@woosh/meep-engine 3.14.5 → 3.15.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (788) hide show
  1. package/README.md +6 -0
  2. package/editor/Editor.d.ts +162 -0
  3. package/editor/Editor.d.ts.map +1 -0
  4. package/editor/EditorCameraNavigation.d.ts +22 -0
  5. package/editor/EditorCameraNavigation.d.ts.map +1 -0
  6. package/editor/EditorKeyMap.d.ts +28 -0
  7. package/editor/EditorKeyMap.d.ts.map +1 -0
  8. package/editor/SelectionVisualizer.d.ts +37 -0
  9. package/editor/SelectionVisualizer.d.ts.map +1 -0
  10. package/editor/actions/concrete/ActionInvalidateSampler.d.ts +18 -0
  11. package/editor/actions/concrete/ActionInvalidateSampler.d.ts.map +1 -0
  12. package/editor/actions/concrete/ActionUpdateTexture.d.ts +12 -0
  13. package/editor/actions/concrete/ActionUpdateTexture.d.ts.map +1 -0
  14. package/editor/actions/concrete/ActionUpdateTexture.js +1 -1
  15. package/editor/actions/concrete/ArrayCopyAction.d.ts +20 -0
  16. package/editor/actions/concrete/ArrayCopyAction.d.ts.map +1 -0
  17. package/editor/actions/concrete/ComponentAddAction.d.ts +15 -0
  18. package/editor/actions/concrete/ComponentAddAction.d.ts.map +1 -0
  19. package/editor/actions/concrete/ComponentRemoveAction.d.ts +11 -0
  20. package/editor/actions/concrete/ComponentRemoveAction.d.ts.map +1 -0
  21. package/editor/actions/concrete/EntityCreateAction.d.ts +18 -0
  22. package/editor/actions/concrete/EntityCreateAction.d.ts.map +1 -0
  23. package/editor/actions/concrete/EntityRemoveAction.d.ts +11 -0
  24. package/editor/actions/concrete/EntityRemoveAction.d.ts.map +1 -0
  25. package/editor/actions/concrete/ModifyPatchSampler2DAction.d.ts +47 -0
  26. package/editor/actions/concrete/ModifyPatchSampler2DAction.d.ts.map +1 -0
  27. package/editor/actions/concrete/ModifyPatchTextureArray2DAction.d.ts +38 -0
  28. package/editor/actions/concrete/ModifyPatchTextureArray2DAction.d.ts.map +1 -0
  29. package/editor/actions/concrete/PaintTerrainOverlayAction.d.ts +23 -0
  30. package/editor/actions/concrete/PaintTerrainOverlayAction.d.ts.map +1 -0
  31. package/editor/actions/concrete/PatchTerrainHeightAction.d.ts +32 -0
  32. package/editor/actions/concrete/PatchTerrainHeightAction.d.ts.map +1 -0
  33. package/editor/actions/concrete/SelectionAddAction.d.ts +19 -0
  34. package/editor/actions/concrete/SelectionAddAction.d.ts.map +1 -0
  35. package/editor/actions/concrete/SelectionClearAction.d.ts +9 -0
  36. package/editor/actions/concrete/SelectionClearAction.d.ts.map +1 -0
  37. package/editor/actions/concrete/SelectionRemoveAction.d.ts +10 -0
  38. package/editor/actions/concrete/SelectionRemoveAction.d.ts.map +1 -0
  39. package/editor/actions/concrete/TransformModifyAction.d.ts +17 -0
  40. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -0
  41. package/editor/actions/concrete/WriteGridValueAction.d.ts +14 -0
  42. package/editor/actions/concrete/WriteGridValueAction.d.ts.map +1 -0
  43. package/editor/camera/camera_framing.d.ts +33 -0
  44. package/editor/camera/camera_framing.d.ts.map +1 -0
  45. package/editor/clipboard.d.ts +19 -0
  46. package/editor/clipboard.d.ts.map +1 -0
  47. package/editor/ecs/EditorEntity.d.ts +16 -0
  48. package/editor/ecs/EditorEntity.d.ts.map +1 -0
  49. package/editor/ecs/EditorEntitySystem.d.ts +8 -0
  50. package/editor/ecs/EditorEntitySystem.d.ts.map +1 -0
  51. package/editor/ecs/component/TypeEditor.d.ts +7 -1
  52. package/editor/ecs/component/TypeEditor.d.ts.map +1 -1
  53. package/editor/ecs/component/TypeEditor.js +5 -0
  54. package/editor/ecs/component/editors/ColorEditor.d.ts +7 -0
  55. package/editor/ecs/component/editors/ColorEditor.d.ts.map +1 -0
  56. package/editor/ecs/component/editors/HTMLElementEditor.d.ts +7 -0
  57. package/editor/ecs/component/editors/HTMLElementEditor.d.ts.map +1 -0
  58. package/editor/ecs/component/editors/ImagePathEditor.d.ts +7 -0
  59. package/editor/ecs/component/editors/ImagePathEditor.d.ts.map +1 -0
  60. package/editor/ecs/component/editors/LargeStringEditor.d.ts +16 -0
  61. package/editor/ecs/component/editors/LargeStringEditor.d.ts.map +1 -0
  62. package/editor/ecs/component/editors/NumericIntervalEditor.d.ts +7 -0
  63. package/editor/ecs/component/editors/NumericIntervalEditor.d.ts.map +1 -0
  64. package/editor/ecs/component/editors/ObservedBooleanEditor.d.ts +7 -0
  65. package/editor/ecs/component/editors/ObservedBooleanEditor.d.ts.map +1 -0
  66. package/editor/ecs/component/editors/ObservedEnumEditor.d.ts +7 -0
  67. package/editor/ecs/component/editors/ObservedEnumEditor.d.ts.map +1 -0
  68. package/editor/ecs/component/editors/ObservedIntegerEditor.d.ts +7 -0
  69. package/editor/ecs/component/editors/ObservedIntegerEditor.d.ts.map +1 -0
  70. package/editor/ecs/component/editors/ObservedStringEditor.d.ts +7 -0
  71. package/editor/ecs/component/editors/ObservedStringEditor.d.ts.map +1 -0
  72. package/editor/ecs/component/editors/Sampler2DEditor.d.ts +7 -0
  73. package/editor/ecs/component/editors/Sampler2DEditor.d.ts.map +1 -0
  74. package/editor/ecs/component/editors/collection/ListEditor.d.ts +8 -0
  75. package/editor/ecs/component/editors/collection/ListEditor.d.ts.map +1 -0
  76. package/editor/ecs/component/editors/common/BitFlagsEditor.d.ts +12 -0
  77. package/editor/ecs/component/editors/common/BitFlagsEditor.d.ts.map +1 -0
  78. package/editor/ecs/component/editors/common/EnumEditor.d.ts +8 -0
  79. package/editor/ecs/component/editors/common/EnumEditor.d.ts.map +1 -0
  80. package/editor/ecs/component/editors/common/makeV3_editor.d.ts +15 -0
  81. package/editor/ecs/component/editors/common/makeV3_editor.d.ts.map +1 -0
  82. package/editor/ecs/component/editors/common/noEditor.d.ts +3 -0
  83. package/editor/ecs/component/editors/common/noEditor.d.ts.map +1 -0
  84. package/editor/ecs/component/editors/common/two_way_sync.d.ts +22 -0
  85. package/editor/ecs/component/editors/common/two_way_sync.d.ts.map +1 -0
  86. package/editor/ecs/component/editors/ecs/GridObstacleEditor.d.ts +7 -0
  87. package/editor/ecs/component/editors/ecs/GridObstacleEditor.d.ts.map +1 -0
  88. package/editor/ecs/component/editors/ecs/MinimapMarkerEditor.d.ts +14 -0
  89. package/editor/ecs/component/editors/ecs/MinimapMarkerEditor.d.ts.map +1 -0
  90. package/editor/ecs/component/editors/ecs/ParameterLookupTableEditor.d.ts +20 -0
  91. package/editor/ecs/component/editors/ecs/ParameterLookupTableEditor.d.ts.map +1 -0
  92. package/editor/ecs/component/editors/ecs/ParameterTrackEditor.d.ts +12 -0
  93. package/editor/ecs/component/editors/ecs/ParameterTrackEditor.d.ts.map +1 -0
  94. package/editor/ecs/component/editors/ecs/ParameterTrackSetEditor.d.ts +14 -0
  95. package/editor/ecs/component/editors/ecs/ParameterTrackSetEditor.d.ts.map +1 -0
  96. package/editor/ecs/component/editors/ecs/ParticleEmitterEditor.d.ts +52 -0
  97. package/editor/ecs/component/editors/ecs/ParticleEmitterEditor.d.ts.map +1 -0
  98. package/editor/ecs/component/editors/ecs/ParticleEmitterLayerEditor.d.ts +47 -0
  99. package/editor/ecs/component/editors/ecs/ParticleEmitterLayerEditor.d.ts.map +1 -0
  100. package/editor/ecs/component/editors/ecs/SGMeshEditor.d.ts +21 -0
  101. package/editor/ecs/component/editors/ecs/SGMeshEditor.d.ts.map +1 -0
  102. package/editor/ecs/component/editors/ecs/ShadedGeometryEditor.d.ts +26 -0
  103. package/editor/ecs/component/editors/ecs/ShadedGeometryEditor.d.ts.map +1 -0
  104. package/editor/ecs/component/editors/ecs/SimulationStepDefinitionEditor.d.ts +16 -0
  105. package/editor/ecs/component/editors/ecs/SimulationStepDefinitionEditor.d.ts.map +1 -0
  106. package/editor/ecs/component/editors/ecs/Trail2DEditor.d.ts +15 -0
  107. package/editor/ecs/component/editors/ecs/Trail2DEditor.d.ts.map +1 -0
  108. package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts +42 -0
  109. package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts.map +1 -0
  110. package/editor/ecs/component/editors/ecs/TransformEditor.d.ts +20 -0
  111. package/editor/ecs/component/editors/ecs/TransformEditor.d.ts.map +1 -0
  112. package/editor/ecs/component/editors/ecs/buildGridObstaclePreview.d.ts +8 -0
  113. package/editor/ecs/component/editors/ecs/buildGridObstaclePreview.d.ts.map +1 -0
  114. package/editor/ecs/component/editors/ecs/terrain/SplatMappingEditor.d.ts +19 -0
  115. package/editor/ecs/component/editors/ecs/terrain/SplatMappingEditor.d.ts.map +1 -0
  116. package/editor/ecs/component/editors/ecs/terrain/TerrainEditor.d.ts +27 -0
  117. package/editor/ecs/component/editors/ecs/terrain/TerrainEditor.d.ts.map +1 -0
  118. package/editor/ecs/component/editors/ecs/terrain/TerrainLayerEditor.d.ts +16 -0
  119. package/editor/ecs/component/editors/ecs/terrain/TerrainLayerEditor.d.ts.map +1 -0
  120. package/editor/ecs/component/editors/ecs/terrain/TerrainLayersEditor.d.ts +19 -0
  121. package/editor/ecs/component/editors/ecs/terrain/TerrainLayersEditor.d.ts.map +1 -0
  122. package/editor/ecs/component/editors/ecs/terrain/TerrainOverlayEditor.d.ts +18 -0
  123. package/editor/ecs/component/editors/ecs/terrain/TerrainOverlayEditor.d.ts.map +1 -0
  124. package/editor/ecs/component/editors/geom/QuaternionEditor.d.ts +6 -0
  125. package/editor/ecs/component/editors/geom/QuaternionEditor.d.ts.map +1 -0
  126. package/editor/ecs/component/editors/geom/Vector1Editor.d.ts +7 -0
  127. package/editor/ecs/component/editors/geom/Vector1Editor.d.ts.map +1 -0
  128. package/editor/ecs/component/editors/geom/Vector2Editor.d.ts +6 -0
  129. package/editor/ecs/component/editors/geom/Vector2Editor.d.ts.map +1 -0
  130. package/editor/ecs/component/editors/geom/Vector3Editor.d.ts +6 -0
  131. package/editor/ecs/component/editors/geom/Vector3Editor.d.ts.map +1 -0
  132. package/editor/ecs/component/editors/geom/Vector4Editor.d.ts +6 -0
  133. package/editor/ecs/component/editors/geom/Vector4Editor.d.ts.map +1 -0
  134. package/editor/ecs/component/editors/primitive/ArrayEditor.d.ts +8 -0
  135. package/editor/ecs/component/editors/primitive/ArrayEditor.d.ts.map +1 -0
  136. package/editor/ecs/component/editors/primitive/BooleanEditor.d.ts +7 -0
  137. package/editor/ecs/component/editors/primitive/BooleanEditor.d.ts.map +1 -0
  138. package/editor/ecs/component/editors/primitive/FunctionEditor.d.ts +7 -0
  139. package/editor/ecs/component/editors/primitive/FunctionEditor.d.ts.map +1 -0
  140. package/editor/ecs/component/editors/primitive/NumberEditor.d.ts +8 -0
  141. package/editor/ecs/component/editors/primitive/NumberEditor.d.ts.map +1 -0
  142. package/editor/ecs/component/editors/primitive/StringEditor.d.ts +7 -0
  143. package/editor/ecs/component/editors/primitive/StringEditor.d.ts.map +1 -0
  144. package/editor/ecs/component/editors/shade/MeshletGeometryEditor.d.ts +28 -0
  145. package/editor/ecs/component/editors/shade/MeshletGeometryEditor.d.ts.map +1 -0
  146. package/editor/ecs/component/editors/shade/ShadeImageEditor.d.ts +29 -0
  147. package/editor/ecs/component/editors/shade/ShadeImageEditor.d.ts.map +1 -0
  148. package/editor/ecs/component/editors/shade/ShadeMaterialEditor.d.ts +28 -0
  149. package/editor/ecs/component/editors/shade/ShadeMaterialEditor.d.ts.map +1 -0
  150. package/editor/ecs/component/editors/shade/ShadeTextureEditor.d.ts +41 -0
  151. package/editor/ecs/component/editors/shade/ShadeTextureEditor.d.ts.map +1 -0
  152. package/editor/ecs/component/editors/shade/StandardShadeMaterialEditor.d.ts +31 -0
  153. package/editor/ecs/component/editors/shade/StandardShadeMaterialEditor.d.ts.map +1 -0
  154. package/editor/ecs/component/prototypeObjectEditor.d.ts +2 -0
  155. package/editor/ecs/component/prototypeObjectEditor.d.ts.map +1 -0
  156. package/editor/ecs/component/registerBasicTypeEditors.d.ts +11 -0
  157. package/editor/ecs/component/registerBasicTypeEditors.d.ts.map +1 -0
  158. package/editor/ecs/component/registerEngineComponentEditors.d.ts +8 -0
  159. package/editor/ecs/component/registerEngineComponentEditors.d.ts.map +1 -0
  160. package/editor/enableEditor.d.ts +14 -0
  161. package/editor/enableEditor.d.ts.map +1 -0
  162. package/editor/entity_world_bounds.d.ts +17 -0
  163. package/editor/entity_world_bounds.d.ts.map +1 -0
  164. package/editor/library/MeshLibrary.d.ts +13 -0
  165. package/editor/library/MeshLibrary.d.ts.map +1 -0
  166. package/editor/particles/lut_ops.d.ts +34 -0
  167. package/editor/particles/lut_ops.d.ts.map +1 -0
  168. package/editor/particles/particleEditEvents.d.ts +11 -0
  169. package/editor/particles/particleEditEvents.d.ts.map +1 -0
  170. package/editor/particles/rebuildParticleEmitter.d.ts +11 -0
  171. package/editor/particles/rebuildParticleEmitter.d.ts.map +1 -0
  172. package/editor/persistence/EditorLayoutStore.d.ts +30 -0
  173. package/editor/persistence/EditorLayoutStore.d.ts.map +1 -0
  174. package/editor/persistence/SceneMetadata.d.ts +38 -0
  175. package/editor/persistence/SceneMetadata.d.ts.map +1 -0
  176. package/editor/persistence/SceneSlotManager.d.ts +40 -0
  177. package/editor/persistence/SceneSlotManager.d.ts.map +1 -0
  178. package/editor/persistence/buildNewSceneDataset.d.ts +10 -0
  179. package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -0
  180. package/editor/persistence/files.d.ts +24 -0
  181. package/editor/persistence/files.d.ts.map +1 -0
  182. package/editor/persistence/scene_import.d.ts +45 -0
  183. package/editor/persistence/scene_import.d.ts.map +1 -0
  184. package/editor/persistence/scene_serialization.d.ts +36 -0
  185. package/editor/persistence/scene_serialization.d.ts.map +1 -0
  186. package/editor/persistence/string_buffer_codec.d.ts +20 -0
  187. package/editor/persistence/string_buffer_codec.d.ts.map +1 -0
  188. package/editor/process/DisableGameUIProcess.d.ts +8 -0
  189. package/editor/process/DisableGameUIProcess.d.ts.map +1 -0
  190. package/editor/process/EditorProcess.d.ts +19 -0
  191. package/editor/process/EditorProcess.d.ts.map +1 -0
  192. package/editor/process/GridDisplayProcess.d.ts +35 -0
  193. package/editor/process/GridDisplayProcess.d.ts.map +1 -0
  194. package/editor/process/ObstacleGridDisplayProcess.d.ts +13 -0
  195. package/editor/process/ObstacleGridDisplayProcess.d.ts.map +1 -0
  196. package/editor/process/ParticleEmitterRebuildProcess.d.ts +66 -0
  197. package/editor/process/ParticleEmitterRebuildProcess.d.ts.map +1 -0
  198. package/editor/process/ProcessEngine.d.ts +30 -0
  199. package/editor/process/ProcessEngine.d.ts.map +1 -0
  200. package/editor/process/SymbolicDisplayProcess.d.ts +23 -0
  201. package/editor/process/SymbolicDisplayProcess.d.ts.map +1 -0
  202. package/editor/process/symbolic/AudioEmitterSymbolicDisplay.d.ts +17 -0
  203. package/editor/process/symbolic/AudioEmitterSymbolicDisplay.d.ts.map +1 -0
  204. package/editor/process/symbolic/CameraSymbolicDisplay.d.ts +25 -0
  205. package/editor/process/symbolic/CameraSymbolicDisplay.d.ts.map +1 -0
  206. package/editor/process/symbolic/GridPositionSymbolicDisplay.d.ts +19 -0
  207. package/editor/process/symbolic/GridPositionSymbolicDisplay.d.ts.map +1 -0
  208. package/editor/process/symbolic/LightSymbolicDisplay.d.ts +19 -0
  209. package/editor/process/symbolic/LightSymbolicDisplay.d.ts.map +1 -0
  210. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts +18 -0
  211. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -0
  212. package/editor/process/symbolic/PathSymbolicDisplay.d.ts +20 -0
  213. package/editor/process/symbolic/PathSymbolicDisplay.d.ts.map +1 -0
  214. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.d.ts +25 -0
  215. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.d.ts.map +1 -0
  216. package/editor/process/symbolic/SymbolicDisplay.d.ts +48 -0
  217. package/editor/process/symbolic/SymbolicDisplay.d.ts.map +1 -0
  218. package/editor/process/symbolic/gizmo_draw_wire_box_oriented.d.ts +13 -0
  219. package/editor/process/symbolic/gizmo_draw_wire_box_oriented.d.ts.map +1 -0
  220. package/editor/process/symbolic/gizmo_draw_wire_circle.d.ts +18 -0
  221. package/editor/process/symbolic/gizmo_draw_wire_circle.d.ts.map +1 -0
  222. package/editor/prototypeEditorShell.d.ts +13 -0
  223. package/editor/prototypeEditorShell.d.ts.map +1 -0
  224. package/editor/selection/editor_pick.d.ts +43 -0
  225. package/editor/selection/editor_pick.d.ts.map +1 -0
  226. package/editor/selection/screen_rect_frustum.d.ts +32 -0
  227. package/editor/selection/screen_rect_frustum.d.ts.map +1 -0
  228. package/editor/templates/entity_templates.d.ts +19 -0
  229. package/editor/templates/entity_templates.d.ts.map +1 -0
  230. package/editor/tools/GridPaintTool.d.ts +18 -0
  231. package/editor/tools/GridPaintTool.d.ts.map +1 -0
  232. package/editor/tools/SelectionTool.d.ts +38 -0
  233. package/editor/tools/SelectionTool.d.ts.map +1 -0
  234. package/editor/tools/SelectionTool.js +2 -2
  235. package/editor/tools/TransformToolV2.d.ts +70 -0
  236. package/editor/tools/TransformToolV2.d.ts.map +1 -0
  237. package/editor/tools/engine/Tool.d.ts +88 -0
  238. package/editor/tools/engine/Tool.d.ts.map +1 -0
  239. package/editor/tools/engine/ToolEngine.d.ts +22 -0
  240. package/editor/tools/engine/ToolEngine.d.ts.map +1 -0
  241. package/editor/tools/engine/ToolState.d.ts +7 -0
  242. package/editor/tools/engine/ToolState.d.ts.map +1 -0
  243. package/editor/tools/paint/TerrainHeightPaintTool.d.ts +18 -0
  244. package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -0
  245. package/editor/tools/paint/TerrainPaintTool.d.ts +82 -0
  246. package/editor/tools/paint/TerrainPaintTool.d.ts.map +1 -0
  247. package/editor/tools/paint/TerrainTexturePaintTool.d.ts +19 -0
  248. package/editor/tools/paint/TerrainTexturePaintTool.d.ts.map +1 -0
  249. package/editor/tools/v2/BlenderCameraOrientationGizmo.d.ts +139 -0
  250. package/editor/tools/v2/BlenderCameraOrientationGizmo.d.ts.map +1 -0
  251. package/editor/tools/v2/GizmoNode.d.ts +21 -0
  252. package/editor/tools/v2/GizmoNode.d.ts.map +1 -0
  253. package/editor/tools/v2/TransformControls.d.ts +219 -0
  254. package/editor/tools/v2/TransformControls.d.ts.map +1 -0
  255. package/editor/tools/v2/TransformMode.d.ts +7 -0
  256. package/editor/tools/v2/TransformMode.d.ts.map +1 -0
  257. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts +37 -0
  258. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -0
  259. package/editor/tools/v2/handle/gizmo_draw.d.ts +14 -0
  260. package/editor/tools/v2/handle/gizmo_draw.d.ts.map +1 -0
  261. package/editor/tools/v2/handle/gizmo_handles.d.ts +160 -0
  262. package/editor/tools/v2/handle/gizmo_handles.d.ts.map +1 -0
  263. package/editor/tools/v2/handle/gizmo_ray_shapes.d.ts +103 -0
  264. package/editor/tools/v2/handle/gizmo_ray_shapes.d.ts.map +1 -0
  265. package/editor/view/GridPickCoordinateView.d.ts +22 -0
  266. package/editor/view/GridPickCoordinateView.d.ts.map +1 -0
  267. package/editor/view/ecs/ComponentControlView.d.ts +24 -0
  268. package/editor/view/ecs/ComponentControlView.d.ts.map +1 -0
  269. package/editor/view/ecs/EntityEditor.d.ts +25 -0
  270. package/editor/view/ecs/EntityEditor.d.ts.map +1 -0
  271. package/editor/view/ecs/EntityList.d.ts +22 -0
  272. package/editor/view/ecs/EntityList.d.ts.map +1 -0
  273. package/editor/view/ecs/HierarchicalEntityListView.d.ts +25 -0
  274. package/editor/view/ecs/HierarchicalEntityListView.d.ts.map +1 -0
  275. package/editor/view/ecs/components/DatGuiController.d.ts +2 -0
  276. package/editor/view/ecs/components/DatGuiController.d.ts.map +1 -0
  277. package/editor/view/ecs/components/color/GaugeView.d.ts +9 -5
  278. package/editor/view/ecs/components/color/GaugeView.d.ts.map +1 -1
  279. package/editor/view/ecs/components/color/GaugeView.js +4 -4
  280. package/editor/view/ecs/components/common/NumberController.d.ts +9 -5
  281. package/editor/view/ecs/components/common/NumberController.d.ts.map +1 -1
  282. package/editor/view/ecs/components/common/NumberController.js +4 -4
  283. package/editor/view/ecs/components/common/NumericIntervalController.d.ts +10 -0
  284. package/editor/view/ecs/components/common/NumericIntervalController.d.ts.map +1 -0
  285. package/editor/view/ecs/components/common/TextController.d.ts.map +1 -1
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  787. package/src/shade/renderer/rasterize/native/oit/vertex_shader_chunk.d.ts +0 -3
  788. package/src/shade/renderer/rasterize/native/oit/vertex_shader_chunk.d.ts.map +0 -1
@@ -0,0 +1,11 @@
1
+ /**
2
+ * Registers the type editors every other registration is layered over: the language's own types,
3
+ * the observed-value wrappers, and the math and sampler types components are built out of.
4
+ *
5
+ * Separate from the {@link Editor} that calls it so that a registry can be built — and asserted
6
+ * against — without one.
7
+ *
8
+ * @param {Map<any, TypeEditor>} registry
9
+ */
10
+ export function registerBasicTypeEditors(registry: Map<any, TypeEditor>): void;
11
+ //# sourceMappingURL=registerBasicTypeEditors.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"registerBasicTypeEditors.d.ts","sourceRoot":"","sources":["../../../../editor/ecs/component/registerBasicTypeEditors.js"],"names":[],"mappings":"AAyCA;;;;;;;;GAQG;AACH,mDAFW,IAAI,GAAG,aAAa,QAmD9B"}
@@ -0,0 +1,8 @@
1
+ /**
2
+ * Registers the type editors for engine-side component classes and their nested value
3
+ * types. Hosts layer editors for their own component classes on top.
4
+ *
5
+ * @param {Map<any, TypeEditor>} registry
6
+ */
7
+ export function registerEngineComponentEditors(registry: Map<any, TypeEditor>): void;
8
+ //# sourceMappingURL=registerEngineComponentEditors.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"registerEngineComponentEditors.d.ts","sourceRoot":"","sources":["../../../../editor/ecs/component/registerEngineComponentEditors.js"],"names":[],"mappings":"AAqDA;;;;;GAKG;AACH,yDAFW,IAAI,GAAG,aAAa,QAqC9B"}
@@ -0,0 +1,14 @@
1
+ /**
2
+ *
3
+ * @param {Engine} engine
4
+ * @param {function(Editor):*} [initialization]
5
+ * @returns {{enable:function, disable: function, toggle: function, editor: Editor}}
6
+ */
7
+ export function enableEditor(engine: Engine, initialization?: (arg0: Editor) => any): {
8
+ enable: Function;
9
+ disable: Function;
10
+ toggle: Function;
11
+ editor: Editor;
12
+ };
13
+ import Editor from "./Editor.js";
14
+ //# sourceMappingURL=enableEditor.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"enableEditor.d.ts","sourceRoot":"","sources":["../../editor/enableEditor.js"],"names":[],"mappings":"AAGA;;;;;GAKG;AACH,qEAHoB,MAAM;;;;YACkD,MAAM;EAgFjF;mBAtFkB,aAAa"}
@@ -0,0 +1,17 @@
1
+ /**
2
+ * Where an entity's model is, in world space.
3
+ *
4
+ * The renderer refreshes a world box per scene node as part of placing it, so the answer is the
5
+ * renderer's rather than the component's — which is why this is a reader built from an engine rather
6
+ * than a function over a component.
7
+ *
8
+ * **Precondition:** the engine has a {@link MeshSystem}. It is what puts anything on a screen at
9
+ * all, so an editor running without one has nothing to select.
10
+ *
11
+ * @param {Engine} engine
12
+ * @returns {function(ArrayLike<number>, number): boolean} writes an aabb3 in the order
13
+ * `x0,y0,z0,x1,y1,z1` and answers whether the entity had one — an entity with no model, or one
14
+ * whose model has not loaded, has no bounds and that is not an error
15
+ */
16
+ export function entity_world_bounds_reader(engine: Engine): (arg0: ArrayLike<number>, arg1: number) => boolean;
17
+ //# sourceMappingURL=entity_world_bounds.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"entity_world_bounds.d.ts","sourceRoot":"","sources":["../../editor/entity_world_bounds.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;GAcG;AACH,mEAJsB,UAAU,MAAM,CAAC,QAAE,MAAM,KAAG,OAAO,CAYxD"}
@@ -0,0 +1,13 @@
1
+ export class MeshLibrary {
2
+ /**
3
+ * @type {List.<string>}
4
+ */
5
+ assets: List<string>;
6
+ /**
7
+ *
8
+ * @param {string} url
9
+ */
10
+ add(url: string): void;
11
+ }
12
+ import List from "../../src/core/collection/list/List.js";
13
+ //# sourceMappingURL=MeshLibrary.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"MeshLibrary.d.ts","sourceRoot":"","sources":["../../../editor/library/MeshLibrary.js"],"names":[],"mappings":"AAGA;IAEI;;OAEG;IACH,QAFU,KAAM,MAAM,CAAC,CAEH;IAEpB;;;OAGG;IACH,SAFW,MAAM,QAahB;CACJ;iBA1BgB,wCAAwC"}
@@ -0,0 +1,34 @@
1
+ /**
2
+ * Number of keys in the table
3
+ * @param {ParameterLookupTable} lut
4
+ * @returns {number}
5
+ */
6
+ export function lut_key_count(lut: ParameterLookupTable): number;
7
+ /**
8
+ * Insert a key; its value is the table's current sample at that position unless given.
9
+ *
10
+ * @param {ParameterLookupTable} lut
11
+ * @param {number} position 0..1
12
+ * @param {number[]} [values] itemSize-long
13
+ * @returns {number} index of the inserted key after sorting
14
+ */
15
+ export function lut_add_key(lut: ParameterLookupTable, position: number, values?: number[]): number;
16
+ /**
17
+ * Move a key and/or replace its value.
18
+ *
19
+ * @param {ParameterLookupTable} lut
20
+ * @param {number} index
21
+ * @param {number} position 0..1
22
+ * @param {number[]} [values] itemSize-long; keeps the current value when omitted
23
+ * @returns {number} the key's index after re-sorting
24
+ */
25
+ export function lut_set_key(lut: ParameterLookupTable, index: number, position: number, values?: number[]): number;
26
+ /**
27
+ * Remove a key. A table must keep at least one key to stay sampleable.
28
+ *
29
+ * @param {ParameterLookupTable} lut
30
+ * @param {number} index
31
+ * @returns {boolean} false when the removal would empty the table
32
+ */
33
+ export function lut_remove_key(lut: ParameterLookupTable, index: number): boolean;
34
+ //# sourceMappingURL=lut_ops.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"lut_ops.d.ts","sourceRoot":"","sources":["../../../editor/particles/lut_ops.js"],"names":[],"mappings":"AA2DA;;;;GAIG;AACH,0DAFa,MAAM,CAIlB;AAED;;;;;;;GAOG;AACH,iEAJW,MAAM,WACN,MAAM,EAAE,GACN,MAAM,CAqBlB;AAED;;;;;;;;GAQG;AACH,8DALW,MAAM,YACN,MAAM,WACN,MAAM,EAAE,GACN,MAAM,CAmBlB;AAED;;;;;;GAMG;AACH,iEAHW,MAAM,GACJ,OAAO,CAiBnB"}
@@ -0,0 +1,11 @@
1
+ /**
2
+ * Fired by the particle parameter editors after mutating a {@link ParameterLookupTable};
3
+ * carries the table. The rebuild process maps the table back to its owning emitter and
4
+ * schedules a rebuild, so live emitters reflect curve/gradient edits.
5
+ *
6
+ * Module-static: lookup tables are plain data and carry no signals of their own.
7
+ *
8
+ * @type {Signal<ParameterLookupTable>}
9
+ */
10
+ export const onParameterLutEdited: any;
11
+ //# sourceMappingURL=particleEditEvents.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"particleEditEvents.d.ts","sourceRoot":"","sources":["../../../editor/particles/particleEditEvents.js"],"names":[],"mappings":"AAEA;;;;;;;;GAQG;AACH,uCAAiD"}
@@ -0,0 +1,11 @@
1
+ /**
2
+ * Rebuild a live particle emitter after structural edits (layers, sprites, parameter
3
+ * tracks): the system pulls it out of the particle engine, runs the full build sequence and puts
4
+ * it back. Sleep state is preserved.
5
+ *
6
+ * @param {EntityManager} entityManager
7
+ * @param {number} entity
8
+ * @returns {boolean} false when the entity has no emitter or no emitter system runs
9
+ */
10
+ export function rebuildParticleEmitter(entityManager: EntityManager, entity: number): boolean;
11
+ //# sourceMappingURL=rebuildParticleEmitter.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"rebuildParticleEmitter.d.ts","sourceRoot":"","sources":["../../../editor/particles/rebuildParticleEmitter.js"],"names":[],"mappings":"AAKA;;;;;;;;GAQG;AACH,6EAHW,MAAM,GACJ,OAAO,CAkBnB"}
@@ -0,0 +1,30 @@
1
+ /**
2
+ * A saved dock arrangement, over an engine {@link Storage} backend (IndexedDB in the
3
+ * browser, {@link InMemoryStorage} in specs) rather than raw localStorage — the editor
4
+ * has no business knowing which backend the host runs.
5
+ */
6
+ export class EditorLayoutStore {
7
+ /**
8
+ *
9
+ * @param {Storage} storage
10
+ * @param {string} [host_key] distinguishes arrangements belonging to different hosts
11
+ */
12
+ constructor(storage: Storage, host_key?: string);
13
+ /**
14
+ *
15
+ * @param {Object} layout as produced by {@link DockLayoutView#toJSON}
16
+ * @returns {Promise<void>}
17
+ */
18
+ save(layout: any): Promise<void>;
19
+ /**
20
+ * @returns {Promise<Object|null>} null when this host has never saved a layout
21
+ */
22
+ load(): Promise<any | null>;
23
+ /**
24
+ * Forget the saved arrangement, so the next session opens on the host's defaults.
25
+ * @returns {Promise<void>}
26
+ */
27
+ clear(): Promise<void>;
28
+ #private;
29
+ }
30
+ //# sourceMappingURL=EditorLayoutStore.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"EditorLayoutStore.d.ts","sourceRoot":"","sources":["../../../editor/persistence/EditorLayoutStore.js"],"names":[],"mappings":"AAaA;;;;GAIG;AACH;IAWI;;;;OAIG;IACH,qBAHW,OAAO,aACP,MAAM,EAKhB;IAED;;;;OAIG;IACH,mBAFa,QAAQ,IAAI,CAAC,CAIzB;IAED;;OAEG;IACH,QAFa,QAAQ,MAAO,IAAI,CAAC,CAYhC;IAED;;;OAGG;IACH,SAFa,QAAQ,IAAI,CAAC,CAIzB;;CACJ"}
@@ -0,0 +1,38 @@
1
+ /**
2
+ * Descriptive record stored beside each scene slot.
3
+ */
4
+ export class SceneMetadata {
5
+ /**
6
+ *
7
+ * @param {string} name
8
+ * @param {number} timestamp
9
+ * @param {number} byte_size
10
+ * @returns {SceneMetadata}
11
+ */
12
+ static from({ name, timestamp, byte_size }: string): SceneMetadata;
13
+ /**
14
+ * @type {string}
15
+ */
16
+ name: string;
17
+ /**
18
+ * Unix time of the save, ms
19
+ * @type {number}
20
+ */
21
+ timestamp: number;
22
+ /**
23
+ * Size of the scene payload, bytes
24
+ * @type {number}
25
+ */
26
+ byte_size: number;
27
+ toJSON(): {
28
+ name: string;
29
+ timestamp: number;
30
+ byte_size: number;
31
+ };
32
+ fromJSON({ name, timestamp, byte_size }: {
33
+ name: any;
34
+ timestamp: any;
35
+ byte_size: any;
36
+ }): void;
37
+ }
38
+ //# sourceMappingURL=SceneMetadata.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"SceneMetadata.d.ts","sourceRoot":"","sources":["../../../editor/persistence/SceneMetadata.js"],"names":[],"mappings":"AAAA;;GAEG;AACH;IAkBI;;;;;;OAMG;IACH,4CALW,MAAM,GAGJ,aAAa,CAUzB;IAhCD;;OAEG;IACH,MAFU,MAAM,CAEN;IAEV;;;OAGG;IACH,WAFU,MAAM,CAEF;IAEd;;;OAGG;IACH,WAFU,MAAM,CAEF;IAmBd;;;;MAMC;IAED;;;;aAIC;CACJ"}
@@ -0,0 +1,40 @@
1
+ /**
2
+ * Named scene slots over an engine {@link Storage} backend (IndexedDB in the browser,
3
+ * InMemoryStorage in tests). Each slot is a scene payload plus a {@link SceneMetadata}
4
+ * record; a slot list is maintained under a fixed key.
5
+ */
6
+ export class SceneSlotManager {
7
+ /**
8
+ *
9
+ * @param {Storage} storage
10
+ */
11
+ constructor(storage: Storage);
12
+ /**
13
+ *
14
+ * @returns {Promise<SceneMetadata[]>}
15
+ */
16
+ list(): Promise<SceneMetadata[]>;
17
+ /**
18
+ *
19
+ * @param {string} name
20
+ * @param {ArrayBuffer} payload serialized scene
21
+ * @param {number} timestamp Unix time, ms
22
+ * @returns {Promise}
23
+ */
24
+ save(name: string, payload: ArrayBuffer, timestamp: number): Promise<any>;
25
+ /**
26
+ *
27
+ * @param {string} name
28
+ * @returns {Promise<ArrayBuffer>}
29
+ */
30
+ load(name: string): Promise<ArrayBuffer>;
31
+ /**
32
+ *
33
+ * @param {string} name
34
+ * @returns {Promise}
35
+ */
36
+ remove(name: string): Promise<any>;
37
+ #private;
38
+ }
39
+ import { SceneMetadata } from "./SceneMetadata.js";
40
+ //# sourceMappingURL=SceneSlotManager.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"SceneSlotManager.d.ts","sourceRoot":"","sources":["../../../editor/persistence/SceneSlotManager.js"],"names":[],"mappings":"AAuBA;;;;GAIG;AACH;IAMI;;;OAGG;IACH,qBAFW,OAAO,EAIjB;IA2BD;;;OAGG;IACH,QAFa,QAAQ,aAAa,EAAE,CAAC,CAkBpC;IAED;;;;;;OAMG;IACH,WALW,MAAM,WACN,WAAW,aACX,MAAM,gBAoBhB;IAED;;;;OAIG;IACH,WAHW,MAAM,GACJ,QAAQ,WAAW,CAAC,CAIhC;IAED;;;;OAIG;IACH,aAHW,MAAM,gBAgBhB;;CACJ;8BA/I6B,oBAAoB"}
@@ -0,0 +1,10 @@
1
+ /**
2
+ * A minimal usable scene: an active camera, a sun and an ambient light. A completely
3
+ * empty dataset would export a scene without a camera, which no host could present.
4
+ *
5
+ * @param {Engine} engine supplies the component type map
6
+ * @returns {EntityComponentDataset}
7
+ */
8
+ export function buildNewSceneDataset(engine: Engine): EntityComponentDataset;
9
+ import { EntityComponentDataset } from "../../src/engine/ecs/EntityComponentDataset.js";
10
+ //# sourceMappingURL=buildNewSceneDataset.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"buildNewSceneDataset.d.ts","sourceRoot":"","sources":["../../../editor/persistence/buildNewSceneDataset.js"],"names":[],"mappings":"AASA;;;;;;GAMG;AACH,sDAFa,sBAAsB,CAoDlC;uCAhEsC,gDAAgD"}
@@ -0,0 +1,24 @@
1
+ /**
2
+ * Prompt the user for a scene file and read it.
3
+ *
4
+ * @returns {Promise<ArrayBuffer|null>} null when the picker is dismissed
5
+ */
6
+ export function pickSceneFile(): Promise<ArrayBuffer | null>;
7
+ /**
8
+ * Fetch a scene file, bypassing every cache — the same URL may just have been written by
9
+ * {@link putSceneToUrl}.
10
+ *
11
+ * @param {string} url
12
+ * @returns {Promise<ArrayBuffer>}
13
+ */
14
+ export function fetchSceneFromUrl(url: string): Promise<ArrayBuffer>;
15
+ /**
16
+ * Write a scene file back to its source over HTTP PUT. Requires a server that accepts
17
+ * writes (the dev server exposes one for `data/levels/**`).
18
+ *
19
+ * @param {string} url
20
+ * @param {ArrayBuffer|Uint8Array} payload
21
+ * @returns {Promise}
22
+ */
23
+ export function putSceneToUrl(url: string, payload: ArrayBuffer | Uint8Array): Promise<any>;
24
+ //# sourceMappingURL=files.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"files.d.ts","sourceRoot":"","sources":["../../../editor/persistence/files.js"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,iCAFa,QAAQ,WAAW,GAAC,IAAI,CAAC,CA2BrC;AAED;;;;;;GAMG;AACH,uCAHW,MAAM,GACJ,QAAQ,WAAW,CAAC,CAUhC;AAED;;;;;;;GAOG;AACH,mCAJW,MAAM,WACN,WAAW,GAAC,UAAU,gBAahC"}
@@ -0,0 +1,45 @@
1
+ /**
2
+ * Deserialize a level-file buffer into the given dataset.
3
+ *
4
+ * @param {Engine} engine
5
+ * @param {ArrayBuffer} arrayBuffer
6
+ * @param {EntityComponentDataset} ecd
7
+ * @returns {Promise}
8
+ */
9
+ export function deserializeSceneBuffer(engine: Engine, arrayBuffer: ArrayBuffer, ecd: EntityComponentDataset): Promise<any>;
10
+ /**
11
+ * Replace the active scene with one holding the given dataset. The scene is recreated
12
+ * under its own name, which is the manager's only wholesale-content-swap path.
13
+ *
14
+ * @param {Engine} engine
15
+ * @param {EntityComponentDataset} ecd
16
+ */
17
+ export function swapSceneDataset(engine: Engine, ecd: EntityComponentDataset): void;
18
+ /**
19
+ * Replace the current scene's content with the deserialized buffer. Entity ids from the
20
+ * file apply onto a clean slate.
21
+ *
22
+ * The caller is responsible for detaching the editor before and re-attaching it after —
23
+ * see Editor#openSceneFromBuffer.
24
+ *
25
+ * @param {Engine} engine
26
+ * @param {ArrayBuffer} arrayBuffer
27
+ * @returns {Promise}
28
+ */
29
+ export function importSceneFromBuffer(engine: Engine, arrayBuffer: ArrayBuffer): Promise<any>;
30
+ /**
31
+ * Merge the deserialized buffer into the live scene ("compose"): every entity from the
32
+ * file is recreated under a fresh id, as one undoable group.
33
+ *
34
+ * Entity ids are remapped wholesale; serialized engine components carry no entity
35
+ * references, so their data transfers verbatim. Cameras arrive deactivated — the live
36
+ * scene already has an active one.
37
+ *
38
+ * @param {Engine} engine
39
+ * @param {ArrayBuffer} arrayBuffer
40
+ * @param {Editor} editor undo/selection context
41
+ * @returns {Promise<number[]>} created entities
42
+ */
43
+ export function importSceneAdditive(engine: Engine, arrayBuffer: ArrayBuffer, editor: Editor): Promise<number[]>;
44
+ import { EntityComponentDataset } from "../../src/engine/ecs/EntityComponentDataset.js";
45
+ //# sourceMappingURL=scene_import.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"scene_import.d.ts","sourceRoot":"","sources":["../../../editor/persistence/scene_import.js"],"names":[],"mappings":"AAUA;;;;;;;GAOG;AACH,oEAJW,WAAW,OACX,sBAAsB,gBAgBhC;AAED;;;;;;GAMG;AACH,sDAFW,sBAAsB,QAoBhC;AAED;;;;;;;;;;GAUG;AACH,mEAHW,WAAW,gBAYrB;AAED;;;;;;;;;;;;GAYG;AACH,iEAJW,WAAW,mBAET,QAAQ,MAAM,EAAE,CAAC,CAiD7B;uCA5IsC,gDAAgD"}
@@ -0,0 +1,36 @@
1
+ /**
2
+ * Editing-state dataset reduced to what a scene file should contain: editor-owned
3
+ * entities are stripped and every camera is replaced by an activated clone (the clone
4
+ * keeps the live scene's component instances untouched — the editing session continues
5
+ * with its own camera state).
6
+ *
7
+ * The copy shares component instances with the live dataset; callers must not mutate
8
+ * components of the returned dataset.
9
+ *
10
+ * @param {Engine} engine
11
+ * @returns {EntityComponentDataset}
12
+ */
13
+ export function buildExportDataset(engine: Engine): EntityComponentDataset;
14
+ /**
15
+ * Serialize a dataset into a level-file buffer (big-endian, string-interned).
16
+ * Throws when serialization itself fails — a truncated file is never produced silently.
17
+ * Component types without a registered adapter are skipped with a logged error
18
+ * (engine serializer behavior); register adapters for every type the scene must keep.
19
+ *
20
+ * @param {Engine} engine
21
+ * @param {EntityComponentDataset} dataset
22
+ * @returns {EncodingBinaryBuffer}
23
+ */
24
+ export function serializeDataset(engine: Engine, dataset: EntityComponentDataset): EncodingBinaryBuffer;
25
+ /**
26
+ * The standard scene export: {@link buildExportDataset} followed by
27
+ * {@link serializeDataset}. Hosts wanting extra scrubbing call the two primitives
28
+ * around their own step.
29
+ *
30
+ * @param {Engine} engine
31
+ * @returns {EncodingBinaryBuffer}
32
+ */
33
+ export function exportSceneToBuffer(engine: Engine): EncodingBinaryBuffer;
34
+ import { EntityComponentDataset } from "../../src/engine/ecs/EntityComponentDataset.js";
35
+ import { EncodingBinaryBuffer } from "../../src/core/binary/EncodingBinaryBuffer.js";
36
+ //# sourceMappingURL=scene_serialization.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"scene_serialization.d.ts","sourceRoot":"","sources":["../../../editor/persistence/scene_serialization.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;GAWG;AACH,oDAFa,sBAAsB,CAwBlC;AAED;;;;;;;;;GASG;AACH,0DAHW,sBAAsB,GACpB,oBAAoB,CAehC;AAED;;;;;;;GAOG;AACH,qDAFa,oBAAoB,CAIhC;uCA5EsC,gDAAgD;qCAFlD,+CAA+C"}
@@ -0,0 +1,20 @@
1
+ /**
2
+ * URI-escaped ASCII string↔buffer codec, for the small JSON blobs the editor parks in
3
+ * {@link Storage} beside its binary scenes.
4
+ *
5
+ * Environment-free on purpose: TextEncoder/TextDecoder are absent in some DOM test
6
+ * environments, and percent-escaping keeps non-ASCII intact without them.
7
+ */
8
+ /**
9
+ *
10
+ * @param {string} text
11
+ * @returns {ArrayBuffer}
12
+ */
13
+ export function encode_string(text: string): ArrayBuffer;
14
+ /**
15
+ *
16
+ * @param {ArrayBuffer} buffer
17
+ * @returns {string}
18
+ */
19
+ export function decode_string(buffer: ArrayBuffer): string;
20
+ //# sourceMappingURL=string_buffer_codec.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"string_buffer_codec.d.ts","sourceRoot":"","sources":["../../../editor/persistence/string_buffer_codec.js"],"names":[],"mappings":"AAAA;;;;;;GAMG;AAEH;;;;GAIG;AACH,oCAHW,MAAM,GACJ,WAAW,CAYvB;AAED;;;;GAIG;AACH,sCAHW,WAAW,GACT,MAAM,CAYlB"}
@@ -0,0 +1,8 @@
1
+ export class DisableGameUIProcess extends EditorProcess {
2
+ initialize(editor: any): void;
3
+ }
4
+ export namespace DisableGameUIProcess {
5
+ let Id: string;
6
+ }
7
+ import { EditorProcess } from "./EditorProcess.js";
8
+ //# sourceMappingURL=DisableGameUIProcess.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"DisableGameUIProcess.d.ts","sourceRoot":"","sources":["../../../editor/process/DisableGameUIProcess.js"],"names":[],"mappings":"AAGA;IAII,8BAEC;CAyBJ;;;;8BAlC6B,oBAAoB"}
@@ -0,0 +1,19 @@
1
+ export class EditorProcess extends BaseProcess {
2
+ /**
3
+ *
4
+ * @type {string}
5
+ */
6
+ name: string;
7
+ /**
8
+ *
9
+ * @type {Editor|null}
10
+ */
11
+ editor: Editor | null;
12
+ /**
13
+ *
14
+ * @param {Editor} editor
15
+ */
16
+ initialize(editor: Editor): void;
17
+ }
18
+ import { BaseProcess } from "../../src/core/process/BaseProcess.js";
19
+ //# sourceMappingURL=EditorProcess.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"EditorProcess.d.ts","sourceRoot":"","sources":["../../../editor/process/EditorProcess.js"],"names":[],"mappings":"AAIA;IAEI;;;OAGG;IACH,MAFU,MAAM,CAEC;IACjB;;;OAGG;IACH,QAFU,SAAO,IAAI,CAEP;IAEd;;;OAGG;IACH,iCAMC;CACJ;4BA3B2B,uCAAuC"}
@@ -0,0 +1,35 @@
1
+ /**
2
+ * How far the grid reaches from the origin along each axis, in world units.
3
+ *
4
+ * @type {number}
5
+ */
6
+ export const GRID_DISPLAY_HALF_EXTENT: number;
7
+ /**
8
+ * Distance between two neighbouring lines, in world units — one cell of the game's own grid at the
9
+ * default grid scale.
10
+ *
11
+ * @type {number}
12
+ */
13
+ export const GRID_DISPLAY_SPACING: number;
14
+ /**
15
+ * Ground reference grid at y=0. Gives empty scenes a spatial anchor for navigation and
16
+ * mesh placement.
17
+ *
18
+ * **A construction plane rather than a mark on the ground, which is what decides where it draws.**
19
+ * The editor's other grid is the obstacle map, and that one is painted into the terrain's overlay
20
+ * because it describes cells of a terrain that exists. This one describes space, is at its most
21
+ * useful in a level with no terrain in it at all, and so goes onto the debug-draw pass (V3) with
22
+ * everything else the editor draws — recorded once a frame, occluded by whatever the scene has put
23
+ * in front of it, and gone the moment this process stops.
24
+ *
25
+ * The extent is fixed rather than following the camera or the terrain: a grid whose lines moved
26
+ * with the view would be a poor thing to judge a placement against.
27
+ */
28
+ export class GridDisplayProcess extends EditorProcess {
29
+ #private;
30
+ }
31
+ export namespace GridDisplayProcess {
32
+ let Id: string;
33
+ }
34
+ import { EditorProcess } from "./EditorProcess.js";
35
+ //# sourceMappingURL=GridDisplayProcess.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"GridDisplayProcess.d.ts","sourceRoot":"","sources":["../../../editor/process/GridDisplayProcess.js"],"names":[],"mappings":"AAGA;;;;GAIG;AACH,uCAFU,MAAM,CAE4B;AAE5C;;;;;GAKG;AACH,mCAFU,MAAM,CAEsB;AAyCtC;;;;;;;;;;;;;GAaG;AACH;;CAiDC;;;;8BAvH6B,oBAAoB"}
@@ -0,0 +1,13 @@
1
+ export class ObstacleGridDisplayProcess extends EditorProcess {
2
+ /**
3
+ *
4
+ * @type {TerrainOverlay|null}
5
+ */
6
+ overlay: TerrainOverlay | null;
7
+ draw(): void;
8
+ }
9
+ export namespace ObstacleGridDisplayProcess {
10
+ let Id: string;
11
+ }
12
+ import { EditorProcess } from "./EditorProcess.js";
13
+ //# sourceMappingURL=ObstacleGridDisplayProcess.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ObstacleGridDisplayProcess.d.ts","sourceRoot":"","sources":["../../../editor/process/ObstacleGridDisplayProcess.js"],"names":[],"mappings":"AAMA;IAEI;;;OAGG;IACH,SAFU,iBAAe,IAAI,CAEd;IA4Bf,aAgEC;CASJ;;;;8BA7G6B,oBAAoB"}
@@ -0,0 +1,66 @@
1
+ /**
2
+ * Keeps live particle emitters in sync with editing: rebuilds an emitter when its layer
3
+ * list changes or one of its parameter lookup tables is edited (curve/gradient editors
4
+ * announce those through {@link onParameterLutEdited}). Rebuilds are debounced — drags
5
+ * produce edit bursts.
6
+ */
7
+ export class ParticleEmitterRebuildProcess extends EditorProcess {
8
+ /**
9
+ * emitter layer-list subscriptions, torn down on shutdown
10
+ * @type {Map<number, {emitter: ParticleEmitter, handler: function}>}
11
+ */
12
+ __watched: Map<number, {
13
+ emitter: ParticleEmitter;
14
+ handler: Function;
15
+ }>;
16
+ /**
17
+ * entities with a rebuild pending
18
+ * @type {Set<number>}
19
+ */
20
+ __pending: Set<number>;
21
+ /**
22
+ * @type {number|null}
23
+ */
24
+ __timer: number | null;
25
+ /**
26
+ * @type {boolean}
27
+ */
28
+ __running: boolean;
29
+ /**
30
+ * Map an edited lookup table back to its owning emitter
31
+ * @param {ParameterLookupTable} lut
32
+ */
33
+ __handleLutEdited(lut: ParameterLookupTable): void;
34
+ /**
35
+ *
36
+ * @param {number} entity
37
+ */
38
+ __handleEntityCreated(entity: number): void;
39
+ /**
40
+ *
41
+ * @param {number} entity
42
+ */
43
+ __handleEntityRemoved(entity: number): void;
44
+ /**
45
+ *
46
+ * @param {number} entity
47
+ */
48
+ __scheduleRebuild(entity: number): void;
49
+ /**
50
+ *
51
+ * @param {ParticleEmitter} emitter
52
+ * @param {number} entity
53
+ */
54
+ __watch(emitter: ParticleEmitter, entity: number): void;
55
+ /**
56
+ *
57
+ * @param {number} entity
58
+ */
59
+ __unwatch(entity: number): void;
60
+ }
61
+ export namespace ParticleEmitterRebuildProcess {
62
+ let Id: string;
63
+ }
64
+ import { EditorProcess } from "./EditorProcess.js";
65
+ import { ParticleEmitter } from "../../src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js";
66
+ //# sourceMappingURL=ParticleEmitterRebuildProcess.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ParticleEmitterRebuildProcess.d.ts","sourceRoot":"","sources":["../../../editor/process/ParticleEmitterRebuildProcess.js"],"names":[],"mappings":"AAOA;;;;;GAKG;AACH;IAII;;;OAGG;IACH,WAFU,IAAI,MAAM,EAAE;QAAC,OAAO,EAAE,eAAe,CAAC;QAAC,OAAO,WAAU;KAAC,CAAC,CAE9C;IAEtB;;;OAGG;IACH,WAFU,IAAI,MAAM,CAAC,CAEC;IAEtB;;OAEG;IACH,SAFU,MAAM,GAAC,IAAI,CAEN;IAEf;;OAEG;IACH,WAFU,OAAO,CAEC;IAwGlB;;;OAGG;IACH,mDAuBC;IA9DD;;;OAGG;IACH,8BAFW,MAAM,QAsBhB;IAED;;;OAGG;IACH,8BAFW,MAAM,QAKhB;IA5FD;;;OAGG;IACH,0BAFW,MAAM,QAoBhB;IAED;;;;OAIG;IACH,iBAHW,eAAe,UACf,MAAM,QAahB;IAED;;;OAGG;IACH,kBAFW,MAAM,QAahB;CA4GJ;;;;8BAjN6B,oBAAoB;gCAHlB,kFAAkF"}
@@ -0,0 +1,30 @@
1
+ export class ProcessEngine extends EditorProcess {
2
+ /**
3
+ * @type {List.<EditorProcess>}
4
+ */
5
+ processes: List<EditorProcess>;
6
+ __suspendedList: List<any>;
7
+ /**
8
+ *
9
+ * @param {EditorProcess} process
10
+ */
11
+ add(process: EditorProcess): void;
12
+ /**
13
+ * @private
14
+ * @param {EditorProcess} process
15
+ */
16
+ private startProcess;
17
+ /**
18
+ *
19
+ * @param {string} name
20
+ */
21
+ startByName(name: string): void;
22
+ /**
23
+ *
24
+ * @param {string} name
25
+ */
26
+ stopByName(name: string): void;
27
+ }
28
+ import { EditorProcess } from "./EditorProcess.js";
29
+ import List from "../../src/core/collection/list/List.js";
30
+ //# sourceMappingURL=ProcessEngine.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ProcessEngine.d.ts","sourceRoot":"","sources":["../../../editor/process/ProcessEngine.js"],"names":[],"mappings":"AAsBA;IAEI;;OAEG;IACH,WAFU,KAAM,aAAa,CAAC,CAEP;IAEvB,2BAA6B;IAwB7B;;;OAGG;IACH,aAFW,aAAa,QAQvB;IAeD;;;OAGG;IACH,qBAWC;IAED;;;OAGG;IACH,kBAFW,MAAM,QAWhB;IAED;;;OAGG;IACH,iBAFW,MAAM,QAahB;CACJ;8BA5H6B,oBAAoB;iBAFjC,wCAAwC"}