@woosh/meep-engine 3.0.0 → 3.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/ecs/component/FieldDescriptor.d.ts +26 -26
- package/editor/ecs/component/FieldValueAdapter.d.ts +6 -6
- package/editor/ecs/component/TypeEditor.d.ts +24 -24
- package/editor/ecs/component/createFieldEditor.d.ts +8 -8
- package/editor/ecs/component/createObjectEditor.d.ts +13 -13
- package/editor/ecs/component/editors/primitive/ObjectEditor.d.ts +5 -5
- package/editor/ecs/component/findNearestRegisteredType.d.ts +7 -7
- package/editor/particles/rebuildParticleEmitter.js +8 -26
- package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
- package/editor/prototypeEditorShell.js +0 -2
- package/editor/tools/SelectionTool.js +1 -2
- package/editor/tools/TransformToolV2.js +2 -3
- package/editor/tools/v2/BlenderCameraOrientationGizmo.js +501 -501
- package/editor/tools/v2/TransformControls.js +1 -1
- package/editor/view/ecs/components/color/GaugeView.d.ts +12 -12
- package/editor/view/ecs/components/common/AutoCanvasView.d.ts +29 -29
- package/editor/view/ecs/components/common/LineView.d.ts +11 -11
- package/editor/view/ecs/components/common/NumberController.d.ts +17 -17
- package/editor/view/ecs/components/common/TextController.d.ts +20 -20
- package/editor/view/node-graph/NodeGraphCamera.d.ts +47 -47
- package/editor/view/node-graph/NodeGraphEditorView.d.ts +54 -54
- package/editor/view/node-graph/NodeGraphSelection.d.ts +55 -55
- package/editor/view/node-graph/NodeGraphView.d.ts +97 -97
- package/editor/view/node-graph/NodeView.d.ts +25 -25
- package/editor/view/node-graph/PortView.d.ts +22 -22
- package/editor/view/node-graph/actions/ConnectionCreateAction.d.ts +33 -33
- package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +25 -25
- package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +46 -46
- package/editor/view/node-graph/actions/NodeParameterSetAction.d.ts +33 -33
- package/editor/view/node-graph/actions/NodesMoveAction.d.ts +37 -37
- package/editor/view/node-graph/actions/SelectionSetAction.d.ts +37 -37
- package/editor/view/node-graph/connection_wire_geometry.d.ts +45 -45
- package/package.json +94 -96
- package/src/avif/codec/dec/avif_dec.d.ts +3 -15
- package/src/avif/codec/enc/avif_enc.d.ts +3 -38
- package/src/avif/codec/enc/avif_enc_mt.d.ts +3 -1
- package/src/avif/decode.d.ts +2 -66
- package/src/avif/decode.d.ts.map +1 -1
- package/src/avif/encode.d.ts +2 -27
- package/src/avif/encode.d.ts.map +1 -1
- package/src/avif/index.d.ts +2 -2
- package/src/avif/index.d.ts.map +1 -1
- package/src/avif/meta.d.ts +23 -39
- package/src/avif/meta.d.ts.map +1 -1
- package/src/avif/utils.d.ts +16 -16
- package/src/avif/utils.d.ts.map +1 -1
- package/src/core/bvh2/visual/BVHGeometry.d.ts +13 -14
- package/src/core/bvh2/visual/BVHGeometry.d.ts.map +1 -1
- package/src/core/bvh2/visual/BVHGeometry.js +131 -129
- package/src/core/collection/array/typed/typed_array_value_denormalize.d.ts.map +1 -1
- package/src/core/collection/array/typed/typed_array_value_denormalize.js +52 -47
- package/src/core/collection/array/typed/typed_array_value_normalize.d.ts.map +1 -1
- package/src/core/collection/array/typed/typed_array_value_normalize.js +51 -46
- package/src/core/geom/3d/aabb/AABB3.d.ts.map +1 -1
- package/src/core/geom/3d/frustum/frustum3_compute_closest_point.d.ts +9 -2
- package/src/core/geom/3d/frustum/frustum3_compute_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/frustum/frustum3_compute_closest_point.js +117 -110
- package/src/core/geom/3d/mat4/m4_look_at.d.ts +25 -0
- package/src/core/geom/3d/mat4/m4_look_at.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_look_at.js +96 -0
- package/src/core/geom/3d/mat4/m4_make_rotation_x.d.ts +18 -0
- package/src/core/geom/3d/mat4/m4_make_rotation_x.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_make_rotation_x.js +47 -0
- package/src/core/geom/3d/mat4/m4_make_rotation_y.d.ts +18 -0
- package/src/core/geom/3d/mat4/m4_make_rotation_y.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_make_rotation_y.js +47 -0
- package/src/core/geom/3d/mat4/m4_make_rotation_z.d.ts +18 -0
- package/src/core/geom/3d/mat4/m4_make_rotation_z.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_make_rotation_z.js +47 -0
- package/src/core/geom/3d/mat4/m4_perspective.d.ts +25 -0
- package/src/core/geom/3d/mat4/m4_perspective.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_perspective.js +66 -0
- package/src/core/geom/3d/tetrahedra/graphics/build_tetrahedral_mesh_geometry.d.ts +14 -0
- package/src/core/geom/3d/tetrahedra/graphics/build_tetrahedral_mesh_geometry.d.ts.map +1 -0
- package/src/core/geom/3d/tetrahedra/graphics/build_tetrahedral_mesh_geometry.js +39 -0
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +171 -166
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +1 -2
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +6 -1
- package/src/engine/animation/clip/ecd_bind_animation_curve.d.ts +0 -1
- package/src/engine/animation/clip/ecd_bind_animation_curve.d.ts.map +1 -1
- package/src/engine/asset/GameAssetType.js +5 -0
- package/src/engine/asset/loaders/async_traverse_three_object.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +2045 -2052
- package/src/engine/ecs/fow/FogOfWarEdgeMode.d.ts +1 -1
- package/src/engine/ecs/fow/FogOfWarEdgeMode.js +40 -40
- package/src/engine/ecs/gui/hud/testHudEdgeStick.js +2 -2
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +265 -269
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -15
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/Terrain.js +0 -30
- package/src/engine/ecs/terrain/ecs/TerrainSystem.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/TerrainSystem.js +14 -29
- package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.d.ts.map +1 -1
- package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -126
- package/src/engine/ecs/transform/copy_three_transform.d.ts.map +1 -1
- package/src/engine/graphics/ecs/animation/animator/graph/AnimationState.d.ts +2 -2
- package/src/engine/graphics/ecs/animation/animator/graph/AnimationState.d.ts.map +1 -1
- package/src/engine/graphics/ecs/animation/animator/graph/AnimationState.js +207 -207
- package/src/engine/graphics/ecs/animation/animator/graph/AnimationTransition.d.ts +2 -2
- package/src/engine/graphics/ecs/animation/animator/graph/AnimationTransition.d.ts.map +1 -1
- package/src/engine/graphics/ecs/animation/animator/graph/AnimationTransition.js +151 -151
- package/src/engine/graphics/ecs/camera/Camera.d.ts +36 -48
- package/src/engine/graphics/ecs/camera/Camera.d.ts.map +1 -1
- package/src/engine/graphics/ecs/camera/Camera.js +165 -303
- package/src/engine/graphics/ecs/camera/camera_active_frustum.d.ts +14 -0
- package/src/engine/graphics/ecs/camera/camera_active_frustum.d.ts.map +1 -0
- package/src/engine/graphics/ecs/camera/camera_active_frustum.js +25 -0
- package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +16 -0
- package/src/engine/graphics/ecs/camera/camera_find_active.d.ts.map +1 -0
- package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -0
- package/src/engine/graphics/ecs/camera/camera_traverse_active.d.ts +12 -0
- package/src/engine/graphics/ecs/camera/camera_traverse_active.d.ts.map +1 -0
- package/src/engine/graphics/ecs/camera/camera_traverse_active.js +18 -0
- package/src/engine/graphics/ecs/camera/pp/PerfectPanner.js +170 -170
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.d.ts +5 -1
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.d.ts.map +1 -1
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.js +296 -281
- package/src/engine/graphics/ecs/highlight/renderer/traverseThreeObject.d.ts.map +1 -1
- package/src/engine/graphics/ecs/light/shadow/extend_shadow_camera_near_for_casters.d.ts.map +1 -1
- package/src/engine/graphics/ecs/mesh/copyToVector3.d.ts.map +1 -1
- package/src/engine/graphics/ecs/mesh/setMesh.d.ts.map +1 -1
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +22 -13
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts.map +1 -1
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +29 -16
- package/src/engine/graphics/ecs/mesh-v2/render/adapters/AbstractRenderAdapter.d.ts +1 -1
- package/src/engine/graphics/ecs/mesh-v2/render/adapters/AbstractRenderAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/mesh-v2/three_object_to_entity_composition.d.ts.map +1 -1
- package/src/engine/graphics/ecs/render_layers_compute_depth_range.d.ts +1 -1
- package/src/engine/graphics/ecs/render_layers_compute_depth_range.js +1 -1
- package/src/engine/graphics/ecs/water/Water.d.ts +6 -19
- package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/Water.js +104 -215
- package/src/engine/graphics/geometry/AttributeData.d.ts +52 -0
- package/src/engine/graphics/geometry/AttributeData.d.ts.map +1 -0
- package/src/engine/graphics/geometry/AttributeData.js +84 -0
- package/src/engine/graphics/geometry/buffered/computeBufferAttributeHash.d.ts.map +1 -1
- package/src/engine/graphics/geometry/buffered/computeGeometryEquality.d.ts.map +1 -1
- package/src/engine/graphics/geometry/buffered/computeGeometryHash.d.ts.map +1 -1
- package/src/engine/graphics/geometry/buffered/compute_buffer_geometry_byte_size.d.ts.map +1 -1
- package/src/engine/graphics/geometry/buffered/geometry_compute_vertex_normals_indexed.d.ts +5 -1
- package/src/engine/graphics/geometry/buffered/geometry_compute_vertex_normals_indexed.d.ts.map +1 -1
- package/src/engine/graphics/geometry/buffered/geometry_compute_vertex_normals_indexed.js +49 -45
- package/src/engine/graphics/geometry/buffered/query/GeometrySpatialQueryAccelerator.d.ts +36 -24
- package/src/engine/graphics/geometry/buffered/query/GeometrySpatialQueryAccelerator.d.ts.map +1 -1
- package/src/engine/graphics/geometry/buffered/query/GeometrySpatialQueryAccelerator.js +288 -288
- package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_buffered_geometry.d.ts +19 -0
- package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_buffered_geometry.d.ts.map +1 -0
- package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_buffered_geometry.js +52 -0
- package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_indexed_geometry.d.ts +1 -0
- package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_indexed_geometry.d.ts.map +1 -1
- package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_indexed_geometry.js +20 -32
- package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_unindexed_geometry.d.ts +1 -0
- package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_unindexed_geometry.d.ts.map +1 -1
- package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_unindexed_geometry.js +19 -30
- package/src/engine/graphics/geometry/compute_geometry_polycount.d.ts.map +1 -1
- package/src/engine/graphics/impostors/card_cluster/FacePlaneAssignment.d.ts.map +1 -1
- package/src/engine/graphics/impostors/octahedral/ImpostorDescription.d.ts.map +1 -1
- package/src/engine/graphics/particles/particular/engine/ParticularEngine.d.ts +1 -14
- package/src/engine/graphics/particles/particular/engine/ParticularEngine.d.ts.map +1 -1
- package/src/engine/graphics/particles/particular/engine/ParticularEngine.js +229 -253
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +25 -12
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts.map +1 -1
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1149 -1194
- package/src/engine/graphics/particles/particular/engine/emitter/ParticlePool.d.ts +4 -8
- package/src/engine/graphics/particles/particular/engine/emitter/ParticlePool.d.ts.map +1 -1
- package/src/engine/graphics/particles/particular/engine/emitter/ParticlePool.js +472 -540
- package/src/engine/graphics/particles/particular/engine/shader/ShaderManager.d.ts +19 -90
- package/src/engine/graphics/particles/particular/engine/shader/ShaderManager.d.ts.map +1 -1
- package/src/engine/graphics/particles/particular/engine/shader/ShaderManager.js +135 -514
- package/src/engine/graphics/render/layers/RenderLayer.d.ts.map +1 -1
- package/src/engine/graphics/render/layers/RenderLayer.js +95 -95
- package/src/engine/graphics/sh3/fromCubeRenderTarget.d.ts.map +1 -1
- package/src/engine/graphics/sh3/path_tracer/BufferedGeometryBVH.d.ts +77 -0
- package/src/engine/graphics/sh3/path_tracer/BufferedGeometryBVH.d.ts.map +1 -0
- package/src/engine/graphics/sh3/path_tracer/BufferedGeometryBVH.js +507 -0
- package/src/engine/graphics/sh3/path_tracer/PathTracedMesh.d.ts +2 -2
- package/src/engine/graphics/sh3/path_tracer/PathTracedMesh.d.ts.map +1 -1
- package/src/engine/graphics/sh3/path_tracer/PathTracedMesh.js +161 -161
- package/src/engine/graphics/sh3/path_tracer/PathTracedRenderer.d.ts +6 -6
- package/src/engine/graphics/sh3/path_tracer/PathTracedRenderer.d.ts.map +1 -1
- package/src/engine/graphics/sh3/path_tracer/PathTracedRenderer.js +31 -12
- package/src/engine/graphics/sh3/path_tracer/PathTracedScene.d.ts +113 -0
- package/src/engine/graphics/sh3/path_tracer/PathTracedScene.d.ts.map +1 -0
- package/src/engine/graphics/sh3/path_tracer/PathTracedScene.js +699 -0
- package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.d.ts +10 -0
- package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.d.ts.map +1 -1
- package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.js +73 -63
- package/src/engine/graphics/sh3/path_tracer/texture/sample_material.d.ts.map +1 -1
- package/src/engine/graphics/sh3/path_tracer/texture/sample_material.js +10 -13
- package/src/engine/graphics/shadows/vsm.glsl.d.ts.map +1 -1
- package/src/engine/graphics/shadows/vsm.glsl.js +43 -41
- package/src/engine/graphics/texture/computeThreeTextureInternalFormatFromDataType.d.ts.map +1 -1
- package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/CameraSystem3.js +10 -1
- package/src/engine/graphics3/GraphicsEngine3.d.ts +3 -3
- package/src/engine/graphics3/GraphicsEngine3.js +3 -3
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +11 -0
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ParticleEmitterSystem3.js +289 -265
- package/src/engine/graphics3/ShadeCameraAdapter.d.ts +3 -3
- package/src/engine/graphics3/ShadeCameraAdapter.js +3 -3
- package/src/engine/graphics3/WaterSystem3.js +1 -1
- package/src/engine/graphics3/camera_sync_from_transform.d.ts +2 -2
- package/src/engine/graphics3/camera_sync_from_transform.js +2 -2
- package/src/engine/graphics3/shade_camera_projection_ray.js +2 -2
- package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts +2 -2
- package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/renderer/camera/Camera.d.ts +3 -5
- package/src/shade/renderer/camera/Camera.d.ts.map +1 -1
- package/src/shade/renderer/camera/Camera.js +281 -280
- package/src/shade/renderer/camera/GPUCameraContext.js +233 -233
- package/src/shade/renderer/geometry/Geometry.d.ts.map +1 -1
- package/src/shade/renderer/geometry/Geometry.js +6 -5
- package/src/shade/renderer/geometry/primitives/make_box_geometry.d.ts.map +1 -1
- package/src/shade/renderer/geometry/primitives/make_box_geometry.js +6 -1
- package/src/shade/renderer/geometry/primitives/make_cylinder_geometry.d.ts +19 -0
- package/src/shade/renderer/geometry/primitives/make_cylinder_geometry.d.ts.map +1 -0
- package/src/shade/renderer/geometry/primitives/make_cylinder_geometry.js +240 -0
- package/src/shade/renderer/geometry/primitives/make_plane_geometry.d.ts.map +1 -1
- package/src/shade/renderer/geometry/primitives/make_plane_geometry.js +6 -1
- package/src/shade/renderer/geometry/primitives/make_polyhedron_geometry.d.ts.map +1 -1
- package/src/shade/renderer/geometry/primitives/make_polyhedron_geometry.js +327 -322
- package/src/shade/renderer/geometry/primitives/make_torus_geometry.d.ts +13 -0
- package/src/shade/renderer/geometry/primitives/make_torus_geometry.d.ts.map +1 -0
- package/src/shade/renderer/geometry/primitives/make_torus_geometry.js +107 -0
- package/src/shade/renderer/geometry/primitives/make_torus_knot_geometry.d.ts +15 -0
- package/src/shade/renderer/geometry/primitives/make_torus_knot_geometry.d.ts.map +1 -0
- package/src/shade/renderer/geometry/primitives/make_torus_knot_geometry.js +165 -0
- package/src/shade/renderer/loader/usd/parse_usda.js +1 -1
- package/src/shade/renderer/loader/usd/usd_build_scene.d.ts.map +1 -1
- package/src/shade/renderer/loader/usd/usd_build_scene.js +658 -652
- package/src/shade/renderer/loader/usd/usd_compose_transform.d.ts.map +1 -1
- package/src/shade/renderer/loader/usd/usd_compose_transform.js +58 -23
- package/src/shade/renderer/particles/prototypeParticleSystem.js +450 -443
- package/src/shade/renderer/postprocess/gtao/generate_magic_square_noise.d.ts +5 -1
- package/src/shade/renderer/postprocess/gtao/generate_magic_square_noise.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/generate_magic_square_noise.js +51 -47
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/shader/chunk/texture/chunk_texture_filter_fxaa_lite.d.ts +2 -0
- package/src/shade/renderer/shader/chunk/texture/chunk_texture_filter_fxaa_lite.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/texture/chunk_texture_filter_fxaa_lite.js +225 -223
- package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.js +7 -3
- package/src/view/minimap/dom/MinimapCameraView.d.ts +2 -2
- package/src/view/minimap/dom/MinimapCameraView.js +206 -206
- package/editor/Editor.d.ts +0 -162
- package/editor/Editor.d.ts.map +0 -1
- package/editor/EditorCameraNavigation.d.ts +0 -21
- package/editor/EditorCameraNavigation.d.ts.map +0 -1
- package/editor/EditorKeyMap.d.ts +0 -28
- package/editor/EditorKeyMap.d.ts.map +0 -1
- package/editor/SelectionVisualizer.d.ts +0 -49
- package/editor/SelectionVisualizer.d.ts.map +0 -1
- package/editor/actions/concrete/ActionUpdateTexture.d.ts +0 -12
- package/editor/actions/concrete/ActionUpdateTexture.d.ts.map +0 -1
- package/editor/actions/concrete/ArrayCopyAction.d.ts +0 -20
- package/editor/actions/concrete/ArrayCopyAction.d.ts.map +0 -1
- package/editor/actions/concrete/ComponentAddAction.d.ts +0 -15
- package/editor/actions/concrete/ComponentAddAction.d.ts.map +0 -1
- package/editor/actions/concrete/ComponentRemoveAction.d.ts +0 -11
- package/editor/actions/concrete/ComponentRemoveAction.d.ts.map +0 -1
- package/editor/actions/concrete/EntityCreateAction.d.ts +0 -18
- package/editor/actions/concrete/EntityCreateAction.d.ts.map +0 -1
- package/editor/actions/concrete/EntityRemoveAction.d.ts +0 -11
- package/editor/actions/concrete/EntityRemoveAction.d.ts.map +0 -1
- package/editor/actions/concrete/ModifyPatchSampler2DAction.d.ts +0 -47
- package/editor/actions/concrete/ModifyPatchSampler2DAction.d.ts.map +0 -1
- package/editor/actions/concrete/ModifyPatchTextureArray2DAction.d.ts +0 -38
- package/editor/actions/concrete/ModifyPatchTextureArray2DAction.d.ts.map +0 -1
- package/editor/actions/concrete/PaintTerrainOverlayAction.d.ts +0 -23
- package/editor/actions/concrete/PaintTerrainOverlayAction.d.ts.map +0 -1
- package/editor/actions/concrete/PatchTerrainHeightAction.d.ts +0 -32
- package/editor/actions/concrete/PatchTerrainHeightAction.d.ts.map +0 -1
- package/editor/actions/concrete/SelectionAddAction.d.ts +0 -19
- package/editor/actions/concrete/SelectionAddAction.d.ts.map +0 -1
- package/editor/actions/concrete/SelectionClearAction.d.ts +0 -9
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- package/src/engine/ecs/fow/shader/screenSpaceFogOfWarShader.d.ts.map +0 -1
- package/src/engine/ecs/fow/shader/screenSpaceFogOfWarShader.js +0 -217
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- package/src/engine/graphics/context/WebGLContextFailureReason.d.ts.map +0 -1
- package/src/engine/graphics/context/WebGLContextFailureReason.js +0 -17
- package/src/engine/graphics/context/WebGLContextMonitor.d.ts +0 -106
- package/src/engine/graphics/context/WebGLContextMonitor.d.ts.map +0 -1
- package/src/engine/graphics/context/WebGLContextMonitor.js +0 -341
- package/src/engine/graphics/context/WebGLContextState.d.ts +0 -14
- package/src/engine/graphics/context/WebGLContextState.d.ts.map +0 -1
- package/src/engine/graphics/context/WebGLContextState.js +0 -24
- package/src/engine/graphics/ecs/animation/animator/graph/AnimationGraph.d.ts +0 -231
- package/src/engine/graphics/ecs/animation/animator/graph/AnimationGraph.d.ts.map +0 -1
- package/src/engine/graphics/ecs/animation/animator/graph/AnimationGraph.js +0 -813
- package/src/engine/graphics/ecs/animation/animator/graph/AnimationGraphSerializationAdapter.d.ts +0 -25
- package/src/engine/graphics/ecs/animation/animator/graph/AnimationGraphSerializationAdapter.d.ts.map +0 -1
- package/src/engine/graphics/ecs/animation/animator/graph/AnimationGraphSerializationAdapter.js +0 -62
- package/src/engine/graphics/ecs/camera/CameraSystem.d.ts +0 -74
- package/src/engine/graphics/ecs/camera/CameraSystem.d.ts.map +0 -1
- package/src/engine/graphics/ecs/camera/CameraSystem.js +0 -331
- package/src/engine/graphics/ecs/camera/auto_set_camera_clipping_planes.d.ts +0 -10
- package/src/engine/graphics/ecs/camera/auto_set_camera_clipping_planes.d.ts.map +0 -1
- package/src/engine/graphics/ecs/camera/auto_set_camera_clipping_planes.js +0 -105
- package/src/engine/graphics/ecs/camera/build_three_camera_object.d.ts +0 -7
- package/src/engine/graphics/ecs/camera/build_three_camera_object.d.ts.map +0 -1
- package/src/engine/graphics/ecs/camera/build_three_camera_object.js +0 -29
- package/src/engine/graphics/ecs/camera/frustum_from_camera.d.ts +0 -8
- package/src/engine/graphics/ecs/camera/frustum_from_camera.d.ts.map +0 -1
- package/src/engine/graphics/ecs/camera/frustum_from_camera.js +0 -20
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- package/src/engine/graphics/ecs/camera/set_camera_aspect_ratio.d.ts.map +0 -1
- package/src/engine/graphics/ecs/camera/set_camera_aspect_ratio.js +0 -46
- package/src/engine/graphics/ecs/camera/unprojectPoint.d.ts +0 -9
- package/src/engine/graphics/ecs/camera/unprojectPoint.d.ts.map +0 -1
- package/src/engine/graphics/ecs/camera/unprojectPoint.js +0 -14
- package/src/engine/graphics/ecs/camera/update_camera_transform.d.ts +0 -6
- package/src/engine/graphics/ecs/camera/update_camera_transform.d.ts.map +0 -1
- package/src/engine/graphics/ecs/camera/update_camera_transform.js +0 -17
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- package/src/engine/graphics/geometry/buffered/buffer_attribute_deinterleave.js +0 -41
- package/src/engine/graphics/geometry/buffered/buffer_attribute_denormalize.d.ts +0 -8
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- package/src/engine/graphics/geometry/buffered/buffer_attribute_denormalize.js +0 -66
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- package/src/engine/graphics/impostors/octahedral/bake/prepare_bake_material.d.ts.map +0 -1
- package/src/engine/graphics/impostors/octahedral/bake/prepare_bake_material.js +0 -114
- package/src/engine/graphics/material/composeCompile.d.ts +0 -8
- package/src/engine/graphics/material/composeCompile.d.ts.map +0 -1
- package/src/engine/graphics/material/composeCompile.js +0 -37
- package/src/engine/graphics/material/manager/AbstractMaterialTransformer.d.ts +0 -9
- package/src/engine/graphics/material/manager/AbstractMaterialTransformer.d.ts.map +0 -1
- package/src/engine/graphics/material/manager/AbstractMaterialTransformer.js +0 -10
- package/src/engine/graphics/material/manager/ManagedMaterial.d.ts +0 -46
- package/src/engine/graphics/material/manager/ManagedMaterial.d.ts.map +0 -1
- package/src/engine/graphics/material/manager/ManagedMaterial.js +0 -78
- package/src/engine/graphics/material/manager/MaterialManager.d.ts +0 -82
- package/src/engine/graphics/material/manager/MaterialManager.d.ts.map +0 -1
- package/src/engine/graphics/material/manager/MaterialManager.js +0 -215
- package/src/engine/graphics/material/manager/compilers/CoalesceTextures.d.ts +0 -11
- package/src/engine/graphics/material/manager/compilers/CoalesceTextures.d.ts.map +0 -1
- package/src/engine/graphics/material/manager/compilers/CoalesceTextures.js +0 -25
- package/src/engine/graphics/material/optimization/BUFFER_GEOMETRY_UVS.d.ts +0 -5
- package/src/engine/graphics/material/optimization/BUFFER_GEOMETRY_UVS.d.ts.map +0 -1
- package/src/engine/graphics/material/optimization/BUFFER_GEOMETRY_UVS.js +0 -10
- package/src/engine/graphics/material/optimization/MaterialDescriptor.d.ts +0 -15
- package/src/engine/graphics/material/optimization/MaterialDescriptor.d.ts.map +0 -1
- package/src/engine/graphics/material/optimization/MaterialDescriptor.js +0 -43
- package/src/engine/graphics/material/optimization/UvContext.d.ts +0 -14
- package/src/engine/graphics/material/optimization/UvContext.d.ts.map +0 -1
- package/src/engine/graphics/material/optimization/UvContext.js +0 -16
- package/src/engine/graphics/material/optimization/is_compliant_mesh.d.ts +0 -7
- package/src/engine/graphics/material/optimization/is_compliant_mesh.d.ts.map +0 -1
- package/src/engine/graphics/material/optimization/is_compliant_mesh.js +0 -71
- package/src/engine/graphics/particles/ecs/ParticleEmitterSystem.d.ts +0 -67
- package/src/engine/graphics/particles/ecs/ParticleEmitterSystem.d.ts.map +0 -1
- package/src/engine/graphics/particles/ecs/ParticleEmitterSystem.js +0 -291
- package/src/engine/graphics/particles/particular/engine/renderers/billboard/ParticleBillboardMaterial.d.ts +0 -11
- package/src/engine/graphics/particles/particular/engine/renderers/billboard/ParticleBillboardMaterial.d.ts.map +0 -1
- package/src/engine/graphics/particles/particular/engine/renderers/billboard/ParticleBillboardMaterial.js +0 -497
- package/src/engine/graphics/particles/particular/engine/shader/MaterialRecord.d.ts +0 -40
- package/src/engine/graphics/particles/particular/engine/shader/MaterialRecord.d.ts.map +0 -1
- package/src/engine/graphics/particles/particular/engine/shader/MaterialRecord.js +0 -47
- package/src/engine/graphics/sh3/path_tracer/prepare_scene_gltf.d.ts +0 -21
- package/src/engine/graphics/sh3/path_tracer/prepare_scene_gltf.d.ts.map +0 -1
- package/src/engine/graphics/sh3/path_tracer/prepare_scene_gltf.js +0 -109
- package/src/engine/graphics/sh3/path_tracer/three_object_to_path_traced_scene.d.ts +0 -7
- package/src/engine/graphics/sh3/path_tracer/three_object_to_path_traced_scene.d.ts.map +0 -1
- package/src/engine/graphics/sh3/path_tracer/three_object_to_path_traced_scene.js +0 -69
- package/src/engine/graphics/shaders/CopyShader.d.ts +0 -16
- package/src/engine/graphics/shaders/CopyShader.d.ts.map +0 -1
- package/src/engine/graphics/shaders/CopyShader.js +0 -48
- package/src/engine/graphics/texture/CheckersTexture.d.ts +0 -11
- package/src/engine/graphics/texture/CheckersTexture.d.ts.map +0 -1
- package/src/engine/graphics/texture/CheckersTexture.js +0 -25
- package/src/engine/graphics/texture/makeOnePixelTexture.d.ts +0 -9
- package/src/engine/graphics/texture/makeOnePixelTexture.d.ts.map +0 -1
- package/src/engine/graphics/texture/makeOnePixelTexture.js +0 -21
- package/src/engine/graphics/texture/sampler/writeSampler2DDataToDataTexture.d.ts +0 -7
- package/src/engine/graphics/texture/sampler/writeSampler2DDataToDataTexture.d.ts.map +0 -1
- package/src/engine/graphics/texture/sampler/writeSampler2DDataToDataTexture.js +0 -40
- package/src/engine/graphics/texture/whitePixelTexture.d.ts +0 -6
- package/src/engine/graphics/texture/whitePixelTexture.d.ts.map +0 -1
- package/src/engine/graphics/texture/whitePixelTexture.js +0 -9
- package/src/engine/graphics/three/ThreeFactory.d.ts +0 -36
- package/src/engine/graphics/three/ThreeFactory.d.ts.map +0 -1
- package/src/engine/graphics/three/ThreeFactory.js +0 -70
- package/src/engine/graphics/three/cloneObject3D.d.ts +0 -7
- package/src/engine/graphics/three/cloneObject3D.d.ts.map +0 -1
- package/src/engine/graphics/three/cloneObject3D.js +0 -70
- package/src/engine/graphics/three/compare_three_objects.d.ts +0 -7
- package/src/engine/graphics/three/compare_three_objects.d.ts.map +0 -1
- package/src/engine/graphics/three/compare_three_objects.js +0 -8
- package/src/engine/graphics/three/expand_aabb_by_transformed_three_object.d.ts +0 -8
- package/src/engine/graphics/three/expand_aabb_by_transformed_three_object.d.ts.map +0 -1
- package/src/engine/graphics/three/expand_aabb_by_transformed_three_object.js +0 -46
- package/src/engine/graphics/three/material/iterate_three_material_textures.d.ts +0 -10
- package/src/engine/graphics/three/material/iterate_three_material_textures.d.ts.map +0 -1
- package/src/engine/graphics/three/material/iterate_three_material_textures.js +0 -33
- package/src/engine/graphics/three/three_object_replace_materials.d.ts +0 -7
- package/src/engine/graphics/three/three_object_replace_materials.d.ts.map +0 -1
- package/src/engine/graphics/three/three_object_replace_materials.js +0 -13
- package/src/engine/graphics/util/promiseMaterialLoaded.d.ts +0 -7
- package/src/engine/graphics/util/promiseMaterialLoaded.d.ts.map +0 -1
- package/src/engine/graphics/util/promiseMaterialLoaded.js +0 -28
- package/src/engine/graphics/util/promiseTextureLoaded.d.ts +0 -7
- package/src/engine/graphics/util/promiseTextureLoaded.d.ts.map +0 -1
- package/src/engine/graphics/util/promiseTextureLoaded.js +0 -31
- package/src/view/minimap/gl/MinimapTerrainGL.d.ts +0 -25
- package/src/view/minimap/gl/MinimapTerrainGL.d.ts.map +0 -1
- package/src/view/minimap/gl/MinimapTerrainGL.js +0 -188
- package/src/view/minimap/gl/buildMaterial.d.ts +0 -7
- package/src/view/minimap/gl/buildMaterial.d.ts.map +0 -1
- package/src/view/minimap/gl/buildMaterial.js +0 -94
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const emitter = emitters[i];
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//mark sprites for an update
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237
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emitter.setFlag(ParticleEmitterFlag.SpritesNeedUpdate);
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}
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|
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240
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});
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242
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// console.timeEnd("ShaderManager.updateSpriteTexture");
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}
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244
|
-
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245
|
-
/**
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246
|
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* @private
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247
|
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* @returns {Reference<Material>}
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248
|
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* @param {ParticleEmitter} emitter
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249
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*/
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250
|
-
buildMaterial(emitter) {
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251
|
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const lights_enabled = emitter.getFlag(ParticleEmitterFlag.Lit);
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252
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253
|
-
const shader = make_particle_billboard_shader({ lights: lights_enabled });
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254
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255
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-
shader.uniforms = Object.assign(shader.uniforms, this.__common_uniforms);
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256
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257
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// write defines
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258
|
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const defs = shader.defines;
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259
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260
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defs.DEPTH_READ_ENABLED = !emitter.getFlag(ParticleEmitterFlag.DepthReadDisabled);
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261
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defs.DEPTH_SOFT_ENABLED = !emitter.getFlag(ParticleEmitterFlag.DepthSoftDisabled);
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defs.ALIGN_DIRECTION_ENABLED = emitter.getFlag(ParticleEmitterFlag.AlignOnVelocity);
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263
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264
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return this.__material_manager.obtain(shader);
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}
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|
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267
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/**
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268
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*
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269
|
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* @param {ParticleEmitter} emitter
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270
|
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*/
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271
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register(emitter) {
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272
|
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const spriteAtlas = this.spriteAtlas;
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274
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// load sprites
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275
|
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const particle_layers = emitter.layers;
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276
|
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const layer_count = particle_layers.length;
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277
|
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278
|
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for (let i = 0; i < layer_count; i++) {
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279
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const layer = particle_layers.get(i);
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280
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281
|
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const patchPromise = spriteAtlas.acquire(layer.imageURL);
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282
|
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283
|
-
patchPromise.then(ref => {
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284
|
-
this.#sprite_references.set(layer, ref);
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285
|
-
layer.setAtlasPatch(ref.getValue());
|
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286
|
-
});
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287
|
-
|
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288
|
-
patchPromise.catch((e) => {
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289
|
-
console.warn(`Failed to load sprite '${layer.imageURL}':`, e);
|
|
290
|
-
});
|
|
291
|
-
}
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292
|
-
|
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293
|
-
// obtain material
|
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294
|
-
let material, entry;
|
|
295
|
-
if (this.materialMap.has(emitter)) {
|
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296
|
-
entry = this.materialMap.get(emitter);
|
|
297
|
-
|
|
298
|
-
// the record is in use again, so it is no longer a candidate for the graveyard eviction in
|
|
299
|
-
// `cleanup`, which releases the material reference the record still hands to live emitters
|
|
300
|
-
this.recordGraveyard.delete(emitter);
|
|
301
|
-
|
|
302
|
-
material = entry.material;
|
|
303
|
-
} else {
|
|
304
|
-
|
|
305
|
-
// entry is not in the cache, create it
|
|
306
|
-
entry = createShaderEntry(emitter, this);
|
|
307
|
-
|
|
308
|
-
material = entry.material;
|
|
309
|
-
|
|
310
|
-
this.materialMap.set(emitter, entry);
|
|
311
|
-
}
|
|
312
|
-
|
|
313
|
-
entry.lastAccessTime = performance.now();
|
|
314
|
-
|
|
315
|
-
entry.count++;
|
|
316
|
-
|
|
317
|
-
entry.emitters.push(emitter);
|
|
318
|
-
|
|
319
|
-
// assign material
|
|
320
|
-
emitter.mesh.material = material;
|
|
321
|
-
}
|
|
322
|
-
|
|
323
|
-
/**
|
|
324
|
-
* Perform intenal cleanup, remove unused material records
|
|
325
|
-
*/
|
|
326
|
-
cleanup() {
|
|
327
|
-
const recordGraveyardSize = this.recordGraveyardSize;
|
|
328
|
-
|
|
329
|
-
while (this.recordGraveyard.size > recordGraveyardSize) {
|
|
330
|
-
let bestAccessTime = Infinity;
|
|
331
|
-
let bestKey = null;
|
|
332
|
-
|
|
333
|
-
this.recordGraveyard.forEach(function (value, key) {
|
|
334
|
-
if (value.lastAccessTime < bestAccessTime) {
|
|
335
|
-
bestAccessTime = value.lastAccessTime;
|
|
336
|
-
bestKey = key;
|
|
337
|
-
}
|
|
338
|
-
});
|
|
339
|
-
|
|
340
|
-
const evicted = this.recordGraveyard.get(bestKey);
|
|
341
|
-
|
|
342
|
-
if (!this.recordGraveyard.delete(bestKey)) {
|
|
343
|
-
console.error(`Failed to remove record from the graveyard`, bestKey, this.recordGraveyard);
|
|
344
|
-
|
|
345
|
-
this.recordGraveyard.verifyHashes(console.error);
|
|
346
|
-
|
|
347
|
-
console.warn('Recomputing hashes ... ');
|
|
348
|
-
|
|
349
|
-
this.recordGraveyard.rebuild();
|
|
350
|
-
this.materialMap.rebuild();
|
|
351
|
-
}
|
|
352
|
-
|
|
353
|
-
this.materialMap.delete(bestKey);
|
|
354
|
-
|
|
355
|
-
// the record is leaving both maps, so this is the last chance to hand the material back;
|
|
356
|
-
// only unused records reach the graveyard, `register` takes a resurrected one back out of it
|
|
357
|
-
evicted.material_reference.release();
|
|
358
|
-
}
|
|
359
|
-
}
|
|
360
|
-
|
|
361
|
-
/**
|
|
362
|
-
*
|
|
363
|
-
* @param {ParticleEmitter} emitter
|
|
364
|
-
*/
|
|
365
|
-
deregister(emitter) {
|
|
366
|
-
const entry = this.materialMap.get(emitter);
|
|
367
|
-
|
|
368
|
-
if (entry === undefined) {
|
|
369
|
-
console.error(`Attempted to deregister emitter that was not registered (not found in materialMap). Request ignored.`, emitter);
|
|
370
|
-
return;
|
|
371
|
-
}
|
|
372
|
-
|
|
373
|
-
entry.count--;
|
|
374
|
-
|
|
375
|
-
//release material
|
|
376
|
-
const spriteAtlas = this.spriteAtlas;
|
|
377
|
-
|
|
378
|
-
//release sprites
|
|
379
|
-
const particle_layers = emitter.layers;
|
|
380
|
-
const layer_count = particle_layers.length;
|
|
381
|
-
for (let i = 0; i < layer_count; i++) {
|
|
382
|
-
const layer = particle_layers.get(i);
|
|
383
|
-
|
|
384
|
-
// TODO deal with the case where we remove the layer before sprite is loaded
|
|
385
|
-
const ref = this.#sprite_references.get(layer);
|
|
386
|
-
|
|
387
|
-
if (ref !== undefined) {
|
|
388
|
-
ref.release();
|
|
389
|
-
|
|
390
|
-
// the reference is spent, and the map is what keeps the layer reachable
|
|
391
|
-
this.#sprite_references.delete(layer);
|
|
392
|
-
}
|
|
393
|
-
|
|
394
|
-
layer.setAtlasPatch(null); // clear patch
|
|
395
|
-
}
|
|
396
|
-
|
|
397
|
-
if (entry.count <= 0) {
|
|
398
|
-
//last usage removed
|
|
399
|
-
this.recordGraveyard.set(emitter, entry);
|
|
400
|
-
this.cleanup();
|
|
401
|
-
|
|
402
|
-
} else {
|
|
403
|
-
//remove reference to material from the entry
|
|
404
|
-
const emitterIndex = entry.emitters.indexOf(emitter);
|
|
405
|
-
|
|
406
|
-
if (emitterIndex === -1) {
|
|
407
|
-
console.warn('Emitter was not found in the shader manager');
|
|
408
|
-
return;
|
|
409
|
-
}
|
|
410
|
-
|
|
411
|
-
//remove
|
|
412
|
-
entry.emitters.splice(emitterIndex, 1);
|
|
413
|
-
}
|
|
414
|
-
}
|
|
415
|
-
|
|
416
|
-
/**
|
|
417
|
-
*
|
|
418
|
-
* @param {Camera} camera THREE.js Camera object
|
|
419
|
-
*/
|
|
420
|
-
setCamera(camera) {
|
|
421
|
-
this.camera = camera;
|
|
422
|
-
|
|
423
|
-
const projectionMatrix = camera.projectionMatrix;
|
|
424
|
-
const modelViewMatrix = (new Matrix4()).multiplyMatrices(camera.matrixWorldInverse, camera.matrixWorld);
|
|
425
|
-
const cameraNear = camera.near;
|
|
426
|
-
const cameraFar = camera.far;
|
|
427
|
-
|
|
428
|
-
const uniforms = this.__common_uniforms;
|
|
429
|
-
|
|
430
|
-
uniforms.projectionMatrix.value = projectionMatrix;
|
|
431
|
-
uniforms.modelViewMatrix.value = modelViewMatrix;
|
|
432
|
-
uniforms.cameraNear.value = cameraNear;
|
|
433
|
-
uniforms.cameraFar.value = cameraFar;
|
|
434
|
-
|
|
435
|
-
uniforms.uProjectionInverse.value.copy(camera.projectionMatrixInverse);
|
|
436
|
-
uniforms.uViewInverse.value.copy(camera.matrixWorld);
|
|
437
|
-
}
|
|
438
|
-
|
|
439
|
-
/**
|
|
440
|
-
*
|
|
441
|
-
* @param {Texture} texture
|
|
442
|
-
*/
|
|
443
|
-
setDepthTexture(texture) {
|
|
444
|
-
this.depthTexture = texture;
|
|
445
|
-
|
|
446
|
-
this.__common_uniforms.tDepth.value = texture;
|
|
447
|
-
|
|
448
|
-
}
|
|
449
|
-
|
|
450
|
-
/**
|
|
451
|
-
*
|
|
452
|
-
* @param {number} x
|
|
453
|
-
* @param {number} y
|
|
454
|
-
*/
|
|
455
|
-
setViewportSize(x, y) {
|
|
456
|
-
this.viewportSize.set(x, y);
|
|
457
|
-
|
|
458
|
-
this.__common_uniforms.resolution.value.set(x, y);
|
|
459
|
-
}
|
|
460
|
-
|
|
461
|
-
/**
|
|
462
|
-
* Hand back every resource this manager acquired.
|
|
463
|
-
*
|
|
464
|
-
* Materials are given back to the {@link MaterialManager} rather than disposed here: the compiled
|
|
465
|
-
* material is shared by content hash with every other consumer that asked for the same shader, so the
|
|
466
|
-
* manager is the only thing that can know when the last user is gone. Releasing is therefore safe
|
|
467
|
-
* whichever way the teardown ordering falls, even for a material a live mesh still points at.
|
|
468
|
-
*
|
|
469
|
-
* The manager is left able to re-acquire, so a system that starts up again gets working materials and
|
|
470
|
-
* a working sprite sheet without being rebuilt.
|
|
471
|
-
*/
|
|
472
|
-
dispose() {
|
|
473
|
-
// the graveyard is a subset of `materialMap` - `deregister` adds an unused record to the graveyard
|
|
474
|
-
// without taking it out of the material map, and `cleanup` is what drops it from both
|
|
475
|
-
this.materialMap.forEach(record => {
|
|
476
|
-
record.material_reference.release();
|
|
477
|
-
});
|
|
478
|
-
|
|
479
|
-
this.materialMap.clear();
|
|
480
|
-
this.recordGraveyard.clear();
|
|
481
|
-
|
|
482
|
-
for (const reference of this.#sprite_references.values()) {
|
|
483
|
-
reference.release();
|
|
484
|
-
}
|
|
485
|
-
|
|
486
|
-
this.#sprite_references.clear();
|
|
487
|
-
|
|
488
|
-
this.spriteTexture.dispose();
|
|
489
|
-
}
|
|
490
|
-
}
|
|
491
|
-
|
|
492
|
-
/**
|
|
493
|
-
*
|
|
494
|
-
* @param {ParticleEmitter} emitter
|
|
495
|
-
* @param {ShaderManager} shaderManager
|
|
496
|
-
* @returns {MaterialRecord}
|
|
497
|
-
*/
|
|
498
|
-
function createShaderEntry(emitter, shaderManager) {
|
|
499
|
-
const entry = new MaterialRecord();
|
|
500
|
-
entry.count = 0;
|
|
501
|
-
entry.parameters = emitter.parameters;
|
|
502
|
-
|
|
503
|
-
const material_reference = shaderManager.buildMaterial(emitter);
|
|
504
|
-
|
|
505
|
-
entry.material_reference = material_reference;
|
|
506
|
-
entry.material = material_reference.getValue();
|
|
507
|
-
|
|
508
|
-
//link all signal bindings
|
|
509
|
-
entry.signalBindings.forEach(function (b) {
|
|
510
|
-
b.link();
|
|
511
|
-
});
|
|
512
|
-
|
|
513
|
-
return entry;
|
|
514
|
-
}
|
|
1
|
+
import { assert } from "../../../../../../core/assert.js";
|
|
2
|
+
import { ManagedAtlas } from "../../../../texture/atlas/ManagedTextureAtlas.js";
|
|
3
|
+
import { ParticleEmitterFlag } from "../emitter/ParticleEmitterFlag.js";
|
|
4
|
+
|
|
5
|
+
/**
|
|
6
|
+
* The sprite sheet the particle system draws from.
|
|
7
|
+
*
|
|
8
|
+
* **Every emitter's layers share one atlas**, so a hundred effects using the same puff of smoke pay
|
|
9
|
+
* for one image; a layer holds a reference to the patch it was given and hands it back when the
|
|
10
|
+
* emitter is deregistered, and the atlas repacks when the set of patches changes.
|
|
11
|
+
*
|
|
12
|
+
* The class used to carry a second job — a compiled shader per emitter, keyed on the four flags
|
|
13
|
+
* that change the shader, with a graveyard of unused records to avoid recompiling. That was three's
|
|
14
|
+
* `ShaderMaterial`, and it is gone: the particles are drawn by a Shade pass that owns its own
|
|
15
|
+
* pipeline and reads the atlas sampler directly.
|
|
16
|
+
*/
|
|
17
|
+
export class ShaderManager {
|
|
18
|
+
/**
|
|
19
|
+
* The atlas patch each registered layer holds, so that deregistering can give it back.
|
|
20
|
+
*
|
|
21
|
+
* @type {Map<ParticleLayer, Reference<AtlasPatch>>}
|
|
22
|
+
*/
|
|
23
|
+
#sprite_references = new Map();
|
|
24
|
+
|
|
25
|
+
/**
|
|
26
|
+
* The emitters currently drawing from the atlas. A repack has to reach all of them, and a
|
|
27
|
+
* layer does not know which emitter it belongs to.
|
|
28
|
+
*
|
|
29
|
+
* @type {Set<ParticleEmitter>}
|
|
30
|
+
*/
|
|
31
|
+
#emitters = new Set();
|
|
32
|
+
|
|
33
|
+
/**
|
|
34
|
+
* @param {AssetManager} asset_manager
|
|
35
|
+
*/
|
|
36
|
+
constructor(asset_manager) {
|
|
37
|
+
assert.defined(asset_manager, "asset_manager");
|
|
38
|
+
|
|
39
|
+
/**
|
|
40
|
+
*
|
|
41
|
+
* @type {ManagedAtlas}
|
|
42
|
+
*/
|
|
43
|
+
this.spriteAtlas = new ManagedAtlas(asset_manager);
|
|
44
|
+
|
|
45
|
+
this.spriteAtlas.atlas.on.painted.add(this.#handleAtlasPainted, this);
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
/**
|
|
49
|
+
* Should be called before using the sprite sheet.
|
|
50
|
+
*/
|
|
51
|
+
update() {
|
|
52
|
+
this.spriteAtlas.atlas.update();
|
|
53
|
+
}
|
|
54
|
+
|
|
55
|
+
/**
|
|
56
|
+
* A repack moves every patch, so every particle already carrying UVs is carrying the wrong ones.
|
|
57
|
+
*/
|
|
58
|
+
#handleAtlasPainted() {
|
|
59
|
+
for (const emitter of this.#emitters) {
|
|
60
|
+
emitter.setFlag(ParticleEmitterFlag.SpritesNeedUpdate);
|
|
61
|
+
}
|
|
62
|
+
}
|
|
63
|
+
|
|
64
|
+
/**
|
|
65
|
+
* Take out a reference to every sprite the emitter's layers name.
|
|
66
|
+
*
|
|
67
|
+
* @param {ParticleEmitter} emitter
|
|
68
|
+
*/
|
|
69
|
+
register(emitter) {
|
|
70
|
+
const spriteAtlas = this.spriteAtlas;
|
|
71
|
+
|
|
72
|
+
this.#emitters.add(emitter);
|
|
73
|
+
|
|
74
|
+
const particle_layers = emitter.layers;
|
|
75
|
+
const layer_count = particle_layers.length;
|
|
76
|
+
|
|
77
|
+
for (let i = 0; i < layer_count; i++) {
|
|
78
|
+
const layer = particle_layers.get(i);
|
|
79
|
+
|
|
80
|
+
const patchPromise = spriteAtlas.acquire(layer.imageURL);
|
|
81
|
+
|
|
82
|
+
patchPromise.then(ref => {
|
|
83
|
+
this.#sprite_references.set(layer, ref);
|
|
84
|
+
layer.setAtlasPatch(ref.getValue());
|
|
85
|
+
});
|
|
86
|
+
|
|
87
|
+
patchPromise.catch((e) => {
|
|
88
|
+
console.warn(`Failed to load sprite '${layer.imageURL}':`, e);
|
|
89
|
+
});
|
|
90
|
+
}
|
|
91
|
+
}
|
|
92
|
+
|
|
93
|
+
/**
|
|
94
|
+
* Hand back every sprite the emitter's layers hold.
|
|
95
|
+
*
|
|
96
|
+
* @param {ParticleEmitter} emitter
|
|
97
|
+
*/
|
|
98
|
+
deregister(emitter) {
|
|
99
|
+
this.#emitters.delete(emitter);
|
|
100
|
+
|
|
101
|
+
const particle_layers = emitter.layers;
|
|
102
|
+
const layer_count = particle_layers.length;
|
|
103
|
+
|
|
104
|
+
for (let i = 0; i < layer_count; i++) {
|
|
105
|
+
const layer = particle_layers.get(i);
|
|
106
|
+
|
|
107
|
+
// TODO deal with the case where we remove the layer before sprite is loaded
|
|
108
|
+
const ref = this.#sprite_references.get(layer);
|
|
109
|
+
|
|
110
|
+
if (ref !== undefined) {
|
|
111
|
+
ref.release();
|
|
112
|
+
|
|
113
|
+
// the reference is spent, and the map is what keeps the layer reachable
|
|
114
|
+
this.#sprite_references.delete(layer);
|
|
115
|
+
}
|
|
116
|
+
|
|
117
|
+
layer.setAtlasPatch(null); // clear patch
|
|
118
|
+
}
|
|
119
|
+
}
|
|
120
|
+
|
|
121
|
+
/**
|
|
122
|
+
* Hand back every sprite this manager acquired.
|
|
123
|
+
*
|
|
124
|
+
* The manager is left able to re-acquire, so a system that starts up again gets a working
|
|
125
|
+
* sprite sheet without being rebuilt.
|
|
126
|
+
*/
|
|
127
|
+
dispose() {
|
|
128
|
+
for (const reference of this.#sprite_references.values()) {
|
|
129
|
+
reference.release();
|
|
130
|
+
}
|
|
131
|
+
|
|
132
|
+
this.#sprite_references.clear();
|
|
133
|
+
this.#emitters.clear();
|
|
134
|
+
}
|
|
135
|
+
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"RenderLayer.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/render/layers/RenderLayer.js"],"names":[],"mappings":"AAKA;IAEI;;;OAGG;IACH,OAFU,gBAAgB,CAEK;IAE/B;;;OAGG;IACH,MAFU,SAAO,IAAI,CAET;IAEZ;;;;OAIG;IACH,SAFU,OAAO,CAED;IAEhB;;;OAGG;IACH,2CAAgC;IAEhC;;;;;OAKG;IACH,YAFU,
|
|
1
|
+
{"version":3,"file":"RenderLayer.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/render/layers/RenderLayer.js"],"names":[],"mappings":"AAKA;IAEI;;;OAGG;IACH,OAFU,gBAAgB,CAEK;IAE/B;;;OAGG;IACH,MAFU,SAAO,IAAI,CAET;IAEZ;;;;OAIG;IACH,SAFU,OAAO,CAED;IAEhB;;;OAGG;IACH,2CAAgC;IAEhC;;;;;OAKG;IACH,YAFU,mCAAmC,CAEmB;IAUhE;;;OAGG;IACH,0BAEC;IAdD;;;OAGG;IACH,uBAEC;IAUD;;;;;;;;;OASG;IACH,qDALW,MAAM,OACN,MAAM,mBACC,MAAM,OAAO,MAAM,KAAK,IAAI,uBAK7C;IAED;;;;;;OAMG;IACH,6BALW,gBAAgB,sBAChB,MAAM,qBAEJ,MAAM,CAIlB;IAED;;;;;;;;;;;OAWG;IACH,8BAFmB;QAAC,IAAI,EAAC,MAAM,CAAC;QAAA,GAAG,EAAC,MAAM,CAAA;KAAC,WAAU,UAAU,MAAM,CAAC,kBAAiB,MAAM,kBAAiB,MAAM,kBAAiB,MAAM,kBAAiB,MAAM,KAAK,IAAI,CAEhJ;CAC9B;iCA3FgC,uBAAuB;oCADpB,sCAAsC"}
|