@woosh/meep-engine 3.14.5 → 3.15.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (788) hide show
  1. package/README.md +6 -0
  2. package/editor/Editor.d.ts +162 -0
  3. package/editor/Editor.d.ts.map +1 -0
  4. package/editor/EditorCameraNavigation.d.ts +22 -0
  5. package/editor/EditorCameraNavigation.d.ts.map +1 -0
  6. package/editor/EditorKeyMap.d.ts +28 -0
  7. package/editor/EditorKeyMap.d.ts.map +1 -0
  8. package/editor/SelectionVisualizer.d.ts +37 -0
  9. package/editor/SelectionVisualizer.d.ts.map +1 -0
  10. package/editor/actions/concrete/ActionInvalidateSampler.d.ts +18 -0
  11. package/editor/actions/concrete/ActionInvalidateSampler.d.ts.map +1 -0
  12. package/editor/actions/concrete/ActionUpdateTexture.d.ts +12 -0
  13. package/editor/actions/concrete/ActionUpdateTexture.d.ts.map +1 -0
  14. package/editor/actions/concrete/ActionUpdateTexture.js +1 -1
  15. package/editor/actions/concrete/ArrayCopyAction.d.ts +20 -0
  16. package/editor/actions/concrete/ArrayCopyAction.d.ts.map +1 -0
  17. package/editor/actions/concrete/ComponentAddAction.d.ts +15 -0
  18. package/editor/actions/concrete/ComponentAddAction.d.ts.map +1 -0
  19. package/editor/actions/concrete/ComponentRemoveAction.d.ts +11 -0
  20. package/editor/actions/concrete/ComponentRemoveAction.d.ts.map +1 -0
  21. package/editor/actions/concrete/EntityCreateAction.d.ts +18 -0
  22. package/editor/actions/concrete/EntityCreateAction.d.ts.map +1 -0
  23. package/editor/actions/concrete/EntityRemoveAction.d.ts +11 -0
  24. package/editor/actions/concrete/EntityRemoveAction.d.ts.map +1 -0
  25. package/editor/actions/concrete/ModifyPatchSampler2DAction.d.ts +47 -0
  26. package/editor/actions/concrete/ModifyPatchSampler2DAction.d.ts.map +1 -0
  27. package/editor/actions/concrete/ModifyPatchTextureArray2DAction.d.ts +38 -0
  28. package/editor/actions/concrete/ModifyPatchTextureArray2DAction.d.ts.map +1 -0
  29. package/editor/actions/concrete/PaintTerrainOverlayAction.d.ts +23 -0
  30. package/editor/actions/concrete/PaintTerrainOverlayAction.d.ts.map +1 -0
  31. package/editor/actions/concrete/PatchTerrainHeightAction.d.ts +32 -0
  32. package/editor/actions/concrete/PatchTerrainHeightAction.d.ts.map +1 -0
  33. package/editor/actions/concrete/SelectionAddAction.d.ts +19 -0
  34. package/editor/actions/concrete/SelectionAddAction.d.ts.map +1 -0
  35. package/editor/actions/concrete/SelectionClearAction.d.ts +9 -0
  36. package/editor/actions/concrete/SelectionClearAction.d.ts.map +1 -0
  37. package/editor/actions/concrete/SelectionRemoveAction.d.ts +10 -0
  38. package/editor/actions/concrete/SelectionRemoveAction.d.ts.map +1 -0
  39. package/editor/actions/concrete/TransformModifyAction.d.ts +17 -0
  40. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -0
  41. package/editor/actions/concrete/WriteGridValueAction.d.ts +14 -0
  42. package/editor/actions/concrete/WriteGridValueAction.d.ts.map +1 -0
  43. package/editor/camera/camera_framing.d.ts +33 -0
  44. package/editor/camera/camera_framing.d.ts.map +1 -0
  45. package/editor/clipboard.d.ts +19 -0
  46. package/editor/clipboard.d.ts.map +1 -0
  47. package/editor/ecs/EditorEntity.d.ts +16 -0
  48. package/editor/ecs/EditorEntity.d.ts.map +1 -0
  49. package/editor/ecs/EditorEntitySystem.d.ts +8 -0
  50. package/editor/ecs/EditorEntitySystem.d.ts.map +1 -0
  51. package/editor/ecs/component/TypeEditor.d.ts +7 -1
  52. package/editor/ecs/component/TypeEditor.d.ts.map +1 -1
  53. package/editor/ecs/component/TypeEditor.js +5 -0
  54. package/editor/ecs/component/editors/ColorEditor.d.ts +7 -0
  55. package/editor/ecs/component/editors/ColorEditor.d.ts.map +1 -0
  56. package/editor/ecs/component/editors/HTMLElementEditor.d.ts +7 -0
  57. package/editor/ecs/component/editors/HTMLElementEditor.d.ts.map +1 -0
  58. package/editor/ecs/component/editors/ImagePathEditor.d.ts +7 -0
  59. package/editor/ecs/component/editors/ImagePathEditor.d.ts.map +1 -0
  60. package/editor/ecs/component/editors/LargeStringEditor.d.ts +16 -0
  61. package/editor/ecs/component/editors/LargeStringEditor.d.ts.map +1 -0
  62. package/editor/ecs/component/editors/NumericIntervalEditor.d.ts +7 -0
  63. package/editor/ecs/component/editors/NumericIntervalEditor.d.ts.map +1 -0
  64. package/editor/ecs/component/editors/ObservedBooleanEditor.d.ts +7 -0
  65. package/editor/ecs/component/editors/ObservedBooleanEditor.d.ts.map +1 -0
  66. package/editor/ecs/component/editors/ObservedEnumEditor.d.ts +7 -0
  67. package/editor/ecs/component/editors/ObservedEnumEditor.d.ts.map +1 -0
  68. package/editor/ecs/component/editors/ObservedIntegerEditor.d.ts +7 -0
  69. package/editor/ecs/component/editors/ObservedIntegerEditor.d.ts.map +1 -0
  70. package/editor/ecs/component/editors/ObservedStringEditor.d.ts +7 -0
  71. package/editor/ecs/component/editors/ObservedStringEditor.d.ts.map +1 -0
  72. package/editor/ecs/component/editors/Sampler2DEditor.d.ts +7 -0
  73. package/editor/ecs/component/editors/Sampler2DEditor.d.ts.map +1 -0
  74. package/editor/ecs/component/editors/collection/ListEditor.d.ts +8 -0
  75. package/editor/ecs/component/editors/collection/ListEditor.d.ts.map +1 -0
  76. package/editor/ecs/component/editors/common/BitFlagsEditor.d.ts +12 -0
  77. package/editor/ecs/component/editors/common/BitFlagsEditor.d.ts.map +1 -0
  78. package/editor/ecs/component/editors/common/EnumEditor.d.ts +8 -0
  79. package/editor/ecs/component/editors/common/EnumEditor.d.ts.map +1 -0
  80. package/editor/ecs/component/editors/common/makeV3_editor.d.ts +15 -0
  81. package/editor/ecs/component/editors/common/makeV3_editor.d.ts.map +1 -0
  82. package/editor/ecs/component/editors/common/noEditor.d.ts +3 -0
  83. package/editor/ecs/component/editors/common/noEditor.d.ts.map +1 -0
  84. package/editor/ecs/component/editors/common/two_way_sync.d.ts +22 -0
  85. package/editor/ecs/component/editors/common/two_way_sync.d.ts.map +1 -0
  86. package/editor/ecs/component/editors/ecs/GridObstacleEditor.d.ts +7 -0
  87. package/editor/ecs/component/editors/ecs/GridObstacleEditor.d.ts.map +1 -0
  88. package/editor/ecs/component/editors/ecs/MinimapMarkerEditor.d.ts +14 -0
  89. package/editor/ecs/component/editors/ecs/MinimapMarkerEditor.d.ts.map +1 -0
  90. package/editor/ecs/component/editors/ecs/ParameterLookupTableEditor.d.ts +20 -0
  91. package/editor/ecs/component/editors/ecs/ParameterLookupTableEditor.d.ts.map +1 -0
  92. package/editor/ecs/component/editors/ecs/ParameterTrackEditor.d.ts +12 -0
  93. package/editor/ecs/component/editors/ecs/ParameterTrackEditor.d.ts.map +1 -0
  94. package/editor/ecs/component/editors/ecs/ParameterTrackSetEditor.d.ts +14 -0
  95. package/editor/ecs/component/editors/ecs/ParameterTrackSetEditor.d.ts.map +1 -0
  96. package/editor/ecs/component/editors/ecs/ParticleEmitterEditor.d.ts +52 -0
  97. package/editor/ecs/component/editors/ecs/ParticleEmitterEditor.d.ts.map +1 -0
  98. package/editor/ecs/component/editors/ecs/ParticleEmitterLayerEditor.d.ts +47 -0
  99. package/editor/ecs/component/editors/ecs/ParticleEmitterLayerEditor.d.ts.map +1 -0
  100. package/editor/ecs/component/editors/ecs/SGMeshEditor.d.ts +21 -0
  101. package/editor/ecs/component/editors/ecs/SGMeshEditor.d.ts.map +1 -0
  102. package/editor/ecs/component/editors/ecs/ShadedGeometryEditor.d.ts +26 -0
  103. package/editor/ecs/component/editors/ecs/ShadedGeometryEditor.d.ts.map +1 -0
  104. package/editor/ecs/component/editors/ecs/SimulationStepDefinitionEditor.d.ts +16 -0
  105. package/editor/ecs/component/editors/ecs/SimulationStepDefinitionEditor.d.ts.map +1 -0
  106. package/editor/ecs/component/editors/ecs/Trail2DEditor.d.ts +15 -0
  107. package/editor/ecs/component/editors/ecs/Trail2DEditor.d.ts.map +1 -0
  108. package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts +42 -0
  109. package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts.map +1 -0
  110. package/editor/ecs/component/editors/ecs/TransformEditor.d.ts +20 -0
  111. package/editor/ecs/component/editors/ecs/TransformEditor.d.ts.map +1 -0
  112. package/editor/ecs/component/editors/ecs/buildGridObstaclePreview.d.ts +8 -0
  113. package/editor/ecs/component/editors/ecs/buildGridObstaclePreview.d.ts.map +1 -0
  114. package/editor/ecs/component/editors/ecs/terrain/SplatMappingEditor.d.ts +19 -0
  115. package/editor/ecs/component/editors/ecs/terrain/SplatMappingEditor.d.ts.map +1 -0
  116. package/editor/ecs/component/editors/ecs/terrain/TerrainEditor.d.ts +27 -0
  117. package/editor/ecs/component/editors/ecs/terrain/TerrainEditor.d.ts.map +1 -0
  118. package/editor/ecs/component/editors/ecs/terrain/TerrainLayerEditor.d.ts +16 -0
  119. package/editor/ecs/component/editors/ecs/terrain/TerrainLayerEditor.d.ts.map +1 -0
  120. package/editor/ecs/component/editors/ecs/terrain/TerrainLayersEditor.d.ts +19 -0
  121. package/editor/ecs/component/editors/ecs/terrain/TerrainLayersEditor.d.ts.map +1 -0
  122. package/editor/ecs/component/editors/ecs/terrain/TerrainOverlayEditor.d.ts +18 -0
  123. package/editor/ecs/component/editors/ecs/terrain/TerrainOverlayEditor.d.ts.map +1 -0
  124. package/editor/ecs/component/editors/geom/QuaternionEditor.d.ts +6 -0
  125. package/editor/ecs/component/editors/geom/QuaternionEditor.d.ts.map +1 -0
  126. package/editor/ecs/component/editors/geom/Vector1Editor.d.ts +7 -0
  127. package/editor/ecs/component/editors/geom/Vector1Editor.d.ts.map +1 -0
  128. package/editor/ecs/component/editors/geom/Vector2Editor.d.ts +6 -0
  129. package/editor/ecs/component/editors/geom/Vector2Editor.d.ts.map +1 -0
  130. package/editor/ecs/component/editors/geom/Vector3Editor.d.ts +6 -0
  131. package/editor/ecs/component/editors/geom/Vector3Editor.d.ts.map +1 -0
  132. package/editor/ecs/component/editors/geom/Vector4Editor.d.ts +6 -0
  133. package/editor/ecs/component/editors/geom/Vector4Editor.d.ts.map +1 -0
  134. package/editor/ecs/component/editors/primitive/ArrayEditor.d.ts +8 -0
  135. package/editor/ecs/component/editors/primitive/ArrayEditor.d.ts.map +1 -0
  136. package/editor/ecs/component/editors/primitive/BooleanEditor.d.ts +7 -0
  137. package/editor/ecs/component/editors/primitive/BooleanEditor.d.ts.map +1 -0
  138. package/editor/ecs/component/editors/primitive/FunctionEditor.d.ts +7 -0
  139. package/editor/ecs/component/editors/primitive/FunctionEditor.d.ts.map +1 -0
  140. package/editor/ecs/component/editors/primitive/NumberEditor.d.ts +8 -0
  141. package/editor/ecs/component/editors/primitive/NumberEditor.d.ts.map +1 -0
  142. package/editor/ecs/component/editors/primitive/StringEditor.d.ts +7 -0
  143. package/editor/ecs/component/editors/primitive/StringEditor.d.ts.map +1 -0
  144. package/editor/ecs/component/editors/shade/MeshletGeometryEditor.d.ts +28 -0
  145. package/editor/ecs/component/editors/shade/MeshletGeometryEditor.d.ts.map +1 -0
  146. package/editor/ecs/component/editors/shade/ShadeImageEditor.d.ts +29 -0
  147. package/editor/ecs/component/editors/shade/ShadeImageEditor.d.ts.map +1 -0
  148. package/editor/ecs/component/editors/shade/ShadeMaterialEditor.d.ts +28 -0
  149. package/editor/ecs/component/editors/shade/ShadeMaterialEditor.d.ts.map +1 -0
  150. package/editor/ecs/component/editors/shade/ShadeTextureEditor.d.ts +41 -0
  151. package/editor/ecs/component/editors/shade/ShadeTextureEditor.d.ts.map +1 -0
  152. package/editor/ecs/component/editors/shade/StandardShadeMaterialEditor.d.ts +31 -0
  153. package/editor/ecs/component/editors/shade/StandardShadeMaterialEditor.d.ts.map +1 -0
  154. package/editor/ecs/component/prototypeObjectEditor.d.ts +2 -0
  155. package/editor/ecs/component/prototypeObjectEditor.d.ts.map +1 -0
  156. package/editor/ecs/component/registerBasicTypeEditors.d.ts +11 -0
  157. package/editor/ecs/component/registerBasicTypeEditors.d.ts.map +1 -0
  158. package/editor/ecs/component/registerEngineComponentEditors.d.ts +8 -0
  159. package/editor/ecs/component/registerEngineComponentEditors.d.ts.map +1 -0
  160. package/editor/enableEditor.d.ts +14 -0
  161. package/editor/enableEditor.d.ts.map +1 -0
  162. package/editor/entity_world_bounds.d.ts +17 -0
  163. package/editor/entity_world_bounds.d.ts.map +1 -0
  164. package/editor/library/MeshLibrary.d.ts +13 -0
  165. package/editor/library/MeshLibrary.d.ts.map +1 -0
  166. package/editor/particles/lut_ops.d.ts +34 -0
  167. package/editor/particles/lut_ops.d.ts.map +1 -0
  168. package/editor/particles/particleEditEvents.d.ts +11 -0
  169. package/editor/particles/particleEditEvents.d.ts.map +1 -0
  170. package/editor/particles/rebuildParticleEmitter.d.ts +11 -0
  171. package/editor/particles/rebuildParticleEmitter.d.ts.map +1 -0
  172. package/editor/persistence/EditorLayoutStore.d.ts +30 -0
  173. package/editor/persistence/EditorLayoutStore.d.ts.map +1 -0
  174. package/editor/persistence/SceneMetadata.d.ts +38 -0
  175. package/editor/persistence/SceneMetadata.d.ts.map +1 -0
  176. package/editor/persistence/SceneSlotManager.d.ts +40 -0
  177. package/editor/persistence/SceneSlotManager.d.ts.map +1 -0
  178. package/editor/persistence/buildNewSceneDataset.d.ts +10 -0
  179. package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -0
  180. package/editor/persistence/files.d.ts +24 -0
  181. package/editor/persistence/files.d.ts.map +1 -0
  182. package/editor/persistence/scene_import.d.ts +45 -0
  183. package/editor/persistence/scene_import.d.ts.map +1 -0
  184. package/editor/persistence/scene_serialization.d.ts +36 -0
  185. package/editor/persistence/scene_serialization.d.ts.map +1 -0
  186. package/editor/persistence/string_buffer_codec.d.ts +20 -0
  187. package/editor/persistence/string_buffer_codec.d.ts.map +1 -0
  188. package/editor/process/DisableGameUIProcess.d.ts +8 -0
  189. package/editor/process/DisableGameUIProcess.d.ts.map +1 -0
  190. package/editor/process/EditorProcess.d.ts +19 -0
  191. package/editor/process/EditorProcess.d.ts.map +1 -0
  192. package/editor/process/GridDisplayProcess.d.ts +35 -0
  193. package/editor/process/GridDisplayProcess.d.ts.map +1 -0
  194. package/editor/process/ObstacleGridDisplayProcess.d.ts +13 -0
  195. package/editor/process/ObstacleGridDisplayProcess.d.ts.map +1 -0
  196. package/editor/process/ParticleEmitterRebuildProcess.d.ts +66 -0
  197. package/editor/process/ParticleEmitterRebuildProcess.d.ts.map +1 -0
  198. package/editor/process/ProcessEngine.d.ts +30 -0
  199. package/editor/process/ProcessEngine.d.ts.map +1 -0
  200. package/editor/process/SymbolicDisplayProcess.d.ts +23 -0
  201. package/editor/process/SymbolicDisplayProcess.d.ts.map +1 -0
  202. package/editor/process/symbolic/AudioEmitterSymbolicDisplay.d.ts +17 -0
  203. package/editor/process/symbolic/AudioEmitterSymbolicDisplay.d.ts.map +1 -0
  204. package/editor/process/symbolic/CameraSymbolicDisplay.d.ts +25 -0
  205. package/editor/process/symbolic/CameraSymbolicDisplay.d.ts.map +1 -0
  206. package/editor/process/symbolic/GridPositionSymbolicDisplay.d.ts +19 -0
  207. package/editor/process/symbolic/GridPositionSymbolicDisplay.d.ts.map +1 -0
  208. package/editor/process/symbolic/LightSymbolicDisplay.d.ts +19 -0
  209. package/editor/process/symbolic/LightSymbolicDisplay.d.ts.map +1 -0
  210. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts +18 -0
  211. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -0
  212. package/editor/process/symbolic/PathSymbolicDisplay.d.ts +20 -0
  213. package/editor/process/symbolic/PathSymbolicDisplay.d.ts.map +1 -0
  214. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.d.ts +25 -0
  215. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.d.ts.map +1 -0
  216. package/editor/process/symbolic/SymbolicDisplay.d.ts +48 -0
  217. package/editor/process/symbolic/SymbolicDisplay.d.ts.map +1 -0
  218. package/editor/process/symbolic/gizmo_draw_wire_box_oriented.d.ts +13 -0
  219. package/editor/process/symbolic/gizmo_draw_wire_box_oriented.d.ts.map +1 -0
  220. package/editor/process/symbolic/gizmo_draw_wire_circle.d.ts +18 -0
  221. package/editor/process/symbolic/gizmo_draw_wire_circle.d.ts.map +1 -0
  222. package/editor/prototypeEditorShell.d.ts +13 -0
  223. package/editor/prototypeEditorShell.d.ts.map +1 -0
  224. package/editor/selection/editor_pick.d.ts +43 -0
  225. package/editor/selection/editor_pick.d.ts.map +1 -0
  226. package/editor/selection/screen_rect_frustum.d.ts +32 -0
  227. package/editor/selection/screen_rect_frustum.d.ts.map +1 -0
  228. package/editor/templates/entity_templates.d.ts +19 -0
  229. package/editor/templates/entity_templates.d.ts.map +1 -0
  230. package/editor/tools/GridPaintTool.d.ts +18 -0
  231. package/editor/tools/GridPaintTool.d.ts.map +1 -0
  232. package/editor/tools/SelectionTool.d.ts +38 -0
  233. package/editor/tools/SelectionTool.d.ts.map +1 -0
  234. package/editor/tools/SelectionTool.js +2 -2
  235. package/editor/tools/TransformToolV2.d.ts +70 -0
  236. package/editor/tools/TransformToolV2.d.ts.map +1 -0
  237. package/editor/tools/engine/Tool.d.ts +88 -0
  238. package/editor/tools/engine/Tool.d.ts.map +1 -0
  239. package/editor/tools/engine/ToolEngine.d.ts +22 -0
  240. package/editor/tools/engine/ToolEngine.d.ts.map +1 -0
  241. package/editor/tools/engine/ToolState.d.ts +7 -0
  242. package/editor/tools/engine/ToolState.d.ts.map +1 -0
  243. package/editor/tools/paint/TerrainHeightPaintTool.d.ts +18 -0
  244. package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -0
  245. package/editor/tools/paint/TerrainPaintTool.d.ts +82 -0
  246. package/editor/tools/paint/TerrainPaintTool.d.ts.map +1 -0
  247. package/editor/tools/paint/TerrainTexturePaintTool.d.ts +19 -0
  248. package/editor/tools/paint/TerrainTexturePaintTool.d.ts.map +1 -0
  249. package/editor/tools/v2/BlenderCameraOrientationGizmo.d.ts +139 -0
  250. package/editor/tools/v2/BlenderCameraOrientationGizmo.d.ts.map +1 -0
  251. package/editor/tools/v2/GizmoNode.d.ts +21 -0
  252. package/editor/tools/v2/GizmoNode.d.ts.map +1 -0
  253. package/editor/tools/v2/TransformControls.d.ts +219 -0
  254. package/editor/tools/v2/TransformControls.d.ts.map +1 -0
  255. package/editor/tools/v2/TransformMode.d.ts +7 -0
  256. package/editor/tools/v2/TransformMode.d.ts.map +1 -0
  257. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts +37 -0
  258. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -0
  259. package/editor/tools/v2/handle/gizmo_draw.d.ts +14 -0
  260. package/editor/tools/v2/handle/gizmo_draw.d.ts.map +1 -0
  261. package/editor/tools/v2/handle/gizmo_handles.d.ts +160 -0
  262. package/editor/tools/v2/handle/gizmo_handles.d.ts.map +1 -0
  263. package/editor/tools/v2/handle/gizmo_ray_shapes.d.ts +103 -0
  264. package/editor/tools/v2/handle/gizmo_ray_shapes.d.ts.map +1 -0
  265. package/editor/view/GridPickCoordinateView.d.ts +22 -0
  266. package/editor/view/GridPickCoordinateView.d.ts.map +1 -0
  267. package/editor/view/ecs/ComponentControlView.d.ts +24 -0
  268. package/editor/view/ecs/ComponentControlView.d.ts.map +1 -0
  269. package/editor/view/ecs/EntityEditor.d.ts +25 -0
  270. package/editor/view/ecs/EntityEditor.d.ts.map +1 -0
  271. package/editor/view/ecs/EntityList.d.ts +22 -0
  272. package/editor/view/ecs/EntityList.d.ts.map +1 -0
  273. package/editor/view/ecs/HierarchicalEntityListView.d.ts +25 -0
  274. package/editor/view/ecs/HierarchicalEntityListView.d.ts.map +1 -0
  275. package/editor/view/ecs/components/DatGuiController.d.ts +2 -0
  276. package/editor/view/ecs/components/DatGuiController.d.ts.map +1 -0
  277. package/editor/view/ecs/components/color/GaugeView.d.ts +9 -5
  278. package/editor/view/ecs/components/color/GaugeView.d.ts.map +1 -1
  279. package/editor/view/ecs/components/color/GaugeView.js +4 -4
  280. package/editor/view/ecs/components/common/NumberController.d.ts +9 -5
  281. package/editor/view/ecs/components/common/NumberController.d.ts.map +1 -1
  282. package/editor/view/ecs/components/common/NumberController.js +4 -4
  283. package/editor/view/ecs/components/common/NumericIntervalController.d.ts +10 -0
  284. package/editor/view/ecs/components/common/NumericIntervalController.d.ts.map +1 -0
  285. package/editor/view/ecs/components/common/TextController.d.ts.map +1 -1
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  786. package/src/shade/renderer/rasterize/native/oit/chunk_material_side_should_draw.d.ts.map +0 -1
  787. package/src/shade/renderer/rasterize/native/oit/vertex_shader_chunk.d.ts +0 -3
  788. package/src/shade/renderer/rasterize/native/oit/vertex_shader_chunk.d.ts.map +0 -1
@@ -53,18 +53,36 @@ class SoundEngine {
53
53
  this.destination = gainNode;
54
54
  gainNode.connect(compressor);
55
55
  compressor.connect(context.destination);
56
+ }
56
57
 
57
- // master channel
58
- Object.defineProperties(this, {
59
- volume: {
60
- get: function () {
61
- return gainNode.gain.value;
62
- },
63
- set: function (val) {
64
- gainNode.gain.setValueAtTime(val, context.currentTime, 0);
65
- }
66
- }
67
- });
58
+ /**
59
+ * The one master fader in the graph, and the only one worth reaching for.
60
+ *
61
+ * Everything is downstream of {@link destination}: {@link obtainSopra}
62
+ * passes it as the sopra bus tree's output, and a `ProbeReverbRenderer` is
63
+ * constructed against the same node, so the dry mix and the wet return both
64
+ * pass through this gain.
65
+ *
66
+ * The bus named `master` inside sopra is NOT this. The probe reverb's
67
+ * return joins the graph BELOW the bus tree, so `busGraph.setVolume('master', 0)`
68
+ * silences the dry signal and leaves the wet tail of every sound at full
69
+ * level — audible, and audible only in reverberant rooms.
70
+ *
71
+ * This was an `Object.defineProperties` block, which the declaration
72
+ * generator does not read, so `sound.volume = 0.5` was a compile error
73
+ * against a property that exists and works.
74
+ *
75
+ * @returns {number}
76
+ */
77
+ get volume() {
78
+ return this.destination.gain.value;
79
+ }
80
+
81
+ /**
82
+ * @param {number} value
83
+ */
84
+ set volume(value) {
85
+ this.destination.gain.setValueAtTime(value, this.context.currentTime, 0);
68
86
  }
69
87
 
70
88
  /**
@@ -14,18 +14,26 @@
14
14
  *
15
15
  * Returns the simulator so the caller can tune it (`rayCount`, `smoothing`, `random_seed`, `medium`), bake
16
16
  * against its `occluderIndex` (reverb / visibility), and enable corner-leakage (`pathing` + `setProbeField`).
17
- * For probe-baked reverb, pass a configured {@link ProbeReverbRenderer} as `options.probeReverb` (or assign
18
- * `audioEmitterSystem.probeReverb` yourself afterwards).
17
+ * For probe-baked reverb, pass a configured {@link ProbeReverbRenderer} as `probeReverb`. It reaches both
18
+ * halves: the emitter system, which drives it per frame, and {@link AcousticProbeFieldSystem}, which hands
19
+ * it the field on link. Assigning `audioEmitterSystem.probeReverb` yourself instead wires only the first,
20
+ * and a renderer with no field renders silence.
19
21
  *
20
22
  * Call once during engine configuration, after the `AudioEmitterSystem` is constructed (construct it
21
23
  * without an `acousticSim` argument — this injects it).
22
24
  *
23
- * @param {EngineConfiguration} configuration the config the acoustic systems are added to
25
+ * @param {{addManySystems: function(...System):*}} configuration whatever the systems are added to.
26
+ * Structural rather than {@link EngineConfiguration}, because `addManySystems` is the only method
27
+ * this helper calls and an application driving the {@link EntityManager} directly has no
28
+ * `EngineConfiguration` to hand it — `EngineConfiguration.systems` is `@private`, so the only way
29
+ * through was a collector object and an `as unknown as` cast (GAP-033).
24
30
  * @param {AudioEmitterSystem} audioEmitterSystem the system whose `update()` drives the simulation
25
31
  * @param {AcousticSimulator} [simulator] reuse this simulator instead of creating one (default: a fresh one)
26
32
  * @param {ProbeReverbRenderer} [probeReverb] optional probe-reverb renderer to wire (left untouched if omitted)
27
33
  * @returns {AcousticSimulator} the shared simulator (tune `random_seed` / `medium` on it directly)
28
34
  */
29
- export function configureAcousticSimulation(configuration: EngineConfiguration, audioEmitterSystem: AudioEmitterSystem, simulator?: AcousticSimulator, probeReverb?: ProbeReverbRenderer): AcousticSimulator;
35
+ export function configureAcousticSimulation(configuration: {
36
+ addManySystems: (...args: System[]) => any;
37
+ }, audioEmitterSystem: AudioEmitterSystem, simulator?: AcousticSimulator, probeReverb?: ProbeReverbRenderer): AcousticSimulator;
30
38
  import { AcousticSimulator } from "./AcousticSimulator.js";
31
39
  //# sourceMappingURL=configureAcousticSimulation.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"configureAcousticSimulation.d.ts","sourceRoot":"","sources":["../../../../../src/engine/sound/simulation/configureAcousticSimulation.js"],"names":[],"mappings":"AAKA;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH,oIAJW,iBAAiB,sCAEf,iBAAiB,CAgB7B;kCA/CiC,wBAAwB"}
1
+ {"version":3,"file":"configureAcousticSimulation.d.ts","sourceRoot":"","sources":["../../../../../src/engine/sound/simulation/configureAcousticSimulation.js"],"names":[],"mappings":"AAKA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiCG;AACH,2DAVW;IAAC,cAAc,6BAAuB;CAAC,sDAMvC,iBAAiB,sCAEf,iBAAiB,CAgB7B;kCArDiC,wBAAwB"}
@@ -19,13 +19,19 @@ import { AcousticVolumeSystem } from "./ecs/AcousticVolumeSystem.js";
19
19
  *
20
20
  * Returns the simulator so the caller can tune it (`rayCount`, `smoothing`, `random_seed`, `medium`), bake
21
21
  * against its `occluderIndex` (reverb / visibility), and enable corner-leakage (`pathing` + `setProbeField`).
22
- * For probe-baked reverb, pass a configured {@link ProbeReverbRenderer} as `options.probeReverb` (or assign
23
- * `audioEmitterSystem.probeReverb` yourself afterwards).
22
+ * For probe-baked reverb, pass a configured {@link ProbeReverbRenderer} as `probeReverb`. It reaches both
23
+ * halves: the emitter system, which drives it per frame, and {@link AcousticProbeFieldSystem}, which hands
24
+ * it the field on link. Assigning `audioEmitterSystem.probeReverb` yourself instead wires only the first,
25
+ * and a renderer with no field renders silence.
24
26
  *
25
27
  * Call once during engine configuration, after the `AudioEmitterSystem` is constructed (construct it
26
28
  * without an `acousticSim` argument — this injects it).
27
29
  *
28
- * @param {EngineConfiguration} configuration the config the acoustic systems are added to
30
+ * @param {{addManySystems: function(...System):*}} configuration whatever the systems are added to.
31
+ * Structural rather than {@link EngineConfiguration}, because `addManySystems` is the only method
32
+ * this helper calls and an application driving the {@link EntityManager} directly has no
33
+ * `EngineConfiguration` to hand it — `EngineConfiguration.systems` is `@private`, so the only way
34
+ * through was a collector object and an `as unknown as` cast (GAP-033).
29
35
  * @param {AudioEmitterSystem} audioEmitterSystem the system whose `update()` drives the simulation
30
36
  * @param {AcousticSimulator} [simulator] reuse this simulator instead of creating one (default: a fresh one)
31
37
  * @param {ProbeReverbRenderer} [probeReverb] optional probe-reverb renderer to wire (left untouched if omitted)
@@ -35,7 +41,7 @@ export function configureAcousticSimulation(configuration, audioEmitterSystem, s
35
41
  configuration.addManySystems(
36
42
  new AcousticSimulationSystem(simulator),
37
43
  new AcousticVolumeSystem(simulator),
38
- new AcousticProbeFieldSystem(simulator)
44
+ new AcousticProbeFieldSystem(simulator, probeReverb ?? null)
39
45
  );
40
46
 
41
47
  audioEmitterSystem.acousticSim = simulator;
@@ -15,8 +15,10 @@
15
15
  export class AcousticProbeFieldSystem extends System<any> {
16
16
  /**
17
17
  * @param {AcousticSimulator} simulator the shared simulation engine
18
+ * @param {ProbeReverbRenderer} [probeReverb] renderer to hand the field to alongside the
19
+ * simulator. {@link configureAcousticSimulation} passes the one it is given.
18
20
  */
19
- constructor(simulator: AcousticSimulator);
21
+ constructor(simulator: AcousticSimulator, probeReverb?: ProbeReverbRenderer);
20
22
  dependencies: (typeof AcousticProbeField)[];
21
23
  /**
22
24
  * @type {AcousticSimulator}
@@ -1 +1 @@
1
- {"version":3,"file":"AcousticProbeFieldSystem.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/sound/simulation/ecs/AcousticProbeFieldSystem.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;GAaG;AACH;IASI;;OAEG;IACH,0CAOC;IAlBD,4CAAoC;IAchC;;OAEG;IACH,6BAA0B;IAG9B;;;OAGG;IACH,YAHW,kBAAkB,UAClB,MAAM,QAShB;IAED;;;OAGG;IACH,cAHW,kBAAkB,UAClB,MAAM,QAShB;;CACJ;uBA/DsB,wBAAwB;mCACZ,gCAAgC"}
1
+ {"version":3,"file":"AcousticProbeFieldSystem.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/sound/simulation/ecs/AcousticProbeFieldSystem.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;GAaG;AACH;IAuBI;;;;OAIG;IACH,6EASC;IApCD,4CAAoC;IA8BhC;;OAEG;IACH,6BAA0B;IAK9B;;;OAGG;IACH,YAHW,kBAAkB,UAClB,MAAM,QAahB;IAED;;;OAGG;IACH,cAHW,kBAAkB,UAClB,MAAM,QAahB;;CACJ;uBAzFsB,wBAAwB;mCACZ,gCAAgC"}
@@ -24,16 +24,34 @@ export class AcousticProbeFieldSystem extends System {
24
24
  */
25
25
  #field = null;
26
26
 
27
+ /**
28
+ * The renderer that plays the field's baked reverberation, if there is one.
29
+ *
30
+ * Its absence was the whole of GAP-031, reported from a port. The docblock above says the
31
+ * field's "baked reverb feeds the probe-reverb renderer", `ProbeReverbRenderer` has its own
32
+ * `setProbeField`, and nothing called it: `link` handed the field to the simulator — which
33
+ * uses it only for corner-leak pathing — and the half that plays the reverberation kept a
34
+ * null field, whose `update` returns immediately. Attaching a field and hearing nothing was
35
+ * the default outcome, in a subsystem whose correct output is also quiet.
36
+ *
37
+ * @type {ProbeReverbRenderer|null}
38
+ */
39
+ #reverb = null;
40
+
27
41
  /**
28
42
  * @param {AcousticSimulator} simulator the shared simulation engine
43
+ * @param {ProbeReverbRenderer} [probeReverb] renderer to hand the field to alongside the
44
+ * simulator. {@link configureAcousticSimulation} passes the one it is given.
29
45
  */
30
- constructor(simulator) {
46
+ constructor(simulator, probeReverb = null) {
31
47
  super();
32
48
 
33
49
  /**
34
50
  * @type {AcousticSimulator}
35
51
  */
36
52
  this.simulator = simulator;
53
+
54
+ this.#reverb = probeReverb;
37
55
  }
38
56
 
39
57
  /**
@@ -47,6 +65,10 @@ export class AcousticProbeFieldSystem extends System {
47
65
 
48
66
  this.#field = field;
49
67
  this.simulator.setProbeField(field);
68
+
69
+ if (this.#reverb !== null) {
70
+ this.#reverb.setProbeField(field);
71
+ }
50
72
  }
51
73
 
52
74
  /**
@@ -60,5 +82,9 @@ export class AcousticProbeFieldSystem extends System {
60
82
 
61
83
  this.#field = null;
62
84
  this.simulator.setProbeField(null);
85
+
86
+ if (this.#reverb !== null) {
87
+ this.#reverb.setProbeField(null);
88
+ }
63
89
  }
64
90
  }
@@ -38,6 +38,40 @@ export class ProbeReverbRenderer {
38
38
  * @type {number}
39
39
  */
40
40
  minDecay: number;
41
+ set sendLevel(arg: number);
42
+ /**
43
+ * How much of the send actually comes back, 0..1.
44
+ *
45
+ * There was no level anywhere in this path. The internal wet gains crossfade between silence
46
+ * and **unity**, so connecting a bus output to {@link input} the way this class documents put
47
+ * the whole mix through the convolver at full wet — and every tunable that existed
48
+ * (`decayPower`, `crossfadeSeconds`, `changeThreshold`, `minDecay`) shapes the IR or the
49
+ * transition, not the amount. The honest wiring was the wrong-sounding one, which is a bad
50
+ * default to hand somebody. Reported from a port as GAP-032, worked around with a `GainNode`
51
+ * in front of the input.
52
+ *
53
+ * Multiplies the active wet gain, so it takes effect on the next crossfade and is applied
54
+ * immediately to a live one.
55
+ *
56
+ * @type {number}
57
+ */
58
+ get sendLevel(): number;
59
+ /**
60
+ * Longest impulse response this will synthesise, in seconds.
61
+ *
62
+ * `reverbImpulseResponse` sized its buffer straight from the RT60 with no ceiling. A probe
63
+ * measuring 8.06 s — not a bug: that is Sabine for a large hall behind hard surfaces — yields a
64
+ * 387,000-sample stereo `AudioBuffer` plus three scratch bands the same length, about 11 MB,
65
+ * synthesised **on the main thread**, every time the listener crosses into a probe cell whose
66
+ * decay differs by more than {@link changeThreshold}. That is a mid-match hitch triggered by
67
+ * walking, and it is a long way from its cause. GAP-032.
68
+ *
69
+ * Three seconds is what a `ConvolverNode` is comfortable running and is what the port clamped
70
+ * to when it hit this. Raise it if you have measured that you can afford to.
71
+ *
72
+ * @type {number}
73
+ */
74
+ maxDecaySeconds: number;
41
75
  /**
42
76
  * The node sources / a sopra bus send their post-fader copy into.
43
77
  * @returns {AudioNode}
@@ -1 +1 @@
1
- {"version":3,"file":"ProbeReverbRenderer.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/sound/simulation/render/ProbeReverbRenderer.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;GAYG;AACH;IAsFI;;;OAGG;IACH,0BAHW,gBAAgB,eAChB,SAAS,EA8BnB;IArHD;;;OAGG;IACH,YAFU,MAAM,CAED;IAEf;;;OAGG;IACH,kBAFU,MAAM,CAEO;IAEvB;;;;OAIG;IACH,iBAFU,MAAM,CAEM;IAEtB;;;OAGG;IACH,UAFU,MAAM,CAEA;IAgGhB;;;OAGG;IACH,uBAEC;IAED;;;OAGG;IACH,wBAEC;IAED;;OAEG;IACH,oDAEC;IAED;;;;;OAKG;IACH,UAJW,MAAM,KACN,MAAM,KACN,MAAM,QAShB;IAED;;;OAGG;IACH,uBAFW,MAAM,QAOhB;IAED;;;;OAIG;IACH,gBAFW,YAAY,GAAC,MAAM,EAAE,QAwC/B;;CACJ"}
1
+ {"version":3,"file":"ProbeReverbRenderer.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/sound/simulation/render/ProbeReverbRenderer.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;GAYG;AACH;IAwII;;;OAGG;IACH,0BAHW,gBAAgB,eAChB,SAAS,EA8BnB;IAvKD;;;OAGG;IACH,YAFU,MAAM,CAED;IAEf;;;OAGG;IACH,kBAFU,MAAM,CAEO;IAEvB;;;;OAIG;IACH,iBAFU,MAAM,CAEM;IAEtB;;;OAGG;IACH,UAFU,MAAM,CAEA;IAsBhB,2BAQC;IA5BD;;;;;;;;;;;;;;;OAeG;IACH,wBAEC;IAeD;;;;;;;;;;;;;;OAcG;IACH,iBAFU,MAAM,CAEI;IAgGpB;;;OAGG;IACH,uBAEC;IAED;;;OAGG;IACH,wBAEC;IAED;;OAEG;IACH,oDAEC;IAED;;;;;OAKG;IACH,UAJW,MAAM,KACN,MAAM,KACN,MAAM,QAShB;IAED;;;OAGG;IACH,uBAFW,MAAM,QAOhB;IAED;;;;OAIG;IACH,gBAFW,YAAY,GAAC,MAAM,EAAE,QAiD/B;;CACJ"}
@@ -41,6 +41,56 @@ export class ProbeReverbRenderer {
41
41
  */
42
42
  minDecay = 0.05;
43
43
 
44
+ /**
45
+ * How much of the send actually comes back, 0..1.
46
+ *
47
+ * There was no level anywhere in this path. The internal wet gains crossfade between silence
48
+ * and **unity**, so connecting a bus output to {@link input} the way this class documents put
49
+ * the whole mix through the convolver at full wet — and every tunable that existed
50
+ * (`decayPower`, `crossfadeSeconds`, `changeThreshold`, `minDecay`) shapes the IR or the
51
+ * transition, not the amount. The honest wiring was the wrong-sounding one, which is a bad
52
+ * default to hand somebody. Reported from a port as GAP-032, worked around with a `GainNode`
53
+ * in front of the input.
54
+ *
55
+ * Multiplies the active wet gain, so it takes effect on the next crossfade and is applied
56
+ * immediately to a live one.
57
+ *
58
+ * @type {number}
59
+ */
60
+ get sendLevel() {
61
+ return this.#sendLevel;
62
+ }
63
+
64
+ set sendLevel(value) {
65
+ this.#sendLevel = value;
66
+
67
+ // apply to whichever convolver is currently up, so a change is audible without waiting for
68
+ // the listener to cross a probe cell
69
+ if (this.#currentWet > 0) {
70
+ rampGain(this.#wets[this.#active].gain, Math.max(FADE_EPSILON, value), 0.02, this.#ctx);
71
+ }
72
+ }
73
+
74
+ /** @private @type {number} */
75
+ #sendLevel = 1;
76
+
77
+ /**
78
+ * Longest impulse response this will synthesise, in seconds.
79
+ *
80
+ * `reverbImpulseResponse` sized its buffer straight from the RT60 with no ceiling. A probe
81
+ * measuring 8.06 s — not a bug: that is Sabine for a large hall behind hard surfaces — yields a
82
+ * 387,000-sample stereo `AudioBuffer` plus three scratch bands the same length, about 11 MB,
83
+ * synthesised **on the main thread**, every time the listener crosses into a probe cell whose
84
+ * decay differs by more than {@link changeThreshold}. That is a mid-match hitch triggered by
85
+ * walking, and it is a long way from its cause. GAP-032.
86
+ *
87
+ * Three seconds is what a `ConvolverNode` is comfortable running and is what the port clamped
88
+ * to when it hit this. Raise it if you have measured that you can afford to.
89
+ *
90
+ * @type {number}
91
+ */
92
+ maxDecaySeconds = 3;
93
+
44
94
  /**
45
95
  * @type {BaseAudioContext}
46
96
  */
@@ -215,8 +265,17 @@ export class ProbeReverbRenderer {
215
265
  const inactive = 1 - this.#active;
216
266
 
217
267
  if (targetWet > 0) {
268
+ // clamped here rather than at the bake, so a field that ships a long RT60 still plays
269
+ // at a length the convolver can run and the allocation stays bounded
270
+ const ceiling = this.maxDecaySeconds;
271
+ const clamped = [
272
+ Math.min(bands[0], ceiling),
273
+ Math.min(bands[1], ceiling),
274
+ Math.min(bands[2], ceiling)
275
+ ];
276
+
218
277
  this.#convolvers[inactive].buffer = reverbImpulseResponse(
219
- this.#ctx, bands, this.decayPower, this.#random
278
+ this.#ctx, clamped, this.decayPower, this.#random
220
279
  );
221
280
  }
222
281
 
@@ -224,7 +283,7 @@ export class ProbeReverbRenderer {
224
283
  // where available, so crossing a probe cell mid-fade doesn't snap). Fade to FADE_EPSILON, never 0.
225
284
  const cf = this.crossfadeSeconds;
226
285
  rampGain(this.#wets[this.#active].gain, FADE_EPSILON, cf, this.#ctx);
227
- rampGain(this.#wets[inactive].gain, targetWet > 0 ? 1 : FADE_EPSILON, cf, this.#ctx);
286
+ rampGain(this.#wets[inactive].gain, targetWet > 0 ? Math.max(FADE_EPSILON, this.#sendLevel) : FADE_EPSILON, cf, this.#ctx);
228
287
 
229
288
  this.#active = inactive;
230
289
  }
@@ -1 +1 @@
1
- {"version":3,"file":"reverbImpulseResponse.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/sound/simulation/render/reverbImpulseResponse.js"],"names":[],"mappings":"AAQA;;;;;;;;;;;;;;;GAeG;AACH,2CANW,gBAAgB,cAChB,YAAY,GAAC,MAAM,EAAE,cACrB,MAAM,gBACK,MAAM,GACf,WAAW,CA2CvB"}
1
+ {"version":3,"file":"reverbImpulseResponse.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/sound/simulation/render/reverbImpulseResponse.js"],"names":[],"mappings":"AAQA;;;;;;;;;;;;;;;GAeG;AACH,2CANW,gBAAgB,cAChB,YAAY,GAAC,MAAM,EAAE,cACrB,MAAM,gBACK,MAAM,GACf,WAAW,CAoDvB"}
@@ -39,6 +39,15 @@ export function reverbImpulseResponse(
39
39
  const ir = ctx.createBuffer(2, length, sampleRate);
40
40
 
41
41
  // band scratch, allocated once and reused for BOTH channels (they differ only in their noise stream)
42
+ /*
43
+ Float64, and it stays that way. GAP-032 suggested halving this allocation with a Float32
44
+ scratch on the reasoning that the bands are summed into a float32 channel anyway. They are —
45
+ and `reverb_band_tails` documents why that does not follow: the callers SUM AND RE-WEIGHT
46
+ these values, rounding each band to float32 first perturbs the sum, and there are two callers
47
+ (this stereo IR and the B-format directional one). The whole point of sharing the band
48
+ production is that both renderers agree about what the same room sounds like. The allocation
49
+ is bounded by `ProbeReverbRenderer.maxDecaySeconds` instead, which was the real problem.
50
+ */
42
51
  const bandLow = new Float64Array(length);
43
52
  const bandMid = new Float64Array(length);
44
53
  const bandHigh = new Float64Array(length);