@woosh/meep-engine 3.0.0 → 3.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (719) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/editor/ecs/component/FieldDescriptor.d.ts +26 -26
  3. package/editor/ecs/component/FieldValueAdapter.d.ts +6 -6
  4. package/editor/ecs/component/TypeEditor.d.ts +24 -24
  5. package/editor/ecs/component/createFieldEditor.d.ts +8 -8
  6. package/editor/ecs/component/createObjectEditor.d.ts +13 -13
  7. package/editor/ecs/component/editors/primitive/ObjectEditor.d.ts +5 -5
  8. package/editor/ecs/component/findNearestRegisteredType.d.ts +7 -7
  9. package/editor/particles/rebuildParticleEmitter.js +8 -26
  10. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  11. package/editor/prototypeEditorShell.js +0 -2
  12. package/editor/tools/SelectionTool.js +1 -2
  13. package/editor/tools/TransformToolV2.js +2 -3
  14. package/editor/tools/v2/BlenderCameraOrientationGizmo.js +501 -501
  15. package/editor/tools/v2/TransformControls.js +1 -1
  16. package/editor/view/ecs/components/color/GaugeView.d.ts +12 -12
  17. package/editor/view/ecs/components/common/AutoCanvasView.d.ts +29 -29
  18. package/editor/view/ecs/components/common/LineView.d.ts +11 -11
  19. package/editor/view/ecs/components/common/NumberController.d.ts +17 -17
  20. package/editor/view/ecs/components/common/TextController.d.ts +20 -20
  21. package/editor/view/node-graph/NodeGraphCamera.d.ts +47 -47
  22. package/editor/view/node-graph/NodeGraphEditorView.d.ts +54 -54
  23. package/editor/view/node-graph/NodeGraphSelection.d.ts +55 -55
  24. package/editor/view/node-graph/NodeGraphView.d.ts +97 -97
  25. package/editor/view/node-graph/NodeView.d.ts +25 -25
  26. package/editor/view/node-graph/PortView.d.ts +22 -22
  27. package/editor/view/node-graph/actions/ConnectionCreateAction.d.ts +33 -33
  28. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +25 -25
  29. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +46 -46
  30. package/editor/view/node-graph/actions/NodeParameterSetAction.d.ts +33 -33
  31. package/editor/view/node-graph/actions/NodesMoveAction.d.ts +37 -37
  32. package/editor/view/node-graph/actions/SelectionSetAction.d.ts +37 -37
  33. package/editor/view/node-graph/connection_wire_geometry.d.ts +45 -45
  34. package/package.json +94 -96
  35. package/src/avif/codec/dec/avif_dec.d.ts +3 -15
  36. package/src/avif/codec/enc/avif_enc.d.ts +3 -38
  37. package/src/avif/codec/enc/avif_enc_mt.d.ts +3 -1
  38. package/src/avif/decode.d.ts +2 -66
  39. package/src/avif/decode.d.ts.map +1 -1
  40. package/src/avif/encode.d.ts +2 -27
  41. package/src/avif/encode.d.ts.map +1 -1
  42. package/src/avif/index.d.ts +2 -2
  43. package/src/avif/index.d.ts.map +1 -1
  44. package/src/avif/meta.d.ts +23 -39
  45. package/src/avif/meta.d.ts.map +1 -1
  46. package/src/avif/utils.d.ts +16 -16
  47. package/src/avif/utils.d.ts.map +1 -1
  48. package/src/core/bvh2/visual/BVHGeometry.d.ts +13 -14
  49. package/src/core/bvh2/visual/BVHGeometry.d.ts.map +1 -1
  50. package/src/core/bvh2/visual/BVHGeometry.js +131 -129
  51. package/src/core/collection/array/typed/typed_array_value_denormalize.d.ts.map +1 -1
  52. package/src/core/collection/array/typed/typed_array_value_denormalize.js +52 -47
  53. package/src/core/collection/array/typed/typed_array_value_normalize.d.ts.map +1 -1
  54. package/src/core/collection/array/typed/typed_array_value_normalize.js +51 -46
  55. package/src/core/geom/3d/aabb/AABB3.d.ts.map +1 -1
  56. package/src/core/geom/3d/frustum/frustum3_compute_closest_point.d.ts +9 -2
  57. package/src/core/geom/3d/frustum/frustum3_compute_closest_point.d.ts.map +1 -1
  58. package/src/core/geom/3d/frustum/frustum3_compute_closest_point.js +117 -110
  59. package/src/core/geom/3d/mat4/m4_look_at.d.ts +25 -0
  60. package/src/core/geom/3d/mat4/m4_look_at.d.ts.map +1 -0
  61. package/src/core/geom/3d/mat4/m4_look_at.js +96 -0
  62. package/src/core/geom/3d/mat4/m4_make_rotation_x.d.ts +18 -0
  63. package/src/core/geom/3d/mat4/m4_make_rotation_x.d.ts.map +1 -0
  64. package/src/core/geom/3d/mat4/m4_make_rotation_x.js +47 -0
  65. package/src/core/geom/3d/mat4/m4_make_rotation_y.d.ts +18 -0
  66. package/src/core/geom/3d/mat4/m4_make_rotation_y.d.ts.map +1 -0
  67. package/src/core/geom/3d/mat4/m4_make_rotation_y.js +47 -0
  68. package/src/core/geom/3d/mat4/m4_make_rotation_z.d.ts +18 -0
  69. package/src/core/geom/3d/mat4/m4_make_rotation_z.d.ts.map +1 -0
  70. package/src/core/geom/3d/mat4/m4_make_rotation_z.js +47 -0
  71. package/src/core/geom/3d/mat4/m4_perspective.d.ts +25 -0
  72. package/src/core/geom/3d/mat4/m4_perspective.d.ts.map +1 -0
  73. package/src/core/geom/3d/mat4/m4_perspective.js +66 -0
  74. package/src/core/geom/3d/tetrahedra/graphics/build_tetrahedral_mesh_geometry.d.ts +14 -0
  75. package/src/core/geom/3d/tetrahedra/graphics/build_tetrahedral_mesh_geometry.d.ts.map +1 -0
  76. package/src/core/geom/3d/tetrahedra/graphics/build_tetrahedral_mesh_geometry.js +39 -0
  77. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
  78. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +171 -166
  79. package/src/engine/Engine.d.ts.map +1 -1
  80. package/src/engine/Engine.js +1 -2
  81. package/src/engine/EngineHarness.d.ts.map +1 -1
  82. package/src/engine/EngineHarness.js +6 -1
  83. package/src/engine/animation/clip/ecd_bind_animation_curve.d.ts +0 -1
  84. package/src/engine/animation/clip/ecd_bind_animation_curve.d.ts.map +1 -1
  85. package/src/engine/asset/GameAssetType.js +5 -0
  86. package/src/engine/asset/loaders/async_traverse_three_object.d.ts.map +1 -1
  87. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  88. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +2045 -2052
  89. package/src/engine/ecs/fow/FogOfWarEdgeMode.d.ts +1 -1
  90. package/src/engine/ecs/fow/FogOfWarEdgeMode.js +40 -40
  91. package/src/engine/ecs/gui/hud/testHudEdgeStick.js +2 -2
  92. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  93. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +265 -269
  94. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -15
  95. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  96. package/src/engine/ecs/terrain/ecs/Terrain.js +0 -30
  97. package/src/engine/ecs/terrain/ecs/TerrainSystem.d.ts.map +1 -1
  98. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +14 -29
  99. package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.d.ts.map +1 -1
  100. package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -126
  101. package/src/engine/ecs/transform/copy_three_transform.d.ts.map +1 -1
  102. package/src/engine/graphics/ecs/animation/animator/graph/AnimationState.d.ts +2 -2
  103. package/src/engine/graphics/ecs/animation/animator/graph/AnimationState.d.ts.map +1 -1
  104. package/src/engine/graphics/ecs/animation/animator/graph/AnimationState.js +207 -207
  105. package/src/engine/graphics/ecs/animation/animator/graph/AnimationTransition.d.ts +2 -2
  106. package/src/engine/graphics/ecs/animation/animator/graph/AnimationTransition.d.ts.map +1 -1
  107. package/src/engine/graphics/ecs/animation/animator/graph/AnimationTransition.js +151 -151
  108. package/src/engine/graphics/ecs/camera/Camera.d.ts +36 -48
  109. package/src/engine/graphics/ecs/camera/Camera.d.ts.map +1 -1
  110. package/src/engine/graphics/ecs/camera/Camera.js +165 -303
  111. package/src/engine/graphics/ecs/camera/camera_active_frustum.d.ts +14 -0
  112. package/src/engine/graphics/ecs/camera/camera_active_frustum.d.ts.map +1 -0
  113. package/src/engine/graphics/ecs/camera/camera_active_frustum.js +25 -0
  114. package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +16 -0
  115. package/src/engine/graphics/ecs/camera/camera_find_active.d.ts.map +1 -0
  116. package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -0
  117. package/src/engine/graphics/ecs/camera/camera_traverse_active.d.ts +12 -0
  118. package/src/engine/graphics/ecs/camera/camera_traverse_active.d.ts.map +1 -0
  119. package/src/engine/graphics/ecs/camera/camera_traverse_active.js +18 -0
  120. package/src/engine/graphics/ecs/camera/pp/PerfectPanner.js +170 -170
  121. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.d.ts +5 -1
  122. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.d.ts.map +1 -1
  123. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.js +296 -281
  124. package/src/engine/graphics/ecs/highlight/renderer/traverseThreeObject.d.ts.map +1 -1
  125. package/src/engine/graphics/ecs/light/shadow/extend_shadow_camera_near_for_casters.d.ts.map +1 -1
  126. package/src/engine/graphics/ecs/mesh/copyToVector3.d.ts.map +1 -1
  127. package/src/engine/graphics/ecs/mesh/setMesh.d.ts.map +1 -1
  128. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +22 -13
  129. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts.map +1 -1
  130. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +29 -16
  131. package/src/engine/graphics/ecs/mesh-v2/render/adapters/AbstractRenderAdapter.d.ts +1 -1
  132. package/src/engine/graphics/ecs/mesh-v2/render/adapters/AbstractRenderAdapter.d.ts.map +1 -1
  133. package/src/engine/graphics/ecs/mesh-v2/three_object_to_entity_composition.d.ts.map +1 -1
  134. package/src/engine/graphics/ecs/render_layers_compute_depth_range.d.ts +1 -1
  135. package/src/engine/graphics/ecs/render_layers_compute_depth_range.js +1 -1
  136. package/src/engine/graphics/ecs/water/Water.d.ts +6 -19
  137. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  138. package/src/engine/graphics/ecs/water/Water.js +104 -215
  139. package/src/engine/graphics/geometry/AttributeData.d.ts +52 -0
  140. package/src/engine/graphics/geometry/AttributeData.d.ts.map +1 -0
  141. package/src/engine/graphics/geometry/AttributeData.js +84 -0
  142. package/src/engine/graphics/geometry/buffered/computeBufferAttributeHash.d.ts.map +1 -1
  143. package/src/engine/graphics/geometry/buffered/computeGeometryEquality.d.ts.map +1 -1
  144. package/src/engine/graphics/geometry/buffered/computeGeometryHash.d.ts.map +1 -1
  145. package/src/engine/graphics/geometry/buffered/compute_buffer_geometry_byte_size.d.ts.map +1 -1
  146. package/src/engine/graphics/geometry/buffered/geometry_compute_vertex_normals_indexed.d.ts +5 -1
  147. package/src/engine/graphics/geometry/buffered/geometry_compute_vertex_normals_indexed.d.ts.map +1 -1
  148. package/src/engine/graphics/geometry/buffered/geometry_compute_vertex_normals_indexed.js +49 -45
  149. package/src/engine/graphics/geometry/buffered/query/GeometrySpatialQueryAccelerator.d.ts +36 -24
  150. package/src/engine/graphics/geometry/buffered/query/GeometrySpatialQueryAccelerator.d.ts.map +1 -1
  151. package/src/engine/graphics/geometry/buffered/query/GeometrySpatialQueryAccelerator.js +288 -288
  152. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_buffered_geometry.d.ts +19 -0
  153. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_buffered_geometry.d.ts.map +1 -0
  154. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_buffered_geometry.js +52 -0
  155. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_indexed_geometry.d.ts +1 -0
  156. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_indexed_geometry.d.ts.map +1 -1
  157. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_indexed_geometry.js +20 -32
  158. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_unindexed_geometry.d.ts +1 -0
  159. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_unindexed_geometry.d.ts.map +1 -1
  160. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_unindexed_geometry.js +19 -30
  161. package/src/engine/graphics/geometry/compute_geometry_polycount.d.ts.map +1 -1
  162. package/src/engine/graphics/impostors/card_cluster/FacePlaneAssignment.d.ts.map +1 -1
  163. package/src/engine/graphics/impostors/octahedral/ImpostorDescription.d.ts.map +1 -1
  164. package/src/engine/graphics/particles/particular/engine/ParticularEngine.d.ts +1 -14
  165. package/src/engine/graphics/particles/particular/engine/ParticularEngine.d.ts.map +1 -1
  166. package/src/engine/graphics/particles/particular/engine/ParticularEngine.js +229 -253
  167. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +25 -12
  168. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts.map +1 -1
  169. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1149 -1194
  170. package/src/engine/graphics/particles/particular/engine/emitter/ParticlePool.d.ts +4 -8
  171. package/src/engine/graphics/particles/particular/engine/emitter/ParticlePool.d.ts.map +1 -1
  172. package/src/engine/graphics/particles/particular/engine/emitter/ParticlePool.js +472 -540
  173. package/src/engine/graphics/particles/particular/engine/shader/ShaderManager.d.ts +19 -90
  174. package/src/engine/graphics/particles/particular/engine/shader/ShaderManager.d.ts.map +1 -1
  175. package/src/engine/graphics/particles/particular/engine/shader/ShaderManager.js +135 -514
  176. package/src/engine/graphics/render/layers/RenderLayer.d.ts.map +1 -1
  177. package/src/engine/graphics/render/layers/RenderLayer.js +95 -95
  178. package/src/engine/graphics/sh3/fromCubeRenderTarget.d.ts.map +1 -1
  179. package/src/engine/graphics/sh3/path_tracer/BufferedGeometryBVH.d.ts +77 -0
  180. package/src/engine/graphics/sh3/path_tracer/BufferedGeometryBVH.d.ts.map +1 -0
  181. package/src/engine/graphics/sh3/path_tracer/BufferedGeometryBVH.js +507 -0
  182. package/src/engine/graphics/sh3/path_tracer/PathTracedMesh.d.ts +2 -2
  183. package/src/engine/graphics/sh3/path_tracer/PathTracedMesh.d.ts.map +1 -1
  184. package/src/engine/graphics/sh3/path_tracer/PathTracedMesh.js +161 -161
  185. package/src/engine/graphics/sh3/path_tracer/PathTracedRenderer.d.ts +6 -6
  186. package/src/engine/graphics/sh3/path_tracer/PathTracedRenderer.d.ts.map +1 -1
  187. package/src/engine/graphics/sh3/path_tracer/PathTracedRenderer.js +31 -12
  188. package/src/engine/graphics/sh3/path_tracer/PathTracedScene.d.ts +113 -0
  189. package/src/engine/graphics/sh3/path_tracer/PathTracedScene.d.ts.map +1 -0
  190. package/src/engine/graphics/sh3/path_tracer/PathTracedScene.js +699 -0
  191. package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.d.ts +10 -0
  192. package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.d.ts.map +1 -1
  193. package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.js +73 -63
  194. package/src/engine/graphics/sh3/path_tracer/texture/sample_material.d.ts.map +1 -1
  195. package/src/engine/graphics/sh3/path_tracer/texture/sample_material.js +10 -13
  196. package/src/engine/graphics/shadows/vsm.glsl.d.ts.map +1 -1
  197. package/src/engine/graphics/shadows/vsm.glsl.js +43 -41
  198. package/src/engine/graphics/texture/computeThreeTextureInternalFormatFromDataType.d.ts.map +1 -1
  199. package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
  200. package/src/engine/graphics3/CameraSystem3.js +10 -1
  201. package/src/engine/graphics3/GraphicsEngine3.d.ts +3 -3
  202. package/src/engine/graphics3/GraphicsEngine3.js +3 -3
  203. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +11 -0
  204. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
  205. package/src/engine/graphics3/ParticleEmitterSystem3.js +289 -265
  206. package/src/engine/graphics3/ShadeCameraAdapter.d.ts +3 -3
  207. package/src/engine/graphics3/ShadeCameraAdapter.js +3 -3
  208. package/src/engine/graphics3/WaterSystem3.js +1 -1
  209. package/src/engine/graphics3/camera_sync_from_transform.d.ts +2 -2
  210. package/src/engine/graphics3/camera_sync_from_transform.js +2 -2
  211. package/src/engine/graphics3/shade_camera_projection_ray.js +2 -2
  212. package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts +2 -2
  213. package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts.map +1 -1
  214. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  215. package/src/shade/renderer/camera/Camera.d.ts +3 -5
  216. package/src/shade/renderer/camera/Camera.d.ts.map +1 -1
  217. package/src/shade/renderer/camera/Camera.js +281 -280
  218. package/src/shade/renderer/camera/GPUCameraContext.js +233 -233
  219. package/src/shade/renderer/geometry/Geometry.d.ts.map +1 -1
  220. package/src/shade/renderer/geometry/Geometry.js +6 -5
  221. package/src/shade/renderer/geometry/primitives/make_box_geometry.d.ts.map +1 -1
  222. package/src/shade/renderer/geometry/primitives/make_box_geometry.js +6 -1
  223. package/src/shade/renderer/geometry/primitives/make_cylinder_geometry.d.ts +19 -0
  224. package/src/shade/renderer/geometry/primitives/make_cylinder_geometry.d.ts.map +1 -0
  225. package/src/shade/renderer/geometry/primitives/make_cylinder_geometry.js +240 -0
  226. package/src/shade/renderer/geometry/primitives/make_plane_geometry.d.ts.map +1 -1
  227. package/src/shade/renderer/geometry/primitives/make_plane_geometry.js +6 -1
  228. package/src/shade/renderer/geometry/primitives/make_polyhedron_geometry.d.ts.map +1 -1
  229. package/src/shade/renderer/geometry/primitives/make_polyhedron_geometry.js +327 -322
  230. package/src/shade/renderer/geometry/primitives/make_torus_geometry.d.ts +13 -0
  231. package/src/shade/renderer/geometry/primitives/make_torus_geometry.d.ts.map +1 -0
  232. package/src/shade/renderer/geometry/primitives/make_torus_geometry.js +107 -0
  233. package/src/shade/renderer/geometry/primitives/make_torus_knot_geometry.d.ts +15 -0
  234. package/src/shade/renderer/geometry/primitives/make_torus_knot_geometry.d.ts.map +1 -0
  235. package/src/shade/renderer/geometry/primitives/make_torus_knot_geometry.js +165 -0
  236. package/src/shade/renderer/loader/usd/parse_usda.js +1 -1
  237. package/src/shade/renderer/loader/usd/usd_build_scene.d.ts.map +1 -1
  238. package/src/shade/renderer/loader/usd/usd_build_scene.js +658 -652
  239. package/src/shade/renderer/loader/usd/usd_compose_transform.d.ts.map +1 -1
  240. package/src/shade/renderer/loader/usd/usd_compose_transform.js +58 -23
  241. package/src/shade/renderer/particles/prototypeParticleSystem.js +450 -443
  242. package/src/shade/renderer/postprocess/gtao/generate_magic_square_noise.d.ts +5 -1
  243. package/src/shade/renderer/postprocess/gtao/generate_magic_square_noise.d.ts.map +1 -1
  244. package/src/shade/renderer/postprocess/gtao/generate_magic_square_noise.js +51 -47
  245. package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
  246. package/src/shade/renderer/shader/chunk/texture/chunk_texture_filter_fxaa_lite.d.ts +2 -0
  247. package/src/shade/renderer/shader/chunk/texture/chunk_texture_filter_fxaa_lite.d.ts.map +1 -1
  248. package/src/shade/renderer/shader/chunk/texture/chunk_texture_filter_fxaa_lite.js +225 -223
  249. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts.map +1 -1
  250. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.js +7 -3
  251. package/src/view/minimap/dom/MinimapCameraView.d.ts +2 -2
  252. package/src/view/minimap/dom/MinimapCameraView.js +206 -206
  253. package/editor/Editor.d.ts +0 -162
  254. package/editor/Editor.d.ts.map +0 -1
  255. package/editor/EditorCameraNavigation.d.ts +0 -21
  256. package/editor/EditorCameraNavigation.d.ts.map +0 -1
  257. package/editor/EditorKeyMap.d.ts +0 -28
  258. package/editor/EditorKeyMap.d.ts.map +0 -1
  259. package/editor/SelectionVisualizer.d.ts +0 -49
  260. package/editor/SelectionVisualizer.d.ts.map +0 -1
  261. package/editor/actions/concrete/ActionUpdateTexture.d.ts +0 -12
  262. package/editor/actions/concrete/ActionUpdateTexture.d.ts.map +0 -1
  263. package/editor/actions/concrete/ArrayCopyAction.d.ts +0 -20
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  663. package/src/engine/graphics/particles/particular/engine/renderers/billboard/ParticleBillboardMaterial.d.ts +0 -11
  664. package/src/engine/graphics/particles/particular/engine/renderers/billboard/ParticleBillboardMaterial.d.ts.map +0 -1
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  708. package/src/engine/graphics/util/promiseMaterialLoaded.d.ts +0 -7
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  710. package/src/engine/graphics/util/promiseMaterialLoaded.js +0 -28
  711. package/src/engine/graphics/util/promiseTextureLoaded.d.ts +0 -7
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  713. package/src/engine/graphics/util/promiseTextureLoaded.js +0 -31
  714. package/src/view/minimap/gl/MinimapTerrainGL.d.ts +0 -25
  715. package/src/view/minimap/gl/MinimapTerrainGL.d.ts.map +0 -1
  716. package/src/view/minimap/gl/MinimapTerrainGL.js +0 -188
  717. package/src/view/minimap/gl/buildMaterial.d.ts +0 -7
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@@ -1 +1 @@
1
- {"version":3,"file":"populate_path_traced_scene_from_ecd.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.js"],"names":[],"mappings":"AAQA;;;;GAIG;AACH,+GAkDC"}
1
+ {"version":3,"file":"populate_path_traced_scene_from_ecd.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.js"],"names":[],"mappings":"AAQA;;;;;;;;;;;;;;GAcG;AACH,+GAkDC"}
@@ -1,64 +1,74 @@
1
- import { assert } from "../../../../core/assert.js";
2
- import { Transform } from "../../../ecs/transform/Transform.js";
3
- import { Light } from "../../ecs/light/Light.js";
4
- import { LightType } from "../../ecs/light/LightType.js";
5
- import { ShadedGeometry } from "../../ecs/mesh-v2/ShadedGeometry.js";
6
- import { DirectionalLight } from "../../render/forward_plus/model/DirectionalLight.js";
7
- import { PointLight } from "../../render/forward_plus/model/PointLight.js";
8
-
9
- /**
10
- *
11
- * @param {EntityComponentDataset} ecd
12
- * @param {PathTracedScene} scene
13
- */
14
- export function populate_path_traced_scene_from_ecd(ecd, scene) {
15
- assert.defined(ecd, 'ecd');
16
- assert.defined(scene, 'scene');
17
-
18
- ecd.traverseEntities([ShadedGeometry, Transform],
19
- /**
20
- *
21
- * @param {ShadedGeometry} sg
22
- * @param {Transform} transform
23
- */
24
- (sg, transform) => {
25
-
26
- scene.createMesh(sg.geometry, sg.material, transform.matrix)
27
-
28
- });
29
-
30
-
31
- ecd.traverseEntities([Light, Transform],
32
- /**
33
- *
34
- * @param {Light} light
35
- * @param {Transform} transform
36
- */
37
- (light, transform) => {
38
-
39
- const type = light.type.getValue();
40
- if (type === LightType.DIRECTION) {
41
-
42
- const l = new DirectionalLight();
43
-
44
- l.color.copy(light.color);
45
- l.direction.copy(transform.forward);
46
- l.intensity.copy(light.intensity);
47
-
48
- scene.addLight(l);
49
-
50
- }else if(type === LightType.POINT){
51
-
52
- const l = new PointLight();
53
-
54
- l.color.copy(light.color);
55
- l.position.copy(transform.position);
56
- l.intensity.copy(light.intensity);
57
- l.radius.copy(light.distance);
58
-
59
- scene.addLight(l);
60
-
61
- }
62
-
63
- });
1
+ import { assert } from "../../../../core/assert.js";
2
+ import { Transform } from "../../../ecs/transform/Transform.js";
3
+ import { Light } from "../../ecs/light/Light.js";
4
+ import { LightType } from "../../ecs/light/LightType.js";
5
+ import { ShadedGeometry } from "../../ecs/mesh-v2/ShadedGeometry.js";
6
+ import { DirectionalLight } from "../../render/forward_plus/model/DirectionalLight.js";
7
+ import { PointLight } from "../../render/forward_plus/model/PointLight.js";
8
+
9
+ /**
10
+ * Fill a traced scene from the entities of a dataset.
11
+ *
12
+ * **Two pieces are missing for this to work under Shade, and both are features rather than
13
+ * omissions** (D62). A `ShadedGeometry` placed by `shade_node_to_entity_composition` holds a
14
+ * `MeshletGeometry`, whose triangles are quantized inside meshlet pages —
15
+ * `geometry_build_from_meshlet_geometry` decodes one into the `Geometry` `createMesh` wants, and
16
+ * who holds that decode is undecided. And it holds a `ShadeMaterial`, where the tracer integrates
17
+ * against its own `StandardMaterial`; the three path had a converter for exactly that step and
18
+ * Shade has no twin of it yet. A component carrying a `Geometry` and handed a `StandardMaterial`
19
+ * goes through as it stands.
20
+ *
21
+ * @param {EntityComponentDataset} ecd
22
+ * @param {PathTracedScene} scene
23
+ */
24
+ export function populate_path_traced_scene_from_ecd(ecd, scene) {
25
+ assert.defined(ecd, 'ecd');
26
+ assert.defined(scene, 'scene');
27
+
28
+ ecd.traverseEntities([ShadedGeometry, Transform],
29
+ /**
30
+ *
31
+ * @param {ShadedGeometry} sg
32
+ * @param {Transform} transform
33
+ */
34
+ (sg, transform) => {
35
+
36
+ scene.createMesh(sg.geometry, sg.material, transform.matrix)
37
+
38
+ });
39
+
40
+
41
+ ecd.traverseEntities([Light, Transform],
42
+ /**
43
+ *
44
+ * @param {Light} light
45
+ * @param {Transform} transform
46
+ */
47
+ (light, transform) => {
48
+
49
+ const type = light.type.getValue();
50
+ if (type === LightType.DIRECTION) {
51
+
52
+ const l = new DirectionalLight();
53
+
54
+ l.color.copy(light.color);
55
+ l.direction.copy(transform.forward);
56
+ l.intensity.copy(light.intensity);
57
+
58
+ scene.addLight(l);
59
+
60
+ }else if(type === LightType.POINT){
61
+
62
+ const l = new PointLight();
63
+
64
+ l.color.copy(light.color);
65
+ l.position.copy(transform.position);
66
+ l.intensity.copy(light.intensity);
67
+ l.radius.copy(light.distance);
68
+
69
+ scene.addLight(l);
70
+
71
+ }
72
+
73
+ });
64
74
  }
@@ -1 +1 @@
1
- {"version":3,"file":"sample_material.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/sh3/path_tracer/texture/sample_material.js"],"names":[],"mappings":"AA8CA;;;;;;;GAOG;AACH,qCANW,MAAM,EAAE,sCAER,MAAM,KACN,MAAM,KACN,MAAM,QA4FhB"}
1
+ {"version":3,"file":"sample_material.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/sh3/path_tracer/texture/sample_material.js"],"names":[],"mappings":"AA+CA;;;;;;;GAOG;AACH,qCANW,MAAM,EAAE,sCAER,MAAM,KACN,MAAM,KACN,MAAM,QAwFhB"}
@@ -1,3 +1,4 @@
1
+ import { StandardAttributes } from "../../../../../shade/renderer/geometry/StandardAttributes.js";
1
2
  import { compute_binary_data_type_from_typed_array } from "../../../../../core/collection/array/typed/compute_binary_data_type_from_typed_array.js";
2
3
  import { v3_distance_sqr } from "../../../../../core/geom/vec3/v3_distance_sqr.js";
3
4
  import { v3_multiply } from "../../../../../core/geom/vec3/v3_multiply.js";
@@ -31,7 +32,7 @@ function sample_color_attribute(
31
32
  index_0, index_1, index_2,
32
33
  u, v
33
34
  ) {
34
- const color_array = color_attribute.array;
35
+ const color_array = color_attribute.data;
35
36
  sample_triangle_attribute(color, 0, index_0, index_1, index_2, color_array, color_attribute.itemSize, u, v);
36
37
 
37
38
  const type = compute_binary_data_type_from_typed_array(color_array);
@@ -61,8 +62,7 @@ export function sample_material(
61
62
 
62
63
  const material = mesh.material;
63
64
  const geometry = mesh.geometry;
64
- const index_attribute = geometry.getIndex();
65
- const index_array = index_attribute.array;
65
+ const index_array = geometry.index.data;
66
66
 
67
67
 
68
68
  // sample surface normal
@@ -72,19 +72,17 @@ export function sample_material(
72
72
  const index_1 = index_array[index_offset + 1];
73
73
  const index_2 = index_array[index_offset + 2];
74
74
 
75
- const normal_attribute = geometry.getAttribute('normal');
75
+ const normal_attribute = geometry.getAttribute(StandardAttributes.Normal);
76
76
 
77
77
  if (normal_attribute !== undefined) {
78
78
  // vertex normals are present, use those
79
- const normal_array = normal_attribute.array;
80
-
81
- sample_triangle_attribute(out, 3, index_0, index_1, index_2, normal_array, 3, u, v);
79
+ sample_triangle_attribute(out, 3, index_0, index_1, index_2, normal_attribute.data, 3, u, v);
82
80
 
83
81
  } else {
84
- const position_attribute = geometry.getAttribute('position');
82
+ const position_attribute = geometry.getAttribute(StandardAttributes.Position);
85
83
 
86
84
  // copy hit normal
87
- geometry_construct_triangle_normal(out, 3, index_0, index_1, index_2, position_attribute.array);
85
+ geometry_construct_triangle_normal(out, 3, index_0, index_1, index_2, position_attribute.data);
88
86
  }
89
87
 
90
88
  // transform normal to world space via the normal matrix (correct under non-uniform scale);
@@ -92,11 +90,10 @@ export function sample_material(
92
90
  v3_matrix3_rotate(out, 3, out[3], out[4], out[5], mesh.normal_matrix);
93
91
 
94
92
  // sample texture coordinates for THIS hit; must be computed before any texture is sampled
95
- const uv_attribute = geometry.getAttribute('uv');
93
+ const uv_attribute = geometry.getAttribute(StandardAttributes.TextureCoordinates0);
96
94
 
97
95
  if (uv_attribute !== undefined) {
98
- const uv_array = uv_attribute.array;
99
- sample_triangle_attribute(texture_uv, 0, index_0, index_1, index_2, uv_array, 2, u, v);
96
+ sample_triangle_attribute(texture_uv, 0, index_0, index_1, index_2, uv_attribute.data, 2, u, v);
100
97
  } else {
101
98
  // default texture uv
102
99
  texture_uv[0] = 0;
@@ -122,7 +119,7 @@ export function sample_material(
122
119
  out[5] = scratch_m3[2] * normal[0] + scratch_m3[5] * normal[1] + scratch_m3[8] * normal[2];
123
120
  }
124
121
 
125
- const color_attribute = geometry.getAttribute('color');
122
+ const color_attribute = geometry.getAttribute(StandardAttributes.Color);
126
123
 
127
124
  if (color_attribute !== undefined) {
128
125
  sample_color_attribute(color, color_attribute, index_0, index_1, index_2, u, v);
@@ -1 +1 @@
1
- {"version":3,"file":"vsm.glsl.d.ts","sourceRoot":"","sources":["../../../../../src/engine/graphics/shadows/vsm.glsl.js"],"names":[],"mappings":"AAIA,oFAIE;AAEF,0zCA8BE"}
1
+ {"version":3,"file":"vsm.glsl.d.ts","sourceRoot":"","sources":["../../../../../src/engine/graphics/shadows/vsm.glsl.js"],"names":[],"mappings":"AAMA,oFAIE;AAEF,0zCA8BE"}
@@ -1,41 +1,43 @@
1
- /*
2
- Taken from three.js r134
3
- */
4
-
5
- export const vertex = /* glsl */`
6
- void main() {
7
- gl_Position = vec4( position, 1.0 );
8
- }
9
- `;
10
-
11
- export const fragment = /* glsl */`
12
- uniform sampler2D shadow_pass;
13
- uniform vec2 resolution;
14
- uniform float radius;
15
- #include <packing>
16
- void main() {
17
- const float samples = float( VSM_SAMPLES );
18
- float mean = 0.0;
19
- float squared_mean = 0.0;
20
- // This seems totally useless but it's a crazy work around for a Adreno compiler bug
21
- // float depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy ) / resolution ) );
22
- float uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );
23
- float uvStart = samples <= 1.0 ? 0.0 : - 1.0;
24
- for ( float i = 0.0; i < samples; i ++ ) {
25
- float uvOffset = uvStart + i * uvStride;
26
- #ifdef HORIZONTAL_PASS
27
- vec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );
28
- mean += distribution.x;
29
- squared_mean += distribution.y * distribution.y + distribution.x * distribution.x;
30
- #else
31
- float depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );
32
- mean += depth;
33
- squared_mean += depth * depth;
34
- #endif
35
- }
36
- mean = mean / samples;
37
- squared_mean = squared_mean / samples;
38
- float std_dev = sqrt( squared_mean - mean * mean );
39
- gl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );
40
- }
41
- `;
1
+ /*
2
+ Taken from three.js r134, verbatim: the two-pass VSM shadow blur.
3
+
4
+ Derived from three.js (https://github.com/mrdoob/three.js), Copyright (c) 2010-2024 three.js authors, MIT licence.
5
+ */
6
+
7
+ export const vertex = /* glsl */`
8
+ void main() {
9
+ gl_Position = vec4( position, 1.0 );
10
+ }
11
+ `;
12
+
13
+ export const fragment = /* glsl */`
14
+ uniform sampler2D shadow_pass;
15
+ uniform vec2 resolution;
16
+ uniform float radius;
17
+ #include <packing>
18
+ void main() {
19
+ const float samples = float( VSM_SAMPLES );
20
+ float mean = 0.0;
21
+ float squared_mean = 0.0;
22
+ // This seems totally useless but it's a crazy work around for a Adreno compiler bug
23
+ // float depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy ) / resolution ) );
24
+ float uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );
25
+ float uvStart = samples <= 1.0 ? 0.0 : - 1.0;
26
+ for ( float i = 0.0; i < samples; i ++ ) {
27
+ float uvOffset = uvStart + i * uvStride;
28
+ #ifdef HORIZONTAL_PASS
29
+ vec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );
30
+ mean += distribution.x;
31
+ squared_mean += distribution.y * distribution.y + distribution.x * distribution.x;
32
+ #else
33
+ float depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );
34
+ mean += depth;
35
+ squared_mean += depth * depth;
36
+ #endif
37
+ }
38
+ mean = mean / samples;
39
+ squared_mean = squared_mean / samples;
40
+ float std_dev = sqrt( squared_mean - mean * mean );
41
+ gl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );
42
+ }
43
+ `;
@@ -1 +1 @@
1
- {"version":3,"file":"computeThreeTextureInternalFormatFromDataType.d.ts","sourceRoot":"","sources":["../../../../../src/engine/graphics/texture/computeThreeTextureInternalFormatFromDataType.js"],"names":[],"mappings":"AAGA;;;;;GAKG;AACH,kEAJW,cAAc,iBACd,MAAM,GACJ,MAAM,GAAC,MAAM,cAAc,CAqCvC;+BA5C8B,6CAA6C"}
1
+ {"version":3,"file":"computeThreeTextureInternalFormatFromDataType.d.ts","sourceRoot":"","sources":["../../../../../src/engine/graphics/texture/computeThreeTextureInternalFormatFromDataType.js"],"names":[],"mappings":"AAGA;;;;;GAKG;AACH,kEAJW,cAAc,iBACd,MAAM,GACJ,MAAM,uBAAqB,CAqCvC;+BA5C8B,6CAA6C"}
@@ -1 +1 @@
1
- {"version":3,"file":"CameraSystem3.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/CameraSystem3.js"],"names":[],"mappings":"AAQA;;;;;;;;;;;;;;;;GAgBG;AACH;IAoBI;;OAEG;IACH,uCAQC;IADG,mDAAuC;IAG3C,2CAEC;IAED,4CAIC;IAED;;;;OAIG;IACH,4BAEC;IAED;;;;OAIG;IACH,aAJW,MAAM,aACN,SAAS,UACT,MAAM,QAUhB;IAED;;;;OAIG;IACH,eAJW,MAAM,aACN,SAAS,UACT,MAAM,QAIhB;;CA6DJ;uBA7JsB,kBAAkB;0BACf,+BAA+B;uBAClC,kCAAkC"}
1
+ {"version":3,"file":"CameraSystem3.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/CameraSystem3.js"],"names":[],"mappings":"AAQA;;;;;;;;;;;;;;;;GAgBG;AACH;IAoBI;;OAEG;IACH,uCAQC;IADG,mDAAuC;IAG3C,2CAEC;IAED,4CAIC;IAED;;;;OAIG;IACH,4BAEC;IAED;;;;OAIG;IACH,aAJW,MAAM,aACN,SAAS,UACT,MAAM,QAUhB;IAED;;;;OAIG;IACH,eAJW,MAAM,aACN,SAAS,UACT,MAAM,QAIhB;;CAsEJ;uBAtKsB,kBAAkB;0BACf,+BAA+B;uBAClC,kCAAkC"}
@@ -100,7 +100,7 @@ export class CameraSystem3 extends System {
100
100
  }
101
101
 
102
102
  /**
103
- * Copy the active camera entity onto the camera Shade draws with.
103
+ * Copy the active camera entity onto the camera Shade draws with, and its frustum back.
104
104
  *
105
105
  * @param {number} time_delta
106
106
  */
@@ -122,6 +122,15 @@ export class CameraSystem3 extends System {
122
122
  target.far = entry.camera.clip_far;
123
123
 
124
124
  camera_sync_from_transform(target, entry.transform);
125
+
126
+ /*
127
+ The return trip. Gameplay asks what the camera can see — which armies to generate now,
128
+ which terrain tiles a scene has to have before it is shown — and the honest answer is the
129
+ frustum the renderer is drawing with, not a second one derived from the component. It is
130
+ copied rather than aliased because the renderer's camera is one object and any number of
131
+ camera entities can pass through it.
132
+ */
133
+ entry.camera.publishFrustum(target.frustum);
125
134
  }
126
135
 
127
136
  /**
@@ -26,7 +26,7 @@
26
26
  export class GraphicsEngine3 {
27
27
  /**
28
28
  * Duck-type the rest of the engine checks instead of `instanceof`, which is the convention
29
- * `CameraSystem` already used and `HeadsUpDisplaySystem` was moved onto in Phase 0.
29
+ * the legacy `CameraSystem` already used and `HeadsUpDisplaySystem` was moved onto in Phase 0.
30
30
  *
31
31
  * @returns {boolean}
32
32
  */
@@ -44,8 +44,8 @@ export class GraphicsEngine3 {
44
44
  * **The camera-finalized phase.** Camera matrices are final and the frame has not been
45
45
  * submitted — which is what §2.1 already defines `preRender` to mean, so the old
46
46
  * engine's `visibilityConstructionStarted` / `visibilityConstructionEnded` do not
47
- * survive as signals of their own. Their subscribers — `CameraSystem`, `LightSystem`,
48
- * the editor's symbolic display — land here when their systems are ported.
47
+ * survive as signals of their own. Their subscribers — the legacy camera and light
48
+ * systems, the editor's symbolic display — landed here when their systems were ported.
49
49
  *
50
50
  * @type {Signal}
51
51
  */
@@ -76,7 +76,7 @@ const TARGET_FRAME_RATE = 30;
76
76
  export class GraphicsEngine3 {
77
77
  /**
78
78
  * Duck-type the rest of the engine checks instead of `instanceof`, which is the convention
79
- * `CameraSystem` already used and `HeadsUpDisplaySystem` was moved onto in Phase 0.
79
+ * the legacy `CameraSystem` already used and `HeadsUpDisplaySystem` was moved onto in Phase 0.
80
80
  *
81
81
  * @returns {boolean}
82
82
  */
@@ -162,8 +162,8 @@ export class GraphicsEngine3 {
162
162
  * **The camera-finalized phase.** Camera matrices are final and the frame has not been
163
163
  * submitted — which is what §2.1 already defines `preRender` to mean, so the old
164
164
  * engine's `visibilityConstructionStarted` / `visibilityConstructionEnded` do not
165
- * survive as signals of their own. Their subscribers — `CameraSystem`, `LightSystem`,
166
- * the editor's symbolic display — land here when their systems are ported.
165
+ * survive as signals of their own. Their subscribers — the legacy camera and light
166
+ * systems, the editor's symbolic display — landed here when their systems were ported.
167
167
  *
168
168
  * @type {Signal}
169
169
  */
@@ -33,6 +33,17 @@ export class ParticleEmitterSystem3 extends System<any> {
33
33
  * @param {number} entity
34
34
  */
35
35
  link(emitter: ParticleEmitter, transform: Transform, entity: number): void;
36
+ /**
37
+ * Rebuild an emitter that has been edited structurally — layers added or removed, a sprite
38
+ * changed, a parameter curve redrawn.
39
+ *
40
+ * The pool, the parameter tracks and the atlas references are all built from the emitter's
41
+ * description, so an edit to that description is only visible once they are built again. Sleep
42
+ * state is preserved because it is the editor's, not the emitter's.
43
+ *
44
+ * @param {ParticleEmitter} emitter one this system has linked
45
+ */
46
+ rebuild(emitter: ParticleEmitter): void;
36
47
  /**
37
48
  * @param {ParticleEmitter} emitter
38
49
  * @param {Transform} transform
@@ -1 +1 @@
1
- {"version":3,"file":"ParticleEmitterSystem3.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/ParticleEmitterSystem3.js"],"names":[],"mappings":"AAcA;;;;;;;;;;;;;GAaG;AACH;IAiDI;;;OAGG;IACH,6DAgBC;IApED,4DAA4C;IAuC5C;;;;OAIG;IACH,kCAEC;IAwBD,2CAUC;IAED,4CAeC;IAED;;;;OAIG;IACH,cAJW,eAAe,aACf,SAAS,UACT,MAAM,QAwBhB;IAED;;;;OAIG;IACH,gBAJW,eAAe,aACf,SAAS,UACT,MAAM,QAwBhB;IAED,6BAaC;IAED;;OAEG;IACH,kCA+BC;;CACJ;AAED;;;GAGG;AACH;IAUI;;OAEG;IACH,oBAFW,sBAAsB,EAMhC;IAED,yBAEC;;CACJ;uBAlQsB,kBAAkB;0BACf,+BAA+B;gCAEzB,oEAAoE;gCAPpE,mDAAmD"}
1
+ {"version":3,"file":"ParticleEmitterSystem3.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/ParticleEmitterSystem3.js"],"names":[],"mappings":"AAaA;;;;;;;;;;;;;GAaG;AACH;IAiDI;;;OAGG;IACH,6DAUC;IA9DD,4DAA4C;IAuC5C;;;;OAIG;IACH,kCAEC;IAkBD,2CAUC;IAED,4CAeC;IAED;;;;OAIG;IACH,cAJW,eAAe,aACf,SAAS,UACT,MAAM,QAwBhB;IAED;;;;;;;;;OASG;IACH,iBAFW,eAAe,QAqBzB;IAED;;;;OAIG;IACH,gBAJW,eAAe,aACf,SAAS,UACT,MAAM,QAwBhB;IAED,6BAaC;IAED;;OAEG;IACH,kCA+BC;;CACJ;AAED;;;GAGG;AACH;IAUI;;OAEG;IACH,oBAFW,sBAAsB,EAMhC;IAED,yBAEC;;CACJ;uBA1RsB,kBAAkB;0BACf,+BAA+B;gCACzB,oEAAoE;gCANpE,mDAAmD"}