@woosh/meep-engine 3.14.5 → 3.15.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (788) hide show
  1. package/README.md +6 -0
  2. package/editor/Editor.d.ts +162 -0
  3. package/editor/Editor.d.ts.map +1 -0
  4. package/editor/EditorCameraNavigation.d.ts +22 -0
  5. package/editor/EditorCameraNavigation.d.ts.map +1 -0
  6. package/editor/EditorKeyMap.d.ts +28 -0
  7. package/editor/EditorKeyMap.d.ts.map +1 -0
  8. package/editor/SelectionVisualizer.d.ts +37 -0
  9. package/editor/SelectionVisualizer.d.ts.map +1 -0
  10. package/editor/actions/concrete/ActionInvalidateSampler.d.ts +18 -0
  11. package/editor/actions/concrete/ActionInvalidateSampler.d.ts.map +1 -0
  12. package/editor/actions/concrete/ActionUpdateTexture.d.ts +12 -0
  13. package/editor/actions/concrete/ActionUpdateTexture.d.ts.map +1 -0
  14. package/editor/actions/concrete/ActionUpdateTexture.js +1 -1
  15. package/editor/actions/concrete/ArrayCopyAction.d.ts +20 -0
  16. package/editor/actions/concrete/ArrayCopyAction.d.ts.map +1 -0
  17. package/editor/actions/concrete/ComponentAddAction.d.ts +15 -0
  18. package/editor/actions/concrete/ComponentAddAction.d.ts.map +1 -0
  19. package/editor/actions/concrete/ComponentRemoveAction.d.ts +11 -0
  20. package/editor/actions/concrete/ComponentRemoveAction.d.ts.map +1 -0
  21. package/editor/actions/concrete/EntityCreateAction.d.ts +18 -0
  22. package/editor/actions/concrete/EntityCreateAction.d.ts.map +1 -0
  23. package/editor/actions/concrete/EntityRemoveAction.d.ts +11 -0
  24. package/editor/actions/concrete/EntityRemoveAction.d.ts.map +1 -0
  25. package/editor/actions/concrete/ModifyPatchSampler2DAction.d.ts +47 -0
  26. package/editor/actions/concrete/ModifyPatchSampler2DAction.d.ts.map +1 -0
  27. package/editor/actions/concrete/ModifyPatchTextureArray2DAction.d.ts +38 -0
  28. package/editor/actions/concrete/ModifyPatchTextureArray2DAction.d.ts.map +1 -0
  29. package/editor/actions/concrete/PaintTerrainOverlayAction.d.ts +23 -0
  30. package/editor/actions/concrete/PaintTerrainOverlayAction.d.ts.map +1 -0
  31. package/editor/actions/concrete/PatchTerrainHeightAction.d.ts +32 -0
  32. package/editor/actions/concrete/PatchTerrainHeightAction.d.ts.map +1 -0
  33. package/editor/actions/concrete/SelectionAddAction.d.ts +19 -0
  34. package/editor/actions/concrete/SelectionAddAction.d.ts.map +1 -0
  35. package/editor/actions/concrete/SelectionClearAction.d.ts +9 -0
  36. package/editor/actions/concrete/SelectionClearAction.d.ts.map +1 -0
  37. package/editor/actions/concrete/SelectionRemoveAction.d.ts +10 -0
  38. package/editor/actions/concrete/SelectionRemoveAction.d.ts.map +1 -0
  39. package/editor/actions/concrete/TransformModifyAction.d.ts +17 -0
  40. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -0
  41. package/editor/actions/concrete/WriteGridValueAction.d.ts +14 -0
  42. package/editor/actions/concrete/WriteGridValueAction.d.ts.map +1 -0
  43. package/editor/camera/camera_framing.d.ts +33 -0
  44. package/editor/camera/camera_framing.d.ts.map +1 -0
  45. package/editor/clipboard.d.ts +19 -0
  46. package/editor/clipboard.d.ts.map +1 -0
  47. package/editor/ecs/EditorEntity.d.ts +16 -0
  48. package/editor/ecs/EditorEntity.d.ts.map +1 -0
  49. package/editor/ecs/EditorEntitySystem.d.ts +8 -0
  50. package/editor/ecs/EditorEntitySystem.d.ts.map +1 -0
  51. package/editor/ecs/component/TypeEditor.d.ts +7 -1
  52. package/editor/ecs/component/TypeEditor.d.ts.map +1 -1
  53. package/editor/ecs/component/TypeEditor.js +5 -0
  54. package/editor/ecs/component/editors/ColorEditor.d.ts +7 -0
  55. package/editor/ecs/component/editors/ColorEditor.d.ts.map +1 -0
  56. package/editor/ecs/component/editors/HTMLElementEditor.d.ts +7 -0
  57. package/editor/ecs/component/editors/HTMLElementEditor.d.ts.map +1 -0
  58. package/editor/ecs/component/editors/ImagePathEditor.d.ts +7 -0
  59. package/editor/ecs/component/editors/ImagePathEditor.d.ts.map +1 -0
  60. package/editor/ecs/component/editors/LargeStringEditor.d.ts +16 -0
  61. package/editor/ecs/component/editors/LargeStringEditor.d.ts.map +1 -0
  62. package/editor/ecs/component/editors/NumericIntervalEditor.d.ts +7 -0
  63. package/editor/ecs/component/editors/NumericIntervalEditor.d.ts.map +1 -0
  64. package/editor/ecs/component/editors/ObservedBooleanEditor.d.ts +7 -0
  65. package/editor/ecs/component/editors/ObservedBooleanEditor.d.ts.map +1 -0
  66. package/editor/ecs/component/editors/ObservedEnumEditor.d.ts +7 -0
  67. package/editor/ecs/component/editors/ObservedEnumEditor.d.ts.map +1 -0
  68. package/editor/ecs/component/editors/ObservedIntegerEditor.d.ts +7 -0
  69. package/editor/ecs/component/editors/ObservedIntegerEditor.d.ts.map +1 -0
  70. package/editor/ecs/component/editors/ObservedStringEditor.d.ts +7 -0
  71. package/editor/ecs/component/editors/ObservedStringEditor.d.ts.map +1 -0
  72. package/editor/ecs/component/editors/Sampler2DEditor.d.ts +7 -0
  73. package/editor/ecs/component/editors/Sampler2DEditor.d.ts.map +1 -0
  74. package/editor/ecs/component/editors/collection/ListEditor.d.ts +8 -0
  75. package/editor/ecs/component/editors/collection/ListEditor.d.ts.map +1 -0
  76. package/editor/ecs/component/editors/common/BitFlagsEditor.d.ts +12 -0
  77. package/editor/ecs/component/editors/common/BitFlagsEditor.d.ts.map +1 -0
  78. package/editor/ecs/component/editors/common/EnumEditor.d.ts +8 -0
  79. package/editor/ecs/component/editors/common/EnumEditor.d.ts.map +1 -0
  80. package/editor/ecs/component/editors/common/makeV3_editor.d.ts +15 -0
  81. package/editor/ecs/component/editors/common/makeV3_editor.d.ts.map +1 -0
  82. package/editor/ecs/component/editors/common/noEditor.d.ts +3 -0
  83. package/editor/ecs/component/editors/common/noEditor.d.ts.map +1 -0
  84. package/editor/ecs/component/editors/common/two_way_sync.d.ts +22 -0
  85. package/editor/ecs/component/editors/common/two_way_sync.d.ts.map +1 -0
  86. package/editor/ecs/component/editors/ecs/GridObstacleEditor.d.ts +7 -0
  87. package/editor/ecs/component/editors/ecs/GridObstacleEditor.d.ts.map +1 -0
  88. package/editor/ecs/component/editors/ecs/MinimapMarkerEditor.d.ts +14 -0
  89. package/editor/ecs/component/editors/ecs/MinimapMarkerEditor.d.ts.map +1 -0
  90. package/editor/ecs/component/editors/ecs/ParameterLookupTableEditor.d.ts +20 -0
  91. package/editor/ecs/component/editors/ecs/ParameterLookupTableEditor.d.ts.map +1 -0
  92. package/editor/ecs/component/editors/ecs/ParameterTrackEditor.d.ts +12 -0
  93. package/editor/ecs/component/editors/ecs/ParameterTrackEditor.d.ts.map +1 -0
  94. package/editor/ecs/component/editors/ecs/ParameterTrackSetEditor.d.ts +14 -0
  95. package/editor/ecs/component/editors/ecs/ParameterTrackSetEditor.d.ts.map +1 -0
  96. package/editor/ecs/component/editors/ecs/ParticleEmitterEditor.d.ts +52 -0
  97. package/editor/ecs/component/editors/ecs/ParticleEmitterEditor.d.ts.map +1 -0
  98. package/editor/ecs/component/editors/ecs/ParticleEmitterLayerEditor.d.ts +47 -0
  99. package/editor/ecs/component/editors/ecs/ParticleEmitterLayerEditor.d.ts.map +1 -0
  100. package/editor/ecs/component/editors/ecs/SGMeshEditor.d.ts +21 -0
  101. package/editor/ecs/component/editors/ecs/SGMeshEditor.d.ts.map +1 -0
  102. package/editor/ecs/component/editors/ecs/ShadedGeometryEditor.d.ts +26 -0
  103. package/editor/ecs/component/editors/ecs/ShadedGeometryEditor.d.ts.map +1 -0
  104. package/editor/ecs/component/editors/ecs/SimulationStepDefinitionEditor.d.ts +16 -0
  105. package/editor/ecs/component/editors/ecs/SimulationStepDefinitionEditor.d.ts.map +1 -0
  106. package/editor/ecs/component/editors/ecs/Trail2DEditor.d.ts +15 -0
  107. package/editor/ecs/component/editors/ecs/Trail2DEditor.d.ts.map +1 -0
  108. package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts +42 -0
  109. package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts.map +1 -0
  110. package/editor/ecs/component/editors/ecs/TransformEditor.d.ts +20 -0
  111. package/editor/ecs/component/editors/ecs/TransformEditor.d.ts.map +1 -0
  112. package/editor/ecs/component/editors/ecs/buildGridObstaclePreview.d.ts +8 -0
  113. package/editor/ecs/component/editors/ecs/buildGridObstaclePreview.d.ts.map +1 -0
  114. package/editor/ecs/component/editors/ecs/terrain/SplatMappingEditor.d.ts +19 -0
  115. package/editor/ecs/component/editors/ecs/terrain/SplatMappingEditor.d.ts.map +1 -0
  116. package/editor/ecs/component/editors/ecs/terrain/TerrainEditor.d.ts +27 -0
  117. package/editor/ecs/component/editors/ecs/terrain/TerrainEditor.d.ts.map +1 -0
  118. package/editor/ecs/component/editors/ecs/terrain/TerrainLayerEditor.d.ts +16 -0
  119. package/editor/ecs/component/editors/ecs/terrain/TerrainLayerEditor.d.ts.map +1 -0
  120. package/editor/ecs/component/editors/ecs/terrain/TerrainLayersEditor.d.ts +19 -0
  121. package/editor/ecs/component/editors/ecs/terrain/TerrainLayersEditor.d.ts.map +1 -0
  122. package/editor/ecs/component/editors/ecs/terrain/TerrainOverlayEditor.d.ts +18 -0
  123. package/editor/ecs/component/editors/ecs/terrain/TerrainOverlayEditor.d.ts.map +1 -0
  124. package/editor/ecs/component/editors/geom/QuaternionEditor.d.ts +6 -0
  125. package/editor/ecs/component/editors/geom/QuaternionEditor.d.ts.map +1 -0
  126. package/editor/ecs/component/editors/geom/Vector1Editor.d.ts +7 -0
  127. package/editor/ecs/component/editors/geom/Vector1Editor.d.ts.map +1 -0
  128. package/editor/ecs/component/editors/geom/Vector2Editor.d.ts +6 -0
  129. package/editor/ecs/component/editors/geom/Vector2Editor.d.ts.map +1 -0
  130. package/editor/ecs/component/editors/geom/Vector3Editor.d.ts +6 -0
  131. package/editor/ecs/component/editors/geom/Vector3Editor.d.ts.map +1 -0
  132. package/editor/ecs/component/editors/geom/Vector4Editor.d.ts +6 -0
  133. package/editor/ecs/component/editors/geom/Vector4Editor.d.ts.map +1 -0
  134. package/editor/ecs/component/editors/primitive/ArrayEditor.d.ts +8 -0
  135. package/editor/ecs/component/editors/primitive/ArrayEditor.d.ts.map +1 -0
  136. package/editor/ecs/component/editors/primitive/BooleanEditor.d.ts +7 -0
  137. package/editor/ecs/component/editors/primitive/BooleanEditor.d.ts.map +1 -0
  138. package/editor/ecs/component/editors/primitive/FunctionEditor.d.ts +7 -0
  139. package/editor/ecs/component/editors/primitive/FunctionEditor.d.ts.map +1 -0
  140. package/editor/ecs/component/editors/primitive/NumberEditor.d.ts +8 -0
  141. package/editor/ecs/component/editors/primitive/NumberEditor.d.ts.map +1 -0
  142. package/editor/ecs/component/editors/primitive/StringEditor.d.ts +7 -0
  143. package/editor/ecs/component/editors/primitive/StringEditor.d.ts.map +1 -0
  144. package/editor/ecs/component/editors/shade/MeshletGeometryEditor.d.ts +28 -0
  145. package/editor/ecs/component/editors/shade/MeshletGeometryEditor.d.ts.map +1 -0
  146. package/editor/ecs/component/editors/shade/ShadeImageEditor.d.ts +29 -0
  147. package/editor/ecs/component/editors/shade/ShadeImageEditor.d.ts.map +1 -0
  148. package/editor/ecs/component/editors/shade/ShadeMaterialEditor.d.ts +28 -0
  149. package/editor/ecs/component/editors/shade/ShadeMaterialEditor.d.ts.map +1 -0
  150. package/editor/ecs/component/editors/shade/ShadeTextureEditor.d.ts +41 -0
  151. package/editor/ecs/component/editors/shade/ShadeTextureEditor.d.ts.map +1 -0
  152. package/editor/ecs/component/editors/shade/StandardShadeMaterialEditor.d.ts +31 -0
  153. package/editor/ecs/component/editors/shade/StandardShadeMaterialEditor.d.ts.map +1 -0
  154. package/editor/ecs/component/prototypeObjectEditor.d.ts +2 -0
  155. package/editor/ecs/component/prototypeObjectEditor.d.ts.map +1 -0
  156. package/editor/ecs/component/registerBasicTypeEditors.d.ts +11 -0
  157. package/editor/ecs/component/registerBasicTypeEditors.d.ts.map +1 -0
  158. package/editor/ecs/component/registerEngineComponentEditors.d.ts +8 -0
  159. package/editor/ecs/component/registerEngineComponentEditors.d.ts.map +1 -0
  160. package/editor/enableEditor.d.ts +14 -0
  161. package/editor/enableEditor.d.ts.map +1 -0
  162. package/editor/entity_world_bounds.d.ts +17 -0
  163. package/editor/entity_world_bounds.d.ts.map +1 -0
  164. package/editor/library/MeshLibrary.d.ts +13 -0
  165. package/editor/library/MeshLibrary.d.ts.map +1 -0
  166. package/editor/particles/lut_ops.d.ts +34 -0
  167. package/editor/particles/lut_ops.d.ts.map +1 -0
  168. package/editor/particles/particleEditEvents.d.ts +11 -0
  169. package/editor/particles/particleEditEvents.d.ts.map +1 -0
  170. package/editor/particles/rebuildParticleEmitter.d.ts +11 -0
  171. package/editor/particles/rebuildParticleEmitter.d.ts.map +1 -0
  172. package/editor/persistence/EditorLayoutStore.d.ts +30 -0
  173. package/editor/persistence/EditorLayoutStore.d.ts.map +1 -0
  174. package/editor/persistence/SceneMetadata.d.ts +38 -0
  175. package/editor/persistence/SceneMetadata.d.ts.map +1 -0
  176. package/editor/persistence/SceneSlotManager.d.ts +40 -0
  177. package/editor/persistence/SceneSlotManager.d.ts.map +1 -0
  178. package/editor/persistence/buildNewSceneDataset.d.ts +10 -0
  179. package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -0
  180. package/editor/persistence/files.d.ts +24 -0
  181. package/editor/persistence/files.d.ts.map +1 -0
  182. package/editor/persistence/scene_import.d.ts +45 -0
  183. package/editor/persistence/scene_import.d.ts.map +1 -0
  184. package/editor/persistence/scene_serialization.d.ts +36 -0
  185. package/editor/persistence/scene_serialization.d.ts.map +1 -0
  186. package/editor/persistence/string_buffer_codec.d.ts +20 -0
  187. package/editor/persistence/string_buffer_codec.d.ts.map +1 -0
  188. package/editor/process/DisableGameUIProcess.d.ts +8 -0
  189. package/editor/process/DisableGameUIProcess.d.ts.map +1 -0
  190. package/editor/process/EditorProcess.d.ts +19 -0
  191. package/editor/process/EditorProcess.d.ts.map +1 -0
  192. package/editor/process/GridDisplayProcess.d.ts +35 -0
  193. package/editor/process/GridDisplayProcess.d.ts.map +1 -0
  194. package/editor/process/ObstacleGridDisplayProcess.d.ts +13 -0
  195. package/editor/process/ObstacleGridDisplayProcess.d.ts.map +1 -0
  196. package/editor/process/ParticleEmitterRebuildProcess.d.ts +66 -0
  197. package/editor/process/ParticleEmitterRebuildProcess.d.ts.map +1 -0
  198. package/editor/process/ProcessEngine.d.ts +30 -0
  199. package/editor/process/ProcessEngine.d.ts.map +1 -0
  200. package/editor/process/SymbolicDisplayProcess.d.ts +23 -0
  201. package/editor/process/SymbolicDisplayProcess.d.ts.map +1 -0
  202. package/editor/process/symbolic/AudioEmitterSymbolicDisplay.d.ts +17 -0
  203. package/editor/process/symbolic/AudioEmitterSymbolicDisplay.d.ts.map +1 -0
  204. package/editor/process/symbolic/CameraSymbolicDisplay.d.ts +25 -0
  205. package/editor/process/symbolic/CameraSymbolicDisplay.d.ts.map +1 -0
  206. package/editor/process/symbolic/GridPositionSymbolicDisplay.d.ts +19 -0
  207. package/editor/process/symbolic/GridPositionSymbolicDisplay.d.ts.map +1 -0
  208. package/editor/process/symbolic/LightSymbolicDisplay.d.ts +19 -0
  209. package/editor/process/symbolic/LightSymbolicDisplay.d.ts.map +1 -0
  210. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts +18 -0
  211. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -0
  212. package/editor/process/symbolic/PathSymbolicDisplay.d.ts +20 -0
  213. package/editor/process/symbolic/PathSymbolicDisplay.d.ts.map +1 -0
  214. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.d.ts +25 -0
  215. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.d.ts.map +1 -0
  216. package/editor/process/symbolic/SymbolicDisplay.d.ts +48 -0
  217. package/editor/process/symbolic/SymbolicDisplay.d.ts.map +1 -0
  218. package/editor/process/symbolic/gizmo_draw_wire_box_oriented.d.ts +13 -0
  219. package/editor/process/symbolic/gizmo_draw_wire_box_oriented.d.ts.map +1 -0
  220. package/editor/process/symbolic/gizmo_draw_wire_circle.d.ts +18 -0
  221. package/editor/process/symbolic/gizmo_draw_wire_circle.d.ts.map +1 -0
  222. package/editor/prototypeEditorShell.d.ts +13 -0
  223. package/editor/prototypeEditorShell.d.ts.map +1 -0
  224. package/editor/selection/editor_pick.d.ts +43 -0
  225. package/editor/selection/editor_pick.d.ts.map +1 -0
  226. package/editor/selection/screen_rect_frustum.d.ts +32 -0
  227. package/editor/selection/screen_rect_frustum.d.ts.map +1 -0
  228. package/editor/templates/entity_templates.d.ts +19 -0
  229. package/editor/templates/entity_templates.d.ts.map +1 -0
  230. package/editor/tools/GridPaintTool.d.ts +18 -0
  231. package/editor/tools/GridPaintTool.d.ts.map +1 -0
  232. package/editor/tools/SelectionTool.d.ts +38 -0
  233. package/editor/tools/SelectionTool.d.ts.map +1 -0
  234. package/editor/tools/SelectionTool.js +2 -2
  235. package/editor/tools/TransformToolV2.d.ts +70 -0
  236. package/editor/tools/TransformToolV2.d.ts.map +1 -0
  237. package/editor/tools/engine/Tool.d.ts +88 -0
  238. package/editor/tools/engine/Tool.d.ts.map +1 -0
  239. package/editor/tools/engine/ToolEngine.d.ts +22 -0
  240. package/editor/tools/engine/ToolEngine.d.ts.map +1 -0
  241. package/editor/tools/engine/ToolState.d.ts +7 -0
  242. package/editor/tools/engine/ToolState.d.ts.map +1 -0
  243. package/editor/tools/paint/TerrainHeightPaintTool.d.ts +18 -0
  244. package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -0
  245. package/editor/tools/paint/TerrainPaintTool.d.ts +82 -0
  246. package/editor/tools/paint/TerrainPaintTool.d.ts.map +1 -0
  247. package/editor/tools/paint/TerrainTexturePaintTool.d.ts +19 -0
  248. package/editor/tools/paint/TerrainTexturePaintTool.d.ts.map +1 -0
  249. package/editor/tools/v2/BlenderCameraOrientationGizmo.d.ts +139 -0
  250. package/editor/tools/v2/BlenderCameraOrientationGizmo.d.ts.map +1 -0
  251. package/editor/tools/v2/GizmoNode.d.ts +21 -0
  252. package/editor/tools/v2/GizmoNode.d.ts.map +1 -0
  253. package/editor/tools/v2/TransformControls.d.ts +219 -0
  254. package/editor/tools/v2/TransformControls.d.ts.map +1 -0
  255. package/editor/tools/v2/TransformMode.d.ts +7 -0
  256. package/editor/tools/v2/TransformMode.d.ts.map +1 -0
  257. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts +37 -0
  258. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -0
  259. package/editor/tools/v2/handle/gizmo_draw.d.ts +14 -0
  260. package/editor/tools/v2/handle/gizmo_draw.d.ts.map +1 -0
  261. package/editor/tools/v2/handle/gizmo_handles.d.ts +160 -0
  262. package/editor/tools/v2/handle/gizmo_handles.d.ts.map +1 -0
  263. package/editor/tools/v2/handle/gizmo_ray_shapes.d.ts +103 -0
  264. package/editor/tools/v2/handle/gizmo_ray_shapes.d.ts.map +1 -0
  265. package/editor/view/GridPickCoordinateView.d.ts +22 -0
  266. package/editor/view/GridPickCoordinateView.d.ts.map +1 -0
  267. package/editor/view/ecs/ComponentControlView.d.ts +24 -0
  268. package/editor/view/ecs/ComponentControlView.d.ts.map +1 -0
  269. package/editor/view/ecs/EntityEditor.d.ts +25 -0
  270. package/editor/view/ecs/EntityEditor.d.ts.map +1 -0
  271. package/editor/view/ecs/EntityList.d.ts +22 -0
  272. package/editor/view/ecs/EntityList.d.ts.map +1 -0
  273. package/editor/view/ecs/HierarchicalEntityListView.d.ts +25 -0
  274. package/editor/view/ecs/HierarchicalEntityListView.d.ts.map +1 -0
  275. package/editor/view/ecs/components/DatGuiController.d.ts +2 -0
  276. package/editor/view/ecs/components/DatGuiController.d.ts.map +1 -0
  277. package/editor/view/ecs/components/color/GaugeView.d.ts +9 -5
  278. package/editor/view/ecs/components/color/GaugeView.d.ts.map +1 -1
  279. package/editor/view/ecs/components/color/GaugeView.js +4 -4
  280. package/editor/view/ecs/components/common/NumberController.d.ts +9 -5
  281. package/editor/view/ecs/components/common/NumberController.d.ts.map +1 -1
  282. package/editor/view/ecs/components/common/NumberController.js +4 -4
  283. package/editor/view/ecs/components/common/NumericIntervalController.d.ts +10 -0
  284. package/editor/view/ecs/components/common/NumericIntervalController.d.ts.map +1 -0
  285. package/editor/view/ecs/components/common/TextController.d.ts.map +1 -1
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  786. package/src/shade/renderer/rasterize/native/oit/chunk_material_side_should_draw.d.ts.map +0 -1
  787. package/src/shade/renderer/rasterize/native/oit/vertex_shader_chunk.d.ts +0 -3
  788. package/src/shade/renderer/rasterize/native/oit/vertex_shader_chunk.d.ts.map +0 -1
@@ -1 +1 @@
1
- {"version":3,"file":"ParticleEmitter.d.ts","sourceRoot":"","sources":["../../../../../../../../src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js"],"names":[],"mappings":"AAuFA;IA6gCI;;;;OAIG;IACH,4BAFa,eAAe,CAM3B;IArhCD;;OAEG;IACH,IAFU,MAAM,CAEE;IAElB;;;;OAIG;IACH,wBAAoB;IAEpB;;;OAGG;IACH,UAFU,OAAO,CAEe;IAChC,eAA6B;IAC7B,qBAAsC;IAEtC;;;;;OAKG;IACH,qCAA2C;IAE3C;;;;OAIG;IACH,WAFU,MAAM,CAEF;IAEd;;;OAGG;IACH,cAFU,YAAY,GAAC,MAAM,CAEM;IAEnC;;;OAGG;IACH,WAFU,YAAY,GAAC,IAAI,CAEV;IAEjB;;;OAGG;IACH,mBAFU,SAAS,CAEQ;IAG3B;;;;OAIG;IACH,yBAFU,KAAK,CAE2E;IAE1F;;;OAGG;IACH,yBAFU,KAAK,CAE8B;IAG7C;;;OAGG;IACH,OAFU,MAAM,CAE6F;IAE7G;;;;OAIG;IACH,eAAW;IAGX;;;OAGG;IACH,qBAFU,YAAY,CAEU;IAWhC,wBAIC;IAED;;;;OAIG;IACH,cAHW,MAAM,GAAC,mBAAmB,GACxB,IAAI,CAIhB;IAED;;;;OAIG;IACH,gBAHW,MAAM,GAAC,mBAAmB,GACxB,IAAI,CAIhB;IAED;;;;OAIG;IACH,gBAHW,MAAM,GAAC,mBAAmB,SAC1B,OAAO,QAQjB;IAED;;;;OAIG;IACH,cAHW,MAAM,GAAC,mBAAmB,GACxB,OAAO,CAInB;IAED;;OAEG;IACH,gCAaC;IAED;;;uBA6jBA;;;;eAIG;;;;;uBAJH;;;;eAIG;;;;;;;;;;;;;;;;;;MAljBF;IAED,0BAkEC;IAGD;;;OAGG;IACH,gBAFW,aAAa,QASvB;IAED;;;;OAIG;IACH,gCAHmB,aAAa,SAAS,MAAM,KAAK,IAAI,uBAavD;IAED;;;;OAIG;IACH,iCAHW,aAAa,GACZ,MAAM,CA2CjB;IAED,8BA0DC;IAED,8BAiBC;IAED,2BAmBC;IAED;;;OAGG;IACH,uCAHW,MAAM,GACJ,MAAM,CA+BlB;IAED,cAoBC;IAED,mBA6BC;IAuBD,eAOC;IAED;;;;OAIG;IACH,cAHW,eAAe,GACb,OAAO,CASnB;IAED;;;;;;;;;;;;;;;OAeG;IACH,kBAJW,MAAM,eACN,MAAM,eACN,MAAM,QA4FhB;IAED,eAOC;IAED;;;OAGG;IACH,4BAFY,MAAM,CAejB;IAED;;;OAGG;IACH,mBAFW,MAAM,QAMhB;IAiCD;;;;OAIG;IACH,sCA+GC;IAED;;;;OAIG;IACH,qCA6GC;IAED;;;OAGG;IACH,aA4CC;IAGD;;;;;;;OAOG;IACH,gBAOC;;CAYJ;;;;;;;;;;;;;;;;oBAnmCmB,wCAAwC;uBAFrC,2CAA2C;6BAMrC,6CAA6C;6BAqB7C,mBAAmB;0BAnCtB,+CAA+C;sBAInD,8CAA8C;6BAWvC,8BAA8B;oCAiBvB,0BAA0B;8BAChC,oBAAoB;uCAF3C,0BAA0B;6CAA1B,0BAA0B;kDAA1B,0BAA0B;4CAA1B,0BAA0B;4CAA1B,0BAA0B;kDAA1B,0BAA0B;wCAA1B,0BAA0B;sCAA1B,0BAA0B;4CAA1B,0BAA0B;AASjC,yCAKC"}
1
+ {"version":3,"file":"ParticleEmitter.d.ts","sourceRoot":"","sources":["../../../../../../../../src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js"],"names":[],"mappings":"AAuFA;IA6gCI;;;;OAIG;IACH,4BAFa,eAAe,CAM3B;IArhCD;;OAEG;IACH,IAFU,MAAM,CAEE;IAElB;;;;OAIG;IACH,wBAAoB;IAEpB;;;OAGG;IACH,UAFU,OAAO,CAEe;IAChC,eAA6B;IAC7B,qBAAsC;IAEtC;;;;;OAKG;IACH,qCAA2C;IAE3C;;;;OAIG;IACH,WAFU,MAAM,CAEF;IAEd;;;OAGG;IACH,cAFU,YAAY,GAAC,MAAM,CAEM;IAEnC;;;OAGG;IACH,WAFU,YAAY,GAAC,IAAI,CAEV;IAEjB;;;OAGG;IACH,mBAFU,SAAS,CAEQ;IAG3B;;;;OAIG;IACH,yBAFU,KAAK,CAE2E;IAE1F;;;OAGG;IACH,yBAFU,KAAK,CAE8B;IAG7C;;;OAGG;IACH,OAFU,MAAM,CAE6F;IAE7G;;;;OAIG;IACH,eAAW;IAGX;;;OAGG;IACH,qBAFU,YAAY,CAEU;IAWhC,wBAIC;IAED;;;;OAIG;IACH,cAHW,MAAM,GAAC,mBAAmB,GACxB,IAAI,CAIhB;IAED;;;;OAIG;IACH,gBAHW,MAAM,GAAC,mBAAmB,GACxB,IAAI,CAIhB;IAED;;;;OAIG;IACH,gBAHW,MAAM,GAAC,mBAAmB,SAC1B,OAAO,QAQjB;IAED;;;;OAIG;IACH,cAHW,MAAM,GAAC,mBAAmB,GACxB,OAAO,CAInB;IAED;;OAEG;IACH,gCAaC;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;MAeC;IAED,0BAkEC;IAGD;;;OAGG;IACH,gBAFW,aAAa,QASvB;IAED;;;;OAIG;IACH,gCAHmB,aAAa,SAAS,MAAM,KAAK,IAAI,uBAavD;IAED;;;;OAIG;IACH,iCAHW,aAAa,GACZ,MAAM,CA2CjB;IAED,8BA0DC;IAED,8BAiBC;IAED,2BAmBC;IAED;;;OAGG;IACH,uCAHW,MAAM,GACJ,MAAM,CA+BlB;IAED,cAoBC;IAED,mBA6BC;IAuBD,eAOC;IAED;;;;OAIG;IACH,cAHW,eAAe,GACb,OAAO,CASnB;IAED;;;;;;;;;;;;;;;OAeG;IACH,kBAJW,MAAM,eACN,MAAM,eACN,MAAM,QA4FhB;IAED,eAOC;IAED;;;OAGG;IACH,4BAFY,MAAM,CAejB;IAED;;;OAGG;IACH,mBAFW,MAAM,QAMhB;IAiCD;;;;OAIG;IACH,sCA+GC;IAED;;;;OAIG;IACH,qCA6GC;IAED;;;OAGG;IACH,aA4CC;IAGD;;;;;;;OAOG;IACH,gBAOC;;CAYJ;;;;;;;;;;;;;;;;oBAnmCmB,wCAAwC;uBAFrC,2CAA2C;6BAMrC,6CAA6C;6BAqB7C,mBAAmB;0BAnCtB,+CAA+C;sBAInD,8CAA8C;6BAWvC,8BAA8B;oCAiBvB,0BAA0B;8BAChC,oBAAoB;uCAF3C,0BAA0B;6CAA1B,0BAA0B;kDAA1B,0BAA0B;4CAA1B,0BAA0B;4CAA1B,0BAA0B;kDAA1B,0BAA0B;wCAA1B,0BAA0B;sCAA1B,0BAA0B;4CAA1B,0BAA0B;AASjC,yCAKC"}
@@ -822,7 +822,7 @@ export class ParticleEmitter {
822
822
 
823
823
  /**
824
824
  * @private
825
- * @param {int} layerIndex
825
+ * @param {number} layerIndex
826
826
  * @param {number} timeDelta period over which particles are being spawned, this will ensure that spawned particles have different initial age
827
827
  */
828
828
  spawnLayerParticlesContinuous(layerIndex, timeDelta) {
@@ -940,7 +940,7 @@ export class ParticleEmitter {
940
940
 
941
941
  /**
942
942
  * @private
943
- * @param {int} layerIndex
943
+ * @param {number} layerIndex
944
944
  * @param {number} count how many particles to spawn
945
945
  */
946
946
  spawnLayerParticlesImmediate(layerIndex, count) {
@@ -130,31 +130,19 @@ export class ParticleLayer {
130
130
  imageURL: string;
131
131
  particleLife: {
132
132
  min: number;
133
- max: number; /**
134
- * @readonly
135
- * @type {AABB3}
136
- */
133
+ max: number;
137
134
  };
138
135
  particleSize: {
139
136
  min: number;
140
- max: number; /**
141
- * @readonly
142
- * @type {AABB3}
143
- */
137
+ max: number;
144
138
  };
145
139
  particleRotation: {
146
140
  min: number;
147
- max: number; /**
148
- * @readonly
149
- * @type {AABB3}
150
- */
141
+ max: number;
151
142
  };
152
143
  particleRotationSpeed: {
153
144
  min: number;
154
- max: number; /**
155
- * @readonly
156
- * @type {AABB3}
157
- */
145
+ max: number;
158
146
  };
159
147
  emissionShape: number;
160
148
  emissionFrom: number;
@@ -181,10 +169,7 @@ export class ParticleLayer {
181
169
  };
182
170
  particleSpeed: {
183
171
  min: number;
184
- max: number; /**
185
- * @readonly
186
- * @type {AABB3}
187
- */
172
+ max: number;
188
173
  };
189
174
  steps: any;
190
175
  };
@@ -1 +1 @@
1
- {"version":3,"file":"ParticleLayer.d.ts","sourceRoot":"","sources":["../../../../../../../../src/engine/graphics/particles/particular/engine/emitter/ParticleLayer.js"],"names":[],"mappings":"AAkBA;IACI;;;OAGG;IACH,UAFU,SAAO,IAAI,CAEL;IAEhB;;;;OAIG;IACH,qBAAoB;IAEpB;;;;OAIG;IACH,uBAFU,eAAe,CAEgB;IAEzC;;;OAGG;IACH,uBAFU,eAAe,CAEoB;IAE7C;;;OAGG;IACH,2BAFU,eAAe,CAEoB;IAE7C;;;;OAIG;IACH,gCAFU,eAAe,CAEyB;IAElD;;;OAGG;IACH,eAFU,iBAAiB,GAAC,MAAM,CAEM;IAExC;;;OAGG;IACH,cAFU,gBAAgB,GAAC,MAAM,CAEM;IAEvC;;;OAGG;IACH,cAFU,MAAM,CAEC;IAEjB;;;OAGG;IACH,mBAFU,MAAM,CAEM;IAEtB;;;OAGG;IACH,0BAFU,iBAAiB,CAEe;IAE1C;;;OAGG;IACH,mBAFU,OAAO,CAEe;IAEhC;;;OAGG;IACH,gBAFU,OAAO,CAEY;IAE7B;;;OAGG;IACH,oCAFU,QAAQ,CAEyB;IAE3C;;;OAGG;IACH,wBAFU,eAAe,CAEiB;IAE1C;;;OAGG;IACH,uBAFU,MAAM,CAEU;IAE1B;;;OAGG;IACH,YAFU,OAAO,CAEC;IAElB;;;;OAIG;IACH,gBAFU,KAAK,wBAAwB,CAAC,CAErB;IAEnB;;;OAGG;IACH,sBAFU,MAAM,CAEU;IAE1B;;;OAGG;IACH,0BAFU,KAAK,CAE+B;IAG9C,gCAGC;IAED;;;OAGG;IACH,+BAFa,MAAM,CAiBlB;IAED;;;OAGG;IACH,gCAFW,KAAK,QA6Cf;IAED;;;OAGG;IACH,uCAEC;IAED,eAiBC;IAED;;;;OAIG;IACH,cAHW,aAAa,GACX,OAAO,CAiBnB;IAED;;;;yBAnIA;;;eAGG;;;;yBAHH;;;eAGG;;;;yBAHH;;;eAGG;;;;yBAHH;;;eAGG;;;;;;;;;;;;;;;;;;;;;;;;;;;yBAHH;;;eAGG;;;MAkJF;IAED,0BA+DC;IAED;;;OAGG;IACH,2CAeC;IAED;;;OAGG;IACH,6CAkBC;CACJ;gCAvY+B,yDAAyD;kCAOvD,wBAAwB;iCADzB,uBAAuB;kCAHtB,mCAAmC;oBAJjD,wCAAwC;yBADnC,yCAAyC;iBAHjD,gDAAgD;yCASxB,0CAA0C;sBAR7D,8CAA8C"}
1
+ {"version":3,"file":"ParticleLayer.d.ts","sourceRoot":"","sources":["../../../../../../../../src/engine/graphics/particles/particular/engine/emitter/ParticleLayer.js"],"names":[],"mappings":"AAkBA;IACI;;;OAGG;IACH,UAFU,SAAO,IAAI,CAEL;IAEhB;;;;OAIG;IACH,qBAAoB;IAEpB;;;;OAIG;IACH,uBAFU,eAAe,CAEgB;IAEzC;;;OAGG;IACH,uBAFU,eAAe,CAEoB;IAE7C;;;OAGG;IACH,2BAFU,eAAe,CAEoB;IAE7C;;;;OAIG;IACH,gCAFU,eAAe,CAEyB;IAElD;;;OAGG;IACH,eAFU,iBAAiB,GAAC,MAAM,CAEM;IAExC;;;OAGG;IACH,cAFU,gBAAgB,GAAC,MAAM,CAEM;IAEvC;;;OAGG;IACH,cAFU,MAAM,CAEC;IAEjB;;;OAGG;IACH,mBAFU,MAAM,CAEM;IAEtB;;;OAGG;IACH,0BAFU,iBAAiB,CAEe;IAE1C;;;OAGG;IACH,mBAFU,OAAO,CAEe;IAEhC;;;OAGG;IACH,gBAFU,OAAO,CAEY;IAE7B;;;OAGG;IACH,oCAFU,QAAQ,CAEyB;IAE3C;;;OAGG;IACH,wBAFU,eAAe,CAEiB;IAE1C;;;OAGG;IACH,uBAFU,MAAM,CAEU;IAE1B;;;OAGG;IACH,YAFU,OAAO,CAEC;IAElB;;;;OAIG;IACH,gBAFU,KAAK,wBAAwB,CAAC,CAErB;IAEnB;;;OAGG;IACH,sBAFU,MAAM,CAEU;IAE1B;;;OAGG;IACH,0BAFU,KAAK,CAE+B;IAG9C,gCAGC;IAED;;;OAGG;IACH,+BAFa,MAAM,CAiBlB;IAED;;;OAGG;IACH,gCAFW,KAAK,QA6Cf;IAED;;;OAGG;IACH,uCAEC;IAED,eAiBC;IAED;;;;OAIG;IACH,cAHW,aAAa,GACX,OAAO,CAiBnB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;MAkBC;IAED,0BA+DC;IAED;;;OAGG;IACH,2CAeC;IAED;;;OAGG;IACH,6CAkBC;CACJ;gCAvY+B,yDAAyD;kCAOvD,wBAAwB;iCADzB,uBAAuB;kCAHtB,mCAAmC;oBAJjD,wCAAwC;yBADnC,yCAAyC;iBAHjD,gDAAgD;yCASxB,0CAA0C;sBAR7D,8CAA8C"}
@@ -82,66 +82,66 @@ export class ParticlePool {
82
82
  setCapacity(newCapacity: number): void;
83
83
  /**
84
84
  *
85
- * @param {int} particleIndex
86
- * @param {int} attributeIndex
85
+ * @param {number} particleIndex
86
+ * @param {number} attributeIndex
87
87
  * @returns {number}
88
88
  */
89
- readAttributeScalar(particleIndex: int, attributeIndex: int): number;
89
+ readAttributeScalar(particleIndex: number, attributeIndex: number): number;
90
90
  /**
91
91
  *
92
- * @param {int} particleIndex
93
- * @param {int} attributeIndex
92
+ * @param {number} particleIndex
93
+ * @param {number} attributeIndex
94
94
  * @param {number} value
95
95
  */
96
- writeAttributeScalar(particleIndex: int, attributeIndex: int, value: number): void;
96
+ writeAttributeScalar(particleIndex: number, attributeIndex: number, value: number): void;
97
97
  /**
98
98
  *
99
- * @param {int} particleIndex
100
- * @param {int} attributeIndex
99
+ * @param {number} particleIndex
100
+ * @param {number} attributeIndex
101
101
  * @param {number[]} result
102
102
  */
103
- readAttributeVector2(particleIndex: int, attributeIndex: int, result: number[]): void;
103
+ readAttributeVector2(particleIndex: number, attributeIndex: number, result: number[]): void;
104
104
  /**
105
105
  *
106
- * @param {int} particleIndex
107
- * @param {int} attributeIndex
106
+ * @param {number} particleIndex
107
+ * @param {number} attributeIndex
108
108
  * @param {number} x
109
109
  * @param {number} y
110
110
  */
111
- writeAttributeVector2(particleIndex: int, attributeIndex: int, x: number, y: number): void;
111
+ writeAttributeVector2(particleIndex: number, attributeIndex: number, x: number, y: number): void;
112
112
  /**
113
113
  *
114
- * @param {int} particleIndex
115
- * @param {int} attributeIndex
114
+ * @param {number} particleIndex
115
+ * @param {number} attributeIndex
116
116
  * @param {number[]} result
117
117
  */
118
- readAttributeVector3(particleIndex: int, attributeIndex: int, result: number[]): void;
118
+ readAttributeVector3(particleIndex: number, attributeIndex: number, result: number[]): void;
119
119
  /**
120
120
  *
121
- * @param {int} particleIndex
122
- * @param {int} attributeIndex
121
+ * @param {number} particleIndex
122
+ * @param {number} attributeIndex
123
123
  * @param {number} x
124
124
  * @param {number} y
125
125
  * @param {number} z
126
126
  */
127
- writeAttributeVector3(particleIndex: int, attributeIndex: int, x: number, y: number, z: number): void;
127
+ writeAttributeVector3(particleIndex: number, attributeIndex: number, x: number, y: number, z: number): void;
128
128
  /**
129
129
  *
130
- * @param {int} particleIndex
131
- * @param {int} attributeIndex
130
+ * @param {number} particleIndex
131
+ * @param {number} attributeIndex
132
132
  * @param {number[]} result
133
133
  */
134
- readAttributeVector4(particleIndex: int, attributeIndex: int, result: number[]): void;
134
+ readAttributeVector4(particleIndex: number, attributeIndex: number, result: number[]): void;
135
135
  /**
136
136
  *
137
- * @param {int} particleIndex
138
- * @param {int} attributeIndex
137
+ * @param {number} particleIndex
138
+ * @param {number} attributeIndex
139
139
  * @param {number} x
140
140
  * @param {number} y
141
141
  * @param {number} z
142
142
  * @param {number} w
143
143
  */
144
- writeAttributeVector4(particleIndex: int, attributeIndex: int, x: number, y: number, z: number, w: number): void;
144
+ writeAttributeVector4(particleIndex: number, attributeIndex: number, x: number, y: number, z: number, w: number): void;
145
145
  /**
146
146
  * Write the same attribute value for every particle.
147
147
  * Assumes particles are packed (no holes).
@@ -1 +1 @@
1
- {"version":3,"file":"ParticlePool.d.ts","sourceRoot":"","sources":["../../../../../../../../src/engine/graphics/particles/particular/engine/emitter/ParticlePool.js"],"names":[],"mappings":"AAUA;IAgCI;;;;OAIG;IACH,sCAWC;IA/CD;;;OAGG;IACH,WAFU,MAAM,CAES;IAEzB;;;;OAIG;IACH,YAFU,aAAa,EAAE,CAET;IAEhB;;;OAGG;IACH,YAFU,MAAM,CAEC;IAEjB;;;OAGG;IACH,cAFU,MAAM,CAEG;IAEnB;;;OAGG;IACH,UAFU,MAAM,CAEF;IAUV;;;OAGG;IACH,yBAAgB;IAMpB,eAEC;IAED;;;OAGG;IACH,UAFa,MAAM,CAiBlB;IAED;;;OAGG;IACH,YAFa,OAAO,CAMnB;IAED;;;OAGG;IACH,cAFW,MAAM,QAIhB;IAED;;OAEG;IACH,gBA2CC;IAED,eAOC;IAED;;;;;OAKG;IACH,aAHW,MAAM,UACN,MAAM,QAgChB;IAED,cAsBC;IAED;;;OAGG;IACH,uBAFW,MAAM,QAYhB;IAED;;;OAGG;IACH,4BAFW,MAAM,QAWhB;IAED;;;OAGG;IACH,yBAFW,MAAM,QAiBhB;IAED;;;;;OAKG;IACH,8DAFa,MAAM,CAQlB;IAED;;;;;OAKG;IACH,qEAFW,MAAM,QAQhB;IAED;;;;;OAKG;IACH,sEAFW,MAAM,EAAE,QAWlB;IAED;;;;;;OAMG;IACH,kEAHW,MAAM,KACN,MAAM,QAWhB;IAED;;;;;OAKG;IACH,sEAFW,MAAM,EAAE,QAYlB;IAED;;;;;;;OAOG;IACH,kEAJW,MAAM,KACN,MAAM,KACN,MAAM,QAYhB;IAED;;;;;OAKG;IACH,sEAFW,MAAM,EAAE,QAalB;IAED;;;;;;;;OAQG;IACH,kEALW,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,QAahB;IAED;;;;;OAKG;IACH,2CAHW,MAAM,SACN,MAAM,EAAE,GAAC,YAAY,GAAC,UAAU,GAAC,WAAW,GAAC,SAAS,GAAC,UAAU,QAwB3E;IAED;;;;OAIG;IACH,+DAHW,MAAM,UACN,MAAM,EAAE,QAgBlB;IAED,gBAGC;CACJ;uBAtdsB,yCAAyC;8BAIlC,uCAAuC"}
1
+ {"version":3,"file":"ParticlePool.d.ts","sourceRoot":"","sources":["../../../../../../../../src/engine/graphics/particles/particular/engine/emitter/ParticlePool.js"],"names":[],"mappings":"AAUA;IAgCI;;;;OAIG;IACH,sCAWC;IA/CD;;;OAGG;IACH,WAFU,MAAM,CAES;IAEzB;;;;OAIG;IACH,YAFU,aAAa,EAAE,CAET;IAEhB;;;OAGG;IACH,YAFU,MAAM,CAEC;IAEjB;;;OAGG;IACH,cAFU,MAAM,CAEG;IAEnB;;;OAGG;IACH,UAFU,MAAM,CAEF;IAUV;;;OAGG;IACH,yBAAgB;IAMpB,eAEC;IAED;;;OAGG;IACH,UAFa,MAAM,CAiBlB;IAED;;;OAGG;IACH,YAFa,OAAO,CAMnB;IAED;;;OAGG;IACH,cAFW,MAAM,QAIhB;IAED;;OAEG;IACH,gBA2CC;IAED,eAOC;IAED;;;;;OAKG;IACH,aAHW,MAAM,UACN,MAAM,QAgChB;IAED,cAsBC;IAED;;;OAGG;IACH,uBAFW,MAAM,QAYhB;IAED;;;OAGG;IACH,4BAFW,MAAM,QAWhB;IAED;;;OAGG;IACH,yBAFW,MAAM,QAiBhB;IAED;;;;;OAKG;IACH,mCAJW,MAAM,kBACN,MAAM,GACJ,MAAM,CAQlB;IAED;;;;;OAKG;IACH,oCAJW,MAAM,kBACN,MAAM,SACN,MAAM,QAQhB;IAED;;;;;OAKG;IACH,oCAJW,MAAM,kBACN,MAAM,UACN,MAAM,EAAE,QAWlB;IAED;;;;;;OAMG;IACH,qCALW,MAAM,kBACN,MAAM,KACN,MAAM,KACN,MAAM,QAWhB;IAED;;;;;OAKG;IACH,oCAJW,MAAM,kBACN,MAAM,UACN,MAAM,EAAE,QAYlB;IAED;;;;;;;OAOG;IACH,qCANW,MAAM,kBACN,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,QAYhB;IAED;;;;;OAKG;IACH,oCAJW,MAAM,kBACN,MAAM,UACN,MAAM,EAAE,QAalB;IAED;;;;;;;;OAQG;IACH,qCAPW,MAAM,kBACN,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,QAahB;IAED;;;;;OAKG;IACH,2CAHW,MAAM,SACN,MAAM,EAAE,GAAC,YAAY,GAAC,UAAU,GAAC,WAAW,GAAC,SAAS,GAAC,UAAU,QAwB3E;IAED;;;;OAIG;IACH,+DAHW,MAAM,UACN,MAAM,EAAE,QAgBlB;IAED,gBAGC;CACJ;uBAtdsB,yCAAyC;8BAIlC,uCAAuC"}
@@ -274,8 +274,8 @@ export class ParticlePool {
274
274
 
275
275
  /**
276
276
  *
277
- * @param {int} particleIndex
278
- * @param {int} attributeIndex
277
+ * @param {number} particleIndex
278
+ * @param {number} attributeIndex
279
279
  * @returns {number}
280
280
  */
281
281
  readAttributeScalar(particleIndex, attributeIndex) {
@@ -288,8 +288,8 @@ export class ParticlePool {
288
288
 
289
289
  /**
290
290
  *
291
- * @param {int} particleIndex
292
- * @param {int} attributeIndex
291
+ * @param {number} particleIndex
292
+ * @param {number} attributeIndex
293
293
  * @param {number} value
294
294
  */
295
295
  writeAttributeScalar(particleIndex, attributeIndex, value) {
@@ -302,8 +302,8 @@ export class ParticlePool {
302
302
 
303
303
  /**
304
304
  *
305
- * @param {int} particleIndex
306
- * @param {int} attributeIndex
305
+ * @param {number} particleIndex
306
+ * @param {number} attributeIndex
307
307
  * @param {number[]} result
308
308
  */
309
309
  readAttributeVector2(particleIndex, attributeIndex, result) {
@@ -319,8 +319,8 @@ export class ParticlePool {
319
319
 
320
320
  /**
321
321
  *
322
- * @param {int} particleIndex
323
- * @param {int} attributeIndex
322
+ * @param {number} particleIndex
323
+ * @param {number} attributeIndex
324
324
  * @param {number} x
325
325
  * @param {number} y
326
326
  */
@@ -337,8 +337,8 @@ export class ParticlePool {
337
337
 
338
338
  /**
339
339
  *
340
- * @param {int} particleIndex
341
- * @param {int} attributeIndex
340
+ * @param {number} particleIndex
341
+ * @param {number} attributeIndex
342
342
  * @param {number[]} result
343
343
  */
344
344
  readAttributeVector3(particleIndex, attributeIndex, result) {
@@ -355,8 +355,8 @@ export class ParticlePool {
355
355
 
356
356
  /**
357
357
  *
358
- * @param {int} particleIndex
359
- * @param {int} attributeIndex
358
+ * @param {number} particleIndex
359
+ * @param {number} attributeIndex
360
360
  * @param {number} x
361
361
  * @param {number} y
362
362
  * @param {number} z
@@ -375,8 +375,8 @@ export class ParticlePool {
375
375
 
376
376
  /**
377
377
  *
378
- * @param {int} particleIndex
379
- * @param {int} attributeIndex
378
+ * @param {number} particleIndex
379
+ * @param {number} attributeIndex
380
380
  * @param {number[]} result
381
381
  */
382
382
  readAttributeVector4(particleIndex, attributeIndex, result) {
@@ -394,8 +394,8 @@ export class ParticlePool {
394
394
 
395
395
  /**
396
396
  *
397
- * @param {int} particleIndex
398
- * @param {int} attributeIndex
397
+ * @param {number} particleIndex
398
+ * @param {number} attributeIndex
399
399
  * @param {number} x
400
400
  * @param {number} y
401
401
  * @param {number} z
@@ -24,9 +24,9 @@ export class RenderLayer {
24
24
  * @deprecated use CameraView's visible set instead
25
25
  * Contains visible elements across all views, if element is in at least one view - it will be here
26
26
  * @deprecated
27
- * @type {IncrementalDeltaSet<THREE.Object3D>}
27
+ * @type {IncrementalDeltaSet<*>}
28
28
  */
29
- visibleSet: IncrementalDeltaSet<THREE.Object3D>;
29
+ visibleSet: IncrementalDeltaSet<any>;
30
30
  /**
31
31
  * @deprecated
32
32
  * @param {boolean} v
@@ -50,12 +50,12 @@ export class RenderLayer {
50
50
  computeNearFarClippingPlanes(frustum: Frustum, near: number, far: number, callback: (near: number, far: number) => void, thisArg?: any): void;
51
51
  /**
52
52
  * @deprecated
53
- * @param {THREE.Object3D[]} destination
53
+ * @param {*[]} destination
54
54
  * @param {number} destination_offset
55
55
  * @param {CameraView} view
56
56
  * @returns {number} Number of records added to destination
57
57
  */
58
- buildVisibleSet(destination: THREE.Object3D[], destination_offset: number, view: CameraView): number;
58
+ buildVisibleSet(destination: any[], destination_offset: number, view: CameraView): number;
59
59
  /**
60
60
  * Expand a (near, far) depth range to cover this layer's content that
61
61
  * intersects a frustum. Driven by the camera's autoClip path; defaults to
@@ -1 +1 @@
1
- {"version":3,"file":"RenderLayer.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/render/layers/RenderLayer.js"],"names":[],"mappings":"AAKA;IAEI;;;OAGG;IACH,OAFU,gBAAgB,CAEK;IAE/B;;;OAGG;IACH,MAFU,SAAO,IAAI,CAET;IAEZ;;;;OAIG;IACH,SAFU,OAAO,CAED;IAEhB;;;OAGG;IACH,2CAAgC;IAEhC;;;;;OAKG;IACH,YAFU,mCAAmC,CAEmB;IAUhE;;;OAGG;IACH,0BAEC;IAdD;;;OAGG;IACH,uBAEC;IAUD;;;;;;;;;OASG;IACH,qDALW,MAAM,OACN,MAAM,mBACC,MAAM,OAAO,MAAM,KAAK,IAAI,uBAK7C;IAED;;;;;;OAMG;IACH,6BALW,gBAAgB,sBAChB,MAAM,qBAEJ,MAAM,CAIlB;IAED;;;;;;;;;;;OAWG;IACH,8BAFmB;QAAC,IAAI,EAAC,MAAM,CAAC;QAAA,GAAG,EAAC,MAAM,CAAA;KAAC,WAAU,UAAU,MAAM,CAAC,kBAAiB,MAAM,kBAAiB,MAAM,kBAAiB,MAAM,kBAAiB,MAAM,KAAK,IAAI,CAEhJ;CAC9B;iCA3FgC,uBAAuB;oCADpB,sCAAsC"}
1
+ {"version":3,"file":"RenderLayer.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/render/layers/RenderLayer.js"],"names":[],"mappings":"AAKA;IAEI;;;OAGG;IACH,OAFU,gBAAgB,CAEK;IAE/B;;;OAGG;IACH,MAFU,SAAO,IAAI,CAET;IAEZ;;;;OAIG;IACH,SAFU,OAAO,CAED;IAEhB;;;OAGG;IACH,2CAAgC;IAEhC;;;;;OAKG;IACH,YAFU,wBAAsB,CAEgC;IAUhE;;;OAGG;IACH,0BAEC;IAdD;;;OAGG;IACH,uBAEC;IAUD;;;;;;;;;OASG;IACH,qDALW,MAAM,OACN,MAAM,mBACC,MAAM,OAAO,MAAM,KAAK,IAAI,uBAK7C;IAED;;;;;;OAMG;IACH,6BALW,KAAG,sBACH,MAAM,qBAEJ,MAAM,CAIlB;IAED;;;;;;;;;;;OAWG;IACH,8BAFmB;QAAC,IAAI,EAAC,MAAM,CAAC;QAAA,GAAG,EAAC,MAAM,CAAA;KAAC,WAAU,UAAU,MAAM,CAAC,kBAAiB,MAAM,kBAAiB,MAAM,kBAAiB,MAAM,kBAAiB,MAAM,KAAK,IAAI,CAEhJ;CAC9B;iCA3FgC,uBAAuB;oCADpB,sCAAsC"}
@@ -34,7 +34,7 @@ export class RenderLayer {
34
34
  * @deprecated use CameraView's visible set instead
35
35
  * Contains visible elements across all views, if element is in at least one view - it will be here
36
36
  * @deprecated
37
- * @type {IncrementalDeltaSet<THREE.Object3D>}
37
+ * @type {IncrementalDeltaSet<*>}
38
38
  */
39
39
  visibleSet = new IncrementalDeltaSet(compareObjectsByNumericId);
40
40
 
@@ -70,7 +70,7 @@ export class RenderLayer {
70
70
 
71
71
  /**
72
72
  * @deprecated
73
- * @param {THREE.Object3D[]} destination
73
+ * @param {*[]} destination
74
74
  * @param {number} destination_offset
75
75
  * @param {CameraView} view
76
76
  * @returns {number} Number of records added to destination
@@ -20,7 +20,7 @@ export function make_bvh_visibility_builder(em, bvh, extract, extract_context) {
20
20
 
21
21
  /**
22
22
  *
23
- * @param {THREE.Object3D[]} destination
23
+ * @param {*[]} destination
24
24
  * @param {number} destination_offset
25
25
  * @param {CameraView} view
26
26
  * @returns {number} Number of records added to destination
@@ -12,7 +12,7 @@ export class VisibilityComputer {
12
12
  private __activeLayer;
13
13
  /**
14
14
  *
15
- * @type {IncrementalDeltaSet<THREE.Object3D>}
15
+ * @type {IncrementalDeltaSet<*>}
16
16
  * @private
17
17
  */
18
18
  private __output;
@@ -16,7 +16,7 @@ export class VisibilityComputer {
16
16
 
17
17
  /**
18
18
  *
19
- * @type {IncrementalDeltaSet<THREE.Object3D>}
19
+ * @type {IncrementalDeltaSet<*>}
20
20
  * @private
21
21
  */
22
22
  __output = null;
@@ -2,8 +2,8 @@
2
2
  *
3
3
  * @param {BinaryDataType} dt
4
4
  * @param {number} channel_count
5
- * @returns {string|THREE.PixelFormatGPU}
5
+ * @returns {*}
6
6
  */
7
- export function computeThreeTextureInternalFormatFromDataType(dt: BinaryDataType, channel_count: number): string | THREE.PixelFormatGPU;
7
+ export function computeThreeTextureInternalFormatFromDataType(dt: BinaryDataType, channel_count: number): any;
8
8
  import { BinaryDataType } from "../../../core/binary/type/BinaryDataType.js";
9
9
  //# sourceMappingURL=computeThreeTextureInternalFormatFromDataType.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"computeThreeTextureInternalFormatFromDataType.d.ts","sourceRoot":"","sources":["../../../../../src/engine/graphics/texture/computeThreeTextureInternalFormatFromDataType.js"],"names":[],"mappings":"AAGA;;;;;GAKG;AACH,kEAJW,cAAc,iBACd,MAAM,GACJ,MAAM,uBAAqB,CAqCvC;+BA5C8B,6CAA6C"}
1
+ {"version":3,"file":"computeThreeTextureInternalFormatFromDataType.d.ts","sourceRoot":"","sources":["../../../../../src/engine/graphics/texture/computeThreeTextureInternalFormatFromDataType.js"],"names":[],"mappings":"AAGA;;;;;GAKG;AACH,kEAJW,cAAc,iBACd,MAAM,OAsChB;+BA5C8B,6CAA6C"}
@@ -5,7 +5,7 @@ import { channel_count_to_format_prefix } from "./channel_count_to_format_prefix
5
5
  *
6
6
  * @param {BinaryDataType} dt
7
7
  * @param {number} channel_count
8
- * @returns {string|THREE.PixelFormatGPU}
8
+ * @returns {*}
9
9
  */
10
10
  export function computeThreeTextureInternalFormatFromDataType(dt, channel_count) {
11
11
  let suffix = '';
@@ -41,6 +41,14 @@ export class DecalSystem extends System<any> {
41
41
  startup(entityManager: any): Promise<void>;
42
42
  shutdown(entityManager: any): Promise<void>;
43
43
  /**
44
+ * The `transform` IS the projection volume, and it projects along its local **+Z** — so the
45
+ * surface being painted faces the other way. Get the sign backwards and every pixel of the
46
+ * decal is rejected by the coverage fade, silently, with every CPU-side observable here
47
+ * reporting success.
48
+ *
49
+ * @see Decal
50
+ * @see chunk_decal_surface_frame
51
+ *
44
52
  * @param {Decal} decal
45
53
  * @param {Transform} transform
46
54
  * @param {number} entity
@@ -1 +1 @@
1
- {"version":3,"file":"DecalSystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/DecalSystem.js"],"names":[],"mappings":"AA0BA;;;;;;;;;;;;;;;;GAgBG;AACH;IAwHI;;;OAGG;IACH,4DAeC;IA1ID,kDAAkC;IA8FlC;;;;OAIG;IACH,oBAEC;IAED;;OAEG;IACH,2BAEC;IAED;;;;OAIG;IACH,4BAEC;IAuBD,2CAUC;IAED,4CAYC;IAED;;;;OAIG;IACH,YAJW,KAAK,aACL,SAAS,UACT,MAAM,QAmBhB;IAED;;;;OAIG;IACH,cAJW,KAAK,aACL,SAAS,UACT,MAAM,QAkBhB;IAiFD,6BAiDC;IAED;;OAEG;IACH,kCAkBC;;CACJ;AAED;;;;GAIG;AACH;IAYI;;OAEG;IACH,oBAFW,WAAW,EAMrB;IAdD,mCAA2B;IAgB3B,yBAEC;;CACJ;uBA/asB,kBAAkB;0BACf,+BAA+B;sBACnC,mCAAmC;gCALzB,mDAAmD;iCADlD,oBAAoB"}
1
+ {"version":3,"file":"DecalSystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/DecalSystem.js"],"names":[],"mappings":"AA0BA;;;;;;;;;;;;;;;;GAgBG;AACH;IAwHI;;;OAGG;IACH,4DAeC;IA1ID,kDAAkC;IA8FlC;;;;OAIG;IACH,oBAEC;IAED;;OAEG;IACH,2BAEC;IAED;;;;OAIG;IACH,4BAEC;IAuBD,2CAUC;IAED,4CAYC;IAED;;;;;;;;;;;;OAYG;IACH,YAJW,KAAK,aACL,SAAS,UACT,MAAM,QAmBhB;IAED;;;;OAIG;IACH,cAJW,KAAK,aACL,SAAS,UACT,MAAM,QAkBhB;IAiFD,6BAiDC;IAED;;OAEG;IACH,kCAkBC;;CACJ;AAED;;;;GAIG;AACH;IAYI;;OAEG;IACH,oBAFW,WAAW,EAMrB;IAdD,mCAA2B;IAgB3B,yBAEC;;CACJ;uBAvbsB,kBAAkB;0BACf,+BAA+B;sBACnC,mCAAmC;gCALzB,mDAAmD;iCADlD,oBAAoB"}
@@ -209,6 +209,14 @@ export class DecalSystem extends System {
209
209
  }
210
210
 
211
211
  /**
212
+ * The `transform` IS the projection volume, and it projects along its local **+Z** — so the
213
+ * surface being painted faces the other way. Get the sign backwards and every pixel of the
214
+ * decal is rejected by the coverage fade, silently, with every CPU-side observable here
215
+ * reporting success.
216
+ *
217
+ * @see Decal
218
+ * @see chunk_decal_surface_frame
219
+ *
212
220
  * @param {Decal} decal
213
221
  * @param {Transform} transform
214
222
  * @param {number} entity
@@ -91,10 +91,6 @@ export class GraphicsEngine {
91
91
  */
92
92
  contextFailed: any;
93
93
  };
94
- /**
95
- * @type {Vector1}
96
- */
97
- pixelRatio: Vector1;
98
94
  /**
99
95
  * Final render resolution in whole device pixels. Zero until the viewport has a size.
100
96
  *
@@ -314,9 +310,25 @@ export class GraphicsEngine {
314
310
  * Size the drawing buffer to the viewport.
315
311
  *
316
312
  * Shade's `resize` takes a **CSS** size and applies the device pixel ratio itself, which is the
317
- * opposite of what the old engine's renderer wanted so what it is given here is the viewport
318
- * size scaled by the engine's own `pixelRatio` and nothing more. `output_resolution` is then
319
- * the device-pixel figure, for everything that has to land on the same texel grid.
313
+ * opposite of what the old engine's renderer wanted. `output_resolution` is then the
314
+ * device-pixel figure, for everything that has to land on the same texel grid.
315
+ *
316
+ * **There is no engine-level `pixelRatio` any more, and that is the answer to GAP-027 rather
317
+ * than an oversight.** The field was a public `Vector1` that `updateSize` read, and nothing
318
+ * bound its `onChanged` — the constructor bound `viewport.size.onChanged` and stopped — so
319
+ * writing it changed nothing until the window happened to be resized, which on a full-screen
320
+ * game is never. The first symptom is a setting that appears dead and then works perfectly the
321
+ * moment somebody drags the window. Calling `updateSize()` by hand did not rescue it either:
322
+ * `Renderer.resize` asserts whole pixels and the product was passed unfloored, so any
323
+ * fractional ratio threw. Between the two, the property had no working use at any point in its
324
+ * life.
325
+ *
326
+ * Render resolution belongs to the renderer, which already has the hooks for it —
327
+ * `internal_resolution_scale` takes any positive number, floors internally, and is upscaled
328
+ * back by the renderer's own TAA rather than by the browser stretching a smaller canvas, which
329
+ * is the better answer on quality grounds as well. It is reachable through the `renderer`
330
+ * getter. A second, half-wired knob on this facade was only ever going to be found by someone
331
+ * who then had to discover why it did nothing.
320
332
  */
321
333
  updateSize(): void;
322
334
  /**
@@ -331,7 +343,6 @@ export class GraphicsEngine {
331
343
  import { Renderer } from "../../shade/renderer/Renderer.js";
332
344
  import { ShadeCameraAdapter } from "./ShadeCameraAdapter.js";
333
345
  import Signal from "../../core/events/signal/Signal.js";
334
- import Vector1 from "../../core/geom/Vector1.js";
335
346
  import { Vector2 } from "../../core/geom/Vector2.js";
336
347
  import EmptyView from "../../view/elements/EmptyView.js";
337
348
  import { DynamicResolutionScaling } from "../../shade/renderer/DynamicResolutionScaling.js";
@@ -1 +1 @@
1
- {"version":3,"file":"GraphicsEngine.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/GraphicsEngine.js"],"names":[],"mappings":"AAkDA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH;IACI;;;;;OAKG;IACH,gCAEC;IAUD;;;;OAIG;IACH,yBAEC;IA0DG;;;;;;OAMG;IACH,QAFU,kBAAkB,CAEsB;IAElD;QACI;;;;;;;;WAQG;mBADO,MAAM;QAIhB;;;;;WAKG;oBADO,MAAM;QAIhB;;;;WAIG;qBADO,MAAM;QAIhB;;;;;;;WAOG;;QAGH;;;;;WAKG;;MAEN;IAED;;OAEG;IACH,YAFU,OAAO,CAEe;IAEhC;;;;;OAKG;IACH,4BAFU,OAAO,CAEyB;IAE1C;;;;;;OAMG;IACH,UAFU,SAAS,CAEY;IAG/B;;OAEG;IACH,YAFU,iBAAiB,GAAC,IAAI,CAEV;IAEtB;;;;;OAKG;IACH,UAFU,OAAO,CAEG;IAEpB;;;;;OAKG;IACH,UAFU,OAAO,CAEG;IAEpB;;OAEG;IACH,YAFU,MAAM,CAEG;IAoBvB;;;;;;;;;;;;OAYG;IACH,mDAEC;IAED;;;;;;;;OAQG;IACH,iBAFW,KAAK,QAoBf;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,iDAOC;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,2DAWC;IAED;;;;;;;;;;OAUG;IACH,oCAFa,MAAM,CAclB;IAED;;;;;;OAMG;IACH,8CAFa,OAAO,CAgBnB;IAED;;;;;;;;;;;;;;;;;;OAkBG;IACH,qBALW,KAAK,GACH,kBAAgB,IAAI,CAehC;IAED;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,yBARW,KAAK,yBAEL,MAAM,UACN,MAAM,GACJ,QAAQ,SAAS,CAAC,CAwD9B;IAED;;;;OAIG;IACH,0BAEC;IAED;;;;;;;;;;OAUG;IACH,SAFa,QAAQ,IAAI,CAAC,CA4DzB;IAED;;;;;OAKG;IACH,aAiBC;IASD;;;;;;;;OAQG;IACH,8BAHW,OAAO,UAAQ,UACf,OAAO,UAAQ,QAQzB;IAED;;;;;;;;;;;;;;;OAeG;IACH,yBALW,MAAM,KACN,MAAM,6CAMhB;IAED;;;;;;;OAOG;IACH,mBA0BC;IAED;;;;;OAKG;IACH,4BAHW,MAAM,GACJ,OAAO,CAoDnB;;CACJ;yBA7wBwB,kCAAkC;mCAMxB,yBAAyB;mBAbzC,oCAAoC;oBACnC,4BAA4B;wBACxB,4BAA4B;sBAQ9B,kCAAkC;yCAJf,kDAAkD;sBAErE,qCAAqC;0BACjC,0CAA0C"}
1
+ {"version":3,"file":"GraphicsEngine.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/GraphicsEngine.js"],"names":[],"mappings":"AAiDA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH;IACI;;;;;OAKG;IACH,gCAEC;IAUD;;;;OAIG;IACH,yBAEC;IA0DG;;;;;;OAMG;IACH,QAFU,kBAAkB,CAEsB;IAElD;QACI;;;;;;;;WAQG;mBADO,MAAM;QAIhB;;;;;WAKG;oBADO,MAAM;QAIhB;;;;WAIG;qBADO,MAAM;QAIhB;;;;;;;WAOG;;QAGH;;;;;WAKG;;MAEN;IAID;;;;;OAKG;IACH,4BAFU,OAAO,CAEyB;IAE1C;;;;;;OAMG;IACH,UAFU,SAAS,CAEY;IAG/B;;OAEG;IACH,YAFU,iBAAiB,GAAC,IAAI,CAEV;IAEtB;;;;;OAKG;IACH,UAFU,OAAO,CAEG;IAEpB;;;;;OAKG;IACH,UAFU,OAAO,CAEG;IAEpB;;OAEG;IACH,YAFU,MAAM,CAEG;IAoBvB;;;;;;;;;;;;OAYG;IACH,mDAEC;IAED;;;;;;;;OAQG;IACH,iBAFW,KAAK,QAoBf;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,iDAOC;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,2DAWC;IAED;;;;;;;;;;OAUG;IACH,oCAFa,MAAM,CAclB;IAED;;;;;;OAMG;IACH,8CAFa,OAAO,CAgBnB;IAED;;;;;;;;;;;;;;;;;;OAkBG;IACH,qBALW,KAAK,GACH,kBAAgB,IAAI,CAehC;IAED;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,yBARW,KAAK,yBAEL,MAAM,UACN,MAAM,GACJ,QAAQ,SAAS,CAAC,CAwD9B;IAED;;;;OAIG;IACH,0BAEC;IAED;;;;;;;;;;OAUG;IACH,SAFa,QAAQ,IAAI,CAAC,CA4DzB;IAED;;;;;OAKG;IACH,aAiBC;IASD;;;;;;;;OAQG;IACH,8BAHW,OAAO,UAAQ,UACf,OAAO,UAAQ,QAQzB;IAED;;;;;;;;;;;;;;;OAeG;IACH,yBALW,MAAM,KACN,MAAM,6CAMhB;IAED;;;;;;;;;;;;;;;;;;;;;;;OAuBG;IACH,mBAyBC;IAED;;;;;OAKG;IACH,4BAHW,MAAM,GACJ,OAAO,CAoDnB;;CACJ;yBAzxBwB,kCAAkC;mCAMxB,yBAAyB;mBAZzC,oCAAoC;wBAC/B,4BAA4B;sBAQ9B,kCAAkC;yCAJf,kDAAkD;sBAErE,qCAAqC;0BACjC,0CAA0C"}
@@ -1,6 +1,5 @@
1
1
  import { assert } from "../../core/assert.js";
2
2
  import Signal from "../../core/events/signal/Signal.js";
3
- import Vector1 from "../../core/geom/Vector1.js";
4
3
  import { Vector2 } from "../../core/geom/Vector2.js";
5
4
  import { max2 } from "../../core/math/max2.js";
6
5
  import { TextureDescriptor } from "../../shade/descriptor/texture/TextureDescriptor.js";
@@ -217,10 +216,7 @@ export class GraphicsEngine {
217
216
  contextFailed: new Signal(),
218
217
  };
219
218
 
220
- /**
221
- * @type {Vector1}
222
- */
223
- this.pixelRatio = new Vector1(1);
219
+
224
220
 
225
221
  /**
226
222
  * Final render resolution in whole device pixels. Zero until the viewport has a size.
@@ -698,16 +694,31 @@ export class GraphicsEngine {
698
694
  * Size the drawing buffer to the viewport.
699
695
  *
700
696
  * Shade's `resize` takes a **CSS** size and applies the device pixel ratio itself, which is the
701
- * opposite of what the old engine's renderer wanted so what it is given here is the viewport
702
- * size scaled by the engine's own `pixelRatio` and nothing more. `output_resolution` is then
703
- * the device-pixel figure, for everything that has to land on the same texel grid.
697
+ * opposite of what the old engine's renderer wanted. `output_resolution` is then the
698
+ * device-pixel figure, for everything that has to land on the same texel grid.
699
+ *
700
+ * **There is no engine-level `pixelRatio` any more, and that is the answer to GAP-027 rather
701
+ * than an oversight.** The field was a public `Vector1` that `updateSize` read, and nothing
702
+ * bound its `onChanged` — the constructor bound `viewport.size.onChanged` and stopped — so
703
+ * writing it changed nothing until the window happened to be resized, which on a full-screen
704
+ * game is never. The first symptom is a setting that appears dead and then works perfectly the
705
+ * moment somebody drags the window. Calling `updateSize()` by hand did not rescue it either:
706
+ * `Renderer.resize` asserts whole pixels and the product was passed unfloored, so any
707
+ * fractional ratio threw. Between the two, the property had no working use at any point in its
708
+ * life.
709
+ *
710
+ * Render resolution belongs to the renderer, which already has the hooks for it —
711
+ * `internal_resolution_scale` takes any positive number, floors internally, and is upscaled
712
+ * back by the renderer's own TAA rather than by the browser stretching a smaller canvas, which
713
+ * is the better answer on quality grounds as well. It is reachable through the `renderer`
714
+ * getter. A second, half-wired knob on this facade was only ever going to be found by someone
715
+ * who then had to discover why it did nothing.
704
716
  */
705
717
  updateSize() {
706
718
  const size = this.viewport.size;
707
- const pixel_ratio = this.pixelRatio.getValue();
708
719
 
709
- const css_width = max2(0, size.x * pixel_ratio);
710
- const css_height = max2(0, size.y * pixel_ratio);
720
+ const css_width = max2(0, size.x);
721
+ const css_height = max2(0, size.y);
711
722
 
712
723
  const renderer = this.#renderer;
713
724
 
@@ -1 +1 @@
1
- {"version":3,"file":"LightSystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/LightSystem.js"],"names":[],"mappings":"AAWA;;;;;;;;;;;;GAYG;AACH;IAgBI;;;OAGG;IACH,oDAUC;IADG,kDAAsC;IAG1C,2CAIC;IAED,4CAIC;IAED;;;;OAIG;IACH,gBAJW,KAAK,aACL,SAAS,UACT,MAAM,QAqEhB;IAED;;;;OAIG;IACH,kBAJW,KAAK,aACL,SAAS,UACT,MAAM,QAIhB;;CAoBJ;uBApKsB,kBAAkB;0BACf,+BAA+B;sBAEnC,gCAAgC"}
1
+ {"version":3,"file":"LightSystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/LightSystem.js"],"names":[],"mappings":"AAWA;;;;;;;;;;;;GAYG;AACH;IAgBI;;;OAGG;IACH,oDAUC;IADG,kDAAsC;IAG1C,2CAIC;IAED,4CAIC;IAED;;;;OAIG;IACH,gBAJW,KAAK,aACL,SAAS,UACT,MAAM,QAsEhB;IAED;;;;OAIG;IACH,kBAJW,KAAK,aACL,SAAS,UACT,MAAM,QAIhB;;CAoBJ;uBArKsB,kBAAkB;0BACf,+BAA+B;sBAEnC,gCAAgC"}
@@ -128,7 +128,8 @@ export class LightSystem extends System {
128
128
  component.castShadow,
129
129
  component.angle,
130
130
  component.penumbra,
131
- component.distance
131
+ component.distance,
132
+ component.radius
132
133
  ];
133
134
 
134
135
  for (const observed of observed_properties) {
@@ -208,4 +209,13 @@ function apply_light_properties(light, component) {
208
209
  } else if (light.isPointLight === true) {
209
210
  light.distance = component.distance.getValue();
210
211
  }
212
+
213
+ /*
214
+ Source size. The renderer reads this in three places -- the sphere attenuation cap, the
215
+ specular representative point, and the soft horizon at the terminator plus the SDF shadow
216
+ penumbra -- and until the component grew the field there was nothing to copy, so every light
217
+ built through the ECS reached the GPU as a delta source. That made the good half of the
218
+ direct lighting unreachable from the layer applications are told to use. GAP-030.
219
+ */
220
+ light.radius = component.radius.getValue();
211
221
  }
@@ -1,3 +1,6 @@
1
+ /**
2
+ * @typedef {import("../../../../core/binary/BinaryBuffer.js").BinaryBuffer} BinaryBuffer
3
+ */
1
4
  /**
2
5
  * Hardware characterization of a single analog stick.
3
6
  *
@@ -80,5 +83,6 @@ export class GamepadStickCalibration {
80
83
  */
81
84
  fromBinaryBuffer(buffer: BinaryBuffer): void;
82
85
  }
86
+ export type BinaryBuffer = import("../../../../core/binary/BinaryBuffer.js").BinaryBuffer;
83
87
  import Vector2 from "../../../../core/geom/Vector2.js";
84
88
  //# sourceMappingURL=GamepadStickCalibration.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"GamepadStickCalibration.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/input/devices/gamepad/GamepadStickCalibration.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;GAaG;AACH;IAEI;;;;;;;;;OASG;IACH,iBAFU,OAAO,CAEM;IAEvB;;;;;;;;;;;;OAYG;IACH,aAFU,MAAM,CAEA;IAEhB;;;;OAIG;IACH,QAFU,OAAO,CAEF;IAEf;;;OAGG;IACH,eAFa,IAAI,CAKhB;IAED;;;;;;OAMG;IACH,OALW,MAAM,KACN,MAAM,eACN,MAAM,GACJ,IAAI,CAKhB;IAED;;;;OAIG;IACH,YAHW,uBAAuB,GACrB,IAAI,CAMhB;IAED;;;;OAIG;IACH,cAHW,uBAAuB,GACrB,OAAO,CAMnB;IAED;;;OAGG;IACH,2CAKC;IAED;;;OAGG;IACH,6CAOC;CACJ;oBAtHmB,kCAAkC"}
1
+ {"version":3,"file":"GamepadStickCalibration.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/input/devices/gamepad/GamepadStickCalibration.js"],"names":[],"mappings":"AAGA;;GAEG;AACH;;;;;;;;;;;;;GAaG;AACH;IAEI;;;;;;;;;OASG;IACH,iBAFU,OAAO,CAEM;IAEvB;;;;;;;;;;;;OAYG;IACH,aAFU,MAAM,CAEA;IAEhB;;;;OAIG;IACH,QAFU,OAAO,CAEF;IAEf;;;OAGG;IACH,eAFa,IAAI,CAKhB;IAED;;;;;;OAMG;IACH,OALW,MAAM,KACN,MAAM,eACN,MAAM,GACJ,IAAI,CAKhB;IAED;;;;OAIG;IACH,YAHW,uBAAuB,GACrB,IAAI,CAMhB;IAED;;;;OAIG;IACH,cAHW,uBAAuB,GACrB,OAAO,CAMnB;IAED;;;OAGG;IACH,uBAFW,YAAY,QAOtB;IAED;;;OAGG;IACH,yBAFW,YAAY,QAStB;CACJ;2BAtHY,OAAO,yCAAyC,EAAE,YAAY;oBAJvD,kCAAkC"}
@@ -1,5 +1,9 @@
1
1
  import Vector2 from "../../../../core/geom/Vector2.js";
2
2
 
3
+
4
+ /**
5
+ * @typedef {import("../../../../core/binary/BinaryBuffer.js").BinaryBuffer} BinaryBuffer
6
+ */
3
7
  /**
4
8
  * Hardware characterization of a single analog stick.
5
9
  *