@woosh/meep-engine 3.57.0 → 3.58.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1396) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/editor/ecs/component/editors/ColorEditor.js +2 -2
  3. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
  4. package/editor/particles/effect/ParticleEffectDocument.js +2 -5
  5. package/editor/tools/GridPaintTool.js +2 -2
  6. package/editor/view/node-graph/NodeGraphEditorView.d.ts +1 -1
  7. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  8. package/editor/view/node-graph/NodeGraphEditorView.js +2 -2
  9. package/editor/view/node-graph/NodeGraphView.d.ts +0 -1
  10. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  11. package/editor/view/node-graph/NodeGraphView.js +0 -2
  12. package/package.json +1 -1
  13. package/src/core/bvh8/build/NodeProxy.js +2 -2
  14. package/src/core/bvh8/build/aabb3_compute_merge_cost.js +4 -4
  15. package/src/core/bvh8/build/bvh8_build_for_geometry.js +2 -2
  16. package/src/core/geom/2d/line/line2_segment_intersection_fraction_2d.d.ts +1 -1
  17. package/src/core/geom/2d/line/line2_segment_intersection_fraction_2d.js +1 -1
  18. package/src/core/geom/2d/triangle/tri2_intersects_aabb2.d.ts +17 -0
  19. package/src/core/geom/2d/triangle/tri2_intersects_aabb2.d.ts.map +1 -0
  20. package/src/core/geom/2d/triangle/tri2_intersects_aabb2.js +64 -0
  21. package/src/core/geom/2d/triangle/tri2_rasterize_barycentric.d.ts +23 -0
  22. package/src/core/geom/2d/triangle/tri2_rasterize_barycentric.d.ts.map +1 -0
  23. package/src/core/geom/2d/triangle/tri2_rasterize_barycentric.js +81 -0
  24. package/src/core/geom/2d/triangle/tri2_rasterize_conservative.d.ts.map +1 -1
  25. package/src/core/geom/2d/triangle/tri2_rasterize_conservative.js +36 -99
  26. package/src/core/geom/3d/aabb/aabb3_build_frustum.d.ts +0 -11
  27. package/src/core/geom/3d/aabb/aabb3_build_frustum.d.ts.map +1 -1
  28. package/src/core/geom/3d/aabb/aabb3_build_frustum.js +15 -20
  29. package/src/core/geom/3d/box/box3_raycast.d.ts +1 -1
  30. package/src/core/geom/3d/box/box3_raycast.js +1 -1
  31. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +1 -1
  32. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +1 -1
  33. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +3 -3
  34. package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +3 -3
  35. package/src/core/geom/3d/shape/HeightMapShape3D.js +2 -2
  36. package/src/core/geom/3d/shape/MeshShape3D.d.ts +2 -2
  37. package/src/core/geom/3d/shape/MeshShape3D.js +2 -2
  38. package/src/core/geom/3d/shape/PosedShape3D.js +2 -2
  39. package/src/core/geom/3d/sphere/sphere_matrix4_transform.d.ts +0 -7
  40. package/src/core/geom/3d/sphere/sphere_matrix4_transform.d.ts.map +1 -1
  41. package/src/core/geom/3d/sphere/sphere_matrix4_transform.js +0 -4
  42. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_compute_tet_quality.d.ts +1 -1
  43. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_compute_tet_quality.js +1 -1
  44. package/src/core/geom/3d/tetrahedra/tetrahedron_compute_quality.d.ts +1 -1
  45. package/src/core/geom/3d/tetrahedra/tetrahedron_compute_quality.js +1 -1
  46. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_face_decouple.d.ts +1 -1
  47. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_face_decouple.js +1 -1
  48. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_fuse_duplicate_edges.d.ts +1 -1
  49. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_fuse_duplicate_edges.js +1 -1
  50. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_kill_short_edges.d.ts +2 -2
  51. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_kill_short_edges.js +2 -2
  52. package/src/core/geom/3d/topology/struct/binary/io/face/bt_face_poke.d.ts +0 -14
  53. package/src/core/geom/3d/topology/struct/binary/io/face/bt_face_poke.d.ts.map +1 -1
  54. package/src/core/geom/3d/topology/struct/binary/io/face/bt_face_poke.js +0 -5
  55. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +151 -151
  56. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_collapse_fold_limit.js +1 -1
  57. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_vertex_adjacent_faces.d.ts +1 -1
  58. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_vertex_adjacent_faces.js +1 -1
  59. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_face_bvh.d.ts.map +1 -1
  60. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_face_bvh.js +1 -2
  61. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts +0 -8
  62. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts.map +1 -1
  63. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.js +25 -36
  64. package/src/core/geom/clipmap/ClipmapCascadePlacement.d.ts +137 -0
  65. package/src/core/geom/clipmap/ClipmapCascadePlacement.d.ts.map +1 -0
  66. package/src/core/geom/clipmap/ClipmapCascadePlacement.js +350 -0
  67. package/src/core/geom/polyline/polyline_simplify_by_error.d.ts +16 -0
  68. package/src/core/geom/polyline/polyline_simplify_by_error.d.ts.map +1 -0
  69. package/src/core/geom/polyline/polyline_simplify_by_error.js +52 -0
  70. package/src/core/geom/vec3/v3_quaternion_apply.d.ts +1 -1
  71. package/src/core/geom/vec3/v3_quaternion_apply.js +1 -1
  72. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +2 -2
  73. package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +2 -2
  74. package/src/core/geom/vec3/v3_triple_cross.d.ts +1 -1
  75. package/src/core/geom/vec3/v3_triple_cross.js +1 -1
  76. package/src/engine/asset/preloader/AssetPreloader.d.ts +0 -5
  77. package/src/engine/asset/preloader/AssetPreloader.d.ts.map +1 -1
  78. package/src/engine/asset/preloader/AssetPreloader.js +0 -6
  79. package/src/engine/ecs/terrain/tiles/TerrainTile.d.ts.map +1 -1
  80. package/src/engine/ecs/terrain/tiles/TerrainTile.js +25 -12
  81. package/src/engine/graphics/ecs/decal/v2/Decal.d.ts +2 -2
  82. package/src/engine/graphics/ecs/decal/v2/Decal.js +2 -2
  83. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts.map +1 -1
  84. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +420 -418
  85. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.d.ts +1 -0
  86. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.js +10 -0
  87. package/src/engine/graphics/ecs/particles/ParticleEffect.js +3 -3
  88. package/src/engine/graphics/ecs/path/tube/build/makeTubeStream.js +2 -2
  89. package/src/engine/graphics/geometry/buffered/build_height_field_geometry.d.ts +12 -0
  90. package/src/engine/graphics/geometry/buffered/build_height_field_geometry.d.ts.map +1 -1
  91. package/src/engine/graphics/geometry/buffered/build_height_field_geometry.js +29 -2
  92. package/src/engine/graphics/texture/sprite/prototypeSpriteCutoutGeometry.js +1 -1
  93. package/src/engine/graphics3/ShadedGeometrySystem.d.ts +2 -1
  94. package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -1
  95. package/src/engine/graphics3/ShadedGeometrySystem.js +7 -5
  96. package/src/engine/graphics3/Trail3DSystem.d.ts +1 -1
  97. package/src/engine/graphics3/Trail3DSystem.js +1 -1
  98. package/src/engine/graphics3/WaterSystem.d.ts +60 -0
  99. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  100. package/src/engine/graphics3/WaterSystem.js +733 -300
  101. package/src/engine/graphics3/make_default_environment.d.ts.map +1 -1
  102. package/src/engine/graphics3/make_default_environment.js +2 -4
  103. package/src/engine/graphics3/prefab/prefab_place.js +1 -1
  104. package/src/engine/navigation/mesh/build/clip_soup_against_overhangs.js +628 -628
  105. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  106. package/src/engine/physics/inertia/world_inverse_inertia.js +1 -1
  107. package/src/engine/physics/narrowphase/narrowphase_step.js +1 -1
  108. package/src/engine/sound/simulation/render/reverbImpulseResponse.d.ts +0 -1
  109. package/src/engine/sound/simulation/render/reverbImpulseResponse.d.ts.map +1 -1
  110. package/src/engine/sound/simulation/render/reverbImpulseResponse.js +0 -6
  111. package/src/engine/sound/simulation/render/reverb_band_tails.d.ts +1 -1
  112. package/src/engine/sound/simulation/render/reverb_band_tails.js +1 -1
  113. package/src/engine/sound/sopra/runtime/EventInstance.js +1 -1
  114. package/src/generation/foliage/CROWN_FULLNESS_BRIEF_2026_10_26.md +86 -0
  115. package/src/generation/foliage/FOLIAGE_DESIGN.md +87 -30
  116. package/src/generation/foliage/LOD_REWORK_BRIEF_2026_10_27.md +486 -0
  117. package/src/generation/foliage/REAL_TIME_TREES_BRIEF_2026_10_27.md +86 -0
  118. package/src/generation/foliage/SELF_ORGANIZING_FRAMEWORK_BRIEF_2026_10_26.md +346 -0
  119. package/src/generation/foliage/analysis/crown_opacity_measure.d.ts.map +1 -1
  120. package/src/generation/foliage/analysis/crown_opacity_measure.js +80 -102
  121. package/src/generation/foliage/analysis/foliage_measure_leaf_area.d.ts.map +1 -1
  122. package/src/generation/foliage/analysis/foliage_measure_leaf_area.js +1 -7
  123. package/src/generation/foliage/analysis/tree_crown_opacity.js +1 -1
  124. package/src/generation/foliage/analysis/tree_leaf_area_targets.d.ts +66 -0
  125. package/src/generation/foliage/analysis/tree_leaf_area_targets.d.ts.map +1 -0
  126. package/src/generation/foliage/analysis/tree_leaf_area_targets.js +95 -0
  127. package/src/generation/foliage/analysis/tree_render_cost.d.ts +88 -0
  128. package/src/generation/foliage/analysis/tree_render_cost.d.ts.map +1 -0
  129. package/src/generation/foliage/analysis/tree_render_cost.js +157 -0
  130. package/src/generation/foliage/asset/TreeAsset.d.ts +7 -6
  131. package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -1
  132. package/src/generation/foliage/asset/TreeAsset.js +10 -7
  133. package/src/generation/foliage/asset/TreeLODAsset.d.ts +24 -11
  134. package/src/generation/foliage/asset/TreeLODAsset.d.ts.map +1 -1
  135. package/src/generation/foliage/asset/TreeLODAsset.js +49 -20
  136. package/src/generation/foliage/asset/generate_tree.d.ts +11 -0
  137. package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -1
  138. package/src/generation/foliage/asset/generate_tree.js +84 -10
  139. package/src/generation/foliage/asset/tree_lod_plan.d.ts +71 -0
  140. package/src/generation/foliage/asset/tree_lod_plan.d.ts.map +1 -0
  141. package/src/generation/foliage/asset/tree_lod_plan.js +119 -0
  142. package/src/generation/foliage/config/BranchGeneratorConfig.d.ts +0 -10
  143. package/src/generation/foliage/config/BranchGeneratorConfig.d.ts.map +1 -1
  144. package/src/generation/foliage/config/BranchGeneratorConfig.js +1 -23
  145. package/src/generation/foliage/config/ShootGrowthConfig.d.ts +45 -10
  146. package/src/generation/foliage/config/ShootGrowthConfig.d.ts.map +1 -1
  147. package/src/generation/foliage/config/ShootGrowthConfig.js +70 -16
  148. package/src/generation/foliage/config/ShootSystemRule.d.ts +12 -12
  149. package/src/generation/foliage/config/ShootSystemRule.d.ts.map +1 -1
  150. package/src/generation/foliage/config/ShootSystemRule.js +24 -20
  151. package/src/generation/foliage/config/TreeLODConfig.d.ts +14 -37
  152. package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -1
  153. package/src/generation/foliage/config/TreeLODConfig.js +23 -116
  154. package/src/generation/foliage/config/TreeSpeciesConfig.d.ts +2 -1
  155. package/src/generation/foliage/config/TreeSpeciesConfig.d.ts.map +1 -1
  156. package/src/generation/foliage/config/TreeSpeciesConfig.js +2 -7
  157. package/src/generation/foliage/material/foliage_atlas_cutout.d.ts +6 -4
  158. package/src/generation/foliage/material/foliage_atlas_cutout.d.ts.map +1 -1
  159. package/src/generation/foliage/material/foliage_atlas_cutout.js +32 -27
  160. package/src/generation/foliage/material/foliage_material_from_samplers.d.ts +13 -0
  161. package/src/generation/foliage/material/foliage_material_from_samplers.d.ts.map +1 -0
  162. package/src/generation/foliage/material/foliage_material_from_samplers.js +69 -0
  163. package/src/generation/foliage/material/foliage_tile.d.ts +19 -0
  164. package/src/generation/foliage/material/foliage_tile.d.ts.map +1 -1
  165. package/src/generation/foliage/material/foliage_tile.js +9 -1
  166. package/src/generation/foliage/material/leaf_geometry.d.ts +7 -0
  167. package/src/generation/foliage/material/leaf_geometry.d.ts.map +1 -1
  168. package/src/generation/foliage/material/leaf_geometry.js +21 -9
  169. package/src/generation/foliage/material/make_foliage_material.d.ts +2 -3
  170. package/src/generation/foliage/material/make_foliage_material.d.ts.map +1 -1
  171. package/src/generation/foliage/material/make_foliage_material.js +3 -57
  172. package/src/generation/foliage/material/tree_cluster_atlas_pack.d.ts +14 -0
  173. package/src/generation/foliage/material/tree_cluster_atlas_pack.d.ts.map +1 -0
  174. package/src/generation/foliage/material/tree_cluster_atlas_pack.js +28 -0
  175. package/src/generation/foliage/material/tree_cluster_bake.d.ts +74 -0
  176. package/src/generation/foliage/material/tree_cluster_bake.d.ts.map +1 -0
  177. package/src/generation/foliage/material/tree_cluster_bake.js +415 -0
  178. package/src/generation/foliage/material/tree_cluster_press.d.ts +18 -0
  179. package/src/generation/foliage/material/tree_cluster_press.d.ts.map +1 -0
  180. package/src/generation/foliage/material/tree_cluster_press.js +83 -0
  181. package/src/generation/foliage/material/tree_cluster_tiles.d.ts +46 -0
  182. package/src/generation/foliage/material/tree_cluster_tiles.d.ts.map +1 -0
  183. package/src/generation/foliage/material/tree_cluster_tiles.js +75 -0
  184. package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts +22 -4
  185. package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts.map +1 -1
  186. package/src/generation/foliage/mesh/foliage_collect_attachments.js +26 -14
  187. package/src/generation/foliage/mesh/tree_cluster_cards.d.ts +61 -0
  188. package/src/generation/foliage/mesh/tree_cluster_cards.d.ts.map +1 -0
  189. package/src/generation/foliage/mesh/tree_cluster_cards.js +114 -0
  190. package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts +121 -0
  191. package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts.map +1 -0
  192. package/src/generation/foliage/mesh/tree_cluster_representatives.js +309 -0
  193. package/src/generation/foliage/mesh/tree_clusters.d.ts +71 -0
  194. package/src/generation/foliage/mesh/tree_clusters.d.ts.map +1 -0
  195. package/src/generation/foliage/mesh/tree_clusters.js +174 -0
  196. package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -1
  197. package/src/generation/foliage/mesh/tree_mesh_build_bark.js +577 -172
  198. package/src/generation/foliage/mesh/tree_mesh_build_clusters.d.ts +25 -0
  199. package/src/generation/foliage/mesh/tree_mesh_build_clusters.d.ts.map +1 -0
  200. package/src/generation/foliage/mesh/tree_mesh_build_clusters.js +144 -0
  201. package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts +7 -10
  202. package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts.map +1 -1
  203. package/src/generation/foliage/mesh/tree_mesh_build_foliage.js +13 -39
  204. package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -1
  205. package/src/generation/foliage/presets/make_tree_species_preset.js +80 -208
  206. package/src/generation/foliage/skeleton/ShootFrameworkHash.d.ts +5 -2
  207. package/src/generation/foliage/skeleton/ShootFrameworkHash.d.ts.map +1 -1
  208. package/src/generation/foliage/skeleton/ShootFrameworkHash.js +13 -8
  209. package/src/generation/foliage/skeleton/ShootGirth.d.ts.map +1 -1
  210. package/src/generation/foliage/skeleton/ShootGirth.js +6 -5
  211. package/src/generation/foliage/skeleton/ShootLightField.d.ts +9 -0
  212. package/src/generation/foliage/skeleton/ShootLightField.d.ts.map +1 -1
  213. package/src/generation/foliage/skeleton/ShootLightField.js +25 -0
  214. package/src/generation/foliage/skeleton/ShootWoodHash.d.ts +89 -0
  215. package/src/generation/foliage/skeleton/ShootWoodHash.d.ts.map +1 -0
  216. package/src/generation/foliage/skeleton/ShootWoodHash.js +195 -0
  217. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +6 -0
  218. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -1
  219. package/src/generation/foliage/skeleton/TreeSkeleton.js +9 -0
  220. package/src/generation/foliage/skeleton/shoot_demography.d.ts +17 -4
  221. package/src/generation/foliage/skeleton/shoot_demography.d.ts.map +1 -1
  222. package/src/generation/foliage/skeleton/shoot_demography.js +22 -6
  223. package/src/generation/foliage/skeleton/shoot_geometry.d.ts +5 -6
  224. package/src/generation/foliage/skeleton/shoot_geometry.d.ts.map +1 -1
  225. package/src/generation/foliage/skeleton/shoot_geometry.js +29 -12
  226. package/src/generation/foliage/skeleton/shoot_systems_simulate.d.ts +43 -4
  227. package/src/generation/foliage/skeleton/shoot_systems_simulate.d.ts.map +1 -1
  228. package/src/generation/foliage/skeleton/shoot_systems_simulate.js +537 -70
  229. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts +30 -5
  230. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts.map +1 -1
  231. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.js +46 -10
  232. package/src/generation/foliage/skeleton/tree_skeleton_bind_skin_joints.d.ts +10 -0
  233. package/src/generation/foliage/skeleton/tree_skeleton_bind_skin_joints.d.ts.map +1 -0
  234. package/src/generation/foliage/skeleton/tree_skeleton_bind_skin_joints.js +12 -0
  235. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -1
  236. package/src/generation/foliage/skeleton/tree_skeleton_grow.js +2 -1
  237. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts +4 -0
  238. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts.map +1 -1
  239. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.js +102 -6
  240. package/src/shade/descriptor/binding/BindGroupLayoutEntry.js +6 -6
  241. package/src/shade/descriptor/pipeline/render/ColorTargetState.js +2 -2
  242. package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.js +3 -3
  243. package/src/shade/playground/additive_blending/main.js +529 -529
  244. package/src/shade/playground/avboit/main.js +1 -1
  245. package/src/shade/playground/basis_textures/main.js +365 -365
  246. package/src/shade/playground/caldera/main.js +1 -1
  247. package/src/shade/playground/contact_shadows/main.js +1 -1
  248. package/src/shade/playground/foliage_wind/main.js +289 -289
  249. package/src/shade/playground/mesh_row_ceiling/main.js +1 -1
  250. package/src/shade/playground/particle_ecs/main.js +1 -1
  251. package/src/shade/playground/particle_system/main.js +1 -1
  252. package/src/shade/playground/sh_exponential/main.js +1 -1
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  1362. package/src/engine/graphics3/Trail3DSystem3.d.ts +0 -10
  1363. package/src/engine/graphics3/Trail3DSystem3.d.ts.map +0 -1
  1364. package/src/engine/graphics3/Trail3DSystem3.js +0 -10
  1365. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +0 -10
  1366. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +0 -1
  1367. package/src/engine/graphics3/VolumetricLightMapSystem3.js +0 -10
  1368. package/src/engine/graphics3/WaterSystem3.d.ts +0 -10
  1369. package/src/engine/graphics3/WaterSystem3.d.ts.map +0 -1
  1370. package/src/engine/graphics3/WaterSystem3.js +0 -10
  1371. package/src/engine/network/convertPathToURL.d.ts +0 -2
  1372. package/src/engine/network/convertPathToURL.d.ts.map +0 -1
  1373. package/src/engine/network/convertPathToURL.js +0 -2
  1374. package/src/format/image/png/crc32.d.ts +0 -2
  1375. package/src/format/image/png/crc32.d.ts.map +0 -1
  1376. package/src/format/image/png/crc32.js +0 -7
  1377. package/src/shade/renderer/camera/OrbitalCameraController.d.ts +0 -2
  1378. package/src/shade/renderer/camera/OrbitalCameraController.d.ts.map +0 -1
  1379. package/src/shade/renderer/camera/OrbitalCameraController.js +0 -1
  1380. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_heavy.d.ts +0 -16
  1381. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_heavy.d.ts.map +0 -1
  1382. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_heavy.js +0 -17
  1383. package/src/shade/renderer/geometry/sdf/SDF_BUILD_SETTINGS_STRUCT.js +0 -8
  1384. package/src/shade/renderer/geometry/sdf/SFD_BUILD_WORKGROUP_SIZE.js +0 -1
  1385. package/src/shade/renderer/geometry/sdf/chunk_blas_query_sdf.js +0 -49
  1386. package/src/shade/renderer/geometry/sdf/chunk_blas_query_volume_sign.js +0 -90
  1387. package/src/shade/renderer/geometry/sdf/shader_build_sdf.js +0 -126
  1388. package/src/shade/renderer/light/environment/octahedral_uv_to_direction.d.ts +0 -8
  1389. package/src/shade/renderer/light/environment/octahedral_uv_to_direction.d.ts.map +0 -1
  1390. package/src/shade/renderer/light/environment/octahedral_uv_to_direction.js +0 -10
  1391. package/src/shade/renderer/particles/shaders/shader_particle_init_free_list.js +0 -62
  1392. package/src/shade/renderer/shadow/vsm/VSMMoverTracker.js +0 -153
  1393. package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.js +0 -75
  1394. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.js +0 -32
  1395. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.js +0 -184
  1396. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.js +0 -109
@@ -0,0 +1,982 @@
1
+ import { assert } from "../../../../../core/assert.js";
2
+ import { ClipmapCascadePlacement } from "../../../../../core/geom/clipmap/ClipmapCascadePlacement.js";
3
+ import { BufferDescriptor } from "../../../../descriptor/buffer/BufferDescriptor.js";
4
+ import { graph_read_buffer } from "../../../buffer/graph_read_buffer.js";
5
+ import { WEBGPU_GUARANTEED_MAX_COMPUTE_WORKGROUPS_PER_DIMENSION } from "../../../gpu_primitive/indirect/WEBGPU_GUARANTEED_MAX_COMPUTE_WORKGROUPS_PER_DIMENSION.js";
6
+ import { shader_slot_stack_fill, SLOT_STACK_FILL_WORKGROUP_SIZE } from "../../../gpu_primitive/slot_stack/shader_slot_stack_fill.js";
7
+ import {
8
+ shader_slot_stack_push_range,
9
+ SLOT_STACK_PUSH_RANGE_WORKGROUP_SIZE
10
+ } from "../../../gpu_primitive/slot_stack/shader_slot_stack_push_range.js";
11
+ import { CLIPMAP_LEVEL_ARRAY, CLIPMAP_LEVEL_STRUCT } from "../../../shader/chunk/clipmap/CLIPMAP_LEVEL_STRUCT.js";
12
+ import { graph_import_buffer } from "../../../shader/graph/graph_import_buffer.js";
13
+ import { GPUTileAtlas2D } from "../../../texture/atlas/GPUTileAtlas2D.js";
14
+ import {
15
+ PROBE_CLIPMAP_CASCADE_COUNT_MAX,
16
+ PROBE_CLIPMAP_CASCADE_RESOLUTIONS,
17
+ PROBE_CLIPMAP_OCTAHEDRAL_RESOLUTION_MAX,
18
+ PROBE_CLIPMAP_OCTAHEDRAL_RESOLUTION_MIN
19
+ } from "../ProbeClipmapSettings.js";
20
+ import { PROBE_PROJECTION_ROW_STRUCT, PROBE_RAY_STRUCT, PROBE_RECORD_STRUCT } from "./chunk_probe_clipmap.js";
21
+ import {
22
+ PROBE_COUNTER_FREE,
23
+ PROBE_COUNTER_STARVED,
24
+ PROBE_COUNTER_WORDS,
25
+ PROBE_DISPATCH_ACTIVE,
26
+ PROBE_DISPATCH_ADMIT,
27
+ PROBE_DISPATCH_PUBLISH,
28
+ PROBE_DISPATCH_RAYS,
29
+ PROBE_DISPATCH_ROWS,
30
+ PROBE_DISPATCH_TEXELS,
31
+ PROBE_DISPATCH_TRACED,
32
+ PROBE_DISPATCH_WORDS,
33
+ PROBE_WANT_TILE,
34
+ PROBE_WANT_WORKGROUP_TILES,
35
+ probe_clipmap_maps_words
36
+ } from "./PROBE_CLIPMAP.js";
37
+ import { shader_probe_clipmap_accumulate } from "./shader_probe_clipmap_accumulate.js";
38
+ import { shader_probe_clipmap_admit, shader_probe_clipmap_admit_command } from "./shader_probe_clipmap_admit.js";
39
+ import { shader_probe_clipmap_due } from "./shader_probe_clipmap_due.js";
40
+ import { shader_probe_clipmap_fill } from "./shader_probe_clipmap_fill.js";
41
+ import { shader_probe_clipmap_project, shader_probe_clipmap_project_rows } from "./shader_probe_clipmap_project.js";
42
+ import { shader_probe_clipmap_publish } from "./shader_probe_clipmap_publish.js";
43
+ import { shader_probe_clipmap_relocate } from "./shader_probe_clipmap_relocate.js";
44
+ import { shader_probe_clipmap_retire } from "./shader_probe_clipmap_retire.js";
45
+ import { shader_probe_clipmap_schedule } from "./shader_probe_clipmap_schedule.js";
46
+ import { shader_probe_clipmap_shade } from "./shader_probe_clipmap_shade.js";
47
+ import { shader_probe_clipmap_trace } from "./shader_probe_clipmap_trace.js";
48
+ import { shader_probe_clipmap_trace_command } from "./shader_probe_clipmap_trace_command.js";
49
+ import { shader_probe_clipmap_want } from "./shader_probe_clipmap_want.js";
50
+
51
+ /**
52
+ * @typedef {import("../ProbeClipmapSettings.js").ProbeClipmapSettings} ProbeClipmapSettings
53
+ * @typedef {import("../../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} FrameGraph
54
+ */
55
+
56
+ /**
57
+ * Corner steps of a probe cascade's window: one lattice cell, as the bricks' (§8.1).
58
+ * @type {number}
59
+ */
60
+ const PROBE_CASCADE_STEP = 1;
61
+
62
+ /**
63
+ * Cells past half a step the anchor goes from a window's centre before it moves: the bricks' value.
64
+ * @type {number}
65
+ */
66
+ const PROBE_CASCADE_HYSTERESIS = 0.1;
67
+
68
+ /**
69
+ * Parent cells every cascade's window keeps inside its parent's, so that a cage in a cascade's blend
70
+ * skirt is inside the next cascade's cage window.
71
+ * @type {number}
72
+ */
73
+ const PROBE_CASCADE_NEST_MARGIN = 1;
74
+
75
+ /**
76
+ * Bytes before a list's first element: its count, padded to the elements' 16-byte alignment.
77
+ * @type {number}
78
+ */
79
+ const LIST_HEADER_BYTES = 16;
80
+
81
+ /**
82
+ * What shading samples (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §8): {@link cascade_count} cascades of
83
+ * {@link resolution}³ lattice points around the view, {@link spacing} metres apart in the finest
84
+ * cascade and twice as far apart in each one around it. A point holds a probe only while something on
85
+ * screen wants it, so probes are a sparse cache over the lattice.
86
+ *
87
+ * **Storage** (§8.2):
88
+ * - {@link indirection}, `r32uint`, a texel a lattice point in storage that wraps, the cascades
89
+ * stacked along z: the slot of the point's probe, or none. Allocated whole, since the lattice follows
90
+ * from the structure alone.
91
+ * - a slot each: a state of two words, the kind and updates and then where relocation moved it
92
+ * (`PROBE_CLIPMAP.js`), a 64-byte record (`PROBE_RECORD_STRUCT`), an octahedral radiance tile of
93
+ * {@link radiance_resolution}² texels and a depth-moment tile of {@link depth_resolution}², each with
94
+ * a one-texel skirt, in two 2-D tile atlases. The slots are handed out by a free list on the device.
95
+ * - the active lists, double-buffered: each frame's retire reads the last frame's and writes the
96
+ * frame's; a wanted bit a lattice point and the wanted list, made again every frame; the trace list
97
+ * of the frame's updates, at most U = ⌊ray_budget / rays_per_probe⌋.
98
+ *
99
+ * **A frame's lifetime** ({@link graph_update}, §8.3, §8.5): the windows are placed around the anchor,
100
+ * coarsest first, each a parent cell inside its parent. Retire frees the probes whose points left
101
+ * their windows or that nobody wanted for `retention_time`, want marks the cages one pixel of each
102
+ * screen tile reads, admit gives each wanted point without a probe a NEW one, schedule sets the period
103
+ * T from the wanted count, and the due passes list the frame's updates, NEW probes first.
104
+ *
105
+ * **The frame's update** (§8.4, §8.6), once the brick clipmap is built: relocate, then trace, a ray a
106
+ * thread, R a probe, each with its hit and the suns' soft shadows there.
107
+ *
108
+ * Retire, admit, due and the update run through commands written on the device, want over the screen's
109
+ * tiles: nothing is sized by the capacity.
110
+ *
111
+ * **Capacity** starts at `2·N²·C` slots, rounded up to a power of two: a visible surface crosses each
112
+ * cascade as a shell a cell thick, doubled for the cage. An admission the free list could not serve is
113
+ * counted on the device and read back, and the next frame doubles the capacity (§7.10's pattern). Nothing
114
+ * shrinks.
115
+ */
116
+ export class GPUProbeClipmap {
117
+ /**
118
+ * @type {number}
119
+ * @readonly
120
+ */
121
+ cascade_count;
122
+
123
+ /**
124
+ * Lattice points per axis of a cascade.
125
+ * @type {number}
126
+ * @readonly
127
+ */
128
+ resolution;
129
+
130
+ /**
131
+ * Metres between probes in the finest cascade.
132
+ * @type {number}
133
+ * @readonly
134
+ */
135
+ spacing;
136
+
137
+ /**
138
+ * Octahedral radiance texels per side of a probe.
139
+ * @type {number}
140
+ * @readonly
141
+ */
142
+ radiance_resolution;
143
+
144
+ /**
145
+ * Octahedral depth-moment texels per side of a probe.
146
+ * @type {number}
147
+ * @readonly
148
+ */
149
+ depth_resolution;
150
+
151
+ /** @type {GPUDevice} */
152
+ #device;
153
+
154
+ /** @type {ClipmapCascadePlacement} */
155
+ #placement;
156
+
157
+ /** @type {GPUTexture} */
158
+ #indirection;
159
+
160
+ /** @type {GPUTextureView} */
161
+ #indirection_view;
162
+
163
+ /** @type {GPUBuffer} */
164
+ #levels;
165
+
166
+ /** @type {GPUBuffer} */
167
+ #states;
168
+
169
+ /** @type {GPUBuffer} */
170
+ #records;
171
+
172
+ /** @type {GPUBuffer} */
173
+ #free;
174
+
175
+ /** @type {GPUBuffer} */
176
+ #counters;
177
+
178
+ /** What the one-thread passes write for the passes after them to dispatch through. @type {GPUBuffer} */
179
+ #dispatch;
180
+
181
+ /** The two active lists; the frame reads `#active[#parity]` and writes the other. @type {GPUBuffer[]} */
182
+ #active = [];
183
+
184
+ #parity = 0;
185
+
186
+ /** @type {GPUBuffer} */
187
+ #wanted;
188
+
189
+ /** @type {GPUBuffer} */
190
+ #wanted_bits;
191
+
192
+ /** The probes the frame updates, at most U. @type {GPUBuffer|null} */
193
+ #trace = null;
194
+
195
+ /** Probes the trace list holds: U as it last grew. */
196
+ #trace_capacity = 0;
197
+
198
+ /** Where relocation left each listed probe, `vec4<f32>(origin, spacing)`, as many as the trace list holds. @type {GPUBuffer|null} */
199
+ #origins = null;
200
+
201
+ /** The listed probes' maps, as accumulation writes them, as many as the trace list holds. @type {GPUBuffer|null} */
202
+ #maps = null;
203
+
204
+ /** The listed probes' projected rows, n_r a probe, as many as the trace list holds. @type {GPUBuffer|null} */
205
+ #projection = null;
206
+
207
+ /** The frame's rays, R a listed probe. @type {GPUBuffer|null} */
208
+ #rays = null;
209
+
210
+ /** Rays the rays buffer holds: U·R as it last grew. */
211
+ #ray_capacity = 0;
212
+
213
+ /** @type {GPUTileAtlas2D} */
214
+ #radiance;
215
+
216
+ /** @type {GPUTileAtlas2D} */
217
+ #depth;
218
+
219
+ /** Slots. */
220
+ #capacity = 0;
221
+
222
+ /** Lattice points over every cascade. */
223
+ #key_count = 0;
224
+
225
+ /** Whether the next frame is the first, which fills the indirection and the free list. */
226
+ #fill_pending = true;
227
+
228
+ /** Ranges of slots the next frame pushes onto the free list: first, count. @type {number[]} */
229
+ #pushes = [];
230
+
231
+ /** The starved count last read back, and whether one that moved waits to be acted on. */
232
+ #starved = 0;
233
+ #grow_pending = false;
234
+
235
+ /** Frames recorded, and the caller's time at the first: the clock the records keep. */
236
+ #frame = 0;
237
+ #time_origin = 0;
238
+
239
+ #destroyed = false;
240
+
241
+ #levels_data = new ArrayBuffer(CLIPMAP_LEVEL_ARRAY.size);
242
+ #levels_i32 = new Int32Array(this.#levels_data);
243
+ #levels_f32 = new Float32Array(this.#levels_data);
244
+
245
+ #retire_settings = { capacity: 0, resolution: 0, time: 0, retention_time: 0 };
246
+ #want_settings = { cascade_count: 0, resolution: 0, frame: 0, key_count: 0 };
247
+ #admit_command_settings = { key_count: 0 };
248
+ #admit_settings = { capacity: 0, resolution: 0, key_count: 0, time: 0 };
249
+ #schedule_settings = { capacity: 0, key_count: 0, trace_capacity: 0 };
250
+ #due_settings = { capacity: 0, resolution: 0, trace_capacity: 0, frame: 0, new_only: 0 };
251
+ #trace_command_settings = { trace_capacity: 0, rays_per_probe: 0 };
252
+ #relocate_settings = { trace_capacity: 0, brick_cascade_count: 0 };
253
+ #trace_settings = { trace_capacity: 0, rays_per_probe: 0, radiance_resolution: 0, brick_cascade_count: 0, t_max: 0 };
254
+ #shade_settings = { trace_capacity: 0, rays_per_probe: 0 };
255
+ #accumulate_settings = { trace_capacity: 0, rays_per_probe: 0, radiance_resolution: 0, depth_resolution: 0, radiance_tiles_per_row: 0, depth_tiles_per_row: 0, time: 0, response_time: 0 };
256
+ #project_settings = { trace_capacity: 0, radiance_resolution: 0, depth_resolution: 0, time: 0 };
257
+ #publish_settings = { trace_capacity: 0, radiance_resolution: 0, depth_resolution: 0, radiance_tiles_per_row: 0, depth_tiles_per_row: 0 };
258
+ #push_settings = { first: 0, count: 0, counter: PROBE_COUNTER_FREE };
259
+
260
+ #bindings = {};
261
+
262
+ #lifetime_data = { counters: -1, depth: -1, normal: -1, stbn: -1 };
263
+
264
+ #update_data = { counters: -1, bricks: -1 };
265
+
266
+ /** The frame's brick clipmap, which the update's rays read. @type {import("../brick/GPUBrickClipmap.js").GPUBrickClipmap|null} */
267
+ #brick_clipmap = null;
268
+
269
+ /**
270
+ * The frame's scene: its light database, the suns the rays' hits trace shadows toward; its environment,
271
+ * what a miss sees; its rows and geometry caches, what a hit is on.
272
+ * @type {import("../../../scene/GPUSceneContext.js").GPUSceneContext|null}
273
+ */
274
+ #scene = null;
275
+
276
+ /** The frame's resident materials, a hit's fallback. @type {import("../../../material/resident/GPUResidentMaterialContext.js").GPUResidentMaterialContext|null} */
277
+ #materials = null;
278
+
279
+ /** The frame's row → card set table. @type {GPUBuffer|null} */
280
+ #card_rows = null;
281
+
282
+ /** The frame's: the want's launch and what it reads. */
283
+ #want_groups = [0, 0];
284
+
285
+ /** @type {GPUBuffer|null} */
286
+ #camera = null;
287
+
288
+ /**
289
+ * @param {GPUDevice} device
290
+ * @param {object} options
291
+ * @param {number} options.cascade_count
292
+ * @param {number} options.resolution one of {@link PROBE_CLIPMAP_CASCADE_RESOLUTIONS}
293
+ * @param {number} options.spacing metres
294
+ * @param {number} options.radiance_resolution a power of two
295
+ * @param {number} options.depth_resolution a power of two
296
+ */
297
+ constructor(device, { cascade_count, resolution, spacing, radiance_resolution, depth_resolution }) {
298
+ assert.isPositiveInteger(cascade_count, 'cascade_count');
299
+ assert.lessThanOrEqual(cascade_count, PROBE_CLIPMAP_CASCADE_COUNT_MAX, 'cascade_count');
300
+ assert.isOneOf(resolution, PROBE_CLIPMAP_CASCADE_RESOLUTIONS, 'resolution');
301
+ assert.isFinite(spacing, 'spacing');
302
+ assert.greaterThan(spacing, 0, 'spacing');
303
+ assert.greaterThanOrEqual(radiance_resolution, PROBE_CLIPMAP_OCTAHEDRAL_RESOLUTION_MIN, 'radiance_resolution');
304
+ assert.lessThanOrEqual(radiance_resolution, PROBE_CLIPMAP_OCTAHEDRAL_RESOLUTION_MAX, 'radiance_resolution');
305
+ assert.greaterThanOrEqual(depth_resolution, PROBE_CLIPMAP_OCTAHEDRAL_RESOLUTION_MIN, 'depth_resolution');
306
+ assert.lessThanOrEqual(depth_resolution, PROBE_CLIPMAP_OCTAHEDRAL_RESOLUTION_MAX, 'depth_resolution');
307
+
308
+ this.cascade_count = cascade_count;
309
+ this.resolution = resolution;
310
+ this.spacing = spacing;
311
+ this.radiance_resolution = radiance_resolution;
312
+ this.depth_resolution = depth_resolution;
313
+
314
+ this.#device = device;
315
+
316
+ this.#placement = new ClipmapCascadePlacement({
317
+ cascade_count,
318
+ resolution: [resolution, resolution, resolution],
319
+ cell_size: spacing,
320
+ step: PROBE_CASCADE_STEP,
321
+ hysteresis: PROBE_CASCADE_HYSTERESIS,
322
+ nest_margin: PROBE_CASCADE_NEST_MARGIN,
323
+ });
324
+
325
+ this.#indirection = device.createTexture({
326
+ label: 'Probe clipmap / probe indirection',
327
+ size: [resolution, resolution, resolution * cascade_count],
328
+ dimension: '3d',
329
+ format: 'r32uint',
330
+ usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.STORAGE_BINDING,
331
+ });
332
+
333
+ this.#indirection_view = this.#indirection.createView();
334
+
335
+ // a power of two at least 2·N²·C
336
+ const capacity = this.#capacity = 2 ** Math.ceil(Math.log2(2 * resolution * resolution * cascade_count));
337
+ const keys = this.#key_count = resolution ** 3 * cascade_count;
338
+
339
+ this.#radiance = new GPUTileAtlas2D({
340
+ device,
341
+ formats: ['rgba16float'],
342
+ tile_size: [radiance_resolution + 2, radiance_resolution + 2],
343
+ // sampled by the readers and the accumulation's history, stored into by publish
344
+ usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.STORAGE_BINDING,
345
+ label: 'Probe clipmap / probe radiance',
346
+ capacity,
347
+ });
348
+
349
+ this.#depth = new GPUTileAtlas2D({
350
+ device,
351
+ formats: ['rg16float'],
352
+ tile_size: [depth_resolution + 2, depth_resolution + 2],
353
+ usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.STORAGE_BINDING,
354
+ label: 'Probe clipmap / probe depth',
355
+ capacity,
356
+ });
357
+
358
+ // two words a slot: the state, then the relocation offset
359
+ this.#states = this.#create_buffer('probe states', 8 * capacity, GPUBufferUsage.COPY_SRC);
360
+ this.#records = this.#create_buffer('probe records', PROBE_RECORD_STRUCT.size * capacity, GPUBufferUsage.COPY_SRC);
361
+ this.#free = this.#create_buffer('probe free list', 4 * capacity, GPUBufferUsage.COPY_SRC);
362
+ this.#active.push(
363
+ this.#create_buffer('probe active 0', LIST_HEADER_BYTES + 4 * capacity, GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST),
364
+ this.#create_buffer('probe active 1', LIST_HEADER_BYTES + 4 * capacity, GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST),
365
+ );
366
+ this.#wanted = this.#create_buffer('probe wanted', LIST_HEADER_BYTES + 4 * keys, GPUBufferUsage.COPY_DST);
367
+ this.#wanted_bits = this.#create_buffer('probe wanted bits', 4 * Math.ceil(keys / 32), GPUBufferUsage.COPY_DST);
368
+ this.#counters = this.#create_buffer('probe counters', 4 * PROBE_COUNTER_WORDS, GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST);
369
+ // zero: the first frame's retire dispatches nothing
370
+ this.#dispatch = this.#create_buffer('probe dispatch', 4 * PROBE_DISPATCH_WORDS, GPUBufferUsage.INDIRECT);
371
+
372
+ // every slot free, once the first frame has filled the list
373
+ const counters = new Uint32Array(PROBE_COUNTER_WORDS);
374
+
375
+ counters[PROBE_COUNTER_FREE] = capacity;
376
+
377
+ device.queue.writeBuffer(this.#counters, 0, counters);
378
+
379
+ this.#levels = device.createBuffer(BufferDescriptor.fromJSON({
380
+ label: 'Probe clipmap / probe levels',
381
+ size: CLIPMAP_LEVEL_ARRAY.size,
382
+ usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
383
+ }));
384
+ }
385
+
386
+ /**
387
+ * @returns {GPUTexture}
388
+ */
389
+ get indirection() {
390
+ return this.#indirection;
391
+ }
392
+
393
+ /**
394
+ * The cascades' cage windows, a {@link CLIPMAP_LEVEL_ARRAY} as a uniform, finest first, as placed by
395
+ * the last {@link graph_update}: a cell is a cage of eight lattice points, so a window is one cell
396
+ * short of the lattice's on each axis (`PROBE_LEVELS_RESOURCE`).
397
+ * @returns {GPUBuffer}
398
+ */
399
+ get levels() {
400
+ return this.#levels;
401
+ }
402
+
403
+ /**
404
+ * Slots: the probes there can be before the capacity grows.
405
+ * @returns {number}
406
+ */
407
+ get capacity() {
408
+ return this.#capacity;
409
+ }
410
+
411
+ /**
412
+ * @param {number} cascade
413
+ * @param {number} axis
414
+ * @returns {number} the cascade's lattice window's least point on the axis, in its spacing
415
+ */
416
+ corner(cascade, axis) {
417
+ return this.#placement.corner(cascade, axis);
418
+ }
419
+
420
+ /**
421
+ * @param {number} cascade
422
+ * @returns {number} metres between the cascade's probes
423
+ */
424
+ cell_size(cascade) {
425
+ return this.#placement.cell_size(cascade);
426
+ }
427
+
428
+ /**
429
+ * @param {ProbeClipmapSettings} settings
430
+ * @returns {boolean} whether this is what the settings' probe cascades and probes describe
431
+ */
432
+ built_for(settings) {
433
+ return settings.probe_cascade_count === this.cascade_count
434
+ && settings.probe_cascade_resolution === this.resolution
435
+ && settings.probe_spacing === this.spacing
436
+ && settings.radiance_resolution === this.radiance_resolution
437
+ && settings.depth_resolution === this.depth_resolution;
438
+ }
439
+
440
+ /**
441
+ * Record the frame's lifetime (§8.3): place the windows around the anchor, retire, want from the
442
+ * G-buffer, admit and schedule; then, once the bricks are built, its updates: relocate, trace and
443
+ * shade the listed probes' rays (§8.4–§8.7). Allocates nothing per frame.
444
+ *
445
+ * @param {Object} options
446
+ * @param {FrameGraph} options.graph
447
+ * @param {number} options.x the anchor, world metres
448
+ * @param {number} options.y
449
+ * @param {number} options.z
450
+ * @param {number} options.depth graph handle of the frame's depth
451
+ * @param {number} options.normal graph handle of the G-buffer's normals
452
+ * @param {GPUBuffer} options.camera the view's camera uniform
453
+ * @param {*} options.stbn the 2-channel spatio-temporal blue noise, `STATIC_GRAPHICS_ENGINE_ASSETS.stbn_vec2`
454
+ * @param {ArrayLike<number>} options.resolution the frame's pixels, x and y
455
+ * @param {number} options.time the caller's clock, seconds
456
+ * @param {number} options.retention_time seconds an unwanted probe keeps its slot
457
+ * @param {number} options.response_time seconds of the blend's response, τ (§8.8)
458
+ * @param {number} options.ray_budget rays a frame
459
+ * @param {number} options.rays_per_probe rays an update, R: the frame updates ⌊ray_budget / R⌋ probes at most
460
+ * @param {import("../brick/GPUBrickClipmap.js").GPUBrickClipmap} options.brick_clipmap the world the
461
+ * rays see, built this frame
462
+ * @param {number} options.bricks the graph handle of the brick clipmap's last write this frame, which
463
+ * the update orders after
464
+ * @param {import("../../../scene/GPUSceneContext.js").GPUSceneContext} options.scene the scene the rays
465
+ * light and shade: its lights, its environment, its rows and their geometry caches' cards
466
+ * @param {import("../../../material/resident/GPUResidentMaterialContext.js").GPUResidentMaterialContext} options.materials
467
+ * the resident materials, updated this frame: what a hit no card sees takes
468
+ * @param {GPUBuffer} options.card_rows the row → card set table, a word a `meshes` row
469
+ */
470
+ graph_update({ graph, x, y, z, depth, normal, camera, stbn, resolution, time, retention_time, response_time, ray_budget, rays_per_probe, brick_clipmap, bricks, scene, materials, card_rows }) {
471
+ assert.defined(graph, 'graph');
472
+ assert.defined(camera, 'camera');
473
+ assert.defined(stbn, 'stbn');
474
+ assert.isFinite(time, 'time');
475
+ assert.isFinite(retention_time, 'retention_time');
476
+ assert.greaterThan(retention_time, 0, 'retention_time');
477
+ assert.isFinite(response_time, 'response_time');
478
+ assert.greaterThan(response_time, 0, 'response_time');
479
+ assert.isPositiveInteger(rays_per_probe, 'rays_per_probe');
480
+ assert.greaterThanOrEqual(ray_budget, rays_per_probe, 'ray_budget');
481
+ assert.defined(brick_clipmap, 'brick_clipmap');
482
+ assert.isNonNegativeInteger(bricks, 'bricks');
483
+ assert.defined(scene, 'scene');
484
+ assert.defined(materials, 'materials');
485
+ assert.defined(card_rows, 'card_rows');
486
+ assert.notOk(this.#destroyed, 'destroyed');
487
+
488
+ if (this.#grow_pending) {
489
+ this.#grow_pending = false;
490
+ this.#grow();
491
+ }
492
+
493
+ const trace_capacity = Math.floor(ray_budget / rays_per_probe);
494
+
495
+ this.#ensure_trace(trace_capacity);
496
+ this.#ensure_rays(trace_capacity * rays_per_probe);
497
+
498
+ if (this.#frame === 0) {
499
+ this.#time_origin = time;
500
+ }
501
+
502
+ this.#place(x, y, z);
503
+
504
+ this.#device.queue.writeBuffer(this.#levels, 0, this.#levels_data);
505
+
506
+ const clock = time - this.#time_origin;
507
+
508
+ this.#retire_settings.capacity = this.#capacity;
509
+ this.#retire_settings.resolution = this.resolution;
510
+ this.#retire_settings.time = clock;
511
+ this.#retire_settings.retention_time = retention_time;
512
+
513
+ this.#want_settings.cascade_count = this.cascade_count;
514
+ this.#want_settings.resolution = this.resolution;
515
+ this.#want_settings.frame = this.#frame;
516
+ this.#want_settings.key_count = this.#key_count;
517
+
518
+ this.#admit_command_settings.key_count = this.#key_count;
519
+
520
+ this.#admit_settings.capacity = this.#capacity;
521
+ this.#admit_settings.resolution = this.resolution;
522
+ this.#admit_settings.key_count = this.#key_count;
523
+ this.#admit_settings.time = clock;
524
+
525
+ this.#schedule_settings.capacity = this.#capacity;
526
+ this.#schedule_settings.key_count = this.#key_count;
527
+ this.#schedule_settings.trace_capacity = trace_capacity;
528
+
529
+ this.#due_settings.capacity = this.#capacity;
530
+ this.#due_settings.resolution = this.resolution;
531
+ this.#due_settings.trace_capacity = trace_capacity;
532
+ this.#due_settings.frame = this.#frame;
533
+
534
+ this.#trace_command_settings.trace_capacity = trace_capacity;
535
+ this.#trace_command_settings.rays_per_probe = rays_per_probe;
536
+ this.#trace_command_settings.radiance_resolution = this.radiance_resolution;
537
+ this.#trace_command_settings.depth_resolution = this.depth_resolution;
538
+
539
+ // past the coarsest window's far corner every ray has left the clipmap
540
+ const coarsest = brick_clipmap.cascade_count - 1;
541
+
542
+ this.#trace_settings.trace_capacity = trace_capacity;
543
+ this.#trace_settings.rays_per_probe = rays_per_probe;
544
+ this.#trace_settings.radiance_resolution = this.radiance_resolution;
545
+ this.#trace_settings.brick_cascade_count = brick_clipmap.cascade_count;
546
+ this.#trace_settings.t_max = Math.sqrt(3) * brick_clipmap.resolution * brick_clipmap.cell_size(coarsest);
547
+
548
+ this.#relocate_settings.trace_capacity = trace_capacity;
549
+ this.#relocate_settings.brick_cascade_count = brick_clipmap.cascade_count;
550
+
551
+ this.#shade_settings.trace_capacity = trace_capacity;
552
+ this.#shade_settings.rays_per_probe = rays_per_probe;
553
+
554
+ const accumulate = this.#accumulate_settings;
555
+
556
+ accumulate.trace_capacity = trace_capacity;
557
+ accumulate.rays_per_probe = rays_per_probe;
558
+ accumulate.radiance_resolution = this.radiance_resolution;
559
+ accumulate.depth_resolution = this.depth_resolution;
560
+ accumulate.radiance_tiles_per_row = this.#radiance.tiles_per_row;
561
+ accumulate.depth_tiles_per_row = this.#depth.tiles_per_row;
562
+ accumulate.time = clock;
563
+ accumulate.response_time = response_time;
564
+
565
+ this.#project_settings.trace_capacity = trace_capacity;
566
+ this.#project_settings.radiance_resolution = this.radiance_resolution;
567
+ this.#project_settings.depth_resolution = this.depth_resolution;
568
+ this.#project_settings.time = clock;
569
+
570
+ const publish = this.#publish_settings;
571
+
572
+ publish.trace_capacity = trace_capacity;
573
+ publish.radiance_resolution = this.radiance_resolution;
574
+ publish.depth_resolution = this.depth_resolution;
575
+ publish.radiance_tiles_per_row = this.#radiance.tiles_per_row;
576
+ publish.depth_tiles_per_row = this.#depth.tiles_per_row;
577
+
578
+ this.#brick_clipmap = brick_clipmap;
579
+ this.#scene = scene;
580
+ this.#materials = materials;
581
+ this.#card_rows = card_rows;
582
+
583
+ const tiles_x = Math.ceil(resolution[0] / PROBE_WANT_TILE);
584
+ const tiles_y = Math.ceil(resolution[1] / PROBE_WANT_TILE);
585
+
586
+ this.#want_groups[0] = Math.ceil(tiles_x / PROBE_WANT_WORKGROUP_TILES);
587
+ this.#want_groups[1] = Math.ceil(tiles_y / PROBE_WANT_WORKGROUP_TILES);
588
+
589
+ this.#camera = camera;
590
+
591
+ const data = this.#lifetime_data;
592
+ const pass = graph.add("Probe Clipmap Lifetime", data, this.#execute_lifetime);
593
+
594
+ data.counters = pass.write(graph_import_buffer(graph, this.#counters, "probe_counters"));
595
+ data.depth = pass.read(depth);
596
+ data.normal = pass.read(normal);
597
+ data.stbn = stbn;
598
+
599
+ pass.make_side_effect();
600
+
601
+ // the frame's updates, once its bricks are built
602
+ const update_data = this.#update_data;
603
+ const update = graph.add("Probe Clipmap Update", update_data, this.#execute_update);
604
+
605
+ update_data.counters = update.write(data.counters);
606
+ update_data.bricks = update.read(bricks);
607
+
608
+ update.make_side_effect();
609
+
610
+ // an admission the free list could not serve grows the capacity, from a later frame
611
+ graph_read_buffer({ graph, buffer: update_data.counters, offset: 4 * PROBE_COUNTER_STARVED, size: 4 })
612
+ .then(reference => {
613
+ try {
614
+ const starved = new Uint32Array(reference.getValue())[0];
615
+
616
+ if (!this.#destroyed && starved !== this.#starved) {
617
+ this.#starved = starved;
618
+ this.#grow_pending = true;
619
+ }
620
+ } finally {
621
+ reference.release();
622
+ }
623
+ });
624
+
625
+ this.#frame++;
626
+ }
627
+
628
+ /**
629
+ * Place every window, coarsest first, and write the cage windows the readers take.
630
+ */
631
+ #place(x, y, z) {
632
+ const placement = this.#placement;
633
+ const n = this.resolution;
634
+
635
+ placement.begin();
636
+
637
+ for (let c = this.cascade_count - 1; c >= 0; c--) {
638
+ placement.place(c, x, y, z);
639
+ }
640
+
641
+ for (let c = 0; c < this.cascade_count; c++) {
642
+ const level = (c * CLIPMAP_LEVEL_STRUCT.aligned_size) >>> 2;
643
+
644
+ for (let axis = 0; axis < 3; axis++) {
645
+ this.#levels_i32[level + axis] = placement.corner(c, axis);
646
+ // the cages: a cell between two lattice points
647
+ this.#levels_i32[level + 4 + axis] = n - 1;
648
+ }
649
+
650
+ this.#levels_f32[level + 3] = placement.cell_size(c);
651
+ }
652
+ }
653
+
654
+ /**
655
+ * Double the capacity: the atlases add rows, the per-slot buffers grow with a copy, and the new
656
+ * slots are pushed by the next frame.
657
+ */
658
+ #grow() {
659
+ const old_capacity = this.#capacity;
660
+ const capacity = Math.min(2 * old_capacity, this.#radiance.capacity_limit, this.#depth.capacity_limit);
661
+
662
+ if (capacity <= old_capacity) {
663
+ return;
664
+ }
665
+
666
+ this.#radiance.ensure_capacity(capacity);
667
+ this.#depth.ensure_capacity(capacity);
668
+
669
+ this.#states = this.#regrow(this.#states, 'probe states', 8 * capacity);
670
+ this.#records = this.#regrow(this.#records, 'probe records', PROBE_RECORD_STRUCT.size * capacity);
671
+ this.#free = this.#regrow(this.#free, 'probe free list', 4 * capacity);
672
+ this.#active[0] = this.#regrow(this.#active[0], 'probe active 0', LIST_HEADER_BYTES + 4 * capacity);
673
+ this.#active[1] = this.#regrow(this.#active[1], 'probe active 1', LIST_HEADER_BYTES + 4 * capacity);
674
+
675
+ this.#capacity = capacity;
676
+ this.#pushes.push(old_capacity, capacity - old_capacity);
677
+ }
678
+
679
+ /**
680
+ * A trace list of at least `trace_capacity` probes: U follows the ray settings, which change without a
681
+ * rebuild.
682
+ */
683
+ #ensure_trace(trace_capacity) {
684
+ if (this.#trace !== null && this.#trace_capacity >= trace_capacity) {
685
+ return;
686
+ }
687
+
688
+ this.#trace?.destroy();
689
+ this.#origins?.destroy();
690
+ this.#maps?.destroy();
691
+ this.#projection?.destroy();
692
+ this.#trace_capacity = trace_capacity;
693
+ this.#trace = this.#create_buffer('probe trace', LIST_HEADER_BYTES + 4 * trace_capacity, GPUBufferUsage.COPY_DST);
694
+ this.#origins = this.#create_buffer('probe origins', 16 * trace_capacity, 0);
695
+ this.#maps = this.#create_buffer('probe maps', 4 * probe_clipmap_maps_words(this.radiance_resolution, this.depth_resolution) * trace_capacity, 0);
696
+ this.#projection = this.#create_buffer('probe projection', PROBE_PROJECTION_ROW_STRUCT.size * this.radiance_resolution * trace_capacity, 0);
697
+ }
698
+
699
+ /**
700
+ * Room for `ray_count` rays, U·R: the update's rays, which the ray settings size.
701
+ */
702
+ #ensure_rays(ray_count) {
703
+ if (this.#rays !== null && this.#ray_capacity >= ray_count) {
704
+ return;
705
+ }
706
+
707
+ this.#rays?.destroy();
708
+ this.#ray_capacity = ray_count;
709
+ this.#rays = this.#create_buffer('probe rays', PROBE_RAY_STRUCT.size * ray_count, 0);
710
+ }
711
+
712
+ #execute_lifetime = (data, resources, context) => {
713
+ const encoder = context.encoder;
714
+ const counters = resources.get(data.counters);
715
+ const b = this.#bindings;
716
+
717
+ if (this.#fill_pending) {
718
+ this.#fill_pending = false;
719
+
720
+ shader_slot_stack_fill.dispatch({
721
+ encoder,
722
+ group_count_x: Math.min(Math.ceil(this.#capacity / SLOT_STACK_FILL_WORKGROUP_SIZE), WEBGPU_GUARANTEED_MAX_COMPUTE_WORKGROUPS_PER_DIMENSION),
723
+ bindings: { capacity: this.#capacity, slots: this.#free },
724
+ });
725
+
726
+ shader_probe_clipmap_fill.dispatch({
727
+ encoder,
728
+ group_count_x: this.resolution,
729
+ group_count_y: this.resolution * this.cascade_count,
730
+ bindings: { probe_indirection: this.#indirection_view },
731
+ });
732
+ }
733
+
734
+ const pushes = this.#pushes;
735
+
736
+ for (let i = 0; i < pushes.length; i += 2) {
737
+ const settings = this.#push_settings;
738
+
739
+ settings.first = pushes[i];
740
+ settings.count = pushes[i + 1];
741
+
742
+ shader_slot_stack_push_range.dispatch({
743
+ encoder,
744
+ group_count_x: Math.min(Math.ceil(settings.count / SLOT_STACK_PUSH_RANGE_WORKGROUP_SIZE), WEBGPU_GUARANTEED_MAX_COMPUTE_WORKGROUPS_PER_DIMENSION),
745
+ bindings: { settings, counts: counters, slots: this.#free },
746
+ });
747
+ }
748
+
749
+ pushes.length = 0;
750
+
751
+ const active_read = this.#active[this.#parity];
752
+ const active_write = this.#active[1 - this.#parity];
753
+
754
+ this.#parity = 1 - this.#parity;
755
+
756
+ // the frame's lists start empty, and no point is wanted yet
757
+ encoder.clearBuffer(active_write, 0, 4);
758
+ encoder.clearBuffer(this.#wanted, 0, 4);
759
+ encoder.clearBuffer(this.#trace, 0, 4);
760
+ encoder.clearBuffer(this.#wanted_bits);
761
+
762
+ b.probe_levels = this.#levels;
763
+ b.probe_indirection = this.#indirection_view;
764
+ b.probe_states = this.#states;
765
+ b.probe_records = this.#records;
766
+ b.probe_counters = counters;
767
+ b.probe_free = this.#free;
768
+ b.probe_active_read = active_read;
769
+ b.probe_active_write = active_write;
770
+ b.probe_wanted = this.#wanted;
771
+ b.probe_wanted_bits = this.#wanted_bits;
772
+ b.probe_trace = this.#trace;
773
+ b.probe_dispatch = this.#dispatch;
774
+
775
+ b.settings = this.#retire_settings;
776
+
777
+ shader_probe_clipmap_retire.dispatchIndirect({
778
+ encoder,
779
+ bindings: b,
780
+ command: this.#dispatch,
781
+ command_offset: 4 * PROBE_DISPATCH_ACTIVE,
782
+ });
783
+
784
+ b.gBufferDepth = resources.get(data.depth);
785
+ b.gBufferNormals = resources.get(data.normal);
786
+ b.camera = this.#camera;
787
+ b.tSTBN_vec2 = data.stbn;
788
+ b.settings = this.#want_settings;
789
+
790
+ shader_probe_clipmap_want.dispatch({
791
+ encoder,
792
+ group_count_x: this.#want_groups[0],
793
+ group_count_y: this.#want_groups[1],
794
+ bindings: b,
795
+ });
796
+
797
+ b.settings = this.#admit_command_settings;
798
+
799
+ shader_probe_clipmap_admit_command.dispatch({ encoder, bindings: b });
800
+
801
+ b.settings = this.#admit_settings;
802
+
803
+ shader_probe_clipmap_admit.dispatchIndirect({
804
+ encoder,
805
+ bindings: b,
806
+ command: this.#dispatch,
807
+ command_offset: 4 * PROBE_DISPATCH_ADMIT,
808
+ });
809
+
810
+ b.settings = this.#schedule_settings;
811
+
812
+ shader_probe_clipmap_schedule.dispatch({ encoder, bindings: b });
813
+
814
+ // the frame's updates: the NEW probes first, then those whose turn it is
815
+ const due = this.#due_settings;
816
+
817
+ b.settings = due;
818
+
819
+ for (const new_only of [1, 0]) {
820
+ due.new_only = new_only;
821
+
822
+ shader_probe_clipmap_due.dispatchIndirect({
823
+ encoder,
824
+ bindings: b,
825
+ command: this.#dispatch,
826
+ command_offset: 4 * PROBE_DISPATCH_ACTIVE,
827
+ });
828
+ }
829
+
830
+ b.settings = this.#trace_command_settings;
831
+
832
+ shader_probe_clipmap_trace_command.dispatch({ encoder, bindings: b });
833
+ };
834
+
835
+ #execute_update = (data, resources, context) => {
836
+ const encoder = context.encoder;
837
+ const b = this.#bindings;
838
+
839
+ this.#brick_clipmap.write_bindings(b);
840
+
841
+ b.probe_counters = resources.get(data.counters);
842
+ b.probe_origins = this.#origins;
843
+ b.settings = this.#relocate_settings;
844
+
845
+ shader_probe_clipmap_relocate.dispatchIndirect({
846
+ encoder,
847
+ bindings: b,
848
+ command: this.#dispatch,
849
+ command_offset: 4 * PROBE_DISPATCH_TRACED,
850
+ });
851
+
852
+ const scene = this.#scene;
853
+ const lights = scene.lights;
854
+
855
+ b.probe_rays = this.#rays;
856
+ b.light_data = lights.buffer_data;
857
+ b.settings = this.#trace_settings;
858
+
859
+ shader_probe_clipmap_trace.dispatchIndirect({
860
+ encoder,
861
+ bindings: b,
862
+ command: this.#dispatch,
863
+ command_offset: 4 * PROBE_DISPATCH_RAYS,
864
+ });
865
+
866
+ // what each ray brings back: the buffers taken now, since a table may have been replaced as it grew
867
+ const sdf = scene.geometries.sdf;
868
+ const cards = sdf.cards;
869
+
870
+ sdf.write_bindings(b);
871
+
872
+ b.scene_database = scene.scene_database_buffer;
873
+ b.mesh_card_rows = this.#card_rows;
874
+ b.mesh_card_sets = cards.records;
875
+ b.mesh_card_albedo = cards.atlas.texture_at(0).obtainView();
876
+ b.mesh_card_emissive = cards.atlas.texture_at(1).obtainView();
877
+ b.materials = this.#materials.buffer_materials;
878
+ b.texture_means = this.#materials.buffer_texture_means;
879
+ b.tEnvironment = lights.environment.obtainView();
880
+ b.settings = this.#shade_settings;
881
+
882
+ shader_probe_clipmap_shade.dispatchIndirect({
883
+ encoder,
884
+ bindings: b,
885
+ command: this.#dispatch,
886
+ command_offset: 4 * PROBE_DISPATCH_RAYS,
887
+ });
888
+
889
+ // the probes' maps from their rays, against the atlases as they were; their SH and kind from the
890
+ // maps; then the atlases from the maps
891
+ b.probe_maps = this.#maps;
892
+ b.probe_projection = this.#projection;
893
+ b.probe_radiance = this.#radiance.texture_at(0).obtainView();
894
+ b.probe_depth = this.#depth.texture_at(0).obtainView();
895
+ b.settings = this.#accumulate_settings;
896
+
897
+ shader_probe_clipmap_accumulate.dispatchIndirect({
898
+ encoder,
899
+ bindings: b,
900
+ command: this.#dispatch,
901
+ command_offset: 4 * PROBE_DISPATCH_TEXELS,
902
+ });
903
+
904
+ b.settings = this.#project_settings;
905
+
906
+ shader_probe_clipmap_project_rows.dispatchIndirect({
907
+ encoder,
908
+ bindings: b,
909
+ command: this.#dispatch,
910
+ command_offset: 4 * PROBE_DISPATCH_ROWS,
911
+ });
912
+
913
+ shader_probe_clipmap_project.dispatchIndirect({
914
+ encoder,
915
+ bindings: b,
916
+ command: this.#dispatch,
917
+ command_offset: 4 * PROBE_DISPATCH_TRACED,
918
+ });
919
+
920
+ b.settings = this.#publish_settings;
921
+
922
+ shader_probe_clipmap_publish.dispatchIndirect({
923
+ encoder,
924
+ bindings: b,
925
+ command: this.#dispatch,
926
+ command_offset: 4 * PROBE_DISPATCH_PUBLISH,
927
+ });
928
+ };
929
+
930
+ /**
931
+ * @param {string} name
932
+ * @param {number} size
933
+ * @param {GPUBufferUsageFlags} usage beside STORAGE
934
+ * @returns {GPUBuffer}
935
+ */
936
+ #create_buffer(name, size, usage) {
937
+ return this.#device.createBuffer(BufferDescriptor.fromJSON({
938
+ label: `Probe clipmap / ${name}`,
939
+ size,
940
+ usage: GPUBufferUsage.STORAGE | usage,
941
+ }));
942
+ }
943
+
944
+ /**
945
+ * A larger buffer with the old one's bytes, copied ahead of the frame's commands; the old one is
946
+ * destroyed after the copy is submitted.
947
+ *
948
+ * @param {GPUBuffer} old
949
+ * @param {string} name
950
+ * @param {number} size
951
+ * @returns {GPUBuffer}
952
+ */
953
+ #regrow(old, name, size) {
954
+ const device = this.#device;
955
+ const buffer = this.#create_buffer(name, size, GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST);
956
+
957
+ const encoder = device.createCommandEncoder({ label: `Probe clipmap / ${name} growth` });
958
+
959
+ encoder.copyBufferToBuffer(old, 0, buffer, 0, old.size);
960
+ device.queue.submit([encoder.finish()]);
961
+
962
+ old.destroy();
963
+
964
+ return buffer;
965
+ }
966
+
967
+ destroy() {
968
+ if (this.#destroyed) {
969
+ return;
970
+ }
971
+
972
+ this.#destroyed = true;
973
+
974
+ this.#indirection.destroy();
975
+ this.#radiance.destroy();
976
+ this.#depth.destroy();
977
+
978
+ for (const buffer of [this.#levels, this.#states, this.#records, this.#free, this.#counters, this.#dispatch, ...this.#active, this.#wanted, this.#wanted_bits, this.#trace, this.#origins, this.#maps, this.#projection, this.#rays]) {
979
+ buffer?.destroy();
980
+ }
981
+ }
982
+ }