@woosh/meep-engine 3.67.0 → 3.69.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +45 -0
- package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts +2 -17
- package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/ecs/Trail3DEditor.js +3 -18
- package/package.json +1 -1
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +33 -65
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
- package/src/engine/graphics/ecs/trail3d/Trail3D.js +37 -245
- package/src/engine/graphics/ecs/trail3d/Trail3DFlags.d.ts +0 -4
- package/src/engine/graphics/ecs/trail3d/Trail3DFlags.js +4 -10
- package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.d.ts +13 -10
- package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.d.ts.map +1 -1
- package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +28 -37
- package/src/engine/graphics/ecs/trail3d/trail_knot_count.d.ts +10 -0
- package/src/engine/graphics/ecs/trail3d/trail_knot_count.d.ts.map +1 -0
- package/src/engine/graphics/ecs/trail3d/trail_knot_count.js +27 -0
- package/src/engine/graphics/trail/TrailKnots.d.ts +62 -0
- package/src/engine/graphics/trail/TrailKnots.d.ts.map +1 -0
- package/src/engine/graphics/trail/TrailKnots.js +137 -0
- package/src/engine/graphics/trail/tube/TubeXMaterialSpec.d.ts +1 -1
- package/src/engine/graphics/trail/tube/TubeXMaterialSpec.js +1 -1
- package/src/engine/graphics3/EntityRowHold.d.ts +48 -0
- package/src/engine/graphics3/EntityRowHold.d.ts.map +1 -0
- package/src/engine/graphics3/EntityRowHold.js +128 -0
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +6 -2
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +11 -44
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine.js +4 -9
- package/src/engine/graphics3/Trail3DSystem.d.ts +69 -35
- package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -1
- package/src/engine/graphics3/Trail3DSystem.js +380 -81
- package/src/engine/graphics3/load_cube_environment.js +3 -3
- package/src/engine/physics/fluid/ecs/FluidObstacle.d.ts +17 -0
- package/src/engine/physics/fluid/ecs/FluidObstacle.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidObstacle.js +22 -2
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -5
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.js +14 -3
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts +9 -1
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts.map +1 -1
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.js +11 -1
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts +5 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts.map +1 -1
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.js +2 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.d.ts +4 -3
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.d.ts.map +1 -1
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.js +11 -3
- package/src/shade/playground/probe_clipmap/index.html +43 -0
- package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -1
- package/src/shade/playground/probe_clipmap/main.js +29 -0
- package/src/shade/playground/trails/index.html +50 -0
- package/src/shade/playground/trails/main.d.ts +2 -0
- package/src/shade/playground/trails/main.d.ts.map +1 -0
- package/src/shade/playground/trails/main.js +258 -0
- package/src/shade/renderer/Renderer.d.ts +7 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +213 -15
- package/src/shade/renderer/ShadeIndirectLightingMode.d.ts +1 -0
- package/src/shade/renderer/ShadeIndirectLightingMode.js +9 -0
- package/src/shade/renderer/animation/animation_curve_write_keys.d.ts +18 -0
- package/src/shade/renderer/animation/animation_curve_write_keys.d.ts.map +1 -0
- package/src/shade/renderer/animation/animation_curve_write_keys.js +34 -0
- package/src/shade/renderer/atmosphere/ATMOSPHERE_PARAMETERS_STRUCT.d.ts +22 -0
- package/src/shade/renderer/atmosphere/ATMOSPHERE_PARAMETERS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/ATMOSPHERE_PARAMETERS_STRUCT.js +160 -0
- package/src/shade/renderer/atmosphere/ATMOSPHERE_UNIT_SCALE.d.ts +45 -0
- package/src/shade/renderer/atmosphere/ATMOSPHERE_UNIT_SCALE.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/ATMOSPHERE_UNIT_SCALE.js +57 -0
- package/src/shade/renderer/atmosphere/GPUSky.d.ts +23 -8
- package/src/shade/renderer/atmosphere/GPUSky.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/GPUSky.js +91 -34
- package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts +17 -0
- package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.js +55 -25
- package/src/shade/renderer/atmosphere/SceneAtmosphere.d.ts +164 -0
- package/src/shade/renderer/atmosphere/SceneAtmosphere.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/SceneAtmosphere.js +308 -0
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts +3 -12
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.js +52 -89
- package/src/shade/renderer/atmosphere/chunk_raymarch_sky_scattering.d.ts +14 -0
- package/src/shade/renderer/atmosphere/chunk_raymarch_sky_scattering.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/chunk_raymarch_sky_scattering.js +103 -0
- package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts +10 -4
- package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.js +95 -57
- package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts +10 -14
- package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.js +97 -69
- package/src/shade/renderer/atmosphere/chunk_sky_irradiance_lut_encode_uv.d.ts +17 -0
- package/src/shade/renderer/atmosphere/chunk_sky_irradiance_lut_encode_uv.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_sky_irradiance_lut_encode_uv.js +117 -48
- package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts +8 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.js +65 -35
- package/src/shade/renderer/atmosphere/compute_mie_absorption.d.ts +2 -1
- package/src/shade/renderer/atmosphere/compute_mie_absorption.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/compute_mie_absorption.js +6 -6
- package/src/shade/renderer/atmosphere/resolve_atmosphere_sun.d.ts +41 -0
- package/src/shade/renderer/atmosphere/resolve_atmosphere_sun.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/resolve_atmosphere_sun.js +123 -0
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +21 -64
- package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.d.ts +6 -2
- package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.js +55 -179
- package/src/shade/renderer/atmosphere/shader_sky_view_lut.d.ts +7 -0
- package/src/shade/renderer/atmosphere/shader_sky_view_lut.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/shader_sky_view_lut.js +111 -0
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.d.ts +0 -1
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.js +68 -79
- package/src/shade/renderer/deferred/shader_background.js +1 -1
- package/src/shade/renderer/deferred/shader_background_sky.d.ts +5 -0
- package/src/shade/renderer/deferred/shader_background_sky.d.ts.map +1 -0
- package/src/shade/renderer/deferred/shader_background_sky.js +130 -0
- package/src/shade/renderer/deferred/tonemap/ColorGrade.d.ts.map +1 -1
- package/src/shade/renderer/deferred/tonemap/ColorGrade.js +13 -36
- package/src/shade/renderer/deferred/tonemap/chunk_tonemap_purkinje.d.ts +2 -1
- package/src/shade/renderer/deferred/tonemap/chunk_tonemap_purkinje.d.ts.map +1 -1
- package/src/shade/renderer/deferred/tonemap/chunk_tonemap_purkinje.js +6 -2
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +2 -2
- package/src/shade/renderer/dynamic/chunk_dynamic_mesh_avboit_vertex.d.ts +2 -13
- package/src/shade/renderer/dynamic/chunk_dynamic_mesh_avboit_vertex.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/chunk_dynamic_mesh_avboit_vertex.js +6 -21
- package/src/shade/renderer/dynamic/graph_dynamic_mesh_avboit.d.ts +17 -6
- package/src/shade/renderer/dynamic/graph_dynamic_mesh_avboit.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/graph_dynamic_mesh_avboit.js +38 -178
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.d.ts +7 -9
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.js +17 -106
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.d.ts +7 -17
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.js +18 -118
- package/src/shade/renderer/extension/ViewTextures.d.ts +3 -2
- package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
- package/src/shade/renderer/extension/ViewTextures.js +3 -2
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING.d.ts +14 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING.js +18 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.d.ts +3 -1
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.js +4 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +15 -6
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.js +20 -4
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.d.ts +11 -2
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.js +59 -2
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.d.ts +4 -1
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.js +367 -341
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.d.ts +6 -2
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.js +339 -282
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/shader_lpv_build_gbuffer.js +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +20 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js +29 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_light.d.ts +47 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_light.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_light.js +246 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.d.ts +4 -15
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.js +8 -148
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.d.ts +4 -9
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.js +9 -58
- package/src/shade/renderer/global_illumination/screen_probe/GPUScreenProbeGI.d.ts +142 -0
- package/src/shade/renderer/global_illumination/screen_probe/GPUScreenProbeGI.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/GPUScreenProbeGI.js +938 -0
- package/src/shade/renderer/global_illumination/screen_probe/SCREEN_PROBE.d.ts +192 -0
- package/src/shade/renderer/global_illumination/screen_probe/SCREEN_PROBE.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/SCREEN_PROBE.js +231 -0
- package/src/shade/renderer/global_illumination/screen_probe/ScreenProbeDebugView.d.ts +11 -0
- package/src/shade/renderer/global_illumination/screen_probe/ScreenProbeDebugView.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/ScreenProbeDebugView.js +25 -0
- package/src/shade/renderer/global_illumination/screen_probe/ScreenProbeSettings.d.ts +110 -0
- package/src/shade/renderer/global_illumination/screen_probe/ScreenProbeSettings.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/ScreenProbeSettings.js +197 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe.d.ts +150 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe.js +408 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_brdf_density.d.ts +23 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_brdf_density.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_brdf_density.js +63 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_brick_origin.d.ts +24 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_brick_origin.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_brick_origin.js +61 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_interpolate.d.ts +39 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_interpolate.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_interpolate.js +126 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_lighting_history.d.ts +21 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_lighting_history.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_lighting_history.js +74 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_march_distance.d.ts +20 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_march_distance.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_march_distance.js +26 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_ray_sort.d.ts +24 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_ray_sort.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_ray_sort.js +57 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_screen_march.d.ts +22 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_screen_march.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_screen_march.js +53 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_surface.d.ts +62 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_surface.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_surface.js +156 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_workgroup_sum.d.ts +18 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_workgroup_sum.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_workgroup_sum.js +50 -0
- package/src/shade/renderer/global_illumination/screen_probe/graph_screen_probe_debug_view.d.ts +21 -0
- package/src/shade/renderer/global_illumination/screen_probe/graph_screen_probe_debug_view.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/graph_screen_probe_debug_view.js +54 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_brick.d.ts +67 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_brick.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_brick.js +509 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_debug.d.ts +20 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_debug.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_debug.js +128 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_gather.d.ts +62 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_gather.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_gather.js +478 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_importance.d.ts +69 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_importance.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_importance.js +457 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_indirect_lighting.d.ts +27 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_indirect_lighting.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_indirect_lighting.js +219 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_pick.d.ts +22 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_pick.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_pick.js +151 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_place.d.ts +66 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_place.d.ts.map +1 -0
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- package/src/shade/renderer/atmosphere/hillaire/ATMOSPHERE_PARAMETERS_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/atmosphere/hillaire/ATMOSPHERE_PARAMETERS_STRUCT.js +0 -43
- package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_DENSITY_DECLARATION.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_DENSITY_DECLARATION.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_DENSITY_DECLARATION.js +0 -6
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_absorb.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_absorb.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_absorb.js +0 -18
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_integrate_optical_depth.d.ts +0 -14
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_integrate_optical_depth.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_integrate_optical_depth.js +0 -86
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_integrate_scattering.d.ts +0 -8
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_integrate_scattering.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_integrate_scattering.js +0 -125
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_planet_intersection.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_planet_intersection.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_planet_intersection.js +0 -17
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_sphere_intersection_nearest.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_sphere_intersection_nearest.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_sphere_intersection_nearest.js +0 -38
- package/src/shade/renderer/shader/chunk/atmosphere/hillaire/DENSITY_PROFILE_LAYER_STRUCT.d.ts +0 -16
- package/src/shade/renderer/shader/chunk/atmosphere/hillaire/DENSITY_PROFILE_LAYER_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/atmosphere/hillaire/DENSITY_PROFILE_LAYER_STRUCT.js +0 -28
- package/src/shade/renderer/shader/chunk/light/sky/chunk_sample_sky_color.d.ts.map +0 -1
- package/src/shade/renderer/view/GPUViewSkyContext.d.ts +0 -26
- package/src/shade/renderer/view/GPUViewSkyContext.d.ts.map +0 -1
- package/src/shade/renderer/view/GPUViewSkyContext.js +0 -170
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import { assert } from "../../core/assert.js";
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import { DynamicMeshAVBOITChannel } from "../../shade/renderer/dynamic/DynamicMeshAVBOITChannel.js";
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import { FramePhase } from "../../shade/renderer/extension/FramePhase.js";
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import { RenderExtension } from "../../shade/renderer/extension/RenderExtension.js";
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import {
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import {
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import {
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import { row_of_entity } from "../../shade/renderer/scene/rows/GPUSceneRows.js";
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import { graph_import_buffer } from "../../shade/renderer/shader/graph/graph_import_buffer.js";
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import { GPUTrailAVBOITChannel } from "../../shade/renderer/trails/GPUTrailAVBOITChannel.js";
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import { GPUTrailSystem } from "../../shade/renderer/trails/GPUTrailSystem.js";
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import { TrailParameters } from "../../shade/renderer/trails/runtime/TrailParameters.js";
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import { System } from "../ecs/System.js";
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import { Transform64 } from "../ecs/transform/Transform64.js";
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import {
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import { seed_trail_tube } from "../graphics/ecs/trail3d/seed_trail_tube.js";
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import { trail_knot_count } from "../graphics/ecs/trail3d/trail_knot_count.js";
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import Trail3D from "../graphics/ecs/trail3d/Trail3D.js";
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import { Trail3DFlags } from "../graphics/ecs/trail3d/Trail3DFlags.js";
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import {
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} from "../graphics/trail/tube/simulator/TubeXFixedPhysicsSimulator.js";
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import { trail_tube_write_geometry } from "./trail/trail_tube_write_geometry.js";
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import { TrailSpawnMode } from "../graphics/trail/TrailSpawnMode.js";
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import { EntityRowHold } from "./EntityRowHold.js";
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/**
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*
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* @typedef {Object} Trail3DEntry
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* @property {number} entity
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* @property {Trail3D} trail
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* @property {EntityRowHold} hold the entity's row, kept current as it moves
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* @property {import("../../shade/renderer/trails/GPUTrailSystem.js").GPUTrailContext|null} context the
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* trail in the runtime, or null while it is not registered
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* @property {number} knot_count knots of the trail's ring, fixed when it is built
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* @property {number} radial radial segments, fixed when it is built
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* @property {number} clears the component's `clearCount` as last seen
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*/
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/**
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* Knots a trail is built with: its authored layout's, or as many as its maxAge lays down.
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* @param {Trail3D} trail
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* @returns {number}
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*/
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function knot_count_of(trail) {
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return trail.knots !== null ? trail.knots.count : trail_knot_count(trail.maxAge);
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}
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/**
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* Copy a component onto runtime parameters.
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*
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* @param {TrailParameters} parameters
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* @param {Trail3D} trail
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* @param {Trail3DEntry} entry
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*/
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export function apply_trail3d(parameters, trail, entry) {
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const knots = trail.knots;
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parameters.knot_count = entry.knot_count;
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parameters.radial = entry.radial;
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parameters.max_age = trail.maxAge;
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parameters.width = trail.width;
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parameters.distance_mode = trail.spawnMode === TrailSpawnMode.Distance;
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parameters.spawn_distance = trail.spawnDistance;
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parameters.spawning = trail.getFlag(Trail3DFlags.Spawning);
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parameters.warmup = trail.warmup;
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const color = trail.color;
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parameters.color[0] = color.x;
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parameters.color[1] = color.y;
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parameters.color[2] = color.z;
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parameters.color[3] = color.w;
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const offset = trail.offset;
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parameters.offset[0] = offset.x;
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parameters.offset[1] = offset.y;
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parameters.offset[2] = offset.z;
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parameters.fade = trail.fade;
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parameters.authored = knots;
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parameters.authored_version = knots === null ? -1 : knots.version;
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}
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/**
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* Records the trails' simulation into the frame, once the hierarchy has composed this frame's matrices
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* and before the transparency pipeline draws.
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*/
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class Trail3DFrameExtension extends RenderExtension {
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name = "trails";
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phase = FramePhase.AfterLighting;
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/**
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* @type {Trail3DSystem}
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*/
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#system;
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/**
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* @param {Trail3DSystem} system
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*/
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constructor(system) {
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super();
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this.#system = system;
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}
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record(frame) {
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this.#system.record(frame);
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}
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}
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/**
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* Draws every {@link Trail3D}: simulated on the GPU, its head following the entity's `transforms` row,
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* its knots seeded and committed in compute and its tube extruded in the vertex stage, drawn inside the
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* transparency pipeline (AVBOIT), so a trail behind glass or smoke composites with them by depth.
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* Nothing per knot happens on the CPU.
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*
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* **
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*
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*
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*
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* **What is the CPU's:** registering a trail with the scene context's {@link GPUTrailSystem} — a row, a
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* knot run, the entity's transform row held through {@link EntityRowHold} — comparing each component's
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* fields once a tick with what was staged and restaging what differs, and moving the clock by the
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* simulation time it is given. A game writes `trail.color` or `trail.maxAge` from code that never heard
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* of this system; there is no change signal to send.
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* **
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*
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* **The head follows announced transforms.** A trail reads where its entity is from the GPU row, which a
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* transform write reaches when it is announced (`TRANSFORM64_EVENT_CHANGE`), as meshes and particle
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* emitters do.
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*
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*
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* unlit straight alpha, depth tested against the opaque scene and never written, which is what a
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* trail wants and what the game's trails are authored as. `Trail3D.textureURL` therefore draws
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* untinted here; nothing in the game's own effects sets it to anything a flat colour does not
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* carry.
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* A trail's knot count (from its `maxAge`, or its authored layout's) and its `radialSegments` are fixed
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* when it registers; a replaced authored layout brings its own count.
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*/
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export class Trail3DSystem extends System {
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dependencies = [Trail3D, Transform64];
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/**
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* @type {GraphicsEngine}
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* @type {import("./GraphicsEngine.js").GraphicsEngine}
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*/
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#graphics;
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/**
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* @type {
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* @type {import("../../shade/renderer/scene/Scene.js").Scene}
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*/
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#
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#scene;
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/**
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* @type {DynamicMeshAVBOITChannel}
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* @type {import("../ecs/EntityComponentDataset.js").EntityComponentDataset|null}
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*/
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#
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#dataset = null;
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/**
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* @type {Map<number,
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* @type {Map<number, Trail3DEntry>}
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*/
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#entries = new Map();
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/**
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* @type {
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* @type {GPUTrailSystem|null}
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*/
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#
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#runtime = null;
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/**
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*
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*
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* @returns {DynamicMeshBatch}
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* The scene context {@link #runtime} was made for.
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* @type {import("../../shade/renderer/scene/GPUSceneContext.js").GPUSceneContext|null}
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*/
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#runtime_context = null;
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/**
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* @type {Trail3DFrameExtension|null}
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*/
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#extension = null;
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/**
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* @type {TrailParameters}
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*/
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#scratch = new TrailParameters();
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/**
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*
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* What draws the trails, inside the transparency pipeline.
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* @type {GPUTrailAVBOITChannel}
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*/
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#channel = new GPUTrailAVBOITChannel();
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/**
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* @type {function(): (import("../../shade/renderer/scene/GPUSceneContext.js").GPUSceneContext|null)}
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*/
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#current_context = () => this.#graphics.scene_context(this.#scene);
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/**
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* @param {import("./GraphicsEngine.js").GraphicsEngine} graphics
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* @param {import("../../shade/renderer/scene/Scene.js").Scene} scene the scene the trails' entities are in
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*/
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constructor(graphics, scene) {
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super();
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assert.defined(graphics, 'graphics');
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assert.defined(scene, 'scene');
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assert.equal(scene.isScene, true, 'scene.isScene !== true');
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this.#graphics = graphics;
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this.#scene = scene;
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}
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/**
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* The runtime the scene's trails are registered with, or null while there is no scene context.
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*
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* @returns {GPUTrailSystem|null}
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*/
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get runtime() {
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return this.#runtime;
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}
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async startup(entityManager) {
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this.entityManager = entityManager;
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this.#extension = new Trail3DFrameExtension(this);
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this.#graphics.add_extension(this.#extension);
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this.#graphics.add_transparency_channel(this.#channel);
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}
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async shutdown(entityManager) {
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if (this.#extension !== null) {
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this.#graphics.remove_extension(this.#extension);
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this.#extension = null;
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}
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this.#graphics.remove_transparency_channel(this.#channel);
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this.#channel.end_frame();
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this.#detach_dataset();
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this.#destroy_runtime();
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}
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/**
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* @param {import("../ecs/EntityComponentDataset.js").EntityComponentDataset} dataset
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*/
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handleDatasetAttached(dataset) {
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this.#detach_dataset();
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this
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// the scene's rows are this dataset's entities; the first system to place one says so
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const scene = this.#scene;
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assert.ok(
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scene.dataset === null || scene.dataset === undefined || scene.dataset === dataset,
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'the scene is bound to another dataset'
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);
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scene.dataset = dataset;
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this.#dataset = dataset;
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}
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/**
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* @param {import("../ecs/EntityComponentDataset.js").EntityComponentDataset} dataset
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*/
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handleDatasetDetached(dataset) {
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this.#detach_dataset();
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/**
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@@ -121,56 +253,223 @@ export class Trail3DSystem extends System {
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* @param {number} entity
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*/
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link(trail, transform, entity) {
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/** @type {Trail3DEntry} */
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const entry = {
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entity,
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trail,
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hold: new EntityRowHold(this.#dataset, entity, this.#current_context),
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context: null,
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knot_count: 0,
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radial: 0,
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clears: trail.clearCount,
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};
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this.#entries.set(entity, entry);
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// registered now when there is a context, so a trail added mid-level is seeded where its entity
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// stands from its first frame
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this.#register(entry);
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}
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}
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/**
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*/
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unlink(trail, transform, entity) {
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this.#drop(entity);
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}
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/**
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* Move the clock by the simulation time given, register what is waiting, and restage every trail
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* whose component changed.
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*
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*/
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update(time_delta_seconds = 0) {
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return;
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}
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runtime.advance(time_delta_seconds);
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this.#sync(runtime, entry);
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}
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}
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/**
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* Record the frame's trail work — called by the frame extension.
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*
|
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* @param {import("../../shade/renderer/extension/FrameContext.js").FrameContext} frame
|
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+
*/
|
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record(frame) {
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// whatever the last frame left is not this frame's: a frame that records nothing draws nothing
|
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this.#channel.end_frame();
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|
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if (frame.view.scene.scene !== this.#scene) {
|
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return;
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}
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const runtime = this.#ensure_runtime();
|
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|
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if (runtime === null) {
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return;
|
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|
}
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|
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for (const entry of this.#entries.values()) {
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this.#sync(runtime, entry);
|
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+
}
|
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327
|
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|
-
|
|
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|
+
// Read the way the velocity pass and the particles read it: the hierarchy is encoded ahead of
|
|
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|
+
// the frame's graph, so the matrices in it are this frame's.
|
|
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|
+
const scene_database = graph_import_buffer(frame.graph, frame.view.scene.scene_database_buffer, "scene_database/trails");
|
|
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331
|
|
|
134
|
-
|
|
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|
+
const simulation = runtime.record_simulation(frame.graph, scene_database);
|
|
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333
|
|
|
136
|
-
this.#
|
|
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|
+
this.#channel.begin_frame(frame.graph, frame.view, runtime, simulation);
|
|
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|
+
}
|
|
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|
+
|
|
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|
+
/**
|
|
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|
+
* @param {GPUTrailSystem} runtime
|
|
339
|
+
* @param {Trail3DEntry} entry
|
|
340
|
+
*/
|
|
341
|
+
#sync(runtime, entry) {
|
|
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|
+
const context = entry.context;
|
|
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|
+
|
|
344
|
+
if (context === null) {
|
|
345
|
+
this.#register(entry);
|
|
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|
+
return;
|
|
347
|
+
}
|
|
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|
+
|
|
349
|
+
const trail = entry.trail;
|
|
350
|
+
|
|
351
|
+
// a build-time change: an authored layout replaced, or one added or taken away
|
|
352
|
+
const knots = trail.knots;
|
|
353
|
+
|
|
354
|
+
if (knots !== context.staged.authored
|
|
355
|
+
|| (knots !== null && knots.version !== context.staged.authored_version)) {
|
|
356
|
+
entry.knot_count = knot_count_of(trail);
|
|
357
|
+
}
|
|
358
|
+
|
|
359
|
+
const scratch = this.#scratch;
|
|
360
|
+
|
|
361
|
+
apply_trail3d(scratch, trail, entry);
|
|
362
|
+
|
|
363
|
+
if (!scratch.equals(context.staged)) {
|
|
364
|
+
runtime.stage(context, scratch);
|
|
365
|
+
}
|
|
366
|
+
|
|
367
|
+
if (entry.clears !== trail.clearCount) {
|
|
368
|
+
entry.clears = trail.clearCount;
|
|
369
|
+
runtime.clear(context);
|
|
370
|
+
}
|
|
371
|
+
}
|
|
372
|
+
|
|
373
|
+
/**
|
|
374
|
+
* @param {Trail3DEntry} entry
|
|
375
|
+
*/
|
|
376
|
+
#register(entry) {
|
|
377
|
+
const runtime = this.#runtime;
|
|
378
|
+
const trail = entry.trail;
|
|
379
|
+
|
|
380
|
+
entry.knot_count = knot_count_of(trail);
|
|
381
|
+
entry.radial = trail.radialSegments;
|
|
382
|
+
entry.clears = trail.clearCount;
|
|
383
|
+
|
|
384
|
+
entry.hold.acquire(this.#runtime_context);
|
|
385
|
+
|
|
386
|
+
const scratch = this.#scratch;
|
|
387
|
+
|
|
388
|
+
apply_trail3d(scratch, trail, entry);
|
|
389
|
+
|
|
390
|
+
const context = runtime.add(scratch, row_of_entity(entry.entity));
|
|
391
|
+
|
|
392
|
+
if (context === null) {
|
|
393
|
+
// the knot pool cannot grow to house it on this device
|
|
394
|
+
entry.hold.release();
|
|
395
|
+
return;
|
|
396
|
+
}
|
|
397
|
+
|
|
398
|
+
entry.context = context;
|
|
137
399
|
}
|
|
138
400
|
|
|
139
401
|
/**
|
|
140
|
-
* @param {Trail3D} trail
|
|
141
|
-
* @param {Transform64} transform
|
|
142
402
|
* @param {number} entity
|
|
143
403
|
*/
|
|
144
|
-
|
|
404
|
+
#drop(entity) {
|
|
145
405
|
const entry = this.#entries.get(entity);
|
|
146
406
|
|
|
147
407
|
if (entry === undefined) {
|
|
148
408
|
return;
|
|
149
409
|
}
|
|
150
410
|
|
|
151
|
-
|
|
411
|
+
if (entry.context !== null && this.#runtime !== null) {
|
|
412
|
+
this.#runtime.remove(entry.context);
|
|
413
|
+
}
|
|
152
414
|
|
|
153
|
-
|
|
154
|
-
|
|
415
|
+
entry.context = null;
|
|
416
|
+
entry.hold.dispose();
|
|
155
417
|
|
|
156
418
|
this.#entries.delete(entity);
|
|
419
|
+
}
|
|
420
|
+
|
|
421
|
+
/**
|
|
422
|
+
* The runtime for the scene context the scene renders through now, made fresh when that context is
|
|
423
|
+
* new: a device restart builds a new one, and every trail registers again and is seeded anew.
|
|
424
|
+
*
|
|
425
|
+
* @returns {GPUTrailSystem|null}
|
|
426
|
+
*/
|
|
427
|
+
#ensure_runtime() {
|
|
428
|
+
const context = this.#current_context();
|
|
429
|
+
|
|
430
|
+
if (context === this.#runtime_context) {
|
|
431
|
+
return this.#runtime;
|
|
432
|
+
}
|
|
433
|
+
|
|
434
|
+
this.#destroy_runtime();
|
|
435
|
+
|
|
436
|
+
if (context === null) {
|
|
437
|
+
return null;
|
|
438
|
+
}
|
|
439
|
+
|
|
440
|
+
this.#runtime = new GPUTrailSystem(context.graphics);
|
|
441
|
+
this.#runtime_context = context;
|
|
157
442
|
|
|
158
|
-
|
|
443
|
+
return this.#runtime;
|
|
159
444
|
}
|
|
160
445
|
|
|
161
|
-
|
|
446
|
+
#destroy_runtime() {
|
|
162
447
|
for (const entry of this.#entries.values()) {
|
|
163
|
-
|
|
448
|
+
// the trails and rows went with the context that held them
|
|
449
|
+
entry.context = null;
|
|
450
|
+
entry.hold.release();
|
|
451
|
+
}
|
|
164
452
|
|
|
165
|
-
|
|
453
|
+
if (this.#runtime !== null) {
|
|
454
|
+
this.#runtime.destroy();
|
|
455
|
+
}
|
|
166
456
|
|
|
167
|
-
|
|
168
|
-
|
|
169
|
-
|
|
170
|
-
trail.clearFlag(Trail3DFlags.BoundsNeedUpdate);
|
|
457
|
+
this.#runtime = null;
|
|
458
|
+
this.#runtime_context = null;
|
|
459
|
+
}
|
|
171
460
|
|
|
172
|
-
|
|
461
|
+
#detach_dataset() {
|
|
462
|
+
for (const entity of Array.from(this.#entries.keys())) {
|
|
463
|
+
this.#drop(entity);
|
|
173
464
|
}
|
|
465
|
+
|
|
466
|
+
const dataset = this.#dataset;
|
|
467
|
+
|
|
468
|
+
if (dataset !== null && this.#scene.dataset === dataset) {
|
|
469
|
+
this.#scene.dataset = null;
|
|
470
|
+
}
|
|
471
|
+
|
|
472
|
+
this.#dataset = null;
|
|
174
473
|
}
|
|
175
474
|
}
|
|
176
475
|
|
|
@@ -12,9 +12,9 @@ import { ShadeTexture } from "../../shade/renderer/texture/ShadeTexture.js";
|
|
|
12
12
|
import { ShadeImage } from "../../shade/renderer/texture/source/ShadeImage.js";
|
|
13
13
|
|
|
14
14
|
/**
|
|
15
|
-
* Resolution of the octahedral map
|
|
16
|
-
*
|
|
17
|
-
*
|
|
15
|
+
* Resolution of the octahedral map: it is convolved into irradiance and a handful of roughness mips
|
|
16
|
+
* before anything samples it, so what matters is that it is smooth and correctly oriented rather
|
|
17
|
+
* than detailed.
|
|
18
18
|
*
|
|
19
19
|
* @type {number}
|
|
20
20
|
*/
|
|
@@ -38,6 +38,22 @@ export class FluidObstacle {
|
|
|
38
38
|
* @type {number}
|
|
39
39
|
*/
|
|
40
40
|
inflation: number;
|
|
41
|
+
/**
|
|
42
|
+
* How the obstacle stops the wind, 1/m. `0` (default): it is **solid**, and the air takes its
|
|
43
|
+
* velocity wherever it is. Above `0`: it is **porous**, the air passes through it and is slowed
|
|
44
|
+
* toward its velocity by `drag · |u − v| · (u − v)` each second, `u` the air's velocity and `v`
|
|
45
|
+
* the obstacle's.
|
|
46
|
+
*
|
|
47
|
+
* For something made of leaves or blades it is their drag coefficient times their one-sided area
|
|
48
|
+
* per cubic metre of the volume: a canopy of grass, a crop, the crown of a tree, a hedge. Their drag
|
|
49
|
+
* is spread through the volume, which is what makes the wind slow inside and fast above, and the
|
|
50
|
+
* shear at its top roll up into the gusts that run over a field.
|
|
51
|
+
*
|
|
52
|
+
* Only the GPU fluid has porous obstacles; the CPU fluid leaves them out.
|
|
53
|
+
*
|
|
54
|
+
* @type {number}
|
|
55
|
+
*/
|
|
56
|
+
drag: number;
|
|
41
57
|
/**
|
|
42
58
|
* True when the previous tick stamped a non-zero wall velocity. A body
|
|
43
59
|
* that stops (or sleeps — the solver zeroes velocities on sleep) must
|
|
@@ -58,6 +74,7 @@ export class FluidObstacle {
|
|
|
58
74
|
hash(): number;
|
|
59
75
|
toJSON(): {
|
|
60
76
|
inflation: number;
|
|
77
|
+
drag: number;
|
|
61
78
|
};
|
|
62
79
|
fromJSON(json: any): void;
|
|
63
80
|
/**
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"FluidObstacle.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/ecs/FluidObstacle.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"FluidObstacle.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/ecs/FluidObstacle.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH;IAEI;;;;;;;;;;;;OAYG;IACH,WAFU,MAAM,CAEF;IAEd;;;;;;;;;;;;;;OAcG;IACH,MAFU,MAAM,CAEP;IAET;;;;;;;OAOG;IACH,aAFU,OAAO,CAEG;IAEpB;;;OAGG;IACH,cAHW,aAAa,GACZ,OAAO,CAUlB;IAED;;OAEG;IACH,QAFY,MAAM,CAIjB;IAED;;;MAKC;IAED,0BAGC;IASL;;;OAGG;IACH,0BAFU,OAAO,CAEsB;CAZtC;;kBAIS,MAAM"}
|
|
@@ -1,3 +1,4 @@
|
|
|
1
|
+
import { hash_mix2 } from "../../../../core/math/hash/hash_mix2.js";
|
|
1
2
|
import { computeHashFloat } from "../../../../core/primitives/numbers/computeHashFloat.js";
|
|
2
3
|
|
|
3
4
|
/**
|
|
@@ -42,6 +43,23 @@ export class FluidObstacle {
|
|
|
42
43
|
*/
|
|
43
44
|
inflation = 0;
|
|
44
45
|
|
|
46
|
+
/**
|
|
47
|
+
* How the obstacle stops the wind, 1/m. `0` (default): it is **solid**, and the air takes its
|
|
48
|
+
* velocity wherever it is. Above `0`: it is **porous**, the air passes through it and is slowed
|
|
49
|
+
* toward its velocity by `drag · |u − v| · (u − v)` each second, `u` the air's velocity and `v`
|
|
50
|
+
* the obstacle's.
|
|
51
|
+
*
|
|
52
|
+
* For something made of leaves or blades it is their drag coefficient times their one-sided area
|
|
53
|
+
* per cubic metre of the volume: a canopy of grass, a crop, the crown of a tree, a hedge. Their drag
|
|
54
|
+
* is spread through the volume, which is what makes the wind slow inside and fast above, and the
|
|
55
|
+
* shear at its top roll up into the gusts that run over a field.
|
|
56
|
+
*
|
|
57
|
+
* Only the GPU fluid has porous obstacles; the CPU fluid leaves them out.
|
|
58
|
+
*
|
|
59
|
+
* @type {number}
|
|
60
|
+
*/
|
|
61
|
+
drag = 0;
|
|
62
|
+
|
|
45
63
|
/**
|
|
46
64
|
* True when the previous tick stamped a non-zero wall velocity. A body
|
|
47
65
|
* that stops (or sleeps — the solver zeroes velocities on sleep) must
|
|
@@ -63,24 +81,26 @@ export class FluidObstacle {
|
|
|
63
81
|
if (other === null || other === undefined || other.isFluidObstacle !== true) {
|
|
64
82
|
return false;
|
|
65
83
|
}
|
|
66
|
-
return this.inflation === other.inflation;
|
|
84
|
+
return this.inflation === other.inflation && this.drag === other.drag;
|
|
67
85
|
}
|
|
68
86
|
|
|
69
87
|
/**
|
|
70
88
|
* @return {number}
|
|
71
89
|
*/
|
|
72
90
|
hash() {
|
|
73
|
-
return computeHashFloat(this.inflation);
|
|
91
|
+
return hash_mix2(computeHashFloat(this.inflation), computeHashFloat(this.drag));
|
|
74
92
|
}
|
|
75
93
|
|
|
76
94
|
toJSON() {
|
|
77
95
|
return {
|
|
78
96
|
inflation: this.inflation,
|
|
97
|
+
drag: this.drag,
|
|
79
98
|
};
|
|
80
99
|
}
|
|
81
100
|
|
|
82
101
|
fromJSON(json) {
|
|
83
102
|
if (json.inflation !== undefined) this.inflation = json.inflation;
|
|
103
|
+
this.drag = json.drag ?? 0;
|
|
84
104
|
}
|
|
85
105
|
}
|
|
86
106
|
|