@woosh/meep-engine 3.14.5 → 3.15.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +6 -0
- package/editor/Editor.d.ts +162 -0
- package/editor/Editor.d.ts.map +1 -0
- package/editor/EditorCameraNavigation.d.ts +22 -0
- package/editor/EditorCameraNavigation.d.ts.map +1 -0
- package/editor/EditorKeyMap.d.ts +28 -0
- package/editor/EditorKeyMap.d.ts.map +1 -0
- package/editor/SelectionVisualizer.d.ts +37 -0
- package/editor/SelectionVisualizer.d.ts.map +1 -0
- package/editor/actions/concrete/ActionInvalidateSampler.d.ts +18 -0
- package/editor/actions/concrete/ActionInvalidateSampler.d.ts.map +1 -0
- package/editor/actions/concrete/ActionUpdateTexture.d.ts +12 -0
- package/editor/actions/concrete/ActionUpdateTexture.d.ts.map +1 -0
- package/editor/actions/concrete/ActionUpdateTexture.js +1 -1
- package/editor/actions/concrete/ArrayCopyAction.d.ts +20 -0
- package/editor/actions/concrete/ArrayCopyAction.d.ts.map +1 -0
- package/editor/actions/concrete/ComponentAddAction.d.ts +15 -0
- package/editor/actions/concrete/ComponentAddAction.d.ts.map +1 -0
- package/editor/actions/concrete/ComponentRemoveAction.d.ts +11 -0
- package/editor/actions/concrete/ComponentRemoveAction.d.ts.map +1 -0
- package/editor/actions/concrete/EntityCreateAction.d.ts +18 -0
- package/editor/actions/concrete/EntityCreateAction.d.ts.map +1 -0
- package/editor/actions/concrete/EntityRemoveAction.d.ts +11 -0
- package/editor/actions/concrete/EntityRemoveAction.d.ts.map +1 -0
- package/editor/actions/concrete/ModifyPatchSampler2DAction.d.ts +47 -0
- package/editor/actions/concrete/ModifyPatchSampler2DAction.d.ts.map +1 -0
- package/editor/actions/concrete/ModifyPatchTextureArray2DAction.d.ts +38 -0
- package/editor/actions/concrete/ModifyPatchTextureArray2DAction.d.ts.map +1 -0
- package/editor/actions/concrete/PaintTerrainOverlayAction.d.ts +23 -0
- package/editor/actions/concrete/PaintTerrainOverlayAction.d.ts.map +1 -0
- package/editor/actions/concrete/PatchTerrainHeightAction.d.ts +32 -0
- package/editor/actions/concrete/PatchTerrainHeightAction.d.ts.map +1 -0
- package/editor/actions/concrete/SelectionAddAction.d.ts +19 -0
- package/editor/actions/concrete/SelectionAddAction.d.ts.map +1 -0
- package/editor/actions/concrete/SelectionClearAction.d.ts +9 -0
- package/editor/actions/concrete/SelectionClearAction.d.ts.map +1 -0
- package/editor/actions/concrete/SelectionRemoveAction.d.ts +10 -0
- package/editor/actions/concrete/SelectionRemoveAction.d.ts.map +1 -0
- package/editor/actions/concrete/TransformModifyAction.d.ts +17 -0
- package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -0
- package/editor/actions/concrete/WriteGridValueAction.d.ts +14 -0
- package/editor/actions/concrete/WriteGridValueAction.d.ts.map +1 -0
- package/editor/camera/camera_framing.d.ts +33 -0
- package/editor/camera/camera_framing.d.ts.map +1 -0
- package/editor/clipboard.d.ts +19 -0
- package/editor/clipboard.d.ts.map +1 -0
- package/editor/ecs/EditorEntity.d.ts +16 -0
- package/editor/ecs/EditorEntity.d.ts.map +1 -0
- package/editor/ecs/EditorEntitySystem.d.ts +8 -0
- package/editor/ecs/EditorEntitySystem.d.ts.map +1 -0
- package/editor/ecs/component/TypeEditor.d.ts +7 -1
- package/editor/ecs/component/TypeEditor.d.ts.map +1 -1
- package/editor/ecs/component/TypeEditor.js +5 -0
- package/editor/ecs/component/editors/ColorEditor.d.ts +7 -0
- package/editor/ecs/component/editors/ColorEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/HTMLElementEditor.d.ts +7 -0
- package/editor/ecs/component/editors/HTMLElementEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ImagePathEditor.d.ts +7 -0
- package/editor/ecs/component/editors/ImagePathEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/LargeStringEditor.d.ts +16 -0
- package/editor/ecs/component/editors/LargeStringEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/NumericIntervalEditor.d.ts +7 -0
- package/editor/ecs/component/editors/NumericIntervalEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ObservedBooleanEditor.d.ts +7 -0
- package/editor/ecs/component/editors/ObservedBooleanEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ObservedEnumEditor.d.ts +7 -0
- package/editor/ecs/component/editors/ObservedEnumEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ObservedIntegerEditor.d.ts +7 -0
- package/editor/ecs/component/editors/ObservedIntegerEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ObservedStringEditor.d.ts +7 -0
- package/editor/ecs/component/editors/ObservedStringEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/Sampler2DEditor.d.ts +7 -0
- package/editor/ecs/component/editors/Sampler2DEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/collection/ListEditor.d.ts +8 -0
- package/editor/ecs/component/editors/collection/ListEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/common/BitFlagsEditor.d.ts +12 -0
- package/editor/ecs/component/editors/common/BitFlagsEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/common/EnumEditor.d.ts +8 -0
- package/editor/ecs/component/editors/common/EnumEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/common/makeV3_editor.d.ts +15 -0
- package/editor/ecs/component/editors/common/makeV3_editor.d.ts.map +1 -0
- package/editor/ecs/component/editors/common/noEditor.d.ts +3 -0
- package/editor/ecs/component/editors/common/noEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/common/two_way_sync.d.ts +22 -0
- package/editor/ecs/component/editors/common/two_way_sync.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/GridObstacleEditor.d.ts +7 -0
- package/editor/ecs/component/editors/ecs/GridObstacleEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/MinimapMarkerEditor.d.ts +14 -0
- package/editor/ecs/component/editors/ecs/MinimapMarkerEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/ParameterLookupTableEditor.d.ts +20 -0
- package/editor/ecs/component/editors/ecs/ParameterLookupTableEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/ParameterTrackEditor.d.ts +12 -0
- package/editor/ecs/component/editors/ecs/ParameterTrackEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/ParameterTrackSetEditor.d.ts +14 -0
- package/editor/ecs/component/editors/ecs/ParameterTrackSetEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/ParticleEmitterEditor.d.ts +52 -0
- package/editor/ecs/component/editors/ecs/ParticleEmitterEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/ParticleEmitterLayerEditor.d.ts +47 -0
- package/editor/ecs/component/editors/ecs/ParticleEmitterLayerEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/SGMeshEditor.d.ts +21 -0
- package/editor/ecs/component/editors/ecs/SGMeshEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/ShadedGeometryEditor.d.ts +26 -0
- package/editor/ecs/component/editors/ecs/ShadedGeometryEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/SimulationStepDefinitionEditor.d.ts +16 -0
- package/editor/ecs/component/editors/ecs/SimulationStepDefinitionEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/Trail2DEditor.d.ts +15 -0
- package/editor/ecs/component/editors/ecs/Trail2DEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts +42 -0
- package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/TransformEditor.d.ts +20 -0
- package/editor/ecs/component/editors/ecs/TransformEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/buildGridObstaclePreview.d.ts +8 -0
- package/editor/ecs/component/editors/ecs/buildGridObstaclePreview.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/terrain/SplatMappingEditor.d.ts +19 -0
- package/editor/ecs/component/editors/ecs/terrain/SplatMappingEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/terrain/TerrainEditor.d.ts +27 -0
- package/editor/ecs/component/editors/ecs/terrain/TerrainEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/terrain/TerrainLayerEditor.d.ts +16 -0
- package/editor/ecs/component/editors/ecs/terrain/TerrainLayerEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/terrain/TerrainLayersEditor.d.ts +19 -0
- package/editor/ecs/component/editors/ecs/terrain/TerrainLayersEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/terrain/TerrainOverlayEditor.d.ts +18 -0
- package/editor/ecs/component/editors/ecs/terrain/TerrainOverlayEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/geom/QuaternionEditor.d.ts +6 -0
- package/editor/ecs/component/editors/geom/QuaternionEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/geom/Vector1Editor.d.ts +7 -0
- package/editor/ecs/component/editors/geom/Vector1Editor.d.ts.map +1 -0
- package/editor/ecs/component/editors/geom/Vector2Editor.d.ts +6 -0
- package/editor/ecs/component/editors/geom/Vector2Editor.d.ts.map +1 -0
- package/editor/ecs/component/editors/geom/Vector3Editor.d.ts +6 -0
- package/editor/ecs/component/editors/geom/Vector3Editor.d.ts.map +1 -0
- package/editor/ecs/component/editors/geom/Vector4Editor.d.ts +6 -0
- package/editor/ecs/component/editors/geom/Vector4Editor.d.ts.map +1 -0
- package/editor/ecs/component/editors/primitive/ArrayEditor.d.ts +8 -0
- package/editor/ecs/component/editors/primitive/ArrayEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/primitive/BooleanEditor.d.ts +7 -0
- package/editor/ecs/component/editors/primitive/BooleanEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/primitive/FunctionEditor.d.ts +7 -0
- package/editor/ecs/component/editors/primitive/FunctionEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/primitive/NumberEditor.d.ts +8 -0
- package/editor/ecs/component/editors/primitive/NumberEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/primitive/StringEditor.d.ts +7 -0
- package/editor/ecs/component/editors/primitive/StringEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/shade/MeshletGeometryEditor.d.ts +28 -0
- package/editor/ecs/component/editors/shade/MeshletGeometryEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/shade/ShadeImageEditor.d.ts +29 -0
- package/editor/ecs/component/editors/shade/ShadeImageEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/shade/ShadeMaterialEditor.d.ts +28 -0
- package/editor/ecs/component/editors/shade/ShadeMaterialEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/shade/ShadeTextureEditor.d.ts +41 -0
- package/editor/ecs/component/editors/shade/ShadeTextureEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/shade/StandardShadeMaterialEditor.d.ts +31 -0
- package/editor/ecs/component/editors/shade/StandardShadeMaterialEditor.d.ts.map +1 -0
- package/editor/ecs/component/prototypeObjectEditor.d.ts +2 -0
- package/editor/ecs/component/prototypeObjectEditor.d.ts.map +1 -0
- package/editor/ecs/component/registerBasicTypeEditors.d.ts +11 -0
- package/editor/ecs/component/registerBasicTypeEditors.d.ts.map +1 -0
- package/editor/ecs/component/registerEngineComponentEditors.d.ts +8 -0
- package/editor/ecs/component/registerEngineComponentEditors.d.ts.map +1 -0
- package/editor/enableEditor.d.ts +14 -0
- package/editor/enableEditor.d.ts.map +1 -0
- package/editor/entity_world_bounds.d.ts +17 -0
- package/editor/entity_world_bounds.d.ts.map +1 -0
- package/editor/library/MeshLibrary.d.ts +13 -0
- package/editor/library/MeshLibrary.d.ts.map +1 -0
- package/editor/particles/lut_ops.d.ts +34 -0
- package/editor/particles/lut_ops.d.ts.map +1 -0
- package/editor/particles/particleEditEvents.d.ts +11 -0
- package/editor/particles/particleEditEvents.d.ts.map +1 -0
- package/editor/particles/rebuildParticleEmitter.d.ts +11 -0
- package/editor/particles/rebuildParticleEmitter.d.ts.map +1 -0
- package/editor/persistence/EditorLayoutStore.d.ts +30 -0
- package/editor/persistence/EditorLayoutStore.d.ts.map +1 -0
- package/editor/persistence/SceneMetadata.d.ts +38 -0
- package/editor/persistence/SceneMetadata.d.ts.map +1 -0
- package/editor/persistence/SceneSlotManager.d.ts +40 -0
- package/editor/persistence/SceneSlotManager.d.ts.map +1 -0
- package/editor/persistence/buildNewSceneDataset.d.ts +10 -0
- package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -0
- package/editor/persistence/files.d.ts +24 -0
- package/editor/persistence/files.d.ts.map +1 -0
- package/editor/persistence/scene_import.d.ts +45 -0
- package/editor/persistence/scene_import.d.ts.map +1 -0
- package/editor/persistence/scene_serialization.d.ts +36 -0
- package/editor/persistence/scene_serialization.d.ts.map +1 -0
- package/editor/persistence/string_buffer_codec.d.ts +20 -0
- package/editor/persistence/string_buffer_codec.d.ts.map +1 -0
- package/editor/process/DisableGameUIProcess.d.ts +8 -0
- package/editor/process/DisableGameUIProcess.d.ts.map +1 -0
- package/editor/process/EditorProcess.d.ts +19 -0
- package/editor/process/EditorProcess.d.ts.map +1 -0
- package/editor/process/GridDisplayProcess.d.ts +35 -0
- package/editor/process/GridDisplayProcess.d.ts.map +1 -0
- package/editor/process/ObstacleGridDisplayProcess.d.ts +13 -0
- package/editor/process/ObstacleGridDisplayProcess.d.ts.map +1 -0
- package/editor/process/ParticleEmitterRebuildProcess.d.ts +66 -0
- package/editor/process/ParticleEmitterRebuildProcess.d.ts.map +1 -0
- package/editor/process/ProcessEngine.d.ts +30 -0
- package/editor/process/ProcessEngine.d.ts.map +1 -0
- package/editor/process/SymbolicDisplayProcess.d.ts +23 -0
- package/editor/process/SymbolicDisplayProcess.d.ts.map +1 -0
- package/editor/process/symbolic/AudioEmitterSymbolicDisplay.d.ts +17 -0
- package/editor/process/symbolic/AudioEmitterSymbolicDisplay.d.ts.map +1 -0
- package/editor/process/symbolic/CameraSymbolicDisplay.d.ts +25 -0
- package/editor/process/symbolic/CameraSymbolicDisplay.d.ts.map +1 -0
- package/editor/process/symbolic/GridPositionSymbolicDisplay.d.ts +19 -0
- package/editor/process/symbolic/GridPositionSymbolicDisplay.d.ts.map +1 -0
- package/editor/process/symbolic/LightSymbolicDisplay.d.ts +19 -0
- package/editor/process/symbolic/LightSymbolicDisplay.d.ts.map +1 -0
- package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts +18 -0
- package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -0
- package/editor/process/symbolic/PathSymbolicDisplay.d.ts +20 -0
- package/editor/process/symbolic/PathSymbolicDisplay.d.ts.map +1 -0
- package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.d.ts +25 -0
- package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.d.ts.map +1 -0
- package/editor/process/symbolic/SymbolicDisplay.d.ts +48 -0
- package/editor/process/symbolic/SymbolicDisplay.d.ts.map +1 -0
- package/editor/process/symbolic/gizmo_draw_wire_box_oriented.d.ts +13 -0
- package/editor/process/symbolic/gizmo_draw_wire_box_oriented.d.ts.map +1 -0
- package/editor/process/symbolic/gizmo_draw_wire_circle.d.ts +18 -0
- package/editor/process/symbolic/gizmo_draw_wire_circle.d.ts.map +1 -0
- package/editor/prototypeEditorShell.d.ts +13 -0
- package/editor/prototypeEditorShell.d.ts.map +1 -0
- package/editor/selection/editor_pick.d.ts +43 -0
- package/editor/selection/editor_pick.d.ts.map +1 -0
- package/editor/selection/screen_rect_frustum.d.ts +32 -0
- package/editor/selection/screen_rect_frustum.d.ts.map +1 -0
- package/editor/templates/entity_templates.d.ts +19 -0
- package/editor/templates/entity_templates.d.ts.map +1 -0
- package/editor/tools/GridPaintTool.d.ts +18 -0
- package/editor/tools/GridPaintTool.d.ts.map +1 -0
- package/editor/tools/SelectionTool.d.ts +38 -0
- package/editor/tools/SelectionTool.d.ts.map +1 -0
- package/editor/tools/SelectionTool.js +2 -2
- package/editor/tools/TransformToolV2.d.ts +70 -0
- package/editor/tools/TransformToolV2.d.ts.map +1 -0
- package/editor/tools/engine/Tool.d.ts +88 -0
- package/editor/tools/engine/Tool.d.ts.map +1 -0
- package/editor/tools/engine/ToolEngine.d.ts +22 -0
- package/editor/tools/engine/ToolEngine.d.ts.map +1 -0
- package/editor/tools/engine/ToolState.d.ts +7 -0
- package/editor/tools/engine/ToolState.d.ts.map +1 -0
- package/editor/tools/paint/TerrainHeightPaintTool.d.ts +18 -0
- package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -0
- package/editor/tools/paint/TerrainPaintTool.d.ts +82 -0
- package/editor/tools/paint/TerrainPaintTool.d.ts.map +1 -0
- package/editor/tools/paint/TerrainTexturePaintTool.d.ts +19 -0
- package/editor/tools/paint/TerrainTexturePaintTool.d.ts.map +1 -0
- package/editor/tools/v2/BlenderCameraOrientationGizmo.d.ts +139 -0
- package/editor/tools/v2/BlenderCameraOrientationGizmo.d.ts.map +1 -0
- package/editor/tools/v2/GizmoNode.d.ts +21 -0
- package/editor/tools/v2/GizmoNode.d.ts.map +1 -0
- package/editor/tools/v2/TransformControls.d.ts +219 -0
- package/editor/tools/v2/TransformControls.d.ts.map +1 -0
- package/editor/tools/v2/TransformMode.d.ts +7 -0
- package/editor/tools/v2/TransformMode.d.ts.map +1 -0
- package/editor/tools/v2/handle/gizmo_drag_plane.d.ts +37 -0
- package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -0
- package/editor/tools/v2/handle/gizmo_draw.d.ts +14 -0
- package/editor/tools/v2/handle/gizmo_draw.d.ts.map +1 -0
- package/editor/tools/v2/handle/gizmo_handles.d.ts +160 -0
- package/editor/tools/v2/handle/gizmo_handles.d.ts.map +1 -0
- package/editor/tools/v2/handle/gizmo_ray_shapes.d.ts +103 -0
- package/editor/tools/v2/handle/gizmo_ray_shapes.d.ts.map +1 -0
- package/editor/view/GridPickCoordinateView.d.ts +22 -0
- package/editor/view/GridPickCoordinateView.d.ts.map +1 -0
- package/editor/view/ecs/ComponentControlView.d.ts +24 -0
- package/editor/view/ecs/ComponentControlView.d.ts.map +1 -0
- package/editor/view/ecs/EntityEditor.d.ts +25 -0
- package/editor/view/ecs/EntityEditor.d.ts.map +1 -0
- package/editor/view/ecs/EntityList.d.ts +22 -0
- package/editor/view/ecs/EntityList.d.ts.map +1 -0
- package/editor/view/ecs/HierarchicalEntityListView.d.ts +25 -0
- package/editor/view/ecs/HierarchicalEntityListView.d.ts.map +1 -0
- package/editor/view/ecs/components/DatGuiController.d.ts +2 -0
- package/editor/view/ecs/components/DatGuiController.d.ts.map +1 -0
- package/editor/view/ecs/components/color/GaugeView.d.ts +9 -5
- package/editor/view/ecs/components/color/GaugeView.d.ts.map +1 -1
- package/editor/view/ecs/components/color/GaugeView.js +4 -4
- package/editor/view/ecs/components/common/NumberController.d.ts +9 -5
- package/editor/view/ecs/components/common/NumberController.d.ts.map +1 -1
- package/editor/view/ecs/components/common/NumberController.js +4 -4
- package/editor/view/ecs/components/common/NumericIntervalController.d.ts +10 -0
- package/editor/view/ecs/components/common/NumericIntervalController.d.ts.map +1 -0
- package/editor/view/ecs/components/common/TextController.d.ts.map +1 -1
- package/editor/view/library/MeshLibraryView.d.ts +16 -0
- package/editor/view/library/MeshLibraryView.d.ts.map +1 -0
- package/editor/view/library/mesh_library_drag.d.ts +21 -0
- package/editor/view/library/mesh_library_drag.d.ts.map +1 -0
- package/editor/view/library/model_thumbnail_source.d.ts +12 -0
- package/editor/view/library/model_thumbnail_source.d.ts.map +1 -0
- package/editor/view/makeEntityDecorators.d.ts +6 -0
- package/editor/view/makeEntityDecorators.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphCamera.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphSelection.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeView.d.ts.map +1 -1
- package/editor/view/node-graph/PortView.d.ts.map +1 -1
- package/editor/view/node-graph/actions/ConnectionCreateAction.d.ts.map +1 -1
- package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
- package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
- package/editor/view/node-graph/actions/NodeParameterSetAction.d.ts.map +1 -1
- package/editor/view/node-graph/actions/NodesMoveAction.d.ts.map +1 -1
- package/editor/view/node-graph/actions/SelectionSetAction.d.ts.map +1 -1
- package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
- package/editor/view/particles/ColorLutGradientView.d.ts +19 -0
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- package/src/shade/renderer/particles/graph_particles.js +60 -20
- package/src/shade/renderer/particles/runtime/EmitterRegistry.d.ts +8 -1
- package/src/shade/renderer/particles/runtime/EmitterRegistry.d.ts.map +1 -1
- package/src/shade/renderer/particles/runtime/EmitterRegistry.js +8 -1
- package/src/shade/renderer/particles/runtime/ProgramArena.d.ts +22 -2
- package/src/shade/renderer/particles/runtime/ProgramArena.d.ts.map +1 -1
- package/src/shade/renderer/particles/runtime/ProgramArena.js +54 -3
- package/src/shade/renderer/particles/shaders/shader_particle_finalize.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_finalize.js +32 -14
- package/src/shade/renderer/particles/shaders/shader_particle_simulate.d.ts +2 -23
- package/src/shade/renderer/particles/shaders/shader_particle_simulate.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_simulate.js +40 -11
- package/src/shade/renderer/particles/sort/shader_particle_sort.d.ts +6 -17
- package/src/shade/renderer/particles/sort/shader_particle_sort.d.ts.map +1 -1
- package/src/shade/renderer/particles/sort/shader_particle_sort.js +60 -9
- package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.d.ts +9 -0
- package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.js +26 -0
- package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.d.ts +7 -2
- package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.js +12 -1
- package/src/shade/renderer/rasterize/expand/shader_filter_triangle_by_material_side.js +1 -1
- package/src/shade/renderer/rasterize/forward/FORWARD_VERTEX_SHADER_STRUCT.d.ts +3 -0
- package/src/shade/renderer/rasterize/forward/FORWARD_VERTEX_SHADER_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/{native/oit → forward}/FORWARD_VERTEX_SHADER_STRUCT.js +4 -4
- package/src/shade/renderer/rasterize/forward/SHADING_SCENE_RESOURCE_GROUP.d.ts +3 -0
- package/src/shade/renderer/rasterize/forward/SHADING_SCENE_RESOURCE_GROUP.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/forward/SHADING_SCENE_RESOURCE_GROUP.js +17 -0
- package/src/shade/renderer/rasterize/{native/oit → forward}/chunk_forward_shade_standard_fragment_brick4.d.ts +1 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/{native/oit → forward}/chunk_forward_shade_standard_fragment_brick4.js +16 -16
- package/src/shade/renderer/rasterize/{native/oit → forward}/chunk_forward_shade_standard_fragment_ibl.d.ts +1 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/{native/oit → forward}/chunk_forward_shade_standard_fragment_ibl.js +17 -17
- package/src/shade/renderer/rasterize/{native/oit → forward}/chunk_material_side_should_draw.d.ts +1 -1
- package/src/shade/renderer/rasterize/forward/chunk_material_side_should_draw.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/{native/oit → forward}/chunk_material_side_should_draw.js +2 -2
- package/src/shade/renderer/rasterize/forward/vertex_shader_chunk.d.ts +3 -0
- package/src/shade/renderer/rasterize/forward/vertex_shader_chunk.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/{native/oit → forward}/vertex_shader_chunk.js +4 -4
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSettings.d.ts +27 -0
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSettings.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSettings.js +27 -0
- package/src/shade/renderer/rasterize/native/avboit/AVBOIT_CONSTANTS.d.ts +107 -0
- package/src/shade/renderer/rasterize/native/avboit/AVBOIT_CONSTANTS.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/AVBOIT_CONSTANTS.js +120 -0
- package/src/shade/renderer/rasterize/native/avboit/AVBOIT_LEDGER.md +463 -0
- package/src/shade/renderer/rasterize/native/avboit/AVBOIT_PLAN_2026_09_03.md +509 -0
- package/src/shade/renderer/rasterize/native/avboit/AVBOIT_WARP_STRUCT.d.ts +15 -0
- package/src/shade/renderer/rasterize/native/avboit/AVBOIT_WARP_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/AVBOIT_WARP_STRUCT.js +33 -0
- package/src/shade/renderer/rasterize/native/avboit/avboit_build_depth_curve.d.ts +20 -0
- package/src/shade/renderer/rasterize/native/avboit/avboit_build_depth_curve.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/avboit_build_depth_curve.js +38 -0
- package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.d.ts +38 -0
- package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.js +130 -0
- package/src/shade/renderer/rasterize/native/avboit/avboit_spec_support.d.ts +37 -0
- package/src/shade/renderer/rasterize/native/avboit/avboit_spec_support.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/avboit_spec_support.js +73 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_counts_to_extinction.d.ts +9 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_counts_to_extinction.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_counts_to_extinction.js +17 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_dilate_word.d.ts +11 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_dilate_word.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_dilate_word.js +18 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_extinction_to_counts.d.ts +9 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_extinction_to_counts.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_extinction_to_counts.js +17 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_extinction_to_transmittance.d.ts +9 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_extinction_to_transmittance.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_extinction_to_transmittance.js +17 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_fold_pairs.d.ts +15 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_fold_pairs.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_fold_pairs.js +25 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_integral_depth_coordinate.d.ts +17 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_integral_depth_coordinate.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_integral_depth_coordinate.js +35 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_occupancy_range.d.ts +11 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_occupancy_range.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_occupancy_range.js +21 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_occupancy_word_mask.d.ts +9 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_occupancy_word_mask.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_occupancy_word_mask.js +26 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_overflows.d.ts +11 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_overflows.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_overflows.js +22 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_pack_counts.d.ts +10 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_pack_counts.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_pack_counts.js +21 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_sample_transmittance.d.ts +10 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_sample_transmittance.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_sample_transmittance.js +32 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_transmission_tint.d.ts +20 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_transmission_tint.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_transmission_tint.js +27 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_transmittance_to_extinction.d.ts +10 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_transmittance_to_extinction.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_transmittance_to_extinction.js +18 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_unpack_counts.d.ts +9 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_unpack_counts.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_unpack_counts.js +21 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_view_depth_to_physical.d.ts +9 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_view_depth_to_physical.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_view_depth_to_physical.js +23 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_view_depth_to_virtual.d.ts +13 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_view_depth_to_virtual.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_view_depth_to_virtual.js +27 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp.d.ts +22 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp.js +38 -0
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts +117 -0
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +935 -0
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_build_warp.d.ts +8 -0
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_build_warp.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_build_warp.js +135 -0
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +3 -0
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.js +101 -0
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +3 -0
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +96 -0
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_integrate.d.ts +3 -0
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_integrate.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_integrate.js +83 -0
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_occupancy.d.ts +9 -0
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_occupancy.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_occupancy.js +119 -0
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_resolve.d.ts +3 -0
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_resolve.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_resolve.js +81 -0
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_splat.d.ts +15 -0
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_splat.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_splat.js +237 -0
- package/src/shade/renderer/rasterize/native/material_draw_indirect.d.ts +22 -0
- package/src/shade/renderer/rasterize/native/material_draw_indirect.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/material_draw_indirect.js +69 -0
- package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +665 -722
- package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +3 -3
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +4 -4
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +4 -4
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +1 -1
- package/src/view/DOM.d.ts +69 -0
- package/src/view/DOM.d.ts.map +1 -0
- package/src/view/DOM.js +2 -1
- package/src/view/common/LocalizedLabelView.d.ts +50 -0
- package/src/view/common/LocalizedLabelView.d.ts.map +1 -0
- package/src/view/controller/controls/GuiControl.d.ts +19 -0
- package/src/view/controller/controls/GuiControl.d.ts.map +1 -0
- package/src/view/elements/FrameRateView.d.ts +45 -0
- package/src/view/elements/FrameRateView.d.ts.map +1 -0
- package/src/view/elements/FrameRateView.js +131 -0
- package/src/view/elements/SliderView.d.ts +37 -0
- package/src/view/elements/SliderView.d.ts.map +1 -0
- package/src/view/elements/SliderView.js +71 -0
- package/src/view/elements/navigation/ViewStack.d.ts +1 -1
- package/src/view/elements/navigation/ViewStack.js +1 -1
- package/src/view/elements/notify/NotificationView.d.ts +22 -0
- package/src/view/elements/notify/NotificationView.d.ts.map +1 -0
- package/src/view/tooltip/TooltipView.d.ts +5 -1
- package/src/view/tooltip/TooltipView.d.ts.map +1 -1
- package/src/view/tooltip/TooltipView.js +4 -0
- package/src/shade/renderer/rasterize/native/oit/FORWARD_VERTEX_SHADER_STRUCT.d.ts +0 -3
- package/src/shade/renderer/rasterize/native/oit/FORWARD_VERTEX_SHADER_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/SHADING_SCENE_RESOURCE_GROUP.d.ts +0 -3
- package/src/shade/renderer/rasterize/native/oit/SHADING_SCENE_RESOURCE_GROUP.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/SHADING_SCENE_RESOURCE_GROUP.js +0 -17
- package/src/shade/renderer/rasterize/native/oit/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/chunk_material_side_should_draw.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/vertex_shader_chunk.d.ts +0 -3
- package/src/shade/renderer/rasterize/native/oit/vertex_shader_chunk.d.ts.map +0 -1
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import { chunk_is_nan } from "../../../shader/chunk/math/chunk_is_nan.js";
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* norm = Σ norm > ε ? (1 - T_total) / Σ norm : 0
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//language=WGSL
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`
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@fragment
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fn main(
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) -> @location(0) vec4<f32> {
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let coord_u = vec2<u32>(coord.xy);
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let scene = textureLoad(tScene, coord_u, 0);
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let accum_color = textureLoad(tColor, coord_u, 0).rgb;
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let accum_norm = textureLoad(tNorm, coord_u, 0).rgb;
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if (is_nan(accum_color.r) || is_nan(accum_norm.r) || is_nan(accum_extinction.r)) {
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let renormalization = select(
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vec3<f32>(0.0),
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(vec3<f32>(1.0) - total_transmittance) / max(accum_norm, vec3<f32>(1e-4)),
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+
safe
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+
);
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+
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let transparent = accum_color * renormalization;
|
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+
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return vec4<f32>(scene.rgb * total_transmittance + transparent, scene.a);
|
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+
}
|
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+
`, [
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chunk_is_nan
|
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]
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)
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export const shader_avboit_resolve = ImageShader.from({
|
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descriptor: ShaderDescriptor.from({
|
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+
label: "AVBOIT / resolve",
|
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resources,
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body,
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}),
|
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targets: [{
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label: "AVBOIT composited",
|
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format: "rgba16float",
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}]
|
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|
+
})
|
|
@@ -0,0 +1,15 @@
|
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1
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+
/**
|
|
2
|
+
* Bind group index of the atomics the splat writes; the three below it are the rasterization
|
|
3
|
+
* path's fixed material / scene / view slots.
|
|
4
|
+
* @type {number}
|
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5
|
+
*/
|
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6
|
+
export const AVBOIT_SPLAT_BIND_GROUP_VOLUME: number;
|
|
7
|
+
/**
|
|
8
|
+
* Format of the attachment the splat pass rasterizes against. It is never written (`writeMask: 0`);
|
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9
|
+
* WebGPU requires at least one attachment and this is the cheapest one.
|
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10
|
+
* @type {GPUTextureFormat}
|
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+
*/
|
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12
|
+
export const AVBOIT_SPLAT_DUMMY_FORMAT: GPUTextureFormat;
|
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13
|
+
export const shader_avboit_splat: RenderPassDescriptor;
|
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14
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+
import { RenderPassDescriptor } from "../../../shader/pass/RenderPassDescriptor.js";
|
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+
//# sourceMappingURL=shader_avboit_splat.d.ts.map
|
|
@@ -0,0 +1 @@
|
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1
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+
{"version":3,"file":"shader_avboit_splat.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/shader_avboit_splat.js"],"names":[],"mappings":"AA4BA;;;;GAIG;AACH,6CAFU,MAAM,CAEgC;AAEhD;;;;GAIG;AACH,yDAAmD;AA6LnD,uDAA8D;qCAzNzB,8CAA8C"}
|
|
@@ -0,0 +1,237 @@
|
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1
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+
import { PipelineLayoutDescriptor } from "../../../../descriptor/pipeline/PipelineLayoutDescriptor.js";
|
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2
|
+
import { RenderPipelineDescriptor } from "../../../../descriptor/pipeline/render/RenderPipelineDescriptor.js";
|
|
3
|
+
import { atomic_u32 } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
4
|
+
import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
|
|
5
|
+
import { CAMERA_UNIFORM_STRUCT } from "../../../camera/CAMERA_UNIFORM_STRUCT.js";
|
|
6
|
+
import { SHADING_MATERIAL_RESOURCE_GROUP } from "../../../material/standard/SHADING_MATERIAL_RESOURCE_GROUP.js";
|
|
7
|
+
import { chunk_F_Hauber } from "../../../shader/chunk/brdf/fresnel/chunk_F_Hauber.js";
|
|
8
|
+
import { chunk_get_view_space_depth } from "../../../shader/chunk/depth/chunk_get_view_space_depth.js";
|
|
9
|
+
import { chunk_mat4_extract_position } from "../../../shader/chunk/geometry/mat4/chunk_mat4_extract_position.js";
|
|
10
|
+
import { chunk_dielectric_specular_color } from "../../../shader/chunk/material/chunk_dielectric_specular_color.js";
|
|
11
|
+
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
12
|
+
import { RenderPassColorAttachmentDescriptor } from "../../../shader/pass/RenderPassColorAttachmentDescriptor.js";
|
|
13
|
+
import { RenderPassDescriptor } from "../../../shader/pass/RenderPassDescriptor.js";
|
|
14
|
+
import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
15
|
+
import { ShaderDescriptor } from "../../../shader/ShaderDescriptor.js";
|
|
16
|
+
import { FORWARD_VERTEX_SHADER_STRUCT } from "../../forward/FORWARD_VERTEX_SHADER_STRUCT.js";
|
|
17
|
+
import { SHADING_SCENE_RESOURCE_GROUP } from "../../forward/SHADING_SCENE_RESOURCE_GROUP.js";
|
|
18
|
+
import { vertex_shader_chunk } from "../../forward/vertex_shader_chunk.js";
|
|
19
|
+
import { OIT_COVERAGE_MAX } from "../oit/OIT_CONSTANTS.js";
|
|
20
|
+
import { rasterization_primitive_state } from "../rasterization_primitive_state.js";
|
|
21
|
+
import { AVBOIT_WARP_STRUCT } from "./AVBOIT_WARP_STRUCT.js";
|
|
22
|
+
import { chunk_avboit_extinction_to_counts } from "./chunk_avboit_extinction_to_counts.js";
|
|
23
|
+
import { chunk_avboit_overflows } from "./chunk_avboit_overflows.js";
|
|
24
|
+
import { chunk_avboit_pack_counts } from "./chunk_avboit_pack_counts.js";
|
|
25
|
+
import { chunk_avboit_transmission_tint } from "./chunk_avboit_transmission_tint.js";
|
|
26
|
+
import { chunk_avboit_transmittance_to_extinction } from "./chunk_avboit_transmittance_to_extinction.js";
|
|
27
|
+
import { chunk_avboit_view_depth_to_physical } from "./chunk_avboit_view_depth_to_physical.js";
|
|
28
|
+
|
|
29
|
+
/**
|
|
30
|
+
* Bind group index of the atomics the splat writes; the three below it are the rasterization
|
|
31
|
+
* path's fixed material / scene / view slots.
|
|
32
|
+
* @type {number}
|
|
33
|
+
*/
|
|
34
|
+
export const AVBOIT_SPLAT_BIND_GROUP_VOLUME = 3;
|
|
35
|
+
|
|
36
|
+
/**
|
|
37
|
+
* Format of the attachment the splat pass rasterizes against. It is never written (`writeMask: 0`);
|
|
38
|
+
* WebGPU requires at least one attachment and this is the cheapest one.
|
|
39
|
+
* @type {GPUTextureFormat}
|
|
40
|
+
*/
|
|
41
|
+
export const AVBOIT_SPLAT_DUMMY_FORMAT = "r8unorm";
|
|
42
|
+
|
|
43
|
+
const resources = new ShaderResourceSetDescriptor();
|
|
44
|
+
|
|
45
|
+
resources.addGroup(SHADING_MATERIAL_RESOURCE_GROUP);
|
|
46
|
+
resources.addGroup(SHADING_SCENE_RESOURCE_GROUP);
|
|
47
|
+
|
|
48
|
+
resources.createGroup()
|
|
49
|
+
.addUniform("camera", CAMERA_UNIFORM_STRUCT)
|
|
50
|
+
.addStorageBuffer("warp", AVBOIT_WARP_STRUCT)
|
|
51
|
+
;
|
|
52
|
+
|
|
53
|
+
resources.createGroup()
|
|
54
|
+
.addStorageBuffer("extinction_volume", WebGPUArray.from(atomic_u32), true)
|
|
55
|
+
.addStorageBuffer("overflow_slice", WebGPUArray.from(atomic_u32), true)
|
|
56
|
+
;
|
|
57
|
+
|
|
58
|
+
const shader_vertex = ShaderDescriptor.from({
|
|
59
|
+
label: 'AVBOIT / splat vertex shader',
|
|
60
|
+
body: vertex_shader_chunk,
|
|
61
|
+
resources,
|
|
62
|
+
});
|
|
63
|
+
|
|
64
|
+
/**
|
|
65
|
+
* AVBOIT splat: rasterizes the transparent buckets at 1/8 resolution and adds each fragment's RGB
|
|
66
|
+
* extinction into the voxel volume with atomics (plan §3.5).
|
|
67
|
+
*
|
|
68
|
+
* Coverage is computed the way `shader_oit_generate_moments` computes it — texture alpha, or the
|
|
69
|
+
* view-angle Fresnel when the material transmits — and then, new to this path, a per-channel
|
|
70
|
+
* self-transmittance: `(1 - coverage) × tint`, with `tint` the base colour weighted by
|
|
71
|
+
* `transmission_factor` — but only while `AVBOITSettings.transmission_tint_from_base_color` is on,
|
|
72
|
+
* which the warp header carries. A plain alpha-blended material lands exactly where it would under
|
|
73
|
+
* MBOIT (`tint = 1`), and so does glass unless the tint is opted into.
|
|
74
|
+
*
|
|
75
|
+
* Depth goes view-space → curve → warp → physical, and the extinction is linear-splat between the
|
|
76
|
+
* two physical slices around it (`c = p - 0.5`) so a surface crossing a slice boundary does not
|
|
77
|
+
* alias. A field that crosses 255 with this add records the slice in the per-channel overflow
|
|
78
|
+
* plane — stored as `P - slice` under `atomicMax`, so the buffer's zero clear reads as "none" and
|
|
79
|
+
* the nearest overflow wins.
|
|
80
|
+
*
|
|
81
|
+
* No depth attachment: a splat behind opaque geometry lies deeper than any visible transparent
|
|
82
|
+
* fragment and the integral at a depth only contains what is in front of it. No TAA un-jitter: the
|
|
83
|
+
* jitter is expressed in internal-resolution pixels and the derivative-based correction would be
|
|
84
|
+
* eight times too large here.
|
|
85
|
+
*/
|
|
86
|
+
const fragment_body = CodeChunk.from(
|
|
87
|
+
//language=WGSL
|
|
88
|
+
`
|
|
89
|
+
fn avboit_splat_slice(column: u32, slice: i32, extinction: vec3<f32>, texel: vec2<u32>) {
|
|
90
|
+
let physical = i32(warp.physical_count);
|
|
91
|
+
let s = clamp(slice, 0, physical - 1);
|
|
92
|
+
|
|
93
|
+
let counts = avboit_extinction_to_counts(extinction);
|
|
94
|
+
|
|
95
|
+
if (all(counts == vec3<u32>(0u))) {
|
|
96
|
+
return;
|
|
97
|
+
}
|
|
98
|
+
|
|
99
|
+
let previous = atomicAdd(&extinction_volume[column + u32(s)], avboit_pack_counts(counts));
|
|
100
|
+
|
|
101
|
+
let overflow = avboit_overflows(previous, counts);
|
|
102
|
+
|
|
103
|
+
if (any(overflow)) {
|
|
104
|
+
let base = (texel.y * warp.voxel_width + texel.x) * 3u;
|
|
105
|
+
// inverted so that the zero-cleared buffer means "no overflow" and max keeps the nearest
|
|
106
|
+
let mark = u32(physical - s);
|
|
107
|
+
if (overflow.x) {
|
|
108
|
+
atomicMax(&overflow_slice[base], mark);
|
|
109
|
+
}
|
|
110
|
+
if (overflow.y) {
|
|
111
|
+
atomicMax(&overflow_slice[base + 1u], mark);
|
|
112
|
+
}
|
|
113
|
+
if (overflow.z) {
|
|
114
|
+
atomicMax(&overflow_slice[base + 2u], mark);
|
|
115
|
+
}
|
|
116
|
+
}
|
|
117
|
+
}
|
|
118
|
+
|
|
119
|
+
@fragment
|
|
120
|
+
fn main(
|
|
121
|
+
@builtin(front_facing) front_facing : bool,
|
|
122
|
+
vert: ${FORWARD_VERTEX_SHADER_STRUCT.wgsl_ref},
|
|
123
|
+
) {
|
|
124
|
+
let uv = vert.uv;
|
|
125
|
+
|
|
126
|
+
let t_diffuse = textureSample(texture_diffuse, texture_diffuse_sampler, uv);
|
|
127
|
+
let surface_alpha = t_diffuse.a * material_info.albedo_color.a;
|
|
128
|
+
|
|
129
|
+
var opacity = surface_alpha;
|
|
130
|
+
var tint = vec3<f32>(1.0);
|
|
131
|
+
|
|
132
|
+
let f_transmission = material_info.transmission_factor;
|
|
133
|
+
if (f_transmission > 0.0) {
|
|
134
|
+
let t_pbr = textureSample(texture_orm, texture_orm_sampler, uv);
|
|
135
|
+
// undo premultiplication; vert.color already carries the material's albedo colour
|
|
136
|
+
let base_color = (t_diffuse.rgb / max(t_diffuse.a, 1e-7)) * vert.color;
|
|
137
|
+
let f_metalness = t_pbr.b * material_info.metallic_factor;
|
|
138
|
+
let specular_f0 = dielectric_specular_color(material_info.ior_factor, f_metalness, base_color);
|
|
139
|
+
|
|
140
|
+
let view_position = mat4_extract_position(camera.transform);
|
|
141
|
+
let view_direction = normalize(view_position - vert.position_ws);
|
|
142
|
+
let nov = saturate(abs(dot(normalize(vert.normal), view_direction)));
|
|
143
|
+
let f_view = F_Hauber(specular_f0, 1.0, nov);
|
|
144
|
+
let f_scalar = max(f_view.r, max(f_view.g, f_view.b));
|
|
145
|
+
|
|
146
|
+
opacity = mix(surface_alpha, f_scalar, f_transmission);
|
|
147
|
+
// what the surface lets through is coloured by what it is made of, when the renderer says
|
|
148
|
+
// so (AVBOITSettings.transmission_tint_from_base_color, carried in the warp header)
|
|
149
|
+
tint = avboit_transmission_tint(base_color, f_transmission * f32(warp.tint_from_base_color));
|
|
150
|
+
}
|
|
151
|
+
|
|
152
|
+
let coverage = min(opacity, ${OIT_COVERAGE_MAX});
|
|
153
|
+
let transmittance = (1.0 - coverage) * tint;
|
|
154
|
+
let extinction = avboit_transmittance_to_extinction(transmittance);
|
|
155
|
+
|
|
156
|
+
// vert.position is @builtin(position): .z is device depth, .xy the low-resolution pixel
|
|
157
|
+
let z_view = get_view_space_depth(vert.position.z, camera);
|
|
158
|
+
let p = avboit_view_depth_to_physical(&warp, z_view);
|
|
159
|
+
|
|
160
|
+
let texel = vec2<u32>(vert.position.xy);
|
|
161
|
+
let column = (texel.y * warp.voxel_width + texel.x) * warp.physical_count;
|
|
162
|
+
|
|
163
|
+
// linear splat between the two slices around the fragment
|
|
164
|
+
let c = p - 0.5;
|
|
165
|
+
let slice = i32(floor(c));
|
|
166
|
+
let fraction = c - floor(c);
|
|
167
|
+
|
|
168
|
+
avboit_splat_slice(column, slice, extinction * (1.0 - fraction), texel);
|
|
169
|
+
avboit_splat_slice(column, slice + 1, extinction * fraction, texel);
|
|
170
|
+
}
|
|
171
|
+
`, [
|
|
172
|
+
FORWARD_VERTEX_SHADER_STRUCT.declaration_chunk,
|
|
173
|
+
chunk_get_view_space_depth,
|
|
174
|
+
chunk_mat4_extract_position,
|
|
175
|
+
chunk_dielectric_specular_color,
|
|
176
|
+
chunk_F_Hauber,
|
|
177
|
+
chunk_avboit_extinction_to_counts,
|
|
178
|
+
chunk_avboit_overflows,
|
|
179
|
+
chunk_avboit_pack_counts,
|
|
180
|
+
chunk_avboit_transmission_tint,
|
|
181
|
+
chunk_avboit_transmittance_to_extinction,
|
|
182
|
+
chunk_avboit_view_depth_to_physical,
|
|
183
|
+
]
|
|
184
|
+
);
|
|
185
|
+
|
|
186
|
+
const shader_fragment = ShaderDescriptor.from({
|
|
187
|
+
label: "AVBOIT / splat",
|
|
188
|
+
resources,
|
|
189
|
+
body: fragment_body
|
|
190
|
+
});
|
|
191
|
+
|
|
192
|
+
/*
|
|
193
|
+
The pipeline layout is built group by group rather than with `generatePipelineLayout(stage)`, which
|
|
194
|
+
gives every group the same visibility: WebGPU refuses a read-write storage buffer that is visible to
|
|
195
|
+
the vertex stage, and the atomics group is fragment-only. The first three groups keep the
|
|
196
|
+
rasterization path's `VERTEX | FRAGMENT`, which is what the bind groups the orchestrator builds
|
|
197
|
+
against `SHADING_*_RESOURCE_GROUP` are laid out for.
|
|
198
|
+
*/
|
|
199
|
+
const groups = resources.groups;
|
|
200
|
+
const layout = PipelineLayoutDescriptor.from([
|
|
201
|
+
groups[0].generateBindGroupLayoutDescriptor(GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT),
|
|
202
|
+
groups[1].generateBindGroupLayoutDescriptor(GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT),
|
|
203
|
+
groups[2].generateBindGroupLayoutDescriptor(GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT),
|
|
204
|
+
groups[AVBOIT_SPLAT_BIND_GROUP_VOLUME].generateBindGroupLayoutDescriptor(GPUShaderStage.FRAGMENT),
|
|
205
|
+
], resources.immediateSize);
|
|
206
|
+
|
|
207
|
+
const pipeline = RenderPipelineDescriptor.from({
|
|
208
|
+
label: "AVBOIT / splat",
|
|
209
|
+
layout,
|
|
210
|
+
vertex: {
|
|
211
|
+
module: {
|
|
212
|
+
code: shader_vertex.source
|
|
213
|
+
}
|
|
214
|
+
},
|
|
215
|
+
fragment: {
|
|
216
|
+
module: {
|
|
217
|
+
code: shader_fragment.source
|
|
218
|
+
},
|
|
219
|
+
targets: [
|
|
220
|
+
// never written; see AVBOIT_SPLAT_DUMMY_FORMAT
|
|
221
|
+
{
|
|
222
|
+
format: AVBOIT_SPLAT_DUMMY_FORMAT,
|
|
223
|
+
writeMask: 0,
|
|
224
|
+
}
|
|
225
|
+
]
|
|
226
|
+
},
|
|
227
|
+
primitive: rasterization_primitive_state,
|
|
228
|
+
});
|
|
229
|
+
|
|
230
|
+
export const shader_avboit_splat = new RenderPassDescriptor();
|
|
231
|
+
shader_avboit_splat.pipeline = pipeline;
|
|
232
|
+
shader_avboit_splat.resources = resources;
|
|
233
|
+
shader_avboit_splat.colorAttachments = [
|
|
234
|
+
RenderPassColorAttachmentDescriptor.from({
|
|
235
|
+
clearValue: [0, 0, 0, 0],
|
|
236
|
+
}),
|
|
237
|
+
];
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|
@@ -0,0 +1,22 @@
|
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|
1
|
+
/**
|
|
2
|
+
* One indirect draw per material out of a command buffer built by
|
|
3
|
+
* `graph_prepare_meshlet_draw_commands_by_material`, with the material's bind group at slot 0.
|
|
4
|
+
* Materials whose GPU side is not built yet are skipped. Shared by the MBOIT and AVBOIT
|
|
5
|
+
* orchestrators, which call it once per render pass they record.
|
|
6
|
+
*
|
|
7
|
+
* @param {GPUMaterialManager} material_manager
|
|
8
|
+
* @param {number} material_count
|
|
9
|
+
* @param {ShadeMaterial[]} materials
|
|
10
|
+
* @param {RenderPassDescriptor} render_pass_descriptor its group 0 is the material group
|
|
11
|
+
* @param {BindGroupManager} bind_manager
|
|
12
|
+
* @param {ShadeGPURenderPassEncoder} pass_encoder
|
|
13
|
+
* @param {GPUBuffer} command_buffer_draw one `STRUCT_UNINDEXED_DRAW_COMMAND` per material, in order
|
|
14
|
+
*/
|
|
15
|
+
export function material_draw_indirect(material_manager: GPUMaterialManager, material_count: number, materials: ShadeMaterial[], render_pass_descriptor: RenderPassDescriptor, bind_manager: BindGroupManager, pass_encoder: ShadeGPURenderPassEncoder, command_buffer_draw: GPUBuffer): void;
|
|
16
|
+
/**
|
|
17
|
+
* The material bind group layout every transparent draw binds at slot 0; hoisted so it is computed
|
|
18
|
+
* once and so the two transparency pipelines cannot disagree on it.
|
|
19
|
+
* @type {BindGroupLayoutDescriptor}
|
|
20
|
+
*/
|
|
21
|
+
export const BIND_GROUP_LAYOUT_MATERIAL: BindGroupLayoutDescriptor;
|
|
22
|
+
//# sourceMappingURL=material_draw_indirect.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"material_draw_indirect.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/native/material_draw_indirect.js"],"names":[],"mappings":"AAcA;;;;;;;;;;;;;GAaG;AACH,6FAPW,MAAM,aACN,eAAe,+JA8CzB;AA7DD;;;;GAIG;AACH,mEAA6J"}
|
|
@@ -0,0 +1,69 @@
|
|
|
1
|
+
import { assert } from "../../../../core/assert.js";
|
|
2
|
+
import { STRUCT_UNINDEXED_DRAW_COMMAND } from "../../gpu_primitive/indirect/STRUCT_UNINDEXED_DRAW_COMMAND.js";
|
|
3
|
+
import { BindGroupDescriptor } from "../../binding/BindGroupDescriptor.js";
|
|
4
|
+
import { SHADING_MATERIAL_RESOURCE_GROUP } from "../../material/standard/SHADING_MATERIAL_RESOURCE_GROUP.js";
|
|
5
|
+
|
|
6
|
+
const DRAW_COMMAND_BYTE_SIZE = STRUCT_UNINDEXED_DRAW_COMMAND.aligned_size;
|
|
7
|
+
|
|
8
|
+
/**
|
|
9
|
+
* The material bind group layout every transparent draw binds at slot 0; hoisted so it is computed
|
|
10
|
+
* once and so the two transparency pipelines cannot disagree on it.
|
|
11
|
+
* @type {BindGroupLayoutDescriptor}
|
|
12
|
+
*/
|
|
13
|
+
export const BIND_GROUP_LAYOUT_MATERIAL = SHADING_MATERIAL_RESOURCE_GROUP.generateBindGroupLayoutDescriptor(GPUShaderStage.FRAGMENT | GPUShaderStage.VERTEX);
|
|
14
|
+
|
|
15
|
+
/**
|
|
16
|
+
* One indirect draw per material out of a command buffer built by
|
|
17
|
+
* `graph_prepare_meshlet_draw_commands_by_material`, with the material's bind group at slot 0.
|
|
18
|
+
* Materials whose GPU side is not built yet are skipped. Shared by the MBOIT and AVBOIT
|
|
19
|
+
* orchestrators, which call it once per render pass they record.
|
|
20
|
+
*
|
|
21
|
+
* @param {GPUMaterialManager} material_manager
|
|
22
|
+
* @param {number} material_count
|
|
23
|
+
* @param {ShadeMaterial[]} materials
|
|
24
|
+
* @param {RenderPassDescriptor} render_pass_descriptor its group 0 is the material group
|
|
25
|
+
* @param {BindGroupManager} bind_manager
|
|
26
|
+
* @param {ShadeGPURenderPassEncoder} pass_encoder
|
|
27
|
+
* @param {GPUBuffer} command_buffer_draw one `STRUCT_UNINDEXED_DRAW_COMMAND` per material, in order
|
|
28
|
+
*/
|
|
29
|
+
export function material_draw_indirect(
|
|
30
|
+
material_manager,
|
|
31
|
+
material_count,
|
|
32
|
+
materials,
|
|
33
|
+
render_pass_descriptor,
|
|
34
|
+
bind_manager,
|
|
35
|
+
pass_encoder,
|
|
36
|
+
command_buffer_draw
|
|
37
|
+
) {
|
|
38
|
+
|
|
39
|
+
assert.defined(material_manager, 'material_manager');
|
|
40
|
+
assert.isNonNegativeInteger(material_count, 'material_count');
|
|
41
|
+
assert.isArray(materials, 'materials');
|
|
42
|
+
|
|
43
|
+
for (let i = 0; i < material_count; i++) {
|
|
44
|
+
|
|
45
|
+
const material = materials[i];
|
|
46
|
+
const gpu_material = material_manager.obtain(material);
|
|
47
|
+
|
|
48
|
+
if (!gpu_material.is_built) {
|
|
49
|
+
// skip, not ready for rendering
|
|
50
|
+
continue;
|
|
51
|
+
}
|
|
52
|
+
|
|
53
|
+
const material_resource_group = render_pass_descriptor.resources.groups[0];
|
|
54
|
+
const binding_entries = material_resource_group.generateBindings(gpu_material.binding_data);
|
|
55
|
+
const material_bindings = bind_manager.obtain(BindGroupDescriptor.from(
|
|
56
|
+
BIND_GROUP_LAYOUT_MATERIAL,
|
|
57
|
+
binding_entries
|
|
58
|
+
));
|
|
59
|
+
|
|
60
|
+
// set material-specific bind group at 0
|
|
61
|
+
pass_encoder.setBindGroup(0, material_bindings)
|
|
62
|
+
|
|
63
|
+
pass_encoder.drawIndirect(
|
|
64
|
+
command_buffer_draw,
|
|
65
|
+
i * DRAW_COMMAND_BYTE_SIZE,
|
|
66
|
+
);
|
|
67
|
+
|
|
68
|
+
}
|
|
69
|
+
}
|
package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"graph_rasterize_meshes_transparent_oit.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"graph_rasterize_meshes_transparent_oit.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js"],"names":[],"mappings":"AAoaA;;;;;;;;;;;;;;;;GAgBG;AACH,uSAFa,MAAM,CAsOlB"}
|