@woosh/meep-engine 3.67.0 → 3.69.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (498) hide show
  1. package/CHANGELOG.md +45 -0
  2. package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts +2 -17
  3. package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts.map +1 -1
  4. package/editor/ecs/component/editors/ecs/Trail3DEditor.js +3 -18
  5. package/package.json +1 -1
  6. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +33 -65
  7. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
  8. package/src/engine/graphics/ecs/trail3d/Trail3D.js +37 -245
  9. package/src/engine/graphics/ecs/trail3d/Trail3DFlags.d.ts +0 -4
  10. package/src/engine/graphics/ecs/trail3d/Trail3DFlags.js +4 -10
  11. package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.d.ts +13 -10
  12. package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.d.ts.map +1 -1
  13. package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +28 -37
  14. package/src/engine/graphics/ecs/trail3d/trail_knot_count.d.ts +10 -0
  15. package/src/engine/graphics/ecs/trail3d/trail_knot_count.d.ts.map +1 -0
  16. package/src/engine/graphics/ecs/trail3d/trail_knot_count.js +27 -0
  17. package/src/engine/graphics/trail/TrailKnots.d.ts +62 -0
  18. package/src/engine/graphics/trail/TrailKnots.d.ts.map +1 -0
  19. package/src/engine/graphics/trail/TrailKnots.js +137 -0
  20. package/src/engine/graphics/trail/tube/TubeXMaterialSpec.d.ts +1 -1
  21. package/src/engine/graphics/trail/tube/TubeXMaterialSpec.js +1 -1
  22. package/src/engine/graphics3/EntityRowHold.d.ts +48 -0
  23. package/src/engine/graphics3/EntityRowHold.d.ts.map +1 -0
  24. package/src/engine/graphics3/EntityRowHold.js +128 -0
  25. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +6 -2
  26. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  27. package/src/engine/graphics3/GPUParticleEmitterSystem.js +11 -44
  28. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
  29. package/src/engine/graphics3/GraphicsEngine.js +4 -9
  30. package/src/engine/graphics3/Trail3DSystem.d.ts +69 -35
  31. package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -1
  32. package/src/engine/graphics3/Trail3DSystem.js +380 -81
  33. package/src/engine/graphics3/load_cube_environment.js +3 -3
  34. package/src/engine/physics/fluid/ecs/FluidObstacle.d.ts +17 -0
  35. package/src/engine/physics/fluid/ecs/FluidObstacle.d.ts.map +1 -1
  36. package/src/engine/physics/fluid/ecs/FluidObstacle.js +22 -2
  37. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -5
  38. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
  39. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.js +14 -3
  40. package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts +9 -1
  41. package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts.map +1 -1
  42. package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.js +11 -1
  43. package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts +5 -0
  44. package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts.map +1 -1
  45. package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.js +2 -0
  46. package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.d.ts +4 -3
  47. package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.d.ts.map +1 -1
  48. package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.js +11 -3
  49. package/src/shade/playground/probe_clipmap/index.html +43 -0
  50. package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -1
  51. package/src/shade/playground/probe_clipmap/main.js +29 -0
  52. package/src/shade/playground/trails/index.html +50 -0
  53. package/src/shade/playground/trails/main.d.ts +2 -0
  54. package/src/shade/playground/trails/main.d.ts.map +1 -0
  55. package/src/shade/playground/trails/main.js +258 -0
  56. package/src/shade/renderer/Renderer.d.ts +7 -0
  57. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  58. package/src/shade/renderer/Renderer.js +213 -15
  59. package/src/shade/renderer/ShadeIndirectLightingMode.d.ts +1 -0
  60. package/src/shade/renderer/ShadeIndirectLightingMode.js +9 -0
  61. package/src/shade/renderer/animation/animation_curve_write_keys.d.ts +18 -0
  62. package/src/shade/renderer/animation/animation_curve_write_keys.d.ts.map +1 -0
  63. package/src/shade/renderer/animation/animation_curve_write_keys.js +34 -0
  64. package/src/shade/renderer/atmosphere/ATMOSPHERE_PARAMETERS_STRUCT.d.ts +22 -0
  65. package/src/shade/renderer/atmosphere/ATMOSPHERE_PARAMETERS_STRUCT.d.ts.map +1 -0
  66. package/src/shade/renderer/atmosphere/ATMOSPHERE_PARAMETERS_STRUCT.js +160 -0
  67. package/src/shade/renderer/atmosphere/ATMOSPHERE_UNIT_SCALE.d.ts +45 -0
  68. package/src/shade/renderer/atmosphere/ATMOSPHERE_UNIT_SCALE.d.ts.map +1 -0
  69. package/src/shade/renderer/atmosphere/ATMOSPHERE_UNIT_SCALE.js +57 -0
  70. package/src/shade/renderer/atmosphere/GPUSky.d.ts +23 -8
  71. package/src/shade/renderer/atmosphere/GPUSky.d.ts.map +1 -1
  72. package/src/shade/renderer/atmosphere/GPUSky.js +91 -34
  73. package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts +17 -0
  74. package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts.map +1 -1
  75. package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.js +55 -25
  76. package/src/shade/renderer/atmosphere/SceneAtmosphere.d.ts +164 -0
  77. package/src/shade/renderer/atmosphere/SceneAtmosphere.d.ts.map +1 -0
  78. package/src/shade/renderer/atmosphere/SceneAtmosphere.js +308 -0
  79. package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts +3 -12
  80. package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts.map +1 -1
  81. package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.js +52 -89
  82. package/src/shade/renderer/atmosphere/chunk_raymarch_sky_scattering.d.ts +14 -0
  83. package/src/shade/renderer/atmosphere/chunk_raymarch_sky_scattering.d.ts.map +1 -0
  84. package/src/shade/renderer/atmosphere/chunk_raymarch_sky_scattering.js +103 -0
  85. package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts +10 -4
  86. package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts.map +1 -1
  87. package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.js +95 -57
  88. package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts +10 -14
  89. package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts.map +1 -1
  90. package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.js +97 -69
  91. package/src/shade/renderer/atmosphere/chunk_sky_irradiance_lut_encode_uv.d.ts +17 -0
  92. package/src/shade/renderer/atmosphere/chunk_sky_irradiance_lut_encode_uv.d.ts.map +1 -1
  93. package/src/shade/renderer/atmosphere/chunk_sky_irradiance_lut_encode_uv.js +117 -48
  94. package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts +8 -0
  95. package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts.map +1 -1
  96. package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.js +65 -35
  97. package/src/shade/renderer/atmosphere/compute_mie_absorption.d.ts +2 -1
  98. package/src/shade/renderer/atmosphere/compute_mie_absorption.d.ts.map +1 -1
  99. package/src/shade/renderer/atmosphere/compute_mie_absorption.js +6 -6
  100. package/src/shade/renderer/atmosphere/resolve_atmosphere_sun.d.ts +41 -0
  101. package/src/shade/renderer/atmosphere/resolve_atmosphere_sun.d.ts.map +1 -0
  102. package/src/shade/renderer/atmosphere/resolve_atmosphere_sun.js +123 -0
  103. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
  104. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +21 -64
  105. package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.d.ts +6 -2
  106. package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.d.ts.map +1 -1
  107. package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.js +55 -179
  108. package/src/shade/renderer/atmosphere/shader_sky_view_lut.d.ts +7 -0
  109. package/src/shade/renderer/atmosphere/shader_sky_view_lut.d.ts.map +1 -0
  110. package/src/shade/renderer/atmosphere/shader_sky_view_lut.js +111 -0
  111. package/src/shade/renderer/atmosphere/shader_transmittance_lut.d.ts +0 -1
  112. package/src/shade/renderer/atmosphere/shader_transmittance_lut.d.ts.map +1 -1
  113. package/src/shade/renderer/atmosphere/shader_transmittance_lut.js +68 -79
  114. package/src/shade/renderer/deferred/shader_background.js +1 -1
  115. package/src/shade/renderer/deferred/shader_background_sky.d.ts +5 -0
  116. package/src/shade/renderer/deferred/shader_background_sky.d.ts.map +1 -0
  117. package/src/shade/renderer/deferred/shader_background_sky.js +130 -0
  118. package/src/shade/renderer/deferred/tonemap/ColorGrade.d.ts.map +1 -1
  119. package/src/shade/renderer/deferred/tonemap/ColorGrade.js +13 -36
  120. package/src/shade/renderer/deferred/tonemap/chunk_tonemap_purkinje.d.ts +2 -1
  121. package/src/shade/renderer/deferred/tonemap/chunk_tonemap_purkinje.d.ts.map +1 -1
  122. package/src/shade/renderer/deferred/tonemap/chunk_tonemap_purkinje.js +6 -2
  123. package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +2 -2
  124. package/src/shade/renderer/dynamic/chunk_dynamic_mesh_avboit_vertex.d.ts +2 -13
  125. package/src/shade/renderer/dynamic/chunk_dynamic_mesh_avboit_vertex.d.ts.map +1 -1
  126. package/src/shade/renderer/dynamic/chunk_dynamic_mesh_avboit_vertex.js +6 -21
  127. package/src/shade/renderer/dynamic/graph_dynamic_mesh_avboit.d.ts +17 -6
  128. package/src/shade/renderer/dynamic/graph_dynamic_mesh_avboit.d.ts.map +1 -1
  129. package/src/shade/renderer/dynamic/graph_dynamic_mesh_avboit.js +38 -178
  130. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.d.ts +7 -9
  131. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.d.ts.map +1 -1
  132. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.js +17 -106
  133. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.d.ts +7 -17
  134. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.d.ts.map +1 -1
  135. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.js +18 -118
  136. package/src/shade/renderer/extension/ViewTextures.d.ts +3 -2
  137. package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
  138. package/src/shade/renderer/extension/ViewTextures.js +3 -2
  139. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
  140. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
  141. package/src/shade/renderer/fluid/forcing/FLUID_FORCING.d.ts +14 -0
  142. package/src/shade/renderer/fluid/forcing/FLUID_FORCING.d.ts.map +1 -1
  143. package/src/shade/renderer/fluid/forcing/FLUID_FORCING.js +18 -0
  144. package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.d.ts +3 -1
  145. package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.d.ts.map +1 -1
  146. package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.js +4 -1
  147. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +15 -6
  148. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts.map +1 -1
  149. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.js +20 -4
  150. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.d.ts +11 -2
  151. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.d.ts.map +1 -1
  152. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.js +59 -2
  153. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.d.ts +4 -1
  154. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.d.ts.map +1 -1
  155. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.js +367 -341
  156. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.d.ts +6 -2
  157. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.d.ts.map +1 -1
  158. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.js +339 -282
  159. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
  160. package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
  161. package/src/shade/renderer/global_illumination/probe/octahedral/shader_lpv_build_gbuffer.js +1 -1
  162. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +20 -1
  163. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
  164. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js +29 -0
  165. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_light.d.ts +47 -0
  166. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_light.d.ts.map +1 -0
  167. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_light.js +246 -0
  168. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.d.ts +4 -15
  169. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.d.ts.map +1 -1
  170. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.js +8 -148
  171. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.d.ts +4 -9
  172. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.d.ts.map +1 -1
  173. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.js +9 -58
  174. package/src/shade/renderer/global_illumination/screen_probe/GPUScreenProbeGI.d.ts +142 -0
  175. package/src/shade/renderer/global_illumination/screen_probe/GPUScreenProbeGI.d.ts.map +1 -0
  176. package/src/shade/renderer/global_illumination/screen_probe/GPUScreenProbeGI.js +938 -0
  177. package/src/shade/renderer/global_illumination/screen_probe/SCREEN_PROBE.d.ts +192 -0
  178. package/src/shade/renderer/global_illumination/screen_probe/SCREEN_PROBE.d.ts.map +1 -0
  179. package/src/shade/renderer/global_illumination/screen_probe/SCREEN_PROBE.js +231 -0
  180. package/src/shade/renderer/global_illumination/screen_probe/ScreenProbeDebugView.d.ts +11 -0
  181. package/src/shade/renderer/global_illumination/screen_probe/ScreenProbeDebugView.d.ts.map +1 -0
  182. package/src/shade/renderer/global_illumination/screen_probe/ScreenProbeDebugView.js +25 -0
  183. package/src/shade/renderer/global_illumination/screen_probe/ScreenProbeSettings.d.ts +110 -0
  184. package/src/shade/renderer/global_illumination/screen_probe/ScreenProbeSettings.d.ts.map +1 -0
  185. package/src/shade/renderer/global_illumination/screen_probe/ScreenProbeSettings.js +197 -0
  186. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe.d.ts +150 -0
  187. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe.d.ts.map +1 -0
  188. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe.js +408 -0
  189. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_brdf_density.d.ts +23 -0
  190. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_brdf_density.d.ts.map +1 -0
  191. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_brdf_density.js +63 -0
  192. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_brick_origin.d.ts +24 -0
  193. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_brick_origin.d.ts.map +1 -0
  194. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_brick_origin.js +61 -0
  195. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_interpolate.d.ts +39 -0
  196. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_interpolate.d.ts.map +1 -0
  197. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_interpolate.js +126 -0
  198. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_lighting_history.d.ts +21 -0
  199. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_lighting_history.d.ts.map +1 -0
  200. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_lighting_history.js +74 -0
  201. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_march_distance.d.ts +20 -0
  202. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_march_distance.d.ts.map +1 -0
  203. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_march_distance.js +26 -0
  204. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_ray_sort.d.ts +24 -0
  205. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_ray_sort.d.ts.map +1 -0
  206. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_ray_sort.js +57 -0
  207. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_screen_march.d.ts +22 -0
  208. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_screen_march.d.ts.map +1 -0
  209. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_screen_march.js +53 -0
  210. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_surface.d.ts +62 -0
  211. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_surface.d.ts.map +1 -0
  212. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_surface.js +156 -0
  213. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_workgroup_sum.d.ts +18 -0
  214. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_workgroup_sum.d.ts.map +1 -0
  215. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_workgroup_sum.js +50 -0
  216. package/src/shade/renderer/global_illumination/screen_probe/graph_screen_probe_debug_view.d.ts +21 -0
  217. package/src/shade/renderer/global_illumination/screen_probe/graph_screen_probe_debug_view.d.ts.map +1 -0
  218. package/src/shade/renderer/global_illumination/screen_probe/graph_screen_probe_debug_view.js +54 -0
  219. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_brick.d.ts +67 -0
  220. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_brick.d.ts.map +1 -0
  221. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_brick.js +509 -0
  222. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_debug.d.ts +20 -0
  223. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_debug.d.ts.map +1 -0
  224. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_debug.js +128 -0
  225. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_gather.d.ts +62 -0
  226. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_gather.d.ts.map +1 -0
  227. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_gather.js +478 -0
  228. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_importance.d.ts +69 -0
  229. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_importance.d.ts.map +1 -0
  230. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_importance.js +457 -0
  231. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_indirect_lighting.d.ts +27 -0
  232. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_indirect_lighting.d.ts.map +1 -0
  233. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_indirect_lighting.js +219 -0
  234. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_pick.d.ts +22 -0
  235. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_pick.d.ts.map +1 -0
  236. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_pick.js +151 -0
  237. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_place.d.ts +66 -0
  238. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_place.d.ts.map +1 -0
  239. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_place.js +301 -0
  240. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_resolve.d.ts +59 -0
  241. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_resolve.d.ts.map +1 -0
  242. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_resolve.js +364 -0
  243. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_trace_screen.d.ts +40 -0
  244. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_trace_screen.d.ts.map +1 -0
  245. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_trace_screen.js +275 -0
  246. package/src/shade/renderer/grass/blade/GPUGrassBlades.d.ts.map +1 -1
  247. package/src/shade/renderer/grass/blade/GPUGrassBlades.js +17 -2
  248. package/src/shade/renderer/grass/blade/grass_blade_resolve.d.ts +18 -8
  249. package/src/shade/renderer/grass/blade/grass_blade_resolve.d.ts.map +1 -1
  250. package/src/shade/renderer/grass/blade/grass_blade_resolve.js +114 -32
  251. package/src/shade/renderer/grass/press/shader_grass_press_mark.d.ts +3 -2
  252. package/src/shade/renderer/grass/press/shader_grass_press_mark.d.ts.map +1 -1
  253. package/src/shade/renderer/grass/press/shader_grass_press_mark.js +5 -3
  254. package/src/shade/renderer/light/GPULightCollection.d.ts +1 -1
  255. package/src/shade/renderer/light/GPULightCollection.d.ts.map +1 -1
  256. package/src/shade/renderer/light/GPULightCollection.js +213 -80
  257. package/src/shade/renderer/{atmosphere → light/environment}/chunk_sample_environment_color.d.ts +1 -2
  258. package/src/shade/renderer/light/environment/chunk_sample_environment_color.d.ts.map +1 -0
  259. package/src/shade/renderer/{atmosphere → light/environment}/chunk_sample_environment_color.js +3 -4
  260. package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
  261. package/src/shade/renderer/path_tracer/shader/chunk_render_trace_path.js +1 -1
  262. package/src/shade/renderer/postprocess/denoise/debug/graph_pass_debug_reprojection.js +1 -1
  263. package/src/shade/renderer/postprocess/motion_blur/MotionBlur.d.ts +1 -1
  264. package/src/shade/renderer/postprocess/motion_blur/MotionBlur.js +1 -1
  265. package/src/shade/renderer/postprocess/motion_blur/graph_postprocess_motion_blur.d.ts +1 -1
  266. package/src/shade/renderer/postprocess/motion_blur/graph_postprocess_motion_blur.js +1 -1
  267. package/src/shade/renderer/postprocess/motion_blur/shader_motion_blur_reconstruct.js +1 -1
  268. package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
  269. package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.js +2 -0
  270. package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.js +2 -0
  271. package/src/shade/renderer/postprocess/taa/chunk_fsr2_compute_depth_clip.d.ts +6 -0
  272. package/src/shade/renderer/postprocess/taa/chunk_fsr2_compute_depth_clip.d.ts.map +1 -1
  273. package/src/shade/renderer/postprocess/taa/chunk_fsr2_compute_depth_clip.js +9 -1
  274. package/src/shade/renderer/postprocess/taa/shader_depth_occlusion_clip.d.ts.map +1 -1
  275. package/src/shade/renderer/postprocess/taa/shader_depth_occlusion_clip.js +4 -3
  276. package/src/shade/renderer/postprocess/velocity/VELOCITY_BUFFER.d.ts +17 -0
  277. package/src/shade/renderer/postprocess/velocity/VELOCITY_BUFFER.d.ts.map +1 -0
  278. package/src/shade/renderer/postprocess/velocity/VELOCITY_BUFFER.js +16 -0
  279. package/src/shade/renderer/postprocess/velocity/chunk_velocity_texel.d.ts +21 -0
  280. package/src/shade/renderer/postprocess/velocity/chunk_velocity_texel.d.ts.map +1 -0
  281. package/src/shade/renderer/postprocess/velocity/chunk_velocity_texel.js +30 -0
  282. package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.d.ts +7 -5
  283. package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.d.ts.map +1 -1
  284. package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.js +19 -17
  285. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.js +2 -0
  286. package/src/shade/renderer/rasterize/native/avboit/avboit_unlit_draw.d.ts +49 -0
  287. package/src/shade/renderer/rasterize/native/avboit/avboit_unlit_draw.d.ts.map +1 -0
  288. package/src/shade/renderer/rasterize/native/avboit/avboit_unlit_draw.js +144 -0
  289. package/src/shade/renderer/rasterize/native/avboit/avboit_unlit_splat.d.ts +71 -0
  290. package/src/shade/renderer/rasterize/native/avboit/avboit_unlit_splat.d.ts.map +1 -0
  291. package/src/shade/renderer/rasterize/native/avboit/avboit_unlit_splat.js +152 -0
  292. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_unlit_varyings.d.ts +21 -0
  293. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_unlit_varyings.d.ts.map +1 -0
  294. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_unlit_varyings.js +30 -0
  295. package/src/shade/renderer/rasterize/native/avboit/graph_avboit_unlit.d.ts +101 -0
  296. package/src/shade/renderer/rasterize/native/avboit/graph_avboit_unlit.d.ts.map +1 -0
  297. package/src/shade/renderer/rasterize/native/avboit/graph_avboit_unlit.js +306 -0
  298. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_splat.d.ts +9 -0
  299. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_splat.d.ts.map +1 -1
  300. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_splat.js +11 -4
  301. package/src/shade/renderer/scene/GPUSceneContext.d.ts.map +1 -1
  302. package/src/shade/renderer/scene/GPUSceneContext.js +2 -1
  303. package/src/shade/renderer/scene/Scene.d.ts +9 -2
  304. package/src/shade/renderer/scene/Scene.d.ts.map +1 -1
  305. package/src/shade/renderer/scene/Scene.js +10 -2
  306. package/src/shade/renderer/shader/ImageShader.d.ts +24 -12
  307. package/src/shade/renderer/shader/ImageShader.d.ts.map +1 -1
  308. package/src/shade/renderer/shader/ImageShader.js +11 -8
  309. package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_HEIGHT_DECLARATION.d.ts +3 -1
  310. package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_HEIGHT_DECLARATION.d.ts.map +1 -1
  311. package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_HEIGHT_DECLARATION.js +11 -3
  312. package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_RADII_DECLARATION.d.ts +2 -11
  313. package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_RADII_DECLARATION.d.ts.map +1 -1
  314. package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_RADII_DECLARATION.js +23 -32
  315. package/src/shade/renderer/shader/chunk/atmosphere/PLANET_RADIUS_DECLARATION.d.ts +6 -0
  316. package/src/shade/renderer/shader/chunk/atmosphere/PLANET_RADIUS_DECLARATION.d.ts.map +1 -1
  317. package/src/shade/renderer/shader/chunk/atmosphere/PLANET_RADIUS_DECLARATION.js +14 -2
  318. package/src/shade/renderer/shader/chunk/atmosphere/chunk_atmosphere_height.d.ts.map +1 -1
  319. package/src/shade/renderer/shader/chunk/atmosphere/chunk_atmosphere_height.js +4 -2
  320. package/src/shade/renderer/shader/chunk/atmosphere/chunk_atmosphere_intersection.d.ts.map +1 -1
  321. package/src/shade/renderer/shader/chunk/atmosphere/chunk_atmosphere_intersection.js +11 -3
  322. package/src/shade/renderer/shader/chunk/atmosphere/chunk_atmosphere_ray_bounds.d.ts.map +1 -1
  323. package/src/shade/renderer/shader/chunk/atmosphere/chunk_atmosphere_ray_bounds.js +68 -69
  324. package/src/shade/renderer/shader/chunk/atmosphere/chunk_get_sun_transmittance.d.ts +4 -1
  325. package/src/shade/renderer/shader/chunk/atmosphere/chunk_get_sun_transmittance.d.ts.map +1 -1
  326. package/src/shade/renderer/shader/chunk/atmosphere/chunk_get_sun_transmittance.js +46 -39
  327. package/src/shade/renderer/shader/chunk/atmosphere/chunk_position_relative_to_planet_center.d.ts.map +1 -1
  328. package/src/shade/renderer/shader/chunk/atmosphere/chunk_position_relative_to_planet_center.js +5 -3
  329. package/src/shade/renderer/shader/chunk/color/tonemap/purkinje/chunk_apply_purkinje_shift.d.ts +18 -10
  330. package/src/shade/renderer/shader/chunk/color/tonemap/purkinje/chunk_apply_purkinje_shift.d.ts.map +1 -1
  331. package/src/shade/renderer/shader/chunk/color/tonemap/purkinje/chunk_apply_purkinje_shift.js +30 -27
  332. package/src/shade/renderer/shader/chunk/depth/chunk_get_device_depth.d.ts +14 -0
  333. package/src/shade/renderer/shader/chunk/depth/chunk_get_device_depth.d.ts.map +1 -0
  334. package/src/shade/renderer/shader/chunk/depth/chunk_get_device_depth.js +30 -0
  335. package/src/shade/renderer/shader/chunk/geometry/octahedron/chunk_uv_equal_area_sphere.d.ts +21 -0
  336. package/src/shade/renderer/shader/chunk/geometry/octahedron/chunk_uv_equal_area_sphere.d.ts.map +1 -0
  337. package/src/shade/renderer/shader/chunk/geometry/octahedron/chunk_uv_equal_area_sphere.js +60 -0
  338. package/src/shade/renderer/shader/chunk/light/{sky/chunk_sample_sky_color.d.ts → io/chunk_light_get_sun.d.ts} +3 -6
  339. package/src/shade/renderer/shader/chunk/light/io/chunk_light_get_sun.d.ts.map +1 -0
  340. package/src/shade/renderer/shader/chunk/light/{sky/chunk_sample_sky_color.js → io/chunk_light_get_sun.js} +6 -26
  341. package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_soft_shadows.js +1 -1
  342. package/src/shade/renderer/trails/GPUTrailAVBOITChannel.d.ts +69 -0
  343. package/src/shade/renderer/trails/GPUTrailAVBOITChannel.d.ts.map +1 -0
  344. package/src/shade/renderer/trails/GPUTrailAVBOITChannel.js +129 -0
  345. package/src/shade/renderer/trails/GPUTrailSystem.d.ts +164 -0
  346. package/src/shade/renderer/trails/GPUTrailSystem.d.ts.map +1 -0
  347. package/src/shade/renderer/trails/GPUTrailSystem.js +725 -0
  348. package/src/shade/renderer/trails/data/TRAIL_DATABASE_SPEC.d.ts +14 -0
  349. package/src/shade/renderer/trails/data/TRAIL_DATABASE_SPEC.d.ts.map +1 -0
  350. package/src/shade/renderer/trails/data/TRAIL_DATABASE_SPEC.js +38 -0
  351. package/src/shade/renderer/trails/data/TRAIL_KNOT.d.ts +66 -0
  352. package/src/shade/renderer/trails/data/TRAIL_KNOT.d.ts.map +1 -0
  353. package/src/shade/renderer/trails/data/TRAIL_KNOT.js +154 -0
  354. package/src/shade/renderer/trails/data/TRAIL_RECORD.d.ts +19 -0
  355. package/src/shade/renderer/trails/data/TRAIL_RECORD.d.ts.map +1 -0
  356. package/src/shade/renderer/trails/data/TRAIL_RECORD.js +68 -0
  357. package/src/shade/renderer/trails/data/TRAIL_STATE.d.ts +18 -0
  358. package/src/shade/renderer/trails/data/TRAIL_STATE.d.ts.map +1 -0
  359. package/src/shade/renderer/trails/data/TRAIL_STATE.js +43 -0
  360. package/src/shade/renderer/trails/graph_trails.d.ts +58 -0
  361. package/src/shade/renderer/trails/graph_trails.d.ts.map +1 -0
  362. package/src/shade/renderer/trails/graph_trails.js +155 -0
  363. package/src/shade/renderer/trails/graph_trails_avboit.d.ts +126 -0
  364. package/src/shade/renderer/trails/graph_trails_avboit.d.ts.map +1 -0
  365. package/src/shade/renderer/trails/graph_trails_avboit.js +300 -0
  366. package/src/shade/renderer/trails/runtime/TrailFadeCurves.d.ts +56 -0
  367. package/src/shade/renderer/trails/runtime/TrailFadeCurves.d.ts.map +1 -0
  368. package/src/shade/renderer/trails/runtime/TrailFadeCurves.js +220 -0
  369. package/src/shade/renderer/trails/runtime/TrailKnotPool.d.ts +49 -0
  370. package/src/shade/renderer/trails/runtime/TrailKnotPool.d.ts.map +1 -0
  371. package/src/shade/renderer/trails/runtime/TrailKnotPool.js +162 -0
  372. package/src/shade/renderer/trails/runtime/TrailParameters.d.ts +52 -0
  373. package/src/shade/renderer/trails/runtime/TrailParameters.d.ts.map +1 -0
  374. package/src/shade/renderer/trails/runtime/TrailParameters.js +126 -0
  375. package/src/shade/renderer/trails/shaders/chunk_trail_frame_transport.d.ts +23 -0
  376. package/src/shade/renderer/trails/shaders/chunk_trail_frame_transport.d.ts.map +1 -0
  377. package/src/shade/renderer/trails/shaders/chunk_trail_frame_transport.js +57 -0
  378. package/src/shade/renderer/trails/shaders/chunk_trail_knot_alpha.d.ts +14 -0
  379. package/src/shade/renderer/trails/shaders/chunk_trail_knot_alpha.d.ts.map +1 -0
  380. package/src/shade/renderer/trails/shaders/chunk_trail_knot_alpha.js +40 -0
  381. package/src/shade/renderer/trails/shaders/chunk_trail_seed.d.ts +18 -0
  382. package/src/shade/renderer/trails/shaders/chunk_trail_seed.d.ts.map +1 -0
  383. package/src/shade/renderer/trails/shaders/chunk_trail_seed.js +64 -0
  384. package/src/shade/renderer/trails/shaders/chunk_trail_segment.d.ts +14 -0
  385. package/src/shade/renderer/trails/shaders/chunk_trail_segment.d.ts.map +1 -0
  386. package/src/shade/renderer/trails/shaders/chunk_trail_segment.js +51 -0
  387. package/src/shade/renderer/trails/shaders/chunk_trail_update.d.ts +48 -0
  388. package/src/shade/renderer/trails/shaders/chunk_trail_update.d.ts.map +1 -0
  389. package/src/shade/renderer/trails/shaders/chunk_trail_update.js +197 -0
  390. package/src/shade/renderer/trails/shaders/chunk_trail_vertex.d.ts +34 -0
  391. package/src/shade/renderer/trails/shaders/chunk_trail_vertex.d.ts.map +1 -0
  392. package/src/shade/renderer/trails/shaders/chunk_trail_vertex.js +111 -0
  393. package/src/shade/renderer/trails/shaders/shader_trail_avboit.d.ts +24 -0
  394. package/src/shade/renderer/trails/shaders/shader_trail_avboit.d.ts.map +1 -0
  395. package/src/shade/renderer/trails/shaders/shader_trail_avboit.js +78 -0
  396. package/src/shade/renderer/trails/shaders/shader_trail_avboit_segments.d.ts +23 -0
  397. package/src/shade/renderer/trails/shaders/shader_trail_avboit_segments.d.ts.map +1 -0
  398. package/src/shade/renderer/trails/shaders/shader_trail_avboit_segments.js +130 -0
  399. package/src/shade/renderer/trails/shaders/shader_trail_draw_args.d.ts +29 -0
  400. package/src/shade/renderer/trails/shaders/shader_trail_draw_args.d.ts.map +1 -0
  401. package/src/shade/renderer/trails/shaders/shader_trail_draw_args.js +78 -0
  402. package/src/shade/renderer/trails/shaders/shader_trail_seed.d.ts +18 -0
  403. package/src/shade/renderer/trails/shaders/shader_trail_seed.d.ts.map +1 -0
  404. package/src/shade/renderer/trails/shaders/shader_trail_seed.js +79 -0
  405. package/src/shade/renderer/trails/shaders/shader_trail_update.d.ts +20 -0
  406. package/src/shade/renderer/trails/shaders/shader_trail_update.d.ts.map +1 -0
  407. package/src/shade/renderer/trails/shaders/shader_trail_update.js +101 -0
  408. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +3 -1
  409. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
  410. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +4 -2
  411. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  412. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +743 -739
  413. package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.js +2 -0
  414. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
  415. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +19 -17
  416. package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.d.ts.map +1 -1
  417. package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js +5 -3
  418. package/src/shade/renderer/water/chunk_water_gi.js +2 -0
  419. package/src/shade/renderer/water/query/GPUWaterQueries.d.ts +1 -1
  420. package/src/shade/renderer/wind/GPUSceneWind.d.ts +1 -1
  421. package/src/engine/graphics/ecs/trail3d/advance_trail.d.ts +0 -18
  422. package/src/engine/graphics/ecs/trail3d/advance_trail.d.ts.map +0 -1
  423. package/src/engine/graphics/ecs/trail3d/advance_trail.js +0 -42
  424. package/src/engine/graphics/ecs/trail3d/seed_trail_tube.d.ts +0 -14
  425. package/src/engine/graphics/ecs/trail3d/seed_trail_tube.d.ts.map +0 -1
  426. package/src/engine/graphics/ecs/trail3d/seed_trail_tube.js +0 -75
  427. package/src/engine/graphics/ecs/trail3d/trail_head_position.d.ts +0 -17
  428. package/src/engine/graphics/ecs/trail3d/trail_head_position.d.ts.map +0 -1
  429. package/src/engine/graphics/ecs/trail3d/trail_head_position.js +0 -19
  430. package/src/engine/graphics/sh3/path_tracer/make_sky_hosek.d.ts +0 -2
  431. package/src/engine/graphics/sh3/path_tracer/make_sky_hosek.d.ts.map +0 -1
  432. package/src/engine/graphics/sh3/path_tracer/make_sky_hosek.js +0 -45
  433. package/src/engine/graphics/sh3/path_tracer/make_sky_rtiw.d.ts +0 -2
  434. package/src/engine/graphics/sh3/path_tracer/make_sky_rtiw.d.ts.map +0 -1
  435. package/src/engine/graphics/sh3/path_tracer/make_sky_rtiw.js +0 -17
  436. package/src/engine/graphics/sh3/sky/hosek/README.md +0 -4
  437. package/src/engine/graphics/sh3/sky/hosek/data.d.ts +0 -17
  438. package/src/engine/graphics/sh3/sky/hosek/data.d.ts.map +0 -1
  439. package/src/engine/graphics/sh3/sky/hosek/data.js +0 -3744
  440. package/src/engine/graphics/sh3/sky/hosek/prototype_hosek.d.ts +0 -2
  441. package/src/engine/graphics/sh3/sky/hosek/prototype_hosek.d.ts.map +0 -1
  442. package/src/engine/graphics/sh3/sky/hosek/prototype_hosek.js +0 -71
  443. package/src/engine/graphics/sh3/sky/hosek/render_hosek_sky_to_equirectangular.d.ts +0 -26
  444. package/src/engine/graphics/sh3/sky/hosek/render_hosek_sky_to_equirectangular.d.ts.map +0 -1
  445. package/src/engine/graphics/sh3/sky/hosek/render_hosek_sky_to_equirectangular.js +0 -70
  446. package/src/engine/graphics/sh3/sky/hosek/sky_hosek_compute_irradiance_by_direction.d.ts +0 -22
  447. package/src/engine/graphics/sh3/sky/hosek/sky_hosek_compute_irradiance_by_direction.d.ts.map +0 -1
  448. package/src/engine/graphics/sh3/sky/hosek/sky_hosek_compute_irradiance_by_direction.js +0 -388
  449. package/src/engine/graphics/trail/tube/TubeX.d.ts +0 -186
  450. package/src/engine/graphics/trail/tube/TubeX.d.ts.map +0 -1
  451. package/src/engine/graphics/trail/tube/TubeX.js +0 -575
  452. package/src/engine/graphics/trail/tube/simulator/TubeXFixedPhysicsSimulator.d.ts +0 -16
  453. package/src/engine/graphics/trail/tube/simulator/TubeXFixedPhysicsSimulator.d.ts.map +0 -1
  454. package/src/engine/graphics/trail/tube/simulator/TubeXFixedPhysicsSimulator.js +0 -34
  455. package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts +0 -27
  456. package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts.map +0 -1
  457. package/src/engine/graphics/trail/tube/tube_attributes_spec.js +0 -70
  458. package/src/engine/graphics3/make_default_environment.d.ts +0 -15
  459. package/src/engine/graphics3/make_default_environment.d.ts.map +0 -1
  460. package/src/engine/graphics3/make_default_environment.js +0 -111
  461. package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts +0 -38
  462. package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts.map +0 -1
  463. package/src/engine/graphics3/trail/trail_tube_write_geometry.js +0 -119
  464. package/src/shade/renderer/atmosphere/MIE_G.d.ts +0 -6
  465. package/src/shade/renderer/atmosphere/MIE_G.d.ts.map +0 -1
  466. package/src/shade/renderer/atmosphere/MIE_G.js +0 -5
  467. package/src/shade/renderer/atmosphere/chunk_sample_environment_color.d.ts.map +0 -1
  468. package/src/shade/renderer/atmosphere/hillaire/ATMOSPHERE_EARTH.d.ts +0 -4
  469. package/src/shade/renderer/atmosphere/hillaire/ATMOSPHERE_EARTH.d.ts.map +0 -1
  470. package/src/shade/renderer/atmosphere/hillaire/ATMOSPHERE_EARTH.js +0 -44
  471. package/src/shade/renderer/atmosphere/hillaire/ATMOSPHERE_PARAMETERS_STRUCT.d.ts +0 -2
  472. package/src/shade/renderer/atmosphere/hillaire/ATMOSPHERE_PARAMETERS_STRUCT.d.ts.map +0 -1
  473. package/src/shade/renderer/atmosphere/hillaire/ATMOSPHERE_PARAMETERS_STRUCT.js +0 -43
  474. package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_DENSITY_DECLARATION.d.ts +0 -3
  475. package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_DENSITY_DECLARATION.d.ts.map +0 -1
  476. package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_DENSITY_DECLARATION.js +0 -6
  477. package/src/shade/renderer/shader/chunk/atmosphere/chunk_absorb.d.ts +0 -3
  478. package/src/shade/renderer/shader/chunk/atmosphere/chunk_absorb.d.ts.map +0 -1
  479. package/src/shade/renderer/shader/chunk/atmosphere/chunk_absorb.js +0 -18
  480. package/src/shade/renderer/shader/chunk/atmosphere/chunk_integrate_optical_depth.d.ts +0 -14
  481. package/src/shade/renderer/shader/chunk/atmosphere/chunk_integrate_optical_depth.d.ts.map +0 -1
  482. package/src/shade/renderer/shader/chunk/atmosphere/chunk_integrate_optical_depth.js +0 -86
  483. package/src/shade/renderer/shader/chunk/atmosphere/chunk_integrate_scattering.d.ts +0 -8
  484. package/src/shade/renderer/shader/chunk/atmosphere/chunk_integrate_scattering.d.ts.map +0 -1
  485. package/src/shade/renderer/shader/chunk/atmosphere/chunk_integrate_scattering.js +0 -125
  486. package/src/shade/renderer/shader/chunk/atmosphere/chunk_planet_intersection.d.ts +0 -3
  487. package/src/shade/renderer/shader/chunk/atmosphere/chunk_planet_intersection.d.ts.map +0 -1
  488. package/src/shade/renderer/shader/chunk/atmosphere/chunk_planet_intersection.js +0 -17
  489. package/src/shade/renderer/shader/chunk/atmosphere/chunk_sphere_intersection_nearest.d.ts +0 -3
  490. package/src/shade/renderer/shader/chunk/atmosphere/chunk_sphere_intersection_nearest.d.ts.map +0 -1
  491. package/src/shade/renderer/shader/chunk/atmosphere/chunk_sphere_intersection_nearest.js +0 -38
  492. package/src/shade/renderer/shader/chunk/atmosphere/hillaire/DENSITY_PROFILE_LAYER_STRUCT.d.ts +0 -16
  493. package/src/shade/renderer/shader/chunk/atmosphere/hillaire/DENSITY_PROFILE_LAYER_STRUCT.d.ts.map +0 -1
  494. package/src/shade/renderer/shader/chunk/atmosphere/hillaire/DENSITY_PROFILE_LAYER_STRUCT.js +0 -28
  495. package/src/shade/renderer/shader/chunk/light/sky/chunk_sample_sky_color.d.ts.map +0 -1
  496. package/src/shade/renderer/view/GPUViewSkyContext.d.ts +0 -26
  497. package/src/shade/renderer/view/GPUViewSkyContext.d.ts.map +0 -1
  498. package/src/shade/renderer/view/GPUViewSkyContext.js +0 -170
@@ -41,7 +41,7 @@ export class GPUFluidPressureSolve {
41
41
  * @param {*} _resources
42
42
  * @param {{encoder: ShadeGPUCommandContext}} context
43
43
  */
44
- static "__#288@#execute"(data: {
44
+ static "__#291@#execute"(data: {
45
45
  solve: GPUFluidPressureSolve;
46
46
  arm: number;
47
47
  count: number;
@@ -49,7 +49,7 @@ export class GPUFluidQueries {
49
49
  * @param {import("../../../../engine/graphics/render/frame_graph/FramePassResources.js").FramePassResources} resources
50
50
  * @param {{encoder: import("../../../device/ShadeGPUCommandContext.js").ShadeGPUCommandContext}} context
51
51
  */
52
- static "__#293@#execute"(pass: object, resources: import("../../../../engine/graphics/render/frame_graph/FramePassResources.js").FramePassResources, context: {
52
+ static "__#296@#execute"(pass: object, resources: import("../../../../engine/graphics/render/frame_graph/FramePassResources.js").FramePassResources, context: {
53
53
  encoder: import("../../../device/ShadeGPUCommandContext.js").ShadeGPUCommandContext;
54
54
  }): void;
55
55
  /**
@@ -1,7 +1,7 @@
1
1
  import { u32 } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
2
  import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
3
3
  import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
4
- import { chunk_sample_environment_color } from "../../../atmosphere/chunk_sample_environment_color.js";
4
+ import { chunk_sample_environment_color } from "../../../light/environment/chunk_sample_environment_color.js";
5
5
  import { INDIRECT_MATERIAL_ARRAY_TYPE } from "../../../material/resident/INDIRECT_MATERIAL_ARRAY_TYPE.js";
6
6
  import { chunk_indirect_sample_texture } from "../../../path_tracer/shader/chunk_indirect_sample_texture.js";
7
7
 
@@ -34,7 +34,7 @@ export class GPUProbeClipmapGI {
34
34
  * @param {ProbeClipmapSettings} settings
35
35
  * @returns {boolean} whether it is what the settings' world cache describes, in their frustum's windows
36
36
  */
37
- static "__#214@#world_cache_built_for"(world_cache: GPUProbeClipmap, settings: ProbeClipmapSettings): boolean;
37
+ static "__#215@#world_cache_built_for"(world_cache: GPUProbeClipmap, settings: ProbeClipmapSettings): boolean;
38
38
  /**
39
39
  * @param {GraphicsContext} graphics
40
40
  */
@@ -55,6 +55,24 @@ export class GPUProbeClipmapGI {
55
55
  * @returns {ProbeClipmapSceneHolds|undefined} undefined while the mode is not running
56
56
  */
57
57
  get holds(): ProbeClipmapSceneHolds;
58
+ /**
59
+ * @returns {GPUBrickMaterial|undefined} the bricks' surface material, which a ray's hit reads; undefined while the
60
+ * mode is not running
61
+ */
62
+ get material(): GPUBrickMaterial;
63
+ /**
64
+ * @returns {number} the graph handle of the brick clipmap's last write in this frame's {@link graph_update}, which a
65
+ * pass tracing the bricks after it reads
66
+ */
67
+ get bricks(): number;
68
+ /**
69
+ * @returns {{lookup: number, data: number}} graph handles of the world light clusters this frame's
70
+ * {@link graph_update} built over the bricks' cascades, where a ray's hit finds its local lights
71
+ */
72
+ get clusters(): {
73
+ lookup: number;
74
+ data: number;
75
+ };
58
76
  /**
59
77
  * Take a frame of the mode: make the clipmaps for `view` and the structure `settings` describe,
60
78
  * unless they already are, hold the scene's geometry caches and record their bake. Allocates nothing
@@ -201,4 +219,5 @@ export type BrickProvider = import("./brick/GPUBrickClipmap.js").BrickProvider;
201
219
  import { GPUBrickClipmap } from "./brick/GPUBrickClipmap.js";
202
220
  import { GPUProbeClipmap } from "./probe/GPUProbeClipmap.js";
203
221
  import { ProbeClipmapSceneHolds } from "./ProbeClipmapSceneHolds.js";
222
+ import { GPUBrickMaterial } from "./material/GPUBrickMaterial.js";
204
223
  //# sourceMappingURL=GPUProbeClipmapGI.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"GPUProbeClipmapGI.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js"],"names":[],"mappings":"AA+BA;;;;;;GAMG;AAEH;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH;IAsUI;;;;OAIG;IACH,oDAJW,eAAe,YACf,oBAAoB,GAClB,OAAO,CAUnB;IA/OD;;OAEG;IACH,sBAFW,eAAe,EAMzB;IAED;;OAEG;IACH,qCAEC;IAED;;OAEG;IACH,qCAEC;IAED;;OAEG;IACH,mCAEC;IAED;;OAEG;IACH,oCAEC;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH;QAZ+B,KAAK,EAAzB,UAAU;QACc,IAAI,EAA5B,cAAc;QACgB,QAAQ,EAAtC,oBAAoB;QACJ,KAAK,EAArB,MAAM;QACU,MAAM,EAAtB,MAAM;QACK,IAAI;QACE,MAAM,GAAvB,MAAM;QAEU,QAAQ,EAAxB,MAAM;aAyIhB;IAqDD;;;OAGG;IACH,0BAEC;IAED;;;;;;;;;;;;;;;;;;OAkBG;IACH;QAT+B,KAAK,EAAzB,UAAU;QACM,KAAK,EAArB,MAAM;QACU,MAAM,EAAtB,MAAM;QAEW,cAAc,GAA/B,MAAM;QACY,SAAS,GAA3B,OAAO;QACY,MAAM;QACE,UAAU,EAArC,UAAU,MAAM,CAAC;aAmC3B;IAED;;;;;;;;;;;;;;OAcG;IACH;QAN+B,KAAK,EAAzB,UAAU;QACwD,KAAK,EAAvE,OAAO,gCAAgC,EAAE,eAAe;QACxC,MAAM,EAAtB,MAAM;QACU,kBAAkB,EAAlC,MAAM;QACU,wBAAwB,EAAxC,MAAM;aAiBhB;IAED;;;;;;;;;OASG;IACH,4CAUC;IAwDD;;;;;;;;;;;;;;;;OAgBG;IACH;QAR+B,KAAK,EAAzB,UAAU;QACc,IAAI,EAA5B,cAAc;QACgB,QAAQ,EAAtC,oBAAoB;QACF,UAAU,EAA5B,MAAM,EAAE;QACQ,QAAQ;QACtB,MAAM,CA8ClB;IAED;;;;;OAKG;IACH,uBAFW,aAAa,QASvB;IAED;;;OAGG;IACH,0BAHW,aAAa,GACX,OAAO,CAanB;IAqED;;;OAGG;IACH,gBA2BC;IAED,gBAcC;;CACJ;yBA9uBY,OAAO,8DAA8D,EAAE,UAAU;8BACjF,OAAO,0BAA0B,EAAE,eAAe;6BAClD,OAAO,8BAA8B,EAAE,cAAc;mCACrD,OAAO,2BAA2B,EAAE,oBAAoB;4BACxD,OAAO,4BAA4B,EAAE,aAAa;gCA3B/B,4BAA4B;gCAa5B,4BAA4B;uCAMrB,6BAA6B"}
1
+ {"version":3,"file":"GPUProbeClipmapGI.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js"],"names":[],"mappings":"AA+BA;;;;;;GAMG;AAEH;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH;IAmWI;;;;OAIG;IACH,oDAJW,eAAe,YACf,oBAAoB,GAClB,OAAO,CAUnB;IAzQD;;OAEG;IACH,sBAFW,eAAe,EAMzB;IAED;;OAEG;IACH,qCAEC;IAED;;OAEG;IACH,qCAEC;IAED;;OAEG;IACH,mCAEC;IAED;;OAEG;IACH,oCAEC;IAED;;;OAGG;IACH,iCAEC;IAED;;;OAGG;IACH,qBAEC;IAED;;;OAGG;IACH;gBAHsB,MAAM;cAAQ,MAAM;MAKzC;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH;QAZ+B,KAAK,EAAzB,UAAU;QACc,IAAI,EAA5B,cAAc;QACgB,QAAQ,EAAtC,oBAAoB;QACJ,KAAK,EAArB,MAAM;QACU,MAAM,EAAtB,MAAM;QACK,IAAI;QACE,MAAM,GAAvB,MAAM;QAEU,QAAQ,EAAxB,MAAM;aA2IhB;IAqDD;;;OAGG;IACH,0BAEC;IAED;;;;;;;;;;;;;;;;;;OAkBG;IACH;QAT+B,KAAK,EAAzB,UAAU;QACM,KAAK,EAArB,MAAM;QACU,MAAM,EAAtB,MAAM;QAEW,cAAc,GAA/B,MAAM;QACY,SAAS,GAA3B,OAAO;QACY,MAAM;QACE,UAAU,EAArC,UAAU,MAAM,CAAC;aAmC3B;IAED;;;;;;;;;;;;;;OAcG;IACH;QAN+B,KAAK,EAAzB,UAAU;QACwD,KAAK,EAAvE,OAAO,gCAAgC,EAAE,eAAe;QACxC,MAAM,EAAtB,MAAM;QACU,kBAAkB,EAAlC,MAAM;QACU,wBAAwB,EAAxC,MAAM;aAiBhB;IAED;;;;;;;;;OASG;IACH,4CAUC;IAwDD;;;;;;;;;;;;;;;;OAgBG;IACH;QAR+B,KAAK,EAAzB,UAAU;QACc,IAAI,EAA5B,cAAc;QACgB,QAAQ,EAAtC,oBAAoB;QACF,UAAU,EAA5B,MAAM,EAAE;QACQ,QAAQ;QACtB,MAAM,CA8ClB;IAED;;;;;OAKG;IACH,uBAFW,aAAa,QASvB;IAED;;;OAGG;IACH,0BAHW,aAAa,GACX,OAAO,CAanB;IAqED;;;OAGG;IACH,gBA2BC;IAED,gBAcC;;CACJ;yBA3wBY,OAAO,8DAA8D,EAAE,UAAU;8BACjF,OAAO,0BAA0B,EAAE,eAAe;6BAClD,OAAO,8BAA8B,EAAE,cAAc;mCACrD,OAAO,2BAA2B,EAAE,oBAAoB;4BACxD,OAAO,4BAA4B,EAAE,aAAa;gCA3B/B,4BAA4B;gCAa5B,4BAA4B;uCAMrB,6BAA6B;iCACnC,gCAAgC"}
@@ -160,6 +160,9 @@ export class GPUProbeClipmapGI {
160
160
  */
161
161
  #material_writers = [];
162
162
 
163
+ /** The graph handle of the brick clipmap's last write this frame, as {@link graph_update} left it. */
164
+ #bricks = -1;
165
+
163
166
  /**
164
167
  * @param {GraphicsContext} graphics
165
168
  */
@@ -197,6 +200,30 @@ export class GPUProbeClipmapGI {
197
200
  return this.#holds;
198
201
  }
199
202
 
203
+ /**
204
+ * @returns {GPUBrickMaterial|undefined} the bricks' surface material, which a ray's hit reads; undefined while the
205
+ * mode is not running
206
+ */
207
+ get material() {
208
+ return this.#material;
209
+ }
210
+
211
+ /**
212
+ * @returns {number} the graph handle of the brick clipmap's last write in this frame's {@link graph_update}, which a
213
+ * pass tracing the bricks after it reads
214
+ */
215
+ get bricks() {
216
+ return this.#bricks;
217
+ }
218
+
219
+ /**
220
+ * @returns {{lookup: number, data: number}} graph handles of the world light clusters this frame's
221
+ * {@link graph_update} built over the bricks' cascades, where a ray's hit finds its local lights
222
+ */
223
+ get clusters() {
224
+ return this.#clusters;
225
+ }
226
+
200
227
  /**
201
228
  * Take a frame of the mode: make the clipmaps for `view` and the structure `settings` describe,
202
229
  * unless they already are, hold the scene's geometry caches and record their bake. Allocates nothing
@@ -290,6 +317,8 @@ export class GPUProbeClipmapGI {
290
317
  movers,
291
318
  });
292
319
 
320
+ this.#bricks = bricks;
321
+
293
322
  const material = this.#material;
294
323
 
295
324
  const clusters = this.#graph_clusters(graph, scene);
@@ -0,0 +1,47 @@
1
+ /**
2
+ * The irradiance a front-face hit in the brick clipmap takes from the directional lights
3
+ * (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §8.7), shadowed by rays traced through the bricks:
4
+ *
5
+ * ```wgsl
6
+ * fn probe_clipmap_sun_irradiance(position: vec3<f32>, normal: vec3<f32>, cascade: u32, seed: vec2<u32>, t_max: f32, cascade_count: u32, atlas_shift: u32) -> vec3<f32>
7
+ * ```
8
+ *
9
+ * E_dir = Σ colour·max(0, n·l)·visibility over the directional lights. The visibility is a shadow ray toward
10
+ * each of the first {@link PROBE_SHADOWED_SUNS} lights that cast shadows, in the table's order; lights past them
11
+ * are unshadowed. It starts a voxel of the hit's cascade off the surface along `normal`, outside the field's
12
+ * half-voxel expand, and heads for a point of the light's disk drawn as the path tracer draws it
13
+ * (`cone_sample_direction`), from `seed` and the light's place among the shadowed: a caller that integrates
14
+ * many hits over a seed that differs between them integrates the penumbra. The light is seen whole if the ray
15
+ * misses within `t_max`, and not at all if it hits or spends its steps. A surface turned from a light traces no
16
+ * ray toward it; the light keeps its place among the shadowed all the same.
17
+ *
18
+ * @type {CodeChunk}
19
+ */
20
+ export const chunk_probe_clipmap_sun_irradiance: CodeChunk;
21
+ /**
22
+ * The irradiance a front-face hit in brick cascade `cascade` takes from the local lights, E_loc
23
+ * (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §8.7):
24
+ *
25
+ * ```wgsl
26
+ * fn probe_clipmap_local_irradiance(cascade: u32, position: vec3<f32>, normal: vec3<f32>, random: vec4<f32>, cascade_count: u32, atlas_shift: u32) -> vec3<f32>
27
+ * ```
28
+ *
29
+ * - One of the point and spot lights of the hit's cell of the world light clusters, built over the bricks'
30
+ * cascades so that every hit has one, at most `IRRADIANCE_CLIPMAP_LIGHT_BUDGET` of each; past them lights are
31
+ * dropped. Each light's unshadowed irradiance is the irradiance clipmap's, at the footprint of a voxel of the
32
+ * hit's cascade, by its cosine at the hit's normal.
33
+ * - One is picked by weighted reservoir sampling over the cell's lights by `random.x`, its weight the luminance
34
+ * of that irradiance, with the number stretched over the candidates as `sample_discrete_wrs` does; it lights
35
+ * the hit by its irradiance over the chance of its pick, w/W. A caller blending many hits averages the picks
36
+ * to the cell's sum.
37
+ * - The picked light's shadow is a ray traced through the brick clipmap: from a voxel off the surface, past the
38
+ * field's half-voxel expand, toward the point of the light's sphere `random.yzw` draws, as the path tracer
39
+ * draws it, stopping short of that point by the light's near clip or a voxel, whichever is more. It sees the
40
+ * light if it misses; a hit, or a march that spends its steps, is no light. A light that casts no shadow
41
+ * traces none.
42
+ *
43
+ * @type {CodeChunk}
44
+ */
45
+ export const chunk_probe_clipmap_local_irradiance: CodeChunk;
46
+ import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
47
+ //# sourceMappingURL=chunk_probe_clipmap_hit_light.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunk_probe_clipmap_hit_light.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_light.js"],"names":[],"mappings":"AA6BA;;;;;;;;;;;;;;;;;;GAkBG;AACH,iDAFU,SAAS,CAkDZ;AAKP;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,mDAFU,SAAS,CAsHZ;0BAhOmB,uCAAuC"}
@@ -0,0 +1,246 @@
1
+ import { MESH_SDF_BRICK_VOXELS } from "../../../geometry/sdf/MESH_SDF.js";
2
+ import { chunk_light_cluster_counts } from "../../../light/cluster/chunk_light_cluster_counts.js";
3
+ import { LIGHT_DATA_RESOURCE } from "../../../light/LIGHT_DATA_RESOURCE.js";
4
+ import { LIGHT_DATABASE_SPEC } from "../../../light/LIGHT_DATABASE_SPEC.js";
5
+ import { LIGHT_FLAGS } from "../../../light/model/io/LIGHT_FLAGS.js";
6
+ import {
7
+ chunk_world_light_cluster_lookup_at,
8
+ WORLD_CLUSTER_DATA_RESOURCE
9
+ } from "../../../light/world_cluster/chunk_world_light_cluster_lookup.js";
10
+ import { chunk_rgb_to_luminance } from "../../../shader/chunk/color/chunk_rgb_to_luminance.js";
11
+ import { chunk_cone_sample_direction } from "../../../shader/chunk/geometry/cone/chunk_cone_sample_direction.js";
12
+ import { chunk_sphere_sample_volume } from "../../../shader/chunk/geometry/sphere/chunk_sphere_sample_volume.js";
13
+ import {
14
+ chunk_directional_lights_iteration_mask
15
+ } from "../../../shader/chunk/light/io/chunk_directional_lights_iteration_mask.js";
16
+ import { chunk_hash_to_float01 } from "../../../shader/chunk/random/chunk_hash_to_float01.js";
17
+ import { chunk_pcg3d } from "../../../shader/chunk/random/pcg/chunk_pcg3d.js";
18
+ import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
19
+ import {
20
+ chunk_irradiance_clipmap_local_light
21
+ } from "../../../volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_local_light.js";
22
+ import { IRRADIANCE_CLIPMAP_LIGHT_BUDGET } from "../../../volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP.js";
23
+ import { BRICK_LEVELS_RESOURCE, chunk_brick_clipmap_trace } from "../brick/chunk_brick_clipmap_trace.js";
24
+ import { PROBE_SHADOWED_SUNS } from "./PROBE_CLIPMAP.js";
25
+
26
+ const DIRECTIONAL = LIGHT_DATABASE_SPEC.get('light_directional');
27
+ const POINT = LIGHT_DATABASE_SPEC.get('light_point');
28
+ const SPOT = LIGHT_DATABASE_SPEC.get('light_spot');
29
+
30
+ /**
31
+ * The irradiance a front-face hit in the brick clipmap takes from the directional lights
32
+ * (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §8.7), shadowed by rays traced through the bricks:
33
+ *
34
+ * ```wgsl
35
+ * fn probe_clipmap_sun_irradiance(position: vec3<f32>, normal: vec3<f32>, cascade: u32, seed: vec2<u32>, t_max: f32, cascade_count: u32, atlas_shift: u32) -> vec3<f32>
36
+ * ```
37
+ *
38
+ * E_dir = Σ colour·max(0, n·l)·visibility over the directional lights. The visibility is a shadow ray toward
39
+ * each of the first {@link PROBE_SHADOWED_SUNS} lights that cast shadows, in the table's order; lights past them
40
+ * are unshadowed. It starts a voxel of the hit's cascade off the surface along `normal`, outside the field's
41
+ * half-voxel expand, and heads for a point of the light's disk drawn as the path tracer draws it
42
+ * (`cone_sample_direction`), from `seed` and the light's place among the shadowed: a caller that integrates
43
+ * many hits over a seed that differs between them integrates the penumbra. The light is seen whole if the ray
44
+ * misses within `t_max`, and not at all if it hits or spends its steps. A surface turned from a light traces no
45
+ * ray toward it; the light keeps its place among the shadowed all the same.
46
+ *
47
+ * @type {CodeChunk}
48
+ */
49
+ export const chunk_probe_clipmap_sun_irradiance = CodeChunk.from(
50
+ //language=WGSL
51
+ `
52
+ fn probe_clipmap_sun_irradiance(position: vec3<f32>, normal: vec3<f32>, cascade: u32, seed: vec2<u32>, t_max: f32, cascade_count: u32, atlas_shift: u32) -> vec3<f32> {
53
+ let voxel = brick_levels[cascade].cell_size / ${MESH_SDF_BRICK_VOXELS}.0;
54
+ let lifted = position + voxel * normal;
55
+
56
+ var direct = vec3<f32>(0.0);
57
+ var bits = directional_lights_iteration_mask(&light_data);
58
+ var shadowed = 0u;
59
+
60
+ while (bits != 0u) {
61
+ let index = countTrailingZeros(bits);
62
+
63
+ bits &= ~(1u << index);
64
+
65
+ let light = ${DIRECTIONAL.marshalling_method_read}(&light_data, index);
66
+ let n_dot_l = dot(normal, -light.direction);
67
+
68
+ var visible = 1.0;
69
+
70
+ if ((light.flags & ${LIGHT_FLAGS.CASTS_SHADOW_BIT}u) != 0u && shadowed < ${PROBE_SHADOWED_SUNS}u) {
71
+ // a surface turned from the light takes none of it whatever the shadow, so it traces none;
72
+ // the light keeps its place among the shadowed all the same
73
+ if (n_dot_l > 0.0) {
74
+ // a point of the disk of its own for each light, apart from the caller's other draws
75
+ let hash = pcg3d(vec3<u32>(seed.x, seed.y, 0x3C6EF372u + shadowed));
76
+ let toward = cone_sample_direction(-light.direction, light.disk_radius, vec2<f32>(hash_to_float01(hash.x), hash_to_float01(hash.y)));
77
+ let shadow = brick_clipmap_trace(lifted, toward, 0.0, t_max, cascade_count, atlas_shift);
78
+
79
+ visible = select(0.0, 1.0, shadow.kind == BRICK_TRACE_MISS);
80
+ }
81
+
82
+ shadowed++;
83
+ }
84
+
85
+ direct += light.color * max(n_dot_l, 0.0) * visible;
86
+ }
87
+
88
+ return direct;
89
+ }
90
+ `, [
91
+ chunk_brick_clipmap_trace,
92
+ chunk_cone_sample_direction,
93
+ chunk_pcg3d,
94
+ chunk_hash_to_float01,
95
+ chunk_directional_lights_iteration_mask,
96
+ DIRECTIONAL.chunk_read,
97
+ ]);
98
+
99
+ chunk_probe_clipmap_sun_irradiance.requireResource(LIGHT_DATA_RESOURCE);
100
+ chunk_probe_clipmap_sun_irradiance.requireResource(BRICK_LEVELS_RESOURCE);
101
+
102
+ /**
103
+ * The irradiance a front-face hit in brick cascade `cascade` takes from the local lights, E_loc
104
+ * (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §8.7):
105
+ *
106
+ * ```wgsl
107
+ * fn probe_clipmap_local_irradiance(cascade: u32, position: vec3<f32>, normal: vec3<f32>, random: vec4<f32>, cascade_count: u32, atlas_shift: u32) -> vec3<f32>
108
+ * ```
109
+ *
110
+ * - One of the point and spot lights of the hit's cell of the world light clusters, built over the bricks'
111
+ * cascades so that every hit has one, at most `IRRADIANCE_CLIPMAP_LIGHT_BUDGET` of each; past them lights are
112
+ * dropped. Each light's unshadowed irradiance is the irradiance clipmap's, at the footprint of a voxel of the
113
+ * hit's cascade, by its cosine at the hit's normal.
114
+ * - One is picked by weighted reservoir sampling over the cell's lights by `random.x`, its weight the luminance
115
+ * of that irradiance, with the number stretched over the candidates as `sample_discrete_wrs` does; it lights
116
+ * the hit by its irradiance over the chance of its pick, w/W. A caller blending many hits averages the picks
117
+ * to the cell's sum.
118
+ * - The picked light's shadow is a ray traced through the brick clipmap: from a voxel off the surface, past the
119
+ * field's half-voxel expand, toward the point of the light's sphere `random.yzw` draws, as the path tracer
120
+ * draws it, stopping short of that point by the light's near clip or a voxel, whichever is more. It sees the
121
+ * light if it misses; a hit, or a march that spends its steps, is no light. A light that casts no shadow
122
+ * traces none.
123
+ *
124
+ * @type {CodeChunk}
125
+ */
126
+ export const chunk_probe_clipmap_local_irradiance = CodeChunk.from(
127
+ //language=WGSL
128
+ `
129
+ fn probe_clipmap_local_irradiance(cascade: u32, position: vec3<f32>, normal: vec3<f32>, random: vec4<f32>, cascade_count: u32, atlas_shift: u32) -> vec3<f32> {
130
+ let level = brick_levels[cascade];
131
+ let voxel = level.cell_size / ${MESH_SDF_BRICK_VOXELS}.0;
132
+ let cell = world_light_cluster_metadata_at(cascade, level, 0.0, position);
133
+ let point_count = min(light_cluster_count_point(cell.counts), ${IRRADIANCE_CLIPMAP_LIGHT_BUDGET}u);
134
+ let spot_count = min(light_cluster_count_spot(cell.counts), ${IRRADIANCE_CLIPMAP_LIGHT_BUDGET}u);
135
+
136
+ // the cell's spot lights follow its point lights
137
+ let spots = cell.offset + light_cluster_count_point(cell.counts);
138
+
139
+ // the reservoir: the weights so far, and the light it holds
140
+ var u = random.x;
141
+ var total = 0.0;
142
+ var picked = vec3<f32>(0.0);
143
+ var picked_weight = 0.0;
144
+ var picked_index = 0u;
145
+ var picked_spot = false;
146
+
147
+ for (var j = 0u; j < point_count + spot_count; j++) {
148
+ let spot = j >= point_count;
149
+ let index = world_cluster_data[select(cell.offset + j, spots + (j - point_count), spot)];
150
+
151
+ var irradiance: vec3<f32>;
152
+
153
+ if (spot) {
154
+ let light = irradiance_clipmap_get_spot_light_info_by_index(&light_data, index, position, voxel);
155
+
156
+ irradiance = light.color * max(dot(normal, light.direction), 0.0);
157
+ } else {
158
+ let light = irradiance_clipmap_get_point_light_info_by_index(&light_data, index, position, voxel);
159
+
160
+ irradiance = light.color * max(dot(normal, light.direction), 0.0);
161
+ }
162
+
163
+ let weight = rgb_to_luminance(irradiance);
164
+
165
+ if (weight <= 0.0) {
166
+ continue;
167
+ }
168
+
169
+ // the light takes the reservoir by its share of the weights so far, and the number is stretched back
170
+ // over [0, 1) from whichever side of the share it fell
171
+ total += weight;
172
+
173
+ let share = weight / total;
174
+
175
+ if (u < share) {
176
+ u = u / share;
177
+ picked = irradiance;
178
+ picked_weight = weight;
179
+ picked_index = index;
180
+ picked_spot = spot;
181
+ } else {
182
+ u = (u - share) / (1.0 - share);
183
+ }
184
+ }
185
+
186
+ if (total <= 0.0) {
187
+ return vec3<f32>(0.0);
188
+ }
189
+
190
+ // the pick's light over the chance of the pick, w / W
191
+ let estimate = picked * (total / picked_weight);
192
+
193
+ var source: vec3<f32>;
194
+ var radius: f32;
195
+ var near_clip: f32;
196
+ var flags: u32;
197
+
198
+ if (picked_spot) {
199
+ let light = ${SPOT.marshalling_method_read}(&light_data, picked_index);
200
+
201
+ source = light.position;
202
+ radius = light.radius;
203
+ near_clip = light.near_clip_distance;
204
+ flags = light.flags;
205
+ } else {
206
+ let light = ${POINT.marshalling_method_read}(&light_data, picked_index);
207
+
208
+ source = light.position.xyz;
209
+ radius = light.radius;
210
+ near_clip = light.near_clip_distance;
211
+ flags = light.flags;
212
+ }
213
+
214
+ if ((flags & ${LIGHT_FLAGS.CASTS_SHADOW_BIT}u) == 0u) {
215
+ return estimate;
216
+ }
217
+
218
+ // from a voxel off the surface, past the half voxel the field's surface may sit off it, to a point of the
219
+ // light, short of it by the light's near clip or by a voxel for the expand at that end
220
+ let lifted = position + normal * voxel;
221
+ let to_light = source + radius * sphere_sample_volume(random.yzw) - lifted;
222
+ let span = length(to_light);
223
+ let reach = span - max(near_clip, voxel);
224
+
225
+ if (reach <= 0.0) {
226
+ return estimate;
227
+ }
228
+
229
+ let shadow = brick_clipmap_trace(lifted, to_light / span, 0.0, reach, cascade_count, atlas_shift);
230
+
231
+ return select(vec3<f32>(0.0), estimate, shadow.kind == BRICK_TRACE_MISS);
232
+ }
233
+ `, [
234
+ chunk_world_light_cluster_lookup_at,
235
+ chunk_light_cluster_counts,
236
+ chunk_irradiance_clipmap_local_light,
237
+ chunk_rgb_to_luminance,
238
+ chunk_brick_clipmap_trace,
239
+ chunk_sphere_sample_volume,
240
+ POINT.chunk_read,
241
+ SPOT.chunk_read,
242
+ ]);
243
+
244
+ chunk_probe_clipmap_local_irradiance.requireResource(LIGHT_DATA_RESOURCE);
245
+ chunk_probe_clipmap_local_irradiance.requireResource(BRICK_LEVELS_RESOURCE);
246
+ chunk_probe_clipmap_local_irradiance.requireResource(WORLD_CLUSTER_DATA_RESOURCE);
@@ -4,21 +4,10 @@
4
4
  * into its flags. It adds ρ_d·E_loc/π to the radiance shade left, ρ_d being the albedo shade left in the
5
5
  * ray's \`albedo\`; the next bounce, E_ind, is the bounce pass's, after it (`shader_probe_clipmap_bounce`).
6
6
  *
7
- * - **E_loc, the local lights**: one of the point and spot lights of the hit's cell of the world light
8
- * clusters, built over the bricks' cascades so that every hit has one, at most
9
- * `IRRADIANCE_CLIPMAP_LIGHT_BUDGET` of each; past them lights are dropped. Each light's unshadowed
10
- * irradiance is the irradiance clipmap's, at the footprint of a voxel of the hit's cascade, by its
11
- * cosine at the hit's normal.
12
- * - One is picked by weighted reservoir sampling over the cell's lights, its weight the luminance of
13
- * that irradiance, with one number stretched over the candidates as `sample_discrete_wrs` does; it
14
- * lights the hit by its irradiance over the chance of its pick, w/W. The probe's blend of its rays
15
- * averages the picks to the cell's sum.
16
- * - The picked light's shadow is a ray traced through the brick clipmap, as the hit's own ray was:
17
- * from a voxel off the surface, past the field's half-voxel expand, toward a point of the light's
18
- * sphere drawn as the path tracer draws it, stopping short of that point by the light's near clip or
19
- * a voxel, whichever is more, for the expand at that end. It sees the light if it misses; a hit, or a
20
- * march that spends its steps, is no light. A light that casts no shadow traces none.
21
- * - The pick and the point are drawn from the ray's slot and direction, fresh every update.
7
+ * - **E_loc, the local lights**: one of the hit's world light cluster cell's point and spot lights, picked by
8
+ * weighted reservoir sampling and shadowed by a ray traced through the brick clipmap
9
+ * (`probe_clipmap_local_irradiance`). The probe's blend of its rays averages the picks to the cell's sum.
10
+ * - The pick and the point are drawn from the ray's slot and direction, fresh every update.
22
11
  *
23
12
  * Its own pass because shade binds nine of a stage's ten storage buffers; apart from the bounce because the
24
13
  * two together would bind twelve storage buffers, and a shadow march is another cost than probe taps
@@ -1 +1 @@
1
- {"version":3,"file":"shader_probe_clipmap_light.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.js"],"names":[],"mappings":"AAqEA;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH,yCAFU,aAAa,CA0KpB;8BAnP2B,kCAAkC"}
1
+ {"version":3,"file":"shader_probe_clipmap_light.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.js"],"names":[],"mappings":"AAuDA;;;;;;;;;;;;;;;;GAgBG;AACH,yCAFU,aAAa,CAuDpB;8BA9G2B,kCAAkC"}