@woosh/meep-engine 3.0.0 → 3.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (719) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/editor/ecs/component/FieldDescriptor.d.ts +26 -26
  3. package/editor/ecs/component/FieldValueAdapter.d.ts +6 -6
  4. package/editor/ecs/component/TypeEditor.d.ts +24 -24
  5. package/editor/ecs/component/createFieldEditor.d.ts +8 -8
  6. package/editor/ecs/component/createObjectEditor.d.ts +13 -13
  7. package/editor/ecs/component/editors/primitive/ObjectEditor.d.ts +5 -5
  8. package/editor/ecs/component/findNearestRegisteredType.d.ts +7 -7
  9. package/editor/particles/rebuildParticleEmitter.js +8 -26
  10. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  11. package/editor/prototypeEditorShell.js +0 -2
  12. package/editor/tools/SelectionTool.js +1 -2
  13. package/editor/tools/TransformToolV2.js +2 -3
  14. package/editor/tools/v2/BlenderCameraOrientationGizmo.js +501 -501
  15. package/editor/tools/v2/TransformControls.js +1 -1
  16. package/editor/view/ecs/components/color/GaugeView.d.ts +12 -12
  17. package/editor/view/ecs/components/common/AutoCanvasView.d.ts +29 -29
  18. package/editor/view/ecs/components/common/LineView.d.ts +11 -11
  19. package/editor/view/ecs/components/common/NumberController.d.ts +17 -17
  20. package/editor/view/ecs/components/common/TextController.d.ts +20 -20
  21. package/editor/view/node-graph/NodeGraphCamera.d.ts +47 -47
  22. package/editor/view/node-graph/NodeGraphEditorView.d.ts +54 -54
  23. package/editor/view/node-graph/NodeGraphSelection.d.ts +55 -55
  24. package/editor/view/node-graph/NodeGraphView.d.ts +97 -97
  25. package/editor/view/node-graph/NodeView.d.ts +25 -25
  26. package/editor/view/node-graph/PortView.d.ts +22 -22
  27. package/editor/view/node-graph/actions/ConnectionCreateAction.d.ts +33 -33
  28. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +25 -25
  29. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +46 -46
  30. package/editor/view/node-graph/actions/NodeParameterSetAction.d.ts +33 -33
  31. package/editor/view/node-graph/actions/NodesMoveAction.d.ts +37 -37
  32. package/editor/view/node-graph/actions/SelectionSetAction.d.ts +37 -37
  33. package/editor/view/node-graph/connection_wire_geometry.d.ts +45 -45
  34. package/package.json +94 -96
  35. package/src/avif/codec/dec/avif_dec.d.ts +3 -15
  36. package/src/avif/codec/enc/avif_enc.d.ts +3 -38
  37. package/src/avif/codec/enc/avif_enc_mt.d.ts +3 -1
  38. package/src/avif/decode.d.ts +2 -66
  39. package/src/avif/decode.d.ts.map +1 -1
  40. package/src/avif/encode.d.ts +2 -27
  41. package/src/avif/encode.d.ts.map +1 -1
  42. package/src/avif/index.d.ts +2 -2
  43. package/src/avif/index.d.ts.map +1 -1
  44. package/src/avif/meta.d.ts +23 -39
  45. package/src/avif/meta.d.ts.map +1 -1
  46. package/src/avif/utils.d.ts +16 -16
  47. package/src/avif/utils.d.ts.map +1 -1
  48. package/src/core/bvh2/visual/BVHGeometry.d.ts +13 -14
  49. package/src/core/bvh2/visual/BVHGeometry.d.ts.map +1 -1
  50. package/src/core/bvh2/visual/BVHGeometry.js +131 -129
  51. package/src/core/collection/array/typed/typed_array_value_denormalize.d.ts.map +1 -1
  52. package/src/core/collection/array/typed/typed_array_value_denormalize.js +52 -47
  53. package/src/core/collection/array/typed/typed_array_value_normalize.d.ts.map +1 -1
  54. package/src/core/collection/array/typed/typed_array_value_normalize.js +51 -46
  55. package/src/core/geom/3d/aabb/AABB3.d.ts.map +1 -1
  56. package/src/core/geom/3d/frustum/frustum3_compute_closest_point.d.ts +9 -2
  57. package/src/core/geom/3d/frustum/frustum3_compute_closest_point.d.ts.map +1 -1
  58. package/src/core/geom/3d/frustum/frustum3_compute_closest_point.js +117 -110
  59. package/src/core/geom/3d/mat4/m4_look_at.d.ts +25 -0
  60. package/src/core/geom/3d/mat4/m4_look_at.d.ts.map +1 -0
  61. package/src/core/geom/3d/mat4/m4_look_at.js +96 -0
  62. package/src/core/geom/3d/mat4/m4_make_rotation_x.d.ts +18 -0
  63. package/src/core/geom/3d/mat4/m4_make_rotation_x.d.ts.map +1 -0
  64. package/src/core/geom/3d/mat4/m4_make_rotation_x.js +47 -0
  65. package/src/core/geom/3d/mat4/m4_make_rotation_y.d.ts +18 -0
  66. package/src/core/geom/3d/mat4/m4_make_rotation_y.d.ts.map +1 -0
  67. package/src/core/geom/3d/mat4/m4_make_rotation_y.js +47 -0
  68. package/src/core/geom/3d/mat4/m4_make_rotation_z.d.ts +18 -0
  69. package/src/core/geom/3d/mat4/m4_make_rotation_z.d.ts.map +1 -0
  70. package/src/core/geom/3d/mat4/m4_make_rotation_z.js +47 -0
  71. package/src/core/geom/3d/mat4/m4_perspective.d.ts +25 -0
  72. package/src/core/geom/3d/mat4/m4_perspective.d.ts.map +1 -0
  73. package/src/core/geom/3d/mat4/m4_perspective.js +66 -0
  74. package/src/core/geom/3d/tetrahedra/graphics/build_tetrahedral_mesh_geometry.d.ts +14 -0
  75. package/src/core/geom/3d/tetrahedra/graphics/build_tetrahedral_mesh_geometry.d.ts.map +1 -0
  76. package/src/core/geom/3d/tetrahedra/graphics/build_tetrahedral_mesh_geometry.js +39 -0
  77. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
  78. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +171 -166
  79. package/src/engine/Engine.d.ts.map +1 -1
  80. package/src/engine/Engine.js +1 -2
  81. package/src/engine/EngineHarness.d.ts.map +1 -1
  82. package/src/engine/EngineHarness.js +6 -1
  83. package/src/engine/animation/clip/ecd_bind_animation_curve.d.ts +0 -1
  84. package/src/engine/animation/clip/ecd_bind_animation_curve.d.ts.map +1 -1
  85. package/src/engine/asset/GameAssetType.js +5 -0
  86. package/src/engine/asset/loaders/async_traverse_three_object.d.ts.map +1 -1
  87. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  88. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +2045 -2052
  89. package/src/engine/ecs/fow/FogOfWarEdgeMode.d.ts +1 -1
  90. package/src/engine/ecs/fow/FogOfWarEdgeMode.js +40 -40
  91. package/src/engine/ecs/gui/hud/testHudEdgeStick.js +2 -2
  92. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  93. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +265 -269
  94. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -15
  95. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  96. package/src/engine/ecs/terrain/ecs/Terrain.js +0 -30
  97. package/src/engine/ecs/terrain/ecs/TerrainSystem.d.ts.map +1 -1
  98. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +14 -29
  99. package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.d.ts.map +1 -1
  100. package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -126
  101. package/src/engine/ecs/transform/copy_three_transform.d.ts.map +1 -1
  102. package/src/engine/graphics/ecs/animation/animator/graph/AnimationState.d.ts +2 -2
  103. package/src/engine/graphics/ecs/animation/animator/graph/AnimationState.d.ts.map +1 -1
  104. package/src/engine/graphics/ecs/animation/animator/graph/AnimationState.js +207 -207
  105. package/src/engine/graphics/ecs/animation/animator/graph/AnimationTransition.d.ts +2 -2
  106. package/src/engine/graphics/ecs/animation/animator/graph/AnimationTransition.d.ts.map +1 -1
  107. package/src/engine/graphics/ecs/animation/animator/graph/AnimationTransition.js +151 -151
  108. package/src/engine/graphics/ecs/camera/Camera.d.ts +36 -48
  109. package/src/engine/graphics/ecs/camera/Camera.d.ts.map +1 -1
  110. package/src/engine/graphics/ecs/camera/Camera.js +165 -303
  111. package/src/engine/graphics/ecs/camera/camera_active_frustum.d.ts +14 -0
  112. package/src/engine/graphics/ecs/camera/camera_active_frustum.d.ts.map +1 -0
  113. package/src/engine/graphics/ecs/camera/camera_active_frustum.js +25 -0
  114. package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +16 -0
  115. package/src/engine/graphics/ecs/camera/camera_find_active.d.ts.map +1 -0
  116. package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -0
  117. package/src/engine/graphics/ecs/camera/camera_traverse_active.d.ts +12 -0
  118. package/src/engine/graphics/ecs/camera/camera_traverse_active.d.ts.map +1 -0
  119. package/src/engine/graphics/ecs/camera/camera_traverse_active.js +18 -0
  120. package/src/engine/graphics/ecs/camera/pp/PerfectPanner.js +170 -170
  121. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.d.ts +5 -1
  122. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.d.ts.map +1 -1
  123. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.js +296 -281
  124. package/src/engine/graphics/ecs/highlight/renderer/traverseThreeObject.d.ts.map +1 -1
  125. package/src/engine/graphics/ecs/light/shadow/extend_shadow_camera_near_for_casters.d.ts.map +1 -1
  126. package/src/engine/graphics/ecs/mesh/copyToVector3.d.ts.map +1 -1
  127. package/src/engine/graphics/ecs/mesh/setMesh.d.ts.map +1 -1
  128. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +22 -13
  129. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts.map +1 -1
  130. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +29 -16
  131. package/src/engine/graphics/ecs/mesh-v2/render/adapters/AbstractRenderAdapter.d.ts +1 -1
  132. package/src/engine/graphics/ecs/mesh-v2/render/adapters/AbstractRenderAdapter.d.ts.map +1 -1
  133. package/src/engine/graphics/ecs/mesh-v2/three_object_to_entity_composition.d.ts.map +1 -1
  134. package/src/engine/graphics/ecs/render_layers_compute_depth_range.d.ts +1 -1
  135. package/src/engine/graphics/ecs/render_layers_compute_depth_range.js +1 -1
  136. package/src/engine/graphics/ecs/water/Water.d.ts +6 -19
  137. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  138. package/src/engine/graphics/ecs/water/Water.js +104 -215
  139. package/src/engine/graphics/geometry/AttributeData.d.ts +52 -0
  140. package/src/engine/graphics/geometry/AttributeData.d.ts.map +1 -0
  141. package/src/engine/graphics/geometry/AttributeData.js +84 -0
  142. package/src/engine/graphics/geometry/buffered/computeBufferAttributeHash.d.ts.map +1 -1
  143. package/src/engine/graphics/geometry/buffered/computeGeometryEquality.d.ts.map +1 -1
  144. package/src/engine/graphics/geometry/buffered/computeGeometryHash.d.ts.map +1 -1
  145. package/src/engine/graphics/geometry/buffered/compute_buffer_geometry_byte_size.d.ts.map +1 -1
  146. package/src/engine/graphics/geometry/buffered/geometry_compute_vertex_normals_indexed.d.ts +5 -1
  147. package/src/engine/graphics/geometry/buffered/geometry_compute_vertex_normals_indexed.d.ts.map +1 -1
  148. package/src/engine/graphics/geometry/buffered/geometry_compute_vertex_normals_indexed.js +49 -45
  149. package/src/engine/graphics/geometry/buffered/query/GeometrySpatialQueryAccelerator.d.ts +36 -24
  150. package/src/engine/graphics/geometry/buffered/query/GeometrySpatialQueryAccelerator.d.ts.map +1 -1
  151. package/src/engine/graphics/geometry/buffered/query/GeometrySpatialQueryAccelerator.js +288 -288
  152. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_buffered_geometry.d.ts +19 -0
  153. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_buffered_geometry.d.ts.map +1 -0
  154. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_buffered_geometry.js +52 -0
  155. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_indexed_geometry.d.ts +1 -0
  156. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_indexed_geometry.d.ts.map +1 -1
  157. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_indexed_geometry.js +20 -32
  158. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_unindexed_geometry.d.ts +1 -0
  159. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_unindexed_geometry.d.ts.map +1 -1
  160. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_unindexed_geometry.js +19 -30
  161. package/src/engine/graphics/geometry/compute_geometry_polycount.d.ts.map +1 -1
  162. package/src/engine/graphics/impostors/card_cluster/FacePlaneAssignment.d.ts.map +1 -1
  163. package/src/engine/graphics/impostors/octahedral/ImpostorDescription.d.ts.map +1 -1
  164. package/src/engine/graphics/particles/particular/engine/ParticularEngine.d.ts +1 -14
  165. package/src/engine/graphics/particles/particular/engine/ParticularEngine.d.ts.map +1 -1
  166. package/src/engine/graphics/particles/particular/engine/ParticularEngine.js +229 -253
  167. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +25 -12
  168. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts.map +1 -1
  169. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1149 -1194
  170. package/src/engine/graphics/particles/particular/engine/emitter/ParticlePool.d.ts +4 -8
  171. package/src/engine/graphics/particles/particular/engine/emitter/ParticlePool.d.ts.map +1 -1
  172. package/src/engine/graphics/particles/particular/engine/emitter/ParticlePool.js +472 -540
  173. package/src/engine/graphics/particles/particular/engine/shader/ShaderManager.d.ts +19 -90
  174. package/src/engine/graphics/particles/particular/engine/shader/ShaderManager.d.ts.map +1 -1
  175. package/src/engine/graphics/particles/particular/engine/shader/ShaderManager.js +135 -514
  176. package/src/engine/graphics/render/layers/RenderLayer.d.ts.map +1 -1
  177. package/src/engine/graphics/render/layers/RenderLayer.js +95 -95
  178. package/src/engine/graphics/sh3/fromCubeRenderTarget.d.ts.map +1 -1
  179. package/src/engine/graphics/sh3/path_tracer/BufferedGeometryBVH.d.ts +77 -0
  180. package/src/engine/graphics/sh3/path_tracer/BufferedGeometryBVH.d.ts.map +1 -0
  181. package/src/engine/graphics/sh3/path_tracer/BufferedGeometryBVH.js +507 -0
  182. package/src/engine/graphics/sh3/path_tracer/PathTracedMesh.d.ts +2 -2
  183. package/src/engine/graphics/sh3/path_tracer/PathTracedMesh.d.ts.map +1 -1
  184. package/src/engine/graphics/sh3/path_tracer/PathTracedMesh.js +161 -161
  185. package/src/engine/graphics/sh3/path_tracer/PathTracedRenderer.d.ts +6 -6
  186. package/src/engine/graphics/sh3/path_tracer/PathTracedRenderer.d.ts.map +1 -1
  187. package/src/engine/graphics/sh3/path_tracer/PathTracedRenderer.js +31 -12
  188. package/src/engine/graphics/sh3/path_tracer/PathTracedScene.d.ts +113 -0
  189. package/src/engine/graphics/sh3/path_tracer/PathTracedScene.d.ts.map +1 -0
  190. package/src/engine/graphics/sh3/path_tracer/PathTracedScene.js +699 -0
  191. package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.d.ts +10 -0
  192. package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.d.ts.map +1 -1
  193. package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.js +73 -63
  194. package/src/engine/graphics/sh3/path_tracer/texture/sample_material.d.ts.map +1 -1
  195. package/src/engine/graphics/sh3/path_tracer/texture/sample_material.js +10 -13
  196. package/src/engine/graphics/shadows/vsm.glsl.d.ts.map +1 -1
  197. package/src/engine/graphics/shadows/vsm.glsl.js +43 -41
  198. package/src/engine/graphics/texture/computeThreeTextureInternalFormatFromDataType.d.ts.map +1 -1
  199. package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
  200. package/src/engine/graphics3/CameraSystem3.js +10 -1
  201. package/src/engine/graphics3/GraphicsEngine3.d.ts +3 -3
  202. package/src/engine/graphics3/GraphicsEngine3.js +3 -3
  203. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +11 -0
  204. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
  205. package/src/engine/graphics3/ParticleEmitterSystem3.js +289 -265
  206. package/src/engine/graphics3/ShadeCameraAdapter.d.ts +3 -3
  207. package/src/engine/graphics3/ShadeCameraAdapter.js +3 -3
  208. package/src/engine/graphics3/WaterSystem3.js +1 -1
  209. package/src/engine/graphics3/camera_sync_from_transform.d.ts +2 -2
  210. package/src/engine/graphics3/camera_sync_from_transform.js +2 -2
  211. package/src/engine/graphics3/shade_camera_projection_ray.js +2 -2
  212. package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts +2 -2
  213. package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts.map +1 -1
  214. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  215. package/src/shade/renderer/camera/Camera.d.ts +3 -5
  216. package/src/shade/renderer/camera/Camera.d.ts.map +1 -1
  217. package/src/shade/renderer/camera/Camera.js +281 -280
  218. package/src/shade/renderer/camera/GPUCameraContext.js +233 -233
  219. package/src/shade/renderer/geometry/Geometry.d.ts.map +1 -1
  220. package/src/shade/renderer/geometry/Geometry.js +6 -5
  221. package/src/shade/renderer/geometry/primitives/make_box_geometry.d.ts.map +1 -1
  222. package/src/shade/renderer/geometry/primitives/make_box_geometry.js +6 -1
  223. package/src/shade/renderer/geometry/primitives/make_cylinder_geometry.d.ts +19 -0
  224. package/src/shade/renderer/geometry/primitives/make_cylinder_geometry.d.ts.map +1 -0
  225. package/src/shade/renderer/geometry/primitives/make_cylinder_geometry.js +240 -0
  226. package/src/shade/renderer/geometry/primitives/make_plane_geometry.d.ts.map +1 -1
  227. package/src/shade/renderer/geometry/primitives/make_plane_geometry.js +6 -1
  228. package/src/shade/renderer/geometry/primitives/make_polyhedron_geometry.d.ts.map +1 -1
  229. package/src/shade/renderer/geometry/primitives/make_polyhedron_geometry.js +327 -322
  230. package/src/shade/renderer/geometry/primitives/make_torus_geometry.d.ts +13 -0
  231. package/src/shade/renderer/geometry/primitives/make_torus_geometry.d.ts.map +1 -0
  232. package/src/shade/renderer/geometry/primitives/make_torus_geometry.js +107 -0
  233. package/src/shade/renderer/geometry/primitives/make_torus_knot_geometry.d.ts +15 -0
  234. package/src/shade/renderer/geometry/primitives/make_torus_knot_geometry.d.ts.map +1 -0
  235. package/src/shade/renderer/geometry/primitives/make_torus_knot_geometry.js +165 -0
  236. package/src/shade/renderer/loader/usd/parse_usda.js +1 -1
  237. package/src/shade/renderer/loader/usd/usd_build_scene.d.ts.map +1 -1
  238. package/src/shade/renderer/loader/usd/usd_build_scene.js +658 -652
  239. package/src/shade/renderer/loader/usd/usd_compose_transform.d.ts.map +1 -1
  240. package/src/shade/renderer/loader/usd/usd_compose_transform.js +58 -23
  241. package/src/shade/renderer/particles/prototypeParticleSystem.js +450 -443
  242. package/src/shade/renderer/postprocess/gtao/generate_magic_square_noise.d.ts +5 -1
  243. package/src/shade/renderer/postprocess/gtao/generate_magic_square_noise.d.ts.map +1 -1
  244. package/src/shade/renderer/postprocess/gtao/generate_magic_square_noise.js +51 -47
  245. package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
  246. package/src/shade/renderer/shader/chunk/texture/chunk_texture_filter_fxaa_lite.d.ts +2 -0
  247. package/src/shade/renderer/shader/chunk/texture/chunk_texture_filter_fxaa_lite.d.ts.map +1 -1
  248. package/src/shade/renderer/shader/chunk/texture/chunk_texture_filter_fxaa_lite.js +225 -223
  249. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts.map +1 -1
  250. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.js +7 -3
  251. package/src/view/minimap/dom/MinimapCameraView.d.ts +2 -2
  252. package/src/view/minimap/dom/MinimapCameraView.js +206 -206
  253. package/editor/Editor.d.ts +0 -162
  254. package/editor/Editor.d.ts.map +0 -1
  255. package/editor/EditorCameraNavigation.d.ts +0 -21
  256. package/editor/EditorCameraNavigation.d.ts.map +0 -1
  257. package/editor/EditorKeyMap.d.ts +0 -28
  258. package/editor/EditorKeyMap.d.ts.map +0 -1
  259. package/editor/SelectionVisualizer.d.ts +0 -49
  260. package/editor/SelectionVisualizer.d.ts.map +0 -1
  261. package/editor/actions/concrete/ActionUpdateTexture.d.ts +0 -12
  262. package/editor/actions/concrete/ActionUpdateTexture.d.ts.map +0 -1
  263. package/editor/actions/concrete/ArrayCopyAction.d.ts +0 -20
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@@ -1,27 +1,27 @@
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- /**
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- * @template T
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- */
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- export class FieldDescriptor<T> {
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- /**
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- *
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- * @type {string}
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- */
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- name: string;
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- /**
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- * typeof field
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- * @type {Class<T>}
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- */
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- type: Class<T>;
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- /**
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- *
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- * @type {FieldValueAdapter|null}
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- */
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- adapter: FieldValueAdapter | null;
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- /**
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- *
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- * @type {{}|undefined}
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- */
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- schema: {} | undefined;
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- toString(): string;
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- }
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+ /**
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+ * @template T
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+ */
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+ export class FieldDescriptor<T> {
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+ /**
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+ *
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+ * @type {string}
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+ */
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+ name: string;
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+ /**
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+ * typeof field
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+ * @type {Class<T>}
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+ */
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+ type: Class<T>;
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+ /**
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+ *
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+ * @type {FieldValueAdapter|null}
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+ */
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+ adapter: FieldValueAdapter | null;
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+ /**
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+ *
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+ * @type {{}|undefined}
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+ */
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+ schema: {} | undefined;
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+ toString(): string;
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+ }
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  //# sourceMappingURL=FieldDescriptor.d.ts.map
@@ -1,7 +1,7 @@
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- export class FieldValueAdapter {
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- writable: boolean;
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- readable: boolean;
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- read(object: any, field_name: any): any;
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- write(object: any, field_name: any, value: any): void;
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- }
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+ export class FieldValueAdapter {
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+ writable: boolean;
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+ readable: boolean;
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+ read(object: any, field_name: any): any;
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+ write(object: any, field_name: any, value: any): void;
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+ }
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  //# sourceMappingURL=FieldValueAdapter.d.ts.map
@@ -1,25 +1,25 @@
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- /**
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- * @class
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- * @template T
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- */
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- export class TypeEditor<T> {
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- inline: boolean;
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- /**
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- * Class is hidden and editor should not be displayed
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- * @returns {boolean}
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- */
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- get hidden(): boolean;
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- /**
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- *
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- * @returns {TypeSchema|undefined}
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- */
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- get schema(): any;
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- /**
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- * @param {*} parent
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- * @param {FieldDescriptor} field
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- * @param {Map<*, TypeEditor>} registry
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- * @returns {View|void}
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- */
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- build(parent: any, field: FieldDescriptor, registry: Map<any, TypeEditor<any>>): View | void;
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- }
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+ /**
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+ * @class
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+ * @template T
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+ */
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+ export class TypeEditor<T> {
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+ inline: boolean;
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+ /**
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+ * Class is hidden and editor should not be displayed
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+ * @returns {boolean}
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+ */
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+ get hidden(): boolean;
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+ /**
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+ *
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+ * @returns {TypeSchema|undefined}
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+ */
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+ get schema(): any;
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+ /**
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+ * @param {*} parent
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+ * @param {FieldDescriptor} field
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+ * @param {Map<*, TypeEditor>} registry
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+ * @returns {View|void}
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+ */
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+ build(parent: any, field: FieldDescriptor, registry: Map<any, TypeEditor<any>>): View | void;
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+ }
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- /**
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- * @template CTX
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- * @param {Object} object
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- * @param {FieldDescriptor} field
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- * @param {Map<*, TypeEditor>} registry
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- */
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- export function createFieldEditor<CTX>(object: any, field: FieldDescriptor, registry: Map<any, TypeEditor>): EmptyView;
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- import EmptyView from "../../../src/view/elements/EmptyView.js";
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+ /**
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+ * @template CTX
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+ * @param {Object} object
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+ * @param {FieldDescriptor} field
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+ * @param {Map<*, TypeEditor>} registry
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+ */
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+ export function createFieldEditor<CTX>(object: any, field: FieldDescriptor, registry: Map<any, TypeEditor>): EmptyView;
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+ import EmptyView from "../../../src/view/elements/EmptyView.js";
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  //# sourceMappingURL=createFieldEditor.d.ts.map
@@ -1,14 +1,14 @@
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- /**
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- * @param {Object} object
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- * @param {Map<*, TypeEditor>} registry
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- * @param {FieldDescriptor} [field_descriptor]
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- */
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- export function buildObjectEditorFromRegistry(object: any, registry: Map<any, TypeEditor>, field_descriptor?: FieldDescriptor<any>): any;
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- /**
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- * @param {Object} object
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- * @param {Map<*, TypeEditor>} registry
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- */
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- export function createObjectEditor(object: any, registry: Map<any, TypeEditor>): EmptyView;
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- import { FieldDescriptor } from "./FieldDescriptor.js";
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- import EmptyView from "../../../src/view/elements/EmptyView.js";
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+ /**
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+ * @param {Object} object
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+ * @param {Map<*, TypeEditor>} registry
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+ * @param {FieldDescriptor} [field_descriptor]
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+ */
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+ export function buildObjectEditorFromRegistry(object: any, registry: Map<any, TypeEditor>, field_descriptor?: FieldDescriptor<any>): any;
7
+ /**
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+ * @param {Object} object
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+ * @param {Map<*, TypeEditor>} registry
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+ */
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+ export function createObjectEditor(object: any, registry: Map<any, TypeEditor>): EmptyView;
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+ import { FieldDescriptor } from "./FieldDescriptor.js";
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+ import EmptyView from "../../../src/view/elements/EmptyView.js";
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  //# sourceMappingURL=createObjectEditor.d.ts.map
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- export class ObjectEditor extends TypeEditor<any> {
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- constructor();
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- build(parent: any, field: any, registry: any): import("../../../../../src/view/elements/EmptyView.js").default;
4
- }
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- import { TypeEditor } from "../../TypeEditor.js";
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+ export class ObjectEditor extends TypeEditor<any> {
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+ constructor();
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+ build(parent: any, field: any, registry: any): import("../../../../../src/view/elements/EmptyView.js").default;
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+ }
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+ import { TypeEditor } from "../../TypeEditor.js";
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  //# sourceMappingURL=ObjectEditor.d.ts.map
@@ -1,8 +1,8 @@
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- /**
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- *
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- * @param {Map<*, TypeEditor>} registry
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- * @param {*} value
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- * @returns {TypeEditor|void}
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- */
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- export function findNearestRegisteredType(registry: Map<any, TypeEditor>, value: any): TypeEditor | void;
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+ /**
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+ *
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+ * @param {Map<*, TypeEditor>} registry
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+ * @param {*} value
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+ * @returns {TypeEditor|void}
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+ */
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+ export function findNearestRegisteredType(registry: Map<any, TypeEditor>, value: any): TypeEditor | void;
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  //# sourceMappingURL=findNearestRegisteredType.d.ts.map
@@ -1,18 +1,19 @@
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- import { ParticleEmitter } from "../../src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js";
2
- import { ParticleEmitterFlag } from "../../src/engine/graphics/particles/particular/engine/emitter/ParticleEmitterFlag.js";
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- import { ParticleEmitterSystem } from "../../src/engine/graphics/particles/ecs/ParticleEmitterSystem.js";
1
+ import {
2
+ ParticleEmitter
3
+ } from "../../src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js";
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+ import { ParticleEmitterSystem3 } from "../../src/engine/graphics3/ParticleEmitterSystem3.js";
4
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  /**
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  * Rebuild a live particle emitter after structural edits (layers, sprites, parameter
7
- * tracks): pull it out of the particle engine, reset its built state, run the full
8
- * build sequence, put it back. Sleep state is preserved.
8
+ * tracks): the system pulls it out of the particle engine, runs the full build sequence and puts
9
+ * it back. Sleep state is preserved.
9
10
  *
10
11
  * @param {EntityManager} entityManager
11
12
  * @param {number} entity
12
13
  * @returns {boolean} false when the entity has no emitter or no emitter system runs
13
14
  */
14
15
  export function rebuildParticleEmitter(entityManager, entity) {
15
- const system = entityManager.getSystem(ParticleEmitterSystem);
16
+ const system = entityManager.getSystem(ParticleEmitterSystem3);
16
17
 
17
18
  if (system === null) {
18
19
  return false;
@@ -24,26 +25,7 @@ export function rebuildParticleEmitter(entityManager, entity) {
24
25
  return false;
25
26
  }
26
27
 
27
- const particleEngine = system.particleEngine;
28
-
29
- const isSleeping = emitter.getFlag(ParticleEmitterFlag.Sleeping);
30
-
31
- particleEngine.remove(emitter);
32
-
33
- if (system.renderLayer.visibleSet.contains(emitter.mesh)) {
34
- system.renderLayer.visibleSet.forceRemove(emitter.mesh);
35
- }
36
-
37
- emitter.clearFlag(ParticleEmitterFlag.Built | ParticleEmitterFlag.Initialized);
38
-
39
- emitter.registerLayerParameters();
40
- emitter.build();
41
- emitter.initialize();
42
- emitter.computeBoundingBox();
43
-
44
- particleEngine.add(emitter);
45
-
46
- emitter.writeFlag(ParticleEmitterFlag.Sleeping, isSleeping);
28
+ system.rebuild(emitter);
47
29
 
48
30
  return true;
49
31
  }
@@ -1,146 +1,146 @@
1
- import { DEG_TO_RAD } from "../../../src/core/math/DEG_TO_RAD.js";
2
- import { v3_quaternion_apply } from "../../../src/core/geom/vec3/v3_quaternion_apply.js";
3
- import { Transform } from "../../../src/engine/ecs/transform/Transform.js";
4
- import { Camera } from "../../../src/engine/graphics/ecs/camera/Camera.js";
5
- import { Gizmo } from "../../../src/engine/graphics/render/gizmo/Gizmo.js";
6
- import { entity_is_editor_owned, SymbolicDisplay } from "./SymbolicDisplay.js";
7
-
8
- /**
9
- * @type {number[]}
10
- */
11
- const CAMERA_COLOR = [0.4, 0.9, 1, 1];
12
-
13
- /**
14
- * Which corners are joined: the near rectangle, the far one, and the four edges between them.
15
- *
16
- * @type {number[]}
17
- */
18
- const EDGES = [
19
- 0, 1, 1, 2, 2, 3, 3, 0,
20
- 4, 5, 5, 6, 6, 7, 7, 4,
21
- 0, 4, 1, 5, 2, 6, 3, 7
22
- ];
23
-
24
- /**
25
- * Eight frustum corners in world space, near plane first.
26
- *
27
- * @type {Float32Array}
28
- */
29
- const corners = new Float32Array(24);
30
-
31
- /**
32
- * @type {Float32Array}
33
- */
34
- const from = new Float32Array(3);
35
-
36
- /**
37
- * @type {Float32Array}
38
- */
39
- const to = new Float32Array(3);
40
-
41
- /**
42
- * The two depths the corners are taken at, near then far.
43
- *
44
- * @type {Float64Array}
45
- */
46
- const depths = new Float64Array(2);
47
-
48
- /**
49
- * The volume a camera entity can see.
50
- *
51
- * **Built from the component rather than from a renderer's camera object.** `Camera.object` is a
52
- * three `PerspectiveCamera` and is `null` under Shade, which is why the three `CameraHelper` this
53
- * replaces could not survive the port; everything the frustum needs — field of view, the two clip
54
- * planes — is on the component, and where the camera is and which way it faces is its `Transform`.
55
- * The one thing that is not is the aspect ratio, which belongs to the frame rather than to the
56
- * camera: it is the viewport's, exactly as the renderer's own is.
57
- *
58
- * **Perspective always, because that is what gets drawn.** `Camera.projectionType` carries an
59
- * orthographic option and no renderer in the program reads it — `CameraSystem3` copies the field of
60
- * view and the clip planes and nothing else — so a symbol that branched on it would be drawing a
61
- * projection the game cannot render.
62
- *
63
- * The transform's scale is deliberately not applied. A camera has no size, and a scaled entity
64
- * carrying one still sees exactly as far as its clip planes say.
65
- *
66
- * @see SymbolicDisplay
67
- */
68
- export class CameraSymbolicDisplay extends SymbolicDisplay {
69
- /**
70
- * Record a frustum per camera entity.
71
- *
72
- * The engine's viewport is expected to have a size: `preRender` is dispatched from inside a
73
- * frame, and a frame is not drawn into a collapsed viewport at all.
74
- *
75
- * @param {EntityComponentDataset} dataset
76
- */
77
- record(dataset) {
78
- const viewport = this.engine.graphics.viewport.size;
79
- const aspect = viewport.x / viewport.y;
80
-
81
- Gizmo.color = CAMERA_COLOR;
82
-
83
- dataset.traverseEntities([Camera, Transform], (camera, transform, entity) => {
84
- if (entity_is_editor_owned(dataset, entity)) {
85
- return;
86
- }
87
-
88
- this.#write_corners(camera, transform, aspect);
89
-
90
- for (let i = 0; i < 12; i++) {
91
- const a = EDGES[i * 2] * 3;
92
- const b = EDGES[i * 2 + 1] * 3;
93
-
94
- from[0] = corners[a];
95
- from[1] = corners[a + 1];
96
- from[2] = corners[a + 2];
97
-
98
- to[0] = corners[b];
99
- to[1] = corners[b + 1];
100
- to[2] = corners[b + 2];
101
-
102
- Gizmo.draw_line(from, to);
103
- }
104
- });
105
- }
106
-
107
- /**
108
- * @param {Camera} camera
109
- * @param {Transform} transform
110
- * @param {number} aspect
111
- */
112
- #write_corners(camera, transform, aspect) {
113
- const tangent = Math.tan(camera.fov.getValue() * DEG_TO_RAD / 2);
114
-
115
- const rotation = transform.rotation;
116
- const position = transform.position;
117
-
118
- // near plane first, then far, each anticlockwise from the top right as the camera sees it
119
- depths[0] = camera.clip_near;
120
- depths[1] = camera.clip_far;
121
-
122
- for (let plane = 0; plane < 2; plane++) {
123
- const depth = depths[plane];
124
-
125
- const half_height = depth * tangent;
126
- const half_width = half_height * aspect;
127
-
128
- for (let corner = 0; corner < 4; corner++) {
129
- const x = (corner === 0 || corner === 3) ? half_width : -half_width;
130
- const y = (corner === 0 || corner === 1) ? half_height : -half_height;
131
-
132
- const address = (plane * 4 + corner) * 3;
133
-
134
- v3_quaternion_apply(
135
- corners, address,
136
- x, y, depth,
137
- rotation.x, rotation.y, rotation.z, rotation.w
138
- );
139
-
140
- corners[address] += position.x;
141
- corners[address + 1] += position.y;
142
- corners[address + 2] += position.z;
143
- }
144
- }
145
- }
146
- }
1
+ import { DEG_TO_RAD } from "../../../src/core/math/DEG_TO_RAD.js";
2
+ import { v3_quaternion_apply } from "../../../src/core/geom/vec3/v3_quaternion_apply.js";
3
+ import { Transform } from "../../../src/engine/ecs/transform/Transform.js";
4
+ import { Camera } from "../../../src/engine/graphics/ecs/camera/Camera.js";
5
+ import { Gizmo } from "../../../src/engine/graphics/render/gizmo/Gizmo.js";
6
+ import { entity_is_editor_owned, SymbolicDisplay } from "./SymbolicDisplay.js";
7
+
8
+ /**
9
+ * @type {number[]}
10
+ */
11
+ const CAMERA_COLOR = [0.4, 0.9, 1, 1];
12
+
13
+ /**
14
+ * Which corners are joined: the near rectangle, the far one, and the four edges between them.
15
+ *
16
+ * @type {number[]}
17
+ */
18
+ const EDGES = [
19
+ 0, 1, 1, 2, 2, 3, 3, 0,
20
+ 4, 5, 5, 6, 6, 7, 7, 4,
21
+ 0, 4, 1, 5, 2, 6, 3, 7
22
+ ];
23
+
24
+ /**
25
+ * Eight frustum corners in world space, near plane first.
26
+ *
27
+ * @type {Float32Array}
28
+ */
29
+ const corners = new Float32Array(24);
30
+
31
+ /**
32
+ * @type {Float32Array}
33
+ */
34
+ const from = new Float32Array(3);
35
+
36
+ /**
37
+ * @type {Float32Array}
38
+ */
39
+ const to = new Float32Array(3);
40
+
41
+ /**
42
+ * The two depths the corners are taken at, near then far.
43
+ *
44
+ * @type {Float64Array}
45
+ */
46
+ const depths = new Float64Array(2);
47
+
48
+ /**
49
+ * The volume a camera entity can see.
50
+ *
51
+ * **Built from the component rather than from a renderer's camera object.** A camera entity has no
52
+ * renderer object of its own, which is why the three `CameraHelper` this replaces could not survive
53
+ * the port; everything the frustum needs — field of view, the two clip planes — is on the component,
54
+ * and where the camera is and which way it faces is its `Transform`.
55
+ * The one thing that is not is the aspect ratio, which belongs to the frame rather than to the
56
+ * camera: it is the viewport's, exactly as the renderer's own is.
57
+ *
58
+ * **Perspective always, because that is what gets drawn.** `Camera.projectionType` carries an
59
+ * orthographic option and no renderer in the program reads it — `CameraSystem3` copies the field of
60
+ * view and the clip planes and nothing else — so a symbol that branched on it would be drawing a
61
+ * projection the game cannot render.
62
+ *
63
+ * The transform's scale is deliberately not applied. A camera has no size, and a scaled entity
64
+ * carrying one still sees exactly as far as its clip planes say.
65
+ *
66
+ * @see SymbolicDisplay
67
+ */
68
+ export class CameraSymbolicDisplay extends SymbolicDisplay {
69
+ /**
70
+ * Record a frustum per camera entity.
71
+ *
72
+ * The engine's viewport is expected to have a size: `preRender` is dispatched from inside a
73
+ * frame, and a frame is not drawn into a collapsed viewport at all.
74
+ *
75
+ * @param {EntityComponentDataset} dataset
76
+ */
77
+ record(dataset) {
78
+ const viewport = this.engine.graphics.viewport.size;
79
+ const aspect = viewport.x / viewport.y;
80
+
81
+ Gizmo.color = CAMERA_COLOR;
82
+
83
+ dataset.traverseEntities([Camera, Transform], (camera, transform, entity) => {
84
+ if (entity_is_editor_owned(dataset, entity)) {
85
+ return;
86
+ }
87
+
88
+ this.#write_corners(camera, transform, aspect);
89
+
90
+ for (let i = 0; i < 12; i++) {
91
+ const a = EDGES[i * 2] * 3;
92
+ const b = EDGES[i * 2 + 1] * 3;
93
+
94
+ from[0] = corners[a];
95
+ from[1] = corners[a + 1];
96
+ from[2] = corners[a + 2];
97
+
98
+ to[0] = corners[b];
99
+ to[1] = corners[b + 1];
100
+ to[2] = corners[b + 2];
101
+
102
+ Gizmo.draw_line(from, to);
103
+ }
104
+ });
105
+ }
106
+
107
+ /**
108
+ * @param {Camera} camera
109
+ * @param {Transform} transform
110
+ * @param {number} aspect
111
+ */
112
+ #write_corners(camera, transform, aspect) {
113
+ const tangent = Math.tan(camera.fov.getValue() * DEG_TO_RAD / 2);
114
+
115
+ const rotation = transform.rotation;
116
+ const position = transform.position;
117
+
118
+ // near plane first, then far, each anticlockwise from the top right as the camera sees it
119
+ depths[0] = camera.clip_near;
120
+ depths[1] = camera.clip_far;
121
+
122
+ for (let plane = 0; plane < 2; plane++) {
123
+ const depth = depths[plane];
124
+
125
+ const half_height = depth * tangent;
126
+ const half_width = half_height * aspect;
127
+
128
+ for (let corner = 0; corner < 4; corner++) {
129
+ const x = (corner === 0 || corner === 3) ? half_width : -half_width;
130
+ const y = (corner === 0 || corner === 1) ? half_height : -half_height;
131
+
132
+ const address = (plane * 4 + corner) * 3;
133
+
134
+ v3_quaternion_apply(
135
+ corners, address,
136
+ x, y, depth,
137
+ rotation.x, rotation.y, rotation.z, rotation.w
138
+ );
139
+
140
+ corners[address] += position.x;
141
+ corners[address + 1] += position.y;
142
+ corners[address + 2] += position.z;
143
+ }
144
+ }
145
+ }
146
+ }
@@ -8,7 +8,6 @@ import {
8
8
  } from "../src/engine/asset/loaders/GLTFSceneBundleAssetLoader.js";
9
9
  import { ImageBitmapAssetLoader } from "../src/engine/asset/loaders/image/ImageBitmapAssetLoader.js";
10
10
  import { ImageRGBADataLoader } from "../src/engine/asset/loaders/image/ImageRGBADataLoader.js";
11
- import { TextureAssetLoader } from "../src/engine/asset/loaders/texture/TextureAssetLoader.js";
12
11
  import { load_model_scene_bundle } from "../src/engine/asset/load_model_scene_bundle.js";
13
12
  import { ParentEntitySystem } from "../src/engine/ecs/parent/ParentEntitySystem.js";
14
13
  import { obtainTerrain } from "../src/engine/ecs/terrain/util/obtainTerrain.js";
@@ -104,7 +103,6 @@ async function main() {
104
103
  addModelLoaders(config);
105
104
 
106
105
  config.addLoader(GameAssetType.ArrayBuffer, new ArrayBufferLoader());
107
- config.addLoader(GameAssetType.Texture, new TextureAssetLoader());
108
106
  config.addLoader(GameAssetType.Image, new ImageRGBADataLoader());
109
107
  }
110
108
  });
@@ -108,8 +108,7 @@ class SelectionTool extends Tool {
108
108
  /*
109
109
  The active camera's own clip range, off the **component**. What a selection needs from a
110
110
  camera is how far it can see — the projection itself comes from the facade, which is the
111
- only thing that knows it on either renderer, and `Camera.object` is three's and is null
112
- under Shade.
111
+ only thing that knows it.
113
112
  */
114
113
  let near = 0.1;
115
114
  let far = 1000;
@@ -246,9 +246,8 @@ export class TransformToolV2 extends Tool {
246
246
  }
247
247
 
248
248
  /**
249
- * The gizmo asks the graphics engine for rays and nothing else, so this needs no camera of its
250
- * own which is what it used to want, as `Camera.object`, three's camera and `null` under
251
- * Shade.
249
+ * The gizmo asks the graphics engine for rays and nothing else, so this needs no camera object
250
+ * of its own, which is what the three version wanted.
252
251
  */
253
252
  initialize() {
254
253
  super.initialize();