@woosh/meep-engine 3.0.0 → 3.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/ecs/component/FieldDescriptor.d.ts +26 -26
- package/editor/ecs/component/FieldValueAdapter.d.ts +6 -6
- package/editor/ecs/component/TypeEditor.d.ts +24 -24
- package/editor/ecs/component/createFieldEditor.d.ts +8 -8
- package/editor/ecs/component/createObjectEditor.d.ts +13 -13
- package/editor/ecs/component/editors/primitive/ObjectEditor.d.ts +5 -5
- package/editor/ecs/component/findNearestRegisteredType.d.ts +7 -7
- package/editor/particles/rebuildParticleEmitter.js +8 -26
- package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
- package/editor/prototypeEditorShell.js +0 -2
- package/editor/tools/SelectionTool.js +1 -2
- package/editor/tools/TransformToolV2.js +2 -3
- package/editor/tools/v2/BlenderCameraOrientationGizmo.js +501 -501
- package/editor/tools/v2/TransformControls.js +1 -1
- package/editor/view/ecs/components/color/GaugeView.d.ts +12 -12
- package/editor/view/ecs/components/common/AutoCanvasView.d.ts +29 -29
- package/editor/view/ecs/components/common/LineView.d.ts +11 -11
- package/editor/view/ecs/components/common/NumberController.d.ts +17 -17
- package/editor/view/ecs/components/common/TextController.d.ts +20 -20
- package/editor/view/node-graph/NodeGraphCamera.d.ts +47 -47
- package/editor/view/node-graph/NodeGraphEditorView.d.ts +54 -54
- package/editor/view/node-graph/NodeGraphSelection.d.ts +55 -55
- package/editor/view/node-graph/NodeGraphView.d.ts +97 -97
- package/editor/view/node-graph/NodeView.d.ts +25 -25
- package/editor/view/node-graph/PortView.d.ts +22 -22
- package/editor/view/node-graph/actions/ConnectionCreateAction.d.ts +33 -33
- package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +25 -25
- package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +46 -46
- package/editor/view/node-graph/actions/NodeParameterSetAction.d.ts +33 -33
- package/editor/view/node-graph/actions/NodesMoveAction.d.ts +37 -37
- package/editor/view/node-graph/actions/SelectionSetAction.d.ts +37 -37
- package/editor/view/node-graph/connection_wire_geometry.d.ts +45 -45
- package/package.json +94 -96
- package/src/avif/codec/dec/avif_dec.d.ts +3 -15
- package/src/avif/codec/enc/avif_enc.d.ts +3 -38
- package/src/avif/codec/enc/avif_enc_mt.d.ts +3 -1
- package/src/avif/decode.d.ts +2 -66
- package/src/avif/decode.d.ts.map +1 -1
- package/src/avif/encode.d.ts +2 -27
- package/src/avif/encode.d.ts.map +1 -1
- package/src/avif/index.d.ts +2 -2
- package/src/avif/index.d.ts.map +1 -1
- package/src/avif/meta.d.ts +23 -39
- package/src/avif/meta.d.ts.map +1 -1
- package/src/avif/utils.d.ts +16 -16
- package/src/avif/utils.d.ts.map +1 -1
- package/src/core/bvh2/visual/BVHGeometry.d.ts +13 -14
- package/src/core/bvh2/visual/BVHGeometry.d.ts.map +1 -1
- package/src/core/bvh2/visual/BVHGeometry.js +131 -129
- package/src/core/collection/array/typed/typed_array_value_denormalize.d.ts.map +1 -1
- package/src/core/collection/array/typed/typed_array_value_denormalize.js +52 -47
- package/src/core/collection/array/typed/typed_array_value_normalize.d.ts.map +1 -1
- package/src/core/collection/array/typed/typed_array_value_normalize.js +51 -46
- package/src/core/geom/3d/aabb/AABB3.d.ts.map +1 -1
- package/src/core/geom/3d/frustum/frustum3_compute_closest_point.d.ts +9 -2
- package/src/core/geom/3d/frustum/frustum3_compute_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/frustum/frustum3_compute_closest_point.js +117 -110
- package/src/core/geom/3d/mat4/m4_look_at.d.ts +25 -0
- package/src/core/geom/3d/mat4/m4_look_at.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_look_at.js +96 -0
- package/src/core/geom/3d/mat4/m4_make_rotation_x.d.ts +18 -0
- package/src/core/geom/3d/mat4/m4_make_rotation_x.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_make_rotation_x.js +47 -0
- package/src/core/geom/3d/mat4/m4_make_rotation_y.d.ts +18 -0
- package/src/core/geom/3d/mat4/m4_make_rotation_y.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_make_rotation_y.js +47 -0
- package/src/core/geom/3d/mat4/m4_make_rotation_z.d.ts +18 -0
- package/src/core/geom/3d/mat4/m4_make_rotation_z.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_make_rotation_z.js +47 -0
- package/src/core/geom/3d/mat4/m4_perspective.d.ts +25 -0
- package/src/core/geom/3d/mat4/m4_perspective.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_perspective.js +66 -0
- package/src/core/geom/3d/tetrahedra/graphics/build_tetrahedral_mesh_geometry.d.ts +14 -0
- package/src/core/geom/3d/tetrahedra/graphics/build_tetrahedral_mesh_geometry.d.ts.map +1 -0
- package/src/core/geom/3d/tetrahedra/graphics/build_tetrahedral_mesh_geometry.js +39 -0
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +171 -166
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +1 -2
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +6 -1
- package/src/engine/animation/clip/ecd_bind_animation_curve.d.ts +0 -1
- package/src/engine/animation/clip/ecd_bind_animation_curve.d.ts.map +1 -1
- package/src/engine/asset/GameAssetType.js +5 -0
- package/src/engine/asset/loaders/async_traverse_three_object.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +2045 -2052
- package/src/engine/ecs/fow/FogOfWarEdgeMode.d.ts +1 -1
- package/src/engine/ecs/fow/FogOfWarEdgeMode.js +40 -40
- package/src/engine/ecs/gui/hud/testHudEdgeStick.js +2 -2
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +265 -269
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -15
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/Terrain.js +0 -30
- package/src/engine/ecs/terrain/ecs/TerrainSystem.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/TerrainSystem.js +14 -29
- package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.d.ts.map +1 -1
- package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -126
- package/src/engine/ecs/transform/copy_three_transform.d.ts.map +1 -1
- package/src/engine/graphics/ecs/animation/animator/graph/AnimationState.d.ts +2 -2
- package/src/engine/graphics/ecs/animation/animator/graph/AnimationState.d.ts.map +1 -1
- package/src/engine/graphics/ecs/animation/animator/graph/AnimationState.js +207 -207
- package/src/engine/graphics/ecs/animation/animator/graph/AnimationTransition.d.ts +2 -2
- package/src/engine/graphics/ecs/animation/animator/graph/AnimationTransition.d.ts.map +1 -1
- package/src/engine/graphics/ecs/animation/animator/graph/AnimationTransition.js +151 -151
- package/src/engine/graphics/ecs/camera/Camera.d.ts +36 -48
- package/src/engine/graphics/ecs/camera/Camera.d.ts.map +1 -1
- package/src/engine/graphics/ecs/camera/Camera.js +165 -303
- package/src/engine/graphics/ecs/camera/camera_active_frustum.d.ts +14 -0
- package/src/engine/graphics/ecs/camera/camera_active_frustum.d.ts.map +1 -0
- package/src/engine/graphics/ecs/camera/camera_active_frustum.js +25 -0
- package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +16 -0
- package/src/engine/graphics/ecs/camera/camera_find_active.d.ts.map +1 -0
- package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -0
- package/src/engine/graphics/ecs/camera/camera_traverse_active.d.ts +12 -0
- package/src/engine/graphics/ecs/camera/camera_traverse_active.d.ts.map +1 -0
- package/src/engine/graphics/ecs/camera/camera_traverse_active.js +18 -0
- package/src/engine/graphics/ecs/camera/pp/PerfectPanner.js +170 -170
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.d.ts +5 -1
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.d.ts.map +1 -1
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.js +296 -281
- package/src/engine/graphics/ecs/highlight/renderer/traverseThreeObject.d.ts.map +1 -1
- package/src/engine/graphics/ecs/light/shadow/extend_shadow_camera_near_for_casters.d.ts.map +1 -1
- package/src/engine/graphics/ecs/mesh/copyToVector3.d.ts.map +1 -1
- package/src/engine/graphics/ecs/mesh/setMesh.d.ts.map +1 -1
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +22 -13
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts.map +1 -1
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +29 -16
- package/src/engine/graphics/ecs/mesh-v2/render/adapters/AbstractRenderAdapter.d.ts +1 -1
- package/src/engine/graphics/ecs/mesh-v2/render/adapters/AbstractRenderAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/mesh-v2/three_object_to_entity_composition.d.ts.map +1 -1
- package/src/engine/graphics/ecs/render_layers_compute_depth_range.d.ts +1 -1
- package/src/engine/graphics/ecs/render_layers_compute_depth_range.js +1 -1
- package/src/engine/graphics/ecs/water/Water.d.ts +6 -19
- package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/Water.js +104 -215
- package/src/engine/graphics/geometry/AttributeData.d.ts +52 -0
- package/src/engine/graphics/geometry/AttributeData.d.ts.map +1 -0
- package/src/engine/graphics/geometry/AttributeData.js +84 -0
- package/src/engine/graphics/geometry/buffered/computeBufferAttributeHash.d.ts.map +1 -1
- package/src/engine/graphics/geometry/buffered/computeGeometryEquality.d.ts.map +1 -1
- package/src/engine/graphics/geometry/buffered/computeGeometryHash.d.ts.map +1 -1
- package/src/engine/graphics/geometry/buffered/compute_buffer_geometry_byte_size.d.ts.map +1 -1
- package/src/engine/graphics/geometry/buffered/geometry_compute_vertex_normals_indexed.d.ts +5 -1
- package/src/engine/graphics/geometry/buffered/geometry_compute_vertex_normals_indexed.d.ts.map +1 -1
- package/src/engine/graphics/geometry/buffered/geometry_compute_vertex_normals_indexed.js +49 -45
- package/src/engine/graphics/geometry/buffered/query/GeometrySpatialQueryAccelerator.d.ts +36 -24
- package/src/engine/graphics/geometry/buffered/query/GeometrySpatialQueryAccelerator.d.ts.map +1 -1
- package/src/engine/graphics/geometry/buffered/query/GeometrySpatialQueryAccelerator.js +288 -288
- package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_buffered_geometry.d.ts +19 -0
- package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_buffered_geometry.d.ts.map +1 -0
- package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_buffered_geometry.js +52 -0
- package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_indexed_geometry.d.ts +1 -0
- package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_indexed_geometry.d.ts.map +1 -1
- package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_indexed_geometry.js +20 -32
- package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_unindexed_geometry.d.ts +1 -0
- package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_unindexed_geometry.d.ts.map +1 -1
- package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_unindexed_geometry.js +19 -30
- package/src/engine/graphics/geometry/compute_geometry_polycount.d.ts.map +1 -1
- package/src/engine/graphics/impostors/card_cluster/FacePlaneAssignment.d.ts.map +1 -1
- package/src/engine/graphics/impostors/octahedral/ImpostorDescription.d.ts.map +1 -1
- package/src/engine/graphics/particles/particular/engine/ParticularEngine.d.ts +1 -14
- package/src/engine/graphics/particles/particular/engine/ParticularEngine.d.ts.map +1 -1
- package/src/engine/graphics/particles/particular/engine/ParticularEngine.js +229 -253
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +25 -12
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts.map +1 -1
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1149 -1194
- package/src/engine/graphics/particles/particular/engine/emitter/ParticlePool.d.ts +4 -8
- package/src/engine/graphics/particles/particular/engine/emitter/ParticlePool.d.ts.map +1 -1
- package/src/engine/graphics/particles/particular/engine/emitter/ParticlePool.js +472 -540
- package/src/engine/graphics/particles/particular/engine/shader/ShaderManager.d.ts +19 -90
- package/src/engine/graphics/particles/particular/engine/shader/ShaderManager.d.ts.map +1 -1
- package/src/engine/graphics/particles/particular/engine/shader/ShaderManager.js +135 -514
- package/src/engine/graphics/render/layers/RenderLayer.d.ts.map +1 -1
- package/src/engine/graphics/render/layers/RenderLayer.js +95 -95
- package/src/engine/graphics/sh3/fromCubeRenderTarget.d.ts.map +1 -1
- package/src/engine/graphics/sh3/path_tracer/BufferedGeometryBVH.d.ts +77 -0
- package/src/engine/graphics/sh3/path_tracer/BufferedGeometryBVH.d.ts.map +1 -0
- package/src/engine/graphics/sh3/path_tracer/BufferedGeometryBVH.js +507 -0
- package/src/engine/graphics/sh3/path_tracer/PathTracedMesh.d.ts +2 -2
- package/src/engine/graphics/sh3/path_tracer/PathTracedMesh.d.ts.map +1 -1
- package/src/engine/graphics/sh3/path_tracer/PathTracedMesh.js +161 -161
- package/src/engine/graphics/sh3/path_tracer/PathTracedRenderer.d.ts +6 -6
- package/src/engine/graphics/sh3/path_tracer/PathTracedRenderer.d.ts.map +1 -1
- package/src/engine/graphics/sh3/path_tracer/PathTracedRenderer.js +31 -12
- package/src/engine/graphics/sh3/path_tracer/PathTracedScene.d.ts +113 -0
- package/src/engine/graphics/sh3/path_tracer/PathTracedScene.d.ts.map +1 -0
- package/src/engine/graphics/sh3/path_tracer/PathTracedScene.js +699 -0
- package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.d.ts +10 -0
- package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.d.ts.map +1 -1
- package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.js +73 -63
- package/src/engine/graphics/sh3/path_tracer/texture/sample_material.d.ts.map +1 -1
- package/src/engine/graphics/sh3/path_tracer/texture/sample_material.js +10 -13
- package/src/engine/graphics/shadows/vsm.glsl.d.ts.map +1 -1
- package/src/engine/graphics/shadows/vsm.glsl.js +43 -41
- package/src/engine/graphics/texture/computeThreeTextureInternalFormatFromDataType.d.ts.map +1 -1
- package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/CameraSystem3.js +10 -1
- package/src/engine/graphics3/GraphicsEngine3.d.ts +3 -3
- package/src/engine/graphics3/GraphicsEngine3.js +3 -3
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +11 -0
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ParticleEmitterSystem3.js +289 -265
- package/src/engine/graphics3/ShadeCameraAdapter.d.ts +3 -3
- package/src/engine/graphics3/ShadeCameraAdapter.js +3 -3
- package/src/engine/graphics3/WaterSystem3.js +1 -1
- package/src/engine/graphics3/camera_sync_from_transform.d.ts +2 -2
- package/src/engine/graphics3/camera_sync_from_transform.js +2 -2
- package/src/engine/graphics3/shade_camera_projection_ray.js +2 -2
- package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts +2 -2
- package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/renderer/camera/Camera.d.ts +3 -5
- package/src/shade/renderer/camera/Camera.d.ts.map +1 -1
- package/src/shade/renderer/camera/Camera.js +281 -280
- package/src/shade/renderer/camera/GPUCameraContext.js +233 -233
- package/src/shade/renderer/geometry/Geometry.d.ts.map +1 -1
- package/src/shade/renderer/geometry/Geometry.js +6 -5
- package/src/shade/renderer/geometry/primitives/make_box_geometry.d.ts.map +1 -1
- package/src/shade/renderer/geometry/primitives/make_box_geometry.js +6 -1
- package/src/shade/renderer/geometry/primitives/make_cylinder_geometry.d.ts +19 -0
- package/src/shade/renderer/geometry/primitives/make_cylinder_geometry.d.ts.map +1 -0
- package/src/shade/renderer/geometry/primitives/make_cylinder_geometry.js +240 -0
- package/src/shade/renderer/geometry/primitives/make_plane_geometry.d.ts.map +1 -1
- package/src/shade/renderer/geometry/primitives/make_plane_geometry.js +6 -1
- package/src/shade/renderer/geometry/primitives/make_polyhedron_geometry.d.ts.map +1 -1
- package/src/shade/renderer/geometry/primitives/make_polyhedron_geometry.js +327 -322
- package/src/shade/renderer/geometry/primitives/make_torus_geometry.d.ts +13 -0
- package/src/shade/renderer/geometry/primitives/make_torus_geometry.d.ts.map +1 -0
- package/src/shade/renderer/geometry/primitives/make_torus_geometry.js +107 -0
- package/src/shade/renderer/geometry/primitives/make_torus_knot_geometry.d.ts +15 -0
- package/src/shade/renderer/geometry/primitives/make_torus_knot_geometry.d.ts.map +1 -0
- package/src/shade/renderer/geometry/primitives/make_torus_knot_geometry.js +165 -0
- package/src/shade/renderer/loader/usd/parse_usda.js +1 -1
- package/src/shade/renderer/loader/usd/usd_build_scene.d.ts.map +1 -1
- package/src/shade/renderer/loader/usd/usd_build_scene.js +658 -652
- package/src/shade/renderer/loader/usd/usd_compose_transform.d.ts.map +1 -1
- package/src/shade/renderer/loader/usd/usd_compose_transform.js +58 -23
- package/src/shade/renderer/particles/prototypeParticleSystem.js +450 -443
- package/src/shade/renderer/postprocess/gtao/generate_magic_square_noise.d.ts +5 -1
- package/src/shade/renderer/postprocess/gtao/generate_magic_square_noise.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/generate_magic_square_noise.js +51 -47
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/shader/chunk/texture/chunk_texture_filter_fxaa_lite.d.ts +2 -0
- package/src/shade/renderer/shader/chunk/texture/chunk_texture_filter_fxaa_lite.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/texture/chunk_texture_filter_fxaa_lite.js +225 -223
- package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.js +7 -3
- package/src/view/minimap/dom/MinimapCameraView.d.ts +2 -2
- package/src/view/minimap/dom/MinimapCameraView.js +206 -206
- package/editor/Editor.d.ts +0 -162
- package/editor/Editor.d.ts.map +0 -1
- package/editor/EditorCameraNavigation.d.ts +0 -21
- package/editor/EditorCameraNavigation.d.ts.map +0 -1
- package/editor/EditorKeyMap.d.ts +0 -28
- package/editor/EditorKeyMap.d.ts.map +0 -1
- package/editor/SelectionVisualizer.d.ts +0 -49
- package/editor/SelectionVisualizer.d.ts.map +0 -1
- package/editor/actions/concrete/ActionUpdateTexture.d.ts +0 -12
- package/editor/actions/concrete/ActionUpdateTexture.d.ts.map +0 -1
- package/editor/actions/concrete/ArrayCopyAction.d.ts +0 -20
- package/editor/actions/concrete/ArrayCopyAction.d.ts.map +0 -1
- package/editor/actions/concrete/ComponentAddAction.d.ts +0 -15
- package/editor/actions/concrete/ComponentAddAction.d.ts.map +0 -1
- package/editor/actions/concrete/ComponentRemoveAction.d.ts +0 -11
- package/editor/actions/concrete/ComponentRemoveAction.d.ts.map +0 -1
- package/editor/actions/concrete/EntityCreateAction.d.ts +0 -18
- package/editor/actions/concrete/EntityCreateAction.d.ts.map +0 -1
- package/editor/actions/concrete/EntityRemoveAction.d.ts +0 -11
- package/editor/actions/concrete/EntityRemoveAction.d.ts.map +0 -1
- package/editor/actions/concrete/ModifyPatchSampler2DAction.d.ts +0 -47
- package/editor/actions/concrete/ModifyPatchSampler2DAction.d.ts.map +0 -1
- package/editor/actions/concrete/ModifyPatchTextureArray2DAction.d.ts +0 -38
- package/editor/actions/concrete/ModifyPatchTextureArray2DAction.d.ts.map +0 -1
- package/editor/actions/concrete/PaintTerrainOverlayAction.d.ts +0 -23
- package/editor/actions/concrete/PaintTerrainOverlayAction.d.ts.map +0 -1
- package/editor/actions/concrete/PatchTerrainHeightAction.d.ts +0 -32
- package/editor/actions/concrete/PatchTerrainHeightAction.d.ts.map +0 -1
- package/editor/actions/concrete/SelectionAddAction.d.ts +0 -19
- package/editor/actions/concrete/SelectionAddAction.d.ts.map +0 -1
- package/editor/actions/concrete/SelectionClearAction.d.ts +0 -9
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}
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|
1
|
+
import { m4_allocate } from "../../../core/geom/3d/mat4/m4_allocate.js";
|
|
2
|
+
import { m4_invert } from "../../../core/geom/3d/mat4/m4_invert.js";
|
|
3
|
+
import { m4_look_at } from "../../../core/geom/3d/mat4/m4_look_at.js";
|
|
4
|
+
import { m4_multiply } from "../../../core/geom/3d/mat4/m4_multiply.js";
|
|
5
|
+
import { f32, u32 } from "../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
6
|
+
import { GraphicsContext } from "../GraphicsContext.js";
|
|
7
|
+
import { ShadeGPUCommandContext } from "../../device/ShadeGPUCommandContext.js";
|
|
8
|
+
import { CAMERA_UNIFORM_STRUCT } from "../camera/CAMERA_UNIFORM_STRUCT.js";
|
|
9
|
+
import { PARTICLE_RECORD_WORD_COUNT } from "./ParticleConstants.js";
|
|
10
|
+
import { PARTICLE_COUNTER_COUNT } from "./data/PARTICLE_COUNTERS.js";
|
|
11
|
+
import { EMITTER_BLEND, EMITTER_PROJECTION } from "./data/PARTICLE_EMITTER_LAYOUT.js";
|
|
12
|
+
import { ParticleGraph } from "./graph/ParticleGraph.js";
|
|
13
|
+
import { VM_BUILTIN, VM_RANDOM_MODE } from "./isa/ParticleVMISA.js";
|
|
14
|
+
import { ParticleLayout } from "./layout/ParticleLayout.js";
|
|
15
|
+
import { GPUParticleSystem } from "./GPUParticleSystem.js";
|
|
16
|
+
import { create_particle_effect } from "./runtime/create_particle_effect.js";
|
|
17
|
+
import { fire_effect } from "./particle_prototype.js";
|
|
18
|
+
import {
|
|
19
|
+
PARTICLE_BILLBOARD_RESOURCES,
|
|
20
|
+
create_particle_billboard_pipeline,
|
|
21
|
+
} from "./shaders/shader_particle_render.js";
|
|
22
|
+
import { shader_particle_emit } from "./shaders/shader_particle_emit.js";
|
|
23
|
+
import {
|
|
24
|
+
shader_particle_build_indirect,
|
|
25
|
+
shader_particle_reset_counters,
|
|
26
|
+
} from "./shaders/shader_particle_finalize.js";
|
|
27
|
+
import {
|
|
28
|
+
PARTICLE_SIMULATE_WORKGROUP_SIZE,
|
|
29
|
+
shader_particle_simulate,
|
|
30
|
+
} from "./shaders/shader_particle_simulate.js";
|
|
31
|
+
|
|
32
|
+
/**
|
|
33
|
+
* Rich, runnable demonstration of the GPU particle system in a real scene:
|
|
34
|
+
*
|
|
35
|
+
* - lit solid geometry (a ground plane + boxes) rendered into a reverse-Z depth buffer,
|
|
36
|
+
* - four emitters with distinct settings — an additive fire, an alpha soft-depth smoke column,
|
|
37
|
+
* additive velocity-stretched sparks, and a wide soft-depth dust drift,
|
|
38
|
+
* - the billboard pass depth-tests against the scene so particles are occluded by the boxes, and
|
|
39
|
+
* soft-depth emitters fade as they approach surfaces.
|
|
40
|
+
*
|
|
41
|
+
* The loop is fully GPU-driven: the simulate dispatch runs via dispatchWorkgroupsIndirect and the
|
|
42
|
+
* billboard draw via drawIndirect, both from args the build-indirect pass writes on the GPU. No CPU
|
|
43
|
+
* readback participates in sizing anything — a stale CPU count would orphan alive-list entries when
|
|
44
|
+
* the population grows and double-free slots when it shrinks.
|
|
45
|
+
*
|
|
46
|
+
* Everything runs against a live WebGPU device (no Renderer dependency): geometry pass, then the
|
|
47
|
+
* real emit + simulate compute passes, then one instanced billboard draw over all particles (a
|
|
48
|
+
* single premultiplied blend state expresses both additive and alpha). `index.html` points vite at
|
|
49
|
+
* this module; run with `npm run start` (HTTPS) or `VITE_HTTP=1 npx vite` for headless browsers.
|
|
50
|
+
*/
|
|
51
|
+
|
|
52
|
+
const CAPACITY = 1 << 15; // 32k particles
|
|
53
|
+
const EMIT_WG = 64;
|
|
54
|
+
const NEAR = 0.2;
|
|
55
|
+
|
|
56
|
+
async function main() {
|
|
57
|
+
document.body.style.cssText = "margin:0;background:#000;overflow:hidden";
|
|
58
|
+
const canvas = document.createElement("canvas");
|
|
59
|
+
document.body.appendChild(canvas);
|
|
60
|
+
|
|
61
|
+
if (navigator.gpu === undefined) return show_message("WebGPU is not available in this browser.");
|
|
62
|
+
|
|
63
|
+
const adapter = await navigator.gpu.requestAdapter();
|
|
64
|
+
const device = await adapter.requestDevice();
|
|
65
|
+
device.addEventListener?.("uncapturederror", (e) => console.error("WebGPU error:", e.error.message));
|
|
66
|
+
|
|
67
|
+
const graphics = new GraphicsContext(device);
|
|
68
|
+
const context = canvas.getContext("webgpu");
|
|
69
|
+
const format = navigator.gpu.getPreferredCanvasFormat();
|
|
70
|
+
context.configure({ device, format, alphaMode: "opaque" });
|
|
71
|
+
|
|
72
|
+
// --- scene: four emitters, each with different settings -----------------------------------
|
|
73
|
+
const system = new GPUParticleSystem(graphics, { capacity: CAPACITY });
|
|
74
|
+
|
|
75
|
+
// fire — additive, billboard, at the base of the tall pillar
|
|
76
|
+
system.addEmitter({
|
|
77
|
+
...fire_effect().emitter,
|
|
78
|
+
spawn_rate: 500, flipbook: [1, 1], atlas_region: [0, 0, 1, 1],
|
|
79
|
+
flags: { blend: EMITTER_BLEND.ADDITIVE, projection: EMITTER_PROJECTION.BILLBOARD },
|
|
80
|
+
transform: translation(-1, 0, 0),
|
|
81
|
+
});
|
|
82
|
+
// smoke — alpha, soft-depth, rising column above the fire
|
|
83
|
+
system.addEmitter({
|
|
84
|
+
effect: make_effect({ velocity: [0, 1.3, 0], velocityJitter: 0.35, posJitter: 0.5, accel: 0.25, life: [3, 5], size: 1.4, color: [0.45, 0.45, 0.48, 0.28] }),
|
|
85
|
+
spawn_rate: 60, atlas_region: [0, 0, 1, 1], flipbook: [1, 1],
|
|
86
|
+
flags: { blend: EMITTER_BLEND.ALPHA, projection: EMITTER_PROJECTION.BILLBOARD, soft_depth: true },
|
|
87
|
+
render: { position: "position", size: "size", color: "color" },
|
|
88
|
+
transform: translation(-1, 2.5, 0),
|
|
89
|
+
});
|
|
90
|
+
// sparks — additive, velocity-stretched, fast, short-lived, gravity, near the box
|
|
91
|
+
system.addEmitter({
|
|
92
|
+
effect: make_effect({ velocity: [0, 5, 0], velocityJitter: 4.5, posJitter: 0.15, accel: -14, life: [0.3, 0.8], size: 0.09, color: [1.0, 0.8, 0.35, 1.0] }),
|
|
93
|
+
spawn_rate: 350, atlas_region: [0, 0, 1, 1], flipbook: [1, 1],
|
|
94
|
+
flags: { blend: EMITTER_BLEND.ADDITIVE, projection: EMITTER_PROJECTION.STRETCHED },
|
|
95
|
+
render: { position: "position", size: "size", color: "color", velocity: "velocity" },
|
|
96
|
+
transform: translation(2, 1.9, -1),
|
|
97
|
+
});
|
|
98
|
+
// dust — alpha, soft-depth, slow wide drift across the ground
|
|
99
|
+
system.addEmitter({
|
|
100
|
+
effect: make_effect({ velocity: [0.3, 0.15, 0.1], velocityJitter: 0.35, posJitter: 6, accel: 0, life: [4, 7], size: 0.7, color: [0.55, 0.5, 0.42, 0.16] }),
|
|
101
|
+
spawn_rate: 120, atlas_region: [0, 0, 1, 1], flipbook: [1, 1],
|
|
102
|
+
flags: { blend: EMITTER_BLEND.ALPHA, projection: EMITTER_PROJECTION.BILLBOARD, soft_depth: true },
|
|
103
|
+
render: { position: "position", size: "size", color: "color" },
|
|
104
|
+
transform: translation(0, 0.3, 0),
|
|
105
|
+
});
|
|
106
|
+
const built = system.buildEmitterData();
|
|
107
|
+
|
|
108
|
+
// --- particle GPU buffers -----------------------------------------------------------------
|
|
109
|
+
const S = () => GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST | GPUBufferUsage.COPY_SRC;
|
|
110
|
+
const pool = device.createBuffer({ label: "particles/pool", size: CAPACITY * PARTICLE_RECORD_WORD_COUNT * 4, usage: S() });
|
|
111
|
+
const aliveA = device.createBuffer({ label: "particles/alive_a", size: CAPACITY * 4, usage: S() });
|
|
112
|
+
const aliveB = device.createBuffer({ label: "particles/alive_b", size: CAPACITY * 4, usage: S() });
|
|
113
|
+
const dead = device.createBuffer({ label: "particles/dead", size: CAPACITY * 4, usage: S() });
|
|
114
|
+
const counters = device.createBuffer({ label: "particles/counters", size: PARTICLE_COUNTER_COUNT * 4, usage: S() });
|
|
115
|
+
const spawnRequests = device.createBuffer({ label: "particles/spawn_requests", size: CAPACITY * 4, usage: S() });
|
|
116
|
+
const emitters = data_buffer(device, "particles/emitters", built.emitters, S());
|
|
117
|
+
const program = data_buffer(device, "particles/program", built.program, S());
|
|
118
|
+
const constants = data_buffer(device, "particles/constants", built.constants, S());
|
|
119
|
+
// Debug instrumentation (counters readback + manual frame stepping) — opt in with ?debug.
|
|
120
|
+
// Useful for verifying the loop numerically in a headless / hidden tab where rAF is suspended.
|
|
121
|
+
const DEBUG = new URLSearchParams(location.search).has("debug");
|
|
122
|
+
|
|
123
|
+
// Indirect args, written on-GPU by the build-indirect pass. Zero-initialised (WebGPU spec), so
|
|
124
|
+
// the first frame's indirect dispatch/draw are no-ops until the first snapshot lands.
|
|
125
|
+
const argsUsage = GPUBufferUsage.STORAGE | GPUBufferUsage.INDIRECT | (DEBUG ? GPUBufferUsage.COPY_SRC : 0);
|
|
126
|
+
const dispatchArgs = device.createBuffer({ label: "particles/dispatch_args", size: 3 * 4, usage: argsUsage });
|
|
127
|
+
const drawArgs = device.createBuffer({ label: "particles/draw_args", size: 4 * 4, usage: argsUsage });
|
|
128
|
+
const initial = system.initialFreeList();
|
|
129
|
+
device.queue.writeBuffer(dead, 0, initial.dead);
|
|
130
|
+
device.queue.writeBuffer(counters, 0, initial.counters);
|
|
131
|
+
|
|
132
|
+
// --- camera + geometry --------------------------------------------------------------------
|
|
133
|
+
const cameraBuffer = device.createBuffer({ label: "particles/camera", size: CAMERA_UNIFORM_STRUCT.aligned_size, usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST });
|
|
134
|
+
const vpBuffer = device.createBuffer({ label: "vp", size: 64, usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST });
|
|
135
|
+
|
|
136
|
+
const geo = build_geometry();
|
|
137
|
+
const geoBuffer = device.createBuffer({ label: "geometry", size: geo.byteLength, usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST });
|
|
138
|
+
device.queue.writeBuffer(geoBuffer, 0, geo);
|
|
139
|
+
const geoVertexCount = geo.length / 6;
|
|
140
|
+
const { geoPipeline, geoBindGroup } = make_geometry_pipeline(device, format, vpBuffer);
|
|
141
|
+
|
|
142
|
+
// atlas sprite + soft round falloff, filtering sampler
|
|
143
|
+
const atlasView = make_sprite_texture(device).createView();
|
|
144
|
+
const atlasSampler = device.createSampler({ magFilter: "linear", minFilter: "linear", addressModeU: "clamp-to-edge", addressModeV: "clamp-to-edge" });
|
|
145
|
+
|
|
146
|
+
// reverse-Z depth buffer (recreated on resize)
|
|
147
|
+
let depthTex = null, depthView = null, depthW = 0, depthH = 0;
|
|
148
|
+
function ensure_depth(w, h) {
|
|
149
|
+
if (depthView && depthW === w && depthH === h) return;
|
|
150
|
+
depthTex?.destroy();
|
|
151
|
+
depthTex = device.createTexture({ label: "scene_depth", size: [w, h], format: "depth32float", usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.TEXTURE_BINDING });
|
|
152
|
+
depthView = depthTex.createView();
|
|
153
|
+
depthW = w; depthH = h;
|
|
154
|
+
}
|
|
155
|
+
|
|
156
|
+
// billboard pipeline: reverse-Z depth test (same compare as the geometry pass), no write;
|
|
157
|
+
// soft-depth reads the scene depth texture
|
|
158
|
+
const particlePipeline = create_particle_billboard_pipeline({ color_format: format, depth_format: "depth32float", depth_compare: "greater" });
|
|
159
|
+
|
|
160
|
+
let aliveRead = aliveA, aliveWrite = aliveB;
|
|
161
|
+
let last = performance.now();
|
|
162
|
+
|
|
163
|
+
// ?debug: heartbeat + occasional counters/args readback exposed on window.__stats.
|
|
164
|
+
const dbgBuf = DEBUG ? device.createBuffer({ label: "dbg", size: 64, usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ }) : null;
|
|
165
|
+
let dbgPending = false;
|
|
166
|
+
let frame_index = 0;
|
|
167
|
+
|
|
168
|
+
function frame(now) {
|
|
169
|
+
const dt = Math.min((now - last) / 1000, 0.05);
|
|
170
|
+
last = now;
|
|
171
|
+
|
|
172
|
+
const w = Math.max(1, window.innerWidth), h = Math.max(1, window.innerHeight);
|
|
173
|
+
if (canvas.width !== w || canvas.height !== h) { canvas.width = w; canvas.height = h; }
|
|
174
|
+
ensure_depth(w, h);
|
|
175
|
+
write_camera(device, cameraBuffer, vpBuffer, w / h, now / 1000);
|
|
176
|
+
|
|
177
|
+
const requests = system.update(dt);
|
|
178
|
+
if (requests.length > 0) device.queue.writeBuffer(spawnRequests, 0, requests);
|
|
179
|
+
|
|
180
|
+
const cmd = ShadeGPUCommandContext.create(graphics);
|
|
181
|
+
const u = (type, value) => cmd.allocateTransientValueBuffer(type, value, GPUBufferUsage.UNIFORM);
|
|
182
|
+
const colorView = context.getCurrentTexture().createView();
|
|
183
|
+
|
|
184
|
+
// --- geometry pass: clear colour + reverse-Z depth (far = 0), lit, writes depth ---
|
|
185
|
+
const gpass = cmd.beginRenderPass({
|
|
186
|
+
colorAttachments: [{ view: colorView, loadOp: "clear", storeOp: "store", clearValue: { r: 0.03, g: 0.035, b: 0.05, a: 1 } }],
|
|
187
|
+
depthStencilAttachment: { view: depthView, depthLoadOp: "clear", depthStoreOp: "store", depthClearValue: 0.0 },
|
|
188
|
+
});
|
|
189
|
+
gpass.setPipeline(geoPipeline);
|
|
190
|
+
gpass.setBindGroup(0, geoBindGroup);
|
|
191
|
+
gpass.setVertexBuffer(0, geoBuffer);
|
|
192
|
+
gpass.draw(geoVertexCount);
|
|
193
|
+
gpass.end();
|
|
194
|
+
|
|
195
|
+
// --- emit + simulate (simulate is sized by LAST frame's GPU-written dispatch args) ---
|
|
196
|
+
shader_particle_reset_counters.dispatch({ encoder: cmd, bindings: { counters }, group_count_x: 1 });
|
|
197
|
+
if (requests.length > 0) {
|
|
198
|
+
shader_particle_emit.dispatch({
|
|
199
|
+
encoder: cmd,
|
|
200
|
+
bindings: { emitters, program, vm_constants: constants, pool, spawn_requests: spawnRequests, alive_out: aliveWrite, dead, counters, u_dt: u(f32, dt), u_time: u(f32, now / 1000), u_frame: u(u32, system.frame), u_count: u(u32, requests.length), u_capacity: u(u32, CAPACITY) },
|
|
201
|
+
group_count_x: Math.ceil(requests.length / EMIT_WG),
|
|
202
|
+
});
|
|
203
|
+
}
|
|
204
|
+
shader_particle_simulate.dispatchIndirect({
|
|
205
|
+
encoder: cmd,
|
|
206
|
+
bindings: { emitters, program, vm_constants: constants, pool, alive_in: aliveRead, alive_out: aliveWrite, dead, counters, u_dt: u(f32, dt), u_time: u(f32, now / 1000), u_frame: u(u32, system.frame) },
|
|
207
|
+
command: dispatchArgs,
|
|
208
|
+
});
|
|
209
|
+
// Snapshot the final alive count (next frame's simulate input) + write this frame's draw args.
|
|
210
|
+
shader_particle_build_indirect.dispatch({
|
|
211
|
+
encoder: cmd,
|
|
212
|
+
bindings: { counters, dispatch_args: dispatchArgs, draw_args: drawArgs, u_workgroup_size: u(u32, PARTICLE_SIMULATE_WORKGROUP_SIZE) },
|
|
213
|
+
group_count_x: 1,
|
|
214
|
+
});
|
|
215
|
+
|
|
216
|
+
// --- billboard pass: load colour, depth-test against the scene (read-only), exact indirect draw ---
|
|
217
|
+
const bindings = PARTICLE_BILLBOARD_RESOURCES.generateBindings({
|
|
218
|
+
camera: cameraBuffer, pool, sorted: aliveWrite, emitters,
|
|
219
|
+
atlas: atlasView, atlas_sampler: atlasSampler, scene_depth: depthView,
|
|
220
|
+
}, cmd);
|
|
221
|
+
const ppass = cmd.constructRenderPass({
|
|
222
|
+
pipeline: particlePipeline,
|
|
223
|
+
bindings,
|
|
224
|
+
colorAttachments: [{ view: colorView, loadOp: "load", storeOp: "store" }],
|
|
225
|
+
depthStencilAttachment: { view: depthView, depthReadOnly: true },
|
|
226
|
+
});
|
|
227
|
+
ppass.drawIndirect(drawArgs, 0);
|
|
228
|
+
ppass.end();
|
|
229
|
+
|
|
230
|
+
// ?debug: copy counters + args for readback every ~30 frames (stats only; never used for sizing).
|
|
231
|
+
const capture_stats = DEBUG && !dbgPending && frame_index % 30 === 0;
|
|
232
|
+
if (capture_stats) {
|
|
233
|
+
cmd.copyBufferToBuffer(counters, 0, dbgBuf, 0, PARTICLE_COUNTER_COUNT * 4);
|
|
234
|
+
cmd.copyBufferToBuffer(dispatchArgs, 0, dbgBuf, 32, 12);
|
|
235
|
+
cmd.copyBufferToBuffer(drawArgs, 0, dbgBuf, 48, 16);
|
|
236
|
+
}
|
|
237
|
+
|
|
238
|
+
cmd.finish();
|
|
239
|
+
|
|
240
|
+
frame_index++;
|
|
241
|
+
if (capture_stats) {
|
|
242
|
+
dbgPending = true;
|
|
243
|
+
dbgBuf.mapAsync(GPUMapMode.READ).then(() => {
|
|
244
|
+
const v = new Uint32Array(dbgBuf.getMappedRange().slice(0));
|
|
245
|
+
window.__stats = { f: frame_index, alive: v[0], dead: v[1], alive_in: v[4], dispatch: [v[8], v[9], v[10]], draw: [v[12], v[13]] };
|
|
246
|
+
dbgBuf.unmap(); dbgPending = false;
|
|
247
|
+
}).catch(() => { dbgPending = false; });
|
|
248
|
+
}
|
|
249
|
+
|
|
250
|
+
const t = aliveRead; aliveRead = aliveWrite; aliveWrite = t;
|
|
251
|
+
requestAnimationFrame(frame);
|
|
252
|
+
}
|
|
253
|
+
if (DEBUG) {
|
|
254
|
+
// Drive frames manually when the tab is hidden (rAF suspended) — headless verification.
|
|
255
|
+
window.__step = (n = 1) => { for (let i = 0; i < n; i++) frame(performance.now()); };
|
|
256
|
+
}
|
|
257
|
+
requestAnimationFrame(frame);
|
|
258
|
+
}
|
|
259
|
+
|
|
260
|
+
// ---------------------------------------------------------------------------------------------
|
|
261
|
+
// Effect authoring
|
|
262
|
+
// ---------------------------------------------------------------------------------------------
|
|
263
|
+
|
|
264
|
+
/**
|
|
265
|
+
* A parametric point-emission effect: emit with a base velocity + jitter from a disk, integrate
|
|
266
|
+
* under a vertical acceleration, and die at end of life. Only nAge.x is consumed (kill), so the
|
|
267
|
+
* NaN lanes from the scalar age/lifetime divide are harmless.
|
|
268
|
+
*/
|
|
269
|
+
function make_effect({ velocity, velocityJitter = 0, posJitter = 0, accel = 0, life = [1, 2], size = 1, color = [1, 1, 1, 1] }) {
|
|
270
|
+
const layout = new ParticleLayout([
|
|
271
|
+
{ name: "position", components: 3 }, { name: "velocity", components: 3 },
|
|
272
|
+
{ name: "age", components: 1 }, { name: "lifetime", components: 1 },
|
|
273
|
+
{ name: "size", components: 1 }, { name: "color", components: 4 },
|
|
274
|
+
]);
|
|
275
|
+
|
|
276
|
+
const spawn = new ParticleGraph();
|
|
277
|
+
let posN = spawn.add("builtin", { id: VM_BUILTIN.EMITTER_POSITION });
|
|
278
|
+
if (posJitter > 0) {
|
|
279
|
+
const d = spawn.add("random", { mode: VM_RANDOM_MODE.UNIT_DISK });
|
|
280
|
+
const j = spawn.add("scale"); spawn.wire(j, "v", d); spawn.wire(j, "s", [posJitter]);
|
|
281
|
+
const p = spawn.add("add"); spawn.wire(p, "a", posN); spawn.wire(p, "b", j); posN = p;
|
|
282
|
+
}
|
|
283
|
+
spawn.wire(spawn.add("setAttribute", { name: "position" }), "value", posN);
|
|
284
|
+
|
|
285
|
+
let velN = spawn.add("const", { value: [velocity[0], velocity[1], velocity[2], 0] });
|
|
286
|
+
if (velocityJitter > 0) {
|
|
287
|
+
const r = spawn.add("random", { mode: VM_RANDOM_MODE.UNIFORM_SIGNED });
|
|
288
|
+
const rs = spawn.add("scale"); spawn.wire(rs, "v", r); spawn.wire(rs, "s", [velocityJitter]);
|
|
289
|
+
const vv = spawn.add("add"); spawn.wire(vv, "a", velN); spawn.wire(vv, "b", rs); velN = vv;
|
|
290
|
+
}
|
|
291
|
+
spawn.wire(spawn.add("setAttribute", { name: "velocity" }), "value", velN);
|
|
292
|
+
spawn.wire(spawn.add("setAttribute", { name: "age" }), "value", [0]);
|
|
293
|
+
const lr = spawn.add("random", { mode: VM_RANDOM_MODE.UNIFORM });
|
|
294
|
+
const lm = spawn.add("mad"); spawn.wire(lm, "a", lr); spawn.wire(lm, "b", [life[1] - life[0]]); spawn.wire(lm, "c", [life[0]]);
|
|
295
|
+
spawn.wire(spawn.add("setAttribute", { name: "lifetime" }), "value", lm);
|
|
296
|
+
spawn.wire(spawn.add("setAttribute", { name: "size" }), "value", [size]);
|
|
297
|
+
spawn.wire(spawn.add("setAttribute", { name: "color" }), "value", color);
|
|
298
|
+
|
|
299
|
+
const update = new ParticleGraph();
|
|
300
|
+
const dt = update.add("builtin", { id: VM_BUILTIN.DELTA_TIME });
|
|
301
|
+
const age = update.add("attribute", { name: "age" });
|
|
302
|
+
const nage = update.add("add"); update.wire(nage, "a", age); update.wire(nage, "b", dt);
|
|
303
|
+
update.wire(update.add("setAttribute", { name: "age" }), "value", nage);
|
|
304
|
+
const lifeA = update.add("attribute", { name: "lifetime" });
|
|
305
|
+
const na = update.add("div"); update.wire(na, "a", nage); update.wire(na, "b", lifeA);
|
|
306
|
+
const dead = update.add("compare", { op: "ge" }); update.wire(dead, "a", na); update.wire(dead, "b", [1]);
|
|
307
|
+
update.wire(update.add("kill"), "condition", dead);
|
|
308
|
+
let velN2 = update.add("attribute", { name: "velocity" });
|
|
309
|
+
if (accel !== 0) {
|
|
310
|
+
const g = update.add("const", { value: [0, accel, 0, 0] });
|
|
311
|
+
const gd = update.add("scale"); update.wire(gd, "v", g); update.wire(gd, "s", dt);
|
|
312
|
+
const nv = update.add("add"); update.wire(nv, "a", velN2); update.wire(nv, "b", gd);
|
|
313
|
+
update.wire(update.add("setAttribute", { name: "velocity" }), "value", nv); velN2 = nv;
|
|
314
|
+
}
|
|
315
|
+
const pos = update.add("attribute", { name: "position" });
|
|
316
|
+
const pd = update.add("scale"); update.wire(pd, "v", velN2); update.wire(pd, "s", dt);
|
|
317
|
+
const np = update.add("add"); update.wire(np, "a", pos); update.wire(np, "b", pd);
|
|
318
|
+
update.wire(update.add("setAttribute", { name: "position" }), "value", np);
|
|
319
|
+
|
|
320
|
+
return create_particle_effect({ layout, spawn, update });
|
|
321
|
+
}
|
|
322
|
+
|
|
323
|
+
// ---------------------------------------------------------------------------------------------
|
|
324
|
+
// Geometry + camera + helpers
|
|
325
|
+
// ---------------------------------------------------------------------------------------------
|
|
326
|
+
|
|
327
|
+
const GEOM_WGSL = /* wgsl */ `
|
|
328
|
+
@group(0) @binding(0) var<uniform> vp : mat4x4<f32>;
|
|
329
|
+
struct VOut { @builtin(position) clip : vec4<f32>, @location(0) normal : vec3<f32> }
|
|
330
|
+
@vertex fn vs(@location(0) pos : vec3<f32>, @location(1) normal : vec3<f32>) -> VOut {
|
|
331
|
+
var o : VOut;
|
|
332
|
+
o.clip = vp * vec4<f32>(pos, 1.0);
|
|
333
|
+
o.normal = normal;
|
|
334
|
+
return o;
|
|
335
|
+
}
|
|
336
|
+
@fragment fn fs(in : VOut) -> @location(0) vec4<f32> {
|
|
337
|
+
let N = normalize(in.normal);
|
|
338
|
+
let L = normalize(vec3<f32>(0.35, 1.0, 0.4));
|
|
339
|
+
let diffuse = max(dot(N, L), 0.0);
|
|
340
|
+
let albedo = select(vec3<f32>(0.30, 0.32, 0.36), vec3<f32>(0.22, 0.24, 0.28), N.y < 0.9);
|
|
341
|
+
let color = albedo * (0.18 + diffuse * 0.9);
|
|
342
|
+
return vec4<f32>(color, 1.0);
|
|
343
|
+
}
|
|
344
|
+
`;
|
|
345
|
+
|
|
346
|
+
function make_geometry_pipeline(device, format, vpBuffer) {
|
|
347
|
+
const module = device.createShaderModule({ code: GEOM_WGSL });
|
|
348
|
+
const bgl = device.createBindGroupLayout({ entries: [{ binding: 0, visibility: GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT, buffer: { type: "uniform" } }] });
|
|
349
|
+
const geoPipeline = device.createRenderPipeline({
|
|
350
|
+
layout: device.createPipelineLayout({ bindGroupLayouts: [bgl] }),
|
|
351
|
+
vertex: { module, entryPoint: "vs", buffers: [{ arrayStride: 24, attributes: [{ shaderLocation: 0, offset: 0, format: "float32x3" }, { shaderLocation: 1, offset: 12, format: "float32x3" }] }] },
|
|
352
|
+
fragment: { module, entryPoint: "fs", targets: [{ format }] },
|
|
353
|
+
primitive: { topology: "triangle-list", cullMode: "none" },
|
|
354
|
+
depthStencil: { format: "depth32float", depthWriteEnabled: true, depthCompare: "greater" }, // reverse-Z
|
|
355
|
+
});
|
|
356
|
+
const geoBindGroup = device.createBindGroup({ layout: bgl, entries: [{ binding: 0, resource: { buffer: vpBuffer } }] });
|
|
357
|
+
return { geoPipeline, geoBindGroup };
|
|
358
|
+
}
|
|
359
|
+
|
|
360
|
+
/** Ground plane + a few boxes as an interleaved [x,y,z, nx,ny,nz] vertex array. */
|
|
361
|
+
function build_geometry() {
|
|
362
|
+
const v = [];
|
|
363
|
+
const quad = (a, b, c, d, n) => { for (const p of [a, b, c, a, c, d]) v.push(p[0], p[1], p[2], n[0], n[1], n[2]); };
|
|
364
|
+
const box = (cx, cy, cz, sx, sy, sz) => {
|
|
365
|
+
const x0 = cx - sx / 2, x1 = cx + sx / 2, y0 = cy - sy / 2, y1 = cy + sy / 2, z0 = cz - sz / 2, z1 = cz + sz / 2;
|
|
366
|
+
quad([x0, y0, z1], [x1, y0, z1], [x1, y1, z1], [x0, y1, z1], [0, 0, 1]);
|
|
367
|
+
quad([x1, y0, z0], [x0, y0, z0], [x0, y1, z0], [x1, y1, z0], [0, 0, -1]);
|
|
368
|
+
quad([x1, y0, z1], [x1, y0, z0], [x1, y1, z0], [x1, y1, z1], [1, 0, 0]);
|
|
369
|
+
quad([x0, y0, z0], [x0, y0, z1], [x0, y1, z1], [x0, y1, z0], [-1, 0, 0]);
|
|
370
|
+
quad([x0, y1, z1], [x1, y1, z1], [x1, y1, z0], [x0, y1, z0], [0, 1, 0]);
|
|
371
|
+
quad([x0, y0, z0], [x1, y0, z0], [x1, y0, z1], [x0, y0, z1], [0, -1, 0]);
|
|
372
|
+
};
|
|
373
|
+
quad([-15, 0, -15], [15, 0, -15], [15, 0, 15], [-15, 0, 15], [0, 1, 0]); // ground
|
|
374
|
+
box(-1, 1.5, 0, 1, 3, 1); // tall pillar next to the fire
|
|
375
|
+
box(2, 0.9, -1, 1.6, 1.8, 1.6); // block near the sparks
|
|
376
|
+
box(0, 0.6, 3.5, 7, 1.2, 0.6); // low wall the dust drifts against
|
|
377
|
+
return new Float32Array(v);
|
|
378
|
+
}
|
|
379
|
+
|
|
380
|
+
/** Reverse-Z, infinite-far perspective (WebGPU 0..1 depth: near -> 1, far -> 0). */
|
|
381
|
+
function perspective_reverse_z(fovY, aspect, near) {
|
|
382
|
+
const f = 1 / Math.tan(fovY / 2);
|
|
383
|
+
return new Float32Array([
|
|
384
|
+
f / aspect, 0, 0, 0,
|
|
385
|
+
0, f, 0, 0,
|
|
386
|
+
0, 0, 0, -1,
|
|
387
|
+
0, 0, near, 0,
|
|
388
|
+
]);
|
|
389
|
+
}
|
|
390
|
+
|
|
391
|
+
function write_camera(device, cameraBuffer, vpBuffer, aspect, t) {
|
|
392
|
+
const radius = 12, height = 5.5;
|
|
393
|
+
const eye = [Math.cos(t * 0.22) * radius, height, Math.sin(t * 0.22) * radius];
|
|
394
|
+
const center = [0, 1.6, 0];
|
|
395
|
+
const view = m4_look_at(m4_allocate(), eye, center, [0, 1, 0]);
|
|
396
|
+
|
|
397
|
+
const world = m4_allocate();
|
|
398
|
+
m4_invert(world, view);
|
|
399
|
+
|
|
400
|
+
const proj = perspective_reverse_z((58 * Math.PI) / 180, aspect, NEAR);
|
|
401
|
+
|
|
402
|
+
const vp = m4_multiply(m4_allocate(), proj, view);
|
|
403
|
+
|
|
404
|
+
const data = new Float32Array(CAMERA_UNIFORM_STRUCT.aligned_size / 4);
|
|
405
|
+
const put = (field, m) => data.set(m, CAMERA_UNIFORM_STRUCT.get(field).offset / 4);
|
|
406
|
+
put("transform", world);
|
|
407
|
+
put("view_matrix", view);
|
|
408
|
+
put("projection_matrix", proj);
|
|
409
|
+
put("view_projection_matrix", vp);
|
|
410
|
+
// Reverse-Z infinite-far linearisation: view_depth = A / (device_depth + B), with A=near, B=0.
|
|
411
|
+
data.set([0, NEAR, 0, 0], CAMERA_UNIFORM_STRUCT.get("device_depth_to_view_space").offset / 4);
|
|
412
|
+
device.queue.writeBuffer(cameraBuffer, 0, data);
|
|
413
|
+
device.queue.writeBuffer(vpBuffer, 0, vp);
|
|
414
|
+
}
|
|
415
|
+
|
|
416
|
+
function translation(x, y, z) {
|
|
417
|
+
return [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, x, y, z, 1];
|
|
418
|
+
}
|
|
419
|
+
|
|
420
|
+
function data_buffer(device, label, data, usage) {
|
|
421
|
+
const buffer = device.createBuffer({ label, size: Math.max(data.byteLength, 4), usage });
|
|
422
|
+
device.queue.writeBuffer(buffer, 0, data);
|
|
423
|
+
return buffer;
|
|
424
|
+
}
|
|
425
|
+
|
|
426
|
+
/** A 64x64 radial-falloff sprite (white, alpha falloff) for soft additive/alpha blobs. */
|
|
427
|
+
function make_sprite_texture(device) {
|
|
428
|
+
const N = 64;
|
|
429
|
+
const px = new Uint8Array(N * N * 4);
|
|
430
|
+
for (let y = 0; y < N; y++) {
|
|
431
|
+
for (let x = 0; x < N; x++) {
|
|
432
|
+
const dx = (x + 0.5) / N * 2 - 1, dy = (y + 0.5) / N * 2 - 1;
|
|
433
|
+
const a = Math.max(0, 1 - Math.hypot(dx, dy));
|
|
434
|
+
const i = (y * N + x) * 4;
|
|
435
|
+
px[i] = 255; px[i + 1] = 255; px[i + 2] = 255; px[i + 3] = Math.round(a * a * 255);
|
|
436
|
+
}
|
|
437
|
+
}
|
|
438
|
+
const tex = device.createTexture({ label: "sprite", size: [N, N], format: "rgba8unorm", usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST });
|
|
439
|
+
device.queue.writeTexture({ texture: tex }, px, { bytesPerRow: N * 4, rowsPerImage: N }, [N, N]);
|
|
440
|
+
return tex;
|
|
441
|
+
}
|
|
442
|
+
|
|
443
|
+
function show_message(text) {
|
|
444
|
+
const d = document.createElement("div");
|
|
445
|
+
d.textContent = text;
|
|
446
|
+
d.style.cssText = "position:fixed;inset:0;display:flex;align-items:center;justify-content:center;color:#fff;font-family:sans-serif;font-size:20px";
|
|
447
|
+
document.body.appendChild(d);
|
|
448
|
+
}
|
|
449
|
+
|
|
450
|
+
main().catch((e) => { console.error(e); show_message("Particle prototype failed to start — see console. " + e.message); });
|