@woosh/meep-engine 3.14.5 → 3.15.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +6 -0
- package/editor/Editor.d.ts +162 -0
- package/editor/Editor.d.ts.map +1 -0
- package/editor/EditorCameraNavigation.d.ts +22 -0
- package/editor/EditorCameraNavigation.d.ts.map +1 -0
- package/editor/EditorKeyMap.d.ts +28 -0
- package/editor/EditorKeyMap.d.ts.map +1 -0
- package/editor/SelectionVisualizer.d.ts +37 -0
- package/editor/SelectionVisualizer.d.ts.map +1 -0
- package/editor/actions/concrete/ActionInvalidateSampler.d.ts +18 -0
- package/editor/actions/concrete/ActionInvalidateSampler.d.ts.map +1 -0
- package/editor/actions/concrete/ActionUpdateTexture.d.ts +12 -0
- package/editor/actions/concrete/ActionUpdateTexture.d.ts.map +1 -0
- package/editor/actions/concrete/ActionUpdateTexture.js +1 -1
- package/editor/actions/concrete/ArrayCopyAction.d.ts +20 -0
- package/editor/actions/concrete/ArrayCopyAction.d.ts.map +1 -0
- package/editor/actions/concrete/ComponentAddAction.d.ts +15 -0
- package/editor/actions/concrete/ComponentAddAction.d.ts.map +1 -0
- package/editor/actions/concrete/ComponentRemoveAction.d.ts +11 -0
- package/editor/actions/concrete/ComponentRemoveAction.d.ts.map +1 -0
- package/editor/actions/concrete/EntityCreateAction.d.ts +18 -0
- package/editor/actions/concrete/EntityCreateAction.d.ts.map +1 -0
- package/editor/actions/concrete/EntityRemoveAction.d.ts +11 -0
- package/editor/actions/concrete/EntityRemoveAction.d.ts.map +1 -0
- package/editor/actions/concrete/ModifyPatchSampler2DAction.d.ts +47 -0
- package/editor/actions/concrete/ModifyPatchSampler2DAction.d.ts.map +1 -0
- package/editor/actions/concrete/ModifyPatchTextureArray2DAction.d.ts +38 -0
- package/editor/actions/concrete/ModifyPatchTextureArray2DAction.d.ts.map +1 -0
- package/editor/actions/concrete/PaintTerrainOverlayAction.d.ts +23 -0
- package/editor/actions/concrete/PaintTerrainOverlayAction.d.ts.map +1 -0
- package/editor/actions/concrete/PatchTerrainHeightAction.d.ts +32 -0
- package/editor/actions/concrete/PatchTerrainHeightAction.d.ts.map +1 -0
- package/editor/actions/concrete/SelectionAddAction.d.ts +19 -0
- package/editor/actions/concrete/SelectionAddAction.d.ts.map +1 -0
- package/editor/actions/concrete/SelectionClearAction.d.ts +9 -0
- package/editor/actions/concrete/SelectionClearAction.d.ts.map +1 -0
- package/editor/actions/concrete/SelectionRemoveAction.d.ts +10 -0
- package/editor/actions/concrete/SelectionRemoveAction.d.ts.map +1 -0
- package/editor/actions/concrete/TransformModifyAction.d.ts +17 -0
- package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -0
- package/editor/actions/concrete/WriteGridValueAction.d.ts +14 -0
- package/editor/actions/concrete/WriteGridValueAction.d.ts.map +1 -0
- package/editor/camera/camera_framing.d.ts +33 -0
- package/editor/camera/camera_framing.d.ts.map +1 -0
- package/editor/clipboard.d.ts +19 -0
- package/editor/clipboard.d.ts.map +1 -0
- package/editor/ecs/EditorEntity.d.ts +16 -0
- package/editor/ecs/EditorEntity.d.ts.map +1 -0
- package/editor/ecs/EditorEntitySystem.d.ts +8 -0
- package/editor/ecs/EditorEntitySystem.d.ts.map +1 -0
- package/editor/ecs/component/TypeEditor.d.ts +7 -1
- package/editor/ecs/component/TypeEditor.d.ts.map +1 -1
- package/editor/ecs/component/TypeEditor.js +5 -0
- package/editor/ecs/component/editors/ColorEditor.d.ts +7 -0
- package/editor/ecs/component/editors/ColorEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/HTMLElementEditor.d.ts +7 -0
- package/editor/ecs/component/editors/HTMLElementEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ImagePathEditor.d.ts +7 -0
- package/editor/ecs/component/editors/ImagePathEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/LargeStringEditor.d.ts +16 -0
- package/editor/ecs/component/editors/LargeStringEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/NumericIntervalEditor.d.ts +7 -0
- package/editor/ecs/component/editors/NumericIntervalEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ObservedBooleanEditor.d.ts +7 -0
- package/editor/ecs/component/editors/ObservedBooleanEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ObservedEnumEditor.d.ts +7 -0
- package/editor/ecs/component/editors/ObservedEnumEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ObservedIntegerEditor.d.ts +7 -0
- package/editor/ecs/component/editors/ObservedIntegerEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ObservedStringEditor.d.ts +7 -0
- package/editor/ecs/component/editors/ObservedStringEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/Sampler2DEditor.d.ts +7 -0
- package/editor/ecs/component/editors/Sampler2DEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/collection/ListEditor.d.ts +8 -0
- package/editor/ecs/component/editors/collection/ListEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/common/BitFlagsEditor.d.ts +12 -0
- package/editor/ecs/component/editors/common/BitFlagsEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/common/EnumEditor.d.ts +8 -0
- package/editor/ecs/component/editors/common/EnumEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/common/makeV3_editor.d.ts +15 -0
- package/editor/ecs/component/editors/common/makeV3_editor.d.ts.map +1 -0
- package/editor/ecs/component/editors/common/noEditor.d.ts +3 -0
- package/editor/ecs/component/editors/common/noEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/common/two_way_sync.d.ts +22 -0
- package/editor/ecs/component/editors/common/two_way_sync.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/GridObstacleEditor.d.ts +7 -0
- package/editor/ecs/component/editors/ecs/GridObstacleEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/MinimapMarkerEditor.d.ts +14 -0
- package/editor/ecs/component/editors/ecs/MinimapMarkerEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/ParameterLookupTableEditor.d.ts +20 -0
- package/editor/ecs/component/editors/ecs/ParameterLookupTableEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/ParameterTrackEditor.d.ts +12 -0
- package/editor/ecs/component/editors/ecs/ParameterTrackEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/ParameterTrackSetEditor.d.ts +14 -0
- package/editor/ecs/component/editors/ecs/ParameterTrackSetEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/ParticleEmitterEditor.d.ts +52 -0
- package/editor/ecs/component/editors/ecs/ParticleEmitterEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/ParticleEmitterLayerEditor.d.ts +47 -0
- package/editor/ecs/component/editors/ecs/ParticleEmitterLayerEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/SGMeshEditor.d.ts +21 -0
- package/editor/ecs/component/editors/ecs/SGMeshEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/ShadedGeometryEditor.d.ts +26 -0
- package/editor/ecs/component/editors/ecs/ShadedGeometryEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/SimulationStepDefinitionEditor.d.ts +16 -0
- package/editor/ecs/component/editors/ecs/SimulationStepDefinitionEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/Trail2DEditor.d.ts +15 -0
- package/editor/ecs/component/editors/ecs/Trail2DEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts +42 -0
- package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/TransformEditor.d.ts +20 -0
- package/editor/ecs/component/editors/ecs/TransformEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/buildGridObstaclePreview.d.ts +8 -0
- package/editor/ecs/component/editors/ecs/buildGridObstaclePreview.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/terrain/SplatMappingEditor.d.ts +19 -0
- package/editor/ecs/component/editors/ecs/terrain/SplatMappingEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/terrain/TerrainEditor.d.ts +27 -0
- package/editor/ecs/component/editors/ecs/terrain/TerrainEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/terrain/TerrainLayerEditor.d.ts +16 -0
- package/editor/ecs/component/editors/ecs/terrain/TerrainLayerEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/terrain/TerrainLayersEditor.d.ts +19 -0
- package/editor/ecs/component/editors/ecs/terrain/TerrainLayersEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/terrain/TerrainOverlayEditor.d.ts +18 -0
- package/editor/ecs/component/editors/ecs/terrain/TerrainOverlayEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/geom/QuaternionEditor.d.ts +6 -0
- package/editor/ecs/component/editors/geom/QuaternionEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/geom/Vector1Editor.d.ts +7 -0
- package/editor/ecs/component/editors/geom/Vector1Editor.d.ts.map +1 -0
- package/editor/ecs/component/editors/geom/Vector2Editor.d.ts +6 -0
- package/editor/ecs/component/editors/geom/Vector2Editor.d.ts.map +1 -0
- package/editor/ecs/component/editors/geom/Vector3Editor.d.ts +6 -0
- package/editor/ecs/component/editors/geom/Vector3Editor.d.ts.map +1 -0
- package/editor/ecs/component/editors/geom/Vector4Editor.d.ts +6 -0
- package/editor/ecs/component/editors/geom/Vector4Editor.d.ts.map +1 -0
- package/editor/ecs/component/editors/primitive/ArrayEditor.d.ts +8 -0
- package/editor/ecs/component/editors/primitive/ArrayEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/primitive/BooleanEditor.d.ts +7 -0
- package/editor/ecs/component/editors/primitive/BooleanEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/primitive/FunctionEditor.d.ts +7 -0
- package/editor/ecs/component/editors/primitive/FunctionEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/primitive/NumberEditor.d.ts +8 -0
- package/editor/ecs/component/editors/primitive/NumberEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/primitive/StringEditor.d.ts +7 -0
- package/editor/ecs/component/editors/primitive/StringEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/shade/MeshletGeometryEditor.d.ts +28 -0
- package/editor/ecs/component/editors/shade/MeshletGeometryEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/shade/ShadeImageEditor.d.ts +29 -0
- package/editor/ecs/component/editors/shade/ShadeImageEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/shade/ShadeMaterialEditor.d.ts +28 -0
- package/editor/ecs/component/editors/shade/ShadeMaterialEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/shade/ShadeTextureEditor.d.ts +41 -0
- package/editor/ecs/component/editors/shade/ShadeTextureEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/shade/StandardShadeMaterialEditor.d.ts +31 -0
- package/editor/ecs/component/editors/shade/StandardShadeMaterialEditor.d.ts.map +1 -0
- package/editor/ecs/component/prototypeObjectEditor.d.ts +2 -0
- package/editor/ecs/component/prototypeObjectEditor.d.ts.map +1 -0
- package/editor/ecs/component/registerBasicTypeEditors.d.ts +11 -0
- package/editor/ecs/component/registerBasicTypeEditors.d.ts.map +1 -0
- package/editor/ecs/component/registerEngineComponentEditors.d.ts +8 -0
- package/editor/ecs/component/registerEngineComponentEditors.d.ts.map +1 -0
- package/editor/enableEditor.d.ts +14 -0
- package/editor/enableEditor.d.ts.map +1 -0
- package/editor/entity_world_bounds.d.ts +17 -0
- package/editor/entity_world_bounds.d.ts.map +1 -0
- package/editor/library/MeshLibrary.d.ts +13 -0
- package/editor/library/MeshLibrary.d.ts.map +1 -0
- package/editor/particles/lut_ops.d.ts +34 -0
- package/editor/particles/lut_ops.d.ts.map +1 -0
- package/editor/particles/particleEditEvents.d.ts +11 -0
- package/editor/particles/particleEditEvents.d.ts.map +1 -0
- package/editor/particles/rebuildParticleEmitter.d.ts +11 -0
- package/editor/particles/rebuildParticleEmitter.d.ts.map +1 -0
- package/editor/persistence/EditorLayoutStore.d.ts +30 -0
- package/editor/persistence/EditorLayoutStore.d.ts.map +1 -0
- package/editor/persistence/SceneMetadata.d.ts +38 -0
- package/editor/persistence/SceneMetadata.d.ts.map +1 -0
- package/editor/persistence/SceneSlotManager.d.ts +40 -0
- package/editor/persistence/SceneSlotManager.d.ts.map +1 -0
- package/editor/persistence/buildNewSceneDataset.d.ts +10 -0
- package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -0
- package/editor/persistence/files.d.ts +24 -0
- package/editor/persistence/files.d.ts.map +1 -0
- package/editor/persistence/scene_import.d.ts +45 -0
- package/editor/persistence/scene_import.d.ts.map +1 -0
- package/editor/persistence/scene_serialization.d.ts +36 -0
- package/editor/persistence/scene_serialization.d.ts.map +1 -0
- package/editor/persistence/string_buffer_codec.d.ts +20 -0
- package/editor/persistence/string_buffer_codec.d.ts.map +1 -0
- package/editor/process/DisableGameUIProcess.d.ts +8 -0
- package/editor/process/DisableGameUIProcess.d.ts.map +1 -0
- package/editor/process/EditorProcess.d.ts +19 -0
- package/editor/process/EditorProcess.d.ts.map +1 -0
- package/editor/process/GridDisplayProcess.d.ts +35 -0
- package/editor/process/GridDisplayProcess.d.ts.map +1 -0
- package/editor/process/ObstacleGridDisplayProcess.d.ts +13 -0
- package/editor/process/ObstacleGridDisplayProcess.d.ts.map +1 -0
- package/editor/process/ParticleEmitterRebuildProcess.d.ts +66 -0
- package/editor/process/ParticleEmitterRebuildProcess.d.ts.map +1 -0
- package/editor/process/ProcessEngine.d.ts +30 -0
- package/editor/process/ProcessEngine.d.ts.map +1 -0
- package/editor/process/SymbolicDisplayProcess.d.ts +23 -0
- package/editor/process/SymbolicDisplayProcess.d.ts.map +1 -0
- package/editor/process/symbolic/AudioEmitterSymbolicDisplay.d.ts +17 -0
- package/editor/process/symbolic/AudioEmitterSymbolicDisplay.d.ts.map +1 -0
- package/editor/process/symbolic/CameraSymbolicDisplay.d.ts +25 -0
- package/editor/process/symbolic/CameraSymbolicDisplay.d.ts.map +1 -0
- package/editor/process/symbolic/GridPositionSymbolicDisplay.d.ts +19 -0
- package/editor/process/symbolic/GridPositionSymbolicDisplay.d.ts.map +1 -0
- package/editor/process/symbolic/LightSymbolicDisplay.d.ts +19 -0
- package/editor/process/symbolic/LightSymbolicDisplay.d.ts.map +1 -0
- package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts +18 -0
- package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -0
- package/editor/process/symbolic/PathSymbolicDisplay.d.ts +20 -0
- package/editor/process/symbolic/PathSymbolicDisplay.d.ts.map +1 -0
- package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.d.ts +25 -0
- package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.d.ts.map +1 -0
- package/editor/process/symbolic/SymbolicDisplay.d.ts +48 -0
- package/editor/process/symbolic/SymbolicDisplay.d.ts.map +1 -0
- package/editor/process/symbolic/gizmo_draw_wire_box_oriented.d.ts +13 -0
- package/editor/process/symbolic/gizmo_draw_wire_box_oriented.d.ts.map +1 -0
- package/editor/process/symbolic/gizmo_draw_wire_circle.d.ts +18 -0
- package/editor/process/symbolic/gizmo_draw_wire_circle.d.ts.map +1 -0
- package/editor/prototypeEditorShell.d.ts +13 -0
- package/editor/prototypeEditorShell.d.ts.map +1 -0
- package/editor/selection/editor_pick.d.ts +43 -0
- package/editor/selection/editor_pick.d.ts.map +1 -0
- package/editor/selection/screen_rect_frustum.d.ts +32 -0
- package/editor/selection/screen_rect_frustum.d.ts.map +1 -0
- package/editor/templates/entity_templates.d.ts +19 -0
- package/editor/templates/entity_templates.d.ts.map +1 -0
- package/editor/tools/GridPaintTool.d.ts +18 -0
- package/editor/tools/GridPaintTool.d.ts.map +1 -0
- package/editor/tools/SelectionTool.d.ts +38 -0
- package/editor/tools/SelectionTool.d.ts.map +1 -0
- package/editor/tools/SelectionTool.js +2 -2
- package/editor/tools/TransformToolV2.d.ts +70 -0
- package/editor/tools/TransformToolV2.d.ts.map +1 -0
- package/editor/tools/engine/Tool.d.ts +88 -0
- package/editor/tools/engine/Tool.d.ts.map +1 -0
- package/editor/tools/engine/ToolEngine.d.ts +22 -0
- package/editor/tools/engine/ToolEngine.d.ts.map +1 -0
- package/editor/tools/engine/ToolState.d.ts +7 -0
- package/editor/tools/engine/ToolState.d.ts.map +1 -0
- package/editor/tools/paint/TerrainHeightPaintTool.d.ts +18 -0
- package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -0
- package/editor/tools/paint/TerrainPaintTool.d.ts +82 -0
- package/editor/tools/paint/TerrainPaintTool.d.ts.map +1 -0
- package/editor/tools/paint/TerrainTexturePaintTool.d.ts +19 -0
- package/editor/tools/paint/TerrainTexturePaintTool.d.ts.map +1 -0
- package/editor/tools/v2/BlenderCameraOrientationGizmo.d.ts +139 -0
- package/editor/tools/v2/BlenderCameraOrientationGizmo.d.ts.map +1 -0
- package/editor/tools/v2/GizmoNode.d.ts +21 -0
- package/editor/tools/v2/GizmoNode.d.ts.map +1 -0
- package/editor/tools/v2/TransformControls.d.ts +219 -0
- package/editor/tools/v2/TransformControls.d.ts.map +1 -0
- package/editor/tools/v2/TransformMode.d.ts +7 -0
- package/editor/tools/v2/TransformMode.d.ts.map +1 -0
- package/editor/tools/v2/handle/gizmo_drag_plane.d.ts +37 -0
- package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -0
- package/editor/tools/v2/handle/gizmo_draw.d.ts +14 -0
- package/editor/tools/v2/handle/gizmo_draw.d.ts.map +1 -0
- package/editor/tools/v2/handle/gizmo_handles.d.ts +160 -0
- package/editor/tools/v2/handle/gizmo_handles.d.ts.map +1 -0
- package/editor/tools/v2/handle/gizmo_ray_shapes.d.ts +103 -0
- package/editor/tools/v2/handle/gizmo_ray_shapes.d.ts.map +1 -0
- package/editor/view/GridPickCoordinateView.d.ts +22 -0
- package/editor/view/GridPickCoordinateView.d.ts.map +1 -0
- package/editor/view/ecs/ComponentControlView.d.ts +24 -0
- package/editor/view/ecs/ComponentControlView.d.ts.map +1 -0
- package/editor/view/ecs/EntityEditor.d.ts +25 -0
- package/editor/view/ecs/EntityEditor.d.ts.map +1 -0
- package/editor/view/ecs/EntityList.d.ts +22 -0
- package/editor/view/ecs/EntityList.d.ts.map +1 -0
- package/editor/view/ecs/HierarchicalEntityListView.d.ts +25 -0
- package/editor/view/ecs/HierarchicalEntityListView.d.ts.map +1 -0
- package/editor/view/ecs/components/DatGuiController.d.ts +2 -0
- package/editor/view/ecs/components/DatGuiController.d.ts.map +1 -0
- package/editor/view/ecs/components/color/GaugeView.d.ts +9 -5
- package/editor/view/ecs/components/color/GaugeView.d.ts.map +1 -1
- package/editor/view/ecs/components/color/GaugeView.js +4 -4
- package/editor/view/ecs/components/common/NumberController.d.ts +9 -5
- package/editor/view/ecs/components/common/NumberController.d.ts.map +1 -1
- package/editor/view/ecs/components/common/NumberController.js +4 -4
- package/editor/view/ecs/components/common/NumericIntervalController.d.ts +10 -0
- package/editor/view/ecs/components/common/NumericIntervalController.d.ts.map +1 -0
- package/editor/view/ecs/components/common/TextController.d.ts.map +1 -1
- package/editor/view/library/MeshLibraryView.d.ts +16 -0
- package/editor/view/library/MeshLibraryView.d.ts.map +1 -0
- package/editor/view/library/mesh_library_drag.d.ts +21 -0
- package/editor/view/library/mesh_library_drag.d.ts.map +1 -0
- package/editor/view/library/model_thumbnail_source.d.ts +12 -0
- package/editor/view/library/model_thumbnail_source.d.ts.map +1 -0
- package/editor/view/makeEntityDecorators.d.ts +6 -0
- package/editor/view/makeEntityDecorators.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphCamera.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphSelection.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeView.d.ts.map +1 -1
- package/editor/view/node-graph/PortView.d.ts.map +1 -1
- package/editor/view/node-graph/actions/ConnectionCreateAction.d.ts.map +1 -1
- package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
- package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
- package/editor/view/node-graph/actions/NodeParameterSetAction.d.ts.map +1 -1
- package/editor/view/node-graph/actions/NodesMoveAction.d.ts.map +1 -1
- package/editor/view/node-graph/actions/SelectionSetAction.d.ts.map +1 -1
- package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
- package/editor/view/particles/ColorLutGradientView.d.ts +19 -0
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- package/src/shade/renderer/particles/graph_particles.js +60 -20
- package/src/shade/renderer/particles/runtime/EmitterRegistry.d.ts +8 -1
- package/src/shade/renderer/particles/runtime/EmitterRegistry.d.ts.map +1 -1
- package/src/shade/renderer/particles/runtime/EmitterRegistry.js +8 -1
- package/src/shade/renderer/particles/runtime/ProgramArena.d.ts +22 -2
- package/src/shade/renderer/particles/runtime/ProgramArena.d.ts.map +1 -1
- package/src/shade/renderer/particles/runtime/ProgramArena.js +54 -3
- package/src/shade/renderer/particles/shaders/shader_particle_finalize.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_finalize.js +32 -14
- package/src/shade/renderer/particles/shaders/shader_particle_simulate.d.ts +2 -23
- package/src/shade/renderer/particles/shaders/shader_particle_simulate.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_simulate.js +40 -11
- package/src/shade/renderer/particles/sort/shader_particle_sort.d.ts +6 -17
- package/src/shade/renderer/particles/sort/shader_particle_sort.d.ts.map +1 -1
- package/src/shade/renderer/particles/sort/shader_particle_sort.js +60 -9
- package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.d.ts +9 -0
- package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.js +26 -0
- package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.d.ts +7 -2
- package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.js +12 -1
- package/src/shade/renderer/rasterize/expand/shader_filter_triangle_by_material_side.js +1 -1
- package/src/shade/renderer/rasterize/forward/FORWARD_VERTEX_SHADER_STRUCT.d.ts +3 -0
- package/src/shade/renderer/rasterize/forward/FORWARD_VERTEX_SHADER_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/{native/oit → forward}/FORWARD_VERTEX_SHADER_STRUCT.js +4 -4
- package/src/shade/renderer/rasterize/forward/SHADING_SCENE_RESOURCE_GROUP.d.ts +3 -0
- package/src/shade/renderer/rasterize/forward/SHADING_SCENE_RESOURCE_GROUP.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/forward/SHADING_SCENE_RESOURCE_GROUP.js +17 -0
- package/src/shade/renderer/rasterize/{native/oit → forward}/chunk_forward_shade_standard_fragment_brick4.d.ts +1 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/{native/oit → forward}/chunk_forward_shade_standard_fragment_brick4.js +16 -16
- package/src/shade/renderer/rasterize/{native/oit → forward}/chunk_forward_shade_standard_fragment_ibl.d.ts +1 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/{native/oit → forward}/chunk_forward_shade_standard_fragment_ibl.js +17 -17
- package/src/shade/renderer/rasterize/{native/oit → forward}/chunk_material_side_should_draw.d.ts +1 -1
- package/src/shade/renderer/rasterize/forward/chunk_material_side_should_draw.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/{native/oit → forward}/chunk_material_side_should_draw.js +2 -2
- package/src/shade/renderer/rasterize/forward/vertex_shader_chunk.d.ts +3 -0
- package/src/shade/renderer/rasterize/forward/vertex_shader_chunk.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/{native/oit → forward}/vertex_shader_chunk.js +4 -4
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSettings.d.ts +27 -0
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSettings.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSettings.js +27 -0
- package/src/shade/renderer/rasterize/native/avboit/AVBOIT_CONSTANTS.d.ts +107 -0
- package/src/shade/renderer/rasterize/native/avboit/AVBOIT_CONSTANTS.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/AVBOIT_CONSTANTS.js +120 -0
- package/src/shade/renderer/rasterize/native/avboit/AVBOIT_LEDGER.md +463 -0
- package/src/shade/renderer/rasterize/native/avboit/AVBOIT_PLAN_2026_09_03.md +509 -0
- package/src/shade/renderer/rasterize/native/avboit/AVBOIT_WARP_STRUCT.d.ts +15 -0
- package/src/shade/renderer/rasterize/native/avboit/AVBOIT_WARP_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/AVBOIT_WARP_STRUCT.js +33 -0
- package/src/shade/renderer/rasterize/native/avboit/avboit_build_depth_curve.d.ts +20 -0
- package/src/shade/renderer/rasterize/native/avboit/avboit_build_depth_curve.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/avboit_build_depth_curve.js +38 -0
- package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.d.ts +38 -0
- package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.js +130 -0
- package/src/shade/renderer/rasterize/native/avboit/avboit_spec_support.d.ts +37 -0
- package/src/shade/renderer/rasterize/native/avboit/avboit_spec_support.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/avboit_spec_support.js +73 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_counts_to_extinction.d.ts +9 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_counts_to_extinction.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_counts_to_extinction.js +17 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_dilate_word.d.ts +11 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_dilate_word.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_dilate_word.js +18 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_extinction_to_counts.d.ts +9 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_extinction_to_counts.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_extinction_to_counts.js +17 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_extinction_to_transmittance.d.ts +9 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_extinction_to_transmittance.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_extinction_to_transmittance.js +17 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_fold_pairs.d.ts +15 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_fold_pairs.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_fold_pairs.js +25 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_integral_depth_coordinate.d.ts +17 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_integral_depth_coordinate.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_integral_depth_coordinate.js +35 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_occupancy_range.d.ts +11 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_occupancy_range.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_occupancy_range.js +21 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_occupancy_word_mask.d.ts +9 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_occupancy_word_mask.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_occupancy_word_mask.js +26 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_overflows.d.ts +11 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_overflows.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_overflows.js +22 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_pack_counts.d.ts +10 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_pack_counts.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_pack_counts.js +21 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_sample_transmittance.d.ts +10 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_sample_transmittance.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_sample_transmittance.js +32 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_transmission_tint.d.ts +20 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_transmission_tint.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_transmission_tint.js +27 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_transmittance_to_extinction.d.ts +10 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_transmittance_to_extinction.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_transmittance_to_extinction.js +18 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_unpack_counts.d.ts +9 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_unpack_counts.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_unpack_counts.js +21 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_view_depth_to_physical.d.ts +9 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_view_depth_to_physical.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_view_depth_to_physical.js +23 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_view_depth_to_virtual.d.ts +13 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_view_depth_to_virtual.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_view_depth_to_virtual.js +27 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp.d.ts +22 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp.js +38 -0
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts +117 -0
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +935 -0
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_build_warp.d.ts +8 -0
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_build_warp.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_build_warp.js +135 -0
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +3 -0
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.js +101 -0
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +3 -0
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +96 -0
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_integrate.d.ts +3 -0
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_integrate.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_integrate.js +83 -0
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_occupancy.d.ts +9 -0
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_occupancy.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_occupancy.js +119 -0
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_resolve.d.ts +3 -0
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_resolve.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_resolve.js +81 -0
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_splat.d.ts +15 -0
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_splat.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_splat.js +237 -0
- package/src/shade/renderer/rasterize/native/material_draw_indirect.d.ts +22 -0
- package/src/shade/renderer/rasterize/native/material_draw_indirect.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/material_draw_indirect.js +69 -0
- package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +665 -722
- package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +3 -3
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +4 -4
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +4 -4
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +1 -1
- package/src/view/DOM.d.ts +69 -0
- package/src/view/DOM.d.ts.map +1 -0
- package/src/view/DOM.js +2 -1
- package/src/view/common/LocalizedLabelView.d.ts +50 -0
- package/src/view/common/LocalizedLabelView.d.ts.map +1 -0
- package/src/view/controller/controls/GuiControl.d.ts +19 -0
- package/src/view/controller/controls/GuiControl.d.ts.map +1 -0
- package/src/view/elements/FrameRateView.d.ts +45 -0
- package/src/view/elements/FrameRateView.d.ts.map +1 -0
- package/src/view/elements/FrameRateView.js +131 -0
- package/src/view/elements/SliderView.d.ts +37 -0
- package/src/view/elements/SliderView.d.ts.map +1 -0
- package/src/view/elements/SliderView.js +71 -0
- package/src/view/elements/navigation/ViewStack.d.ts +1 -1
- package/src/view/elements/navigation/ViewStack.js +1 -1
- package/src/view/elements/notify/NotificationView.d.ts +22 -0
- package/src/view/elements/notify/NotificationView.d.ts.map +1 -0
- package/src/view/tooltip/TooltipView.d.ts +5 -1
- package/src/view/tooltip/TooltipView.d.ts.map +1 -1
- package/src/view/tooltip/TooltipView.js +4 -0
- package/src/shade/renderer/rasterize/native/oit/FORWARD_VERTEX_SHADER_STRUCT.d.ts +0 -3
- package/src/shade/renderer/rasterize/native/oit/FORWARD_VERTEX_SHADER_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/SHADING_SCENE_RESOURCE_GROUP.d.ts +0 -3
- package/src/shade/renderer/rasterize/native/oit/SHADING_SCENE_RESOURCE_GROUP.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/SHADING_SCENE_RESOURCE_GROUP.js +0 -17
- package/src/shade/renderer/rasterize/native/oit/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/chunk_material_side_should_draw.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/vertex_shader_chunk.d.ts +0 -3
- package/src/shade/renderer/rasterize/native/oit/vertex_shader_chunk.d.ts.map +0 -1
package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js
ADDED
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import { assert } from "../../../../../core/assert.js";
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import { SamplerDescriptor } from "../../../../descriptor/texture/SamplerDescriptor.js";
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import { BufferResourceDescriptor } from "../../../../device/graph/BufferResourceDescriptor.js";
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import { TextureResourceDescriptor } from "../../../../device/graph/TextureResourceDescriptor.js";
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import { rp_rewrite_for_primitive_state } from "../../../../device/pipeline/rp_rewrite_for_primitive_state.js";
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import { BindGroupDescriptor } from "../../../binding/BindGroupDescriptor.js";
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import { SHADING_LIGHT_RESOURCE_GROUP } from "../../../deferred/SHADING_LIGHT_RESOURCE_GROUP.js";
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import { ShadeDrawMode } from "../../../material/ShadeDrawMode.js";
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import { ShadeDrawSide } from "../../../material/ShadeDrawSide.js";
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import { TransparencyMode } from "../../../material/TransparencyMode.js";
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import { ShadeIndirectLightingMode } from "../../../ShadeIndirectLightingMode.js";
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import { graph_compute_pass } from "../../../shader/graph/compute/graph_compute_pass.js";
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import { graph_image_pass } from "../../../shader/graph/graph_image_pass.js";
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import { graph_import_buffer } from "../../../shader/graph/graph_import_buffer.js";
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import { graph_import_texture } from "../../../shader/graph/graph_import_texture.js";
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import {
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SHADOWMAP_COMPARE_SAMPLER_DESCRIPTOR
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} from "../../../shadow/map/SHADOWMAP_COMPARE_SAMPLER_DESCRIPTOR.js";
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import { STATIC_GRAPHICS_ENGINE_ASSETS } from "../../../STATIC_GRAPHICS_ENGINE_ASSETS.js";
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import { rasterization_material_bucket } from "../../expand/bucket/chunk_rasterization_material_bucket.js";
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import { construct_primitive_state } from "../../bucket/construct_primitive_state.js";
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import { filter_materials_by_bucket } from "../../bucket/filter_materials_by_bucket.js";
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import {
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graph_prepare_meshlet_draw_commands_by_material
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} from "../../bucket/prepare_meshlet_draw_commands_by_material.js";
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import { SHADING_SCENE_RESOURCE_GROUP } from "../../forward/SHADING_SCENE_RESOURCE_GROUP.js";
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import {
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RASTERIZATION_SHADER_BIND_GROUP_SCENE,
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RASTERIZATION_SHADER_BIND_GROUP_VIEW
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} from "../alpha_tested_pass_resources.js";
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import { material_draw_indirect } from "../material_draw_indirect.js";
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import {
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AVBOIT_INTEGRAL_FORMAT,
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AVBOIT_INTEGRATE_WORKGROUP_SIZE,
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AVBOIT_OCCUPANCY_WORDS,
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AVBOIT_PHYSICAL_SLICES,
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AVBOIT_VOXEL_DOWNSCALE
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} from "./AVBOIT_CONSTANTS.js";
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import { avboit_build_depth_curve } from "./avboit_build_depth_curve.js";
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import { AVBOITSettings } from "./AVBOITSettings.js";
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import { AVBOIT_WARP_STRUCT } from "./AVBOIT_WARP_STRUCT.js";
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+
import { AVBOIT_BUILD_WARP_SETTINGS_STRUCT, shader_avboit_build_warp } from "./shader_avboit_build_warp.js";
|
|
43
|
+
import { shader_avboit_draw_brick4 } from "./shader_avboit_draw_brick4.js";
|
|
44
|
+
import { shader_avboit_draw_ibl } from "./shader_avboit_draw_ibl.js";
|
|
45
|
+
import { shader_avboit_integrate } from "./shader_avboit_integrate.js";
|
|
46
|
+
import { AVBOIT_OCCUPANCY_SETTINGS_STRUCT, shader_avboit_occupancy } from "./shader_avboit_occupancy.js";
|
|
47
|
+
import { shader_avboit_resolve } from "./shader_avboit_resolve.js";
|
|
48
|
+
import {
|
|
49
|
+
AVBOIT_SPLAT_BIND_GROUP_VOLUME,
|
|
50
|
+
AVBOIT_SPLAT_DUMMY_FORMAT,
|
|
51
|
+
shader_avboit_splat
|
|
52
|
+
} from "./shader_avboit_splat.js";
|
|
53
|
+
|
|
54
|
+
const BIND_GROUP_LAYOUT_SCENE = SHADING_SCENE_RESOURCE_GROUP.generateBindGroupLayoutDescriptor(GPUShaderStage.FRAGMENT | GPUShaderStage.VERTEX);
|
|
55
|
+
const BIND_GROUP_LAYOUT_LIGHT = SHADING_LIGHT_RESOURCE_GROUP.generateBindGroupLayoutDescriptor(GPUShaderStage.FRAGMENT | GPUShaderStage.VERTEX);
|
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56
|
+
|
|
57
|
+
const WARP_BUFFER_SIZE = AVBOIT_WARP_STRUCT.size;
|
|
58
|
+
|
|
59
|
+
/**
|
|
60
|
+
* What a caller that passes no settings gets: every switch at its documented default.
|
|
61
|
+
* @type {AVBOITSettings}
|
|
62
|
+
*/
|
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63
|
+
const DEFAULT_SETTINGS = new AVBOITSettings();
|
|
64
|
+
|
|
65
|
+
/**
|
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66
|
+
* Extinction volume XY resolution for an internal resolution.
|
|
67
|
+
*
|
|
68
|
+
* @param {ArrayLike<number>} resolution
|
|
69
|
+
* @returns {number[]}
|
|
70
|
+
*/
|
|
71
|
+
export function avboit_voxel_resolution(resolution) {
|
|
72
|
+
return [
|
|
73
|
+
Math.max(1, Math.ceil(resolution[0] / AVBOIT_VOXEL_DOWNSCALE)),
|
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74
|
+
Math.max(1, Math.ceil(resolution[1] / AVBOIT_VOXEL_DOWNSCALE)),
|
|
75
|
+
];
|
|
76
|
+
}
|
|
77
|
+
|
|
78
|
+
/**
|
|
79
|
+
* Occupancy prepass over one bucket's HZB-filtered meshlets (plan §3.3).
|
|
80
|
+
*
|
|
81
|
+
* @param {FrameGraph} graph
|
|
82
|
+
* @param {GPUSceneContext} scene
|
|
83
|
+
* @param {number} camera resource ID
|
|
84
|
+
* @param {ArrayLike<number>} cluster_parameters the depth curve, see avboit_build_depth_curve
|
|
85
|
+
* @param {number} meshlet_collection resource ID, `MESHLET_COLLECTION_STRUCT` with its count header
|
|
86
|
+
* @param {number} meshlet_iterator_command resource ID, indirect dispatch over the collection
|
|
87
|
+
* @param {number} [occupancy] resource ID of an existing occupancy buffer to add to; created when -1
|
|
88
|
+
* @returns {number} resource ID of the occupancy bits
|
|
89
|
+
*/
|
|
90
|
+
export function graph_avboit_occupancy({
|
|
91
|
+
graph,
|
|
92
|
+
scene,
|
|
93
|
+
camera,
|
|
94
|
+
cluster_parameters,
|
|
95
|
+
meshlet_collection,
|
|
96
|
+
meshlet_iterator_command,
|
|
97
|
+
occupancy = -1,
|
|
98
|
+
}) {
|
|
99
|
+
|
|
100
|
+
assert.isNonNegativeInteger(camera, 'camera');
|
|
101
|
+
assert.isArrayLike(cluster_parameters, 'cluster_parameters');
|
|
102
|
+
assert.isNonNegativeInteger(meshlet_collection, 'meshlet_collection');
|
|
103
|
+
assert.isNonNegativeInteger(meshlet_iterator_command, 'meshlet_iterator_command');
|
|
104
|
+
|
|
105
|
+
const settings = { cluster_parameters };
|
|
106
|
+
|
|
107
|
+
/**
|
|
108
|
+
*
|
|
109
|
+
* @param data
|
|
110
|
+
* @param {FramePassResources} resources
|
|
111
|
+
* @param {GraphicsExecutionContext} context
|
|
112
|
+
*/
|
|
113
|
+
function execute(data, resources, context) {
|
|
114
|
+
const encoder = context.encoder;
|
|
115
|
+
|
|
116
|
+
shader_avboit_occupancy.dispatchIndirect({
|
|
117
|
+
encoder,
|
|
118
|
+
command: resources.get(data.command),
|
|
119
|
+
bindings: {
|
|
120
|
+
camera: resources.get(data.camera),
|
|
121
|
+
settings: encoder.allocateTransientValueBuffer(AVBOIT_OCCUPANCY_SETTINGS_STRUCT, settings, GPUBufferUsage.UNIFORM),
|
|
122
|
+
scene_database: scene.scene_database_buffer,
|
|
123
|
+
meshlet_metadata: scene.geometries.meshlets.buffer_metadata,
|
|
124
|
+
input: resources.get(data.input),
|
|
125
|
+
occupancy: resources.get(data.occupancy),
|
|
126
|
+
}
|
|
127
|
+
});
|
|
128
|
+
}
|
|
129
|
+
|
|
130
|
+
const pass_data = {};
|
|
131
|
+
const pass = graph.add("AVBOIT/occupancy", pass_data, execute);
|
|
132
|
+
|
|
133
|
+
pass_data.camera = pass.read(camera);
|
|
134
|
+
pass_data.input = pass.read(meshlet_collection);
|
|
135
|
+
pass_data.command = pass.read(meshlet_iterator_command);
|
|
136
|
+
|
|
137
|
+
if (occupancy !== -1) {
|
|
138
|
+
pass.read(occupancy);
|
|
139
|
+
pass_data.occupancy = pass.write(occupancy);
|
|
140
|
+
} else {
|
|
141
|
+
pass_data.occupancy = pass.create("AVBOIT occupancy", BufferResourceDescriptor.empty(
|
|
142
|
+
AVBOIT_OCCUPANCY_WORDS * 4,
|
|
143
|
+
GPUBufferUsage.STORAGE
|
|
144
|
+
));
|
|
145
|
+
}
|
|
146
|
+
|
|
147
|
+
return pass_data.occupancy;
|
|
148
|
+
}
|
|
149
|
+
|
|
150
|
+
/**
|
|
151
|
+
* The depth-warp LUT from the occupancy bits (plan §3.4).
|
|
152
|
+
*
|
|
153
|
+
* @param {FrameGraph} graph
|
|
154
|
+
* @param {number} occupancy resource ID
|
|
155
|
+
* @param {number[]} voxel_resolution
|
|
156
|
+
* @param {ArrayLike<number>} cluster_parameters the depth curve, see avboit_build_depth_curve
|
|
157
|
+
* @param {AVBOITSettings} [avboit] the renderer's switches, carried into the header
|
|
158
|
+
* @returns {number} resource ID of the `AVBOIT_WARP_STRUCT` buffer
|
|
159
|
+
*/
|
|
160
|
+
export function graph_avboit_build_warp({
|
|
161
|
+
graph,
|
|
162
|
+
occupancy,
|
|
163
|
+
voxel_resolution,
|
|
164
|
+
cluster_parameters,
|
|
165
|
+
avboit = DEFAULT_SETTINGS,
|
|
166
|
+
}) {
|
|
167
|
+
|
|
168
|
+
assert.isNonNegativeInteger(occupancy, 'occupancy');
|
|
169
|
+
assert.isArrayLike(cluster_parameters, 'cluster_parameters');
|
|
170
|
+
|
|
171
|
+
const settings = {
|
|
172
|
+
physical_count: AVBOIT_PHYSICAL_SLICES,
|
|
173
|
+
voxel_width: voxel_resolution[0],
|
|
174
|
+
voxel_height: voxel_resolution[1],
|
|
175
|
+
tint_from_base_color: avboit.transmission_tint_from_base_color ? 1 : 0,
|
|
176
|
+
cluster_parameters,
|
|
177
|
+
};
|
|
178
|
+
|
|
179
|
+
/**
|
|
180
|
+
*
|
|
181
|
+
* @param data
|
|
182
|
+
* @param {FramePassResources} resources
|
|
183
|
+
* @param {GraphicsExecutionContext} context
|
|
184
|
+
*/
|
|
185
|
+
function execute(data, resources, context) {
|
|
186
|
+
const encoder = context.encoder;
|
|
187
|
+
|
|
188
|
+
shader_avboit_build_warp.dispatch({
|
|
189
|
+
encoder,
|
|
190
|
+
bindings: {
|
|
191
|
+
// a few words per frame: a transient uniform, serialized from the plain object
|
|
192
|
+
settings: encoder.allocateTransientValueBuffer(AVBOIT_BUILD_WARP_SETTINGS_STRUCT, settings, GPUBufferUsage.UNIFORM),
|
|
193
|
+
occupancy: resources.get(data.occupancy),
|
|
194
|
+
warp: resources.get(data.warp),
|
|
195
|
+
},
|
|
196
|
+
group_count_x: 1,
|
|
197
|
+
group_count_y: 1,
|
|
198
|
+
group_count_z: 1,
|
|
199
|
+
});
|
|
200
|
+
}
|
|
201
|
+
|
|
202
|
+
// Recorded by hand rather than through graph_compute_pass: the warp is a read_write storage
|
|
203
|
+
// buffer, which that helper treats as a managed input and will not create from a descriptor.
|
|
204
|
+
const pass_data = {};
|
|
205
|
+
const pass = graph.add("AVBOIT/build warp", pass_data, execute);
|
|
206
|
+
|
|
207
|
+
pass_data.occupancy = pass.read(occupancy);
|
|
208
|
+
// every entry that can be read is written; no clear
|
|
209
|
+
pass_data.warp = pass.create("AVBOIT warp", BufferResourceDescriptor.from(WARP_BUFFER_SIZE, GPUBufferUsage.STORAGE));
|
|
210
|
+
|
|
211
|
+
return pass_data.warp;
|
|
212
|
+
}
|
|
213
|
+
|
|
214
|
+
/**
|
|
215
|
+
* Splat one bucket's transparent draws into the extinction volume (plan §3.5).
|
|
216
|
+
*
|
|
217
|
+
* @param {FrameGraph} graph
|
|
218
|
+
* @param {GPUViewContext} view_ctx
|
|
219
|
+
* @param {number} material_count
|
|
220
|
+
* @param {ShadeMaterial[]} materials
|
|
221
|
+
* @param {number} draw_commands resource ID
|
|
222
|
+
* @param {number} meshlets resource ID
|
|
223
|
+
* @param {number} camera resource ID
|
|
224
|
+
* @param {number} warp resource ID
|
|
225
|
+
* @param {number[]} voxel_resolution
|
|
226
|
+
* @param {PrimitiveState} primitive
|
|
227
|
+
* @param {{extinction: number, overflow: number, dummy: number}} [volume] existing resources to add to
|
|
228
|
+
* @returns {{extinction: number, overflow: number, dummy: number}}
|
|
229
|
+
*/
|
|
230
|
+
export function graph_avboit_splat({
|
|
231
|
+
graph,
|
|
232
|
+
view_ctx,
|
|
233
|
+
material_count,
|
|
234
|
+
materials,
|
|
235
|
+
draw_commands,
|
|
236
|
+
meshlets,
|
|
237
|
+
camera,
|
|
238
|
+
warp,
|
|
239
|
+
voxel_resolution,
|
|
240
|
+
primitive,
|
|
241
|
+
volume,
|
|
242
|
+
}) {
|
|
243
|
+
|
|
244
|
+
assert.isNonNegativeInteger(material_count, 'material_count');
|
|
245
|
+
assert.isNonNegativeInteger(draw_commands, 'draw_commands');
|
|
246
|
+
assert.isNonNegativeInteger(meshlets, 'meshlets');
|
|
247
|
+
assert.isNonNegativeInteger(warp, 'warp');
|
|
248
|
+
|
|
249
|
+
const scene_ctx = view_ctx.scene;
|
|
250
|
+
|
|
251
|
+
/**
|
|
252
|
+
*
|
|
253
|
+
* @param data
|
|
254
|
+
* @param {FramePassResources} resources
|
|
255
|
+
* @param {GraphicsExecutionContext} context
|
|
256
|
+
*/
|
|
257
|
+
function execute(data, resources, context) {
|
|
258
|
+
|
|
259
|
+
assert.ok(context.graphics.device.features.has("indirect-first-instance"), '"indirect-first-instance" feature needs to be enabled for non-zero firstInstance values to be used.')
|
|
260
|
+
|
|
261
|
+
const command_buffer_draw = resources.get(data.draw_commands);
|
|
262
|
+
const meshlet_buffer = resources.get(data.meshlets);
|
|
263
|
+
|
|
264
|
+
const camera_buffer = resources.get(data.camera);
|
|
265
|
+
const warp_buffer = resources.get(data.warp);
|
|
266
|
+
const extinction_buffer = resources.get(data.extinction);
|
|
267
|
+
const overflow_buffer = resources.get(data.overflow);
|
|
268
|
+
const t_dummy = resources.get(data.dummy);
|
|
269
|
+
|
|
270
|
+
const encoder = context.encoder;
|
|
271
|
+
const graphics = context.graphics;
|
|
272
|
+
const bind_manager = graphics.bind_groups;
|
|
273
|
+
|
|
274
|
+
const scene_bindings = bind_manager.obtain(BindGroupDescriptor.from(
|
|
275
|
+
BIND_GROUP_LAYOUT_SCENE,
|
|
276
|
+
[
|
|
277
|
+
{ buffer: meshlet_buffer },
|
|
278
|
+
{ buffer: scene_ctx.geometries.meshlets.buffer_metadata },
|
|
279
|
+
{ buffer: scene_ctx.geometries.meshlets.buffer_data },
|
|
280
|
+
{ buffer: scene_ctx.scene_database_buffer },
|
|
281
|
+
{ buffer: scene_ctx.geometries.buffer_metadata },
|
|
282
|
+
]
|
|
283
|
+
));
|
|
284
|
+
|
|
285
|
+
const render_pass_descriptor = shader_avboit_splat;
|
|
286
|
+
const layouts = render_pass_descriptor.pipeline.layout.bindGroupLayouts;
|
|
287
|
+
|
|
288
|
+
const view_bindings = bind_manager.obtain(BindGroupDescriptor.from(
|
|
289
|
+
layouts[RASTERIZATION_SHADER_BIND_GROUP_VIEW],
|
|
290
|
+
[
|
|
291
|
+
{ buffer: camera_buffer },
|
|
292
|
+
{ buffer: warp_buffer },
|
|
293
|
+
]
|
|
294
|
+
));
|
|
295
|
+
|
|
296
|
+
const volume_bindings = bind_manager.obtain(BindGroupDescriptor.from(
|
|
297
|
+
layouts[AVBOIT_SPLAT_BIND_GROUP_VOLUME],
|
|
298
|
+
[
|
|
299
|
+
{ buffer: extinction_buffer },
|
|
300
|
+
{ buffer: overflow_buffer },
|
|
301
|
+
]
|
|
302
|
+
));
|
|
303
|
+
|
|
304
|
+
// the dummy target is never written; it only sizes the raster
|
|
305
|
+
const pass_encoder = encoder.beginRenderPass(render_pass_descriptor.toGPU({
|
|
306
|
+
colorTargets: [t_dummy],
|
|
307
|
+
colorLoadOp: "clear",
|
|
308
|
+
colorStoreOp: "discard",
|
|
309
|
+
}));
|
|
310
|
+
|
|
311
|
+
const pipeline_descriptor = rp_rewrite_for_primitive_state(render_pass_descriptor.pipeline, primitive);
|
|
312
|
+
const pipeline = graphics.render_pipelines.obtain(pipeline_descriptor);
|
|
313
|
+
pass_encoder.setPipeline(pipeline);
|
|
314
|
+
|
|
315
|
+
pass_encoder.setBindGroup(RASTERIZATION_SHADER_BIND_GROUP_SCENE, scene_bindings);
|
|
316
|
+
pass_encoder.setBindGroup(RASTERIZATION_SHADER_BIND_GROUP_VIEW, view_bindings);
|
|
317
|
+
pass_encoder.setBindGroup(AVBOIT_SPLAT_BIND_GROUP_VOLUME, volume_bindings);
|
|
318
|
+
|
|
319
|
+
material_draw_indirect(
|
|
320
|
+
scene_ctx.materials,
|
|
321
|
+
material_count,
|
|
322
|
+
materials,
|
|
323
|
+
render_pass_descriptor,
|
|
324
|
+
bind_manager,
|
|
325
|
+
pass_encoder,
|
|
326
|
+
command_buffer_draw
|
|
327
|
+
);
|
|
328
|
+
|
|
329
|
+
pass_encoder.end();
|
|
330
|
+
}
|
|
331
|
+
|
|
332
|
+
const pass_data = {};
|
|
333
|
+
const pass = graph.add("AVBOIT/splat", pass_data, execute);
|
|
334
|
+
|
|
335
|
+
pass_data.draw_commands = pass.read(draw_commands);
|
|
336
|
+
pass_data.meshlets = pass.read(meshlets);
|
|
337
|
+
pass_data.camera = pass.read(camera);
|
|
338
|
+
pass_data.warp = pass.read(warp);
|
|
339
|
+
|
|
340
|
+
if (volume !== undefined) {
|
|
341
|
+
pass.read(volume.extinction);
|
|
342
|
+
pass_data.extinction = pass.write(volume.extinction);
|
|
343
|
+
pass.read(volume.overflow);
|
|
344
|
+
pass_data.overflow = pass.write(volume.overflow);
|
|
345
|
+
pass.read(volume.dummy);
|
|
346
|
+
pass_data.dummy = pass.write(volume.dummy);
|
|
347
|
+
} else {
|
|
348
|
+
const texel_count = voxel_resolution[0] * voxel_resolution[1];
|
|
349
|
+
|
|
350
|
+
// one packed u32 per voxel, column-major with the slice fastest; zeroed every frame
|
|
351
|
+
pass_data.extinction = pass.create("AVBOIT extinction", BufferResourceDescriptor.empty(
|
|
352
|
+
texel_count * AVBOIT_PHYSICAL_SLICES * 4,
|
|
353
|
+
GPUBufferUsage.STORAGE
|
|
354
|
+
));
|
|
355
|
+
|
|
356
|
+
// three inverted first-overflow marks per texel; zero is "none"
|
|
357
|
+
pass_data.overflow = pass.create("AVBOIT overflow", BufferResourceDescriptor.empty(
|
|
358
|
+
texel_count * 3 * 4,
|
|
359
|
+
GPUBufferUsage.STORAGE
|
|
360
|
+
));
|
|
361
|
+
|
|
362
|
+
pass_data.dummy = pass.create("AVBOIT splat target", TextureResourceDescriptor.from({
|
|
363
|
+
resolution: voxel_resolution,
|
|
364
|
+
format: AVBOIT_SPLAT_DUMMY_FORMAT,
|
|
365
|
+
usage: GPUTextureUsage.RENDER_ATTACHMENT
|
|
366
|
+
}));
|
|
367
|
+
}
|
|
368
|
+
|
|
369
|
+
return {
|
|
370
|
+
extinction: pass_data.extinction,
|
|
371
|
+
overflow: pass_data.overflow,
|
|
372
|
+
dummy: pass_data.dummy,
|
|
373
|
+
};
|
|
374
|
+
}
|
|
375
|
+
|
|
376
|
+
/**
|
|
377
|
+
* Integrate the extinction volume into the 3D transmittance-integral texture (plan §3.6).
|
|
378
|
+
*
|
|
379
|
+
* @param {FrameGraph} graph
|
|
380
|
+
* @param {number} warp resource ID
|
|
381
|
+
* @param {number} extinction resource ID
|
|
382
|
+
* @param {number} overflow resource ID
|
|
383
|
+
* @param {number[]} voxel_resolution
|
|
384
|
+
* @returns {number} resource ID of the integral texture, `P + 1` slices deep
|
|
385
|
+
*/
|
|
386
|
+
export function graph_avboit_integrate({
|
|
387
|
+
graph,
|
|
388
|
+
warp,
|
|
389
|
+
extinction,
|
|
390
|
+
overflow,
|
|
391
|
+
voxel_resolution,
|
|
392
|
+
}) {
|
|
393
|
+
|
|
394
|
+
assert.isNonNegativeInteger(warp, 'warp');
|
|
395
|
+
assert.isNonNegativeInteger(extinction, 'extinction');
|
|
396
|
+
assert.isNonNegativeInteger(overflow, 'overflow');
|
|
397
|
+
|
|
398
|
+
const { integral } = graph_compute_pass({
|
|
399
|
+
graph,
|
|
400
|
+
shader: shader_avboit_integrate,
|
|
401
|
+
bindings: {
|
|
402
|
+
warp,
|
|
403
|
+
extinction_volume: extinction,
|
|
404
|
+
overflow_slice: overflow,
|
|
405
|
+
integral: TextureResourceDescriptor.from({
|
|
406
|
+
resolution: [voxel_resolution[0], voxel_resolution[1], AVBOIT_PHYSICAL_SLICES + 1],
|
|
407
|
+
dimension: "3d",
|
|
408
|
+
format: AVBOIT_INTEGRAL_FORMAT,
|
|
409
|
+
usage: GPUTextureUsage.STORAGE_BINDING | GPUTextureUsage.TEXTURE_BINDING
|
|
410
|
+
}),
|
|
411
|
+
},
|
|
412
|
+
group_count: [
|
|
413
|
+
Math.ceil(voxel_resolution[0] / AVBOIT_INTEGRATE_WORKGROUP_SIZE),
|
|
414
|
+
Math.ceil(voxel_resolution[1] / AVBOIT_INTEGRATE_WORKGROUP_SIZE),
|
|
415
|
+
1,
|
|
416
|
+
],
|
|
417
|
+
});
|
|
418
|
+
|
|
419
|
+
return integral;
|
|
420
|
+
}
|
|
421
|
+
|
|
422
|
+
/**
|
|
423
|
+
* Draw one bucket's transparent materials with full shading into the three accumulators (plan §3.8).
|
|
424
|
+
*
|
|
425
|
+
* @param {FrameGraph} graph
|
|
426
|
+
* @param {GPUViewContext} view_ctx
|
|
427
|
+
* @param {number} material_count
|
|
428
|
+
* @param {ShadeMaterial[]} materials
|
|
429
|
+
* @param {number} draw_commands resource ID
|
|
430
|
+
* @param {number} meshlets resource ID
|
|
431
|
+
* @param {number} depth_texture resource ID
|
|
432
|
+
* @param {number} warp resource ID
|
|
433
|
+
* @param {number} integral resource ID
|
|
434
|
+
* @param {PrimitiveState} primitive
|
|
435
|
+
* @param {number} light_cluster_parameters
|
|
436
|
+
* @param {number} light_cluster_lookup
|
|
437
|
+
* @param {number} light_cluster_data
|
|
438
|
+
* @param {number} shadowmap_atlas
|
|
439
|
+
* @param {number} volumetrics_lut
|
|
440
|
+
* @param {number} volumetrics_metadata
|
|
441
|
+
* @param {{color: number, norm: number, extinction: number}} [accumulators] existing targets to add to
|
|
442
|
+
* @param {ShadeIndirectLightingMode} indirect_lighting_mode
|
|
443
|
+
* @returns {{color: number, norm: number, extinction: number}}
|
|
444
|
+
*/
|
|
445
|
+
export function graph_avboit_draw({
|
|
446
|
+
graph,
|
|
447
|
+
view_ctx,
|
|
448
|
+
material_count,
|
|
449
|
+
materials,
|
|
450
|
+
draw_commands,
|
|
451
|
+
meshlets,
|
|
452
|
+
depth_texture,
|
|
453
|
+
warp,
|
|
454
|
+
integral,
|
|
455
|
+
primitive,
|
|
456
|
+
light_cluster_parameters,
|
|
457
|
+
light_cluster_lookup,
|
|
458
|
+
light_cluster_data,
|
|
459
|
+
shadowmap_atlas,
|
|
460
|
+
volumetrics_lut,
|
|
461
|
+
volumetrics_metadata,
|
|
462
|
+
accumulators,
|
|
463
|
+
indirect_lighting_mode = ShadeIndirectLightingMode.IBL,
|
|
464
|
+
}) {
|
|
465
|
+
|
|
466
|
+
assert.isNonNegativeInteger(material_count, 'material_count');
|
|
467
|
+
assert.isNonNegativeInteger(draw_commands, 'draw_commands');
|
|
468
|
+
assert.isNonNegativeInteger(meshlets, 'meshlets');
|
|
469
|
+
assert.isNonNegativeInteger(warp, 'warp');
|
|
470
|
+
assert.isNonNegativeInteger(integral, 'integral');
|
|
471
|
+
|
|
472
|
+
const scene_ctx = view_ctx.scene;
|
|
473
|
+
|
|
474
|
+
/**
|
|
475
|
+
*
|
|
476
|
+
* @param data
|
|
477
|
+
* @param {FramePassResources} resources
|
|
478
|
+
* @param {GraphicsExecutionContext} context
|
|
479
|
+
*/
|
|
480
|
+
function execute(data, resources, context) {
|
|
481
|
+
|
|
482
|
+
assert.ok(context.graphics.device.features.has("indirect-first-instance"), '"indirect-first-instance" feature needs to be enabled for non-zero firstInstance values to be used.')
|
|
483
|
+
|
|
484
|
+
const command_buffer_draw = resources.get(data.draw_commands);
|
|
485
|
+
const meshlet_buffer = resources.get(data.meshlets);
|
|
486
|
+
|
|
487
|
+
const t_depth = resources.get(data.depth);
|
|
488
|
+
const t_color = resources.get(data.color);
|
|
489
|
+
const t_norm = resources.get(data.norm);
|
|
490
|
+
const t_extinction = resources.get(data.extinction);
|
|
491
|
+
|
|
492
|
+
const warp_buffer = resources.get(data.warp);
|
|
493
|
+
const t_integral = resources.get(data.integral);
|
|
494
|
+
|
|
495
|
+
const light_cluster_parameters = resources.get(data.light_cluster_parameters);
|
|
496
|
+
const light_cluster_lookup = resources.get(data.light_cluster_lookup);
|
|
497
|
+
const light_cluster_data = resources.get(data.light_cluster_data);
|
|
498
|
+
|
|
499
|
+
const shadowmap_atlas = resources.get(data.shadowmap_atlas);
|
|
500
|
+
|
|
501
|
+
const t_volumetrics_lut = resources.get(data.volumetrics_lut);
|
|
502
|
+
const volumetrics_metadata = resources.get(data.volumetrics_metadata);
|
|
503
|
+
|
|
504
|
+
const encoder = context.encoder;
|
|
505
|
+
const graphics = context.graphics;
|
|
506
|
+
const bind_manager = graphics.bind_groups;
|
|
507
|
+
|
|
508
|
+
const scene_bindings = bind_manager.obtain(BindGroupDescriptor.from(
|
|
509
|
+
BIND_GROUP_LAYOUT_SCENE,
|
|
510
|
+
[
|
|
511
|
+
{ buffer: meshlet_buffer },
|
|
512
|
+
{ buffer: scene_ctx.geometries.meshlets.buffer_metadata },
|
|
513
|
+
{ buffer: scene_ctx.geometries.meshlets.buffer_data },
|
|
514
|
+
{ buffer: scene_ctx.scene_database_buffer },
|
|
515
|
+
{ buffer: scene_ctx.geometries.buffer_metadata },
|
|
516
|
+
]
|
|
517
|
+
));
|
|
518
|
+
|
|
519
|
+
const sampler_shadowmap = graphics.samplers.obtain(SHADOWMAP_COMPARE_SAMPLER_DESCRIPTOR);
|
|
520
|
+
|
|
521
|
+
const light_bindings = bind_manager.obtain(BindGroupDescriptor.from(
|
|
522
|
+
BIND_GROUP_LAYOUT_LIGHT,
|
|
523
|
+
[
|
|
524
|
+
{ buffer: view_ctx.scene.lights.buffer_data },
|
|
525
|
+
view_ctx.scene.lights.environment.obtainView(),
|
|
526
|
+
//
|
|
527
|
+
{ buffer: light_cluster_parameters },
|
|
528
|
+
{ buffer: light_cluster_lookup },
|
|
529
|
+
{ buffer: light_cluster_data },
|
|
530
|
+
//
|
|
531
|
+
shadowmap_atlas.obtainView(),
|
|
532
|
+
sampler_shadowmap,
|
|
533
|
+
]
|
|
534
|
+
));
|
|
535
|
+
|
|
536
|
+
const use_brick4 = data.indirect_lighting_mode === ShadeIndirectLightingMode.Brick4;
|
|
537
|
+
const render_pass_descriptor = use_brick4
|
|
538
|
+
? shader_avboit_draw_brick4
|
|
539
|
+
: shader_avboit_draw_ibl;
|
|
540
|
+
|
|
541
|
+
const pass_encoder = encoder.beginRenderPass(render_pass_descriptor.toGPU({
|
|
542
|
+
colorTargets: [t_color, t_norm, t_extinction],
|
|
543
|
+
depthTarget: t_depth,
|
|
544
|
+
colorLoadOp: data.clear_targets ? "clear" : "load",
|
|
545
|
+
// depth is only tested, never written
|
|
546
|
+
depthLoadOp: "load",
|
|
547
|
+
storeOp: "store",
|
|
548
|
+
}));
|
|
549
|
+
|
|
550
|
+
const pipeline_descriptor = rp_rewrite_for_primitive_state(render_pass_descriptor.pipeline, primitive);
|
|
551
|
+
const pipeline = graphics.render_pipelines.obtain(pipeline_descriptor);
|
|
552
|
+
pass_encoder.setPipeline(pipeline);
|
|
553
|
+
|
|
554
|
+
pass_encoder.setBindGroup(RASTERIZATION_SHADER_BIND_GROUP_SCENE, scene_bindings);
|
|
555
|
+
pass_encoder.setBindGroup(3, light_bindings);
|
|
556
|
+
|
|
557
|
+
// linear and clamped on every axis: serves the split-sum LUT and the integral texture alike
|
|
558
|
+
const sampler_linear = graphics.samplers.obtain(SamplerDescriptor.from({
|
|
559
|
+
magFilter: "linear",
|
|
560
|
+
}));
|
|
561
|
+
|
|
562
|
+
const t_split_sum_lut = graphics.textures.obtain(STATIC_GRAPHICS_ENGINE_ASSETS.split_sum);
|
|
563
|
+
const stbn_vec3 = graphics.textures.obtain(STATIC_GRAPHICS_ENGINE_ASSETS.stbn_vec3);
|
|
564
|
+
|
|
565
|
+
// Entry order matches the view group declared in shader_avboit_draw_ibl / _brick4; the
|
|
566
|
+
// Brick4 variant carries its lightmap buffer right after the integral texture.
|
|
567
|
+
const view_bind_entries = use_brick4
|
|
568
|
+
? [
|
|
569
|
+
{ buffer: view_ctx.camera.buffer.buffer },
|
|
570
|
+
{ buffer: view_ctx.uniform_buffer.buffer },
|
|
571
|
+
{ buffer: warp_buffer },
|
|
572
|
+
t_integral.obtainView(),
|
|
573
|
+
{ buffer: view_ctx.scene.volumetric_light_map.buffer },
|
|
574
|
+
t_split_sum_lut.obtainView(),
|
|
575
|
+
sampler_linear,
|
|
576
|
+
// volumetrics
|
|
577
|
+
{ buffer: volumetrics_metadata },
|
|
578
|
+
t_volumetrics_lut.obtainView(),
|
|
579
|
+
stbn_vec3.obtainView(),
|
|
580
|
+
]
|
|
581
|
+
: [
|
|
582
|
+
{ buffer: view_ctx.camera.buffer.buffer },
|
|
583
|
+
{ buffer: view_ctx.uniform_buffer.buffer },
|
|
584
|
+
{ buffer: warp_buffer },
|
|
585
|
+
t_integral.obtainView(),
|
|
586
|
+
t_split_sum_lut.obtainView(),
|
|
587
|
+
sampler_linear,
|
|
588
|
+
// volumetrics
|
|
589
|
+
{ buffer: volumetrics_metadata },
|
|
590
|
+
t_volumetrics_lut.obtainView(),
|
|
591
|
+
stbn_vec3.obtainView(),
|
|
592
|
+
];
|
|
593
|
+
|
|
594
|
+
const view_bindings = bind_manager.obtain(BindGroupDescriptor.from(
|
|
595
|
+
render_pass_descriptor.pipeline.layout.bindGroupLayouts[RASTERIZATION_SHADER_BIND_GROUP_VIEW],
|
|
596
|
+
view_bind_entries
|
|
597
|
+
));
|
|
598
|
+
|
|
599
|
+
pass_encoder.setBindGroup(RASTERIZATION_SHADER_BIND_GROUP_VIEW, view_bindings);
|
|
600
|
+
|
|
601
|
+
material_draw_indirect(
|
|
602
|
+
scene_ctx.materials,
|
|
603
|
+
material_count,
|
|
604
|
+
materials,
|
|
605
|
+
render_pass_descriptor,
|
|
606
|
+
bind_manager,
|
|
607
|
+
pass_encoder,
|
|
608
|
+
command_buffer_draw
|
|
609
|
+
);
|
|
610
|
+
|
|
611
|
+
pass_encoder.end();
|
|
612
|
+
}
|
|
613
|
+
|
|
614
|
+
const pass_data = {
|
|
615
|
+
indirect_lighting_mode,
|
|
616
|
+
clear_targets: accumulators === undefined,
|
|
617
|
+
};
|
|
618
|
+
const pass = graph.add("AVBOIT/draw", pass_data, execute);
|
|
619
|
+
|
|
620
|
+
pass_data.draw_commands = pass.read(draw_commands);
|
|
621
|
+
pass_data.meshlets = pass.read(meshlets);
|
|
622
|
+
pass_data.depth = pass.read(depth_texture);
|
|
623
|
+
pass_data.warp = pass.read(warp);
|
|
624
|
+
pass_data.integral = pass.read(integral);
|
|
625
|
+
|
|
626
|
+
if (accumulators !== undefined) {
|
|
627
|
+
pass.read(accumulators.color);
|
|
628
|
+
pass_data.color = pass.write(accumulators.color);
|
|
629
|
+
pass.read(accumulators.norm);
|
|
630
|
+
pass_data.norm = pass.write(accumulators.norm);
|
|
631
|
+
pass.read(accumulators.extinction);
|
|
632
|
+
pass_data.extinction = pass.write(accumulators.extinction);
|
|
633
|
+
} else {
|
|
634
|
+
const make = label => pass.create(label, TextureResourceDescriptor.from({
|
|
635
|
+
resolution: view_ctx.resolution,
|
|
636
|
+
format: 'rgba16float',
|
|
637
|
+
usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.TEXTURE_BINDING
|
|
638
|
+
}));
|
|
639
|
+
|
|
640
|
+
pass_data.color = make("AVBOIT accumulated color");
|
|
641
|
+
pass_data.norm = make("AVBOIT accumulated normalization");
|
|
642
|
+
pass_data.extinction = make("AVBOIT accumulated extinction");
|
|
643
|
+
}
|
|
644
|
+
|
|
645
|
+
pass_data.light_cluster_parameters = pass.read(light_cluster_parameters);
|
|
646
|
+
pass_data.light_cluster_lookup = pass.read(light_cluster_lookup);
|
|
647
|
+
pass_data.light_cluster_data = pass.read(light_cluster_data);
|
|
648
|
+
|
|
649
|
+
pass_data.shadowmap_atlas = pass.read(shadowmap_atlas);
|
|
650
|
+
|
|
651
|
+
pass_data.volumetrics_lut = pass.read(volumetrics_lut);
|
|
652
|
+
pass_data.volumetrics_metadata = pass.read(volumetrics_metadata);
|
|
653
|
+
|
|
654
|
+
return {
|
|
655
|
+
color: pass_data.color,
|
|
656
|
+
norm: pass_data.norm,
|
|
657
|
+
extinction: pass_data.extinction,
|
|
658
|
+
};
|
|
659
|
+
}
|
|
660
|
+
|
|
661
|
+
/**
|
|
662
|
+
* Adaptive voxel-based order-independent transparency (Drobot, SIGGRAPH 2025). Does not write depth.
|
|
663
|
+
*
|
|
664
|
+
* Same argument object and same return as `graph_rasterize_meshes_transparent_oit`, so `Renderer`
|
|
665
|
+
* selects between the two with `transparency_mode` alone. The passes it records are listed in
|
|
666
|
+
* `AVBOIT_PLAN_2026_09_03.md` §3.1.
|
|
667
|
+
*
|
|
668
|
+
* @param {FrameGraph} graph
|
|
669
|
+
* @param {number} buckets
|
|
670
|
+
* @param {GPUViewContext} view_ctx
|
|
671
|
+
* @param {number[]} viewport
|
|
672
|
+
* @param {number} color_texture resource ID
|
|
673
|
+
* @param {number} depth_texture resource ID
|
|
674
|
+
* @param {GPUCollectionLimits} limits
|
|
675
|
+
* @param {number} light_cluster_parameters
|
|
676
|
+
* @param {number} light_cluster_lookup
|
|
677
|
+
* @param {number} light_cluster_data
|
|
678
|
+
* @param {number} shadowmap_atlas
|
|
679
|
+
* @param {number} volumetrics_lut
|
|
680
|
+
* @param {number} volumetrics_metadata
|
|
681
|
+
* @param {ShadeIndirectLightingMode} indirect_lighting_mode
|
|
682
|
+
* @param {AVBOITSettings} [avboit] `Renderer.avboit`; the MBOIT orchestrator ignores it
|
|
683
|
+
* @returns {number} resource ID of the composited color texture
|
|
684
|
+
*/
|
|
685
|
+
export function graph_rasterize_meshes_transparent_avboit({
|
|
686
|
+
graph,
|
|
687
|
+
buckets,
|
|
688
|
+
view_ctx,
|
|
689
|
+
viewport,
|
|
690
|
+
depth_texture,
|
|
691
|
+
color_texture,
|
|
692
|
+
limits,
|
|
693
|
+
light_cluster_parameters,
|
|
694
|
+
light_cluster_lookup,
|
|
695
|
+
light_cluster_data,
|
|
696
|
+
|
|
697
|
+
shadowmap_atlas,
|
|
698
|
+
|
|
699
|
+
volumetrics_lut,
|
|
700
|
+
volumetrics_metadata,
|
|
701
|
+
|
|
702
|
+
indirect_lighting_mode = ShadeIndirectLightingMode.IBL,
|
|
703
|
+
avboit = DEFAULT_SETTINGS,
|
|
704
|
+
}) {
|
|
705
|
+
|
|
706
|
+
assert.isNonNegativeInteger(buckets, 'buckets');
|
|
707
|
+
assert.isNonNegativeInteger(color_texture, 'color_texture');
|
|
708
|
+
assert.isNonNegativeInteger(depth_texture, 'depth_texture');
|
|
709
|
+
|
|
710
|
+
assert.isNonNegativeInteger(light_cluster_parameters, 'light_cluster_parameters');
|
|
711
|
+
assert.isNonNegativeInteger(light_cluster_lookup, 'light_cluster_lookup');
|
|
712
|
+
assert.isNonNegativeInteger(light_cluster_data, 'light_cluster_data');
|
|
713
|
+
|
|
714
|
+
assert.isNonNegativeInteger(shadowmap_atlas, 'shadowmap_atlas');
|
|
715
|
+
|
|
716
|
+
assert.equal(view_ctx.isGPUViewContext, true, 'view_ctx.isGPUViewContext !== true');
|
|
717
|
+
|
|
718
|
+
const scene_ctx = view_ctx.scene;
|
|
719
|
+
|
|
720
|
+
/**
|
|
721
|
+
* @type {ShadeMaterial[]}
|
|
722
|
+
*/
|
|
723
|
+
const materials_front = [];
|
|
724
|
+
/**
|
|
725
|
+
* @type {ShadeMaterial[]}
|
|
726
|
+
*/
|
|
727
|
+
const materials_double = [];
|
|
728
|
+
|
|
729
|
+
const scene_materials = scene_ctx.scene.instances.materials;
|
|
730
|
+
|
|
731
|
+
// Front-sided and double-sided materials need different pipeline states, so every raster pass
|
|
732
|
+
// below runs twice. `ShadeDrawSide.Back` is not drawn, the same as under MBOIT (plan §7).
|
|
733
|
+
const material_count_front = filter_materials_by_bucket(
|
|
734
|
+
materials_front, 0,
|
|
735
|
+
TransparencyMode.Transparent,
|
|
736
|
+
ShadeDrawMode.Triangles,
|
|
737
|
+
ShadeDrawSide.Front,
|
|
738
|
+
scene_materials,
|
|
739
|
+
scene_materials.length
|
|
740
|
+
);
|
|
741
|
+
|
|
742
|
+
const material_count_double = filter_materials_by_bucket(
|
|
743
|
+
materials_double, 0,
|
|
744
|
+
TransparencyMode.Transparent,
|
|
745
|
+
ShadeDrawMode.Triangles,
|
|
746
|
+
ShadeDrawSide.Double,
|
|
747
|
+
scene_materials,
|
|
748
|
+
scene_materials.length
|
|
749
|
+
);
|
|
750
|
+
|
|
751
|
+
if ((material_count_front + material_count_double) === 0) {
|
|
752
|
+
// nothing to do
|
|
753
|
+
return color_texture;
|
|
754
|
+
}
|
|
755
|
+
|
|
756
|
+
const bucket_index_front = rasterization_material_bucket(
|
|
757
|
+
TransparencyMode.Transparent, ShadeDrawMode.Triangles, ShadeDrawSide.Front
|
|
758
|
+
);
|
|
759
|
+
|
|
760
|
+
const bucket_index_double = rasterization_material_bucket(
|
|
761
|
+
TransparencyMode.Transparent, ShadeDrawMode.Triangles, ShadeDrawSide.Double
|
|
762
|
+
);
|
|
763
|
+
|
|
764
|
+
const primitive_front = construct_primitive_state(ShadeDrawMode.Triangles, ShadeDrawSide.Front);
|
|
765
|
+
const primitive_double = construct_primitive_state(ShadeDrawMode.Triangles, ShadeDrawSide.Double);
|
|
766
|
+
|
|
767
|
+
const gr_hzb = graph_import_texture(graph, view_ctx.hierarchical_z_buffer.texture);
|
|
768
|
+
const gr_camera = graph_import_buffer(graph, view_ctx.camera.buffer.buffer);
|
|
769
|
+
|
|
770
|
+
const voxel_resolution = avboit_voxel_resolution(view_ctx.resolution);
|
|
771
|
+
|
|
772
|
+
// the depth curve for this camera, shared by the occupancy prepass and, through the warp
|
|
773
|
+
// header, by every pass after it
|
|
774
|
+
const camera = view_ctx.camera.camera;
|
|
775
|
+
const cluster_parameters = avboit_build_depth_curve(camera.near, camera.far);
|
|
776
|
+
|
|
777
|
+
// Draw artifacts (shared with MBOIT)
|
|
778
|
+
// ======
|
|
779
|
+
|
|
780
|
+
const prep_front = graph_prepare_meshlet_draw_commands_by_material({
|
|
781
|
+
graph,
|
|
782
|
+
materials: materials_front,
|
|
783
|
+
bucket_id: bucket_index_front,
|
|
784
|
+
limits,
|
|
785
|
+
buckets,
|
|
786
|
+
scene: scene_ctx,
|
|
787
|
+
camera: gr_camera,
|
|
788
|
+
hzb: gr_hzb,
|
|
789
|
+
resolution: [viewport[2], viewport[3]],
|
|
790
|
+
label: `${view_ctx.label}/AVBOIT-front`,
|
|
791
|
+
});
|
|
792
|
+
|
|
793
|
+
const prep_double = graph_prepare_meshlet_draw_commands_by_material({
|
|
794
|
+
graph,
|
|
795
|
+
materials: materials_double,
|
|
796
|
+
bucket_id: bucket_index_double,
|
|
797
|
+
limits,
|
|
798
|
+
buckets,
|
|
799
|
+
scene: scene_ctx,
|
|
800
|
+
camera: gr_camera,
|
|
801
|
+
hzb: gr_hzb,
|
|
802
|
+
resolution: [viewport[2], viewport[3]],
|
|
803
|
+
label: `${view_ctx.label}/AVBOIT-double`,
|
|
804
|
+
});
|
|
805
|
+
|
|
806
|
+
// Occupancy and warp
|
|
807
|
+
// ======
|
|
808
|
+
|
|
809
|
+
let occupancy = graph_avboit_occupancy({
|
|
810
|
+
graph,
|
|
811
|
+
scene: scene_ctx,
|
|
812
|
+
camera: gr_camera,
|
|
813
|
+
cluster_parameters,
|
|
814
|
+
meshlet_collection: prep_front.meshlet_collection,
|
|
815
|
+
meshlet_iterator_command: prep_front.meshlet_iterator_command,
|
|
816
|
+
});
|
|
817
|
+
|
|
818
|
+
occupancy = graph_avboit_occupancy({
|
|
819
|
+
graph,
|
|
820
|
+
scene: scene_ctx,
|
|
821
|
+
camera: gr_camera,
|
|
822
|
+
cluster_parameters,
|
|
823
|
+
meshlet_collection: prep_double.meshlet_collection,
|
|
824
|
+
meshlet_iterator_command: prep_double.meshlet_iterator_command,
|
|
825
|
+
occupancy,
|
|
826
|
+
});
|
|
827
|
+
|
|
828
|
+
const warp = graph_avboit_build_warp({
|
|
829
|
+
graph,
|
|
830
|
+
occupancy,
|
|
831
|
+
voxel_resolution,
|
|
832
|
+
cluster_parameters,
|
|
833
|
+
avboit,
|
|
834
|
+
});
|
|
835
|
+
|
|
836
|
+
// Splat
|
|
837
|
+
// ======
|
|
838
|
+
|
|
839
|
+
let volume = graph_avboit_splat({
|
|
840
|
+
graph,
|
|
841
|
+
view_ctx,
|
|
842
|
+
material_count: material_count_front,
|
|
843
|
+
materials: materials_front,
|
|
844
|
+
draw_commands: prep_front.draw_commands,
|
|
845
|
+
meshlets: prep_front.meshlets,
|
|
846
|
+
camera: gr_camera,
|
|
847
|
+
warp,
|
|
848
|
+
voxel_resolution,
|
|
849
|
+
primitive: primitive_front,
|
|
850
|
+
});
|
|
851
|
+
|
|
852
|
+
volume = graph_avboit_splat({
|
|
853
|
+
graph,
|
|
854
|
+
view_ctx,
|
|
855
|
+
material_count: material_count_double,
|
|
856
|
+
materials: materials_double,
|
|
857
|
+
draw_commands: prep_double.draw_commands,
|
|
858
|
+
meshlets: prep_double.meshlets,
|
|
859
|
+
camera: gr_camera,
|
|
860
|
+
warp,
|
|
861
|
+
voxel_resolution,
|
|
862
|
+
primitive: primitive_double,
|
|
863
|
+
volume,
|
|
864
|
+
});
|
|
865
|
+
|
|
866
|
+
// Integrate
|
|
867
|
+
// ======
|
|
868
|
+
|
|
869
|
+
const integral = graph_avboit_integrate({
|
|
870
|
+
graph,
|
|
871
|
+
warp,
|
|
872
|
+
extinction: volume.extinction,
|
|
873
|
+
overflow: volume.overflow,
|
|
874
|
+
voxel_resolution,
|
|
875
|
+
});
|
|
876
|
+
|
|
877
|
+
// Draw
|
|
878
|
+
// ======
|
|
879
|
+
|
|
880
|
+
const lighting = {
|
|
881
|
+
light_cluster_parameters,
|
|
882
|
+
light_cluster_lookup,
|
|
883
|
+
light_cluster_data,
|
|
884
|
+
shadowmap_atlas,
|
|
885
|
+
volumetrics_lut,
|
|
886
|
+
volumetrics_metadata,
|
|
887
|
+
indirect_lighting_mode,
|
|
888
|
+
};
|
|
889
|
+
|
|
890
|
+
let accumulators = graph_avboit_draw({
|
|
891
|
+
graph,
|
|
892
|
+
view_ctx,
|
|
893
|
+
material_count: material_count_front,
|
|
894
|
+
materials: materials_front,
|
|
895
|
+
draw_commands: prep_front.draw_commands,
|
|
896
|
+
meshlets: prep_front.meshlets,
|
|
897
|
+
depth_texture,
|
|
898
|
+
warp,
|
|
899
|
+
integral,
|
|
900
|
+
primitive: primitive_front,
|
|
901
|
+
...lighting,
|
|
902
|
+
});
|
|
903
|
+
|
|
904
|
+
accumulators = graph_avboit_draw({
|
|
905
|
+
graph,
|
|
906
|
+
view_ctx,
|
|
907
|
+
material_count: material_count_double,
|
|
908
|
+
materials: materials_double,
|
|
909
|
+
draw_commands: prep_double.draw_commands,
|
|
910
|
+
meshlets: prep_double.meshlets,
|
|
911
|
+
depth_texture,
|
|
912
|
+
warp,
|
|
913
|
+
integral,
|
|
914
|
+
primitive: primitive_double,
|
|
915
|
+
accumulators,
|
|
916
|
+
...lighting,
|
|
917
|
+
});
|
|
918
|
+
|
|
919
|
+
// Resolve
|
|
920
|
+
// ======
|
|
921
|
+
|
|
922
|
+
const [composited] = graph_image_pass({
|
|
923
|
+
graph,
|
|
924
|
+
shader: shader_avboit_resolve,
|
|
925
|
+
output_resolution: view_ctx.resolution,
|
|
926
|
+
inputs: {
|
|
927
|
+
tScene: color_texture,
|
|
928
|
+
tColor: accumulators.color,
|
|
929
|
+
tNorm: accumulators.norm,
|
|
930
|
+
tExtinction: accumulators.extinction,
|
|
931
|
+
}
|
|
932
|
+
});
|
|
933
|
+
|
|
934
|
+
return composited;
|
|
935
|
+
}
|