@woosh/meep-engine 3.57.0 → 3.58.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1396) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/editor/ecs/component/editors/ColorEditor.js +2 -2
  3. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
  4. package/editor/particles/effect/ParticleEffectDocument.js +2 -5
  5. package/editor/tools/GridPaintTool.js +2 -2
  6. package/editor/view/node-graph/NodeGraphEditorView.d.ts +1 -1
  7. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  8. package/editor/view/node-graph/NodeGraphEditorView.js +2 -2
  9. package/editor/view/node-graph/NodeGraphView.d.ts +0 -1
  10. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  11. package/editor/view/node-graph/NodeGraphView.js +0 -2
  12. package/package.json +1 -1
  13. package/src/core/bvh8/build/NodeProxy.js +2 -2
  14. package/src/core/bvh8/build/aabb3_compute_merge_cost.js +4 -4
  15. package/src/core/bvh8/build/bvh8_build_for_geometry.js +2 -2
  16. package/src/core/geom/2d/line/line2_segment_intersection_fraction_2d.d.ts +1 -1
  17. package/src/core/geom/2d/line/line2_segment_intersection_fraction_2d.js +1 -1
  18. package/src/core/geom/2d/triangle/tri2_intersects_aabb2.d.ts +17 -0
  19. package/src/core/geom/2d/triangle/tri2_intersects_aabb2.d.ts.map +1 -0
  20. package/src/core/geom/2d/triangle/tri2_intersects_aabb2.js +64 -0
  21. package/src/core/geom/2d/triangle/tri2_rasterize_barycentric.d.ts +23 -0
  22. package/src/core/geom/2d/triangle/tri2_rasterize_barycentric.d.ts.map +1 -0
  23. package/src/core/geom/2d/triangle/tri2_rasterize_barycentric.js +81 -0
  24. package/src/core/geom/2d/triangle/tri2_rasterize_conservative.d.ts.map +1 -1
  25. package/src/core/geom/2d/triangle/tri2_rasterize_conservative.js +36 -99
  26. package/src/core/geom/3d/aabb/aabb3_build_frustum.d.ts +0 -11
  27. package/src/core/geom/3d/aabb/aabb3_build_frustum.d.ts.map +1 -1
  28. package/src/core/geom/3d/aabb/aabb3_build_frustum.js +15 -20
  29. package/src/core/geom/3d/box/box3_raycast.d.ts +1 -1
  30. package/src/core/geom/3d/box/box3_raycast.js +1 -1
  31. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +1 -1
  32. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +1 -1
  33. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +3 -3
  34. package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +3 -3
  35. package/src/core/geom/3d/shape/HeightMapShape3D.js +2 -2
  36. package/src/core/geom/3d/shape/MeshShape3D.d.ts +2 -2
  37. package/src/core/geom/3d/shape/MeshShape3D.js +2 -2
  38. package/src/core/geom/3d/shape/PosedShape3D.js +2 -2
  39. package/src/core/geom/3d/sphere/sphere_matrix4_transform.d.ts +0 -7
  40. package/src/core/geom/3d/sphere/sphere_matrix4_transform.d.ts.map +1 -1
  41. package/src/core/geom/3d/sphere/sphere_matrix4_transform.js +0 -4
  42. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_compute_tet_quality.d.ts +1 -1
  43. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_compute_tet_quality.js +1 -1
  44. package/src/core/geom/3d/tetrahedra/tetrahedron_compute_quality.d.ts +1 -1
  45. package/src/core/geom/3d/tetrahedra/tetrahedron_compute_quality.js +1 -1
  46. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_face_decouple.d.ts +1 -1
  47. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_face_decouple.js +1 -1
  48. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_fuse_duplicate_edges.d.ts +1 -1
  49. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_fuse_duplicate_edges.js +1 -1
  50. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_kill_short_edges.d.ts +2 -2
  51. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_kill_short_edges.js +2 -2
  52. package/src/core/geom/3d/topology/struct/binary/io/face/bt_face_poke.d.ts +0 -14
  53. package/src/core/geom/3d/topology/struct/binary/io/face/bt_face_poke.d.ts.map +1 -1
  54. package/src/core/geom/3d/topology/struct/binary/io/face/bt_face_poke.js +0 -5
  55. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +151 -151
  56. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_collapse_fold_limit.js +1 -1
  57. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_vertex_adjacent_faces.d.ts +1 -1
  58. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_vertex_adjacent_faces.js +1 -1
  59. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_face_bvh.d.ts.map +1 -1
  60. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_face_bvh.js +1 -2
  61. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts +0 -8
  62. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts.map +1 -1
  63. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.js +25 -36
  64. package/src/core/geom/clipmap/ClipmapCascadePlacement.d.ts +137 -0
  65. package/src/core/geom/clipmap/ClipmapCascadePlacement.d.ts.map +1 -0
  66. package/src/core/geom/clipmap/ClipmapCascadePlacement.js +350 -0
  67. package/src/core/geom/polyline/polyline_simplify_by_error.d.ts +16 -0
  68. package/src/core/geom/polyline/polyline_simplify_by_error.d.ts.map +1 -0
  69. package/src/core/geom/polyline/polyline_simplify_by_error.js +52 -0
  70. package/src/core/geom/vec3/v3_quaternion_apply.d.ts +1 -1
  71. package/src/core/geom/vec3/v3_quaternion_apply.js +1 -1
  72. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +2 -2
  73. package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +2 -2
  74. package/src/core/geom/vec3/v3_triple_cross.d.ts +1 -1
  75. package/src/core/geom/vec3/v3_triple_cross.js +1 -1
  76. package/src/engine/asset/preloader/AssetPreloader.d.ts +0 -5
  77. package/src/engine/asset/preloader/AssetPreloader.d.ts.map +1 -1
  78. package/src/engine/asset/preloader/AssetPreloader.js +0 -6
  79. package/src/engine/ecs/terrain/tiles/TerrainTile.d.ts.map +1 -1
  80. package/src/engine/ecs/terrain/tiles/TerrainTile.js +25 -12
  81. package/src/engine/graphics/ecs/decal/v2/Decal.d.ts +2 -2
  82. package/src/engine/graphics/ecs/decal/v2/Decal.js +2 -2
  83. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts.map +1 -1
  84. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +420 -418
  85. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.d.ts +1 -0
  86. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.js +10 -0
  87. package/src/engine/graphics/ecs/particles/ParticleEffect.js +3 -3
  88. package/src/engine/graphics/ecs/path/tube/build/makeTubeStream.js +2 -2
  89. package/src/engine/graphics/geometry/buffered/build_height_field_geometry.d.ts +12 -0
  90. package/src/engine/graphics/geometry/buffered/build_height_field_geometry.d.ts.map +1 -1
  91. package/src/engine/graphics/geometry/buffered/build_height_field_geometry.js +29 -2
  92. package/src/engine/graphics/texture/sprite/prototypeSpriteCutoutGeometry.js +1 -1
  93. package/src/engine/graphics3/ShadedGeometrySystem.d.ts +2 -1
  94. package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -1
  95. package/src/engine/graphics3/ShadedGeometrySystem.js +7 -5
  96. package/src/engine/graphics3/Trail3DSystem.d.ts +1 -1
  97. package/src/engine/graphics3/Trail3DSystem.js +1 -1
  98. package/src/engine/graphics3/WaterSystem.d.ts +60 -0
  99. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  100. package/src/engine/graphics3/WaterSystem.js +733 -300
  101. package/src/engine/graphics3/make_default_environment.d.ts.map +1 -1
  102. package/src/engine/graphics3/make_default_environment.js +2 -4
  103. package/src/engine/graphics3/prefab/prefab_place.js +1 -1
  104. package/src/engine/navigation/mesh/build/clip_soup_against_overhangs.js +628 -628
  105. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  106. package/src/engine/physics/inertia/world_inverse_inertia.js +1 -1
  107. package/src/engine/physics/narrowphase/narrowphase_step.js +1 -1
  108. package/src/engine/sound/simulation/render/reverbImpulseResponse.d.ts +0 -1
  109. package/src/engine/sound/simulation/render/reverbImpulseResponse.d.ts.map +1 -1
  110. package/src/engine/sound/simulation/render/reverbImpulseResponse.js +0 -6
  111. package/src/engine/sound/simulation/render/reverb_band_tails.d.ts +1 -1
  112. package/src/engine/sound/simulation/render/reverb_band_tails.js +1 -1
  113. package/src/engine/sound/sopra/runtime/EventInstance.js +1 -1
  114. package/src/generation/foliage/CROWN_FULLNESS_BRIEF_2026_10_26.md +86 -0
  115. package/src/generation/foliage/FOLIAGE_DESIGN.md +87 -30
  116. package/src/generation/foliage/LOD_REWORK_BRIEF_2026_10_27.md +486 -0
  117. package/src/generation/foliage/REAL_TIME_TREES_BRIEF_2026_10_27.md +86 -0
  118. package/src/generation/foliage/SELF_ORGANIZING_FRAMEWORK_BRIEF_2026_10_26.md +346 -0
  119. package/src/generation/foliage/analysis/crown_opacity_measure.d.ts.map +1 -1
  120. package/src/generation/foliage/analysis/crown_opacity_measure.js +80 -102
  121. package/src/generation/foliage/analysis/foliage_measure_leaf_area.d.ts.map +1 -1
  122. package/src/generation/foliage/analysis/foliage_measure_leaf_area.js +1 -7
  123. package/src/generation/foliage/analysis/tree_crown_opacity.js +1 -1
  124. package/src/generation/foliage/analysis/tree_leaf_area_targets.d.ts +66 -0
  125. package/src/generation/foliage/analysis/tree_leaf_area_targets.d.ts.map +1 -0
  126. package/src/generation/foliage/analysis/tree_leaf_area_targets.js +95 -0
  127. package/src/generation/foliage/analysis/tree_render_cost.d.ts +88 -0
  128. package/src/generation/foliage/analysis/tree_render_cost.d.ts.map +1 -0
  129. package/src/generation/foliage/analysis/tree_render_cost.js +157 -0
  130. package/src/generation/foliage/asset/TreeAsset.d.ts +7 -6
  131. package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -1
  132. package/src/generation/foliage/asset/TreeAsset.js +10 -7
  133. package/src/generation/foliage/asset/TreeLODAsset.d.ts +24 -11
  134. package/src/generation/foliage/asset/TreeLODAsset.d.ts.map +1 -1
  135. package/src/generation/foliage/asset/TreeLODAsset.js +49 -20
  136. package/src/generation/foliage/asset/generate_tree.d.ts +11 -0
  137. package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -1
  138. package/src/generation/foliage/asset/generate_tree.js +84 -10
  139. package/src/generation/foliage/asset/tree_lod_plan.d.ts +71 -0
  140. package/src/generation/foliage/asset/tree_lod_plan.d.ts.map +1 -0
  141. package/src/generation/foliage/asset/tree_lod_plan.js +119 -0
  142. package/src/generation/foliage/config/BranchGeneratorConfig.d.ts +0 -10
  143. package/src/generation/foliage/config/BranchGeneratorConfig.d.ts.map +1 -1
  144. package/src/generation/foliage/config/BranchGeneratorConfig.js +1 -23
  145. package/src/generation/foliage/config/ShootGrowthConfig.d.ts +45 -10
  146. package/src/generation/foliage/config/ShootGrowthConfig.d.ts.map +1 -1
  147. package/src/generation/foliage/config/ShootGrowthConfig.js +70 -16
  148. package/src/generation/foliage/config/ShootSystemRule.d.ts +12 -12
  149. package/src/generation/foliage/config/ShootSystemRule.d.ts.map +1 -1
  150. package/src/generation/foliage/config/ShootSystemRule.js +24 -20
  151. package/src/generation/foliage/config/TreeLODConfig.d.ts +14 -37
  152. package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -1
  153. package/src/generation/foliage/config/TreeLODConfig.js +23 -116
  154. package/src/generation/foliage/config/TreeSpeciesConfig.d.ts +2 -1
  155. package/src/generation/foliage/config/TreeSpeciesConfig.d.ts.map +1 -1
  156. package/src/generation/foliage/config/TreeSpeciesConfig.js +2 -7
  157. package/src/generation/foliage/material/foliage_atlas_cutout.d.ts +6 -4
  158. package/src/generation/foliage/material/foliage_atlas_cutout.d.ts.map +1 -1
  159. package/src/generation/foliage/material/foliage_atlas_cutout.js +32 -27
  160. package/src/generation/foliage/material/foliage_material_from_samplers.d.ts +13 -0
  161. package/src/generation/foliage/material/foliage_material_from_samplers.d.ts.map +1 -0
  162. package/src/generation/foliage/material/foliage_material_from_samplers.js +69 -0
  163. package/src/generation/foliage/material/foliage_tile.d.ts +19 -0
  164. package/src/generation/foliage/material/foliage_tile.d.ts.map +1 -1
  165. package/src/generation/foliage/material/foliage_tile.js +9 -1
  166. package/src/generation/foliage/material/leaf_geometry.d.ts +7 -0
  167. package/src/generation/foliage/material/leaf_geometry.d.ts.map +1 -1
  168. package/src/generation/foliage/material/leaf_geometry.js +21 -9
  169. package/src/generation/foliage/material/make_foliage_material.d.ts +2 -3
  170. package/src/generation/foliage/material/make_foliage_material.d.ts.map +1 -1
  171. package/src/generation/foliage/material/make_foliage_material.js +3 -57
  172. package/src/generation/foliage/material/tree_cluster_atlas_pack.d.ts +14 -0
  173. package/src/generation/foliage/material/tree_cluster_atlas_pack.d.ts.map +1 -0
  174. package/src/generation/foliage/material/tree_cluster_atlas_pack.js +28 -0
  175. package/src/generation/foliage/material/tree_cluster_bake.d.ts +74 -0
  176. package/src/generation/foliage/material/tree_cluster_bake.d.ts.map +1 -0
  177. package/src/generation/foliage/material/tree_cluster_bake.js +415 -0
  178. package/src/generation/foliage/material/tree_cluster_press.d.ts +18 -0
  179. package/src/generation/foliage/material/tree_cluster_press.d.ts.map +1 -0
  180. package/src/generation/foliage/material/tree_cluster_press.js +83 -0
  181. package/src/generation/foliage/material/tree_cluster_tiles.d.ts +46 -0
  182. package/src/generation/foliage/material/tree_cluster_tiles.d.ts.map +1 -0
  183. package/src/generation/foliage/material/tree_cluster_tiles.js +75 -0
  184. package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts +22 -4
  185. package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts.map +1 -1
  186. package/src/generation/foliage/mesh/foliage_collect_attachments.js +26 -14
  187. package/src/generation/foliage/mesh/tree_cluster_cards.d.ts +61 -0
  188. package/src/generation/foliage/mesh/tree_cluster_cards.d.ts.map +1 -0
  189. package/src/generation/foliage/mesh/tree_cluster_cards.js +114 -0
  190. package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts +121 -0
  191. package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts.map +1 -0
  192. package/src/generation/foliage/mesh/tree_cluster_representatives.js +309 -0
  193. package/src/generation/foliage/mesh/tree_clusters.d.ts +71 -0
  194. package/src/generation/foliage/mesh/tree_clusters.d.ts.map +1 -0
  195. package/src/generation/foliage/mesh/tree_clusters.js +174 -0
  196. package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -1
  197. package/src/generation/foliage/mesh/tree_mesh_build_bark.js +577 -172
  198. package/src/generation/foliage/mesh/tree_mesh_build_clusters.d.ts +25 -0
  199. package/src/generation/foliage/mesh/tree_mesh_build_clusters.d.ts.map +1 -0
  200. package/src/generation/foliage/mesh/tree_mesh_build_clusters.js +144 -0
  201. package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts +7 -10
  202. package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts.map +1 -1
  203. package/src/generation/foliage/mesh/tree_mesh_build_foliage.js +13 -39
  204. package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -1
  205. package/src/generation/foliage/presets/make_tree_species_preset.js +80 -208
  206. package/src/generation/foliage/skeleton/ShootFrameworkHash.d.ts +5 -2
  207. package/src/generation/foliage/skeleton/ShootFrameworkHash.d.ts.map +1 -1
  208. package/src/generation/foliage/skeleton/ShootFrameworkHash.js +13 -8
  209. package/src/generation/foliage/skeleton/ShootGirth.d.ts.map +1 -1
  210. package/src/generation/foliage/skeleton/ShootGirth.js +6 -5
  211. package/src/generation/foliage/skeleton/ShootLightField.d.ts +9 -0
  212. package/src/generation/foliage/skeleton/ShootLightField.d.ts.map +1 -1
  213. package/src/generation/foliage/skeleton/ShootLightField.js +25 -0
  214. package/src/generation/foliage/skeleton/ShootWoodHash.d.ts +89 -0
  215. package/src/generation/foliage/skeleton/ShootWoodHash.d.ts.map +1 -0
  216. package/src/generation/foliage/skeleton/ShootWoodHash.js +195 -0
  217. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +6 -0
  218. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -1
  219. package/src/generation/foliage/skeleton/TreeSkeleton.js +9 -0
  220. package/src/generation/foliage/skeleton/shoot_demography.d.ts +17 -4
  221. package/src/generation/foliage/skeleton/shoot_demography.d.ts.map +1 -1
  222. package/src/generation/foliage/skeleton/shoot_demography.js +22 -6
  223. package/src/generation/foliage/skeleton/shoot_geometry.d.ts +5 -6
  224. package/src/generation/foliage/skeleton/shoot_geometry.d.ts.map +1 -1
  225. package/src/generation/foliage/skeleton/shoot_geometry.js +29 -12
  226. package/src/generation/foliage/skeleton/shoot_systems_simulate.d.ts +43 -4
  227. package/src/generation/foliage/skeleton/shoot_systems_simulate.d.ts.map +1 -1
  228. package/src/generation/foliage/skeleton/shoot_systems_simulate.js +537 -70
  229. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts +30 -5
  230. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts.map +1 -1
  231. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.js +46 -10
  232. package/src/generation/foliage/skeleton/tree_skeleton_bind_skin_joints.d.ts +10 -0
  233. package/src/generation/foliage/skeleton/tree_skeleton_bind_skin_joints.d.ts.map +1 -0
  234. package/src/generation/foliage/skeleton/tree_skeleton_bind_skin_joints.js +12 -0
  235. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -1
  236. package/src/generation/foliage/skeleton/tree_skeleton_grow.js +2 -1
  237. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts +4 -0
  238. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts.map +1 -1
  239. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.js +102 -6
  240. package/src/shade/descriptor/binding/BindGroupLayoutEntry.js +6 -6
  241. package/src/shade/descriptor/pipeline/render/ColorTargetState.js +2 -2
  242. package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.js +3 -3
  243. package/src/shade/playground/additive_blending/main.js +529 -529
  244. package/src/shade/playground/avboit/main.js +1 -1
  245. package/src/shade/playground/basis_textures/main.js +365 -365
  246. package/src/shade/playground/caldera/main.js +1 -1
  247. package/src/shade/playground/contact_shadows/main.js +1 -1
  248. package/src/shade/playground/foliage_wind/main.js +289 -289
  249. package/src/shade/playground/mesh_row_ceiling/main.js +1 -1
  250. package/src/shade/playground/particle_ecs/main.js +1 -1
  251. package/src/shade/playground/particle_system/main.js +1 -1
  252. package/src/shade/playground/sh_exponential/main.js +1 -1
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  1362. package/src/engine/graphics3/Trail3DSystem3.d.ts +0 -10
  1363. package/src/engine/graphics3/Trail3DSystem3.d.ts.map +0 -1
  1364. package/src/engine/graphics3/Trail3DSystem3.js +0 -10
  1365. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +0 -10
  1366. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +0 -1
  1367. package/src/engine/graphics3/VolumetricLightMapSystem3.js +0 -10
  1368. package/src/engine/graphics3/WaterSystem3.d.ts +0 -10
  1369. package/src/engine/graphics3/WaterSystem3.d.ts.map +0 -1
  1370. package/src/engine/graphics3/WaterSystem3.js +0 -10
  1371. package/src/engine/network/convertPathToURL.d.ts +0 -2
  1372. package/src/engine/network/convertPathToURL.d.ts.map +0 -1
  1373. package/src/engine/network/convertPathToURL.js +0 -2
  1374. package/src/format/image/png/crc32.d.ts +0 -2
  1375. package/src/format/image/png/crc32.d.ts.map +0 -1
  1376. package/src/format/image/png/crc32.js +0 -7
  1377. package/src/shade/renderer/camera/OrbitalCameraController.d.ts +0 -2
  1378. package/src/shade/renderer/camera/OrbitalCameraController.d.ts.map +0 -1
  1379. package/src/shade/renderer/camera/OrbitalCameraController.js +0 -1
  1380. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_heavy.d.ts +0 -16
  1381. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_heavy.d.ts.map +0 -1
  1382. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_heavy.js +0 -17
  1383. package/src/shade/renderer/geometry/sdf/SDF_BUILD_SETTINGS_STRUCT.js +0 -8
  1384. package/src/shade/renderer/geometry/sdf/SFD_BUILD_WORKGROUP_SIZE.js +0 -1
  1385. package/src/shade/renderer/geometry/sdf/chunk_blas_query_sdf.js +0 -49
  1386. package/src/shade/renderer/geometry/sdf/chunk_blas_query_volume_sign.js +0 -90
  1387. package/src/shade/renderer/geometry/sdf/shader_build_sdf.js +0 -126
  1388. package/src/shade/renderer/light/environment/octahedral_uv_to_direction.d.ts +0 -8
  1389. package/src/shade/renderer/light/environment/octahedral_uv_to_direction.d.ts.map +0 -1
  1390. package/src/shade/renderer/light/environment/octahedral_uv_to_direction.js +0 -10
  1391. package/src/shade/renderer/particles/shaders/shader_particle_init_free_list.js +0 -62
  1392. package/src/shade/renderer/shadow/vsm/VSMMoverTracker.js +0 -153
  1393. package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.js +0 -75
  1394. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.js +0 -32
  1395. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.js +0 -184
  1396. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.js +0 -109
@@ -1,3 +1,5 @@
1
+ import { assert } from "../../../core/assert.js";
2
+ import { polyline_simplify_by_error } from "../../../core/geom/polyline/polyline_simplify_by_error.js";
1
3
  import { PI2 } from "../../../core/math/PI2.js";
2
4
  import { clamp } from "../../../core/math/clamp.js";
3
5
  import { lerp } from "../../../core/math/lerp.js";
@@ -41,6 +43,513 @@ const SCRATCH_COLLAR_NORM = new Float32Array(3);
41
43
  const SCRATCH_RELIEF = new Float32Array(4);
42
44
  const SCRATCH_JOINTS4 = new Int32Array(4);
43
45
  const SCRATCH_WEIGHTS4 = new Float64Array(4);
46
+ const SCRATCH_SHAPE = new Float64Array(4);
47
+ const SCRATCH_PLAN_T = new Float64Array(3);
48
+ const SCRATCH_PLAN_MID = new Float64Array(3);
49
+
50
+ /**
51
+ * What shapes a bark ring around its spine point, set once per ring and read by {@link bark_ring_shape}.
52
+ */
53
+ const RING = {
54
+ // the ring's frame: R and S span its plane
55
+ rx: 1, ry: 0, rz: 0, sx: 0, sy: 0, sz: 1,
56
+ t_norm: 0,
57
+ // phase the buttress lobes and flutes twist by at this arc length
58
+ theta_offset: 0,
59
+ flare_env: 0,
60
+ flute_env: 0,
61
+ oval_ecc: 0,
62
+ // collar bosses of the branches it carries, and the callus rims of those it shed, each scaled down by the weld
63
+ collar_amp: 0,
64
+ knot_scale: 0,
65
+ unwelded: 1,
66
+ /** @type {import("../config/BranchGeneratorConfig.js").BranchGeneratorConfig|null} */
67
+ lvl_cfg: null,
68
+ collars: [],
69
+ knots: []
70
+ };
71
+
72
+ /**
73
+ * The collars of the branches `b` carries, where each joins it: a boss on its bark, and the grain flowing round it.
74
+ *
75
+ * @param {import("../skeleton/TreeSkeleton.js").TreeSkeleton} skeleton
76
+ * @param {number} b
77
+ * @param {number} base_r
78
+ * @returns {Array<{t_c: number, tx_c: number, ty_c: number, tz_c: number, r_ratio: number, sigma_t: number, sigma_theta: number}>}
79
+ */
80
+ function bark_child_collars(skeleton, b, base_r) {
81
+ const child_collars = [];
82
+ const b_len = Math.max(0.2, skeleton.branch_length[b]);
83
+ for (let cb = b + 1; cb < skeleton.branch_count; cb++) {
84
+ if (skeleton.branch_parent[cb] === b) {
85
+ const c_root = skeleton.branch_root_vertex[cb];
86
+ skeleton.node_read_tangent(SCRATCH_V_TAN, 0, c_root);
87
+ const c_r = skeleton.branch_base_radius[cb];
88
+ const r_ratio = clamp(c_r / Math.max(1e-4, base_r), 0.15, 0.82);
89
+ child_collars.push({
90
+ t_c: skeleton.branch_parent_attach_t[cb],
91
+ tx_c: SCRATCH_V_TAN[0],
92
+ ty_c: SCRATCH_V_TAN[1],
93
+ tz_c: SCRATCH_V_TAN[2],
94
+ r_ratio,
95
+ sigma_t: clamp(1.55 * c_r / b_len, 0.035, 0.13),
96
+ sigma_theta: clamp(0.60 * r_ratio + 0.22, 0.28, 0.72)
97
+ });
98
+ }
99
+ }
100
+ return child_collars;
101
+ }
102
+
103
+ /**
104
+ * Knots: the healed scars of the branches `b` shed (`TreeSkeleton.add_scar`). Each is the collar the branch had,
105
+ * outliving it as a callus rim around the eye, sized by the branch when it died.
106
+ *
107
+ * @param {import("../skeleton/TreeSkeleton.js").TreeSkeleton} skeleton
108
+ * @param {number} b
109
+ * @param {number} base_r
110
+ * @param {number} collar_bulge
111
+ * @returns {Array<{t_k: number, tx_k: number, ty_k: number, tz_k: number, sigma_t: number, sigma_theta: number, amp_k: number}>}
112
+ */
113
+ function bark_branch_knots(skeleton, b, base_r, collar_bulge) {
114
+ const branch_knots = [];
115
+ if (!(collar_bulge > 0.0)) {
116
+ return branch_knots;
117
+ }
118
+ const b_len = Math.max(0.2, skeleton.branch_length[b]);
119
+ for (let k = 0; k < skeleton.scar_count; k++) {
120
+ if (skeleton.scar_branch[k] !== b) continue;
121
+ const d = k * 5;
122
+ const scar_r = skeleton.scar_data[d + 4];
123
+ if (scar_r <= 0.0) continue;
124
+ const r_ratio = clamp(scar_r / Math.max(1e-4, base_r), 0.15, 0.82);
125
+ branch_knots.push({
126
+ t_k: skeleton.scar_data[d],
127
+ tx_k: skeleton.scar_data[d + 1],
128
+ ty_k: skeleton.scar_data[d + 2],
129
+ tz_k: skeleton.scar_data[d + 3],
130
+ sigma_t: clamp(1.55 * scar_r / b_len, 0.035, 0.13),
131
+ sigma_theta: clamp(0.60 * r_ratio + 0.22, 0.28, 0.72),
132
+ amp_k: collar_bulge * (0.55 + 0.75 * r_ratio)
133
+ });
134
+ }
135
+ return branch_knots;
136
+ }
137
+
138
+ /**
139
+ * Fewest sides of a polygon whose chords sag no more than `tolerance` from a circle of radius `r`.
140
+ * @param {number} r
141
+ * @param {number} tolerance
142
+ * @returns {number}
143
+ */
144
+ function circle_sides(r, tolerance) {
145
+ if (tolerance >= r) {
146
+ return 3;
147
+ }
148
+ return Math.max(3, Math.ceil(Math.PI / Math.acos(1 - tolerance / r)));
149
+ }
150
+
151
+ /**
152
+ * Fewest angles a ring's shape is measured at: the measure is four times finer than the circle needs, and no coarser
153
+ * than a sixty-fourth of a turn, so that lobes, flutes and bosses between its samples are seen.
154
+ * @type {number}
155
+ */
156
+ const BARK_REFERENCE_SIDES = 64;
157
+
158
+ /**
159
+ * Fills {@link RING} for the candidate ring `c` of a plan's arrays.
160
+ */
161
+ function plan_fill_ring(plan, c, lvl_cfg, collars, knots) {
162
+ const f = plan.frames;
163
+ RING.rx = f[c * 6];
164
+ RING.ry = f[c * 6 + 1];
165
+ RING.rz = f[c * 6 + 2];
166
+ RING.sx = f[c * 6 + 3];
167
+ RING.sy = f[c * 6 + 4];
168
+ RING.sz = f[c * 6 + 5];
169
+ RING.t_norm = plan.t_norm[c];
170
+ RING.theta_offset = plan.theta_offset[c];
171
+ RING.flare_env = plan.flare_env[c];
172
+ RING.flute_env = plan.flute_env[c];
173
+ RING.oval_ecc = plan.oval_ecc[c];
174
+ RING.collar_amp = plan.collar_amp[c];
175
+ RING.knot_scale = plan.knot_scale[c];
176
+ RING.unwelded = plan.unwelded[c];
177
+ RING.lvl_cfg = lvl_cfg;
178
+ RING.collars = collars;
179
+ RING.knots = knots;
180
+ }
181
+
182
+ /**
183
+ * Point of candidate ring `c` at angle `theta`, into `out` at `o`: its spine point plus its shaped radius along the
184
+ * ring's radial direction. {@link RING} must hold the ring.
185
+ */
186
+ function plan_ring_point(out, o, plan, c, theta) {
187
+ bark_ring_shape(SCRATCH_SHAPE, theta, RING);
188
+ // the weld's symmetric flare on the rings after the first
189
+ const r_mult = SCRATCH_SHAPE[0] + (c > 0 ? plan.weld[c] * 0.18 : 0.0);
190
+ const r = plan.radius[c] * Math.max(0.25, r_mult);
191
+ const cos_t = Math.cos(theta);
192
+ const sin_t = Math.sin(theta);
193
+ out[o] = plan.points[c * 3] + r * (cos_t * RING.rx + sin_t * RING.sx);
194
+ out[o + 1] = plan.points[c * 3 + 1] + r * (cos_t * RING.ry + sin_t * RING.sy);
195
+ out[o + 2] = plan.points[c * 3 + 2] + r * (cos_t * RING.rz + sin_t * RING.sz);
196
+ }
197
+
198
+ /**
199
+ * Distance from point `p` (at `po`) to the segment `a`-`b` (at `ao`, `bo`), all in flat arrays of xyz.
200
+ */
201
+ function point_segment_distance(p, po, a, ao, b, bo) {
202
+ const abx = b[bo] - a[ao], aby = b[bo + 1] - a[ao + 1], abz = b[bo + 2] - a[ao + 2];
203
+ const apx = p[po] - a[ao], apy = p[po + 1] - a[ao + 1], apz = p[po + 2] - a[ao + 2];
204
+ const len2 = abx * abx + aby * aby + abz * abz;
205
+ const t = len2 > 0 ? clamp((apx * abx + apy * aby + apz * abz) / len2, 0, 1) : 0;
206
+ return Math.hypot(apx - t * abx, apy - t * aby, apz - t * abz);
207
+ }
208
+
209
+ /**
210
+ * The rings that draw branch `b`'s kept spine `nodes`/`edges` to within `error` of the surface the mesher draws
211
+ * (spine, radius, lobes, flutes, ovalization, collar bosses, knots and the collar weld's flare; bark relief is the
212
+ * normal map's), half of it along the branch and half around each ring:
213
+ *
214
+ * - candidate rings stand at every node, every segment's middle, and the centre of every collar and knot on the spine;
215
+ * - each candidate's shape is measured at {@link BARK_REFERENCE_SIDES} or more angles;
216
+ * - along the branch, Douglas-Peucker keeps the candidates that the rings either side, blended, would miss by more than
217
+ * half the error ({@link polyline_simplify_by_error}); the first `weld_rings` rings of a welded branch stay, as the
218
+ * weld fades over them;
219
+ * - around a kept ring, the fewest sides whose polygon misses none of its measured points by more than half the error.
220
+ *
221
+ * @returns {{u: number[], m: number[]}} each ring's place along the spine, in segments from its base, and its sides
222
+ */
223
+ function bark_plan_rings(skeleton, b, lvl_cfg, nodes, edges, collars, knots, welded, weld_rings, error) {
224
+ const E = edges.length;
225
+ const tolerance = 0.5 * error;
226
+
227
+ // the wood is drawn as far as it is as thick as the error: to the point of its last segment where it thins to that
228
+ const r_end0 = skeleton.node_read_radius(nodes[E - 1]);
229
+ const r_end1 = skeleton.node_read_radius(nodes[E]);
230
+ const end = 2 * r_end1 >= error ? E : (E - 1) + clamp((r_end0 - 0.5 * error) / Math.max(1e-12, r_end0 - r_end1), 0, 1);
231
+
232
+ const t_first = skeleton.node_t_norm(nodes[0]);
233
+ const t_last = lerp(skeleton.node_t_norm(nodes[E - 1]), skeleton.node_t_norm(nodes[E]), end - (E - 1));
234
+ const u_of_t = (t) => {
235
+ for (let k = 0; k < E; k++) {
236
+ const t0 = skeleton.node_t_norm(nodes[k]);
237
+ const t1 = skeleton.node_t_norm(nodes[k + 1]);
238
+ if (t <= t1) {
239
+ return k + (t1 > t0 ? clamp((t - t0) / (t1 - t0), 0, 1) : 0);
240
+ }
241
+ }
242
+ return end;
243
+ };
244
+ const us = [];
245
+ for (let k = 0; k < E; k++) {
246
+ if (k < end) us.push(k);
247
+ if (k + 0.5 < end) us.push(k + 0.5);
248
+ }
249
+ us.push(end);
250
+ for (const cc of collars) {
251
+ if (cc.t_c > t_first && cc.t_c < t_last) us.push(u_of_t(cc.t_c));
252
+ }
253
+ for (const kn of knots) {
254
+ if (kn.t_k > t_first && kn.t_k < t_last) us.push(u_of_t(kn.t_k));
255
+ }
256
+ us.sort((x, y) => x - y);
257
+ let n = 0;
258
+ for (let i = 0; i < us.length; i++) {
259
+ if (n === 0 || us[i] - us[n - 1] > 1e-6) us[n++] = us[i];
260
+ }
261
+ us.length = n;
262
+ const C = n;
263
+
264
+ const plan = {
265
+ points: new Float64Array(C * 3),
266
+ frames: new Float64Array(C * 6),
267
+ radius: new Float64Array(C),
268
+ t_norm: new Float64Array(C),
269
+ arc: new Float64Array(C),
270
+ theta_offset: new Float64Array(C),
271
+ flare_env: new Float64Array(C),
272
+ flute_env: new Float64Array(C),
273
+ oval_ecc: new Float64Array(C),
274
+ collar_amp: new Float64Array(C),
275
+ knot_scale: new Float64Array(C),
276
+ unwelded: new Float64Array(C),
277
+ weld: new Float64Array(C)
278
+ };
279
+ const phase_hash = skeleton.branch_phase_hash[b];
280
+ let r_max = 0;
281
+ for (let c = 0; c < C; c++) {
282
+ const u = us[c];
283
+ const edge_idx = Math.min(E - 1, Math.floor(u));
284
+ const local_u = u - edge_idx;
285
+ skeleton.evaluate_segment_position(SCRATCH_P0, 0, edges[edge_idx], local_u);
286
+ skeleton.evaluate_segment_tangent(SCRATCH_T0, 0, edges[edge_idx], local_u);
287
+ const px = SCRATCH_P0[0], py = SCRATCH_P0[1], pz = SCRATCH_P0[2];
288
+ const tx = SCRATCH_T0[0], ty = SCRATCH_T0[1], tz = SCRATCH_T0[2];
289
+ if (c === 0) {
290
+ skeleton.node_read_tangent(SCRATCH_V_TAN, 0, nodes[0]);
291
+ skeleton.node_read_frame_r(SCRATCH_R0, 0, nodes[0]);
292
+ spine_frame_double_reflection(
293
+ SCRATCH_RMF, 0,
294
+ px, py, pz,
295
+ SCRATCH_V_TAN[0], SCRATCH_V_TAN[1], SCRATCH_V_TAN[2],
296
+ SCRATCH_R0[0], SCRATCH_R0[1], SCRATCH_R0[2],
297
+ px, py, pz,
298
+ tx, ty, tz
299
+ );
300
+ } else {
301
+ const p = (c - 1) * 3;
302
+ const fr = (c - 1) * 6;
303
+ spine_frame_double_reflection(
304
+ SCRATCH_RMF, 0,
305
+ plan.points[p], plan.points[p + 1], plan.points[p + 2],
306
+ SCRATCH_PLAN_T[0], SCRATCH_PLAN_T[1], SCRATCH_PLAN_T[2],
307
+ plan.frames[fr], plan.frames[fr + 1], plan.frames[fr + 2],
308
+ px, py, pz,
309
+ tx, ty, tz
310
+ );
311
+ }
312
+ SCRATCH_PLAN_T[0] = tx;
313
+ SCRATCH_PLAN_T[1] = ty;
314
+ SCRATCH_PLAN_T[2] = tz;
315
+ plan.points[c * 3] = px;
316
+ plan.points[c * 3 + 1] = py;
317
+ plan.points[c * 3 + 2] = pz;
318
+ for (let k = 0; k < 6; k++) plan.frames[c * 6 + k] = SCRATCH_RMF[k];
319
+
320
+ const v0 = nodes[edge_idx];
321
+ const v1 = nodes[edge_idx + 1];
322
+ const r = lerp(skeleton.node_read_radius(v0), skeleton.node_read_radius(v1), local_u);
323
+ skeleton.node_read_spine_param(SCRATCH_SPINE0, 0, v0);
324
+ skeleton.node_read_spine_param(SCRATCH_SPINE1, 0, v1);
325
+ const t_norm = lerp(SCRATCH_SPINE0[0], SCRATCH_SPINE1[0], local_u);
326
+ const arc_s = lerp(SCRATCH_SPINE0[1], SCRATCH_SPINE1[1], local_u);
327
+ const last = c === C - 1;
328
+
329
+ let weld_factor = 0.0;
330
+ if (welded) {
331
+ if (c === 0) {
332
+ weld_factor = 1.0;
333
+ } else if (u <= weld_rings && !last && t_norm < 0.65) {
334
+ const u_collar = 1.0 - u / (weld_rings + 1);
335
+ weld_factor = u_collar * u_collar;
336
+ }
337
+ }
338
+ const unwelded = 1.0 - weld_factor;
339
+ const tip_roundness = last ? 0.0 : clamp((1.0 - t_norm) / 0.12, 0.0, 1.0);
340
+ let flare_env = 0.0;
341
+ if (lvl_cfg.flare_amplitude > 0.0 && t_norm < lvl_cfg.flare_height_ratio) {
342
+ const u_f = 1.0 - t_norm / Math.max(1e-4, lvl_cfg.flare_height_ratio);
343
+ flare_env = lvl_cfg.flare_amplitude * u_f * u_f;
344
+ }
345
+ const horiz_sin = Math.sqrt(Math.max(0.0, 1.0 - ty * ty));
346
+
347
+ plan.radius[c] = r;
348
+ plan.t_norm[c] = t_norm;
349
+ plan.arc[c] = arc_s;
350
+ plan.theta_offset[c] = flare_lobe_phase_offset(arc_s, phase_hash);
351
+ plan.flare_env[c] = flare_env;
352
+ // young wood's flutes fade with its bark's age; the plan measures them at their fullest
353
+ plan.flute_env[c] = lvl_cfg.flute_amplitude * unwelded * tip_roundness;
354
+ plan.oval_ecc[c] = (lvl_cfg.oval_eccentricity ?? 0.0) * unwelded * horiz_sin * tip_roundness;
355
+ plan.collar_amp[c] = (lvl_cfg.parent_collar_bulge ?? 0.0) * unwelded * tip_roundness;
356
+ plan.knot_scale[c] = unwelded * tip_roundness;
357
+ plan.unwelded[c] = unwelded;
358
+ plan.weld[c] = weld_factor;
359
+ r_max = Math.max(r_max, r);
360
+ }
361
+
362
+ // each candidate's shape, measured all round
363
+ const M = Math.max(BARK_REFERENCE_SIDES, 4 * circle_sides(r_max, tolerance));
364
+ const measured = new Float64Array(C * M * 3);
365
+ for (let c = 0; c < C; c++) {
366
+ plan_fill_ring(plan, c, lvl_cfg, collars, knots);
367
+ for (let j = 0; j < M; j++) {
368
+ plan_ring_point(measured, (c * M + j) * 3, plan, c, PI2 * j / M);
369
+ }
370
+ }
371
+
372
+ // along the branch
373
+ const keep = new Uint8Array(C);
374
+ polyline_simplify_by_error(keep, C, tolerance, (a, z, out) => {
375
+ const span = plan.arc[z] - plan.arc[a];
376
+ out[0] = a + 1;
377
+ out[1] = -1;
378
+ for (let c = a + 1; c < z; c++) {
379
+ const w = span > 1e-9 ? (plan.arc[c] - plan.arc[a]) / span : (c - a) / (z - a);
380
+ let worst = 0;
381
+ for (let j = 0; j < M; j++) {
382
+ const pa = (a * M + j) * 3, pz = (z * M + j) * 3, pc = (c * M + j) * 3;
383
+ const dx = measured[pc] - (measured[pa] + w * (measured[pz] - measured[pa]));
384
+ const dy = measured[pc + 1] - (measured[pa + 1] + w * (measured[pz + 1] - measured[pa + 1]));
385
+ const dz = measured[pc + 2] - (measured[pa + 2] + w * (measured[pz + 2] - measured[pa + 2]));
386
+ worst = Math.max(worst, dx * dx + dy * dy + dz * dz);
387
+ }
388
+ worst = Math.sqrt(worst);
389
+ if (worst > out[1]) {
390
+ out[0] = c;
391
+ out[1] = worst;
392
+ }
393
+ }
394
+ });
395
+ if (welded) {
396
+ for (let c = 1; c < C; c++) {
397
+ if (us[c] <= weld_rings && us[c] === Math.floor(us[c])) keep[c] = 1;
398
+ }
399
+ }
400
+
401
+ // around each kept ring
402
+ const ring_u = [];
403
+ const ring_m = [];
404
+ const polygon = new Float64Array((M + 1) * 3);
405
+ for (let c = 0; c < C; c++) {
406
+ if (!keep[c]) continue;
407
+ plan_fill_ring(plan, c, lvl_cfg, collars, knots);
408
+ let sides = 3;
409
+ for (; sides < M; sides++) {
410
+ for (let k = 0; k <= sides; k++) {
411
+ plan_ring_point(polygon, k * 3, plan, c, PI2 * (k % sides) / sides);
412
+ }
413
+ let within = true;
414
+ for (let j = 0; j < M && within; j++) {
415
+ const k = Math.floor(j * sides / M);
416
+ within = point_segment_distance(measured, (c * M + j) * 3, polygon, k * 3, polygon, (k + 1) * 3) <= tolerance;
417
+ }
418
+ // a chord strays furthest from the wood at its middle
419
+ for (let k = 0; k < sides && within; k++) {
420
+ plan_ring_point(SCRATCH_PLAN_MID, 0, plan, c, PI2 * (k + 0.5) / sides);
421
+ within = point_segment_distance(SCRATCH_PLAN_MID, 0, polygon, k * 3, polygon, (k + 1) * 3) <= tolerance;
422
+ }
423
+ if (within) break;
424
+ }
425
+ ring_u.push(us[c]);
426
+ ring_m.push(sides);
427
+ }
428
+ return { u: ring_u, m: ring_m };
429
+ }
430
+
431
+ /**
432
+ * The smooth shape of a bark ring at angle `theta` about its spine, from `ring` ({@link RING}): root buttress lobes
433
+ * flowing into twisting flutes, reaction-wood ovalization on inclined boughs, the collar bosses of the branches it
434
+ * carries and the callus rims of those it shed. Bark relief and the collar weld are the caller's.
435
+ *
436
+ * Writes the radius multiplier, its derivative in `theta`, the UV grain warp and an AO factor into `out`.
437
+ *
438
+ * @param {Float64Array} out
439
+ * @param {number} theta
440
+ * @param {RING} ring
441
+ */
442
+ function bark_ring_shape(out, theta, ring) {
443
+ const lvl_cfg = ring.lvl_cfg;
444
+ const rx = ring.rx, ry = ring.ry, rz = ring.rz;
445
+ const sx = ring.sx, sy = ring.sy, sz = ring.sz;
446
+ const t_norm = ring.t_norm;
447
+ const unwelded = ring.unwelded;
448
+ const cos_t = Math.cos(theta);
449
+ const sin_t = Math.sin(theta);
450
+ const n_rad_y = cos_t * ry + sin_t * sy;
451
+ const tan_theta_y = -sin_t * ry + cos_t * sy;
452
+
453
+ let r_mult = 1.0;
454
+ let d_rmult_dtheta = 0.0;
455
+ let u_warp = 0.0;
456
+ let vert_ao = 1.0;
457
+
458
+ // 1. Phase-locked root buttress lobes flowing continuously into twisting trunk flutes
459
+ const theta_flute = theta + ring.theta_offset;
460
+ const flare_env = ring.flare_env;
461
+ if (flare_env > 0.0) {
462
+ const lobe_phase = lvl_cfg.flare_lobes * theta_flute;
463
+ const cos_lobe = Math.cos(lobe_phase);
464
+ if (cos_lobe > 0.0) {
465
+ const p = lvl_cfg.flare_sharpness;
466
+ r_mult += flare_env * Math.pow(cos_lobe, p);
467
+ d_rmult_dtheta -= flare_env * p * lvl_cfg.flare_lobes * Math.pow(cos_lobe, Math.max(0.0, p - 1.0)) * Math.sin(lobe_phase);
468
+ }
469
+ }
470
+
471
+ const flute_env = ring.flute_env;
472
+ if (flute_env > 1e-5) {
473
+ const f_freq = Math.min(4, Math.max(2, lvl_cfg.flute_frequency | 0));
474
+ const flute_phase = f_freq * theta_flute;
475
+ r_mult += flute_env * Math.sin(flute_phase);
476
+ d_rmult_dtheta += flute_env * f_freq * Math.cos(flute_phase) * 0.45;
477
+ }
478
+
479
+ // 2. Biomechanical reaction-wood ovalization on inclined/horizontal boughs
480
+ const oval_ecc = ring.oval_ecc;
481
+ if (oval_ecc > 1e-4) {
482
+ r_mult += oval_ecc * (1.35 * (2.0 * n_rad_y * n_rad_y - 1.0) - 0.22 * n_rad_y);
483
+ d_rmult_dtheta += oval_ecc * (5.4 * n_rad_y - 0.22) * tan_theta_y;
484
+ }
485
+
486
+ // 3. Parent-stem branch collar swelling bosses & UV grain streamline deflection around child branches
487
+ const collars = ring.collars;
488
+ const parent_collar_amp = ring.collar_amp;
489
+ if (parent_collar_amp > 1e-4 && collars.length > 0) {
490
+ for (let c_idx = 0; c_idx < collars.length; c_idx++) {
491
+ const cc = collars[c_idx];
492
+ const dt = t_norm - cc.t_c;
493
+ if (Math.abs(dt) < 3.2 * cc.sigma_t) {
494
+ const theta_c = Math.atan2(
495
+ cc.tx_c * sx + cc.ty_c * sy + cc.tz_c * sz,
496
+ cc.tx_c * rx + cc.ty_c * ry + cc.tz_c * rz
497
+ );
498
+ const dtheta = Math.atan2(Math.sin(theta - theta_c), Math.cos(theta - theta_c));
499
+ const sig_t = dt < 0.0 ? cc.sigma_t * 1.25 : cc.sigma_t * 0.90;
500
+ const u_t = dt / sig_t;
501
+ const u_th = dtheta / cc.sigma_theta;
502
+ const dist2 = u_t * u_t + u_th * u_th;
503
+ if (dist2 < 9.0) {
504
+ const gauss = Math.exp(-0.5 * dist2);
505
+ const b_amp = parent_collar_amp * (0.55 + 0.75 * cc.r_ratio);
506
+ r_mult += b_amp * gauss;
507
+ d_rmult_dtheta += -b_amp * gauss * (u_th / cc.sigma_theta);
508
+ const r_uv2 = dist2 + 0.85;
509
+ u_warp += 0.008 * unwelded * (u_th / r_uv2) * Math.exp(-0.35 * dist2);
510
+ }
511
+ }
512
+ }
513
+ }
514
+
515
+ // 4. Branch scars: volcanic callus rims + UV grain streamline deflection
516
+ const knots = ring.knots;
517
+ const knot_scale = ring.knot_scale;
518
+ if (knot_scale > 0.05 && knots.length > 0) {
519
+ for (let k_idx = 0; k_idx < knots.length; k_idx++) {
520
+ const kn = knots[k_idx];
521
+ const dt = t_norm - kn.t_k;
522
+ if (Math.abs(dt) < 3.2 * kn.sigma_t) {
523
+ const theta_k = Math.atan2(
524
+ kn.tx_k * sx + kn.ty_k * sy + kn.tz_k * sz,
525
+ kn.tx_k * rx + kn.ty_k * ry + kn.tz_k * rz
526
+ );
527
+ const dtheta = Math.atan2(Math.sin(theta - theta_k), Math.cos(theta - theta_k));
528
+ const u_t = dt / kn.sigma_t;
529
+ const u_th = dtheta / kn.sigma_theta;
530
+ const rho2 = u_t * u_t + u_th * u_th;
531
+ if (rho2 < 9.0) {
532
+ const k_amp = kn.amp_k * knot_scale;
533
+ const exp_r = Math.exp(-0.85 * rho2);
534
+ const w_rim = (0.30 + 1.90 * rho2) * exp_r;
535
+ const dw_drho2 = (1.90 - 0.85 * (0.30 + 1.90 * rho2)) * exp_r;
536
+ r_mult += k_amp * w_rim;
537
+ d_rmult_dtheta += k_amp * dw_drho2 * (2.0 * u_th / kn.sigma_theta);
538
+ if (rho2 < 0.65) {
539
+ vert_ao *= (0.72 + 0.28 * (rho2 / 0.65));
540
+ }
541
+ const r_uv2 = rho2 + 0.85;
542
+ u_warp += 0.009 * unwelded * (u_th / r_uv2) * Math.exp(-0.35 * rho2);
543
+ }
544
+ }
545
+ }
546
+ }
547
+
548
+ out[0] = r_mult;
549
+ out[1] = d_rmult_dtheta;
550
+ out[2] = u_warp;
551
+ out[3] = vert_ao;
552
+ }
44
553
 
45
554
  /**
46
555
  * Helper to obtain a `Uint16Array` attribute on `Geometry` for `StandardAttributes.SkinningJoints`.
@@ -86,10 +595,8 @@ export function tree_mesh_build_bark(
86
595
 
87
596
  const branch_count = skeleton.branch_count;
88
597
 
89
- const radial_scale = clamp(lod_cfg.radial_scale ?? 1.0, 0.2, 2.0);
90
- const long_scale = clamp(lod_cfg.longitudinal_scale ?? 1.0, 0.2, 4.0);
91
- const max_level = lod_cfg.max_branch_level ?? 3;
92
- const min_radius = lod_cfg.min_branch_radius ?? 0.0;
598
+ const error = lod_cfg.error;
599
+ assert.greaterThan(error, 0, 'lod_config.error');
93
600
  const texel_density = Math.max(0.1, species.bark_material.texel_density ?? 1.2);
94
601
  const twist_uv = species.bark_material.twist_uv ?? 0.0;
95
602
 
@@ -114,45 +621,46 @@ export function tree_mesh_build_bark(
114
621
  let total_vertices = 0;
115
622
  let total_indices = 0;
116
623
 
624
+ // a branch is drawn while its wood is at least as thick as the error, and so is everything it carries
625
+ const meshed = new Uint8Array(branch_count);
117
626
  for (let b = 0; b < branch_count; b++) {
118
627
  const level = skeleton.branch_level[b];
119
628
  const base_r = skeleton.branch_base_radius[b];
120
- if (level > max_level) continue;
121
- if (level > 0 && base_r < min_radius) continue;
629
+ const parent = skeleton.branch_parent[b];
630
+ if (2 * base_r < error) continue;
631
+ if (parent >= 0 && !meshed[parent]) continue;
122
632
 
123
633
  const lvl_cfg = species.branches[skeleton.branch_generator[b]];
124
- const m_max = Math.max(3, Math.round(lvl_cfg.radial_segments_max * radial_scale));
125
- const m_min = Math.max(3, Math.min(m_max, Math.round(lvl_cfg.radial_segments_min * radial_scale)));
126
634
 
127
- // Walk the node/segment spine of branch b via `skeleton.graph`
635
+ // Walk the node/segment spine of branch b via `skeleton.graph`, as far as its wood is as thick as the error
128
636
  const nodes = [];
129
637
  const edges = [];
130
638
  skeleton.collect_branch_chain(b, nodes, edges);
131
-
132
- const E = edges.length;
639
+ let E = 0;
640
+ while (E < edges.length && 2 * skeleton.node_read_radius(nodes[E]) >= error) E++;
133
641
  if (E < 1) continue;
134
-
135
- const sample_steps = Math.max(1, Math.round(E * long_scale));
136
- const ring_count = sample_steps + 1;
137
- const ring_m = new Int32Array(ring_count);
642
+ nodes.length = E + 1;
643
+ edges.length = E;
644
+ meshed[b] = 1;
645
+
646
+ const child_collars = bark_child_collars(skeleton, b, base_r);
647
+ const branch_knots = bark_branch_knots(skeleton, b, base_r, lvl_cfg.parent_collar_bulge);
648
+ // a child of drawn wood is welded into it, and the weld fades over its first rings
649
+ const welded = b > 0 && parent >= 0;
650
+ const weld_rings = welded ? Math.min(lvl_cfg.collar_weld_rings, E - 1) : 0;
651
+ const rings = bark_plan_rings(skeleton, b, lvl_cfg, nodes, edges, child_collars, branch_knots, welded, weld_rings, error);
652
+
653
+ const sample_steps = rings.u.length - 1;
654
+ // the last segment may end part-way, where the wood thins to the error
655
+ edges.length = Math.max(1, Math.ceil(rings.u[sample_steps] - 1e-9));
656
+ nodes.length = edges.length + 1;
657
+ const ring_m = rings.m;
138
658
  let branch_verts = 0;
139
659
  let branch_tris = 0;
140
-
141
660
  for (let i = 0; i <= sample_steps; i++) {
142
- const u_branch = (i / sample_steps) * E;
143
- const edge_idx = Math.min(E - 1, Math.floor(u_branch));
144
- const local_u = i === sample_steps ? 1.0 : (u_branch - edge_idx);
145
-
146
- const r0 = skeleton.node_read_radius(nodes[edge_idx]);
147
- const r1 = skeleton.node_read_radius(nodes[edge_idx + 1]);
148
- const r_i = lerp(r0, r1, local_u);
149
-
150
- const ratio = base_r > 1e-5 ? clamp(r_i / base_r, 0.0, 1.0) : 1.0;
151
- const m_i = Math.max(3, Math.round(lerp(m_min, m_max, Math.pow(ratio, 0.7))));
152
- ring_m[i] = m_i;
153
- branch_verts += (m_i + 1);
661
+ branch_verts += ring_m[i] + 1;
154
662
  if (i > 0) {
155
- branch_tris += (ring_m[i - 1] + m_i);
663
+ branch_tris += ring_m[i - 1] + ring_m[i];
156
664
  }
157
665
  }
158
666
 
@@ -169,7 +677,11 @@ export function tree_mesh_build_bark(
169
677
  nodes,
170
678
  edges,
171
679
  sample_steps,
172
- ring_m
680
+ ring_u: rings.u,
681
+ ring_m,
682
+ weld_rings,
683
+ child_collars,
684
+ branch_knots
173
685
  });
174
686
 
175
687
  total_vertices += branch_verts;
@@ -254,54 +766,14 @@ export function tree_mesh_build_bark(
254
766
  const edges = plan.edges;
255
767
  const E = edges.length;
256
768
  const sample_steps = plan.sample_steps;
769
+ const ring_u = plan.ring_u;
257
770
  const ring_m = plan.ring_m;
258
771
 
259
772
  // Quantized integer circumference wrap count (1 or 2) for seamless bark tiling proportional to stem radius
260
773
  const k_wrap = Math.max(1, Math.min(2, Math.round(PI2 * base_r * texel_density)));
261
774
 
262
- // Pre-collect child branch attachment collars on this branch `b` (for parent-stem collar bosses & UV grain flow)
263
- const child_collars = [];
264
- const b_len = Math.max(0.2, skeleton.branch_length[b]);
265
- for (let cb = b + 1; cb < branch_count; cb++) {
266
- if (skeleton.branch_parent[cb] === b) {
267
- const c_root = skeleton.branch_root_vertex[cb];
268
- skeleton.node_read_tangent(SCRATCH_V_TAN, 0, c_root);
269
- const c_r = skeleton.branch_base_radius[cb];
270
- const r_ratio = clamp(c_r / Math.max(1e-4, base_r), 0.15, 0.82);
271
- child_collars.push({
272
- t_c: skeleton.branch_parent_attach_t[cb],
273
- tx_c: SCRATCH_V_TAN[0],
274
- ty_c: SCRATCH_V_TAN[1],
275
- tz_c: SCRATCH_V_TAN[2],
276
- r_ratio,
277
- sigma_t: clamp(1.55 * c_r / b_len, 0.035, 0.13),
278
- sigma_theta: clamp(0.60 * r_ratio + 0.22, 0.28, 0.72)
279
- });
280
- }
281
- }
282
-
283
- // Knots: the healed scars of the branches this one shed (`TreeSkeleton.add_scar`). Each is the collar the branch
284
- // had, outliving it as a callus rim around the eye, sized by the branch when it died
285
- const branch_knots = [];
286
- const collar_bulge = lvl_cfg.parent_collar_bulge;
287
- if (collar_bulge > 0.0) {
288
- for (let k = 0; k < skeleton.scar_count; k++) {
289
- if (skeleton.scar_branch[k] !== b) continue;
290
- const d = k * 5;
291
- const scar_r = skeleton.scar_data[d + 4];
292
- if (scar_r <= 0.0) continue;
293
- const r_ratio = clamp(scar_r / Math.max(1e-4, base_r), 0.15, 0.82);
294
- branch_knots.push({
295
- t_k: skeleton.scar_data[d],
296
- tx_k: skeleton.scar_data[d + 1],
297
- ty_k: skeleton.scar_data[d + 2],
298
- tz_k: skeleton.scar_data[d + 3],
299
- sigma_t: clamp(1.55 * scar_r / b_len, 0.035, 0.13),
300
- sigma_theta: clamp(0.60 * r_ratio + 0.22, 0.28, 0.72),
301
- amp_k: collar_bulge * (0.55 + 0.75 * r_ratio)
302
- });
303
- }
304
- }
775
+ const child_collars = plan.child_collars;
776
+ const branch_knots = plan.branch_knots;
305
777
 
306
778
  // Parent branch attachment context from actual meshed parent frustum
307
779
  const parent_b = skeleton.branch_parent[b];
@@ -362,9 +834,9 @@ export function tree_mesh_build_bark(
362
834
  shift_z = parent_pz - SCRATCH_P0[2];
363
835
 
364
836
  // Compute emergence chord direction from parent_P to child Ring i = 1 spine center
365
- const u_step1 = (1 / sample_steps) * E;
837
+ const u_step1 = ring_u[1];
366
838
  const edge_idx1 = Math.min(E - 1, Math.floor(u_step1));
367
- const local_u1 = 1 === sample_steps ? 1.0 : (u_step1 - edge_idx1);
839
+ const local_u1 = u_step1 - edge_idx1;
368
840
  skeleton.evaluate_segment_position(SCRATCH_P1, 0, edges[edge_idx1], local_u1);
369
841
  const p1x = SCRATCH_P1[0] + shift_x;
370
842
  const p1y = SCRATCH_P1[1] + shift_y;
@@ -432,15 +904,15 @@ export function tree_mesh_build_bark(
432
904
  }
433
905
  }
434
906
 
435
- const max_weld_rings = Math.min(lvl_cfg.collar_weld_rings, Math.max(0, sample_steps - 1));
907
+ const weld_rings = plan.weld_rings;
436
908
 
437
909
  for (let i = 0; i <= sample_steps; i++) {
438
910
  const m_i = ring_m[i];
439
911
  const ring_start = v_cursor;
440
912
 
441
- const u_branch = (i / sample_steps) * E;
913
+ const u_branch = ring_u[i];
442
914
  const edge_idx = Math.min(E - 1, Math.floor(u_branch));
443
- const local_u = i === sample_steps ? 1.0 : (u_branch - edge_idx);
915
+ const local_u = u_branch - edge_idx;
444
916
  const edge_id = edges[edge_idx];
445
917
  const v0 = nodes[edge_idx];
446
918
  const v1 = nodes[edge_idx + 1];
@@ -561,8 +1033,8 @@ export function tree_mesh_build_bark(
561
1033
  if (has_meshed_parent) {
562
1034
  if (i === 0) {
563
1035
  weld_factor = 1.0;
564
- } else if (i <= max_weld_rings && i < sample_steps && t_norm < 0.65) {
565
- const u_collar = 1.0 - i / (max_weld_rings + 1);
1036
+ } else if (u_branch <= weld_rings && i < sample_steps && t_norm < 0.65) {
1037
+ const u_collar = 1.0 - u_branch / (weld_rings + 1);
566
1038
  weld_factor = u_collar * u_collar;
567
1039
  }
568
1040
  }
@@ -581,7 +1053,6 @@ export function tree_mesh_build_bark(
581
1053
  const tip_roundness = i === sample_steps ? 0.0 : clamp((1.0 - t_norm) / 0.12, 0.0, 1.0);
582
1054
  const ontogenetic_maturity = (level >= 2 ? clamp(1.0 - 0.72 * ((v_base - 0.55) / 0.45), 0.22, 1.0) : 1.0) * tip_roundness;
583
1055
  const flute_env = lvl_cfg.flute_amplitude * unwelded * ontogenetic_maturity;
584
- const has_flute = flute_env > 1e-5;
585
1056
  const horiz_sin = Math.sqrt(Math.max(0.0, 1.0 - ty * ty));
586
1057
  const oval_ecc = (lvl_cfg.oval_eccentricity ?? 0.0) * unwelded * horiz_sin * tip_roundness;
587
1058
  const bark_disp = (lvl_cfg.bark_displacement ?? 0.0) * unwelded * ontogenetic_maturity;
@@ -591,6 +1062,24 @@ export function tree_mesh_build_bark(
591
1062
  const wind_phase = clamp(phase_hash, 0.0, 1.0);
592
1063
  const collar_ao = 1.0 - 0.16 * weld_factor;
593
1064
 
1065
+ RING.rx = rx;
1066
+ RING.ry = ry;
1067
+ RING.rz = rz;
1068
+ RING.sx = sx;
1069
+ RING.sy = sy;
1070
+ RING.sz = sz;
1071
+ RING.t_norm = t_norm;
1072
+ RING.theta_offset = flare_lobe_phase_offset(arc_s, phase_hash);
1073
+ RING.flare_env = flare_env;
1074
+ RING.flute_env = flute_env;
1075
+ RING.oval_ecc = oval_ecc;
1076
+ RING.collar_amp = parent_collar_amp;
1077
+ RING.knot_scale = unwelded * tip_roundness;
1078
+ RING.unwelded = unwelded;
1079
+ RING.lvl_cfg = lvl_cfg;
1080
+ RING.collars = child_collars;
1081
+ RING.knots = branch_knots;
1082
+
594
1083
  for (let j = 0; j <= m_i; j++) {
595
1084
  // Ensure exact periodic closure between j=0 and j=m_i
596
1085
  const j_wrapped = j === m_i ? 0 : j;
@@ -608,99 +1097,14 @@ export function tree_mesh_build_bark(
608
1097
  const tan_theta_y = -sin_t * ry + cos_t * sy;
609
1098
  const tan_theta_z = -sin_t * rz + cos_t * sz;
610
1099
 
611
- // Evaluate lobe/flute/oval/collar/knot/bark radius multiplier & UV grain streamline warp
612
- let r_mult = 1.0;
613
- let d_rmult_dtheta = 0.0;
614
- let u_warp = 0.0;
615
- let vert_ao = collar_ao;
1100
+ // The ring's smooth shape at theta (lobes, flutes, ovalization, collar bosses, knots), then its bark relief
1101
+ bark_ring_shape(SCRATCH_SHAPE, theta, RING);
1102
+ let r_mult = SCRATCH_SHAPE[0];
1103
+ let d_rmult_dtheta = SCRATCH_SHAPE[1];
1104
+ let u_warp = SCRATCH_SHAPE[2];
1105
+ let vert_ao = collar_ao * SCRATCH_SHAPE[3];
616
1106
  let d_tan = 0.0;
617
1107
 
618
- // 1. Phase-locked root buttress lobes flowing continuously into twisting trunk flutes
619
- const theta_flute = theta + flare_lobe_phase_offset(arc_s, phase_hash);
620
- if (has_flare) {
621
- const lobe_phase = lvl_cfg.flare_lobes * theta_flute;
622
- const cos_lobe = Math.cos(lobe_phase);
623
- if (cos_lobe > 0.0) {
624
- const p = lvl_cfg.flare_sharpness;
625
- r_mult += flare_env * Math.pow(cos_lobe, p);
626
- d_rmult_dtheta -= flare_env * p * lvl_cfg.flare_lobes * Math.pow(cos_lobe, Math.max(0.0, p - 1.0)) * Math.sin(lobe_phase);
627
- }
628
- }
629
-
630
- if (has_flute) {
631
- const f_freq = Math.min(4, Math.max(2, lvl_cfg.flute_frequency | 0));
632
- const flute_phase = f_freq * theta_flute;
633
- const f_val = Math.sin(flute_phase);
634
- const f_der = f_freq * Math.cos(flute_phase);
635
- r_mult += flute_env * f_val;
636
- d_rmult_dtheta += flute_env * f_der * 0.45;
637
- }
638
-
639
- // 2. Biomechanical reaction-wood ovalization on inclined/horizontal boughs
640
- if (oval_ecc > 1e-4) {
641
- const oval_term = oval_ecc * (1.35 * (2.0 * n_rad_y * n_rad_y - 1.0) - 0.22 * n_rad_y);
642
- r_mult += oval_term;
643
- d_rmult_dtheta += oval_ecc * (5.4 * n_rad_y - 0.22) * tan_theta_y;
644
- }
645
-
646
- // 3. Parent-stem branch collar swelling bosses & UV grain streamline deflection around child branches
647
- if (parent_collar_amp > 1e-4 && child_collars.length > 0) {
648
- for (let c_idx = 0; c_idx < child_collars.length; c_idx++) {
649
- const cc = child_collars[c_idx];
650
- const dt = t_norm - cc.t_c;
651
- if (Math.abs(dt) < 3.2 * cc.sigma_t) {
652
- const theta_c = Math.atan2(
653
- cc.tx_c * sx + cc.ty_c * sy + cc.tz_c * sz,
654
- cc.tx_c * rx + cc.ty_c * ry + cc.tz_c * rz
655
- );
656
- const dtheta = Math.atan2(Math.sin(theta - theta_c), Math.cos(theta - theta_c));
657
- const sig_t = dt < 0.0 ? cc.sigma_t * 1.25 : cc.sigma_t * 0.90;
658
- const u_t = dt / sig_t;
659
- const u_th = dtheta / cc.sigma_theta;
660
- const dist2 = u_t * u_t + u_th * u_th;
661
- if (dist2 < 9.0) {
662
- const gauss = Math.exp(-0.5 * dist2);
663
- const b_amp = parent_collar_amp * (0.55 + 0.75 * cc.r_ratio);
664
- r_mult += b_amp * gauss;
665
- d_rmult_dtheta += -b_amp * gauss * (u_th / cc.sigma_theta);
666
- const r_uv2 = dist2 + 0.85;
667
- u_warp += 0.008 * unwelded * (u_th / r_uv2) * Math.exp(-0.35 * dist2);
668
- }
669
- }
670
- }
671
- }
672
-
673
- // 4. Branch scars: volcanic callus rims + UV grain streamline deflection
674
- if (unwelded * tip_roundness > 0.05 && branch_knots.length > 0) {
675
- for (let k_idx = 0; k_idx < branch_knots.length; k_idx++) {
676
- const kn = branch_knots[k_idx];
677
- const dt = t_norm - kn.t_k;
678
- if (Math.abs(dt) < 3.2 * kn.sigma_t) {
679
- const theta_k = Math.atan2(
680
- kn.tx_k * sx + kn.ty_k * sy + kn.tz_k * sz,
681
- kn.tx_k * rx + kn.ty_k * ry + kn.tz_k * rz
682
- );
683
- const dtheta = Math.atan2(Math.sin(theta - theta_k), Math.cos(theta - theta_k));
684
- const u_t = dt / kn.sigma_t;
685
- const u_th = dtheta / kn.sigma_theta;
686
- const rho2 = u_t * u_t + u_th * u_th;
687
- if (rho2 < 9.0) {
688
- const k_amp = kn.amp_k * unwelded * tip_roundness;
689
- const exp_r = Math.exp(-0.85 * rho2);
690
- const w_rim = (0.30 + 1.90 * rho2) * exp_r;
691
- const dw_drho2 = (1.90 - 0.85 * (0.30 + 1.90 * rho2)) * exp_r;
692
- r_mult += k_amp * w_rim;
693
- d_rmult_dtheta += k_amp * dw_drho2 * (2.0 * u_th / kn.sigma_theta);
694
- if (rho2 < 0.65) {
695
- vert_ao *= (0.72 + 0.28 * (rho2 / 0.65));
696
- }
697
- const r_uv2 = rho2 + 0.85;
698
- u_warp += 0.009 * unwelded * (u_th / r_uv2) * Math.exp(-0.35 * rho2);
699
- }
700
- }
701
- }
702
- }
703
-
704
1108
  // 5. 3D Geometric Bark Relief & Coupled Tangential Ridge-Pinch
705
1109
  const u_periodic = k_wrap * (j_wrapped / m_i) + twist_uv * arc_s;
706
1110
  if (bark_disp > 1e-4) {
@@ -852,6 +1256,7 @@ export function tree_mesh_build_bark(
852
1256
  r_cz /= m_i;
853
1257
 
854
1258
  current_branch_rings.push({
1259
+ start: ring_start,
855
1260
  cx: r_cx,
856
1261
  cy: r_cy,
857
1262
  cz: r_cz,