@woosh/meep-engine 3.14.5 → 3.15.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +6 -0
- package/editor/Editor.d.ts +162 -0
- package/editor/Editor.d.ts.map +1 -0
- package/editor/EditorCameraNavigation.d.ts +22 -0
- package/editor/EditorCameraNavigation.d.ts.map +1 -0
- package/editor/EditorKeyMap.d.ts +28 -0
- package/editor/EditorKeyMap.d.ts.map +1 -0
- package/editor/SelectionVisualizer.d.ts +37 -0
- package/editor/SelectionVisualizer.d.ts.map +1 -0
- package/editor/actions/concrete/ActionInvalidateSampler.d.ts +18 -0
- package/editor/actions/concrete/ActionInvalidateSampler.d.ts.map +1 -0
- package/editor/actions/concrete/ActionUpdateTexture.d.ts +12 -0
- package/editor/actions/concrete/ActionUpdateTexture.d.ts.map +1 -0
- package/editor/actions/concrete/ActionUpdateTexture.js +1 -1
- package/editor/actions/concrete/ArrayCopyAction.d.ts +20 -0
- package/editor/actions/concrete/ArrayCopyAction.d.ts.map +1 -0
- package/editor/actions/concrete/ComponentAddAction.d.ts +15 -0
- package/editor/actions/concrete/ComponentAddAction.d.ts.map +1 -0
- package/editor/actions/concrete/ComponentRemoveAction.d.ts +11 -0
- package/editor/actions/concrete/ComponentRemoveAction.d.ts.map +1 -0
- package/editor/actions/concrete/EntityCreateAction.d.ts +18 -0
- package/editor/actions/concrete/EntityCreateAction.d.ts.map +1 -0
- package/editor/actions/concrete/EntityRemoveAction.d.ts +11 -0
- package/editor/actions/concrete/EntityRemoveAction.d.ts.map +1 -0
- package/editor/actions/concrete/ModifyPatchSampler2DAction.d.ts +47 -0
- package/editor/actions/concrete/ModifyPatchSampler2DAction.d.ts.map +1 -0
- package/editor/actions/concrete/ModifyPatchTextureArray2DAction.d.ts +38 -0
- package/editor/actions/concrete/ModifyPatchTextureArray2DAction.d.ts.map +1 -0
- package/editor/actions/concrete/PaintTerrainOverlayAction.d.ts +23 -0
- package/editor/actions/concrete/PaintTerrainOverlayAction.d.ts.map +1 -0
- package/editor/actions/concrete/PatchTerrainHeightAction.d.ts +32 -0
- package/editor/actions/concrete/PatchTerrainHeightAction.d.ts.map +1 -0
- package/editor/actions/concrete/SelectionAddAction.d.ts +19 -0
- package/editor/actions/concrete/SelectionAddAction.d.ts.map +1 -0
- package/editor/actions/concrete/SelectionClearAction.d.ts +9 -0
- package/editor/actions/concrete/SelectionClearAction.d.ts.map +1 -0
- package/editor/actions/concrete/SelectionRemoveAction.d.ts +10 -0
- package/editor/actions/concrete/SelectionRemoveAction.d.ts.map +1 -0
- package/editor/actions/concrete/TransformModifyAction.d.ts +17 -0
- package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -0
- package/editor/actions/concrete/WriteGridValueAction.d.ts +14 -0
- package/editor/actions/concrete/WriteGridValueAction.d.ts.map +1 -0
- package/editor/camera/camera_framing.d.ts +33 -0
- package/editor/camera/camera_framing.d.ts.map +1 -0
- package/editor/clipboard.d.ts +19 -0
- package/editor/clipboard.d.ts.map +1 -0
- package/editor/ecs/EditorEntity.d.ts +16 -0
- package/editor/ecs/EditorEntity.d.ts.map +1 -0
- package/editor/ecs/EditorEntitySystem.d.ts +8 -0
- package/editor/ecs/EditorEntitySystem.d.ts.map +1 -0
- package/editor/ecs/component/TypeEditor.d.ts +7 -1
- package/editor/ecs/component/TypeEditor.d.ts.map +1 -1
- package/editor/ecs/component/TypeEditor.js +5 -0
- package/editor/ecs/component/editors/ColorEditor.d.ts +7 -0
- package/editor/ecs/component/editors/ColorEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/HTMLElementEditor.d.ts +7 -0
- package/editor/ecs/component/editors/HTMLElementEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ImagePathEditor.d.ts +7 -0
- package/editor/ecs/component/editors/ImagePathEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/LargeStringEditor.d.ts +16 -0
- package/editor/ecs/component/editors/LargeStringEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/NumericIntervalEditor.d.ts +7 -0
- package/editor/ecs/component/editors/NumericIntervalEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ObservedBooleanEditor.d.ts +7 -0
- package/editor/ecs/component/editors/ObservedBooleanEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ObservedEnumEditor.d.ts +7 -0
- package/editor/ecs/component/editors/ObservedEnumEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ObservedIntegerEditor.d.ts +7 -0
- package/editor/ecs/component/editors/ObservedIntegerEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ObservedStringEditor.d.ts +7 -0
- package/editor/ecs/component/editors/ObservedStringEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/Sampler2DEditor.d.ts +7 -0
- package/editor/ecs/component/editors/Sampler2DEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/collection/ListEditor.d.ts +8 -0
- package/editor/ecs/component/editors/collection/ListEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/common/BitFlagsEditor.d.ts +12 -0
- package/editor/ecs/component/editors/common/BitFlagsEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/common/EnumEditor.d.ts +8 -0
- package/editor/ecs/component/editors/common/EnumEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/common/makeV3_editor.d.ts +15 -0
- package/editor/ecs/component/editors/common/makeV3_editor.d.ts.map +1 -0
- package/editor/ecs/component/editors/common/noEditor.d.ts +3 -0
- package/editor/ecs/component/editors/common/noEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/common/two_way_sync.d.ts +22 -0
- package/editor/ecs/component/editors/common/two_way_sync.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/GridObstacleEditor.d.ts +7 -0
- package/editor/ecs/component/editors/ecs/GridObstacleEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/MinimapMarkerEditor.d.ts +14 -0
- package/editor/ecs/component/editors/ecs/MinimapMarkerEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/ParameterLookupTableEditor.d.ts +20 -0
- package/editor/ecs/component/editors/ecs/ParameterLookupTableEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/ParameterTrackEditor.d.ts +12 -0
- package/editor/ecs/component/editors/ecs/ParameterTrackEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/ParameterTrackSetEditor.d.ts +14 -0
- package/editor/ecs/component/editors/ecs/ParameterTrackSetEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/ParticleEmitterEditor.d.ts +52 -0
- package/editor/ecs/component/editors/ecs/ParticleEmitterEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/ParticleEmitterLayerEditor.d.ts +47 -0
- package/editor/ecs/component/editors/ecs/ParticleEmitterLayerEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/SGMeshEditor.d.ts +21 -0
- package/editor/ecs/component/editors/ecs/SGMeshEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/ShadedGeometryEditor.d.ts +26 -0
- package/editor/ecs/component/editors/ecs/ShadedGeometryEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/SimulationStepDefinitionEditor.d.ts +16 -0
- package/editor/ecs/component/editors/ecs/SimulationStepDefinitionEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/Trail2DEditor.d.ts +15 -0
- package/editor/ecs/component/editors/ecs/Trail2DEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts +42 -0
- package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/TransformEditor.d.ts +20 -0
- package/editor/ecs/component/editors/ecs/TransformEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/buildGridObstaclePreview.d.ts +8 -0
- package/editor/ecs/component/editors/ecs/buildGridObstaclePreview.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/terrain/SplatMappingEditor.d.ts +19 -0
- package/editor/ecs/component/editors/ecs/terrain/SplatMappingEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/terrain/TerrainEditor.d.ts +27 -0
- package/editor/ecs/component/editors/ecs/terrain/TerrainEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/terrain/TerrainLayerEditor.d.ts +16 -0
- package/editor/ecs/component/editors/ecs/terrain/TerrainLayerEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/terrain/TerrainLayersEditor.d.ts +19 -0
- package/editor/ecs/component/editors/ecs/terrain/TerrainLayersEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/terrain/TerrainOverlayEditor.d.ts +18 -0
- package/editor/ecs/component/editors/ecs/terrain/TerrainOverlayEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/geom/QuaternionEditor.d.ts +6 -0
- package/editor/ecs/component/editors/geom/QuaternionEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/geom/Vector1Editor.d.ts +7 -0
- package/editor/ecs/component/editors/geom/Vector1Editor.d.ts.map +1 -0
- package/editor/ecs/component/editors/geom/Vector2Editor.d.ts +6 -0
- package/editor/ecs/component/editors/geom/Vector2Editor.d.ts.map +1 -0
- package/editor/ecs/component/editors/geom/Vector3Editor.d.ts +6 -0
- package/editor/ecs/component/editors/geom/Vector3Editor.d.ts.map +1 -0
- package/editor/ecs/component/editors/geom/Vector4Editor.d.ts +6 -0
- package/editor/ecs/component/editors/geom/Vector4Editor.d.ts.map +1 -0
- package/editor/ecs/component/editors/primitive/ArrayEditor.d.ts +8 -0
- package/editor/ecs/component/editors/primitive/ArrayEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/primitive/BooleanEditor.d.ts +7 -0
- package/editor/ecs/component/editors/primitive/BooleanEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/primitive/FunctionEditor.d.ts +7 -0
- package/editor/ecs/component/editors/primitive/FunctionEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/primitive/NumberEditor.d.ts +8 -0
- package/editor/ecs/component/editors/primitive/NumberEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/primitive/StringEditor.d.ts +7 -0
- package/editor/ecs/component/editors/primitive/StringEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/shade/MeshletGeometryEditor.d.ts +28 -0
- package/editor/ecs/component/editors/shade/MeshletGeometryEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/shade/ShadeImageEditor.d.ts +29 -0
- package/editor/ecs/component/editors/shade/ShadeImageEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/shade/ShadeMaterialEditor.d.ts +28 -0
- package/editor/ecs/component/editors/shade/ShadeMaterialEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/shade/ShadeTextureEditor.d.ts +41 -0
- package/editor/ecs/component/editors/shade/ShadeTextureEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/shade/StandardShadeMaterialEditor.d.ts +31 -0
- package/editor/ecs/component/editors/shade/StandardShadeMaterialEditor.d.ts.map +1 -0
- package/editor/ecs/component/prototypeObjectEditor.d.ts +2 -0
- package/editor/ecs/component/prototypeObjectEditor.d.ts.map +1 -0
- package/editor/ecs/component/registerBasicTypeEditors.d.ts +11 -0
- package/editor/ecs/component/registerBasicTypeEditors.d.ts.map +1 -0
- package/editor/ecs/component/registerEngineComponentEditors.d.ts +8 -0
- package/editor/ecs/component/registerEngineComponentEditors.d.ts.map +1 -0
- package/editor/enableEditor.d.ts +14 -0
- package/editor/enableEditor.d.ts.map +1 -0
- package/editor/entity_world_bounds.d.ts +17 -0
- package/editor/entity_world_bounds.d.ts.map +1 -0
- package/editor/library/MeshLibrary.d.ts +13 -0
- package/editor/library/MeshLibrary.d.ts.map +1 -0
- package/editor/particles/lut_ops.d.ts +34 -0
- package/editor/particles/lut_ops.d.ts.map +1 -0
- package/editor/particles/particleEditEvents.d.ts +11 -0
- package/editor/particles/particleEditEvents.d.ts.map +1 -0
- package/editor/particles/rebuildParticleEmitter.d.ts +11 -0
- package/editor/particles/rebuildParticleEmitter.d.ts.map +1 -0
- package/editor/persistence/EditorLayoutStore.d.ts +30 -0
- package/editor/persistence/EditorLayoutStore.d.ts.map +1 -0
- package/editor/persistence/SceneMetadata.d.ts +38 -0
- package/editor/persistence/SceneMetadata.d.ts.map +1 -0
- package/editor/persistence/SceneSlotManager.d.ts +40 -0
- package/editor/persistence/SceneSlotManager.d.ts.map +1 -0
- package/editor/persistence/buildNewSceneDataset.d.ts +10 -0
- package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -0
- package/editor/persistence/files.d.ts +24 -0
- package/editor/persistence/files.d.ts.map +1 -0
- package/editor/persistence/scene_import.d.ts +45 -0
- package/editor/persistence/scene_import.d.ts.map +1 -0
- package/editor/persistence/scene_serialization.d.ts +36 -0
- package/editor/persistence/scene_serialization.d.ts.map +1 -0
- package/editor/persistence/string_buffer_codec.d.ts +20 -0
- package/editor/persistence/string_buffer_codec.d.ts.map +1 -0
- package/editor/process/DisableGameUIProcess.d.ts +8 -0
- package/editor/process/DisableGameUIProcess.d.ts.map +1 -0
- package/editor/process/EditorProcess.d.ts +19 -0
- package/editor/process/EditorProcess.d.ts.map +1 -0
- package/editor/process/GridDisplayProcess.d.ts +35 -0
- package/editor/process/GridDisplayProcess.d.ts.map +1 -0
- package/editor/process/ObstacleGridDisplayProcess.d.ts +13 -0
- package/editor/process/ObstacleGridDisplayProcess.d.ts.map +1 -0
- package/editor/process/ParticleEmitterRebuildProcess.d.ts +66 -0
- package/editor/process/ParticleEmitterRebuildProcess.d.ts.map +1 -0
- package/editor/process/ProcessEngine.d.ts +30 -0
- package/editor/process/ProcessEngine.d.ts.map +1 -0
- package/editor/process/SymbolicDisplayProcess.d.ts +23 -0
- package/editor/process/SymbolicDisplayProcess.d.ts.map +1 -0
- package/editor/process/symbolic/AudioEmitterSymbolicDisplay.d.ts +17 -0
- package/editor/process/symbolic/AudioEmitterSymbolicDisplay.d.ts.map +1 -0
- package/editor/process/symbolic/CameraSymbolicDisplay.d.ts +25 -0
- package/editor/process/symbolic/CameraSymbolicDisplay.d.ts.map +1 -0
- package/editor/process/symbolic/GridPositionSymbolicDisplay.d.ts +19 -0
- package/editor/process/symbolic/GridPositionSymbolicDisplay.d.ts.map +1 -0
- package/editor/process/symbolic/LightSymbolicDisplay.d.ts +19 -0
- package/editor/process/symbolic/LightSymbolicDisplay.d.ts.map +1 -0
- package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts +18 -0
- package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -0
- package/editor/process/symbolic/PathSymbolicDisplay.d.ts +20 -0
- package/editor/process/symbolic/PathSymbolicDisplay.d.ts.map +1 -0
- package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.d.ts +25 -0
- package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.d.ts.map +1 -0
- package/editor/process/symbolic/SymbolicDisplay.d.ts +48 -0
- package/editor/process/symbolic/SymbolicDisplay.d.ts.map +1 -0
- package/editor/process/symbolic/gizmo_draw_wire_box_oriented.d.ts +13 -0
- package/editor/process/symbolic/gizmo_draw_wire_box_oriented.d.ts.map +1 -0
- package/editor/process/symbolic/gizmo_draw_wire_circle.d.ts +18 -0
- package/editor/process/symbolic/gizmo_draw_wire_circle.d.ts.map +1 -0
- package/editor/prototypeEditorShell.d.ts +13 -0
- package/editor/prototypeEditorShell.d.ts.map +1 -0
- package/editor/selection/editor_pick.d.ts +43 -0
- package/editor/selection/editor_pick.d.ts.map +1 -0
- package/editor/selection/screen_rect_frustum.d.ts +32 -0
- package/editor/selection/screen_rect_frustum.d.ts.map +1 -0
- package/editor/templates/entity_templates.d.ts +19 -0
- package/editor/templates/entity_templates.d.ts.map +1 -0
- package/editor/tools/GridPaintTool.d.ts +18 -0
- package/editor/tools/GridPaintTool.d.ts.map +1 -0
- package/editor/tools/SelectionTool.d.ts +38 -0
- package/editor/tools/SelectionTool.d.ts.map +1 -0
- package/editor/tools/SelectionTool.js +2 -2
- package/editor/tools/TransformToolV2.d.ts +70 -0
- package/editor/tools/TransformToolV2.d.ts.map +1 -0
- package/editor/tools/engine/Tool.d.ts +88 -0
- package/editor/tools/engine/Tool.d.ts.map +1 -0
- package/editor/tools/engine/ToolEngine.d.ts +22 -0
- package/editor/tools/engine/ToolEngine.d.ts.map +1 -0
- package/editor/tools/engine/ToolState.d.ts +7 -0
- package/editor/tools/engine/ToolState.d.ts.map +1 -0
- package/editor/tools/paint/TerrainHeightPaintTool.d.ts +18 -0
- package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -0
- package/editor/tools/paint/TerrainPaintTool.d.ts +82 -0
- package/editor/tools/paint/TerrainPaintTool.d.ts.map +1 -0
- package/editor/tools/paint/TerrainTexturePaintTool.d.ts +19 -0
- package/editor/tools/paint/TerrainTexturePaintTool.d.ts.map +1 -0
- package/editor/tools/v2/BlenderCameraOrientationGizmo.d.ts +139 -0
- package/editor/tools/v2/BlenderCameraOrientationGizmo.d.ts.map +1 -0
- package/editor/tools/v2/GizmoNode.d.ts +21 -0
- package/editor/tools/v2/GizmoNode.d.ts.map +1 -0
- package/editor/tools/v2/TransformControls.d.ts +219 -0
- package/editor/tools/v2/TransformControls.d.ts.map +1 -0
- package/editor/tools/v2/TransformMode.d.ts +7 -0
- package/editor/tools/v2/TransformMode.d.ts.map +1 -0
- package/editor/tools/v2/handle/gizmo_drag_plane.d.ts +37 -0
- package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -0
- package/editor/tools/v2/handle/gizmo_draw.d.ts +14 -0
- package/editor/tools/v2/handle/gizmo_draw.d.ts.map +1 -0
- package/editor/tools/v2/handle/gizmo_handles.d.ts +160 -0
- package/editor/tools/v2/handle/gizmo_handles.d.ts.map +1 -0
- package/editor/tools/v2/handle/gizmo_ray_shapes.d.ts +103 -0
- package/editor/tools/v2/handle/gizmo_ray_shapes.d.ts.map +1 -0
- package/editor/view/GridPickCoordinateView.d.ts +22 -0
- package/editor/view/GridPickCoordinateView.d.ts.map +1 -0
- package/editor/view/ecs/ComponentControlView.d.ts +24 -0
- package/editor/view/ecs/ComponentControlView.d.ts.map +1 -0
- package/editor/view/ecs/EntityEditor.d.ts +25 -0
- package/editor/view/ecs/EntityEditor.d.ts.map +1 -0
- package/editor/view/ecs/EntityList.d.ts +22 -0
- package/editor/view/ecs/EntityList.d.ts.map +1 -0
- package/editor/view/ecs/HierarchicalEntityListView.d.ts +25 -0
- package/editor/view/ecs/HierarchicalEntityListView.d.ts.map +1 -0
- package/editor/view/ecs/components/DatGuiController.d.ts +2 -0
- package/editor/view/ecs/components/DatGuiController.d.ts.map +1 -0
- package/editor/view/ecs/components/color/GaugeView.d.ts +9 -5
- package/editor/view/ecs/components/color/GaugeView.d.ts.map +1 -1
- package/editor/view/ecs/components/color/GaugeView.js +4 -4
- package/editor/view/ecs/components/common/NumberController.d.ts +9 -5
- package/editor/view/ecs/components/common/NumberController.d.ts.map +1 -1
- package/editor/view/ecs/components/common/NumberController.js +4 -4
- package/editor/view/ecs/components/common/NumericIntervalController.d.ts +10 -0
- package/editor/view/ecs/components/common/NumericIntervalController.d.ts.map +1 -0
- package/editor/view/ecs/components/common/TextController.d.ts.map +1 -1
- package/editor/view/library/MeshLibraryView.d.ts +16 -0
- package/editor/view/library/MeshLibraryView.d.ts.map +1 -0
- package/editor/view/library/mesh_library_drag.d.ts +21 -0
- package/editor/view/library/mesh_library_drag.d.ts.map +1 -0
- package/editor/view/library/model_thumbnail_source.d.ts +12 -0
- package/editor/view/library/model_thumbnail_source.d.ts.map +1 -0
- package/editor/view/makeEntityDecorators.d.ts +6 -0
- package/editor/view/makeEntityDecorators.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphCamera.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphSelection.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeView.d.ts.map +1 -1
- package/editor/view/node-graph/PortView.d.ts.map +1 -1
- package/editor/view/node-graph/actions/ConnectionCreateAction.d.ts.map +1 -1
- package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
- package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
- package/editor/view/node-graph/actions/NodeParameterSetAction.d.ts.map +1 -1
- package/editor/view/node-graph/actions/NodesMoveAction.d.ts.map +1 -1
- package/editor/view/node-graph/actions/SelectionSetAction.d.ts.map +1 -1
- package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
- package/editor/view/particles/ColorLutGradientView.d.ts +19 -0
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- package/src/shade/renderer/particles/graph_particles.js +60 -20
- package/src/shade/renderer/particles/runtime/EmitterRegistry.d.ts +8 -1
- package/src/shade/renderer/particles/runtime/EmitterRegistry.d.ts.map +1 -1
- package/src/shade/renderer/particles/runtime/EmitterRegistry.js +8 -1
- package/src/shade/renderer/particles/runtime/ProgramArena.d.ts +22 -2
- package/src/shade/renderer/particles/runtime/ProgramArena.d.ts.map +1 -1
- package/src/shade/renderer/particles/runtime/ProgramArena.js +54 -3
- package/src/shade/renderer/particles/shaders/shader_particle_finalize.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_finalize.js +32 -14
- package/src/shade/renderer/particles/shaders/shader_particle_simulate.d.ts +2 -23
- package/src/shade/renderer/particles/shaders/shader_particle_simulate.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_simulate.js +40 -11
- package/src/shade/renderer/particles/sort/shader_particle_sort.d.ts +6 -17
- package/src/shade/renderer/particles/sort/shader_particle_sort.d.ts.map +1 -1
- package/src/shade/renderer/particles/sort/shader_particle_sort.js +60 -9
- package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.d.ts +9 -0
- package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.js +26 -0
- package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.d.ts +7 -2
- package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.js +12 -1
- package/src/shade/renderer/rasterize/expand/shader_filter_triangle_by_material_side.js +1 -1
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- package/src/shade/renderer/rasterize/forward/FORWARD_VERTEX_SHADER_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/{native/oit → forward}/FORWARD_VERTEX_SHADER_STRUCT.js +4 -4
- package/src/shade/renderer/rasterize/forward/SHADING_SCENE_RESOURCE_GROUP.d.ts +3 -0
- package/src/shade/renderer/rasterize/forward/SHADING_SCENE_RESOURCE_GROUP.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/forward/SHADING_SCENE_RESOURCE_GROUP.js +17 -0
- package/src/shade/renderer/rasterize/{native/oit → forward}/chunk_forward_shade_standard_fragment_brick4.d.ts +1 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/{native/oit → forward}/chunk_forward_shade_standard_fragment_brick4.js +16 -16
- package/src/shade/renderer/rasterize/{native/oit → forward}/chunk_forward_shade_standard_fragment_ibl.d.ts +1 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/{native/oit → forward}/chunk_forward_shade_standard_fragment_ibl.js +17 -17
- package/src/shade/renderer/rasterize/{native/oit → forward}/chunk_material_side_should_draw.d.ts +1 -1
- package/src/shade/renderer/rasterize/forward/chunk_material_side_should_draw.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/{native/oit → forward}/chunk_material_side_should_draw.js +2 -2
- package/src/shade/renderer/rasterize/forward/vertex_shader_chunk.d.ts +3 -0
- package/src/shade/renderer/rasterize/forward/vertex_shader_chunk.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/{native/oit → forward}/vertex_shader_chunk.js +4 -4
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSettings.d.ts +27 -0
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSettings.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSettings.js +27 -0
- package/src/shade/renderer/rasterize/native/avboit/AVBOIT_CONSTANTS.d.ts +107 -0
- package/src/shade/renderer/rasterize/native/avboit/AVBOIT_CONSTANTS.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/AVBOIT_CONSTANTS.js +120 -0
- package/src/shade/renderer/rasterize/native/avboit/AVBOIT_LEDGER.md +463 -0
- package/src/shade/renderer/rasterize/native/avboit/AVBOIT_PLAN_2026_09_03.md +509 -0
- package/src/shade/renderer/rasterize/native/avboit/AVBOIT_WARP_STRUCT.d.ts +15 -0
- package/src/shade/renderer/rasterize/native/avboit/AVBOIT_WARP_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/AVBOIT_WARP_STRUCT.js +33 -0
- package/src/shade/renderer/rasterize/native/avboit/avboit_build_depth_curve.d.ts +20 -0
- package/src/shade/renderer/rasterize/native/avboit/avboit_build_depth_curve.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/avboit_build_depth_curve.js +38 -0
- package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.d.ts +38 -0
- package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.js +130 -0
- package/src/shade/renderer/rasterize/native/avboit/avboit_spec_support.d.ts +37 -0
- package/src/shade/renderer/rasterize/native/avboit/avboit_spec_support.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/avboit_spec_support.js +73 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_counts_to_extinction.d.ts +9 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_counts_to_extinction.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_counts_to_extinction.js +17 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_dilate_word.d.ts +11 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_dilate_word.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_dilate_word.js +18 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_extinction_to_counts.d.ts +9 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_extinction_to_counts.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_extinction_to_counts.js +17 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_extinction_to_transmittance.d.ts +9 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_extinction_to_transmittance.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_extinction_to_transmittance.js +17 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_fold_pairs.d.ts +15 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_fold_pairs.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_fold_pairs.js +25 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_integral_depth_coordinate.d.ts +17 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_integral_depth_coordinate.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_integral_depth_coordinate.js +35 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_occupancy_range.d.ts +11 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_occupancy_range.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_occupancy_range.js +21 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_occupancy_word_mask.d.ts +9 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_occupancy_word_mask.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_occupancy_word_mask.js +26 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_overflows.d.ts +11 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_overflows.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_overflows.js +22 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_pack_counts.d.ts +10 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_pack_counts.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_pack_counts.js +21 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_sample_transmittance.d.ts +10 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_sample_transmittance.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_sample_transmittance.js +32 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_transmission_tint.d.ts +20 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_transmission_tint.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_transmission_tint.js +27 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_transmittance_to_extinction.d.ts +10 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_transmittance_to_extinction.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_transmittance_to_extinction.js +18 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_unpack_counts.d.ts +9 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_unpack_counts.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_unpack_counts.js +21 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_view_depth_to_physical.d.ts +9 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_view_depth_to_physical.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_view_depth_to_physical.js +23 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_view_depth_to_virtual.d.ts +13 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_view_depth_to_virtual.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_view_depth_to_virtual.js +27 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp.d.ts +22 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp.js +38 -0
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts +117 -0
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +935 -0
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_build_warp.d.ts +8 -0
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_build_warp.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_build_warp.js +135 -0
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- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.js +101 -0
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +3 -0
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +96 -0
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- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_integrate.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_integrate.js +83 -0
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_occupancy.d.ts +9 -0
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_occupancy.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_occupancy.js +119 -0
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_resolve.d.ts +3 -0
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- package/src/view/tooltip/TooltipView.js +4 -0
- package/src/shade/renderer/rasterize/native/oit/FORWARD_VERTEX_SHADER_STRUCT.d.ts +0 -3
- package/src/shade/renderer/rasterize/native/oit/FORWARD_VERTEX_SHADER_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/SHADING_SCENE_RESOURCE_GROUP.d.ts +0 -3
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- package/src/shade/renderer/rasterize/native/oit/SHADING_SCENE_RESOURCE_GROUP.js +0 -17
- package/src/shade/renderer/rasterize/native/oit/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/chunk_material_side_should_draw.d.ts.map +0 -1
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- package/src/shade/renderer/rasterize/native/oit/vertex_shader_chunk.d.ts.map +0 -1
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import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
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/**
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* Which channels an atomic add of `counts` pushed past 255, given the word's value before the add.
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fn avboit_overflows(previous: u32, counts: vec3<u32>) -> vec3<bool> {
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return (avboit_unpack_counts(previous) + counts) > vec3<u32>(${AVBOIT_EXTINCTION_SCALE}u);
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);
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* Three channel counts into one `u32`, 10 bits each, R lowest. The fields hold 8-bit values with two
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* guard bits each (deck slide 60), so four saturating events can pile up in one slice before a carry
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{"version":3,"file":"chunk_avboit_pack_counts.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/chunk_avboit_pack_counts.js"],"names":[],"mappings":"AAGA;;;;;;GAMG;AACH,uCAFU,SAAS,CAYjB;0BApBwB,uCAAuC"}
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import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
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/**
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* Three channel counts into one `u32`, 10 bits each, R lowest. The fields hold 8-bit values with two
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* guard bits each (deck slide 60), so four saturating events can pile up in one slice before a carry
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//language=WGSL
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`
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fn avboit_pack_counts(counts: vec3<u32>) -> u32 {
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var packed = insertBits(0u, counts.x, 0u, ${AVBOIT_FIELD_BITS}u);
|
|
16
|
+
packed = insertBits(packed, counts.y, ${AVBOIT_FIELD_BITS}u, ${AVBOIT_FIELD_BITS}u);
|
|
17
|
+
packed = insertBits(packed, counts.z, ${AVBOIT_FIELD_BITS * 2}u, ${AVBOIT_FIELD_BITS}u);
|
|
18
|
+
return packed;
|
|
19
|
+
}
|
|
20
|
+
`
|
|
21
|
+
);
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The RGB transmittance of everything in front of a fragment: a trilinear sample of the integral
|
|
3
|
+
* texture at the biased, warped depth, turned back into transmittance. The draw weights a fragment's
|
|
4
|
+
* whole contribution by it.
|
|
5
|
+
*
|
|
6
|
+
* @type {CodeChunk}
|
|
7
|
+
*/
|
|
8
|
+
export const chunk_avboit_sample_transmittance: CodeChunk;
|
|
9
|
+
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
10
|
+
//# sourceMappingURL=chunk_avboit_sample_transmittance.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_avboit_sample_transmittance.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/chunk_avboit_sample_transmittance.js"],"names":[],"mappings":"AAKA;;;;;;GAMG;AACH,gDAFU,SAAS,CAqBjB;0BA/BwB,uCAAuC"}
|
|
@@ -0,0 +1,32 @@
|
|
|
1
|
+
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
2
|
+
import { AVBOIT_WARP_STRUCT } from "./AVBOIT_WARP_STRUCT.js";
|
|
3
|
+
import { chunk_avboit_extinction_to_transmittance } from "./chunk_avboit_extinction_to_transmittance.js";
|
|
4
|
+
import { chunk_avboit_integral_depth_coordinate } from "./chunk_avboit_integral_depth_coordinate.js";
|
|
5
|
+
|
|
6
|
+
/**
|
|
7
|
+
* The RGB transmittance of everything in front of a fragment: a trilinear sample of the integral
|
|
8
|
+
* texture at the biased, warped depth, turned back into transmittance. The draw weights a fragment's
|
|
9
|
+
* whole contribution by it.
|
|
10
|
+
*
|
|
11
|
+
* @type {CodeChunk}
|
|
12
|
+
*/
|
|
13
|
+
export const chunk_avboit_sample_transmittance = CodeChunk.from(
|
|
14
|
+
//language=WGSL
|
|
15
|
+
`
|
|
16
|
+
fn avboit_sample_transmittance(
|
|
17
|
+
warp: ptr<storage, ${AVBOIT_WARP_STRUCT.wgsl_ref}, read>,
|
|
18
|
+
integral: texture_3d<f32>,
|
|
19
|
+
integral_sampler: sampler,
|
|
20
|
+
screen_uv: vec2<f32>,
|
|
21
|
+
z_view: f32,
|
|
22
|
+
) -> vec3<f32> {
|
|
23
|
+
let w = avboit_integral_depth_coordinate(warp, z_view);
|
|
24
|
+
let extinction = textureSampleLevel(integral, integral_sampler, vec3<f32>(screen_uv, w), 0.0).rgb;
|
|
25
|
+
return avboit_extinction_to_transmittance(extinction);
|
|
26
|
+
}
|
|
27
|
+
`, [
|
|
28
|
+
AVBOIT_WARP_STRUCT.declaration_chunk,
|
|
29
|
+
chunk_avboit_integral_depth_coordinate,
|
|
30
|
+
chunk_avboit_extinction_to_transmittance,
|
|
31
|
+
]
|
|
32
|
+
);
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The per-channel transmission tint of a surface — what colours the light it lets through.
|
|
3
|
+
*
|
|
4
|
+
* `mix(1, base colour, weight)`, clamped away from zero so its logarithm stays finite. With a weight
|
|
5
|
+
* of zero a surface tints nothing and lands exactly where MBOIT's scalar coverage puts it; with the
|
|
6
|
+
* material's `transmission_factor` as the weight, glass filters the background by its base colour.
|
|
7
|
+
* Used by both the splat (what the volume records) and the draw (what the accumulators record),
|
|
8
|
+
* which is the one place the two must agree; both take the weight as
|
|
9
|
+
* `transmission_factor × warp.tint_from_base_color`, so the renderer's `AVBOITSettings` decides.
|
|
10
|
+
*
|
|
11
|
+
* Base colour as the transmission colour is glTF's `KHR_materials_transmission` reading, not
|
|
12
|
+
* OpenPBR's (whose transmission colour defaults to white). The engine's material has no transmission
|
|
13
|
+
* colour of its own today, and its forward shader and path tracer transmit untinted — which is why
|
|
14
|
+
* the weight is off unless asked for.
|
|
15
|
+
*
|
|
16
|
+
* @type {CodeChunk}
|
|
17
|
+
*/
|
|
18
|
+
export const chunk_avboit_transmission_tint: CodeChunk;
|
|
19
|
+
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
20
|
+
//# sourceMappingURL=chunk_avboit_transmission_tint.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_avboit_transmission_tint.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/chunk_avboit_transmission_tint.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;GAgBG;AACH,6CAFU,SAAS,CASjB;0BA1BwB,uCAAuC"}
|
|
@@ -0,0 +1,27 @@
|
|
|
1
|
+
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* The per-channel transmission tint of a surface — what colours the light it lets through.
|
|
5
|
+
*
|
|
6
|
+
* `mix(1, base colour, weight)`, clamped away from zero so its logarithm stays finite. With a weight
|
|
7
|
+
* of zero a surface tints nothing and lands exactly where MBOIT's scalar coverage puts it; with the
|
|
8
|
+
* material's `transmission_factor` as the weight, glass filters the background by its base colour.
|
|
9
|
+
* Used by both the splat (what the volume records) and the draw (what the accumulators record),
|
|
10
|
+
* which is the one place the two must agree; both take the weight as
|
|
11
|
+
* `transmission_factor × warp.tint_from_base_color`, so the renderer's `AVBOITSettings` decides.
|
|
12
|
+
*
|
|
13
|
+
* Base colour as the transmission colour is glTF's `KHR_materials_transmission` reading, not
|
|
14
|
+
* OpenPBR's (whose transmission colour defaults to white). The engine's material has no transmission
|
|
15
|
+
* colour of its own today, and its forward shader and path tracer transmit untinted — which is why
|
|
16
|
+
* the weight is off unless asked for.
|
|
17
|
+
*
|
|
18
|
+
* @type {CodeChunk}
|
|
19
|
+
*/
|
|
20
|
+
export const chunk_avboit_transmission_tint = CodeChunk.from(
|
|
21
|
+
//language=WGSL
|
|
22
|
+
`
|
|
23
|
+
fn avboit_transmission_tint(base_color: vec3<f32>, weight: f32) -> vec3<f32> {
|
|
24
|
+
return clamp(mix(vec3<f32>(1.0), base_color, weight), vec3<f32>(1e-3), vec3<f32>(1.0));
|
|
25
|
+
}
|
|
26
|
+
`
|
|
27
|
+
);
|
package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_transmittance_to_extinction.d.ts
ADDED
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Per-channel transmittance to the volume's normalized extinction: `saturate(-ln T / ln 256)`, so
|
|
3
|
+
* `1.0` is a transmittance of `1/256`, which the integration treats as zero. Floored at `1e-6`
|
|
4
|
+
* before the logarithm so a fully opaque channel saturates instead of producing infinity.
|
|
5
|
+
*
|
|
6
|
+
* @type {CodeChunk}
|
|
7
|
+
*/
|
|
8
|
+
export const chunk_avboit_transmittance_to_extinction: CodeChunk;
|
|
9
|
+
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
10
|
+
//# sourceMappingURL=chunk_avboit_transmittance_to_extinction.d.ts.map
|
package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_transmittance_to_extinction.d.ts.map
ADDED
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_avboit_transmittance_to_extinction.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/chunk_avboit_transmittance_to_extinction.js"],"names":[],"mappings":"AAGA;;;;;;GAMG;AACH,uDAFU,SAAS,CASjB;0BAjBwB,uCAAuC"}
|
package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_transmittance_to_extinction.js
ADDED
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
2
|
+
import { AVBOIT_EXTINCTION_MAX } from "./AVBOIT_CONSTANTS.js";
|
|
3
|
+
|
|
4
|
+
/**
|
|
5
|
+
* Per-channel transmittance to the volume's normalized extinction: `saturate(-ln T / ln 256)`, so
|
|
6
|
+
* `1.0` is a transmittance of `1/256`, which the integration treats as zero. Floored at `1e-6`
|
|
7
|
+
* before the logarithm so a fully opaque channel saturates instead of producing infinity.
|
|
8
|
+
*
|
|
9
|
+
* @type {CodeChunk}
|
|
10
|
+
*/
|
|
11
|
+
export const chunk_avboit_transmittance_to_extinction = CodeChunk.from(
|
|
12
|
+
//language=WGSL
|
|
13
|
+
`
|
|
14
|
+
fn avboit_transmittance_to_extinction(transmittance: vec3<f32>) -> vec3<f32> {
|
|
15
|
+
return saturate(-log(max(transmittance, vec3<f32>(1e-6))) / ${AVBOIT_EXTINCTION_MAX});
|
|
16
|
+
}
|
|
17
|
+
`
|
|
18
|
+
);
|
|
@@ -0,0 +1,9 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The three 10-bit channel fields of a packed extinction word, see `avboit_pack_counts`. A field
|
|
3
|
+
* that has summed past 255 reads as it is — the integration saturates, this does not.
|
|
4
|
+
*
|
|
5
|
+
* @type {CodeChunk}
|
|
6
|
+
*/
|
|
7
|
+
export const chunk_avboit_unpack_counts: CodeChunk;
|
|
8
|
+
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
9
|
+
//# sourceMappingURL=chunk_avboit_unpack_counts.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_avboit_unpack_counts.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/chunk_avboit_unpack_counts.js"],"names":[],"mappings":"AAGA;;;;;GAKG;AACH,yCAFU,SAAS,CAajB;0BApBwB,uCAAuC"}
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
2
|
+
import { AVBOIT_FIELD_BITS } from "./AVBOIT_CONSTANTS.js";
|
|
3
|
+
|
|
4
|
+
/**
|
|
5
|
+
* The three 10-bit channel fields of a packed extinction word, see `avboit_pack_counts`. A field
|
|
6
|
+
* that has summed past 255 reads as it is — the integration saturates, this does not.
|
|
7
|
+
*
|
|
8
|
+
* @type {CodeChunk}
|
|
9
|
+
*/
|
|
10
|
+
export const chunk_avboit_unpack_counts = CodeChunk.from(
|
|
11
|
+
//language=WGSL
|
|
12
|
+
`
|
|
13
|
+
fn avboit_unpack_counts(packed: u32) -> vec3<u32> {
|
|
14
|
+
return vec3<u32>(
|
|
15
|
+
extractBits(packed, 0u, ${AVBOIT_FIELD_BITS}u),
|
|
16
|
+
extractBits(packed, ${AVBOIT_FIELD_BITS}u, ${AVBOIT_FIELD_BITS}u),
|
|
17
|
+
extractBits(packed, ${AVBOIT_FIELD_BITS * 2}u, ${AVBOIT_FIELD_BITS}u),
|
|
18
|
+
);
|
|
19
|
+
}
|
|
20
|
+
`
|
|
21
|
+
);
|
|
@@ -0,0 +1,9 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* View-space depth straight to the continuous physical slice coordinate in `[0, P]` — the curve,
|
|
3
|
+
* then the warp. What the splat positions a fragment by.
|
|
4
|
+
*
|
|
5
|
+
* @type {CodeChunk}
|
|
6
|
+
*/
|
|
7
|
+
export const chunk_avboit_view_depth_to_physical: CodeChunk;
|
|
8
|
+
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
9
|
+
//# sourceMappingURL=chunk_avboit_view_depth_to_physical.d.ts.map
|
package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_view_depth_to_physical.d.ts.map
ADDED
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_avboit_view_depth_to_physical.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/chunk_avboit_view_depth_to_physical.js"],"names":[],"mappings":"AAKA;;;;;GAKG;AACH,kDAFU,SAAS,CAajB;0BAtBwB,uCAAuC"}
|
|
@@ -0,0 +1,23 @@
|
|
|
1
|
+
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
2
|
+
import { AVBOIT_WARP_STRUCT } from "./AVBOIT_WARP_STRUCT.js";
|
|
3
|
+
import { chunk_avboit_view_depth_to_virtual } from "./chunk_avboit_view_depth_to_virtual.js";
|
|
4
|
+
import { chunk_avboit_warp } from "./chunk_avboit_warp.js";
|
|
5
|
+
|
|
6
|
+
/**
|
|
7
|
+
* View-space depth straight to the continuous physical slice coordinate in `[0, P]` — the curve,
|
|
8
|
+
* then the warp. What the splat positions a fragment by.
|
|
9
|
+
*
|
|
10
|
+
* @type {CodeChunk}
|
|
11
|
+
*/
|
|
12
|
+
export const chunk_avboit_view_depth_to_physical = CodeChunk.from(
|
|
13
|
+
//language=WGSL
|
|
14
|
+
`
|
|
15
|
+
fn avboit_view_depth_to_physical(warp: ptr<storage, ${AVBOIT_WARP_STRUCT.wgsl_ref}, read>, z_view: f32) -> f32 {
|
|
16
|
+
return avboit_warp(warp, avboit_view_depth_to_virtual(warp, z_view));
|
|
17
|
+
}
|
|
18
|
+
`, [
|
|
19
|
+
AVBOIT_WARP_STRUCT.declaration_chunk,
|
|
20
|
+
chunk_avboit_view_depth_to_virtual,
|
|
21
|
+
chunk_avboit_warp,
|
|
22
|
+
]
|
|
23
|
+
);
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* View-space depth (world units) to the continuous virtual slice coordinate in `[0, V]`.
|
|
3
|
+
*
|
|
4
|
+
* The curve is the engine's log depth slicing (`cluster_depth_to_z_slice`, the light clusters' and
|
|
5
|
+
* the froxels'), with parameters built for the finest resolution by `avboit_build_depth_curve` and
|
|
6
|
+
* carried in the warp header. The active resolution `V` is that or a power-of-two fraction of it
|
|
7
|
+
* (plan §3.2), so the finest-level coordinate scales down by `V / V_max`.
|
|
8
|
+
*
|
|
9
|
+
* @type {CodeChunk}
|
|
10
|
+
*/
|
|
11
|
+
export const chunk_avboit_view_depth_to_virtual: CodeChunk;
|
|
12
|
+
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
13
|
+
//# sourceMappingURL=chunk_avboit_view_depth_to_virtual.d.ts.map
|
package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_view_depth_to_virtual.d.ts.map
ADDED
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_avboit_view_depth_to_virtual.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/chunk_avboit_view_depth_to_virtual.js"],"names":[],"mappings":"AAKA;;;;;;;;;GASG;AACH,iDAFU,SAAS,CAajB;0BAzBwB,uCAAuC"}
|
|
@@ -0,0 +1,27 @@
|
|
|
1
|
+
import { chunk_cluster_depth_to_z_slice } from "../../../light/cluster/chunk_cluster_depth_to_z_slice.js";
|
|
2
|
+
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
3
|
+
import { AVBOIT_VIRTUAL_SLICES_MAX } from "./AVBOIT_CONSTANTS.js";
|
|
4
|
+
import { AVBOIT_WARP_STRUCT } from "./AVBOIT_WARP_STRUCT.js";
|
|
5
|
+
|
|
6
|
+
/**
|
|
7
|
+
* View-space depth (world units) to the continuous virtual slice coordinate in `[0, V]`.
|
|
8
|
+
*
|
|
9
|
+
* The curve is the engine's log depth slicing (`cluster_depth_to_z_slice`, the light clusters' and
|
|
10
|
+
* the froxels'), with parameters built for the finest resolution by `avboit_build_depth_curve` and
|
|
11
|
+
* carried in the warp header. The active resolution `V` is that or a power-of-two fraction of it
|
|
12
|
+
* (plan §3.2), so the finest-level coordinate scales down by `V / V_max`.
|
|
13
|
+
*
|
|
14
|
+
* @type {CodeChunk}
|
|
15
|
+
*/
|
|
16
|
+
export const chunk_avboit_view_depth_to_virtual = CodeChunk.from(
|
|
17
|
+
//language=WGSL
|
|
18
|
+
`
|
|
19
|
+
fn avboit_view_depth_to_virtual(warp: ptr<storage, ${AVBOIT_WARP_STRUCT.wgsl_ref}, read>, z_view: f32) -> f32 {
|
|
20
|
+
let finest = cluster_depth_to_z_slice(z_view, (*warp).cluster_parameters, ${AVBOIT_VIRTUAL_SLICES_MAX}.0);
|
|
21
|
+
return finest * f32((*warp).virtual_count) / ${AVBOIT_VIRTUAL_SLICES_MAX}.0;
|
|
22
|
+
}
|
|
23
|
+
`, [
|
|
24
|
+
AVBOIT_WARP_STRUCT.declaration_chunk,
|
|
25
|
+
chunk_cluster_depth_to_z_slice,
|
|
26
|
+
]
|
|
27
|
+
);
|
|
@@ -0,0 +1,22 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The depth warp: virtual slice coordinate to physical slice coordinate, continuous and monotone.
|
|
3
|
+
*
|
|
4
|
+
* ```
|
|
5
|
+
* φ(v_f) = prefix(v) + occupied(v) · frac(v_f), v = min(floor(v_f), V - 1)
|
|
6
|
+
* ```
|
|
7
|
+
*
|
|
8
|
+
* Slope 1 across an occupied virtual slice, flat across an empty one. Flat is what makes empty space
|
|
9
|
+
* disappear correctly: a coordinate that falls in a gap lands exactly on the physical boundary between
|
|
10
|
+
* the run before the gap and the run after it, and with the integral stored at slice boundaries
|
|
11
|
+
* (`shader_avboit_integrate`) that reads the previous run's whole total and none of the next run's.
|
|
12
|
+
* The deck's "filterable" begin/end flags exist to get the same effect out of a discrete LUT.
|
|
13
|
+
*
|
|
14
|
+
* Takes the whole warp binding by pointer: passing a pointer to a binding variable is core WGSL,
|
|
15
|
+
* where a pointer to one of its members is not, and the emulator models pointers as plain values so
|
|
16
|
+
* the same code runs in tests.
|
|
17
|
+
*
|
|
18
|
+
* @type {CodeChunk}
|
|
19
|
+
*/
|
|
20
|
+
export const chunk_avboit_warp: CodeChunk;
|
|
21
|
+
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
22
|
+
//# sourceMappingURL=chunk_avboit_warp.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_avboit_warp.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;;GAkBG;AACH,gCAFU,SAAS,CAiBjB;0BArCwB,uCAAuC"}
|
|
@@ -0,0 +1,38 @@
|
|
|
1
|
+
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
2
|
+
import { AVBOIT_WARP_STRUCT } from "./AVBOIT_WARP_STRUCT.js";
|
|
3
|
+
|
|
4
|
+
/**
|
|
5
|
+
* The depth warp: virtual slice coordinate to physical slice coordinate, continuous and monotone.
|
|
6
|
+
*
|
|
7
|
+
* ```
|
|
8
|
+
* φ(v_f) = prefix(v) + occupied(v) · frac(v_f), v = min(floor(v_f), V - 1)
|
|
9
|
+
* ```
|
|
10
|
+
*
|
|
11
|
+
* Slope 1 across an occupied virtual slice, flat across an empty one. Flat is what makes empty space
|
|
12
|
+
* disappear correctly: a coordinate that falls in a gap lands exactly on the physical boundary between
|
|
13
|
+
* the run before the gap and the run after it, and with the integral stored at slice boundaries
|
|
14
|
+
* (`shader_avboit_integrate`) that reads the previous run's whole total and none of the next run's.
|
|
15
|
+
* The deck's "filterable" begin/end flags exist to get the same effect out of a discrete LUT.
|
|
16
|
+
*
|
|
17
|
+
* Takes the whole warp binding by pointer: passing a pointer to a binding variable is core WGSL,
|
|
18
|
+
* where a pointer to one of its members is not, and the emulator models pointers as plain values so
|
|
19
|
+
* the same code runs in tests.
|
|
20
|
+
*
|
|
21
|
+
* @type {CodeChunk}
|
|
22
|
+
*/
|
|
23
|
+
export const chunk_avboit_warp = CodeChunk.from(
|
|
24
|
+
//language=WGSL
|
|
25
|
+
`
|
|
26
|
+
fn avboit_warp(warp: ptr<storage, ${AVBOIT_WARP_STRUCT.wgsl_ref}, read>, v_f: f32) -> f32 {
|
|
27
|
+
let count = max((*warp).virtual_count, 1u);
|
|
28
|
+
let v_clamped = clamp(v_f, 0.0, f32(count));
|
|
29
|
+
let v = min(u32(floor(v_clamped)), count - 1u);
|
|
30
|
+
let entry = (*warp).lut[v];
|
|
31
|
+
let prefix = f32(entry >> 1u);
|
|
32
|
+
let occupied = f32(entry & 1u);
|
|
33
|
+
return prefix + occupied * (v_clamped - f32(v));
|
|
34
|
+
}
|
|
35
|
+
`, [
|
|
36
|
+
AVBOIT_WARP_STRUCT.declaration_chunk,
|
|
37
|
+
]
|
|
38
|
+
);
|
package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts
ADDED
|
@@ -0,0 +1,117 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Extinction volume XY resolution for an internal resolution.
|
|
3
|
+
*
|
|
4
|
+
* @param {ArrayLike<number>} resolution
|
|
5
|
+
* @returns {number[]}
|
|
6
|
+
*/
|
|
7
|
+
export function avboit_voxel_resolution(resolution: ArrayLike<number>): number[];
|
|
8
|
+
/**
|
|
9
|
+
* Occupancy prepass over one bucket's HZB-filtered meshlets (plan §3.3).
|
|
10
|
+
*
|
|
11
|
+
* @param {FrameGraph} graph
|
|
12
|
+
* @param {GPUSceneContext} scene
|
|
13
|
+
* @param {number} camera resource ID
|
|
14
|
+
* @param {ArrayLike<number>} cluster_parameters the depth curve, see avboit_build_depth_curve
|
|
15
|
+
* @param {number} meshlet_collection resource ID, `MESHLET_COLLECTION_STRUCT` with its count header
|
|
16
|
+
* @param {number} meshlet_iterator_command resource ID, indirect dispatch over the collection
|
|
17
|
+
* @param {number} [occupancy] resource ID of an existing occupancy buffer to add to; created when -1
|
|
18
|
+
* @returns {number} resource ID of the occupancy bits
|
|
19
|
+
*/
|
|
20
|
+
export function graph_avboit_occupancy({ graph, scene, camera, cluster_parameters, meshlet_collection, meshlet_iterator_command, occupancy, }: FrameGraph): number;
|
|
21
|
+
/**
|
|
22
|
+
* The depth-warp LUT from the occupancy bits (plan §3.4).
|
|
23
|
+
*
|
|
24
|
+
* @param {FrameGraph} graph
|
|
25
|
+
* @param {number} occupancy resource ID
|
|
26
|
+
* @param {number[]} voxel_resolution
|
|
27
|
+
* @param {ArrayLike<number>} cluster_parameters the depth curve, see avboit_build_depth_curve
|
|
28
|
+
* @param {AVBOITSettings} [avboit] the renderer's switches, carried into the header
|
|
29
|
+
* @returns {number} resource ID of the `AVBOIT_WARP_STRUCT` buffer
|
|
30
|
+
*/
|
|
31
|
+
export function graph_avboit_build_warp({ graph, occupancy, voxel_resolution, cluster_parameters, avboit, }: FrameGraph): number;
|
|
32
|
+
/**
|
|
33
|
+
* Splat one bucket's transparent draws into the extinction volume (plan §3.5).
|
|
34
|
+
*
|
|
35
|
+
* @param {FrameGraph} graph
|
|
36
|
+
* @param {GPUViewContext} view_ctx
|
|
37
|
+
* @param {number} material_count
|
|
38
|
+
* @param {ShadeMaterial[]} materials
|
|
39
|
+
* @param {number} draw_commands resource ID
|
|
40
|
+
* @param {number} meshlets resource ID
|
|
41
|
+
* @param {number} camera resource ID
|
|
42
|
+
* @param {number} warp resource ID
|
|
43
|
+
* @param {number[]} voxel_resolution
|
|
44
|
+
* @param {PrimitiveState} primitive
|
|
45
|
+
* @param {{extinction: number, overflow: number, dummy: number}} [volume] existing resources to add to
|
|
46
|
+
* @returns {{extinction: number, overflow: number, dummy: number}}
|
|
47
|
+
*/
|
|
48
|
+
export function graph_avboit_splat({ graph, view_ctx, material_count, materials, draw_commands, meshlets, camera, warp, voxel_resolution, primitive, volume, }: FrameGraph): {
|
|
49
|
+
extinction: number;
|
|
50
|
+
overflow: number;
|
|
51
|
+
dummy: number;
|
|
52
|
+
};
|
|
53
|
+
/**
|
|
54
|
+
* Integrate the extinction volume into the 3D transmittance-integral texture (plan §3.6).
|
|
55
|
+
*
|
|
56
|
+
* @param {FrameGraph} graph
|
|
57
|
+
* @param {number} warp resource ID
|
|
58
|
+
* @param {number} extinction resource ID
|
|
59
|
+
* @param {number} overflow resource ID
|
|
60
|
+
* @param {number[]} voxel_resolution
|
|
61
|
+
* @returns {number} resource ID of the integral texture, `P + 1` slices deep
|
|
62
|
+
*/
|
|
63
|
+
export function graph_avboit_integrate({ graph, warp, extinction, overflow, voxel_resolution, }: FrameGraph): number;
|
|
64
|
+
/**
|
|
65
|
+
* Draw one bucket's transparent materials with full shading into the three accumulators (plan §3.8).
|
|
66
|
+
*
|
|
67
|
+
* @param {FrameGraph} graph
|
|
68
|
+
* @param {GPUViewContext} view_ctx
|
|
69
|
+
* @param {number} material_count
|
|
70
|
+
* @param {ShadeMaterial[]} materials
|
|
71
|
+
* @param {number} draw_commands resource ID
|
|
72
|
+
* @param {number} meshlets resource ID
|
|
73
|
+
* @param {number} depth_texture resource ID
|
|
74
|
+
* @param {number} warp resource ID
|
|
75
|
+
* @param {number} integral resource ID
|
|
76
|
+
* @param {PrimitiveState} primitive
|
|
77
|
+
* @param {number} light_cluster_parameters
|
|
78
|
+
* @param {number} light_cluster_lookup
|
|
79
|
+
* @param {number} light_cluster_data
|
|
80
|
+
* @param {number} shadowmap_atlas
|
|
81
|
+
* @param {number} volumetrics_lut
|
|
82
|
+
* @param {number} volumetrics_metadata
|
|
83
|
+
* @param {{color: number, norm: number, extinction: number}} [accumulators] existing targets to add to
|
|
84
|
+
* @param {ShadeIndirectLightingMode} indirect_lighting_mode
|
|
85
|
+
* @returns {{color: number, norm: number, extinction: number}}
|
|
86
|
+
*/
|
|
87
|
+
export function graph_avboit_draw({ graph, view_ctx, material_count, materials, draw_commands, meshlets, depth_texture, warp, integral, primitive, light_cluster_parameters, light_cluster_lookup, light_cluster_data, shadowmap_atlas, volumetrics_lut, volumetrics_metadata, accumulators, indirect_lighting_mode, }: FrameGraph): {
|
|
88
|
+
color: number;
|
|
89
|
+
norm: number;
|
|
90
|
+
extinction: number;
|
|
91
|
+
};
|
|
92
|
+
/**
|
|
93
|
+
* Adaptive voxel-based order-independent transparency (Drobot, SIGGRAPH 2025). Does not write depth.
|
|
94
|
+
*
|
|
95
|
+
* Same argument object and same return as `graph_rasterize_meshes_transparent_oit`, so `Renderer`
|
|
96
|
+
* selects between the two with `transparency_mode` alone. The passes it records are listed in
|
|
97
|
+
* `AVBOIT_PLAN_2026_09_03.md` §3.1.
|
|
98
|
+
*
|
|
99
|
+
* @param {FrameGraph} graph
|
|
100
|
+
* @param {number} buckets
|
|
101
|
+
* @param {GPUViewContext} view_ctx
|
|
102
|
+
* @param {number[]} viewport
|
|
103
|
+
* @param {number} color_texture resource ID
|
|
104
|
+
* @param {number} depth_texture resource ID
|
|
105
|
+
* @param {GPUCollectionLimits} limits
|
|
106
|
+
* @param {number} light_cluster_parameters
|
|
107
|
+
* @param {number} light_cluster_lookup
|
|
108
|
+
* @param {number} light_cluster_data
|
|
109
|
+
* @param {number} shadowmap_atlas
|
|
110
|
+
* @param {number} volumetrics_lut
|
|
111
|
+
* @param {number} volumetrics_metadata
|
|
112
|
+
* @param {ShadeIndirectLightingMode} indirect_lighting_mode
|
|
113
|
+
* @param {AVBOITSettings} [avboit] `Renderer.avboit`; the MBOIT orchestrator ignores it
|
|
114
|
+
* @returns {number} resource ID of the composited color texture
|
|
115
|
+
*/
|
|
116
|
+
export function graph_rasterize_meshes_transparent_avboit({ graph, buckets, view_ctx, viewport, depth_texture, color_texture, limits, light_cluster_parameters, light_cluster_lookup, light_cluster_data, shadowmap_atlas, volumetrics_lut, volumetrics_metadata, indirect_lighting_mode, avboit, }: FrameGraph): number;
|
|
117
|
+
//# sourceMappingURL=graph_rasterize_meshes_transparent_avboit.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"graph_rasterize_meshes_transparent_avboit.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js"],"names":[],"mappings":"AAgEA;;;;;GAKG;AACH,oDAHW,UAAU,MAAM,CAAC,GACf,MAAM,EAAE,CAOpB;AAED;;;;;;;;;;;GAWG;AACH,4JAFa,MAAM,CA4DlB;AAED;;;;;;;;;GASG;AACH,0HAFa,MAAM,CAsDlB;AAED;;;;;;;;;;;;;;;GAeG;AACH,6KAFa;IAAC,UAAU,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAA;CAAC,CAkJjE;AAED;;;;;;;;;GASG;AACH,8GAFa,MAAM,CAoClB;AAED;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,qUAFa;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,UAAU,EAAE,MAAM,CAAA;CAAC,CAwN7D;AAED;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,kTAFa,MAAM,CA4PlB"}
|