@woosh/meep-engine 3.67.0 → 3.69.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +45 -0
- package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts +2 -17
- package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/ecs/Trail3DEditor.js +3 -18
- package/package.json +1 -1
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +33 -65
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
- package/src/engine/graphics/ecs/trail3d/Trail3D.js +37 -245
- package/src/engine/graphics/ecs/trail3d/Trail3DFlags.d.ts +0 -4
- package/src/engine/graphics/ecs/trail3d/Trail3DFlags.js +4 -10
- package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.d.ts +13 -10
- package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.d.ts.map +1 -1
- package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +28 -37
- package/src/engine/graphics/ecs/trail3d/trail_knot_count.d.ts +10 -0
- package/src/engine/graphics/ecs/trail3d/trail_knot_count.d.ts.map +1 -0
- package/src/engine/graphics/ecs/trail3d/trail_knot_count.js +27 -0
- package/src/engine/graphics/trail/TrailKnots.d.ts +62 -0
- package/src/engine/graphics/trail/TrailKnots.d.ts.map +1 -0
- package/src/engine/graphics/trail/TrailKnots.js +137 -0
- package/src/engine/graphics/trail/tube/TubeXMaterialSpec.d.ts +1 -1
- package/src/engine/graphics/trail/tube/TubeXMaterialSpec.js +1 -1
- package/src/engine/graphics3/EntityRowHold.d.ts +48 -0
- package/src/engine/graphics3/EntityRowHold.d.ts.map +1 -0
- package/src/engine/graphics3/EntityRowHold.js +128 -0
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +6 -2
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +11 -44
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine.js +4 -9
- package/src/engine/graphics3/Trail3DSystem.d.ts +69 -35
- package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -1
- package/src/engine/graphics3/Trail3DSystem.js +380 -81
- package/src/engine/graphics3/load_cube_environment.js +3 -3
- package/src/engine/physics/fluid/ecs/FluidObstacle.d.ts +17 -0
- package/src/engine/physics/fluid/ecs/FluidObstacle.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidObstacle.js +22 -2
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -5
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.js +14 -3
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts +9 -1
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts.map +1 -1
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.js +11 -1
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts +5 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts.map +1 -1
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.js +2 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.d.ts +4 -3
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.d.ts.map +1 -1
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.js +11 -3
- package/src/shade/playground/probe_clipmap/index.html +43 -0
- package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -1
- package/src/shade/playground/probe_clipmap/main.js +29 -0
- package/src/shade/playground/trails/index.html +50 -0
- package/src/shade/playground/trails/main.d.ts +2 -0
- package/src/shade/playground/trails/main.d.ts.map +1 -0
- package/src/shade/playground/trails/main.js +258 -0
- package/src/shade/renderer/Renderer.d.ts +7 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +213 -15
- package/src/shade/renderer/ShadeIndirectLightingMode.d.ts +1 -0
- package/src/shade/renderer/ShadeIndirectLightingMode.js +9 -0
- package/src/shade/renderer/animation/animation_curve_write_keys.d.ts +18 -0
- package/src/shade/renderer/animation/animation_curve_write_keys.d.ts.map +1 -0
- package/src/shade/renderer/animation/animation_curve_write_keys.js +34 -0
- package/src/shade/renderer/atmosphere/ATMOSPHERE_PARAMETERS_STRUCT.d.ts +22 -0
- package/src/shade/renderer/atmosphere/ATMOSPHERE_PARAMETERS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/ATMOSPHERE_PARAMETERS_STRUCT.js +160 -0
- package/src/shade/renderer/atmosphere/ATMOSPHERE_UNIT_SCALE.d.ts +45 -0
- package/src/shade/renderer/atmosphere/ATMOSPHERE_UNIT_SCALE.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/ATMOSPHERE_UNIT_SCALE.js +57 -0
- package/src/shade/renderer/atmosphere/GPUSky.d.ts +23 -8
- package/src/shade/renderer/atmosphere/GPUSky.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/GPUSky.js +91 -34
- package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts +17 -0
- package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.js +55 -25
- package/src/shade/renderer/atmosphere/SceneAtmosphere.d.ts +164 -0
- package/src/shade/renderer/atmosphere/SceneAtmosphere.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/SceneAtmosphere.js +308 -0
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts +3 -12
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.js +52 -89
- package/src/shade/renderer/atmosphere/chunk_raymarch_sky_scattering.d.ts +14 -0
- package/src/shade/renderer/atmosphere/chunk_raymarch_sky_scattering.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/chunk_raymarch_sky_scattering.js +103 -0
- package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts +10 -4
- package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.js +95 -57
- package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts +10 -14
- package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.js +97 -69
- package/src/shade/renderer/atmosphere/chunk_sky_irradiance_lut_encode_uv.d.ts +17 -0
- package/src/shade/renderer/atmosphere/chunk_sky_irradiance_lut_encode_uv.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_sky_irradiance_lut_encode_uv.js +117 -48
- package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts +8 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.js +65 -35
- package/src/shade/renderer/atmosphere/compute_mie_absorption.d.ts +2 -1
- package/src/shade/renderer/atmosphere/compute_mie_absorption.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/compute_mie_absorption.js +6 -6
- package/src/shade/renderer/atmosphere/resolve_atmosphere_sun.d.ts +41 -0
- package/src/shade/renderer/atmosphere/resolve_atmosphere_sun.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/resolve_atmosphere_sun.js +123 -0
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +21 -64
- package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.d.ts +6 -2
- package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.js +55 -179
- package/src/shade/renderer/atmosphere/shader_sky_view_lut.d.ts +7 -0
- package/src/shade/renderer/atmosphere/shader_sky_view_lut.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/shader_sky_view_lut.js +111 -0
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.d.ts +0 -1
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.js +68 -79
- package/src/shade/renderer/deferred/shader_background.js +1 -1
- package/src/shade/renderer/deferred/shader_background_sky.d.ts +5 -0
- package/src/shade/renderer/deferred/shader_background_sky.d.ts.map +1 -0
- package/src/shade/renderer/deferred/shader_background_sky.js +130 -0
- package/src/shade/renderer/deferred/tonemap/ColorGrade.d.ts.map +1 -1
- package/src/shade/renderer/deferred/tonemap/ColorGrade.js +13 -36
- package/src/shade/renderer/deferred/tonemap/chunk_tonemap_purkinje.d.ts +2 -1
- package/src/shade/renderer/deferred/tonemap/chunk_tonemap_purkinje.d.ts.map +1 -1
- package/src/shade/renderer/deferred/tonemap/chunk_tonemap_purkinje.js +6 -2
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +2 -2
- package/src/shade/renderer/dynamic/chunk_dynamic_mesh_avboit_vertex.d.ts +2 -13
- package/src/shade/renderer/dynamic/chunk_dynamic_mesh_avboit_vertex.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/chunk_dynamic_mesh_avboit_vertex.js +6 -21
- package/src/shade/renderer/dynamic/graph_dynamic_mesh_avboit.d.ts +17 -6
- package/src/shade/renderer/dynamic/graph_dynamic_mesh_avboit.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/graph_dynamic_mesh_avboit.js +38 -178
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.d.ts +7 -9
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.js +17 -106
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.d.ts +7 -17
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.js +18 -118
- package/src/shade/renderer/extension/ViewTextures.d.ts +3 -2
- package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
- package/src/shade/renderer/extension/ViewTextures.js +3 -2
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING.d.ts +14 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING.js +18 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.d.ts +3 -1
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.js +4 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +15 -6
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.js +20 -4
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.d.ts +11 -2
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.js +59 -2
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.d.ts +4 -1
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.js +367 -341
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.d.ts +6 -2
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.js +339 -282
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/shader_lpv_build_gbuffer.js +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +20 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js +29 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_light.d.ts +47 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_light.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_light.js +246 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.d.ts +4 -15
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.js +8 -148
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.d.ts +4 -9
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.js +9 -58
- package/src/shade/renderer/global_illumination/screen_probe/GPUScreenProbeGI.d.ts +142 -0
- package/src/shade/renderer/global_illumination/screen_probe/GPUScreenProbeGI.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/GPUScreenProbeGI.js +938 -0
- package/src/shade/renderer/global_illumination/screen_probe/SCREEN_PROBE.d.ts +192 -0
- package/src/shade/renderer/global_illumination/screen_probe/SCREEN_PROBE.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/SCREEN_PROBE.js +231 -0
- package/src/shade/renderer/global_illumination/screen_probe/ScreenProbeDebugView.d.ts +11 -0
- package/src/shade/renderer/global_illumination/screen_probe/ScreenProbeDebugView.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/ScreenProbeDebugView.js +25 -0
- package/src/shade/renderer/global_illumination/screen_probe/ScreenProbeSettings.d.ts +110 -0
- package/src/shade/renderer/global_illumination/screen_probe/ScreenProbeSettings.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/ScreenProbeSettings.js +197 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe.d.ts +150 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe.js +408 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_brdf_density.d.ts +23 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_brdf_density.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_brdf_density.js +63 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_brick_origin.d.ts +24 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_brick_origin.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_brick_origin.js +61 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_interpolate.d.ts +39 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_interpolate.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_interpolate.js +126 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_lighting_history.d.ts +21 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_lighting_history.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_lighting_history.js +74 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_march_distance.d.ts +20 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_march_distance.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_march_distance.js +26 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_ray_sort.d.ts +24 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_ray_sort.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_ray_sort.js +57 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_screen_march.d.ts +22 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_screen_march.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_screen_march.js +53 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_surface.d.ts +62 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_surface.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_surface.js +156 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_workgroup_sum.d.ts +18 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_workgroup_sum.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_workgroup_sum.js +50 -0
- package/src/shade/renderer/global_illumination/screen_probe/graph_screen_probe_debug_view.d.ts +21 -0
- package/src/shade/renderer/global_illumination/screen_probe/graph_screen_probe_debug_view.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/graph_screen_probe_debug_view.js +54 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_brick.d.ts +67 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_brick.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_brick.js +509 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_debug.d.ts +20 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_debug.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_debug.js +128 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_gather.d.ts +62 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_gather.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_gather.js +478 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_importance.d.ts +69 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_importance.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_importance.js +457 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_indirect_lighting.d.ts +27 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_indirect_lighting.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_indirect_lighting.js +219 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_pick.d.ts +22 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_pick.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_pick.js +151 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_place.d.ts +66 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_place.d.ts.map +1 -0
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- package/src/shade/renderer/atmosphere/hillaire/ATMOSPHERE_PARAMETERS_STRUCT.js +0 -43
- package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_DENSITY_DECLARATION.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_DENSITY_DECLARATION.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_DENSITY_DECLARATION.js +0 -6
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_absorb.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_absorb.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_absorb.js +0 -18
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_integrate_optical_depth.d.ts +0 -14
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_integrate_optical_depth.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_integrate_optical_depth.js +0 -86
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_integrate_scattering.d.ts +0 -8
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_integrate_scattering.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_integrate_scattering.js +0 -125
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_planet_intersection.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_planet_intersection.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_planet_intersection.js +0 -17
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_sphere_intersection_nearest.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_sphere_intersection_nearest.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_sphere_intersection_nearest.js +0 -38
- package/src/shade/renderer/shader/chunk/atmosphere/hillaire/DENSITY_PROFILE_LAYER_STRUCT.d.ts +0 -16
- package/src/shade/renderer/shader/chunk/atmosphere/hillaire/DENSITY_PROFILE_LAYER_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/atmosphere/hillaire/DENSITY_PROFILE_LAYER_STRUCT.js +0 -28
- package/src/shade/renderer/shader/chunk/light/sky/chunk_sample_sky_color.d.ts.map +0 -1
- package/src/shade/renderer/view/GPUViewSkyContext.d.ts +0 -26
- package/src/shade/renderer/view/GPUViewSkyContext.d.ts.map +0 -1
- package/src/shade/renderer/view/GPUViewSkyContext.js +0 -170
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import { WebGPUExtensionType } from "../../../descriptor/WebGPUExtensionType.js";
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import { GRID_TILE_SIZE } from "../../shader/chunk/grid/chunk_grid_tile_window.js";
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import { chunk_texture3d_trilinear_interpolate } from "../../shader/chunk/texture/sample/chunk_texture3d_trilinear_corners.js";
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import { ComputeShader } from "../../shader/ComputeShader.js";
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import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
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import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
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import { f32, u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
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import { chunk_grid3d_to_index } from "../../shader/chunk/grid/chunk_grid3d_to_index.js";
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import { FLUID_CASCADE_PARENT_STRUCT } from "../coupling/FLUID_CASCADE_PARENT_STRUCT.js";
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import { chunk_fluid_forcing_flags } from "../forcing/FLUID_FORCING.js";
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import { chunk_fluid_cascade_epilogue } from "../coupling/chunk_fluid_cascade_epilogue.js";
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import { chunk_v3_mac_clip_trace } from "./chunk_v3_mac_clip_trace.js";
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import { chunk_v3_mac_face_pinned } from "./chunk_v3_mac_face_pinned.js";
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import { chunk_v3_mac_limit } from "./chunk_v3_mac_lattice_corners.js";
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import {
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chunk_fluid_mac_seam_forward,
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chunk_fluid_mac_seam_solid,
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chunk_fluid_mac_seam_source
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} from "./chunk_fluid_mac_seams.js";
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import { FLUID_MAC_STEP_STRUCT } from "./FLUID_MAC_STEP_STRUCT.js";
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const resources = new ShaderResourceSetDescriptor();
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resources.createGroup()
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.addUniform("step", FLUID_MAC_STEP_STRUCT)
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.addUniform("parent", FLUID_CASCADE_PARENT_STRUCT)
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.addTexture("source_u", "unfilterable-float", "3d")
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.addTexture("forward_u", "unfilterable-float", "3d")
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.addTexture("forward_v", "unfilterable-float", "3d")
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.addTexture("forward_w", "unfilterable-float", "3d")
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.addTexture("parent_u", "unfilterable-float", "3d")
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.addTexture("parent_v", "unfilterable-float", "3d")
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.addTexture("parent_w", "unfilterable-float", "3d")
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.addTexture("ghost_u", "unfilterable-float", "3d")
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.addTexture("ghost_v", "unfilterable-float", "3d")
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.addTexture("ghost_w", "unfilterable-float", "3d")
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.addStorageBuffer("solid", WebGPUArray.from(u32), false)
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.addStorageBuffer("forcing", WebGPUArray.from(f32), false)
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// the step's confinement force per cell (shader_fluid_mac_curl); read only with step.confinement_dt
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.addStorageBuffer("confinement", WebGPUArray.from(f32), false)
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.addStorageTexture("out_u", "r32float", "3d", "write-only")
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.addStorageTexture("out_v", "r32float", "3d", "write-only")
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.addStorageTexture("out_w", "r32float", "3d", "write-only");
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/*
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Each component's store is where a face's value is final. The per-face terms that follow the limiter
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(§8 pass 3) go between the correction and the store, in these three functions: the atmosphere
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identity, the vorticity confinement, the relaxation band and the deviation clamp
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(chunk_fluid_cascade_epilogue), then the tick's forcing,
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face keeps the wall's velocity, which the forcing wrote into the
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1
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import { WebGPUExtensionType } from "../../../descriptor/WebGPUExtensionType.js";
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2
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import { GRID_TILE_SIZE } from "../../shader/chunk/grid/chunk_grid_tile_window.js";
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3
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import { chunk_texture3d_trilinear_interpolate } from "../../shader/chunk/texture/sample/chunk_texture3d_trilinear_corners.js";
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4
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import { ComputeShader } from "../../shader/ComputeShader.js";
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import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
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import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
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import { f32, u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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8
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import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
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import { chunk_grid3d_to_index } from "../../shader/chunk/grid/chunk_grid3d_to_index.js";
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import { FLUID_CASCADE_PARENT_STRUCT } from "../coupling/FLUID_CASCADE_PARENT_STRUCT.js";
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import { chunk_fluid_forcing_flags } from "../forcing/FLUID_FORCING.js";
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import { chunk_fluid_cascade_epilogue } from "../coupling/chunk_fluid_cascade_epilogue.js";
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import { chunk_v3_mac_clip_trace } from "./chunk_v3_mac_clip_trace.js";
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import { chunk_v3_mac_face_pinned } from "./chunk_v3_mac_face_pinned.js";
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import { chunk_v3_mac_limit } from "./chunk_v3_mac_lattice_corners.js";
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import {
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chunk_fluid_mac_seam_forward,
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chunk_fluid_mac_seam_solid,
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chunk_fluid_mac_seam_source
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} from "./chunk_fluid_mac_seams.js";
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import { FLUID_MAC_STEP_STRUCT } from "./FLUID_MAC_STEP_STRUCT.js";
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22
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const resources = new ShaderResourceSetDescriptor();
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24
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+
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resources.createGroup()
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.addUniform("step", FLUID_MAC_STEP_STRUCT)
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27
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.addUniform("parent", FLUID_CASCADE_PARENT_STRUCT)
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28
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.addTexture("source_u", "unfilterable-float", "3d")
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.addTexture("source_v", "unfilterable-float", "3d")
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.addTexture("source_w", "unfilterable-float", "3d")
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.addTexture("forward_u", "unfilterable-float", "3d")
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.addTexture("forward_v", "unfilterable-float", "3d")
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.addTexture("forward_w", "unfilterable-float", "3d")
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34
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.addTexture("parent_u", "unfilterable-float", "3d")
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35
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.addTexture("parent_v", "unfilterable-float", "3d")
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36
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.addTexture("parent_w", "unfilterable-float", "3d")
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37
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.addTexture("ghost_u", "unfilterable-float", "3d")
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38
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+
.addTexture("ghost_v", "unfilterable-float", "3d")
|
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39
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+
.addTexture("ghost_w", "unfilterable-float", "3d")
|
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40
|
+
.addStorageBuffer("solid", WebGPUArray.from(u32), false)
|
|
41
|
+
.addStorageBuffer("forcing", WebGPUArray.from(f32), false)
|
|
42
|
+
// the step's confinement force per cell (shader_fluid_mac_curl); read only with step.confinement_dt
|
|
43
|
+
.addStorageBuffer("confinement", WebGPUArray.from(f32), false)
|
|
44
|
+
.addStorageTexture("out_u", "r32float", "3d", "write-only")
|
|
45
|
+
.addStorageTexture("out_v", "r32float", "3d", "write-only")
|
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46
|
+
.addStorageTexture("out_w", "r32float", "3d", "write-only");
|
|
47
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+
|
|
48
|
+
/*
|
|
49
|
+
Each component's store is where a face's value is final. The per-face terms that follow the limiter
|
|
50
|
+
(§8 pass 3) go between the correction and the store, in these three functions: the atmosphere
|
|
51
|
+
identity, the vorticity confinement, the relaxation band and the deviation clamp
|
|
52
|
+
(chunk_fluid_cascade_epilogue), then the tick's forcing, then the porous obstacles' drag, on every
|
|
53
|
+
face that is not pinned; a pinned face keeps the wall's velocity, which the forcing wrote into the
|
|
54
|
+
persistent faces before the step.
|
|
55
|
+
|
|
56
|
+
The drag of a face is the mean of its two cells' drag over the step, k·dt, a cell without
|
|
57
|
+
FLUID_POROUS_FLAG giving none, toward the velocity of what drags on it, the two cells' weighed by
|
|
58
|
+
their drag. It is taken implicitly, with the face's velocity relative to that, |u − v|, at the step's
|
|
59
|
+
start (the carrier): u ← v + (u − v) / (1 + k·dt·|u − v|), which slows the air toward v and never
|
|
60
|
+
past it, however strong the drag.
|
|
61
|
+
|
|
62
|
+
The confinement of a face is half of each of its two cells' force, which the curl pass wrote
|
|
63
|
+
(shader_fluid_mac_curl) with the half already taken: the CPU's scatter of a cell's force to its six
|
|
64
|
+
faces, gathered. Without confinement step.confinement_dt is 0, no curl pass ran, and the uniform
|
|
65
|
+
branch reads nothing.
|
|
66
|
+
|
|
67
|
+
The forcing (shader_fluid_forcing_apply) is dense over the face lattices and written only on the
|
|
68
|
+
bricks it ran: a face reads it only under FLUID_FORCED_FLAG of the cell that owns it, its own cell,
|
|
69
|
+
or the window's last cell for a +boundary face.
|
|
70
|
+
*/
|
|
71
|
+
const body = CodeChunk.from(
|
|
72
|
+
//language=WGSL
|
|
73
|
+
`
|
|
74
|
+
// whether the forcing was written for the faces of a window-local cell
|
|
75
|
+
fn fluid_mac_cell_forced(cell: vec3<i32>) -> bool {
|
|
76
|
+
let owner = min(cell, vec3<i32>(step.cells.size) - vec3<i32>(1));
|
|
77
|
+
|
|
78
|
+
return (solid[grid3d_to_index(vec3<u32>(owner), step.cells.size.xy)] & FLUID_FORCED_FLAG) != 0u;
|
|
79
|
+
}
|
|
80
|
+
|
|
81
|
+
fn fluid_mac_forcing_u(face: vec3<i32>) -> f32 {
|
|
82
|
+
if (!fluid_mac_cell_forced(face)) {
|
|
83
|
+
return 0.0;
|
|
84
|
+
}
|
|
85
|
+
|
|
86
|
+
return forcing[grid3d_to_index(vec3<u32>(face), step.faces_u.size.xy)];
|
|
87
|
+
}
|
|
88
|
+
|
|
89
|
+
fn fluid_mac_forcing_v(face: vec3<i32>) -> f32 {
|
|
90
|
+
if (!fluid_mac_cell_forced(face)) {
|
|
91
|
+
return 0.0;
|
|
92
|
+
}
|
|
93
|
+
|
|
94
|
+
let offset = step.faces_u.size.x * step.faces_u.size.y * step.faces_u.size.z;
|
|
95
|
+
|
|
96
|
+
return forcing[offset + grid3d_to_index(vec3<u32>(face), step.faces_v.size.xy)];
|
|
97
|
+
}
|
|
98
|
+
|
|
99
|
+
fn fluid_mac_forcing_w(face: vec3<i32>) -> f32 {
|
|
100
|
+
if (!fluid_mac_cell_forced(face)) {
|
|
101
|
+
return 0.0;
|
|
102
|
+
}
|
|
103
|
+
|
|
104
|
+
let offset = step.faces_u.size.x * step.faces_u.size.y * step.faces_u.size.z
|
|
105
|
+
+ step.faces_v.size.x * step.faces_v.size.y * step.faces_v.size.z;
|
|
106
|
+
|
|
107
|
+
return forcing[offset + grid3d_to_index(vec3<u32>(face), step.faces_w.size.xy)];
|
|
108
|
+
}
|
|
109
|
+
|
|
110
|
+
// a window-local cell's drag over the step and the velocity it drags toward, none beyond the window
|
|
111
|
+
// or where the forcing wrote none
|
|
112
|
+
fn fluid_mac_cell_porous(cell: vec3<i32>) -> vec4<f32> {
|
|
113
|
+
if (any(cell < vec3<i32>(0)) || any(cell >= vec3<i32>(step.cells.size))) {
|
|
114
|
+
return vec4<f32>(0.0);
|
|
115
|
+
}
|
|
116
|
+
|
|
117
|
+
let index = grid3d_to_index(vec3<u32>(cell), step.cells.size.xy);
|
|
118
|
+
|
|
119
|
+
if ((solid[index] & FLUID_POROUS_FLAG) == 0u) {
|
|
120
|
+
return vec4<f32>(0.0);
|
|
121
|
+
}
|
|
122
|
+
|
|
123
|
+
// after the three face lattices
|
|
124
|
+
let at = step.faces_u.size.x * step.faces_u.size.y * step.faces_u.size.z
|
|
125
|
+
+ step.faces_v.size.x * step.faces_v.size.y * step.faces_v.size.z
|
|
126
|
+
+ step.faces_w.size.x * step.faces_w.size.y * step.faces_w.size.z
|
|
127
|
+
+ index * FLUID_FORCING_POROUS_WORDS;
|
|
128
|
+
|
|
129
|
+
return vec4<f32>(forcing[at], forcing[at + 1u], forcing[at + 2u], forcing[at + 3u]);
|
|
130
|
+
}
|
|
131
|
+
|
|
132
|
+
// a face's value slowed by the drag of its two cells, the face's direction axis, its velocity at the
|
|
133
|
+
// step's start carrier
|
|
134
|
+
fn fluid_mac_porous(minus: vec3<i32>, plus: vec3<i32>, axis: vec3<f32>, value: f32, carrier: vec3<f32>) -> f32 {
|
|
135
|
+
let a = fluid_mac_cell_porous(minus);
|
|
136
|
+
let b = fluid_mac_cell_porous(plus);
|
|
137
|
+
|
|
138
|
+
let total = a.x + b.x;
|
|
139
|
+
|
|
140
|
+
if (total <= 0.0) {
|
|
141
|
+
return value;
|
|
142
|
+
}
|
|
143
|
+
|
|
144
|
+
let wall = (a.yzw * a.x + b.yzw * b.x) * (1.0 / total);
|
|
145
|
+
let along = dot(wall, axis);
|
|
146
|
+
|
|
147
|
+
return along + (value - along) / (1.0 + 0.5 * total * length(carrier - wall));
|
|
148
|
+
}
|
|
149
|
+
|
|
150
|
+
// a window-local cell's confinement force along one axis, 0 beyond the window
|
|
151
|
+
fn fluid_mac_cell_confinement(cell: vec3<i32>, component: u32) -> f32 {
|
|
152
|
+
let size = step.cells.size;
|
|
153
|
+
|
|
154
|
+
if (any(cell < vec3<i32>(0)) || any(cell >= vec3<i32>(size))) {
|
|
155
|
+
return 0.0;
|
|
156
|
+
}
|
|
157
|
+
|
|
158
|
+
return confinement[component * size.x * size.y * size.z + grid3d_to_index(vec3<u32>(cell), size.xy)];
|
|
159
|
+
}
|
|
160
|
+
|
|
161
|
+
fn fluid_mac_confinement_u(face: vec3<i32>) -> f32 {
|
|
162
|
+
if (step.confinement_dt == 0.0) {
|
|
163
|
+
return 0.0;
|
|
164
|
+
}
|
|
165
|
+
|
|
166
|
+
return fluid_mac_cell_confinement(face - vec3<i32>(1, 0, 0), 0u) + fluid_mac_cell_confinement(face, 0u);
|
|
167
|
+
}
|
|
168
|
+
|
|
169
|
+
fn fluid_mac_confinement_v(face: vec3<i32>) -> f32 {
|
|
170
|
+
if (step.confinement_dt == 0.0) {
|
|
171
|
+
return 0.0;
|
|
172
|
+
}
|
|
173
|
+
|
|
174
|
+
return fluid_mac_cell_confinement(face - vec3<i32>(0, 1, 0), 1u) + fluid_mac_cell_confinement(face, 1u);
|
|
175
|
+
}
|
|
176
|
+
|
|
177
|
+
fn fluid_mac_confinement_w(face: vec3<i32>) -> f32 {
|
|
178
|
+
if (step.confinement_dt == 0.0) {
|
|
179
|
+
return 0.0;
|
|
180
|
+
}
|
|
181
|
+
|
|
182
|
+
return fluid_mac_cell_confinement(face - vec3<i32>(0, 0, 1), 2u) + fluid_mac_cell_confinement(face, 2u);
|
|
183
|
+
}
|
|
184
|
+
|
|
185
|
+
fn fluid_mac_correct_store_u(face: vec3<i32>) {
|
|
186
|
+
let source = textureLoad(source_u, grid_tile_window_storage(face, step.faces_u.corner_storage, step.faces_u.period), 0).r;
|
|
187
|
+
|
|
188
|
+
if (v3_mac_face_pinned_u(face)) {
|
|
189
|
+
textureStore(out_u, vec3<u32>(face), vec4<f32>(source, 0.0, 0.0, 0.0));
|
|
190
|
+
return;
|
|
191
|
+
}
|
|
192
|
+
|
|
193
|
+
let start = vec3<f32>(face) - vec3<f32>(0.5, 0.0, 0.0);
|
|
194
|
+
let carrier = fluid_mac_face_carrier_u(face, source);
|
|
195
|
+
let travel = carrier * step.dt_over_h;
|
|
196
|
+
let back = v3_mac_clip_trace(start, start - travel);
|
|
197
|
+
let ahead = v3_mac_clip_trace(start, start + travel);
|
|
198
|
+
|
|
199
|
+
let backward = texture3d_trilinear_interpolate(fluid_mac_forward_corners_u(ahead + vec3<f32>(0.5, 0.0, 0.0)));
|
|
200
|
+
let corrected = textureLoad(forward_u, vec3<u32>(face), 0).r + 0.5 * (source - backward);
|
|
201
|
+
let limited = v3_mac_limit(corrected, fluid_mac_source_corners_u(back + vec3<f32>(0.5, 0.0, 0.0)));
|
|
202
|
+
let forced = fluid_mac_epilogue_u(face, limited, fluid_mac_confinement_u(face)) + fluid_mac_forcing_u(face);
|
|
203
|
+
let value = fluid_mac_porous(face - vec3<i32>(1, 0, 0), face, vec3<f32>(1.0, 0.0, 0.0), forced, carrier);
|
|
204
|
+
|
|
205
|
+
textureStore(out_u, vec3<u32>(face), vec4<f32>(value, 0.0, 0.0, 0.0));
|
|
206
|
+
}
|
|
207
|
+
|
|
208
|
+
fn fluid_mac_correct_store_v(face: vec3<i32>) {
|
|
209
|
+
let source = textureLoad(source_v, grid_tile_window_storage(face, step.faces_v.corner_storage, step.faces_v.period), 0).r;
|
|
210
|
+
|
|
211
|
+
if (v3_mac_face_pinned_v(face)) {
|
|
212
|
+
textureStore(out_v, vec3<u32>(face), vec4<f32>(source, 0.0, 0.0, 0.0));
|
|
213
|
+
return;
|
|
214
|
+
}
|
|
215
|
+
|
|
216
|
+
let start = vec3<f32>(face) - vec3<f32>(0.0, 0.5, 0.0);
|
|
217
|
+
let carrier = fluid_mac_face_carrier_v(face, source);
|
|
218
|
+
let travel = carrier * step.dt_over_h;
|
|
219
|
+
let back = v3_mac_clip_trace(start, start - travel);
|
|
220
|
+
let ahead = v3_mac_clip_trace(start, start + travel);
|
|
221
|
+
|
|
222
|
+
let backward = texture3d_trilinear_interpolate(fluid_mac_forward_corners_v(ahead + vec3<f32>(0.0, 0.5, 0.0)));
|
|
223
|
+
let corrected = textureLoad(forward_v, vec3<u32>(face), 0).r + 0.5 * (source - backward);
|
|
224
|
+
let limited = v3_mac_limit(corrected, fluid_mac_source_corners_v(back + vec3<f32>(0.0, 0.5, 0.0)));
|
|
225
|
+
let forced = fluid_mac_epilogue_v(face, limited, fluid_mac_confinement_v(face)) + fluid_mac_forcing_v(face);
|
|
226
|
+
let value = fluid_mac_porous(face - vec3<i32>(0, 1, 0), face, vec3<f32>(0.0, 1.0, 0.0), forced, carrier);
|
|
227
|
+
|
|
228
|
+
textureStore(out_v, vec3<u32>(face), vec4<f32>(value, 0.0, 0.0, 0.0));
|
|
229
|
+
}
|
|
230
|
+
|
|
231
|
+
fn fluid_mac_correct_store_w(face: vec3<i32>) {
|
|
232
|
+
let source = textureLoad(source_w, grid_tile_window_storage(face, step.faces_w.corner_storage, step.faces_w.period), 0).r;
|
|
233
|
+
|
|
234
|
+
if (v3_mac_face_pinned_w(face)) {
|
|
235
|
+
textureStore(out_w, vec3<u32>(face), vec4<f32>(source, 0.0, 0.0, 0.0));
|
|
236
|
+
return;
|
|
237
|
+
}
|
|
238
|
+
|
|
239
|
+
let start = vec3<f32>(face) - vec3<f32>(0.0, 0.0, 0.5);
|
|
240
|
+
let carrier = fluid_mac_face_carrier_w(face, source);
|
|
241
|
+
let travel = carrier * step.dt_over_h;
|
|
242
|
+
let back = v3_mac_clip_trace(start, start - travel);
|
|
243
|
+
let ahead = v3_mac_clip_trace(start, start + travel);
|
|
244
|
+
|
|
245
|
+
let backward = texture3d_trilinear_interpolate(fluid_mac_forward_corners_w(ahead + vec3<f32>(0.0, 0.0, 0.5)));
|
|
246
|
+
let corrected = textureLoad(forward_w, vec3<u32>(face), 0).r + 0.5 * (source - backward);
|
|
247
|
+
let limited = v3_mac_limit(corrected, fluid_mac_source_corners_w(back + vec3<f32>(0.0, 0.0, 0.5)));
|
|
248
|
+
let forced = fluid_mac_epilogue_w(face, limited, fluid_mac_confinement_w(face)) + fluid_mac_forcing_w(face);
|
|
249
|
+
let value = fluid_mac_porous(face - vec3<i32>(0, 0, 1), face, vec3<f32>(0.0, 0.0, 1.0), forced, carrier);
|
|
250
|
+
|
|
251
|
+
textureStore(out_w, vec3<u32>(face), vec4<f32>(value, 0.0, 0.0, 0.0));
|
|
252
|
+
}
|
|
253
|
+
|
|
254
|
+
@compute @workgroup_size(${GRID_TILE_SIZE.join(', ')})
|
|
255
|
+
fn main(@builtin(global_invocation_id) id: vec3<u32>) {
|
|
256
|
+
let cell = vec3<i32>(id);
|
|
257
|
+
let last = vec3<i32>(step.cells.size) - vec3<i32>(1);
|
|
258
|
+
|
|
259
|
+
// each cell's -x, -y and -z faces
|
|
260
|
+
fluid_mac_correct_store_u(cell);
|
|
261
|
+
fluid_mac_correct_store_v(cell);
|
|
262
|
+
fluid_mac_correct_store_w(cell);
|
|
263
|
+
|
|
264
|
+
// the +boundary face planes, owned by the last tile along each axis
|
|
265
|
+
if (cell.x == last.x) {
|
|
266
|
+
fluid_mac_correct_store_u(cell + vec3<i32>(1, 0, 0));
|
|
267
|
+
}
|
|
268
|
+
if (cell.y == last.y) {
|
|
269
|
+
fluid_mac_correct_store_v(cell + vec3<i32>(0, 1, 0));
|
|
270
|
+
}
|
|
271
|
+
if (cell.z == last.z) {
|
|
272
|
+
fluid_mac_correct_store_w(cell + vec3<i32>(0, 0, 1));
|
|
273
|
+
}
|
|
274
|
+
}
|
|
275
|
+
`, [
|
|
276
|
+
chunk_fluid_mac_seam_source,
|
|
277
|
+
chunk_fluid_mac_seam_forward,
|
|
278
|
+
chunk_fluid_mac_seam_solid,
|
|
279
|
+
chunk_v3_mac_face_pinned,
|
|
280
|
+
chunk_v3_mac_clip_trace,
|
|
281
|
+
chunk_v3_mac_limit,
|
|
282
|
+
chunk_texture3d_trilinear_interpolate,
|
|
283
|
+
chunk_fluid_cascade_epilogue,
|
|
284
|
+
chunk_grid3d_to_index,
|
|
285
|
+
chunk_fluid_forcing_flags,
|
|
286
|
+
]
|
|
287
|
+
);
|
|
288
|
+
|
|
289
|
+
body.addExtension(WebGPUExtensionType.Subgroups);
|
|
290
|
+
|
|
291
|
+
/**
|
|
292
|
+
* MacCormack's correct pass over one cascade window (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §8,
|
|
293
|
+
* pass 3): every face takes the predicted value corrected by half the round trip's error, limited to
|
|
294
|
+
* the source's corners around its back-trace end, into the transient set the projection works on.
|
|
295
|
+
* Then, on a face that is not pinned, the epilogue (`chunk_fluid_cascade_epilogue`): the atmosphere
|
|
296
|
+
* identity from the step's start to its end, the vorticity confinement when `step.confinement_dt` is
|
|
297
|
+
* not 0 (half of each of the face's two cells' force from `shader_fluid_mac_curl`), the relaxation band
|
|
298
|
+
* toward the parent on rows 2..5 with `step.band`, and the deviation clamp about `v_far` at the step's
|
|
299
|
+
* end; then the tick's forcing (§8
|
|
300
|
+
* pass 4: the divergence is of `velocity_mid + forcing`), on a face whose owning cell carries
|
|
301
|
+
* `FLUID_FORCED_FLAG`; then the drag of the porous obstacles in the face's two cells, under
|
|
302
|
+
* `FLUID_POROUS_FLAG`, taken implicitly. A pinned face is the persistent face, the wall's velocity the
|
|
303
|
+
* forcing wrote.
|
|
304
|
+
*
|
|
305
|
+
* Dispatch and face ownership as {@link shader_fluid_mac_advect_predict}: `(nx / 8, ny / 8, nz / 4)`
|
|
306
|
+
* groups of 8 × 8 × 4, a cell's −x, −y and −z faces, and the +boundary planes from the last tile.
|
|
307
|
+
*
|
|
308
|
+
* Bindings:
|
|
309
|
+
* - `step`: {@link FLUID_MAC_STEP_STRUCT};
|
|
310
|
+
* - `parent`: {@link FLUID_CASCADE_PARENT_STRUCT}, and `parent_u`, `parent_v`, `parent_w` the parent's
|
|
311
|
+
* persistent faces: beyond the window both the source and the predicted field are the parent's
|
|
312
|
+
* identity read at the step's start, as the step's ghosts `ghost_u`, `ghost_v`, `ghost_w` hold it;
|
|
313
|
+
* the band reads the parent itself;
|
|
314
|
+
* - `source_u`, `source_v`, `source_w`: the persistent velocity the predict pass read, toroidal
|
|
315
|
+
* through `step.faces_*`;
|
|
316
|
+
* - `forward_u`, `forward_v`, `forward_w`: what the predict pass wrote, window-local;
|
|
317
|
+
* - `solid`: the window-local solid flags, `array<u32>`, `FLUID_SOLID_FLAG` and `FLUID_FORCED_FLAG`;
|
|
318
|
+
* - `forcing`: the tick's forcing, `array<f32>`, the u faces' lattice, then v's, then w's, each x
|
|
319
|
+
* fastest, then the cells' drag, `FLUID_FORCING_POROUS_WORDS` a cell; a face read only under
|
|
320
|
+
* `FLUID_FORCED_FLAG` and a cell's drag only under `FLUID_POROUS_FLAG`, so a step with no forcing
|
|
321
|
+
* binds anything;
|
|
322
|
+
* - `confinement`: the curl pass's force, `array<f32>` of 3·N, x of every cell, then y, then z, each
|
|
323
|
+
* window-local x fastest; read only when `step.confinement_dt` is not 0, so a step without
|
|
324
|
+
* confinement binds anything;
|
|
325
|
+
* - `out_u`, `out_v`, `out_w`: written, `r32float` 3-D storage textures, window-local.
|
|
326
|
+
*
|
|
327
|
+
* Reads a face: 9 carrier and 9 source texels, 9 predicted, 2 solid flags, 2 for the two trace ends
|
|
328
|
+
* and up to 8 for clips, 2 more flags for the epilogue, 1 more and a forcing word for the forcing, 2
|
|
329
|
+
* confinement words with confinement, and 8 parent texels on a band row. A cell: ~81 texels, ~21
|
|
330
|
+
* flags, 6 confinement words with confinement, ~24 parent texels on the band's four
|
|
331
|
+
* rows.
|
|
332
|
+
*
|
|
333
|
+
* @type {ComputeShader}
|
|
334
|
+
*/
|
|
335
|
+
export const shader_fluid_mac_advect_correct = ComputeShader.from({
|
|
336
|
+
label: "Fluid / MAC advect correct",
|
|
337
|
+
body,
|
|
338
|
+
resources,
|
|
339
|
+
});
|