@woosh/meep-engine 3.67.0 → 3.69.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +45 -0
- package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts +2 -17
- package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/ecs/Trail3DEditor.js +3 -18
- package/package.json +1 -1
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +33 -65
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
- package/src/engine/graphics/ecs/trail3d/Trail3D.js +37 -245
- package/src/engine/graphics/ecs/trail3d/Trail3DFlags.d.ts +0 -4
- package/src/engine/graphics/ecs/trail3d/Trail3DFlags.js +4 -10
- package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.d.ts +13 -10
- package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.d.ts.map +1 -1
- package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +28 -37
- package/src/engine/graphics/ecs/trail3d/trail_knot_count.d.ts +10 -0
- package/src/engine/graphics/ecs/trail3d/trail_knot_count.d.ts.map +1 -0
- package/src/engine/graphics/ecs/trail3d/trail_knot_count.js +27 -0
- package/src/engine/graphics/trail/TrailKnots.d.ts +62 -0
- package/src/engine/graphics/trail/TrailKnots.d.ts.map +1 -0
- package/src/engine/graphics/trail/TrailKnots.js +137 -0
- package/src/engine/graphics/trail/tube/TubeXMaterialSpec.d.ts +1 -1
- package/src/engine/graphics/trail/tube/TubeXMaterialSpec.js +1 -1
- package/src/engine/graphics3/EntityRowHold.d.ts +48 -0
- package/src/engine/graphics3/EntityRowHold.d.ts.map +1 -0
- package/src/engine/graphics3/EntityRowHold.js +128 -0
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +6 -2
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +11 -44
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine.js +4 -9
- package/src/engine/graphics3/Trail3DSystem.d.ts +69 -35
- package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -1
- package/src/engine/graphics3/Trail3DSystem.js +380 -81
- package/src/engine/graphics3/load_cube_environment.js +3 -3
- package/src/engine/physics/fluid/ecs/FluidObstacle.d.ts +17 -0
- package/src/engine/physics/fluid/ecs/FluidObstacle.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidObstacle.js +22 -2
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -5
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.js +14 -3
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts +9 -1
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts.map +1 -1
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.js +11 -1
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts +5 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts.map +1 -1
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.js +2 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.d.ts +4 -3
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.d.ts.map +1 -1
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.js +11 -3
- package/src/shade/playground/probe_clipmap/index.html +43 -0
- package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -1
- package/src/shade/playground/probe_clipmap/main.js +29 -0
- package/src/shade/playground/trails/index.html +50 -0
- package/src/shade/playground/trails/main.d.ts +2 -0
- package/src/shade/playground/trails/main.d.ts.map +1 -0
- package/src/shade/playground/trails/main.js +258 -0
- package/src/shade/renderer/Renderer.d.ts +7 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +213 -15
- package/src/shade/renderer/ShadeIndirectLightingMode.d.ts +1 -0
- package/src/shade/renderer/ShadeIndirectLightingMode.js +9 -0
- package/src/shade/renderer/animation/animation_curve_write_keys.d.ts +18 -0
- package/src/shade/renderer/animation/animation_curve_write_keys.d.ts.map +1 -0
- package/src/shade/renderer/animation/animation_curve_write_keys.js +34 -0
- package/src/shade/renderer/atmosphere/ATMOSPHERE_PARAMETERS_STRUCT.d.ts +22 -0
- package/src/shade/renderer/atmosphere/ATMOSPHERE_PARAMETERS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/ATMOSPHERE_PARAMETERS_STRUCT.js +160 -0
- package/src/shade/renderer/atmosphere/ATMOSPHERE_UNIT_SCALE.d.ts +45 -0
- package/src/shade/renderer/atmosphere/ATMOSPHERE_UNIT_SCALE.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/ATMOSPHERE_UNIT_SCALE.js +57 -0
- package/src/shade/renderer/atmosphere/GPUSky.d.ts +23 -8
- package/src/shade/renderer/atmosphere/GPUSky.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/GPUSky.js +91 -34
- package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts +17 -0
- package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.js +55 -25
- package/src/shade/renderer/atmosphere/SceneAtmosphere.d.ts +164 -0
- package/src/shade/renderer/atmosphere/SceneAtmosphere.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/SceneAtmosphere.js +308 -0
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts +3 -12
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.js +52 -89
- package/src/shade/renderer/atmosphere/chunk_raymarch_sky_scattering.d.ts +14 -0
- package/src/shade/renderer/atmosphere/chunk_raymarch_sky_scattering.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/chunk_raymarch_sky_scattering.js +103 -0
- package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts +10 -4
- package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.js +95 -57
- package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts +10 -14
- package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.js +97 -69
- package/src/shade/renderer/atmosphere/chunk_sky_irradiance_lut_encode_uv.d.ts +17 -0
- package/src/shade/renderer/atmosphere/chunk_sky_irradiance_lut_encode_uv.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_sky_irradiance_lut_encode_uv.js +117 -48
- package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts +8 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.js +65 -35
- package/src/shade/renderer/atmosphere/compute_mie_absorption.d.ts +2 -1
- package/src/shade/renderer/atmosphere/compute_mie_absorption.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/compute_mie_absorption.js +6 -6
- package/src/shade/renderer/atmosphere/resolve_atmosphere_sun.d.ts +41 -0
- package/src/shade/renderer/atmosphere/resolve_atmosphere_sun.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/resolve_atmosphere_sun.js +123 -0
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +21 -64
- package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.d.ts +6 -2
- package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.js +55 -179
- package/src/shade/renderer/atmosphere/shader_sky_view_lut.d.ts +7 -0
- package/src/shade/renderer/atmosphere/shader_sky_view_lut.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/shader_sky_view_lut.js +111 -0
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.d.ts +0 -1
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.js +68 -79
- package/src/shade/renderer/deferred/shader_background.js +1 -1
- package/src/shade/renderer/deferred/shader_background_sky.d.ts +5 -0
- package/src/shade/renderer/deferred/shader_background_sky.d.ts.map +1 -0
- package/src/shade/renderer/deferred/shader_background_sky.js +130 -0
- package/src/shade/renderer/deferred/tonemap/ColorGrade.d.ts.map +1 -1
- package/src/shade/renderer/deferred/tonemap/ColorGrade.js +13 -36
- package/src/shade/renderer/deferred/tonemap/chunk_tonemap_purkinje.d.ts +2 -1
- package/src/shade/renderer/deferred/tonemap/chunk_tonemap_purkinje.d.ts.map +1 -1
- package/src/shade/renderer/deferred/tonemap/chunk_tonemap_purkinje.js +6 -2
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +2 -2
- package/src/shade/renderer/dynamic/chunk_dynamic_mesh_avboit_vertex.d.ts +2 -13
- package/src/shade/renderer/dynamic/chunk_dynamic_mesh_avboit_vertex.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/chunk_dynamic_mesh_avboit_vertex.js +6 -21
- package/src/shade/renderer/dynamic/graph_dynamic_mesh_avboit.d.ts +17 -6
- package/src/shade/renderer/dynamic/graph_dynamic_mesh_avboit.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/graph_dynamic_mesh_avboit.js +38 -178
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.d.ts +7 -9
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.js +17 -106
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.d.ts +7 -17
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.js +18 -118
- package/src/shade/renderer/extension/ViewTextures.d.ts +3 -2
- package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
- package/src/shade/renderer/extension/ViewTextures.js +3 -2
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING.d.ts +14 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING.js +18 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.d.ts +3 -1
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.js +4 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +15 -6
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.js +20 -4
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.d.ts +11 -2
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.js +59 -2
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.d.ts +4 -1
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.js +367 -341
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.d.ts +6 -2
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.js +339 -282
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/shader_lpv_build_gbuffer.js +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +20 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js +29 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_light.d.ts +47 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_light.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_light.js +246 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.d.ts +4 -15
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.js +8 -148
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.d.ts +4 -9
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.js +9 -58
- package/src/shade/renderer/global_illumination/screen_probe/GPUScreenProbeGI.d.ts +142 -0
- package/src/shade/renderer/global_illumination/screen_probe/GPUScreenProbeGI.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/GPUScreenProbeGI.js +938 -0
- package/src/shade/renderer/global_illumination/screen_probe/SCREEN_PROBE.d.ts +192 -0
- package/src/shade/renderer/global_illumination/screen_probe/SCREEN_PROBE.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/SCREEN_PROBE.js +231 -0
- package/src/shade/renderer/global_illumination/screen_probe/ScreenProbeDebugView.d.ts +11 -0
- package/src/shade/renderer/global_illumination/screen_probe/ScreenProbeDebugView.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/ScreenProbeDebugView.js +25 -0
- package/src/shade/renderer/global_illumination/screen_probe/ScreenProbeSettings.d.ts +110 -0
- package/src/shade/renderer/global_illumination/screen_probe/ScreenProbeSettings.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/ScreenProbeSettings.js +197 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe.d.ts +150 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe.js +408 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_brdf_density.d.ts +23 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_brdf_density.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_brdf_density.js +63 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_brick_origin.d.ts +24 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_brick_origin.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_brick_origin.js +61 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_interpolate.d.ts +39 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_interpolate.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_interpolate.js +126 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_lighting_history.d.ts +21 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_lighting_history.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_lighting_history.js +74 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_march_distance.d.ts +20 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_march_distance.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_march_distance.js +26 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_ray_sort.d.ts +24 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_ray_sort.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_ray_sort.js +57 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_screen_march.d.ts +22 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_screen_march.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_screen_march.js +53 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_surface.d.ts +62 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_surface.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_surface.js +156 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_workgroup_sum.d.ts +18 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_workgroup_sum.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_workgroup_sum.js +50 -0
- package/src/shade/renderer/global_illumination/screen_probe/graph_screen_probe_debug_view.d.ts +21 -0
- package/src/shade/renderer/global_illumination/screen_probe/graph_screen_probe_debug_view.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/graph_screen_probe_debug_view.js +54 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_brick.d.ts +67 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_brick.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_brick.js +509 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_debug.d.ts +20 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_debug.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_debug.js +128 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_gather.d.ts +62 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_gather.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_gather.js +478 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_importance.d.ts +69 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_importance.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_importance.js +457 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_indirect_lighting.d.ts +27 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_indirect_lighting.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_indirect_lighting.js +219 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_pick.d.ts +22 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_pick.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_pick.js +151 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_place.d.ts +66 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_place.d.ts.map +1 -0
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- package/src/shade/renderer/atmosphere/hillaire/ATMOSPHERE_PARAMETERS_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/atmosphere/hillaire/ATMOSPHERE_PARAMETERS_STRUCT.js +0 -43
- package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_DENSITY_DECLARATION.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_DENSITY_DECLARATION.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_DENSITY_DECLARATION.js +0 -6
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_absorb.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_absorb.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_absorb.js +0 -18
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_integrate_optical_depth.d.ts +0 -14
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_integrate_optical_depth.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_integrate_optical_depth.js +0 -86
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_integrate_scattering.d.ts +0 -8
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_integrate_scattering.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_integrate_scattering.js +0 -125
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_planet_intersection.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_planet_intersection.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_planet_intersection.js +0 -17
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_sphere_intersection_nearest.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_sphere_intersection_nearest.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_sphere_intersection_nearest.js +0 -38
- package/src/shade/renderer/shader/chunk/atmosphere/hillaire/DENSITY_PROFILE_LAYER_STRUCT.d.ts +0 -16
- package/src/shade/renderer/shader/chunk/atmosphere/hillaire/DENSITY_PROFILE_LAYER_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/atmosphere/hillaire/DENSITY_PROFILE_LAYER_STRUCT.js +0 -28
- package/src/shade/renderer/shader/chunk/light/sky/chunk_sample_sky_color.d.ts.map +0 -1
- package/src/shade/renderer/view/GPUViewSkyContext.d.ts +0 -26
- package/src/shade/renderer/view/GPUViewSkyContext.d.ts.map +0 -1
- package/src/shade/renderer/view/GPUViewSkyContext.js +0 -170
package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.js
CHANGED
|
@@ -120,3 +120,5 @@ chunk_irradiance_clipmap_gi_sample.add(ShadeIndirectLightingMode.IBL, chunk_irra
|
|
|
120
120
|
chunk_irradiance_clipmap_gi_sample.add(ShadeIndirectLightingMode.Brick4, chunk_irradiance_clipmap_gi_sample_brick4);
|
|
121
121
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chunk_irradiance_clipmap_gi_sample.add(ShadeIndirectLightingMode.LPV, chunk_irradiance_clipmap_gi_sample_lpv);
|
|
122
122
|
chunk_irradiance_clipmap_gi_sample.add(ShadeIndirectLightingMode.ProbeClipmap, chunk_irradiance_clipmap_gi_sample_probe_clipmap);
|
|
123
|
+
// the screen probes light only the deferred opaque surfaces: every other reader takes the world-space probes
|
|
124
|
+
chunk_irradiance_clipmap_gi_sample.add(ShadeIndirectLightingMode.ScreenProbes, chunk_irradiance_clipmap_gi_sample_probe_clipmap);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_volumetrics_build_lighting.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_volumetrics_build_lighting.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js"],"names":[],"mappings":"AAgDA;;;;;;;;;;;;;;;GAeG;AACH,wDAFU,MAAM,EAAE,CAEiD;AAEnE;;;;;GAKG;AACH,gDAFU,MAAM,CAEoC;AAgYpD,8DAIE;8BAtb4B,4BAA4B"}
|
|
@@ -1,8 +1,8 @@
|
|
|
1
1
|
import { vec3f } from "../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
2
2
|
import { WebGPUArray } from "../shader/type/WebGPUArray.js";
|
|
3
3
|
import { CAMERA_UNIFORM_STRUCT } from "../camera/CAMERA_UNIFORM_STRUCT.js";
|
|
4
|
-
import { chunk_rgb_to_luminance } from "../shader/chunk/color/chunk_rgb_to_luminance.js";
|
|
5
|
-
import { F16_MAX_DEFINITION } from "../shader/chunk/math/F16_MAX_DEFINITION.js";
|
|
4
|
+
import { chunk_rgb_to_luminance } from "../shader/chunk/color/chunk_rgb_to_luminance.js";
|
|
5
|
+
import { F16_MAX_DEFINITION } from "../shader/chunk/math/F16_MAX_DEFINITION.js";
|
|
6
6
|
import { F32_MAX_DEFINITION } from "../shader/chunk/math/F32_MAX_DEFINITION.js";
|
|
7
7
|
import { chunk_stbn_sample_vec3 } from "../shader/chunk/noise/chunk_stbn_sample_vec3.js";
|
|
8
8
|
import { chunk_camera_ray_from_uv } from "../shader/chunk/geometry/ray/chunk_camera_ray_from_uv.js";
|
|
@@ -31,7 +31,8 @@ import { chunk_cluster_depth_to_z_slice } from "../light/cluster/chunk_cluster_d
|
|
|
31
31
|
import { chunk_light_cluster_counts } from "../light/cluster/chunk_light_cluster_counts.js";
|
|
32
32
|
import { chunk_light_cluster_metadata_by_position } from "../light/cluster/chunk_light_cluster_metadata_by_position.js";
|
|
33
33
|
import { LIGHT_CLUSTER_LOOKUP_STRUCT } from "../light/cluster/shader_cluster_assign_lights.js";
|
|
34
|
-
import {
|
|
34
|
+
import { ATMOSPHERE_PARAMETERS_STRUCT } from "../atmosphere/ATMOSPHERE_PARAMETERS_STRUCT.js";
|
|
35
|
+
import { chunk_sky_lut_compute_uv_for } from "../atmosphere/chunk_sky_lut_compute_uv.js";
|
|
35
36
|
import { chunk_calculate_multiscattering } from "./chunk_calculate_multiscattering.js";
|
|
36
37
|
import { chunk_camera_ray_planar_depth_scale } from "./chunk_camera_ray_planar_depth_scale.js";
|
|
37
38
|
import { chunk_volumetrics_froxel_content_offset } from "./chunk_volumetrics_froxel_content_offset.js";
|
|
@@ -77,6 +78,7 @@ const primary_group = resources.createGroup()
|
|
|
77
78
|
.addUniform("volumetrics_metadata", VOLUMETRICS_METADATA_STRUCT)
|
|
78
79
|
.addUniform("camera", CAMERA_UNIFORM_STRUCT)
|
|
79
80
|
.addUniform("view", VIEW_UNIFORM_STRUCT)
|
|
81
|
+
.addUniform("atmosphere", ATMOSPHERE_PARAMETERS_STRUCT)
|
|
80
82
|
.addTexture("tSunTransmittance", "float", "2d")
|
|
81
83
|
.addTexture("tMultiScattering", "float", "2d")
|
|
82
84
|
.addSampler("sLinear", "filtering", SAMPLER_LINEAR_UPSCALE)
|
|
@@ -240,7 +242,7 @@ fn main(
|
|
|
240
242
|
|
|
241
243
|
let sun = get_directional_light_info_by_index(&light_data, directional_index);
|
|
242
244
|
|
|
243
|
-
let sun_lut_uv =
|
|
245
|
+
let sun_lut_uv = sky_lut_compute_uv_for(atmosphere, position_ws, sun.direction, vec2<f32>(textureDimensions(tSunTransmittance)));
|
|
244
246
|
|
|
245
247
|
let shadow_term = shadowmap_get_directional_light_visibility(
|
|
246
248
|
&light_data,
|
|
@@ -408,21 +410,21 @@ fn main(
|
|
|
408
410
|
// depth-attenuation of the in-scatter.
|
|
409
411
|
let extinction = extinctionSum / f32(SAMPLE_COUNT);
|
|
410
412
|
|
|
411
|
-
// tLighting is rgba16float: any finite f32 value above F16_MAX saturates to +Inf on hardware
|
|
412
|
-
// store, which then turns into NaN inside the 3D TAA's 27-tap YCoCg neighbourhood variance.
|
|
413
|
-
let lighting_raw = vec4<f32>(inScattering, extinction);
|
|
414
|
-
let lighting_finite = (lighting_raw == lighting_raw) & (abs(lighting_raw) < vec4<f32>(F32_MAX));
|
|
415
|
-
let lighting_storable = select(
|
|
416
|
-
vec4<f32>(0.0),
|
|
417
|
-
clamp(lighting_raw, vec4<f32>(0.0), vec4<f32>(F16_MAX)),
|
|
418
|
-
lighting_finite
|
|
419
|
-
);
|
|
420
|
-
|
|
413
|
+
// tLighting is rgba16float: any finite f32 value above F16_MAX saturates to +Inf on hardware
|
|
414
|
+
// store, which then turns into NaN inside the 3D TAA's 27-tap YCoCg neighbourhood variance.
|
|
415
|
+
let lighting_raw = vec4<f32>(inScattering, extinction);
|
|
416
|
+
let lighting_finite = (lighting_raw == lighting_raw) & (abs(lighting_raw) < vec4<f32>(F32_MAX));
|
|
417
|
+
let lighting_storable = select(
|
|
418
|
+
vec4<f32>(0.0),
|
|
419
|
+
clamp(lighting_raw, vec4<f32>(0.0), vec4<f32>(F16_MAX)),
|
|
420
|
+
lighting_finite
|
|
421
|
+
);
|
|
422
|
+
|
|
421
423
|
textureStore(tLighting, voxel_coord, lighting_storable);
|
|
422
424
|
}
|
|
423
425
|
`, [
|
|
424
|
-
F16_MAX_DEFINITION,
|
|
425
|
-
F32_MAX_DEFINITION,
|
|
426
|
+
F16_MAX_DEFINITION,
|
|
427
|
+
F32_MAX_DEFINITION,
|
|
426
428
|
chunk_cluster_depth_from_z_slice,
|
|
427
429
|
chunk_cluster_depth_to_z_slice,
|
|
428
430
|
chunk_texel_coordinate_to_uv,
|
|
@@ -441,7 +443,7 @@ fn main(
|
|
|
441
443
|
chunk_get_spot_light_info_by_index,
|
|
442
444
|
chunk_shadowmap_get_light_visibility,
|
|
443
445
|
chunk_volumetrics_local_light_shadow,
|
|
444
|
-
|
|
446
|
+
chunk_sky_lut_compute_uv_for,
|
|
445
447
|
|
|
446
448
|
RAY_STRUCT.declaration_chunk,
|
|
447
449
|
chunk_integrate_optical_depth,
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_volumetrics_build_scattering_lut.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_volumetrics_build_scattering_lut.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js"],"names":[],"mappings":"AAmRA,oEAIG;8BA9Q2B,4BAA4B"}
|
|
@@ -17,7 +17,8 @@ import { WebGPUArray } from "../shader/type/WebGPUArray.js";
|
|
|
17
17
|
import { chunk_camera_ray_from_uv } from "../shader/chunk/geometry/ray/chunk_camera_ray_from_uv.js";
|
|
18
18
|
import { chunk_directional_lights_iteration_mask } from "../shader/chunk/light/io/chunk_directional_lights_iteration_mask.js";
|
|
19
19
|
import { chunk_get_directional_light_info_by_index } from "../shader/chunk/light/io/chunk_get_directional_light_info_by_index.js";
|
|
20
|
-
import {
|
|
20
|
+
import { ATMOSPHERE_PARAMETERS_STRUCT } from "../atmosphere/ATMOSPHERE_PARAMETERS_STRUCT.js";
|
|
21
|
+
import { chunk_sky_lut_compute_uv_for } from "../atmosphere/chunk_sky_lut_compute_uv.js";
|
|
21
22
|
import { chunk_calculate_multiscattering } from "./chunk_calculate_multiscattering.js";
|
|
22
23
|
import { chunk_camera_ray_planar_depth_scale } from "./chunk_camera_ray_planar_depth_scale.js";
|
|
23
24
|
import { chunk_participating_media_volumes_iterate } from "./chunk_participating_media_volumes_iterate.js";
|
|
@@ -39,6 +40,7 @@ resources.createGroup()
|
|
|
39
40
|
// the volumes any part of which lies beyond froxel_far, as the split lists them
|
|
40
41
|
.addStorageBuffer("far_field", VOLUMETRICS_MEDIA_VOLUME_LIST)
|
|
41
42
|
.addStorageBuffer("light_data", WebGPUArray.u32)
|
|
43
|
+
.addUniform("atmosphere", ATMOSPHERE_PARAMETERS_STRUCT)
|
|
42
44
|
.addTexture("tSunTransmittance", "float", "2d")
|
|
43
45
|
.addSampler("sLinear")
|
|
44
46
|
.addStorageTexture("tOutput", "rgba16float", "3d", "write-only");
|
|
@@ -115,7 +117,7 @@ fn far_sample_lighting(depth: f32, uvw_grid: vec3<f32>, world_pos: vec3<f32>, ra
|
|
|
115
117
|
|
|
116
118
|
let sun = get_directional_light_info_by_index(&light_data, directional_index);
|
|
117
119
|
let u = dot(sun.direction, ray_dir);
|
|
118
|
-
let sun_lut_uv =
|
|
120
|
+
let sun_lut_uv = sky_lut_compute_uv_for(atmosphere, world_pos, sun.direction, vec2<f32>(textureDimensions(tSunTransmittance)));
|
|
119
121
|
let transmittance_atmospheric = textureSampleLevel(tSunTransmittance, sLinear, sun_lut_uv, 0.0).rgb;
|
|
120
122
|
|
|
121
123
|
let ms = calculate_multiscattering(vec3<f32>(0.0), s.scattering, s.extinction, u, s.phase_g, volumetrics_metadata.ms_octave_count, volumetrics_metadata.ms_extinction_decay);
|
|
@@ -265,7 +267,7 @@ fn main(
|
|
|
265
267
|
chunk_camera_ray_planar_depth_scale,
|
|
266
268
|
chunk_directional_lights_iteration_mask,
|
|
267
269
|
chunk_get_directional_light_info_by_index,
|
|
268
|
-
|
|
270
|
+
chunk_sky_lut_compute_uv_for,
|
|
269
271
|
chunk_calculate_multiscattering,
|
|
270
272
|
chunk_participating_media_volumes_iterate,
|
|
271
273
|
]
|
|
@@ -110,3 +110,5 @@ chunk_water_gi.add(ShadeIndirectLightingMode.IBL, chunk_water_gi_ibl);
|
|
|
110
110
|
chunk_water_gi.add(ShadeIndirectLightingMode.Brick4, chunk_water_gi_brick4);
|
|
111
111
|
chunk_water_gi.add(ShadeIndirectLightingMode.LPV, chunk_water_gi_ibl);
|
|
112
112
|
chunk_water_gi.add(ShadeIndirectLightingMode.ProbeClipmap, chunk_water_gi_probe_clipmap);
|
|
113
|
+
// the screen probes light only the deferred opaque surfaces: every other reader takes the world-space probes
|
|
114
|
+
chunk_water_gi.add(ShadeIndirectLightingMode.ScreenProbes, chunk_water_gi_probe_clipmap);
|
|
@@ -24,7 +24,7 @@ export class GPUWaterQueries {
|
|
|
24
24
|
* @param {PipelineEnquiry} enquiry
|
|
25
25
|
*/
|
|
26
26
|
static enquirePipelines(enquiry: PipelineEnquiry): void;
|
|
27
|
-
static "__#
|
|
27
|
+
static "__#288@#execute"(pass: any, resources: any, context: any): void;
|
|
28
28
|
/**
|
|
29
29
|
* @param {object} options
|
|
30
30
|
* @param {GPUDevice} options.device
|
|
@@ -53,7 +53,7 @@ export class GPUSceneWind {
|
|
|
53
53
|
* @param {number} capacity
|
|
54
54
|
* @returns {GPUTileAtlas3D}
|
|
55
55
|
*/
|
|
56
|
-
static "__#
|
|
56
|
+
static "__#176@#make_atlas"(device: GPUDevice, content: ArrayLike<number>, capacity: number): GPUTileAtlas3D;
|
|
57
57
|
/**
|
|
58
58
|
* @param {GPUDevice} device
|
|
59
59
|
*/
|
|
@@ -1,18 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* Age a trail by one frame and put its head where the entity is.
|
|
3
|
-
*
|
|
4
|
-
* **Renderer-neutral**, like {@link seed_trail_tube}: what a backend does afterwards is turn the
|
|
5
|
-
* knots into vertices, and the knots themselves are the same either way.
|
|
6
|
-
*
|
|
7
|
-
* {@link Trail3DFlags.BoundsNeedUpdate} is left set for the caller, because what wants bounds
|
|
8
|
-
* differs by renderer — the legacy path keeps a CPU BVH of trails and Shade culls on the GPU.
|
|
9
|
-
*
|
|
10
|
-
* @param {Trail3D} trail
|
|
11
|
-
* @param {Transform} transform
|
|
12
|
-
* @param {number} timeDelta seconds
|
|
13
|
-
* @param {TubeXFixedPhysicsSimulator} simulator ages the knots and fades them; stateless, so whose
|
|
14
|
-
* it is does not matter, only that the caller owns one
|
|
15
|
-
* @returns {void}
|
|
16
|
-
*/
|
|
17
|
-
export function advance_trail(trail: Trail3D, transform: Transform, timeDelta: number, simulator: TubeXFixedPhysicsSimulator): void;
|
|
18
|
-
//# sourceMappingURL=advance_trail.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"advance_trail.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/ecs/trail3d/advance_trail.js"],"names":[],"mappings":"AAUA;;;;;;;;;;;;;;;GAeG;AACH,+EALW,MAAM,0CAGJ,IAAI,CAiBhB"}
|
|
@@ -1,42 +0,0 @@
|
|
|
1
|
-
import Vector3 from "../../../../core/geom/Vector3.js";
|
|
2
|
-
import { max2 } from "../../../../core/math/max2.js";
|
|
3
|
-
import { compute_trail_head_position } from "./trail_head_position.js";
|
|
4
|
-
import { Trail3DFlags } from "./Trail3DFlags.js";
|
|
5
|
-
|
|
6
|
-
/**
|
|
7
|
-
* @type {Vector3}
|
|
8
|
-
*/
|
|
9
|
-
const v3_head = new Vector3();
|
|
10
|
-
|
|
11
|
-
/**
|
|
12
|
-
* Age a trail by one frame and put its head where the entity is.
|
|
13
|
-
*
|
|
14
|
-
* **Renderer-neutral**, like {@link seed_trail_tube}: what a backend does afterwards is turn the
|
|
15
|
-
* knots into vertices, and the knots themselves are the same either way.
|
|
16
|
-
*
|
|
17
|
-
* {@link Trail3DFlags.BoundsNeedUpdate} is left set for the caller, because what wants bounds
|
|
18
|
-
* differs by renderer — the legacy path keeps a CPU BVH of trails and Shade culls on the GPU.
|
|
19
|
-
*
|
|
20
|
-
* @param {Trail3D} trail
|
|
21
|
-
* @param {Transform} transform
|
|
22
|
-
* @param {number} timeDelta seconds
|
|
23
|
-
* @param {TubeXFixedPhysicsSimulator} simulator ages the knots and fades them; stateless, so whose
|
|
24
|
-
* it is does not matter, only that the caller owns one
|
|
25
|
-
* @returns {void}
|
|
26
|
-
*/
|
|
27
|
-
export function advance_trail(trail, transform, timeDelta, simulator) {
|
|
28
|
-
const tube = trail.tube;
|
|
29
|
-
|
|
30
|
-
compute_trail_head_position(v3_head, trail, transform);
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trail.timeSinceLastUpdate += timeDelta;
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trail.time += timeDelta;
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const age_offset = max2(0, trail.maxAge - trail.time);
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simulator.update(tube, trail.maxAge, timeDelta, trail.color.w, trail.fade);
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if (trail.getFlag(Trail3DFlags.Spawning)) {
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trail.updateHead(v3_head.x, v3_head.y, v3_head.z, age_offset);
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}
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}
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@@ -1,14 +0,0 @@
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/**
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* Build a trail's knots and collapse them onto the head, ready to be drawn by whichever renderer
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* owns the entity.
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*
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* **Renderer-neutral on purpose.** A trail is a simulation with a picture attached, and the
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* simulation is the same one under either backend — what differs is only what the knots are turned
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* into. Two copies of this would be two trails that age differently.
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*
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* @param {Trail3D} trail
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* @param {Transform} transform
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* @returns {void}
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*/
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export function seed_trail_tube(trail: Trail3D, transform: Transform): void;
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//# sourceMappingURL=seed_trail_tube.d.ts.map
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@@ -1 +0,0 @@
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{"version":3,"file":"seed_trail_tube.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/ecs/trail3d/seed_trail_tube.js"],"names":[],"mappings":"AAwBA;;;;;;;;;;;GAWG;AACH,uEAFa,IAAI,CAwChB"}
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@@ -1,75 +0,0 @@
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import Vector3 from "../../../../core/geom/Vector3.js";
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import { clamp } from "../../../../core/math/clamp.js";
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import { TUBE_ATTRIBUTE_ADDRESS_AGE, TUBE_ATTRIBUTE_ADDRESS_UV_V } from "../../trail/tube/tube_attributes_spec.js";
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import { compute_trail_head_position } from "./trail_head_position.js";
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import { Trail3DFlags } from "./Trail3DFlags.js";
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/**
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* Knots laid down per second of trail life. The tube is a fixed-capacity ring, so this is what
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* turns an age into a length.
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*
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* @type {number}
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*/
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const SEGMENTS_PER_SECOND = 60;
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/**
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* @type {number}
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*/
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const MAX_SEGMENTS = 1024;
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/**
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* @type {Vector3}
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*/
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const v3_head = new Vector3();
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/**
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* Build a trail's knots and collapse them onto the head, ready to be drawn by whichever renderer
|
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* owns the entity.
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*
|
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* **Renderer-neutral on purpose.** A trail is a simulation with a picture attached, and the
|
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* simulation is the same one under either backend — what differs is only what the knots are turned
|
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31
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* into. Two copies of this would be two trails that age differently.
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*
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* @param {Trail3D} trail
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* @param {Transform} transform
|
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35
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* @returns {void}
|
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36
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*/
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export function seed_trail_tube(trail, transform) {
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const segment_count = Math.ceil(clamp(trail.maxAge * SEGMENTS_PER_SECOND, 2, MAX_SEGMENTS));
|
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39
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-
|
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40
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trail.build(segment_count);
|
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|
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42
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const tube = trail.tube;
|
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43
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-
|
|
44
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trail.time = 0;
|
|
45
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trail.trailingIndex = 0;
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trail.timeSinceLastUpdate = 0;
|
|
47
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trail.distanceSinceLastUpdate = 0;
|
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48
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-
|
|
49
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// seed exactly where the per-frame update will place the head, or the first head move bridges
|
|
50
|
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// the gap with a visible segment
|
|
51
|
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compute_trail_head_position(v3_head, trail, transform);
|
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|
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const position_x = v3_head.x;
|
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|
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const position_y = v3_head.y;
|
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55
|
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const position_z = v3_head.z;
|
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56
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-
|
|
57
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const color = trail.color;
|
|
58
|
-
|
|
59
|
-
// initialize knots. setCount has already seeded a valid default frame on every knot, so the
|
|
60
|
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// freshly built (collapsed) tube is well-formed — a zero-length, invisible point — until the
|
|
61
|
-
// head starts moving and supplies real tangents.
|
|
62
|
-
for (let i = 0; i < segment_count; i++) {
|
|
63
|
-
const f = i / (segment_count - 1);
|
|
64
|
-
|
|
65
|
-
tube.setKnotColor(i, color.x, color.y, color.z);
|
|
66
|
-
tube.setKnotPosition(i, position_x, position_y, position_z);
|
|
67
|
-
tube.setKnotThickness(i, trail.width);
|
|
68
|
-
tube.setKnotAttribute_Scalar(i, TUBE_ATTRIBUTE_ADDRESS_UV_V, f);
|
|
69
|
-
// seeded age = maxAge means "already expired", so alpha follows the fade law: 0
|
|
70
|
-
tube.setKnotAlpha(i, 0);
|
|
71
|
-
tube.setKnotAttribute_Scalar(i, TUBE_ATTRIBUTE_ADDRESS_AGE, trail.maxAge);
|
|
72
|
-
}
|
|
73
|
-
|
|
74
|
-
trail.setFlag(Trail3DFlags.Built);
|
|
75
|
-
}
|
|
@@ -1,17 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* World point the trail's head tracks: the component's {@link Trail3D#offset}, which lives in the
|
|
3
|
-
* entity's LOCAL frame, carried through the entity's full transform — so it rides the entity's
|
|
4
|
-
* rotation and scales with it.
|
|
5
|
-
*
|
|
6
|
-
* Seeding and the per-frame head update must agree on this, whichever renderer is drawing. If they
|
|
7
|
-
* disagree, the freshly built tube sits collapsed somewhere the head never visits, and the head's
|
|
8
|
-
* first move draws a segment bridging the two — a one-frame streak as long as the disagreement, in
|
|
9
|
-
* a direction fixed by the offset rather than by travel.
|
|
10
|
-
*
|
|
11
|
-
* @param {Vector3} result
|
|
12
|
-
* @param {Trail3D} trail
|
|
13
|
-
* @param {Transform} transform
|
|
14
|
-
* @returns {void}
|
|
15
|
-
*/
|
|
16
|
-
export function compute_trail_head_position(result: Vector3, trail: Trail3D, transform: Transform): void;
|
|
17
|
-
//# sourceMappingURL=trail_head_position.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"trail_head_position.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/ecs/trail3d/trail_head_position.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;GAcG;AACH,oGAFa,IAAI,CAKhB"}
|
|
@@ -1,19 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* World point the trail's head tracks: the component's {@link Trail3D#offset}, which lives in the
|
|
3
|
-
* entity's LOCAL frame, carried through the entity's full transform — so it rides the entity's
|
|
4
|
-
* rotation and scales with it.
|
|
5
|
-
*
|
|
6
|
-
* Seeding and the per-frame head update must agree on this, whichever renderer is drawing. If they
|
|
7
|
-
* disagree, the freshly built tube sits collapsed somewhere the head never visits, and the head's
|
|
8
|
-
* first move draws a segment bridging the two — a one-frame streak as long as the disagreement, in
|
|
9
|
-
* a direction fixed by the offset rather than by travel.
|
|
10
|
-
*
|
|
11
|
-
* @param {Vector3} result
|
|
12
|
-
* @param {Trail3D} trail
|
|
13
|
-
* @param {Transform} transform
|
|
14
|
-
* @returns {void}
|
|
15
|
-
*/
|
|
16
|
-
export function compute_trail_head_position(result, trail, transform) {
|
|
17
|
-
result.copy(trail.offset);
|
|
18
|
-
result.applyMatrix4(transform.matrix);
|
|
19
|
-
}
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"make_sky_hosek.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/sh3/path_tracer/make_sky_hosek.js"],"names":[],"mappings":"AASA,2LAmCC"}
|
|
@@ -1,45 +0,0 @@
|
|
|
1
|
-
import {
|
|
2
|
-
sky_hosek_compute_irradiance_by_direction,
|
|
3
|
-
sky_hosek_precompute
|
|
4
|
-
} from "../sky/hosek/sky_hosek_compute_irradiance_by_direction.js";
|
|
5
|
-
import { v3_scale_array } from "../../../../core/geom/vec3/v3_scale_array.js";
|
|
6
|
-
import { v3_normalize_array } from "../../../../core/geom/vec3/v3_normalize_array.js";
|
|
7
|
-
import { array_copy } from "../../../../core/collection/array/array_copy.js";
|
|
8
|
-
import { max2 } from "../../../../core/math/max2.js";
|
|
9
|
-
|
|
10
|
-
export function make_sky_hosek(sun = [0, 1, 0], turbidity = 1, overcast = 0, albedo = [0, 0, 0]) {
|
|
11
|
-
const coeffs = new Float32Array(27);
|
|
12
|
-
const rad = new Float32Array([1, 1, 1]);
|
|
13
|
-
const sun_position = new Float32Array([sun[0], sun[1], sun[2]]);
|
|
14
|
-
|
|
15
|
-
v3_normalize_array(sun_position, 0, sun_position, 0);
|
|
16
|
-
|
|
17
|
-
sky_hosek_precompute(coeffs, rad, sun_position, turbidity, albedo, overcast);
|
|
18
|
-
|
|
19
|
-
const v3 = [];
|
|
20
|
-
|
|
21
|
-
const value_scale = 8e-5;
|
|
22
|
-
|
|
23
|
-
return (result, result_offset, direction, direction_offset) => {
|
|
24
|
-
const d_x = direction[direction_offset];
|
|
25
|
-
const d_y = direction[direction_offset + 1];
|
|
26
|
-
const d_z = direction[direction_offset + 2];
|
|
27
|
-
|
|
28
|
-
sky_hosek_compute_irradiance_by_direction(
|
|
29
|
-
v3, coeffs, rad, sun_position,
|
|
30
|
-
d_x,
|
|
31
|
-
d_y,
|
|
32
|
-
d_z,
|
|
33
|
-
);
|
|
34
|
-
|
|
35
|
-
v3_scale_array(v3, 0, v3, 0, value_scale);
|
|
36
|
-
|
|
37
|
-
// clamp sky contribution
|
|
38
|
-
v3[0] = max2(0, v3[0]);
|
|
39
|
-
v3[1] = max2(0, v3[1]);
|
|
40
|
-
v3[2] = max2(0, v3[2]);
|
|
41
|
-
|
|
42
|
-
|
|
43
|
-
array_copy(v3, 0, result, result_offset, 3);
|
|
44
|
-
}
|
|
45
|
-
}
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"make_sky_rtiw.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/sh3/path_tracer/make_sky_rtiw.js"],"names":[],"mappings":"AAEA,4GAYC"}
|
|
@@ -1,17 +0,0 @@
|
|
|
1
|
-
import { lerp } from "../../../../core/math/lerp.js";
|
|
2
|
-
|
|
3
|
-
export function make_sky_rtiw() {
|
|
4
|
-
// see https://raytracing.github.io/books/RayTracingInOneWeekend.html
|
|
5
|
-
|
|
6
|
-
return (out, out_offset, direction, direction_offset) => {
|
|
7
|
-
|
|
8
|
-
const dir_y = direction[direction_offset + 1];
|
|
9
|
-
const t = 0.5 * (dir_y + 1);
|
|
10
|
-
|
|
11
|
-
out[out_offset] = lerp(0.5, 1, t);
|
|
12
|
-
out[out_offset + 1] = lerp(0.7, 1, t);
|
|
13
|
-
out[out_offset + 2] = lerp(1, 1, t);
|
|
14
|
-
}
|
|
15
|
-
}
|
|
16
|
-
|
|
17
|
-
|
|
@@ -1,17 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* [albedo][turbidity][quinticCoeffs][coeffs]
|
|
3
|
-
* float kHosekCoeffsX[2][10][6][9]
|
|
4
|
-
* @type {Float32Array}
|
|
5
|
-
*/
|
|
6
|
-
export const kHosekCoeffsX: Float32Array;
|
|
7
|
-
/**
|
|
8
|
-
* [albedo][turbidity][quinticCoeffs]
|
|
9
|
-
* float kHosekRadX[2][10][6]
|
|
10
|
-
* @type {Float32Array}
|
|
11
|
-
*/
|
|
12
|
-
export const kHosekRadX: Float32Array;
|
|
13
|
-
export const kHosekCoeffsY: Float32Array;
|
|
14
|
-
export const kHosekRadY: Float32Array;
|
|
15
|
-
export const kHosekCoeffsZ: Float32Array;
|
|
16
|
-
export const kHosekRadZ: Float32Array;
|
|
17
|
-
//# sourceMappingURL=data.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"data.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/sh3/sky/hosek/data.js"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,4BAFU,YAAY,CAilCnB;AACH;;;;GAIG;AACH,yBAFU,YAAY,CA+InB;AACH,yCA6kCG;AACH,sCA6IG;AACH,yCA6kCG;AACH,sCA6IG"}
|