@woosh/meep-engine 3.14.5 → 3.15.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (788) hide show
  1. package/README.md +6 -0
  2. package/editor/Editor.d.ts +162 -0
  3. package/editor/Editor.d.ts.map +1 -0
  4. package/editor/EditorCameraNavigation.d.ts +22 -0
  5. package/editor/EditorCameraNavigation.d.ts.map +1 -0
  6. package/editor/EditorKeyMap.d.ts +28 -0
  7. package/editor/EditorKeyMap.d.ts.map +1 -0
  8. package/editor/SelectionVisualizer.d.ts +37 -0
  9. package/editor/SelectionVisualizer.d.ts.map +1 -0
  10. package/editor/actions/concrete/ActionInvalidateSampler.d.ts +18 -0
  11. package/editor/actions/concrete/ActionInvalidateSampler.d.ts.map +1 -0
  12. package/editor/actions/concrete/ActionUpdateTexture.d.ts +12 -0
  13. package/editor/actions/concrete/ActionUpdateTexture.d.ts.map +1 -0
  14. package/editor/actions/concrete/ActionUpdateTexture.js +1 -1
  15. package/editor/actions/concrete/ArrayCopyAction.d.ts +20 -0
  16. package/editor/actions/concrete/ArrayCopyAction.d.ts.map +1 -0
  17. package/editor/actions/concrete/ComponentAddAction.d.ts +15 -0
  18. package/editor/actions/concrete/ComponentAddAction.d.ts.map +1 -0
  19. package/editor/actions/concrete/ComponentRemoveAction.d.ts +11 -0
  20. package/editor/actions/concrete/ComponentRemoveAction.d.ts.map +1 -0
  21. package/editor/actions/concrete/EntityCreateAction.d.ts +18 -0
  22. package/editor/actions/concrete/EntityCreateAction.d.ts.map +1 -0
  23. package/editor/actions/concrete/EntityRemoveAction.d.ts +11 -0
  24. package/editor/actions/concrete/EntityRemoveAction.d.ts.map +1 -0
  25. package/editor/actions/concrete/ModifyPatchSampler2DAction.d.ts +47 -0
  26. package/editor/actions/concrete/ModifyPatchSampler2DAction.d.ts.map +1 -0
  27. package/editor/actions/concrete/ModifyPatchTextureArray2DAction.d.ts +38 -0
  28. package/editor/actions/concrete/ModifyPatchTextureArray2DAction.d.ts.map +1 -0
  29. package/editor/actions/concrete/PaintTerrainOverlayAction.d.ts +23 -0
  30. package/editor/actions/concrete/PaintTerrainOverlayAction.d.ts.map +1 -0
  31. package/editor/actions/concrete/PatchTerrainHeightAction.d.ts +32 -0
  32. package/editor/actions/concrete/PatchTerrainHeightAction.d.ts.map +1 -0
  33. package/editor/actions/concrete/SelectionAddAction.d.ts +19 -0
  34. package/editor/actions/concrete/SelectionAddAction.d.ts.map +1 -0
  35. package/editor/actions/concrete/SelectionClearAction.d.ts +9 -0
  36. package/editor/actions/concrete/SelectionClearAction.d.ts.map +1 -0
  37. package/editor/actions/concrete/SelectionRemoveAction.d.ts +10 -0
  38. package/editor/actions/concrete/SelectionRemoveAction.d.ts.map +1 -0
  39. package/editor/actions/concrete/TransformModifyAction.d.ts +17 -0
  40. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -0
  41. package/editor/actions/concrete/WriteGridValueAction.d.ts +14 -0
  42. package/editor/actions/concrete/WriteGridValueAction.d.ts.map +1 -0
  43. package/editor/camera/camera_framing.d.ts +33 -0
  44. package/editor/camera/camera_framing.d.ts.map +1 -0
  45. package/editor/clipboard.d.ts +19 -0
  46. package/editor/clipboard.d.ts.map +1 -0
  47. package/editor/ecs/EditorEntity.d.ts +16 -0
  48. package/editor/ecs/EditorEntity.d.ts.map +1 -0
  49. package/editor/ecs/EditorEntitySystem.d.ts +8 -0
  50. package/editor/ecs/EditorEntitySystem.d.ts.map +1 -0
  51. package/editor/ecs/component/TypeEditor.d.ts +7 -1
  52. package/editor/ecs/component/TypeEditor.d.ts.map +1 -1
  53. package/editor/ecs/component/TypeEditor.js +5 -0
  54. package/editor/ecs/component/editors/ColorEditor.d.ts +7 -0
  55. package/editor/ecs/component/editors/ColorEditor.d.ts.map +1 -0
  56. package/editor/ecs/component/editors/HTMLElementEditor.d.ts +7 -0
  57. package/editor/ecs/component/editors/HTMLElementEditor.d.ts.map +1 -0
  58. package/editor/ecs/component/editors/ImagePathEditor.d.ts +7 -0
  59. package/editor/ecs/component/editors/ImagePathEditor.d.ts.map +1 -0
  60. package/editor/ecs/component/editors/LargeStringEditor.d.ts +16 -0
  61. package/editor/ecs/component/editors/LargeStringEditor.d.ts.map +1 -0
  62. package/editor/ecs/component/editors/NumericIntervalEditor.d.ts +7 -0
  63. package/editor/ecs/component/editors/NumericIntervalEditor.d.ts.map +1 -0
  64. package/editor/ecs/component/editors/ObservedBooleanEditor.d.ts +7 -0
  65. package/editor/ecs/component/editors/ObservedBooleanEditor.d.ts.map +1 -0
  66. package/editor/ecs/component/editors/ObservedEnumEditor.d.ts +7 -0
  67. package/editor/ecs/component/editors/ObservedEnumEditor.d.ts.map +1 -0
  68. package/editor/ecs/component/editors/ObservedIntegerEditor.d.ts +7 -0
  69. package/editor/ecs/component/editors/ObservedIntegerEditor.d.ts.map +1 -0
  70. package/editor/ecs/component/editors/ObservedStringEditor.d.ts +7 -0
  71. package/editor/ecs/component/editors/ObservedStringEditor.d.ts.map +1 -0
  72. package/editor/ecs/component/editors/Sampler2DEditor.d.ts +7 -0
  73. package/editor/ecs/component/editors/Sampler2DEditor.d.ts.map +1 -0
  74. package/editor/ecs/component/editors/collection/ListEditor.d.ts +8 -0
  75. package/editor/ecs/component/editors/collection/ListEditor.d.ts.map +1 -0
  76. package/editor/ecs/component/editors/common/BitFlagsEditor.d.ts +12 -0
  77. package/editor/ecs/component/editors/common/BitFlagsEditor.d.ts.map +1 -0
  78. package/editor/ecs/component/editors/common/EnumEditor.d.ts +8 -0
  79. package/editor/ecs/component/editors/common/EnumEditor.d.ts.map +1 -0
  80. package/editor/ecs/component/editors/common/makeV3_editor.d.ts +15 -0
  81. package/editor/ecs/component/editors/common/makeV3_editor.d.ts.map +1 -0
  82. package/editor/ecs/component/editors/common/noEditor.d.ts +3 -0
  83. package/editor/ecs/component/editors/common/noEditor.d.ts.map +1 -0
  84. package/editor/ecs/component/editors/common/two_way_sync.d.ts +22 -0
  85. package/editor/ecs/component/editors/common/two_way_sync.d.ts.map +1 -0
  86. package/editor/ecs/component/editors/ecs/GridObstacleEditor.d.ts +7 -0
  87. package/editor/ecs/component/editors/ecs/GridObstacleEditor.d.ts.map +1 -0
  88. package/editor/ecs/component/editors/ecs/MinimapMarkerEditor.d.ts +14 -0
  89. package/editor/ecs/component/editors/ecs/MinimapMarkerEditor.d.ts.map +1 -0
  90. package/editor/ecs/component/editors/ecs/ParameterLookupTableEditor.d.ts +20 -0
  91. package/editor/ecs/component/editors/ecs/ParameterLookupTableEditor.d.ts.map +1 -0
  92. package/editor/ecs/component/editors/ecs/ParameterTrackEditor.d.ts +12 -0
  93. package/editor/ecs/component/editors/ecs/ParameterTrackEditor.d.ts.map +1 -0
  94. package/editor/ecs/component/editors/ecs/ParameterTrackSetEditor.d.ts +14 -0
  95. package/editor/ecs/component/editors/ecs/ParameterTrackSetEditor.d.ts.map +1 -0
  96. package/editor/ecs/component/editors/ecs/ParticleEmitterEditor.d.ts +52 -0
  97. package/editor/ecs/component/editors/ecs/ParticleEmitterEditor.d.ts.map +1 -0
  98. package/editor/ecs/component/editors/ecs/ParticleEmitterLayerEditor.d.ts +47 -0
  99. package/editor/ecs/component/editors/ecs/ParticleEmitterLayerEditor.d.ts.map +1 -0
  100. package/editor/ecs/component/editors/ecs/SGMeshEditor.d.ts +21 -0
  101. package/editor/ecs/component/editors/ecs/SGMeshEditor.d.ts.map +1 -0
  102. package/editor/ecs/component/editors/ecs/ShadedGeometryEditor.d.ts +26 -0
  103. package/editor/ecs/component/editors/ecs/ShadedGeometryEditor.d.ts.map +1 -0
  104. package/editor/ecs/component/editors/ecs/SimulationStepDefinitionEditor.d.ts +16 -0
  105. package/editor/ecs/component/editors/ecs/SimulationStepDefinitionEditor.d.ts.map +1 -0
  106. package/editor/ecs/component/editors/ecs/Trail2DEditor.d.ts +15 -0
  107. package/editor/ecs/component/editors/ecs/Trail2DEditor.d.ts.map +1 -0
  108. package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts +42 -0
  109. package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts.map +1 -0
  110. package/editor/ecs/component/editors/ecs/TransformEditor.d.ts +20 -0
  111. package/editor/ecs/component/editors/ecs/TransformEditor.d.ts.map +1 -0
  112. package/editor/ecs/component/editors/ecs/buildGridObstaclePreview.d.ts +8 -0
  113. package/editor/ecs/component/editors/ecs/buildGridObstaclePreview.d.ts.map +1 -0
  114. package/editor/ecs/component/editors/ecs/terrain/SplatMappingEditor.d.ts +19 -0
  115. package/editor/ecs/component/editors/ecs/terrain/SplatMappingEditor.d.ts.map +1 -0
  116. package/editor/ecs/component/editors/ecs/terrain/TerrainEditor.d.ts +27 -0
  117. package/editor/ecs/component/editors/ecs/terrain/TerrainEditor.d.ts.map +1 -0
  118. package/editor/ecs/component/editors/ecs/terrain/TerrainLayerEditor.d.ts +16 -0
  119. package/editor/ecs/component/editors/ecs/terrain/TerrainLayerEditor.d.ts.map +1 -0
  120. package/editor/ecs/component/editors/ecs/terrain/TerrainLayersEditor.d.ts +19 -0
  121. package/editor/ecs/component/editors/ecs/terrain/TerrainLayersEditor.d.ts.map +1 -0
  122. package/editor/ecs/component/editors/ecs/terrain/TerrainOverlayEditor.d.ts +18 -0
  123. package/editor/ecs/component/editors/ecs/terrain/TerrainOverlayEditor.d.ts.map +1 -0
  124. package/editor/ecs/component/editors/geom/QuaternionEditor.d.ts +6 -0
  125. package/editor/ecs/component/editors/geom/QuaternionEditor.d.ts.map +1 -0
  126. package/editor/ecs/component/editors/geom/Vector1Editor.d.ts +7 -0
  127. package/editor/ecs/component/editors/geom/Vector1Editor.d.ts.map +1 -0
  128. package/editor/ecs/component/editors/geom/Vector2Editor.d.ts +6 -0
  129. package/editor/ecs/component/editors/geom/Vector2Editor.d.ts.map +1 -0
  130. package/editor/ecs/component/editors/geom/Vector3Editor.d.ts +6 -0
  131. package/editor/ecs/component/editors/geom/Vector3Editor.d.ts.map +1 -0
  132. package/editor/ecs/component/editors/geom/Vector4Editor.d.ts +6 -0
  133. package/editor/ecs/component/editors/geom/Vector4Editor.d.ts.map +1 -0
  134. package/editor/ecs/component/editors/primitive/ArrayEditor.d.ts +8 -0
  135. package/editor/ecs/component/editors/primitive/ArrayEditor.d.ts.map +1 -0
  136. package/editor/ecs/component/editors/primitive/BooleanEditor.d.ts +7 -0
  137. package/editor/ecs/component/editors/primitive/BooleanEditor.d.ts.map +1 -0
  138. package/editor/ecs/component/editors/primitive/FunctionEditor.d.ts +7 -0
  139. package/editor/ecs/component/editors/primitive/FunctionEditor.d.ts.map +1 -0
  140. package/editor/ecs/component/editors/primitive/NumberEditor.d.ts +8 -0
  141. package/editor/ecs/component/editors/primitive/NumberEditor.d.ts.map +1 -0
  142. package/editor/ecs/component/editors/primitive/StringEditor.d.ts +7 -0
  143. package/editor/ecs/component/editors/primitive/StringEditor.d.ts.map +1 -0
  144. package/editor/ecs/component/editors/shade/MeshletGeometryEditor.d.ts +28 -0
  145. package/editor/ecs/component/editors/shade/MeshletGeometryEditor.d.ts.map +1 -0
  146. package/editor/ecs/component/editors/shade/ShadeImageEditor.d.ts +29 -0
  147. package/editor/ecs/component/editors/shade/ShadeImageEditor.d.ts.map +1 -0
  148. package/editor/ecs/component/editors/shade/ShadeMaterialEditor.d.ts +28 -0
  149. package/editor/ecs/component/editors/shade/ShadeMaterialEditor.d.ts.map +1 -0
  150. package/editor/ecs/component/editors/shade/ShadeTextureEditor.d.ts +41 -0
  151. package/editor/ecs/component/editors/shade/ShadeTextureEditor.d.ts.map +1 -0
  152. package/editor/ecs/component/editors/shade/StandardShadeMaterialEditor.d.ts +31 -0
  153. package/editor/ecs/component/editors/shade/StandardShadeMaterialEditor.d.ts.map +1 -0
  154. package/editor/ecs/component/prototypeObjectEditor.d.ts +2 -0
  155. package/editor/ecs/component/prototypeObjectEditor.d.ts.map +1 -0
  156. package/editor/ecs/component/registerBasicTypeEditors.d.ts +11 -0
  157. package/editor/ecs/component/registerBasicTypeEditors.d.ts.map +1 -0
  158. package/editor/ecs/component/registerEngineComponentEditors.d.ts +8 -0
  159. package/editor/ecs/component/registerEngineComponentEditors.d.ts.map +1 -0
  160. package/editor/enableEditor.d.ts +14 -0
  161. package/editor/enableEditor.d.ts.map +1 -0
  162. package/editor/entity_world_bounds.d.ts +17 -0
  163. package/editor/entity_world_bounds.d.ts.map +1 -0
  164. package/editor/library/MeshLibrary.d.ts +13 -0
  165. package/editor/library/MeshLibrary.d.ts.map +1 -0
  166. package/editor/particles/lut_ops.d.ts +34 -0
  167. package/editor/particles/lut_ops.d.ts.map +1 -0
  168. package/editor/particles/particleEditEvents.d.ts +11 -0
  169. package/editor/particles/particleEditEvents.d.ts.map +1 -0
  170. package/editor/particles/rebuildParticleEmitter.d.ts +11 -0
  171. package/editor/particles/rebuildParticleEmitter.d.ts.map +1 -0
  172. package/editor/persistence/EditorLayoutStore.d.ts +30 -0
  173. package/editor/persistence/EditorLayoutStore.d.ts.map +1 -0
  174. package/editor/persistence/SceneMetadata.d.ts +38 -0
  175. package/editor/persistence/SceneMetadata.d.ts.map +1 -0
  176. package/editor/persistence/SceneSlotManager.d.ts +40 -0
  177. package/editor/persistence/SceneSlotManager.d.ts.map +1 -0
  178. package/editor/persistence/buildNewSceneDataset.d.ts +10 -0
  179. package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -0
  180. package/editor/persistence/files.d.ts +24 -0
  181. package/editor/persistence/files.d.ts.map +1 -0
  182. package/editor/persistence/scene_import.d.ts +45 -0
  183. package/editor/persistence/scene_import.d.ts.map +1 -0
  184. package/editor/persistence/scene_serialization.d.ts +36 -0
  185. package/editor/persistence/scene_serialization.d.ts.map +1 -0
  186. package/editor/persistence/string_buffer_codec.d.ts +20 -0
  187. package/editor/persistence/string_buffer_codec.d.ts.map +1 -0
  188. package/editor/process/DisableGameUIProcess.d.ts +8 -0
  189. package/editor/process/DisableGameUIProcess.d.ts.map +1 -0
  190. package/editor/process/EditorProcess.d.ts +19 -0
  191. package/editor/process/EditorProcess.d.ts.map +1 -0
  192. package/editor/process/GridDisplayProcess.d.ts +35 -0
  193. package/editor/process/GridDisplayProcess.d.ts.map +1 -0
  194. package/editor/process/ObstacleGridDisplayProcess.d.ts +13 -0
  195. package/editor/process/ObstacleGridDisplayProcess.d.ts.map +1 -0
  196. package/editor/process/ParticleEmitterRebuildProcess.d.ts +66 -0
  197. package/editor/process/ParticleEmitterRebuildProcess.d.ts.map +1 -0
  198. package/editor/process/ProcessEngine.d.ts +30 -0
  199. package/editor/process/ProcessEngine.d.ts.map +1 -0
  200. package/editor/process/SymbolicDisplayProcess.d.ts +23 -0
  201. package/editor/process/SymbolicDisplayProcess.d.ts.map +1 -0
  202. package/editor/process/symbolic/AudioEmitterSymbolicDisplay.d.ts +17 -0
  203. package/editor/process/symbolic/AudioEmitterSymbolicDisplay.d.ts.map +1 -0
  204. package/editor/process/symbolic/CameraSymbolicDisplay.d.ts +25 -0
  205. package/editor/process/symbolic/CameraSymbolicDisplay.d.ts.map +1 -0
  206. package/editor/process/symbolic/GridPositionSymbolicDisplay.d.ts +19 -0
  207. package/editor/process/symbolic/GridPositionSymbolicDisplay.d.ts.map +1 -0
  208. package/editor/process/symbolic/LightSymbolicDisplay.d.ts +19 -0
  209. package/editor/process/symbolic/LightSymbolicDisplay.d.ts.map +1 -0
  210. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts +18 -0
  211. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -0
  212. package/editor/process/symbolic/PathSymbolicDisplay.d.ts +20 -0
  213. package/editor/process/symbolic/PathSymbolicDisplay.d.ts.map +1 -0
  214. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.d.ts +25 -0
  215. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.d.ts.map +1 -0
  216. package/editor/process/symbolic/SymbolicDisplay.d.ts +48 -0
  217. package/editor/process/symbolic/SymbolicDisplay.d.ts.map +1 -0
  218. package/editor/process/symbolic/gizmo_draw_wire_box_oriented.d.ts +13 -0
  219. package/editor/process/symbolic/gizmo_draw_wire_box_oriented.d.ts.map +1 -0
  220. package/editor/process/symbolic/gizmo_draw_wire_circle.d.ts +18 -0
  221. package/editor/process/symbolic/gizmo_draw_wire_circle.d.ts.map +1 -0
  222. package/editor/prototypeEditorShell.d.ts +13 -0
  223. package/editor/prototypeEditorShell.d.ts.map +1 -0
  224. package/editor/selection/editor_pick.d.ts +43 -0
  225. package/editor/selection/editor_pick.d.ts.map +1 -0
  226. package/editor/selection/screen_rect_frustum.d.ts +32 -0
  227. package/editor/selection/screen_rect_frustum.d.ts.map +1 -0
  228. package/editor/templates/entity_templates.d.ts +19 -0
  229. package/editor/templates/entity_templates.d.ts.map +1 -0
  230. package/editor/tools/GridPaintTool.d.ts +18 -0
  231. package/editor/tools/GridPaintTool.d.ts.map +1 -0
  232. package/editor/tools/SelectionTool.d.ts +38 -0
  233. package/editor/tools/SelectionTool.d.ts.map +1 -0
  234. package/editor/tools/SelectionTool.js +2 -2
  235. package/editor/tools/TransformToolV2.d.ts +70 -0
  236. package/editor/tools/TransformToolV2.d.ts.map +1 -0
  237. package/editor/tools/engine/Tool.d.ts +88 -0
  238. package/editor/tools/engine/Tool.d.ts.map +1 -0
  239. package/editor/tools/engine/ToolEngine.d.ts +22 -0
  240. package/editor/tools/engine/ToolEngine.d.ts.map +1 -0
  241. package/editor/tools/engine/ToolState.d.ts +7 -0
  242. package/editor/tools/engine/ToolState.d.ts.map +1 -0
  243. package/editor/tools/paint/TerrainHeightPaintTool.d.ts +18 -0
  244. package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -0
  245. package/editor/tools/paint/TerrainPaintTool.d.ts +82 -0
  246. package/editor/tools/paint/TerrainPaintTool.d.ts.map +1 -0
  247. package/editor/tools/paint/TerrainTexturePaintTool.d.ts +19 -0
  248. package/editor/tools/paint/TerrainTexturePaintTool.d.ts.map +1 -0
  249. package/editor/tools/v2/BlenderCameraOrientationGizmo.d.ts +139 -0
  250. package/editor/tools/v2/BlenderCameraOrientationGizmo.d.ts.map +1 -0
  251. package/editor/tools/v2/GizmoNode.d.ts +21 -0
  252. package/editor/tools/v2/GizmoNode.d.ts.map +1 -0
  253. package/editor/tools/v2/TransformControls.d.ts +219 -0
  254. package/editor/tools/v2/TransformControls.d.ts.map +1 -0
  255. package/editor/tools/v2/TransformMode.d.ts +7 -0
  256. package/editor/tools/v2/TransformMode.d.ts.map +1 -0
  257. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts +37 -0
  258. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -0
  259. package/editor/tools/v2/handle/gizmo_draw.d.ts +14 -0
  260. package/editor/tools/v2/handle/gizmo_draw.d.ts.map +1 -0
  261. package/editor/tools/v2/handle/gizmo_handles.d.ts +160 -0
  262. package/editor/tools/v2/handle/gizmo_handles.d.ts.map +1 -0
  263. package/editor/tools/v2/handle/gizmo_ray_shapes.d.ts +103 -0
  264. package/editor/tools/v2/handle/gizmo_ray_shapes.d.ts.map +1 -0
  265. package/editor/view/GridPickCoordinateView.d.ts +22 -0
  266. package/editor/view/GridPickCoordinateView.d.ts.map +1 -0
  267. package/editor/view/ecs/ComponentControlView.d.ts +24 -0
  268. package/editor/view/ecs/ComponentControlView.d.ts.map +1 -0
  269. package/editor/view/ecs/EntityEditor.d.ts +25 -0
  270. package/editor/view/ecs/EntityEditor.d.ts.map +1 -0
  271. package/editor/view/ecs/EntityList.d.ts +22 -0
  272. package/editor/view/ecs/EntityList.d.ts.map +1 -0
  273. package/editor/view/ecs/HierarchicalEntityListView.d.ts +25 -0
  274. package/editor/view/ecs/HierarchicalEntityListView.d.ts.map +1 -0
  275. package/editor/view/ecs/components/DatGuiController.d.ts +2 -0
  276. package/editor/view/ecs/components/DatGuiController.d.ts.map +1 -0
  277. package/editor/view/ecs/components/color/GaugeView.d.ts +9 -5
  278. package/editor/view/ecs/components/color/GaugeView.d.ts.map +1 -1
  279. package/editor/view/ecs/components/color/GaugeView.js +4 -4
  280. package/editor/view/ecs/components/common/NumberController.d.ts +9 -5
  281. package/editor/view/ecs/components/common/NumberController.d.ts.map +1 -1
  282. package/editor/view/ecs/components/common/NumberController.js +4 -4
  283. package/editor/view/ecs/components/common/NumericIntervalController.d.ts +10 -0
  284. package/editor/view/ecs/components/common/NumericIntervalController.d.ts.map +1 -0
  285. package/editor/view/ecs/components/common/TextController.d.ts.map +1 -1
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  786. package/src/shade/renderer/rasterize/native/oit/chunk_material_side_should_draw.d.ts.map +0 -1
  787. package/src/shade/renderer/rasterize/native/oit/vertex_shader_chunk.d.ts +0 -3
  788. package/src/shade/renderer/rasterize/native/oit/vertex_shader_chunk.d.ts.map +0 -1
@@ -4,6 +4,32 @@ import { assert } from "../../../../../core/assert.js";
4
4
  import { computeHashFloat } from "../../../../../core/primitives/numbers/computeHashFloat.js";
5
5
  import { combine_hash } from "../../../../../core/collection/array/combine_hash.js";
6
6
 
7
+ /**
8
+ * A projected surface decal.
9
+ *
10
+ * **Which way it points.** The decal's {@link Transform} IS the projection volume — a unit box
11
+ * scaled to the volume you want — and it projects along its own local **+Z**. The surface it lands
12
+ * on therefore faces the OTHER way: the shader's `outward` is `-axis_z`, and the coverage fade is
13
+ * `smoothstep(0.35, 0.6, dot(face_normal, outward))`, so a projector built by pointing +Z along the
14
+ * surface normal scores exactly -1 and every pixel is rejected.
15
+ *
16
+ * That is worth stating here because **the failure looks like nothing at all**. Not a warning, not
17
+ * a black quad, not a decal in the wrong place: the entity is linked, {@link DecalSystem3.decals}
18
+ * holds it, the texture resolves, `record_count` counts it, and `records` holds a well-formed
19
+ * matrix. Every CPU-side observable reports success. The fade cannot warn either, and that is a
20
+ * design consequence rather than an oversight — reaching zero is also how a decal grazing a wall is
21
+ * skipped, so "fade is zero" is a normal condition. A port shipped decals that had never once been
22
+ * drawn, through two phases, counting them in its own status table (GAP-023).
23
+ *
24
+ * If you are arriving from the old forward-plus path, note that it used local **+Y**
25
+ * (`FP_SHADER_CHUNK_APPLY_DECALS`), so a convention carried over from it is wrong on a different
26
+ * axis, with the same silence.
27
+ *
28
+ * @see chunk_decal_surface_frame — states the convention, explains why the projection direction and
29
+ * the surface normal are opposites, and names the two call sites in the engine's own game that
30
+ * establish it.
31
+ * @see DecalSystem3
32
+ */
7
33
  export class Decal {
8
34
 
9
35
  /**
@@ -31,10 +31,47 @@ export class Light {
31
31
  */
32
32
  penumbra: Vector1;
33
33
  /**
34
- * Applicable for SPOT and POINT lights, controls maximum extents of influence of the light
34
+ * Applicable for SPOT and POINT lights, controls maximum extents of influence of the light.
35
+ *
36
+ * NOT the size of the source — that is {@link radius}, and the two names have swapped meanings
37
+ * between this layer and the renderer's before (the Forward+ binding sets `PointLight.radius`
38
+ * from this field). Here: `distance` is how far the light reaches, `radius` is how big it is.
39
+ *
35
40
  * @type {Vector1}
36
41
  */
37
42
  distance: Vector1;
43
+ /**
44
+ * How big the light source is. Zero is a delta source — a point with no extent — which is what
45
+ * every light created through this component used to be, because the component had no
46
+ * counterpart for it at all.
47
+ *
48
+ * **The unit depends on the light type, and that is the renderer's convention rather than a
49
+ * choice made here.** For POINT and SPOT it is a world-space radius: a 20 cm ceiling panel is
50
+ * `0.2`. For DIRECTION it is an *angular* radius in radians, because a directional source has
51
+ * no position to have a size at — `make_sunlight` uses `0.006475`, which is the sun's.
52
+ *
53
+ * The renderer has read this for as long as it has existed, in three separate places:
54
+ * `chunk_light_sphere_distance_attenuation` caps the inverse-square falloff at `1/r²` inside
55
+ * the source rather than running on to its 1 cm floor; `chunk_re_direct_physical` takes
56
+ * `sin(theta_source)` from it to bend the specular lobe onto the representative point of the
57
+ * sphere and widen roughness by the source's solid angle; and the same value drives the
58
+ * soft-horizon wrap that replaces `saturate(N·L)` at the terminator, and the SDF shadow
59
+ * tracer's penumbra. `make_sunlight` sets it to 0.006475 — the sun's angular radius — so the
60
+ * engine's own sun has a size. Nothing built through the ECS did.
61
+ *
62
+ * What that looked like: a ceiling panel lighting the ceiling it hangs from as though all its
63
+ * output came from a marble; a mirror-sharp highlight on every glossy surface; a hard-edged
64
+ * terminator; and a shadow-casting sun drawing every shadow in the level with zero penumbra.
65
+ * It reads as "the lighting is harsh", which describes a picture rather than a bug, and is why
66
+ * it survived. Reported from a port as GAP-030, worked around there by reaching past the
67
+ * component into `Scene.lights.elements` and matching lights back to source data by position —
68
+ * which works once at load and not for a light created per shot.
69
+ *
70
+ * Defaults to 0, so this changes nothing for anyone who does not set it.
71
+ *
72
+ * @type {Vector1}
73
+ */
74
+ radius: Vector1;
38
75
  /**
39
76
  * Applicable for DIRECTION light. Caps the world-space depth of the view
40
77
  * frustum the shadow map is fit against — smaller values trade visible
@@ -1 +1 @@
1
- {"version":3,"file":"Light.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/ecs/light/Light.js"],"names":[],"mappings":"AAUA;IAiEI;;;;OAIG;IACH,yBAFa,KAAK,CAQjB;IA3ED;;;OAGG;IACH,MAFU,YAAY,CAEkC;IAExD;;;OAGG;IACH,OAFU,KAAK,CAEY;IAE3B;;;OAGG;IACH,WAFU,OAAO,CAEU;IAE3B;;;OAGG;IACH,OAFU,OAAO,CAEgB;IAEjC;;;OAGG;IACH,UAFU,OAAO,CAEW;IAE5B;;;OAGG;IACH,UAFU,OAAO,CAEwB;IAEzC;;;;;OAKG;IACH,mBAFU,OAAO,CAE4C;IAE7D;;;OAGG;IACH,YAFU,eAAe,CAEe;IAExC;;;;OAIG;IACH,sBAAqB;IAErB;;;;OAIG;IACH,mBAAkB;IAelB,0BA6DC;IAED;;;;;MA+BC;CACJ;;;;;yBApLwB,wCAAwC;sBAH3C,iCAAiC;oBACnC,kCAAkC;4BAC1B,2CAA2C;0BAE7C,gBAAgB"}
1
+ {"version":3,"file":"Light.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/ecs/light/Light.js"],"names":[],"mappings":"AAUA;IAuGI;;;;OAIG;IACH,yBAFa,KAAK,CAQjB;IAjHD;;;OAGG;IACH,MAFU,YAAY,CAEkC;IAExD;;;OAGG;IACH,OAFU,KAAK,CAEY;IAE3B;;;OAGG;IACH,WAFU,OAAO,CAEU;IAE3B;;;OAGG;IACH,OAFU,OAAO,CAEgB;IAEjC;;;OAGG;IACH,UAFU,OAAO,CAEW;IAE5B;;;;;;;;OAQG;IACH,UAFU,OAAO,CAEwB;IAEzC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA8BG;IACH,QAFU,OAAO,CAEO;IAExB;;;;;OAKG;IACH,mBAFU,OAAO,CAE4C;IAE7D;;;OAGG;IACH,YAFU,eAAe,CAEe;IAExC;;;;OAIG;IACH,sBAAqB;IAErB;;;;OAIG;IACH,mBAAkB;IAelB,0BAqEC;IAED;;;;;MAmCC;CACJ;;;;;yBAtOwB,wCAAwC;sBAH3C,iCAAiC;oBACnC,kCAAkC;4BAC1B,2CAA2C;0BAE7C,gBAAgB"}
@@ -40,11 +40,49 @@ export class Light {
40
40
  penumbra = new Vector1(0.4);
41
41
 
42
42
  /**
43
- * Applicable for SPOT and POINT lights, controls maximum extents of influence of the light
43
+ * Applicable for SPOT and POINT lights, controls maximum extents of influence of the light.
44
+ *
45
+ * NOT the size of the source — that is {@link radius}, and the two names have swapped meanings
46
+ * between this layer and the renderer's before (the Forward+ binding sets `PointLight.radius`
47
+ * from this field). Here: `distance` is how far the light reaches, `radius` is how big it is.
48
+ *
44
49
  * @type {Vector1}
45
50
  */
46
51
  distance = new Vector1(DEFAULT_DISTANCE);
47
52
 
53
+ /**
54
+ * How big the light source is. Zero is a delta source — a point with no extent — which is what
55
+ * every light created through this component used to be, because the component had no
56
+ * counterpart for it at all.
57
+ *
58
+ * **The unit depends on the light type, and that is the renderer's convention rather than a
59
+ * choice made here.** For POINT and SPOT it is a world-space radius: a 20 cm ceiling panel is
60
+ * `0.2`. For DIRECTION it is an *angular* radius in radians, because a directional source has
61
+ * no position to have a size at — `make_sunlight` uses `0.006475`, which is the sun's.
62
+ *
63
+ * The renderer has read this for as long as it has existed, in three separate places:
64
+ * `chunk_light_sphere_distance_attenuation` caps the inverse-square falloff at `1/r²` inside
65
+ * the source rather than running on to its 1 cm floor; `chunk_re_direct_physical` takes
66
+ * `sin(theta_source)` from it to bend the specular lobe onto the representative point of the
67
+ * sphere and widen roughness by the source's solid angle; and the same value drives the
68
+ * soft-horizon wrap that replaces `saturate(N·L)` at the terminator, and the SDF shadow
69
+ * tracer's penumbra. `make_sunlight` sets it to 0.006475 — the sun's angular radius — so the
70
+ * engine's own sun has a size. Nothing built through the ECS did.
71
+ *
72
+ * What that looked like: a ceiling panel lighting the ceiling it hangs from as though all its
73
+ * output came from a marble; a mirror-sharp highlight on every glossy surface; a hard-edged
74
+ * terminator; and a shadow-casting sun drawing every shadow in the level with zero penumbra.
75
+ * It reads as "the lighting is harsh", which describes a picture rather than a bug, and is why
76
+ * it survived. Reported from a port as GAP-030, worked around there by reaching past the
77
+ * component into `Scene.lights.elements` and matching lights back to source data by position —
78
+ * which works once at load and not for a light created per shot.
79
+ *
80
+ * Defaults to 0, so this changes nothing for anyone who does not set it.
81
+ *
82
+ * @type {Vector1}
83
+ */
84
+ radius = new Vector1(0);
85
+
48
86
  /**
49
87
  * Applicable for DIRECTION light. Caps the world-space depth of the view
50
88
  * frustum the shadow map is fit against — smaller values trade visible
@@ -146,6 +184,14 @@ export class Light {
146
184
  this.maxShadowDistance.set(DEFAULT_MAX_SHADOW_DISTANCE);
147
185
  }
148
186
  }
187
+
188
+ // every light type has a size; the sun's is its angular radius
189
+ if (json.radius !== undefined) {
190
+ this.radius.fromJSON(json.radius);
191
+ } else {
192
+ this.radius.set(0);
193
+ }
194
+
149
195
  this.__threeObject = null;
150
196
  }
151
197
 
@@ -178,6 +224,10 @@ export class Light {
178
224
  }
179
225
  }
180
226
 
227
+ // omitted at the default, so an existing scene file round-trips byte for byte
228
+ if (this.radius.getValue() !== 0) {
229
+ result.radius = this.radius.toJSON();
230
+ }
181
231
 
182
232
  return result;
183
233
  }
@@ -1,8 +1,8 @@
1
1
  /**
2
2
  *
3
- * @param {Vector3|THREE.Vector3} source
4
- * @param {Vector3|THREE.Vector3} destination
3
+ * @param {*} source
4
+ * @param {*} destination
5
5
  * @returns {boolean}
6
6
  */
7
- export function copyToVector3(source: Vector3 | THREE.Vector3, destination: Vector3 | THREE.Vector3): boolean;
7
+ export function copyToVector3(source: any, destination: any): boolean;
8
8
  //# sourceMappingURL=copyToVector3.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"copyToVector3.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/ecs/mesh/copyToVector3.js"],"names":[],"mappings":"AAAA;;;;;GAKG;AACH,sCAJW,uBAAqB,eACrB,uBAAqB,GACnB,OAAO,CAanB"}
1
+ {"version":3,"file":"copyToVector3.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/ecs/mesh/copyToVector3.js"],"names":[],"mappings":"AAAA;;;;;GAKG;AACH,8DAFa,OAAO,CAanB"}
@@ -1,7 +1,7 @@
1
1
  /**
2
2
  *
3
- * @param {Vector3|THREE.Vector3} source
4
- * @param {Vector3|THREE.Vector3} destination
3
+ * @param {*} source
4
+ * @param {*} destination
5
5
  * @returns {boolean}
6
6
  */
7
7
  export function copyToVector3(source, destination) {
@@ -1,10 +1,10 @@
1
1
  /**
2
2
  *
3
3
  * @param {Mesh} component
4
- * @param {THREE.Object3D} mesh
4
+ * @param {*} mesh
5
5
  * @param {number} entity
6
6
  */
7
- export function applyComponentPropertiesToThreeObject(component: Mesh, mesh: THREE.Object3D, entity: number): void;
7
+ export function applyComponentPropertiesToThreeObject(component: Mesh, mesh: any, entity: number): void;
8
8
  /**
9
9
  *
10
10
  * @param {EntityComponentDataset} dataset
@@ -1 +1 @@
1
- {"version":3,"file":"setMesh.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/ecs/mesh/setMesh.js"],"names":[],"mappings":"AAGA;;;;;GAKG;AACH,qGAFW,MAAM,QAqBhB;AAED;;;;;;GAMG;AACH,iEAJW,MAAM,yCAqBhB"}
1
+ {"version":3,"file":"setMesh.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/ecs/mesh/setMesh.js"],"names":[],"mappings":"AAGA;;;;;GAKG;AACH,0FAFW,MAAM,QAqBhB;AAED;;;;;;GAMG;AACH,iEAJW,MAAM,yCAqBhB"}
@@ -4,7 +4,7 @@ import { MeshEvents } from "./MeshEvents.js";
4
4
  /**
5
5
  *
6
6
  * @param {Mesh} component
7
- * @param {THREE.Object3D} mesh
7
+ * @param {*} mesh
8
8
  * @param {number} entity
9
9
  */
10
10
  export function applyComponentPropertiesToThreeObject(component, mesh, entity) {
@@ -1,7 +1,7 @@
1
1
  /**
2
2
  *
3
- * @param {THREE.BufferAttribute} attribute
3
+ * @param {*} attribute
4
4
  * @returns {number}
5
5
  */
6
- export function computeBufferAttributeHash(attribute: THREE.BufferAttribute): number;
6
+ export function computeBufferAttributeHash(attribute: any): number;
7
7
  //# sourceMappingURL=computeBufferAttributeHash.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"computeBufferAttributeHash.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/geometry/buffered/computeBufferAttributeHash.js"],"names":[],"mappings":"AAEA;;;;GAIG;AACH,8EAFa,MAAM,CAgBlB"}
1
+ {"version":3,"file":"computeBufferAttributeHash.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/geometry/buffered/computeBufferAttributeHash.js"],"names":[],"mappings":"AAEA;;;;GAIG;AACH,4DAFa,MAAM,CAgBlB"}
@@ -2,7 +2,7 @@ import { sparse_typed_array_hash } from "../../../../core/collection/array/typed
2
2
 
3
3
  /**
4
4
  *
5
- * @param {THREE.BufferAttribute} attribute
5
+ * @param {*} attribute
6
6
  * @returns {number}
7
7
  */
8
8
  export function computeBufferAttributeHash(attribute) {
@@ -1,8 +1,8 @@
1
1
  /**
2
2
  *
3
- * @param {THREE.BufferGeometry} a
4
- * @param {THREE.BufferGeometry} b
3
+ * @param {*} a
4
+ * @param {*} b
5
5
  * @returns {boolean}
6
6
  */
7
- export function computeGeometryEquality(a: THREE.BufferGeometry, b: THREE.BufferGeometry): boolean;
7
+ export function computeGeometryEquality(a: any, b: any): boolean;
8
8
  //# sourceMappingURL=computeGeometryEquality.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"computeGeometryEquality.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/geometry/buffered/computeGeometryEquality.js"],"names":[],"mappings":"AAIA;;;;;GAKG;AACH,2FAFa,OAAO,CAmDnB"}
1
+ {"version":3,"file":"computeGeometryEquality.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/geometry/buffered/computeGeometryEquality.js"],"names":[],"mappings":"AAIA;;;;;GAKG;AACH,yDAFa,OAAO,CAmDnB"}
@@ -4,8 +4,8 @@ import { is_typed_array_equals } from "../../../../core/collection/array/typed/i
4
4
 
5
5
  /**
6
6
  *
7
- * @param {THREE.BufferGeometry} a
8
- * @param {THREE.BufferGeometry} b
7
+ * @param {*} a
8
+ * @param {*} b
9
9
  * @returns {boolean}
10
10
  */
11
11
  export function computeGeometryEquality(a, b) {
@@ -1,7 +1,7 @@
1
1
  /**
2
2
  *
3
- * @param {THREE.BufferGeometry} geometry
3
+ * @param {*} geometry
4
4
  * @returns {number}
5
5
  */
6
- export function computeGeometryHash(geometry: THREE.BufferGeometry): number;
6
+ export function computeGeometryHash(geometry: any): number;
7
7
  //# sourceMappingURL=computeGeometryHash.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"computeGeometryHash.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/geometry/buffered/computeGeometryHash.js"],"names":[],"mappings":"AAGA;;;;GAIG;AACH,qEAFa,MAAM,CAmBlB"}
1
+ {"version":3,"file":"computeGeometryHash.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/geometry/buffered/computeGeometryHash.js"],"names":[],"mappings":"AAGA;;;;GAIG;AACH,oDAFa,MAAM,CAmBlB"}
@@ -3,7 +3,7 @@ import { computeStringHash } from "../../../../core/primitives/strings/computeSt
3
3
 
4
4
  /**
5
5
  *
6
- * @param {THREE.BufferGeometry} geometry
6
+ * @param {*} geometry
7
7
  * @returns {number}
8
8
  */
9
9
  export function computeGeometryHash(geometry) {
@@ -1,7 +1,7 @@
1
1
  /**
2
2
  * Estimated GPU-side geometry size
3
- * @param {THREE.BufferGeometry} g
3
+ * @param {*} g
4
4
  * @returns {number}
5
5
  */
6
- export function compute_buffer_geometry_byte_size(g: THREE.BufferGeometry): number;
6
+ export function compute_buffer_geometry_byte_size(g: any): number;
7
7
  //# sourceMappingURL=compute_buffer_geometry_byte_size.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"compute_buffer_geometry_byte_size.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/geometry/buffered/compute_buffer_geometry_byte_size.js"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,4EAFa,MAAM,CAmBlB"}
1
+ {"version":3,"file":"compute_buffer_geometry_byte_size.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/geometry/buffered/compute_buffer_geometry_byte_size.js"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,2DAFa,MAAM,CAmBlB"}
@@ -1,6 +1,6 @@
1
1
  /**
2
2
  * Estimated GPU-side geometry size
3
- * @param {THREE.BufferGeometry} g
3
+ * @param {*} g
4
4
  * @returns {number}
5
5
  */
6
6
  export function compute_buffer_geometry_byte_size(g) {
@@ -1,7 +1,7 @@
1
1
  /**
2
2
  *
3
- * @param {THREE.BufferGeometry} geometry
3
+ * @param {*} geometry
4
4
  * @returns {number}
5
5
  */
6
- export function compute_geometry_polycount(geometry: THREE.BufferGeometry): number;
6
+ export function compute_geometry_polycount(geometry: any): number;
7
7
  //# sourceMappingURL=compute_geometry_polycount.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"compute_geometry_polycount.d.ts","sourceRoot":"","sources":["../../../../../src/engine/graphics/geometry/compute_geometry_polycount.js"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,4EAFa,MAAM,CAiBlB"}
1
+ {"version":3,"file":"compute_geometry_polycount.d.ts","sourceRoot":"","sources":["../../../../../src/engine/graphics/geometry/compute_geometry_polycount.js"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,2DAFa,MAAM,CAiBlB"}
@@ -1,6 +1,6 @@
1
1
  /**
2
2
  *
3
- * @param {THREE.BufferGeometry} geometry
3
+ * @param {*} geometry
4
4
  * @returns {number}
5
5
  */
6
6
  export function compute_geometry_polycount(geometry) {
@@ -1,9 +1,9 @@
1
1
  /**
2
2
  *
3
3
  * @param {BufferAttribute} source
4
- * @param {int} sourceIndex
4
+ * @param {number} sourceIndex
5
5
  * @param {BufferAttribute} target
6
- * @param {int} targetIndex
6
+ * @param {number} targetIndex
7
7
  */
8
- export function copyAttributeV3(source: BufferAttribute, sourceIndex: int, target: BufferAttribute, targetIndex: int): void;
8
+ export function copyAttributeV3(source: BufferAttribute, sourceIndex: number, target: BufferAttribute, targetIndex: number): void;
9
9
  //# sourceMappingURL=copyAttributeV3.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"copyAttributeV3.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/geometry/ribbon/copyAttributeV3.js"],"names":[],"mappings":"AAEA;;;;;;GAMG;AACH,4HAEC"}
1
+ {"version":3,"file":"copyAttributeV3.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/geometry/ribbon/copyAttributeV3.js"],"names":[],"mappings":"AAEA;;;;;;GAMG;AACH,sEAJW,MAAM,wCAEN,MAAM,QAIhB"}
@@ -3,9 +3,9 @@ import { copyAttributeValue } from "./copyAttributeValue.js";
3
3
  /**
4
4
  *
5
5
  * @param {BufferAttribute} source
6
- * @param {int} sourceIndex
6
+ * @param {number} sourceIndex
7
7
  * @param {BufferAttribute} target
8
- * @param {int} targetIndex
8
+ * @param {number} targetIndex
9
9
  */
10
10
  export function copyAttributeV3(source, sourceIndex, target, targetIndex) {
11
11
  copyAttributeValue(source, sourceIndex * 3, target, targetIndex * 3, 3);
@@ -1,10 +1,10 @@
1
1
  /**
2
2
  *
3
3
  * @param {BufferAttribute} source
4
- * @param {int} sourceIndex
4
+ * @param {number} sourceIndex
5
5
  * @param {BufferAttribute} target
6
- * @param {int} targetIndex
7
- * @param {int} count
6
+ * @param {number} targetIndex
7
+ * @param {number} count
8
8
  */
9
- export function copyAttributeValue(source: BufferAttribute, sourceIndex: int, target: BufferAttribute, targetIndex: int, count: int): void;
9
+ export function copyAttributeValue(source: BufferAttribute, sourceIndex: number, target: BufferAttribute, targetIndex: number, count: number): void;
10
10
  //# sourceMappingURL=copyAttributeValue.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"copyAttributeValue.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/geometry/ribbon/copyAttributeValue.js"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AACH,2IAQC"}
1
+ {"version":3,"file":"copyAttributeValue.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/geometry/ribbon/copyAttributeValue.js"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AACH,yEALW,MAAM,wCAEN,MAAM,SACN,MAAM,QAUhB"}
@@ -1,10 +1,10 @@
1
1
  /**
2
2
  *
3
3
  * @param {BufferAttribute} source
4
- * @param {int} sourceIndex
4
+ * @param {number} sourceIndex
5
5
  * @param {BufferAttribute} target
6
- * @param {int} targetIndex
7
- * @param {int} count
6
+ * @param {number} targetIndex
7
+ * @param {number} count
8
8
  */
9
9
  export function copyAttributeValue(source, sourceIndex, target, targetIndex, count) {
10
10
  const targetArray = target.array;
@@ -1,10 +1,10 @@
1
1
  /**
2
2
  *
3
3
  * @param {BufferAttribute} first
4
- * @param {int} firstIndex
4
+ * @param {number} firstIndex
5
5
  * @param {BufferAttribute} second
6
- * @param {int} secondIndex
6
+ * @param {number} secondIndex
7
7
  * @returns {boolean}
8
8
  */
9
- export function equalAttributeV3(first: BufferAttribute, firstIndex: int, second: BufferAttribute, secondIndex: int): boolean;
9
+ export function equalAttributeV3(first: BufferAttribute, firstIndex: number, second: BufferAttribute, secondIndex: number): boolean;
10
10
  //# sourceMappingURL=equalAttributeV3.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"equalAttributeV3.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/geometry/ribbon/equalAttributeV3.js"],"names":[],"mappings":"AAEA;;;;;;;GAOG;AACH,sHAFa,OAAO,CAInB"}
1
+ {"version":3,"file":"equalAttributeV3.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/geometry/ribbon/equalAttributeV3.js"],"names":[],"mappings":"AAEA;;;;;;;GAOG;AACH,qEALW,MAAM,wCAEN,MAAM,GACJ,OAAO,CAInB"}
@@ -3,9 +3,9 @@ import { equalAttributeValue } from "./equalAttributeValue.js";
3
3
  /**
4
4
  *
5
5
  * @param {BufferAttribute} first
6
- * @param {int} firstIndex
6
+ * @param {number} firstIndex
7
7
  * @param {BufferAttribute} second
8
- * @param {int} secondIndex
8
+ * @param {number} secondIndex
9
9
  * @returns {boolean}
10
10
  */
11
11
  export function equalAttributeV3(first, firstIndex, second, secondIndex) {
@@ -1,11 +1,11 @@
1
1
  /**
2
2
  *
3
3
  * @param {BufferAttribute} first
4
- * @param {int} firstIndex
4
+ * @param {number} firstIndex
5
5
  * @param {BufferAttribute} second
6
- * @param {int} secondIndex
7
- * @param {int} count
6
+ * @param {number} secondIndex
7
+ * @param {number} count
8
8
  * @returns {boolean}
9
9
  */
10
- export function equalAttributeValue(first: BufferAttribute, firstIndex: int, second: BufferAttribute, secondIndex: int, count: int): boolean;
10
+ export function equalAttributeValue(first: BufferAttribute, firstIndex: number, second: BufferAttribute, secondIndex: number, count: number): boolean;
11
11
  //# sourceMappingURL=equalAttributeValue.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"equalAttributeValue.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/geometry/ribbon/equalAttributeValue.js"],"names":[],"mappings":"AAAA;;;;;;;;GAQG;AACH,qIAFa,OAAO,CAgBnB"}
1
+ {"version":3,"file":"equalAttributeValue.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/geometry/ribbon/equalAttributeValue.js"],"names":[],"mappings":"AAAA;;;;;;;;GAQG;AACH,wEANW,MAAM,wCAEN,MAAM,SACN,MAAM,GACJ,OAAO,CAgBnB"}
@@ -1,10 +1,10 @@
1
1
  /**
2
2
  *
3
3
  * @param {BufferAttribute} first
4
- * @param {int} firstIndex
4
+ * @param {number} firstIndex
5
5
  * @param {BufferAttribute} second
6
- * @param {int} secondIndex
7
- * @param {int} count
6
+ * @param {number} secondIndex
7
+ * @param {number} count
8
8
  * @returns {boolean}
9
9
  */
10
10
  export function equalAttributeValue(first, firstIndex, second, secondIndex, count) {
@@ -1,8 +1,8 @@
1
1
  /**
2
2
  *
3
- * @param {THREE.Geometry} geometry
3
+ * @param {*} geometry
4
4
  * @param {Vector3} size
5
5
  * @param {Vector3} result
6
6
  */
7
- export function scaleGeometryToBox(geometry: THREE.Geometry, size: Vector3, result: Vector3): any;
7
+ export function scaleGeometryToBox(geometry: any, size: Vector3, result: Vector3): any;
8
8
  //# sourceMappingURL=scaleGeometryToBox.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"scaleGeometryToBox.d.ts","sourceRoot":"","sources":["../../../../../src/engine/graphics/geometry/scaleGeometryToBox.js"],"names":[],"mappings":"AAGA;;;;;GAKG;AACH,kGAaC"}
1
+ {"version":3,"file":"scaleGeometryToBox.d.ts","sourceRoot":"","sources":["../../../../../src/engine/graphics/geometry/scaleGeometryToBox.js"],"names":[],"mappings":"AAGA;;;;;GAKG;AACH,uFAaC"}
@@ -3,7 +3,7 @@ import { ensureGeometryBoundingBox } from "../util/ensureGeometryBoundingBox.js"
3
3
 
4
4
  /**
5
5
  *
6
- * @param {THREE.Geometry} geometry
6
+ * @param {*} geometry
7
7
  * @param {Vector3} size
8
8
  * @param {Vector3} result
9
9
  */
@@ -16,9 +16,9 @@ export class FacePlaneAssignment {
16
16
  plane_count: number;
17
17
  /**
18
18
  *
19
- * @type {THREE.BufferGeometry|null}
19
+ * @type {*|null}
20
20
  */
21
- geometry: THREE.BufferGeometry | null;
21
+ geometry: any | null;
22
22
  /**
23
23
  * Indices of planes associated with each face (triangle) for a given face index
24
24
  * @type {number[]}
@@ -1 +1 @@
1
- {"version":3,"file":"FacePlaneAssignment.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/impostors/card_cluster/FacePlaneAssignment.js"],"names":[],"mappings":"AAAA;;;GAGG;AACH;IACI;;;;OAIG;IACH,QAFU,MAAM,EAAE,CAEN;IAEZ;;;OAGG;IACH,aAFU,MAAM,CAEA;IAEhB;;;OAGG;IACH,UAFU,uBAAqB,IAAI,CAEnB;IAEhB;;;OAGG;IACH,kBAFU,MAAM,EAAE,CAEI;CACzB"}
1
+ {"version":3,"file":"FacePlaneAssignment.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/impostors/card_cluster/FacePlaneAssignment.js"],"names":[],"mappings":"AAAA;;;GAGG;AACH;IACI;;;;OAIG;IACH,QAFU,MAAM,EAAE,CAEN;IAEZ;;;OAGG;IACH,aAFU,MAAM,CAEA;IAEhB;;;OAGG;IACH,UAFU,MAAE,IAAI,CAEA;IAEhB;;;OAGG;IACH,kBAFU,MAAM,EAAE,CAEI;CACzB"}
@@ -18,7 +18,7 @@ export class FacePlaneAssignment {
18
18
 
19
19
  /**
20
20
  *
21
- * @type {THREE.BufferGeometry|null}
21
+ * @type {*|null}
22
22
  */
23
23
  geometry = null;
24
24
 
@@ -64,8 +64,8 @@ export class ImpostorDescription {
64
64
  /**
65
65
  * TODO: replace with something non-three.js specific
66
66
  * @deprecated use non-three.js specific accessors instead
67
- * @type {THREE.WebGLMultipleRenderTargets}
67
+ * @type {*}
68
68
  */
69
- rt: THREE.WebGLMultipleRenderTargets;
69
+ rt: any;
70
70
  }
71
71
  //# sourceMappingURL=ImpostorDescription.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"ImpostorDescription.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/impostors/octahedral/ImpostorDescription.js"],"names":[],"mappings":"AAEA;IACI;;;;OAIG;IACH,aAFU,MAAM,CAEC;IAEjB;;;OAGG;IACH,cAFU,MAAM,CAE8B;IAE9C;;;;OAIG;IACH,YAFU,MAAM,CAEE;IAElB;;;OAGG;IACH,eAFU,MAAM,CAEE;IAElB;;;OAGG;IACH,SAFU,MAAM,CAEJ;IAEZ;;;OAGG;IACH,QAFU,MAAM,EAAE,CAEC;IAEnB;;;OAGG;IACH,OAFU,YAAU,IAAI,CAEX;IAEb;;;OAGG;IACH,+BAFU,MAAM,CAEkB;IAClC;;OAEG;IACH,8BAFU,MAAM,CAEiB;IACjC;;;OAGG;IACH,uBAFU,MAAM,CAEU;IAC1B;;;OAGG;IACH,uBAFU,MAAM,CAEU;IAE1B;;;;OAIG;IACH,QAFU,MAAM,EAAE,CAOhB;IAGF;;;;OAIG;IACH,qCAAU;CACb"}
1
+ {"version":3,"file":"ImpostorDescription.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/impostors/octahedral/ImpostorDescription.js"],"names":[],"mappings":"AAEA;IACI;;;;OAIG;IACH,aAFU,MAAM,CAEC;IAEjB;;;OAGG;IACH,cAFU,MAAM,CAE8B;IAE9C;;;;OAIG;IACH,YAFU,MAAM,CAEE;IAElB;;;OAGG;IACH,eAFU,MAAM,CAEE;IAElB;;;OAGG;IACH,SAFU,MAAM,CAEJ;IAEZ;;;OAGG;IACH,QAFU,MAAM,EAAE,CAEC;IAEnB;;;OAGG;IACH,OAFU,YAAU,IAAI,CAEX;IAEb;;;OAGG;IACH,+BAFU,MAAM,CAEkB;IAClC;;OAEG;IACH,8BAFU,MAAM,CAEiB;IACjC;;;OAGG;IACH,uBAFU,MAAM,CAEU;IAC1B;;;OAGG;IACH,uBAFU,MAAM,CAEU;IAE1B;;;;OAIG;IACH,QAFU,MAAM,EAAE,CAOhB;IAGF;;;;OAIG;IACH,QAAU;CACb"}
@@ -81,7 +81,7 @@ export class ImpostorDescription {
81
81
  /**
82
82
  * TODO: replace with something non-three.js specific
83
83
  * @deprecated use non-three.js specific accessors instead
84
- * @type {THREE.WebGLMultipleRenderTargets}
84
+ * @type {*}
85
85
  */
86
86
  rt = null;
87
87
  }
@@ -109,20 +109,12 @@ export class ParticleEmitter {
109
109
  toJSON(): {
110
110
  position: {
111
111
  x: number;
112
- y: number; /**
113
- * @private
114
- * @param {int} layerIndex
115
- * @param {number} timeDelta period over which particles are being spawned, this will ensure that spawned particles have different initial age
116
- */
112
+ y: number;
117
113
  z: number;
118
114
  };
119
115
  scale: {
120
116
  x: number;
121
- y: number; /**
122
- * @private
123
- * @param {int} layerIndex
124
- * @param {number} timeDelta period over which particles are being spawned, this will ensure that spawned particles have different initial age
125
- */
117
+ y: number;
126
118
  z: number;
127
119
  };
128
120
  rotation: {
@@ -206,13 +198,13 @@ export class ParticleEmitter {
206
198
  advance(timeDelta: number): void;
207
199
  /**
208
200
  * @private
209
- * @param {int} layerIndex
201
+ * @param {number} layerIndex
210
202
  * @param {number} timeDelta period over which particles are being spawned, this will ensure that spawned particles have different initial age
211
203
  */
212
204
  private spawnLayerParticlesContinuous;
213
205
  /**
214
206
  * @private
215
- * @param {int} layerIndex
207
+ * @param {number} layerIndex
216
208
  * @param {number} count how many particles to spawn
217
209
  */
218
210
  private spawnLayerParticlesImmediate;