@woosh/meep-engine 3.57.0 → 3.58.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/ecs/component/editors/ColorEditor.js +2 -2
- package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
- package/editor/particles/effect/ParticleEffectDocument.js +2 -5
- package/editor/tools/GridPaintTool.js +2 -2
- package/editor/view/node-graph/NodeGraphEditorView.d.ts +1 -1
- package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphEditorView.js +2 -2
- package/editor/view/node-graph/NodeGraphView.d.ts +0 -1
- package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphView.js +0 -2
- package/package.json +1 -1
- package/src/core/bvh8/build/NodeProxy.js +2 -2
- package/src/core/bvh8/build/aabb3_compute_merge_cost.js +4 -4
- package/src/core/bvh8/build/bvh8_build_for_geometry.js +2 -2
- package/src/core/geom/2d/line/line2_segment_intersection_fraction_2d.d.ts +1 -1
- package/src/core/geom/2d/line/line2_segment_intersection_fraction_2d.js +1 -1
- package/src/core/geom/2d/triangle/tri2_intersects_aabb2.d.ts +17 -0
- package/src/core/geom/2d/triangle/tri2_intersects_aabb2.d.ts.map +1 -0
- package/src/core/geom/2d/triangle/tri2_intersects_aabb2.js +64 -0
- package/src/core/geom/2d/triangle/tri2_rasterize_barycentric.d.ts +23 -0
- package/src/core/geom/2d/triangle/tri2_rasterize_barycentric.d.ts.map +1 -0
- package/src/core/geom/2d/triangle/tri2_rasterize_barycentric.js +81 -0
- package/src/core/geom/2d/triangle/tri2_rasterize_conservative.d.ts.map +1 -1
- package/src/core/geom/2d/triangle/tri2_rasterize_conservative.js +36 -99
- package/src/core/geom/3d/aabb/aabb3_build_frustum.d.ts +0 -11
- package/src/core/geom/3d/aabb/aabb3_build_frustum.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_build_frustum.js +15 -20
- package/src/core/geom/3d/box/box3_raycast.d.ts +1 -1
- package/src/core/geom/3d/box/box3_raycast.js +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +1 -1
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +3 -3
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +3 -3
- package/src/core/geom/3d/shape/HeightMapShape3D.js +2 -2
- package/src/core/geom/3d/shape/MeshShape3D.d.ts +2 -2
- package/src/core/geom/3d/shape/MeshShape3D.js +2 -2
- package/src/core/geom/3d/shape/PosedShape3D.js +2 -2
- package/src/core/geom/3d/sphere/sphere_matrix4_transform.d.ts +0 -7
- package/src/core/geom/3d/sphere/sphere_matrix4_transform.d.ts.map +1 -1
- package/src/core/geom/3d/sphere/sphere_matrix4_transform.js +0 -4
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_compute_tet_quality.d.ts +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_compute_tet_quality.js +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedron_compute_quality.d.ts +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedron_compute_quality.js +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_face_decouple.d.ts +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_face_decouple.js +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_fuse_duplicate_edges.d.ts +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_fuse_duplicate_edges.js +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_kill_short_edges.d.ts +2 -2
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_kill_short_edges.js +2 -2
- package/src/core/geom/3d/topology/struct/binary/io/face/bt_face_poke.d.ts +0 -14
- package/src/core/geom/3d/topology/struct/binary/io/face/bt_face_poke.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/face/bt_face_poke.js +0 -5
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +151 -151
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_collapse_fold_limit.js +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_vertex_adjacent_faces.d.ts +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_vertex_adjacent_faces.js +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_face_bvh.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_face_bvh.js +1 -2
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts +0 -8
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.js +25 -36
- package/src/core/geom/clipmap/ClipmapCascadePlacement.d.ts +137 -0
- package/src/core/geom/clipmap/ClipmapCascadePlacement.d.ts.map +1 -0
- package/src/core/geom/clipmap/ClipmapCascadePlacement.js +350 -0
- package/src/core/geom/polyline/polyline_simplify_by_error.d.ts +16 -0
- package/src/core/geom/polyline/polyline_simplify_by_error.d.ts.map +1 -0
- package/src/core/geom/polyline/polyline_simplify_by_error.js +52 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply.js +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +2 -2
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +2 -2
- package/src/core/geom/vec3/v3_triple_cross.d.ts +1 -1
- package/src/core/geom/vec3/v3_triple_cross.js +1 -1
- package/src/engine/asset/preloader/AssetPreloader.d.ts +0 -5
- package/src/engine/asset/preloader/AssetPreloader.d.ts.map +1 -1
- package/src/engine/asset/preloader/AssetPreloader.js +0 -6
- package/src/engine/ecs/terrain/tiles/TerrainTile.d.ts.map +1 -1
- package/src/engine/ecs/terrain/tiles/TerrainTile.js +25 -12
- package/src/engine/graphics/ecs/decal/v2/Decal.d.ts +2 -2
- package/src/engine/graphics/ecs/decal/v2/Decal.js +2 -2
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts.map +1 -1
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +420 -418
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.d.ts +1 -0
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.js +10 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +3 -3
- package/src/engine/graphics/ecs/path/tube/build/makeTubeStream.js +2 -2
- package/src/engine/graphics/geometry/buffered/build_height_field_geometry.d.ts +12 -0
- package/src/engine/graphics/geometry/buffered/build_height_field_geometry.d.ts.map +1 -1
- package/src/engine/graphics/geometry/buffered/build_height_field_geometry.js +29 -2
- package/src/engine/graphics/texture/sprite/prototypeSpriteCutoutGeometry.js +1 -1
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts +2 -1
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -1
- package/src/engine/graphics3/ShadedGeometrySystem.js +7 -5
- package/src/engine/graphics3/Trail3DSystem.d.ts +1 -1
- package/src/engine/graphics3/Trail3DSystem.js +1 -1
- package/src/engine/graphics3/WaterSystem.d.ts +60 -0
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +733 -300
- package/src/engine/graphics3/make_default_environment.d.ts.map +1 -1
- package/src/engine/graphics3/make_default_environment.js +2 -4
- package/src/engine/graphics3/prefab/prefab_place.js +1 -1
- package/src/engine/navigation/mesh/build/clip_soup_against_overhangs.js +628 -628
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/physics/inertia/world_inverse_inertia.js +1 -1
- package/src/engine/physics/narrowphase/narrowphase_step.js +1 -1
- package/src/engine/sound/simulation/render/reverbImpulseResponse.d.ts +0 -1
- package/src/engine/sound/simulation/render/reverbImpulseResponse.d.ts.map +1 -1
- package/src/engine/sound/simulation/render/reverbImpulseResponse.js +0 -6
- package/src/engine/sound/simulation/render/reverb_band_tails.d.ts +1 -1
- package/src/engine/sound/simulation/render/reverb_band_tails.js +1 -1
- package/src/engine/sound/sopra/runtime/EventInstance.js +1 -1
- package/src/generation/foliage/CROWN_FULLNESS_BRIEF_2026_10_26.md +86 -0
- package/src/generation/foliage/FOLIAGE_DESIGN.md +87 -30
- package/src/generation/foliage/LOD_REWORK_BRIEF_2026_10_27.md +486 -0
- package/src/generation/foliage/REAL_TIME_TREES_BRIEF_2026_10_27.md +86 -0
- package/src/generation/foliage/SELF_ORGANIZING_FRAMEWORK_BRIEF_2026_10_26.md +346 -0
- package/src/generation/foliage/analysis/crown_opacity_measure.d.ts.map +1 -1
- package/src/generation/foliage/analysis/crown_opacity_measure.js +80 -102
- package/src/generation/foliage/analysis/foliage_measure_leaf_area.d.ts.map +1 -1
- package/src/generation/foliage/analysis/foliage_measure_leaf_area.js +1 -7
- package/src/generation/foliage/analysis/tree_crown_opacity.js +1 -1
- package/src/generation/foliage/analysis/tree_leaf_area_targets.d.ts +66 -0
- package/src/generation/foliage/analysis/tree_leaf_area_targets.d.ts.map +1 -0
- package/src/generation/foliage/analysis/tree_leaf_area_targets.js +95 -0
- package/src/generation/foliage/analysis/tree_render_cost.d.ts +88 -0
- package/src/generation/foliage/analysis/tree_render_cost.d.ts.map +1 -0
- package/src/generation/foliage/analysis/tree_render_cost.js +157 -0
- package/src/generation/foliage/asset/TreeAsset.d.ts +7 -6
- package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -1
- package/src/generation/foliage/asset/TreeAsset.js +10 -7
- package/src/generation/foliage/asset/TreeLODAsset.d.ts +24 -11
- package/src/generation/foliage/asset/TreeLODAsset.d.ts.map +1 -1
- package/src/generation/foliage/asset/TreeLODAsset.js +49 -20
- package/src/generation/foliage/asset/generate_tree.d.ts +11 -0
- package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -1
- package/src/generation/foliage/asset/generate_tree.js +84 -10
- package/src/generation/foliage/asset/tree_lod_plan.d.ts +71 -0
- package/src/generation/foliage/asset/tree_lod_plan.d.ts.map +1 -0
- package/src/generation/foliage/asset/tree_lod_plan.js +119 -0
- package/src/generation/foliage/config/BranchGeneratorConfig.d.ts +0 -10
- package/src/generation/foliage/config/BranchGeneratorConfig.d.ts.map +1 -1
- package/src/generation/foliage/config/BranchGeneratorConfig.js +1 -23
- package/src/generation/foliage/config/ShootGrowthConfig.d.ts +45 -10
- package/src/generation/foliage/config/ShootGrowthConfig.d.ts.map +1 -1
- package/src/generation/foliage/config/ShootGrowthConfig.js +70 -16
- package/src/generation/foliage/config/ShootSystemRule.d.ts +12 -12
- package/src/generation/foliage/config/ShootSystemRule.d.ts.map +1 -1
- package/src/generation/foliage/config/ShootSystemRule.js +24 -20
- package/src/generation/foliage/config/TreeLODConfig.d.ts +14 -37
- package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -1
- package/src/generation/foliage/config/TreeLODConfig.js +23 -116
- package/src/generation/foliage/config/TreeSpeciesConfig.d.ts +2 -1
- package/src/generation/foliage/config/TreeSpeciesConfig.d.ts.map +1 -1
- package/src/generation/foliage/config/TreeSpeciesConfig.js +2 -7
- package/src/generation/foliage/material/foliage_atlas_cutout.d.ts +6 -4
- package/src/generation/foliage/material/foliage_atlas_cutout.d.ts.map +1 -1
- package/src/generation/foliage/material/foliage_atlas_cutout.js +32 -27
- package/src/generation/foliage/material/foliage_material_from_samplers.d.ts +13 -0
- package/src/generation/foliage/material/foliage_material_from_samplers.d.ts.map +1 -0
- package/src/generation/foliage/material/foliage_material_from_samplers.js +69 -0
- package/src/generation/foliage/material/foliage_tile.d.ts +19 -0
- package/src/generation/foliage/material/foliage_tile.d.ts.map +1 -1
- package/src/generation/foliage/material/foliage_tile.js +9 -1
- package/src/generation/foliage/material/leaf_geometry.d.ts +7 -0
- package/src/generation/foliage/material/leaf_geometry.d.ts.map +1 -1
- package/src/generation/foliage/material/leaf_geometry.js +21 -9
- package/src/generation/foliage/material/make_foliage_material.d.ts +2 -3
- package/src/generation/foliage/material/make_foliage_material.d.ts.map +1 -1
- package/src/generation/foliage/material/make_foliage_material.js +3 -57
- package/src/generation/foliage/material/tree_cluster_atlas_pack.d.ts +14 -0
- package/src/generation/foliage/material/tree_cluster_atlas_pack.d.ts.map +1 -0
- package/src/generation/foliage/material/tree_cluster_atlas_pack.js +28 -0
- package/src/generation/foliage/material/tree_cluster_bake.d.ts +74 -0
- package/src/generation/foliage/material/tree_cluster_bake.d.ts.map +1 -0
- package/src/generation/foliage/material/tree_cluster_bake.js +415 -0
- package/src/generation/foliage/material/tree_cluster_press.d.ts +18 -0
- package/src/generation/foliage/material/tree_cluster_press.d.ts.map +1 -0
- package/src/generation/foliage/material/tree_cluster_press.js +83 -0
- package/src/generation/foliage/material/tree_cluster_tiles.d.ts +46 -0
- package/src/generation/foliage/material/tree_cluster_tiles.d.ts.map +1 -0
- package/src/generation/foliage/material/tree_cluster_tiles.js +75 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts +22 -4
- package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts.map +1 -1
- package/src/generation/foliage/mesh/foliage_collect_attachments.js +26 -14
- package/src/generation/foliage/mesh/tree_cluster_cards.d.ts +61 -0
- package/src/generation/foliage/mesh/tree_cluster_cards.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_cluster_cards.js +114 -0
- package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts +121 -0
- package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_cluster_representatives.js +309 -0
- package/src/generation/foliage/mesh/tree_clusters.d.ts +71 -0
- package/src/generation/foliage/mesh/tree_clusters.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_clusters.js +174 -0
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_mesh_build_bark.js +577 -172
- package/src/generation/foliage/mesh/tree_mesh_build_clusters.d.ts +25 -0
- package/src/generation/foliage/mesh/tree_mesh_build_clusters.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_mesh_build_clusters.js +144 -0
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts +7 -10
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.js +13 -39
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -1
- package/src/generation/foliage/presets/make_tree_species_preset.js +80 -208
- package/src/generation/foliage/skeleton/ShootFrameworkHash.d.ts +5 -2
- package/src/generation/foliage/skeleton/ShootFrameworkHash.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/ShootFrameworkHash.js +13 -8
- package/src/generation/foliage/skeleton/ShootGirth.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/ShootGirth.js +6 -5
- package/src/generation/foliage/skeleton/ShootLightField.d.ts +9 -0
- package/src/generation/foliage/skeleton/ShootLightField.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/ShootLightField.js +25 -0
- package/src/generation/foliage/skeleton/ShootWoodHash.d.ts +89 -0
- package/src/generation/foliage/skeleton/ShootWoodHash.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/ShootWoodHash.js +195 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +6 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/TreeSkeleton.js +9 -0
- package/src/generation/foliage/skeleton/shoot_demography.d.ts +17 -4
- package/src/generation/foliage/skeleton/shoot_demography.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/shoot_demography.js +22 -6
- package/src/generation/foliage/skeleton/shoot_geometry.d.ts +5 -6
- package/src/generation/foliage/skeleton/shoot_geometry.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/shoot_geometry.js +29 -12
- package/src/generation/foliage/skeleton/shoot_systems_simulate.d.ts +43 -4
- package/src/generation/foliage/skeleton/shoot_systems_simulate.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/shoot_systems_simulate.js +537 -70
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts +30 -5
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.js +46 -10
- package/src/generation/foliage/skeleton/tree_skeleton_bind_skin_joints.d.ts +10 -0
- package/src/generation/foliage/skeleton/tree_skeleton_bind_skin_joints.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_bind_skin_joints.js +12 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_grow.js +2 -1
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts +4 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.js +102 -6
- package/src/shade/descriptor/binding/BindGroupLayoutEntry.js +6 -6
- package/src/shade/descriptor/pipeline/render/ColorTargetState.js +2 -2
- package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.js +3 -3
- package/src/shade/playground/additive_blending/main.js +529 -529
- package/src/shade/playground/avboit/main.js +1 -1
- package/src/shade/playground/basis_textures/main.js +365 -365
- package/src/shade/playground/caldera/main.js +1 -1
- package/src/shade/playground/contact_shadows/main.js +1 -1
- package/src/shade/playground/foliage_wind/main.js +289 -289
- package/src/shade/playground/mesh_row_ceiling/main.js +1 -1
- package/src/shade/playground/particle_ecs/main.js +1 -1
- package/src/shade/playground/particle_system/main.js +1 -1
- package/src/shade/playground/sh_exponential/main.js +1 -1
- package/src/shade/playground/skinned_blas_refit/main.js +1 -1
- package/src/shade/playground/skinned_mesh_soup/main.js +1 -1
- package/src/shade/playground/sponza_path_trace/main.js +1 -1
- package/src/shade/playground/ssr_motion/main.js +1 -1
- package/src/shade/playground/ssr_reprojection/main.js +1 -1
- package/src/shade/playground/tonemap_sdr/main.js +1 -1
- package/src/shade/playground/vgeo_runtime/main.js +1 -1
- package/src/shade/playground/vgeo_scene/main.js +1 -1
- package/src/shade/playground/volumetrics_froxel/main.js +1 -1
- package/src/shade/playground/vsm/index.html +4 -1
- package/src/shade/playground/vsm/main.d.ts.map +1 -1
- package/src/shade/playground/vsm/main.js +8 -5
- package/src/shade/playground/water_refraction/main.js +1 -1
- package/src/shade/playground/water_surface/main.js +1 -1
- package/src/shade/renderer/Renderer.d.ts +13 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +132 -3
- package/src/shade/renderer/ShadeIndirectLightingMode.d.ts +1 -0
- package/src/shade/renderer/ShadeIndirectLightingMode.js +6 -0
- package/src/shade/renderer/camera/orbital/README.md +3 -6
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- package/src/core/geom/packing/max-rect/cost/costByBestShortSide.js +0 -7
- package/src/core/geom/packing/max-rect/cost/costByRemainingArea.d.ts +0 -7
- package/src/core/geom/packing/max-rect/cost/costByRemainingArea.d.ts.map +0 -1
- package/src/core/geom/packing/max-rect/cost/costByRemainingArea.js +0 -7
- package/src/core/geom/packing/max-rect/cutArea.d.ts +0 -7
- package/src/core/geom/packing/max-rect/cutArea.d.ts.map +0 -1
- package/src/core/geom/packing/max-rect/cutArea.js +0 -7
- package/src/core/geom/packing/max-rect/findBestContainer.d.ts +0 -7
- package/src/core/geom/packing/max-rect/findBestContainer.d.ts.map +0 -1
- package/src/core/geom/packing/max-rect/findBestContainer.js +0 -7
- package/src/core/geom/packing/max-rect/packMaxRectangles.d.ts +0 -7
- package/src/core/geom/packing/max-rect/packMaxRectangles.d.ts.map +0 -1
- package/src/core/geom/packing/max-rect/packMaxRectangles.js +0 -7
- package/src/core/geom/packing/max-rect/packOneBox.d.ts +0 -7
- package/src/core/geom/packing/max-rect/packOneBox.d.ts.map +0 -1
- package/src/core/geom/packing/max-rect/packOneBox.js +0 -7
- package/src/core/geom/packing/max-rect/removeRedundantBoxes.d.ts +0 -7
- package/src/core/geom/packing/max-rect/removeRedundantBoxes.d.ts.map +0 -1
- package/src/core/geom/packing/max-rect/removeRedundantBoxes.js +0 -7
- package/src/core/geom/packing/max-rect/removeRedundantBoxesArray.d.ts +0 -7
- package/src/core/geom/packing/max-rect/removeRedundantBoxesArray.d.ts.map +0 -1
- package/src/core/geom/packing/max-rect/removeRedundantBoxesArray.js +0 -7
- package/src/core/geom/random/randomPointInBox.d.ts +0 -7
- package/src/core/geom/random/randomPointInBox.d.ts.map +0 -1
- package/src/core/geom/random/randomPointInBox.js +0 -7
- package/src/core/geom/random/randomPointInCircle.d.ts +0 -7
- package/src/core/geom/random/randomPointInCircle.d.ts.map +0 -1
- package/src/core/geom/random/randomPointInCircle.js +0 -7
- package/src/core/geom/random/randomPointInPoint.d.ts +0 -7
- package/src/core/geom/random/randomPointInPoint.d.ts.map +0 -1
- package/src/core/geom/random/randomPointInPoint.js +0 -7
- package/src/core/geom/random/randomPointInSphere.d.ts +0 -7
- package/src/core/geom/random/randomPointInSphere.d.ts.map +0 -1
- package/src/core/geom/random/randomPointInSphere.js +0 -7
- package/src/core/geom/random/randomPointOnBox.d.ts +0 -7
- package/src/core/geom/random/randomPointOnBox.d.ts.map +0 -1
- package/src/core/geom/random/randomPointOnBox.js +0 -7
- package/src/core/geom/random/randomPointOnSphere.d.ts +0 -7
- package/src/core/geom/random/randomPointOnSphere.d.ts.map +0 -1
- package/src/core/geom/random/randomPointOnSphere.js +0 -7
- package/src/core/geom/vec/vector_copy.d.ts +0 -7
- package/src/core/geom/vec/vector_copy.d.ts.map +0 -1
- package/src/core/geom/vec/vector_copy.js +0 -7
- package/src/core/geom/vec/vector_scale_array.d.ts +0 -7
- package/src/core/geom/vec/vector_scale_array.d.ts.map +0 -1
- package/src/core/geom/vec/vector_scale_array.js +0 -7
- package/src/core/geom/vec3/v3_angle_atan2_between.d.ts +0 -7
- package/src/core/geom/vec3/v3_angle_atan2_between.d.ts.map +0 -1
- package/src/core/geom/vec3/v3_angle_atan2_between.js +0 -7
- package/src/core/geom/vec3/v3_angle_between.d.ts +0 -7
- package/src/core/geom/vec3/v3_angle_between.d.ts.map +0 -1
- package/src/core/geom/vec3/v3_angle_between.js +0 -7
- package/src/core/geom/vec3/v3_angle_cos_between.d.ts +0 -7
- package/src/core/geom/vec3/v3_angle_cos_between.d.ts.map +0 -1
- package/src/core/geom/vec3/v3_angle_cos_between.js +0 -7
- package/src/core/geom/vec3/v3_array_add_in_place.d.ts +0 -7
- package/src/core/geom/vec3/v3_array_add_in_place.d.ts.map +0 -1
- package/src/core/geom/vec3/v3_array_add_in_place.js +0 -7
- package/src/core/geom/vec3/v3_array_centroid.d.ts +0 -7
- package/src/core/geom/vec3/v3_array_centroid.d.ts.map +0 -1
- package/src/core/geom/vec3/v3_array_centroid.js +0 -7
- package/src/core/geom/vec3/v3_array_copy.d.ts +0 -7
- package/src/core/geom/vec3/v3_array_copy.d.ts.map +0 -1
- package/src/core/geom/vec3/v3_array_copy.js +0 -7
- package/src/core/geom/vec3/v3_array_displace_in_direction.d.ts +0 -7
- package/src/core/geom/vec3/v3_array_displace_in_direction.d.ts.map +0 -1
- package/src/core/geom/vec3/v3_array_displace_in_direction.js +0 -7
- package/src/core/geom/vec3/v3_array_equals.d.ts +0 -7
- package/src/core/geom/vec3/v3_array_equals.d.ts.map +0 -1
- package/src/core/geom/vec3/v3_array_equals.js +0 -7
- package/src/core/geom/vec3/v3_array_immediate_add.d.ts +0 -7
- package/src/core/geom/vec3/v3_array_immediate_add.d.ts.map +0 -1
- package/src/core/geom/vec3/v3_array_immediate_add.js +0 -7
- package/src/core/geom/vec3/v3_array_matrix4_rotate.d.ts +0 -7
- package/src/core/geom/vec3/v3_array_matrix4_rotate.d.ts.map +0 -1
- package/src/core/geom/vec3/v3_array_matrix4_rotate.js +0 -7
- package/src/core/geom/vec3/v3_array_normalize.d.ts +0 -7
- package/src/core/geom/vec3/v3_array_normalize.d.ts.map +0 -1
- package/src/core/geom/vec3/v3_array_normalize.js +0 -7
- package/src/core/geom/vec3/v3_array_scale.d.ts +0 -7
- package/src/core/geom/vec3/v3_array_scale.d.ts.map +0 -1
- package/src/core/geom/vec3/v3_array_scale.js +0 -7
- package/src/core/geom/vec3/v3_compute_interior_angle.d.ts +0 -7
- package/src/core/geom/vec3/v3_compute_interior_angle.d.ts.map +0 -1
- package/src/core/geom/vec3/v3_compute_interior_angle.js +0 -7
- package/src/core/geom/vec3/v3_dot_array_array.d.ts +0 -7
- package/src/core/geom/vec3/v3_dot_array_array.d.ts.map +0 -1
- package/src/core/geom/vec3/v3_dot_array_array.js +0 -7
- package/src/core/geom/vec3/v3_matrix4_rotate.d.ts +0 -7
- package/src/core/geom/vec3/v3_matrix4_rotate.d.ts.map +0 -1
- package/src/core/geom/vec3/v3_matrix4_rotate.js +0 -7
- package/src/core/geom/vec3/v3_multiply_scalar.d.ts +0 -7
- package/src/core/geom/vec3/v3_multiply_scalar.d.ts.map +0 -1
- package/src/core/geom/vec3/v3_multiply_scalar.js +0 -7
- package/src/core/geom/vec3/v3_quat3_apply.d.ts +0 -7
- package/src/core/geom/vec3/v3_quat3_apply.d.ts.map +0 -1
- package/src/core/geom/vec3/v3_quat3_apply.js +0 -7
- package/src/core/geom/vec3/v3_quat3_apply_inverse.d.ts +0 -7
- package/src/core/geom/vec3/v3_quat3_apply_inverse.d.ts.map +0 -1
- package/src/core/geom/vec3/v3_quat3_apply_inverse.js +0 -7
- package/src/core/geom/vec3/v3_triple_cross_product.d.ts +0 -7
- package/src/core/geom/vec3/v3_triple_cross_product.d.ts.map +0 -1
- package/src/core/geom/vec3/v3_triple_cross_product.js +0 -7
- package/src/core/geom/vec4/v4_multiply_mat4.d.ts +0 -7
- package/src/core/geom/vec4/v4_multiply_mat4.d.ts.map +0 -1
- package/src/core/geom/vec4/v4_multiply_mat4.js +0 -7
- package/src/core/math/fabsf.d.ts +0 -6
- package/src/core/math/fabsf.d.ts.map +0 -1
- package/src/core/math/fabsf.js +0 -6
- package/src/core/model/object/optional_equality.d.ts +0 -10
- package/src/core/model/object/optional_equality.d.ts.map +0 -1
- package/src/core/model/object/optional_equality.js +0 -10
- package/src/core/primitives/strings/string_compute_byte_size.d.ts +0 -7
- package/src/core/primitives/strings/string_compute_byte_size.d.ts.map +0 -1
- package/src/core/primitives/strings/string_compute_byte_size.js +0 -8
- package/src/engine/graphics/FrameThrottle.d.ts +0 -2
- package/src/engine/graphics/FrameThrottle.d.ts.map +0 -1
- package/src/engine/graphics/FrameThrottle.js +0 -2
- package/src/engine/graphics/sh3/path_tracer/geometry/compute_triangle_group_aabb3.d.ts +0 -2
- package/src/engine/graphics/sh3/path_tracer/geometry/compute_triangle_group_aabb3.d.ts.map +0 -1
- package/src/engine/graphics/sh3/path_tracer/geometry/compute_triangle_group_aabb3.js +0 -2
- package/src/engine/graphics/texture/isImageBitmap.d.ts +0 -2
- package/src/engine/graphics/texture/isImageBitmap.d.ts.map +0 -1
- package/src/engine/graphics/texture/isImageBitmap.js +0 -2
- package/src/engine/graphics3/AnimationGraphSystem3.d.ts +0 -10
- package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +0 -1
- package/src/engine/graphics3/AnimationGraphSystem3.js +0 -10
- package/src/engine/graphics3/AnimationSystem3.d.ts +0 -10
- package/src/engine/graphics3/AnimationSystem3.d.ts.map +0 -1
- package/src/engine/graphics3/AnimationSystem3.js +0 -10
- package/src/engine/graphics3/CameraSystem3.d.ts +0 -10
- package/src/engine/graphics3/CameraSystem3.d.ts.map +0 -1
- package/src/engine/graphics3/CameraSystem3.js +0 -10
- package/src/engine/graphics3/DebugDrawSystem3.d.ts +0 -10
- package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +0 -1
- package/src/engine/graphics3/DebugDrawSystem3.js +0 -10
- package/src/engine/graphics3/DecalSystem3.d.ts +0 -10
- package/src/engine/graphics3/DecalSystem3.d.ts.map +0 -1
- package/src/engine/graphics3/DecalSystem3.js +0 -10
- package/src/engine/graphics3/FogOfWarSystem3.d.ts +0 -10
- package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +0 -1
- package/src/engine/graphics3/FogOfWarSystem3.js +0 -10
- package/src/engine/graphics3/GraphicsEngine3.d.ts +0 -10
- package/src/engine/graphics3/GraphicsEngine3.d.ts.map +0 -1
- package/src/engine/graphics3/GraphicsEngine3.js +0 -10
- package/src/engine/graphics3/HighlightSystem.d.ts +0 -19
- package/src/engine/graphics3/HighlightSystem.d.ts.map +0 -1
- package/src/engine/graphics3/HighlightSystem.js +0 -27
- package/src/engine/graphics3/HighlightSystem3.d.ts +0 -13
- package/src/engine/graphics3/HighlightSystem3.d.ts.map +0 -1
- package/src/engine/graphics3/HighlightSystem3.js +0 -15
- package/src/engine/graphics3/LightSystem3.d.ts +0 -10
- package/src/engine/graphics3/LightSystem3.d.ts.map +0 -1
- package/src/engine/graphics3/LightSystem3.js +0 -10
- package/src/engine/graphics3/MeshSystem3.d.ts +0 -10
- package/src/engine/graphics3/MeshSystem3.d.ts.map +0 -1
- package/src/engine/graphics3/MeshSystem3.js +0 -10
- package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +0 -10
- package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +0 -1
- package/src/engine/graphics3/ParticipatingMediaSystem3.js +0 -10
- package/src/engine/graphics3/PathDisplaySystem3.d.ts +0 -10
- package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +0 -1
- package/src/engine/graphics3/PathDisplaySystem3.js +0 -10
- package/src/engine/graphics3/PickingSystem3.d.ts +0 -10
- package/src/engine/graphics3/PickingSystem3.d.ts.map +0 -1
- package/src/engine/graphics3/PickingSystem3.js +0 -10
- package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +0 -10
- package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +0 -1
- package/src/engine/graphics3/ShadedGeometrySystem3.js +0 -10
- package/src/engine/graphics3/TerrainSystem3.d.ts +0 -10
- package/src/engine/graphics3/TerrainSystem3.d.ts.map +0 -1
- package/src/engine/graphics3/TerrainSystem3.js +0 -10
- package/src/engine/graphics3/TooltipComponentSystem3.d.ts +0 -10
- package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +0 -1
- package/src/engine/graphics3/TooltipComponentSystem3.js +0 -10
- package/src/engine/graphics3/Trail3DSystem3.d.ts +0 -10
- package/src/engine/graphics3/Trail3DSystem3.d.ts.map +0 -1
- package/src/engine/graphics3/Trail3DSystem3.js +0 -10
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +0 -10
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +0 -1
- package/src/engine/graphics3/VolumetricLightMapSystem3.js +0 -10
- package/src/engine/graphics3/WaterSystem3.d.ts +0 -10
- package/src/engine/graphics3/WaterSystem3.d.ts.map +0 -1
- package/src/engine/graphics3/WaterSystem3.js +0 -10
- package/src/engine/network/convertPathToURL.d.ts +0 -2
- package/src/engine/network/convertPathToURL.d.ts.map +0 -1
- package/src/engine/network/convertPathToURL.js +0 -2
- package/src/format/image/png/crc32.d.ts +0 -2
- package/src/format/image/png/crc32.d.ts.map +0 -1
- package/src/format/image/png/crc32.js +0 -7
- package/src/shade/renderer/camera/OrbitalCameraController.d.ts +0 -2
- package/src/shade/renderer/camera/OrbitalCameraController.d.ts.map +0 -1
- package/src/shade/renderer/camera/OrbitalCameraController.js +0 -1
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_heavy.d.ts +0 -16
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_heavy.d.ts.map +0 -1
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_heavy.js +0 -17
- package/src/shade/renderer/geometry/sdf/SDF_BUILD_SETTINGS_STRUCT.js +0 -8
- package/src/shade/renderer/geometry/sdf/SFD_BUILD_WORKGROUP_SIZE.js +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_sdf.js +0 -49
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_volume_sign.js +0 -90
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.js +0 -126
- package/src/shade/renderer/light/environment/octahedral_uv_to_direction.d.ts +0 -8
- package/src/shade/renderer/light/environment/octahedral_uv_to_direction.d.ts.map +0 -1
- package/src/shade/renderer/light/environment/octahedral_uv_to_direction.js +0 -10
- package/src/shade/renderer/particles/shaders/shader_particle_init_free_list.js +0 -62
- package/src/shade/renderer/shadow/vsm/VSMMoverTracker.js +0 -153
- package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.js +0 -75
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.js +0 -32
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.js +0 -184
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.js +0 -109
package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.js
ADDED
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@@ -0,0 +1,203 @@
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1
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+
import { MESH_SDF_BRICK_VOXELS } from "../../../geometry/sdf/MESH_SDF.js";
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2
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import { LIGHT_DATA_RESOURCE } from "../../../light/LIGHT_DATA_RESOURCE.js";
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3
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+
import { LIGHT_DATABASE_SPEC } from "../../../light/LIGHT_DATABASE_SPEC.js";
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4
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import { LIGHT_FLAGS } from "../../../light/model/io/LIGHT_FLAGS.js";
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import { chunk_uv_octahedral_unit_decode } from "../../../shader/chunk/geometry/octahedron/chunk_uv_octahedral_unit_decode.js";
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import { chunk_uv_octahedral_unit_encode } from "../../../shader/chunk/geometry/octahedron/chunk_uv_octahedral_unit_encode.js";
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import { chunk_folded_workgroup_index } from "../../../shader/chunk/grid/chunk_folded_workgroup_index.js";
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8
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import { chunk_directional_lights_iteration_mask } from "../../../shader/chunk/light/io/chunk_directional_lights_iteration_mask.js";
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import { chunk_stbn_sample_vec2 } from "../../../shader/chunk/noise/chunk_stbn_sample_vec2.js";
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10
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import { chunk_hash_lowbias32 } from "../../../shader/chunk/random/chunk_hash_lowbias32.js";
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import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
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import { ComputeShader } from "../../../shader/ComputeShader.js";
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13
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import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
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import { f32, u32 } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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15
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import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
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import { STBN_VEC2_RESOURCE } from "../../../STATIC_GRAPHICS_ENGINE_ASSET_RESOURCES.js";
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import {
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18
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BRICK_ATLAS_TEXTURE_RESOURCE,
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BRICK_LEVELS_RESOURCE,
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20
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BRICK_MAP_TEXTURE_RESOURCE,
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21
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BRICK_OBJECTS_RESOURCE,
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22
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BRICK_OCCUPANCY_TEXTURE_RESOURCE,
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23
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BRICK_SAMPLER_RESOURCE,
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24
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chunk_brick_clipmap_object,
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25
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chunk_brick_clipmap_soft_shadow,
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chunk_brick_clipmap_trace
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} from "../brick/chunk_brick_clipmap_trace.js";
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import {
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chunk_probe_clipmap,
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chunk_probe_clipmap_ray_texel,
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31
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PROBE_ORIGINS_READ_RESOURCE,
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32
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PROBE_RAYS_WRITE_RESOURCE,
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33
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PROBE_STATES_READ_RESOURCE,
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PROBE_TRACE_READ_RESOURCE
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35
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} from "./chunk_probe_clipmap.js";
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import { PROBE_SHADOWED_SUNS, PROBE_THREAD_WORKGROUP_SIZE } from "./PROBE_CLIPMAP.js";
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37
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38
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const DIRECTIONAL = LIGHT_DATABASE_SPEC.get('light_directional');
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40
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/**
|
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41
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* @type {WebGPUStruct}
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*/
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43
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export const PROBE_TRACE_SETTINGS = WebGPUStruct.from({
|
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44
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/** probes a frame updates at most: the trace list's bound */
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45
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trace_capacity: u32,
|
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46
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+
/** rays an update casts, R, a power of two */
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47
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rays_per_probe: u32,
|
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48
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+
/** octahedral radiance texels a side, n_r, a power of two */
|
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49
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+
radiance_resolution: u32,
|
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50
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+
/** the brick clipmap's cascades */
|
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51
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brick_cascade_count: u32,
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52
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+
/** how far a ray goes before it is a miss, metres: across the coarsest window */
|
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53
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+
t_max: f32,
|
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54
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+
}, "ProbeTraceSettings");
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55
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56
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+
const resources = new ShaderResourceSetDescriptor();
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57
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+
|
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58
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resources.setImmediate("settings", PROBE_TRACE_SETTINGS);
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59
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+
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60
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resources.createGroup()
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61
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+
.add(PROBE_STATES_READ_RESOURCE)
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62
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+
.add(PROBE_TRACE_READ_RESOURCE)
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63
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+
.add(PROBE_ORIGINS_READ_RESOURCE)
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64
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.add(PROBE_RAYS_WRITE_RESOURCE)
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65
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+
.add(STBN_VEC2_RESOURCE)
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66
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.add(LIGHT_DATA_RESOURCE);
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67
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+
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68
|
+
resources.createGroup()
|
|
69
|
+
.add(BRICK_LEVELS_RESOURCE)
|
|
70
|
+
.add(BRICK_MAP_TEXTURE_RESOURCE)
|
|
71
|
+
.add(BRICK_OCCUPANCY_TEXTURE_RESOURCE)
|
|
72
|
+
.add(BRICK_ATLAS_TEXTURE_RESOURCE)
|
|
73
|
+
.add(BRICK_SAMPLER_RESOURCE)
|
|
74
|
+
.add(BRICK_OBJECTS_RESOURCE);
|
|
75
|
+
|
|
76
|
+
/**
|
|
77
|
+
* Trace (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §8.6): a thread a ray of the frame's updates, R a listed
|
|
78
|
+
* probe, dispatched through `PROBE_DISPATCH_RAYS`.
|
|
79
|
+
*
|
|
80
|
+
* - **Texel**: `probe_clipmap_ray_texel`, all of them an update, or a spread subset below R = n_r².
|
|
81
|
+
* - **Direction**: the texel's octahedral square, jittered by STBN at the texel, moved by the slot's
|
|
82
|
+
* hash so that neighbouring probes do not jitter alike, and at the update count: one stratified,
|
|
83
|
+
* jittered ray a texel, LPV's own pattern.
|
|
84
|
+
* - **Origin**: the probe where relocation left it, `probe_origins`; t_min one voxel of the brick
|
|
85
|
+
* cascade there.
|
|
86
|
+
* - **Direct light**: a hit off a front face takes E_dir = Σ colour·max(0, n·l)·visibility over the
|
|
87
|
+
* directional lights (§8.7). The visibility is the brick clipmap's soft shadow toward each of the
|
|
88
|
+
* first {@link PROBE_SHADOWED_SUNS} lights that cast shadows, in the table's order, from a voxel off
|
|
89
|
+
* the hit along its normal, outside the half-voxel expand; lights past them are unshadowed at hits. A
|
|
90
|
+
* surface turned from a light marches no shadow toward it, since the light gives it nothing.
|
|
91
|
+
* - Measured on Sponza at 1280×720 with 131,072 rays, the shadows are about half of the pass on the
|
|
92
|
+
* AMD iGPU (7.9 ms against 4.2 without them) and most of it on the RTX 4090 (355 µs against 62). Most
|
|
93
|
+
* hits are on walls nearly parallel to a high sun, whose shadow rays graze them.
|
|
94
|
+
* - **Back face**: a hit whose field's gradient is along the ray, so it came from inside a solid.
|
|
95
|
+
*
|
|
96
|
+
* Writes the ray's `PROBE_RAY_STRUCT`, with the `meshes` row of the hit's surface and E_dir as its
|
|
97
|
+
* light, which shade turns into the ray's radiance.
|
|
98
|
+
*
|
|
99
|
+
* @type {ComputeShader}
|
|
100
|
+
*/
|
|
101
|
+
export const shader_probe_clipmap_trace = ComputeShader.from({
|
|
102
|
+
label: "Probe Clipmap Trace",
|
|
103
|
+
resources,
|
|
104
|
+
body: CodeChunk.from(
|
|
105
|
+
//language=WGSL
|
|
106
|
+
`
|
|
107
|
+
@compute @workgroup_size(${PROBE_THREAD_WORKGROUP_SIZE})
|
|
108
|
+
fn main(
|
|
109
|
+
@builtin(workgroup_id) workgroup_id: vec3<u32>,
|
|
110
|
+
@builtin(local_invocation_index) lane: u32,
|
|
111
|
+
) {
|
|
112
|
+
let ray = folded_workgroup_index(workgroup_id) * PROBE_THREAD_WORKGROUP_SIZE + lane;
|
|
113
|
+
let rays = settings.rays_per_probe;
|
|
114
|
+
|
|
115
|
+
if (ray >= min(probe_trace.count, settings.trace_capacity) * rays) {
|
|
116
|
+
return;
|
|
117
|
+
}
|
|
118
|
+
|
|
119
|
+
let slot = probe_trace.elements[ray / rays];
|
|
120
|
+
let i = ray % rays;
|
|
121
|
+
|
|
122
|
+
let n = settings.radiance_resolution;
|
|
123
|
+
let texels = n * n;
|
|
124
|
+
let state = probe_states[slot];
|
|
125
|
+
let updates = probe_state_updates(state.x);
|
|
126
|
+
|
|
127
|
+
let texel = probe_clipmap_ray_texel(i, updates, rays, texels);
|
|
128
|
+
let round = select(0u, i / texels, rays >= texels);
|
|
129
|
+
let per_texel = max(rays / texels, 1u);
|
|
130
|
+
|
|
131
|
+
let scramble = hash_lowbias32(slot);
|
|
132
|
+
let noise_xy = vec2<u32>(texel % n, texel / n) + vec2<u32>(scramble & 127u, (scramble >> 7u) & 127u);
|
|
133
|
+
let jitter = stbn_sample_vec2(vec3<u32>(noise_xy, updates * per_texel + round));
|
|
134
|
+
|
|
135
|
+
let direction = uv_octahedral_unit_decode((vec2<f32>(f32(texel % n), f32(texel / n)) + jitter) / f32(n));
|
|
136
|
+
|
|
137
|
+
let origin = probe_origins[ray / rays].xyz;
|
|
138
|
+
|
|
139
|
+
let cascade_count = settings.brick_cascade_count;
|
|
140
|
+
let start = brick_clipmap_start(origin, cascade_count);
|
|
141
|
+
let t_min = brick_levels[min(start, cascade_count - 1u)].cell_size / ${MESH_SDF_BRICK_VOXELS}.0;
|
|
142
|
+
|
|
143
|
+
let hit = brick_clipmap_trace(origin, direction, t_min, settings.t_max, cascade_count);
|
|
144
|
+
|
|
145
|
+
let is_hit = hit.kind == BRICK_TRACE_HIT;
|
|
146
|
+
let back_face = is_hit && dot(hit.normal, direction) > 0.0;
|
|
147
|
+
|
|
148
|
+
var direct = vec3<f32>(0.0);
|
|
149
|
+
|
|
150
|
+
if (is_hit && !back_face) {
|
|
151
|
+
let voxel = brick_levels[hit.cascade].cell_size / ${MESH_SDF_BRICK_VOXELS}.0;
|
|
152
|
+
let lifted = hit.position + voxel * hit.normal;
|
|
153
|
+
|
|
154
|
+
var bits = directional_lights_iteration_mask(&light_data);
|
|
155
|
+
var shadowed = 0u;
|
|
156
|
+
|
|
157
|
+
while (bits != 0u) {
|
|
158
|
+
let index = countTrailingZeros(bits);
|
|
159
|
+
|
|
160
|
+
bits &= ~(1u << index);
|
|
161
|
+
|
|
162
|
+
let light = ${DIRECTIONAL.marshalling_method_read}(&light_data, index);
|
|
163
|
+
let n_dot_l = dot(hit.normal, -light.direction);
|
|
164
|
+
|
|
165
|
+
var visible = 1.0;
|
|
166
|
+
|
|
167
|
+
if ((light.flags & ${LIGHT_FLAGS.CASTS_SHADOW_BIT}u) != 0u && shadowed < ${PROBE_SHADOWED_SUNS}u) {
|
|
168
|
+
// a surface turned from the light takes none of it whatever the shadow, so it marches none;
|
|
169
|
+
// the light keeps its place among the shadowed all the same
|
|
170
|
+
if (n_dot_l > 0.0) {
|
|
171
|
+
visible = brick_clipmap_soft_shadow(lifted, -light.direction, 0.0, settings.t_max, sin(light.disk_radius), cascade_count);
|
|
172
|
+
}
|
|
173
|
+
|
|
174
|
+
shadowed++;
|
|
175
|
+
}
|
|
176
|
+
|
|
177
|
+
direct += light.color * max(n_dot_l, 0.0) * visible;
|
|
178
|
+
}
|
|
179
|
+
}
|
|
180
|
+
|
|
181
|
+
probe_rays[ray].t = hit.t;
|
|
182
|
+
probe_rays[ray].direction = pack2x16unorm(uv_octahedral_unit_encode(direction));
|
|
183
|
+
probe_rays[ray].normal = select(0u, pack2x16unorm(uv_octahedral_unit_encode(hit.normal)), is_hit);
|
|
184
|
+
probe_rays[ray].row = brick_clipmap_object(hit);
|
|
185
|
+
probe_rays[ray].flags = hit.kind | select(0u, PROBE_RAY_BACK_FACE, back_face) | (select(0u, hit.cascade, is_hit) << PROBE_RAY_CASCADE_SHIFT);
|
|
186
|
+
probe_rays[ray].light_rg = pack2x16float(direct.rg);
|
|
187
|
+
probe_rays[ray].light_b = pack2x16float(vec2<f32>(direct.b, 0.0));
|
|
188
|
+
}
|
|
189
|
+
`, [
|
|
190
|
+
chunk_probe_clipmap,
|
|
191
|
+
chunk_probe_clipmap_ray_texel,
|
|
192
|
+
chunk_folded_workgroup_index,
|
|
193
|
+
chunk_hash_lowbias32,
|
|
194
|
+
chunk_stbn_sample_vec2,
|
|
195
|
+
chunk_uv_octahedral_unit_decode,
|
|
196
|
+
chunk_uv_octahedral_unit_encode,
|
|
197
|
+
chunk_brick_clipmap_trace,
|
|
198
|
+
chunk_brick_clipmap_object,
|
|
199
|
+
chunk_brick_clipmap_soft_shadow,
|
|
200
|
+
chunk_directional_lights_iteration_mask,
|
|
201
|
+
DIRECTIONAL.chunk_read,
|
|
202
|
+
]),
|
|
203
|
+
});
|
|
@@ -0,0 +1,19 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* @type {WebGPUStruct}
|
|
3
|
+
*/
|
|
4
|
+
export const PROBE_TRACE_COMMAND_SETTINGS: WebGPUStruct;
|
|
5
|
+
/**
|
|
6
|
+
* The update's commands (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §8.5): one thread, once the due passes
|
|
7
|
+
* have listed the frame's updates, the list's count clamped to U:
|
|
8
|
+
* - a thread a listed probe, at `PROBE_DISPATCH_TRACED`: relocation and the probes' projection;
|
|
9
|
+
* - a thread a ray of theirs, R a probe, at `PROBE_DISPATCH_RAYS`: trace and shade;
|
|
10
|
+
* - a thread a texel of their maps, n_r² + n_d² a probe, at `PROBE_DISPATCH_TEXELS`: accumulate;
|
|
11
|
+
* - a thread a row of their radiance maps, n_r a probe, at `PROBE_DISPATCH_ROWS`: the projection's rows;
|
|
12
|
+
* - a thread a texel of their tiles, (n_r + 2)² + (n_d + 2)² a probe, at `PROBE_DISPATCH_PUBLISH`.
|
|
13
|
+
*
|
|
14
|
+
* @type {ComputeShader}
|
|
15
|
+
*/
|
|
16
|
+
export const shader_probe_clipmap_trace_command: ComputeShader;
|
|
17
|
+
import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
|
|
18
|
+
import { ComputeShader } from "../../../shader/ComputeShader.js";
|
|
19
|
+
//# sourceMappingURL=shader_probe_clipmap_trace_command.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"shader_probe_clipmap_trace_command.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace_command.js"],"names":[],"mappings":"AAQA;;GAEG;AACH,2CAFU,YAAY,CAWU;AAUhC;;;;;;;;;;GAUG;AACH,iDAFU,aAAa,CAgDpB;6BAlF0B,sCAAsC;8BAHrC,kCAAkC"}
|
|
@@ -0,0 +1,88 @@
|
|
|
1
|
+
import { chunk_folded_dispatch } from "../../../gpu_primitive/indirect/chunk_folded_dispatch.js";
|
|
2
|
+
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
3
|
+
import { ComputeShader } from "../../../shader/ComputeShader.js";
|
|
4
|
+
import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
5
|
+
import { u32 } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
6
|
+
import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
|
|
7
|
+
import { chunk_probe_clipmap, PROBE_DISPATCH_RESOURCE, PROBE_TRACE_READ_RESOURCE } from "./chunk_probe_clipmap.js";
|
|
8
|
+
|
|
9
|
+
/**
|
|
10
|
+
* @type {WebGPUStruct}
|
|
11
|
+
*/
|
|
12
|
+
export const PROBE_TRACE_COMMAND_SETTINGS = WebGPUStruct.from({
|
|
13
|
+
/** probes a frame updates at most: the trace list's bound */
|
|
14
|
+
trace_capacity: u32,
|
|
15
|
+
/** rays an update casts, R */
|
|
16
|
+
rays_per_probe: u32,
|
|
17
|
+
/** octahedral radiance texels a side, n_r */
|
|
18
|
+
radiance_resolution: u32,
|
|
19
|
+
/** octahedral depth texels a side, n_d */
|
|
20
|
+
depth_resolution: u32,
|
|
21
|
+
}, "ProbeTraceCommandSettings");
|
|
22
|
+
|
|
23
|
+
const resources = new ShaderResourceSetDescriptor();
|
|
24
|
+
|
|
25
|
+
resources.setImmediate("settings", PROBE_TRACE_COMMAND_SETTINGS);
|
|
26
|
+
|
|
27
|
+
resources.createGroup()
|
|
28
|
+
.add(PROBE_TRACE_READ_RESOURCE)
|
|
29
|
+
.add(PROBE_DISPATCH_RESOURCE);
|
|
30
|
+
|
|
31
|
+
/**
|
|
32
|
+
* The update's commands (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §8.5): one thread, once the due passes
|
|
33
|
+
* have listed the frame's updates, the list's count clamped to U:
|
|
34
|
+
* - a thread a listed probe, at `PROBE_DISPATCH_TRACED`: relocation and the probes' projection;
|
|
35
|
+
* - a thread a ray of theirs, R a probe, at `PROBE_DISPATCH_RAYS`: trace and shade;
|
|
36
|
+
* - a thread a texel of their maps, n_r² + n_d² a probe, at `PROBE_DISPATCH_TEXELS`: accumulate;
|
|
37
|
+
* - a thread a row of their radiance maps, n_r a probe, at `PROBE_DISPATCH_ROWS`: the projection's rows;
|
|
38
|
+
* - a thread a texel of their tiles, (n_r + 2)² + (n_d + 2)² a probe, at `PROBE_DISPATCH_PUBLISH`.
|
|
39
|
+
*
|
|
40
|
+
* @type {ComputeShader}
|
|
41
|
+
*/
|
|
42
|
+
export const shader_probe_clipmap_trace_command = ComputeShader.from({
|
|
43
|
+
label: "Probe Clipmap Trace Command",
|
|
44
|
+
resources,
|
|
45
|
+
body: CodeChunk.from(
|
|
46
|
+
//language=WGSL
|
|
47
|
+
`
|
|
48
|
+
@compute @workgroup_size(1)
|
|
49
|
+
fn main() {
|
|
50
|
+
let traced = min(probe_trace.count, settings.trace_capacity);
|
|
51
|
+
let probes = folded_dispatch((traced + PROBE_THREAD_WORKGROUP_SIZE - 1u) / PROBE_THREAD_WORKGROUP_SIZE);
|
|
52
|
+
|
|
53
|
+
probe_dispatch[PROBE_DISPATCH_TRACED] = probes.x;
|
|
54
|
+
probe_dispatch[PROBE_DISPATCH_TRACED + 1u] = probes.y;
|
|
55
|
+
probe_dispatch[PROBE_DISPATCH_TRACED + 2u] = probes.z;
|
|
56
|
+
|
|
57
|
+
let rays = folded_dispatch((traced * settings.rays_per_probe + PROBE_THREAD_WORKGROUP_SIZE - 1u) / PROBE_THREAD_WORKGROUP_SIZE);
|
|
58
|
+
|
|
59
|
+
probe_dispatch[PROBE_DISPATCH_RAYS] = rays.x;
|
|
60
|
+
probe_dispatch[PROBE_DISPATCH_RAYS + 1u] = rays.y;
|
|
61
|
+
probe_dispatch[PROBE_DISPATCH_RAYS + 2u] = rays.z;
|
|
62
|
+
|
|
63
|
+
let n = settings.radiance_resolution;
|
|
64
|
+
let m = settings.depth_resolution;
|
|
65
|
+
|
|
66
|
+
let texels = folded_dispatch((traced * (n * n + m * m) + PROBE_THREAD_WORKGROUP_SIZE - 1u) / PROBE_THREAD_WORKGROUP_SIZE);
|
|
67
|
+
|
|
68
|
+
probe_dispatch[PROBE_DISPATCH_TEXELS] = texels.x;
|
|
69
|
+
probe_dispatch[PROBE_DISPATCH_TEXELS + 1u] = texels.y;
|
|
70
|
+
probe_dispatch[PROBE_DISPATCH_TEXELS + 2u] = texels.z;
|
|
71
|
+
|
|
72
|
+
let rows = folded_dispatch((traced * n + PROBE_THREAD_WORKGROUP_SIZE - 1u) / PROBE_THREAD_WORKGROUP_SIZE);
|
|
73
|
+
|
|
74
|
+
probe_dispatch[PROBE_DISPATCH_ROWS] = rows.x;
|
|
75
|
+
probe_dispatch[PROBE_DISPATCH_ROWS + 1u] = rows.y;
|
|
76
|
+
probe_dispatch[PROBE_DISPATCH_ROWS + 2u] = rows.z;
|
|
77
|
+
|
|
78
|
+
let tiles = folded_dispatch((traced * ((n + 2u) * (n + 2u) + (m + 2u) * (m + 2u)) + PROBE_THREAD_WORKGROUP_SIZE - 1u) / PROBE_THREAD_WORKGROUP_SIZE);
|
|
79
|
+
|
|
80
|
+
probe_dispatch[PROBE_DISPATCH_PUBLISH] = tiles.x;
|
|
81
|
+
probe_dispatch[PROBE_DISPATCH_PUBLISH + 1u] = tiles.y;
|
|
82
|
+
probe_dispatch[PROBE_DISPATCH_PUBLISH + 2u] = tiles.z;
|
|
83
|
+
}
|
|
84
|
+
`, [
|
|
85
|
+
chunk_probe_clipmap,
|
|
86
|
+
chunk_folded_dispatch,
|
|
87
|
+
]),
|
|
88
|
+
});
|
package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want.d.ts
ADDED
|
@@ -0,0 +1,27 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* @type {WebGPUStruct}
|
|
3
|
+
*/
|
|
4
|
+
export const PROBE_WANT_SETTINGS: WebGPUStruct;
|
|
5
|
+
/**
|
|
6
|
+
* Want (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §8.3): a thread a tile of {@link PROBE_WANT_TILE}² pixels,
|
|
7
|
+
* the launch the screen's tiles.
|
|
8
|
+
*
|
|
9
|
+
* Each frame a tile wants the probes of one of its pixels, picked by STBN at (tile, frame), the cages
|
|
10
|
+
* that pixel's pick reads (§9.1): the finest cascade whose cage window holds the point, the cage of
|
|
11
|
+
* the point biased `0.1` of that cascade's spacing along `mix(n, v, 0.2)`, and in the cascade's blend
|
|
12
|
+
* skirt the next cascade's cage too, biased by its own spacing. A sky pixel wants nothing; neither does
|
|
13
|
+
* a cage a bias moved out of its window. Each cage point's bit is set, and a point whose bit was clear
|
|
14
|
+
* goes on the wanted list, so the list holds every point wanted this frame once.
|
|
15
|
+
*
|
|
16
|
+
* At a cascade's outer edge a lattice cell is 58 pixels on a 1080p screen at a 60° field of view, and
|
|
17
|
+
* 19 at 120°, so a tile of 8 samples every cell several times a frame, and a workgroup's 64 tiles want
|
|
18
|
+
* a few cages between them. So the first lane of a workgroup to want a cage claims it in the
|
|
19
|
+
* workgroup's table and sets its bits; the rest want it through that lane. Measured on the AMD iGPU at
|
|
20
|
+
* 1280×720 on Sponza, the bits' atomics were 140 of want's 345 µs and the appends 90.
|
|
21
|
+
*
|
|
22
|
+
* @type {ComputeShader}
|
|
23
|
+
*/
|
|
24
|
+
export const shader_probe_clipmap_want: ComputeShader;
|
|
25
|
+
import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
|
|
26
|
+
import { ComputeShader } from "../../../shader/ComputeShader.js";
|
|
27
|
+
//# sourceMappingURL=shader_probe_clipmap_want.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"shader_probe_clipmap_want.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want.js"],"names":[],"mappings":"AAoCA;;GAEG;AACH,kCAFU,YAAY,CAUE;AAexB;;;;;;;;;;;;;;;;;;GAkBG;AACH,wCAFU,aAAa,CAuHpB;6BAxL0B,sCAAsC;8BAHrC,kCAAkC"}
|
package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want.js
ADDED
|
@@ -0,0 +1,199 @@
|
|
|
1
|
+
import { CAMERA_UNIFORM_STRUCT } from "../../../camera/CAMERA_UNIFORM_STRUCT.js";
|
|
2
|
+
import { chunk_collection_u32_append } from "../../../gpu_primitive/chunk_collection_u32_append.js";
|
|
3
|
+
import { chunk_project_position_from_depth } from "../../../shader/chunk/camera/chunk_project_position_from_depth.js";
|
|
4
|
+
import { chunk_clipmap_contains } from "../../../shader/chunk/clipmap/chunk_clipmap_contains.js";
|
|
5
|
+
import { chunk_clipmap_select_finest } from "../../../shader/chunk/clipmap/chunk_clipmap_select_finest.js";
|
|
6
|
+
import { chunk_is_background } from "../../../shader/chunk/depth/chunk_is_background.js";
|
|
7
|
+
import { chunk_mat4_extract_position } from "../../../shader/chunk/geometry/mat4/chunk_mat4_extract_position.js";
|
|
8
|
+
import { chunk_decode_g_buffer_normal } from "../../../shader/chunk/geometry/normal/chunk_decode_g_buffer_normal.js";
|
|
9
|
+
import { chunk_stbn_sample_vec2 } from "../../../shader/chunk/noise/chunk_stbn_sample_vec2.js";
|
|
10
|
+
import { STBN_VEC2_RESOURCE } from "../../../STATIC_GRAPHICS_ENGINE_ASSET_RESOURCES.js";
|
|
11
|
+
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
12
|
+
import { ComputeShader } from "../../../shader/ComputeShader.js";
|
|
13
|
+
import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
14
|
+
import { u32 } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
15
|
+
import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
|
|
16
|
+
import {
|
|
17
|
+
chunk_probe_clipmap,
|
|
18
|
+
PROBE_LEVELS_RESOURCE,
|
|
19
|
+
PROBE_WANTED_BITS_RESOURCE,
|
|
20
|
+
PROBE_WANTED_WRITE_RESOURCE
|
|
21
|
+
} from "./chunk_probe_clipmap.js";
|
|
22
|
+
import { PROBE_RECEIVER_BIAS, PROBE_RECEIVER_BIAS_VIEW, PROBE_WANT_TILE, PROBE_WANT_WORKGROUP_TILES } from "./PROBE_CLIPMAP.js";
|
|
23
|
+
|
|
24
|
+
/**
|
|
25
|
+
* Slots of a workgroup's claim table: twice the claims its lanes make at most, a cage in each of two
|
|
26
|
+
* cascades a lane, so a probe finds a slot within a few.
|
|
27
|
+
* @type {number}
|
|
28
|
+
*/
|
|
29
|
+
const WANT_CLAIM_SLOTS = 2 * 2 * PROBE_WANT_WORKGROUP_TILES ** 2;
|
|
30
|
+
|
|
31
|
+
/**
|
|
32
|
+
* Slots a claim tries before it wants its cage anyway: a bound, which a half-full table does not reach.
|
|
33
|
+
* @type {number}
|
|
34
|
+
*/
|
|
35
|
+
const WANT_CLAIM_PROBES = 16;
|
|
36
|
+
|
|
37
|
+
/**
|
|
38
|
+
* @type {WebGPUStruct}
|
|
39
|
+
*/
|
|
40
|
+
export const PROBE_WANT_SETTINGS = WebGPUStruct.from({
|
|
41
|
+
cascade_count: u32,
|
|
42
|
+
/** lattice points a cascade's window has a side */
|
|
43
|
+
resolution: u32,
|
|
44
|
+
/** the frame's index, what the tile's pixel is picked by */
|
|
45
|
+
frame: u32,
|
|
46
|
+
/** keys over every cascade: what the wanted list holds at most */
|
|
47
|
+
key_count: u32,
|
|
48
|
+
}, "ProbeWantSettings");
|
|
49
|
+
|
|
50
|
+
const resources = new ShaderResourceSetDescriptor();
|
|
51
|
+
|
|
52
|
+
resources.setImmediate("settings", PROBE_WANT_SETTINGS);
|
|
53
|
+
|
|
54
|
+
resources.createGroup()
|
|
55
|
+
.addTexture("gBufferDepth")
|
|
56
|
+
.addTexture("gBufferNormals", "uint")
|
|
57
|
+
.addUniform("camera", CAMERA_UNIFORM_STRUCT)
|
|
58
|
+
.add(STBN_VEC2_RESOURCE)
|
|
59
|
+
.add(PROBE_LEVELS_RESOURCE)
|
|
60
|
+
.add(PROBE_WANTED_BITS_RESOURCE)
|
|
61
|
+
.add(PROBE_WANTED_WRITE_RESOURCE);
|
|
62
|
+
|
|
63
|
+
/**
|
|
64
|
+
* Want (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §8.3): a thread a tile of {@link PROBE_WANT_TILE}² pixels,
|
|
65
|
+
* the launch the screen's tiles.
|
|
66
|
+
*
|
|
67
|
+
* Each frame a tile wants the probes of one of its pixels, picked by STBN at (tile, frame), the cages
|
|
68
|
+
* that pixel's pick reads (§9.1): the finest cascade whose cage window holds the point, the cage of
|
|
69
|
+
* the point biased `0.1` of that cascade's spacing along `mix(n, v, 0.2)`, and in the cascade's blend
|
|
70
|
+
* skirt the next cascade's cage too, biased by its own spacing. A sky pixel wants nothing; neither does
|
|
71
|
+
* a cage a bias moved out of its window. Each cage point's bit is set, and a point whose bit was clear
|
|
72
|
+
* goes on the wanted list, so the list holds every point wanted this frame once.
|
|
73
|
+
*
|
|
74
|
+
* At a cascade's outer edge a lattice cell is 58 pixels on a 1080p screen at a 60° field of view, and
|
|
75
|
+
* 19 at 120°, so a tile of 8 samples every cell several times a frame, and a workgroup's 64 tiles want
|
|
76
|
+
* a few cages between them. So the first lane of a workgroup to want a cage claims it in the
|
|
77
|
+
* workgroup's table and sets its bits; the rest want it through that lane. Measured on the AMD iGPU at
|
|
78
|
+
* 1280×720 on Sponza, the bits' atomics were 140 of want's 345 µs and the appends 90.
|
|
79
|
+
*
|
|
80
|
+
* @type {ComputeShader}
|
|
81
|
+
*/
|
|
82
|
+
export const shader_probe_clipmap_want = ComputeShader.from({
|
|
83
|
+
label: "Probe Clipmap Want",
|
|
84
|
+
resources,
|
|
85
|
+
body: CodeChunk.from(
|
|
86
|
+
//language=WGSL
|
|
87
|
+
`
|
|
88
|
+
// the cages the workgroup's lanes have claimed, by their key plus one; zero at the workgroup's start
|
|
89
|
+
var<workgroup> probe_want_claims: array<atomic<u32>, ${WANT_CLAIM_SLOTS}>;
|
|
90
|
+
|
|
91
|
+
// the cell whose corners are the cascade's cage around a point biased by its spacing, and whether the
|
|
92
|
+
// cascade's cage window holds it
|
|
93
|
+
fn probe_want_cage(cascade: u32, position: vec3<f32>, bias_direction: vec3<f32>, cage: ptr<function, vec3<i32>>) -> bool {
|
|
94
|
+
let level = probe_levels[cascade];
|
|
95
|
+
let biased = position + bias_direction * (${PROBE_RECEIVER_BIAS} * level.cell_size);
|
|
96
|
+
|
|
97
|
+
*cage = vec3<i32>(floor(biased / level.cell_size));
|
|
98
|
+
|
|
99
|
+
return clipmap_contains(*cage, level.corner, level.size);
|
|
100
|
+
}
|
|
101
|
+
|
|
102
|
+
// whether this lane is the first of its workgroup to want the cage whose least point has \`key\`; a lane
|
|
103
|
+
// that finds no room in its probes wants it as well, which the bits make harmless
|
|
104
|
+
fn probe_want_claim(key: u32) -> bool {
|
|
105
|
+
let tag = key + 1u;
|
|
106
|
+
|
|
107
|
+
var at = (tag * 2654435761u) >> ${32 - Math.log2(WANT_CLAIM_SLOTS)}u;
|
|
108
|
+
|
|
109
|
+
for (var probe = 0u; probe < ${WANT_CLAIM_PROBES}u; probe++) {
|
|
110
|
+
let seen = atomicCompareExchangeWeak(&probe_want_claims[at], 0u, tag);
|
|
111
|
+
|
|
112
|
+
if (seen.exchanged) {
|
|
113
|
+
return true;
|
|
114
|
+
}
|
|
115
|
+
|
|
116
|
+
if (seen.old_value == tag) {
|
|
117
|
+
return false;
|
|
118
|
+
}
|
|
119
|
+
|
|
120
|
+
// another cage's slot: the next one; an empty slot that failed spuriously is tried again
|
|
121
|
+
if (seen.old_value != 0u) {
|
|
122
|
+
at = (at + 1u) & ${WANT_CLAIM_SLOTS - 1}u;
|
|
123
|
+
}
|
|
124
|
+
}
|
|
125
|
+
|
|
126
|
+
return true;
|
|
127
|
+
}
|
|
128
|
+
|
|
129
|
+
@compute @workgroup_size(${PROBE_WANT_WORKGROUP_TILES}, ${PROBE_WANT_WORKGROUP_TILES})
|
|
130
|
+
fn main(@builtin(global_invocation_id) id: vec3<u32>) {
|
|
131
|
+
let size = textureDimensions(gBufferDepth);
|
|
132
|
+
let tiles = (size + ${PROBE_WANT_TILE - 1}u) / ${PROBE_WANT_TILE}u;
|
|
133
|
+
let tile = id.xy;
|
|
134
|
+
|
|
135
|
+
let jitter = stbn_sample_vec2(vec3<u32>(tile, settings.frame));
|
|
136
|
+
let pixel = min(tile * ${PROBE_WANT_TILE}u + vec2<u32>(jitter * ${PROBE_WANT_TILE}.0), size - 1u);
|
|
137
|
+
|
|
138
|
+
let on_screen = all(tile < tiles);
|
|
139
|
+
let depth = textureLoad(gBufferDepth, pixel, 0).r;
|
|
140
|
+
|
|
141
|
+
let uv = (vec2<f32>(pixel) + 0.5) / vec2<f32>(size);
|
|
142
|
+
let position = project_position_from_depth(uv, depth, camera.view_projection_matrix_inverse);
|
|
143
|
+
let normal = decode_g_buffer_normal(textureLoad(gBufferNormals, pixel, 0).xy);
|
|
144
|
+
let view_direction = normalize(mat4_extract_position(camera.transform) - position);
|
|
145
|
+
let bias_direction = mix(normal, view_direction, ${PROBE_RECEIVER_BIAS_VIEW});
|
|
146
|
+
|
|
147
|
+
let selection = clipmap_select_finest(&probe_levels, settings.cascade_count, position, PROBE_BLEND_SKIRT);
|
|
148
|
+
|
|
149
|
+
let surface = on_screen && !is_background(depth) && selection.level != CLIPMAP_LEVEL_NONE;
|
|
150
|
+
let finest = select(0u, selection.level, surface);
|
|
151
|
+
let next = min(finest + 1u, settings.cascade_count - 1u);
|
|
152
|
+
|
|
153
|
+
var cage_finest: vec3<i32>;
|
|
154
|
+
var cage_next: vec3<i32>;
|
|
155
|
+
|
|
156
|
+
let resolution = settings.resolution;
|
|
157
|
+
|
|
158
|
+
// storage wraps by the window's side, a power of two: the low bits of a point, negative ones too
|
|
159
|
+
let wrap = vec3<u32>(resolution - 1u);
|
|
160
|
+
|
|
161
|
+
let wants_finest = surface && probe_want_cage(finest, position, bias_direction, &cage_finest)
|
|
162
|
+
&& probe_want_claim(probe_clipmap_key(finest, vec3<u32>(cage_finest) & wrap, resolution));
|
|
163
|
+
let wants_next = surface && selection.edge_weight > 0.0 && finest + 1u < settings.cascade_count
|
|
164
|
+
&& probe_want_cage(next, position, bias_direction, &cage_next)
|
|
165
|
+
&& probe_want_claim(probe_clipmap_key(next, vec3<u32>(cage_next) & wrap, resolution));
|
|
166
|
+
|
|
167
|
+
// every lane through all sixteen corners, so that the appends stay in uniform control flow
|
|
168
|
+
for (var k = 0u; k < 16u; k++) {
|
|
169
|
+
let coarse = k >= 8u;
|
|
170
|
+
let cascade = select(finest, next, coarse);
|
|
171
|
+
let wants = select(wants_finest, wants_next, coarse);
|
|
172
|
+
let corner = vec3<i32>(vec3<u32>(k & 1u, (k >> 1u) & 1u, (k >> 2u) & 1u));
|
|
173
|
+
let point = select(cage_finest, cage_next, coarse) + corner;
|
|
174
|
+
|
|
175
|
+
let storage = vec3<u32>(point) & wrap;
|
|
176
|
+
let key = probe_clipmap_key(cascade, storage, resolution);
|
|
177
|
+
let bit = 1u << (key & 31u);
|
|
178
|
+
|
|
179
|
+
var first = false;
|
|
180
|
+
|
|
181
|
+
if (wants) {
|
|
182
|
+
first = (atomicOr(&probe_wanted_bits[key >> 5u], bit) & bit) == 0u;
|
|
183
|
+
}
|
|
184
|
+
|
|
185
|
+
collection_u32_append(&probe_wanted, first, key, settings.key_count);
|
|
186
|
+
}
|
|
187
|
+
}
|
|
188
|
+
`, [
|
|
189
|
+
chunk_probe_clipmap,
|
|
190
|
+
chunk_stbn_sample_vec2,
|
|
191
|
+
chunk_project_position_from_depth,
|
|
192
|
+
chunk_decode_g_buffer_normal,
|
|
193
|
+
chunk_mat4_extract_position,
|
|
194
|
+
chunk_is_background,
|
|
195
|
+
chunk_clipmap_select_finest,
|
|
196
|
+
chunk_clipmap_contains,
|
|
197
|
+
chunk_collection_u32_append,
|
|
198
|
+
]),
|
|
199
|
+
});
|
|
@@ -0,0 +1,19 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The workgroup counts of an indirect dispatch of `groups` workgroups, folded as
|
|
3
|
+
* `IndirectComputeCommandBuildPass` folds them: x to
|
|
4
|
+
* {@link WEBGPU_GUARANTEED_MAX_COMPUTE_WORKGROUPS_PER_DIMENSION}, what is left of it in rows of x, and
|
|
5
|
+
* what is left of those in slices of x·y. A shader dispatched through it finds its workgroup with
|
|
6
|
+
* `folded_workgroup_index` and never reads `num_workgroups`.
|
|
7
|
+
*
|
|
8
|
+
* ```wgsl
|
|
9
|
+
* fn folded_dispatch(groups: u32) -> vec3<u32>
|
|
10
|
+
* ```
|
|
11
|
+
*
|
|
12
|
+
* No workgroups is `(0, 1, 1)`, which dispatches nothing. For the passes that write their own
|
|
13
|
+
* commands on the device, a word each: `command[at + i] = folded[i]`.
|
|
14
|
+
*
|
|
15
|
+
* @type {CodeChunk}
|
|
16
|
+
*/
|
|
17
|
+
export const chunk_folded_dispatch: CodeChunk;
|
|
18
|
+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
19
|
+
//# sourceMappingURL=chunk_folded_dispatch.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_folded_dispatch.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/gpu_primitive/indirect/chunk_folded_dispatch.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;GAeG;AACH,oCAFU,SAAS,CAahB;0BA9BuB,oCAAoC"}
|
|
@@ -0,0 +1,31 @@
|
|
|
1
|
+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
2
|
+
import { WEBGPU_GUARANTEED_MAX_COMPUTE_WORKGROUPS_PER_DIMENSION } from "./WEBGPU_GUARANTEED_MAX_COMPUTE_WORKGROUPS_PER_DIMENSION.js";
|
|
3
|
+
|
|
4
|
+
/**
|
|
5
|
+
* The workgroup counts of an indirect dispatch of `groups` workgroups, folded as
|
|
6
|
+
* `IndirectComputeCommandBuildPass` folds them: x to
|
|
7
|
+
* {@link WEBGPU_GUARANTEED_MAX_COMPUTE_WORKGROUPS_PER_DIMENSION}, what is left of it in rows of x, and
|
|
8
|
+
* what is left of those in slices of x·y. A shader dispatched through it finds its workgroup with
|
|
9
|
+
* `folded_workgroup_index` and never reads `num_workgroups`.
|
|
10
|
+
*
|
|
11
|
+
* ```wgsl
|
|
12
|
+
* fn folded_dispatch(groups: u32) -> vec3<u32>
|
|
13
|
+
* ```
|
|
14
|
+
*
|
|
15
|
+
* No workgroups is `(0, 1, 1)`, which dispatches nothing. For the passes that write their own
|
|
16
|
+
* commands on the device, a word each: `command[at + i] = folded[i]`.
|
|
17
|
+
*
|
|
18
|
+
* @type {CodeChunk}
|
|
19
|
+
*/
|
|
20
|
+
export const chunk_folded_dispatch = CodeChunk.from(
|
|
21
|
+
//language=WGSL
|
|
22
|
+
`
|
|
23
|
+
fn folded_dispatch(groups: u32) -> vec3<u32> {
|
|
24
|
+
const LIMIT = ${WEBGPU_GUARANTEED_MAX_COMPUTE_WORKGROUPS_PER_DIMENSION}u;
|
|
25
|
+
|
|
26
|
+
let rows = (groups + LIMIT - 1u) / LIMIT;
|
|
27
|
+
let slices = (rows + LIMIT - 1u) / LIMIT;
|
|
28
|
+
|
|
29
|
+
return vec3<u32>(min(groups, LIMIT), min(max(rows, 1u), LIMIT), max(slices, 1u));
|
|
30
|
+
}
|
|
31
|
+
`);
|
|
@@ -0,0 +1,33 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* What {@link chunk_slot_stack}'s pop hands back when the stack is empty: the engine's one "no index"
|
|
3
|
+
* word, which no capacity reaches.
|
|
4
|
+
*
|
|
5
|
+
* @type {number}
|
|
6
|
+
*/
|
|
7
|
+
export const SLOT_STACK_NONE: number;
|
|
8
|
+
/**
|
|
9
|
+
* A stack of free slot indices on the device: a count, and the array the slots sit in below it. A
|
|
10
|
+
* pool hands its slots out by popping and takes them back by pushing; the order inside is
|
|
11
|
+
* arbitrary, and what matters is that every free slot appears once (`shader_slot_stack_fill` makes a
|
|
12
|
+
* fresh one).
|
|
13
|
+
*
|
|
14
|
+
* ```wgsl
|
|
15
|
+
* fn slot_stack_pop(count: ptr<storage, atomic<u32>, read_write>, slots: ptr<storage, array<u32>, read_write>, capacity: u32) -> u32
|
|
16
|
+
* fn slot_stack_push(count: ptr<storage, atomic<u32>, read_write>, slots: ptr<storage, array<u32>, read_write>, slot: u32)
|
|
17
|
+
* ```
|
|
18
|
+
*
|
|
19
|
+
* **The pop's guard catches wrapped counts, not just zero.** When many threads race an empty stack,
|
|
20
|
+
* the first over-pop wraps the count to `0xFFFFFFFF` before its undo lands, and a concurrent thread
|
|
21
|
+
* then reads a huge old value. Testing only `== 0` would let it index `slots[old - 1]` with garbage and
|
|
22
|
+
* hand out a slot that is not free. The count never legitimately exceeds `capacity`, so `> capacity`
|
|
23
|
+
* names every wrapped state; each thread that subtracted adds back exactly once, so the count
|
|
24
|
+
* converges to 0.
|
|
25
|
+
*
|
|
26
|
+
* **Pushes and pops go in separate dispatches.** A pop can read a slot a concurrent push has counted
|
|
27
|
+
* but not yet written.
|
|
28
|
+
*
|
|
29
|
+
* @type {CodeChunk}
|
|
30
|
+
*/
|
|
31
|
+
export const chunk_slot_stack: CodeChunk;
|
|
32
|
+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
33
|
+
//# sourceMappingURL=chunk_slot_stack.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_slot_stack.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/gpu_primitive/slot_stack/chunk_slot_stack.js"],"names":[],"mappings":"AAGA;;;;;GAKG;AACH,8BAFU,MAAM,CAE0B;AAE1C;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,+BAFU,SAAS,CAyBhB;0BAxDuB,oCAAoC"}
|