@woosh/meep-engine 3.0.0 → 3.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (719) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/editor/ecs/component/FieldDescriptor.d.ts +26 -26
  3. package/editor/ecs/component/FieldValueAdapter.d.ts +6 -6
  4. package/editor/ecs/component/TypeEditor.d.ts +24 -24
  5. package/editor/ecs/component/createFieldEditor.d.ts +8 -8
  6. package/editor/ecs/component/createObjectEditor.d.ts +13 -13
  7. package/editor/ecs/component/editors/primitive/ObjectEditor.d.ts +5 -5
  8. package/editor/ecs/component/findNearestRegisteredType.d.ts +7 -7
  9. package/editor/particles/rebuildParticleEmitter.js +8 -26
  10. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  11. package/editor/prototypeEditorShell.js +0 -2
  12. package/editor/tools/SelectionTool.js +1 -2
  13. package/editor/tools/TransformToolV2.js +2 -3
  14. package/editor/tools/v2/BlenderCameraOrientationGizmo.js +501 -501
  15. package/editor/tools/v2/TransformControls.js +1 -1
  16. package/editor/view/ecs/components/color/GaugeView.d.ts +12 -12
  17. package/editor/view/ecs/components/common/AutoCanvasView.d.ts +29 -29
  18. package/editor/view/ecs/components/common/LineView.d.ts +11 -11
  19. package/editor/view/ecs/components/common/NumberController.d.ts +17 -17
  20. package/editor/view/ecs/components/common/TextController.d.ts +20 -20
  21. package/editor/view/node-graph/NodeGraphCamera.d.ts +47 -47
  22. package/editor/view/node-graph/NodeGraphEditorView.d.ts +54 -54
  23. package/editor/view/node-graph/NodeGraphSelection.d.ts +55 -55
  24. package/editor/view/node-graph/NodeGraphView.d.ts +97 -97
  25. package/editor/view/node-graph/NodeView.d.ts +25 -25
  26. package/editor/view/node-graph/PortView.d.ts +22 -22
  27. package/editor/view/node-graph/actions/ConnectionCreateAction.d.ts +33 -33
  28. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +25 -25
  29. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +46 -46
  30. package/editor/view/node-graph/actions/NodeParameterSetAction.d.ts +33 -33
  31. package/editor/view/node-graph/actions/NodesMoveAction.d.ts +37 -37
  32. package/editor/view/node-graph/actions/SelectionSetAction.d.ts +37 -37
  33. package/editor/view/node-graph/connection_wire_geometry.d.ts +45 -45
  34. package/package.json +94 -96
  35. package/src/avif/codec/dec/avif_dec.d.ts +3 -15
  36. package/src/avif/codec/enc/avif_enc.d.ts +3 -38
  37. package/src/avif/codec/enc/avif_enc_mt.d.ts +3 -1
  38. package/src/avif/decode.d.ts +2 -66
  39. package/src/avif/decode.d.ts.map +1 -1
  40. package/src/avif/encode.d.ts +2 -27
  41. package/src/avif/encode.d.ts.map +1 -1
  42. package/src/avif/index.d.ts +2 -2
  43. package/src/avif/index.d.ts.map +1 -1
  44. package/src/avif/meta.d.ts +23 -39
  45. package/src/avif/meta.d.ts.map +1 -1
  46. package/src/avif/utils.d.ts +16 -16
  47. package/src/avif/utils.d.ts.map +1 -1
  48. package/src/core/bvh2/visual/BVHGeometry.d.ts +13 -14
  49. package/src/core/bvh2/visual/BVHGeometry.d.ts.map +1 -1
  50. package/src/core/bvh2/visual/BVHGeometry.js +131 -129
  51. package/src/core/collection/array/typed/typed_array_value_denormalize.d.ts.map +1 -1
  52. package/src/core/collection/array/typed/typed_array_value_denormalize.js +52 -47
  53. package/src/core/collection/array/typed/typed_array_value_normalize.d.ts.map +1 -1
  54. package/src/core/collection/array/typed/typed_array_value_normalize.js +51 -46
  55. package/src/core/geom/3d/aabb/AABB3.d.ts.map +1 -1
  56. package/src/core/geom/3d/frustum/frustum3_compute_closest_point.d.ts +9 -2
  57. package/src/core/geom/3d/frustum/frustum3_compute_closest_point.d.ts.map +1 -1
  58. package/src/core/geom/3d/frustum/frustum3_compute_closest_point.js +117 -110
  59. package/src/core/geom/3d/mat4/m4_look_at.d.ts +25 -0
  60. package/src/core/geom/3d/mat4/m4_look_at.d.ts.map +1 -0
  61. package/src/core/geom/3d/mat4/m4_look_at.js +96 -0
  62. package/src/core/geom/3d/mat4/m4_make_rotation_x.d.ts +18 -0
  63. package/src/core/geom/3d/mat4/m4_make_rotation_x.d.ts.map +1 -0
  64. package/src/core/geom/3d/mat4/m4_make_rotation_x.js +47 -0
  65. package/src/core/geom/3d/mat4/m4_make_rotation_y.d.ts +18 -0
  66. package/src/core/geom/3d/mat4/m4_make_rotation_y.d.ts.map +1 -0
  67. package/src/core/geom/3d/mat4/m4_make_rotation_y.js +47 -0
  68. package/src/core/geom/3d/mat4/m4_make_rotation_z.d.ts +18 -0
  69. package/src/core/geom/3d/mat4/m4_make_rotation_z.d.ts.map +1 -0
  70. package/src/core/geom/3d/mat4/m4_make_rotation_z.js +47 -0
  71. package/src/core/geom/3d/mat4/m4_perspective.d.ts +25 -0
  72. package/src/core/geom/3d/mat4/m4_perspective.d.ts.map +1 -0
  73. package/src/core/geom/3d/mat4/m4_perspective.js +66 -0
  74. package/src/core/geom/3d/tetrahedra/graphics/build_tetrahedral_mesh_geometry.d.ts +14 -0
  75. package/src/core/geom/3d/tetrahedra/graphics/build_tetrahedral_mesh_geometry.d.ts.map +1 -0
  76. package/src/core/geom/3d/tetrahedra/graphics/build_tetrahedral_mesh_geometry.js +39 -0
  77. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
  78. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +171 -166
  79. package/src/engine/Engine.d.ts.map +1 -1
  80. package/src/engine/Engine.js +1 -2
  81. package/src/engine/EngineHarness.d.ts.map +1 -1
  82. package/src/engine/EngineHarness.js +6 -1
  83. package/src/engine/animation/clip/ecd_bind_animation_curve.d.ts +0 -1
  84. package/src/engine/animation/clip/ecd_bind_animation_curve.d.ts.map +1 -1
  85. package/src/engine/asset/GameAssetType.js +5 -0
  86. package/src/engine/asset/loaders/async_traverse_three_object.d.ts.map +1 -1
  87. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  88. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +2045 -2052
  89. package/src/engine/ecs/fow/FogOfWarEdgeMode.d.ts +1 -1
  90. package/src/engine/ecs/fow/FogOfWarEdgeMode.js +40 -40
  91. package/src/engine/ecs/gui/hud/testHudEdgeStick.js +2 -2
  92. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  93. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +265 -269
  94. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -15
  95. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  96. package/src/engine/ecs/terrain/ecs/Terrain.js +0 -30
  97. package/src/engine/ecs/terrain/ecs/TerrainSystem.d.ts.map +1 -1
  98. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +14 -29
  99. package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.d.ts.map +1 -1
  100. package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -126
  101. package/src/engine/ecs/transform/copy_three_transform.d.ts.map +1 -1
  102. package/src/engine/graphics/ecs/animation/animator/graph/AnimationState.d.ts +2 -2
  103. package/src/engine/graphics/ecs/animation/animator/graph/AnimationState.d.ts.map +1 -1
  104. package/src/engine/graphics/ecs/animation/animator/graph/AnimationState.js +207 -207
  105. package/src/engine/graphics/ecs/animation/animator/graph/AnimationTransition.d.ts +2 -2
  106. package/src/engine/graphics/ecs/animation/animator/graph/AnimationTransition.d.ts.map +1 -1
  107. package/src/engine/graphics/ecs/animation/animator/graph/AnimationTransition.js +151 -151
  108. package/src/engine/graphics/ecs/camera/Camera.d.ts +36 -48
  109. package/src/engine/graphics/ecs/camera/Camera.d.ts.map +1 -1
  110. package/src/engine/graphics/ecs/camera/Camera.js +165 -303
  111. package/src/engine/graphics/ecs/camera/camera_active_frustum.d.ts +14 -0
  112. package/src/engine/graphics/ecs/camera/camera_active_frustum.d.ts.map +1 -0
  113. package/src/engine/graphics/ecs/camera/camera_active_frustum.js +25 -0
  114. package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +16 -0
  115. package/src/engine/graphics/ecs/camera/camera_find_active.d.ts.map +1 -0
  116. package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -0
  117. package/src/engine/graphics/ecs/camera/camera_traverse_active.d.ts +12 -0
  118. package/src/engine/graphics/ecs/camera/camera_traverse_active.d.ts.map +1 -0
  119. package/src/engine/graphics/ecs/camera/camera_traverse_active.js +18 -0
  120. package/src/engine/graphics/ecs/camera/pp/PerfectPanner.js +170 -170
  121. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.d.ts +5 -1
  122. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.d.ts.map +1 -1
  123. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.js +296 -281
  124. package/src/engine/graphics/ecs/highlight/renderer/traverseThreeObject.d.ts.map +1 -1
  125. package/src/engine/graphics/ecs/light/shadow/extend_shadow_camera_near_for_casters.d.ts.map +1 -1
  126. package/src/engine/graphics/ecs/mesh/copyToVector3.d.ts.map +1 -1
  127. package/src/engine/graphics/ecs/mesh/setMesh.d.ts.map +1 -1
  128. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +22 -13
  129. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts.map +1 -1
  130. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +29 -16
  131. package/src/engine/graphics/ecs/mesh-v2/render/adapters/AbstractRenderAdapter.d.ts +1 -1
  132. package/src/engine/graphics/ecs/mesh-v2/render/adapters/AbstractRenderAdapter.d.ts.map +1 -1
  133. package/src/engine/graphics/ecs/mesh-v2/three_object_to_entity_composition.d.ts.map +1 -1
  134. package/src/engine/graphics/ecs/render_layers_compute_depth_range.d.ts +1 -1
  135. package/src/engine/graphics/ecs/render_layers_compute_depth_range.js +1 -1
  136. package/src/engine/graphics/ecs/water/Water.d.ts +6 -19
  137. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  138. package/src/engine/graphics/ecs/water/Water.js +104 -215
  139. package/src/engine/graphics/geometry/AttributeData.d.ts +52 -0
  140. package/src/engine/graphics/geometry/AttributeData.d.ts.map +1 -0
  141. package/src/engine/graphics/geometry/AttributeData.js +84 -0
  142. package/src/engine/graphics/geometry/buffered/computeBufferAttributeHash.d.ts.map +1 -1
  143. package/src/engine/graphics/geometry/buffered/computeGeometryEquality.d.ts.map +1 -1
  144. package/src/engine/graphics/geometry/buffered/computeGeometryHash.d.ts.map +1 -1
  145. package/src/engine/graphics/geometry/buffered/compute_buffer_geometry_byte_size.d.ts.map +1 -1
  146. package/src/engine/graphics/geometry/buffered/geometry_compute_vertex_normals_indexed.d.ts +5 -1
  147. package/src/engine/graphics/geometry/buffered/geometry_compute_vertex_normals_indexed.d.ts.map +1 -1
  148. package/src/engine/graphics/geometry/buffered/geometry_compute_vertex_normals_indexed.js +49 -45
  149. package/src/engine/graphics/geometry/buffered/query/GeometrySpatialQueryAccelerator.d.ts +36 -24
  150. package/src/engine/graphics/geometry/buffered/query/GeometrySpatialQueryAccelerator.d.ts.map +1 -1
  151. package/src/engine/graphics/geometry/buffered/query/GeometrySpatialQueryAccelerator.js +288 -288
  152. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_buffered_geometry.d.ts +19 -0
  153. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_buffered_geometry.d.ts.map +1 -0
  154. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_buffered_geometry.js +52 -0
  155. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_indexed_geometry.d.ts +1 -0
  156. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_indexed_geometry.d.ts.map +1 -1
  157. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_indexed_geometry.js +20 -32
  158. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_unindexed_geometry.d.ts +1 -0
  159. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_unindexed_geometry.d.ts.map +1 -1
  160. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_unindexed_geometry.js +19 -30
  161. package/src/engine/graphics/geometry/compute_geometry_polycount.d.ts.map +1 -1
  162. package/src/engine/graphics/impostors/card_cluster/FacePlaneAssignment.d.ts.map +1 -1
  163. package/src/engine/graphics/impostors/octahedral/ImpostorDescription.d.ts.map +1 -1
  164. package/src/engine/graphics/particles/particular/engine/ParticularEngine.d.ts +1 -14
  165. package/src/engine/graphics/particles/particular/engine/ParticularEngine.d.ts.map +1 -1
  166. package/src/engine/graphics/particles/particular/engine/ParticularEngine.js +229 -253
  167. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +25 -12
  168. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts.map +1 -1
  169. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1149 -1194
  170. package/src/engine/graphics/particles/particular/engine/emitter/ParticlePool.d.ts +4 -8
  171. package/src/engine/graphics/particles/particular/engine/emitter/ParticlePool.d.ts.map +1 -1
  172. package/src/engine/graphics/particles/particular/engine/emitter/ParticlePool.js +472 -540
  173. package/src/engine/graphics/particles/particular/engine/shader/ShaderManager.d.ts +19 -90
  174. package/src/engine/graphics/particles/particular/engine/shader/ShaderManager.d.ts.map +1 -1
  175. package/src/engine/graphics/particles/particular/engine/shader/ShaderManager.js +135 -514
  176. package/src/engine/graphics/render/layers/RenderLayer.d.ts.map +1 -1
  177. package/src/engine/graphics/render/layers/RenderLayer.js +95 -95
  178. package/src/engine/graphics/sh3/fromCubeRenderTarget.d.ts.map +1 -1
  179. package/src/engine/graphics/sh3/path_tracer/BufferedGeometryBVH.d.ts +77 -0
  180. package/src/engine/graphics/sh3/path_tracer/BufferedGeometryBVH.d.ts.map +1 -0
  181. package/src/engine/graphics/sh3/path_tracer/BufferedGeometryBVH.js +507 -0
  182. package/src/engine/graphics/sh3/path_tracer/PathTracedMesh.d.ts +2 -2
  183. package/src/engine/graphics/sh3/path_tracer/PathTracedMesh.d.ts.map +1 -1
  184. package/src/engine/graphics/sh3/path_tracer/PathTracedMesh.js +161 -161
  185. package/src/engine/graphics/sh3/path_tracer/PathTracedRenderer.d.ts +6 -6
  186. package/src/engine/graphics/sh3/path_tracer/PathTracedRenderer.d.ts.map +1 -1
  187. package/src/engine/graphics/sh3/path_tracer/PathTracedRenderer.js +31 -12
  188. package/src/engine/graphics/sh3/path_tracer/PathTracedScene.d.ts +113 -0
  189. package/src/engine/graphics/sh3/path_tracer/PathTracedScene.d.ts.map +1 -0
  190. package/src/engine/graphics/sh3/path_tracer/PathTracedScene.js +699 -0
  191. package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.d.ts +10 -0
  192. package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.d.ts.map +1 -1
  193. package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.js +73 -63
  194. package/src/engine/graphics/sh3/path_tracer/texture/sample_material.d.ts.map +1 -1
  195. package/src/engine/graphics/sh3/path_tracer/texture/sample_material.js +10 -13
  196. package/src/engine/graphics/shadows/vsm.glsl.d.ts.map +1 -1
  197. package/src/engine/graphics/shadows/vsm.glsl.js +43 -41
  198. package/src/engine/graphics/texture/computeThreeTextureInternalFormatFromDataType.d.ts.map +1 -1
  199. package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
  200. package/src/engine/graphics3/CameraSystem3.js +10 -1
  201. package/src/engine/graphics3/GraphicsEngine3.d.ts +3 -3
  202. package/src/engine/graphics3/GraphicsEngine3.js +3 -3
  203. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +11 -0
  204. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
  205. package/src/engine/graphics3/ParticleEmitterSystem3.js +289 -265
  206. package/src/engine/graphics3/ShadeCameraAdapter.d.ts +3 -3
  207. package/src/engine/graphics3/ShadeCameraAdapter.js +3 -3
  208. package/src/engine/graphics3/WaterSystem3.js +1 -1
  209. package/src/engine/graphics3/camera_sync_from_transform.d.ts +2 -2
  210. package/src/engine/graphics3/camera_sync_from_transform.js +2 -2
  211. package/src/engine/graphics3/shade_camera_projection_ray.js +2 -2
  212. package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts +2 -2
  213. package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts.map +1 -1
  214. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  215. package/src/shade/renderer/camera/Camera.d.ts +3 -5
  216. package/src/shade/renderer/camera/Camera.d.ts.map +1 -1
  217. package/src/shade/renderer/camera/Camera.js +281 -280
  218. package/src/shade/renderer/camera/GPUCameraContext.js +233 -233
  219. package/src/shade/renderer/geometry/Geometry.d.ts.map +1 -1
  220. package/src/shade/renderer/geometry/Geometry.js +6 -5
  221. package/src/shade/renderer/geometry/primitives/make_box_geometry.d.ts.map +1 -1
  222. package/src/shade/renderer/geometry/primitives/make_box_geometry.js +6 -1
  223. package/src/shade/renderer/geometry/primitives/make_cylinder_geometry.d.ts +19 -0
  224. package/src/shade/renderer/geometry/primitives/make_cylinder_geometry.d.ts.map +1 -0
  225. package/src/shade/renderer/geometry/primitives/make_cylinder_geometry.js +240 -0
  226. package/src/shade/renderer/geometry/primitives/make_plane_geometry.d.ts.map +1 -1
  227. package/src/shade/renderer/geometry/primitives/make_plane_geometry.js +6 -1
  228. package/src/shade/renderer/geometry/primitives/make_polyhedron_geometry.d.ts.map +1 -1
  229. package/src/shade/renderer/geometry/primitives/make_polyhedron_geometry.js +327 -322
  230. package/src/shade/renderer/geometry/primitives/make_torus_geometry.d.ts +13 -0
  231. package/src/shade/renderer/geometry/primitives/make_torus_geometry.d.ts.map +1 -0
  232. package/src/shade/renderer/geometry/primitives/make_torus_geometry.js +107 -0
  233. package/src/shade/renderer/geometry/primitives/make_torus_knot_geometry.d.ts +15 -0
  234. package/src/shade/renderer/geometry/primitives/make_torus_knot_geometry.d.ts.map +1 -0
  235. package/src/shade/renderer/geometry/primitives/make_torus_knot_geometry.js +165 -0
  236. package/src/shade/renderer/loader/usd/parse_usda.js +1 -1
  237. package/src/shade/renderer/loader/usd/usd_build_scene.d.ts.map +1 -1
  238. package/src/shade/renderer/loader/usd/usd_build_scene.js +658 -652
  239. package/src/shade/renderer/loader/usd/usd_compose_transform.d.ts.map +1 -1
  240. package/src/shade/renderer/loader/usd/usd_compose_transform.js +58 -23
  241. package/src/shade/renderer/particles/prototypeParticleSystem.js +450 -443
  242. package/src/shade/renderer/postprocess/gtao/generate_magic_square_noise.d.ts +5 -1
  243. package/src/shade/renderer/postprocess/gtao/generate_magic_square_noise.d.ts.map +1 -1
  244. package/src/shade/renderer/postprocess/gtao/generate_magic_square_noise.js +51 -47
  245. package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
  246. package/src/shade/renderer/shader/chunk/texture/chunk_texture_filter_fxaa_lite.d.ts +2 -0
  247. package/src/shade/renderer/shader/chunk/texture/chunk_texture_filter_fxaa_lite.d.ts.map +1 -1
  248. package/src/shade/renderer/shader/chunk/texture/chunk_texture_filter_fxaa_lite.js +225 -223
  249. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts.map +1 -1
  250. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.js +7 -3
  251. package/src/view/minimap/dom/MinimapCameraView.d.ts +2 -2
  252. package/src/view/minimap/dom/MinimapCameraView.js +206 -206
  253. package/editor/Editor.d.ts +0 -162
  254. package/editor/Editor.d.ts.map +0 -1
  255. package/editor/EditorCameraNavigation.d.ts +0 -21
  256. package/editor/EditorCameraNavigation.d.ts.map +0 -1
  257. package/editor/EditorKeyMap.d.ts +0 -28
  258. package/editor/EditorKeyMap.d.ts.map +0 -1
  259. package/editor/SelectionVisualizer.d.ts +0 -49
  260. package/editor/SelectionVisualizer.d.ts.map +0 -1
  261. package/editor/actions/concrete/ActionUpdateTexture.d.ts +0 -12
  262. package/editor/actions/concrete/ActionUpdateTexture.d.ts.map +0 -1
  263. package/editor/actions/concrete/ArrayCopyAction.d.ts +0 -20
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@@ -5,27 +5,28 @@
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  export class ShadedGeometry {
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  /**
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  *
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- * @param {THREE.BufferGeometry} geometry
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- * @param {THREE.Material} material
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+ * @param {MeshletGeometry|BufferGeometry} geometry
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+ * @param {ShadeMaterial|Material} material
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  * @param {DrawMode} [draw_mode]
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  * @return {ShadedGeometry}
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  */
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- static from(geometry: THREE.BufferGeometry, material: THREE.Material, draw_mode?: DrawMode): ShadedGeometry;
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+ static from(geometry: MeshletGeometry | BufferGeometry, material: ShadeMaterial | Material, draw_mode?: DrawMode): ShadedGeometry;
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  /**
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- *
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- * @type {THREE.BufferGeometry|null}
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+ * Whatever the running renderer draws geometry from — a `MeshletGeometry` under Shade, and a
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+ * `Geometry` where the primitive was built rather than loaded.
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+ * @type {MeshletGeometry|Geometry|BufferGeometry|null}
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  */
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- geometry: THREE.BufferGeometry | null;
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+ geometry: MeshletGeometry | Geometry | BufferGeometry | null;
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  /**
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  *
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- * @type {THREE.Material|null}
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+ * @type {ShadeMaterial|Material|null}
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  */
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- material: THREE.Material | null;
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+ material: ShadeMaterial | Material | null;
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  /**
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  * Optional extra material used for shadowmaps
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- * @type {THREE.Material|null}
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+ * @type {ShadeMaterial|Material|null}
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  */
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- depth_material: THREE.Material | null;
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+ depth_material: ShadeMaterial | Material | null;
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  __bvh_leaf: BvhClient;
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  /**
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  * Transient, assigned in the system
@@ -151,11 +152,11 @@ export class ShadedGeometry {
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  getBoundingBox(destination: AABB3): void;
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  /**
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  *
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- * @param {THREE.BufferGeometry} geometry
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- * @param {THREE.Material} material
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+ * @param {MeshletGeometry|BufferGeometry} geometry
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+ * @param {ShadeMaterial|Material} material
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  * @param {DrawMode} [draw_mode]
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  */
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- from(geometry: THREE.BufferGeometry, material: THREE.Material, draw_mode?: DrawMode): void;
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+ from(geometry: MeshletGeometry | BufferGeometry, material: ShadeMaterial | Material, draw_mode?: DrawMode): void;
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  /**
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  * Change handler subscribed to the entity's {@link Transform} while the component is
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  * linked; see {@link ShadedGeometrySystem.link}.
@@ -164,6 +165,14 @@ export class ShadedGeometry {
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  updateTransform(): void;
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  update_bounds(): void;
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  /**
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+ * Raycast this primitive's own triangles on the CPU.
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+ *
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+ * **Requires a {@link Geometry}** — the vertex arrays themselves. A `MeshletGeometry` keeps its
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+ * triangles quantized inside meshlet pages, so a `ShadedGeometry` placed by
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+ * `shade_node_to_entity_composition` cannot be asked this; `geometry_build_from_meshlet_geometry`
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+ * decodes one, and holding that decode is the caller's business rather than this method's.
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+ * Picking a whole scene goes through the renderer's own `pick` instead (I-9) — this answers with
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+ * a surface point on one primitive.
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  *
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  * @param {SurfacePoint3} contact if found, contact is written here
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  * @param {ArrayLike<number>|number[]|Float32Array} ray 6-tuple: [origin_x, origin_y, origin_z, direction_x, direction_y, direction_z]
@@ -1 +1 @@
1
- {"version":3,"file":"ShadedGeometry.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js"],"names":[],"mappings":"AAwCA;;;GAGG;AACH;IAuRI;;;;;;OAMG;IACH,sBALW,MAAM,cAAc,YACpB,MAAM,QAAQ,cACd,QAAQ,GACP,cAAc,CAQzB;IAnRD;;;OAGG;IACH,UAFU,MAAM,cAAc,GAAC,IAAI,CAEnB;IAEhB;;;OAGG;IACH,UAFU,MAAM,QAAQ,GAAC,IAAI,CAEb;IAEhB;;;OAGG;IACH,gBAFU,MAAM,QAAQ,GAAC,IAAI,CAEP;IAEtB,sBAA6B;IAE7B;;;;OAIG;IACH,iBAAc;IAEd;;;;OAIG;IACH,sBAAqB;IAErB;;;;;;;;;;OAUG;IACH,MAFU,OAAK,IAAI,CAEP;IAEZ;;;OAGG;IACH,MAFU,QAAQ,GAAC,MAAM,CAEC;IAE1B;;;OAGG;IACH,aAFU,MAAM,CAEA;IAEhB;;;OAGG;IACH,OAFU,MAAM,CAEM;IAEtB;;;;OAIG;IACH,cAHW,MAAM,GAAC,mBAAmB,GACxB,IAAI,CAIhB;IAED;;;;OAIG;IACH,gBAHW,MAAM,GAAC,mBAAmB,GACxB,IAAI,CAIhB;IAED;;;;OAIG;IACH,gBAHW,MAAM,GAAC,mBAAmB,SAC1B,OAAO,QAQjB;IAED;;;;OAIG;IACH,cAHW,MAAM,GAAC,mBAAmB,GACxB,OAAO,CAInB;IAED;;;OAGG;IACH,QAFY,MAAM,CASjB;IAED;;;;OAIG;IACH,cAHW,cAAc,GACZ,OAAO,CAUnB;IAED;;;OAGG;IACH,YAFW,cAAc,QASxB;IAED;;;OAGG;IACH,SAFa,cAAc,CAQ1B;IAED;;;OAGG;IACH,qBAEC;IAED;;;;OAIG;IACH,0BAEC;IAED;;;;;OAKG;IACH,6CAFa,IAAI,CAMhB;IAED;;;;;OAKG;IACH,qBAFa,IAAI,CAKhB;IAED;;;;;;OAMG;IACH,6BAFa,OAAO,CAcnB;IAED;;;OAGG;IACH,4BAFW,KAAK,QAsBf;IAED;;;;;OAKG;IACH,eAJW,MAAM,cAAc,YACpB,MAAM,QAAQ,cACd,QAAQ,QAWlB;IAiBD;;;;OAIG;IACH,mBAFa,IAAI,CAgBhB;IAED,sBAMC;IAED;;;;;;OAMG;IACH,mDAJW,UAAU,MAAM,CAAC,GAAC,MAAM,EAAE,GAAC,YAAY,qBACvC,UAAU,MAAM,CAAC,GAAC,MAAM,EAAE,GAAC,YAAY,GACrC,OAAO,CA4BnB;;CACJ;;kBAIS,MAAM;sBAON,OAAO;;0BA1ZS,yCAAyC;yBAM1C,eAAe;oCACJ,0BAA0B;sBANxC,wCAAwC"}
1
+ {"version":3,"file":"ShadedGeometry.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js"],"names":[],"mappings":"AAwCA;;;GAGG;AACH;IAmRI;;;;;;OAMG;IACH,sBALW,gCAA8B,YAC9B,wBAAsB,cACtB,QAAQ,GACP,cAAc,CAQzB;IA/QD;;;;OAIG;IACH,UAFU,8CAAwC,IAAI,CAEtC;IAEhB;;;OAGG;IACH,UAFU,2BAAuB,IAAI,CAErB;IAEhB;;;OAGG;IACH,gBAFU,2BAAuB,IAAI,CAEf;IAEtB,sBAA6B;IAE7B;;;;OAIG;IACH,iBAAc;IAEd;;;;OAIG;IACH,sBAAqB;IAErB;;;;;;;;;;OAUG;IACH,MAFU,OAAK,IAAI,CAEP;IAEZ;;;OAGG;IACH,MAFU,QAAQ,GAAC,MAAM,CAEC;IAE1B;;;OAGG;IACH,aAFU,MAAM,CAEA;IAEhB;;;OAGG;IACH,OAFU,MAAM,CAEM;IAEtB;;;;OAIG;IACH,cAHW,MAAM,GAAC,mBAAmB,GACxB,IAAI,CAIhB;IAED;;;;OAIG;IACH,gBAHW,MAAM,GAAC,mBAAmB,GACxB,IAAI,CAIhB;IAED;;;;OAIG;IACH,gBAHW,MAAM,GAAC,mBAAmB,SAC1B,OAAO,QAQjB;IAED;;;;OAIG;IACH,cAHW,MAAM,GAAC,mBAAmB,GACxB,OAAO,CAInB;IAED;;;OAGG;IACH,QAFY,MAAM,CASjB;IAED;;;;OAIG;IACH,cAHW,cAAc,GACZ,OAAO,CAUnB;IAED;;;OAGG;IACH,YAFW,cAAc,QASxB;IAED;;;OAGG;IACH,SAFa,cAAc,CAQ1B;IAED;;;OAGG;IACH,qBAEC;IAED;;;;OAIG;IACH,0BAEC;IAED;;;;;OAKG;IACH,6CAFa,IAAI,CAMhB;IAED;;;;;OAKG;IACH,qBAFa,IAAI,CAKhB;IAED;;;;;;OAMG;IACH,6BAFa,OAAO,CAcnB;IAED;;;OAGG;IACH,4BAFW,KAAK,QAsBf;IAED;;;;;OAKG;IACH,eAJW,gCAA8B,YAC9B,wBAAsB,cACtB,QAAQ,QAMlB;IAiBD;;;;OAIG;IACH,mBAFa,IAAI,CAgBhB;IAED,sBAeC;IAED;;;;;;;;;;;;;;OAcG;IACH,mDAJW,UAAU,MAAM,CAAC,GAAC,MAAM,EAAE,GAAC,YAAY,qBACvC,UAAU,MAAM,CAAC,GAAC,MAAM,EAAE,GAAC,YAAY,GACrC,OAAO,CA4BnB;;CACJ;;kBAIS,MAAM;sBAON,OAAO;;0BAtaS,yCAAyC;yBAK1C,eAAe;oCACJ,0BAA0B;sBALxC,wCAAwC"}
@@ -1,8 +1,8 @@
1
1
  import { m4_invert } from "../../../../core/geom/3d/mat4/m4_invert.js";
2
2
  import { assert } from "../../../../core/assert.js";
3
+ import { array_copy } from "../../../../core/collection/array/array_copy.js";
3
4
  import { BvhClient } from "../../../../core/bvh2/bvh3/BvhClient.js";
4
5
  import { AABB3 } from "../../../../core/geom/3d/aabb/AABB3.js";
5
- import { aabb3_from_three_geometry } from "../../../../core/geom/3d/aabb/aabb3_from_three_geometry.js";
6
6
  import { aabb3_matrix4_project } from "../../../../core/geom/3d/aabb/aabb3_matrix4_project.js";
7
7
  import { ray3_array_apply_matrix4 } from "../../../../core/geom/3d/ray/ray3_array_apply_matrix4.js";
8
8
  import { GeometrySpatialQueryAccelerator } from "../../geometry/buffered/query/GeometrySpatialQueryAccelerator.js";
@@ -60,20 +60,21 @@ export class ShadedGeometry {
60
60
  #bounds_queue = null;
61
61
 
62
62
  /**
63
- *
64
- * @type {THREE.BufferGeometry|null}
63
+ * Whatever the running renderer draws geometry from — a `MeshletGeometry` under Shade, and a
64
+ * `Geometry` where the primitive was built rather than loaded.
65
+ * @type {MeshletGeometry|Geometry|BufferGeometry|null}
65
66
  */
66
67
  geometry = null;
67
68
 
68
69
  /**
69
70
  *
70
- * @type {THREE.Material|null}
71
+ * @type {ShadeMaterial|Material|null}
71
72
  */
72
73
  material = null;
73
74
 
74
75
  /**
75
76
  * Optional extra material used for shadowmaps
76
- * @type {THREE.Material|null}
77
+ * @type {ShadeMaterial|Material|null}
77
78
  */
78
79
  depth_material = null;
79
80
 
@@ -306,25 +307,20 @@ export class ShadedGeometry {
306
307
 
307
308
  /**
308
309
  *
309
- * @param {THREE.BufferGeometry} geometry
310
- * @param {THREE.Material} material
310
+ * @param {MeshletGeometry|BufferGeometry} geometry
311
+ * @param {ShadeMaterial|Material} material
311
312
  * @param {DrawMode} [draw_mode]
312
313
  */
313
314
  from(geometry, material, draw_mode = DrawMode.Triangles) {
314
315
  this.geometry = geometry;
315
316
  this.material = material;
316
317
  this.mode = draw_mode;
317
-
318
- // ensure that geometry has a bounding box
319
- if (geometry.boundingBox === null) {
320
- geometry.computeBoundingBox();
321
- }
322
318
  }
323
319
 
324
320
  /**
325
321
  *
326
- * @param {THREE.BufferGeometry} geometry
327
- * @param {THREE.Material} material
322
+ * @param {MeshletGeometry|BufferGeometry} geometry
323
+ * @param {ShadeMaterial|Material} material
328
324
  * @param {DrawMode} [draw_mode]
329
325
  * @return {ShadedGeometry}
330
326
  */
@@ -358,14 +354,31 @@ export class ShadedGeometry {
358
354
  }
359
355
 
360
356
  update_bounds() {
361
- // update bounds
362
- aabb3_from_three_geometry(scratch_aabb3_array, this.geometry);
357
+ const geometry = this.geometry;
358
+
359
+ /*
360
+ The box comes off the geometry's own, which is why this is only reachable for a `Geometry`:
361
+ it computes one on demand and remembers it, which is the whole of what
362
+ `GeometryFlags.BoundsNeedUpdate` is for. A `MeshletGeometry` carries its box from the build
363
+ and is read through {@link #node} instead — see `getBoundingBox`.
364
+ */
365
+ geometry.ensureBounds();
366
+
367
+ array_copy(geometry.bounding_box, 0, scratch_aabb3_array, 0, 6);
363
368
 
364
369
  // transform
365
370
  aabb3_matrix4_project(this.__bvh_leaf.bounds, scratch_aabb3_array, this.transform);
366
371
  }
367
372
 
368
373
  /**
374
+ * Raycast this primitive's own triangles on the CPU.
375
+ *
376
+ * **Requires a {@link Geometry}** — the vertex arrays themselves. A `MeshletGeometry` keeps its
377
+ * triangles quantized inside meshlet pages, so a `ShadedGeometry` placed by
378
+ * `shade_node_to_entity_composition` cannot be asked this; `geometry_build_from_meshlet_geometry`
379
+ * decodes one, and holding that decode is the caller's business rather than this method's.
380
+ * Picking a whole scene goes through the renderer's own `pick` instead (I-9) — this answers with
381
+ * a surface point on one primitive.
369
382
  *
370
383
  * @param {SurfacePoint3} contact if found, contact is written here
371
384
  * @param {ArrayLike<number>|number[]|Float32Array} ray 6-tuple: [origin_x, origin_y, origin_z, direction_x, direction_y, direction_z]
@@ -52,7 +52,7 @@ export class AbstractRenderAdapter {
52
52
  /**
53
53
  * @returns {THREE.Object3D[]}
54
54
  */
55
- get objects(): import("three").Object3D<import("three").Event>[];
55
+ get objects(): THREE.Object3D[];
56
56
  /**
57
57
  * @returns {number}
58
58
  */
@@ -1 +1 @@
1
- {"version":3,"file":"AbstractRenderAdapter.d.ts","sourceRoot":"","sources":["../../../../../../../../src/engine/graphics/ecs/mesh-v2/render/adapters/AbstractRenderAdapter.js"],"names":[],"mappings":"AA4BA;IACI;;;;OAIG;IACH,0BAHU,MAAM,CAGG;IAEnB;;;;OAIG;IACH,qBAHU,MAAM,QAAQ,EAAE,CAGX;IAEf;;OAEG;IACH,yBAEC;IAED;;;;;;OAMG;IACH,gBALW,MAAM,cAAc,YACpB,MAAM,QAAQ,kBACd,MAAM,GACJ,MAAM,CAIlB;IAED;;;;OAIG;IACH,iCAFa,OAAO,CAInB;IAED;;;;OAIG;IACH,yBAFa,IAAI,CAIhB;IAGD;;;;OAIG;IACH,sBAHW,MAAM,aAAa,0BAK7B;IAED,kBAEC;IAED,cAEC;IAED;;;;OAIG;IACH,YAFY,SAAS,CAIpB;IAED;;OAEG;IACH,iEAEC;IAED;;OAEG;IACH,2BAEC;IAED,gBAEC;IAGL;;;OAGG;IACH,wCAFU,OAAO,CAE4C;CAN5D"}
1
+ {"version":3,"file":"AbstractRenderAdapter.d.ts","sourceRoot":"","sources":["../../../../../../../../src/engine/graphics/ecs/mesh-v2/render/adapters/AbstractRenderAdapter.js"],"names":[],"mappings":"AA4BA;IACI;;;;OAIG;IACH,0BAHU,MAAM,CAGG;IAEnB;;;;OAIG;IACH,qBAHU,gBAAgB,CAGX;IAEf;;OAEG;IACH,yBAEC;IAED;;;;;;OAMG;IACH,gFAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;;OAIG;IACH,iCAFa,OAAO,CAInB;IAED;;;;OAIG;IACH,yBAFa,IAAI,CAIhB;IAGD;;;;OAIG;IACH,mEAEC;IAED,kBAEC;IAED,cAEC;IAED;;;;OAIG;IACH,YAFY,SAAS,CAIpB;IAED;;OAEG;IACH,gCAEC;IAED;;OAEG;IACH,2BAEC;IAED,gBAEC;IAGL;;;OAGG;IACH,wCAFU,OAAO,CAE4C;CAN5D"}
@@ -1 +1 @@
1
- {"version":3,"file":"three_object_to_entity_composition.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/ecs/mesh-v2/three_object_to_entity_composition.js"],"names":[],"mappings":"AAMA;;;;GAIG;AACH,yDAHW,MAAM,QAAQ,GACZ,UAAU,CA6CtB;2BArD0B,mCAAmC"}
1
+ {"version":3,"file":"three_object_to_entity_composition.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/ecs/mesh-v2/three_object_to_entity_composition.js"],"names":[],"mappings":"AAMA;;;;GAIG;AACH,0EAFa,UAAU,CA6CtB;2BArD0B,mCAAmC"}
@@ -5,7 +5,7 @@
5
5
  *
6
6
  * WHY THIS EXISTS
7
7
  *
8
- * `auto_set_camera_clipping_planes` and `extend_shadow_camera_near_for_casters`
8
+ * `extend_shadow_camera_near_for_casters` and the camera auto-clipping pass that has since gone
9
9
  * each restated two things verbatim:
10
10
  *
11
11
  * - the three.js matrix-layout invariant that a camera's view direction is the
@@ -5,7 +5,7 @@
5
5
  *
6
6
  * WHY THIS EXISTS
7
7
  *
8
- * `auto_set_camera_clipping_planes` and `extend_shadow_camera_near_for_casters`
8
+ * `extend_shadow_camera_near_for_casters` and the camera auto-clipping pass that has since gone
9
9
  * each restated two things verbatim:
10
10
  *
11
11
  * - the three.js matrix-layout invariant that a camera's view direction is the
@@ -1,4 +1,10 @@
1
1
  export default Water;
2
+ /**
3
+ * A body of water flooding the level, as authored data and nothing else.
4
+ *
5
+ * The component holds no renderer state: `WaterSystem3` reads these values every frame onto the
6
+ * surface its pass draws, which is why an edit needs no notification to be picked up.
7
+ */
2
8
  declare class Water {
3
9
  constructor(options: any);
4
10
  level: Vector1;
@@ -38,26 +44,7 @@ declare class Water {
38
44
  */
39
45
  scattering: Vector1;
40
46
  bvh: BvhClient;
41
- /**
42
- *
43
- * @type {ShaderMaterial}
44
- */
45
- __shader: ShaderMaterial;
46
- /**
47
- *
48
- * @type {Object3D}
49
- * @private
50
- */
51
- private __threeObject;
52
- updateTransform(): void;
53
47
  updateBounds(): void;
54
- /**
55
- *
56
- * @param {Terrain} terrain
57
- * @param {number} waterSize
58
- */
59
- updateShaderForTerrain(terrain: Terrain, waterSize: number): void;
60
- writeShaderUniforms(): void;
61
48
  fromJSON(json: any): void;
62
49
  toJSON(): {
63
50
  level: number;
@@ -1 +1 @@
1
- {"version":3,"file":"Water.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/ecs/water/Water.js"],"names":[],"mappings":";AAQA;IAgDI,0BA6BC;IA5ED,eAAuB;IACvB;;;OAGG;IACH,OAFU,KAAK,CAEgB;IAG/B;;;OAGG;IACH,sBAFU,eAAe,CAE0B;IAGnD;;;OAGG;IACH,YAFU,KAAK,CAE6B;IAE5C;;;OAGG;IACH,WAFU,OAAO,CAEY;IAE7B;;;OAGG;IACH,eAFU,OAAO,CAEgB;IAEjC;;;OAGG;IACH,eAFU,OAAO,CAEc;IAE/B;;;OAGG;IACH,YAFU,OAAO,CAEa;IAE9B,eAAsB;IAUlB;;;OAGG;IACH,yBAAoB;IAEpB;;;;OAIG;IACH,sBAAyB;IAY7B,wBAiBC;IAED,qBAcC;IAED;;;;OAIG;IACH,oDAFW,MAAM,QAoChB;IAED,4BA6BC;IAED,0BAOC;IAED;;;;;;;;MAKC;CACJ;;;;oBA9MmB,kCAAkC;sBADhC,iCAAiC;gCAEvB,mDAAmD;0BAHzD,yCAAyC"}
1
+ {"version":3,"file":"Water.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/ecs/water/Water.js"],"names":[],"mappings":";AAMA;;;;;GAKG;AACH;IAgDI,0BAMC;IArDD,eAAuB;IACvB;;;OAGG;IACH,OAFU,KAAK,CAEgB;IAG/B;;;OAGG;IACH,sBAFU,eAAe,CAE0B;IAGnD;;;OAGG;IACH,YAFU,KAAK,CAE6B;IAE5C;;;OAGG;IACH,WAFU,OAAO,CAEY;IAE7B;;;OAGG;IACH,eAFU,OAAO,CAEgB;IAEjC;;;OAGG;IACH,eAFU,OAAO,CAEc;IAE/B;;;OAGG;IACH,YAFU,OAAO,CAEa;IAE9B,eAAsB;IAUtB,qBAcC;IAED,0BAOC;IAED;;;;;;;;MAKC;CACJ;;;;oBAjGmB,kCAAkC;sBADhC,iCAAiC;gCAEvB,mDAAmD;0BAHzD,yCAAyC"}
@@ -1,215 +1,104 @@
1
- import { ClampToEdgeWrapping, DataTexture, FloatType, LinearFilter, RedFormat } from "three";
2
- import { BvhClient } from "../../../../core/bvh2/bvh3/BvhClient.js";
3
- import { Color } from "../../../../core/color/Color.js";
4
- import Vector1 from "../../../../core/geom/Vector1.js";
5
- import { NumericInterval } from "../../../../core/math/interval/NumericInterval.js";
6
- import { threeUpdateTransform } from "../../util/threeUpdateTransform.js";
7
- import { WATER_SIZE } from "./WATER_SIZE.js";
8
-
9
- class Water {
10
- level = new Vector1(0);
11
- /**
12
- *
13
- * @type {Color}
14
- */
15
- color = new Color(0, 0.3, 0.5);
16
-
17
-
18
- /**
19
- * Defines what is considered as shore as well as how long is the transition between shore and deep water
20
- * @type {NumericInterval}
21
- */
22
- shoreDepthTransition = new NumericInterval(0.7, 2);
23
-
24
-
25
- /**
26
- * Color of the water at the shore
27
- * @type {Color}
28
- */
29
- shoreColor = new Color(0.584, 0.792, 0.850);
30
-
31
- /**
32
- *
33
- * @type {Vector1}
34
- */
35
- waveSpeed = new Vector1(1.8);
36
-
37
- /**
38
- *
39
- * @type {Vector1}
40
- */
41
- waveAmplitude = new Vector1(0.3);
42
-
43
- /**
44
- *
45
- * @type {Vector1}
46
- */
47
- waveFrequency = new Vector1(1);
48
-
49
- /**
50
- * Scattering of light, the higher this value is - the more opaque water will become
51
- * @type {Vector1}
52
- */
53
- scattering = new Vector1(1.2);
54
-
55
- bvh = new BvhClient();
56
-
57
- constructor(options) {
58
-
59
- if (options !== undefined) {
60
- console.error('Constructor options are deprecated');
61
- this.fromJSON(options);
62
- }
63
-
64
-
65
- /**
66
- *
67
- * @type {ShaderMaterial}
68
- */
69
- this.__shader = null;
70
-
71
- /**
72
- *
73
- * @type {Object3D}
74
- * @private
75
- */
76
- this.__threeObject = null;
77
-
78
- // monitor changes
79
- this.color.onChanged.add(this.writeShaderUniforms, this);
80
- this.shoreDepthTransition.onChanged.add(this.writeShaderUniforms, this);
81
- this.shoreColor.onChanged.add(this.writeShaderUniforms, this);
82
- this.waveSpeed.onChanged.add(this.writeShaderUniforms, this);
83
- this.waveAmplitude.onChanged.add(this.writeShaderUniforms, this);
84
- this.waveFrequency.onChanged.add(this.writeShaderUniforms, this);
85
- this.scattering.onChanged.add(this.writeShaderUniforms, this);
86
- }
87
-
88
- updateTransform() {
89
- const width = WATER_SIZE;
90
- const height = WATER_SIZE;
91
-
92
- const mesh = this.__threeObject;
93
-
94
- if (mesh !== null) {
95
-
96
- mesh.rotation.x = Math.PI * 0.5;
97
- mesh.position.x = width / 4;
98
- mesh.position.z = height / 4;
99
- mesh.position.y = this.level.getValue();
100
-
101
- threeUpdateTransform(mesh);
102
- }
103
-
104
- this.updateBounds();
105
- }
106
-
107
- updateBounds() {
108
- const width = WATER_SIZE;
109
- const height = WATER_SIZE;
110
-
111
- const level = this.level.getValue();
112
-
113
- this.bvh.resize(
114
- -width / 4,
115
- level,
116
- -height / 4,
117
- width * (3 / 4),
118
- level,
119
- height * (3 / 4)
120
- );
121
- }
122
-
123
- /**
124
- *
125
- * @param {Terrain} terrain
126
- * @param {number} waterSize
127
- */
128
- updateShaderForTerrain(terrain, waterSize) {
129
- const shader = this.__shader;
130
-
131
- if (shader === null) {
132
- return;
133
- }
134
-
135
- const tW = terrain.size.x * terrain.gridScale;
136
- const tH = terrain.size.y * terrain.gridScale;
137
-
138
- const heightTexture = new DataTexture(terrain.samplerHeight.data, terrain.samplerHeight.width, terrain.samplerHeight.height, RedFormat, FloatType);
139
-
140
- heightTexture.wrapS = ClampToEdgeWrapping;
141
- heightTexture.wrapT = ClampToEdgeWrapping;
142
-
143
- heightTexture.generateMipmaps = false;
144
-
145
- heightTexture.minFilter = LinearFilter;
146
- heightTexture.magFilter = LinearFilter;
147
-
148
- heightTexture.flipY = false;
149
-
150
- heightTexture.internalFormat = 'R32F';
151
-
152
- shader.uniforms.tHeightTexture.value = heightTexture;
153
-
154
- shader.uniforms.vHeightUv.value.set(
155
- -0.25,
156
- -0.25,
157
- (waterSize / tW),
158
- (waterSize / tH)
159
- );
160
-
161
- shader.uniforms.vHeightTextureResolution.value.set(terrain.samplerHeight.width, terrain.samplerHeight.height);
162
- }
163
-
164
- writeShaderUniforms() {
165
-
166
- /**
167
- *
168
- * @type {ShaderMaterial}
169
- */
170
- const shader = this.__shader;
171
-
172
- if (shader === null) {
173
- //no shader attached
174
- return;
175
- }
176
-
177
- const uniforms = shader.uniforms;
178
-
179
- uniforms.waterColor.value.setRGB(this.color.r, this.color.g, this.color.b);
180
- uniforms.shoreColor.value.setRGB(this.shoreColor.r, this.shoreColor.g, this.shoreColor.b);
181
-
182
- uniforms.fWaveSpeed.value = this.waveSpeed.getValue();
183
-
184
- uniforms.fWaveAmplitude.value = this.waveAmplitude.getValue();
185
-
186
- uniforms.fWaveFrequency.value = this.waveFrequency.getValue();
187
-
188
- uniforms.fScattering.value = this.scattering.getValue();
189
-
190
- uniforms.vShoreDepthTransition.value.set(this.shoreDepthTransition.min, this.shoreDepthTransition.max);
191
-
192
-
193
- }
194
-
195
- fromJSON(json) {
196
- if (typeof json.level === 'number') {
197
- this.level.fromJSON(json.level);
198
- }
199
- if (typeof json.color === 'object') {
200
- this.color.fromJSON(json.color);
201
- }
202
- }
203
-
204
- toJSON() {
205
- return {
206
- level: this.level.toJSON(),
207
- color: this.color.toJSON()
208
- };
209
- }
210
- }
211
-
212
- Water.typeName = "Water";
213
-
214
- export default Water;
215
-
1
+ import { BvhClient } from "../../../../core/bvh2/bvh3/BvhClient.js";
2
+ import { Color } from "../../../../core/color/Color.js";
3
+ import Vector1 from "../../../../core/geom/Vector1.js";
4
+ import { NumericInterval } from "../../../../core/math/interval/NumericInterval.js";
5
+ import { WATER_SIZE } from "./WATER_SIZE.js";
6
+
7
+ /**
8
+ * A body of water flooding the level, as authored data and nothing else.
9
+ *
10
+ * The component holds no renderer state: `WaterSystem3` reads these values every frame onto the
11
+ * surface its pass draws, which is why an edit needs no notification to be picked up.
12
+ */
13
+ class Water {
14
+ level = new Vector1(0);
15
+ /**
16
+ *
17
+ * @type {Color}
18
+ */
19
+ color = new Color(0, 0.3, 0.5);
20
+
21
+
22
+ /**
23
+ * Defines what is considered as shore as well as how long is the transition between shore and deep water
24
+ * @type {NumericInterval}
25
+ */
26
+ shoreDepthTransition = new NumericInterval(0.7, 2);
27
+
28
+
29
+ /**
30
+ * Color of the water at the shore
31
+ * @type {Color}
32
+ */
33
+ shoreColor = new Color(0.584, 0.792, 0.850);
34
+
35
+ /**
36
+ *
37
+ * @type {Vector1}
38
+ */
39
+ waveSpeed = new Vector1(1.8);
40
+
41
+ /**
42
+ *
43
+ * @type {Vector1}
44
+ */
45
+ waveAmplitude = new Vector1(0.3);
46
+
47
+ /**
48
+ *
49
+ * @type {Vector1}
50
+ */
51
+ waveFrequency = new Vector1(1);
52
+
53
+ /**
54
+ * Scattering of light, the higher this value is - the more opaque water will become
55
+ * @type {Vector1}
56
+ */
57
+ scattering = new Vector1(1.2);
58
+
59
+ bvh = new BvhClient();
60
+
61
+ constructor(options) {
62
+
63
+ if (options !== undefined) {
64
+ console.error('Constructor options are deprecated');
65
+ this.fromJSON(options);
66
+ }
67
+ }
68
+
69
+ updateBounds() {
70
+ const width = WATER_SIZE;
71
+ const height = WATER_SIZE;
72
+
73
+ const level = this.level.getValue();
74
+
75
+ this.bvh.resize(
76
+ -width / 4,
77
+ level,
78
+ -height / 4,
79
+ width * (3 / 4),
80
+ level,
81
+ height * (3 / 4)
82
+ );
83
+ }
84
+
85
+ fromJSON(json) {
86
+ if (typeof json.level === 'number') {
87
+ this.level.fromJSON(json.level);
88
+ }
89
+ if (typeof json.color === 'object') {
90
+ this.color.fromJSON(json.color);
91
+ }
92
+ }
93
+
94
+ toJSON() {
95
+ return {
96
+ level: this.level.toJSON(),
97
+ color: this.color.toJSON()
98
+ };
99
+ }
100
+ }
101
+
102
+ Water.typeName = "Water";
103
+
104
+ export default Water;
@@ -0,0 +1,52 @@
1
+ /**
2
+ * An {@link AttributeSpec} and the elements stored under it.
3
+ *
4
+ * The spec says what one item is — how many components, in what type, whether integer values are
5
+ * read back normalized — and the array holds `count` of them end to end. Nothing here knows about a
6
+ * renderer: uploading is the business of whoever is drawing, and a consumer that re-reads the array
7
+ * every frame has nothing to be told.
8
+ */
9
+ export class AttributeData {
10
+ /**
11
+ * Allocate storage for `count` items of `spec`.
12
+ *
13
+ * @param {AttributeSpec} spec
14
+ * @param {number} count
15
+ * @returns {AttributeData}
16
+ */
17
+ static allocate(spec: AttributeSpec, count: number): AttributeData;
18
+ /**
19
+ * @param {AttributeSpec} spec
20
+ * @param {Float32Array|Float64Array|Uint8Array|Uint16Array|Uint32Array|Int8Array|Int16Array|Int32Array} array
21
+ */
22
+ constructor(spec: AttributeSpec, array: Float32Array | Float64Array | Uint8Array | Uint16Array | Uint32Array | Int8Array | Int16Array | Int32Array);
23
+ /**
24
+ * @type {AttributeSpec}
25
+ */
26
+ spec: AttributeSpec;
27
+ /**
28
+ * `count * spec.itemSize` elements, item-major.
29
+ *
30
+ * @type {Float32Array|Float64Array|Uint8Array|Uint16Array|Uint32Array|Int8Array|Int16Array|Int32Array}
31
+ */
32
+ array: Float32Array | Float64Array | Uint8Array | Uint16Array | Uint32Array | Int8Array | Int16Array | Int32Array;
33
+ /**
34
+ * @returns {string}
35
+ */
36
+ get name(): string;
37
+ /**
38
+ * @returns {number}
39
+ */
40
+ get itemSize(): number;
41
+ /**
42
+ * @returns {boolean}
43
+ */
44
+ get normalized(): boolean;
45
+ /**
46
+ * How many items the array has room for.
47
+ *
48
+ * @returns {number}
49
+ */
50
+ get count(): number;
51
+ }
52
+ //# sourceMappingURL=AttributeData.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"AttributeData.d.ts","sourceRoot":"","sources":["../../../../../src/engine/graphics/geometry/AttributeData.js"],"names":[],"mappings":"AAKA;;;;;;;GAOG;AACH;IAuDI;;;;;;OAMG;IACH,4CAHW,MAAM,GACJ,aAAa,CASzB;IAxDD;;;OAGG;IACH,wCAFW,YAAY,GAAC,YAAY,GAAC,UAAU,GAAC,WAAW,GAAC,WAAW,GAAC,SAAS,GAAC,UAAU,GAAC,UAAU,EAQtG;IAtBD;;OAEG;IACH,oBAAK;IAEL;;;;OAIG;IACH,OAFU,YAAY,GAAC,YAAY,GAAC,UAAU,GAAC,WAAW,GAAC,WAAW,GAAC,SAAS,GAAC,UAAU,GAAC,UAAU,CAEhG;IAcN;;OAEG;IACH,mBAEC;IAED;;OAEG;IACH,uBAEC;IAED;;OAEG;IACH,0BAEC;IAED;;;;OAIG;IACH,oBAEC;CAiBJ"}