@woosh/meep-engine 3.57.0 → 3.58.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1396) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/editor/ecs/component/editors/ColorEditor.js +2 -2
  3. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
  4. package/editor/particles/effect/ParticleEffectDocument.js +2 -5
  5. package/editor/tools/GridPaintTool.js +2 -2
  6. package/editor/view/node-graph/NodeGraphEditorView.d.ts +1 -1
  7. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  8. package/editor/view/node-graph/NodeGraphEditorView.js +2 -2
  9. package/editor/view/node-graph/NodeGraphView.d.ts +0 -1
  10. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  11. package/editor/view/node-graph/NodeGraphView.js +0 -2
  12. package/package.json +1 -1
  13. package/src/core/bvh8/build/NodeProxy.js +2 -2
  14. package/src/core/bvh8/build/aabb3_compute_merge_cost.js +4 -4
  15. package/src/core/bvh8/build/bvh8_build_for_geometry.js +2 -2
  16. package/src/core/geom/2d/line/line2_segment_intersection_fraction_2d.d.ts +1 -1
  17. package/src/core/geom/2d/line/line2_segment_intersection_fraction_2d.js +1 -1
  18. package/src/core/geom/2d/triangle/tri2_intersects_aabb2.d.ts +17 -0
  19. package/src/core/geom/2d/triangle/tri2_intersects_aabb2.d.ts.map +1 -0
  20. package/src/core/geom/2d/triangle/tri2_intersects_aabb2.js +64 -0
  21. package/src/core/geom/2d/triangle/tri2_rasterize_barycentric.d.ts +23 -0
  22. package/src/core/geom/2d/triangle/tri2_rasterize_barycentric.d.ts.map +1 -0
  23. package/src/core/geom/2d/triangle/tri2_rasterize_barycentric.js +81 -0
  24. package/src/core/geom/2d/triangle/tri2_rasterize_conservative.d.ts.map +1 -1
  25. package/src/core/geom/2d/triangle/tri2_rasterize_conservative.js +36 -99
  26. package/src/core/geom/3d/aabb/aabb3_build_frustum.d.ts +0 -11
  27. package/src/core/geom/3d/aabb/aabb3_build_frustum.d.ts.map +1 -1
  28. package/src/core/geom/3d/aabb/aabb3_build_frustum.js +15 -20
  29. package/src/core/geom/3d/box/box3_raycast.d.ts +1 -1
  30. package/src/core/geom/3d/box/box3_raycast.js +1 -1
  31. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +1 -1
  32. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +1 -1
  33. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +3 -3
  34. package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +3 -3
  35. package/src/core/geom/3d/shape/HeightMapShape3D.js +2 -2
  36. package/src/core/geom/3d/shape/MeshShape3D.d.ts +2 -2
  37. package/src/core/geom/3d/shape/MeshShape3D.js +2 -2
  38. package/src/core/geom/3d/shape/PosedShape3D.js +2 -2
  39. package/src/core/geom/3d/sphere/sphere_matrix4_transform.d.ts +0 -7
  40. package/src/core/geom/3d/sphere/sphere_matrix4_transform.d.ts.map +1 -1
  41. package/src/core/geom/3d/sphere/sphere_matrix4_transform.js +0 -4
  42. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_compute_tet_quality.d.ts +1 -1
  43. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_compute_tet_quality.js +1 -1
  44. package/src/core/geom/3d/tetrahedra/tetrahedron_compute_quality.d.ts +1 -1
  45. package/src/core/geom/3d/tetrahedra/tetrahedron_compute_quality.js +1 -1
  46. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_face_decouple.d.ts +1 -1
  47. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_face_decouple.js +1 -1
  48. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_fuse_duplicate_edges.d.ts +1 -1
  49. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_fuse_duplicate_edges.js +1 -1
  50. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_kill_short_edges.d.ts +2 -2
  51. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_kill_short_edges.js +2 -2
  52. package/src/core/geom/3d/topology/struct/binary/io/face/bt_face_poke.d.ts +0 -14
  53. package/src/core/geom/3d/topology/struct/binary/io/face/bt_face_poke.d.ts.map +1 -1
  54. package/src/core/geom/3d/topology/struct/binary/io/face/bt_face_poke.js +0 -5
  55. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +151 -151
  56. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_collapse_fold_limit.js +1 -1
  57. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_vertex_adjacent_faces.d.ts +1 -1
  58. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_vertex_adjacent_faces.js +1 -1
  59. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_face_bvh.d.ts.map +1 -1
  60. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_face_bvh.js +1 -2
  61. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts +0 -8
  62. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts.map +1 -1
  63. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.js +25 -36
  64. package/src/core/geom/clipmap/ClipmapCascadePlacement.d.ts +137 -0
  65. package/src/core/geom/clipmap/ClipmapCascadePlacement.d.ts.map +1 -0
  66. package/src/core/geom/clipmap/ClipmapCascadePlacement.js +350 -0
  67. package/src/core/geom/polyline/polyline_simplify_by_error.d.ts +16 -0
  68. package/src/core/geom/polyline/polyline_simplify_by_error.d.ts.map +1 -0
  69. package/src/core/geom/polyline/polyline_simplify_by_error.js +52 -0
  70. package/src/core/geom/vec3/v3_quaternion_apply.d.ts +1 -1
  71. package/src/core/geom/vec3/v3_quaternion_apply.js +1 -1
  72. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +2 -2
  73. package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +2 -2
  74. package/src/core/geom/vec3/v3_triple_cross.d.ts +1 -1
  75. package/src/core/geom/vec3/v3_triple_cross.js +1 -1
  76. package/src/engine/asset/preloader/AssetPreloader.d.ts +0 -5
  77. package/src/engine/asset/preloader/AssetPreloader.d.ts.map +1 -1
  78. package/src/engine/asset/preloader/AssetPreloader.js +0 -6
  79. package/src/engine/ecs/terrain/tiles/TerrainTile.d.ts.map +1 -1
  80. package/src/engine/ecs/terrain/tiles/TerrainTile.js +25 -12
  81. package/src/engine/graphics/ecs/decal/v2/Decal.d.ts +2 -2
  82. package/src/engine/graphics/ecs/decal/v2/Decal.js +2 -2
  83. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts.map +1 -1
  84. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +420 -418
  85. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.d.ts +1 -0
  86. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.js +10 -0
  87. package/src/engine/graphics/ecs/particles/ParticleEffect.js +3 -3
  88. package/src/engine/graphics/ecs/path/tube/build/makeTubeStream.js +2 -2
  89. package/src/engine/graphics/geometry/buffered/build_height_field_geometry.d.ts +12 -0
  90. package/src/engine/graphics/geometry/buffered/build_height_field_geometry.d.ts.map +1 -1
  91. package/src/engine/graphics/geometry/buffered/build_height_field_geometry.js +29 -2
  92. package/src/engine/graphics/texture/sprite/prototypeSpriteCutoutGeometry.js +1 -1
  93. package/src/engine/graphics3/ShadedGeometrySystem.d.ts +2 -1
  94. package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -1
  95. package/src/engine/graphics3/ShadedGeometrySystem.js +7 -5
  96. package/src/engine/graphics3/Trail3DSystem.d.ts +1 -1
  97. package/src/engine/graphics3/Trail3DSystem.js +1 -1
  98. package/src/engine/graphics3/WaterSystem.d.ts +60 -0
  99. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  100. package/src/engine/graphics3/WaterSystem.js +733 -300
  101. package/src/engine/graphics3/make_default_environment.d.ts.map +1 -1
  102. package/src/engine/graphics3/make_default_environment.js +2 -4
  103. package/src/engine/graphics3/prefab/prefab_place.js +1 -1
  104. package/src/engine/navigation/mesh/build/clip_soup_against_overhangs.js +628 -628
  105. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  106. package/src/engine/physics/inertia/world_inverse_inertia.js +1 -1
  107. package/src/engine/physics/narrowphase/narrowphase_step.js +1 -1
  108. package/src/engine/sound/simulation/render/reverbImpulseResponse.d.ts +0 -1
  109. package/src/engine/sound/simulation/render/reverbImpulseResponse.d.ts.map +1 -1
  110. package/src/engine/sound/simulation/render/reverbImpulseResponse.js +0 -6
  111. package/src/engine/sound/simulation/render/reverb_band_tails.d.ts +1 -1
  112. package/src/engine/sound/simulation/render/reverb_band_tails.js +1 -1
  113. package/src/engine/sound/sopra/runtime/EventInstance.js +1 -1
  114. package/src/generation/foliage/CROWN_FULLNESS_BRIEF_2026_10_26.md +86 -0
  115. package/src/generation/foliage/FOLIAGE_DESIGN.md +87 -30
  116. package/src/generation/foliage/LOD_REWORK_BRIEF_2026_10_27.md +486 -0
  117. package/src/generation/foliage/REAL_TIME_TREES_BRIEF_2026_10_27.md +86 -0
  118. package/src/generation/foliage/SELF_ORGANIZING_FRAMEWORK_BRIEF_2026_10_26.md +346 -0
  119. package/src/generation/foliage/analysis/crown_opacity_measure.d.ts.map +1 -1
  120. package/src/generation/foliage/analysis/crown_opacity_measure.js +80 -102
  121. package/src/generation/foliage/analysis/foliage_measure_leaf_area.d.ts.map +1 -1
  122. package/src/generation/foliage/analysis/foliage_measure_leaf_area.js +1 -7
  123. package/src/generation/foliage/analysis/tree_crown_opacity.js +1 -1
  124. package/src/generation/foliage/analysis/tree_leaf_area_targets.d.ts +66 -0
  125. package/src/generation/foliage/analysis/tree_leaf_area_targets.d.ts.map +1 -0
  126. package/src/generation/foliage/analysis/tree_leaf_area_targets.js +95 -0
  127. package/src/generation/foliage/analysis/tree_render_cost.d.ts +88 -0
  128. package/src/generation/foliage/analysis/tree_render_cost.d.ts.map +1 -0
  129. package/src/generation/foliage/analysis/tree_render_cost.js +157 -0
  130. package/src/generation/foliage/asset/TreeAsset.d.ts +7 -6
  131. package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -1
  132. package/src/generation/foliage/asset/TreeAsset.js +10 -7
  133. package/src/generation/foliage/asset/TreeLODAsset.d.ts +24 -11
  134. package/src/generation/foliage/asset/TreeLODAsset.d.ts.map +1 -1
  135. package/src/generation/foliage/asset/TreeLODAsset.js +49 -20
  136. package/src/generation/foliage/asset/generate_tree.d.ts +11 -0
  137. package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -1
  138. package/src/generation/foliage/asset/generate_tree.js +84 -10
  139. package/src/generation/foliage/asset/tree_lod_plan.d.ts +71 -0
  140. package/src/generation/foliage/asset/tree_lod_plan.d.ts.map +1 -0
  141. package/src/generation/foliage/asset/tree_lod_plan.js +119 -0
  142. package/src/generation/foliage/config/BranchGeneratorConfig.d.ts +0 -10
  143. package/src/generation/foliage/config/BranchGeneratorConfig.d.ts.map +1 -1
  144. package/src/generation/foliage/config/BranchGeneratorConfig.js +1 -23
  145. package/src/generation/foliage/config/ShootGrowthConfig.d.ts +45 -10
  146. package/src/generation/foliage/config/ShootGrowthConfig.d.ts.map +1 -1
  147. package/src/generation/foliage/config/ShootGrowthConfig.js +70 -16
  148. package/src/generation/foliage/config/ShootSystemRule.d.ts +12 -12
  149. package/src/generation/foliage/config/ShootSystemRule.d.ts.map +1 -1
  150. package/src/generation/foliage/config/ShootSystemRule.js +24 -20
  151. package/src/generation/foliage/config/TreeLODConfig.d.ts +14 -37
  152. package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -1
  153. package/src/generation/foliage/config/TreeLODConfig.js +23 -116
  154. package/src/generation/foliage/config/TreeSpeciesConfig.d.ts +2 -1
  155. package/src/generation/foliage/config/TreeSpeciesConfig.d.ts.map +1 -1
  156. package/src/generation/foliage/config/TreeSpeciesConfig.js +2 -7
  157. package/src/generation/foliage/material/foliage_atlas_cutout.d.ts +6 -4
  158. package/src/generation/foliage/material/foliage_atlas_cutout.d.ts.map +1 -1
  159. package/src/generation/foliage/material/foliage_atlas_cutout.js +32 -27
  160. package/src/generation/foliage/material/foliage_material_from_samplers.d.ts +13 -0
  161. package/src/generation/foliage/material/foliage_material_from_samplers.d.ts.map +1 -0
  162. package/src/generation/foliage/material/foliage_material_from_samplers.js +69 -0
  163. package/src/generation/foliage/material/foliage_tile.d.ts +19 -0
  164. package/src/generation/foliage/material/foliage_tile.d.ts.map +1 -1
  165. package/src/generation/foliage/material/foliage_tile.js +9 -1
  166. package/src/generation/foliage/material/leaf_geometry.d.ts +7 -0
  167. package/src/generation/foliage/material/leaf_geometry.d.ts.map +1 -1
  168. package/src/generation/foliage/material/leaf_geometry.js +21 -9
  169. package/src/generation/foliage/material/make_foliage_material.d.ts +2 -3
  170. package/src/generation/foliage/material/make_foliage_material.d.ts.map +1 -1
  171. package/src/generation/foliage/material/make_foliage_material.js +3 -57
  172. package/src/generation/foliage/material/tree_cluster_atlas_pack.d.ts +14 -0
  173. package/src/generation/foliage/material/tree_cluster_atlas_pack.d.ts.map +1 -0
  174. package/src/generation/foliage/material/tree_cluster_atlas_pack.js +28 -0
  175. package/src/generation/foliage/material/tree_cluster_bake.d.ts +74 -0
  176. package/src/generation/foliage/material/tree_cluster_bake.d.ts.map +1 -0
  177. package/src/generation/foliage/material/tree_cluster_bake.js +415 -0
  178. package/src/generation/foliage/material/tree_cluster_press.d.ts +18 -0
  179. package/src/generation/foliage/material/tree_cluster_press.d.ts.map +1 -0
  180. package/src/generation/foliage/material/tree_cluster_press.js +83 -0
  181. package/src/generation/foliage/material/tree_cluster_tiles.d.ts +46 -0
  182. package/src/generation/foliage/material/tree_cluster_tiles.d.ts.map +1 -0
  183. package/src/generation/foliage/material/tree_cluster_tiles.js +75 -0
  184. package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts +22 -4
  185. package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts.map +1 -1
  186. package/src/generation/foliage/mesh/foliage_collect_attachments.js +26 -14
  187. package/src/generation/foliage/mesh/tree_cluster_cards.d.ts +61 -0
  188. package/src/generation/foliage/mesh/tree_cluster_cards.d.ts.map +1 -0
  189. package/src/generation/foliage/mesh/tree_cluster_cards.js +114 -0
  190. package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts +121 -0
  191. package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts.map +1 -0
  192. package/src/generation/foliage/mesh/tree_cluster_representatives.js +309 -0
  193. package/src/generation/foliage/mesh/tree_clusters.d.ts +71 -0
  194. package/src/generation/foliage/mesh/tree_clusters.d.ts.map +1 -0
  195. package/src/generation/foliage/mesh/tree_clusters.js +174 -0
  196. package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -1
  197. package/src/generation/foliage/mesh/tree_mesh_build_bark.js +577 -172
  198. package/src/generation/foliage/mesh/tree_mesh_build_clusters.d.ts +25 -0
  199. package/src/generation/foliage/mesh/tree_mesh_build_clusters.d.ts.map +1 -0
  200. package/src/generation/foliage/mesh/tree_mesh_build_clusters.js +144 -0
  201. package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts +7 -10
  202. package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts.map +1 -1
  203. package/src/generation/foliage/mesh/tree_mesh_build_foliage.js +13 -39
  204. package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -1
  205. package/src/generation/foliage/presets/make_tree_species_preset.js +80 -208
  206. package/src/generation/foliage/skeleton/ShootFrameworkHash.d.ts +5 -2
  207. package/src/generation/foliage/skeleton/ShootFrameworkHash.d.ts.map +1 -1
  208. package/src/generation/foliage/skeleton/ShootFrameworkHash.js +13 -8
  209. package/src/generation/foliage/skeleton/ShootGirth.d.ts.map +1 -1
  210. package/src/generation/foliage/skeleton/ShootGirth.js +6 -5
  211. package/src/generation/foliage/skeleton/ShootLightField.d.ts +9 -0
  212. package/src/generation/foliage/skeleton/ShootLightField.d.ts.map +1 -1
  213. package/src/generation/foliage/skeleton/ShootLightField.js +25 -0
  214. package/src/generation/foliage/skeleton/ShootWoodHash.d.ts +89 -0
  215. package/src/generation/foliage/skeleton/ShootWoodHash.d.ts.map +1 -0
  216. package/src/generation/foliage/skeleton/ShootWoodHash.js +195 -0
  217. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +6 -0
  218. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -1
  219. package/src/generation/foliage/skeleton/TreeSkeleton.js +9 -0
  220. package/src/generation/foliage/skeleton/shoot_demography.d.ts +17 -4
  221. package/src/generation/foliage/skeleton/shoot_demography.d.ts.map +1 -1
  222. package/src/generation/foliage/skeleton/shoot_demography.js +22 -6
  223. package/src/generation/foliage/skeleton/shoot_geometry.d.ts +5 -6
  224. package/src/generation/foliage/skeleton/shoot_geometry.d.ts.map +1 -1
  225. package/src/generation/foliage/skeleton/shoot_geometry.js +29 -12
  226. package/src/generation/foliage/skeleton/shoot_systems_simulate.d.ts +43 -4
  227. package/src/generation/foliage/skeleton/shoot_systems_simulate.d.ts.map +1 -1
  228. package/src/generation/foliage/skeleton/shoot_systems_simulate.js +537 -70
  229. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts +30 -5
  230. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts.map +1 -1
  231. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.js +46 -10
  232. package/src/generation/foliage/skeleton/tree_skeleton_bind_skin_joints.d.ts +10 -0
  233. package/src/generation/foliage/skeleton/tree_skeleton_bind_skin_joints.d.ts.map +1 -0
  234. package/src/generation/foliage/skeleton/tree_skeleton_bind_skin_joints.js +12 -0
  235. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -1
  236. package/src/generation/foliage/skeleton/tree_skeleton_grow.js +2 -1
  237. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts +4 -0
  238. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts.map +1 -1
  239. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.js +102 -6
  240. package/src/shade/descriptor/binding/BindGroupLayoutEntry.js +6 -6
  241. package/src/shade/descriptor/pipeline/render/ColorTargetState.js +2 -2
  242. package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.js +3 -3
  243. package/src/shade/playground/additive_blending/main.js +529 -529
  244. package/src/shade/playground/avboit/main.js +1 -1
  245. package/src/shade/playground/basis_textures/main.js +365 -365
  246. package/src/shade/playground/caldera/main.js +1 -1
  247. package/src/shade/playground/contact_shadows/main.js +1 -1
  248. package/src/shade/playground/foliage_wind/main.js +289 -289
  249. package/src/shade/playground/mesh_row_ceiling/main.js +1 -1
  250. package/src/shade/playground/particle_ecs/main.js +1 -1
  251. package/src/shade/playground/particle_system/main.js +1 -1
  252. package/src/shade/playground/sh_exponential/main.js +1 -1
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  1362. package/src/engine/graphics3/Trail3DSystem3.d.ts +0 -10
  1363. package/src/engine/graphics3/Trail3DSystem3.d.ts.map +0 -1
  1364. package/src/engine/graphics3/Trail3DSystem3.js +0 -10
  1365. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +0 -10
  1366. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +0 -1
  1367. package/src/engine/graphics3/VolumetricLightMapSystem3.js +0 -10
  1368. package/src/engine/graphics3/WaterSystem3.d.ts +0 -10
  1369. package/src/engine/graphics3/WaterSystem3.d.ts.map +0 -1
  1370. package/src/engine/graphics3/WaterSystem3.js +0 -10
  1371. package/src/engine/network/convertPathToURL.d.ts +0 -2
  1372. package/src/engine/network/convertPathToURL.d.ts.map +0 -1
  1373. package/src/engine/network/convertPathToURL.js +0 -2
  1374. package/src/format/image/png/crc32.d.ts +0 -2
  1375. package/src/format/image/png/crc32.d.ts.map +0 -1
  1376. package/src/format/image/png/crc32.js +0 -7
  1377. package/src/shade/renderer/camera/OrbitalCameraController.d.ts +0 -2
  1378. package/src/shade/renderer/camera/OrbitalCameraController.d.ts.map +0 -1
  1379. package/src/shade/renderer/camera/OrbitalCameraController.js +0 -1
  1380. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_heavy.d.ts +0 -16
  1381. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_heavy.d.ts.map +0 -1
  1382. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_heavy.js +0 -17
  1383. package/src/shade/renderer/geometry/sdf/SDF_BUILD_SETTINGS_STRUCT.js +0 -8
  1384. package/src/shade/renderer/geometry/sdf/SFD_BUILD_WORKGROUP_SIZE.js +0 -1
  1385. package/src/shade/renderer/geometry/sdf/chunk_blas_query_sdf.js +0 -49
  1386. package/src/shade/renderer/geometry/sdf/chunk_blas_query_volume_sign.js +0 -90
  1387. package/src/shade/renderer/geometry/sdf/shader_build_sdf.js +0 -126
  1388. package/src/shade/renderer/light/environment/octahedral_uv_to_direction.d.ts +0 -8
  1389. package/src/shade/renderer/light/environment/octahedral_uv_to_direction.d.ts.map +0 -1
  1390. package/src/shade/renderer/light/environment/octahedral_uv_to_direction.js +0 -10
  1391. package/src/shade/renderer/particles/shaders/shader_particle_init_free_list.js +0 -62
  1392. package/src/shade/renderer/shadow/vsm/VSMMoverTracker.js +0 -153
  1393. package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.js +0 -75
  1394. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.js +0 -32
  1395. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.js +0 -184
  1396. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.js +0 -109
@@ -2,7 +2,7 @@
2
2
  * Parameter `t ∈ [0,1]` of the point on the segment `p0 → p1` nearest to an
3
3
  * axis-aligned box. The closest segment point is `p0 + t·(p1 − p0)`; the closest
4
4
  * box point is that point clamped per-axis into the box. Sibling of
5
- * {@link line3_compute_segment_nearest_point_to_point_t} (segment-vs-point).
5
+ * {@link line3_compute_segment_closest_point_t} (segment-vs-point).
6
6
  *
7
7
  * Exact and O(1). `g(t) = distanceSqr(P(t), box)` is convex and — for an AABB —
8
8
  * piecewise-quadratic, with pieces meeting only where `P(t)` crosses one of the
@@ -41,7 +41,7 @@ function _consider() {
41
41
  * Parameter `t ∈ [0,1]` of the point on the segment `p0 → p1` nearest to an
42
42
  * axis-aligned box. The closest segment point is `p0 + t·(p1 − p0)`; the closest
43
43
  * box point is that point clamped per-axis into the box. Sibling of
44
- * {@link line3_compute_segment_nearest_point_to_point_t} (segment-vs-point).
44
+ * {@link line3_compute_segment_closest_point_t} (segment-vs-point).
45
45
  *
46
46
  * Exact and O(1). `g(t) = distanceSqr(P(t), box)` is convex and — for an AABB —
47
47
  * piecewise-quadratic, with pieces meeting only where `P(t)` crosses one of the
@@ -19,10 +19,10 @@
19
19
  * project_onto(v) = out[off+0..2] · v // ← local-X extent
20
20
  *
21
21
  * Computing M(q) once and reusing across many vectors is cheaper
22
- * than calling {@link v3_quat3_apply} per vector when the same
22
+ * than calling {@link v3_quaternion_apply} per vector when the same
23
23
  * orientation rotates ≥ 4 vectors (box-vs-box SAT projects 8
24
24
  * corners; box-vs-triangle clips an incident face). For one-shot
25
- * rotation use {@link v3_quat3_apply} directly.
25
+ * rotation use {@link v3_quaternion_apply} directly.
26
26
  *
27
27
  * To rotate a world-space vector `v` into the local frame via the
28
28
  * matrix form, the standard `R · v` (rotate local → world) requires
@@ -32,7 +32,7 @@
32
32
  * + out[off + 3 + i] * v[1]
33
33
  * + out[off + 6 + i] * v[2]
34
34
  *
35
- * — equivalent to {@link v3_quat3_apply}(v, q).
35
+ * — equivalent to {@link v3_quaternion_apply}(v, q).
36
36
  *
37
37
  * Sign convention: `(qx, qy, qz, qw)` — `w` last, matching
38
38
  * {@link Quaternion} and the rest of the `core/geom/3d/quaternion/`
@@ -19,10 +19,10 @@
19
19
  * project_onto(v) = out[off+0..2] · v // ← local-X extent
20
20
  *
21
21
  * Computing M(q) once and reusing across many vectors is cheaper
22
- * than calling {@link v3_quat3_apply} per vector when the same
22
+ * than calling {@link v3_quaternion_apply} per vector when the same
23
23
  * orientation rotates ≥ 4 vectors (box-vs-box SAT projects 8
24
24
  * corners; box-vs-triangle clips an incident face). For one-shot
25
- * rotation use {@link v3_quat3_apply} directly.
25
+ * rotation use {@link v3_quaternion_apply} directly.
26
26
  *
27
27
  * To rotate a world-space vector `v` into the local frame via the
28
28
  * matrix form, the standard `R · v` (rotate local → world) requires
@@ -32,7 +32,7 @@
32
32
  * + out[off + 3 + i] * v[1]
33
33
  * + out[off + 6 + i] * v[2]
34
34
  *
35
- * — equivalent to {@link v3_quat3_apply}(v, q).
35
+ * — equivalent to {@link v3_quaternion_apply}(v, q).
36
36
  *
37
37
  * Sign convention: `(qx, qy, qz, qw)` — `w` last, matching
38
38
  * {@link Quaternion} and the rest of the `core/geom/3d/quaternion/`
@@ -3,7 +3,7 @@ import { hash_mix2 } from "../../../math/hash/hash_mix2.js";
3
3
  import { assert } from "../../../assert.js";
4
4
  import { clamp } from "../../../math/clamp.js";
5
5
  import { clamp_index } from "../../../math/clamp_index.js";
6
- import { optional_equality } from "../../../model/object/optional_equality.js";
6
+ import { objectsEqual } from "../../../function/objectsEqual.js";
7
7
  import { optional_hash } from "../../../model/object/optional_hash.js";
8
8
  import { tri3_raycast } from "../triangle/tri3_raycast.js";
9
9
  import { v3_cross } from "../../vec3/v3_cross.js";
@@ -984,7 +984,7 @@ export class HeightMapShape3D extends AbstractShape3D {
984
984
  if (!this.size.equals(other.size)) return false;
985
985
  if (this.tessellation !== other.tessellation) return false;
986
986
 
987
- return optional_equality(this.sampler, other.sampler);
987
+ return objectsEqual(this.sampler, other.sampler);
988
988
  }
989
989
 
990
990
  hash() {
@@ -20,7 +20,7 @@
20
20
  * traversal short-circuits cleanly when the query point is far
21
21
  * from the mesh.
22
22
  *
23
- * Construct via {@link shape_mesh_from_geometry} rather than `new
23
+ * Construct via {@link shape3_mesh_from_geometry} rather than `new
24
24
  * MeshShape3D()` directly — the factory compacts the tet mesh, builds
25
25
  * the BVH, and caches the bbox / volume / surface area.
26
26
  *
@@ -192,7 +192,7 @@ export class MeshShape3D extends AbstractShape3D {
192
192
  /**
193
193
  * Refresh the cached bounding box, volume, surface area, and the lazy
194
194
  * raycast BLAS from the current `positions` / `indices` / `tet_mesh`.
195
- * Called by {@link shape_mesh_from_geometry} at construction; call again
195
+ * Called by {@link shape3_mesh_from_geometry} at construction; call again
196
196
  * after mutating the underlying data so every cached derivative — the
197
197
  * raycast acceleration structure included — is rebuilt against the new
198
198
  * surface rather than silently serving stale results.
@@ -36,7 +36,7 @@ const MESH_QUERY_OUT = [0, 0, 0, 0];
36
36
  * traversal short-circuits cleanly when the query point is far
37
37
  * from the mesh.
38
38
  *
39
- * Construct via {@link shape_mesh_from_geometry} rather than `new
39
+ * Construct via {@link shape3_mesh_from_geometry} rather than `new
40
40
  * MeshShape3D()` directly — the factory compacts the tet mesh, builds
41
41
  * the BVH, and caches the bbox / volume / surface area.
42
42
  *
@@ -309,7 +309,7 @@ export class MeshShape3D extends AbstractShape3D {
309
309
  /**
310
310
  * Refresh the cached bounding box, volume, surface area, and the lazy
311
311
  * raycast BLAS from the current `positions` / `indices` / `tet_mesh`.
312
- * Called by {@link shape_mesh_from_geometry} at construction; call again
312
+ * Called by {@link shape3_mesh_from_geometry} at construction; call again
313
313
  * after mutating the underlying data so every cached derivative — the
314
314
  * raycast acceleration structure included — is rebuilt against the new
315
315
  * surface rather than silently serving stale results.
@@ -153,9 +153,9 @@ export class PosedShape3D extends AbstractShape3D {
153
153
  // Inline q·v·q* math: PosedShape3D.support is the hottest GJK call
154
154
  // (twice per iteration of the body-level fallback, once per
155
155
  // triangle for concave dispatch). V8 declines to inline
156
- // v3_quat3_apply at 9-arg call sites, so the math is repeated
156
+ // v3_quaternion_apply at 9-arg call sites, so the math is repeated
157
157
  // inline here at the cost of ~7 extra lines per direction.
158
- // See core/geom/vec3/v3_quat3_apply.js for the canonical form
158
+ // See core/geom/vec3/v3_quaternion_apply.js for the canonical form
159
159
  // — this is a literal expansion of it.
160
160
  const dx = direction[direction_offset];
161
161
  const dy = direction[direction_offset + 1];
@@ -5,11 +5,4 @@
5
5
  * @param {number[]|Float32Array} mat4
6
6
  */
7
7
  export function sphere_matrix4_transform(result: number[] | Float32Array, sphere: number[] | Float32Array, mat4: number[] | Float32Array): void;
8
- /**
9
- *
10
- * @param {number[]|Float32Array} result
11
- * @param {number[]|Float32Array} sphere
12
- * @param {number[]|Float32Array} mat4
13
- */
14
- export function sphere_matrix4_project(result: number[] | Float32Array, sphere: number[] | Float32Array, mat4: number[] | Float32Array): void;
15
8
  //# sourceMappingURL=sphere_matrix4_transform.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"sphere_matrix4_transform.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/sphere/sphere_matrix4_transform.js"],"names":[],"mappings":"AAEA;;;;;GAKG;AACH,iDAJW,MAAM,EAAE,GAAC,YAAY,UACrB,MAAM,EAAE,GAAC,YAAY,QACrB,MAAM,EAAE,GAAC,YAAY,QAqB/B;AAzBD;;;;;GAKG;AACH,+CAJW,MAAM,EAAE,GAAC,YAAY,UACrB,MAAM,EAAE,GAAC,YAAY,QACrB,MAAM,EAAE,GAAC,YAAY,QAqB/B"}
1
+ {"version":3,"file":"sphere_matrix4_transform.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/sphere/sphere_matrix4_transform.js"],"names":[],"mappings":"AAEA;;;;;GAKG;AACH,iDAJW,MAAM,EAAE,GAAC,YAAY,UACrB,MAAM,EAAE,GAAC,YAAY,QACrB,MAAM,EAAE,GAAC,YAAY,QAqB/B"}
@@ -26,7 +26,3 @@ export function sphere_matrix4_transform(
26
26
  result[3] = sphere[3] * max_scale;
27
27
 
28
28
  }
29
- /**
30
- * @deprecated Renamed to {@link sphere_matrix4_transform} ("project" was a misnomer; it transforms centre + radius).
31
- */
32
- export const sphere_matrix4_project = sphere_matrix4_transform;
@@ -2,7 +2,7 @@
2
2
  * Mesh-form wrapper for {@link tetrahedron_compute_quality}: fetches the 4
3
3
  * vertex IDs of `tet` and forwards to the indexed primitive.
4
4
  *
5
- * Sibling of {@link compute_tetrahedron_volume}; same convention (the
5
+ * Sibling of {@link tetrahedral_mesh_compute_tet_volume}; same convention (the
6
6
  * `compute_*` prefix marks the mesh-bound form, the `tetrahedron_compute_*`
7
7
  * prefix marks the indexed primitive).
8
8
  *
@@ -4,7 +4,7 @@ import { tetrahedron_compute_quality } from "./tetrahedron_compute_quality.js";
4
4
  * Mesh-form wrapper for {@link tetrahedron_compute_quality}: fetches the 4
5
5
  * vertex IDs of `tet` and forwards to the indexed primitive.
6
6
  *
7
- * Sibling of {@link compute_tetrahedron_volume}; same convention (the
7
+ * Sibling of {@link tetrahedral_mesh_compute_tet_volume}; same convention (the
8
8
  * `compute_*` prefix marks the mesh-bound form, the `tetrahedron_compute_*`
9
9
  * prefix marks the indexed primitive).
10
10
  *
@@ -18,7 +18,7 @@
18
18
  *
19
19
  * Indexed form (not mesh-bound) so callers can score hypothetical tets
20
20
  * during a flip-candidate search without committing the flip first. The
21
- * existing mesh-form wrapper {@link compute_tetrahedron_quality} fetches
21
+ * existing mesh-form wrapper {@link tetrahedral_mesh_compute_tet_quality} fetches
22
22
  * the four vertex IDs and forwards here.
23
23
  *
24
24
  * @param {ArrayLike<number>} points flat (x,y,z) positions
@@ -24,7 +24,7 @@ const circ_scratch = new Float64Array(4);
24
24
  *
25
25
  * Indexed form (not mesh-bound) so callers can score hypothetical tets
26
26
  * during a flip-candidate search without committing the flip first. The
27
- * existing mesh-form wrapper {@link compute_tetrahedron_quality} fetches
27
+ * existing mesh-form wrapper {@link tetrahedral_mesh_compute_tet_quality} fetches
28
28
  * the four vertex IDs and forwards here.
29
29
  *
30
30
  * @param {ArrayLike<number>} points flat (x,y,z) positions
@@ -7,7 +7,7 @@
7
7
  * @param {BinaryTopology} mesh
8
8
  * @param {number} face0_id
9
9
  * @param {number} face1_id
10
- * @see bt_merge_verts_by_distance
10
+ * @see bt_merge_vertices_by_distance
11
11
  */
12
12
  export function bt_mesh_face_decouple(mesh: BinaryTopology, face0_id: number, face1_id: number): void;
13
13
  //# sourceMappingURL=bt_mesh_face_decouple.d.ts.map
@@ -15,7 +15,7 @@ import { bt_edge_create } from "./edge/bt_edge_create.js";
15
15
  * @param {BinaryTopology} mesh
16
16
  * @param {number} face0_id
17
17
  * @param {number} face1_id
18
- * @see bt_merge_verts_by_distance
18
+ * @see bt_merge_vertices_by_distance
19
19
  */
20
20
  export function bt_mesh_face_decouple(
21
21
  mesh,
@@ -9,7 +9,7 @@
9
9
  * Degenerate edges (v1 === v2) are left alone; callers that want those removed should run a
10
10
  * dedicated pass.
11
11
  *
12
- * Typically used after {@link bt_merge_verts_by_distance}, which re-points vertex references but
12
+ * Typically used after {@link bt_merge_vertices_by_distance}, which re-points vertex references but
13
13
  * can leave behind multiple edges sharing the same endpoint pair.
14
14
  *
15
15
  * @param {BinaryTopology} mesh
@@ -15,7 +15,7 @@ import { bt_kill_only_edge } from "./bt_kill_only_edge.js";
15
15
  * Degenerate edges (v1 === v2) are left alone; callers that want those removed should run a
16
16
  * dedicated pass.
17
17
  *
18
- * Typically used after {@link bt_merge_verts_by_distance}, which re-points vertex references but
18
+ * Typically used after {@link bt_merge_vertices_by_distance}, which re-points vertex references but
19
19
  * can leave behind multiple edges sharing the same endpoint pair.
20
20
  *
21
21
  * @param {BinaryTopology} mesh
@@ -5,7 +5,7 @@
5
5
  * edge, two longer ones) loses the short edge and its face here, and the
6
6
  * other two edges are left orphan for the standard cleanup pass to remove.
7
7
  *
8
- * The intended pre-pass before {@link bt_merge_verts_by_distance}. The merge
8
+ * The intended pre-pass before {@link bt_merge_vertices_by_distance}. The merge
9
9
  * uses `bt_vertex_replace` internally, which produces a self-loop edge if
10
10
  * the two vertices it's collapsing are directly edge-connected — and
11
11
  * self-loops corrupt the disk cycle in ways that hang the downstream
@@ -27,7 +27,7 @@
27
27
  *
28
28
  * @param {BinaryTopology} mesh
29
29
  * @param {number} [max_distance] inclusive endpoint distance; defaults match
30
- * {@link bt_merge_verts_by_distance}
30
+ * {@link bt_merge_vertices_by_distance}
31
31
  * @returns {number} number of edges killed
32
32
  */
33
33
  export function bt_mesh_kill_short_edges(mesh: BinaryTopology, max_distance?: number): number;
@@ -15,7 +15,7 @@ const scratch_b = [0, 0, 0];
15
15
  * edge, two longer ones) loses the short edge and its face here, and the
16
16
  * other two edges are left orphan for the standard cleanup pass to remove.
17
17
  *
18
- * The intended pre-pass before {@link bt_merge_verts_by_distance}. The merge
18
+ * The intended pre-pass before {@link bt_merge_vertices_by_distance}. The merge
19
19
  * uses `bt_vertex_replace` internally, which produces a self-loop edge if
20
20
  * the two vertices it's collapsing are directly edge-connected — and
21
21
  * self-loops corrupt the disk cycle in ways that hang the downstream
@@ -37,7 +37,7 @@ const scratch_b = [0, 0, 0];
37
37
  *
38
38
  * @param {BinaryTopology} mesh
39
39
  * @param {number} [max_distance] inclusive endpoint distance; defaults match
40
- * {@link bt_merge_verts_by_distance}
40
+ * {@link bt_merge_vertices_by_distance}
41
41
  * @returns {number} number of edges killed
42
42
  */
43
43
  export function bt_mesh_kill_short_edges(mesh, max_distance = 0.0001) {
@@ -12,18 +12,4 @@
12
12
  * @returns {number} vertex ID of the new center vertex, NULL_POINTER if face is degenerate or does not exist.
13
13
  */
14
14
  export function bt_face_poke(mesh: BinaryTopology, face_id: number, x: number, y: number, z: number): number;
15
- /**
16
- * Pokes a face by adding a vertex at the specified coordinates and fan-tessellating the face.
17
- * Reuses bt_edge_create to handle the complex vertex-disk linking automatically.
18
- *
19
- * Coordinates of the new vertex must be co-planar with the face.
20
- *
21
- * @param {BinaryTopology} mesh
22
- * @param {number} face_id
23
- * @param {number} x
24
- * @param {number} y
25
- * @param {number} z
26
- * @returns {number} vertex ID of the new center vertex, NULL_POINTER if face is degenerate or does not exist.
27
- */
28
- export function bt_mesh_face_poke(mesh: BinaryTopology, face_id: number, x: number, y: number, z: number): number;
29
15
  //# sourceMappingURL=bt_face_poke.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"bt_face_poke.d.ts","sourceRoot":"","sources":["../../../../../../../../../../src/core/geom/3d/topology/struct/binary/io/face/bt_face_poke.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;;GAYG;AACH,4DANW,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,GACJ,MAAM,CAuGlB;AAlHD;;;;;;;;;;;;GAYG;AACH,iEANW,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,GACJ,MAAM,CAuGlB"}
1
+ {"version":3,"file":"bt_face_poke.d.ts","sourceRoot":"","sources":["../../../../../../../../../../src/core/geom/3d/topology/struct/binary/io/face/bt_face_poke.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;;GAYG;AACH,4DANW,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,GACJ,MAAM,CAuGlB"}
@@ -120,8 +120,3 @@ export function bt_face_poke(
120
120
 
121
121
  return v_center;
122
122
  }
123
-
124
- /**
125
- * @deprecated Renamed to {@link bt_face_poke} (operates on a single face, not the whole mesh).
126
- */
127
- export const bt_mesh_face_poke = bt_face_poke;
@@ -1,151 +1,151 @@
1
- import { NULL_POINTER } from "../../BinaryTopology.js";
2
- import { bt_disk_edge_add } from "../bt_disk_edge_add.js";
3
- import { bt_disk_edge_remove } from "../bt_disk_edge_remove.js";
4
-
5
- /**
6
- * The victim's incident edges, collected before its disk cycles are mutated.
7
- *
8
- * Grown on demand, the way bt_mesh_append grows its corner buffer. It used to be a fixed 1024
9
- * bounded only by an assert, which the consumer strips: past 1024 the typed-array write is
10
- * silently dropped while the count keeps rising, so the second loop reads `undefined`,
11
- * `element_address(undefined)` is NaN, and `DataView.getUint32(NaN)` coerces the offset to 0 —
12
- * every overflow iteration then reads and rewrites the head of the edge pool and leaves the real
13
- * edges dangling on a killed vertex. Silent topology corruption in the pass whose output is baked
14
- * into a shipped .vgeo, and bt_mesh_simplify has no valence cap to keep a greedy collapse in a
15
- * flat region from funnelling that much valence into one star vertex.
16
- *
17
- * @type {Uint32Array}
18
- */
19
- let scratch_edges = new Uint32Array(1024);
20
-
21
- /**
22
- * Patch mesh structure to make all loops/edges/faces point to this new replacement vertex instead of the victim.
23
- * This effectively removes any usage of the victim from the mesh enabling us to safely remove it.
24
- *
25
- * Note: both victim and replacement vertices must be part of the mesh.
26
- * Note: does not actually remove the victim vertex from the mesh, only links that point to it that will now point to `replacement` instead.
27
- * Note: may create degenerate edges if victim and replacement are a part of the same edge originally.
28
- * @param {BinaryTopology} mesh
29
- * @param {number} victim
30
- * @param {number} replacement
31
- */
32
- export function bt_vertex_replace(
33
- mesh,
34
- victim,
35
- replacement
36
- ) {
37
-
38
- if (victim === replacement) {
39
- // special case
40
- return;
41
- }
42
-
43
- // 1. Traverse and collect all edges attached to the victim vertex.
44
- // We collect them into an array first because we will be mutating their disk cycles
45
- // during the loop, which would break an inline traversal.
46
- let edges_to_move_count = 0;
47
- let curr_e = mesh.vertex_read_edge(victim);
48
-
49
- if (curr_e !== NULL_POINTER) {
50
- let start_e = curr_e;
51
- do {
52
-
53
- if (edges_to_move_count === scratch_edges.length) {
54
- const grown = new Uint32Array(scratch_edges.length * 2);
55
-
56
- grown.set(scratch_edges);
57
-
58
- scratch_edges = grown;
59
- }
60
-
61
- scratch_edges[edges_to_move_count++] = curr_e;
62
-
63
- // Move to the next edge in the victim's disk cycle
64
- if (mesh.edge_read_vertex1(curr_e) === victim) {
65
- curr_e = mesh.edge_read_v1_disk_next(curr_e);
66
- } else {
67
- curr_e = mesh.edge_read_v2_disk_next(curr_e);
68
- }
69
- } while (curr_e !== start_e && curr_e !== NULL_POINTER);
70
- }
71
-
72
- // 2. Unlink the victim vertex by clearing its edge pointer.
73
- mesh.vertex_write_edge(victim, NULL_POINTER);
74
-
75
- // 3. Process each edge: update loops, update vertices, and insert into replacement's disk cycle.
76
- for (let i = 0; i < edges_to_move_count; i++) {
77
- const e = scratch_edges[i];
78
-
79
- // --- Update Loops ---
80
- // Loops are corner representations; we must check the radial cycle of loops around this edge
81
- let curr_l = mesh.edge_read_loop(e);
82
- if (curr_l !== NULL_POINTER) {
83
- let start_l = curr_l;
84
- do {
85
- if (mesh.loop_read_vertex(curr_l) === victim) {
86
- mesh.loop_write_vertex(curr_l, replacement);
87
- }
88
- curr_l = mesh.loop_read_radial_next(curr_l);
89
- } while (curr_l !== start_l && curr_l !== NULL_POINTER);
90
- }
91
-
92
- // --- Update Edge Vertices ---
93
- // Three cases. Per the disk-cycle convention (see BinaryTopology.js
94
- // __edge_pool comment), every edge occupies exactly one slot in each of
95
- // its endpoints' cycles -- for self-loops that means one slot total, in
96
- // the v1 slot of the unique endpoint's cycle.
97
- //
98
- // (a) Normal: e was attached to victim only. Move the victim endpoint
99
- // onto replacement and splice e into replacement's cycle.
100
- // (b) Direct parallel: e connects victim and replacement. Becomes a
101
- // self-loop on replacement. e is already in replacement's disk on
102
- // the OTHER side; remove it there, update the vertex, then re-add
103
- // on the v1 side per convention.
104
- // (c) Self-loop on victim: e was a self-loop on victim. Becomes a
105
- // self-loop on replacement. Update BOTH vertex fields (the legacy
106
- // single-write path would have left vertex2 = victim, dangling
107
- // after bt_vert_kill(victim) runs upstream), then add to
108
- // replacement's cycle from scratch.
109
- const e_v1 = mesh.edge_read_vertex1(e);
110
- const e_v2 = mesh.edge_read_vertex2(e);
111
- const is_v1 = e_v1 === victim;
112
- const other_endpoint = is_v1 ? e_v2 : e_v1;
113
-
114
- if (other_endpoint === victim) {
115
- // case (c): self-loop on victim -> self-loop on replacement
116
- mesh.edge_write_vertex1(e, replacement);
117
- mesh.edge_write_vertex2(e, replacement);
118
- bt_disk_edge_add(mesh, e, replacement);
119
- continue;
120
- }
121
-
122
- if (other_endpoint === replacement) {
123
- // case (b): direct parallel becoming a self-loop on replacement.
124
- // e is currently in replacement's disk on the side OPPOSITE the
125
- // victim side; remove it there before rewriting the vertex slot.
126
- bt_disk_edge_remove(mesh, e, replacement);
127
-
128
- if (is_v1) {
129
- mesh.edge_write_vertex1(e, replacement);
130
- } else {
131
- mesh.edge_write_vertex2(e, replacement);
132
- }
133
-
134
- // Now e is a self-loop; bt_disk_edge_add will write the v1 slot
135
- // per the convention.
136
- bt_disk_edge_add(mesh, e, replacement);
137
- continue;
138
- }
139
-
140
- // case (a): normal path. Move the victim endpoint onto replacement and
141
- // splice e into replacement's cycle.
142
- if (is_v1) {
143
- mesh.edge_write_vertex1(e, replacement);
144
- } else {
145
- mesh.edge_write_vertex2(e, replacement);
146
- }
147
-
148
- // --- Insert Edge into Replacement's Disk Cycle ---
149
- bt_disk_edge_add(mesh, e, replacement);
150
- }
151
- }
1
+ import { NULL_POINTER } from "../../BinaryTopology.js";
2
+ import { bt_disk_edge_add } from "../bt_disk_edge_add.js";
3
+ import { bt_disk_edge_remove } from "../bt_disk_edge_remove.js";
4
+
5
+ /**
6
+ * The victim's incident edges, collected before its disk cycles are mutated.
7
+ *
8
+ * Grown on demand, the way bt_mesh_append grows its corner buffer. It used to be a fixed 1024
9
+ * bounded only by an assert, which the consumer strips: past 1024 the typed-array write is
10
+ * silently dropped while the count keeps rising, so the second loop reads `undefined`,
11
+ * `element_address(undefined)` is NaN, and `DataView.getUint32(NaN)` coerces the offset to 0 —
12
+ * every overflow iteration then reads and rewrites the head of the edge pool and leaves the real
13
+ * edges dangling on a killed vertex. Silent topology corruption in the pass whose output is baked
14
+ * into a shipped .vgeo, and bt_mesh_simplify has no valence cap to keep a greedy collapse in a
15
+ * flat region from funnelling that much valence into one star vertex.
16
+ *
17
+ * @type {Uint32Array}
18
+ */
19
+ let scratch_edges = new Uint32Array(1024);
20
+
21
+ /**
22
+ * Patch mesh structure to make all loops/edges/faces point to this new replacement vertex instead of the victim.
23
+ * This effectively removes any usage of the victim from the mesh enabling us to safely remove it.
24
+ *
25
+ * Note: both victim and replacement vertices must be part of the mesh.
26
+ * Note: does not actually remove the victim vertex from the mesh, only links that point to it that will now point to `replacement` instead.
27
+ * Note: may create degenerate edges if victim and replacement are a part of the same edge originally.
28
+ * @param {BinaryTopology} mesh
29
+ * @param {number} victim
30
+ * @param {number} replacement
31
+ */
32
+ export function bt_vertex_replace(
33
+ mesh,
34
+ victim,
35
+ replacement
36
+ ) {
37
+
38
+ if (victim === replacement) {
39
+ // special case
40
+ return;
41
+ }
42
+
43
+ // 1. Traverse and collect all edges attached to the victim vertex.
44
+ // We collect them into an array first because we will be mutating their disk cycles
45
+ // during the loop, which would break an inline traversal.
46
+ let edges_to_move_count = 0;
47
+ let curr_e = mesh.vertex_read_edge(victim);
48
+
49
+ if (curr_e !== NULL_POINTER) {
50
+ let start_e = curr_e;
51
+ do {
52
+
53
+ if (edges_to_move_count === scratch_edges.length) {
54
+ const grown = new Uint32Array(scratch_edges.length * 2);
55
+
56
+ grown.set(scratch_edges);
57
+
58
+ scratch_edges = grown;
59
+ }
60
+
61
+ scratch_edges[edges_to_move_count++] = curr_e;
62
+
63
+ // Move to the next edge in the victim's disk cycle
64
+ if (mesh.edge_read_vertex1(curr_e) === victim) {
65
+ curr_e = mesh.edge_read_v1_disk_next(curr_e);
66
+ } else {
67
+ curr_e = mesh.edge_read_v2_disk_next(curr_e);
68
+ }
69
+ } while (curr_e !== start_e && curr_e !== NULL_POINTER);
70
+ }
71
+
72
+ // 2. Unlink the victim vertex by clearing its edge pointer.
73
+ mesh.vertex_write_edge(victim, NULL_POINTER);
74
+
75
+ // 3. Process each edge: update loops, update vertices, and insert into replacement's disk cycle.
76
+ for (let i = 0; i < edges_to_move_count; i++) {
77
+ const e = scratch_edges[i];
78
+
79
+ // --- Update Loops ---
80
+ // Loops are corner representations; we must check the radial cycle of loops around this edge
81
+ let curr_l = mesh.edge_read_loop(e);
82
+ if (curr_l !== NULL_POINTER) {
83
+ let start_l = curr_l;
84
+ do {
85
+ if (mesh.loop_read_vertex(curr_l) === victim) {
86
+ mesh.loop_write_vertex(curr_l, replacement);
87
+ }
88
+ curr_l = mesh.loop_read_radial_next(curr_l);
89
+ } while (curr_l !== start_l && curr_l !== NULL_POINTER);
90
+ }
91
+
92
+ // --- Update Edge Vertices ---
93
+ // Three cases. Per the disk-cycle convention (see BinaryTopology.js
94
+ // __edge_pool comment), every edge occupies exactly one slot in each of
95
+ // its endpoints' cycles -- for self-loops that means one slot total, in
96
+ // the v1 slot of the unique endpoint's cycle.
97
+ //
98
+ // (a) Normal: e was attached to victim only. Move the victim endpoint
99
+ // onto replacement and splice e into replacement's cycle.
100
+ // (b) Direct parallel: e connects victim and replacement. Becomes a
101
+ // self-loop on replacement. e is already in replacement's disk on
102
+ // the OTHER side; remove it there, update the vertex, then re-add
103
+ // on the v1 side per convention.
104
+ // (c) Self-loop on victim: e was a self-loop on victim. Becomes a
105
+ // self-loop on replacement. Update BOTH vertex fields (the legacy
106
+ // single-write path would have left vertex2 = victim, dangling
107
+ // after bt_vertex_kill(victim) runs upstream), then add to
108
+ // replacement's cycle from scratch.
109
+ const e_v1 = mesh.edge_read_vertex1(e);
110
+ const e_v2 = mesh.edge_read_vertex2(e);
111
+ const is_v1 = e_v1 === victim;
112
+ const other_endpoint = is_v1 ? e_v2 : e_v1;
113
+
114
+ if (other_endpoint === victim) {
115
+ // case (c): self-loop on victim -> self-loop on replacement
116
+ mesh.edge_write_vertex1(e, replacement);
117
+ mesh.edge_write_vertex2(e, replacement);
118
+ bt_disk_edge_add(mesh, e, replacement);
119
+ continue;
120
+ }
121
+
122
+ if (other_endpoint === replacement) {
123
+ // case (b): direct parallel becoming a self-loop on replacement.
124
+ // e is currently in replacement's disk on the side OPPOSITE the
125
+ // victim side; remove it there before rewriting the vertex slot.
126
+ bt_disk_edge_remove(mesh, e, replacement);
127
+
128
+ if (is_v1) {
129
+ mesh.edge_write_vertex1(e, replacement);
130
+ } else {
131
+ mesh.edge_write_vertex2(e, replacement);
132
+ }
133
+
134
+ // Now e is a self-loop; bt_disk_edge_add will write the v1 slot
135
+ // per the convention.
136
+ bt_disk_edge_add(mesh, e, replacement);
137
+ continue;
138
+ }
139
+
140
+ // case (a): normal path. Move the victim endpoint onto replacement and
141
+ // splice e into replacement's cycle.
142
+ if (is_v1) {
143
+ mesh.edge_write_vertex1(e, replacement);
144
+ } else {
145
+ mesh.edge_write_vertex2(e, replacement);
146
+ }
147
+
148
+ // --- Insert Edge into Replacement's Disk Cycle ---
149
+ bt_disk_edge_add(mesh, e, replacement);
150
+ }
151
+ }
@@ -44,7 +44,7 @@ const scratch_at_to = new Float32Array(3);
44
44
  /**
45
45
  * Unnormalised triangle normal `(b - a) x (c - a)`, written into `out`.
46
46
  *
47
- * Deliberately not `v3_compute_triangle_normal`: this needs the raw cross product, because a
47
+ * Deliberately not `tri3_compute_normal`: this needs the raw cross product, because a
48
48
  * vanishing magnitude is what says the result is a zero-area sliver and the `dot <= 0` test below is
49
49
  * what rejects it. Normalising discards that magnitude, and that function answers `(0, 1, 0)` for a
50
50
  * degenerate triangle -- which would let a collapse-to-sliver walk straight past the guard.