@woosh/meep-engine 3.57.0 → 3.58.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/ecs/component/editors/ColorEditor.js +2 -2
- package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
- package/editor/particles/effect/ParticleEffectDocument.js +2 -5
- package/editor/tools/GridPaintTool.js +2 -2
- package/editor/view/node-graph/NodeGraphEditorView.d.ts +1 -1
- package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphEditorView.js +2 -2
- package/editor/view/node-graph/NodeGraphView.d.ts +0 -1
- package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphView.js +0 -2
- package/package.json +1 -1
- package/src/core/bvh8/build/NodeProxy.js +2 -2
- package/src/core/bvh8/build/aabb3_compute_merge_cost.js +4 -4
- package/src/core/bvh8/build/bvh8_build_for_geometry.js +2 -2
- package/src/core/geom/2d/line/line2_segment_intersection_fraction_2d.d.ts +1 -1
- package/src/core/geom/2d/line/line2_segment_intersection_fraction_2d.js +1 -1
- package/src/core/geom/2d/triangle/tri2_intersects_aabb2.d.ts +17 -0
- package/src/core/geom/2d/triangle/tri2_intersects_aabb2.d.ts.map +1 -0
- package/src/core/geom/2d/triangle/tri2_intersects_aabb2.js +64 -0
- package/src/core/geom/2d/triangle/tri2_rasterize_barycentric.d.ts +23 -0
- package/src/core/geom/2d/triangle/tri2_rasterize_barycentric.d.ts.map +1 -0
- package/src/core/geom/2d/triangle/tri2_rasterize_barycentric.js +81 -0
- package/src/core/geom/2d/triangle/tri2_rasterize_conservative.d.ts.map +1 -1
- package/src/core/geom/2d/triangle/tri2_rasterize_conservative.js +36 -99
- package/src/core/geom/3d/aabb/aabb3_build_frustum.d.ts +0 -11
- package/src/core/geom/3d/aabb/aabb3_build_frustum.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_build_frustum.js +15 -20
- package/src/core/geom/3d/box/box3_raycast.d.ts +1 -1
- package/src/core/geom/3d/box/box3_raycast.js +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +1 -1
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +3 -3
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +3 -3
- package/src/core/geom/3d/shape/HeightMapShape3D.js +2 -2
- package/src/core/geom/3d/shape/MeshShape3D.d.ts +2 -2
- package/src/core/geom/3d/shape/MeshShape3D.js +2 -2
- package/src/core/geom/3d/shape/PosedShape3D.js +2 -2
- package/src/core/geom/3d/sphere/sphere_matrix4_transform.d.ts +0 -7
- package/src/core/geom/3d/sphere/sphere_matrix4_transform.d.ts.map +1 -1
- package/src/core/geom/3d/sphere/sphere_matrix4_transform.js +0 -4
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_compute_tet_quality.d.ts +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_compute_tet_quality.js +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedron_compute_quality.d.ts +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedron_compute_quality.js +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_face_decouple.d.ts +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_face_decouple.js +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_fuse_duplicate_edges.d.ts +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_fuse_duplicate_edges.js +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_kill_short_edges.d.ts +2 -2
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_kill_short_edges.js +2 -2
- package/src/core/geom/3d/topology/struct/binary/io/face/bt_face_poke.d.ts +0 -14
- package/src/core/geom/3d/topology/struct/binary/io/face/bt_face_poke.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/face/bt_face_poke.js +0 -5
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +151 -151
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_collapse_fold_limit.js +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_vertex_adjacent_faces.d.ts +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_vertex_adjacent_faces.js +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_face_bvh.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_face_bvh.js +1 -2
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts +0 -8
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.js +25 -36
- package/src/core/geom/clipmap/ClipmapCascadePlacement.d.ts +137 -0
- package/src/core/geom/clipmap/ClipmapCascadePlacement.d.ts.map +1 -0
- package/src/core/geom/clipmap/ClipmapCascadePlacement.js +350 -0
- package/src/core/geom/polyline/polyline_simplify_by_error.d.ts +16 -0
- package/src/core/geom/polyline/polyline_simplify_by_error.d.ts.map +1 -0
- package/src/core/geom/polyline/polyline_simplify_by_error.js +52 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply.js +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +2 -2
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +2 -2
- package/src/core/geom/vec3/v3_triple_cross.d.ts +1 -1
- package/src/core/geom/vec3/v3_triple_cross.js +1 -1
- package/src/engine/asset/preloader/AssetPreloader.d.ts +0 -5
- package/src/engine/asset/preloader/AssetPreloader.d.ts.map +1 -1
- package/src/engine/asset/preloader/AssetPreloader.js +0 -6
- package/src/engine/ecs/terrain/tiles/TerrainTile.d.ts.map +1 -1
- package/src/engine/ecs/terrain/tiles/TerrainTile.js +25 -12
- package/src/engine/graphics/ecs/decal/v2/Decal.d.ts +2 -2
- package/src/engine/graphics/ecs/decal/v2/Decal.js +2 -2
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts.map +1 -1
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +420 -418
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.d.ts +1 -0
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.js +10 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +3 -3
- package/src/engine/graphics/ecs/path/tube/build/makeTubeStream.js +2 -2
- package/src/engine/graphics/geometry/buffered/build_height_field_geometry.d.ts +12 -0
- package/src/engine/graphics/geometry/buffered/build_height_field_geometry.d.ts.map +1 -1
- package/src/engine/graphics/geometry/buffered/build_height_field_geometry.js +29 -2
- package/src/engine/graphics/texture/sprite/prototypeSpriteCutoutGeometry.js +1 -1
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts +2 -1
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -1
- package/src/engine/graphics3/ShadedGeometrySystem.js +7 -5
- package/src/engine/graphics3/Trail3DSystem.d.ts +1 -1
- package/src/engine/graphics3/Trail3DSystem.js +1 -1
- package/src/engine/graphics3/WaterSystem.d.ts +60 -0
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +733 -300
- package/src/engine/graphics3/make_default_environment.d.ts.map +1 -1
- package/src/engine/graphics3/make_default_environment.js +2 -4
- package/src/engine/graphics3/prefab/prefab_place.js +1 -1
- package/src/engine/navigation/mesh/build/clip_soup_against_overhangs.js +628 -628
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/physics/inertia/world_inverse_inertia.js +1 -1
- package/src/engine/physics/narrowphase/narrowphase_step.js +1 -1
- package/src/engine/sound/simulation/render/reverbImpulseResponse.d.ts +0 -1
- package/src/engine/sound/simulation/render/reverbImpulseResponse.d.ts.map +1 -1
- package/src/engine/sound/simulation/render/reverbImpulseResponse.js +0 -6
- package/src/engine/sound/simulation/render/reverb_band_tails.d.ts +1 -1
- package/src/engine/sound/simulation/render/reverb_band_tails.js +1 -1
- package/src/engine/sound/sopra/runtime/EventInstance.js +1 -1
- package/src/generation/foliage/CROWN_FULLNESS_BRIEF_2026_10_26.md +86 -0
- package/src/generation/foliage/FOLIAGE_DESIGN.md +87 -30
- package/src/generation/foliage/LOD_REWORK_BRIEF_2026_10_27.md +486 -0
- package/src/generation/foliage/REAL_TIME_TREES_BRIEF_2026_10_27.md +86 -0
- package/src/generation/foliage/SELF_ORGANIZING_FRAMEWORK_BRIEF_2026_10_26.md +346 -0
- package/src/generation/foliage/analysis/crown_opacity_measure.d.ts.map +1 -1
- package/src/generation/foliage/analysis/crown_opacity_measure.js +80 -102
- package/src/generation/foliage/analysis/foliage_measure_leaf_area.d.ts.map +1 -1
- package/src/generation/foliage/analysis/foliage_measure_leaf_area.js +1 -7
- package/src/generation/foliage/analysis/tree_crown_opacity.js +1 -1
- package/src/generation/foliage/analysis/tree_leaf_area_targets.d.ts +66 -0
- package/src/generation/foliage/analysis/tree_leaf_area_targets.d.ts.map +1 -0
- package/src/generation/foliage/analysis/tree_leaf_area_targets.js +95 -0
- package/src/generation/foliage/analysis/tree_render_cost.d.ts +88 -0
- package/src/generation/foliage/analysis/tree_render_cost.d.ts.map +1 -0
- package/src/generation/foliage/analysis/tree_render_cost.js +157 -0
- package/src/generation/foliage/asset/TreeAsset.d.ts +7 -6
- package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -1
- package/src/generation/foliage/asset/TreeAsset.js +10 -7
- package/src/generation/foliage/asset/TreeLODAsset.d.ts +24 -11
- package/src/generation/foliage/asset/TreeLODAsset.d.ts.map +1 -1
- package/src/generation/foliage/asset/TreeLODAsset.js +49 -20
- package/src/generation/foliage/asset/generate_tree.d.ts +11 -0
- package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -1
- package/src/generation/foliage/asset/generate_tree.js +84 -10
- package/src/generation/foliage/asset/tree_lod_plan.d.ts +71 -0
- package/src/generation/foliage/asset/tree_lod_plan.d.ts.map +1 -0
- package/src/generation/foliage/asset/tree_lod_plan.js +119 -0
- package/src/generation/foliage/config/BranchGeneratorConfig.d.ts +0 -10
- package/src/generation/foliage/config/BranchGeneratorConfig.d.ts.map +1 -1
- package/src/generation/foliage/config/BranchGeneratorConfig.js +1 -23
- package/src/generation/foliage/config/ShootGrowthConfig.d.ts +45 -10
- package/src/generation/foliage/config/ShootGrowthConfig.d.ts.map +1 -1
- package/src/generation/foliage/config/ShootGrowthConfig.js +70 -16
- package/src/generation/foliage/config/ShootSystemRule.d.ts +12 -12
- package/src/generation/foliage/config/ShootSystemRule.d.ts.map +1 -1
- package/src/generation/foliage/config/ShootSystemRule.js +24 -20
- package/src/generation/foliage/config/TreeLODConfig.d.ts +14 -37
- package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -1
- package/src/generation/foliage/config/TreeLODConfig.js +23 -116
- package/src/generation/foliage/config/TreeSpeciesConfig.d.ts +2 -1
- package/src/generation/foliage/config/TreeSpeciesConfig.d.ts.map +1 -1
- package/src/generation/foliage/config/TreeSpeciesConfig.js +2 -7
- package/src/generation/foliage/material/foliage_atlas_cutout.d.ts +6 -4
- package/src/generation/foliage/material/foliage_atlas_cutout.d.ts.map +1 -1
- package/src/generation/foliage/material/foliage_atlas_cutout.js +32 -27
- package/src/generation/foliage/material/foliage_material_from_samplers.d.ts +13 -0
- package/src/generation/foliage/material/foliage_material_from_samplers.d.ts.map +1 -0
- package/src/generation/foliage/material/foliage_material_from_samplers.js +69 -0
- package/src/generation/foliage/material/foliage_tile.d.ts +19 -0
- package/src/generation/foliage/material/foliage_tile.d.ts.map +1 -1
- package/src/generation/foliage/material/foliage_tile.js +9 -1
- package/src/generation/foliage/material/leaf_geometry.d.ts +7 -0
- package/src/generation/foliage/material/leaf_geometry.d.ts.map +1 -1
- package/src/generation/foliage/material/leaf_geometry.js +21 -9
- package/src/generation/foliage/material/make_foliage_material.d.ts +2 -3
- package/src/generation/foliage/material/make_foliage_material.d.ts.map +1 -1
- package/src/generation/foliage/material/make_foliage_material.js +3 -57
- package/src/generation/foliage/material/tree_cluster_atlas_pack.d.ts +14 -0
- package/src/generation/foliage/material/tree_cluster_atlas_pack.d.ts.map +1 -0
- package/src/generation/foliage/material/tree_cluster_atlas_pack.js +28 -0
- package/src/generation/foliage/material/tree_cluster_bake.d.ts +74 -0
- package/src/generation/foliage/material/tree_cluster_bake.d.ts.map +1 -0
- package/src/generation/foliage/material/tree_cluster_bake.js +415 -0
- package/src/generation/foliage/material/tree_cluster_press.d.ts +18 -0
- package/src/generation/foliage/material/tree_cluster_press.d.ts.map +1 -0
- package/src/generation/foliage/material/tree_cluster_press.js +83 -0
- package/src/generation/foliage/material/tree_cluster_tiles.d.ts +46 -0
- package/src/generation/foliage/material/tree_cluster_tiles.d.ts.map +1 -0
- package/src/generation/foliage/material/tree_cluster_tiles.js +75 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts +22 -4
- package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts.map +1 -1
- package/src/generation/foliage/mesh/foliage_collect_attachments.js +26 -14
- package/src/generation/foliage/mesh/tree_cluster_cards.d.ts +61 -0
- package/src/generation/foliage/mesh/tree_cluster_cards.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_cluster_cards.js +114 -0
- package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts +121 -0
- package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_cluster_representatives.js +309 -0
- package/src/generation/foliage/mesh/tree_clusters.d.ts +71 -0
- package/src/generation/foliage/mesh/tree_clusters.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_clusters.js +174 -0
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_mesh_build_bark.js +577 -172
- package/src/generation/foliage/mesh/tree_mesh_build_clusters.d.ts +25 -0
- package/src/generation/foliage/mesh/tree_mesh_build_clusters.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_mesh_build_clusters.js +144 -0
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts +7 -10
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.js +13 -39
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -1
- package/src/generation/foliage/presets/make_tree_species_preset.js +80 -208
- package/src/generation/foliage/skeleton/ShootFrameworkHash.d.ts +5 -2
- package/src/generation/foliage/skeleton/ShootFrameworkHash.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/ShootFrameworkHash.js +13 -8
- package/src/generation/foliage/skeleton/ShootGirth.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/ShootGirth.js +6 -5
- package/src/generation/foliage/skeleton/ShootLightField.d.ts +9 -0
- package/src/generation/foliage/skeleton/ShootLightField.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/ShootLightField.js +25 -0
- package/src/generation/foliage/skeleton/ShootWoodHash.d.ts +89 -0
- package/src/generation/foliage/skeleton/ShootWoodHash.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/ShootWoodHash.js +195 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +6 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/TreeSkeleton.js +9 -0
- package/src/generation/foliage/skeleton/shoot_demography.d.ts +17 -4
- package/src/generation/foliage/skeleton/shoot_demography.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/shoot_demography.js +22 -6
- package/src/generation/foliage/skeleton/shoot_geometry.d.ts +5 -6
- package/src/generation/foliage/skeleton/shoot_geometry.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/shoot_geometry.js +29 -12
- package/src/generation/foliage/skeleton/shoot_systems_simulate.d.ts +43 -4
- package/src/generation/foliage/skeleton/shoot_systems_simulate.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/shoot_systems_simulate.js +537 -70
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts +30 -5
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.js +46 -10
- package/src/generation/foliage/skeleton/tree_skeleton_bind_skin_joints.d.ts +10 -0
- package/src/generation/foliage/skeleton/tree_skeleton_bind_skin_joints.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_bind_skin_joints.js +12 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_grow.js +2 -1
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts +4 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.js +102 -6
- package/src/shade/descriptor/binding/BindGroupLayoutEntry.js +6 -6
- package/src/shade/descriptor/pipeline/render/ColorTargetState.js +2 -2
- package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.js +3 -3
- package/src/shade/playground/additive_blending/main.js +529 -529
- package/src/shade/playground/avboit/main.js +1 -1
- package/src/shade/playground/basis_textures/main.js +365 -365
- package/src/shade/playground/caldera/main.js +1 -1
- package/src/shade/playground/contact_shadows/main.js +1 -1
- package/src/shade/playground/foliage_wind/main.js +289 -289
- package/src/shade/playground/mesh_row_ceiling/main.js +1 -1
- package/src/shade/playground/particle_ecs/main.js +1 -1
- package/src/shade/playground/particle_system/main.js +1 -1
- package/src/shade/playground/sh_exponential/main.js +1 -1
- package/src/shade/playground/skinned_blas_refit/main.js +1 -1
- package/src/shade/playground/skinned_mesh_soup/main.js +1 -1
- package/src/shade/playground/sponza_path_trace/main.js +1 -1
- package/src/shade/playground/ssr_motion/main.js +1 -1
- package/src/shade/playground/ssr_reprojection/main.js +1 -1
- package/src/shade/playground/tonemap_sdr/main.js +1 -1
- package/src/shade/playground/vgeo_runtime/main.js +1 -1
- package/src/shade/playground/vgeo_scene/main.js +1 -1
- package/src/shade/playground/volumetrics_froxel/main.js +1 -1
- package/src/shade/playground/vsm/index.html +4 -1
- package/src/shade/playground/vsm/main.d.ts.map +1 -1
- package/src/shade/playground/vsm/main.js +8 -5
- package/src/shade/playground/water_refraction/main.js +1 -1
- package/src/shade/playground/water_surface/main.js +1 -1
- package/src/shade/renderer/Renderer.d.ts +13 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +132 -3
- package/src/shade/renderer/ShadeIndirectLightingMode.d.ts +1 -0
- package/src/shade/renderer/ShadeIndirectLightingMode.js +6 -0
- package/src/shade/renderer/camera/orbital/README.md +3 -6
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import { MESH_SDF_BRICK_TEXEL_COUNT, MESH_SDF_BRICK_VOXELS } from "../MESH_SDF.js";
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/*
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The bake's device state (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §6.4), shared by its passes:
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classify: one thread a brick of the geometries admitted this frame. A brick no texel of which can
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be within the band is EMPTY; the rest go onto the ring.
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take: one thread. Up to the budget off the ring, and no more than the stack has free slots, so
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that no pop below can fail.
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evaluate: a thread a texel of each brick taken, MESH_SDF_GROUPS_PER_BRICK workgroups a brick, into
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staging. The brick's last thread to finish gives it a slot or EMPTY.
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store: a thread a texel of each brick taken, from staging into the brick's slot.
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A geometry's bricks are counted down in its pending word from its brick count, one as classify drops
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a brick and one as evaluate settles it, and the one that reaches zero logs the geometry complete.
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The passes bind few buffers, so that evaluate stays within the ten storage buffers a stage has on
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SHADE_DEVICE_FLOOR beside the five a BLAS query reads. Two of them carry more than their name:
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mesh_sdf_indirection, the arena of every brick's entry, which the bake views as atomics, holds at
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word 0 the counters (MESH_SDF_COUNTER_*); at `log_offset` the frame's log (MESH_SDF_LOG_*), and
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at `tally_offset` the frame's tallies, a word a brick taken; and a geometry's pending word just
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before its first entry, `header.indirection - 1`;
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mesh_sdf_ring holds the ring's entries, then from `ring_capacity` on the frame's staging,
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MESH_SDF_STAGING_VEC4S a brick taken.
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*/
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/**
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* Lanes of every bake workgroup: a block of a brick's texels in evaluate and store, and a run of
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* classify or free threads.
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*/
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export const MESH_SDF_BAKE_WORKGROUP_SIZE = 64;
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/**
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* Evaluate and store workgroups per brick: its texels, one a thread.
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*/
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export const MESH_SDF_GROUPS_PER_BRICK = MESH_SDF_BRICK_TEXEL_COUNT / MESH_SDF_BAKE_WORKGROUP_SIZE;
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/**
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* A brick's texels as staged between evaluate and store, a word a texel, so that no two threads
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*/
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export const MESH_SDF_STAGING_WORDS = MESH_SDF_BRICK_TEXEL_COUNT;
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/**
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* The same, in the ring's `vec4<u32>` entries.
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*/
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export const MESH_SDF_STAGING_VEC4S = MESH_SDF_STAGING_WORDS / 4;
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/**
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* The distance from a brick's centre to its farthest texel, in the level's voxels: 3.5·√3 = 6.0622,
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* rounded up to a sixteenth, so that float rounding never brings a texel in reach of the band past
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* what classify allowed for.
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*/
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export const MESH_SDF_BRICK_HALF_DIAGONAL = Math.ceil(MESH_SDF_BRICK_VOXELS / 2 * Math.sqrt(3) * 16) / 16;
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/** The arena's counters, from word 0: free slots on the stack. */
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export const MESH_SDF_COUNTER_SLOTS = 0;
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/** The arena's counters: the ring position take has consumed up to. */
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export const MESH_SDF_COUNTER_HEAD = 1;
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/** The arena's counters: the ring position classify appends at. */
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export const MESH_SDF_COUNTER_TAIL = 2;
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/** The arena's counters, in words: its first allocation. */
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export const MESH_SDF_COUNTER_WORDS = 4;
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/** `take`: the dispatch of evaluate and of store, three words: MESH_SDF_GROUPS_PER_BRICK a brick taken. */
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export const MESH_SDF_TAKE_DISPATCH = 0;
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/** `take`: the ring position of the first brick taken. */
|
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export const MESH_SDF_TAKE_START = 3;
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/** `take`: the dispatch of card placement's page pass, three words: a thread a column, as its merge found. */
|
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export const MESH_SDF_TAKE_PLACE_DISPATCH = 4;
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/** `take`, in words. */
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export const MESH_SDF_TAKE_WORDS = 8;
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+
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/** `log`: bricks left on the ring after the frame's take, stale ones included. */
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export const MESH_SDF_LOG_QUEUED = 0;
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/** `log`: 1 when the take was held back by the free slots, which asks the host for more. */
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export const MESH_SDF_LOG_STARVED = 1;
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/** `log`: free slots before the take. */
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export const MESH_SDF_LOG_FREE_SLOTS = 2;
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/** `log`: bricks the take handed to evaluate. */
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export const MESH_SDF_LOG_TAKEN = 3;
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/** `log`: geometries completed this frame; their records follow the header. */
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export const MESH_SDF_LOG_COMPLETIONS = 4;
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/** `log`: words before the first record. */
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export const MESH_SDF_LOG_HEADER_WORDS = 5;
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/**
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* `log`: words a record: the geometry id, the generation it was baked at, and what the record
|
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* reports. A completion reports nothing; a placement, marked by MESH_SDF_LOG_PLACED on the id,
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* reports the columns and the pages its cards took.
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*/
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export const MESH_SDF_LOG_RECORD_WORDS = 4;
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+
|
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/**
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* `log`: the mark on a record's geometry id that says its cards were placed. Geometry ids stay below it.
|
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* @type {number}
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*/
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export const MESH_SDF_LOG_PLACED = 0x80000000;
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+
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/**
|
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* A tally, a workgroup's of its lanes and a brick's of its workgroups: the low half counts those
|
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* finished, the high half those with a texel within the band, in this unit.
|
|
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|
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* @type {number}
|
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|
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*/
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export const MESH_SDF_TALLY_BAND_UNIT = 65536;
|
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@@ -0,0 +1,48 @@
|
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1
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/**
|
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2
|
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* The indirection arena as the bake sees it: every word an atomic, the counters at word 0, the
|
|
3
|
+
* frame's log at `log_offset` and its tallies at `tally_offset`, and a geometry's pending word before its
|
|
4
|
+
* entries (`MESH_SDF_BAKE.js`).
|
|
5
|
+
* Readers bind the same buffer as plain words, through `MESH_SDF_INDIRECTION_RESOURCE`.
|
|
6
|
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* @type {ShaderResourceDescriptor}
|
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|
+
*/
|
|
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|
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export const MESH_SDF_ARENA_RESOURCE: ShaderResourceDescriptor;
|
|
9
|
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/**
|
|
10
|
+
* Runs of bricks or entries, one `vec2<u32>` a run: the run's first thread, then what it is the run
|
|
11
|
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* of — a geometry id for classify, an indirection offset for free. The first run starts at thread 0.
|
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* @type {ShaderResourceDescriptor}
|
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*/
|
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|
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export const MESH_SDF_RANGES_RESOURCE: ShaderResourceDescriptor;
|
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15
|
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/**
|
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|
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* The bake's layout as WGSL constants ({@link MESH_SDF_BAKE_WORKGROUP_SIZE} and the word indices of
|
|
17
|
+
* `MESH_SDF_BAKE.js`), on {@link chunk_mesh_sdf}.
|
|
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+
*
|
|
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|
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* @type {CodeChunk}
|
|
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*/
|
|
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|
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export const chunk_mesh_sdf_bake: CodeChunk;
|
|
22
|
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/**
|
|
23
|
+
* Counts a brick of a geometry settled, and logs the geometry complete, at the generation it was
|
|
24
|
+
* baked at, when the brick is its last. The log is the frame's, at `log_offset` in the arena; a
|
|
25
|
+
* record past `log_capacity` is dropped and still counted, so a count above the capacity says the log
|
|
26
|
+
* overflowed.
|
|
27
|
+
*
|
|
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|
+
* ```wgsl
|
|
29
|
+
* fn mesh_sdf_bake_settle(header: MeshSDF, geometry: u32, log_offset: u32, log_capacity: u32)
|
|
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|
+
* ```
|
|
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|
+
*
|
|
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|
+
* @type {CodeChunk}
|
|
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|
+
*/
|
|
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|
+
export const chunk_mesh_sdf_bake_settle: CodeChunk;
|
|
35
|
+
/**
|
|
36
|
+
* The run a thread falls in: the last of the first `count` runs whose first thread is at or below
|
|
37
|
+
* `thread`. A binary search, ⌈log₂ count⌉ steps.
|
|
38
|
+
*
|
|
39
|
+
* ```wgsl
|
|
40
|
+
* fn mesh_sdf_range_find(count: u32, thread: u32) -> u32
|
|
41
|
+
* ```
|
|
42
|
+
*
|
|
43
|
+
* @type {CodeChunk}
|
|
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|
+
*/
|
|
45
|
+
export const chunk_mesh_sdf_range_find: CodeChunk;
|
|
46
|
+
import { ShaderResourceDescriptor } from "../../../shader/resource/ShaderResourceDescriptor.js";
|
|
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+
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
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|
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//# sourceMappingURL=chunk_mesh_sdf_bake.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
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{"version":3,"file":"chunk_mesh_sdf_bake.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_bake.js"],"names":[],"mappings":"AA0BA;;;;;;GAMG;AACH,sCAFU,wBAAwB,CAEwG;AAE1I;;;;GAIG;AACH,uCAFU,wBAAwB,CAEyF;AAE3H;;;;;GAKG;AACH,kCAFU,SAAS,CA2BZ;AAEP;;;;;;;;;;;GAWG;AACH,yCAFU,SAAS,CAwBZ;AAIP;;;;;;;;;GASG;AACH,wCAFU,SAAS,CAsBhB;yCA9IsC,sDAAsD;0BADrE,uCAAuC"}
|
|
@@ -0,0 +1,146 @@
|
|
|
1
|
+
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
2
|
+
import { ShaderResourceDescriptor } from "../../../shader/resource/ShaderResourceDescriptor.js";
|
|
3
|
+
import { atomic_u32, vec2u } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
4
|
+
import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
|
|
5
|
+
import { chunk_mesh_sdf } from "../chunk_mesh_sdf.js";
|
|
6
|
+
import { MESH_SDF_STRUCT } from "../MESH_SDF_STRUCT.js";
|
|
7
|
+
import {
|
|
8
|
+
MESH_SDF_BAKE_WORKGROUP_SIZE,
|
|
9
|
+
MESH_SDF_BRICK_HALF_DIAGONAL,
|
|
10
|
+
MESH_SDF_COUNTER_HEAD,
|
|
11
|
+
MESH_SDF_COUNTER_SLOTS,
|
|
12
|
+
MESH_SDF_COUNTER_TAIL,
|
|
13
|
+
MESH_SDF_LOG_COMPLETIONS,
|
|
14
|
+
MESH_SDF_LOG_FREE_SLOTS,
|
|
15
|
+
MESH_SDF_LOG_HEADER_WORDS,
|
|
16
|
+
MESH_SDF_LOG_QUEUED,
|
|
17
|
+
MESH_SDF_LOG_RECORD_WORDS,
|
|
18
|
+
MESH_SDF_LOG_STARVED,
|
|
19
|
+
MESH_SDF_LOG_TAKEN,
|
|
20
|
+
MESH_SDF_GROUPS_PER_BRICK,
|
|
21
|
+
MESH_SDF_STAGING_VEC4S,
|
|
22
|
+
MESH_SDF_TAKE_DISPATCH,
|
|
23
|
+
MESH_SDF_TAKE_START,
|
|
24
|
+
MESH_SDF_TALLY_BAND_UNIT
|
|
25
|
+
} from "./MESH_SDF_BAKE.js";
|
|
26
|
+
|
|
27
|
+
/**
|
|
28
|
+
* The indirection arena as the bake sees it: every word an atomic, the counters at word 0, the
|
|
29
|
+
* frame's log at `log_offset` and its tallies at `tally_offset`, and a geometry's pending word before its
|
|
30
|
+
* entries (`MESH_SDF_BAKE.js`).
|
|
31
|
+
* Readers bind the same buffer as plain words, through `MESH_SDF_INDIRECTION_RESOURCE`.
|
|
32
|
+
* @type {ShaderResourceDescriptor}
|
|
33
|
+
*/
|
|
34
|
+
export const MESH_SDF_ARENA_RESOURCE = ShaderResourceDescriptor.storageBuffer("mesh_sdf_indirection", WebGPUArray.from(atomic_u32), true);
|
|
35
|
+
|
|
36
|
+
/**
|
|
37
|
+
* Runs of bricks or entries, one `vec2<u32>` a run: the run's first thread, then what it is the run
|
|
38
|
+
* of — a geometry id for classify, an indirection offset for free. The first run starts at thread 0.
|
|
39
|
+
* @type {ShaderResourceDescriptor}
|
|
40
|
+
*/
|
|
41
|
+
export const MESH_SDF_RANGES_RESOURCE = ShaderResourceDescriptor.storageBuffer("mesh_sdf_ranges", WebGPUArray.from(vec2u));
|
|
42
|
+
|
|
43
|
+
/**
|
|
44
|
+
* The bake's layout as WGSL constants ({@link MESH_SDF_BAKE_WORKGROUP_SIZE} and the word indices of
|
|
45
|
+
* `MESH_SDF_BAKE.js`), on {@link chunk_mesh_sdf}.
|
|
46
|
+
*
|
|
47
|
+
* @type {CodeChunk}
|
|
48
|
+
*/
|
|
49
|
+
export const chunk_mesh_sdf_bake = CodeChunk.from(
|
|
50
|
+
//language=WGSL
|
|
51
|
+
`
|
|
52
|
+
const MESH_SDF_BAKE_WORKGROUP_SIZE = ${MESH_SDF_BAKE_WORKGROUP_SIZE}u;
|
|
53
|
+
const MESH_SDF_GROUPS_PER_BRICK = ${MESH_SDF_GROUPS_PER_BRICK}u;
|
|
54
|
+
const MESH_SDF_STAGING_VEC4S = ${MESH_SDF_STAGING_VEC4S}u;
|
|
55
|
+
const MESH_SDF_TALLY_BAND_UNIT = ${MESH_SDF_TALLY_BAND_UNIT}u;
|
|
56
|
+
const MESH_SDF_BRICK_HALF_DIAGONAL = ${MESH_SDF_BRICK_HALF_DIAGONAL};
|
|
57
|
+
|
|
58
|
+
const MESH_SDF_COUNTER_SLOTS = ${MESH_SDF_COUNTER_SLOTS}u;
|
|
59
|
+
const MESH_SDF_COUNTER_HEAD = ${MESH_SDF_COUNTER_HEAD}u;
|
|
60
|
+
const MESH_SDF_COUNTER_TAIL = ${MESH_SDF_COUNTER_TAIL}u;
|
|
61
|
+
|
|
62
|
+
const MESH_SDF_TAKE_DISPATCH = ${MESH_SDF_TAKE_DISPATCH}u;
|
|
63
|
+
const MESH_SDF_TAKE_START = ${MESH_SDF_TAKE_START}u;
|
|
64
|
+
|
|
65
|
+
const MESH_SDF_LOG_QUEUED = ${MESH_SDF_LOG_QUEUED}u;
|
|
66
|
+
const MESH_SDF_LOG_STARVED = ${MESH_SDF_LOG_STARVED}u;
|
|
67
|
+
const MESH_SDF_LOG_FREE_SLOTS = ${MESH_SDF_LOG_FREE_SLOTS}u;
|
|
68
|
+
const MESH_SDF_LOG_TAKEN = ${MESH_SDF_LOG_TAKEN}u;
|
|
69
|
+
const MESH_SDF_LOG_COMPLETIONS = ${MESH_SDF_LOG_COMPLETIONS}u;
|
|
70
|
+
const MESH_SDF_LOG_HEADER_WORDS = ${MESH_SDF_LOG_HEADER_WORDS}u;
|
|
71
|
+
const MESH_SDF_LOG_RECORD_WORDS = ${MESH_SDF_LOG_RECORD_WORDS}u;
|
|
72
|
+
`, [
|
|
73
|
+
chunk_mesh_sdf,
|
|
74
|
+
]);
|
|
75
|
+
|
|
76
|
+
/**
|
|
77
|
+
* Counts a brick of a geometry settled, and logs the geometry complete, at the generation it was
|
|
78
|
+
* baked at, when the brick is its last. The log is the frame's, at `log_offset` in the arena; a
|
|
79
|
+
* record past `log_capacity` is dropped and still counted, so a count above the capacity says the log
|
|
80
|
+
* overflowed.
|
|
81
|
+
*
|
|
82
|
+
* ```wgsl
|
|
83
|
+
* fn mesh_sdf_bake_settle(header: MeshSDF, geometry: u32, log_offset: u32, log_capacity: u32)
|
|
84
|
+
* ```
|
|
85
|
+
*
|
|
86
|
+
* @type {CodeChunk}
|
|
87
|
+
*/
|
|
88
|
+
export const chunk_mesh_sdf_bake_settle = CodeChunk.from(
|
|
89
|
+
//language=WGSL
|
|
90
|
+
`
|
|
91
|
+
fn mesh_sdf_bake_settle(header: ${MESH_SDF_STRUCT.wgsl_ref}, geometry: u32, log_offset: u32, log_capacity: u32) {
|
|
92
|
+
// the geometry's pending word sits just before its first entry
|
|
93
|
+
if (atomicSub(&mesh_sdf_indirection[header.indirection - 1u], 1u) != 1u) {
|
|
94
|
+
return;
|
|
95
|
+
}
|
|
96
|
+
|
|
97
|
+
let record = atomicAdd(&mesh_sdf_indirection[log_offset + MESH_SDF_LOG_COMPLETIONS], 1u);
|
|
98
|
+
|
|
99
|
+
if (record >= log_capacity) {
|
|
100
|
+
return;
|
|
101
|
+
}
|
|
102
|
+
|
|
103
|
+
let word = log_offset + MESH_SDF_LOG_HEADER_WORDS + record * MESH_SDF_LOG_RECORD_WORDS;
|
|
104
|
+
|
|
105
|
+
atomicStore(&mesh_sdf_indirection[word], geometry);
|
|
106
|
+
atomicStore(&mesh_sdf_indirection[word + 1u], header.generation);
|
|
107
|
+
}
|
|
108
|
+
`, [
|
|
109
|
+
chunk_mesh_sdf_bake,
|
|
110
|
+
]);
|
|
111
|
+
|
|
112
|
+
chunk_mesh_sdf_bake_settle.requireResource(MESH_SDF_ARENA_RESOURCE);
|
|
113
|
+
|
|
114
|
+
/**
|
|
115
|
+
* The run a thread falls in: the last of the first `count` runs whose first thread is at or below
|
|
116
|
+
* `thread`. A binary search, ⌈log₂ count⌉ steps.
|
|
117
|
+
*
|
|
118
|
+
* ```wgsl
|
|
119
|
+
* fn mesh_sdf_range_find(count: u32, thread: u32) -> u32
|
|
120
|
+
* ```
|
|
121
|
+
*
|
|
122
|
+
* @type {CodeChunk}
|
|
123
|
+
*/
|
|
124
|
+
export const chunk_mesh_sdf_range_find = CodeChunk.from(
|
|
125
|
+
//language=WGSL
|
|
126
|
+
`
|
|
127
|
+
fn mesh_sdf_range_find(count: u32, thread: u32) -> u32 {
|
|
128
|
+
// the answer is in [low, high), and run low starts at or below the thread
|
|
129
|
+
var low = 0u;
|
|
130
|
+
var high = count;
|
|
131
|
+
|
|
132
|
+
while (high - low > 1u) {
|
|
133
|
+
let middle = (low + high) / 2u;
|
|
134
|
+
|
|
135
|
+
if (mesh_sdf_ranges[middle].x <= thread) {
|
|
136
|
+
low = middle;
|
|
137
|
+
} else {
|
|
138
|
+
high = middle;
|
|
139
|
+
}
|
|
140
|
+
}
|
|
141
|
+
|
|
142
|
+
return low;
|
|
143
|
+
}
|
|
144
|
+
`);
|
|
145
|
+
|
|
146
|
+
chunk_mesh_sdf_range_find.requireResource(MESH_SDF_RANGES_RESOURCE);
|
|
@@ -0,0 +1,31 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The geometry tables a BLAS query reads, by the names the query chunks take them by: five storage
|
|
3
|
+
* buffers.
|
|
4
|
+
*
|
|
5
|
+
* @param {import("../../../shader/resource/ShaderResourceGroupDescriptor.js").ShaderResourceGroupDescriptor} group
|
|
6
|
+
*/
|
|
7
|
+
export function mesh_sdf_add_blas_resources(group: import("../../../shader/resource/ShaderResourceGroupDescriptor.js").ShaderResourceGroupDescriptor): void;
|
|
8
|
+
/**
|
|
9
|
+
* @type {WebGPUStruct}
|
|
10
|
+
*/
|
|
11
|
+
export const MESH_SDF_CLASSIFY_SETTINGS: WebGPUStruct;
|
|
12
|
+
/**
|
|
13
|
+
* Bake step 1, classify (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §6.4): one thread a brick of every
|
|
14
|
+
* geometry admitted this frame, a run each in `mesh_sdf_ranges`.
|
|
15
|
+
*
|
|
16
|
+
* One BLAS query a brick, for the nearest point within the band plus the brick's half-diagonal of its
|
|
17
|
+
* centre. Past that no texel of the brick can be within the band, and the brick is EMPTY: outside,
|
|
18
|
+
* whichever side of the surface it is on, since the vote casts no ray where the surface is not within
|
|
19
|
+
* the band (UE 5.4's). Otherwise the brick goes onto the ring as `(geometry, generation, brick, 0)`,
|
|
20
|
+
* for evaluate to settle. Either way its entry starts EMPTY, which is what a freed range must find in
|
|
21
|
+
* an entry never stored.
|
|
22
|
+
*
|
|
23
|
+
* A dropped brick is settled here: it counts its geometry's pending word down, and the last brick of
|
|
24
|
+
* a geometry to settle logs it complete.
|
|
25
|
+
*
|
|
26
|
+
* @type {ComputeShader}
|
|
27
|
+
*/
|
|
28
|
+
export const shader_mesh_sdf_classify: ComputeShader;
|
|
29
|
+
import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
|
|
30
|
+
import { ComputeShader } from "../../../shader/ComputeShader.js";
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{"version":3,"file":"shader_mesh_sdf_classify.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_classify.js"],"names":[],"mappings":"AAyCA;;;;;GAKG;AACH,mDAFW,OAAO,2DAA2D,EAAE,6BAA6B,QAS3G;AA/BD;;GAEG;AACH,yCAFU,YAAY,CAeQ;AA6B9B;;;;;;;;;;;;;;;GAeG;AACH,uCAFU,aAAa,CAqDpB;6BA9H0B,sCAAsC;8BAJrC,kCAAkC"}
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1
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import { UINT32_MAX } from "../../../../../core/binary/UINT32_MAX.js";
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import { BVH2_NODE_STRUCT } from "../../../shader/chunk/bvh/BVH2_NODE_STRUCT.js";
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import { BVH_TRAVERSAL_STACK_SIZE } from "../../../shader/chunk/bvh/BVH_TRAVERSAL_STACK_SIZE.js";
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import { chunk_point_query_blas_nearest } from "../../../shader/chunk/sdf/chunk_point_query_blas_nearest.js";
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import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
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import { ComputeShader } from "../../../shader/ComputeShader.js";
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import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
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import { u32, vec4u } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
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import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
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import { GEOMETRY_ATTRIBUTE_DATA_RESOURCE } from "../../GEOMETRY_ATTRIBUTE_DATA_RESOURCE.js";
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import { GEOMETRY_METADATA_STRUCT } from "../../GEOMETRY_METADATA_STRUCT.js";
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import { MESHLET_METADATA_RESOURCE } from "../../meshlet/MESHLET_METADATA_RESOURCE.js";
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import { MESH_SDF_HEADERS_RESOURCE } from "../MESH_SDF_RESOURCES.js";
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import {
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chunk_mesh_sdf_bake,
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chunk_mesh_sdf_bake_settle,
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chunk_mesh_sdf_range_find,
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MESH_SDF_ARENA_RESOURCE,
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MESH_SDF_RANGES_RESOURCE
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} from "./chunk_mesh_sdf_bake.js";
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import { MESH_SDF_BAKE_WORKGROUP_SIZE } from "./MESH_SDF_BAKE.js";
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+
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/**
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* @type {WebGPUStruct}
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*/
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export const MESH_SDF_CLASSIFY_SETTINGS = WebGPUStruct.from({
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/** runs in `mesh_sdf_ranges`, a geometry each */
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range_count: u32,
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/** bricks over every run: the threads that do work */
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brick_count: u32,
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/** workgroups along x, the rest folded into y */
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groups_x: u32,
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/** entries of `mesh_sdf_ring`, a power of two */
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ring_capacity: u32,
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/** where the frame's log starts in the arena */
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log_offset: u32,
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/** records the log holds */
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log_capacity: u32,
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}, "MeshSDFClassifySettings");
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+
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/**
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* The geometry tables a BLAS query reads, by the names the query chunks take them by: five storage
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* buffers.
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*
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* @param {import("../../../shader/resource/ShaderResourceGroupDescriptor.js").ShaderResourceGroupDescriptor} group
|
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*/
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export function mesh_sdf_add_blas_resources(group) {
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group
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.addStorageBuffer("blas_lookup", WebGPUArray.u32)
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.addStorageBuffer("blas_data", WebGPUArray.from(BVH2_NODE_STRUCT))
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.addStorageBuffer("geometries", WebGPUArray.from(GEOMETRY_METADATA_STRUCT))
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.add(MESHLET_METADATA_RESOURCE)
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.add(GEOMETRY_ATTRIBUTE_DATA_RESOURCE);
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}
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const resources = new ShaderResourceSetDescriptor();
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+
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resources.setImmediate("settings", MESH_SDF_CLASSIFY_SETTINGS);
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+
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resources.createGroup()
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.add(MESH_SDF_HEADERS_RESOURCE)
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.add(MESH_SDF_RANGES_RESOURCE)
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.add(MESH_SDF_ARENA_RESOURCE)
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.addStorageBuffer("mesh_sdf_ring", WebGPUArray.from(vec4u), true);
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+
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mesh_sdf_add_blas_resources(resources.createGroup());
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+
|
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69
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+
/**
|
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* Bake step 1, classify (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §6.4): one thread a brick of every
|
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+
* geometry admitted this frame, a run each in `mesh_sdf_ranges`.
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*
|
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73
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* One BLAS query a brick, for the nearest point within the band plus the brick's half-diagonal of its
|
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+
* centre. Past that no texel of the brick can be within the band, and the brick is EMPTY: outside,
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* whichever side of the surface it is on, since the vote casts no ray where the surface is not within
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* the band (UE 5.4's). Otherwise the brick goes onto the ring as `(geometry, generation, brick, 0)`,
|
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* for evaluate to settle. Either way its entry starts EMPTY, which is what a freed range must find in
|
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* an entry never stored.
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+
*
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* A dropped brick is settled here: it counts its geometry's pending word down, and the last brick of
|
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* a geometry to settle logs it complete.
|
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*
|
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83
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+
* @type {ComputeShader}
|
|
84
|
+
*/
|
|
85
|
+
export const shader_mesh_sdf_classify = ComputeShader.from({
|
|
86
|
+
label: "Mesh SDF Classify",
|
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87
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+
resources,
|
|
88
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+
body: CodeChunk.from(
|
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+
//language=WGSL
|
|
90
|
+
`
|
|
91
|
+
@compute @workgroup_size(${MESH_SDF_BAKE_WORKGROUP_SIZE})
|
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92
|
+
fn main(
|
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93
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+
@builtin(workgroup_id) workgroup_id: vec3<u32>,
|
|
94
|
+
@builtin(local_invocation_index) lane: u32,
|
|
95
|
+
) {
|
|
96
|
+
let thread = (workgroup_id.y * settings.groups_x + workgroup_id.x) * MESH_SDF_BAKE_WORKGROUP_SIZE + lane;
|
|
97
|
+
|
|
98
|
+
if (thread >= settings.brick_count) {
|
|
99
|
+
return;
|
|
100
|
+
}
|
|
101
|
+
|
|
102
|
+
let range = mesh_sdf_range_find(settings.range_count, thread);
|
|
103
|
+
let geometry = mesh_sdf_ranges[range].y;
|
|
104
|
+
let index = thread - mesh_sdf_ranges[range].x;
|
|
105
|
+
|
|
106
|
+
let header = mesh_sdf_headers[geometry];
|
|
107
|
+
let brick = mesh_sdf_brick_of(header, index);
|
|
108
|
+
let voxel = mesh_sdf_level_voxel(header, brick.x);
|
|
109
|
+
|
|
110
|
+
atomicStore(&mesh_sdf_indirection[header.indirection + index], MESH_SDF_EMPTY);
|
|
111
|
+
|
|
112
|
+
let centre = mesh_sdf_brick_corner(header, brick) + vec3<f32>(0.5 * f32(MESH_SDF_BRICK_VOXELS) * voxel);
|
|
113
|
+
let reach = (MESH_SDF_BAND_VOXELS + MESH_SDF_BRICK_HALF_DIAGONAL) * voxel;
|
|
114
|
+
|
|
115
|
+
var stack: array<u32, ${BVH_TRAVERSAL_STACK_SIZE}>;
|
|
116
|
+
|
|
117
|
+
let nearest = point_query_blas_nearest(centre, reach, geometry, &stack, 0u);
|
|
118
|
+
|
|
119
|
+
if (nearest.primitive == ${UINT32_MAX}u) {
|
|
120
|
+
// nothing within reach: every texel is a band or more from the surface
|
|
121
|
+
mesh_sdf_bake_settle(header, geometry, settings.log_offset, settings.log_capacity);
|
|
122
|
+
|
|
123
|
+
return;
|
|
124
|
+
}
|
|
125
|
+
|
|
126
|
+
let at = atomicAdd(&mesh_sdf_indirection[MESH_SDF_COUNTER_TAIL], 1u);
|
|
127
|
+
|
|
128
|
+
mesh_sdf_ring[at & (settings.ring_capacity - 1u)] = vec4<u32>(geometry, header.generation, index, 0u);
|
|
129
|
+
}
|
|
130
|
+
`, [
|
|
131
|
+
chunk_mesh_sdf_bake,
|
|
132
|
+
chunk_mesh_sdf_bake_settle,
|
|
133
|
+
chunk_mesh_sdf_range_find,
|
|
134
|
+
chunk_point_query_blas_nearest,
|
|
135
|
+
]),
|
|
136
|
+
});
|
|
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|
|
|
1
|
+
/**
|
|
2
|
+
* @type {WebGPUStruct}
|
|
3
|
+
*/
|
|
4
|
+
export const MESH_SDF_EVALUATE_SETTINGS: WebGPUStruct;
|
|
5
|
+
/**
|
|
6
|
+
* Bake step 3, evaluate (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §6.4): a thread a texel of each brick
|
|
7
|
+
* taken, eight 64-lane workgroups a brick, dispatched by take. Each texel is `blas_query_band_sdf`:
|
|
8
|
+
* the nearest point within the band, signed by UE 5.4's vote of 98 rays one band long, and none in a
|
|
9
|
+
* geometry baked two-sided. The vote runs in one thread, as the dense build mapped it: a thread with
|
|
10
|
+
* more texels than one runs their votes one after another, which on the 4090 made one brick cost a
|
|
11
|
+
* millisecond. Its byte goes to staging, a word a texel, for store.
|
|
12
|
+
*
|
|
13
|
+
* The brick's last thread to finish settles it, so that nothing waits on a barrier: a brick with a
|
|
14
|
+
* texel within the band pops a slot, one with none is EMPTY after all, and either way its entry is
|
|
15
|
+
* written and its geometry's pending word counted down — to the geometry's completion when it is the
|
|
16
|
+
* last. A texel with no surface within the band cast no ray and reads +R, so such a brick is outside.
|
|
17
|
+
* A workgroup's lanes count into a word of their own, lanes finished and lanes within the band; the
|
|
18
|
+
* workgroup's last lane adds the workgroup to the brick's tally in the arena, and the brick's last
|
|
19
|
+
* workgroup reads all eight there.
|
|
20
|
+
*
|
|
21
|
+
* A brick whose geometry is no longer baking at its generation is stale — freed, or rebaked since it
|
|
22
|
+
* was queued — and its workgroups leave without a write.
|
|
23
|
+
*
|
|
24
|
+
* @type {ComputeShader}
|
|
25
|
+
*/
|
|
26
|
+
export const shader_mesh_sdf_evaluate: ComputeShader;
|
|
27
|
+
import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
|
|
28
|
+
import { ComputeShader } from "../../../shader/ComputeShader.js";
|
|
29
|
+
//# sourceMappingURL=shader_mesh_sdf_evaluate.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"shader_mesh_sdf_evaluate.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_evaluate.js"],"names":[],"mappings":"AAeA;;GAEG;AACH,yCAFU,YAAY,CAaQ;AAgB9B;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,uCAFU,aAAa,CAiFpB;6BA1I0B,sCAAsC;8BAJrC,kCAAkC"}
|
|
@@ -0,0 +1,146 @@
|
|
|
1
|
+
import { BVH_TRAVERSAL_STACK_SIZE } from "../../../shader/chunk/bvh/BVH_TRAVERSAL_STACK_SIZE.js";
|
|
2
|
+
import { SURFACE_POINT_3D } from "../../../shader/chunk/sdf/SURFACE_POINT_3D.js";
|
|
3
|
+
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
4
|
+
import { ComputeShader } from "../../../shader/ComputeShader.js";
|
|
5
|
+
import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
6
|
+
import { u32, vec4u } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
7
|
+
import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
|
|
8
|
+
import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
|
|
9
|
+
import { chunk_slot_stack } from "../../../gpu_primitive/slot_stack/chunk_slot_stack.js";
|
|
10
|
+
import { chunk_blas_query_band_sdf } from "../chunk_blas_query_band_sdf.js";
|
|
11
|
+
import { MESH_SDF_HEADERS_RESOURCE } from "../MESH_SDF_RESOURCES.js";
|
|
12
|
+
import { chunk_mesh_sdf_bake, chunk_mesh_sdf_bake_settle, MESH_SDF_ARENA_RESOURCE } from "./chunk_mesh_sdf_bake.js";
|
|
13
|
+
import { MESH_SDF_BAKE_WORKGROUP_SIZE } from "./MESH_SDF_BAKE.js";
|
|
14
|
+
import { mesh_sdf_add_blas_resources } from "./shader_mesh_sdf_classify.js";
|
|
15
|
+
|
|
16
|
+
/**
|
|
17
|
+
* @type {WebGPUStruct}
|
|
18
|
+
*/
|
|
19
|
+
export const MESH_SDF_EVALUATE_SETTINGS = WebGPUStruct.from({
|
|
20
|
+
/** entries of `mesh_sdf_ring`, a power of two; the staging starts here */
|
|
21
|
+
ring_capacity: u32,
|
|
22
|
+
/** slots the stack holds */
|
|
23
|
+
slot_capacity: u32,
|
|
24
|
+
/** where the frame's log starts in the arena */
|
|
25
|
+
log_offset: u32,
|
|
26
|
+
/** records the log holds */
|
|
27
|
+
log_capacity: u32,
|
|
28
|
+
/** where the frame's tallies start in the arena, a word a brick taken */
|
|
29
|
+
tally_offset: u32,
|
|
30
|
+
}, "MeshSDFEvaluateSettings");
|
|
31
|
+
|
|
32
|
+
const resources = new ShaderResourceSetDescriptor();
|
|
33
|
+
|
|
34
|
+
resources.setImmediate("settings", MESH_SDF_EVALUATE_SETTINGS);
|
|
35
|
+
|
|
36
|
+
// headers, ring and staging, take, the arena, the slots: five, and the BLAS query's five
|
|
37
|
+
resources.createGroup()
|
|
38
|
+
.add(MESH_SDF_HEADERS_RESOURCE)
|
|
39
|
+
.addStorageBuffer("mesh_sdf_ring", WebGPUArray.from(vec4u), true)
|
|
40
|
+
.addStorageBuffer("mesh_sdf_take", WebGPUArray.u32)
|
|
41
|
+
.add(MESH_SDF_ARENA_RESOURCE)
|
|
42
|
+
.addStorageBuffer("mesh_sdf_slots", WebGPUArray.u32, true);
|
|
43
|
+
|
|
44
|
+
mesh_sdf_add_blas_resources(resources.createGroup());
|
|
45
|
+
|
|
46
|
+
/**
|
|
47
|
+
* Bake step 3, evaluate (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §6.4): a thread a texel of each brick
|
|
48
|
+
* taken, eight 64-lane workgroups a brick, dispatched by take. Each texel is `blas_query_band_sdf`:
|
|
49
|
+
* the nearest point within the band, signed by UE 5.4's vote of 98 rays one band long, and none in a
|
|
50
|
+
* geometry baked two-sided. The vote runs in one thread, as the dense build mapped it: a thread with
|
|
51
|
+
* more texels than one runs their votes one after another, which on the 4090 made one brick cost a
|
|
52
|
+
* millisecond. Its byte goes to staging, a word a texel, for store.
|
|
53
|
+
*
|
|
54
|
+
* The brick's last thread to finish settles it, so that nothing waits on a barrier: a brick with a
|
|
55
|
+
* texel within the band pops a slot, one with none is EMPTY after all, and either way its entry is
|
|
56
|
+
* written and its geometry's pending word counted down — to the geometry's completion when it is the
|
|
57
|
+
* last. A texel with no surface within the band cast no ray and reads +R, so such a brick is outside.
|
|
58
|
+
* A workgroup's lanes count into a word of their own, lanes finished and lanes within the band; the
|
|
59
|
+
* workgroup's last lane adds the workgroup to the brick's tally in the arena, and the brick's last
|
|
60
|
+
* workgroup reads all eight there.
|
|
61
|
+
*
|
|
62
|
+
* A brick whose geometry is no longer baking at its generation is stale — freed, or rebaked since it
|
|
63
|
+
* was queued — and its workgroups leave without a write.
|
|
64
|
+
*
|
|
65
|
+
* @type {ComputeShader}
|
|
66
|
+
*/
|
|
67
|
+
export const shader_mesh_sdf_evaluate = ComputeShader.from({
|
|
68
|
+
label: "Mesh SDF Evaluate",
|
|
69
|
+
resources,
|
|
70
|
+
body: CodeChunk.from(
|
|
71
|
+
//language=WGSL
|
|
72
|
+
`
|
|
73
|
+
/** lanes finished in the low half, lanes with a texel within the band in the high half */
|
|
74
|
+
var<workgroup> tally: atomic<u32>;
|
|
75
|
+
|
|
76
|
+
@compute @workgroup_size(${MESH_SDF_BAKE_WORKGROUP_SIZE})
|
|
77
|
+
fn main(
|
|
78
|
+
@builtin(workgroup_id) workgroup_id: vec3<u32>,
|
|
79
|
+
@builtin(local_invocation_index) lane: u32,
|
|
80
|
+
) {
|
|
81
|
+
let taken = workgroup_id.x / MESH_SDF_GROUPS_PER_BRICK;
|
|
82
|
+
let item = mesh_sdf_ring[(mesh_sdf_take[MESH_SDF_TAKE_START] + taken) & (settings.ring_capacity - 1u)];
|
|
83
|
+
let geometry = item.x;
|
|
84
|
+
let header = mesh_sdf_headers[geometry];
|
|
85
|
+
|
|
86
|
+
if (header.state != MESH_SDF_STATE_BAKING || header.generation != item.y) {
|
|
87
|
+
return;
|
|
88
|
+
}
|
|
89
|
+
|
|
90
|
+
let brick = mesh_sdf_brick_of(header, item.z);
|
|
91
|
+
let voxel = mesh_sdf_level_voxel(header, brick.x);
|
|
92
|
+
|
|
93
|
+
// texel x + 8y + 64z of the brick, on its corner voxel
|
|
94
|
+
let t = MESH_SDF_BRICK_TEXELS;
|
|
95
|
+
let texel = (workgroup_id.x % MESH_SDF_GROUPS_PER_BRICK) * MESH_SDF_BAKE_WORKGROUP_SIZE + lane;
|
|
96
|
+
let point = mesh_sdf_brick_corner(header, brick) + vec3<f32>(vec3<u32>(texel % t, (texel / t) % t, texel / (t * t))) * voxel;
|
|
97
|
+
|
|
98
|
+
var stack: array<u32, ${BVH_TRAVERSAL_STACK_SIZE}>;
|
|
99
|
+
var contact: ${SURFACE_POINT_3D.wgsl_ref};
|
|
100
|
+
|
|
101
|
+
let band = MESH_SDF_BAND_VOXELS * voxel;
|
|
102
|
+
let distance = blas_query_band_sdf(point, geometry, band, header.two_sided != 0u, &contact, &stack, 0u);
|
|
103
|
+
let within_band = abs(distance) < band;
|
|
104
|
+
|
|
105
|
+
mesh_sdf_ring[settings.ring_capacity + taken * MESH_SDF_STAGING_VEC4S + texel / 4u][texel % 4u] = u32(round(mesh_sdf_encode(distance, voxel) * 255.0));
|
|
106
|
+
|
|
107
|
+
let lanes_before = atomicAdd(&tally, 1u + select(0u, MESH_SDF_TALLY_BAND_UNIT, within_band));
|
|
108
|
+
|
|
109
|
+
if ((lanes_before & 0xffffu) != MESH_SDF_BAKE_WORKGROUP_SIZE - 1u) {
|
|
110
|
+
return;
|
|
111
|
+
}
|
|
112
|
+
|
|
113
|
+
// the workgroup's last lane: every lane's count is in 'lanes_before' and its own
|
|
114
|
+
let workgroup_within_band = (lanes_before >> 16u) + select(0u, 1u, within_band) > 0u;
|
|
115
|
+
|
|
116
|
+
let groups_before = atomicAdd(
|
|
117
|
+
&mesh_sdf_indirection[settings.tally_offset + taken],
|
|
118
|
+
1u + select(0u, MESH_SDF_TALLY_BAND_UNIT, workgroup_within_band)
|
|
119
|
+
);
|
|
120
|
+
|
|
121
|
+
if ((groups_before & 0xffffu) != MESH_SDF_GROUPS_PER_BRICK - 1u) {
|
|
122
|
+
return;
|
|
123
|
+
}
|
|
124
|
+
|
|
125
|
+
// the brick's last workgroup
|
|
126
|
+
let brick_within_band = (groups_before >> 16u) + select(0u, 1u, workgroup_within_band) > 0u;
|
|
127
|
+
|
|
128
|
+
var entry = MESH_SDF_EMPTY;
|
|
129
|
+
|
|
130
|
+
if (brick_within_band) {
|
|
131
|
+
// take held the bricks of the frame to the free slots, so this pop is never refused
|
|
132
|
+
entry = slot_stack_pop(&mesh_sdf_indirection[MESH_SDF_COUNTER_SLOTS], &mesh_sdf_slots, settings.slot_capacity);
|
|
133
|
+
}
|
|
134
|
+
|
|
135
|
+
atomicStore(&mesh_sdf_indirection[header.indirection + item.z], entry);
|
|
136
|
+
|
|
137
|
+
mesh_sdf_bake_settle(header, geometry, settings.log_offset, settings.log_capacity);
|
|
138
|
+
}
|
|
139
|
+
`, [
|
|
140
|
+
SURFACE_POINT_3D.declaration_chunk,
|
|
141
|
+
chunk_mesh_sdf_bake,
|
|
142
|
+
chunk_mesh_sdf_bake_settle,
|
|
143
|
+
chunk_slot_stack,
|
|
144
|
+
chunk_blas_query_band_sdf,
|
|
145
|
+
]),
|
|
146
|
+
});
|