@woosh/meep-engine 3.57.0 → 3.58.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/ecs/component/editors/ColorEditor.js +2 -2
- package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
- package/editor/particles/effect/ParticleEffectDocument.js +2 -5
- package/editor/tools/GridPaintTool.js +2 -2
- package/editor/view/node-graph/NodeGraphEditorView.d.ts +1 -1
- package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphEditorView.js +2 -2
- package/editor/view/node-graph/NodeGraphView.d.ts +0 -1
- package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphView.js +0 -2
- package/package.json +1 -1
- package/src/core/bvh8/build/NodeProxy.js +2 -2
- package/src/core/bvh8/build/aabb3_compute_merge_cost.js +4 -4
- package/src/core/bvh8/build/bvh8_build_for_geometry.js +2 -2
- package/src/core/geom/2d/line/line2_segment_intersection_fraction_2d.d.ts +1 -1
- package/src/core/geom/2d/line/line2_segment_intersection_fraction_2d.js +1 -1
- package/src/core/geom/2d/triangle/tri2_intersects_aabb2.d.ts +17 -0
- package/src/core/geom/2d/triangle/tri2_intersects_aabb2.d.ts.map +1 -0
- package/src/core/geom/2d/triangle/tri2_intersects_aabb2.js +64 -0
- package/src/core/geom/2d/triangle/tri2_rasterize_barycentric.d.ts +23 -0
- package/src/core/geom/2d/triangle/tri2_rasterize_barycentric.d.ts.map +1 -0
- package/src/core/geom/2d/triangle/tri2_rasterize_barycentric.js +81 -0
- package/src/core/geom/2d/triangle/tri2_rasterize_conservative.d.ts.map +1 -1
- package/src/core/geom/2d/triangle/tri2_rasterize_conservative.js +36 -99
- package/src/core/geom/3d/aabb/aabb3_build_frustum.d.ts +0 -11
- package/src/core/geom/3d/aabb/aabb3_build_frustum.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_build_frustum.js +15 -20
- package/src/core/geom/3d/box/box3_raycast.d.ts +1 -1
- package/src/core/geom/3d/box/box3_raycast.js +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +1 -1
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +3 -3
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +3 -3
- package/src/core/geom/3d/shape/HeightMapShape3D.js +2 -2
- package/src/core/geom/3d/shape/MeshShape3D.d.ts +2 -2
- package/src/core/geom/3d/shape/MeshShape3D.js +2 -2
- package/src/core/geom/3d/shape/PosedShape3D.js +2 -2
- package/src/core/geom/3d/sphere/sphere_matrix4_transform.d.ts +0 -7
- package/src/core/geom/3d/sphere/sphere_matrix4_transform.d.ts.map +1 -1
- package/src/core/geom/3d/sphere/sphere_matrix4_transform.js +0 -4
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_compute_tet_quality.d.ts +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_compute_tet_quality.js +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedron_compute_quality.d.ts +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedron_compute_quality.js +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_face_decouple.d.ts +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_face_decouple.js +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_fuse_duplicate_edges.d.ts +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_fuse_duplicate_edges.js +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_kill_short_edges.d.ts +2 -2
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_kill_short_edges.js +2 -2
- package/src/core/geom/3d/topology/struct/binary/io/face/bt_face_poke.d.ts +0 -14
- package/src/core/geom/3d/topology/struct/binary/io/face/bt_face_poke.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/face/bt_face_poke.js +0 -5
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +151 -151
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_collapse_fold_limit.js +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_vertex_adjacent_faces.d.ts +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_vertex_adjacent_faces.js +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_face_bvh.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_face_bvh.js +1 -2
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts +0 -8
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.js +25 -36
- package/src/core/geom/clipmap/ClipmapCascadePlacement.d.ts +137 -0
- package/src/core/geom/clipmap/ClipmapCascadePlacement.d.ts.map +1 -0
- package/src/core/geom/clipmap/ClipmapCascadePlacement.js +350 -0
- package/src/core/geom/polyline/polyline_simplify_by_error.d.ts +16 -0
- package/src/core/geom/polyline/polyline_simplify_by_error.d.ts.map +1 -0
- package/src/core/geom/polyline/polyline_simplify_by_error.js +52 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply.js +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +2 -2
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +2 -2
- package/src/core/geom/vec3/v3_triple_cross.d.ts +1 -1
- package/src/core/geom/vec3/v3_triple_cross.js +1 -1
- package/src/engine/asset/preloader/AssetPreloader.d.ts +0 -5
- package/src/engine/asset/preloader/AssetPreloader.d.ts.map +1 -1
- package/src/engine/asset/preloader/AssetPreloader.js +0 -6
- package/src/engine/ecs/terrain/tiles/TerrainTile.d.ts.map +1 -1
- package/src/engine/ecs/terrain/tiles/TerrainTile.js +25 -12
- package/src/engine/graphics/ecs/decal/v2/Decal.d.ts +2 -2
- package/src/engine/graphics/ecs/decal/v2/Decal.js +2 -2
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts.map +1 -1
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +420 -418
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.d.ts +1 -0
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.js +10 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +3 -3
- package/src/engine/graphics/ecs/path/tube/build/makeTubeStream.js +2 -2
- package/src/engine/graphics/geometry/buffered/build_height_field_geometry.d.ts +12 -0
- package/src/engine/graphics/geometry/buffered/build_height_field_geometry.d.ts.map +1 -1
- package/src/engine/graphics/geometry/buffered/build_height_field_geometry.js +29 -2
- package/src/engine/graphics/texture/sprite/prototypeSpriteCutoutGeometry.js +1 -1
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts +2 -1
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -1
- package/src/engine/graphics3/ShadedGeometrySystem.js +7 -5
- package/src/engine/graphics3/Trail3DSystem.d.ts +1 -1
- package/src/engine/graphics3/Trail3DSystem.js +1 -1
- package/src/engine/graphics3/WaterSystem.d.ts +60 -0
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +733 -300
- package/src/engine/graphics3/make_default_environment.d.ts.map +1 -1
- package/src/engine/graphics3/make_default_environment.js +2 -4
- package/src/engine/graphics3/prefab/prefab_place.js +1 -1
- package/src/engine/navigation/mesh/build/clip_soup_against_overhangs.js +628 -628
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/physics/inertia/world_inverse_inertia.js +1 -1
- package/src/engine/physics/narrowphase/narrowphase_step.js +1 -1
- package/src/engine/sound/simulation/render/reverbImpulseResponse.d.ts +0 -1
- package/src/engine/sound/simulation/render/reverbImpulseResponse.d.ts.map +1 -1
- package/src/engine/sound/simulation/render/reverbImpulseResponse.js +0 -6
- package/src/engine/sound/simulation/render/reverb_band_tails.d.ts +1 -1
- package/src/engine/sound/simulation/render/reverb_band_tails.js +1 -1
- package/src/engine/sound/sopra/runtime/EventInstance.js +1 -1
- package/src/generation/foliage/CROWN_FULLNESS_BRIEF_2026_10_26.md +86 -0
- package/src/generation/foliage/FOLIAGE_DESIGN.md +87 -30
- package/src/generation/foliage/LOD_REWORK_BRIEF_2026_10_27.md +486 -0
- package/src/generation/foliage/REAL_TIME_TREES_BRIEF_2026_10_27.md +86 -0
- package/src/generation/foliage/SELF_ORGANIZING_FRAMEWORK_BRIEF_2026_10_26.md +346 -0
- package/src/generation/foliage/analysis/crown_opacity_measure.d.ts.map +1 -1
- package/src/generation/foliage/analysis/crown_opacity_measure.js +80 -102
- package/src/generation/foliage/analysis/foliage_measure_leaf_area.d.ts.map +1 -1
- package/src/generation/foliage/analysis/foliage_measure_leaf_area.js +1 -7
- package/src/generation/foliage/analysis/tree_crown_opacity.js +1 -1
- package/src/generation/foliage/analysis/tree_leaf_area_targets.d.ts +66 -0
- package/src/generation/foliage/analysis/tree_leaf_area_targets.d.ts.map +1 -0
- package/src/generation/foliage/analysis/tree_leaf_area_targets.js +95 -0
- package/src/generation/foliage/analysis/tree_render_cost.d.ts +88 -0
- package/src/generation/foliage/analysis/tree_render_cost.d.ts.map +1 -0
- package/src/generation/foliage/analysis/tree_render_cost.js +157 -0
- package/src/generation/foliage/asset/TreeAsset.d.ts +7 -6
- package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -1
- package/src/generation/foliage/asset/TreeAsset.js +10 -7
- package/src/generation/foliage/asset/TreeLODAsset.d.ts +24 -11
- package/src/generation/foliage/asset/TreeLODAsset.d.ts.map +1 -1
- package/src/generation/foliage/asset/TreeLODAsset.js +49 -20
- package/src/generation/foliage/asset/generate_tree.d.ts +11 -0
- package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -1
- package/src/generation/foliage/asset/generate_tree.js +84 -10
- package/src/generation/foliage/asset/tree_lod_plan.d.ts +71 -0
- package/src/generation/foliage/asset/tree_lod_plan.d.ts.map +1 -0
- package/src/generation/foliage/asset/tree_lod_plan.js +119 -0
- package/src/generation/foliage/config/BranchGeneratorConfig.d.ts +0 -10
- package/src/generation/foliage/config/BranchGeneratorConfig.d.ts.map +1 -1
- package/src/generation/foliage/config/BranchGeneratorConfig.js +1 -23
- package/src/generation/foliage/config/ShootGrowthConfig.d.ts +45 -10
- package/src/generation/foliage/config/ShootGrowthConfig.d.ts.map +1 -1
- package/src/generation/foliage/config/ShootGrowthConfig.js +70 -16
- package/src/generation/foliage/config/ShootSystemRule.d.ts +12 -12
- package/src/generation/foliage/config/ShootSystemRule.d.ts.map +1 -1
- package/src/generation/foliage/config/ShootSystemRule.js +24 -20
- package/src/generation/foliage/config/TreeLODConfig.d.ts +14 -37
- package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -1
- package/src/generation/foliage/config/TreeLODConfig.js +23 -116
- package/src/generation/foliage/config/TreeSpeciesConfig.d.ts +2 -1
- package/src/generation/foliage/config/TreeSpeciesConfig.d.ts.map +1 -1
- package/src/generation/foliage/config/TreeSpeciesConfig.js +2 -7
- package/src/generation/foliage/material/foliage_atlas_cutout.d.ts +6 -4
- package/src/generation/foliage/material/foliage_atlas_cutout.d.ts.map +1 -1
- package/src/generation/foliage/material/foliage_atlas_cutout.js +32 -27
- package/src/generation/foliage/material/foliage_material_from_samplers.d.ts +13 -0
- package/src/generation/foliage/material/foliage_material_from_samplers.d.ts.map +1 -0
- package/src/generation/foliage/material/foliage_material_from_samplers.js +69 -0
- package/src/generation/foliage/material/foliage_tile.d.ts +19 -0
- package/src/generation/foliage/material/foliage_tile.d.ts.map +1 -1
- package/src/generation/foliage/material/foliage_tile.js +9 -1
- package/src/generation/foliage/material/leaf_geometry.d.ts +7 -0
- package/src/generation/foliage/material/leaf_geometry.d.ts.map +1 -1
- package/src/generation/foliage/material/leaf_geometry.js +21 -9
- package/src/generation/foliage/material/make_foliage_material.d.ts +2 -3
- package/src/generation/foliage/material/make_foliage_material.d.ts.map +1 -1
- package/src/generation/foliage/material/make_foliage_material.js +3 -57
- package/src/generation/foliage/material/tree_cluster_atlas_pack.d.ts +14 -0
- package/src/generation/foliage/material/tree_cluster_atlas_pack.d.ts.map +1 -0
- package/src/generation/foliage/material/tree_cluster_atlas_pack.js +28 -0
- package/src/generation/foliage/material/tree_cluster_bake.d.ts +74 -0
- package/src/generation/foliage/material/tree_cluster_bake.d.ts.map +1 -0
- package/src/generation/foliage/material/tree_cluster_bake.js +415 -0
- package/src/generation/foliage/material/tree_cluster_press.d.ts +18 -0
- package/src/generation/foliage/material/tree_cluster_press.d.ts.map +1 -0
- package/src/generation/foliage/material/tree_cluster_press.js +83 -0
- package/src/generation/foliage/material/tree_cluster_tiles.d.ts +46 -0
- package/src/generation/foliage/material/tree_cluster_tiles.d.ts.map +1 -0
- package/src/generation/foliage/material/tree_cluster_tiles.js +75 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts +22 -4
- package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts.map +1 -1
- package/src/generation/foliage/mesh/foliage_collect_attachments.js +26 -14
- package/src/generation/foliage/mesh/tree_cluster_cards.d.ts +61 -0
- package/src/generation/foliage/mesh/tree_cluster_cards.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_cluster_cards.js +114 -0
- package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts +121 -0
- package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_cluster_representatives.js +309 -0
- package/src/generation/foliage/mesh/tree_clusters.d.ts +71 -0
- package/src/generation/foliage/mesh/tree_clusters.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_clusters.js +174 -0
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_mesh_build_bark.js +577 -172
- package/src/generation/foliage/mesh/tree_mesh_build_clusters.d.ts +25 -0
- package/src/generation/foliage/mesh/tree_mesh_build_clusters.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_mesh_build_clusters.js +144 -0
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts +7 -10
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.js +13 -39
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -1
- package/src/generation/foliage/presets/make_tree_species_preset.js +80 -208
- package/src/generation/foliage/skeleton/ShootFrameworkHash.d.ts +5 -2
- package/src/generation/foliage/skeleton/ShootFrameworkHash.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/ShootFrameworkHash.js +13 -8
- package/src/generation/foliage/skeleton/ShootGirth.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/ShootGirth.js +6 -5
- package/src/generation/foliage/skeleton/ShootLightField.d.ts +9 -0
- package/src/generation/foliage/skeleton/ShootLightField.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/ShootLightField.js +25 -0
- package/src/generation/foliage/skeleton/ShootWoodHash.d.ts +89 -0
- package/src/generation/foliage/skeleton/ShootWoodHash.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/ShootWoodHash.js +195 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +6 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/TreeSkeleton.js +9 -0
- package/src/generation/foliage/skeleton/shoot_demography.d.ts +17 -4
- package/src/generation/foliage/skeleton/shoot_demography.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/shoot_demography.js +22 -6
- package/src/generation/foliage/skeleton/shoot_geometry.d.ts +5 -6
- package/src/generation/foliage/skeleton/shoot_geometry.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/shoot_geometry.js +29 -12
- package/src/generation/foliage/skeleton/shoot_systems_simulate.d.ts +43 -4
- package/src/generation/foliage/skeleton/shoot_systems_simulate.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/shoot_systems_simulate.js +537 -70
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts +30 -5
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.js +46 -10
- package/src/generation/foliage/skeleton/tree_skeleton_bind_skin_joints.d.ts +10 -0
- package/src/generation/foliage/skeleton/tree_skeleton_bind_skin_joints.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_bind_skin_joints.js +12 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_grow.js +2 -1
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts +4 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.js +102 -6
- package/src/shade/descriptor/binding/BindGroupLayoutEntry.js +6 -6
- package/src/shade/descriptor/pipeline/render/ColorTargetState.js +2 -2
- package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.js +3 -3
- package/src/shade/playground/additive_blending/main.js +529 -529
- package/src/shade/playground/avboit/main.js +1 -1
- package/src/shade/playground/basis_textures/main.js +365 -365
- package/src/shade/playground/caldera/main.js +1 -1
- package/src/shade/playground/contact_shadows/main.js +1 -1
- package/src/shade/playground/foliage_wind/main.js +289 -289
- package/src/shade/playground/mesh_row_ceiling/main.js +1 -1
- package/src/shade/playground/particle_ecs/main.js +1 -1
- package/src/shade/playground/particle_system/main.js +1 -1
- package/src/shade/playground/sh_exponential/main.js +1 -1
- package/src/shade/playground/skinned_blas_refit/main.js +1 -1
- package/src/shade/playground/skinned_mesh_soup/main.js +1 -1
- package/src/shade/playground/sponza_path_trace/main.js +1 -1
- package/src/shade/playground/ssr_motion/main.js +1 -1
- package/src/shade/playground/ssr_reprojection/main.js +1 -1
- package/src/shade/playground/tonemap_sdr/main.js +1 -1
- package/src/shade/playground/vgeo_runtime/main.js +1 -1
- package/src/shade/playground/vgeo_scene/main.js +1 -1
- package/src/shade/playground/volumetrics_froxel/main.js +1 -1
- package/src/shade/playground/vsm/index.html +4 -1
- package/src/shade/playground/vsm/main.d.ts.map +1 -1
- package/src/shade/playground/vsm/main.js +8 -5
- package/src/shade/playground/water_refraction/main.js +1 -1
- package/src/shade/playground/water_surface/main.js +1 -1
- package/src/shade/renderer/Renderer.d.ts +13 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +132 -3
- package/src/shade/renderer/ShadeIndirectLightingMode.d.ts +1 -0
- package/src/shade/renderer/ShadeIndirectLightingMode.js +6 -0
- package/src/shade/renderer/camera/orbital/README.md +3 -6
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- package/src/core/geom/packing/max-rect/cost/costByBestShortSide.js +0 -7
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- package/src/core/geom/packing/max-rect/cutArea.js +0 -7
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- package/src/core/geom/packing/max-rect/packOneBox.d.ts.map +0 -1
- package/src/core/geom/packing/max-rect/packOneBox.js +0 -7
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- package/src/core/geom/packing/max-rect/removeRedundantBoxes.d.ts.map +0 -1
- package/src/core/geom/packing/max-rect/removeRedundantBoxes.js +0 -7
- package/src/core/geom/packing/max-rect/removeRedundantBoxesArray.d.ts +0 -7
- package/src/core/geom/packing/max-rect/removeRedundantBoxesArray.d.ts.map +0 -1
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- package/src/core/geom/random/randomPointInBox.d.ts.map +0 -1
- package/src/core/geom/random/randomPointInBox.js +0 -7
- package/src/core/geom/random/randomPointInCircle.d.ts +0 -7
- package/src/core/geom/random/randomPointInCircle.d.ts.map +0 -1
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- package/src/core/geom/random/randomPointInPoint.d.ts.map +0 -1
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- package/src/core/geom/random/randomPointInSphere.d.ts.map +0 -1
- package/src/core/geom/random/randomPointInSphere.js +0 -7
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- package/src/core/geom/random/randomPointOnBox.js +0 -7
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- package/src/core/geom/random/randomPointOnSphere.d.ts.map +0 -1
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- package/src/core/geom/vec/vector_copy.d.ts.map +0 -1
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- package/src/core/geom/vec/vector_scale_array.d.ts.map +0 -1
- package/src/core/geom/vec/vector_scale_array.js +0 -7
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- package/src/core/geom/vec3/v3_angle_cos_between.d.ts.map +0 -1
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- package/src/core/geom/vec3/v3_array_add_in_place.d.ts +0 -7
- package/src/core/geom/vec3/v3_array_add_in_place.d.ts.map +0 -1
- package/src/core/geom/vec3/v3_array_add_in_place.js +0 -7
- package/src/core/geom/vec3/v3_array_centroid.d.ts +0 -7
- package/src/core/geom/vec3/v3_array_centroid.d.ts.map +0 -1
- package/src/core/geom/vec3/v3_array_centroid.js +0 -7
- package/src/core/geom/vec3/v3_array_copy.d.ts +0 -7
- package/src/core/geom/vec3/v3_array_copy.d.ts.map +0 -1
- package/src/core/geom/vec3/v3_array_copy.js +0 -7
- package/src/core/geom/vec3/v3_array_displace_in_direction.d.ts +0 -7
- package/src/core/geom/vec3/v3_array_displace_in_direction.d.ts.map +0 -1
- package/src/core/geom/vec3/v3_array_displace_in_direction.js +0 -7
- package/src/core/geom/vec3/v3_array_equals.d.ts +0 -7
- package/src/core/geom/vec3/v3_array_equals.d.ts.map +0 -1
- package/src/core/geom/vec3/v3_array_equals.js +0 -7
- package/src/core/geom/vec3/v3_array_immediate_add.d.ts +0 -7
- package/src/core/geom/vec3/v3_array_immediate_add.d.ts.map +0 -1
- package/src/core/geom/vec3/v3_array_immediate_add.js +0 -7
- package/src/core/geom/vec3/v3_array_matrix4_rotate.d.ts +0 -7
- package/src/core/geom/vec3/v3_array_matrix4_rotate.d.ts.map +0 -1
- package/src/core/geom/vec3/v3_array_matrix4_rotate.js +0 -7
- package/src/core/geom/vec3/v3_array_normalize.d.ts +0 -7
- package/src/core/geom/vec3/v3_array_normalize.d.ts.map +0 -1
- package/src/core/geom/vec3/v3_array_normalize.js +0 -7
- package/src/core/geom/vec3/v3_array_scale.d.ts +0 -7
- package/src/core/geom/vec3/v3_array_scale.d.ts.map +0 -1
- package/src/core/geom/vec3/v3_array_scale.js +0 -7
- package/src/core/geom/vec3/v3_compute_interior_angle.d.ts +0 -7
- package/src/core/geom/vec3/v3_compute_interior_angle.d.ts.map +0 -1
- package/src/core/geom/vec3/v3_compute_interior_angle.js +0 -7
- package/src/core/geom/vec3/v3_dot_array_array.d.ts +0 -7
- package/src/core/geom/vec3/v3_dot_array_array.d.ts.map +0 -1
- package/src/core/geom/vec3/v3_dot_array_array.js +0 -7
- package/src/core/geom/vec3/v3_matrix4_rotate.d.ts +0 -7
- package/src/core/geom/vec3/v3_matrix4_rotate.d.ts.map +0 -1
- package/src/core/geom/vec3/v3_matrix4_rotate.js +0 -7
- package/src/core/geom/vec3/v3_multiply_scalar.d.ts +0 -7
- package/src/core/geom/vec3/v3_multiply_scalar.d.ts.map +0 -1
- package/src/core/geom/vec3/v3_multiply_scalar.js +0 -7
- package/src/core/geom/vec3/v3_quat3_apply.d.ts +0 -7
- package/src/core/geom/vec3/v3_quat3_apply.d.ts.map +0 -1
- package/src/core/geom/vec3/v3_quat3_apply.js +0 -7
- package/src/core/geom/vec3/v3_quat3_apply_inverse.d.ts +0 -7
- package/src/core/geom/vec3/v3_quat3_apply_inverse.d.ts.map +0 -1
- package/src/core/geom/vec3/v3_quat3_apply_inverse.js +0 -7
- package/src/core/geom/vec3/v3_triple_cross_product.d.ts +0 -7
- package/src/core/geom/vec3/v3_triple_cross_product.d.ts.map +0 -1
- package/src/core/geom/vec3/v3_triple_cross_product.js +0 -7
- package/src/core/geom/vec4/v4_multiply_mat4.d.ts +0 -7
- package/src/core/geom/vec4/v4_multiply_mat4.d.ts.map +0 -1
- package/src/core/geom/vec4/v4_multiply_mat4.js +0 -7
- package/src/core/math/fabsf.d.ts +0 -6
- package/src/core/math/fabsf.d.ts.map +0 -1
- package/src/core/math/fabsf.js +0 -6
- package/src/core/model/object/optional_equality.d.ts +0 -10
- package/src/core/model/object/optional_equality.d.ts.map +0 -1
- package/src/core/model/object/optional_equality.js +0 -10
- package/src/core/primitives/strings/string_compute_byte_size.d.ts +0 -7
- package/src/core/primitives/strings/string_compute_byte_size.d.ts.map +0 -1
- package/src/core/primitives/strings/string_compute_byte_size.js +0 -8
- package/src/engine/graphics/FrameThrottle.d.ts +0 -2
- package/src/engine/graphics/FrameThrottle.d.ts.map +0 -1
- package/src/engine/graphics/FrameThrottle.js +0 -2
- package/src/engine/graphics/sh3/path_tracer/geometry/compute_triangle_group_aabb3.d.ts +0 -2
- package/src/engine/graphics/sh3/path_tracer/geometry/compute_triangle_group_aabb3.d.ts.map +0 -1
- package/src/engine/graphics/sh3/path_tracer/geometry/compute_triangle_group_aabb3.js +0 -2
- package/src/engine/graphics/texture/isImageBitmap.d.ts +0 -2
- package/src/engine/graphics/texture/isImageBitmap.d.ts.map +0 -1
- package/src/engine/graphics/texture/isImageBitmap.js +0 -2
- package/src/engine/graphics3/AnimationGraphSystem3.d.ts +0 -10
- package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +0 -1
- package/src/engine/graphics3/AnimationGraphSystem3.js +0 -10
- package/src/engine/graphics3/AnimationSystem3.d.ts +0 -10
- package/src/engine/graphics3/AnimationSystem3.d.ts.map +0 -1
- package/src/engine/graphics3/AnimationSystem3.js +0 -10
- package/src/engine/graphics3/CameraSystem3.d.ts +0 -10
- package/src/engine/graphics3/CameraSystem3.d.ts.map +0 -1
- package/src/engine/graphics3/CameraSystem3.js +0 -10
- package/src/engine/graphics3/DebugDrawSystem3.d.ts +0 -10
- package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +0 -1
- package/src/engine/graphics3/DebugDrawSystem3.js +0 -10
- package/src/engine/graphics3/DecalSystem3.d.ts +0 -10
- package/src/engine/graphics3/DecalSystem3.d.ts.map +0 -1
- package/src/engine/graphics3/DecalSystem3.js +0 -10
- package/src/engine/graphics3/FogOfWarSystem3.d.ts +0 -10
- package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +0 -1
- package/src/engine/graphics3/FogOfWarSystem3.js +0 -10
- package/src/engine/graphics3/GraphicsEngine3.d.ts +0 -10
- package/src/engine/graphics3/GraphicsEngine3.d.ts.map +0 -1
- package/src/engine/graphics3/GraphicsEngine3.js +0 -10
- package/src/engine/graphics3/HighlightSystem.d.ts +0 -19
- package/src/engine/graphics3/HighlightSystem.d.ts.map +0 -1
- package/src/engine/graphics3/HighlightSystem.js +0 -27
- package/src/engine/graphics3/HighlightSystem3.d.ts +0 -13
- package/src/engine/graphics3/HighlightSystem3.d.ts.map +0 -1
- package/src/engine/graphics3/HighlightSystem3.js +0 -15
- package/src/engine/graphics3/LightSystem3.d.ts +0 -10
- package/src/engine/graphics3/LightSystem3.d.ts.map +0 -1
- package/src/engine/graphics3/LightSystem3.js +0 -10
- package/src/engine/graphics3/MeshSystem3.d.ts +0 -10
- package/src/engine/graphics3/MeshSystem3.d.ts.map +0 -1
- package/src/engine/graphics3/MeshSystem3.js +0 -10
- package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +0 -10
- package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +0 -1
- package/src/engine/graphics3/ParticipatingMediaSystem3.js +0 -10
- package/src/engine/graphics3/PathDisplaySystem3.d.ts +0 -10
- package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +0 -1
- package/src/engine/graphics3/PathDisplaySystem3.js +0 -10
- package/src/engine/graphics3/PickingSystem3.d.ts +0 -10
- package/src/engine/graphics3/PickingSystem3.d.ts.map +0 -1
- package/src/engine/graphics3/PickingSystem3.js +0 -10
- package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +0 -10
- package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +0 -1
- package/src/engine/graphics3/ShadedGeometrySystem3.js +0 -10
- package/src/engine/graphics3/TerrainSystem3.d.ts +0 -10
- package/src/engine/graphics3/TerrainSystem3.d.ts.map +0 -1
- package/src/engine/graphics3/TerrainSystem3.js +0 -10
- package/src/engine/graphics3/TooltipComponentSystem3.d.ts +0 -10
- package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +0 -1
- package/src/engine/graphics3/TooltipComponentSystem3.js +0 -10
- package/src/engine/graphics3/Trail3DSystem3.d.ts +0 -10
- package/src/engine/graphics3/Trail3DSystem3.d.ts.map +0 -1
- package/src/engine/graphics3/Trail3DSystem3.js +0 -10
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +0 -10
- package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +0 -1
- package/src/engine/graphics3/VolumetricLightMapSystem3.js +0 -10
- package/src/engine/graphics3/WaterSystem3.d.ts +0 -10
- package/src/engine/graphics3/WaterSystem3.d.ts.map +0 -1
- package/src/engine/graphics3/WaterSystem3.js +0 -10
- package/src/engine/network/convertPathToURL.d.ts +0 -2
- package/src/engine/network/convertPathToURL.d.ts.map +0 -1
- package/src/engine/network/convertPathToURL.js +0 -2
- package/src/format/image/png/crc32.d.ts +0 -2
- package/src/format/image/png/crc32.d.ts.map +0 -1
- package/src/format/image/png/crc32.js +0 -7
- package/src/shade/renderer/camera/OrbitalCameraController.d.ts +0 -2
- package/src/shade/renderer/camera/OrbitalCameraController.d.ts.map +0 -1
- package/src/shade/renderer/camera/OrbitalCameraController.js +0 -1
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_heavy.d.ts +0 -16
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_heavy.d.ts.map +0 -1
- package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_heavy.js +0 -17
- package/src/shade/renderer/geometry/sdf/SDF_BUILD_SETTINGS_STRUCT.js +0 -8
- package/src/shade/renderer/geometry/sdf/SFD_BUILD_WORKGROUP_SIZE.js +0 -1
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_sdf.js +0 -49
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_volume_sign.js +0 -90
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.js +0 -126
- package/src/shade/renderer/light/environment/octahedral_uv_to_direction.d.ts +0 -8
- package/src/shade/renderer/light/environment/octahedral_uv_to_direction.d.ts.map +0 -1
- package/src/shade/renderer/light/environment/octahedral_uv_to_direction.js +0 -10
- package/src/shade/renderer/particles/shaders/shader_particle_init_free_list.js +0 -62
- package/src/shade/renderer/shadow/vsm/VSMMoverTracker.js +0 -153
- package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.js +0 -75
- package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.js +0 -32
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.js +0 -184
- package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.js +0 -109
package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_vertex_adjacent_faces.d.ts
CHANGED
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* @param {BinaryTopology} mesh
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* @returns {number} number of faces written to output
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* @see
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* @see bt_face_get_edge_adjacent_faces
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*/
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export function bt_face_get_vertex_adjacent_faces(output: number[] | Uint32Array, output_offset: number, mesh: BinaryTopology, face_id: number): number;
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//# sourceMappingURL=bt_face_get_vertex_adjacent_faces.d.ts.map
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@@ -9,7 +9,7 @@ import { NULL_POINTER } from "../BinaryTopology.js";
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* @param {BinaryTopology} mesh
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* @param {number} face_id
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* @returns {number} number of faces written to output
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-
* @see
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+
* @see bt_face_get_edge_adjacent_faces
|
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export function bt_face_get_vertex_adjacent_faces(
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output,
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"bt_mesh_build_face_bvh.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_face_bvh.js"],"names":[],"mappings":"AAEA;;;;;;GAMG;AACH,
|
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1
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+
{"version":3,"file":"bt_mesh_build_face_bvh.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_face_bvh.js"],"names":[],"mappings":"AAEA;;;;;;GAMG;AACH,6EAiEC"}
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@@ -24,8 +24,7 @@ export function bt_mesh_build_face_bvh(bvh, mesh) {
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* The face pool can have holes: `bt_face_kill` leaves the slot unallocated with its loop
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* pointer at NULL_POINTER, and reading a loop at that address is off the end of the
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* DataView. The navmesh pipeline compacts only inside three conditional branches, so "the
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* caller hands us a packed mesh" was a precondition no caller could honour.
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* builder, `bt_mesh_build_surface_triangle_bvh`, skips them the same way.
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* caller hands us a packed mesh" was a precondition no caller could honour.
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if (!mesh.faces.is_allocated(face_id)) {
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continue;
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/**
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* Build a BVH whose leaves are the mesh's triangular faces, each leaf's `user_data` being the source face
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* id. The BVH is cleared first, so it may be reused across calls.
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*
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* @deprecated Use {@link bt_mesh_build_face_bvh} instead
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* @type {(bvh: import("../../../../../../bvh2/bvh3/BVH.js").BVH, mesh: import("../BinaryTopology.js").BinaryTopology) => void}
|
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-
*/
|
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28
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-
export const bt_mesh_build_surface_triangle_bvh: (bvh: import("../../../../../../bvh2/bvh3/BVH.js").BVH, mesh: import("../BinaryTopology.js").BinaryTopology) => void;
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//# sourceMappingURL=bt_mesh_surface_ray_parity.d.ts.map
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{"version":3,"file":"bt_mesh_surface_ray_parity.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.js"],"names":[],"mappings":"
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1
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+
{"version":3,"file":"bt_mesh_surface_ray_parity.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;GAaG;AACH,4CAFU,MAAM,EAAE,CAMhB;AAEF;;;GAGG;AACH,uCAFU,MAAM,CAEiE"}
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*/
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export const SURFACE_PARITY_RAY_COUNT = SURFACE_PARITY_RAY_DIRECTIONS.length / 3;
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/**
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* Build a BVH whose leaves are the mesh's triangular faces, each leaf's `user_data` being the source face
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* id. The BVH is cleared first, so it may be reused across calls.
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*
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* @deprecated Use {@link bt_mesh_build_face_bvh} instead
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* @type {(bvh: import("../../../../../../bvh2/bvh3/BVH.js").BVH, mesh: import("../BinaryTopology.js").BinaryTopology) => void}
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*/
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export const bt_mesh_build_surface_triangle_bvh = bt_mesh_build_face_bvh;
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1
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/**
|
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2
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* Three irrational, mutually unrelated ray directions for the parity-raycast majority vote used by
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* point-in-closed-surface tests.
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*
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* A single ray is fragile at grazing edges and vertices, where a hit can be counted twice or not at all;
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* three independent directions settle the vote correctly except in vanishingly improbable configurations.
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*
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* Each row is roughly unit length so the AABB-vs-ray slab test in the BVH query does not degenerate.
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* Hand-picked rather than randomised so the classification is fully deterministic — which is why these
|
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* digits must not be "tidied": two callers previously carried them digit-for-digit and any edit to one
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* copy would silently have given the two classifiers different tie-breaking on the same mesh.
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*
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* @type {number[]}
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*/
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export const SURFACE_PARITY_RAY_DIRECTIONS = [
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0.97123, 0.18927, 0.14431,
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0.34219, 0.91283, -0.22971,
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-0.51237, 0.27894, 0.81235,
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];
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/**
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* Number of rays in {@link SURFACE_PARITY_RAY_DIRECTIONS}.
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* @type {number}
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*/
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export const SURFACE_PARITY_RAY_COUNT = SURFACE_PARITY_RAY_DIRECTIONS.length / 3;
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@@ -0,0 +1,137 @@
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1
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/**
|
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2
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* The smallest window side, cells, at which a child nests `margin` parent cells inside its parent with
|
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3
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* corners in multiples of `step`: a child covers half its parent, so the other half must hold the
|
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* margin on both sides, rounded out to the corner lattice.
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*
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* @param {number} step
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7
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* @param {number} margin parent cells
|
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* @returns {number}
|
|
9
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*/
|
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export function clipmap_cascade_nest_resolution_min(step: number, margin: number): number;
|
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/**
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* What {@link ClipmapCascadePlacementplace } did.
|
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*/
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export type ClipmapCascadePlacementResult = number;
|
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/**
|
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* What {@link ClipmapCascadePlacement#place} did.
|
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* @readonly
|
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* @enum {number}
|
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*/
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export const ClipmapCascadePlacementResult: Readonly<{
|
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/** The window held. */
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Held: 0;
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/** The window moved, and the rest of the stack stayed. */
|
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Moved: 1;
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/** The move would have left a child outside its parent: the whole stack was re-placed. */
|
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Jumped: 2;
|
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+
}>;
|
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+
/**
|
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* Where the windows of a stack of nested cascades are, around one anchor: the CPU half of a clipmap
|
|
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|
+
* whose levels must each stay inside the next, so that what leaves a cascade is inside its parent.
|
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+
* Written for the fluid's cascades (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §7) and shared by the
|
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32
|
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* probe clipmap's brick and probe cascades (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §7.1, §8.1); each
|
|
33
|
+
* passes its own step, hysteresis and margin.
|
|
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|
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*
|
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35
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* Cascade `c` has cells of `cell_size·2^c` and the same resolution N; its window is
|
|
36
|
+
* `[corner, corner + N)` in its own cells, and world cell `g` of it covers `[g·h_c, (g + 1)·h_c)`, so
|
|
37
|
+
* the lattices nest: child cells `2G` and `2G + 1` lie in parent cell `G`. Every corner change goes
|
|
38
|
+
* through the window maths: {@link ClipmapWindowSet} places, `window_scroll_regions` says what a move
|
|
39
|
+
* exposed, and storage wraps, so a window that moves keeps every cell it still holds.
|
|
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|
+
*
|
|
41
|
+
* **Placement** ({@link place}), coarsest first:
|
|
42
|
+
* 1. the hysteretic rule (`ClipmapWindowSet#place`: corners in multiples of `step`, moved once the
|
|
43
|
+
* anchor is more than `step / 2 + hysteresis` cells from the window's centre);
|
|
44
|
+
* 2. a jump check: if that leaves the cascade's window not inside its parent's, or its child's window
|
|
45
|
+
* not inside its own, the move is a jump and the **whole stack is re-placed** ({@link place_all});
|
|
46
|
+
* 3. the nesting clamp (`ClipmapWindowSet#clamp_corner`): the corner is held so that its window keeps
|
|
47
|
+
* `nest_margin` parent cells inside its parent's, and so that its child's window keeps the margin
|
|
48
|
+
* inside its own. Both ranges hold the corner it had, so both clamps together land in both.
|
|
49
|
+
*
|
|
50
|
+
* {@link place_all} places every cascade, coarsest first, by the hysteretic rule, and clamps each into
|
|
51
|
+
* its parent: the first placement, and the answer to a jump.
|
|
52
|
+
*
|
|
53
|
+
* {@link begin} remembers every corner, so that after a frame's placements {@link moved} and
|
|
54
|
+
* {@link previous_corner} say what to fill.
|
|
55
|
+
*
|
|
56
|
+
* Nothing here allocates once constructed.
|
|
57
|
+
*/
|
|
58
|
+
export class ClipmapCascadePlacement {
|
|
59
|
+
/**
|
|
60
|
+
* @param {object} options
|
|
61
|
+
* @param {number} options.cascade_count
|
|
62
|
+
* @param {ArrayLike<number>} options.resolution cells on each axis, powers of two and multiples of
|
|
63
|
+
* `step`; at least {@link clipmap_cascade_nest_resolution_min} when there is more than one
|
|
64
|
+
* cascade
|
|
65
|
+
* @param {number} options.cell_size metres, cascade 0's
|
|
66
|
+
* @param {number} options.step cells a corner moves in
|
|
67
|
+
* @param {number} options.hysteresis cells past half a step the anchor goes from a window's centre
|
|
68
|
+
* before it moves
|
|
69
|
+
* @param {number} options.nest_margin parent cells a child's window keeps from every face of its
|
|
70
|
+
* parent's
|
|
71
|
+
*/
|
|
72
|
+
constructor({ cascade_count, resolution, cell_size, step, hysteresis, nest_margin }: {
|
|
73
|
+
cascade_count: number;
|
|
74
|
+
resolution: ArrayLike<number>;
|
|
75
|
+
cell_size: number;
|
|
76
|
+
step: number;
|
|
77
|
+
hysteresis: number;
|
|
78
|
+
nest_margin: number;
|
|
79
|
+
});
|
|
80
|
+
/** @returns {number} */
|
|
81
|
+
get cascade_count(): number;
|
|
82
|
+
/** @returns {Readonly<Int32Array>} */
|
|
83
|
+
get resolution(): Readonly<Int32Array>;
|
|
84
|
+
/**
|
|
85
|
+
* Whether the stack has been placed.
|
|
86
|
+
* @returns {boolean}
|
|
87
|
+
*/
|
|
88
|
+
get placed(): boolean;
|
|
89
|
+
/**
|
|
90
|
+
* A cascade's cell, metres: `cell_size·2^c`.
|
|
91
|
+
* @param {number} cascade
|
|
92
|
+
* @returns {number}
|
|
93
|
+
*/
|
|
94
|
+
cell_size(cascade: number): number;
|
|
95
|
+
/**
|
|
96
|
+
* @param {number} cascade
|
|
97
|
+
* @param {number} axis
|
|
98
|
+
* @returns {number} the cascade's corner on the axis, in its own cells
|
|
99
|
+
*/
|
|
100
|
+
corner(cascade: number, axis: number): number;
|
|
101
|
+
/**
|
|
102
|
+
* @param {number} cascade
|
|
103
|
+
* @param {number} axis
|
|
104
|
+
* @returns {number} the corner it had at the last {@link begin}
|
|
105
|
+
*/
|
|
106
|
+
previous_corner(cascade: number, axis: number): number;
|
|
107
|
+
/**
|
|
108
|
+
* @param {number} cascade
|
|
109
|
+
* @returns {boolean} whether its corner moved since the last {@link begin}
|
|
110
|
+
*/
|
|
111
|
+
moved(cascade: number): boolean;
|
|
112
|
+
/**
|
|
113
|
+
* Remember every corner: what {@link moved} and {@link previous_corner} compare with.
|
|
114
|
+
*/
|
|
115
|
+
begin(): void;
|
|
116
|
+
/**
|
|
117
|
+
* Place every cascade, coarsest first, by the hysteretic rule, each child clamped into its parent.
|
|
118
|
+
*
|
|
119
|
+
* @param {number} x the anchor, world metres
|
|
120
|
+
* @param {number} y
|
|
121
|
+
* @param {number} z
|
|
122
|
+
*/
|
|
123
|
+
place_all(x: number, y: number, z: number): void;
|
|
124
|
+
/**
|
|
125
|
+
* Place one cascade: the hysteretic rule, then the jump check, then the nesting clamp. Before the
|
|
126
|
+
* first {@link place_all} this places the whole stack.
|
|
127
|
+
*
|
|
128
|
+
* @param {number} cascade
|
|
129
|
+
* @param {number} x the anchor, world metres
|
|
130
|
+
* @param {number} y
|
|
131
|
+
* @param {number} z
|
|
132
|
+
* @returns {ClipmapCascadePlacementResult}
|
|
133
|
+
*/
|
|
134
|
+
place(cascade: number, x: number, y: number, z: number): ClipmapCascadePlacementResult;
|
|
135
|
+
#private;
|
|
136
|
+
}
|
|
137
|
+
//# sourceMappingURL=ClipmapCascadePlacement.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"ClipmapCascadePlacement.d.ts","sourceRoot":"","sources":["../../../../../src/core/geom/clipmap/ClipmapCascadePlacement.js"],"names":[],"mappings":"AAgCA;;;;;;;;GAQG;AACH,0DAJW,MAAM,UACN,MAAM,GACJ,MAAM,CAMlB;;;;4CAtCS,MAAM;AAHhB;;;;GAIG;AACH;IACI,uBAAuB;;IAEvB,0DAA0D;;IAE1D,0FAA0F;;GAE3F;AA+BH;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH;IAiBI;;;;;;;;;;;;OAYG;IACH;QAX2B,aAAa,EAA7B,MAAM;QACqB,UAAU,EAArC,UAAU,MAAM,CAAC;QAGD,SAAS,EAAzB,MAAM;QACU,IAAI,EAApB,MAAM;QACU,UAAU,EAA1B,MAAM;QAEU,WAAW,EAA3B,MAAM;OAkChB;IAED,wBAAwB;IACxB,4BAEC;IAED,sCAAsC;IACtC,uCAEC;IAED;;;OAGG;IACH,sBAEC;IAED;;;;OAIG;IACH,mBAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;;OAIG;IACH,gBAJW,MAAM,QACN,MAAM,GACJ,MAAM,CAIlB;IAED;;;;OAIG;IACH,yBAJW,MAAM,QACN,MAAM,GACJ,MAAM,CAIlB;IAED;;;OAGG;IACH,eAHW,MAAM,GACJ,OAAO,CAQnB;IAED;;OAEG;IACH,cAMC;IA8DD;;;;;;OAMG;IACH,aAJW,MAAM,KACN,MAAM,KACN,MAAM,QAyBhB;IAED;;;;;;;;;OASG;IACH,eANW,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,GACJ,6BAA6B,CAwCzC;;CACJ"}
|
|
@@ -0,0 +1,350 @@
|
|
|
1
|
+
import { assert } from "../../assert.js";
|
|
2
|
+
import { isPowerOfTwo } from "../../math/isPowerOfTwo.js";
|
|
3
|
+
import { ClipmapWindowSet } from "./ClipmapWindowSet.js";
|
|
4
|
+
|
|
5
|
+
/**
|
|
6
|
+
* What {@link ClipmapCascadePlacement#place} did.
|
|
7
|
+
* @readonly
|
|
8
|
+
* @enum {number}
|
|
9
|
+
*/
|
|
10
|
+
export const ClipmapCascadePlacementResult = Object.freeze({
|
|
11
|
+
/** The window held. */
|
|
12
|
+
Held: 0,
|
|
13
|
+
/** The window moved, and the rest of the stack stayed. */
|
|
14
|
+
Moved: 1,
|
|
15
|
+
/** The move would have left a child outside its parent: the whole stack was re-placed. */
|
|
16
|
+
Jumped: 2,
|
|
17
|
+
});
|
|
18
|
+
|
|
19
|
+
/**
|
|
20
|
+
* Round down to a multiple of `step`.
|
|
21
|
+
*/
|
|
22
|
+
function floor_to(value, step) {
|
|
23
|
+
return Math.floor(value / step) * step;
|
|
24
|
+
}
|
|
25
|
+
|
|
26
|
+
/**
|
|
27
|
+
* Round up to a multiple of `step`.
|
|
28
|
+
*/
|
|
29
|
+
function ceil_to(value, step) {
|
|
30
|
+
return Math.ceil(value / step) * step;
|
|
31
|
+
}
|
|
32
|
+
|
|
33
|
+
/**
|
|
34
|
+
* The smallest window side, cells, at which a child nests `margin` parent cells inside its parent with
|
|
35
|
+
* corners in multiples of `step`: a child covers half its parent, so the other half must hold the
|
|
36
|
+
* margin on both sides, rounded out to the corner lattice.
|
|
37
|
+
*
|
|
38
|
+
* @param {number} step
|
|
39
|
+
* @param {number} margin parent cells
|
|
40
|
+
* @returns {number}
|
|
41
|
+
*/
|
|
42
|
+
export function clipmap_cascade_nest_resolution_min(step, margin) {
|
|
43
|
+
const child_margin = 2 * margin;
|
|
44
|
+
|
|
45
|
+
return child_margin + ceil_to(child_margin, step);
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
/**
|
|
49
|
+
* Where the windows of a stack of nested cascades are, around one anchor: the CPU half of a clipmap
|
|
50
|
+
* whose levels must each stay inside the next, so that what leaves a cascade is inside its parent.
|
|
51
|
+
* Written for the fluid's cascades (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §7) and shared by the
|
|
52
|
+
* probe clipmap's brick and probe cascades (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §7.1, §8.1); each
|
|
53
|
+
* passes its own step, hysteresis and margin.
|
|
54
|
+
*
|
|
55
|
+
* Cascade `c` has cells of `cell_size·2^c` and the same resolution N; its window is
|
|
56
|
+
* `[corner, corner + N)` in its own cells, and world cell `g` of it covers `[g·h_c, (g + 1)·h_c)`, so
|
|
57
|
+
* the lattices nest: child cells `2G` and `2G + 1` lie in parent cell `G`. Every corner change goes
|
|
58
|
+
* through the window maths: {@link ClipmapWindowSet} places, `window_scroll_regions` says what a move
|
|
59
|
+
* exposed, and storage wraps, so a window that moves keeps every cell it still holds.
|
|
60
|
+
*
|
|
61
|
+
* **Placement** ({@link place}), coarsest first:
|
|
62
|
+
* 1. the hysteretic rule (`ClipmapWindowSet#place`: corners in multiples of `step`, moved once the
|
|
63
|
+
* anchor is more than `step / 2 + hysteresis` cells from the window's centre);
|
|
64
|
+
* 2. a jump check: if that leaves the cascade's window not inside its parent's, or its child's window
|
|
65
|
+
* not inside its own, the move is a jump and the **whole stack is re-placed** ({@link place_all});
|
|
66
|
+
* 3. the nesting clamp (`ClipmapWindowSet#clamp_corner`): the corner is held so that its window keeps
|
|
67
|
+
* `nest_margin` parent cells inside its parent's, and so that its child's window keeps the margin
|
|
68
|
+
* inside its own. Both ranges hold the corner it had, so both clamps together land in both.
|
|
69
|
+
*
|
|
70
|
+
* {@link place_all} places every cascade, coarsest first, by the hysteretic rule, and clamps each into
|
|
71
|
+
* its parent: the first placement, and the answer to a jump.
|
|
72
|
+
*
|
|
73
|
+
* {@link begin} remembers every corner, so that after a frame's placements {@link moved} and
|
|
74
|
+
* {@link previous_corner} say what to fill.
|
|
75
|
+
*
|
|
76
|
+
* Nothing here allocates once constructed.
|
|
77
|
+
*/
|
|
78
|
+
export class ClipmapCascadePlacement {
|
|
79
|
+
/** @type {ClipmapWindowSet} */
|
|
80
|
+
#windows;
|
|
81
|
+
/** @type {Int32Array} */
|
|
82
|
+
#resolution = new Int32Array(3);
|
|
83
|
+
/** @type {number} */
|
|
84
|
+
#cell_size;
|
|
85
|
+
/** @type {number} */
|
|
86
|
+
#cascade_count;
|
|
87
|
+
/** @type {number} */
|
|
88
|
+
#step;
|
|
89
|
+
/** Child cells a child's window keeps from every face of its parent's: twice the parent cells. @type {number} */
|
|
90
|
+
#child_margin;
|
|
91
|
+
/** Every cascade's corner at {@link begin}, x, y, z a cascade. @type {Int32Array} */
|
|
92
|
+
#previous;
|
|
93
|
+
#placed = false;
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94
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+
|
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95
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+
/**
|
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96
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+
* @param {object} options
|
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97
|
+
* @param {number} options.cascade_count
|
|
98
|
+
* @param {ArrayLike<number>} options.resolution cells on each axis, powers of two and multiples of
|
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99
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+
* `step`; at least {@link clipmap_cascade_nest_resolution_min} when there is more than one
|
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100
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+
* cascade
|
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101
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+
* @param {number} options.cell_size metres, cascade 0's
|
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102
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+
* @param {number} options.step cells a corner moves in
|
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103
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+
* @param {number} options.hysteresis cells past half a step the anchor goes from a window's centre
|
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104
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+
* before it moves
|
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105
|
+
* @param {number} options.nest_margin parent cells a child's window keeps from every face of its
|
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106
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+
* parent's
|
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107
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+
*/
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108
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+
constructor({ cascade_count, resolution, cell_size, step, hysteresis, nest_margin }) {
|
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109
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+
assert.isPositiveInteger(cascade_count, 'cascade_count');
|
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110
|
+
assert.isFinite(cell_size, 'cell_size');
|
|
111
|
+
assert.greaterThan(cell_size, 0, 'cell_size');
|
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112
|
+
assert.isPositiveInteger(step, 'step');
|
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113
|
+
assert.isNonNegativeInteger(nest_margin, 'nest_margin');
|
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114
|
+
|
|
115
|
+
const nest_min = clipmap_cascade_nest_resolution_min(step, nest_margin);
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116
|
+
|
|
117
|
+
for (let axis = 0; axis < 3; axis++) {
|
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118
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+
assert.isPositiveInteger(resolution[axis], 'resolution');
|
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119
|
+
assert.ok(isPowerOfTwo(resolution[axis]), 'resolution is a power of two on each axis');
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120
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+
assert.equal(resolution[axis] % step, 0, 'resolution is a multiple of the step on each axis');
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121
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+
assert.ok(cascade_count === 1 || resolution[axis] >= nest_min, `cascades nest from ${nest_min} cells an axis`);
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122
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+
|
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123
|
+
this.#resolution[axis] = resolution[axis];
|
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124
|
+
}
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125
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+
|
|
126
|
+
this.#cascade_count = cascade_count;
|
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127
|
+
this.#cell_size = cell_size;
|
|
128
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+
this.#step = step;
|
|
129
|
+
this.#child_margin = 2 * nest_margin;
|
|
130
|
+
this.#previous = new Int32Array(3 * cascade_count);
|
|
131
|
+
|
|
132
|
+
this.#windows = new ClipmapWindowSet({
|
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133
|
+
level_count: cascade_count,
|
|
134
|
+
dimensions: 3,
|
|
135
|
+
size: this.#resolution,
|
|
136
|
+
step,
|
|
137
|
+
hysteresis,
|
|
138
|
+
});
|
|
139
|
+
}
|
|
140
|
+
|
|
141
|
+
/** @returns {number} */
|
|
142
|
+
get cascade_count() {
|
|
143
|
+
return this.#cascade_count;
|
|
144
|
+
}
|
|
145
|
+
|
|
146
|
+
/** @returns {Readonly<Int32Array>} */
|
|
147
|
+
get resolution() {
|
|
148
|
+
return this.#resolution;
|
|
149
|
+
}
|
|
150
|
+
|
|
151
|
+
/**
|
|
152
|
+
* Whether the stack has been placed.
|
|
153
|
+
* @returns {boolean}
|
|
154
|
+
*/
|
|
155
|
+
get placed() {
|
|
156
|
+
return this.#placed;
|
|
157
|
+
}
|
|
158
|
+
|
|
159
|
+
/**
|
|
160
|
+
* A cascade's cell, metres: `cell_size·2^c`.
|
|
161
|
+
* @param {number} cascade
|
|
162
|
+
* @returns {number}
|
|
163
|
+
*/
|
|
164
|
+
cell_size(cascade) {
|
|
165
|
+
return this.#cell_size * 2 ** cascade;
|
|
166
|
+
}
|
|
167
|
+
|
|
168
|
+
/**
|
|
169
|
+
* @param {number} cascade
|
|
170
|
+
* @param {number} axis
|
|
171
|
+
* @returns {number} the cascade's corner on the axis, in its own cells
|
|
172
|
+
*/
|
|
173
|
+
corner(cascade, axis) {
|
|
174
|
+
return this.#windows.corner(cascade, axis);
|
|
175
|
+
}
|
|
176
|
+
|
|
177
|
+
/**
|
|
178
|
+
* @param {number} cascade
|
|
179
|
+
* @param {number} axis
|
|
180
|
+
* @returns {number} the corner it had at the last {@link begin}
|
|
181
|
+
*/
|
|
182
|
+
previous_corner(cascade, axis) {
|
|
183
|
+
return this.#previous[3 * cascade + axis];
|
|
184
|
+
}
|
|
185
|
+
|
|
186
|
+
/**
|
|
187
|
+
* @param {number} cascade
|
|
188
|
+
* @returns {boolean} whether its corner moved since the last {@link begin}
|
|
189
|
+
*/
|
|
190
|
+
moved(cascade) {
|
|
191
|
+
const base = 3 * cascade;
|
|
192
|
+
|
|
193
|
+
return this.#previous[base] !== this.corner(cascade, 0)
|
|
194
|
+
|| this.#previous[base + 1] !== this.corner(cascade, 1)
|
|
195
|
+
|| this.#previous[base + 2] !== this.corner(cascade, 2);
|
|
196
|
+
}
|
|
197
|
+
|
|
198
|
+
/**
|
|
199
|
+
* Remember every corner: what {@link moved} and {@link previous_corner} compare with.
|
|
200
|
+
*/
|
|
201
|
+
begin() {
|
|
202
|
+
for (let c = 0; c < this.#cascade_count; c++) {
|
|
203
|
+
for (let axis = 0; axis < 3; axis++) {
|
|
204
|
+
this.#previous[3 * c + axis] = this.#placed ? this.corner(c, axis) : 0;
|
|
205
|
+
}
|
|
206
|
+
}
|
|
207
|
+
}
|
|
208
|
+
|
|
209
|
+
/**
|
|
210
|
+
* The lowest corner on one axis that keeps a child `margin` of its own cells inside a parent
|
|
211
|
+
* whose corner is `parent_in_child_cells`, on the corner lattice.
|
|
212
|
+
*/
|
|
213
|
+
#nest_low(parent_in_child_cells, margin) {
|
|
214
|
+
return ceil_to(parent_in_child_cells + margin, this.#step);
|
|
215
|
+
}
|
|
216
|
+
|
|
217
|
+
/**
|
|
218
|
+
* The highest such corner, for a window of `n` cells.
|
|
219
|
+
*/
|
|
220
|
+
#nest_high(parent_in_child_cells, n, margin) {
|
|
221
|
+
return floor_to(parent_in_child_cells + 2 * n - n - margin, this.#step);
|
|
222
|
+
}
|
|
223
|
+
|
|
224
|
+
/**
|
|
225
|
+
* Whether cascade `child`'s window lies inside cascade `child + 1`'s, margin or not.
|
|
226
|
+
*/
|
|
227
|
+
#inside_parent(child) {
|
|
228
|
+
for (let axis = 0; axis < 3; axis++) {
|
|
229
|
+
const p = 2 * this.corner(child + 1, axis);
|
|
230
|
+
const c = this.corner(child, axis);
|
|
231
|
+
const n = this.#resolution[axis];
|
|
232
|
+
|
|
233
|
+
if (c < p || c + n > p + 2 * n) {
|
|
234
|
+
return false;
|
|
235
|
+
}
|
|
236
|
+
}
|
|
237
|
+
|
|
238
|
+
return true;
|
|
239
|
+
}
|
|
240
|
+
|
|
241
|
+
/**
|
|
242
|
+
* Hold cascade `c` nested inside its parent, and its child nested inside it.
|
|
243
|
+
*/
|
|
244
|
+
#clamp(c) {
|
|
245
|
+
const windows = this.#windows;
|
|
246
|
+
const margin = this.#child_margin;
|
|
247
|
+
const step = this.#step;
|
|
248
|
+
|
|
249
|
+
for (let axis = 0; axis < 3; axis++) {
|
|
250
|
+
const n = this.#resolution[axis];
|
|
251
|
+
|
|
252
|
+
if (c + 1 < this.#cascade_count) {
|
|
253
|
+
const p = 2 * this.corner(c + 1, axis);
|
|
254
|
+
|
|
255
|
+
windows.clamp_corner(c, axis, this.#nest_low(p, margin), this.#nest_high(p, n, margin));
|
|
256
|
+
}
|
|
257
|
+
|
|
258
|
+
if (c > 0) {
|
|
259
|
+
// the child's corner in this cascade's cells, and the range of corners that keep it nested
|
|
260
|
+
const child = this.corner(c - 1, axis);
|
|
261
|
+
const lo = ceil_to((child + margin - n) / 2, step);
|
|
262
|
+
const hi = floor_to((child - margin) / 2, step);
|
|
263
|
+
|
|
264
|
+
windows.clamp_corner(c, axis, lo, hi);
|
|
265
|
+
}
|
|
266
|
+
}
|
|
267
|
+
}
|
|
268
|
+
|
|
269
|
+
/**
|
|
270
|
+
* Place every cascade, coarsest first, by the hysteretic rule, each child clamped into its parent.
|
|
271
|
+
*
|
|
272
|
+
* @param {number} x the anchor, world metres
|
|
273
|
+
* @param {number} y
|
|
274
|
+
* @param {number} z
|
|
275
|
+
*/
|
|
276
|
+
place_all(x, y, z) {
|
|
277
|
+
assert.isFinite(x, 'x');
|
|
278
|
+
assert.isFinite(y, 'y');
|
|
279
|
+
assert.isFinite(z, 'z');
|
|
280
|
+
|
|
281
|
+
const windows = this.#windows;
|
|
282
|
+
const margin = this.#child_margin;
|
|
283
|
+
|
|
284
|
+
for (let c = this.#cascade_count - 1; c >= 0; c--) {
|
|
285
|
+
const h = this.cell_size(c);
|
|
286
|
+
|
|
287
|
+
windows.place(c, x / h, y / h, z / h);
|
|
288
|
+
|
|
289
|
+
if (c + 1 < this.#cascade_count) {
|
|
290
|
+
for (let axis = 0; axis < 3; axis++) {
|
|
291
|
+
const p = 2 * this.corner(c + 1, axis);
|
|
292
|
+
|
|
293
|
+
windows.clamp_corner(c, axis, this.#nest_low(p, margin), this.#nest_high(p, this.#resolution[axis], margin));
|
|
294
|
+
}
|
|
295
|
+
}
|
|
296
|
+
}
|
|
297
|
+
|
|
298
|
+
this.#placed = true;
|
|
299
|
+
}
|
|
300
|
+
|
|
301
|
+
/**
|
|
302
|
+
* Place one cascade: the hysteretic rule, then the jump check, then the nesting clamp. Before the
|
|
303
|
+
* first {@link place_all} this places the whole stack.
|
|
304
|
+
*
|
|
305
|
+
* @param {number} cascade
|
|
306
|
+
* @param {number} x the anchor, world metres
|
|
307
|
+
* @param {number} y
|
|
308
|
+
* @param {number} z
|
|
309
|
+
* @returns {ClipmapCascadePlacementResult}
|
|
310
|
+
*/
|
|
311
|
+
place(cascade, x, y, z) {
|
|
312
|
+
assert.isNonNegativeInteger(cascade, 'cascade');
|
|
313
|
+
assert.lessThan(cascade, this.#cascade_count, 'cascade');
|
|
314
|
+
assert.isFinite(x, 'x');
|
|
315
|
+
assert.isFinite(y, 'y');
|
|
316
|
+
assert.isFinite(z, 'z');
|
|
317
|
+
|
|
318
|
+
if (!this.#placed) {
|
|
319
|
+
this.place_all(x, y, z);
|
|
320
|
+
|
|
321
|
+
return ClipmapCascadePlacementResult.Jumped;
|
|
322
|
+
}
|
|
323
|
+
|
|
324
|
+
const windows = this.#windows;
|
|
325
|
+
const h = this.cell_size(cascade);
|
|
326
|
+
|
|
327
|
+
const before_x = this.corner(cascade, 0);
|
|
328
|
+
const before_y = this.corner(cascade, 1);
|
|
329
|
+
const before_z = this.corner(cascade, 2);
|
|
330
|
+
|
|
331
|
+
windows.place(cascade, x / h, y / h, z / h);
|
|
332
|
+
|
|
333
|
+
const leaves_parent = cascade + 1 < this.#cascade_count && !this.#inside_parent(cascade);
|
|
334
|
+
const leaves_child = cascade > 0 && !this.#inside_parent(cascade - 1);
|
|
335
|
+
|
|
336
|
+
if (leaves_parent || leaves_child) {
|
|
337
|
+
this.place_all(x, y, z);
|
|
338
|
+
|
|
339
|
+
return ClipmapCascadePlacementResult.Jumped;
|
|
340
|
+
}
|
|
341
|
+
|
|
342
|
+
this.#clamp(cascade);
|
|
343
|
+
|
|
344
|
+
const moved = this.corner(cascade, 0) !== before_x
|
|
345
|
+
|| this.corner(cascade, 1) !== before_y
|
|
346
|
+
|| this.corner(cascade, 2) !== before_z;
|
|
347
|
+
|
|
348
|
+
return moved ? ClipmapCascadePlacementResult.Moved : ClipmapCascadePlacementResult.Held;
|
|
349
|
+
}
|
|
350
|
+
}
|
|
@@ -0,0 +1,16 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Douglas-Peucker over the points `[0, count)` of any sequence: keeps the first and the last, and between two kept
|
|
3
|
+
* points `a` and `b` keeps the point `worst(a, b, out)` names while its error exceeds `tolerance`, splitting there.
|
|
4
|
+
*
|
|
5
|
+
* The caller measures the error, so the same simplification serves a polyline in any space, or a sweep of rings.
|
|
6
|
+
*
|
|
7
|
+
* @param {Uint8Array} out_keep `count` flags, 1 where a point is kept
|
|
8
|
+
* @param {number} count
|
|
9
|
+
* @param {number} tolerance
|
|
10
|
+
* @param {function(number, number, Float64Array): void} worst writes into `out` the index of the point strictly
|
|
11
|
+
* between `a` and `b` that lies furthest from the simplified run `a`-`b`, and that point's error; only called when
|
|
12
|
+
* `b - a > 1`
|
|
13
|
+
* @returns {number} points kept
|
|
14
|
+
*/
|
|
15
|
+
export function polyline_simplify_by_error(out_keep: Uint8Array, count: number, tolerance: number, worst: (arg0: number, arg1: number, arg2: Float64Array) => void): number;
|
|
16
|
+
//# sourceMappingURL=polyline_simplify_by_error.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"polyline_simplify_by_error.d.ts","sourceRoot":"","sources":["../../../../../src/core/geom/polyline/polyline_simplify_by_error.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;;GAaG;AACH,qDARW,UAAU,SACV,MAAM,aACN,MAAM,gBACG,MAAM,QAAE,MAAM,QAAE,YAAY,KAAG,IAAI,GAG1C,MAAM,CAmClB"}
|