@woosh/meep-engine 3.14.5 → 3.15.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (788) hide show
  1. package/README.md +6 -0
  2. package/editor/Editor.d.ts +162 -0
  3. package/editor/Editor.d.ts.map +1 -0
  4. package/editor/EditorCameraNavigation.d.ts +22 -0
  5. package/editor/EditorCameraNavigation.d.ts.map +1 -0
  6. package/editor/EditorKeyMap.d.ts +28 -0
  7. package/editor/EditorKeyMap.d.ts.map +1 -0
  8. package/editor/SelectionVisualizer.d.ts +37 -0
  9. package/editor/SelectionVisualizer.d.ts.map +1 -0
  10. package/editor/actions/concrete/ActionInvalidateSampler.d.ts +18 -0
  11. package/editor/actions/concrete/ActionInvalidateSampler.d.ts.map +1 -0
  12. package/editor/actions/concrete/ActionUpdateTexture.d.ts +12 -0
  13. package/editor/actions/concrete/ActionUpdateTexture.d.ts.map +1 -0
  14. package/editor/actions/concrete/ActionUpdateTexture.js +1 -1
  15. package/editor/actions/concrete/ArrayCopyAction.d.ts +20 -0
  16. package/editor/actions/concrete/ArrayCopyAction.d.ts.map +1 -0
  17. package/editor/actions/concrete/ComponentAddAction.d.ts +15 -0
  18. package/editor/actions/concrete/ComponentAddAction.d.ts.map +1 -0
  19. package/editor/actions/concrete/ComponentRemoveAction.d.ts +11 -0
  20. package/editor/actions/concrete/ComponentRemoveAction.d.ts.map +1 -0
  21. package/editor/actions/concrete/EntityCreateAction.d.ts +18 -0
  22. package/editor/actions/concrete/EntityCreateAction.d.ts.map +1 -0
  23. package/editor/actions/concrete/EntityRemoveAction.d.ts +11 -0
  24. package/editor/actions/concrete/EntityRemoveAction.d.ts.map +1 -0
  25. package/editor/actions/concrete/ModifyPatchSampler2DAction.d.ts +47 -0
  26. package/editor/actions/concrete/ModifyPatchSampler2DAction.d.ts.map +1 -0
  27. package/editor/actions/concrete/ModifyPatchTextureArray2DAction.d.ts +38 -0
  28. package/editor/actions/concrete/ModifyPatchTextureArray2DAction.d.ts.map +1 -0
  29. package/editor/actions/concrete/PaintTerrainOverlayAction.d.ts +23 -0
  30. package/editor/actions/concrete/PaintTerrainOverlayAction.d.ts.map +1 -0
  31. package/editor/actions/concrete/PatchTerrainHeightAction.d.ts +32 -0
  32. package/editor/actions/concrete/PatchTerrainHeightAction.d.ts.map +1 -0
  33. package/editor/actions/concrete/SelectionAddAction.d.ts +19 -0
  34. package/editor/actions/concrete/SelectionAddAction.d.ts.map +1 -0
  35. package/editor/actions/concrete/SelectionClearAction.d.ts +9 -0
  36. package/editor/actions/concrete/SelectionClearAction.d.ts.map +1 -0
  37. package/editor/actions/concrete/SelectionRemoveAction.d.ts +10 -0
  38. package/editor/actions/concrete/SelectionRemoveAction.d.ts.map +1 -0
  39. package/editor/actions/concrete/TransformModifyAction.d.ts +17 -0
  40. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -0
  41. package/editor/actions/concrete/WriteGridValueAction.d.ts +14 -0
  42. package/editor/actions/concrete/WriteGridValueAction.d.ts.map +1 -0
  43. package/editor/camera/camera_framing.d.ts +33 -0
  44. package/editor/camera/camera_framing.d.ts.map +1 -0
  45. package/editor/clipboard.d.ts +19 -0
  46. package/editor/clipboard.d.ts.map +1 -0
  47. package/editor/ecs/EditorEntity.d.ts +16 -0
  48. package/editor/ecs/EditorEntity.d.ts.map +1 -0
  49. package/editor/ecs/EditorEntitySystem.d.ts +8 -0
  50. package/editor/ecs/EditorEntitySystem.d.ts.map +1 -0
  51. package/editor/ecs/component/TypeEditor.d.ts +7 -1
  52. package/editor/ecs/component/TypeEditor.d.ts.map +1 -1
  53. package/editor/ecs/component/TypeEditor.js +5 -0
  54. package/editor/ecs/component/editors/ColorEditor.d.ts +7 -0
  55. package/editor/ecs/component/editors/ColorEditor.d.ts.map +1 -0
  56. package/editor/ecs/component/editors/HTMLElementEditor.d.ts +7 -0
  57. package/editor/ecs/component/editors/HTMLElementEditor.d.ts.map +1 -0
  58. package/editor/ecs/component/editors/ImagePathEditor.d.ts +7 -0
  59. package/editor/ecs/component/editors/ImagePathEditor.d.ts.map +1 -0
  60. package/editor/ecs/component/editors/LargeStringEditor.d.ts +16 -0
  61. package/editor/ecs/component/editors/LargeStringEditor.d.ts.map +1 -0
  62. package/editor/ecs/component/editors/NumericIntervalEditor.d.ts +7 -0
  63. package/editor/ecs/component/editors/NumericIntervalEditor.d.ts.map +1 -0
  64. package/editor/ecs/component/editors/ObservedBooleanEditor.d.ts +7 -0
  65. package/editor/ecs/component/editors/ObservedBooleanEditor.d.ts.map +1 -0
  66. package/editor/ecs/component/editors/ObservedEnumEditor.d.ts +7 -0
  67. package/editor/ecs/component/editors/ObservedEnumEditor.d.ts.map +1 -0
  68. package/editor/ecs/component/editors/ObservedIntegerEditor.d.ts +7 -0
  69. package/editor/ecs/component/editors/ObservedIntegerEditor.d.ts.map +1 -0
  70. package/editor/ecs/component/editors/ObservedStringEditor.d.ts +7 -0
  71. package/editor/ecs/component/editors/ObservedStringEditor.d.ts.map +1 -0
  72. package/editor/ecs/component/editors/Sampler2DEditor.d.ts +7 -0
  73. package/editor/ecs/component/editors/Sampler2DEditor.d.ts.map +1 -0
  74. package/editor/ecs/component/editors/collection/ListEditor.d.ts +8 -0
  75. package/editor/ecs/component/editors/collection/ListEditor.d.ts.map +1 -0
  76. package/editor/ecs/component/editors/common/BitFlagsEditor.d.ts +12 -0
  77. package/editor/ecs/component/editors/common/BitFlagsEditor.d.ts.map +1 -0
  78. package/editor/ecs/component/editors/common/EnumEditor.d.ts +8 -0
  79. package/editor/ecs/component/editors/common/EnumEditor.d.ts.map +1 -0
  80. package/editor/ecs/component/editors/common/makeV3_editor.d.ts +15 -0
  81. package/editor/ecs/component/editors/common/makeV3_editor.d.ts.map +1 -0
  82. package/editor/ecs/component/editors/common/noEditor.d.ts +3 -0
  83. package/editor/ecs/component/editors/common/noEditor.d.ts.map +1 -0
  84. package/editor/ecs/component/editors/common/two_way_sync.d.ts +22 -0
  85. package/editor/ecs/component/editors/common/two_way_sync.d.ts.map +1 -0
  86. package/editor/ecs/component/editors/ecs/GridObstacleEditor.d.ts +7 -0
  87. package/editor/ecs/component/editors/ecs/GridObstacleEditor.d.ts.map +1 -0
  88. package/editor/ecs/component/editors/ecs/MinimapMarkerEditor.d.ts +14 -0
  89. package/editor/ecs/component/editors/ecs/MinimapMarkerEditor.d.ts.map +1 -0
  90. package/editor/ecs/component/editors/ecs/ParameterLookupTableEditor.d.ts +20 -0
  91. package/editor/ecs/component/editors/ecs/ParameterLookupTableEditor.d.ts.map +1 -0
  92. package/editor/ecs/component/editors/ecs/ParameterTrackEditor.d.ts +12 -0
  93. package/editor/ecs/component/editors/ecs/ParameterTrackEditor.d.ts.map +1 -0
  94. package/editor/ecs/component/editors/ecs/ParameterTrackSetEditor.d.ts +14 -0
  95. package/editor/ecs/component/editors/ecs/ParameterTrackSetEditor.d.ts.map +1 -0
  96. package/editor/ecs/component/editors/ecs/ParticleEmitterEditor.d.ts +52 -0
  97. package/editor/ecs/component/editors/ecs/ParticleEmitterEditor.d.ts.map +1 -0
  98. package/editor/ecs/component/editors/ecs/ParticleEmitterLayerEditor.d.ts +47 -0
  99. package/editor/ecs/component/editors/ecs/ParticleEmitterLayerEditor.d.ts.map +1 -0
  100. package/editor/ecs/component/editors/ecs/SGMeshEditor.d.ts +21 -0
  101. package/editor/ecs/component/editors/ecs/SGMeshEditor.d.ts.map +1 -0
  102. package/editor/ecs/component/editors/ecs/ShadedGeometryEditor.d.ts +26 -0
  103. package/editor/ecs/component/editors/ecs/ShadedGeometryEditor.d.ts.map +1 -0
  104. package/editor/ecs/component/editors/ecs/SimulationStepDefinitionEditor.d.ts +16 -0
  105. package/editor/ecs/component/editors/ecs/SimulationStepDefinitionEditor.d.ts.map +1 -0
  106. package/editor/ecs/component/editors/ecs/Trail2DEditor.d.ts +15 -0
  107. package/editor/ecs/component/editors/ecs/Trail2DEditor.d.ts.map +1 -0
  108. package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts +42 -0
  109. package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts.map +1 -0
  110. package/editor/ecs/component/editors/ecs/TransformEditor.d.ts +20 -0
  111. package/editor/ecs/component/editors/ecs/TransformEditor.d.ts.map +1 -0
  112. package/editor/ecs/component/editors/ecs/buildGridObstaclePreview.d.ts +8 -0
  113. package/editor/ecs/component/editors/ecs/buildGridObstaclePreview.d.ts.map +1 -0
  114. package/editor/ecs/component/editors/ecs/terrain/SplatMappingEditor.d.ts +19 -0
  115. package/editor/ecs/component/editors/ecs/terrain/SplatMappingEditor.d.ts.map +1 -0
  116. package/editor/ecs/component/editors/ecs/terrain/TerrainEditor.d.ts +27 -0
  117. package/editor/ecs/component/editors/ecs/terrain/TerrainEditor.d.ts.map +1 -0
  118. package/editor/ecs/component/editors/ecs/terrain/TerrainLayerEditor.d.ts +16 -0
  119. package/editor/ecs/component/editors/ecs/terrain/TerrainLayerEditor.d.ts.map +1 -0
  120. package/editor/ecs/component/editors/ecs/terrain/TerrainLayersEditor.d.ts +19 -0
  121. package/editor/ecs/component/editors/ecs/terrain/TerrainLayersEditor.d.ts.map +1 -0
  122. package/editor/ecs/component/editors/ecs/terrain/TerrainOverlayEditor.d.ts +18 -0
  123. package/editor/ecs/component/editors/ecs/terrain/TerrainOverlayEditor.d.ts.map +1 -0
  124. package/editor/ecs/component/editors/geom/QuaternionEditor.d.ts +6 -0
  125. package/editor/ecs/component/editors/geom/QuaternionEditor.d.ts.map +1 -0
  126. package/editor/ecs/component/editors/geom/Vector1Editor.d.ts +7 -0
  127. package/editor/ecs/component/editors/geom/Vector1Editor.d.ts.map +1 -0
  128. package/editor/ecs/component/editors/geom/Vector2Editor.d.ts +6 -0
  129. package/editor/ecs/component/editors/geom/Vector2Editor.d.ts.map +1 -0
  130. package/editor/ecs/component/editors/geom/Vector3Editor.d.ts +6 -0
  131. package/editor/ecs/component/editors/geom/Vector3Editor.d.ts.map +1 -0
  132. package/editor/ecs/component/editors/geom/Vector4Editor.d.ts +6 -0
  133. package/editor/ecs/component/editors/geom/Vector4Editor.d.ts.map +1 -0
  134. package/editor/ecs/component/editors/primitive/ArrayEditor.d.ts +8 -0
  135. package/editor/ecs/component/editors/primitive/ArrayEditor.d.ts.map +1 -0
  136. package/editor/ecs/component/editors/primitive/BooleanEditor.d.ts +7 -0
  137. package/editor/ecs/component/editors/primitive/BooleanEditor.d.ts.map +1 -0
  138. package/editor/ecs/component/editors/primitive/FunctionEditor.d.ts +7 -0
  139. package/editor/ecs/component/editors/primitive/FunctionEditor.d.ts.map +1 -0
  140. package/editor/ecs/component/editors/primitive/NumberEditor.d.ts +8 -0
  141. package/editor/ecs/component/editors/primitive/NumberEditor.d.ts.map +1 -0
  142. package/editor/ecs/component/editors/primitive/StringEditor.d.ts +7 -0
  143. package/editor/ecs/component/editors/primitive/StringEditor.d.ts.map +1 -0
  144. package/editor/ecs/component/editors/shade/MeshletGeometryEditor.d.ts +28 -0
  145. package/editor/ecs/component/editors/shade/MeshletGeometryEditor.d.ts.map +1 -0
  146. package/editor/ecs/component/editors/shade/ShadeImageEditor.d.ts +29 -0
  147. package/editor/ecs/component/editors/shade/ShadeImageEditor.d.ts.map +1 -0
  148. package/editor/ecs/component/editors/shade/ShadeMaterialEditor.d.ts +28 -0
  149. package/editor/ecs/component/editors/shade/ShadeMaterialEditor.d.ts.map +1 -0
  150. package/editor/ecs/component/editors/shade/ShadeTextureEditor.d.ts +41 -0
  151. package/editor/ecs/component/editors/shade/ShadeTextureEditor.d.ts.map +1 -0
  152. package/editor/ecs/component/editors/shade/StandardShadeMaterialEditor.d.ts +31 -0
  153. package/editor/ecs/component/editors/shade/StandardShadeMaterialEditor.d.ts.map +1 -0
  154. package/editor/ecs/component/prototypeObjectEditor.d.ts +2 -0
  155. package/editor/ecs/component/prototypeObjectEditor.d.ts.map +1 -0
  156. package/editor/ecs/component/registerBasicTypeEditors.d.ts +11 -0
  157. package/editor/ecs/component/registerBasicTypeEditors.d.ts.map +1 -0
  158. package/editor/ecs/component/registerEngineComponentEditors.d.ts +8 -0
  159. package/editor/ecs/component/registerEngineComponentEditors.d.ts.map +1 -0
  160. package/editor/enableEditor.d.ts +14 -0
  161. package/editor/enableEditor.d.ts.map +1 -0
  162. package/editor/entity_world_bounds.d.ts +17 -0
  163. package/editor/entity_world_bounds.d.ts.map +1 -0
  164. package/editor/library/MeshLibrary.d.ts +13 -0
  165. package/editor/library/MeshLibrary.d.ts.map +1 -0
  166. package/editor/particles/lut_ops.d.ts +34 -0
  167. package/editor/particles/lut_ops.d.ts.map +1 -0
  168. package/editor/particles/particleEditEvents.d.ts +11 -0
  169. package/editor/particles/particleEditEvents.d.ts.map +1 -0
  170. package/editor/particles/rebuildParticleEmitter.d.ts +11 -0
  171. package/editor/particles/rebuildParticleEmitter.d.ts.map +1 -0
  172. package/editor/persistence/EditorLayoutStore.d.ts +30 -0
  173. package/editor/persistence/EditorLayoutStore.d.ts.map +1 -0
  174. package/editor/persistence/SceneMetadata.d.ts +38 -0
  175. package/editor/persistence/SceneMetadata.d.ts.map +1 -0
  176. package/editor/persistence/SceneSlotManager.d.ts +40 -0
  177. package/editor/persistence/SceneSlotManager.d.ts.map +1 -0
  178. package/editor/persistence/buildNewSceneDataset.d.ts +10 -0
  179. package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -0
  180. package/editor/persistence/files.d.ts +24 -0
  181. package/editor/persistence/files.d.ts.map +1 -0
  182. package/editor/persistence/scene_import.d.ts +45 -0
  183. package/editor/persistence/scene_import.d.ts.map +1 -0
  184. package/editor/persistence/scene_serialization.d.ts +36 -0
  185. package/editor/persistence/scene_serialization.d.ts.map +1 -0
  186. package/editor/persistence/string_buffer_codec.d.ts +20 -0
  187. package/editor/persistence/string_buffer_codec.d.ts.map +1 -0
  188. package/editor/process/DisableGameUIProcess.d.ts +8 -0
  189. package/editor/process/DisableGameUIProcess.d.ts.map +1 -0
  190. package/editor/process/EditorProcess.d.ts +19 -0
  191. package/editor/process/EditorProcess.d.ts.map +1 -0
  192. package/editor/process/GridDisplayProcess.d.ts +35 -0
  193. package/editor/process/GridDisplayProcess.d.ts.map +1 -0
  194. package/editor/process/ObstacleGridDisplayProcess.d.ts +13 -0
  195. package/editor/process/ObstacleGridDisplayProcess.d.ts.map +1 -0
  196. package/editor/process/ParticleEmitterRebuildProcess.d.ts +66 -0
  197. package/editor/process/ParticleEmitterRebuildProcess.d.ts.map +1 -0
  198. package/editor/process/ProcessEngine.d.ts +30 -0
  199. package/editor/process/ProcessEngine.d.ts.map +1 -0
  200. package/editor/process/SymbolicDisplayProcess.d.ts +23 -0
  201. package/editor/process/SymbolicDisplayProcess.d.ts.map +1 -0
  202. package/editor/process/symbolic/AudioEmitterSymbolicDisplay.d.ts +17 -0
  203. package/editor/process/symbolic/AudioEmitterSymbolicDisplay.d.ts.map +1 -0
  204. package/editor/process/symbolic/CameraSymbolicDisplay.d.ts +25 -0
  205. package/editor/process/symbolic/CameraSymbolicDisplay.d.ts.map +1 -0
  206. package/editor/process/symbolic/GridPositionSymbolicDisplay.d.ts +19 -0
  207. package/editor/process/symbolic/GridPositionSymbolicDisplay.d.ts.map +1 -0
  208. package/editor/process/symbolic/LightSymbolicDisplay.d.ts +19 -0
  209. package/editor/process/symbolic/LightSymbolicDisplay.d.ts.map +1 -0
  210. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts +18 -0
  211. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -0
  212. package/editor/process/symbolic/PathSymbolicDisplay.d.ts +20 -0
  213. package/editor/process/symbolic/PathSymbolicDisplay.d.ts.map +1 -0
  214. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.d.ts +25 -0
  215. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.d.ts.map +1 -0
  216. package/editor/process/symbolic/SymbolicDisplay.d.ts +48 -0
  217. package/editor/process/symbolic/SymbolicDisplay.d.ts.map +1 -0
  218. package/editor/process/symbolic/gizmo_draw_wire_box_oriented.d.ts +13 -0
  219. package/editor/process/symbolic/gizmo_draw_wire_box_oriented.d.ts.map +1 -0
  220. package/editor/process/symbolic/gizmo_draw_wire_circle.d.ts +18 -0
  221. package/editor/process/symbolic/gizmo_draw_wire_circle.d.ts.map +1 -0
  222. package/editor/prototypeEditorShell.d.ts +13 -0
  223. package/editor/prototypeEditorShell.d.ts.map +1 -0
  224. package/editor/selection/editor_pick.d.ts +43 -0
  225. package/editor/selection/editor_pick.d.ts.map +1 -0
  226. package/editor/selection/screen_rect_frustum.d.ts +32 -0
  227. package/editor/selection/screen_rect_frustum.d.ts.map +1 -0
  228. package/editor/templates/entity_templates.d.ts +19 -0
  229. package/editor/templates/entity_templates.d.ts.map +1 -0
  230. package/editor/tools/GridPaintTool.d.ts +18 -0
  231. package/editor/tools/GridPaintTool.d.ts.map +1 -0
  232. package/editor/tools/SelectionTool.d.ts +38 -0
  233. package/editor/tools/SelectionTool.d.ts.map +1 -0
  234. package/editor/tools/SelectionTool.js +2 -2
  235. package/editor/tools/TransformToolV2.d.ts +70 -0
  236. package/editor/tools/TransformToolV2.d.ts.map +1 -0
  237. package/editor/tools/engine/Tool.d.ts +88 -0
  238. package/editor/tools/engine/Tool.d.ts.map +1 -0
  239. package/editor/tools/engine/ToolEngine.d.ts +22 -0
  240. package/editor/tools/engine/ToolEngine.d.ts.map +1 -0
  241. package/editor/tools/engine/ToolState.d.ts +7 -0
  242. package/editor/tools/engine/ToolState.d.ts.map +1 -0
  243. package/editor/tools/paint/TerrainHeightPaintTool.d.ts +18 -0
  244. package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -0
  245. package/editor/tools/paint/TerrainPaintTool.d.ts +82 -0
  246. package/editor/tools/paint/TerrainPaintTool.d.ts.map +1 -0
  247. package/editor/tools/paint/TerrainTexturePaintTool.d.ts +19 -0
  248. package/editor/tools/paint/TerrainTexturePaintTool.d.ts.map +1 -0
  249. package/editor/tools/v2/BlenderCameraOrientationGizmo.d.ts +139 -0
  250. package/editor/tools/v2/BlenderCameraOrientationGizmo.d.ts.map +1 -0
  251. package/editor/tools/v2/GizmoNode.d.ts +21 -0
  252. package/editor/tools/v2/GizmoNode.d.ts.map +1 -0
  253. package/editor/tools/v2/TransformControls.d.ts +219 -0
  254. package/editor/tools/v2/TransformControls.d.ts.map +1 -0
  255. package/editor/tools/v2/TransformMode.d.ts +7 -0
  256. package/editor/tools/v2/TransformMode.d.ts.map +1 -0
  257. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts +37 -0
  258. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -0
  259. package/editor/tools/v2/handle/gizmo_draw.d.ts +14 -0
  260. package/editor/tools/v2/handle/gizmo_draw.d.ts.map +1 -0
  261. package/editor/tools/v2/handle/gizmo_handles.d.ts +160 -0
  262. package/editor/tools/v2/handle/gizmo_handles.d.ts.map +1 -0
  263. package/editor/tools/v2/handle/gizmo_ray_shapes.d.ts +103 -0
  264. package/editor/tools/v2/handle/gizmo_ray_shapes.d.ts.map +1 -0
  265. package/editor/view/GridPickCoordinateView.d.ts +22 -0
  266. package/editor/view/GridPickCoordinateView.d.ts.map +1 -0
  267. package/editor/view/ecs/ComponentControlView.d.ts +24 -0
  268. package/editor/view/ecs/ComponentControlView.d.ts.map +1 -0
  269. package/editor/view/ecs/EntityEditor.d.ts +25 -0
  270. package/editor/view/ecs/EntityEditor.d.ts.map +1 -0
  271. package/editor/view/ecs/EntityList.d.ts +22 -0
  272. package/editor/view/ecs/EntityList.d.ts.map +1 -0
  273. package/editor/view/ecs/HierarchicalEntityListView.d.ts +25 -0
  274. package/editor/view/ecs/HierarchicalEntityListView.d.ts.map +1 -0
  275. package/editor/view/ecs/components/DatGuiController.d.ts +2 -0
  276. package/editor/view/ecs/components/DatGuiController.d.ts.map +1 -0
  277. package/editor/view/ecs/components/color/GaugeView.d.ts +9 -5
  278. package/editor/view/ecs/components/color/GaugeView.d.ts.map +1 -1
  279. package/editor/view/ecs/components/color/GaugeView.js +4 -4
  280. package/editor/view/ecs/components/common/NumberController.d.ts +9 -5
  281. package/editor/view/ecs/components/common/NumberController.d.ts.map +1 -1
  282. package/editor/view/ecs/components/common/NumberController.js +4 -4
  283. package/editor/view/ecs/components/common/NumericIntervalController.d.ts +10 -0
  284. package/editor/view/ecs/components/common/NumericIntervalController.d.ts.map +1 -0
  285. package/editor/view/ecs/components/common/TextController.d.ts.map +1 -1
  286. package/editor/view/library/MeshLibraryView.d.ts +16 -0
  287. package/editor/view/library/MeshLibraryView.d.ts.map +1 -0
  288. package/editor/view/library/mesh_library_drag.d.ts +21 -0
  289. package/editor/view/library/mesh_library_drag.d.ts.map +1 -0
  290. package/editor/view/library/model_thumbnail_source.d.ts +12 -0
  291. package/editor/view/library/model_thumbnail_source.d.ts.map +1 -0
  292. package/editor/view/makeEntityDecorators.d.ts +6 -0
  293. package/editor/view/makeEntityDecorators.d.ts.map +1 -0
  294. package/editor/view/node-graph/NodeGraphCamera.d.ts.map +1 -1
  295. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  296. package/editor/view/node-graph/NodeGraphSelection.d.ts.map +1 -1
  297. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  298. package/editor/view/node-graph/NodeView.d.ts.map +1 -1
  299. package/editor/view/node-graph/PortView.d.ts.map +1 -1
  300. package/editor/view/node-graph/actions/ConnectionCreateAction.d.ts.map +1 -1
  301. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
  302. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
  303. package/editor/view/node-graph/actions/NodeParameterSetAction.d.ts.map +1 -1
  304. package/editor/view/node-graph/actions/NodesMoveAction.d.ts.map +1 -1
  305. package/editor/view/node-graph/actions/SelectionSetAction.d.ts.map +1 -1
  306. package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
  307. package/editor/view/particles/ColorLutGradientView.d.ts +19 -0
  308. package/editor/view/particles/ColorLutGradientView.d.ts.map +1 -0
  309. package/editor/view/particles/ScalarLutCurveView.d.ts +19 -0
  310. package/editor/view/particles/ScalarLutCurveView.d.ts.map +1 -0
  311. package/editor/view/prepareMeshLibrary.d.ts +7 -0
  312. package/editor/view/prepareMeshLibrary.d.ts.map +1 -0
  313. package/editor/view/process/ProcessView.d.ts +14 -0
  314. package/editor/view/process/ProcessView.d.ts.map +1 -0
  315. package/editor/view/shell/EditorShellView.d.ts +18 -0
  316. package/editor/view/shell/EditorShellView.d.ts.map +1 -0
  317. package/editor/view/shell/SceneTreePanelView.d.ts +17 -0
  318. package/editor/view/shell/SceneTreePanelView.d.ts.map +1 -0
  319. package/editor/view/shell/ViewportPanelView.d.ts +18 -0
  320. package/editor/view/shell/ViewportPanelView.d.ts.map +1 -0
  321. package/editor/view/tools/ToolSettingsView.d.ts +22 -0
  322. package/editor/view/tools/ToolSettingsView.d.ts.map +1 -0
  323. package/editor/view/tools/ToolView.d.ts +13 -0
  324. package/editor/view/tools/ToolView.d.ts.map +1 -0
  325. package/editor/view/v2/SplitView.d.ts +2 -0
  326. package/editor/view/v2/SplitView.d.ts.map +1 -0
  327. package/package.json +9 -11
  328. package/samples/engine/README.md +113 -0
  329. package/samples/engine/first-scene/index.html +32 -0
  330. package/samples/engine/first-scene/main.js +152 -0
  331. package/src/core/assert.d.ts +2 -2
  332. package/src/core/binary/BitSet.d.ts +2 -2
  333. package/src/core/binary/BitSet.d.ts.map +1 -1
  334. package/src/core/binary/BitSet.js +1 -1
  335. package/src/core/bvh2/bvh3/BVH.d.ts +4 -0
  336. package/src/core/bvh2/bvh3/BVH.d.ts.map +1 -1
  337. package/src/core/bvh2/bvh3/BVH.js +4 -0
  338. package/src/core/bvh2/bvh3/BvhClient.d.ts +4 -0
  339. package/src/core/bvh2/bvh3/BvhClient.d.ts.map +1 -1
  340. package/src/core/bvh2/bvh3/BvhClient.js +4 -0
  341. package/src/core/collection/array/array_sort_quick.d.ts +1 -1
  342. package/src/core/collection/list/List.d.ts +7 -3
  343. package/src/core/collection/list/List.d.ts.map +1 -1
  344. package/src/core/collection/list/List.js +6 -2
  345. package/src/core/collection/table/RowFirstTableSpec.d.ts.map +1 -1
  346. package/src/core/collection/table/RowFirstTableSpec.js +0 -4
  347. package/src/core/color/Color.d.ts +1 -0
  348. package/src/core/color/Color.d.ts.map +1 -1
  349. package/src/core/color/Color.js +4 -0
  350. package/src/core/events/signal/SignalBinding.d.ts +4 -0
  351. package/src/core/events/signal/SignalBinding.d.ts.map +1 -1
  352. package/src/core/events/signal/SignalBinding.js +4 -0
  353. package/src/core/geom/2d/quad-tree/QuadTreeDatum.d.ts +5 -1
  354. package/src/core/geom/2d/quad-tree/QuadTreeDatum.d.ts.map +1 -1
  355. package/src/core/geom/2d/quad-tree/QuadTreeDatum.js +4 -0
  356. package/src/core/geom/3d/SurfacePoint3.d.ts +2 -2
  357. package/src/core/geom/3d/SurfacePoint3.d.ts.map +1 -1
  358. package/src/core/geom/3d/SurfacePoint3.js +1 -1
  359. package/src/core/geom/3d/aabb/AABB3.d.ts +63 -7
  360. package/src/core/geom/3d/aabb/AABB3.d.ts.map +1 -1
  361. package/src/core/geom/3d/aabb/AABB3.js +17 -3
  362. package/src/core/geom/3d/plane/plane3_compute_intersection_objects.js +2 -2
  363. package/src/core/geom/3d/ray/Ray3.d.ts +4 -4
  364. package/src/core/geom/3d/shape/AbstractShape3D.d.ts +10 -3
  365. package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
  366. package/src/core/geom/3d/shape/AbstractShape3D.js +9 -2
  367. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +2 -2
  368. package/src/core/geom/3d/sphere/harmonics/sh3_rotate.d.ts +1 -1
  369. package/src/core/geom/Vector1.d.ts +4 -0
  370. package/src/core/geom/Vector1.d.ts.map +1 -1
  371. package/src/core/geom/Vector1.js +4 -0
  372. package/src/core/geom/Vector2.d.ts +4 -0
  373. package/src/core/geom/Vector2.d.ts.map +1 -1
  374. package/src/core/geom/Vector2.js +4 -0
  375. package/src/core/geom/Vector3.d.ts +4 -0
  376. package/src/core/geom/Vector3.d.ts.map +1 -1
  377. package/src/core/geom/Vector3.js +4 -0
  378. package/src/core/geom/Vector4.d.ts +4 -0
  379. package/src/core/geom/Vector4.d.ts.map +1 -1
  380. package/src/core/geom/Vector4.js +4 -0
  381. package/src/core/geom/packing/max-rect/MaxRectanglesPacker.d.ts +6 -2
  382. package/src/core/geom/packing/max-rect/MaxRectanglesPacker.d.ts.map +1 -1
  383. package/src/core/geom/packing/max-rect/MaxRectanglesPacker.js +4 -0
  384. package/src/core/geom/packing/miniball/Subspan.d.ts +4 -4
  385. package/src/core/geom/packing/miniball/Subspan.d.ts.map +1 -1
  386. package/src/core/geom/packing/miniball/Subspan.js +2 -2
  387. package/src/core/math/interval/NumericInterval.d.ts +4 -0
  388. package/src/core/math/interval/NumericInterval.d.ts.map +1 -1
  389. package/src/core/math/interval/NumericInterval.js +4 -0
  390. package/src/core/math/random/roundFair.d.ts +2 -2
  391. package/src/core/math/random/roundFair.d.ts.map +1 -1
  392. package/src/core/math/random/roundFair.js +1 -1
  393. package/src/core/model/BoundedValue.d.ts +4 -0
  394. package/src/core/model/BoundedValue.d.ts.map +1 -1
  395. package/src/core/model/BoundedValue.js +4 -0
  396. package/src/core/model/ObservedBoolean.d.ts +4 -0
  397. package/src/core/model/ObservedBoolean.d.ts.map +1 -1
  398. package/src/core/model/ObservedBoolean.js +4 -0
  399. package/src/core/model/ObservedInteger.d.ts +4 -0
  400. package/src/core/model/ObservedInteger.d.ts.map +1 -1
  401. package/src/core/model/ObservedInteger.js +4 -0
  402. package/src/core/model/ObservedString.d.ts +4 -0
  403. package/src/core/model/ObservedString.d.ts.map +1 -1
  404. package/src/core/model/ObservedString.js +4 -0
  405. package/src/core/model/stat/Stat.d.ts +7 -3
  406. package/src/core/model/stat/Stat.d.ts.map +1 -1
  407. package/src/core/model/stat/Stat.js +4 -0
  408. package/src/engine/Engine.d.ts.map +1 -1
  409. package/src/engine/Engine.js +65 -0
  410. package/src/engine/EngineHarness.d.ts +8 -1
  411. package/src/engine/EngineHarness.d.ts.map +1 -1
  412. package/src/engine/EngineHarness.js +10 -14
  413. package/src/engine/animation/clip/ecd_bind_animation_curve.d.ts +2 -2
  414. package/src/engine/animation/clip/ecd_bind_animation_curve.d.ts.map +1 -1
  415. package/src/engine/animation/clip/ecd_bind_animation_curve.js +4 -4
  416. package/src/engine/asset/loaders/async_traverse_three_object.d.ts +2 -2
  417. package/src/engine/asset/loaders/async_traverse_three_object.d.ts.map +1 -1
  418. package/src/engine/asset/loaders/async_traverse_three_object.js +1 -1
  419. package/src/engine/asset/loaders/image/codec/ThreadedImageDecoder.d.ts +7 -3
  420. package/src/engine/asset/loaders/image/codec/ThreadedImageDecoder.d.ts.map +1 -1
  421. package/src/engine/asset/loaders/image/codec/ThreadedImageDecoder.js +33 -3
  422. package/src/engine/control/first-person/DESIGN.md +20 -2
  423. package/src/engine/control/first-person/DESIGN_COLLISION.md +17 -0
  424. package/src/engine/control/first-person/collision/KinematicMover.d.ts +58 -11
  425. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  426. package/src/engine/control/first-person/collision/KinematicMover.js +97 -20
  427. package/src/engine/ecs/Entity.js +1 -1
  428. package/src/engine/ecs/EntityComponentDataset.d.ts +2 -2
  429. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  430. package/src/engine/ecs/EntityComponentDataset.js +1 -1
  431. package/src/engine/ecs/EntityManager.d.ts.map +1 -1
  432. package/src/engine/ecs/EntityManager.js +27 -3
  433. package/src/engine/ecs/animation/Animation.d.ts +17 -3
  434. package/src/engine/ecs/animation/Animation.d.ts.map +1 -1
  435. package/src/engine/ecs/animation/Animation.js +26 -6
  436. package/src/engine/ecs/terrain/TerrainPreview.d.ts +4 -0
  437. package/src/engine/ecs/terrain/TerrainPreview.d.ts.map +1 -1
  438. package/src/engine/ecs/terrain/TerrainPreview.js +4 -0
  439. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts +4 -4
  440. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
  441. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +2 -2
  442. package/src/engine/ecs/terrain/ecs/makeTerrainWorkerProxy.d.ts +3 -2
  443. package/src/engine/ecs/terrain/ecs/makeTerrainWorkerProxy.d.ts.map +1 -1
  444. package/src/engine/ecs/terrain/ecs/makeTerrainWorkerProxy.js +25 -2
  445. package/src/engine/ecs/transform/Transform64.d.ts +4 -4
  446. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  447. package/src/engine/ecs/transform/Transform64.js +2 -2
  448. package/src/engine/graphics/ecs/decal/v2/Decal.d.ts +26 -0
  449. package/src/engine/graphics/ecs/decal/v2/Decal.d.ts.map +1 -1
  450. package/src/engine/graphics/ecs/decal/v2/Decal.js +26 -0
  451. package/src/engine/graphics/ecs/light/Light.d.ts +38 -1
  452. package/src/engine/graphics/ecs/light/Light.d.ts.map +1 -1
  453. package/src/engine/graphics/ecs/light/Light.js +51 -1
  454. package/src/engine/graphics/ecs/mesh/copyToVector3.d.ts +3 -3
  455. package/src/engine/graphics/ecs/mesh/copyToVector3.d.ts.map +1 -1
  456. package/src/engine/graphics/ecs/mesh/copyToVector3.js +2 -2
  457. package/src/engine/graphics/ecs/mesh/setMesh.d.ts +2 -2
  458. package/src/engine/graphics/ecs/mesh/setMesh.d.ts.map +1 -1
  459. package/src/engine/graphics/ecs/mesh/setMesh.js +1 -1
  460. package/src/engine/graphics/geometry/buffered/computeBufferAttributeHash.d.ts +2 -2
  461. package/src/engine/graphics/geometry/buffered/computeBufferAttributeHash.d.ts.map +1 -1
  462. package/src/engine/graphics/geometry/buffered/computeBufferAttributeHash.js +1 -1
  463. package/src/engine/graphics/geometry/buffered/computeGeometryEquality.d.ts +3 -3
  464. package/src/engine/graphics/geometry/buffered/computeGeometryEquality.d.ts.map +1 -1
  465. package/src/engine/graphics/geometry/buffered/computeGeometryEquality.js +2 -2
  466. package/src/engine/graphics/geometry/buffered/computeGeometryHash.d.ts +2 -2
  467. package/src/engine/graphics/geometry/buffered/computeGeometryHash.d.ts.map +1 -1
  468. package/src/engine/graphics/geometry/buffered/computeGeometryHash.js +1 -1
  469. package/src/engine/graphics/geometry/buffered/compute_buffer_geometry_byte_size.d.ts +2 -2
  470. package/src/engine/graphics/geometry/buffered/compute_buffer_geometry_byte_size.d.ts.map +1 -1
  471. package/src/engine/graphics/geometry/buffered/compute_buffer_geometry_byte_size.js +1 -1
  472. package/src/engine/graphics/geometry/compute_geometry_polycount.d.ts +2 -2
  473. package/src/engine/graphics/geometry/compute_geometry_polycount.d.ts.map +1 -1
  474. package/src/engine/graphics/geometry/compute_geometry_polycount.js +1 -1
  475. package/src/engine/graphics/geometry/ribbon/copyAttributeV3.d.ts +3 -3
  476. package/src/engine/graphics/geometry/ribbon/copyAttributeV3.d.ts.map +1 -1
  477. package/src/engine/graphics/geometry/ribbon/copyAttributeV3.js +2 -2
  478. package/src/engine/graphics/geometry/ribbon/copyAttributeValue.d.ts +4 -4
  479. package/src/engine/graphics/geometry/ribbon/copyAttributeValue.d.ts.map +1 -1
  480. package/src/engine/graphics/geometry/ribbon/copyAttributeValue.js +3 -3
  481. package/src/engine/graphics/geometry/ribbon/equalAttributeV3.d.ts +3 -3
  482. package/src/engine/graphics/geometry/ribbon/equalAttributeV3.d.ts.map +1 -1
  483. package/src/engine/graphics/geometry/ribbon/equalAttributeV3.js +2 -2
  484. package/src/engine/graphics/geometry/ribbon/equalAttributeValue.d.ts +4 -4
  485. package/src/engine/graphics/geometry/ribbon/equalAttributeValue.d.ts.map +1 -1
  486. package/src/engine/graphics/geometry/ribbon/equalAttributeValue.js +3 -3
  487. package/src/engine/graphics/geometry/scaleGeometryToBox.d.ts +2 -2
  488. package/src/engine/graphics/geometry/scaleGeometryToBox.d.ts.map +1 -1
  489. package/src/engine/graphics/geometry/scaleGeometryToBox.js +1 -1
  490. package/src/engine/graphics/impostors/card_cluster/FacePlaneAssignment.d.ts +2 -2
  491. package/src/engine/graphics/impostors/card_cluster/FacePlaneAssignment.d.ts.map +1 -1
  492. package/src/engine/graphics/impostors/card_cluster/FacePlaneAssignment.js +1 -1
  493. package/src/engine/graphics/impostors/octahedral/ImpostorDescription.d.ts +2 -2
  494. package/src/engine/graphics/impostors/octahedral/ImpostorDescription.d.ts.map +1 -1
  495. package/src/engine/graphics/impostors/octahedral/ImpostorDescription.js +1 -1
  496. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +4 -12
  497. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts.map +1 -1
  498. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +2 -2
  499. package/src/engine/graphics/particles/particular/engine/emitter/ParticleLayer.d.ts +5 -20
  500. package/src/engine/graphics/particles/particular/engine/emitter/ParticleLayer.d.ts.map +1 -1
  501. package/src/engine/graphics/particles/particular/engine/emitter/ParticlePool.d.ts +24 -24
  502. package/src/engine/graphics/particles/particular/engine/emitter/ParticlePool.d.ts.map +1 -1
  503. package/src/engine/graphics/particles/particular/engine/emitter/ParticlePool.js +16 -16
  504. package/src/engine/graphics/render/layers/RenderLayer.d.ts +4 -4
  505. package/src/engine/graphics/render/layers/RenderLayer.d.ts.map +1 -1
  506. package/src/engine/graphics/render/layers/RenderLayer.js +2 -2
  507. package/src/engine/graphics/render/make_bvh_visibility_builder.js +1 -1
  508. package/src/engine/graphics/render/visibility/VisibilityComputer.d.ts +1 -1
  509. package/src/engine/graphics/render/visibility/VisibilityComputer.js +1 -1
  510. package/src/engine/graphics/texture/computeThreeTextureInternalFormatFromDataType.d.ts +2 -2
  511. package/src/engine/graphics/texture/computeThreeTextureInternalFormatFromDataType.d.ts.map +1 -1
  512. package/src/engine/graphics/texture/computeThreeTextureInternalFormatFromDataType.js +1 -1
  513. package/src/engine/graphics3/DecalSystem.d.ts +8 -0
  514. package/src/engine/graphics3/DecalSystem.d.ts.map +1 -1
  515. package/src/engine/graphics3/DecalSystem.js +8 -0
  516. package/src/engine/graphics3/GraphicsEngine.d.ts +19 -8
  517. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
  518. package/src/engine/graphics3/GraphicsEngine.js +22 -11
  519. package/src/engine/graphics3/LightSystem.d.ts.map +1 -1
  520. package/src/engine/graphics3/LightSystem.js +11 -1
  521. package/src/engine/input/devices/gamepad/GamepadStickCalibration.d.ts +4 -0
  522. package/src/engine/input/devices/gamepad/GamepadStickCalibration.d.ts.map +1 -1
  523. package/src/engine/input/devices/gamepad/GamepadStickCalibration.js +4 -0
  524. package/src/engine/navigation/mesh/NavigationMesh.d.ts +90 -9
  525. package/src/engine/navigation/mesh/NavigationMesh.d.ts.map +1 -1
  526. package/src/engine/navigation/mesh/NavigationMesh.js +80 -8
  527. package/src/engine/network/NetworkSession.d.ts +60 -0
  528. package/src/engine/network/NetworkSession.d.ts.map +1 -1
  529. package/src/engine/network/NetworkSession.js +141 -1
  530. package/src/engine/network/orchestrator/ServerAuthoritativeClient.d.ts +48 -0
  531. package/src/engine/network/orchestrator/ServerAuthoritativeClient.d.ts.map +1 -1
  532. package/src/engine/network/orchestrator/ServerAuthoritativeClient.js +246 -3
  533. package/src/engine/network/replication/Replicator.d.ts +18 -0
  534. package/src/engine/network/replication/Replicator.d.ts.map +1 -1
  535. package/src/engine/network/replication/Replicator.js +98 -0
  536. package/src/engine/physics/ecs/PhysicsSystem.d.ts +27 -0
  537. package/src/engine/physics/ecs/PhysicsSystem.d.ts.map +1 -1
  538. package/src/engine/physics/ecs/PhysicsSystem.js +27 -0
  539. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  540. package/src/engine/sound/SoundEngine.d.ts +24 -0
  541. package/src/engine/sound/SoundEngine.d.ts.map +1 -1
  542. package/src/engine/sound/SoundEngine.js +29 -11
  543. package/src/engine/sound/simulation/configureAcousticSimulation.d.ts +12 -4
  544. package/src/engine/sound/simulation/configureAcousticSimulation.d.ts.map +1 -1
  545. package/src/engine/sound/simulation/configureAcousticSimulation.js +10 -4
  546. package/src/engine/sound/simulation/ecs/AcousticProbeFieldSystem.d.ts +3 -1
  547. package/src/engine/sound/simulation/ecs/AcousticProbeFieldSystem.d.ts.map +1 -1
  548. package/src/engine/sound/simulation/ecs/AcousticProbeFieldSystem.js +27 -1
  549. package/src/engine/sound/simulation/render/ProbeReverbRenderer.d.ts +34 -0
  550. package/src/engine/sound/simulation/render/ProbeReverbRenderer.d.ts.map +1 -1
  551. package/src/engine/sound/simulation/render/ProbeReverbRenderer.js +61 -2
  552. package/src/engine/sound/simulation/render/reverbImpulseResponse.d.ts.map +1 -1
  553. package/src/engine/sound/simulation/render/reverbImpulseResponse.js +9 -0
  554. package/src/shade/RENDERER_CONTRACT.md +584 -580
  555. package/src/shade/playground/avboit/README.md +117 -0
  556. package/src/shade/playground/avboit/index.html +215 -0
  557. package/src/shade/playground/avboit/main.d.ts +2 -0
  558. package/src/shade/playground/avboit/main.d.ts.map +1 -0
  559. package/src/shade/playground/avboit/main.js +875 -0
  560. package/src/shade/playground/particle_system/README.md +14 -3
  561. package/src/shade/playground/particle_system/index.html +1 -0
  562. package/src/shade/playground/particle_system/main.js +15 -2
  563. package/src/shade/playground/particle_system/particle_scene.d.ts +11 -2
  564. package/src/shade/playground/particle_system/particle_scene.d.ts.map +1 -1
  565. package/src/shade/playground/particle_system/particle_scene.js +126 -9
  566. package/src/shade/renderer/GraphicsContext.d.ts +1 -0
  567. package/src/shade/renderer/GraphicsContext.d.ts.map +1 -1
  568. package/src/shade/renderer/GraphicsContext.js +4 -0
  569. package/src/shade/renderer/Renderer.d.ts +17 -1
  570. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  571. package/src/shade/renderer/Renderer.js +29 -28
  572. package/src/shade/renderer/ShadeTransparencyMode.d.ts +13 -0
  573. package/src/shade/renderer/ShadeTransparencyMode.d.ts.map +1 -0
  574. package/src/shade/renderer/ShadeTransparencyMode.js +30 -0
  575. package/src/shade/renderer/geometry/MeshletGeometrySerializationAdapter.d.ts +13 -0
  576. package/src/shade/renderer/geometry/MeshletGeometrySerializationAdapter.d.ts.map +1 -1
  577. package/src/shade/renderer/geometry/MeshletGeometrySerializationAdapter.js +13 -0
  578. package/src/shade/renderer/geometry/meshlet_geometry_build_from_geometry.d.ts +18 -0
  579. package/src/shade/renderer/geometry/meshlet_geometry_build_from_geometry.d.ts.map +1 -1
  580. package/src/shade/renderer/geometry/meshlet_geometry_build_from_geometry.js +18 -0
  581. package/src/shade/renderer/global_illumination/lpv/LightProbeVolume.d.ts +4 -0
  582. package/src/shade/renderer/global_illumination/lpv/LightProbeVolume.d.ts.map +1 -1
  583. package/src/shade/renderer/global_illumination/lpv/LightProbeVolume.js +4 -0
  584. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/shader_prefix_scan_csdldf.d.ts +12 -0
  585. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/shader_prefix_scan_csdldf.d.ts.map +1 -1
  586. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/shader_prefix_scan_csdldf.js +13 -0
  587. package/src/shade/renderer/light/environment/rgbe/parse_rgbe.d.ts +1 -1
  588. package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
  589. package/src/shade/renderer/particles/DESIGN.md +66 -15
  590. package/src/shade/renderer/particles/GPUParticleSystem.d.ts +29 -5
  591. package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
  592. package/src/shade/renderer/particles/GPUParticleSystem.js +61 -6
  593. package/src/shade/renderer/particles/ParticleConstants.d.ts +31 -0
  594. package/src/shade/renderer/particles/ParticleConstants.d.ts.map +1 -1
  595. package/src/shade/renderer/particles/ParticleConstants.js +33 -0
  596. package/src/shade/renderer/particles/coherence/graph_particle_bucket.d.ts +61 -0
  597. package/src/shade/renderer/particles/coherence/graph_particle_bucket.d.ts.map +1 -0
  598. package/src/shade/renderer/particles/coherence/graph_particle_bucket.js +179 -0
  599. package/src/shade/renderer/particles/coherence/particle_program_buckets.d.ts +63 -0
  600. package/src/shade/renderer/particles/coherence/particle_program_buckets.d.ts.map +1 -0
  601. package/src/shade/renderer/particles/coherence/particle_program_buckets.js +116 -0
  602. package/src/shade/renderer/particles/coherence/shader_particle_bucket.d.ts +59 -0
  603. package/src/shade/renderer/particles/coherence/shader_particle_bucket.d.ts.map +1 -0
  604. package/src/shade/renderer/particles/coherence/shader_particle_bucket.js +344 -0
  605. package/src/shade/renderer/particles/data/PARTICLE_COUNTERS.d.ts +27 -5
  606. package/src/shade/renderer/particles/data/PARTICLE_COUNTERS.d.ts.map +1 -1
  607. package/src/shade/renderer/particles/data/PARTICLE_COUNTERS.js +27 -5
  608. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_LAYOUT.d.ts +13 -1
  609. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_LAYOUT.d.ts.map +1 -1
  610. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_LAYOUT.js +15 -1
  611. package/src/shade/renderer/particles/data/chunk_particle_emitter.d.ts.map +1 -1
  612. package/src/shade/renderer/particles/data/chunk_particle_emitter.js +3 -0
  613. package/src/shade/renderer/particles/graph_particles.d.ts +39 -11
  614. package/src/shade/renderer/particles/graph_particles.d.ts.map +1 -1
  615. package/src/shade/renderer/particles/graph_particles.js +60 -20
  616. package/src/shade/renderer/particles/runtime/EmitterRegistry.d.ts +8 -1
  617. package/src/shade/renderer/particles/runtime/EmitterRegistry.d.ts.map +1 -1
  618. package/src/shade/renderer/particles/runtime/EmitterRegistry.js +8 -1
  619. package/src/shade/renderer/particles/runtime/ProgramArena.d.ts +22 -2
  620. package/src/shade/renderer/particles/runtime/ProgramArena.d.ts.map +1 -1
  621. package/src/shade/renderer/particles/runtime/ProgramArena.js +54 -3
  622. package/src/shade/renderer/particles/shaders/shader_particle_finalize.d.ts.map +1 -1
  623. package/src/shade/renderer/particles/shaders/shader_particle_finalize.js +32 -14
  624. package/src/shade/renderer/particles/shaders/shader_particle_simulate.d.ts +2 -23
  625. package/src/shade/renderer/particles/shaders/shader_particle_simulate.d.ts.map +1 -1
  626. package/src/shade/renderer/particles/shaders/shader_particle_simulate.js +40 -11
  627. package/src/shade/renderer/particles/sort/shader_particle_sort.d.ts +6 -17
  628. package/src/shade/renderer/particles/sort/shader_particle_sort.d.ts.map +1 -1
  629. package/src/shade/renderer/particles/sort/shader_particle_sort.js +60 -9
  630. package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.d.ts +9 -0
  631. package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.d.ts.map +1 -1
  632. package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.js +26 -0
  633. package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.d.ts +7 -2
  634. package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.d.ts.map +1 -1
  635. package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.js +12 -1
  636. package/src/shade/renderer/rasterize/expand/shader_filter_triangle_by_material_side.js +1 -1
  637. package/src/shade/renderer/rasterize/forward/FORWARD_VERTEX_SHADER_STRUCT.d.ts +3 -0
  638. package/src/shade/renderer/rasterize/forward/FORWARD_VERTEX_SHADER_STRUCT.d.ts.map +1 -0
  639. package/src/shade/renderer/rasterize/{native/oit → forward}/FORWARD_VERTEX_SHADER_STRUCT.js +4 -4
  640. package/src/shade/renderer/rasterize/forward/SHADING_SCENE_RESOURCE_GROUP.d.ts +3 -0
  641. package/src/shade/renderer/rasterize/forward/SHADING_SCENE_RESOURCE_GROUP.d.ts.map +1 -0
  642. package/src/shade/renderer/rasterize/forward/SHADING_SCENE_RESOURCE_GROUP.js +17 -0
  643. package/src/shade/renderer/rasterize/{native/oit → forward}/chunk_forward_shade_standard_fragment_brick4.d.ts +1 -1
  644. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +1 -0
  645. package/src/shade/renderer/rasterize/{native/oit → forward}/chunk_forward_shade_standard_fragment_brick4.js +16 -16
  646. package/src/shade/renderer/rasterize/{native/oit → forward}/chunk_forward_shade_standard_fragment_ibl.d.ts +1 -1
  647. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +1 -0
  648. package/src/shade/renderer/rasterize/{native/oit → forward}/chunk_forward_shade_standard_fragment_ibl.js +17 -17
  649. package/src/shade/renderer/rasterize/{native/oit → forward}/chunk_material_side_should_draw.d.ts +1 -1
  650. package/src/shade/renderer/rasterize/forward/chunk_material_side_should_draw.d.ts.map +1 -0
  651. package/src/shade/renderer/rasterize/{native/oit → forward}/chunk_material_side_should_draw.js +2 -2
  652. package/src/shade/renderer/rasterize/forward/vertex_shader_chunk.d.ts +3 -0
  653. package/src/shade/renderer/rasterize/forward/vertex_shader_chunk.d.ts.map +1 -0
  654. package/src/shade/renderer/rasterize/{native/oit → forward}/vertex_shader_chunk.js +4 -4
  655. package/src/shade/renderer/rasterize/native/avboit/AVBOITSettings.d.ts +27 -0
  656. package/src/shade/renderer/rasterize/native/avboit/AVBOITSettings.d.ts.map +1 -0
  657. package/src/shade/renderer/rasterize/native/avboit/AVBOITSettings.js +27 -0
  658. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_CONSTANTS.d.ts +107 -0
  659. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_CONSTANTS.d.ts.map +1 -0
  660. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_CONSTANTS.js +120 -0
  661. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_LEDGER.md +463 -0
  662. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_PLAN_2026_09_03.md +509 -0
  663. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_WARP_STRUCT.d.ts +15 -0
  664. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_WARP_STRUCT.d.ts.map +1 -0
  665. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_WARP_STRUCT.js +33 -0
  666. package/src/shade/renderer/rasterize/native/avboit/avboit_build_depth_curve.d.ts +20 -0
  667. package/src/shade/renderer/rasterize/native/avboit/avboit_build_depth_curve.d.ts.map +1 -0
  668. package/src/shade/renderer/rasterize/native/avboit/avboit_build_depth_curve.js +38 -0
  669. package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.d.ts +38 -0
  670. package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.d.ts.map +1 -0
  671. package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.js +130 -0
  672. package/src/shade/renderer/rasterize/native/avboit/avboit_spec_support.d.ts +37 -0
  673. package/src/shade/renderer/rasterize/native/avboit/avboit_spec_support.d.ts.map +1 -0
  674. package/src/shade/renderer/rasterize/native/avboit/avboit_spec_support.js +73 -0
  675. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_counts_to_extinction.d.ts +9 -0
  676. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_counts_to_extinction.d.ts.map +1 -0
  677. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_counts_to_extinction.js +17 -0
  678. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_dilate_word.d.ts +11 -0
  679. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_dilate_word.d.ts.map +1 -0
  680. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_dilate_word.js +18 -0
  681. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_extinction_to_counts.d.ts +9 -0
  682. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_extinction_to_counts.d.ts.map +1 -0
  683. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_extinction_to_counts.js +17 -0
  684. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_extinction_to_transmittance.d.ts +9 -0
  685. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_extinction_to_transmittance.d.ts.map +1 -0
  686. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_extinction_to_transmittance.js +17 -0
  687. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_fold_pairs.d.ts +15 -0
  688. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_fold_pairs.d.ts.map +1 -0
  689. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_fold_pairs.js +25 -0
  690. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_integral_depth_coordinate.d.ts +17 -0
  691. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_integral_depth_coordinate.d.ts.map +1 -0
  692. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_integral_depth_coordinate.js +35 -0
  693. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_occupancy_range.d.ts +11 -0
  694. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_occupancy_range.d.ts.map +1 -0
  695. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_occupancy_range.js +21 -0
  696. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_occupancy_word_mask.d.ts +9 -0
  697. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_occupancy_word_mask.d.ts.map +1 -0
  698. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_occupancy_word_mask.js +26 -0
  699. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_overflows.d.ts +11 -0
  700. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_overflows.d.ts.map +1 -0
  701. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_overflows.js +22 -0
  702. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_pack_counts.d.ts +10 -0
  703. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_pack_counts.d.ts.map +1 -0
  704. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_pack_counts.js +21 -0
  705. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_sample_transmittance.d.ts +10 -0
  706. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_sample_transmittance.d.ts.map +1 -0
  707. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_sample_transmittance.js +32 -0
  708. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_transmission_tint.d.ts +20 -0
  709. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_transmission_tint.d.ts.map +1 -0
  710. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_transmission_tint.js +27 -0
  711. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_transmittance_to_extinction.d.ts +10 -0
  712. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_transmittance_to_extinction.d.ts.map +1 -0
  713. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_transmittance_to_extinction.js +18 -0
  714. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_unpack_counts.d.ts +9 -0
  715. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_unpack_counts.d.ts.map +1 -0
  716. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_unpack_counts.js +21 -0
  717. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_view_depth_to_physical.d.ts +9 -0
  718. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_view_depth_to_physical.d.ts.map +1 -0
  719. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_view_depth_to_physical.js +23 -0
  720. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_view_depth_to_virtual.d.ts +13 -0
  721. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_view_depth_to_virtual.d.ts.map +1 -0
  722. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_view_depth_to_virtual.js +27 -0
  723. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp.d.ts +22 -0
  724. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp.d.ts.map +1 -0
  725. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp.js +38 -0
  726. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts +117 -0
  727. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts.map +1 -0
  728. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +935 -0
  729. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_build_warp.d.ts +8 -0
  730. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_build_warp.d.ts.map +1 -0
  731. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_build_warp.js +135 -0
  732. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +3 -0
  733. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +1 -0
  734. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.js +101 -0
  735. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +3 -0
  736. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +1 -0
  737. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +96 -0
  738. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_integrate.d.ts +3 -0
  739. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_integrate.d.ts.map +1 -0
  740. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_integrate.js +83 -0
  741. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_occupancy.d.ts +9 -0
  742. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_occupancy.d.ts.map +1 -0
  743. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_occupancy.js +119 -0
  744. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_resolve.d.ts +3 -0
  745. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_resolve.d.ts.map +1 -0
  746. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_resolve.js +81 -0
  747. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_splat.d.ts +15 -0
  748. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_splat.d.ts.map +1 -0
  749. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_splat.js +237 -0
  750. package/src/shade/renderer/rasterize/native/material_draw_indirect.d.ts +22 -0
  751. package/src/shade/renderer/rasterize/native/material_draw_indirect.d.ts.map +1 -0
  752. package/src/shade/renderer/rasterize/native/material_draw_indirect.js +69 -0
  753. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.d.ts.map +1 -1
  754. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +665 -722
  755. package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +3 -3
  756. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +4 -4
  757. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +4 -4
  758. package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +1 -1
  759. package/src/view/DOM.d.ts +69 -0
  760. package/src/view/DOM.d.ts.map +1 -0
  761. package/src/view/DOM.js +2 -1
  762. package/src/view/common/LocalizedLabelView.d.ts +50 -0
  763. package/src/view/common/LocalizedLabelView.d.ts.map +1 -0
  764. package/src/view/controller/controls/GuiControl.d.ts +19 -0
  765. package/src/view/controller/controls/GuiControl.d.ts.map +1 -0
  766. package/src/view/elements/FrameRateView.d.ts +45 -0
  767. package/src/view/elements/FrameRateView.d.ts.map +1 -0
  768. package/src/view/elements/FrameRateView.js +131 -0
  769. package/src/view/elements/SliderView.d.ts +37 -0
  770. package/src/view/elements/SliderView.d.ts.map +1 -0
  771. package/src/view/elements/SliderView.js +71 -0
  772. package/src/view/elements/navigation/ViewStack.d.ts +1 -1
  773. package/src/view/elements/navigation/ViewStack.js +1 -1
  774. package/src/view/elements/notify/NotificationView.d.ts +22 -0
  775. package/src/view/elements/notify/NotificationView.d.ts.map +1 -0
  776. package/src/view/tooltip/TooltipView.d.ts +5 -1
  777. package/src/view/tooltip/TooltipView.d.ts.map +1 -1
  778. package/src/view/tooltip/TooltipView.js +4 -0
  779. package/src/shade/renderer/rasterize/native/oit/FORWARD_VERTEX_SHADER_STRUCT.d.ts +0 -3
  780. package/src/shade/renderer/rasterize/native/oit/FORWARD_VERTEX_SHADER_STRUCT.d.ts.map +0 -1
  781. package/src/shade/renderer/rasterize/native/oit/SHADING_SCENE_RESOURCE_GROUP.d.ts +0 -3
  782. package/src/shade/renderer/rasterize/native/oit/SHADING_SCENE_RESOURCE_GROUP.d.ts.map +0 -1
  783. package/src/shade/renderer/rasterize/native/oit/SHADING_SCENE_RESOURCE_GROUP.js +0 -17
  784. package/src/shade/renderer/rasterize/native/oit/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
  785. package/src/shade/renderer/rasterize/native/oit/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
  786. package/src/shade/renderer/rasterize/native/oit/chunk_material_side_should_draw.d.ts.map +0 -1
  787. package/src/shade/renderer/rasterize/native/oit/vertex_shader_chunk.d.ts +0 -3
  788. package/src/shade/renderer/rasterize/native/oit/vertex_shader_chunk.d.ts.map +0 -1
@@ -17,6 +17,10 @@ It has to be `http://localhost` rather than `file://`: WebGPU needs a secure con
17
17
  imports from `file://` are blocked by CORS anyway. The page imports nothing but meep's own relative
18
18
  ESM, so any static server rooted at the repo also serves it.
19
19
 
20
+ **It needs `subgroups`**, and refuses to start without it. The simulate input list is bucketed by VM
21
+ program so no wave spans two programs, and the bucket offsets come from `graph_prefix_scan_csdldf`,
22
+ which is built on subgroup ops.
23
+
20
24
  **It needs immediate data**, and refuses to start without it. Emit, simulate and build-indirect each
21
25
  carry their per-dispatch state (`u_dt`, `u_time`, `u_frame`, and for emit the request count and the
22
26
  pool capacity) as an immediate block rather than as a transient uniform buffer, so an adapter whose
@@ -35,6 +39,12 @@ Four emitters sharing one 32k pool, chosen so each renderer path is visible at o
35
39
  | sparks | additive | **stretched** | short-lived, gravity-fed, stretched along velocity — the one non-billboard projection |
36
40
  | dust | alpha | billboard, soft-depth | a wide slow drift, so the ground plane and the low wall both get a soft intersection |
37
41
 
42
+ Four distinct compiled programs, so this is also where the simulation-order bucketing has something
43
+ to do: without it a simulate wave holds fire, smoke, spark and dust particles side by side, each
44
+ wanting different opcodes out of the interpreter's `switch` and different registers out of its
45
+ dynamically-indexed file. Nothing on screen changes when it is on — it is a coherence change, not a
46
+ visual one — which is why it is pinned by specs rather than by looking.
47
+
38
48
  Ground plane and three boxes are drawn first into a reverse-Z `depth32float` buffer. The billboard
39
49
  pass loads that colour target and depth-tests against the same buffer read-only, so particles are
40
50
  **occluded** by the boxes and the soft-depth emitters sample the depth they were occluded by.
@@ -75,9 +85,10 @@ npx vitest run src/shade/playground/particle_system/particle_scene.spec.js
75
85
 
76
86
  That mock runs no shaders, so the spec asserts nothing about what a pass computed. What it does
77
87
  assert is that the frame is legal and wired the way the design requires — pass order and
78
- attachments, the alive lists ping-ponging so no frame reads the list it appends to, the immediate
79
- blocks written before every dispatch that declares them, and simulate and the draw both taking their
80
- counts from the indirect buffers. Any WebGPU validation failure anywhere in the frame arrives as an
88
+ attachments, no frame reading the list it appends to, the immediate blocks written before every
89
+ dispatch that declares them, simulate and the draw both taking their counts from the indirect
90
+ buffers, and the two orderings staying in separate buffers: simulate reads the program-coherent
91
+ list, the billboard draw reads the alive list. Any WebGPU validation failure anywhere in the frame arrives as an
81
92
  uncaptured error, which every test fails on.
82
93
 
83
94
  The picture is the browser's job; the spec cannot see it.
@@ -105,6 +105,7 @@
105
105
  <div><span class="key">alive</span><span id="stat-alive">—</span></div>
106
106
  <div><span class="key">free</span><span id="stat-dead">—</span></div>
107
107
  <div><span class="key">draw instances</span><span id="stat-draw">—</span></div>
108
+ <div><span class="key">sim lanes</span><span id="stat-sim-lanes">—</span></div>
108
109
  <div><span class="key">sim workgroups</span><span id="stat-dispatch">—</span></div>
109
110
  </div>
110
111
 
@@ -39,7 +39,17 @@ async function main() {
39
39
  return show_message("No WebGPU adapter — this browser exposes the API but has no usable GPU.");
40
40
  }
41
41
 
42
- const device = await adapter.requestDevice();
42
+ // The coherence pass's bucket offsets come from the CSDLDF prefix scan, which is built on
43
+ // subgroup ops — refusing by name beats the pipeline-creation error a device without it raises.
44
+ if (!adapter.features.has("subgroups")) {
45
+ return show_message(
46
+ "This browser's WebGPU adapter does not offer the 'subgroups' feature.\n"
47
+ + "The simulate list's program-coherent bucketing scans its bin counts with the CSDLDF\n"
48
+ + "prefix scan, which is built on subgroup ops."
49
+ );
50
+ }
51
+
52
+ const device = await adapter.requestDevice({ requiredFeatures: ["subgroups"] });
43
53
  device.addEventListener?.("uncapturederror", (e) => console.error("WebGPU error:", e.error.message));
44
54
 
45
55
  // Every compute pass here carries its per-dispatch state as immediate data, an optional
@@ -148,7 +158,7 @@ async function main() {
148
158
  }
149
159
 
150
160
  /** Push one stats snapshot into the overlay. Absent elements are simply skipped. */
151
- function write_hud({ fps, alive, dead, dispatch, draw }) {
161
+ function write_hud({ fps, alive, dead, dispatch, draw, sim_padded }) {
152
162
  const put = (id, value) => {
153
163
  const node = document.getElementById(id);
154
164
  if (node !== null) {
@@ -160,6 +170,9 @@ function write_hud({ fps, alive, dead, dispatch, draw }) {
160
170
  put("stat-alive", alive.toLocaleString());
161
171
  put("stat-dead", dead.toLocaleString());
162
172
  put("stat-draw", draw[1].toLocaleString());
173
+ // Padding rounds each program's run up to a whole workgroup, so this is >= alive; the gap is
174
+ // what wave-coherence costs in lanes.
175
+ put("stat-sim-lanes", sim_padded.toLocaleString());
163
176
  put("stat-dispatch", dispatch[0].toLocaleString());
164
177
  }
165
178
 
@@ -2,7 +2,10 @@
2
2
  * @typedef {object} ParticleSceneStats
3
3
  * @property {number} alive particles alive at the end of the captured frame
4
4
  * @property {number} dead free slots left in the pool
5
- * @property {number} alive_in the snapshot next frame's simulate reads as its input length
5
+ * @property {number} alive_in the snapshot next frame's simulate reads as its input length — the
6
+ * PADDED length of the coherence list, so it is `sim_padded` from the captured frame, not `alive`
7
+ * @property {number} sim_padded length of the program-coherent list the coherence pass built this
8
+ * frame; the gap to `alive` is the lanes padding costs to keep each wave on one VM program
6
9
  * @property {number[]} dispatch simulate's indirect dispatch args, `[x, y, z]` workgroups
7
10
  * @property {number[]} draw the billboard draw's indirect args, `[vertices, instances]`
8
11
  */
@@ -37,9 +40,15 @@ export type ParticleSceneStats = {
37
40
  */
38
41
  dead: number;
39
42
  /**
40
- * the snapshot next frame's simulate reads as its input length
43
+ * the snapshot next frame's simulate reads as its input length — the
44
+ * PADDED length of the coherence list, so it is `sim_padded` from the captured frame, not `alive`
41
45
  */
42
46
  alive_in: number;
47
+ /**
48
+ * length of the program-coherent list the coherence pass built this
49
+ * frame; the gap to `alive` is the lanes padding costs to keep each wave on one VM program
50
+ */
51
+ sim_padded: number;
43
52
  /**
44
53
  * simulate's indirect dispatch args, `[x, y, z]` workgroups
45
54
  */
@@ -1 +1 @@
1
- {"version":3,"file":"particle_scene.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/particle_system/particle_scene.js"],"names":[],"mappings":"AAyEA;;;;;;;GAOG;AAEH;;;;;;;;GAQG;AACH;IAJqC,YAAY;IACrB,QAAQ,GAAzB,MAAM;IACJ,MAAM,CA8OlB;AA3QD;;;;GAIG;AACH,0CAA2C;AAE3C,wGAAwG;AACxG,sCAAuC;;;;;WAOzB,MAAM;;;;UACN,MAAM;;;;cACN,MAAM;;;;cACN,MAAM,EAAE;;;;UACR,MAAM,EAAE"}
1
+ {"version":3,"file":"particle_scene.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/particle_system/particle_scene.js"],"names":[],"mappings":"AA4FA;;;;;;;;;;GAUG;AAEH;;;;;;;;GAQG;AACH;IAJqC,YAAY;IACrB,QAAQ,GAAzB,MAAM;IACJ,MAAM,CAiUlB;AAjWD;;;;GAIG;AACH,0CAA2C;AAE3C,wGAAwG;AACxG,sCAAuC;;;;;WAOzB,MAAM;;;;UACN,MAAM;;;;;cACN,MAAM;;;;;gBAEN,MAAM;;;;cAEN,MAAM,EAAE;;;;UACR,MAAM,EAAE"}
@@ -4,7 +4,23 @@ import { m4_look_at } from "../../../core/geom/3d/mat4/m4_look_at.js";
4
4
  import { m4_multiply } from "../../../core/geom/3d/mat4/m4_multiply.js";
5
5
  import { ShadeGPUCommandContext } from "../../device/ShadeGPUCommandContext.js";
6
6
  import { CAMERA_UNIFORM_STRUCT } from "../../renderer/camera/CAMERA_UNIFORM_STRUCT.js";
7
- import { PARTICLE_RECORD_WORD_COUNT } from "../../renderer/particles/ParticleConstants.js";
7
+ import {
8
+ PARTICLE_RECORD_WORD_COUNT,
9
+ PARTICLE_SIMULATE_WORKGROUP_SIZE,
10
+ } from "../../renderer/particles/ParticleConstants.js";
11
+ import {
12
+ PREFIX_SCAN_CSDLDF_HEADER_WORDS,
13
+ PREFIX_SCAN_CSDLDF_PARTITION_SIZE,
14
+ shader_prefix_scan_csdldf,
15
+ } from "../../renderer/gpu_primitive/prefix_sum/v1/shader_prefix_scan_csdldf.js";
16
+ import { build_indirect_compute_dispatch_command } from "../../renderer/gpu_primitive/indirect/IndirectComputeCommandBuildPass.js";
17
+ import {
18
+ shader_particle_bucket_fill,
19
+ shader_particle_bucket_histogram,
20
+ shader_particle_bucket_pad,
21
+ shader_particle_bucket_reset,
22
+ shader_particle_bucket_scatter,
23
+ } from "../../renderer/particles/coherence/shader_particle_bucket.js";
8
24
  import { PARTICLE_COUNTER_COUNT } from "../../renderer/particles/data/PARTICLE_COUNTERS.js";
9
25
  import { EMITTER_BLEND, EMITTER_PROJECTION } from "../../renderer/particles/data/PARTICLE_EMITTER_LAYOUT.js";
10
26
  import { NodeGraph } from "../../../core/model/node-graph/NodeGraph.js";
@@ -23,10 +39,7 @@ import {
23
39
  shader_particle_build_indirect,
24
40
  shader_particle_reset_counters,
25
41
  } from "../../renderer/particles/shaders/shader_particle_finalize.js";
26
- import {
27
- PARTICLE_SIMULATE_WORKGROUP_SIZE,
28
- shader_particle_simulate,
29
- } from "../../renderer/particles/shaders/shader_particle_simulate.js";
42
+ import { shader_particle_simulate } from "../../renderer/particles/shaders/shader_particle_simulate.js";
30
43
 
31
44
  /**
32
45
  * The scene the particle playground draws, with every reference to the page removed: it takes a
@@ -50,6 +63,12 @@ import {
50
63
  * billboard draw via `drawIndirect`, both from args the build-indirect pass writes on the GPU. No
51
64
  * CPU readback participates in sizing anything — a stale CPU count would orphan alive-list entries
52
65
  * when the population grows and double-free slots when it shrinks.
66
+ *
67
+ * The four emitters run four distinct compiled programs, so this is also where the simulation-order
68
+ * bucketing has something to do: without it a simulate wave holds fire, smoke, spark and dust
69
+ * particles side by side, each wanting different opcodes out of the interpreter's switch. The
70
+ * bucketing passes are encoded directly here rather than through `graph_particles`, which is the
71
+ * frame-graph wiring of the same sequence.
53
72
  */
54
73
 
55
74
  /** Maximum simultaneous particles across every emitter — they share one pool. */
@@ -75,7 +94,10 @@ const STATS_OFFSET_DRAW_ARGS = 48;
75
94
  * @typedef {object} ParticleSceneStats
76
95
  * @property {number} alive particles alive at the end of the captured frame
77
96
  * @property {number} dead free slots left in the pool
78
- * @property {number} alive_in the snapshot next frame's simulate reads as its input length
97
+ * @property {number} alive_in the snapshot next frame's simulate reads as its input length — the
98
+ * PADDED length of the coherence list, so it is `sim_padded` from the captured frame, not `alive`
99
+ * @property {number} sim_padded length of the program-coherent list the coherence pass built this
100
+ * frame; the gap to `alive` is the lanes padding costs to keep each wave on one VM program
79
101
  * @property {number[]} dispatch simulate's indirect dispatch args, `[x, y, z]` workgroups
80
102
  * @property {number[]} draw the billboard draw's indirect args, `[vertices, instances]`
81
103
  */
@@ -148,6 +170,37 @@ export function create_particle_scene(graphics, { color_format, capacity = PARTI
148
170
  const dispatch_args = device.createBuffer({ label: "particles/dispatch_args", size: 3 * 4, usage: args_usage });
149
171
  const draw_args = device.createBuffer({ label: "particles/draw_args", size: 4 * 4, usage: args_usage });
150
172
 
173
+ // --- simulation-order (coherence) buffers -------------------------------------------------
174
+ //
175
+ // A separate set from the render-order sort's, on purpose: one list is grouped by VM program and
176
+ // camera-independent, the other is back-to-front by view depth. Sharing a buffer between them
177
+ // would couple a camera-driven ordering to a program-driven one.
178
+ const sizes = system.bufferSizes();
179
+ const buckets = system.bucketCount();
180
+ const sim_list = device.createBuffer({ label: "particles/sim_list", size: sizes.sim_list, usage: storage });
181
+ const sim_keys = device.createBuffer({ label: "particles/sim_keys", size: sizes.sim_keys, usage: storage });
182
+ const sim_histogram = device.createBuffer({ label: "particles/sim_histogram", size: sizes.sim_histogram, usage: storage });
183
+ const sim_bucket_counts = device.createBuffer({ label: "particles/sim_bucket_counts", size: sizes.sim_bucket_counts, usage: storage });
184
+ const sim_cursor = device.createBuffer({ label: "particles/sim_cursor", size: sizes.sim_cursor, usage: storage });
185
+ const sim_dispatch_args = device.createBuffer({ label: "particles/sim_dispatch_args", size: sizes.sim_dispatch_args, usage: args_usage });
186
+
187
+ // Scratch the reused CSDLDF scan needs: the indirect command it is dispatched with, and its
188
+ // decoupled-lookback spine. One partition covers every plausible bucket count.
189
+ const scan_command = device.createBuffer({
190
+ label: "particles/sim_scan_command",
191
+ size: 3 * 4,
192
+ usage: GPUBufferUsage.STORAGE | GPUBufferUsage.INDIRECT,
193
+ });
194
+ // Cleared at the top of every frame, not just on creation: the spine carries per-partition
195
+ // flags, and a stale FLAG_INCLUSIVE left over from last frame is read as this frame's answer.
196
+ // The frame-graph wiring gets this for free from `BufferResourceDescriptor.empty`; encoding by
197
+ // hand has to ask. Rounded to a 256-byte allocation rather than the 8 bytes one partition needs.
198
+ const scan_spine = device.createBuffer({
199
+ label: "particles/sim_scan_spine",
200
+ size: Math.max(256, Math.ceil(buckets / PREFIX_SCAN_CSDLDF_PARTITION_SIZE) * 2 * 4),
201
+ usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST,
202
+ });
203
+
151
204
  const initial = system.initialFreeList();
152
205
  device.queue.writeBuffer(dead, 0, initial.dead);
153
206
  device.queue.writeBuffer(counters, 0, initial.counters);
@@ -205,7 +258,12 @@ export function create_particle_scene(graphics, { color_format, capacity = PARTI
205
258
  capacity,
206
259
 
207
260
  /** Buffers a harness may inspect. Not for the frame loop, which never reads them back. */
208
- buffers: { pool, alive_a, alive_b, dead, counters, spawn_requests, emitters, program, constants, dispatch_args, draw_args },
261
+ buffers: {
262
+ pool, alive_a, alive_b, dead, counters, spawn_requests, emitters, program, constants,
263
+ dispatch_args, draw_args,
264
+ sim_list, sim_keys, sim_histogram, sim_bucket_counts, sim_cursor, sim_dispatch_args,
265
+ sim_scan_command: scan_command, sim_scan_spine: scan_spine,
266
+ },
209
267
 
210
268
  /**
211
269
  * Encode one whole frame: geometry, then emit + simulate + build-indirect, then the
@@ -259,13 +317,59 @@ export function create_particle_scene(graphics, { color_format, capacity = PARTI
259
317
  encoder: cmd,
260
318
  bindings: {
261
319
  emitters, program, vm_constants: constants, pool,
262
- alive_in: alive_read, alive_out: alive_write, dead, counters,
320
+ sim_list, alive_out: alive_write, dead, counters,
263
321
  settings: { u_dt: dt, u_time: time, u_frame: system.frame },
264
322
  },
265
323
  command: dispatch_args,
266
324
  });
267
325
 
268
- // Snapshot the final alive count (next frame's simulate input) + write this frame's draw args.
326
+ // --- coherence: regroup the finished alive list by VM program for NEXT frame's simulate ---
327
+ //
328
+ // Reads the list emit and simulate have both finished appending to, and rewrites
329
+ // `sim_list` — the buffer simulate read a few lines above. Consecutive dispatches are
330
+ // ordered, so the read is complete before the write lands.
331
+ shader_particle_bucket_reset.dispatchThreads({
332
+ encoder: cmd,
333
+ bindings: { counters, histogram: sim_histogram, cursor: sim_cursor, sim_dispatch_args, u_bucket_count: buckets },
334
+ thread_count_x: bucket_reset_thread_count(buckets),
335
+ });
336
+
337
+ shader_particle_bucket_histogram.dispatchIndirect({
338
+ encoder: cmd,
339
+ bindings: { emitters, pool, alive: alive_write, keys: sim_keys, histogram: sim_histogram, counters },
340
+ command: sim_dispatch_args,
341
+ });
342
+
343
+ shader_particle_bucket_pad.dispatchThreads({
344
+ encoder: cmd,
345
+ bindings: { histogram: sim_histogram, bucket_counts: sim_bucket_counts, u_bucket_count: buckets },
346
+ thread_count_x: buckets,
347
+ });
348
+
349
+ // The same scan the radix sort runs its spine through, reused unmodified.
350
+ cmd.clearBuffer(scan_spine, 0, scan_spine.size);
351
+ build_indirect_compute_dispatch_command(
352
+ PREFIX_SCAN_CSDLDF_PARTITION_SIZE, cmd, sim_histogram, 0, scan_command, 0,
353
+ );
354
+ shader_prefix_scan_csdldf.dispatchIndirect({
355
+ encoder: cmd,
356
+ command: scan_command,
357
+ bindings: { scan_in: sim_histogram, spine: scan_spine },
358
+ });
359
+
360
+ shader_particle_bucket_scatter.dispatchIndirect({
361
+ encoder: cmd,
362
+ bindings: { keys: sim_keys, alive: alive_write, scanned: sim_histogram, cursor: sim_cursor, sim_list, counters },
363
+ command: sim_dispatch_args,
364
+ });
365
+
366
+ shader_particle_bucket_fill.dispatchThreads({
367
+ encoder: cmd,
368
+ bindings: { bucket_counts: sim_bucket_counts, scanned: sim_histogram, sim_list, counters, u_bucket_count: buckets },
369
+ thread_count_x: buckets * PARTICLE_SIMULATE_WORKGROUP_SIZE,
370
+ });
371
+
372
+ // Snapshot the padded list length (next frame's simulate input) + write this frame's draw args.
269
373
  shader_particle_build_indirect.dispatch({
270
374
  encoder: cmd,
271
375
  bindings: { counters, dispatch_args, draw_args, u_workgroup_size: PARTICLE_SIMULATE_WORKGROUP_SIZE },
@@ -320,6 +424,7 @@ export function create_particle_scene(graphics, { color_format, capacity = PARTI
320
424
  alive: words[0],
321
425
  dead: words[1],
322
426
  alive_in: words[4],
427
+ sim_padded: words[5],
323
428
  dispatch: [words[dispatch_base], words[dispatch_base + 1], words[dispatch_base + 2]],
324
429
  draw: [words[draw_base], words[draw_base + 1]],
325
430
  };
@@ -529,6 +634,18 @@ function translation(x, y, z) {
529
634
  return [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, x, y, z, 1];
530
635
  }
531
636
 
637
+ /**
638
+ * Threads the bucket reset pass needs: enough to cover the scan's header plus its bins, rounded up
639
+ * to the whole `vec4` the last bin lands in (the scan reads whole `vec4`s, so the tail has to be
640
+ * cleared too or garbage joins the sums).
641
+ *
642
+ * @param {number} bucket_count
643
+ * @returns {number}
644
+ */
645
+ function bucket_reset_thread_count(bucket_count) {
646
+ return PREFIX_SCAN_CSDLDF_HEADER_WORDS + ((bucket_count + 3) & ~3);
647
+ }
648
+
532
649
  function data_buffer(device, label, data, usage) {
533
650
  const buffer = device.createBuffer({ label, size: Math.max(data.byteLength, 4), usage });
534
651
  device.queue.writeBuffer(buffer, 0, data);
@@ -118,6 +118,7 @@ export class GraphicsContext {
118
118
  readonly isGraphicsContext: boolean;
119
119
  #private;
120
120
  }
121
+ export type BinaryBuffer = import("../../core/binary/BinaryBuffer.js").BinaryBuffer;
121
122
  import { GPUGeometryManager } from "./geometry/GPUGeometryManager.js";
122
123
  import { GPUMaterialManager } from "./material/GPUMaterialManager.js";
123
124
  import { GPUSamplerManager } from "./GPUSamplerManager.js";
@@ -1 +1 @@
1
- {"version":3,"file":"GraphicsContext.d.ts","sourceRoot":"","sources":["../../../../src/shade/renderer/GraphicsContext.js"],"names":[],"mappings":"AAwBA;IAoJI,yBA8BC;IAjLD;;OAEG;IACH,YAFU,kBAAkB,CAEjB;IAEX;;OAEG;IACH,WAFU,kBAAkB,CAElB;IAOV;;OAEG;IACH,UAFU,iBAAiB,CAElB;IAET;;;OAGG;IACH,qDAOC;IAOD;;;OAGG;IACH,6CAEC;IAED;;OAEG;IACH,kBAFU,qBAAqB,CAEd;IAEjB;;OAEG;IACH,kBAFU,qBAAqB,CAEd;IAEjB;;OAEG;IACH,mBAFU,sBAAsB,CAEd;IAGlB;;OAEG;IACH,gBAFU,oBAAoB,CAEf;IAEf;;OAEG;IACH,UAFU,cAAc,CAEf;IAET;;;;OAIG;IACH,kBAFU,qBAAqB,CAEd;IAEjB;;OAEG;IACH,aAFU,gBAAgB,CAEd;IAQZ;;;OAGG;IACH,uBAFU,kBAAkB,CAEN;IAEtB;;;;OAIG;IACH,yBAFU,wBAAwB,CAEV;IAExB;;;OAGG;IACH,0BAFU,yBAAyB,CAEV;IAEzB;;;OAGG;IACH,oBAFU,mBAAmB,CAEV;IAUnB;;;OAGG;IACH,8BAEC;IAED,uBAMC;IAED;;;OAGG;IACH,wBAEC;IAkCD;;;;;;;;OAQG;IACH,gGALW,oBAAoB,EAAE,cACtB;QAAC,MAAM,eAAe;QAAC,MAAM,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAA;KAAC,QAmE9D;IAED;;;;OAIG;IACH,mDAFa,gBAAgB,CAI5B;IAED;;OAEG;IACH,+BAcC;IAED,4BAEC;IAED,eAmBC;IAED,gBAcC;IAGL;;;OAGG;IACH,4BAFU,OAAO,CAE0B;;CAN1C;mCA9UkC,kCAAkC;mCAGlC,kCAAkC;kCADnC,wBAAwB;2CAEf,mDAAmD;oCAH1D,2CAA2C;sCAXzC,6CAA6C;sCAC7C,6CAA6C;uCAF5C,8CAA8C;qCAIhD,0CAA0C;+BAchD,6BAA6B;sCACtB,4CAA4C;iCAbjD,+BAA+B;mCAC7B,gCAAgC;yCAC1B,sCAAsC;0CAErC,uCAAuC;oCAO7C,kCAAkC;iCARtB,8BAA8B"}
1
+ {"version":3,"file":"GraphicsContext.d.ts","sourceRoot":"","sources":["../../../../src/shade/renderer/GraphicsContext.js"],"names":[],"mappings":"AA4BA;IAoJI,yBA8BC;IAjLD;;OAEG;IACH,YAFU,kBAAkB,CAEjB;IAEX;;OAEG;IACH,WAFU,kBAAkB,CAElB;IAOV;;OAEG;IACH,UAFU,iBAAiB,CAElB;IAET;;;OAGG;IACH,qDAOC;IAOD;;;OAGG;IACH,6CAEC;IAED;;OAEG;IACH,kBAFU,qBAAqB,CAEd;IAEjB;;OAEG;IACH,kBAFU,qBAAqB,CAEd;IAEjB;;OAEG;IACH,mBAFU,sBAAsB,CAEd;IAGlB;;OAEG;IACH,gBAFU,oBAAoB,CAEf;IAEf;;OAEG;IACH,UAFU,cAAc,CAEf;IAET;;;;OAIG;IACH,kBAFU,qBAAqB,CAEd;IAEjB;;OAEG;IACH,aAFU,gBAAgB,CAEd;IAQZ;;;OAGG;IACH,uBAFU,kBAAkB,CAEN;IAEtB;;;;OAIG;IACH,yBAFU,wBAAwB,CAEV;IAExB;;;OAGG;IACH,0BAFU,yBAAyB,CAEV;IAEzB;;;OAGG;IACH,oBAFU,mBAAmB,CAEV;IAUnB;;;OAGG;IACH,8BAEC;IAED,uBAMC;IAED;;;OAGG;IACH,wBAEC;IAkCD;;;;;;;;OAQG;IACH,gGALW,oBAAoB,EAAE,cACtB;QAAC,MAAM,EAAE,YAAY,CAAC;QAAC,MAAM,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAA;KAAC,QAmE9D;IAED;;;;OAIG;IACH,mDAFa,gBAAgB,CAI5B;IAED;;OAEG;IACH,+BAcC;IAED,4BAEC;IAED,eAmBC;IAED,gBAcC;IAGL;;;OAGG;IACH,4BAFU,OAAO,CAE0B;;CAN1C;2BAtUY,OAAO,mCAAmC,EAAE,YAAY;mCAZlC,kCAAkC;mCAGlC,kCAAkC;kCADnC,wBAAwB;2CAEf,mDAAmD;oCAH1D,2CAA2C;sCAXzC,6CAA6C;sCAC7C,6CAA6C;uCAF5C,8CAA8C;qCAIhD,0CAA0C;+BAchD,6BAA6B;sCACtB,4CAA4C;iCAbjD,+BAA+B;mCAC7B,gCAAgC;yCAC1B,sCAAsC;0CAErC,uCAAuC;oCAO7C,kCAAkC;iCARtB,8BAA8B"}
@@ -20,6 +20,10 @@ import { GPUTextureAllocator } from "./texture/GPUTextureAllocator.js";
20
20
  import { TextureManager } from "./texture/TextureManager.js";
21
21
  import { VirtualTextureManager } from "./texture/virtual/VirtualTextureManager.js";
22
22
 
23
+
24
+ /**
25
+ * @typedef {import("../../core/binary/BinaryBuffer.js").BinaryBuffer} BinaryBuffer
26
+ */
23
27
  const DEBUG_LOGGING = false;
24
28
 
25
29
  export class GraphicsContext {
@@ -11,7 +11,7 @@ export class Renderer {
11
11
  *
12
12
  * @returns {HTMLCanvasElement|OffscreenCanvas|undefined}
13
13
  */
14
- get canvas(): OffscreenCanvas | HTMLCanvasElement;
14
+ get canvas(): HTMLCanvasElement | OffscreenCanvas;
15
15
  /**
16
16
  * @type {GPUDevice}
17
17
  */
@@ -29,6 +29,20 @@ export class Renderer {
29
29
  * @type {ShadeIndirectLightingMode}
30
30
  */
31
31
  indirect_lighting_mode: ShadeIndirectLightingMode;
32
+ /**
33
+ * Which order-independent transparency technique draws the transparent buckets. Both modes
34
+ * are wired at the single transparency call site and take the same inputs, so this is safe to
35
+ * flip at runtime for an A/B. See {@link ShadeTransparencyMode} for what each one costs and
36
+ * needs from the device. AVBOIT is the default since 2026-09-03: depth-complexity invariant
37
+ * where MBOIT leaks stacked surfaces, and no 32-bit float blending.
38
+ * @type {ShadeTransparencyMode}
39
+ */
40
+ transparency_mode: ShadeTransparencyMode;
41
+ /**
42
+ * Switches of the AVBOIT mode, read every frame while {@link transparency_mode} selects it.
43
+ * @type {AVBOITSettings}
44
+ */
45
+ avboit: AVBOITSettings;
32
46
  feature_ssr_enabled: boolean;
33
47
  feature_ssao_enabled: boolean;
34
48
  /**
@@ -388,6 +402,8 @@ export class Renderer {
388
402
  }
389
403
  import { SceneManager } from "./scene/SceneManager.js";
390
404
  import { ShadeIndirectLightingMode } from "./ShadeIndirectLightingMode.js";
405
+ import { ShadeTransparencyMode } from "./ShadeTransparencyMode.js";
406
+ import { AVBOITSettings } from "./rasterize/native/avboit/AVBOITSettings.js";
391
407
  import { MotionBlur } from "./postprocess/motion_blur/MotionBlur.js";
392
408
  import { DepthOfField } from "./postprocess/dof/raymarch/DepthOfField.js";
393
409
  import { DepthOfFieldU } from "./postprocess/dof/gather/DepthOfFieldU.js";
@@ -1 +1 @@
1
- {"version":3,"file":"Renderer.d.ts","sourceRoot":"","sources":["../../../../src/shade/renderer/Renderer.js"],"names":[],"mappings":"AA4FA;IAOI,0BAEC;IAED;;OAEG;IACH,0BAAQ;IAER;;;;;;OAMG;IACH,kDAEC;IAED;;OAEG;IACH,kBAAO;IAYP;;;OAGG;IACH,2BAEC;IAaD,0CAGC;IAED,uCAEC;IAED;;;;OAIG;IACH,wBAFU,yBAAyB,CAEoB;IAEvD,6BAA4B;IAC5B,8BAA4B;IAC5B;;;;OAIG;IACH,mCAAkC;IAClC;;;;;;;OAOG;IACH,mCAFU,OAAO,CAEyB;IAC1C,+BAA6B;IAC7B,4CAA0C;IAkB1C,uCAKC;IArBD;;;;;;;;;;OAUG;IACH,oCAGC;IASD;;;;;;;OAOG;IACH,0BAFU,OAAO,CAEe;IAQhC;;;;;OAKG;IACH,sCAOC;IAjBD,mCAEC;IAiBD;;;;;;;;;OASG;IACH,6BAFU,OAAO,CAEmB;IAWpC;;;;;OAKG;IACH,8BAA+C;IAE/C;;;;;;;;OAQG;IACH,6BAFU,OAAO,CAEmB;IAEpC;;;;;;;;;;;;;;OAcG;IACH,8BAFU,OAAO,CAEoB;IAErC;;;;;;;;;;OAUG;IACH,qBAFU,OAAO,CAEW;IAU5B;;;;;OAKG;IACH,wBAA0C;IAE1C;;;;;;;;OAQG;IACH,eAFU,UAAU,GAAC,QAAQ,CAEF;IAU3B;;;;OAIG;IACH,gCAAwD;IAExD;;;;;;;;;;;;OAYG;IACH,gBAFU,OAAO,CAEK;IAEtB;;;OAGG;IACH,4BAFU,OAAO,CAEiB;IAKlC;;;OAGG;IACH,yBAEC;IAOD;;;OAGG;IACH,gCAEC;IAcD;;;;;;;;;OASG;IACH,qBAA+B;IAE/B,wBAA+B;IAgB/B;;;OAGG;IACH,2CAeC;IAED;;;OAGG;IACH,wCAEC;IA0BD;;;OAGG;IACH,iCAEC;IAED;;;;OAIG;IACH,2BAEC;IAQD;;;OAGG;IACH,+CAIC;IAED;;;OAGG;IACH,gDAIC;IAwCD;;;OAGG;IACH,6BAcC;IA1BD;;;OAGG;IACH,0BAEC;IAsBD;;;;;;;;;;;;;;;;;;;OAmBG;IACH,iBAFU,oBAAkB,IAAI,CAET;IAEvB;;OAEG;IACH;;;;;;;;;;;;;;OAcG;IACH,2DAEC;IAED;;;;;OAKG;IACH,8CAFa,OAAO,CAInB;IAED;;;OAGG;IACH,uBAHW,UAAU,GACR,MAAM,CAIlB;IAgBD;;;;OAIG;IACH,iCAFY,gBAAgB,CAW3B;IAED;;;OAGG;IACH,6BAYC;IAED;;;;OAIG;IACH,wCAFa,2BAA2B,CAcvC;IAGD;;;OAGG;IACH,+BAuBC;IAmMD;;;;OAIG;IACH,0BAEC;IAgBD;;;;;;OAMG;IACH,cAFU,iBAAiB,CAEU;IAErC;;;;;;OAMG;IACH,eAgBC;IAiFD;;;;;OAKG;IACH,+EAkOC;IAED;;OAEG;IACH,gBAGC;IAQD,4BAwBC;IAqID;;;;;OAKG;IACH,UAHW,MAAM,KACN,MAAM,QAgBhB;IAoFD,0CAMC;IAED;;;;;;;;;;OAUG;IACH,qEAHW,MAAM,GACJ,OAAO,CAsBnB;IAED;;;;;;;;;;;;;;;OAeG;IACH,8EAJW,MAAM,UACN,iBAAiB,GACf,OAAO,CAu2BnB;;CACJ;6BAr5E4B,yBAAyB;0CACZ,gCAAgC;2BApB/C,yCAAyC;6BAFvC,4CAA4C;8BAD3C,2CAA2C;4BAiC7C,uBAAuB;gCAtCnB,sBAAsB;mBArCnC,oCAAoC;oBACnC,4BAA4B;kCAuEd,gCAAgC;2BApDvC,2BAA2B;iCAkDrB,0CAA0C;4CApC/B,+DAA+D;yBA6BlF,yBAAyB;kCAMhB,wBAAwB;oBAvBtC,0BAA0B;uCAPP,sDAAsD"}
1
+ {"version":3,"file":"Renderer.d.ts","sourceRoot":"","sources":["../../../../src/shade/renderer/Renderer.js"],"names":[],"mappings":"AAiGA;IAOI,0BAEC;IAED;;OAEG;IACH,0BAAQ;IAER;;;;;;OAMG;IACH,kDAEC;IAED;;OAEG;IACH,kBAAO;IAYP;;;OAGG;IACH,2BAEC;IAaD,0CAGC;IAED,uCAEC;IAED;;;;OAIG;IACH,wBAFU,yBAAyB,CAEoB;IAEvD;;;;;;;OAOG;IACH,mBAFU,qBAAqB,CAEkB;IAEjD;;;OAGG;IACH,QAFU,cAAc,CAEM;IAE9B,6BAA4B;IAC5B,8BAA4B;IAC5B;;;;OAIG;IACH,mCAAkC;IAClC;;;;;;;OAOG;IACH,mCAFU,OAAO,CAEyB;IAC1C,+BAA6B;IAC7B,4CAA0C;IAkB1C,uCAKC;IArBD;;;;;;;;;;OAUG;IACH,oCAGC;IASD;;;;;;;OAOG;IACH,0BAFU,OAAO,CAEe;IAQhC;;;;;OAKG;IACH,sCAOC;IAjBD,mCAEC;IAiBD;;;;;;;;;OASG;IACH,6BAFU,OAAO,CAEmB;IAWpC;;;;;OAKG;IACH,8BAA+C;IAE/C;;;;;;;;OAQG;IACH,6BAFU,OAAO,CAEmB;IAEpC;;;;;;;;;;;;;;OAcG;IACH,8BAFU,OAAO,CAEoB;IAErC;;;;;;;;;;OAUG;IACH,qBAFU,OAAO,CAEW;IAU5B;;;;;OAKG;IACH,wBAA0C;IAE1C;;;;;;;;OAQG;IACH,eAFU,UAAU,GAAC,QAAQ,CAEF;IAU3B;;;;OAIG;IACH,gCAAwD;IAExD;;;;;;;;;;;;OAYG;IACH,gBAFU,OAAO,CAEK;IAEtB;;;OAGG;IACH,4BAFU,OAAO,CAEiB;IAKlC;;;OAGG;IACH,yBAEC;IAOD;;;OAGG;IACH,gCAEC;IAcD;;;;;;;;;OASG;IACH,qBAA+B;IAE/B,wBAA+B;IAgB/B;;;OAGG;IACH,2CAeC;IAED;;;OAGG;IACH,wCAEC;IA0BD;;;OAGG;IACH,iCAEC;IAED;;;;OAIG;IACH,2BAEC;IAQD;;;OAGG;IACH,+CAIC;IAED;;;OAGG;IACH,gDAIC;IAwCD;;;OAGG;IACH,6BAcC;IA1BD;;;OAGG;IACH,0BAEC;IAsBD;;;;;;;;;;;;;;;;;;;OAmBG;IACH,iBAFU,oBAAkB,IAAI,CAET;IAEvB;;OAEG;IACH;;;;;;;;;;;;;;OAcG;IACH,2DAEC;IAED;;;;;OAKG;IACH,8CAFa,OAAO,CAInB;IAED;;;OAGG;IACH,uBAHW,UAAU,GACR,MAAM,CAIlB;IAgBD;;;;OAIG;IACH,iCAFY,gBAAgB,CAW3B;IAED;;;OAGG;IACH,6BAYC;IAED;;;;OAIG;IACH,wCAFa,2BAA2B,CAcvC;IAGD;;;OAGG;IACH,+BAuBC;IAmMD;;;;OAIG;IACH,0BAEC;IAgBD;;;;;;OAMG;IACH,cAFU,iBAAiB,CAEU;IAErC;;;;;;OAMG;IACH,eAgBC;IAiFD;;;;;OAKG;IACH,+EAkOC;IAED;;OAEG;IACH,gBAGC;IAQD,4BAwBC;IAqID;;;;;OAKG;IACH,UAHW,MAAM,KACN,MAAM,QAgBhB;IAoFD,0CAMC;IAED;;;;;;;;;;OAUG;IACH,qEAHW,MAAM,GACJ,OAAO,CAsBnB;IAED;;;;;;;;;;;;;;;OAeG;IACH,8EAJW,MAAM,UACN,iBAAiB,GACf,OAAO,CAm1BnB;;CACJ;6BAn5E4B,yBAAyB;0CACZ,gCAAgC;sCACpC,4BAA4B;+BACnC,6CAA6C;2BAzBjD,yCAAyC;6BAFvC,4CAA4C;8BAD3C,2CAA2C;4BAsC7C,uBAAuB;gCA3CnB,sBAAsB;mBArCnC,oCAAoC;oBACnC,4BAA4B;kCA4Ed,gCAAgC;2BAzDvC,2BAA2B;iCAuDrB,0CAA0C;4CAzC/B,+DAA+D;yBAgClF,yBAAyB;kCAQhB,wBAAwB;oBA5BtC,0BAA0B;uCAPP,sDAAsD"}
@@ -54,6 +54,9 @@ import { shader_debug_velocity } from "./postprocess/velocity/shader_debug_veloc
54
54
  import {
55
55
  graph_rasterize_meshes_transparent_oit
56
56
  } from "./rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js";
57
+ import {
58
+ graph_rasterize_meshes_transparent_avboit
59
+ } from "./rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js";
57
60
  import {
58
61
  viz_rasterization_alpha_tested_pass_descriptor
59
62
  } from "./rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.js";
@@ -65,6 +68,8 @@ import { graph_rasterize_scene } from "./rasterize/standard/graph_rasterize_scen
65
68
  import { ReSTIRDI } from "./restir/di/ReSTIRDI.js";
66
69
  import { SceneManager } from "./scene/SceneManager.js";
67
70
  import { ShadeIndirectLightingMode } from "./ShadeIndirectLightingMode.js";
71
+ import { ShadeTransparencyMode } from "./ShadeTransparencyMode.js";
72
+ import { AVBOITSettings } from "./rasterize/native/avboit/AVBOITSettings.js";
68
73
  import { graph_image_pass } from "./shader/graph/graph_image_pass.js";
69
74
  import { graph_import_buffer } from "./shader/graph/graph_import_buffer.js";
70
75
  import { graph_import_texture } from "./shader/graph/graph_import_texture.js";
@@ -167,6 +172,22 @@ export class Renderer {
167
172
  */
168
173
  indirect_lighting_mode = ShadeIndirectLightingMode.IBL;
169
174
 
175
+ /**
176
+ * Which order-independent transparency technique draws the transparent buckets. Both modes
177
+ * are wired at the single transparency call site and take the same inputs, so this is safe to
178
+ * flip at runtime for an A/B. See {@link ShadeTransparencyMode} for what each one costs and
179
+ * needs from the device. AVBOIT is the default since 2026-09-03: depth-complexity invariant
180
+ * where MBOIT leaks stacked surfaces, and no 32-bit float blending.
181
+ * @type {ShadeTransparencyMode}
182
+ */
183
+ transparency_mode = ShadeTransparencyMode.AVBOIT;
184
+
185
+ /**
186
+ * Switches of the AVBOIT mode, read every frame while {@link transparency_mode} selects it.
187
+ * @type {AVBOITSettings}
188
+ */
189
+ avboit = new AVBOITSettings();
190
+
170
191
  feature_ssr_enabled = false;
171
192
  feature_ssao_enabled = true;
172
193
  /**
@@ -2178,35 +2199,8 @@ export class Renderer {
2178
2199
 
2179
2200
  }
2180
2201
 
2181
- // current_color_out = indirect_diffuse
2182
- // current_color_out = indirect_specular
2183
-
2184
2202
  }
2185
2203
 
2186
- // current_color_out = graph_decode_rgbe9995_to_rgb16float({
2187
- // graph,
2188
- // input:indirect_diffuse_near_field,
2189
- // resolution: view_ctx.resolution,
2190
- // });
2191
- //
2192
- // const [norm] = graph_image_pass({
2193
- // shader: shader_decode_octahedral_normal,
2194
- // inputs:{
2195
- // tInput: bent_normals,
2196
- // },
2197
- // graph,
2198
- // output_resolution: view_ctx.resolution,
2199
- // });
2200
- //
2201
- // [current_color_out] = graph_image_pass({
2202
- // graph,
2203
- // shader: shader_draw_normals,
2204
- // inputs:{
2205
- // tInput: norm,
2206
- // },
2207
- // output_resolution: view_ctx.resolution,
2208
- // });
2209
-
2210
2204
  // Composite volumetric fog over the finalized opaque + background + indirect colour.
2211
2205
  // A dedicated pass (not inline in the shading shaders) because indirect lighting is added
2212
2206
  // in a separate additively-blended pass, so the full surface radiance only exists here.
@@ -2250,7 +2244,13 @@ export class Renderer {
2250
2244
  // do transparent alpha pass
2251
2245
  graph.push_scope("transparencies");
2252
2246
 
2253
- current_color_out = graph_rasterize_meshes_transparent_oit({
2247
+ // Mutually exclusive by construction: one orchestrator runs at this one call site, and both
2248
+ // take the same argument object, so the mode is a pure selector.
2249
+ const graph_rasterize_meshes_transparent = this.transparency_mode === ShadeTransparencyMode.AVBOIT
2250
+ ? graph_rasterize_meshes_transparent_avboit
2251
+ : graph_rasterize_meshes_transparent_oit;
2252
+
2253
+ current_color_out = graph_rasterize_meshes_transparent({
2254
2254
  graph,
2255
2255
  buckets: gr_render_buckets,
2256
2256
  view_ctx,
@@ -2270,6 +2270,7 @@ export class Renderer {
2270
2270
  volumetrics_metadata: volumetrics.metadata,
2271
2271
 
2272
2272
  indirect_lighting_mode: this.indirect_lighting_mode,
2273
+ avboit: this.avboit,
2273
2274
  });
2274
2275
 
2275
2276
  graph.pop_scope();
@@ -0,0 +1,13 @@
1
+ /**
2
+ * Selects which order-independent transparency technique draws the transparent buckets.
3
+ *
4
+ * Both modes share everything up to the draw commands (material filtering, meshlet expansion, HZB
5
+ * culling) and both composite onto the scene colour at `FramePhase.AfterLighting`; they differ in
6
+ * how the per-pixel transmittance in front of a fragment is represented.
7
+ */
8
+ export type ShadeTransparencyMode = number;
9
+ export namespace ShadeTransparencyMode {
10
+ let MBOIT: number;
11
+ let AVBOIT: number;
12
+ }
13
+ //# sourceMappingURL=ShadeTransparencyMode.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ShadeTransparencyMode.d.ts","sourceRoot":"","sources":["../../../../src/shade/renderer/ShadeTransparencyMode.js"],"names":[],"mappings":";;;;;;;oCAOU,MAAM"}
@@ -0,0 +1,30 @@
1
+ /**
2
+ * Selects which order-independent transparency technique draws the transparent buckets.
3
+ *
4
+ * Both modes share everything up to the draw commands (material filtering, meshlet expansion, HZB
5
+ * culling) and both composite onto the scene colour at `FramePhase.AfterLighting`; they differ in
6
+ * how the per-pixel transmittance in front of a fragment is represented.
7
+ *
8
+ * @enum {number}
9
+ */
10
+ export const ShadeTransparencyMode = {
11
+ /**
12
+ * Moment-based OIT (Peters et al. 2017): four power moments of the transmittance function per
13
+ * pixel, additively blended at full resolution into `r32float` + `rgba32float` targets, which
14
+ * is what puts `float32-blendable` on the device floor. Smooth, cheap, and not depth-complexity
15
+ * invariant — stacked opaque-ish layers leak. The default until 2026-09-03.
16
+ *
17
+ * See `rasterize/native/oit/`.
18
+ */
19
+ MBOIT: 0,
20
+ /**
21
+ * Adaptive voxel-based OIT (Drobot, SIGGRAPH 2025): extinction splatted into a 1/8-resolution
22
+ * voxel volume whose depth axis is adaptively packed onto 128 physical slices, integrated into a
23
+ * 3D transmittance lookup. Depth-complexity and shift invariant, filters the background per
24
+ * channel for transmissive materials (opt-in, `Renderer.avboit`), and needs no 32-bit float
25
+ * blending. The default.
26
+ *
27
+ * See `rasterize/native/avboit/`.
28
+ */
29
+ AVBOIT: 1,
30
+ };
@@ -1,3 +1,16 @@
1
+ /**
2
+ * Round-trips a {@link MeshletGeometry} through a `BinaryBuffer`.
3
+ *
4
+ * **This is the offline meshlet format**, and saying so is the point of this docblock: nothing
5
+ * documented it as the intended pipeline, so a consumer reasonably assumed
6
+ * {@link meshlet_geometry_build_from_geometry} was the only route from a `Geometry` to something
7
+ * the renderer draws — and paid 1.25 seconds of unbroken main thread per 200k-triangle level for
8
+ * it, at load, synchronously (GAP-008).
9
+ *
10
+ * The pipeline this supports: build the meshlets once in the asset build, serialize here, ship the
11
+ * bytes, and let the runtime deserialize and upload. `serialize_bvh` decides whether the BLAS
12
+ * travels with them or is rebuilt on load — carrying it costs bytes and saves the rebuild.
13
+ */
1
14
  export class MeshletGeometrySerializationAdapter extends BinaryClassSerializationAdapter<any> {
2
15
  constructor();
3
16
  klass: typeof MeshletGeometry;
@@ -1 +1 @@
1
- {"version":3,"file":"MeshletGeometrySerializationAdapter.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/geometry/MeshletGeometrySerializationAdapter.js"],"names":[],"mappings":"AAMA;;IAGI,8BAAwB;IAGxB,uBAAqB;IAErB;;;OAGG;IACH,8BAFW,eAAe,QA6BzB;IAED;;;OAGG;IACH,gCAFW,eAAe,QAyCzB;CACJ;gDAzFM,uEAAuE;gCAE9C,sBAAsB"}
1
+ {"version":3,"file":"MeshletGeometrySerializationAdapter.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/geometry/MeshletGeometrySerializationAdapter.js"],"names":[],"mappings":"AAMA;;;;;;;;;;;;GAYG;AACH;;IAGI,8BAAwB;IAGxB,uBAAqB;IAErB;;;OAGG;IACH,8BAFW,eAAe,QA6BzB;IAED;;;OAGG;IACH,gCAFW,eAAe,QAyCzB;CACJ;gDAtGM,uEAAuE;gCAE9C,sBAAsB"}
@@ -4,6 +4,19 @@ import {
4
4
  import { blas_from_meshlets } from "./blas_from_meshlets.js";
5
5
  import { MeshletGeometry } from "./MeshletGeometry.js";
6
6
 
7
+ /**
8
+ * Round-trips a {@link MeshletGeometry} through a `BinaryBuffer`.
9
+ *
10
+ * **This is the offline meshlet format**, and saying so is the point of this docblock: nothing
11
+ * documented it as the intended pipeline, so a consumer reasonably assumed
12
+ * {@link meshlet_geometry_build_from_geometry} was the only route from a `Geometry` to something
13
+ * the renderer draws — and paid 1.25 seconds of unbroken main thread per 200k-triangle level for
14
+ * it, at load, synchronously (GAP-008).
15
+ *
16
+ * The pipeline this supports: build the meshlets once in the asset build, serialize here, ship the
17
+ * bytes, and let the runtime deserialize and upload. `serialize_bvh` decides whether the BLAS
18
+ * travels with them or is rebuilt on load — carrying it costs bytes and saves the rebuild.
19
+ */
7
20
  export class MeshletGeometrySerializationAdapter extends BinaryClassSerializationAdapter {
8
21
 
9
22
  version = 0
@@ -3,9 +3,27 @@
3
3
  * to fill an existing instance (e.g. a subclass of `MeshletGeometry`)
4
4
  * in place; otherwise a fresh instance is created and returned.
5
5
  *
6
+ * **This is synchronous, single-threaded, and it is not cheap — so at load time it belongs
7
+ * OFFLINE, not on the frame loop.** Measured converting one level's meshes: 3.3k triangles across
8
+ * 23 meshes took 53 ms, 7.5k across 30 took 74 ms, and **199k across 45 took 1,246 ms** — an
9
+ * unbroken second and a quarter of main thread, scaling linearly, on a level that is small.
10
+ * Reported from a port as GAP-008.
11
+ *
12
+ * **The offline route already exists and is the intended pipeline.**
13
+ * {@link MeshletGeometrySerializationAdapter} round-trips a `MeshletGeometry` to and from a
14
+ * `BinaryBuffer` losslessly, so an asset build can call this once, serialize the result beside the
15
+ * source mesh, and leave the runtime with a deserialize and an upload. Nothing about this function
16
+ * needs to run in a browser. If you are calling it from a level loader, that is the thing to change
17
+ * first — before reaching for a worker, which only moves the cost.
18
+ *
19
+ * A pooled worker-backed geometry service, with meshlet construction as one of the things it
20
+ * serves, is where this is going; it is not here yet, and it would not remove the reason to build
21
+ * offline.
22
+ *
6
23
  * @param {Geometry} geometry
7
24
  * @param {MeshletGeometry} [out]
8
25
  * @returns {MeshletGeometry}
26
+ * @see MeshletGeometrySerializationAdapter for the offline format
9
27
  */
10
28
  export function meshlet_geometry_build_from_geometry(geometry: Geometry, out?: MeshletGeometry): MeshletGeometry;
11
29
  import { MeshletGeometry } from "./MeshletGeometry.js";
@@ -1 +1 @@
1
- {"version":3,"file":"meshlet_geometry_build_from_geometry.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/geometry/meshlet_geometry_build_from_geometry.js"],"names":[],"mappings":"AAIA;;;;;;;;GAQG;AACH,+EAHW,eAAe,GACb,eAAe,CAoC3B;gCA7C+B,sBAAsB"}
1
+ {"version":3,"file":"meshlet_geometry_build_from_geometry.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/geometry/meshlet_geometry_build_from_geometry.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,+EAJW,eAAe,GACb,eAAe,CAqC3B;gCA/D+B,sBAAsB"}