@woosh/meep-engine 3.67.0 → 3.69.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +45 -0
- package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts +2 -17
- package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/ecs/Trail3DEditor.js +3 -18
- package/package.json +1 -1
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +33 -65
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
- package/src/engine/graphics/ecs/trail3d/Trail3D.js +37 -245
- package/src/engine/graphics/ecs/trail3d/Trail3DFlags.d.ts +0 -4
- package/src/engine/graphics/ecs/trail3d/Trail3DFlags.js +4 -10
- package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.d.ts +13 -10
- package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.d.ts.map +1 -1
- package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +28 -37
- package/src/engine/graphics/ecs/trail3d/trail_knot_count.d.ts +10 -0
- package/src/engine/graphics/ecs/trail3d/trail_knot_count.d.ts.map +1 -0
- package/src/engine/graphics/ecs/trail3d/trail_knot_count.js +27 -0
- package/src/engine/graphics/trail/TrailKnots.d.ts +62 -0
- package/src/engine/graphics/trail/TrailKnots.d.ts.map +1 -0
- package/src/engine/graphics/trail/TrailKnots.js +137 -0
- package/src/engine/graphics/trail/tube/TubeXMaterialSpec.d.ts +1 -1
- package/src/engine/graphics/trail/tube/TubeXMaterialSpec.js +1 -1
- package/src/engine/graphics3/EntityRowHold.d.ts +48 -0
- package/src/engine/graphics3/EntityRowHold.d.ts.map +1 -0
- package/src/engine/graphics3/EntityRowHold.js +128 -0
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +6 -2
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +11 -44
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine.js +4 -9
- package/src/engine/graphics3/Trail3DSystem.d.ts +69 -35
- package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -1
- package/src/engine/graphics3/Trail3DSystem.js +380 -81
- package/src/engine/graphics3/load_cube_environment.js +3 -3
- package/src/engine/physics/fluid/ecs/FluidObstacle.d.ts +17 -0
- package/src/engine/physics/fluid/ecs/FluidObstacle.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidObstacle.js +22 -2
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -5
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.js +14 -3
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts +9 -1
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts.map +1 -1
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.js +11 -1
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts +5 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts.map +1 -1
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.js +2 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.d.ts +4 -3
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.d.ts.map +1 -1
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.js +11 -3
- package/src/shade/playground/probe_clipmap/index.html +43 -0
- package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -1
- package/src/shade/playground/probe_clipmap/main.js +29 -0
- package/src/shade/playground/trails/index.html +50 -0
- package/src/shade/playground/trails/main.d.ts +2 -0
- package/src/shade/playground/trails/main.d.ts.map +1 -0
- package/src/shade/playground/trails/main.js +258 -0
- package/src/shade/renderer/Renderer.d.ts +7 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +213 -15
- package/src/shade/renderer/ShadeIndirectLightingMode.d.ts +1 -0
- package/src/shade/renderer/ShadeIndirectLightingMode.js +9 -0
- package/src/shade/renderer/animation/animation_curve_write_keys.d.ts +18 -0
- package/src/shade/renderer/animation/animation_curve_write_keys.d.ts.map +1 -0
- package/src/shade/renderer/animation/animation_curve_write_keys.js +34 -0
- package/src/shade/renderer/atmosphere/ATMOSPHERE_PARAMETERS_STRUCT.d.ts +22 -0
- package/src/shade/renderer/atmosphere/ATMOSPHERE_PARAMETERS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/ATMOSPHERE_PARAMETERS_STRUCT.js +160 -0
- package/src/shade/renderer/atmosphere/ATMOSPHERE_UNIT_SCALE.d.ts +45 -0
- package/src/shade/renderer/atmosphere/ATMOSPHERE_UNIT_SCALE.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/ATMOSPHERE_UNIT_SCALE.js +57 -0
- package/src/shade/renderer/atmosphere/GPUSky.d.ts +23 -8
- package/src/shade/renderer/atmosphere/GPUSky.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/GPUSky.js +91 -34
- package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts +17 -0
- package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.js +55 -25
- package/src/shade/renderer/atmosphere/SceneAtmosphere.d.ts +164 -0
- package/src/shade/renderer/atmosphere/SceneAtmosphere.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/SceneAtmosphere.js +308 -0
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts +3 -12
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.js +52 -89
- package/src/shade/renderer/atmosphere/chunk_raymarch_sky_scattering.d.ts +14 -0
- package/src/shade/renderer/atmosphere/chunk_raymarch_sky_scattering.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/chunk_raymarch_sky_scattering.js +103 -0
- package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts +10 -4
- package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.js +95 -57
- package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts +10 -14
- package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.js +97 -69
- package/src/shade/renderer/atmosphere/chunk_sky_irradiance_lut_encode_uv.d.ts +17 -0
- package/src/shade/renderer/atmosphere/chunk_sky_irradiance_lut_encode_uv.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_sky_irradiance_lut_encode_uv.js +117 -48
- package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts +8 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.js +65 -35
- package/src/shade/renderer/atmosphere/compute_mie_absorption.d.ts +2 -1
- package/src/shade/renderer/atmosphere/compute_mie_absorption.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/compute_mie_absorption.js +6 -6
- package/src/shade/renderer/atmosphere/resolve_atmosphere_sun.d.ts +41 -0
- package/src/shade/renderer/atmosphere/resolve_atmosphere_sun.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/resolve_atmosphere_sun.js +123 -0
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +21 -64
- package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.d.ts +6 -2
- package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.js +55 -179
- package/src/shade/renderer/atmosphere/shader_sky_view_lut.d.ts +7 -0
- package/src/shade/renderer/atmosphere/shader_sky_view_lut.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/shader_sky_view_lut.js +111 -0
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.d.ts +0 -1
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.js +68 -79
- package/src/shade/renderer/deferred/shader_background.js +1 -1
- package/src/shade/renderer/deferred/shader_background_sky.d.ts +5 -0
- package/src/shade/renderer/deferred/shader_background_sky.d.ts.map +1 -0
- package/src/shade/renderer/deferred/shader_background_sky.js +130 -0
- package/src/shade/renderer/deferred/tonemap/ColorGrade.d.ts.map +1 -1
- package/src/shade/renderer/deferred/tonemap/ColorGrade.js +13 -36
- package/src/shade/renderer/deferred/tonemap/chunk_tonemap_purkinje.d.ts +2 -1
- package/src/shade/renderer/deferred/tonemap/chunk_tonemap_purkinje.d.ts.map +1 -1
- package/src/shade/renderer/deferred/tonemap/chunk_tonemap_purkinje.js +6 -2
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +2 -2
- package/src/shade/renderer/dynamic/chunk_dynamic_mesh_avboit_vertex.d.ts +2 -13
- package/src/shade/renderer/dynamic/chunk_dynamic_mesh_avboit_vertex.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/chunk_dynamic_mesh_avboit_vertex.js +6 -21
- package/src/shade/renderer/dynamic/graph_dynamic_mesh_avboit.d.ts +17 -6
- package/src/shade/renderer/dynamic/graph_dynamic_mesh_avboit.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/graph_dynamic_mesh_avboit.js +38 -178
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.d.ts +7 -9
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.js +17 -106
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.d.ts +7 -17
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.js +18 -118
- package/src/shade/renderer/extension/ViewTextures.d.ts +3 -2
- package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
- package/src/shade/renderer/extension/ViewTextures.js +3 -2
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING.d.ts +14 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING.js +18 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.d.ts +3 -1
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.js +4 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +15 -6
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.js +20 -4
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.d.ts +11 -2
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.js +59 -2
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.d.ts +4 -1
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.js +367 -341
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.d.ts +6 -2
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.js +339 -282
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/shader_lpv_build_gbuffer.js +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +20 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js +29 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_light.d.ts +47 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_light.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_light.js +246 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.d.ts +4 -15
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.js +8 -148
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.d.ts +4 -9
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.js +9 -58
- package/src/shade/renderer/global_illumination/screen_probe/GPUScreenProbeGI.d.ts +142 -0
- package/src/shade/renderer/global_illumination/screen_probe/GPUScreenProbeGI.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/GPUScreenProbeGI.js +938 -0
- package/src/shade/renderer/global_illumination/screen_probe/SCREEN_PROBE.d.ts +192 -0
- package/src/shade/renderer/global_illumination/screen_probe/SCREEN_PROBE.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/SCREEN_PROBE.js +231 -0
- package/src/shade/renderer/global_illumination/screen_probe/ScreenProbeDebugView.d.ts +11 -0
- package/src/shade/renderer/global_illumination/screen_probe/ScreenProbeDebugView.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/ScreenProbeDebugView.js +25 -0
- package/src/shade/renderer/global_illumination/screen_probe/ScreenProbeSettings.d.ts +110 -0
- package/src/shade/renderer/global_illumination/screen_probe/ScreenProbeSettings.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/ScreenProbeSettings.js +197 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe.d.ts +150 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe.js +408 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_brdf_density.d.ts +23 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_brdf_density.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_brdf_density.js +63 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_brick_origin.d.ts +24 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_brick_origin.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_brick_origin.js +61 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_interpolate.d.ts +39 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_interpolate.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_interpolate.js +126 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_lighting_history.d.ts +21 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_lighting_history.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_lighting_history.js +74 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_march_distance.d.ts +20 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_march_distance.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_march_distance.js +26 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_ray_sort.d.ts +24 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_ray_sort.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_ray_sort.js +57 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_screen_march.d.ts +22 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_screen_march.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_screen_march.js +53 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_surface.d.ts +62 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_surface.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_surface.js +156 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_workgroup_sum.d.ts +18 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_workgroup_sum.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_workgroup_sum.js +50 -0
- package/src/shade/renderer/global_illumination/screen_probe/graph_screen_probe_debug_view.d.ts +21 -0
- package/src/shade/renderer/global_illumination/screen_probe/graph_screen_probe_debug_view.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/graph_screen_probe_debug_view.js +54 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_brick.d.ts +67 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_brick.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_brick.js +509 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_debug.d.ts +20 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_debug.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_debug.js +128 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_gather.d.ts +62 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_gather.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_gather.js +478 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_importance.d.ts +69 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_importance.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_importance.js +457 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_indirect_lighting.d.ts +27 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_indirect_lighting.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_indirect_lighting.js +219 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_pick.d.ts +22 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_pick.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_pick.js +151 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_place.d.ts +66 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_place.d.ts.map +1 -0
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- package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_DENSITY_DECLARATION.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_DENSITY_DECLARATION.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_DENSITY_DECLARATION.js +0 -6
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_absorb.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_absorb.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_absorb.js +0 -18
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_integrate_optical_depth.d.ts +0 -14
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_integrate_optical_depth.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_integrate_optical_depth.js +0 -86
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_integrate_scattering.d.ts +0 -8
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_integrate_scattering.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_integrate_scattering.js +0 -125
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_planet_intersection.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_planet_intersection.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_planet_intersection.js +0 -17
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_sphere_intersection_nearest.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_sphere_intersection_nearest.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_sphere_intersection_nearest.js +0 -38
- package/src/shade/renderer/shader/chunk/atmosphere/hillaire/DENSITY_PROFILE_LAYER_STRUCT.d.ts +0 -16
- package/src/shade/renderer/shader/chunk/atmosphere/hillaire/DENSITY_PROFILE_LAYER_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/atmosphere/hillaire/DENSITY_PROFILE_LAYER_STRUCT.js +0 -28
- package/src/shade/renderer/shader/chunk/light/sky/chunk_sample_sky_color.d.ts.map +0 -1
- package/src/shade/renderer/view/GPUViewSkyContext.d.ts +0 -26
- package/src/shade/renderer/view/GPUViewSkyContext.d.ts.map +0 -1
- package/src/shade/renderer/view/GPUViewSkyContext.js +0 -170
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/**
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* @typedef {Object} TrailSegmentsHandles
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* @property {number} occupancy graph handle of the occupancy bits, after the trails marked theirs
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* @property {number} segment_list graph handle of the visible segments, a region per draw class
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* @property {number} args graph handle of the indexed indirect draws, one per draw class
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* @property {(number|undefined)[]} radials the radial count of each draw class, a hole where none is used
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*/
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/**
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* The trails' AVBOIT occupancy and this view's draw lists: the segments pass, a thread per live segment
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* dispatched from the frame's scan, then a pass that turns each draw class's count into its indexed
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* indirect draw.
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*
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* Each draw class has a region of the segment list as long as the most segments its trails can show,
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* the counters start at those regions, and the list is sized in powers of two so a count that climbs a
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* little each frame does not make a new buffer each frame.
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*
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* @param {object} params
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* @param {import("../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} params.graph
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* @param {number} params.camera graph handle of the camera uniform
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* @param {ArrayLike<number>} params.cluster_parameters the frame's depth curve
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* @param {number} params.occupancy graph handle of the occupancy bits, to add to
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* @param {import("./graph_trails.js").TrailSimulationHandles} params.simulation this frame's simulation
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* @param {import("./GPUTrailSystem.js").GPUTrailSystem} params.runtime
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* @returns {TrailSegmentsHandles}
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*/
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export function graph_trails_avboit_segments({ graph, camera, cluster_parameters, occupancy, simulation, runtime }: {
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graph: import("../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph;
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camera: number;
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cluster_parameters: ArrayLike<number>;
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occupancy: number;
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simulation: import("./graph_trails.js").TrailSimulationHandles;
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runtime: import("./GPUTrailSystem.js").GPUTrailSystem;
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}): TrailSegmentsHandles;
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/**
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* The trails' extinction into the AVBOIT volume, through the unlit splat.
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*
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* @param {object} params
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* @param {import("../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} params.graph
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* @param {number} params.camera
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* @param {number} params.warp
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* @param {number[]} params.voxel_resolution
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* @param {{extinction: number, overflow: number, dummy: number}} params.volume
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* @param {import("./graph_trails.js").TrailSimulationHandles} params.simulation
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* @param {TrailSegmentsHandles} params.segments
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* @param {import("./GPUTrailSystem.js").GPUTrailSystem} params.runtime
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* @returns {{extinction: number, overflow: number, dummy: number}}
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*/
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export function graph_trails_avboit_splat({ graph, camera, warp, voxel_resolution, volume, simulation, segments, runtime }: {
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graph: import("../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph;
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camera: number;
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warp: number;
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voxel_resolution: number[];
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volume: {
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extinction: number;
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overflow: number;
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dummy: number;
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};
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simulation: import("./graph_trails.js").TrailSimulationHandles;
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segments: TrailSegmentsHandles;
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runtime: import("./GPUTrailSystem.js").GPUTrailSystem;
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}): {
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extinction: number;
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overflow: number;
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dummy: number;
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};
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/**
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* The trails into the AVBOIT accumulators, through the unlit draw.
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*
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* @param {object} params
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* @param {import("../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} params.graph
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* @param {import("../view/GPUViewContext.js").GPUViewContext} params.view_ctx
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* @param {number} params.camera
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* @param {number} params.depth_texture
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* @param {number} params.warp
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* @param {number} params.integral
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* @param {number} params.volumetrics_lut
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* @param {number} params.volumetrics_metadata
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* @param {{color: number, norm: number, extinction: number, emission: number}} params.accumulators
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* @param {import("./graph_trails.js").TrailSimulationHandles} params.simulation
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* @param {TrailSegmentsHandles} params.segments
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* @param {import("./GPUTrailSystem.js").GPUTrailSystem} params.runtime
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* @returns {{color: number, norm: number, extinction: number, emission: number}}
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*/
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export function graph_trails_avboit_draw({ graph, view_ctx, camera, depth_texture, warp, integral, volumetrics_lut, volumetrics_metadata, accumulators, simulation, segments, runtime, }: {
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graph: import("../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph;
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view_ctx: import("../view/GPUViewContext.js").GPUViewContext;
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camera: number;
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depth_texture: number;
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warp: number;
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integral: number;
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volumetrics_lut: number;
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volumetrics_metadata: number;
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accumulators: {
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color: number;
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norm: number;
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extinction: number;
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emission: number;
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};
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simulation: import("./graph_trails.js").TrailSimulationHandles;
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segments: TrailSegmentsHandles;
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runtime: import("./GPUTrailSystem.js").GPUTrailSystem;
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}): {
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color: number;
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norm: number;
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extinction: number;
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emission: number;
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};
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export type TrailSegmentsHandles = {
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/**
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* graph handle of the occupancy bits, after the trails marked theirs
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*/
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occupancy: number;
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/**
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* graph handle of the visible segments, a region per draw class
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*/
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segment_list: number;
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/**
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* graph handle of the indexed indirect draws, one per draw class
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*/
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args: number;
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/**
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* the radial count of each draw class, a hole where none is used
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*/
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radials: (number | undefined)[];
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};
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//# sourceMappingURL=graph_trails_avboit.d.ts.map
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{"version":3,"file":"graph_trails_avboit.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/trails/graph_trails_avboit.js"],"names":[],"mappings":"AA6BA;;;;;;GAMG;AAEH;;;;;;;;;;;;;;;;;GAiBG;AACH;IARkG,KAAK,EAA5F,OAAO,2DAA2D,EAAE,UAAU;IAC/D,MAAM,EAArB,MAAM;IACoB,kBAAkB,EAA5C,UAAU,MAAM,CAAC;IACF,SAAS,EAAxB,MAAM;IACqD,UAAU,EAArE,OAAO,mBAAmB,EAAE,sBAAsB;IACG,OAAO,EAA5D,OAAO,qBAAqB,EAAE,cAAc;IAC1C,oBAAoB,CA8GhC;AA2DD;;;;;;;;;;;;;GAaG;AACH;IAVkG,KAAK,EAA5F,OAAO,2DAA2D,EAAE,UAAU;IAC/D,MAAM,EAArB,MAAM;IACS,IAAI,EAAnB,MAAM;IACW,gBAAgB,EAAjC,MAAM,EAAE;IACsD,MAAM,EAApE;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAA;KAAC;IACM,UAAU,EAArE,OAAO,mBAAmB,EAAE,sBAAsB;IACrB,QAAQ,EAArC,oBAAoB;IACiC,OAAO,EAA5D,OAAO,qBAAqB,EAAE,cAAc;IAC1C;IAAC,UAAU,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAA;CAAC,CAejE;AAED;;;;;;;;;;;;;;;;;GAiBG;AACH;IAdkG,KAAK,EAA5F,OAAO,2DAA2D,EAAE,UAAU;IACnB,QAAQ,EAAnE,OAAO,2BAA2B,EAAE,cAAc;IACnC,MAAM,EAArB,MAAM;IACS,aAAa,EAA5B,MAAM;IACS,IAAI,EAAnB,MAAM;IACS,QAAQ,EAAvB,MAAM;IACS,eAAe,EAA9B,MAAM;IACS,oBAAoB,EAAnC,MAAM;IACsE,YAAY,EAAxF;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,MAAM,CAAA;KAAC;IACR,UAAU,EAArE,OAAO,mBAAmB,EAAE,sBAAsB;IACrB,QAAQ,EAArC,oBAAoB;IACiC,OAAO,EAA5D,OAAO,qBAAqB,EAAE,cAAc;IAC1C;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,UAAU,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,MAAM,CAAA;CAAC,CAgC/E;;;;;eA5Qa,MAAM;;;;kBACN,MAAM;;;;UACN,MAAM;;;;aACN,CAAC,MAAM,GAAC,SAAS,CAAC,EAAE"}
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import { assert } from "../../../core/assert.js";
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import { BufferResourceDescriptor } from "../../device/graph/BufferResourceDescriptor.js";
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import { graph_avboit_unlit_draw, graph_avboit_unlit_splat } from "../rasterize/native/avboit/graph_avboit_unlit.js";
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import { graph_import_buffer } from "../shader/graph/graph_import_buffer.js";
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import { TRAIL_AVBOIT_BIND_GROUP_VERTEX, TRAIL_AVBOIT_DRAW_PIPELINE, TRAIL_AVBOIT_DRAW_RESOURCES, TRAIL_AVBOIT_SPLAT_PIPELINE, TRAIL_AVBOIT_SPLAT_RESOURCES } from "./shaders/shader_trail_avboit.js";
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import { shader_trail_avboit_segments } from "./shaders/shader_trail_avboit_segments.js";
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import { shader_trail_draw_args, TRAIL_DRAW_ARGS_WORDS, TRAIL_DRAW_ARGS_WORKGROUP_SIZE } from "./shaders/shader_trail_draw_args.js";
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import { TRAIL_VERTEX_GROUP } from "./shaders/chunk_trail_vertex.js";
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/**
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* The fewest segment-list entries a frame's list is sized for.
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* @type {number}
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*/
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const SEGMENT_LIST_MIN_ENTRIES = 64;
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/**
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* @param {number} x
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* @returns {number} the smallest power of two at or above `x`
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*/
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function power_of_two_at_least(x) {
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let p = 1;
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while (p < x) {
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p *= 2;
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}
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+
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return p;
|
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+
}
|
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+
|
|
30
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+
/**
|
|
31
|
+
* @typedef {Object} TrailSegmentsHandles
|
|
32
|
+
* @property {number} occupancy graph handle of the occupancy bits, after the trails marked theirs
|
|
33
|
+
* @property {number} segment_list graph handle of the visible segments, a region per draw class
|
|
34
|
+
* @property {number} args graph handle of the indexed indirect draws, one per draw class
|
|
35
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+
* @property {(number|undefined)[]} radials the radial count of each draw class, a hole where none is used
|
|
36
|
+
*/
|
|
37
|
+
|
|
38
|
+
/**
|
|
39
|
+
* The trails' AVBOIT occupancy and this view's draw lists: the segments pass, a thread per live segment
|
|
40
|
+
* dispatched from the frame's scan, then a pass that turns each draw class's count into its indexed
|
|
41
|
+
* indirect draw.
|
|
42
|
+
*
|
|
43
|
+
* Each draw class has a region of the segment list as long as the most segments its trails can show,
|
|
44
|
+
* the counters start at those regions, and the list is sized in powers of two so a count that climbs a
|
|
45
|
+
* little each frame does not make a new buffer each frame.
|
|
46
|
+
*
|
|
47
|
+
* @param {object} params
|
|
48
|
+
* @param {import("../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} params.graph
|
|
49
|
+
* @param {number} params.camera graph handle of the camera uniform
|
|
50
|
+
* @param {ArrayLike<number>} params.cluster_parameters the frame's depth curve
|
|
51
|
+
* @param {number} params.occupancy graph handle of the occupancy bits, to add to
|
|
52
|
+
* @param {import("./graph_trails.js").TrailSimulationHandles} params.simulation this frame's simulation
|
|
53
|
+
* @param {import("./GPUTrailSystem.js").GPUTrailSystem} params.runtime
|
|
54
|
+
* @returns {TrailSegmentsHandles}
|
|
55
|
+
*/
|
|
56
|
+
export function graph_trails_avboit_segments({ graph, camera, cluster_parameters, occupancy, simulation, runtime }) {
|
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57
|
+
assert.isNonNegativeInteger(camera, "camera");
|
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58
|
+
assert.isNonNegativeInteger(occupancy, "occupancy");
|
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59
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+
|
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60
|
+
const classes = runtime.draw_classes;
|
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61
|
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const class_count = classes.length;
|
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62
|
+
|
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63
|
+
assert.greaterThan(class_count, 0, "a frame with no draw class has no trails to draw");
|
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64
|
+
|
|
65
|
+
const regions = new Uint32Array(class_count);
|
|
66
|
+
const info = new Uint32Array(class_count * 2);
|
|
67
|
+
const radials = new Array(class_count);
|
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68
|
+
|
|
69
|
+
let total = 0;
|
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70
|
+
|
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71
|
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for (let c = 0; c < class_count; c++) {
|
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72
|
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const draw_class = classes[c];
|
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+
|
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74
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regions[c] = total;
|
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75
|
+
|
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76
|
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info[c * 2] = draw_class === undefined ? 0 : draw_class.radial;
|
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77
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+
info[c * 2 + 1] = total;
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78
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+
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radials[c] = draw_class === undefined ? undefined : draw_class.radial;
|
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80
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+
|
|
81
|
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if (draw_class !== undefined) {
|
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82
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total += draw_class.segments;
|
|
83
|
+
}
|
|
84
|
+
}
|
|
85
|
+
|
|
86
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+
const list_bytes = power_of_two_at_least(Math.max(SEGMENT_LIST_MIN_ENTRIES, total)) * 4;
|
|
87
|
+
const counts_bytes = power_of_two_at_least(Math.max(4, class_count)) * 4;
|
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88
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+
const args_bytes = power_of_two_at_least(Math.max(4, class_count)) * TRAIL_DRAW_ARGS_WORDS * 4;
|
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89
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+
|
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90
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+
const now = runtime.now;
|
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91
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+
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92
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+
function execute_segments(data, resources, context) {
|
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93
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+
const encoder = context.encoder;
|
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94
|
+
|
|
95
|
+
// each class's counter starts at its region, so a place the append hands back is where to write
|
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96
|
+
encoder.writeBuffer(resources.get(data.class_counts), 0, regions.buffer, 0, regions.byteLength);
|
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97
|
+
|
|
98
|
+
shader_trail_avboit_segments.dispatchIndirect({
|
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+
encoder,
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100
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+
bindings: {
|
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+
camera: resources.get(data.camera),
|
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102
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+
trail_database: resources.get(data.trail_database),
|
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103
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knots: resources.get(data.knots),
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104
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+
fade_keys: resources.get(data.fade_keys),
|
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105
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segment_sums: resources.get(data.segment_sums),
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106
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class_counts: resources.get(data.class_counts),
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+
segment_list: resources.get(data.segment_list),
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+
occupancy: resources.get(data.occupancy),
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settings: { cluster_parameters, now },
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},
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+
command: resources.get(data.command),
|
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+
});
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+
}
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+
|
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115
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+
const segments_data = {};
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+
const segments = graph.add("Trail AVBOIT Segments", segments_data, execute_segments);
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+
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118
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segments_data.camera = segments.read(camera);
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+
segments_data.trail_database = segments.read(simulation.trail_database);
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120
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+
segments_data.knots = segments.read(simulation.knots);
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121
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+
segments_data.fade_keys = segments.read(simulation.fade_keys);
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122
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+
segments_data.segment_sums = segments.read(simulation.segment_sums);
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+
segments_data.command = segments.read(simulation.segments_command);
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+
segments_data.class_counts = segments.create("trails/class_counts", BufferResourceDescriptor.from(
|
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|
+
counts_bytes, GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST,
|
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|
+
));
|
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127
|
+
segments_data.segment_list = segments.create("trails/segment_list", BufferResourceDescriptor.from(
|
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|
+
list_bytes, GPUBufferUsage.STORAGE,
|
|
129
|
+
));
|
|
130
|
+
segments.read(occupancy);
|
|
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|
+
segments_data.occupancy = segments.write(occupancy);
|
|
132
|
+
|
|
133
|
+
function execute_args(data, resources, context) {
|
|
134
|
+
const encoder = context.encoder;
|
|
135
|
+
|
|
136
|
+
shader_trail_draw_args.dispatch({
|
|
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|
+
encoder,
|
|
138
|
+
bindings: {
|
|
139
|
+
class_counts: resources.get(data.class_counts),
|
|
140
|
+
classes: encoder.allocateTransientBufferAndLoad(info.buffer, GPUBufferUsage.STORAGE, 0, info.byteLength),
|
|
141
|
+
args: resources.get(data.args),
|
|
142
|
+
settings: { class_count },
|
|
143
|
+
},
|
|
144
|
+
group_count_x: Math.ceil(class_count / TRAIL_DRAW_ARGS_WORKGROUP_SIZE),
|
|
145
|
+
group_count_y: 1,
|
|
146
|
+
group_count_z: 1,
|
|
147
|
+
});
|
|
148
|
+
}
|
|
149
|
+
|
|
150
|
+
const args_data = {};
|
|
151
|
+
const args = graph.add("Trail Draw Args", args_data, execute_args);
|
|
152
|
+
|
|
153
|
+
args_data.class_counts = args.read(segments_data.class_counts);
|
|
154
|
+
args_data.args = args.create("trails/draw_args", BufferResourceDescriptor.from(
|
|
155
|
+
args_bytes, GPUBufferUsage.STORAGE | GPUBufferUsage.INDIRECT,
|
|
156
|
+
));
|
|
157
|
+
|
|
158
|
+
return {
|
|
159
|
+
occupancy: segments_data.occupancy,
|
|
160
|
+
segment_list: segments_data.segment_list,
|
|
161
|
+
args: args_data.args,
|
|
162
|
+
radials,
|
|
163
|
+
};
|
|
164
|
+
}
|
|
165
|
+
|
|
166
|
+
/**
|
|
167
|
+
* The draws of one trail pass: the vertex group, then an indexed indirect draw per draw class, from the
|
|
168
|
+
* class's static index buffer.
|
|
169
|
+
*
|
|
170
|
+
* @param {import("./GPUTrailSystem.js").GPUTrailSystem} runtime
|
|
171
|
+
* @param {(number|undefined)[]} radials
|
|
172
|
+
* @param {import("../../descriptor/pipeline/render/RenderPipelineDescriptor.js").RenderPipelineDescriptor} pipeline
|
|
173
|
+
* @returns {function(GPURenderPassEncoder, Object, Object<string, *>): void}
|
|
174
|
+
*/
|
|
175
|
+
function trail_draws(runtime, radials, pipeline) {
|
|
176
|
+
return (pass_encoder, graphics, inputs) => {
|
|
177
|
+
const vertex_group = TRAIL_VERTEX_GROUP.generateBindings({
|
|
178
|
+
camera: inputs.camera,
|
|
179
|
+
trail_frame: inputs.trail_frame,
|
|
180
|
+
segment_list: inputs.segment_list,
|
|
181
|
+
knots: inputs.knots,
|
|
182
|
+
trail_database: inputs.trail_database,
|
|
183
|
+
fade_keys: inputs.fade_keys,
|
|
184
|
+
});
|
|
185
|
+
|
|
186
|
+
graphics.setPipelineBindGroup(pass_encoder, pipeline, TRAIL_AVBOIT_BIND_GROUP_VERTEX, vertex_group);
|
|
187
|
+
|
|
188
|
+
for (let c = 0; c < radials.length; c++) {
|
|
189
|
+
const radial = radials[c];
|
|
190
|
+
|
|
191
|
+
if (radial === undefined) {
|
|
192
|
+
continue;
|
|
193
|
+
}
|
|
194
|
+
|
|
195
|
+
pass_encoder.setIndexBuffer(runtime.index_buffer(radial), "uint32");
|
|
196
|
+
pass_encoder.drawIndexedIndirect(inputs.args, c * TRAIL_DRAW_ARGS_WORDS * 4);
|
|
197
|
+
}
|
|
198
|
+
};
|
|
199
|
+
}
|
|
200
|
+
|
|
201
|
+
/**
|
|
202
|
+
* The graph handles the trails' vertex stage reads.
|
|
203
|
+
*
|
|
204
|
+
* @param {import("../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} graph
|
|
205
|
+
* @param {number} camera
|
|
206
|
+
* @param {import("./graph_trails.js").TrailSimulationHandles} simulation
|
|
207
|
+
* @param {TrailSegmentsHandles} segments
|
|
208
|
+
* @param {import("./GPUTrailSystem.js").GPUTrailSystem} runtime
|
|
209
|
+
* @returns {Object<string, number>}
|
|
210
|
+
*/
|
|
211
|
+
function vertex_inputs(graph, camera, simulation, segments, runtime) {
|
|
212
|
+
return {
|
|
213
|
+
camera,
|
|
214
|
+
trail_frame: graph_import_buffer(graph, runtime.frame_uniform, "trails/frame"),
|
|
215
|
+
segment_list: segments.segment_list,
|
|
216
|
+
knots: simulation.knots,
|
|
217
|
+
trail_database: simulation.trail_database,
|
|
218
|
+
fade_keys: simulation.fade_keys,
|
|
219
|
+
args: segments.args,
|
|
220
|
+
};
|
|
221
|
+
}
|
|
222
|
+
|
|
223
|
+
/**
|
|
224
|
+
* The trails' extinction into the AVBOIT volume, through the unlit splat.
|
|
225
|
+
*
|
|
226
|
+
* @param {object} params
|
|
227
|
+
* @param {import("../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} params.graph
|
|
228
|
+
* @param {number} params.camera
|
|
229
|
+
* @param {number} params.warp
|
|
230
|
+
* @param {number[]} params.voxel_resolution
|
|
231
|
+
* @param {{extinction: number, overflow: number, dummy: number}} params.volume
|
|
232
|
+
* @param {import("./graph_trails.js").TrailSimulationHandles} params.simulation
|
|
233
|
+
* @param {TrailSegmentsHandles} params.segments
|
|
234
|
+
* @param {import("./GPUTrailSystem.js").GPUTrailSystem} params.runtime
|
|
235
|
+
* @returns {{extinction: number, overflow: number, dummy: number}}
|
|
236
|
+
*/
|
|
237
|
+
export function graph_trails_avboit_splat({ graph, camera, warp, voxel_resolution, volume, simulation, segments, runtime }) {
|
|
238
|
+
return graph_avboit_unlit_splat({
|
|
239
|
+
graph,
|
|
240
|
+
label: "Trail AVBOIT Splat",
|
|
241
|
+
pipeline: TRAIL_AVBOIT_SPLAT_PIPELINE,
|
|
242
|
+
resources: TRAIL_AVBOIT_SPLAT_RESOURCES,
|
|
243
|
+
inputs: vertex_inputs(graph, camera, simulation, segments, runtime),
|
|
244
|
+
warp,
|
|
245
|
+
voxel_resolution,
|
|
246
|
+
volume,
|
|
247
|
+
is_empty: () => false,
|
|
248
|
+
record: trail_draws(runtime, segments.radials, TRAIL_AVBOIT_SPLAT_PIPELINE),
|
|
249
|
+
});
|
|
250
|
+
}
|
|
251
|
+
|
|
252
|
+
/**
|
|
253
|
+
* The trails into the AVBOIT accumulators, through the unlit draw.
|
|
254
|
+
*
|
|
255
|
+
* @param {object} params
|
|
256
|
+
* @param {import("../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} params.graph
|
|
257
|
+
* @param {import("../view/GPUViewContext.js").GPUViewContext} params.view_ctx
|
|
258
|
+
* @param {number} params.camera
|
|
259
|
+
* @param {number} params.depth_texture
|
|
260
|
+
* @param {number} params.warp
|
|
261
|
+
* @param {number} params.integral
|
|
262
|
+
* @param {number} params.volumetrics_lut
|
|
263
|
+
* @param {number} params.volumetrics_metadata
|
|
264
|
+
* @param {{color: number, norm: number, extinction: number, emission: number}} params.accumulators
|
|
265
|
+
* @param {import("./graph_trails.js").TrailSimulationHandles} params.simulation
|
|
266
|
+
* @param {TrailSegmentsHandles} params.segments
|
|
267
|
+
* @param {import("./GPUTrailSystem.js").GPUTrailSystem} params.runtime
|
|
268
|
+
* @returns {{color: number, norm: number, extinction: number, emission: number}}
|
|
269
|
+
*/
|
|
270
|
+
export function graph_trails_avboit_draw({
|
|
271
|
+
graph,
|
|
272
|
+
view_ctx,
|
|
273
|
+
camera,
|
|
274
|
+
depth_texture,
|
|
275
|
+
warp,
|
|
276
|
+
integral,
|
|
277
|
+
volumetrics_lut,
|
|
278
|
+
volumetrics_metadata,
|
|
279
|
+
accumulators,
|
|
280
|
+
simulation,
|
|
281
|
+
segments,
|
|
282
|
+
runtime,
|
|
283
|
+
}) {
|
|
284
|
+
return graph_avboit_unlit_draw({
|
|
285
|
+
graph,
|
|
286
|
+
label: "Trail AVBOIT Draw",
|
|
287
|
+
pipeline: TRAIL_AVBOIT_DRAW_PIPELINE,
|
|
288
|
+
resources: TRAIL_AVBOIT_DRAW_RESOURCES,
|
|
289
|
+
inputs: vertex_inputs(graph, camera, simulation, segments, runtime),
|
|
290
|
+
view_ctx,
|
|
291
|
+
depth_texture,
|
|
292
|
+
warp,
|
|
293
|
+
integral,
|
|
294
|
+
volumetrics_lut,
|
|
295
|
+
volumetrics_metadata,
|
|
296
|
+
accumulators,
|
|
297
|
+
is_empty: () => false,
|
|
298
|
+
record: trail_draws(runtime, segments.radials, TRAIL_AVBOIT_DRAW_PIPELINE),
|
|
299
|
+
});
|
|
300
|
+
}
|
|
@@ -0,0 +1,56 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* A curve's place in the key buffer, shared by every trail that fades by an equal curve.
|
|
3
|
+
*/
|
|
4
|
+
export class TrailFadeCurve {
|
|
5
|
+
/** @type {number} first key in the buffer */
|
|
6
|
+
first: number;
|
|
7
|
+
/** @type {number} keys */
|
|
8
|
+
count: number;
|
|
9
|
+
/** @type {number} trails holding it */
|
|
10
|
+
references: number;
|
|
11
|
+
/** @type {import("../../../../core/binary/allocator/OffsetAllocator.js").Allocation|null} */
|
|
12
|
+
allocation: import("../../../../core/binary/allocator/OffsetAllocator.js").Allocation | null;
|
|
13
|
+
/** @type {import("../../../../engine/animation/curve/AnimationCurve.js").AnimationCurve|null} the store's own copy */
|
|
14
|
+
curve: import("../../../../engine/animation/curve/AnimationCurve.js").AnimationCurve | null;
|
|
15
|
+
}
|
|
16
|
+
/**
|
|
17
|
+
* The trails' fade curves on the GPU, one run of keys per distinct curve, in the layout
|
|
18
|
+
* `chunk_animation_curve_evaluate_keys` reads (`ANIMATION_CURVE_KEYFRAME_STRUCT`).
|
|
19
|
+
*
|
|
20
|
+
* A curve is the trails' class data, not theirs alone: every trail on the shared default fade, or on one
|
|
21
|
+
* curve a game hands out, reads one run. Curves are found by content — a curve that equals one held is
|
|
22
|
+
* that one — and kept by reference count, so the last trail to let go frees the run. The key is a copy,
|
|
23
|
+
* because a curve the caller holds can be edited in place.
|
|
24
|
+
*
|
|
25
|
+
* Nothing on the GPU writes the buffer, so it grows by replacement and the whole of it goes up again.
|
|
26
|
+
*/
|
|
27
|
+
export class TrailFadeCurves {
|
|
28
|
+
/**
|
|
29
|
+
* @param {GPUDevice} device
|
|
30
|
+
*/
|
|
31
|
+
constructor(device: GPUDevice);
|
|
32
|
+
/**
|
|
33
|
+
* @returns {number} distinct curves held
|
|
34
|
+
*/
|
|
35
|
+
get count(): number;
|
|
36
|
+
/**
|
|
37
|
+
* The key buffer as the GPU should see it, uploaded first if anything changed.
|
|
38
|
+
*
|
|
39
|
+
* @returns {GPUBuffer}
|
|
40
|
+
*/
|
|
41
|
+
flush(): GPUBuffer;
|
|
42
|
+
/**
|
|
43
|
+
* Hold a curve equal to `curve`, placing its keys if none is held.
|
|
44
|
+
*
|
|
45
|
+
* @param {import("../../../../engine/animation/curve/AnimationCurve.js").AnimationCurve} curve at least one key
|
|
46
|
+
* @returns {TrailFadeCurve}
|
|
47
|
+
*/
|
|
48
|
+
acquire(curve: import("../../../../engine/animation/curve/AnimationCurve.js").AnimationCurve): TrailFadeCurve;
|
|
49
|
+
/**
|
|
50
|
+
* @param {TrailFadeCurve} held from {@link acquire}
|
|
51
|
+
*/
|
|
52
|
+
release(held: TrailFadeCurve): void;
|
|
53
|
+
destroy(): void;
|
|
54
|
+
#private;
|
|
55
|
+
}
|
|
56
|
+
//# sourceMappingURL=TrailFadeCurves.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"TrailFadeCurves.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/trails/runtime/TrailFadeCurves.js"],"names":[],"mappings":"AAcA;;GAEG;AACH;IACI,6CAA6C;IAC7C,OADW,MAAM,CACP;IAEV,0BAA0B;IAC1B,OADW,MAAM,CACP;IAEV,uCAAuC;IACvC,YADW,MAAM,CACF;IAEf,6FAA6F;IAC7F,YADW,OAAO,sDAAsD,EAAE,UAAU,GAAC,IAAI,CACvE;IAElB,sHAAsH;IACtH,OADW,OAAO,sDAAsD,EAAE,cAAc,GAAC,IAAI,CAChF;CAChB;AAED;;;;;;;;;;GAUG;AACH;IAgCI;;OAEG;IACH,+BAIC;IAED;;OAEG;IACH,oBAEC;IAED;;;;OAIG;IACH,mBAwBC;IAED;;;;;OAKG;IACH,eAHW,OAAO,sDAAsD,EAAE,cAAc,GAC3E,cAAc,CAc1B;IAED;;OAEG;IACH,cAFW,cAAc,QAgBxB;IAED,gBAIC;;CAoDJ"}
|