@woosh/meep-engine 3.57.0 → 3.58.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/ecs/component/editors/ColorEditor.js +2 -2
- package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
- package/editor/particles/effect/ParticleEffectDocument.js +2 -5
- package/editor/tools/GridPaintTool.js +2 -2
- package/editor/view/node-graph/NodeGraphEditorView.d.ts +1 -1
- package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphEditorView.js +2 -2
- package/editor/view/node-graph/NodeGraphView.d.ts +0 -1
- package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphView.js +0 -2
- package/package.json +1 -1
- package/src/core/bvh8/build/NodeProxy.js +2 -2
- package/src/core/bvh8/build/aabb3_compute_merge_cost.js +4 -4
- package/src/core/bvh8/build/bvh8_build_for_geometry.js +2 -2
- package/src/core/geom/2d/line/line2_segment_intersection_fraction_2d.d.ts +1 -1
- package/src/core/geom/2d/line/line2_segment_intersection_fraction_2d.js +1 -1
- package/src/core/geom/2d/triangle/tri2_intersects_aabb2.d.ts +17 -0
- package/src/core/geom/2d/triangle/tri2_intersects_aabb2.d.ts.map +1 -0
- package/src/core/geom/2d/triangle/tri2_intersects_aabb2.js +64 -0
- package/src/core/geom/2d/triangle/tri2_rasterize_barycentric.d.ts +23 -0
- package/src/core/geom/2d/triangle/tri2_rasterize_barycentric.d.ts.map +1 -0
- package/src/core/geom/2d/triangle/tri2_rasterize_barycentric.js +81 -0
- package/src/core/geom/2d/triangle/tri2_rasterize_conservative.d.ts.map +1 -1
- package/src/core/geom/2d/triangle/tri2_rasterize_conservative.js +36 -99
- package/src/core/geom/3d/aabb/aabb3_build_frustum.d.ts +0 -11
- package/src/core/geom/3d/aabb/aabb3_build_frustum.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_build_frustum.js +15 -20
- package/src/core/geom/3d/box/box3_raycast.d.ts +1 -1
- package/src/core/geom/3d/box/box3_raycast.js +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +1 -1
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +3 -3
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +3 -3
- package/src/core/geom/3d/shape/HeightMapShape3D.js +2 -2
- package/src/core/geom/3d/shape/MeshShape3D.d.ts +2 -2
- package/src/core/geom/3d/shape/MeshShape3D.js +2 -2
- package/src/core/geom/3d/shape/PosedShape3D.js +2 -2
- package/src/core/geom/3d/sphere/sphere_matrix4_transform.d.ts +0 -7
- package/src/core/geom/3d/sphere/sphere_matrix4_transform.d.ts.map +1 -1
- package/src/core/geom/3d/sphere/sphere_matrix4_transform.js +0 -4
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_compute_tet_quality.d.ts +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_compute_tet_quality.js +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedron_compute_quality.d.ts +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedron_compute_quality.js +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_face_decouple.d.ts +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_face_decouple.js +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_fuse_duplicate_edges.d.ts +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_fuse_duplicate_edges.js +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_kill_short_edges.d.ts +2 -2
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_kill_short_edges.js +2 -2
- package/src/core/geom/3d/topology/struct/binary/io/face/bt_face_poke.d.ts +0 -14
- package/src/core/geom/3d/topology/struct/binary/io/face/bt_face_poke.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/face/bt_face_poke.js +0 -5
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +151 -151
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_collapse_fold_limit.js +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_vertex_adjacent_faces.d.ts +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_vertex_adjacent_faces.js +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_face_bvh.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_face_bvh.js +1 -2
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts +0 -8
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.js +25 -36
- package/src/core/geom/clipmap/ClipmapCascadePlacement.d.ts +137 -0
- package/src/core/geom/clipmap/ClipmapCascadePlacement.d.ts.map +1 -0
- package/src/core/geom/clipmap/ClipmapCascadePlacement.js +350 -0
- package/src/core/geom/polyline/polyline_simplify_by_error.d.ts +16 -0
- package/src/core/geom/polyline/polyline_simplify_by_error.d.ts.map +1 -0
- package/src/core/geom/polyline/polyline_simplify_by_error.js +52 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply.js +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +2 -2
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +2 -2
- package/src/core/geom/vec3/v3_triple_cross.d.ts +1 -1
- package/src/core/geom/vec3/v3_triple_cross.js +1 -1
- package/src/engine/asset/preloader/AssetPreloader.d.ts +0 -5
- package/src/engine/asset/preloader/AssetPreloader.d.ts.map +1 -1
- package/src/engine/asset/preloader/AssetPreloader.js +0 -6
- package/src/engine/ecs/terrain/tiles/TerrainTile.d.ts.map +1 -1
- package/src/engine/ecs/terrain/tiles/TerrainTile.js +25 -12
- package/src/engine/graphics/ecs/decal/v2/Decal.d.ts +2 -2
- package/src/engine/graphics/ecs/decal/v2/Decal.js +2 -2
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts.map +1 -1
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +420 -418
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.d.ts +1 -0
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.js +10 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +3 -3
- package/src/engine/graphics/ecs/path/tube/build/makeTubeStream.js +2 -2
- package/src/engine/graphics/geometry/buffered/build_height_field_geometry.d.ts +12 -0
- package/src/engine/graphics/geometry/buffered/build_height_field_geometry.d.ts.map +1 -1
- package/src/engine/graphics/geometry/buffered/build_height_field_geometry.js +29 -2
- package/src/engine/graphics/texture/sprite/prototypeSpriteCutoutGeometry.js +1 -1
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts +2 -1
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -1
- package/src/engine/graphics3/ShadedGeometrySystem.js +7 -5
- package/src/engine/graphics3/Trail3DSystem.d.ts +1 -1
- package/src/engine/graphics3/Trail3DSystem.js +1 -1
- package/src/engine/graphics3/WaterSystem.d.ts +60 -0
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +733 -300
- package/src/engine/graphics3/make_default_environment.d.ts.map +1 -1
- package/src/engine/graphics3/make_default_environment.js +2 -4
- package/src/engine/graphics3/prefab/prefab_place.js +1 -1
- package/src/engine/navigation/mesh/build/clip_soup_against_overhangs.js +628 -628
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/physics/inertia/world_inverse_inertia.js +1 -1
- package/src/engine/physics/narrowphase/narrowphase_step.js +1 -1
- package/src/engine/sound/simulation/render/reverbImpulseResponse.d.ts +0 -1
- package/src/engine/sound/simulation/render/reverbImpulseResponse.d.ts.map +1 -1
- package/src/engine/sound/simulation/render/reverbImpulseResponse.js +0 -6
- package/src/engine/sound/simulation/render/reverb_band_tails.d.ts +1 -1
- package/src/engine/sound/simulation/render/reverb_band_tails.js +1 -1
- package/src/engine/sound/sopra/runtime/EventInstance.js +1 -1
- package/src/generation/foliage/CROWN_FULLNESS_BRIEF_2026_10_26.md +86 -0
- package/src/generation/foliage/FOLIAGE_DESIGN.md +87 -30
- package/src/generation/foliage/LOD_REWORK_BRIEF_2026_10_27.md +486 -0
- package/src/generation/foliage/REAL_TIME_TREES_BRIEF_2026_10_27.md +86 -0
- package/src/generation/foliage/SELF_ORGANIZING_FRAMEWORK_BRIEF_2026_10_26.md +346 -0
- package/src/generation/foliage/analysis/crown_opacity_measure.d.ts.map +1 -1
- package/src/generation/foliage/analysis/crown_opacity_measure.js +80 -102
- package/src/generation/foliage/analysis/foliage_measure_leaf_area.d.ts.map +1 -1
- package/src/generation/foliage/analysis/foliage_measure_leaf_area.js +1 -7
- package/src/generation/foliage/analysis/tree_crown_opacity.js +1 -1
- package/src/generation/foliage/analysis/tree_leaf_area_targets.d.ts +66 -0
- package/src/generation/foliage/analysis/tree_leaf_area_targets.d.ts.map +1 -0
- package/src/generation/foliage/analysis/tree_leaf_area_targets.js +95 -0
- package/src/generation/foliage/analysis/tree_render_cost.d.ts +88 -0
- package/src/generation/foliage/analysis/tree_render_cost.d.ts.map +1 -0
- package/src/generation/foliage/analysis/tree_render_cost.js +157 -0
- package/src/generation/foliage/asset/TreeAsset.d.ts +7 -6
- package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -1
- package/src/generation/foliage/asset/TreeAsset.js +10 -7
- package/src/generation/foliage/asset/TreeLODAsset.d.ts +24 -11
- package/src/generation/foliage/asset/TreeLODAsset.d.ts.map +1 -1
- package/src/generation/foliage/asset/TreeLODAsset.js +49 -20
- package/src/generation/foliage/asset/generate_tree.d.ts +11 -0
- package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -1
- package/src/generation/foliage/asset/generate_tree.js +84 -10
- package/src/generation/foliage/asset/tree_lod_plan.d.ts +71 -0
- package/src/generation/foliage/asset/tree_lod_plan.d.ts.map +1 -0
- package/src/generation/foliage/asset/tree_lod_plan.js +119 -0
- package/src/generation/foliage/config/BranchGeneratorConfig.d.ts +0 -10
- package/src/generation/foliage/config/BranchGeneratorConfig.d.ts.map +1 -1
- package/src/generation/foliage/config/BranchGeneratorConfig.js +1 -23
- package/src/generation/foliage/config/ShootGrowthConfig.d.ts +45 -10
- package/src/generation/foliage/config/ShootGrowthConfig.d.ts.map +1 -1
- package/src/generation/foliage/config/ShootGrowthConfig.js +70 -16
- package/src/generation/foliage/config/ShootSystemRule.d.ts +12 -12
- package/src/generation/foliage/config/ShootSystemRule.d.ts.map +1 -1
- package/src/generation/foliage/config/ShootSystemRule.js +24 -20
- package/src/generation/foliage/config/TreeLODConfig.d.ts +14 -37
- package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -1
- package/src/generation/foliage/config/TreeLODConfig.js +23 -116
- package/src/generation/foliage/config/TreeSpeciesConfig.d.ts +2 -1
- package/src/generation/foliage/config/TreeSpeciesConfig.d.ts.map +1 -1
- package/src/generation/foliage/config/TreeSpeciesConfig.js +2 -7
- package/src/generation/foliage/material/foliage_atlas_cutout.d.ts +6 -4
- package/src/generation/foliage/material/foliage_atlas_cutout.d.ts.map +1 -1
- package/src/generation/foliage/material/foliage_atlas_cutout.js +32 -27
- package/src/generation/foliage/material/foliage_material_from_samplers.d.ts +13 -0
- package/src/generation/foliage/material/foliage_material_from_samplers.d.ts.map +1 -0
- package/src/generation/foliage/material/foliage_material_from_samplers.js +69 -0
- package/src/generation/foliage/material/foliage_tile.d.ts +19 -0
- package/src/generation/foliage/material/foliage_tile.d.ts.map +1 -1
- package/src/generation/foliage/material/foliage_tile.js +9 -1
- package/src/generation/foliage/material/leaf_geometry.d.ts +7 -0
- package/src/generation/foliage/material/leaf_geometry.d.ts.map +1 -1
- package/src/generation/foliage/material/leaf_geometry.js +21 -9
- package/src/generation/foliage/material/make_foliage_material.d.ts +2 -3
- package/src/generation/foliage/material/make_foliage_material.d.ts.map +1 -1
- package/src/generation/foliage/material/make_foliage_material.js +3 -57
- package/src/generation/foliage/material/tree_cluster_atlas_pack.d.ts +14 -0
- package/src/generation/foliage/material/tree_cluster_atlas_pack.d.ts.map +1 -0
- package/src/generation/foliage/material/tree_cluster_atlas_pack.js +28 -0
- package/src/generation/foliage/material/tree_cluster_bake.d.ts +74 -0
- package/src/generation/foliage/material/tree_cluster_bake.d.ts.map +1 -0
- package/src/generation/foliage/material/tree_cluster_bake.js +415 -0
- package/src/generation/foliage/material/tree_cluster_press.d.ts +18 -0
- package/src/generation/foliage/material/tree_cluster_press.d.ts.map +1 -0
- package/src/generation/foliage/material/tree_cluster_press.js +83 -0
- package/src/generation/foliage/material/tree_cluster_tiles.d.ts +46 -0
- package/src/generation/foliage/material/tree_cluster_tiles.d.ts.map +1 -0
- package/src/generation/foliage/material/tree_cluster_tiles.js +75 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts +22 -4
- package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts.map +1 -1
- package/src/generation/foliage/mesh/foliage_collect_attachments.js +26 -14
- package/src/generation/foliage/mesh/tree_cluster_cards.d.ts +61 -0
- package/src/generation/foliage/mesh/tree_cluster_cards.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_cluster_cards.js +114 -0
- package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts +121 -0
- package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_cluster_representatives.js +309 -0
- package/src/generation/foliage/mesh/tree_clusters.d.ts +71 -0
- package/src/generation/foliage/mesh/tree_clusters.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_clusters.js +174 -0
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_mesh_build_bark.js +577 -172
- package/src/generation/foliage/mesh/tree_mesh_build_clusters.d.ts +25 -0
- package/src/generation/foliage/mesh/tree_mesh_build_clusters.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_mesh_build_clusters.js +144 -0
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts +7 -10
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.js +13 -39
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -1
- package/src/generation/foliage/presets/make_tree_species_preset.js +80 -208
- package/src/generation/foliage/skeleton/ShootFrameworkHash.d.ts +5 -2
- package/src/generation/foliage/skeleton/ShootFrameworkHash.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/ShootFrameworkHash.js +13 -8
- package/src/generation/foliage/skeleton/ShootGirth.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/ShootGirth.js +6 -5
- package/src/generation/foliage/skeleton/ShootLightField.d.ts +9 -0
- package/src/generation/foliage/skeleton/ShootLightField.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/ShootLightField.js +25 -0
- package/src/generation/foliage/skeleton/ShootWoodHash.d.ts +89 -0
- package/src/generation/foliage/skeleton/ShootWoodHash.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/ShootWoodHash.js +195 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +6 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/TreeSkeleton.js +9 -0
- package/src/generation/foliage/skeleton/shoot_demography.d.ts +17 -4
- package/src/generation/foliage/skeleton/shoot_demography.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/shoot_demography.js +22 -6
- package/src/generation/foliage/skeleton/shoot_geometry.d.ts +5 -6
- package/src/generation/foliage/skeleton/shoot_geometry.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/shoot_geometry.js +29 -12
- package/src/generation/foliage/skeleton/shoot_systems_simulate.d.ts +43 -4
- package/src/generation/foliage/skeleton/shoot_systems_simulate.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/shoot_systems_simulate.js +537 -70
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts +30 -5
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.js +46 -10
- package/src/generation/foliage/skeleton/tree_skeleton_bind_skin_joints.d.ts +10 -0
- package/src/generation/foliage/skeleton/tree_skeleton_bind_skin_joints.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_bind_skin_joints.js +12 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_grow.js +2 -1
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts +4 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.js +102 -6
- package/src/shade/descriptor/binding/BindGroupLayoutEntry.js +6 -6
- package/src/shade/descriptor/pipeline/render/ColorTargetState.js +2 -2
- package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.js +3 -3
- package/src/shade/playground/additive_blending/main.js +529 -529
- package/src/shade/playground/avboit/main.js +1 -1
- package/src/shade/playground/basis_textures/main.js +365 -365
- package/src/shade/playground/caldera/main.js +1 -1
- package/src/shade/playground/contact_shadows/main.js +1 -1
- package/src/shade/playground/foliage_wind/main.js +289 -289
- package/src/shade/playground/mesh_row_ceiling/main.js +1 -1
- package/src/shade/playground/particle_ecs/main.js +1 -1
- package/src/shade/playground/particle_system/main.js +1 -1
- package/src/shade/playground/sh_exponential/main.js +1 -1
- package/src/shade/playground/skinned_blas_refit/main.js +1 -1
- package/src/shade/playground/skinned_mesh_soup/main.js +1 -1
- package/src/shade/playground/sponza_path_trace/main.js +1 -1
- package/src/shade/playground/ssr_motion/main.js +1 -1
- package/src/shade/playground/ssr_reprojection/main.js +1 -1
- package/src/shade/playground/tonemap_sdr/main.js +1 -1
- package/src/shade/playground/vgeo_runtime/main.js +1 -1
- package/src/shade/playground/vgeo_scene/main.js +1 -1
- package/src/shade/playground/volumetrics_froxel/main.js +1 -1
- package/src/shade/playground/vsm/index.html +4 -1
- package/src/shade/playground/vsm/main.d.ts.map +1 -1
- package/src/shade/playground/vsm/main.js +8 -5
- package/src/shade/playground/water_refraction/main.js +1 -1
- package/src/shade/playground/water_surface/main.js +1 -1
- package/src/shade/renderer/Renderer.d.ts +13 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +132 -3
- package/src/shade/renderer/ShadeIndirectLightingMode.d.ts +1 -0
- package/src/shade/renderer/ShadeIndirectLightingMode.js +6 -0
- package/src/shade/renderer/camera/orbital/README.md +3 -6
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buffer[o + 7] = alpha * ao + keep * buffer[o + 7];
|
|
72
|
+
buffer[o + 8] = alpha * rough + keep * buffer[o + 8];
|
|
73
|
+
}
|
|
74
|
+
|
|
75
|
+
/**
|
|
76
|
+
* Draws a leaf triangle: its atlas texel, tinted by its vertex colour, its normal map turned into the card's frame.
|
|
77
|
+
*/
|
|
78
|
+
const LEAF_VISITOR = {
|
|
79
|
+
buffer: null, width: 0,
|
|
80
|
+
/** per vertex of the triangle: uv, colour, normal; and the triangle's tangent frame, all in card space */
|
|
81
|
+
u0: 0, v0: 0, u1: 0, v1: 0, u2: 0, v2: 0,
|
|
82
|
+
c0: new Float64Array(3), c1: new Float64Array(3), c2: new Float64Array(3),
|
|
83
|
+
n0: new Float64Array(3), n1: new Float64Array(3), n2: new Float64Array(3),
|
|
84
|
+
t: new Float64Array(3), b: new Float64Array(3),
|
|
85
|
+
albedo: null, normal: null, orm: null, tint_scale: 1,
|
|
86
|
+
texel: new Float64Array(4),
|
|
87
|
+
visit(col, row, l0, l1, l2) {
|
|
88
|
+
const u = l0 * this.u0 + l1 * this.u1 + l2 * this.u2;
|
|
89
|
+
const v = l0 * this.v0 + l1 * this.v1 + l2 * this.v2;
|
|
90
|
+
const tx = this.texel;
|
|
91
|
+
sample_bilinear_uint8(this.albedo, u, v, tx);
|
|
92
|
+
const alpha = tx[3];
|
|
93
|
+
if (alpha <= 0) return;
|
|
94
|
+
const s = this.tint_scale;
|
|
95
|
+
const r = Math.min(1, srgb_to_linear(tx[0]) * (l0 * this.c0[0] + l1 * this.c1[0] + l2 * this.c2[0]) * s);
|
|
96
|
+
const g = Math.min(1, srgb_to_linear(tx[1]) * (l0 * this.c0[1] + l1 * this.c1[1] + l2 * this.c2[1]) * s);
|
|
97
|
+
const bl = Math.min(1, srgb_to_linear(tx[2]) * (l0 * this.c0[2] + l1 * this.c1[2] + l2 * this.c2[2]) * s);
|
|
98
|
+
|
|
99
|
+
sample_bilinear_uint8(this.normal, u, v, tx);
|
|
100
|
+
const mx = tx[0] * 2 - 1, my = tx[1] * 2 - 1;
|
|
101
|
+
const mz = Math.sqrt(Math.max(0, 1 - mx * mx - my * my));
|
|
102
|
+
// the leaf's normal in card space: its map along its tangent frame
|
|
103
|
+
let nx = l0 * this.n0[0] + l1 * this.n1[0] + l2 * this.n2[0];
|
|
104
|
+
let ny = l0 * this.n0[1] + l1 * this.n1[1] + l2 * this.n2[1];
|
|
105
|
+
let nz = l0 * this.n0[2] + l1 * this.n1[2] + l2 * this.n2[2];
|
|
106
|
+
let wx = this.t[0] * mx + this.b[0] * my + nx * mz;
|
|
107
|
+
let wy = this.t[1] * mx + this.b[1] * my + ny * mz;
|
|
108
|
+
let wz = this.t[2] * mx + this.b[2] * my + nz * mz;
|
|
109
|
+
// seen from the card's side, a leaf facing away shows its other face
|
|
110
|
+
if (wz < 0) {
|
|
111
|
+
wx = -wx;
|
|
112
|
+
wy = -wy;
|
|
113
|
+
wz = -wz;
|
|
114
|
+
}
|
|
115
|
+
const len = Math.hypot(wx, wy, wz) || 1;
|
|
116
|
+
|
|
117
|
+
sample_bilinear_uint8(this.orm, u, v, tx);
|
|
118
|
+
composite(this.buffer, row * this.width + col, alpha, r, g, bl, wx / len, wy / len, wz / len, tx[0], tx[1]);
|
|
119
|
+
}
|
|
120
|
+
};
|
|
121
|
+
|
|
122
|
+
/**
|
|
123
|
+
* Draws a twig as the band it shows: opaque bark, its normal turning across it as a round stem's does.
|
|
124
|
+
*/
|
|
125
|
+
const TWIG_VISITOR = {
|
|
126
|
+
buffer: null, width: 0,
|
|
127
|
+
// across the band at each vertex, -1 on one side and 1 on the other
|
|
128
|
+
a0: 0, a1: 0, a2: 0,
|
|
129
|
+
// the side the band's across runs to, in card space
|
|
130
|
+
sx: 0, sy: 0,
|
|
131
|
+
r: 0, g: 0, b: 0, rough: 0.9,
|
|
132
|
+
visit(col, row, l0, l1, l2) {
|
|
133
|
+
const a = clamp(l0 * this.a0 + l1 * this.a1 + l2 * this.a2, -1, 1);
|
|
134
|
+
const up = Math.sqrt(1 - a * a);
|
|
135
|
+
composite(this.buffer, row * this.width + col, 1, this.r, this.g, this.b, a * this.sx, a * this.sy, up, 1, this.rough);
|
|
136
|
+
}
|
|
137
|
+
};
|
|
138
|
+
|
|
139
|
+
/**
|
|
140
|
+
* @typedef {Object} TreeClusterBake
|
|
141
|
+
* @property {Sampler2D} albedo uint8 RGBA, straight alpha, sRGB
|
|
142
|
+
* @property {Sampler2D} normal uint8, 2 channels: the card-space normal's x and y
|
|
143
|
+
* @property {Sampler2D} orm uint8 RGBA: AO, roughness, metalness 0
|
|
144
|
+
* @property {Float32Array} uv_rects per card, `[u0, v0, u1, v1]` of its tile in the atlas
|
|
145
|
+
* @property {FoliageAtlasCutout} cutout per card, the hull of what its tile draws, in the tile's `[0, 1]^2`
|
|
146
|
+
* @property {Float64Array} frames per card, 12: its origin, and its axes `e1` (along the tile's u), `e2` (along v)
|
|
147
|
+
* and normal `n`
|
|
148
|
+
* @property {Float64Array} extents per card, 4: where the tile's corners `(0, 0)` and `(1, 1)` lie on the card's
|
|
149
|
+
* plane, along `e1` and `e2` from its origin, m
|
|
150
|
+
*/
|
|
151
|
+
|
|
152
|
+
/**
|
|
153
|
+
* Bakes each card (`tree_cluster_cards`) into a tile of one atlas: its leaves (the tree's per-leaf geometry, as
|
|
154
|
+
* `tree_mesh_build_foliage` draws it, with its leaf material) and its twig segments, drawn orthographically onto it.
|
|
155
|
+
*
|
|
156
|
+
* Each leaf is first pressed onto the card: turned about where it attaches until it lies parallel to the card (the
|
|
157
|
+
* least turn that takes its normal, or its other face's, to the card's), so the tile holds the leaf's whole area.
|
|
158
|
+
* Each card has its own texel, `texels` m; its tile holds what it draws, on its plane, with a texel to spare on every
|
|
159
|
+
* side (`tree_cluster_tiles`). Fragments
|
|
160
|
+
* are composited back to front along the card's normal, one leaf or twig segment at a time,
|
|
161
|
+
* {@link BAKE_SUPERSAMPLING} samples to a side per texel: colour in linear light, tinted as the leaf's vertex colour
|
|
162
|
+
* and the attachments' `tint_scale` tint it, the leaf's normal map turned into the card's frame, a twig's normal
|
|
163
|
+
* across its round stem.
|
|
164
|
+
*
|
|
165
|
+
* @param {import("../skeleton/TreeSkeleton.js").TreeSkeleton} skeleton
|
|
166
|
+
* @param {import("../config/TreeSpeciesConfig.js").TreeSpeciesConfig} species
|
|
167
|
+
* @param {import("../mesh/tree_cluster_cards.js").TreeClusterCard[]} cards
|
|
168
|
+
* @param {import("../mesh/foliage_collect_attachments.js").FoliageAttachmentSet} attachments the leaves
|
|
169
|
+
* @param {import("../../../shade/renderer/geometry/Geometry.js").Geometry} leaves every leaf's card, in attachment order
|
|
170
|
+
* @param {{texture_albedo: *, texture_normal: *, texture_orm: *}} leaf_material the leaves' material
|
|
171
|
+
* @param {ArrayLike<number>} texels per card, m, a texel's side
|
|
172
|
+
* @returns {TreeClusterBake}
|
|
173
|
+
*/
|
|
174
|
+
export function tree_cluster_bake(skeleton, species, cards, attachments, leaves, leaf_material, texels) {
|
|
175
|
+
assert.equal(texels.length, cards.length, 'texels.length');
|
|
176
|
+
const leaf_count = attachments.count;
|
|
177
|
+
assert.greaterThan(leaf_count, 0, 'attachments.count');
|
|
178
|
+
const tint_scale = attachments.tint_scale ?? 1;
|
|
179
|
+
const S = BAKE_SUPERSAMPLING;
|
|
180
|
+
const count = cards.length;
|
|
181
|
+
|
|
182
|
+
const uvs = leaves.getAttribute(StandardAttributes.TextureCoordinates0).data;
|
|
183
|
+
const colors = leaves.getAttribute(StandardAttributes.Color).data;
|
|
184
|
+
const index = leaves.index.data;
|
|
185
|
+
const verts_per_card = (leaves.getAttribute(StandardAttributes.Position).count) / leaf_count;
|
|
186
|
+
const tris_per_card = (index.length / 3) / leaf_count;
|
|
187
|
+
assert.equal(verts_per_card, Math.floor(verts_per_card), 'leaves geometry must hold one card per leaf');
|
|
188
|
+
|
|
189
|
+
// every card's leaves pressed onto it, turned about where they attach
|
|
190
|
+
const pressed = tree_cluster_press(leaves, attachments, cards);
|
|
191
|
+
const positions = pressed.positions;
|
|
192
|
+
const normals = pressed.normals;
|
|
193
|
+
|
|
194
|
+
const albedo = leaf_material.texture_albedo.image.source;
|
|
195
|
+
const normal = leaf_material.texture_normal.image.source;
|
|
196
|
+
const orm = leaf_material.texture_orm.image.source;
|
|
197
|
+
|
|
198
|
+
const bark = species.bark_material.primary_color;
|
|
199
|
+
const bark_r = srgb_to_linear(bark.r), bark_g = srgb_to_linear(bark.g), bark_b = srgb_to_linear(bark.b);
|
|
200
|
+
|
|
201
|
+
const P = new Float32Array(3);
|
|
202
|
+
const Q = new Float32Array(3);
|
|
203
|
+
const nodes = [], edges = [];
|
|
204
|
+
|
|
205
|
+
// ---- each card's frame, extent and tile, packed into the atlas
|
|
206
|
+
const { frames, extents, sizes } = tree_cluster_tiles(skeleton, cards, pressed, texels);
|
|
207
|
+
const { boxes, atlas_w, atlas_h } = tree_cluster_atlas_pack(sizes, count);
|
|
208
|
+
|
|
209
|
+
const out_albedo = Sampler2D.uint8(4, atlas_w, atlas_h);
|
|
210
|
+
const out_normal = Sampler2D.uint8(2, atlas_w, atlas_h);
|
|
211
|
+
const out_orm = Sampler2D.uint8(4, atlas_w, atlas_h);
|
|
212
|
+
out_normal.data.fill(128);
|
|
213
|
+
for (let p = 0; p < atlas_w * atlas_h; p++) {
|
|
214
|
+
out_orm.data[p * 4] = 255;
|
|
215
|
+
out_orm.data[p * 4 + 1] = 230;
|
|
216
|
+
out_orm.data[p * 4 + 3] = 255;
|
|
217
|
+
}
|
|
218
|
+
const uv_rects = new Float32Array(count * 4);
|
|
219
|
+
const cutout = new FoliageAtlasCutout();
|
|
220
|
+
cutout.resize(count);
|
|
221
|
+
|
|
222
|
+
// ---- each tile
|
|
223
|
+
let buffer = new Float32Array(0);
|
|
224
|
+
let tile_alpha = new Float32Array(0);
|
|
225
|
+
const order = [];
|
|
226
|
+
for (let i = 0; i < count; i++) {
|
|
227
|
+
const card = cards[i];
|
|
228
|
+
const w = sizes[i * 2], h = sizes[i * 2 + 1];
|
|
229
|
+
const W = w * S, H = h * S;
|
|
230
|
+
if (buffer.length < W * H * SAMPLE_FLOATS) buffer = new Float32Array(W * H * SAMPLE_FLOATS * 2);
|
|
231
|
+
buffer.fill(0, 0, W * H * SAMPLE_FLOATS);
|
|
232
|
+
const f = i * 12;
|
|
233
|
+
const ox = frames[f], oy = frames[f + 1], oz = frames[f + 2];
|
|
234
|
+
const e1x = frames[f + 3], e1y = frames[f + 4], e1z = frames[f + 5];
|
|
235
|
+
const e2x = frames[f + 6], e2y = frames[f + 7], e2z = frames[f + 8];
|
|
236
|
+
const nx = frames[f + 9], ny = frames[f + 10], nz = frames[f + 11];
|
|
237
|
+
const x0 = extents[i * 4], y0 = extents[i * 4 + 1];
|
|
238
|
+
const inv = S / texels[i];
|
|
239
|
+
// a point's sample coordinates on the tile, and its depth towards the card's viewer
|
|
240
|
+
const sx = (x, y, z) => ((x - ox) * e1x + (y - oy) * e1y + (z - oz) * e1z - x0) * inv;
|
|
241
|
+
const sy = (x, y, z) => ((x - ox) * e2x + (y - oy) * e2y + (z - oz) * e2z - y0) * inv;
|
|
242
|
+
const depth = (x, y, z) => (x - ox) * nx + (y - oy) * ny + (z - oz) * nz;
|
|
243
|
+
|
|
244
|
+
// its leaves and twig segments, back to front
|
|
245
|
+
order.length = 0;
|
|
246
|
+
for (let j = 0; j < card.leaves.length; j++) {
|
|
247
|
+
// the card's own pressed copy of the leaf
|
|
248
|
+
const slot = pressed.first[i] + j;
|
|
249
|
+
let d = 0;
|
|
250
|
+
for (let v = slot * verts_per_card; v < (slot + 1) * verts_per_card; v++) d += depth(positions[v * 3], positions[v * 3 + 1], positions[v * 3 + 2]);
|
|
251
|
+
order.push({ depth: d / verts_per_card, leaf: card.leaves[j], slot, branch: -1, segment: 0 });
|
|
252
|
+
}
|
|
253
|
+
for (let k = 0; k < card.segments.length; k += 2) {
|
|
254
|
+
const b = card.segments[k], s = card.segments[k + 1];
|
|
255
|
+
skeleton.collect_branch_chain(b, nodes, edges);
|
|
256
|
+
skeleton.node_read_position(P, 0, nodes[s]);
|
|
257
|
+
skeleton.node_read_position(Q, 0, nodes[s + 1]);
|
|
258
|
+
order.push({ depth: 0.5 * (depth(P[0], P[1], P[2]) + depth(Q[0], Q[1], Q[2])), leaf: -1, slot: -1, branch: b, segment: s });
|
|
259
|
+
}
|
|
260
|
+
order.sort((p, q) => p.depth - q.depth);
|
|
261
|
+
|
|
262
|
+
LEAF_VISITOR.buffer = buffer;
|
|
263
|
+
LEAF_VISITOR.width = W;
|
|
264
|
+
LEAF_VISITOR.albedo = albedo;
|
|
265
|
+
LEAF_VISITOR.normal = normal;
|
|
266
|
+
LEAF_VISITOR.orm = orm;
|
|
267
|
+
LEAF_VISITOR.tint_scale = tint_scale;
|
|
268
|
+
TWIG_VISITOR.buffer = buffer;
|
|
269
|
+
TWIG_VISITOR.width = W;
|
|
270
|
+
TWIG_VISITOR.r = bark_r;
|
|
271
|
+
TWIG_VISITOR.g = bark_g;
|
|
272
|
+
TWIG_VISITOR.b = bark_b;
|
|
273
|
+
const to_card = (out, x, y, z) => {
|
|
274
|
+
out[0] = x * e1x + y * e1y + z * e1z;
|
|
275
|
+
out[1] = x * e2x + y * e2y + z * e2z;
|
|
276
|
+
out[2] = x * nx + y * ny + z * nz;
|
|
277
|
+
};
|
|
278
|
+
for (const item of order) {
|
|
279
|
+
if (item.leaf >= 0) {
|
|
280
|
+
const t0 = item.leaf * tris_per_card;
|
|
281
|
+
// from the leaf's vertices to its pressed copy's
|
|
282
|
+
const shift = (item.slot - item.leaf) * verts_per_card;
|
|
283
|
+
for (let t = t0; t < t0 + tris_per_card; t++) {
|
|
284
|
+
const i0 = index[t * 3], i1 = index[t * 3 + 1], i2 = index[t * 3 + 2];
|
|
285
|
+
const q0 = i0 + shift, q1 = i1 + shift, q2 = i2 + shift;
|
|
286
|
+
const L = LEAF_VISITOR;
|
|
287
|
+
L.u0 = uvs[i0 * 2];
|
|
288
|
+
L.v0 = uvs[i0 * 2 + 1];
|
|
289
|
+
L.u1 = uvs[i1 * 2];
|
|
290
|
+
L.v1 = uvs[i1 * 2 + 1];
|
|
291
|
+
L.u2 = uvs[i2 * 2];
|
|
292
|
+
L.v2 = uvs[i2 * 2 + 1];
|
|
293
|
+
for (let k = 0; k < 3; k++) {
|
|
294
|
+
L.c0[k] = colors[i0 * 3 + k];
|
|
295
|
+
L.c1[k] = colors[i1 * 3 + k];
|
|
296
|
+
L.c2[k] = colors[i2 * 3 + k];
|
|
297
|
+
}
|
|
298
|
+
to_card(L.n0, normals[q0 * 3], normals[q0 * 3 + 1], normals[q0 * 3 + 2]);
|
|
299
|
+
to_card(L.n1, normals[q1 * 3], normals[q1 * 3 + 1], normals[q1 * 3 + 2]);
|
|
300
|
+
to_card(L.n2, normals[q2 * 3], normals[q2 * 3 + 1], normals[q2 * 3 + 2]);
|
|
301
|
+
// the triangle's tangent frame from its uvs: where u and v grow across it
|
|
302
|
+
const p0x = positions[q0 * 3], p0y = positions[q0 * 3 + 1], p0z = positions[q0 * 3 + 2];
|
|
303
|
+
const d1x = positions[q1 * 3] - p0x, d1y = positions[q1 * 3 + 1] - p0y, d1z = positions[q1 * 3 + 2] - p0z;
|
|
304
|
+
const d2x = positions[q2 * 3] - p0x, d2y = positions[q2 * 3 + 1] - p0y, d2z = positions[q2 * 3 + 2] - p0z;
|
|
305
|
+
const du1 = L.u1 - L.u0, dv1 = L.v1 - L.v0, du2 = L.u2 - L.u0, dv2 = L.v2 - L.v0;
|
|
306
|
+
const det = du1 * dv2 - du2 * dv1;
|
|
307
|
+
if (!(Math.abs(det) > 0)) continue;
|
|
308
|
+
const rdet = 1 / det;
|
|
309
|
+
to_card(L.t, (d1x * dv2 - d2x * dv1) * rdet, (d1y * dv2 - d2y * dv1) * rdet, (d1z * dv2 - d2z * dv1) * rdet);
|
|
310
|
+
to_card(L.b, (d2x * du1 - d1x * du2) * rdet, (d2y * du1 - d1y * du2) * rdet, (d2z * du1 - d1z * du2) * rdet);
|
|
311
|
+
const tl = Math.hypot(L.t[0], L.t[1], L.t[2]) || 1;
|
|
312
|
+
const bl = Math.hypot(L.b[0], L.b[1], L.b[2]) || 1;
|
|
313
|
+
for (let k = 0; k < 3; k++) {
|
|
314
|
+
L.t[k] /= tl;
|
|
315
|
+
L.b[k] /= bl;
|
|
316
|
+
}
|
|
317
|
+
tri2_rasterize_barycentric(W, H,
|
|
318
|
+
sx(p0x, p0y, p0z), sy(p0x, p0y, p0z),
|
|
319
|
+
sx(positions[q1 * 3], positions[q1 * 3 + 1], positions[q1 * 3 + 2]), sy(positions[q1 * 3], positions[q1 * 3 + 1], positions[q1 * 3 + 2]),
|
|
320
|
+
sx(positions[q2 * 3], positions[q2 * 3 + 1], positions[q2 * 3 + 2]), sy(positions[q2 * 3], positions[q2 * 3 + 1], positions[q2 * 3 + 2]),
|
|
321
|
+
L);
|
|
322
|
+
}
|
|
323
|
+
} else {
|
|
324
|
+
skeleton.collect_branch_chain(item.branch, nodes, edges);
|
|
325
|
+
const va = nodes[item.segment], vb = nodes[item.segment + 1];
|
|
326
|
+
skeleton.node_read_position(P, 0, va);
|
|
327
|
+
const ax = sx(P[0], P[1], P[2]), ay = sy(P[0], P[1], P[2]);
|
|
328
|
+
skeleton.node_read_position(P, 0, vb);
|
|
329
|
+
const bx = sx(P[0], P[1], P[2]), by = sy(P[0], P[1], P[2]);
|
|
330
|
+
const ra = skeleton.node_read_radius(va) * inv, rb = skeleton.node_read_radius(vb) * inv;
|
|
331
|
+
let dx = bx - ax, dy = by - ay;
|
|
332
|
+
const dl = Math.hypot(dx, dy);
|
|
333
|
+
if (!(dl > 0)) continue;
|
|
334
|
+
// the band's side, across the twig on the card
|
|
335
|
+
const qx = -dy / dl, qy = dx / dl;
|
|
336
|
+
TWIG_VISITOR.sx = qx;
|
|
337
|
+
TWIG_VISITOR.sy = qy;
|
|
338
|
+
const c0x = ax - qx * ra, c0y = ay - qy * ra, c1x = ax + qx * ra, c1y = ay + qy * ra;
|
|
339
|
+
const c2x = bx + qx * rb, c2y = by + qy * rb, c3x = bx - qx * rb, c3y = by - qy * rb;
|
|
340
|
+
TWIG_VISITOR.a0 = -1;
|
|
341
|
+
TWIG_VISITOR.a1 = 1;
|
|
342
|
+
TWIG_VISITOR.a2 = 1;
|
|
343
|
+
tri2_rasterize_barycentric(W, H, c0x, c0y, c1x, c1y, c2x, c2y, TWIG_VISITOR);
|
|
344
|
+
TWIG_VISITOR.a0 = -1;
|
|
345
|
+
TWIG_VISITOR.a1 = 1;
|
|
346
|
+
TWIG_VISITOR.a2 = -1;
|
|
347
|
+
tri2_rasterize_barycentric(W, H, c0x, c0y, c2x, c2y, c3x, c3y, TWIG_VISITOR);
|
|
348
|
+
}
|
|
349
|
+
}
|
|
350
|
+
|
|
351
|
+
// ---- down to texels, into the atlas
|
|
352
|
+
const box = boxes[i];
|
|
353
|
+
const bx0 = Math.round(box.x0), by0 = Math.round(box.y0);
|
|
354
|
+
uv_rects.set([bx0 / atlas_w, by0 / atlas_h, (bx0 + w) / atlas_w, (by0 + h) / atlas_h], i * 4);
|
|
355
|
+
if (tile_alpha.length < w * h) tile_alpha = new Float32Array(w * h * 2);
|
|
356
|
+
// what an empty texel holds, so filtering at the tile's edges blends towards the cluster's own colour
|
|
357
|
+
let fill_r = 0, fill_g = 0, fill_b = 0, fill_a = 0;
|
|
358
|
+
for (let k = 0; k < W * H; k++) {
|
|
359
|
+
const o = k * SAMPLE_FLOATS;
|
|
360
|
+
fill_r += buffer[o];
|
|
361
|
+
fill_g += buffer[o + 1];
|
|
362
|
+
fill_b += buffer[o + 2];
|
|
363
|
+
fill_a += buffer[o + 3];
|
|
364
|
+
}
|
|
365
|
+
if (fill_a > 0) {
|
|
366
|
+
fill_r /= fill_a;
|
|
367
|
+
fill_g /= fill_a;
|
|
368
|
+
fill_b /= fill_a;
|
|
369
|
+
}
|
|
370
|
+
const inv_s2 = 1 / (S * S);
|
|
371
|
+
for (let ty = 0; ty < h; ty++) {
|
|
372
|
+
for (let tx = 0; tx < w; tx++) {
|
|
373
|
+
let r = 0, g = 0, b = 0, a = 0, qx = 0, qy = 0, qz = 0, ao = 0, rough = 0;
|
|
374
|
+
for (let yy = 0; yy < S; yy++) {
|
|
375
|
+
for (let xx = 0; xx < S; xx++) {
|
|
376
|
+
const o = ((ty * S + yy) * W + tx * S + xx) * SAMPLE_FLOATS;
|
|
377
|
+
r += buffer[o];
|
|
378
|
+
g += buffer[o + 1];
|
|
379
|
+
b += buffer[o + 2];
|
|
380
|
+
a += buffer[o + 3];
|
|
381
|
+
qx += buffer[o + 4];
|
|
382
|
+
qy += buffer[o + 5];
|
|
383
|
+
qz += buffer[o + 6];
|
|
384
|
+
ao += buffer[o + 7];
|
|
385
|
+
rough += buffer[o + 8];
|
|
386
|
+
}
|
|
387
|
+
}
|
|
388
|
+
const alpha = a * inv_s2;
|
|
389
|
+
tile_alpha[ty * w + tx] = alpha;
|
|
390
|
+
const p = (by0 + ty) * atlas_w + bx0 + tx;
|
|
391
|
+
if (a > 0) {
|
|
392
|
+
r /= a;
|
|
393
|
+
g /= a;
|
|
394
|
+
b /= a;
|
|
395
|
+
const ql = Math.hypot(qx, qy, qz) || 1;
|
|
396
|
+
out_normal.data[p * 2] = clamp(Math.round((qx / ql * 0.5 + 0.5) * 255), 0, 255);
|
|
397
|
+
out_normal.data[p * 2 + 1] = clamp(Math.round((qy / ql * 0.5 + 0.5) * 255), 0, 255);
|
|
398
|
+
out_orm.data[p * 4] = clamp(Math.round(ao / a * 255), 0, 255);
|
|
399
|
+
out_orm.data[p * 4 + 1] = clamp(Math.round(rough / a * 255), 0, 255);
|
|
400
|
+
} else {
|
|
401
|
+
r = fill_r;
|
|
402
|
+
g = fill_g;
|
|
403
|
+
b = fill_b;
|
|
404
|
+
}
|
|
405
|
+
out_albedo.data[p * 4] = clamp(Math.round(linear_to_srgb(r) * 255), 0, 255);
|
|
406
|
+
out_albedo.data[p * 4 + 1] = clamp(Math.round(linear_to_srgb(g) * 255), 0, 255);
|
|
407
|
+
out_albedo.data[p * 4 + 2] = clamp(Math.round(linear_to_srgb(b) * 255), 0, 255);
|
|
408
|
+
out_albedo.data[p * 4 + 3] = clamp(Math.round(alpha * 255), 0, 255);
|
|
409
|
+
}
|
|
410
|
+
}
|
|
411
|
+
foliage_atlas_cutout_fit_alpha(cutout, i, tile_alpha.subarray(0, w * h), w, h);
|
|
412
|
+
}
|
|
413
|
+
|
|
414
|
+
return { albedo: out_albedo, normal: out_normal, orm: out_orm, uv_rects, cutout, frames, extents };
|
|
415
|
+
}
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Each cluster card's leaves (one card per leaf, as `tree_mesh_build_foliage` draws them), pressed onto it: turned
|
|
3
|
+
* about where each attaches until it lies parallel to the card, so the card holds the leaf's whole area whichever way
|
|
4
|
+
* the leaf faces. Every card presses its own copy, so a leaf on two cards (cuts of different LODs) lies flat on each:
|
|
5
|
+
* card `i`'s leaf `card.leaves[j]` is at vertex `(first[i] + j) * verts_per_leaf`.
|
|
6
|
+
*
|
|
7
|
+
* @param {import("../../../shade/renderer/geometry/Geometry.js").Geometry} leaves every leaf's card, in attachment order
|
|
8
|
+
* @param {import("../mesh/foliage_collect_attachments.js").FoliageAttachmentSet} attachments
|
|
9
|
+
* @param {import("../mesh/tree_cluster_cards.js").TreeClusterCard[]} cards
|
|
10
|
+
* @returns {{positions: Float32Array, normals: Float32Array, verts_per_leaf: number, first: Int32Array}}
|
|
11
|
+
*/
|
|
12
|
+
export function tree_cluster_press(leaves: import("../../../shade/renderer/geometry/Geometry.js").Geometry, attachments: import("../mesh/foliage_collect_attachments.js").FoliageAttachmentSet, cards: import("../mesh/tree_cluster_cards.js").TreeClusterCard[]): {
|
|
13
|
+
positions: Float32Array;
|
|
14
|
+
normals: Float32Array;
|
|
15
|
+
verts_per_leaf: number;
|
|
16
|
+
first: Int32Array;
|
|
17
|
+
};
|
|
18
|
+
//# sourceMappingURL=tree_cluster_press.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"tree_cluster_press.d.ts","sourceRoot":"","sources":["../../../../../src/generation/foliage/material/tree_cluster_press.js"],"names":[],"mappings":"AA+CA;;;;;;;;;;GAUG;AACH,2CALW,OAAO,8CAA8C,EAAE,QAAQ,eAC/D,OAAO,wCAAwC,EAAE,oBAAoB,SACrE,OAAO,+BAA+B,EAAE,eAAe,EAAE,GACvD;IAAC,SAAS,EAAE,YAAY,CAAC;IAAC,OAAO,EAAE,YAAY,CAAC;IAAC,cAAc,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,UAAU,CAAA;CAAC,CA0BvG"}
|
|
@@ -0,0 +1,83 @@
|
|
|
1
|
+
import { assert } from "../../../core/assert.js";
|
|
2
|
+
import { StandardAttributes } from "../../../shade/renderer/geometry/StandardAttributes.js";
|
|
3
|
+
|
|
4
|
+
/**
|
|
5
|
+
* Turns leaf `c`'s vertices `[v0, v1)` about where it attaches by the least turn that takes its normal, or its other
|
|
6
|
+
* face's, to `normal`: the leaf pressed flat, parallel to the card.
|
|
7
|
+
*
|
|
8
|
+
* @param {Float32Array} positions
|
|
9
|
+
* @param {Float32Array} normals
|
|
10
|
+
* @param {number} v0
|
|
11
|
+
* @param {number} v1
|
|
12
|
+
* @param {import("../mesh/foliage_collect_attachments.js").FoliageAttachmentSet} attachments
|
|
13
|
+
* @param {number} c
|
|
14
|
+
* @param {Float64Array} normal
|
|
15
|
+
*/
|
|
16
|
+
function leaf_press(positions, normals, v0, v1, attachments, c, normal) {
|
|
17
|
+
const nx = normal[0], ny = normal[1], nz = normal[2];
|
|
18
|
+
let ux = attachments.up[c * 3], uy = attachments.up[c * 3 + 1], uz = attachments.up[c * 3 + 2];
|
|
19
|
+
if (ux * nx + uy * ny + uz * nz < 0) {
|
|
20
|
+
ux = -ux;
|
|
21
|
+
uy = -uy;
|
|
22
|
+
uz = -uz;
|
|
23
|
+
}
|
|
24
|
+
// Rodrigues: the axis u x n, the angle between them
|
|
25
|
+
let kx = uy * nz - uz * ny, ky = uz * nx - ux * nz, kz = ux * ny - uy * nx;
|
|
26
|
+
const sin = Math.hypot(kx, ky, kz);
|
|
27
|
+
const cos = ux * nx + uy * ny + uz * nz;
|
|
28
|
+
if (!(sin > 1e-9)) {
|
|
29
|
+
return;
|
|
30
|
+
}
|
|
31
|
+
kx /= sin;
|
|
32
|
+
ky /= sin;
|
|
33
|
+
kz /= sin;
|
|
34
|
+
const ax = attachments.positions[c * 3], ay = attachments.positions[c * 3 + 1], az = attachments.positions[c * 3 + 2];
|
|
35
|
+
const turn = (arr, o, ox, oy, oz) => {
|
|
36
|
+
const x = arr[o] - ox, y = arr[o + 1] - oy, z = arr[o + 2] - oz;
|
|
37
|
+
const d = (kx * x + ky * y + kz * z) * (1 - cos);
|
|
38
|
+
arr[o] = x * cos + (ky * z - kz * y) * sin + kx * d + ox;
|
|
39
|
+
arr[o + 1] = y * cos + (kz * x - kx * z) * sin + ky * d + oy;
|
|
40
|
+
arr[o + 2] = z * cos + (kx * y - ky * x) * sin + kz * d + oz;
|
|
41
|
+
};
|
|
42
|
+
for (let v = v0; v < v1; v++) {
|
|
43
|
+
turn(positions, v * 3, ax, ay, az);
|
|
44
|
+
turn(normals, v * 3, 0, 0, 0);
|
|
45
|
+
}
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
/**
|
|
49
|
+
* Each cluster card's leaves (one card per leaf, as `tree_mesh_build_foliage` draws them), pressed onto it: turned
|
|
50
|
+
* about where each attaches until it lies parallel to the card, so the card holds the leaf's whole area whichever way
|
|
51
|
+
* the leaf faces. Every card presses its own copy, so a leaf on two cards (cuts of different LODs) lies flat on each:
|
|
52
|
+
* card `i`'s leaf `card.leaves[j]` is at vertex `(first[i] + j) * verts_per_leaf`.
|
|
53
|
+
*
|
|
54
|
+
* @param {import("../../../shade/renderer/geometry/Geometry.js").Geometry} leaves every leaf's card, in attachment order
|
|
55
|
+
* @param {import("../mesh/foliage_collect_attachments.js").FoliageAttachmentSet} attachments
|
|
56
|
+
* @param {import("../mesh/tree_cluster_cards.js").TreeClusterCard[]} cards
|
|
57
|
+
* @returns {{positions: Float32Array, normals: Float32Array, verts_per_leaf: number, first: Int32Array}}
|
|
58
|
+
*/
|
|
59
|
+
export function tree_cluster_press(leaves, attachments, cards) {
|
|
60
|
+
const leaf_count = attachments.count;
|
|
61
|
+
assert.greaterThan(leaf_count, 0, 'attachments.count');
|
|
62
|
+
const verts_per_leaf = leaves.getAttribute(StandardAttributes.Position).count / leaf_count;
|
|
63
|
+
assert.equal(verts_per_leaf, Math.floor(verts_per_leaf), 'leaves geometry must hold one card per leaf');
|
|
64
|
+
|
|
65
|
+
const first = new Int32Array(cards.length + 1);
|
|
66
|
+
for (let i = 0; i < cards.length; i++) first[i + 1] = first[i] + cards[i].leaves.length;
|
|
67
|
+
const src_positions = leaves.getAttribute(StandardAttributes.Position).data;
|
|
68
|
+
const src_normals = leaves.getAttribute(StandardAttributes.Normal).data;
|
|
69
|
+
const floats = verts_per_leaf * 3;
|
|
70
|
+
const positions = new Float32Array(first[cards.length] * floats);
|
|
71
|
+
const normals = new Float32Array(first[cards.length] * floats);
|
|
72
|
+
for (let i = 0; i < cards.length; i++) {
|
|
73
|
+
const card = cards[i];
|
|
74
|
+
for (let j = 0; j < card.leaves.length; j++) {
|
|
75
|
+
const c = card.leaves[j];
|
|
76
|
+
const slot = first[i] + j;
|
|
77
|
+
positions.set(src_positions.subarray(c * floats, (c + 1) * floats), slot * floats);
|
|
78
|
+
normals.set(src_normals.subarray(c * floats, (c + 1) * floats), slot * floats);
|
|
79
|
+
leaf_press(positions, normals, slot * verts_per_leaf, (slot + 1) * verts_per_leaf, attachments, c, card.normal);
|
|
80
|
+
}
|
|
81
|
+
}
|
|
82
|
+
return { positions, normals, verts_per_leaf, first };
|
|
83
|
+
}
|
|
@@ -0,0 +1,46 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Where each cluster card's tile lies.
|
|
3
|
+
*
|
|
4
|
+
* @typedef {Object} TreeClusterTiles
|
|
5
|
+
* @property {Float64Array} frames per card, 12: its origin, and its axes `e1` (along the tile's u), `e2` (along v)
|
|
6
|
+
* and normal `n`, right-handed
|
|
7
|
+
* @property {Float64Array} extents per card, 4: where the tile's corners `(0, 0)` and `(1, 1)` lie on the card's plane,
|
|
8
|
+
* along `e1` and `e2` from its origin, m
|
|
9
|
+
* @property {Int32Array} sizes per card, its tile's width and height in texels
|
|
10
|
+
*/
|
|
11
|
+
/**
|
|
12
|
+
* Each card's tile (`tree_cluster_cards`) at its texel: on its plane, holding its pressed leaves (`tree_cluster_press`)
|
|
13
|
+
* and its twig segments as wide as they are, with a texel to spare on every side.
|
|
14
|
+
*
|
|
15
|
+
* @param {import("../skeleton/TreeSkeleton.js").TreeSkeleton} skeleton
|
|
16
|
+
* @param {import("../mesh/tree_cluster_cards.js").TreeClusterCard[]} cards
|
|
17
|
+
* @param {{positions: Float32Array, verts_per_leaf: number, first: Int32Array}} pressed the cards' leaves, pressed onto
|
|
18
|
+
* them (`tree_cluster_press`)
|
|
19
|
+
* @param {ArrayLike<number>} texels per card, m, a texel's side
|
|
20
|
+
* @returns {TreeClusterTiles}
|
|
21
|
+
*/
|
|
22
|
+
export function tree_cluster_tiles(skeleton: import("../skeleton/TreeSkeleton.js").TreeSkeleton, cards: import("../mesh/tree_cluster_cards.js").TreeClusterCard[], pressed: {
|
|
23
|
+
positions: Float32Array;
|
|
24
|
+
verts_per_leaf: number;
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25
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+
first: Int32Array;
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26
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+
}, texels: ArrayLike<number>): TreeClusterTiles;
|
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27
|
+
/**
|
|
28
|
+
* Where each cluster card's tile lies.
|
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29
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+
*/
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30
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+
export type TreeClusterTiles = {
|
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31
|
+
/**
|
|
32
|
+
* per card, 12: its origin, and its axes `e1` (along the tile's u), `e2` (along v)
|
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33
|
+
* and normal `n`, right-handed
|
|
34
|
+
*/
|
|
35
|
+
frames: Float64Array;
|
|
36
|
+
/**
|
|
37
|
+
* per card, 4: where the tile's corners `(0, 0)` and `(1, 1)` lie on the card's plane,
|
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38
|
+
* along `e1` and `e2` from its origin, m
|
|
39
|
+
*/
|
|
40
|
+
extents: Float64Array;
|
|
41
|
+
/**
|
|
42
|
+
* per card, its tile's width and height in texels
|
|
43
|
+
*/
|
|
44
|
+
sizes: Int32Array;
|
|
45
|
+
};
|
|
46
|
+
//# sourceMappingURL=tree_cluster_tiles.d.ts.map
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|
@@ -0,0 +1 @@
|
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|
1
|
+
{"version":3,"file":"tree_cluster_tiles.d.ts","sourceRoot":"","sources":["../../../../../src/generation/foliage/material/tree_cluster_tiles.js"],"names":[],"mappings":"AAEA;;;;;;;;;GASG;AAEH;;;;;;;;;;GAUG;AACH,6CAPW,OAAO,6BAA6B,EAAE,YAAY,SAClD,OAAO,+BAA+B,EAAE,eAAe,EAAE,WACzD;IAAC,SAAS,EAAE,YAAY,CAAC;IAAC,cAAc,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,UAAU,CAAA;CAAC,UAEpE,UAAU,MAAM,CAAC,GACf,gBAAgB,CAoD5B;;;;;;;;;YApEa,YAAY;;;;;aAEZ,YAAY;;;;WAEZ,UAAU"}
|
|
@@ -0,0 +1,75 @@
|
|
|
1
|
+
const SCRATCH_P = new Float32Array(3);
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* Where each cluster card's tile lies.
|
|
5
|
+
*
|
|
6
|
+
* @typedef {Object} TreeClusterTiles
|
|
7
|
+
* @property {Float64Array} frames per card, 12: its origin, and its axes `e1` (along the tile's u), `e2` (along v)
|
|
8
|
+
* and normal `n`, right-handed
|
|
9
|
+
* @property {Float64Array} extents per card, 4: where the tile's corners `(0, 0)` and `(1, 1)` lie on the card's plane,
|
|
10
|
+
* along `e1` and `e2` from its origin, m
|
|
11
|
+
* @property {Int32Array} sizes per card, its tile's width and height in texels
|
|
12
|
+
*/
|
|
13
|
+
|
|
14
|
+
/**
|
|
15
|
+
* Each card's tile (`tree_cluster_cards`) at its texel: on its plane, holding its pressed leaves (`tree_cluster_press`)
|
|
16
|
+
* and its twig segments as wide as they are, with a texel to spare on every side.
|
|
17
|
+
*
|
|
18
|
+
* @param {import("../skeleton/TreeSkeleton.js").TreeSkeleton} skeleton
|
|
19
|
+
* @param {import("../mesh/tree_cluster_cards.js").TreeClusterCard[]} cards
|
|
20
|
+
* @param {{positions: Float32Array, verts_per_leaf: number, first: Int32Array}} pressed the cards' leaves, pressed onto
|
|
21
|
+
* them (`tree_cluster_press`)
|
|
22
|
+
* @param {ArrayLike<number>} texels per card, m, a texel's side
|
|
23
|
+
* @returns {TreeClusterTiles}
|
|
24
|
+
*/
|
|
25
|
+
export function tree_cluster_tiles(skeleton, cards, pressed, texels) {
|
|
26
|
+
const count = cards.length;
|
|
27
|
+
const positions = pressed.positions;
|
|
28
|
+
const verts_per_leaf = pressed.verts_per_leaf;
|
|
29
|
+
const nodes = [], edges = [];
|
|
30
|
+
|
|
31
|
+
const frames = new Float64Array(count * 12);
|
|
32
|
+
const extents = new Float64Array(count * 4);
|
|
33
|
+
const sizes = new Int32Array(count * 2);
|
|
34
|
+
for (let i = 0; i < count; i++) {
|
|
35
|
+
const card = cards[i];
|
|
36
|
+
const texel = texels[i];
|
|
37
|
+
const ox = card.origin[0], oy = card.origin[1], oz = card.origin[2];
|
|
38
|
+
const nx = card.normal[0], ny = card.normal[1], nz = card.normal[2];
|
|
39
|
+
const e1x = card.axis[0], e1y = card.axis[1], e1z = card.axis[2];
|
|
40
|
+
// e2 = n x e1, so (e1, e2, n) is right-handed and the tile's u, v run along e1, e2
|
|
41
|
+
const e2x = ny * e1z - nz * e1y, e2y = nz * e1x - nx * e1z, e2z = nx * e1y - ny * e1x;
|
|
42
|
+
frames.set([ox, oy, oz, e1x, e1y, e1z, e2x, e2y, e2z, nx, ny, nz], i * 12);
|
|
43
|
+
|
|
44
|
+
let min1 = Infinity, max1 = -Infinity, min2 = Infinity, max2 = -Infinity;
|
|
45
|
+
const extend = (x, y, z, pad) => {
|
|
46
|
+
const a = (x - ox) * e1x + (y - oy) * e1y + (z - oz) * e1z;
|
|
47
|
+
const b = (x - ox) * e2x + (y - oy) * e2y + (z - oz) * e2z;
|
|
48
|
+
min1 = Math.min(min1, a - pad);
|
|
49
|
+
max1 = Math.max(max1, a + pad);
|
|
50
|
+
min2 = Math.min(min2, b - pad);
|
|
51
|
+
max2 = Math.max(max2, b + pad);
|
|
52
|
+
};
|
|
53
|
+
for (let v = pressed.first[i] * verts_per_leaf; v < pressed.first[i + 1] * verts_per_leaf; v++) {
|
|
54
|
+
extend(positions[v * 3], positions[v * 3 + 1], positions[v * 3 + 2], 0);
|
|
55
|
+
}
|
|
56
|
+
for (let k = 0; k < card.segments.length; k += 2) {
|
|
57
|
+
skeleton.collect_branch_chain(card.segments[k], nodes, edges);
|
|
58
|
+
for (const v of [nodes[card.segments[k + 1]], nodes[card.segments[k + 1] + 1]]) {
|
|
59
|
+
skeleton.node_read_position(SCRATCH_P, 0, v);
|
|
60
|
+
extend(SCRATCH_P[0], SCRATCH_P[1], SCRATCH_P[2], skeleton.node_read_radius(v));
|
|
61
|
+
}
|
|
62
|
+
}
|
|
63
|
+
if (!(max1 >= min1)) {
|
|
64
|
+
min1 = max1 = min2 = max2 = 0;
|
|
65
|
+
}
|
|
66
|
+
// a texel to spare on every side
|
|
67
|
+
const w = Math.ceil((max1 - min1) / texel) + 2;
|
|
68
|
+
const h = Math.ceil((max2 - min2) / texel) + 2;
|
|
69
|
+
sizes[i * 2] = w;
|
|
70
|
+
sizes[i * 2 + 1] = h;
|
|
71
|
+
extents.set([min1 - texel, min2 - texel, min1 - texel + w * texel, min2 - texel + h * texel], i * 4);
|
|
72
|
+
}
|
|
73
|
+
|
|
74
|
+
return { frames, extents, sizes };
|
|
75
|
+
}
|