@woosh/meep-engine 3.0.0 → 3.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/ecs/component/FieldDescriptor.d.ts +26 -26
- package/editor/ecs/component/FieldValueAdapter.d.ts +6 -6
- package/editor/ecs/component/TypeEditor.d.ts +24 -24
- package/editor/ecs/component/createFieldEditor.d.ts +8 -8
- package/editor/ecs/component/createObjectEditor.d.ts +13 -13
- package/editor/ecs/component/editors/primitive/ObjectEditor.d.ts +5 -5
- package/editor/ecs/component/findNearestRegisteredType.d.ts +7 -7
- package/editor/particles/rebuildParticleEmitter.js +8 -26
- package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
- package/editor/prototypeEditorShell.js +0 -2
- package/editor/tools/SelectionTool.js +1 -2
- package/editor/tools/TransformToolV2.js +2 -3
- package/editor/tools/v2/BlenderCameraOrientationGizmo.js +501 -501
- package/editor/tools/v2/TransformControls.js +1 -1
- package/editor/view/ecs/components/color/GaugeView.d.ts +12 -12
- package/editor/view/ecs/components/common/AutoCanvasView.d.ts +29 -29
- package/editor/view/ecs/components/common/LineView.d.ts +11 -11
- package/editor/view/ecs/components/common/NumberController.d.ts +17 -17
- package/editor/view/ecs/components/common/TextController.d.ts +20 -20
- package/editor/view/node-graph/NodeGraphCamera.d.ts +47 -47
- package/editor/view/node-graph/NodeGraphEditorView.d.ts +54 -54
- package/editor/view/node-graph/NodeGraphSelection.d.ts +55 -55
- package/editor/view/node-graph/NodeGraphView.d.ts +97 -97
- package/editor/view/node-graph/NodeView.d.ts +25 -25
- package/editor/view/node-graph/PortView.d.ts +22 -22
- package/editor/view/node-graph/actions/ConnectionCreateAction.d.ts +33 -33
- package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +25 -25
- package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +46 -46
- package/editor/view/node-graph/actions/NodeParameterSetAction.d.ts +33 -33
- package/editor/view/node-graph/actions/NodesMoveAction.d.ts +37 -37
- package/editor/view/node-graph/actions/SelectionSetAction.d.ts +37 -37
- package/editor/view/node-graph/connection_wire_geometry.d.ts +45 -45
- package/package.json +94 -96
- package/src/avif/codec/dec/avif_dec.d.ts +3 -15
- package/src/avif/codec/enc/avif_enc.d.ts +3 -38
- package/src/avif/codec/enc/avif_enc_mt.d.ts +3 -1
- package/src/avif/decode.d.ts +2 -66
- package/src/avif/decode.d.ts.map +1 -1
- package/src/avif/encode.d.ts +2 -27
- package/src/avif/encode.d.ts.map +1 -1
- package/src/avif/index.d.ts +2 -2
- package/src/avif/index.d.ts.map +1 -1
- package/src/avif/meta.d.ts +23 -39
- package/src/avif/meta.d.ts.map +1 -1
- package/src/avif/utils.d.ts +16 -16
- package/src/avif/utils.d.ts.map +1 -1
- package/src/core/bvh2/visual/BVHGeometry.d.ts +13 -14
- package/src/core/bvh2/visual/BVHGeometry.d.ts.map +1 -1
- package/src/core/bvh2/visual/BVHGeometry.js +131 -129
- package/src/core/collection/array/typed/typed_array_value_denormalize.d.ts.map +1 -1
- package/src/core/collection/array/typed/typed_array_value_denormalize.js +52 -47
- package/src/core/collection/array/typed/typed_array_value_normalize.d.ts.map +1 -1
- package/src/core/collection/array/typed/typed_array_value_normalize.js +51 -46
- package/src/core/geom/3d/aabb/AABB3.d.ts.map +1 -1
- package/src/core/geom/3d/frustum/frustum3_compute_closest_point.d.ts +9 -2
- package/src/core/geom/3d/frustum/frustum3_compute_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/frustum/frustum3_compute_closest_point.js +117 -110
- package/src/core/geom/3d/mat4/m4_look_at.d.ts +25 -0
- package/src/core/geom/3d/mat4/m4_look_at.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_look_at.js +96 -0
- package/src/core/geom/3d/mat4/m4_make_rotation_x.d.ts +18 -0
- package/src/core/geom/3d/mat4/m4_make_rotation_x.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_make_rotation_x.js +47 -0
- package/src/core/geom/3d/mat4/m4_make_rotation_y.d.ts +18 -0
- package/src/core/geom/3d/mat4/m4_make_rotation_y.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_make_rotation_y.js +47 -0
- package/src/core/geom/3d/mat4/m4_make_rotation_z.d.ts +18 -0
- package/src/core/geom/3d/mat4/m4_make_rotation_z.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_make_rotation_z.js +47 -0
- package/src/core/geom/3d/mat4/m4_perspective.d.ts +25 -0
- package/src/core/geom/3d/mat4/m4_perspective.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_perspective.js +66 -0
- package/src/core/geom/3d/tetrahedra/graphics/build_tetrahedral_mesh_geometry.d.ts +14 -0
- package/src/core/geom/3d/tetrahedra/graphics/build_tetrahedral_mesh_geometry.d.ts.map +1 -0
- package/src/core/geom/3d/tetrahedra/graphics/build_tetrahedral_mesh_geometry.js +39 -0
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +171 -166
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +1 -2
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +6 -1
- package/src/engine/animation/clip/ecd_bind_animation_curve.d.ts +0 -1
- package/src/engine/animation/clip/ecd_bind_animation_curve.d.ts.map +1 -1
- package/src/engine/asset/GameAssetType.js +5 -0
- package/src/engine/asset/loaders/async_traverse_three_object.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +2045 -2052
- package/src/engine/ecs/fow/FogOfWarEdgeMode.d.ts +1 -1
- package/src/engine/ecs/fow/FogOfWarEdgeMode.js +40 -40
- package/src/engine/ecs/gui/hud/testHudEdgeStick.js +2 -2
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +265 -269
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -15
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/Terrain.js +0 -30
- package/src/engine/ecs/terrain/ecs/TerrainSystem.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/TerrainSystem.js +14 -29
- package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.d.ts.map +1 -1
- package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -126
- package/src/engine/ecs/transform/copy_three_transform.d.ts.map +1 -1
- package/src/engine/graphics/ecs/animation/animator/graph/AnimationState.d.ts +2 -2
- package/src/engine/graphics/ecs/animation/animator/graph/AnimationState.d.ts.map +1 -1
- package/src/engine/graphics/ecs/animation/animator/graph/AnimationState.js +207 -207
- package/src/engine/graphics/ecs/animation/animator/graph/AnimationTransition.d.ts +2 -2
- package/src/engine/graphics/ecs/animation/animator/graph/AnimationTransition.d.ts.map +1 -1
- package/src/engine/graphics/ecs/animation/animator/graph/AnimationTransition.js +151 -151
- package/src/engine/graphics/ecs/camera/Camera.d.ts +36 -48
- package/src/engine/graphics/ecs/camera/Camera.d.ts.map +1 -1
- package/src/engine/graphics/ecs/camera/Camera.js +165 -303
- package/src/engine/graphics/ecs/camera/camera_active_frustum.d.ts +14 -0
- package/src/engine/graphics/ecs/camera/camera_active_frustum.d.ts.map +1 -0
- package/src/engine/graphics/ecs/camera/camera_active_frustum.js +25 -0
- package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +16 -0
- package/src/engine/graphics/ecs/camera/camera_find_active.d.ts.map +1 -0
- package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -0
- package/src/engine/graphics/ecs/camera/camera_traverse_active.d.ts +12 -0
- package/src/engine/graphics/ecs/camera/camera_traverse_active.d.ts.map +1 -0
- package/src/engine/graphics/ecs/camera/camera_traverse_active.js +18 -0
- package/src/engine/graphics/ecs/camera/pp/PerfectPanner.js +170 -170
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.d.ts +5 -1
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.d.ts.map +1 -1
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.js +296 -281
- package/src/engine/graphics/ecs/highlight/renderer/traverseThreeObject.d.ts.map +1 -1
- package/src/engine/graphics/ecs/light/shadow/extend_shadow_camera_near_for_casters.d.ts.map +1 -1
- package/src/engine/graphics/ecs/mesh/copyToVector3.d.ts.map +1 -1
- package/src/engine/graphics/ecs/mesh/setMesh.d.ts.map +1 -1
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +22 -13
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts.map +1 -1
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +29 -16
- package/src/engine/graphics/ecs/mesh-v2/render/adapters/AbstractRenderAdapter.d.ts +1 -1
- package/src/engine/graphics/ecs/mesh-v2/render/adapters/AbstractRenderAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/mesh-v2/three_object_to_entity_composition.d.ts.map +1 -1
- package/src/engine/graphics/ecs/render_layers_compute_depth_range.d.ts +1 -1
- package/src/engine/graphics/ecs/render_layers_compute_depth_range.js +1 -1
- package/src/engine/graphics/ecs/water/Water.d.ts +6 -19
- package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/Water.js +104 -215
- package/src/engine/graphics/geometry/AttributeData.d.ts +52 -0
- package/src/engine/graphics/geometry/AttributeData.d.ts.map +1 -0
- package/src/engine/graphics/geometry/AttributeData.js +84 -0
- package/src/engine/graphics/geometry/buffered/computeBufferAttributeHash.d.ts.map +1 -1
- package/src/engine/graphics/geometry/buffered/computeGeometryEquality.d.ts.map +1 -1
- package/src/engine/graphics/geometry/buffered/computeGeometryHash.d.ts.map +1 -1
- package/src/engine/graphics/geometry/buffered/compute_buffer_geometry_byte_size.d.ts.map +1 -1
- package/src/engine/graphics/geometry/buffered/geometry_compute_vertex_normals_indexed.d.ts +5 -1
- package/src/engine/graphics/geometry/buffered/geometry_compute_vertex_normals_indexed.d.ts.map +1 -1
- package/src/engine/graphics/geometry/buffered/geometry_compute_vertex_normals_indexed.js +49 -45
- package/src/engine/graphics/geometry/buffered/query/GeometrySpatialQueryAccelerator.d.ts +36 -24
- package/src/engine/graphics/geometry/buffered/query/GeometrySpatialQueryAccelerator.d.ts.map +1 -1
- package/src/engine/graphics/geometry/buffered/query/GeometrySpatialQueryAccelerator.js +288 -288
- package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_buffered_geometry.d.ts +19 -0
- package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_buffered_geometry.d.ts.map +1 -0
- package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_buffered_geometry.js +52 -0
- package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_indexed_geometry.d.ts +1 -0
- package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_indexed_geometry.d.ts.map +1 -1
- package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_indexed_geometry.js +20 -32
- package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_unindexed_geometry.d.ts +1 -0
- package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_unindexed_geometry.d.ts.map +1 -1
- package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_unindexed_geometry.js +19 -30
- package/src/engine/graphics/geometry/compute_geometry_polycount.d.ts.map +1 -1
- package/src/engine/graphics/impostors/card_cluster/FacePlaneAssignment.d.ts.map +1 -1
- package/src/engine/graphics/impostors/octahedral/ImpostorDescription.d.ts.map +1 -1
- package/src/engine/graphics/particles/particular/engine/ParticularEngine.d.ts +1 -14
- package/src/engine/graphics/particles/particular/engine/ParticularEngine.d.ts.map +1 -1
- package/src/engine/graphics/particles/particular/engine/ParticularEngine.js +229 -253
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +25 -12
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts.map +1 -1
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1149 -1194
- package/src/engine/graphics/particles/particular/engine/emitter/ParticlePool.d.ts +4 -8
- package/src/engine/graphics/particles/particular/engine/emitter/ParticlePool.d.ts.map +1 -1
- package/src/engine/graphics/particles/particular/engine/emitter/ParticlePool.js +472 -540
- package/src/engine/graphics/particles/particular/engine/shader/ShaderManager.d.ts +19 -90
- package/src/engine/graphics/particles/particular/engine/shader/ShaderManager.d.ts.map +1 -1
- package/src/engine/graphics/particles/particular/engine/shader/ShaderManager.js +135 -514
- package/src/engine/graphics/render/layers/RenderLayer.d.ts.map +1 -1
- package/src/engine/graphics/render/layers/RenderLayer.js +95 -95
- package/src/engine/graphics/sh3/fromCubeRenderTarget.d.ts.map +1 -1
- package/src/engine/graphics/sh3/path_tracer/BufferedGeometryBVH.d.ts +77 -0
- package/src/engine/graphics/sh3/path_tracer/BufferedGeometryBVH.d.ts.map +1 -0
- package/src/engine/graphics/sh3/path_tracer/BufferedGeometryBVH.js +507 -0
- package/src/engine/graphics/sh3/path_tracer/PathTracedMesh.d.ts +2 -2
- package/src/engine/graphics/sh3/path_tracer/PathTracedMesh.d.ts.map +1 -1
- package/src/engine/graphics/sh3/path_tracer/PathTracedMesh.js +161 -161
- package/src/engine/graphics/sh3/path_tracer/PathTracedRenderer.d.ts +6 -6
- package/src/engine/graphics/sh3/path_tracer/PathTracedRenderer.d.ts.map +1 -1
- package/src/engine/graphics/sh3/path_tracer/PathTracedRenderer.js +31 -12
- package/src/engine/graphics/sh3/path_tracer/PathTracedScene.d.ts +113 -0
- package/src/engine/graphics/sh3/path_tracer/PathTracedScene.d.ts.map +1 -0
- package/src/engine/graphics/sh3/path_tracer/PathTracedScene.js +699 -0
- package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.d.ts +10 -0
- package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.d.ts.map +1 -1
- package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.js +73 -63
- package/src/engine/graphics/sh3/path_tracer/texture/sample_material.d.ts.map +1 -1
- package/src/engine/graphics/sh3/path_tracer/texture/sample_material.js +10 -13
- package/src/engine/graphics/shadows/vsm.glsl.d.ts.map +1 -1
- package/src/engine/graphics/shadows/vsm.glsl.js +43 -41
- package/src/engine/graphics/texture/computeThreeTextureInternalFormatFromDataType.d.ts.map +1 -1
- package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/CameraSystem3.js +10 -1
- package/src/engine/graphics3/GraphicsEngine3.d.ts +3 -3
- package/src/engine/graphics3/GraphicsEngine3.js +3 -3
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +11 -0
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ParticleEmitterSystem3.js +289 -265
- package/src/engine/graphics3/ShadeCameraAdapter.d.ts +3 -3
- package/src/engine/graphics3/ShadeCameraAdapter.js +3 -3
- package/src/engine/graphics3/WaterSystem3.js +1 -1
- package/src/engine/graphics3/camera_sync_from_transform.d.ts +2 -2
- package/src/engine/graphics3/camera_sync_from_transform.js +2 -2
- package/src/engine/graphics3/shade_camera_projection_ray.js +2 -2
- package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts +2 -2
- package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/renderer/camera/Camera.d.ts +3 -5
- package/src/shade/renderer/camera/Camera.d.ts.map +1 -1
- package/src/shade/renderer/camera/Camera.js +281 -280
- package/src/shade/renderer/camera/GPUCameraContext.js +233 -233
- package/src/shade/renderer/geometry/Geometry.d.ts.map +1 -1
- package/src/shade/renderer/geometry/Geometry.js +6 -5
- package/src/shade/renderer/geometry/primitives/make_box_geometry.d.ts.map +1 -1
- package/src/shade/renderer/geometry/primitives/make_box_geometry.js +6 -1
- package/src/shade/renderer/geometry/primitives/make_cylinder_geometry.d.ts +19 -0
- package/src/shade/renderer/geometry/primitives/make_cylinder_geometry.d.ts.map +1 -0
- package/src/shade/renderer/geometry/primitives/make_cylinder_geometry.js +240 -0
- package/src/shade/renderer/geometry/primitives/make_plane_geometry.d.ts.map +1 -1
- package/src/shade/renderer/geometry/primitives/make_plane_geometry.js +6 -1
- package/src/shade/renderer/geometry/primitives/make_polyhedron_geometry.d.ts.map +1 -1
- package/src/shade/renderer/geometry/primitives/make_polyhedron_geometry.js +327 -322
- package/src/shade/renderer/geometry/primitives/make_torus_geometry.d.ts +13 -0
- package/src/shade/renderer/geometry/primitives/make_torus_geometry.d.ts.map +1 -0
- package/src/shade/renderer/geometry/primitives/make_torus_geometry.js +107 -0
- package/src/shade/renderer/geometry/primitives/make_torus_knot_geometry.d.ts +15 -0
- package/src/shade/renderer/geometry/primitives/make_torus_knot_geometry.d.ts.map +1 -0
- package/src/shade/renderer/geometry/primitives/make_torus_knot_geometry.js +165 -0
- package/src/shade/renderer/loader/usd/parse_usda.js +1 -1
- package/src/shade/renderer/loader/usd/usd_build_scene.d.ts.map +1 -1
- package/src/shade/renderer/loader/usd/usd_build_scene.js +658 -652
- package/src/shade/renderer/loader/usd/usd_compose_transform.d.ts.map +1 -1
- package/src/shade/renderer/loader/usd/usd_compose_transform.js +58 -23
- package/src/shade/renderer/particles/prototypeParticleSystem.js +450 -443
- package/src/shade/renderer/postprocess/gtao/generate_magic_square_noise.d.ts +5 -1
- package/src/shade/renderer/postprocess/gtao/generate_magic_square_noise.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/generate_magic_square_noise.js +51 -47
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/shader/chunk/texture/chunk_texture_filter_fxaa_lite.d.ts +2 -0
- package/src/shade/renderer/shader/chunk/texture/chunk_texture_filter_fxaa_lite.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/texture/chunk_texture_filter_fxaa_lite.js +225 -223
- package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.js +7 -3
- package/src/view/minimap/dom/MinimapCameraView.d.ts +2 -2
- package/src/view/minimap/dom/MinimapCameraView.js +206 -206
- package/editor/Editor.d.ts +0 -162
- package/editor/Editor.d.ts.map +0 -1
- package/editor/EditorCameraNavigation.d.ts +0 -21
- package/editor/EditorCameraNavigation.d.ts.map +0 -1
- package/editor/EditorKeyMap.d.ts +0 -28
- package/editor/EditorKeyMap.d.ts.map +0 -1
- package/editor/SelectionVisualizer.d.ts +0 -49
- package/editor/SelectionVisualizer.d.ts.map +0 -1
- package/editor/actions/concrete/ActionUpdateTexture.d.ts +0 -12
- package/editor/actions/concrete/ActionUpdateTexture.d.ts.map +0 -1
- package/editor/actions/concrete/ArrayCopyAction.d.ts +0 -20
- package/editor/actions/concrete/ArrayCopyAction.d.ts.map +0 -1
- package/editor/actions/concrete/ComponentAddAction.d.ts +0 -15
- package/editor/actions/concrete/ComponentAddAction.d.ts.map +0 -1
- package/editor/actions/concrete/ComponentRemoveAction.d.ts +0 -11
- package/editor/actions/concrete/ComponentRemoveAction.d.ts.map +0 -1
- package/editor/actions/concrete/EntityCreateAction.d.ts +0 -18
- package/editor/actions/concrete/EntityCreateAction.d.ts.map +0 -1
- package/editor/actions/concrete/EntityRemoveAction.d.ts +0 -11
- package/editor/actions/concrete/EntityRemoveAction.d.ts.map +0 -1
- package/editor/actions/concrete/ModifyPatchSampler2DAction.d.ts +0 -47
- package/editor/actions/concrete/ModifyPatchSampler2DAction.d.ts.map +0 -1
- package/editor/actions/concrete/ModifyPatchTextureArray2DAction.d.ts +0 -38
- package/editor/actions/concrete/ModifyPatchTextureArray2DAction.d.ts.map +0 -1
- package/editor/actions/concrete/PaintTerrainOverlayAction.d.ts +0 -23
- package/editor/actions/concrete/PaintTerrainOverlayAction.d.ts.map +0 -1
- package/editor/actions/concrete/PatchTerrainHeightAction.d.ts +0 -32
- package/editor/actions/concrete/PatchTerrainHeightAction.d.ts.map +0 -1
- package/editor/actions/concrete/SelectionAddAction.d.ts +0 -19
- package/editor/actions/concrete/SelectionAddAction.d.ts.map +0 -1
- package/editor/actions/concrete/SelectionClearAction.d.ts +0 -9
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- package/src/engine/ecs/fow/shader/screenSpaceFogOfWarShader.d.ts.map +0 -1
- package/src/engine/ecs/fow/shader/screenSpaceFogOfWarShader.js +0 -217
- package/src/engine/graphics/context/WebGLContextFailureReason.d.ts +0 -9
- package/src/engine/graphics/context/WebGLContextFailureReason.d.ts.map +0 -1
- package/src/engine/graphics/context/WebGLContextFailureReason.js +0 -17
- package/src/engine/graphics/context/WebGLContextMonitor.d.ts +0 -106
- package/src/engine/graphics/context/WebGLContextMonitor.d.ts.map +0 -1
- package/src/engine/graphics/context/WebGLContextMonitor.js +0 -341
- package/src/engine/graphics/context/WebGLContextState.d.ts +0 -14
- package/src/engine/graphics/context/WebGLContextState.d.ts.map +0 -1
- package/src/engine/graphics/context/WebGLContextState.js +0 -24
- package/src/engine/graphics/ecs/animation/animator/graph/AnimationGraph.d.ts +0 -231
- package/src/engine/graphics/ecs/animation/animator/graph/AnimationGraph.d.ts.map +0 -1
- package/src/engine/graphics/ecs/animation/animator/graph/AnimationGraph.js +0 -813
- package/src/engine/graphics/ecs/animation/animator/graph/AnimationGraphSerializationAdapter.d.ts +0 -25
- package/src/engine/graphics/ecs/animation/animator/graph/AnimationGraphSerializationAdapter.d.ts.map +0 -1
- package/src/engine/graphics/ecs/animation/animator/graph/AnimationGraphSerializationAdapter.js +0 -62
- package/src/engine/graphics/ecs/camera/CameraSystem.d.ts +0 -74
- package/src/engine/graphics/ecs/camera/CameraSystem.d.ts.map +0 -1
- package/src/engine/graphics/ecs/camera/CameraSystem.js +0 -331
- package/src/engine/graphics/ecs/camera/auto_set_camera_clipping_planes.d.ts +0 -10
- package/src/engine/graphics/ecs/camera/auto_set_camera_clipping_planes.d.ts.map +0 -1
- package/src/engine/graphics/ecs/camera/auto_set_camera_clipping_planes.js +0 -105
- package/src/engine/graphics/ecs/camera/build_three_camera_object.d.ts +0 -7
- package/src/engine/graphics/ecs/camera/build_three_camera_object.d.ts.map +0 -1
- package/src/engine/graphics/ecs/camera/build_three_camera_object.js +0 -29
- package/src/engine/graphics/ecs/camera/frustum_from_camera.d.ts +0 -8
- package/src/engine/graphics/ecs/camera/frustum_from_camera.d.ts.map +0 -1
- package/src/engine/graphics/ecs/camera/frustum_from_camera.js +0 -20
- package/src/engine/graphics/ecs/camera/set_camera_aspect_ratio.d.ts +0 -9
- package/src/engine/graphics/ecs/camera/set_camera_aspect_ratio.d.ts.map +0 -1
- package/src/engine/graphics/ecs/camera/set_camera_aspect_ratio.js +0 -46
- package/src/engine/graphics/ecs/camera/unprojectPoint.d.ts +0 -9
- package/src/engine/graphics/ecs/camera/unprojectPoint.d.ts.map +0 -1
- package/src/engine/graphics/ecs/camera/unprojectPoint.js +0 -14
- package/src/engine/graphics/ecs/camera/update_camera_transform.d.ts +0 -6
- package/src/engine/graphics/ecs/camera/update_camera_transform.d.ts.map +0 -1
- package/src/engine/graphics/ecs/camera/update_camera_transform.js +0 -17
- package/src/engine/graphics/geometry/buffered/buffer_attribute_deinterleave.d.ts +0 -8
- package/src/engine/graphics/geometry/buffered/buffer_attribute_deinterleave.d.ts.map +0 -1
- package/src/engine/graphics/geometry/buffered/buffer_attribute_deinterleave.js +0 -41
- package/src/engine/graphics/geometry/buffered/buffer_attribute_denormalize.d.ts +0 -8
- package/src/engine/graphics/geometry/buffered/buffer_attribute_denormalize.d.ts.map +0 -1
- package/src/engine/graphics/geometry/buffered/buffer_attribute_denormalize.js +0 -66
- package/src/engine/graphics/impostors/octahedral/bake/prepare_bake_material.d.ts +0 -9
- package/src/engine/graphics/impostors/octahedral/bake/prepare_bake_material.d.ts.map +0 -1
- package/src/engine/graphics/impostors/octahedral/bake/prepare_bake_material.js +0 -114
- package/src/engine/graphics/material/composeCompile.d.ts +0 -8
- package/src/engine/graphics/material/composeCompile.d.ts.map +0 -1
- package/src/engine/graphics/material/composeCompile.js +0 -37
- package/src/engine/graphics/material/manager/AbstractMaterialTransformer.d.ts +0 -9
- package/src/engine/graphics/material/manager/AbstractMaterialTransformer.d.ts.map +0 -1
- package/src/engine/graphics/material/manager/AbstractMaterialTransformer.js +0 -10
- package/src/engine/graphics/material/manager/ManagedMaterial.d.ts +0 -46
- package/src/engine/graphics/material/manager/ManagedMaterial.d.ts.map +0 -1
- package/src/engine/graphics/material/manager/ManagedMaterial.js +0 -78
- package/src/engine/graphics/material/manager/MaterialManager.d.ts +0 -82
- package/src/engine/graphics/material/manager/MaterialManager.d.ts.map +0 -1
- package/src/engine/graphics/material/manager/MaterialManager.js +0 -215
- package/src/engine/graphics/material/manager/compilers/CoalesceTextures.d.ts +0 -11
- package/src/engine/graphics/material/manager/compilers/CoalesceTextures.d.ts.map +0 -1
- package/src/engine/graphics/material/manager/compilers/CoalesceTextures.js +0 -25
- package/src/engine/graphics/material/optimization/BUFFER_GEOMETRY_UVS.d.ts +0 -5
- package/src/engine/graphics/material/optimization/BUFFER_GEOMETRY_UVS.d.ts.map +0 -1
- package/src/engine/graphics/material/optimization/BUFFER_GEOMETRY_UVS.js +0 -10
- package/src/engine/graphics/material/optimization/MaterialDescriptor.d.ts +0 -15
- package/src/engine/graphics/material/optimization/MaterialDescriptor.d.ts.map +0 -1
- package/src/engine/graphics/material/optimization/MaterialDescriptor.js +0 -43
- package/src/engine/graphics/material/optimization/UvContext.d.ts +0 -14
- package/src/engine/graphics/material/optimization/UvContext.d.ts.map +0 -1
- package/src/engine/graphics/material/optimization/UvContext.js +0 -16
- package/src/engine/graphics/material/optimization/is_compliant_mesh.d.ts +0 -7
- package/src/engine/graphics/material/optimization/is_compliant_mesh.d.ts.map +0 -1
- package/src/engine/graphics/material/optimization/is_compliant_mesh.js +0 -71
- package/src/engine/graphics/particles/ecs/ParticleEmitterSystem.d.ts +0 -67
- package/src/engine/graphics/particles/ecs/ParticleEmitterSystem.d.ts.map +0 -1
- package/src/engine/graphics/particles/ecs/ParticleEmitterSystem.js +0 -291
- package/src/engine/graphics/particles/particular/engine/renderers/billboard/ParticleBillboardMaterial.d.ts +0 -11
- package/src/engine/graphics/particles/particular/engine/renderers/billboard/ParticleBillboardMaterial.d.ts.map +0 -1
- package/src/engine/graphics/particles/particular/engine/renderers/billboard/ParticleBillboardMaterial.js +0 -497
- package/src/engine/graphics/particles/particular/engine/shader/MaterialRecord.d.ts +0 -40
- package/src/engine/graphics/particles/particular/engine/shader/MaterialRecord.d.ts.map +0 -1
- package/src/engine/graphics/particles/particular/engine/shader/MaterialRecord.js +0 -47
- package/src/engine/graphics/sh3/path_tracer/prepare_scene_gltf.d.ts +0 -21
- package/src/engine/graphics/sh3/path_tracer/prepare_scene_gltf.d.ts.map +0 -1
- package/src/engine/graphics/sh3/path_tracer/prepare_scene_gltf.js +0 -109
- package/src/engine/graphics/sh3/path_tracer/three_object_to_path_traced_scene.d.ts +0 -7
- package/src/engine/graphics/sh3/path_tracer/three_object_to_path_traced_scene.d.ts.map +0 -1
- package/src/engine/graphics/sh3/path_tracer/three_object_to_path_traced_scene.js +0 -69
- package/src/engine/graphics/shaders/CopyShader.d.ts +0 -16
- package/src/engine/graphics/shaders/CopyShader.d.ts.map +0 -1
- package/src/engine/graphics/shaders/CopyShader.js +0 -48
- package/src/engine/graphics/texture/CheckersTexture.d.ts +0 -11
- package/src/engine/graphics/texture/CheckersTexture.d.ts.map +0 -1
- package/src/engine/graphics/texture/CheckersTexture.js +0 -25
- package/src/engine/graphics/texture/makeOnePixelTexture.d.ts +0 -9
- package/src/engine/graphics/texture/makeOnePixelTexture.d.ts.map +0 -1
- package/src/engine/graphics/texture/makeOnePixelTexture.js +0 -21
- package/src/engine/graphics/texture/sampler/writeSampler2DDataToDataTexture.d.ts +0 -7
- package/src/engine/graphics/texture/sampler/writeSampler2DDataToDataTexture.d.ts.map +0 -1
- package/src/engine/graphics/texture/sampler/writeSampler2DDataToDataTexture.js +0 -40
- package/src/engine/graphics/texture/whitePixelTexture.d.ts +0 -6
- package/src/engine/graphics/texture/whitePixelTexture.d.ts.map +0 -1
- package/src/engine/graphics/texture/whitePixelTexture.js +0 -9
- package/src/engine/graphics/three/ThreeFactory.d.ts +0 -36
- package/src/engine/graphics/three/ThreeFactory.d.ts.map +0 -1
- package/src/engine/graphics/three/ThreeFactory.js +0 -70
- package/src/engine/graphics/three/cloneObject3D.d.ts +0 -7
- package/src/engine/graphics/three/cloneObject3D.d.ts.map +0 -1
- package/src/engine/graphics/three/cloneObject3D.js +0 -70
- package/src/engine/graphics/three/compare_three_objects.d.ts +0 -7
- package/src/engine/graphics/three/compare_three_objects.d.ts.map +0 -1
- package/src/engine/graphics/three/compare_three_objects.js +0 -8
- package/src/engine/graphics/three/expand_aabb_by_transformed_three_object.d.ts +0 -8
- package/src/engine/graphics/three/expand_aabb_by_transformed_three_object.d.ts.map +0 -1
- package/src/engine/graphics/three/expand_aabb_by_transformed_three_object.js +0 -46
- package/src/engine/graphics/three/material/iterate_three_material_textures.d.ts +0 -10
- package/src/engine/graphics/three/material/iterate_three_material_textures.d.ts.map +0 -1
- package/src/engine/graphics/three/material/iterate_three_material_textures.js +0 -33
- package/src/engine/graphics/three/three_object_replace_materials.d.ts +0 -7
- package/src/engine/graphics/three/three_object_replace_materials.d.ts.map +0 -1
- package/src/engine/graphics/three/three_object_replace_materials.js +0 -13
- package/src/engine/graphics/util/promiseMaterialLoaded.d.ts +0 -7
- package/src/engine/graphics/util/promiseMaterialLoaded.d.ts.map +0 -1
- package/src/engine/graphics/util/promiseMaterialLoaded.js +0 -28
- package/src/engine/graphics/util/promiseTextureLoaded.d.ts +0 -7
- package/src/engine/graphics/util/promiseTextureLoaded.d.ts.map +0 -1
- package/src/engine/graphics/util/promiseTextureLoaded.js +0 -31
- package/src/view/minimap/gl/MinimapTerrainGL.d.ts +0 -25
- package/src/view/minimap/gl/MinimapTerrainGL.d.ts.map +0 -1
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- package/src/view/minimap/gl/buildMaterial.d.ts +0 -7
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import {
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AddEquation,
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CustomBlending,
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ShaderMaterial,
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Vector2 as ThreeVector2
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} from "three";
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vRotationMultiplier = vec2( cos(rotationGlobal),sin(rotationGlobal) );
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float radius = vSize * 0.5;
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float projected_radius = resolution.y * projectionMatrix[1][1] * radius / gl_Position.w;
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#ifdef DEPTH_SOFT_ENABLED
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vFadeDistance = 1.0 / radius;
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#endif
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}`;
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//${CHUNK_LAMBERT_LIGHTING}
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//#include <lights_lambert_vertex>
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function make_fragment_shader() {
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return `
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uniform sampler2D tSpriteAtlas;
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uniform sampler2D tDepth;
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uniform float cameraNear;
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uniform float cameraFar;
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uniform mat4 modelViewMatrix;
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uniform mat4 projectionMatrix;
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uniform mat4 uProjectionInverse;
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uniform mat4 uViewInverse;
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uniform vec2 resolution;
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varying float vFadeDistance;
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varying vec4 vPatch;
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varying float vSize;
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varying vec4 vColor;
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varying vec2 vRotationMultiplier;
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varying float vBlending;
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out highp vec4 pc_fragColor;
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float depthToLinear( float z ) {
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float f = cameraFar;
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float n = cameraNear;
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float d_n = 2.0*z - 1.0;
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float z_diff = f - n;
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float denominator = (f + n - d_n * z_diff );
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float z_view = (2.0*f*n) / denominator;
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return z_view-n;
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}
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float depthToLinear_v2(float z){
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float far = cameraFar;
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float near = cameraNear;
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// perspectiveDepthToViewZ
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float view_z = ( near * far ) / ( ( near-far ) * z + far );
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return view_z;
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}
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float calculateFade(in float particleDepth, in float sceneDepth){
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float zFade;
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float linearParticleDepth = depthToLinear_v2(particleDepth);
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float linearSceneDepth = depthToLinear_v2(sceneDepth);
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float depthDelta = (linearSceneDepth - linearParticleDepth);
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float inputDepth = depthDelta* vFadeDistance;
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if(inputDepth <= 0.0){
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return 0.0;
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}
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if(inputDepth >= 1.0){
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return 1.0;
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}
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if(inputDepth <= 0.5){
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zFade = 2.0 * pow( clamp(inputDepth, 0.0, 1.0), 2.0);
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}else{
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zFade = 1.0 - 2.0 * pow( clamp(1.0 - inputDepth, 0.0, 1.0), 2.0);
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}
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return zFade;
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}
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#if defined(LIGHTS_ENABLED)
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vec3 computeWorldPositionFromFragmentPosition(vec3 coord){
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vec4 ndc = vec4(
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(coord.x - 0.5) * 2.0,
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290
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(coord.y - 0.5) * 2.0,
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(coord.z - 0.5) * 2.0,
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1.0);
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|
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294
|
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vec4 clip = uProjectionInverse * ndc;
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|
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return (uViewInverse* (clip / clip.w) ).xyz;
|
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296
|
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}
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297
|
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298
|
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vec3 construct_spherical_normal_from_point_coord(vec2 coord){
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299
|
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float x = coord.x * 2.0 - 1.0;
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300
|
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float y = coord.y * 2.0 - 1.0; // note we flip Y
|
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301
|
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|
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302
|
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float z = sqrt(1.0 - clamp(x*x + y*y, 0.0, 1.0));
|
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303
|
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|
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304
|
-
|
|
305
|
-
vec3 position = vec3(x, -y, z);
|
|
306
|
-
|
|
307
|
-
vec3 normal = normalize(position);
|
|
308
|
-
|
|
309
|
-
return normal;
|
|
310
|
-
}
|
|
311
|
-
|
|
312
|
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#include <common>
|
|
313
|
-
#include <bsdfs>
|
|
314
|
-
#include <lights_pars_begin>
|
|
315
|
-
|
|
316
|
-
struct LambertMaterial {
|
|
317
|
-
vec3 diffuseColor;
|
|
318
|
-
float opacity;
|
|
319
|
-
};
|
|
320
|
-
|
|
321
|
-
void RE_Direct_Lambert( const in IncidentLight directLight, const in GeometricContext geometry, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {
|
|
322
|
-
float unsaturated_direction_dot = dot( geometry.normal, directLight.direction );
|
|
323
|
-
|
|
324
|
-
float dotNL = saturate( unsaturated_direction_dot );
|
|
325
|
-
|
|
326
|
-
vec3 irradiance = dotNL * directLight.color;
|
|
327
|
-
|
|
328
|
-
reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
|
329
|
-
}
|
|
330
|
-
|
|
331
|
-
void RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in GeometricContext geometry, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {
|
|
332
|
-
reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
|
333
|
-
}
|
|
334
|
-
|
|
335
|
-
#define RE_Direct RE_Direct_Lambert
|
|
336
|
-
#define RE_IndirectDiffuse RE_IndirectDiffuse_Lambert
|
|
337
|
-
|
|
338
|
-
varying vec3 vViewPosition;
|
|
339
|
-
#endif
|
|
340
|
-
|
|
341
|
-
void main() {
|
|
342
|
-
float fragmentDepth = gl_FragCoord.z;
|
|
343
|
-
|
|
344
|
-
vec2 pixelPosition = gl_FragCoord.xy / resolution;
|
|
345
|
-
|
|
346
|
-
float sceneDepth = texture2D( tDepth, pixelPosition ).x;
|
|
347
|
-
|
|
348
|
-
#ifdef DEPTH_READ_ENABLED
|
|
349
|
-
|
|
350
|
-
if(fragmentDepth > sceneDepth){
|
|
351
|
-
discard;
|
|
352
|
-
}
|
|
353
|
-
|
|
354
|
-
#endif
|
|
355
|
-
|
|
356
|
-
vec2 centeredUv = gl_PointCoord.xy - 0.5;
|
|
357
|
-
|
|
358
|
-
vec2 texelCoordinate = vec2( centeredUv.x* vRotationMultiplier.x - centeredUv.y* vRotationMultiplier.y, centeredUv.x * vRotationMultiplier.y + centeredUv.y * vRotationMultiplier.x) + 0.5;
|
|
359
|
-
|
|
360
|
-
texelCoordinate = clamp(texelCoordinate, vec2(0.0), vec2(1.0) );
|
|
361
|
-
|
|
362
|
-
vec2 uv = texelCoordinate*vPatch.zw + vPatch.xy;
|
|
363
|
-
|
|
364
|
-
vec4 spriteColor = texture2D( tSpriteAtlas, uv );
|
|
365
|
-
|
|
366
|
-
if(spriteColor.a == 0.0){
|
|
367
|
-
discard;
|
|
368
|
-
}
|
|
369
|
-
|
|
370
|
-
vec4 texel = spriteColor * vColor;
|
|
371
|
-
|
|
372
|
-
#if defined(LIGHTS_ENABLED)
|
|
373
|
-
// compute world position
|
|
374
|
-
vec3 v_world_position = computeWorldPositionFromFragmentPosition(gl_FragCoord.xyz);
|
|
375
|
-
|
|
376
|
-
|
|
377
|
-
vec3 vLightFront;
|
|
378
|
-
vec3 vIndirectFront;
|
|
379
|
-
|
|
380
|
-
vec3 transformedNormal = construct_spherical_normal_from_point_coord(gl_PointCoord.xy);
|
|
381
|
-
|
|
382
|
-
LambertMaterial material = LambertMaterial(texel.rgb, texel.a);
|
|
383
|
-
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
|
|
384
|
-
|
|
385
|
-
${CHUNK_LAMBERT_LIGHTING}
|
|
386
|
-
|
|
387
|
-
vec3 totalEmissiveRadiance = vec3(0.0);
|
|
388
|
-
|
|
389
|
-
//@injection_point FORWARD_PLUS:accumulation
|
|
390
|
-
|
|
391
|
-
vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
|
|
392
|
-
|
|
393
|
-
texel.rgb = outgoingLight;
|
|
394
|
-
#endif
|
|
395
|
-
|
|
396
|
-
|
|
397
|
-
// premultiply alpha
|
|
398
|
-
texel.xyz *= texel.a;
|
|
399
|
-
|
|
400
|
-
if(vBlending > 0.1){
|
|
401
|
-
// additive blending
|
|
402
|
-
texel.a = 0.0;
|
|
403
|
-
}
|
|
404
|
-
|
|
405
|
-
#ifdef DEPTH_SOFT_ENABLED
|
|
406
|
-
|
|
407
|
-
float zFade = calculateFade(fragmentDepth, sceneDepth);
|
|
408
|
-
texel *= zFade;
|
|
409
|
-
|
|
410
|
-
#endif
|
|
411
|
-
|
|
412
|
-
pc_fragColor = texel;
|
|
413
|
-
}`;
|
|
414
|
-
}
|
|
415
|
-
|
|
416
|
-
/**
|
|
417
|
-
* NOTES:
|
|
418
|
-
* - To implement per-particle blend modes, we need to have access to what we're blending on to, that is - the color buffer
|
|
419
|
-
* Having the color buffer - we can do just about any kind of a blend
|
|
420
|
-
*
|
|
421
|
-
* - Support animation by adding animation sprite sheet to the main sprite atlas, record resolution of the sheet (in frames X,Y) and interpolate over tiles based on some parameter
|
|
422
|
-
* @param {boolean} [lights]
|
|
423
|
-
*/
|
|
424
|
-
export function make_particle_billboard_shader({ lights = false } = {}) {
|
|
425
|
-
let uniforms = {
|
|
426
|
-
tSpriteAtlas: {
|
|
427
|
-
type: 't',
|
|
428
|
-
value: null
|
|
429
|
-
},
|
|
430
|
-
cameraNear: {
|
|
431
|
-
type: 'f',
|
|
432
|
-
value: 1,
|
|
433
|
-
},
|
|
434
|
-
cameraFar: {
|
|
435
|
-
type: 'f',
|
|
436
|
-
value: 1,
|
|
437
|
-
},
|
|
438
|
-
tDepth: {
|
|
439
|
-
type: 't',
|
|
440
|
-
value: null
|
|
441
|
-
},
|
|
442
|
-
tColor: {
|
|
443
|
-
type: 't',
|
|
444
|
-
value: null
|
|
445
|
-
},
|
|
446
|
-
modelViewMatrix: {
|
|
447
|
-
type: 'm4',
|
|
448
|
-
value: new Matrix4()
|
|
449
|
-
},
|
|
450
|
-
projectionMatrix: {
|
|
451
|
-
type: 'm4',
|
|
452
|
-
value: new Matrix4()
|
|
453
|
-
},
|
|
454
|
-
resolution: {
|
|
455
|
-
type: 'v2',
|
|
456
|
-
value: new ThreeVector2()
|
|
457
|
-
},
|
|
458
|
-
uViewInverse: { type: 'm4', value: new Matrix4() },
|
|
459
|
-
uProjectionInverse: { type: 'm4', value: new Matrix4() },
|
|
460
|
-
};
|
|
461
|
-
|
|
462
|
-
if (lights) {
|
|
463
|
-
// mix in light uniforms
|
|
464
|
-
uniforms = Object.assign(uniforms, UniformsUtils.clone(UniformsLib.lights));
|
|
465
|
-
}
|
|
466
|
-
|
|
467
|
-
const shader = new ShaderMaterial({
|
|
468
|
-
defines: {
|
|
469
|
-
DEPTH_READ_ENABLED: true,
|
|
470
|
-
DEPTH_SOFT_ENABLED: true,
|
|
471
|
-
ALIGN_DIRECTION_ENABLED: false,
|
|
472
|
-
LIGHTS_ENABLED: lights
|
|
473
|
-
},
|
|
474
|
-
uniforms: uniforms,
|
|
475
|
-
vertexShader: make_vertex_shader(),
|
|
476
|
-
fragmentShader: make_fragment_shader(),
|
|
477
|
-
blending: CustomBlending,
|
|
478
|
-
lights: lights,
|
|
479
|
-
/*
|
|
480
|
-
forcing transparent pass in Graphics Engine
|
|
481
|
-
three.js and indeed WebGL doesn't provide a way to pass depth buffer into the main draw pass (to canvas), so this is a workaround
|
|
482
|
-
*/
|
|
483
|
-
depthTest: false,
|
|
484
|
-
depthWrite: false,
|
|
485
|
-
transparent: true,
|
|
486
|
-
vertexColors: false,
|
|
487
|
-
glslVersion: GLSL3
|
|
488
|
-
});
|
|
489
|
-
|
|
490
|
-
shader.blending = CustomBlending;
|
|
491
|
-
shader.blendEquation = AddEquation;
|
|
492
|
-
shader.blendSrc = OneFactor;
|
|
493
|
-
shader.blendDst = OneMinusSrcAlphaFactor;
|
|
494
|
-
|
|
495
|
-
|
|
496
|
-
return shader;
|
|
497
|
-
}
|
|
@@ -1,40 +0,0 @@
|
|
|
1
|
-
export class MaterialRecord {
|
|
2
|
-
/**
|
|
3
|
-
*
|
|
4
|
-
* @type {Material}
|
|
5
|
-
*/
|
|
6
|
-
material: Material;
|
|
7
|
-
/**
|
|
8
|
-
* The reference {@link MaterialManager#obtain} handed out for {@link MaterialRecord#material}. Held so
|
|
9
|
-
* the material can be given back; the manager decides when to actually dispose it, as the compiled
|
|
10
|
-
* material is shared by content hash with every other consumer that asked for the same shader.
|
|
11
|
-
* @type {Reference<Material>|null}
|
|
12
|
-
*/
|
|
13
|
-
material_reference: Reference<Material> | null;
|
|
14
|
-
/**
|
|
15
|
-
*
|
|
16
|
-
* @type {number}
|
|
17
|
-
*/
|
|
18
|
-
count: number;
|
|
19
|
-
/**
|
|
20
|
-
*
|
|
21
|
-
* @type {SignalBinding[]}
|
|
22
|
-
*/
|
|
23
|
-
signalBindings: SignalBinding[];
|
|
24
|
-
/**
|
|
25
|
-
*
|
|
26
|
-
* @type {ParticleEmitter[]}
|
|
27
|
-
*/
|
|
28
|
-
emitters: ParticleEmitter[];
|
|
29
|
-
/**
|
|
30
|
-
*
|
|
31
|
-
* @type {ParameterSet|null}
|
|
32
|
-
*/
|
|
33
|
-
parameters: ParameterSet | null;
|
|
34
|
-
/**
|
|
35
|
-
*
|
|
36
|
-
* @type {number}
|
|
37
|
-
*/
|
|
38
|
-
lastAccessTime: number;
|
|
39
|
-
}
|
|
40
|
-
//# sourceMappingURL=MaterialRecord.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"MaterialRecord.d.ts","sourceRoot":"","sources":["../../../../../../../../src/engine/graphics/particles/particular/engine/shader/MaterialRecord.js"],"names":[],"mappings":"AAAA;IAEI;;;OAGG;IACH,mBAAgB;IAEhB;;;;;OAKG;IACH,oBAFU,sBAAoB,IAAI,CAER;IAE1B;;;OAGG;IACH,OAFU,MAAM,CAEN;IAEV;;;OAGG;IACH,gBAFU,eAAe,CAEL;IAEpB;;;OAGG;IACH,UAFU,iBAAiB,CAEb;IAEd;;;OAGG;IACH,YAFU,eAAa,IAAI,CAET;IAElB;;;OAGG;IACH,gBAFU,MAAM,CAEG;CAEtB"}
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export class MaterialRecord {
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/**
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*
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* @type {Material}
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*/
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material = null;
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/**
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* The reference {@link MaterialManager#obtain} handed out for {@link MaterialRecord#material}. Held so
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* the material can be given back; the manager decides when to actually dispose it, as the compiled
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* material is shared by content hash with every other consumer that asked for the same shader.
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* @type {Reference<Material>|null}
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*/
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material_reference = null;
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/**
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*
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* @type {number}
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*/
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count = 0;
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/**
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*
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* @type {SignalBinding[]}
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*/
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signalBindings = [];
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/**
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*
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* @type {ParticleEmitter[]}
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*/
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emitters = [];
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/**
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*
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* @type {ParameterSet|null}
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*/
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parameters = null;
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/**
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*
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* @type {number}
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*/
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lastAccessTime = 0;
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}
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export function make_sun({ temperature, color, intensity, direction }?: {
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temperature?: number;
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color?: string;
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intensity?: number;
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direction?: Vector3;
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}): DirectionalLight;
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/**
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*
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* @param {PathTracedScene} scene
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* @param {THREE.Camera} camera
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* @param {string} url
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* @param {number} [zoom]
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* @param {number} [floor_level]
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* @param {Object} [sun]
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* @param {boolean} [no_materials]
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* @return {Promise<void>}
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*/
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export function prepare_scene_gltf({ scene, camera, url, zoom, floor_level, sun, no_materials }: PathTracedScene): Promise<void>;
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import Vector3 from "../../../../core/geom/Vector3.js";
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import { DirectionalLight } from "../../render/forward_plus/model/DirectionalLight.js";
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//# sourceMappingURL=prepare_scene_gltf.d.ts.map
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{"version":3,"file":"prepare_scene_gltf.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/sh3/path_tracer/prepare_scene_gltf.js"],"names":[],"mappings":"AAeA;;;;;qBAyBC;AAaD;;;;;;;;;;GAUG;AACH,mHAFY,QAAQ,IAAI,CAAC,CA8CxB;oBAnGmB,kCAAkC;iCAErB,qDAAqD"}
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