@woosh/meep-engine 3.0.0 → 3.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (719) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/editor/ecs/component/FieldDescriptor.d.ts +26 -26
  3. package/editor/ecs/component/FieldValueAdapter.d.ts +6 -6
  4. package/editor/ecs/component/TypeEditor.d.ts +24 -24
  5. package/editor/ecs/component/createFieldEditor.d.ts +8 -8
  6. package/editor/ecs/component/createObjectEditor.d.ts +13 -13
  7. package/editor/ecs/component/editors/primitive/ObjectEditor.d.ts +5 -5
  8. package/editor/ecs/component/findNearestRegisteredType.d.ts +7 -7
  9. package/editor/particles/rebuildParticleEmitter.js +8 -26
  10. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  11. package/editor/prototypeEditorShell.js +0 -2
  12. package/editor/tools/SelectionTool.js +1 -2
  13. package/editor/tools/TransformToolV2.js +2 -3
  14. package/editor/tools/v2/BlenderCameraOrientationGizmo.js +501 -501
  15. package/editor/tools/v2/TransformControls.js +1 -1
  16. package/editor/view/ecs/components/color/GaugeView.d.ts +12 -12
  17. package/editor/view/ecs/components/common/AutoCanvasView.d.ts +29 -29
  18. package/editor/view/ecs/components/common/LineView.d.ts +11 -11
  19. package/editor/view/ecs/components/common/NumberController.d.ts +17 -17
  20. package/editor/view/ecs/components/common/TextController.d.ts +20 -20
  21. package/editor/view/node-graph/NodeGraphCamera.d.ts +47 -47
  22. package/editor/view/node-graph/NodeGraphEditorView.d.ts +54 -54
  23. package/editor/view/node-graph/NodeGraphSelection.d.ts +55 -55
  24. package/editor/view/node-graph/NodeGraphView.d.ts +97 -97
  25. package/editor/view/node-graph/NodeView.d.ts +25 -25
  26. package/editor/view/node-graph/PortView.d.ts +22 -22
  27. package/editor/view/node-graph/actions/ConnectionCreateAction.d.ts +33 -33
  28. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +25 -25
  29. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +46 -46
  30. package/editor/view/node-graph/actions/NodeParameterSetAction.d.ts +33 -33
  31. package/editor/view/node-graph/actions/NodesMoveAction.d.ts +37 -37
  32. package/editor/view/node-graph/actions/SelectionSetAction.d.ts +37 -37
  33. package/editor/view/node-graph/connection_wire_geometry.d.ts +45 -45
  34. package/package.json +94 -96
  35. package/src/avif/codec/dec/avif_dec.d.ts +3 -15
  36. package/src/avif/codec/enc/avif_enc.d.ts +3 -38
  37. package/src/avif/codec/enc/avif_enc_mt.d.ts +3 -1
  38. package/src/avif/decode.d.ts +2 -66
  39. package/src/avif/decode.d.ts.map +1 -1
  40. package/src/avif/encode.d.ts +2 -27
  41. package/src/avif/encode.d.ts.map +1 -1
  42. package/src/avif/index.d.ts +2 -2
  43. package/src/avif/index.d.ts.map +1 -1
  44. package/src/avif/meta.d.ts +23 -39
  45. package/src/avif/meta.d.ts.map +1 -1
  46. package/src/avif/utils.d.ts +16 -16
  47. package/src/avif/utils.d.ts.map +1 -1
  48. package/src/core/bvh2/visual/BVHGeometry.d.ts +13 -14
  49. package/src/core/bvh2/visual/BVHGeometry.d.ts.map +1 -1
  50. package/src/core/bvh2/visual/BVHGeometry.js +131 -129
  51. package/src/core/collection/array/typed/typed_array_value_denormalize.d.ts.map +1 -1
  52. package/src/core/collection/array/typed/typed_array_value_denormalize.js +52 -47
  53. package/src/core/collection/array/typed/typed_array_value_normalize.d.ts.map +1 -1
  54. package/src/core/collection/array/typed/typed_array_value_normalize.js +51 -46
  55. package/src/core/geom/3d/aabb/AABB3.d.ts.map +1 -1
  56. package/src/core/geom/3d/frustum/frustum3_compute_closest_point.d.ts +9 -2
  57. package/src/core/geom/3d/frustum/frustum3_compute_closest_point.d.ts.map +1 -1
  58. package/src/core/geom/3d/frustum/frustum3_compute_closest_point.js +117 -110
  59. package/src/core/geom/3d/mat4/m4_look_at.d.ts +25 -0
  60. package/src/core/geom/3d/mat4/m4_look_at.d.ts.map +1 -0
  61. package/src/core/geom/3d/mat4/m4_look_at.js +96 -0
  62. package/src/core/geom/3d/mat4/m4_make_rotation_x.d.ts +18 -0
  63. package/src/core/geom/3d/mat4/m4_make_rotation_x.d.ts.map +1 -0
  64. package/src/core/geom/3d/mat4/m4_make_rotation_x.js +47 -0
  65. package/src/core/geom/3d/mat4/m4_make_rotation_y.d.ts +18 -0
  66. package/src/core/geom/3d/mat4/m4_make_rotation_y.d.ts.map +1 -0
  67. package/src/core/geom/3d/mat4/m4_make_rotation_y.js +47 -0
  68. package/src/core/geom/3d/mat4/m4_make_rotation_z.d.ts +18 -0
  69. package/src/core/geom/3d/mat4/m4_make_rotation_z.d.ts.map +1 -0
  70. package/src/core/geom/3d/mat4/m4_make_rotation_z.js +47 -0
  71. package/src/core/geom/3d/mat4/m4_perspective.d.ts +25 -0
  72. package/src/core/geom/3d/mat4/m4_perspective.d.ts.map +1 -0
  73. package/src/core/geom/3d/mat4/m4_perspective.js +66 -0
  74. package/src/core/geom/3d/tetrahedra/graphics/build_tetrahedral_mesh_geometry.d.ts +14 -0
  75. package/src/core/geom/3d/tetrahedra/graphics/build_tetrahedral_mesh_geometry.d.ts.map +1 -0
  76. package/src/core/geom/3d/tetrahedra/graphics/build_tetrahedral_mesh_geometry.js +39 -0
  77. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
  78. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +171 -166
  79. package/src/engine/Engine.d.ts.map +1 -1
  80. package/src/engine/Engine.js +1 -2
  81. package/src/engine/EngineHarness.d.ts.map +1 -1
  82. package/src/engine/EngineHarness.js +6 -1
  83. package/src/engine/animation/clip/ecd_bind_animation_curve.d.ts +0 -1
  84. package/src/engine/animation/clip/ecd_bind_animation_curve.d.ts.map +1 -1
  85. package/src/engine/asset/GameAssetType.js +5 -0
  86. package/src/engine/asset/loaders/async_traverse_three_object.d.ts.map +1 -1
  87. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  88. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +2045 -2052
  89. package/src/engine/ecs/fow/FogOfWarEdgeMode.d.ts +1 -1
  90. package/src/engine/ecs/fow/FogOfWarEdgeMode.js +40 -40
  91. package/src/engine/ecs/gui/hud/testHudEdgeStick.js +2 -2
  92. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  93. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +265 -269
  94. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -15
  95. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  96. package/src/engine/ecs/terrain/ecs/Terrain.js +0 -30
  97. package/src/engine/ecs/terrain/ecs/TerrainSystem.d.ts.map +1 -1
  98. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +14 -29
  99. package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.d.ts.map +1 -1
  100. package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -126
  101. package/src/engine/ecs/transform/copy_three_transform.d.ts.map +1 -1
  102. package/src/engine/graphics/ecs/animation/animator/graph/AnimationState.d.ts +2 -2
  103. package/src/engine/graphics/ecs/animation/animator/graph/AnimationState.d.ts.map +1 -1
  104. package/src/engine/graphics/ecs/animation/animator/graph/AnimationState.js +207 -207
  105. package/src/engine/graphics/ecs/animation/animator/graph/AnimationTransition.d.ts +2 -2
  106. package/src/engine/graphics/ecs/animation/animator/graph/AnimationTransition.d.ts.map +1 -1
  107. package/src/engine/graphics/ecs/animation/animator/graph/AnimationTransition.js +151 -151
  108. package/src/engine/graphics/ecs/camera/Camera.d.ts +36 -48
  109. package/src/engine/graphics/ecs/camera/Camera.d.ts.map +1 -1
  110. package/src/engine/graphics/ecs/camera/Camera.js +165 -303
  111. package/src/engine/graphics/ecs/camera/camera_active_frustum.d.ts +14 -0
  112. package/src/engine/graphics/ecs/camera/camera_active_frustum.d.ts.map +1 -0
  113. package/src/engine/graphics/ecs/camera/camera_active_frustum.js +25 -0
  114. package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +16 -0
  115. package/src/engine/graphics/ecs/camera/camera_find_active.d.ts.map +1 -0
  116. package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -0
  117. package/src/engine/graphics/ecs/camera/camera_traverse_active.d.ts +12 -0
  118. package/src/engine/graphics/ecs/camera/camera_traverse_active.d.ts.map +1 -0
  119. package/src/engine/graphics/ecs/camera/camera_traverse_active.js +18 -0
  120. package/src/engine/graphics/ecs/camera/pp/PerfectPanner.js +170 -170
  121. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.d.ts +5 -1
  122. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.d.ts.map +1 -1
  123. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.js +296 -281
  124. package/src/engine/graphics/ecs/highlight/renderer/traverseThreeObject.d.ts.map +1 -1
  125. package/src/engine/graphics/ecs/light/shadow/extend_shadow_camera_near_for_casters.d.ts.map +1 -1
  126. package/src/engine/graphics/ecs/mesh/copyToVector3.d.ts.map +1 -1
  127. package/src/engine/graphics/ecs/mesh/setMesh.d.ts.map +1 -1
  128. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +22 -13
  129. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts.map +1 -1
  130. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +29 -16
  131. package/src/engine/graphics/ecs/mesh-v2/render/adapters/AbstractRenderAdapter.d.ts +1 -1
  132. package/src/engine/graphics/ecs/mesh-v2/render/adapters/AbstractRenderAdapter.d.ts.map +1 -1
  133. package/src/engine/graphics/ecs/mesh-v2/three_object_to_entity_composition.d.ts.map +1 -1
  134. package/src/engine/graphics/ecs/render_layers_compute_depth_range.d.ts +1 -1
  135. package/src/engine/graphics/ecs/render_layers_compute_depth_range.js +1 -1
  136. package/src/engine/graphics/ecs/water/Water.d.ts +6 -19
  137. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  138. package/src/engine/graphics/ecs/water/Water.js +104 -215
  139. package/src/engine/graphics/geometry/AttributeData.d.ts +52 -0
  140. package/src/engine/graphics/geometry/AttributeData.d.ts.map +1 -0
  141. package/src/engine/graphics/geometry/AttributeData.js +84 -0
  142. package/src/engine/graphics/geometry/buffered/computeBufferAttributeHash.d.ts.map +1 -1
  143. package/src/engine/graphics/geometry/buffered/computeGeometryEquality.d.ts.map +1 -1
  144. package/src/engine/graphics/geometry/buffered/computeGeometryHash.d.ts.map +1 -1
  145. package/src/engine/graphics/geometry/buffered/compute_buffer_geometry_byte_size.d.ts.map +1 -1
  146. package/src/engine/graphics/geometry/buffered/geometry_compute_vertex_normals_indexed.d.ts +5 -1
  147. package/src/engine/graphics/geometry/buffered/geometry_compute_vertex_normals_indexed.d.ts.map +1 -1
  148. package/src/engine/graphics/geometry/buffered/geometry_compute_vertex_normals_indexed.js +49 -45
  149. package/src/engine/graphics/geometry/buffered/query/GeometrySpatialQueryAccelerator.d.ts +36 -24
  150. package/src/engine/graphics/geometry/buffered/query/GeometrySpatialQueryAccelerator.d.ts.map +1 -1
  151. package/src/engine/graphics/geometry/buffered/query/GeometrySpatialQueryAccelerator.js +288 -288
  152. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_buffered_geometry.d.ts +19 -0
  153. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_buffered_geometry.d.ts.map +1 -0
  154. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_buffered_geometry.js +52 -0
  155. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_indexed_geometry.d.ts +1 -0
  156. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_indexed_geometry.d.ts.map +1 -1
  157. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_indexed_geometry.js +20 -32
  158. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_unindexed_geometry.d.ts +1 -0
  159. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_unindexed_geometry.d.ts.map +1 -1
  160. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_unindexed_geometry.js +19 -30
  161. package/src/engine/graphics/geometry/compute_geometry_polycount.d.ts.map +1 -1
  162. package/src/engine/graphics/impostors/card_cluster/FacePlaneAssignment.d.ts.map +1 -1
  163. package/src/engine/graphics/impostors/octahedral/ImpostorDescription.d.ts.map +1 -1
  164. package/src/engine/graphics/particles/particular/engine/ParticularEngine.d.ts +1 -14
  165. package/src/engine/graphics/particles/particular/engine/ParticularEngine.d.ts.map +1 -1
  166. package/src/engine/graphics/particles/particular/engine/ParticularEngine.js +229 -253
  167. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +25 -12
  168. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts.map +1 -1
  169. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1149 -1194
  170. package/src/engine/graphics/particles/particular/engine/emitter/ParticlePool.d.ts +4 -8
  171. package/src/engine/graphics/particles/particular/engine/emitter/ParticlePool.d.ts.map +1 -1
  172. package/src/engine/graphics/particles/particular/engine/emitter/ParticlePool.js +472 -540
  173. package/src/engine/graphics/particles/particular/engine/shader/ShaderManager.d.ts +19 -90
  174. package/src/engine/graphics/particles/particular/engine/shader/ShaderManager.d.ts.map +1 -1
  175. package/src/engine/graphics/particles/particular/engine/shader/ShaderManager.js +135 -514
  176. package/src/engine/graphics/render/layers/RenderLayer.d.ts.map +1 -1
  177. package/src/engine/graphics/render/layers/RenderLayer.js +95 -95
  178. package/src/engine/graphics/sh3/fromCubeRenderTarget.d.ts.map +1 -1
  179. package/src/engine/graphics/sh3/path_tracer/BufferedGeometryBVH.d.ts +77 -0
  180. package/src/engine/graphics/sh3/path_tracer/BufferedGeometryBVH.d.ts.map +1 -0
  181. package/src/engine/graphics/sh3/path_tracer/BufferedGeometryBVH.js +507 -0
  182. package/src/engine/graphics/sh3/path_tracer/PathTracedMesh.d.ts +2 -2
  183. package/src/engine/graphics/sh3/path_tracer/PathTracedMesh.d.ts.map +1 -1
  184. package/src/engine/graphics/sh3/path_tracer/PathTracedMesh.js +161 -161
  185. package/src/engine/graphics/sh3/path_tracer/PathTracedRenderer.d.ts +6 -6
  186. package/src/engine/graphics/sh3/path_tracer/PathTracedRenderer.d.ts.map +1 -1
  187. package/src/engine/graphics/sh3/path_tracer/PathTracedRenderer.js +31 -12
  188. package/src/engine/graphics/sh3/path_tracer/PathTracedScene.d.ts +113 -0
  189. package/src/engine/graphics/sh3/path_tracer/PathTracedScene.d.ts.map +1 -0
  190. package/src/engine/graphics/sh3/path_tracer/PathTracedScene.js +699 -0
  191. package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.d.ts +10 -0
  192. package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.d.ts.map +1 -1
  193. package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.js +73 -63
  194. package/src/engine/graphics/sh3/path_tracer/texture/sample_material.d.ts.map +1 -1
  195. package/src/engine/graphics/sh3/path_tracer/texture/sample_material.js +10 -13
  196. package/src/engine/graphics/shadows/vsm.glsl.d.ts.map +1 -1
  197. package/src/engine/graphics/shadows/vsm.glsl.js +43 -41
  198. package/src/engine/graphics/texture/computeThreeTextureInternalFormatFromDataType.d.ts.map +1 -1
  199. package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
  200. package/src/engine/graphics3/CameraSystem3.js +10 -1
  201. package/src/engine/graphics3/GraphicsEngine3.d.ts +3 -3
  202. package/src/engine/graphics3/GraphicsEngine3.js +3 -3
  203. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +11 -0
  204. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
  205. package/src/engine/graphics3/ParticleEmitterSystem3.js +289 -265
  206. package/src/engine/graphics3/ShadeCameraAdapter.d.ts +3 -3
  207. package/src/engine/graphics3/ShadeCameraAdapter.js +3 -3
  208. package/src/engine/graphics3/WaterSystem3.js +1 -1
  209. package/src/engine/graphics3/camera_sync_from_transform.d.ts +2 -2
  210. package/src/engine/graphics3/camera_sync_from_transform.js +2 -2
  211. package/src/engine/graphics3/shade_camera_projection_ray.js +2 -2
  212. package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts +2 -2
  213. package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts.map +1 -1
  214. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  215. package/src/shade/renderer/camera/Camera.d.ts +3 -5
  216. package/src/shade/renderer/camera/Camera.d.ts.map +1 -1
  217. package/src/shade/renderer/camera/Camera.js +281 -280
  218. package/src/shade/renderer/camera/GPUCameraContext.js +233 -233
  219. package/src/shade/renderer/geometry/Geometry.d.ts.map +1 -1
  220. package/src/shade/renderer/geometry/Geometry.js +6 -5
  221. package/src/shade/renderer/geometry/primitives/make_box_geometry.d.ts.map +1 -1
  222. package/src/shade/renderer/geometry/primitives/make_box_geometry.js +6 -1
  223. package/src/shade/renderer/geometry/primitives/make_cylinder_geometry.d.ts +19 -0
  224. package/src/shade/renderer/geometry/primitives/make_cylinder_geometry.d.ts.map +1 -0
  225. package/src/shade/renderer/geometry/primitives/make_cylinder_geometry.js +240 -0
  226. package/src/shade/renderer/geometry/primitives/make_plane_geometry.d.ts.map +1 -1
  227. package/src/shade/renderer/geometry/primitives/make_plane_geometry.js +6 -1
  228. package/src/shade/renderer/geometry/primitives/make_polyhedron_geometry.d.ts.map +1 -1
  229. package/src/shade/renderer/geometry/primitives/make_polyhedron_geometry.js +327 -322
  230. package/src/shade/renderer/geometry/primitives/make_torus_geometry.d.ts +13 -0
  231. package/src/shade/renderer/geometry/primitives/make_torus_geometry.d.ts.map +1 -0
  232. package/src/shade/renderer/geometry/primitives/make_torus_geometry.js +107 -0
  233. package/src/shade/renderer/geometry/primitives/make_torus_knot_geometry.d.ts +15 -0
  234. package/src/shade/renderer/geometry/primitives/make_torus_knot_geometry.d.ts.map +1 -0
  235. package/src/shade/renderer/geometry/primitives/make_torus_knot_geometry.js +165 -0
  236. package/src/shade/renderer/loader/usd/parse_usda.js +1 -1
  237. package/src/shade/renderer/loader/usd/usd_build_scene.d.ts.map +1 -1
  238. package/src/shade/renderer/loader/usd/usd_build_scene.js +658 -652
  239. package/src/shade/renderer/loader/usd/usd_compose_transform.d.ts.map +1 -1
  240. package/src/shade/renderer/loader/usd/usd_compose_transform.js +58 -23
  241. package/src/shade/renderer/particles/prototypeParticleSystem.js +450 -443
  242. package/src/shade/renderer/postprocess/gtao/generate_magic_square_noise.d.ts +5 -1
  243. package/src/shade/renderer/postprocess/gtao/generate_magic_square_noise.d.ts.map +1 -1
  244. package/src/shade/renderer/postprocess/gtao/generate_magic_square_noise.js +51 -47
  245. package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
  246. package/src/shade/renderer/shader/chunk/texture/chunk_texture_filter_fxaa_lite.d.ts +2 -0
  247. package/src/shade/renderer/shader/chunk/texture/chunk_texture_filter_fxaa_lite.d.ts.map +1 -1
  248. package/src/shade/renderer/shader/chunk/texture/chunk_texture_filter_fxaa_lite.js +225 -223
  249. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts.map +1 -1
  250. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.js +7 -3
  251. package/src/view/minimap/dom/MinimapCameraView.d.ts +2 -2
  252. package/src/view/minimap/dom/MinimapCameraView.js +206 -206
  253. package/editor/Editor.d.ts +0 -162
  254. package/editor/Editor.d.ts.map +0 -1
  255. package/editor/EditorCameraNavigation.d.ts +0 -21
  256. package/editor/EditorCameraNavigation.d.ts.map +0 -1
  257. package/editor/EditorKeyMap.d.ts +0 -28
  258. package/editor/EditorKeyMap.d.ts.map +0 -1
  259. package/editor/SelectionVisualizer.d.ts +0 -49
  260. package/editor/SelectionVisualizer.d.ts.map +0 -1
  261. package/editor/actions/concrete/ActionUpdateTexture.d.ts +0 -12
  262. package/editor/actions/concrete/ActionUpdateTexture.d.ts.map +0 -1
  263. package/editor/actions/concrete/ArrayCopyAction.d.ts +0 -20
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@@ -1,38 +0,0 @@
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- import { Asset } from "../../Asset.js";
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- import { cloneTexture } from "./cloneTexture.js";
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- import { TextureLoader as ThreeTextureLoader } from "three";
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-
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- const textureLoader = new ThreeTextureLoader();
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-
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- /**
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- *
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- * @param {Texture} texture
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- * @return {number}
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- */
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- export function computeTextureByteSize(texture) {
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- const image = texture.image;
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- if (image instanceof ImageData) {
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- return image.array.length;
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- } else {
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- //TODO do actual computation
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- //don't know
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- return 1;
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- }
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- }
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- export function loadStandardImageTexture(path, success, failure, progress) {
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-
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-
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-
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- textureLoader.load(path, function (texture) {
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-
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- texture.flipY = false;
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-
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- const byteSize = computeTextureByteSize(texture);
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-
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- const asset = new Asset(function () {
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- return cloneTexture(texture);
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- }, byteSize);
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-
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- success(asset);
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- }, progress, failure);
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- }
@@ -1,15 +0,0 @@
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- export class AnimationOptimizer {
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- /**
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- *
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- * @param {KeyframeTrack} track
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- */
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- optimizeTrack(track: KeyframeTrack): this;
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- times: any;
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- values: any;
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- /**
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- *
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- * @param {AnimationClip} clip
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- */
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- optimize(clip: AnimationClip): void;
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- }
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- //# sourceMappingURL=AnimationOptimizer.d.ts.map
@@ -1 +0,0 @@
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- {"version":3,"file":"AnimationOptimizer.d.ts","sourceRoot":"","sources":["../../../../../src/engine/ecs/animation/AnimationOptimizer.js"],"names":[],"mappings":"AAMA;IAKI;;;OAGG;IACH,0CAqGC;IANO,WAA4D;IAC5D,YAAuE;IAO/E;;;OAGG;IACH,oCAQC;CACJ"}
@@ -1,132 +0,0 @@
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- import { AnimationUtils, InterpolateSmooth } from "three";
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-
3
- function copyArray(array) {
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- return new array.constructor(array);
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- }
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-
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- export class AnimationOptimizer {
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- constructor() {
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-
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- }
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-
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- /**
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- *
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- * @param {KeyframeTrack} track
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- */
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- optimizeTrack(track) {
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-
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- var times = copyArray(track.times),
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- values = copyArray(track.values),
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- stride = track.getValueSize(),
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-
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- smoothInterpolation = track.getInterpolation() === InterpolateSmooth,
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-
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- writeIndex = 1,
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- lastIndex = times.length - 1;
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-
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- for (var i = 1; i < lastIndex; ++i) {
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-
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- var keep = false;
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-
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- var time = times[i];
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- var timeNext = times[i + 1];
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-
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- // remove adjacent keyframes scheduled at the same time
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-
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- if (time !== timeNext && (i !== 1 || time !== time[0])) {
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-
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- if (!smoothInterpolation) {
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-
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- // remove unnecessary keyframes same as their neighbors
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-
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- var offset = i * stride,
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- offsetP = offset - stride,
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- offsetN = offset + stride;
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-
46
- for (var j = 0; j !== stride; ++j) {
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-
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- var value = values[offset + j];
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-
50
- if (value !== values[offsetP + j] ||
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- value !== values[offsetN + j]) {
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-
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- keep = true;
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- break;
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-
56
- }
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-
58
- }
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-
60
- } else {
61
-
62
- keep = true;
63
-
64
- }
65
-
66
- }
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-
68
- // in-place compaction
69
-
70
- if (keep) {
71
-
72
- if (i !== writeIndex) {
73
-
74
- times[writeIndex] = times[i];
75
-
76
- var readOffset = i * stride,
77
- writeOffset = writeIndex * stride;
78
-
79
- for (var j = 0; j !== stride; ++j) {
80
-
81
- values[writeOffset + j] = values[readOffset + j];
82
-
83
- }
84
-
85
- }
86
-
87
- ++writeIndex;
88
-
89
- }
90
-
91
- }
92
-
93
- // flush last keyframe (compaction looks ahead)
94
-
95
- if (lastIndex > 0) {
96
-
97
- times[writeIndex] = times[lastIndex];
98
-
99
- for (var readOffset = lastIndex * stride, writeOffset = writeIndex * stride, j = 0; j !== stride; ++j) {
100
-
101
- values[writeOffset + j] = values[readOffset + j];
102
-
103
- }
104
-
105
- ++writeIndex;
106
-
107
- }
108
-
109
- if (writeIndex !== times.length) {
110
-
111
- this.times = AnimationUtils.arraySlice(times, 0, writeIndex);
112
- this.values = AnimationUtils.arraySlice(values, 0, writeIndex * stride);
113
-
114
- }
115
-
116
- return this;
117
- }
118
-
119
- /**
120
- *
121
- * @param {AnimationClip} clip
122
- */
123
- optimize(clip) {
124
- const tracks = clip.tracks;
125
- const n = tracks.length;
126
- for (let i = 0; i < n; i++) {
127
- const keyframeTrack = tracks[i];
128
-
129
- this.optimizeTrack(keyframeTrack);
130
- }
131
- }
132
- }
@@ -1,7 +0,0 @@
1
- /**
2
- Shader for drawing fog of war as a screen-space post-process effect
3
- @returns {ShaderMaterial}
4
- */
5
- export function buildScreenSpaceFogOfWarShader(): ShaderMaterial;
6
- import { ShaderMaterial } from "three";
7
- //# sourceMappingURL=screenSpaceFogOfWarShader.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"screenSpaceFogOfWarShader.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/ecs/fow/shader/screenSpaceFogOfWarShader.js"],"names":[],"mappings":"AAGA;;;GAGG;AACH,kDAFW,cAAc,CAmNxB;+BAxNyE,OAAO"}
@@ -1,217 +0,0 @@
1
- import { Matrix4, NormalBlending, ShaderMaterial, Vector2, Vector4 } from "three";
2
- import { FULL_SCREEN_QUAD_VERTEX_SHADER } from "../../../graphics/FULL_SCREEN_QUAD_VERTEX_SHADER.js";
3
-
4
- /**
5
- Shader for drawing fog of war as a screen-space post-process effect
6
- @returns {ShaderMaterial}
7
- */
8
- export function buildScreenSpaceFogOfWarShader() {
9
- function vertexShader() {
10
- return FULL_SCREEN_QUAD_VERTEX_SHADER;
11
- }
12
-
13
- function fragmentShader() {
14
- return `
15
- #include <packing>
16
- uniform sampler2D tDepth;
17
- uniform sampler2D tFog;
18
- uniform vec4 uFogUvTransform;
19
-
20
- uniform mat4 uProjectionInverse;
21
- uniform mat4 uViewInverse;
22
- uniform vec2 uResolution;
23
-
24
- uniform vec4 uColor;
25
-
26
- // FogOfWarEdgeMode as a float: 0 = Conceal (legacy), 1 = Extend
27
- uniform float uEdgeExtend;
28
-
29
- varying vec2 vUv;
30
-
31
- const float c_samplesX = 5.0;
32
- const float c_samplesY = 5.0;
33
-
34
- // True kernel centre is (N-1)/2, so a 5-tap kernel is centred on index 2.
35
- const float c_halfSamplesX = (c_samplesX - 1.0) / 2.0;
36
- const float c_halfSamplesY = (c_samplesY - 1.0) / 2.0;
37
-
38
- // Std-dev in *sample-index* units (kernel is only c_samples wide), NOT
39
- // fog-resolution units. ~1.2 gives a real bell over the 5 taps.
40
- const vec2 sigma = vec2(1.2, 1.2);
41
-
42
- const vec2 sigma2_sq = sigma*sigma*2.0;
43
-
44
- // Spacing between adjacent taps, in fog texels. Controls blur width and
45
- // therefore how strongly the coarse fog grid is smoothed. 1.0 = one texel
46
- // per tap, so a 5-tap kernel reaches +/-2 texels either side of centre.
47
- const float texelSpacing = 1.0;
48
-
49
- vec3 computeWorldPosition(const in float normalizedDepth){
50
- // Convert screen coordinates to normalized device coordinates (NDC)
51
-
52
- vec4 ndc = vec4(
53
- (vUv.x - 0.5) * 2.0,
54
- (vUv.y - 0.5) * 2.0,
55
- (normalizedDepth - 0.5) * 2.0,
56
- 1.0);
57
-
58
- vec4 clip = uProjectionInverse * ndc;
59
- vec3 result = (uViewInverse* (clip / clip.w) ).xyz;
60
-
61
- return result;
62
- }
63
-
64
-
65
- float sampleFog(const in vec2 uv){
66
- return texture2D( tFog, uv ).r;
67
- }
68
-
69
- float Gaussian(float sigma2_sq, float x){
70
- return exp(-(x*x) / sigma2_sq);
71
- }
72
-
73
- // interleaved gradient noise (Jimenez 2014, "Next Generation Post Processing in Call of Duty")
74
- float gradientNoise(const in vec2 fragCoord){
75
- return fract(52.9829189 * fract(dot(fragCoord, vec2(0.06711056, 0.00583715))));
76
- }
77
-
78
- float getFog(const in vec2 uv){
79
-
80
- // size of one fog texel, in UV space, scaled by the desired tap spacing
81
- vec2 texelSize = texelSpacing / uResolution;
82
-
83
- float total = 0.0;
84
-
85
- float ret = 0.0;
86
-
87
- for (float iy = 0.0; iy < c_samplesY; ++iy){
88
-
89
- float fy = Gaussian(sigma2_sq.y, iy - c_halfSamplesY);
90
- float offsety = (iy - c_halfSamplesY) * texelSize.y;
91
-
92
- for (float ix = 0.0; ix < c_samplesX; ++ix){
93
-
94
- float fx = Gaussian(sigma2_sq.x, ix - c_halfSamplesX);
95
- float offsetx = (ix - c_halfSamplesX) * texelSize.x;
96
-
97
- float weight = fx * fy;
98
-
99
- total += weight;
100
-
101
- ret += texture2D(tFog, uv + vec2(offsetx, offsety)).x * weight;
102
- }
103
- }
104
-
105
- return ret / total;
106
- }
107
-
108
- void main(){
109
- float sceneDepth = texture2D( tDepth, vUv ).x;
110
-
111
- vec3 worldPosition;
112
-
113
- if (uEdgeExtend > 0.5 && sceneDepth >= 1.0) {
114
- // NOTHING WAS DRAWN HERE, so there is no surface to locate: the
115
- // depth is the buffer's clear value and computeWorldPosition would
116
- // hand back a point on the far plane, unrelated to the scene, whose
117
- // fog lookup is whatever the sampler's clamp happens to return.
118
- //
119
- // The fog is a GROUND field though — its sampler is indexed by
120
- // world XZ and anchored at the world origin (uFogUvTransform is
121
- // built from size and scale alone, with no Y term), so the
122
- // meaningful position for such a pixel is where its camera ray
123
- // crosses that field's own plane, y = 0.
124
- //
125
- // PROJECTING rather than skipping is what keeps a world boundary
126
- // invisible. At the last pixel of ground the surface hit and the
127
- // plane hit are the same point, so the fog value carries straight
128
- // on across the edge; skipping instead steps it from whatever the
129
- // edge reads to nothing at all, and that step is a visible line
130
- // exactly where the world stops.
131
- vec3 camPos = uViewInverse[3].xyz;
132
- vec3 dir = computeWorldPosition(1.0) - camPos;
133
-
134
- // parallel to the plane, or pointing away from it: nothing to
135
- // sample, so leave the pixel alone
136
- if (abs(dir.y) < 1e-6) {
137
- gl_FragColor = vec4(0.0);
138
- return;
139
- }
140
-
141
- float t = -camPos.y / dir.y;
142
-
143
- if (t <= 0.0) {
144
- gl_FragColor = vec4(0.0);
145
- return;
146
- }
147
-
148
- worldPosition = camPos + dir * t;
149
- } else {
150
- //get world fragment position
151
- worldPosition = computeWorldPosition(sceneDepth);
152
- }
153
-
154
- vec2 fogUv = worldPosition.xz * uFogUvTransform.zw + uFogUvTransform.xy;
155
-
156
- float fogValue = getFog( fogUv );
157
-
158
- gl_FragColor = uColor;
159
- gl_FragColor.a *= fogValue;
160
-
161
- // The fog is written to an 8-bit intermediate layer target; both channels of
162
- // that target carry a quantized ramp: alpha holds fogValue, rgb holds
163
- // uColor.rgb * alpha (multiplied by ROP blending). Dither each at +/-0.5 LSB
164
- // of its own quantizer to break up banding. The rgb noise is attenuated by
165
- // alpha in the blend, exactly matching how the rgb band amplitude scales.
166
- gl_FragColor.a += gradientNoise(gl_FragCoord.xy) * (1.0 / 255.0) - (0.5 / 255.0);
167
- gl_FragColor.rgb += vec3( gradientNoise(gl_FragCoord.xy + vec2(7.0, 13.0)) * (1.0 / 255.0) - (0.5 / 255.0) );
168
- }
169
- `;
170
- }
171
-
172
- const uniforms = {
173
- tFog: {
174
- type: 't',
175
- /**
176
- * @type {Texture}
177
- */
178
- value: null
179
- },
180
- tDepth: {
181
- type: 't',
182
- /**
183
- * @type {Texture}
184
- */
185
- value: null
186
- },
187
- uViewInverse: { type: 'm4', value: new Matrix4() },
188
- uProjectionInverse: { type: 'm4', value: new Matrix4() },
189
- uColor: { type: 'c', value: new Vector4(0, 0, 0, 1) },
190
- /**
191
- * {@link FogOfWarEdgeMode} as a float. Defaults to Conceal, so a consumer
192
- * that never sets it keeps the pre-option behaviour.
193
- */
194
- uEdgeExtend: { type: 'f', value: 0 },
195
- uFogUvTransform: { type: 'v4', value: new Vector4(0, 0, 1, 1) },
196
- /**
197
- * Fog texture resolution
198
- */
199
- uResolution: { type: 'v2', value: new Vector2(0, 0) }
200
- };
201
-
202
- const material = new ShaderMaterial({
203
- uniforms,
204
- vertexShader: vertexShader(),
205
- fragmentShader: fragmentShader(),
206
- blending: NormalBlending,
207
- lights: false,
208
- fog: false,
209
- depthTest: false,
210
- depthWrite: false,
211
- transparent: true,
212
- vertexColors: false,
213
- extensions: {}
214
- });
215
-
216
- return material;
217
- }
@@ -1,9 +0,0 @@
1
- /**
2
- * Why {@link WebGLContextMonitor } gave up on recovery.
3
- */
4
- export type WebGLContextFailureReason = string;
5
- export namespace WebGLContextFailureReason {
6
- let RestoreTimeout: string;
7
- let TooManyLosses: string;
8
- }
9
- //# sourceMappingURL=WebGLContextFailureReason.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"WebGLContextFailureReason.d.ts","sourceRoot":"","sources":["../../../../../src/engine/graphics/context/WebGLContextFailureReason.js"],"names":[],"mappings":";;;wCAEU,MAAM"}
@@ -1,17 +0,0 @@
1
- /**
2
- * Why {@link WebGLContextMonitor} gave up on recovery.
3
- * @enum {string}
4
- */
5
- export const WebGLContextFailureReason = {
6
- /**
7
- * The browser never delivered `webglcontextrestored` within the allotted time. Happens when the
8
- * browser refuses to restore, for example because the page itself caused the loss by exceeding the
9
- * per-page context limit, or because acceleration was disabled for the page.
10
- */
11
- RestoreTimeout: 'restore-timeout',
12
- /**
13
- * The context was lost more times than {@link WebGLContextMonitor#max_loss_count}. Recovering again
14
- * would most likely just lead to another loss.
15
- */
16
- TooManyLosses: 'too-many-losses'
17
- };
@@ -1,106 +0,0 @@
1
- /**
2
- * Detects WebGL context loss on a canvas and tracks whether the context may be used.
3
- *
4
- * The browser is only allowed to restore a lost context if `preventDefault()` was called on the loss
5
- * event, which is what this class does. Restoration is still the browser's decision - it will refuse
6
- * when the page caused the loss itself (typically by exceeding the per-page context limit) or when
7
- * acceleration has been disabled for the page. That is why recovery is bounded: after
8
- * {@link WebGLContextMonitor#restore_timeout} seconds without a restore, or after more than
9
- * {@link WebGLContextMonitor#max_loss_count} losses, the monitor gives up and reports
10
- * {@link WebGLContextMonitor#on}.failed so the application can tell the user instead of presenting a
11
- * permanently black canvas.
12
- *
13
- * The restore deadline only runs while the page is visible. The browser does not restore a context in a
14
- * hidden tab, so counting hidden time would fail sessions that were merely backgrounded when the loss
15
- * happened - a common case, since background tabs are where the browser prefers to evict contexts. Each
16
- * return to visibility restarts the full {@link WebGLContextMonitor#restore_timeout} wait.
17
- *
18
- * Detection is entirely event driven. Nothing here runs per frame; consumers read
19
- * {@link WebGLContextMonitor#is_live} (a single field compare) and subscribe to the signals.
20
- */
21
- export class WebGLContextMonitor {
22
- /**
23
- * How long to wait for the browser to restore a lost context before declaring failure, in seconds.
24
- * Only visible time counts - the browser will not restore while the tab is hidden, so the deadline is
25
- * suspended for as long as the page is, and restarts in full when the page is revealed.
26
- * @type {number}
27
- */
28
- restore_timeout: number;
29
- /**
30
- * How many losses within {@link WebGLContextMonitor#loss_window} to recover from before giving up. A
31
- * context that keeps dying is usually a symptom of something recovery cannot fix, such as a driver
32
- * that crashes on our workload.
33
- * @type {number}
34
- */
35
- max_loss_count: number;
36
- /**
37
- * Window over which {@link WebGLContextMonitor#max_loss_count} is counted, in seconds
38
- * @type {number}
39
- */
40
- loss_window: number;
41
- on: {
42
- /**
43
- * Context has been lost. Rendering must stop until `restored` or `failed`.
44
- * @type {Signal}
45
- */
46
- lost: Signal;
47
- /**
48
- * Context has been restored, carries the new generation number. GPU-side state must be
49
- * considered empty; anything not re-derivable from CPU-side data has to be rebuilt here.
50
- * @type {Signal<number>}
51
- */
52
- restored: any;
53
- /**
54
- * Recovery was abandoned, carries a {@link WebGLContextFailureReason}. Terminal.
55
- * @type {Signal<string>}
56
- */
57
- failed: any;
58
- };
59
- /**
60
- * @returns {WebGLContextState}
61
- */
62
- get state(): number;
63
- /**
64
- * @returns {number}
65
- */
66
- get generation(): number;
67
- /**
68
- * Total number of losses observed since {@link WebGLContextMonitor#attach}
69
- * @returns {number}
70
- */
71
- get loss_count(): number;
72
- /**
73
- * Number of losses within the last {@link WebGLContextMonitor#loss_window} seconds, including the
74
- * current one if the context is presently lost
75
- * @returns {number}
76
- */
77
- get recent_loss_count(): number;
78
- /**
79
- * Duration of the most recent recovery in seconds, `-1` if the context has never been restored
80
- * @returns {number}
81
- */
82
- get restore_duration(): number;
83
- /**
84
- * Whether the context may be used for rendering. This is the per-frame gate, keep it cheap.
85
- * @returns {boolean}
86
- */
87
- get is_live(): boolean;
88
- /**
89
- * Start watching a canvas, whose context is assumed to be live. Must be called before the context is
90
- * used, and at most once without an intervening {@link WebGLContextMonitor#detach}.
91
- *
92
- * Loss bookkeeping is reset, so attaching to a freshly created canvas after giving up on the previous
93
- * one starts with a clean slate. The generation counter is not reset - it is monotonic for the
94
- * lifetime of the monitor, so that stale async results can always be recognised.
95
- *
96
- * @param {HTMLCanvasElement} canvas
97
- */
98
- attach(canvas: HTMLCanvasElement): void;
99
- /**
100
- * Stop watching the canvas and cancel any pending watchdog
101
- */
102
- detach(): void;
103
- #private;
104
- }
105
- import Signal from "../../../core/events/signal/Signal.js";
106
- //# sourceMappingURL=WebGLContextMonitor.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"WebGLContextMonitor.d.ts","sourceRoot":"","sources":["../../../../../src/engine/graphics/context/WebGLContextMonitor.js"],"names":[],"mappings":"AAKA;;;;;;;;;;;;;;;;;;;GAmBG;AACH;IAsDI;;;;;OAKG;IACH,iBAFU,MAAM,CAEI;IAEpB;;;;;OAKG;IACH,gBAFU,MAAM,CAEG;IAEnB;;;OAGG;IACH,aAFU,MAAM,CAEC;IAEjB;QACI;;;WAGG;cADO,MAAM;QAGhB;;;;WAIG;;QAEH;;;WAGG;;MAEL;IAEF;;OAEG;IACH,oBAEC;IAED;;OAEG;IACH,yBAEC;IAED;;;OAGG;IACH,yBAEC;IAED;;;;OAIG;IACH,gCAcC;IAED;;;OAGG;IACH,+BAEC;IAED;;;OAGG;IACH,uBAEC;IAED;;;;;;;;;OASG;IACH,eAFW,iBAAiB,QAe3B;IAED;;OAEG;IACH,eAeC;;CAsHJ;mBAnVkB,uCAAuC"}