@woosh/meep-engine 3.57.0 → 3.58.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1396) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/editor/ecs/component/editors/ColorEditor.js +2 -2
  3. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
  4. package/editor/particles/effect/ParticleEffectDocument.js +2 -5
  5. package/editor/tools/GridPaintTool.js +2 -2
  6. package/editor/view/node-graph/NodeGraphEditorView.d.ts +1 -1
  7. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  8. package/editor/view/node-graph/NodeGraphEditorView.js +2 -2
  9. package/editor/view/node-graph/NodeGraphView.d.ts +0 -1
  10. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  11. package/editor/view/node-graph/NodeGraphView.js +0 -2
  12. package/package.json +1 -1
  13. package/src/core/bvh8/build/NodeProxy.js +2 -2
  14. package/src/core/bvh8/build/aabb3_compute_merge_cost.js +4 -4
  15. package/src/core/bvh8/build/bvh8_build_for_geometry.js +2 -2
  16. package/src/core/geom/2d/line/line2_segment_intersection_fraction_2d.d.ts +1 -1
  17. package/src/core/geom/2d/line/line2_segment_intersection_fraction_2d.js +1 -1
  18. package/src/core/geom/2d/triangle/tri2_intersects_aabb2.d.ts +17 -0
  19. package/src/core/geom/2d/triangle/tri2_intersects_aabb2.d.ts.map +1 -0
  20. package/src/core/geom/2d/triangle/tri2_intersects_aabb2.js +64 -0
  21. package/src/core/geom/2d/triangle/tri2_rasterize_barycentric.d.ts +23 -0
  22. package/src/core/geom/2d/triangle/tri2_rasterize_barycentric.d.ts.map +1 -0
  23. package/src/core/geom/2d/triangle/tri2_rasterize_barycentric.js +81 -0
  24. package/src/core/geom/2d/triangle/tri2_rasterize_conservative.d.ts.map +1 -1
  25. package/src/core/geom/2d/triangle/tri2_rasterize_conservative.js +36 -99
  26. package/src/core/geom/3d/aabb/aabb3_build_frustum.d.ts +0 -11
  27. package/src/core/geom/3d/aabb/aabb3_build_frustum.d.ts.map +1 -1
  28. package/src/core/geom/3d/aabb/aabb3_build_frustum.js +15 -20
  29. package/src/core/geom/3d/box/box3_raycast.d.ts +1 -1
  30. package/src/core/geom/3d/box/box3_raycast.js +1 -1
  31. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +1 -1
  32. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +1 -1
  33. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +3 -3
  34. package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +3 -3
  35. package/src/core/geom/3d/shape/HeightMapShape3D.js +2 -2
  36. package/src/core/geom/3d/shape/MeshShape3D.d.ts +2 -2
  37. package/src/core/geom/3d/shape/MeshShape3D.js +2 -2
  38. package/src/core/geom/3d/shape/PosedShape3D.js +2 -2
  39. package/src/core/geom/3d/sphere/sphere_matrix4_transform.d.ts +0 -7
  40. package/src/core/geom/3d/sphere/sphere_matrix4_transform.d.ts.map +1 -1
  41. package/src/core/geom/3d/sphere/sphere_matrix4_transform.js +0 -4
  42. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_compute_tet_quality.d.ts +1 -1
  43. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_compute_tet_quality.js +1 -1
  44. package/src/core/geom/3d/tetrahedra/tetrahedron_compute_quality.d.ts +1 -1
  45. package/src/core/geom/3d/tetrahedra/tetrahedron_compute_quality.js +1 -1
  46. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_face_decouple.d.ts +1 -1
  47. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_face_decouple.js +1 -1
  48. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_fuse_duplicate_edges.d.ts +1 -1
  49. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_fuse_duplicate_edges.js +1 -1
  50. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_kill_short_edges.d.ts +2 -2
  51. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_kill_short_edges.js +2 -2
  52. package/src/core/geom/3d/topology/struct/binary/io/face/bt_face_poke.d.ts +0 -14
  53. package/src/core/geom/3d/topology/struct/binary/io/face/bt_face_poke.d.ts.map +1 -1
  54. package/src/core/geom/3d/topology/struct/binary/io/face/bt_face_poke.js +0 -5
  55. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +151 -151
  56. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_collapse_fold_limit.js +1 -1
  57. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_vertex_adjacent_faces.d.ts +1 -1
  58. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_vertex_adjacent_faces.js +1 -1
  59. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_face_bvh.d.ts.map +1 -1
  60. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_face_bvh.js +1 -2
  61. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts +0 -8
  62. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts.map +1 -1
  63. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.js +25 -36
  64. package/src/core/geom/clipmap/ClipmapCascadePlacement.d.ts +137 -0
  65. package/src/core/geom/clipmap/ClipmapCascadePlacement.d.ts.map +1 -0
  66. package/src/core/geom/clipmap/ClipmapCascadePlacement.js +350 -0
  67. package/src/core/geom/polyline/polyline_simplify_by_error.d.ts +16 -0
  68. package/src/core/geom/polyline/polyline_simplify_by_error.d.ts.map +1 -0
  69. package/src/core/geom/polyline/polyline_simplify_by_error.js +52 -0
  70. package/src/core/geom/vec3/v3_quaternion_apply.d.ts +1 -1
  71. package/src/core/geom/vec3/v3_quaternion_apply.js +1 -1
  72. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +2 -2
  73. package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +2 -2
  74. package/src/core/geom/vec3/v3_triple_cross.d.ts +1 -1
  75. package/src/core/geom/vec3/v3_triple_cross.js +1 -1
  76. package/src/engine/asset/preloader/AssetPreloader.d.ts +0 -5
  77. package/src/engine/asset/preloader/AssetPreloader.d.ts.map +1 -1
  78. package/src/engine/asset/preloader/AssetPreloader.js +0 -6
  79. package/src/engine/ecs/terrain/tiles/TerrainTile.d.ts.map +1 -1
  80. package/src/engine/ecs/terrain/tiles/TerrainTile.js +25 -12
  81. package/src/engine/graphics/ecs/decal/v2/Decal.d.ts +2 -2
  82. package/src/engine/graphics/ecs/decal/v2/Decal.js +2 -2
  83. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts.map +1 -1
  84. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +420 -418
  85. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.d.ts +1 -0
  86. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.js +10 -0
  87. package/src/engine/graphics/ecs/particles/ParticleEffect.js +3 -3
  88. package/src/engine/graphics/ecs/path/tube/build/makeTubeStream.js +2 -2
  89. package/src/engine/graphics/geometry/buffered/build_height_field_geometry.d.ts +12 -0
  90. package/src/engine/graphics/geometry/buffered/build_height_field_geometry.d.ts.map +1 -1
  91. package/src/engine/graphics/geometry/buffered/build_height_field_geometry.js +29 -2
  92. package/src/engine/graphics/texture/sprite/prototypeSpriteCutoutGeometry.js +1 -1
  93. package/src/engine/graphics3/ShadedGeometrySystem.d.ts +2 -1
  94. package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -1
  95. package/src/engine/graphics3/ShadedGeometrySystem.js +7 -5
  96. package/src/engine/graphics3/Trail3DSystem.d.ts +1 -1
  97. package/src/engine/graphics3/Trail3DSystem.js +1 -1
  98. package/src/engine/graphics3/WaterSystem.d.ts +60 -0
  99. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  100. package/src/engine/graphics3/WaterSystem.js +733 -300
  101. package/src/engine/graphics3/make_default_environment.d.ts.map +1 -1
  102. package/src/engine/graphics3/make_default_environment.js +2 -4
  103. package/src/engine/graphics3/prefab/prefab_place.js +1 -1
  104. package/src/engine/navigation/mesh/build/clip_soup_against_overhangs.js +628 -628
  105. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  106. package/src/engine/physics/inertia/world_inverse_inertia.js +1 -1
  107. package/src/engine/physics/narrowphase/narrowphase_step.js +1 -1
  108. package/src/engine/sound/simulation/render/reverbImpulseResponse.d.ts +0 -1
  109. package/src/engine/sound/simulation/render/reverbImpulseResponse.d.ts.map +1 -1
  110. package/src/engine/sound/simulation/render/reverbImpulseResponse.js +0 -6
  111. package/src/engine/sound/simulation/render/reverb_band_tails.d.ts +1 -1
  112. package/src/engine/sound/simulation/render/reverb_band_tails.js +1 -1
  113. package/src/engine/sound/sopra/runtime/EventInstance.js +1 -1
  114. package/src/generation/foliage/CROWN_FULLNESS_BRIEF_2026_10_26.md +86 -0
  115. package/src/generation/foliage/FOLIAGE_DESIGN.md +87 -30
  116. package/src/generation/foliage/LOD_REWORK_BRIEF_2026_10_27.md +486 -0
  117. package/src/generation/foliage/REAL_TIME_TREES_BRIEF_2026_10_27.md +86 -0
  118. package/src/generation/foliage/SELF_ORGANIZING_FRAMEWORK_BRIEF_2026_10_26.md +346 -0
  119. package/src/generation/foliage/analysis/crown_opacity_measure.d.ts.map +1 -1
  120. package/src/generation/foliage/analysis/crown_opacity_measure.js +80 -102
  121. package/src/generation/foliage/analysis/foliage_measure_leaf_area.d.ts.map +1 -1
  122. package/src/generation/foliage/analysis/foliage_measure_leaf_area.js +1 -7
  123. package/src/generation/foliage/analysis/tree_crown_opacity.js +1 -1
  124. package/src/generation/foliage/analysis/tree_leaf_area_targets.d.ts +66 -0
  125. package/src/generation/foliage/analysis/tree_leaf_area_targets.d.ts.map +1 -0
  126. package/src/generation/foliage/analysis/tree_leaf_area_targets.js +95 -0
  127. package/src/generation/foliage/analysis/tree_render_cost.d.ts +88 -0
  128. package/src/generation/foliage/analysis/tree_render_cost.d.ts.map +1 -0
  129. package/src/generation/foliage/analysis/tree_render_cost.js +157 -0
  130. package/src/generation/foliage/asset/TreeAsset.d.ts +7 -6
  131. package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -1
  132. package/src/generation/foliage/asset/TreeAsset.js +10 -7
  133. package/src/generation/foliage/asset/TreeLODAsset.d.ts +24 -11
  134. package/src/generation/foliage/asset/TreeLODAsset.d.ts.map +1 -1
  135. package/src/generation/foliage/asset/TreeLODAsset.js +49 -20
  136. package/src/generation/foliage/asset/generate_tree.d.ts +11 -0
  137. package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -1
  138. package/src/generation/foliage/asset/generate_tree.js +84 -10
  139. package/src/generation/foliage/asset/tree_lod_plan.d.ts +71 -0
  140. package/src/generation/foliage/asset/tree_lod_plan.d.ts.map +1 -0
  141. package/src/generation/foliage/asset/tree_lod_plan.js +119 -0
  142. package/src/generation/foliage/config/BranchGeneratorConfig.d.ts +0 -10
  143. package/src/generation/foliage/config/BranchGeneratorConfig.d.ts.map +1 -1
  144. package/src/generation/foliage/config/BranchGeneratorConfig.js +1 -23
  145. package/src/generation/foliage/config/ShootGrowthConfig.d.ts +45 -10
  146. package/src/generation/foliage/config/ShootGrowthConfig.d.ts.map +1 -1
  147. package/src/generation/foliage/config/ShootGrowthConfig.js +70 -16
  148. package/src/generation/foliage/config/ShootSystemRule.d.ts +12 -12
  149. package/src/generation/foliage/config/ShootSystemRule.d.ts.map +1 -1
  150. package/src/generation/foliage/config/ShootSystemRule.js +24 -20
  151. package/src/generation/foliage/config/TreeLODConfig.d.ts +14 -37
  152. package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -1
  153. package/src/generation/foliage/config/TreeLODConfig.js +23 -116
  154. package/src/generation/foliage/config/TreeSpeciesConfig.d.ts +2 -1
  155. package/src/generation/foliage/config/TreeSpeciesConfig.d.ts.map +1 -1
  156. package/src/generation/foliage/config/TreeSpeciesConfig.js +2 -7
  157. package/src/generation/foliage/material/foliage_atlas_cutout.d.ts +6 -4
  158. package/src/generation/foliage/material/foliage_atlas_cutout.d.ts.map +1 -1
  159. package/src/generation/foliage/material/foliage_atlas_cutout.js +32 -27
  160. package/src/generation/foliage/material/foliage_material_from_samplers.d.ts +13 -0
  161. package/src/generation/foliage/material/foliage_material_from_samplers.d.ts.map +1 -0
  162. package/src/generation/foliage/material/foliage_material_from_samplers.js +69 -0
  163. package/src/generation/foliage/material/foliage_tile.d.ts +19 -0
  164. package/src/generation/foliage/material/foliage_tile.d.ts.map +1 -1
  165. package/src/generation/foliage/material/foliage_tile.js +9 -1
  166. package/src/generation/foliage/material/leaf_geometry.d.ts +7 -0
  167. package/src/generation/foliage/material/leaf_geometry.d.ts.map +1 -1
  168. package/src/generation/foliage/material/leaf_geometry.js +21 -9
  169. package/src/generation/foliage/material/make_foliage_material.d.ts +2 -3
  170. package/src/generation/foliage/material/make_foliage_material.d.ts.map +1 -1
  171. package/src/generation/foliage/material/make_foliage_material.js +3 -57
  172. package/src/generation/foliage/material/tree_cluster_atlas_pack.d.ts +14 -0
  173. package/src/generation/foliage/material/tree_cluster_atlas_pack.d.ts.map +1 -0
  174. package/src/generation/foliage/material/tree_cluster_atlas_pack.js +28 -0
  175. package/src/generation/foliage/material/tree_cluster_bake.d.ts +74 -0
  176. package/src/generation/foliage/material/tree_cluster_bake.d.ts.map +1 -0
  177. package/src/generation/foliage/material/tree_cluster_bake.js +415 -0
  178. package/src/generation/foliage/material/tree_cluster_press.d.ts +18 -0
  179. package/src/generation/foliage/material/tree_cluster_press.d.ts.map +1 -0
  180. package/src/generation/foliage/material/tree_cluster_press.js +83 -0
  181. package/src/generation/foliage/material/tree_cluster_tiles.d.ts +46 -0
  182. package/src/generation/foliage/material/tree_cluster_tiles.d.ts.map +1 -0
  183. package/src/generation/foliage/material/tree_cluster_tiles.js +75 -0
  184. package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts +22 -4
  185. package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts.map +1 -1
  186. package/src/generation/foliage/mesh/foliage_collect_attachments.js +26 -14
  187. package/src/generation/foliage/mesh/tree_cluster_cards.d.ts +61 -0
  188. package/src/generation/foliage/mesh/tree_cluster_cards.d.ts.map +1 -0
  189. package/src/generation/foliage/mesh/tree_cluster_cards.js +114 -0
  190. package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts +121 -0
  191. package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts.map +1 -0
  192. package/src/generation/foliage/mesh/tree_cluster_representatives.js +309 -0
  193. package/src/generation/foliage/mesh/tree_clusters.d.ts +71 -0
  194. package/src/generation/foliage/mesh/tree_clusters.d.ts.map +1 -0
  195. package/src/generation/foliage/mesh/tree_clusters.js +174 -0
  196. package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -1
  197. package/src/generation/foliage/mesh/tree_mesh_build_bark.js +577 -172
  198. package/src/generation/foliage/mesh/tree_mesh_build_clusters.d.ts +25 -0
  199. package/src/generation/foliage/mesh/tree_mesh_build_clusters.d.ts.map +1 -0
  200. package/src/generation/foliage/mesh/tree_mesh_build_clusters.js +144 -0
  201. package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts +7 -10
  202. package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts.map +1 -1
  203. package/src/generation/foliage/mesh/tree_mesh_build_foliage.js +13 -39
  204. package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -1
  205. package/src/generation/foliage/presets/make_tree_species_preset.js +80 -208
  206. package/src/generation/foliage/skeleton/ShootFrameworkHash.d.ts +5 -2
  207. package/src/generation/foliage/skeleton/ShootFrameworkHash.d.ts.map +1 -1
  208. package/src/generation/foliage/skeleton/ShootFrameworkHash.js +13 -8
  209. package/src/generation/foliage/skeleton/ShootGirth.d.ts.map +1 -1
  210. package/src/generation/foliage/skeleton/ShootGirth.js +6 -5
  211. package/src/generation/foliage/skeleton/ShootLightField.d.ts +9 -0
  212. package/src/generation/foliage/skeleton/ShootLightField.d.ts.map +1 -1
  213. package/src/generation/foliage/skeleton/ShootLightField.js +25 -0
  214. package/src/generation/foliage/skeleton/ShootWoodHash.d.ts +89 -0
  215. package/src/generation/foliage/skeleton/ShootWoodHash.d.ts.map +1 -0
  216. package/src/generation/foliage/skeleton/ShootWoodHash.js +195 -0
  217. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +6 -0
  218. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -1
  219. package/src/generation/foliage/skeleton/TreeSkeleton.js +9 -0
  220. package/src/generation/foliage/skeleton/shoot_demography.d.ts +17 -4
  221. package/src/generation/foliage/skeleton/shoot_demography.d.ts.map +1 -1
  222. package/src/generation/foliage/skeleton/shoot_demography.js +22 -6
  223. package/src/generation/foliage/skeleton/shoot_geometry.d.ts +5 -6
  224. package/src/generation/foliage/skeleton/shoot_geometry.d.ts.map +1 -1
  225. package/src/generation/foliage/skeleton/shoot_geometry.js +29 -12
  226. package/src/generation/foliage/skeleton/shoot_systems_simulate.d.ts +43 -4
  227. package/src/generation/foliage/skeleton/shoot_systems_simulate.d.ts.map +1 -1
  228. package/src/generation/foliage/skeleton/shoot_systems_simulate.js +537 -70
  229. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts +30 -5
  230. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts.map +1 -1
  231. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.js +46 -10
  232. package/src/generation/foliage/skeleton/tree_skeleton_bind_skin_joints.d.ts +10 -0
  233. package/src/generation/foliage/skeleton/tree_skeleton_bind_skin_joints.d.ts.map +1 -0
  234. package/src/generation/foliage/skeleton/tree_skeleton_bind_skin_joints.js +12 -0
  235. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -1
  236. package/src/generation/foliage/skeleton/tree_skeleton_grow.js +2 -1
  237. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts +4 -0
  238. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts.map +1 -1
  239. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.js +102 -6
  240. package/src/shade/descriptor/binding/BindGroupLayoutEntry.js +6 -6
  241. package/src/shade/descriptor/pipeline/render/ColorTargetState.js +2 -2
  242. package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.js +3 -3
  243. package/src/shade/playground/additive_blending/main.js +529 -529
  244. package/src/shade/playground/avboit/main.js +1 -1
  245. package/src/shade/playground/basis_textures/main.js +365 -365
  246. package/src/shade/playground/caldera/main.js +1 -1
  247. package/src/shade/playground/contact_shadows/main.js +1 -1
  248. package/src/shade/playground/foliage_wind/main.js +289 -289
  249. package/src/shade/playground/mesh_row_ceiling/main.js +1 -1
  250. package/src/shade/playground/particle_ecs/main.js +1 -1
  251. package/src/shade/playground/particle_system/main.js +1 -1
  252. package/src/shade/playground/sh_exponential/main.js +1 -1
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  1362. package/src/engine/graphics3/Trail3DSystem3.d.ts +0 -10
  1363. package/src/engine/graphics3/Trail3DSystem3.d.ts.map +0 -1
  1364. package/src/engine/graphics3/Trail3DSystem3.js +0 -10
  1365. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +0 -10
  1366. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +0 -1
  1367. package/src/engine/graphics3/VolumetricLightMapSystem3.js +0 -10
  1368. package/src/engine/graphics3/WaterSystem3.d.ts +0 -10
  1369. package/src/engine/graphics3/WaterSystem3.d.ts.map +0 -1
  1370. package/src/engine/graphics3/WaterSystem3.js +0 -10
  1371. package/src/engine/network/convertPathToURL.d.ts +0 -2
  1372. package/src/engine/network/convertPathToURL.d.ts.map +0 -1
  1373. package/src/engine/network/convertPathToURL.js +0 -2
  1374. package/src/format/image/png/crc32.d.ts +0 -2
  1375. package/src/format/image/png/crc32.d.ts.map +0 -1
  1376. package/src/format/image/png/crc32.js +0 -7
  1377. package/src/shade/renderer/camera/OrbitalCameraController.d.ts +0 -2
  1378. package/src/shade/renderer/camera/OrbitalCameraController.d.ts.map +0 -1
  1379. package/src/shade/renderer/camera/OrbitalCameraController.js +0 -1
  1380. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_heavy.d.ts +0 -16
  1381. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_heavy.d.ts.map +0 -1
  1382. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_heavy.js +0 -17
  1383. package/src/shade/renderer/geometry/sdf/SDF_BUILD_SETTINGS_STRUCT.js +0 -8
  1384. package/src/shade/renderer/geometry/sdf/SFD_BUILD_WORKGROUP_SIZE.js +0 -1
  1385. package/src/shade/renderer/geometry/sdf/chunk_blas_query_sdf.js +0 -49
  1386. package/src/shade/renderer/geometry/sdf/chunk_blas_query_volume_sign.js +0 -90
  1387. package/src/shade/renderer/geometry/sdf/shader_build_sdf.js +0 -126
  1388. package/src/shade/renderer/light/environment/octahedral_uv_to_direction.d.ts +0 -8
  1389. package/src/shade/renderer/light/environment/octahedral_uv_to_direction.d.ts.map +0 -1
  1390. package/src/shade/renderer/light/environment/octahedral_uv_to_direction.js +0 -10
  1391. package/src/shade/renderer/particles/shaders/shader_particle_init_free_list.js +0 -62
  1392. package/src/shade/renderer/shadow/vsm/VSMMoverTracker.js +0 -153
  1393. package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.js +0 -75
  1394. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.js +0 -32
  1395. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.js +0 -184
  1396. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.js +0 -109
@@ -49,7 +49,7 @@ export class ShootFrameworkHash {
49
49
  skeleton.node_read_position(p0, 0, skeleton.segment_v0(e));
50
50
  skeleton.node_read_position(p1, 0, skeleton.segment_v1(e));
51
51
  const r = Math.max(skeleton.node_read_radius(skeleton.segment_v0(e)), skeleton.node_read_radius(skeleton.segment_v1(e))) + CLEARANCE;
52
- this.#each_cell(p0, p1, r, -1, -1, -1, -1, -1, e);
52
+ this.#each_cell(p0, p1, r, -1, -1, -1, -1, -1, -1, e);
53
53
  }
54
54
  }
55
55
 
@@ -57,7 +57,7 @@ export class ShootFrameworkHash {
57
57
  * Visits every cell the box around segment `a`-`b` padded by `pad` covers: registers segment `register` in each,
58
58
  * or with `register < 0` tests each cell's segments against the capsule (see {@link hits}).
59
59
  */
60
- #each_cell(a, b, pad, radius, exempt_branch, exempt_edge, ev0, ev1, register) {
60
+ #each_cell(a, b, pad, radius, exempt_branch, exempt_edge, ev0, ev1, exempt_family, register) {
61
61
  const x0 = Math.floor((Math.min(a[0], b[0]) - pad) / FRAMEWORK_CELL), x1 = Math.floor((Math.max(a[0], b[0]) + pad) / FRAMEWORK_CELL);
62
62
  const y0 = Math.floor((Math.min(a[1], b[1]) - pad) / FRAMEWORK_CELL), y1 = Math.floor((Math.max(a[1], b[1]) + pad) / FRAMEWORK_CELL);
63
63
  const z0 = Math.floor((Math.min(a[2], b[2]) - pad) / FRAMEWORK_CELL), z1 = Math.floor((Math.max(a[2], b[2]) + pad) / FRAMEWORK_CELL);
@@ -73,7 +73,7 @@ export class ShootFrameworkHash {
73
73
  continue;
74
74
  }
75
75
  const list = this.cells.get(key);
76
- if (list !== undefined && this.#test(list, a, b, radius, exempt_branch, exempt_edge, ev0, ev1)) {
76
+ if (list !== undefined && this.#test(list, a, b, radius, exempt_branch, exempt_edge, ev0, ev1, exempt_family)) {
77
77
  return true;
78
78
  }
79
79
  }
@@ -83,7 +83,7 @@ export class ShootFrameworkHash {
83
83
  /**
84
84
  * Whether a cell's segments meet the capsule.
85
85
  */
86
- #test(list, a, b, radius, exempt_branch, exempt_edge, ev0, ev1) {
86
+ #test(list, a, b, radius, exempt_branch, exempt_edge, ev0, ev1, exempt_family) {
87
87
  const skeleton = this.skeleton;
88
88
  const q0 = SCRATCH_Q0;
89
89
  const q1 = SCRATCH_Q1;
@@ -92,8 +92,10 @@ export class ShootFrameworkHash {
92
92
  if (this.seen[e] === this.query) continue;
93
93
  this.seen[e] = this.query;
94
94
  const v0 = skeleton.segment_v0(e), v1 = skeleton.segment_v1(e);
95
- if (e === exempt_edge || (skeleton.node_branch_id(v1) === exempt_branch
95
+ const branch = skeleton.node_branch_id(v1);
96
+ if (e === exempt_edge || (branch === exempt_branch
96
97
  && (v0 === ev0 || v0 === ev1 || v1 === ev0 || v1 === ev1))) continue;
98
+ if (exempt_family >= 0 && (branch === exempt_family || skeleton.branch_parent[branch] === exempt_family)) continue;
97
99
  skeleton.node_read_position(q0, 0, v0);
98
100
  skeleton.node_read_position(q1, 0, v1);
99
101
  line3_compute_segment_segment_closest_points(SCRATCH_ST, a[0], a[1], a[2], b[0], b[1], b[2], q0[0], q0[1], q0[2], q1[0], q1[1], q1[2]);
@@ -110,20 +112,23 @@ export class ShootFrameworkHash {
110
112
 
111
113
  /**
112
114
  * Whether the capsule from `a` to `b` of radius `radius` runs into a framework segment, other than those of
113
- * `exempt_branch` within one segment of `exempt_edge` (the junction it grows from). Radii are the skeleton's now.
115
+ * `exempt_branch` within one segment of `exempt_edge` (the junction it grows from), and those of `exempt_family`
116
+ * and the framework branches it carries: a branch's own extension grows on from its tip and joins what grows on
117
+ * it. Radii are the skeleton's now.
114
118
  *
115
119
  * @param {ArrayLike<number>} a
116
120
  * @param {ArrayLike<number>} b
117
121
  * @param {number} radius
118
122
  * @param {number} exempt_branch
119
123
  * @param {number} exempt_edge
124
+ * @param {number} [exempt_family] -1 for none
120
125
  * @returns {boolean}
121
126
  */
122
- hits(a, b, radius, exempt_branch, exempt_edge) {
127
+ hits(a, b, radius, exempt_branch, exempt_edge, exempt_family = -1) {
123
128
  const skeleton = this.skeleton;
124
129
  const ev0 = exempt_edge >= 0 ? skeleton.segment_v0(exempt_edge) : -1;
125
130
  const ev1 = exempt_edge >= 0 ? skeleton.segment_v1(exempt_edge) : -1;
126
131
  this.query++;
127
- return this.#each_cell(a, b, radius, radius, exempt_branch, exempt_edge, ev0, ev1, -1);
132
+ return this.#each_cell(a, b, radius, radius, exempt_branch, exempt_edge, ev0, ev1, exempt_family, -1);
128
133
  }
129
134
  }
@@ -1 +1 @@
1
- {"version":3,"file":"ShootGirth.d.ts","sourceRoot":"","sources":["../../../../../src/generation/foliage/skeleton/ShootGirth.js"],"names":[],"mappings":"AA2LA;;;;;;;;;GASG;AACH,8CANW,OAAO,mBAAmB,EAAE,YAAY,KACxC,MAAM,KACN,MAAM,QACN,MAAM,GACJ,OAAO,CAgBnB;AA1MD;;;;;;;;;;;GAWG;AACH;IACI;;;;;OAKG;IACH,sBALW,OAAO,mBAAmB,EAAE,YAAY,YACxC,OAAO,6BAA6B,EAAE,YAAY,EAAE,mBACpD,MAAM,SACN,MAAM,EAiBhB;IAdG,mDAAwB;IACxB,+DAAwB;IACxB,cAAkB;IAKlB,0BAA4B;IAC5B,aAAe;IACf,aAAe;IAOnB;;;;;;OAMG;IACH,aAHW,MAAM,OAAO,6BAA6B,EAAE,SAAS,GAAG;QAAC,KAAK,EAAE,OAAO,CAAC;QAAC,KAAK,EAAE,MAAM,EAAE,CAAA;KAAC,CAAC,UAC1F,MAAM,QAQhB;;CA+HJ"}
1
+ {"version":3,"file":"ShootGirth.d.ts","sourceRoot":"","sources":["../../../../../src/generation/foliage/skeleton/ShootGirth.js"],"names":[],"mappings":"AA4LA;;;;;;;;;GASG;AACH,8CANW,OAAO,mBAAmB,EAAE,YAAY,KACxC,MAAM,KACN,MAAM,QACN,MAAM,GACJ,OAAO,CAgBnB;AA3MD;;;;;;;;;;;GAWG;AACH;IACI;;;;;OAKG;IACH,sBALW,OAAO,mBAAmB,EAAE,YAAY,YACxC,OAAO,6BAA6B,EAAE,YAAY,EAAE,mBACpD,MAAM,SACN,MAAM,EAiBhB;IAdG,mDAAwB;IACxB,+DAAwB;IACxB,cAAkB;IAKlB,0BAA4B;IAC5B,aAAe;IACf,aAAe;IAOnB;;;;;;OAMG;IACH,aAHW,MAAM,OAAO,6BAA6B,EAAE,SAAS,GAAG;QAAC,KAAK,EAAE,OAAO,CAAC;QAAC,KAAK,EAAE,MAAM,EAAE,CAAA;KAAC,CAAC,UAC1F,MAAM,QAQhB;;CAgIJ"}
@@ -71,14 +71,14 @@ export class ShootGirth {
71
71
  const pipe = new Array(axes.length);
72
72
  const demand_of = new Array(axes.length);
73
73
  for (let m = 0; m < axes.length; m++) {
74
- if (!axes[m].alive) continue;
74
+ if (!axes[m].alive || axes[m].units.length === 0) continue;
75
75
  const n = axes[m].units.length;
76
76
  pipe[m] = new Float64Array(n + 1);
77
77
  demand_of[m] = new Float64Array(n);
78
78
  }
79
79
  for (let m = axes.length - 1; m >= 0; m--) {
80
80
  const axis = axes[m];
81
- if (!axis.alive) continue;
81
+ if (!axis.alive || axis.units.length === 0) continue;
82
82
  const units = axis.units;
83
83
  const n = units.length;
84
84
  const area = pipe[m];
@@ -102,9 +102,10 @@ export class ShootGirth {
102
102
  pipe[axis.parent][axis.parent_unit] += area[0];
103
103
  demand_of[axis.parent][axis.parent_unit] = Math.max(demand_of[axis.parent][axis.parent_unit], r[0] / SHOOT_LATERAL_RADIUS_RATIO);
104
104
  } else {
105
+ // a carrier's own extension goes on at its girth; a lateral is held at the ratio
105
106
  const c = this.carriers[axis.system];
106
107
  c.carrier_area[axis.parent_unit] += area[0];
107
- c.carrier_demand[axis.parent_unit] = Math.max(c.carrier_demand[axis.parent_unit], r[0] / SHOOT_LATERAL_RADIUS_RATIO);
108
+ c.carrier_demand[axis.parent_unit] = Math.max(c.carrier_demand[axis.parent_unit], r[0] / (axis.extends ? 1 : SHOOT_LATERAL_RADIUS_RATIO));
108
109
  }
109
110
  }
110
111
  }
@@ -146,9 +147,9 @@ export class ShootGirth {
146
147
  // the radius a lateral sees where it joins is between two nodes: hold it there too
147
148
  for (let m = 0; m < axes.length; m++) {
148
149
  const axis = axes[m];
149
- if (!axis.alive || axis.system !== s || axis.parent >= 0) continue;
150
+ if (!axis.alive || axis.system !== s || axis.parent >= 0 || axis.units.length === 0) continue;
150
151
  const located = shoot_locate_on_chain(skeleton, c.nodes, c.edges, (c.starts[axis.parent_unit] + axis.u * units[axis.parent_unit]) / c.length);
151
- shoot_hold_junction(skeleton, located.edge, located.u, axis.radii[0] / SHOOT_LATERAL_RADIUS_RATIO);
152
+ shoot_hold_junction(skeleton, located.edge, located.u, axis.radii[0] / (axis.extends ? 1 : SHOOT_LATERAL_RADIUS_RATIO));
152
153
  }
153
154
  // and the carrier still tapers towards its tip
154
155
  for (let i = chain.length - 2; i >= 0; i--) {
@@ -61,6 +61,15 @@ export class ShootLightField {
61
61
  * @param {number} clumping
62
62
  */
63
63
  solve(clumping: number): void;
64
+ /**
65
+ * The direction light grows brighter in at a point: the irradiance's central difference over a cell along each
66
+ * axis, normalised; zero where it is even, as under open sky.
67
+ * @param {Float32Array|Float64Array|number[]} out
68
+ * @param {number} x
69
+ * @param {number} y
70
+ * @param {number} z
71
+ */
72
+ gradient_at(out: Float32Array | Float64Array | number[], x: number, y: number, z: number): void;
64
73
  /**
65
74
  * Relative irradiance at a point, 1 outside the grid.
66
75
  * @param {number} x
@@ -1 +1 @@
1
- {"version":3,"file":"ShootLightField.d.ts","sourceRoot":"","sources":["../../../../../src/generation/foliage/skeleton/ShootLightField.js"],"names":[],"mappings":"AA+DA;;;;;;GAMG;AACH;IACI;;;;OAIG;IACH,iBAJW,UAAU,MAAM,CAAC,OACjB,UAAU,MAAM,CAAC,QACjB,MAAM,EAqBhB;IAjBG,aAAgB;IAChB,kBAAiC;IACjC,WAA0D;IAC1D,WAA0D;IAC1D,WAA0D;IAE1D;;;OAGG;IACH,WAFU,YAAY,CAEc;IACpC;;;OAGG;IACH,YAFU,YAAY,CAEuB;IAC7C,4BAAwC;IAG5C;;OAEG;IACH,cAEC;IAED;;;;;;OAMG;IACH,SALW,MAAM,KACN,MAAM,KACN,MAAM,GACJ,MAAM,CAQlB;IAED;;;;;;OAMG;IACH,WALW,MAAM,KACN,MAAM,KACN,MAAM,QACN,MAAM,QAKhB;IAED;;;;;OAKG;IACH,mBAJW,UAAU,MAAM,CAAC,KACjB,UAAU,MAAM,CAAC,QACjB,MAAM,QAUhB;IAED;;;;OAIG;IACH,gBAFW,MAAM,QAiChB;IAED;;;;;;OAMG;IACH,iBALW,MAAM,KACN,MAAM,KACN,MAAM,GACJ,MAAM,CAKlB;CACJ"}
1
+ {"version":3,"file":"ShootLightField.d.ts","sourceRoot":"","sources":["../../../../../src/generation/foliage/skeleton/ShootLightField.js"],"names":[],"mappings":"AA+DA;;;;;;GAMG;AACH;IACI;;;;OAIG;IACH,iBAJW,UAAU,MAAM,CAAC,OACjB,UAAU,MAAM,CAAC,QACjB,MAAM,EAqBhB;IAjBG,aAAgB;IAChB,kBAAiC;IACjC,WAA0D;IAC1D,WAA0D;IAC1D,WAA0D;IAE1D;;;OAGG;IACH,WAFU,YAAY,CAEc;IACpC;;;OAGG;IACH,YAFU,YAAY,CAEuB;IAC7C,4BAAwC;IAG5C;;OAEG;IACH,cAEC;IAED;;;;;;OAMG;IACH,SALW,MAAM,KACN,MAAM,KACN,MAAM,GACJ,MAAM,CAQlB;IAED;;;;;;OAMG;IACH,WALW,MAAM,KACN,MAAM,KACN,MAAM,QACN,MAAM,QAKhB;IAED;;;;;OAKG;IACH,mBAJW,UAAU,MAAM,CAAC,KACjB,UAAU,MAAM,CAAC,QACjB,MAAM,QAUhB;IAED;;;;OAIG;IACH,gBAFW,MAAM,QAiChB;IAED;;;;;;;OAOG;IACH,iBALW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,KAClC,MAAM,KACN,MAAM,KACN,MAAM,QAiBhB;IAED;;;;;;OAMG;IACH,iBALW,MAAM,KACN,MAAM,KACN,MAAM,GACJ,MAAM,CAKlB;CACJ"}
@@ -183,6 +183,31 @@ export class ShootLightField {
183
183
  }
184
184
  }
185
185
 
186
+ /**
187
+ * The direction light grows brighter in at a point: the irradiance's central difference over a cell along each
188
+ * axis, normalised; zero where it is even, as under open sky.
189
+ * @param {Float32Array|Float64Array|number[]} out
190
+ * @param {number} x
191
+ * @param {number} y
192
+ * @param {number} z
193
+ */
194
+ gradient_at(out, x, y, z) {
195
+ const c = this.cell;
196
+ const gx = this.irradiance_at(x + c, y, z) - this.irradiance_at(x - c, y, z);
197
+ const gy = this.irradiance_at(x, y + c, z) - this.irradiance_at(x, y - c, z);
198
+ const gz = this.irradiance_at(x, y, z + c) - this.irradiance_at(x, y, z - c);
199
+ const len = Math.hypot(gx, gy, gz);
200
+ if (len > 1e-9) {
201
+ out[0] = gx / len;
202
+ out[1] = gy / len;
203
+ out[2] = gz / len;
204
+ } else {
205
+ out[0] = 0;
206
+ out[1] = 0;
207
+ out[2] = 0;
208
+ }
209
+ }
210
+
186
211
  /**
187
212
  * Relative irradiance at a point, 1 outside the grid.
188
213
  * @param {number} x
@@ -0,0 +1,89 @@
1
+ /**
2
+ * Spatial hash of the annual units the shoot axes have grown, so a shoot can be kept from growing into older shoot
3
+ * wood, and thinner wood that thicker wood has grown into can be found. A unit is added once, when it has grown, under
4
+ * the cells its axis line crosses; a query reads every unit's place and radius from its axis as they are then, and
5
+ * reaches as far round as the thickest wood ({@link max_radius}), so wood that thickens needs no re-adding. The units
6
+ * of an axis that has died are passed over.
7
+ */
8
+ export class ShootWoodHash {
9
+ /**
10
+ * Radius (m) of unit `k` of `axis` at `t` along it: its radii once its wood has thickened, a new shoot's before.
11
+ * @param {{radii: number[], units: number[]}} axis
12
+ * @param {number} k
13
+ * @param {number} t
14
+ * @returns {number}
15
+ */
16
+ static radius_at(axis: {
17
+ radii: number[];
18
+ units: number[];
19
+ }, k: number, t: number): number;
20
+ /**
21
+ * @param {Array<{alive: boolean, points: number[], radii: number[], units: number[]}>} axes
22
+ */
23
+ constructor(axes: Array<{
24
+ alive: boolean;
25
+ points: number[];
26
+ radii: number[];
27
+ units: number[];
28
+ }>);
29
+ /** @type {Map<number, number[]>} */
30
+ cells: Map<number, number[]>;
31
+ /**
32
+ * Thickest living unit (m) in each cell as of the last {@link refresh}, a unit added since counting as infinitely
33
+ * thick, so a query that wants only wood at least so thick can pass a cell by.
34
+ * @type {Map<number, number>}
35
+ */
36
+ cell_max: Map<number, number>;
37
+ /**
38
+ * Thickest radius (m) of any unit, so a query reaches every unit whose wood may meet it.
39
+ * @type {number}
40
+ */
41
+ max_radius: number;
42
+ /**
43
+ * Axis of each added unit.
44
+ * @type {number[]}
45
+ */
46
+ unit_axis: number[];
47
+ /**
48
+ * Index of each added unit along its axis.
49
+ * @type {number[]}
50
+ */
51
+ unit_index: number[];
52
+ /**
53
+ * Stamp of the last query that met each unit, so each is tested once a query.
54
+ * @type {number[]}
55
+ */
56
+ seen: number[];
57
+ query: number;
58
+ axes: {
59
+ alive: boolean;
60
+ points: number[];
61
+ radii: number[];
62
+ units: number[];
63
+ }[];
64
+ /**
65
+ * Adds unit `k` of axis `m`, grown.
66
+ * @param {number} m
67
+ * @param {number} k
68
+ */
69
+ add(m: number, k: number): void;
70
+ /**
71
+ * Records each cell's thickest living unit, after the wood has thickened, and the thickest of all
72
+ * ({@link max_radius}).
73
+ */
74
+ refresh(): void;
75
+ /**
76
+ * The axis of the first living unit whose wood meets the capsule from `a` to `b` of radius `radius`, other than
77
+ * units nowhere as thick as `min_radius` and those `skip(axis, unit, wood_radius, s)` passes over, `wood_radius`
78
+ * being the unit's radius where they meet and `s` how far along the capsule, 0 at `a`; -1 for none.
79
+ *
80
+ * @param {ArrayLike<number>} a
81
+ * @param {ArrayLike<number>} b
82
+ * @param {number} radius
83
+ * @param {number} min_radius
84
+ * @param {function(number, number, number, number): boolean} skip
85
+ * @returns {number}
86
+ */
87
+ hits(a: ArrayLike<number>, b: ArrayLike<number>, radius: number, min_radius: number, skip: (arg0: number, arg1: number, arg2: number, arg3: number) => boolean): number;
88
+ }
89
+ //# sourceMappingURL=ShootWoodHash.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ShootWoodHash.d.ts","sourceRoot":"","sources":["../../../../../src/generation/foliage/skeleton/ShootWoodHash.js"],"names":[],"mappings":"AAwBA;;;;;;GAMG;AACH;IA8FI;;;;;;OAMG;IACH,uBALW;QAAC,KAAK,EAAE,MAAM,EAAE,CAAC;QAAC,KAAK,EAAE,MAAM,EAAE,CAAA;KAAC,KAClC,MAAM,KACN,MAAM,GACJ,MAAM,CAMlB;IApED;;OAEG;IACH,kBAFW,MAAM;QAAC,KAAK,EAAE,OAAO,CAAC;QAAC,MAAM,EAAE,MAAM,EAAE,CAAC;QAAC,KAAK,EAAE,MAAM,EAAE,CAAC;QAAC,KAAK,EAAE,MAAM,EAAE,CAAA;KAAC,CAAC,EAIrF;IAzCD,oCAAoC;IACpC,OADW,IAAI,MAAM,EAAE,MAAM,EAAE,CAAC,CACd;IAElB;;;;OAIG;IACH,UAFU,IAAI,MAAM,EAAE,MAAM,CAAC,CAER;IAErB;;;OAGG;IACH,YAFU,MAAM,CAED;IAEf;;;OAGG;IACH,WAFU,MAAM,EAAE,CAEH;IAEf;;;OAGG;IACH,YAFU,MAAM,EAAE,CAEF;IAEhB;;;OAGG;IACH,MAFU,MAAM,EAAE,CAER;IAEV,cAAU;IAMN;eAHqB,OAAO;gBAAU,MAAM,EAAE;eAAS,MAAM,EAAE;eAAS,MAAM,EAAE;QAGhE;IAGpB;;;;OAIG;IACH,OAHW,MAAM,KACN,MAAM,QAsBhB;IAED;;;OAGG;IACH,gBAiBC;IAeD;;;;;;;;;;;OAWG;IACH,QAPW,UAAU,MAAM,CAAC,KACjB,UAAU,MAAM,CAAC,UACjB,MAAM,cACN,MAAM,eACG,MAAM,QAAE,MAAM,QAAE,MAAM,QAAE,MAAM,KAAG,OAAO,GAC/C,MAAM,CA6ClB;CACJ"}
@@ -0,0 +1,195 @@
1
+ import { line3_compute_segment_segment_closest_points } from "../../../core/geom/3d/line/line3_compute_segment_segment_closest_points.js";
2
+ import { shoot_radius } from "./shoot_geometry.js";
3
+
4
+ /**
5
+ * Edge (m) of a cell of the hash: about a twig's annual unit (5-11 cm in the presets' higher orders), which most of the
6
+ * units are, so a cell holds few. Measured against 0.25 and 0.05 m on the pine and the spruce.
7
+ * @type {number}
8
+ */
9
+ const WOOD_CELL = 0.1;
10
+
11
+ /**
12
+ * Gap (m) a shoot keeps from other wood, as from the framework's (`ShootFrameworkHash`).
13
+ * @type {number}
14
+ */
15
+ const CLEARANCE = 0.001;
16
+
17
+ /**
18
+ * Cells per axis the integer key spans, centred on the origin: 2048 cells of 0.1 m is 205 m.
19
+ * @type {number}
20
+ */
21
+ const KEY_SPAN = 2048;
22
+
23
+ const SCRATCH_ST = new Float64Array(2);
24
+
25
+ /**
26
+ * Spatial hash of the annual units the shoot axes have grown, so a shoot can be kept from growing into older shoot
27
+ * wood, and thinner wood that thicker wood has grown into can be found. A unit is added once, when it has grown, under
28
+ * the cells its axis line crosses; a query reads every unit's place and radius from its axis as they are then, and
29
+ * reaches as far round as the thickest wood ({@link max_radius}), so wood that thickens needs no re-adding. The units
30
+ * of an axis that has died are passed over.
31
+ */
32
+ export class ShootWoodHash {
33
+ /** @type {Map<number, number[]>} */
34
+ cells = new Map();
35
+
36
+ /**
37
+ * Thickest living unit (m) in each cell as of the last {@link refresh}, a unit added since counting as infinitely
38
+ * thick, so a query that wants only wood at least so thick can pass a cell by.
39
+ * @type {Map<number, number>}
40
+ */
41
+ cell_max = new Map();
42
+
43
+ /**
44
+ * Thickest radius (m) of any unit, so a query reaches every unit whose wood may meet it.
45
+ * @type {number}
46
+ */
47
+ max_radius = 0;
48
+
49
+ /**
50
+ * Axis of each added unit.
51
+ * @type {number[]}
52
+ */
53
+ unit_axis = [];
54
+
55
+ /**
56
+ * Index of each added unit along its axis.
57
+ * @type {number[]}
58
+ */
59
+ unit_index = [];
60
+
61
+ /**
62
+ * Stamp of the last query that met each unit, so each is tested once a query.
63
+ * @type {number[]}
64
+ */
65
+ seen = [];
66
+
67
+ query = 0;
68
+
69
+ /**
70
+ * @param {Array<{alive: boolean, points: number[], radii: number[], units: number[]}>} axes
71
+ */
72
+ constructor(axes) {
73
+ this.axes = axes;
74
+ }
75
+
76
+ /**
77
+ * Adds unit `k` of axis `m`, grown.
78
+ * @param {number} m
79
+ * @param {number} k
80
+ */
81
+ add(m, k) {
82
+ const id = this.unit_axis.length;
83
+ this.unit_axis.push(m);
84
+ this.unit_index.push(k);
85
+ this.seen.push(0);
86
+ const p = this.axes[m].points;
87
+ const a = k * 3, b = a + 3;
88
+ const x0 = Math.floor(Math.min(p[a], p[b]) / WOOD_CELL), x1 = Math.floor(Math.max(p[a], p[b]) / WOOD_CELL);
89
+ const y0 = Math.floor(Math.min(p[a + 1], p[b + 1]) / WOOD_CELL), y1 = Math.floor(Math.max(p[a + 1], p[b + 1]) / WOOD_CELL);
90
+ const z0 = Math.floor(Math.min(p[a + 2], p[b + 2]) / WOOD_CELL), z1 = Math.floor(Math.max(p[a + 2], p[b + 2]) / WOOD_CELL);
91
+ for (let x = x0; x <= x1; x++) for (let y = y0; y <= y1; y++) for (let z = z0; z <= z1; z++) {
92
+ const key = ((x + KEY_SPAN / 2) * KEY_SPAN + (y + KEY_SPAN / 2)) * KEY_SPAN + (z + KEY_SPAN / 2);
93
+ let list = this.cells.get(key);
94
+ if (list === undefined) {
95
+ list = [];
96
+ this.cells.set(key, list);
97
+ }
98
+ list.push(id);
99
+ this.cell_max.set(key, Infinity);
100
+ }
101
+ }
102
+
103
+ /**
104
+ * Records each cell's thickest living unit, after the wood has thickened, and the thickest of all
105
+ * ({@link max_radius}).
106
+ */
107
+ refresh() {
108
+ const axes = this.axes;
109
+ let most = 0;
110
+ for (const [key, list] of this.cells) {
111
+ let max = 0;
112
+ for (let i = 0; i < list.length; i++) {
113
+ const id = list[i];
114
+ const axis = axes[this.unit_axis[id]];
115
+ if (!axis.alive) continue;
116
+ const k = this.unit_index[id];
117
+ const thickest = axis.radii.length > k + 1 ? Math.max(axis.radii[k], axis.radii[k + 1]) : shoot_radius(axis.units[k], 0);
118
+ if (thickest > max) max = thickest;
119
+ }
120
+ this.cell_max.set(key, max);
121
+ if (max > most) most = max;
122
+ }
123
+ this.max_radius = most;
124
+ }
125
+
126
+ /**
127
+ * Radius (m) of unit `k` of `axis` at `t` along it: its radii once its wood has thickened, a new shoot's before.
128
+ * @param {{radii: number[], units: number[]}} axis
129
+ * @param {number} k
130
+ * @param {number} t
131
+ * @returns {number}
132
+ */
133
+ static radius_at(axis, k, t) {
134
+ const r = axis.radii;
135
+ if (r.length <= k + 1) return shoot_radius(axis.units[k], 0);
136
+ return r[k] + (r[k + 1] - r[k]) * t;
137
+ }
138
+
139
+ /**
140
+ * The axis of the first living unit whose wood meets the capsule from `a` to `b` of radius `radius`, other than
141
+ * units nowhere as thick as `min_radius` and those `skip(axis, unit, wood_radius, s)` passes over, `wood_radius`
142
+ * being the unit's radius where they meet and `s` how far along the capsule, 0 at `a`; -1 for none.
143
+ *
144
+ * @param {ArrayLike<number>} a
145
+ * @param {ArrayLike<number>} b
146
+ * @param {number} radius
147
+ * @param {number} min_radius
148
+ * @param {function(number, number, number, number): boolean} skip
149
+ * @returns {number}
150
+ */
151
+ hits(a, b, radius, min_radius, skip) {
152
+ const pad = radius + this.max_radius + CLEARANCE;
153
+ const x0 = Math.floor((Math.min(a[0], b[0]) - pad) / WOOD_CELL), x1 = Math.floor((Math.max(a[0], b[0]) + pad) / WOOD_CELL);
154
+ const y0 = Math.floor((Math.min(a[1], b[1]) - pad) / WOOD_CELL), y1 = Math.floor((Math.max(a[1], b[1]) + pad) / WOOD_CELL);
155
+ const z0 = Math.floor((Math.min(a[2], b[2]) - pad) / WOOD_CELL), z1 = Math.floor((Math.max(a[2], b[2]) + pad) / WOOD_CELL);
156
+ const query = ++this.query;
157
+ const axes = this.axes;
158
+ const ax0 = Math.min(a[0], b[0]) - radius, ax1 = Math.max(a[0], b[0]) + radius;
159
+ const ay0 = Math.min(a[1], b[1]) - radius, ay1 = Math.max(a[1], b[1]) + radius;
160
+ const az0 = Math.min(a[2], b[2]) - radius, az1 = Math.max(a[2], b[2]) + radius;
161
+ for (let x = x0; x <= x1; x++) for (let y = y0; y <= y1; y++) for (let z = z0; z <= z1; z++) {
162
+ const key = ((x + KEY_SPAN / 2) * KEY_SPAN + (y + KEY_SPAN / 2)) * KEY_SPAN + (z + KEY_SPAN / 2);
163
+ const list = this.cells.get(key);
164
+ if (list === undefined || this.cell_max.get(key) < min_radius) continue;
165
+ for (let i = 0; i < list.length; i++) {
166
+ const id = list[i];
167
+ if (this.seen[id] === query) continue;
168
+ this.seen[id] = query;
169
+ const m = this.unit_axis[id];
170
+ const axis = axes[m];
171
+ if (!axis.alive) continue;
172
+ const k = this.unit_index[id];
173
+ const p = axis.points;
174
+ const q = k * 3;
175
+ // the thickest the unit is, and whether its box padded by that meets the capsule's
176
+ const thickest = axis.radii.length > k + 1 ? Math.max(axis.radii[k], axis.radii[k + 1]) : shoot_radius(axis.units[k], 0);
177
+ if (thickest < min_radius) continue;
178
+ const pad_k = thickest + CLEARANCE;
179
+ if (Math.min(p[q], p[q + 3]) - pad_k > ax1 || Math.max(p[q], p[q + 3]) + pad_k < ax0
180
+ || Math.min(p[q + 1], p[q + 4]) - pad_k > ay1 || Math.max(p[q + 1], p[q + 4]) + pad_k < ay0
181
+ || Math.min(p[q + 2], p[q + 5]) - pad_k > az1 || Math.max(p[q + 2], p[q + 5]) + pad_k < az0) continue;
182
+ line3_compute_segment_segment_closest_points(SCRATCH_ST, a[0], a[1], a[2], b[0], b[1], b[2], p[q], p[q + 1], p[q + 2], p[q + 3], p[q + 4], p[q + 5]);
183
+ const s = SCRATCH_ST[0], t = SCRATCH_ST[1];
184
+ const r = ShootWoodHash.radius_at(axis, k, t);
185
+ const dx = a[0] + (b[0] - a[0]) * s - (p[q] + (p[q + 3] - p[q]) * t);
186
+ const dy = a[1] + (b[1] - a[1]) * s - (p[q + 1] + (p[q + 4] - p[q + 1]) * t);
187
+ const dz = a[2] + (b[2] - a[2]) * s - (p[q + 2] + (p[q + 5] - p[q + 2]) * t);
188
+ if (Math.hypot(dx, dy, dz) >= r + radius + CLEARANCE) continue;
189
+ if (skip(m, k, r, s)) continue;
190
+ return m;
191
+ }
192
+ }
193
+ return -1;
194
+ }
195
+ }
@@ -410,6 +410,12 @@ export class TreeSkeleton {
410
410
  * @returns {number}
411
411
  */
412
412
  node_t_norm(v: number): number;
413
+ /**
414
+ * Sets node `v`'s normalized position along its branch, as when the branch grows longer.
415
+ * @param {number} v
416
+ * @param {number} t_norm
417
+ */
418
+ node_write_t_norm(v: number, t_norm: number): void;
413
419
  /**
414
420
  * @param {number} v
415
421
  * @returns {number}
@@ -1 +1 @@
1
- {"version":3,"file":"TreeSkeleton.d.ts","sourceRoot":"","sources":["../../../../../src/generation/foliage/skeleton/TreeSkeleton.js"],"names":[],"mappings":"AAuCA;;;;;;;;;;;;;;;;GAgBG;AACH;IACI;;;OAGG;IACH,OAFU,MAAM,MAAM,CAAC,CAEH;IAEpB;;;OAGG;IACH,iBAFU,WAAW,EAAE,CAEF;IAErB;;;OAGG;IACH,YAFU,MAAM,CAED;IAEf;;;OAGG;IACH,eAFU,MAAM,CAEE;IAElB;;;OAGG;IACH,cAFU,MAAM,CAEC;IAiBjB;;;OAGG;IACH,uBAFU,SAAS,CAEsF;IAEzG;;;OAGG;IACH,uBAFU,SAAS,CAEwF;IAE3G;;;OAGG;IACH,iBAFU,SAAS,CAE2E;IAE9F;;;OAGG;IACH,wBAFU,SAAS,CAE2F;IAE9G;;;OAGG;IACH,yBAFU,SAAS,CAE+F;IAElH;;;OAGG;IACH,yBAFU,SAAS,CAE+F;IAElH;;;OAGG;IACH,sBAFU,SAAS,CAEyF;IAE5G;;;OAGG;IACH,oBAFU,UAAU,CAEyC;IAE7D;;;OAGG;IACH,mBAFU,UAAU,CAEwC;IAE5D;;;OAGG;IACH,cAFU,UAAU,CAEmC;IAEvD;;;OAGG;IACH,kBAFU,WAAW,CAEuC;IAE5D;;;;OAIG;IACH,aAFU,UAAU,CAEkC;IAEtD;;;OAGG;IACH,eAFU,UAAU,CAEoC;IAExD;;;OAGG;IACH,oBAFU,UAAU,CAEyC;IAE7D;;;OAGG;IACH,wBAFU,YAAY,CAE6C;IAEnE;;;OAGG;IACH,eAFU,YAAY,CAEoC;IAE1D;;;OAGG;IACH,oBAFU,YAAY,CAEyC;IAE/D;;;OAGG;IACH,mBAFU,YAAY,CAEwC;IAE9D;;;;;;OAMG;IACH,oBAFU,WAAW,CAEyC;IAE9D;;;OAGG;IACH,mBAFU,WAAW,CAEwC;IAE7D;;;OAGG;IACH,cAFU,YAAY,CAEe;IAErC;;;OAGG;IACH,YAFU,MAAM,CAED;IAEf;;;OAGG;IACH,aAFU,MAAM,CAEA;IAEhB;;;OAGG;IACH,cAFU,UAAU,CAEc;IAElC;;;;OAIG;IACH,gBAFU,YAAY,CAEgB;IAEtC;;;OAGG;IACH,cAFU,YAAY,CAEqB;IAE3C;;;OAGG;IACH,aAFU,YAAY,CAE0B;IAEhD;;;OAGG;IACH,YAFU,MAAM,CAED;IAEf;;;OAGG;IACH,aAFU,UAAU,CAEa;IAEjC;;;;OAIG;IACH,WAFU,YAAY,CAEe;IAYrC;;OAEG;IACH,cAeC;IAED;;;;;OAKG;IACH,qBAHW,UAAU,MAAM,CAAC,aACjB,UAAU,MAAM,CAAC,QAY3B;IAED;;;;;;OAMG;IACH,yBAHW,MAAM,UACN,UAAU,MAAM,CAAC,QAiB3B;IAED;;;;;;;OAOG;IACH,4BAJW,MAAM,OACN,MAAM,GACJ,MAAM,CAMlB;IAED;;;;;;;;;;OAUG;IACH,iBARW,MAAM,KACN,MAAM,SACN,MAAM,SACN,MAAM,SACN,MAAM,UACN,MAAM,GACJ,MAAM,CAqBlB;IAwFD;;;;;;;;;;;;;OAaG;IACH,wBAXW,MAAM,SACN,MAAM,aACN,MAAM,oBACN,MAAM,kBACN,MAAM,mBACN,MAAM,UACN,MAAM,eACN,MAAM,eACN,MAAM,GACJ,MAAM,CA+BlB;IAED;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,aAlBW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,UACN,MAAM,aACN,MAAM,SACN,MAAM,oBACN,MAAM,UACN,MAAM,SACN,MAAM,cACN,MAAM,GACJ,MAAM,CA2DlB;IAED;;;;;;;OAOG;IACH,wBAHW,MAAM,WACN,MAAM,QAQhB;IAED;;;;;;;;;;;;;;;OAeG;IACH,gBAZW,MAAM,MACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,UACN,MAAM,oBACN,MAAM,GACJ,MAAM,CAwClB;IAED;;;;;;OAMG;IACH,wBAJW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,cAClC,MAAM,KACN,MAAM,QAOhB;IAED;;;;;;;OAOG;IACH,uBALW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAIhB;IAED;;;;;;OAMG;IACH,uBAJW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,cAClC,MAAM,KACN,MAAM,QAYhB;IAED;;;;;;OAMG;IACH,uBAJW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,cAClC,MAAM,KACN,MAAM,QAYhB;IAED;;;;;;OAMG;IACH,uBAJW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,cAClC,MAAM,KACN,MAAM,QAYhB;IAED;;;;;;;;;;OAUG;IACH,oBARW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAShB;IAED;;;;;;;OAOG;IACH,sBALW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAsBhB;IAED;;;;;OAKG;IACH,oBAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;OAKG;IACH,qBAHW,MAAM,UACN,MAAM,QAMhB;IAED;;;OAGG;IACH,kBAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;OAGG;IACH,cAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;OAGG;IACH,yBAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;OAGG;IACH,mBAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;;OAMG;IACH,2BAJW,MAAM,EAAE,GAAC,YAAY,cACrB,MAAM,KACN,MAAM,QAQhB;IAED;;;OAGG;IACH,eAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;OAGG;IACH,cAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;OAGG;IACH,mBAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;;OAIG;IACH,mBAJW,MAAM,aACN,MAAM,GACJ,MAAM,CAIlB;IAED;;;;OAIG;IACH,oBAJW,MAAM,iBACN,MAAM,gBACN,MAAM,QAOhB;IAED;;;;;;OAMG;IACH,sBAHW,MAAM,GACJ,MAAM,CAelB;IAED;;;OAGG;IACH,oBAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;OAGG;IACH,oBAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;OAGG;IACH,wBAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;OAGG;IACH,iCAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;;OAIG;IACH,qBAJW,MAAM,EAAE,GAAC,YAAY,cACrB,MAAM,WACN,MAAM,QAQhB;IAED;;;;;OAKG;IACH,0BALW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAQhB;IAED;;;;OAIG;IACH,qBAJW,MAAM,EAAE,GAAC,YAAY,cACrB,MAAM,WACN,MAAM,QAQhB;IAED;;;;;OAKG;IACH,0BALW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAQhB;IA2CD;;;;;;;OAOG;IACH,+BALW,MAAM,EAAE,GAAC,YAAY,cACrB,MAAM,WACN,MAAM,KACN,MAAM,QAIhB;IAED;;;;;;;OAOG;IACH,iCALW,MAAM,EAAE,GAAC,YAAY,cACrB,MAAM,WACN,MAAM,KACN,MAAM,QAIhB;IAED;;;;;;;OAOG;IACH,8BALW,MAAM,EAAE,GAAC,YAAY,cACrB,MAAM,WACN,MAAM,KACN,MAAM,QAiBhB;IAED;;;;;;;OAOG;IACH,gCAJW,MAAM,aACN,MAAM,EAAE,gBACR,MAAM,EAAE,QA2ClB;IAED;;;;;OAKG;IACH,YAHW,YAAY,GACV,IAAI,CAuEhB;IAED;;OAEG;IACH,SAFa,YAAY,CAMxB;IAGL;;;OAGG;IACH,yBAFU,OAAO,CAEoB;;CANpC;sBApvCqB,iCAAiC;4BAShD,8CAA8C;0BAC3B,+CAA+C"}
1
+ {"version":3,"file":"TreeSkeleton.d.ts","sourceRoot":"","sources":["../../../../../src/generation/foliage/skeleton/TreeSkeleton.js"],"names":[],"mappings":"AAuCA;;;;;;;;;;;;;;;;GAgBG;AACH;IACI;;;OAGG;IACH,OAFU,MAAM,MAAM,CAAC,CAEH;IAEpB;;;OAGG;IACH,iBAFU,WAAW,EAAE,CAEF;IAErB;;;OAGG;IACH,YAFU,MAAM,CAED;IAEf;;;OAGG;IACH,eAFU,MAAM,CAEE;IAElB;;;OAGG;IACH,cAFU,MAAM,CAEC;IAiBjB;;;OAGG;IACH,uBAFU,SAAS,CAEsF;IAEzG;;;OAGG;IACH,uBAFU,SAAS,CAEwF;IAE3G;;;OAGG;IACH,iBAFU,SAAS,CAE2E;IAE9F;;;OAGG;IACH,wBAFU,SAAS,CAE2F;IAE9G;;;OAGG;IACH,yBAFU,SAAS,CAE+F;IAElH;;;OAGG;IACH,yBAFU,SAAS,CAE+F;IAElH;;;OAGG;IACH,sBAFU,SAAS,CAEyF;IAE5G;;;OAGG;IACH,oBAFU,UAAU,CAEyC;IAE7D;;;OAGG;IACH,mBAFU,UAAU,CAEwC;IAE5D;;;OAGG;IACH,cAFU,UAAU,CAEmC;IAEvD;;;OAGG;IACH,kBAFU,WAAW,CAEuC;IAE5D;;;;OAIG;IACH,aAFU,UAAU,CAEkC;IAEtD;;;OAGG;IACH,eAFU,UAAU,CAEoC;IAExD;;;OAGG;IACH,oBAFU,UAAU,CAEyC;IAE7D;;;OAGG;IACH,wBAFU,YAAY,CAE6C;IAEnE;;;OAGG;IACH,eAFU,YAAY,CAEoC;IAE1D;;;OAGG;IACH,oBAFU,YAAY,CAEyC;IAE/D;;;OAGG;IACH,mBAFU,YAAY,CAEwC;IAE9D;;;;;;OAMG;IACH,oBAFU,WAAW,CAEyC;IAE9D;;;OAGG;IACH,mBAFU,WAAW,CAEwC;IAE7D;;;OAGG;IACH,cAFU,YAAY,CAEe;IAErC;;;OAGG;IACH,YAFU,MAAM,CAED;IAEf;;;OAGG;IACH,aAFU,MAAM,CAEA;IAEhB;;;OAGG;IACH,cAFU,UAAU,CAEc;IAElC;;;;OAIG;IACH,gBAFU,YAAY,CAEgB;IAEtC;;;OAGG;IACH,cAFU,YAAY,CAEqB;IAE3C;;;OAGG;IACH,aAFU,YAAY,CAE0B;IAEhD;;;OAGG;IACH,YAFU,MAAM,CAED;IAEf;;;OAGG;IACH,aAFU,UAAU,CAEa;IAEjC;;;;OAIG;IACH,WAFU,YAAY,CAEe;IAYrC;;OAEG;IACH,cAeC;IAED;;;;;OAKG;IACH,qBAHW,UAAU,MAAM,CAAC,aACjB,UAAU,MAAM,CAAC,QAY3B;IAED;;;;;;OAMG;IACH,yBAHW,MAAM,UACN,UAAU,MAAM,CAAC,QAiB3B;IAED;;;;;;;OAOG;IACH,4BAJW,MAAM,OACN,MAAM,GACJ,MAAM,CAMlB;IAED;;;;;;;;;;OAUG;IACH,iBARW,MAAM,KACN,MAAM,SACN,MAAM,SACN,MAAM,SACN,MAAM,UACN,MAAM,GACJ,MAAM,CAqBlB;IAwFD;;;;;;;;;;;;;OAaG;IACH,wBAXW,MAAM,SACN,MAAM,aACN,MAAM,oBACN,MAAM,kBACN,MAAM,mBACN,MAAM,UACN,MAAM,eACN,MAAM,eACN,MAAM,GACJ,MAAM,CA+BlB;IAED;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,aAlBW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,UACN,MAAM,aACN,MAAM,SACN,MAAM,oBACN,MAAM,UACN,MAAM,SACN,MAAM,cACN,MAAM,GACJ,MAAM,CA2DlB;IAED;;;;;;;OAOG;IACH,wBAHW,MAAM,WACN,MAAM,QAQhB;IAED;;;;;;;;;;;;;;;OAeG;IACH,gBAZW,MAAM,MACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,UACN,MAAM,oBACN,MAAM,GACJ,MAAM,CAwClB;IAED;;;;;;OAMG;IACH,wBAJW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,cAClC,MAAM,KACN,MAAM,QAOhB;IAED;;;;;;;OAOG;IACH,uBALW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAIhB;IAED;;;;;;OAMG;IACH,uBAJW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,cAClC,MAAM,KACN,MAAM,QAYhB;IAED;;;;;;OAMG;IACH,uBAJW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,cAClC,MAAM,KACN,MAAM,QAYhB;IAED;;;;;;OAMG;IACH,uBAJW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,cAClC,MAAM,KACN,MAAM,QAYhB;IAED;;;;;;;;;;OAUG;IACH,oBARW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAShB;IAED;;;;;;;OAOG;IACH,sBALW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAsBhB;IAED;;;;;OAKG;IACH,oBAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;OAKG;IACH,qBAHW,MAAM,UACN,MAAM,QAMhB;IAED;;;OAGG;IACH,kBAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;OAGG;IACH,cAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;OAGG;IACH,yBAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;OAGG;IACH,mBAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;;OAMG;IACH,2BAJW,MAAM,EAAE,GAAC,YAAY,cACrB,MAAM,KACN,MAAM,QAQhB;IAED;;;OAGG;IACH,eAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;;OAIG;IACH,qBAHW,MAAM,UACN,MAAM,QAIhB;IAED;;;OAGG;IACH,cAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;OAGG;IACH,mBAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;;OAIG;IACH,mBAJW,MAAM,aACN,MAAM,GACJ,MAAM,CAIlB;IAED;;;;OAIG;IACH,oBAJW,MAAM,iBACN,MAAM,gBACN,MAAM,QAOhB;IAED;;;;;;OAMG;IACH,sBAHW,MAAM,GACJ,MAAM,CAelB;IAED;;;OAGG;IACH,oBAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;OAGG;IACH,oBAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;OAGG;IACH,wBAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;OAGG;IACH,iCAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;;OAIG;IACH,qBAJW,MAAM,EAAE,GAAC,YAAY,cACrB,MAAM,WACN,MAAM,QAQhB;IAED;;;;;OAKG;IACH,0BALW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAQhB;IAED;;;;OAIG;IACH,qBAJW,MAAM,EAAE,GAAC,YAAY,cACrB,MAAM,WACN,MAAM,QAQhB;IAED;;;;;OAKG;IACH,0BALW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAQhB;IA2CD;;;;;;;OAOG;IACH,+BALW,MAAM,EAAE,GAAC,YAAY,cACrB,MAAM,WACN,MAAM,KACN,MAAM,QAIhB;IAED;;;;;;;OAOG;IACH,iCALW,MAAM,EAAE,GAAC,YAAY,cACrB,MAAM,WACN,MAAM,KACN,MAAM,QAIhB;IAED;;;;;;;OAOG;IACH,8BALW,MAAM,EAAE,GAAC,YAAY,cACrB,MAAM,WACN,MAAM,KACN,MAAM,QAiBhB;IAED;;;;;;;OAOG;IACH,gCAJW,MAAM,aACN,MAAM,EAAE,gBACR,MAAM,EAAE,QA2ClB;IAED;;;;;OAKG;IACH,YAHW,YAAY,GACV,IAAI,CAuEhB;IAED;;OAEG;IACH,SAFa,YAAY,CAMxB;IAGL;;;OAGG;IACH,yBAFU,OAAO,CAEoB;;CANpC;sBA7vCqB,iCAAiC;4BAShD,8CAA8C;0BAC3B,+CAA+C"}
@@ -898,6 +898,15 @@ export class TreeSkeleton {
898
898
  return /** @type {Float32Array} */ (this.attr_node_spine_param.data)[v * 3];
899
899
  }
900
900
 
901
+ /**
902
+ * Sets node `v`'s normalized position along its branch, as when the branch grows longer.
903
+ * @param {number} v
904
+ * @param {number} t_norm
905
+ */
906
+ node_write_t_norm(v, t_norm) {
907
+ /** @type {Float32Array} */ (this.attr_node_spine_param.data)[v * 3] = t_norm;
908
+ }
909
+
901
910
  /**
902
911
  * @param {number} v
903
912
  * @returns {number}
@@ -11,12 +11,25 @@
11
11
  */
12
12
  export function shoot_sample_unit_length(rng: () => number, mean: number, order: number, rule: import("../config/ShootSystemRule.js").ShootSystemRule): number;
13
13
  /**
14
- * Expected new long shoots a living shoot of the carrier's order yields in a year: its terminal, plus the laterals its
15
- * bud zones grow out on a unit of `rule.mean_unit_length`. About 2.65 for oak [BB2000 p. 11]. Short shoots are not
16
- * counted: they bear no laterals.
14
+ * A new shoot's chance of surviving its first season in relative light `light`: the net shoots a shoot leaves there,
15
+ * over the `gross` new shoots its mother's buds grow (`shoot_expected_yield`). In full light it is 1, every shoot the
16
+ * buds grow kept; shade sheds them, down to 1 shoot in `gross` at the compensation light and fewer below it.
17
+ *
18
+ * @param {import("../config/ShootGrowthConfig.js").ShootGrowthConfig} growth
19
+ * @param {number} light relative irradiance, 1 under open sky
20
+ * @param {number} gross
21
+ * @returns {number}
22
+ */
23
+ export function shoot_survival(growth: import("../config/ShootGrowthConfig.js").ShootGrowthConfig, light: number, gross: number): number;
24
+ /**
25
+ * Expected new long shoots a living shoot of `order` yields in a year from a unit `length` metres long: its terminal,
26
+ * plus the laterals its bud zones grow out. About 2.65 for oak on a unit of its mean length [BB2000 p. 11]. Short shoots
27
+ * are not counted: they bear no laterals.
17
28
  *
18
29
  * @param {import("../config/ShootSystemRule.js").ShootSystemRule} rule
30
+ * @param {number} order 1-based, in the rule's numbering
31
+ * @param {number} length metres
19
32
  * @returns {number}
20
33
  */
21
- export function shoot_expected_yield(rule: import("../config/ShootSystemRule.js").ShootSystemRule): number;
34
+ export function shoot_expected_yield(rule: import("../config/ShootSystemRule.js").ShootSystemRule, order: number, length: number): number;
22
35
  //# sourceMappingURL=shoot_demography.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"shoot_demography.d.ts","sourceRoot":"","sources":["../../../../../src/generation/foliage/skeleton/shoot_demography.js"],"names":[],"mappings":"AAoDA;;;;;;;;;;GAUG;AACH,oDANsB,MAAM,QACjB,MAAM,SACN,MAAM,QACN,OAAO,8BAA8B,EAAE,eAAe,GACpD,MAAM,CAgBlB;AAED;;;;;;;GAOG;AACH,2CAHW,OAAO,8BAA8B,EAAE,eAAe,GACpD,MAAM,CAUlB"}
1
+ {"version":3,"file":"shoot_demography.d.ts","sourceRoot":"","sources":["../../../../../src/generation/foliage/skeleton/shoot_demography.js"],"names":[],"mappings":"AAoDA;;;;;;;;;;GAUG;AACH,oDANsB,MAAM,QACjB,MAAM,SACN,MAAM,QACN,OAAO,8BAA8B,EAAE,eAAe,GACpD,MAAM,CAgBlB;AAED;;;;;;;;;GASG;AACH,uCALW,OAAO,gCAAgC,EAAE,iBAAiB,SAC1D,MAAM,SACN,MAAM,GACJ,MAAM,CAIlB;AAED;;;;;;;;;GASG;AACH,2CALW,OAAO,8BAA8B,EAAE,eAAe,SACtD,MAAM,UACN,MAAM,GACJ,MAAM,CAUlB"}
@@ -78,19 +78,35 @@ export function shoot_sample_unit_length(rng, mean, order, rule) {
78
78
  }
79
79
 
80
80
  /**
81
- * Expected new long shoots a living shoot of the carrier's order yields in a year: its terminal, plus the laterals its
82
- * bud zones grow out on a unit of `rule.mean_unit_length`. About 2.65 for oak [BB2000 p. 11]. Short shoots are not
83
- * counted: they bear no laterals.
81
+ * A new shoot's chance of surviving its first season in relative light `light`: the net shoots a shoot leaves there,
82
+ * over the `gross` new shoots its mother's buds grow (`shoot_expected_yield`). In full light it is 1, every shoot the
83
+ * buds grow kept; shade sheds them, down to 1 shoot in `gross` at the compensation light and fewer below it.
84
+ *
85
+ * @param {import("../config/ShootGrowthConfig.js").ShootGrowthConfig} growth
86
+ * @param {number} light relative irradiance, 1 under open sky
87
+ * @param {number} gross
88
+ * @returns {number}
89
+ */
90
+ export function shoot_survival(growth, light, gross) {
91
+ return clamp(growth.net_yield(light, gross) / gross, 0, 1);
92
+ }
93
+
94
+ /**
95
+ * Expected new long shoots a living shoot of `order` yields in a year from a unit `length` metres long: its terminal,
96
+ * plus the laterals its bud zones grow out. About 2.65 for oak on a unit of its mean length [BB2000 p. 11]. Short shoots
97
+ * are not counted: they bear no laterals.
84
98
  *
85
99
  * @param {import("../config/ShootSystemRule.js").ShootSystemRule} rule
100
+ * @param {number} order 1-based, in the rule's numbering
101
+ * @param {number} length metres
86
102
  * @returns {number}
87
103
  */
88
- export function shoot_expected_yield(rule) {
89
- const order = rule.carrier_order;
104
+ export function shoot_expected_yield(rule, order, length) {
90
105
  let y = 1;
106
+ if (order + 1 > rule.max_order) return y;
91
107
  for (let z = 0; z < rule.zones.length; z++) {
92
108
  const zone = rule.zones[z];
93
- y += zone.bud_count(rule.mean_unit_length, order) * (shoot_order_value(zone.long, order) + shoot_order_value(zone.sylleptic, order));
109
+ y += zone.bud_count(length, order) * (shoot_order_value(zone.long, order) + shoot_order_value(zone.sylleptic, order));
94
110
  }
95
111
  return y;
96
112
  }
@@ -33,14 +33,13 @@ export function shoot_normalize3(out: Float32Array | Float64Array | number[], x:
33
33
  */
34
34
  export function shoot_perpendicular3(out: Float32Array | Float64Array | number[], x: number, y: number, z: number): void;
35
35
  /**
36
- * Direction out of the crown and up at a point, as the foliage's phototropism reads it.
37
- * @param {Float32Array|Float64Array|number[]} out
36
+ * Whether framework branch `b`'s tip lies inside its parent's wood, on the parent's segment it grows from or the one
37
+ * either side: the parent has thickened over it.
38
38
  * @param {import("./TreeSkeleton.js").TreeSkeleton} skeleton
39
- * @param {number} x
40
- * @param {number} y
41
- * @param {number} z
39
+ * @param {number} b
40
+ * @returns {boolean}
42
41
  */
43
- export function shoot_outward3(out: Float32Array | Float64Array | number[], skeleton: import("./TreeSkeleton.js").TreeSkeleton, x: number, y: number, z: number): void;
42
+ export function shoot_framework_buried(skeleton: import("./TreeSkeleton.js").TreeSkeleton, b: number): boolean;
44
43
  /**
45
44
  * The segment of a branch chain containing `t`, and where on it.
46
45
  * @param {import("./TreeSkeleton.js").TreeSkeleton} skeleton
@@ -1 +1 @@
1
- {"version":3,"file":"shoot_geometry.d.ts","sourceRoot":"","sources":["../../../../../src/generation/foliage/skeleton/shoot_geometry.js"],"names":[],"mappings":"AAEA;;;;;;;;GAQG;AACH,qCAJW,MAAM,OACN,MAAM,GACJ,MAAM,CAIlB;AAED;;;;;;GAMG;AACH,0CAJW,MAAM,OACN,MAAM,GACJ,MAAM,CAIlB;AAcD;;;;;;GAMG;AACH,sCALW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,KAClC,MAAM,KACN,MAAM,KACN,MAAM,QAahB;AAED;;;;;;GAMG;AACH,0CALW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,KAClC,MAAM,KACN,MAAM,KACN,MAAM,QAShB;AAED;;;;;;;GAOG;AACH,oCANW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,YAClC,OAAO,mBAAmB,EAAE,YAAY,KACxC,MAAM,KACN,MAAM,KACN,MAAM,QAShB;AAED;;;;;;;GAOG;AACH,gDANW,OAAO,mBAAmB,EAAE,YAAY,SACxC,MAAM,EAAE,SACR,MAAM,EAAE,KACR,MAAM,GACJ;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAC,CAWrC;AAlFD;;;GAGG;AACH,+BAFU,MAAM,CAEuB;AAEvC;;;GAGG;AACH,yCAFU,MAAM,CAE+B"}
1
+ {"version":3,"file":"shoot_geometry.d.ts","sourceRoot":"","sources":["../../../../../src/generation/foliage/skeleton/shoot_geometry.js"],"names":[],"mappings":"AAEA;;;;;;;;GAQG;AACH,qCAJW,MAAM,OACN,MAAM,GACJ,MAAM,CAIlB;AAED;;;;;;GAMG;AACH,0CAJW,MAAM,OACN,MAAM,GACJ,MAAM,CAIlB;AAcD;;;;;;GAMG;AACH,sCALW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,KAClC,MAAM,KACN,MAAM,KACN,MAAM,QAahB;AAED;;;;;;GAMG;AACH,0CALW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,KAClC,MAAM,KACN,MAAM,KACN,MAAM,QAShB;AAQD;;;;;;GAMG;AACH,iDAJW,OAAO,mBAAmB,EAAE,YAAY,KACxC,MAAM,GACJ,OAAO,CAqBnB;AAED;;;;;;;GAOG;AACH,gDANW,OAAO,mBAAmB,EAAE,YAAY,SACxC,MAAM,EAAE,SACR,MAAM,EAAE,KACR,MAAM,GACJ;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAC,CAWrC;AAnGD;;;GAGG;AACH,+BAFU,MAAM,CAEuB;AAEvC;;;GAGG;AACH,yCAFU,MAAM,CAE+B"}