@woosh/meep-engine 3.0.0 → 3.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (719) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/editor/ecs/component/FieldDescriptor.d.ts +26 -26
  3. package/editor/ecs/component/FieldValueAdapter.d.ts +6 -6
  4. package/editor/ecs/component/TypeEditor.d.ts +24 -24
  5. package/editor/ecs/component/createFieldEditor.d.ts +8 -8
  6. package/editor/ecs/component/createObjectEditor.d.ts +13 -13
  7. package/editor/ecs/component/editors/primitive/ObjectEditor.d.ts +5 -5
  8. package/editor/ecs/component/findNearestRegisteredType.d.ts +7 -7
  9. package/editor/particles/rebuildParticleEmitter.js +8 -26
  10. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  11. package/editor/prototypeEditorShell.js +0 -2
  12. package/editor/tools/SelectionTool.js +1 -2
  13. package/editor/tools/TransformToolV2.js +2 -3
  14. package/editor/tools/v2/BlenderCameraOrientationGizmo.js +501 -501
  15. package/editor/tools/v2/TransformControls.js +1 -1
  16. package/editor/view/ecs/components/color/GaugeView.d.ts +12 -12
  17. package/editor/view/ecs/components/common/AutoCanvasView.d.ts +29 -29
  18. package/editor/view/ecs/components/common/LineView.d.ts +11 -11
  19. package/editor/view/ecs/components/common/NumberController.d.ts +17 -17
  20. package/editor/view/ecs/components/common/TextController.d.ts +20 -20
  21. package/editor/view/node-graph/NodeGraphCamera.d.ts +47 -47
  22. package/editor/view/node-graph/NodeGraphEditorView.d.ts +54 -54
  23. package/editor/view/node-graph/NodeGraphSelection.d.ts +55 -55
  24. package/editor/view/node-graph/NodeGraphView.d.ts +97 -97
  25. package/editor/view/node-graph/NodeView.d.ts +25 -25
  26. package/editor/view/node-graph/PortView.d.ts +22 -22
  27. package/editor/view/node-graph/actions/ConnectionCreateAction.d.ts +33 -33
  28. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +25 -25
  29. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +46 -46
  30. package/editor/view/node-graph/actions/NodeParameterSetAction.d.ts +33 -33
  31. package/editor/view/node-graph/actions/NodesMoveAction.d.ts +37 -37
  32. package/editor/view/node-graph/actions/SelectionSetAction.d.ts +37 -37
  33. package/editor/view/node-graph/connection_wire_geometry.d.ts +45 -45
  34. package/package.json +94 -96
  35. package/src/avif/codec/dec/avif_dec.d.ts +3 -15
  36. package/src/avif/codec/enc/avif_enc.d.ts +3 -38
  37. package/src/avif/codec/enc/avif_enc_mt.d.ts +3 -1
  38. package/src/avif/decode.d.ts +2 -66
  39. package/src/avif/decode.d.ts.map +1 -1
  40. package/src/avif/encode.d.ts +2 -27
  41. package/src/avif/encode.d.ts.map +1 -1
  42. package/src/avif/index.d.ts +2 -2
  43. package/src/avif/index.d.ts.map +1 -1
  44. package/src/avif/meta.d.ts +23 -39
  45. package/src/avif/meta.d.ts.map +1 -1
  46. package/src/avif/utils.d.ts +16 -16
  47. package/src/avif/utils.d.ts.map +1 -1
  48. package/src/core/bvh2/visual/BVHGeometry.d.ts +13 -14
  49. package/src/core/bvh2/visual/BVHGeometry.d.ts.map +1 -1
  50. package/src/core/bvh2/visual/BVHGeometry.js +131 -129
  51. package/src/core/collection/array/typed/typed_array_value_denormalize.d.ts.map +1 -1
  52. package/src/core/collection/array/typed/typed_array_value_denormalize.js +52 -47
  53. package/src/core/collection/array/typed/typed_array_value_normalize.d.ts.map +1 -1
  54. package/src/core/collection/array/typed/typed_array_value_normalize.js +51 -46
  55. package/src/core/geom/3d/aabb/AABB3.d.ts.map +1 -1
  56. package/src/core/geom/3d/frustum/frustum3_compute_closest_point.d.ts +9 -2
  57. package/src/core/geom/3d/frustum/frustum3_compute_closest_point.d.ts.map +1 -1
  58. package/src/core/geom/3d/frustum/frustum3_compute_closest_point.js +117 -110
  59. package/src/core/geom/3d/mat4/m4_look_at.d.ts +25 -0
  60. package/src/core/geom/3d/mat4/m4_look_at.d.ts.map +1 -0
  61. package/src/core/geom/3d/mat4/m4_look_at.js +96 -0
  62. package/src/core/geom/3d/mat4/m4_make_rotation_x.d.ts +18 -0
  63. package/src/core/geom/3d/mat4/m4_make_rotation_x.d.ts.map +1 -0
  64. package/src/core/geom/3d/mat4/m4_make_rotation_x.js +47 -0
  65. package/src/core/geom/3d/mat4/m4_make_rotation_y.d.ts +18 -0
  66. package/src/core/geom/3d/mat4/m4_make_rotation_y.d.ts.map +1 -0
  67. package/src/core/geom/3d/mat4/m4_make_rotation_y.js +47 -0
  68. package/src/core/geom/3d/mat4/m4_make_rotation_z.d.ts +18 -0
  69. package/src/core/geom/3d/mat4/m4_make_rotation_z.d.ts.map +1 -0
  70. package/src/core/geom/3d/mat4/m4_make_rotation_z.js +47 -0
  71. package/src/core/geom/3d/mat4/m4_perspective.d.ts +25 -0
  72. package/src/core/geom/3d/mat4/m4_perspective.d.ts.map +1 -0
  73. package/src/core/geom/3d/mat4/m4_perspective.js +66 -0
  74. package/src/core/geom/3d/tetrahedra/graphics/build_tetrahedral_mesh_geometry.d.ts +14 -0
  75. package/src/core/geom/3d/tetrahedra/graphics/build_tetrahedral_mesh_geometry.d.ts.map +1 -0
  76. package/src/core/geom/3d/tetrahedra/graphics/build_tetrahedral_mesh_geometry.js +39 -0
  77. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
  78. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +171 -166
  79. package/src/engine/Engine.d.ts.map +1 -1
  80. package/src/engine/Engine.js +1 -2
  81. package/src/engine/EngineHarness.d.ts.map +1 -1
  82. package/src/engine/EngineHarness.js +6 -1
  83. package/src/engine/animation/clip/ecd_bind_animation_curve.d.ts +0 -1
  84. package/src/engine/animation/clip/ecd_bind_animation_curve.d.ts.map +1 -1
  85. package/src/engine/asset/GameAssetType.js +5 -0
  86. package/src/engine/asset/loaders/async_traverse_three_object.d.ts.map +1 -1
  87. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  88. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +2045 -2052
  89. package/src/engine/ecs/fow/FogOfWarEdgeMode.d.ts +1 -1
  90. package/src/engine/ecs/fow/FogOfWarEdgeMode.js +40 -40
  91. package/src/engine/ecs/gui/hud/testHudEdgeStick.js +2 -2
  92. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  93. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +265 -269
  94. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -15
  95. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  96. package/src/engine/ecs/terrain/ecs/Terrain.js +0 -30
  97. package/src/engine/ecs/terrain/ecs/TerrainSystem.d.ts.map +1 -1
  98. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +14 -29
  99. package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.d.ts.map +1 -1
  100. package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -126
  101. package/src/engine/ecs/transform/copy_three_transform.d.ts.map +1 -1
  102. package/src/engine/graphics/ecs/animation/animator/graph/AnimationState.d.ts +2 -2
  103. package/src/engine/graphics/ecs/animation/animator/graph/AnimationState.d.ts.map +1 -1
  104. package/src/engine/graphics/ecs/animation/animator/graph/AnimationState.js +207 -207
  105. package/src/engine/graphics/ecs/animation/animator/graph/AnimationTransition.d.ts +2 -2
  106. package/src/engine/graphics/ecs/animation/animator/graph/AnimationTransition.d.ts.map +1 -1
  107. package/src/engine/graphics/ecs/animation/animator/graph/AnimationTransition.js +151 -151
  108. package/src/engine/graphics/ecs/camera/Camera.d.ts +36 -48
  109. package/src/engine/graphics/ecs/camera/Camera.d.ts.map +1 -1
  110. package/src/engine/graphics/ecs/camera/Camera.js +165 -303
  111. package/src/engine/graphics/ecs/camera/camera_active_frustum.d.ts +14 -0
  112. package/src/engine/graphics/ecs/camera/camera_active_frustum.d.ts.map +1 -0
  113. package/src/engine/graphics/ecs/camera/camera_active_frustum.js +25 -0
  114. package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +16 -0
  115. package/src/engine/graphics/ecs/camera/camera_find_active.d.ts.map +1 -0
  116. package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -0
  117. package/src/engine/graphics/ecs/camera/camera_traverse_active.d.ts +12 -0
  118. package/src/engine/graphics/ecs/camera/camera_traverse_active.d.ts.map +1 -0
  119. package/src/engine/graphics/ecs/camera/camera_traverse_active.js +18 -0
  120. package/src/engine/graphics/ecs/camera/pp/PerfectPanner.js +170 -170
  121. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.d.ts +5 -1
  122. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.d.ts.map +1 -1
  123. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.js +296 -281
  124. package/src/engine/graphics/ecs/highlight/renderer/traverseThreeObject.d.ts.map +1 -1
  125. package/src/engine/graphics/ecs/light/shadow/extend_shadow_camera_near_for_casters.d.ts.map +1 -1
  126. package/src/engine/graphics/ecs/mesh/copyToVector3.d.ts.map +1 -1
  127. package/src/engine/graphics/ecs/mesh/setMesh.d.ts.map +1 -1
  128. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +22 -13
  129. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts.map +1 -1
  130. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +29 -16
  131. package/src/engine/graphics/ecs/mesh-v2/render/adapters/AbstractRenderAdapter.d.ts +1 -1
  132. package/src/engine/graphics/ecs/mesh-v2/render/adapters/AbstractRenderAdapter.d.ts.map +1 -1
  133. package/src/engine/graphics/ecs/mesh-v2/three_object_to_entity_composition.d.ts.map +1 -1
  134. package/src/engine/graphics/ecs/render_layers_compute_depth_range.d.ts +1 -1
  135. package/src/engine/graphics/ecs/render_layers_compute_depth_range.js +1 -1
  136. package/src/engine/graphics/ecs/water/Water.d.ts +6 -19
  137. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  138. package/src/engine/graphics/ecs/water/Water.js +104 -215
  139. package/src/engine/graphics/geometry/AttributeData.d.ts +52 -0
  140. package/src/engine/graphics/geometry/AttributeData.d.ts.map +1 -0
  141. package/src/engine/graphics/geometry/AttributeData.js +84 -0
  142. package/src/engine/graphics/geometry/buffered/computeBufferAttributeHash.d.ts.map +1 -1
  143. package/src/engine/graphics/geometry/buffered/computeGeometryEquality.d.ts.map +1 -1
  144. package/src/engine/graphics/geometry/buffered/computeGeometryHash.d.ts.map +1 -1
  145. package/src/engine/graphics/geometry/buffered/compute_buffer_geometry_byte_size.d.ts.map +1 -1
  146. package/src/engine/graphics/geometry/buffered/geometry_compute_vertex_normals_indexed.d.ts +5 -1
  147. package/src/engine/graphics/geometry/buffered/geometry_compute_vertex_normals_indexed.d.ts.map +1 -1
  148. package/src/engine/graphics/geometry/buffered/geometry_compute_vertex_normals_indexed.js +49 -45
  149. package/src/engine/graphics/geometry/buffered/query/GeometrySpatialQueryAccelerator.d.ts +36 -24
  150. package/src/engine/graphics/geometry/buffered/query/GeometrySpatialQueryAccelerator.d.ts.map +1 -1
  151. package/src/engine/graphics/geometry/buffered/query/GeometrySpatialQueryAccelerator.js +288 -288
  152. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_buffered_geometry.d.ts +19 -0
  153. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_buffered_geometry.d.ts.map +1 -0
  154. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_buffered_geometry.js +52 -0
  155. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_indexed_geometry.d.ts +1 -0
  156. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_indexed_geometry.d.ts.map +1 -1
  157. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_indexed_geometry.js +20 -32
  158. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_unindexed_geometry.d.ts +1 -0
  159. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_unindexed_geometry.d.ts.map +1 -1
  160. package/src/engine/graphics/geometry/bvh/buffered/bvh32_from_unindexed_geometry.js +19 -30
  161. package/src/engine/graphics/geometry/compute_geometry_polycount.d.ts.map +1 -1
  162. package/src/engine/graphics/impostors/card_cluster/FacePlaneAssignment.d.ts.map +1 -1
  163. package/src/engine/graphics/impostors/octahedral/ImpostorDescription.d.ts.map +1 -1
  164. package/src/engine/graphics/particles/particular/engine/ParticularEngine.d.ts +1 -14
  165. package/src/engine/graphics/particles/particular/engine/ParticularEngine.d.ts.map +1 -1
  166. package/src/engine/graphics/particles/particular/engine/ParticularEngine.js +229 -253
  167. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +25 -12
  168. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts.map +1 -1
  169. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1149 -1194
  170. package/src/engine/graphics/particles/particular/engine/emitter/ParticlePool.d.ts +4 -8
  171. package/src/engine/graphics/particles/particular/engine/emitter/ParticlePool.d.ts.map +1 -1
  172. package/src/engine/graphics/particles/particular/engine/emitter/ParticlePool.js +472 -540
  173. package/src/engine/graphics/particles/particular/engine/shader/ShaderManager.d.ts +19 -90
  174. package/src/engine/graphics/particles/particular/engine/shader/ShaderManager.d.ts.map +1 -1
  175. package/src/engine/graphics/particles/particular/engine/shader/ShaderManager.js +135 -514
  176. package/src/engine/graphics/render/layers/RenderLayer.d.ts.map +1 -1
  177. package/src/engine/graphics/render/layers/RenderLayer.js +95 -95
  178. package/src/engine/graphics/sh3/fromCubeRenderTarget.d.ts.map +1 -1
  179. package/src/engine/graphics/sh3/path_tracer/BufferedGeometryBVH.d.ts +77 -0
  180. package/src/engine/graphics/sh3/path_tracer/BufferedGeometryBVH.d.ts.map +1 -0
  181. package/src/engine/graphics/sh3/path_tracer/BufferedGeometryBVH.js +507 -0
  182. package/src/engine/graphics/sh3/path_tracer/PathTracedMesh.d.ts +2 -2
  183. package/src/engine/graphics/sh3/path_tracer/PathTracedMesh.d.ts.map +1 -1
  184. package/src/engine/graphics/sh3/path_tracer/PathTracedMesh.js +161 -161
  185. package/src/engine/graphics/sh3/path_tracer/PathTracedRenderer.d.ts +6 -6
  186. package/src/engine/graphics/sh3/path_tracer/PathTracedRenderer.d.ts.map +1 -1
  187. package/src/engine/graphics/sh3/path_tracer/PathTracedRenderer.js +31 -12
  188. package/src/engine/graphics/sh3/path_tracer/PathTracedScene.d.ts +113 -0
  189. package/src/engine/graphics/sh3/path_tracer/PathTracedScene.d.ts.map +1 -0
  190. package/src/engine/graphics/sh3/path_tracer/PathTracedScene.js +699 -0
  191. package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.d.ts +10 -0
  192. package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.d.ts.map +1 -1
  193. package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.js +73 -63
  194. package/src/engine/graphics/sh3/path_tracer/texture/sample_material.d.ts.map +1 -1
  195. package/src/engine/graphics/sh3/path_tracer/texture/sample_material.js +10 -13
  196. package/src/engine/graphics/shadows/vsm.glsl.d.ts.map +1 -1
  197. package/src/engine/graphics/shadows/vsm.glsl.js +43 -41
  198. package/src/engine/graphics/texture/computeThreeTextureInternalFormatFromDataType.d.ts.map +1 -1
  199. package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
  200. package/src/engine/graphics3/CameraSystem3.js +10 -1
  201. package/src/engine/graphics3/GraphicsEngine3.d.ts +3 -3
  202. package/src/engine/graphics3/GraphicsEngine3.js +3 -3
  203. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +11 -0
  204. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
  205. package/src/engine/graphics3/ParticleEmitterSystem3.js +289 -265
  206. package/src/engine/graphics3/ShadeCameraAdapter.d.ts +3 -3
  207. package/src/engine/graphics3/ShadeCameraAdapter.js +3 -3
  208. package/src/engine/graphics3/WaterSystem3.js +1 -1
  209. package/src/engine/graphics3/camera_sync_from_transform.d.ts +2 -2
  210. package/src/engine/graphics3/camera_sync_from_transform.js +2 -2
  211. package/src/engine/graphics3/shade_camera_projection_ray.js +2 -2
  212. package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts +2 -2
  213. package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts.map +1 -1
  214. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  215. package/src/shade/renderer/camera/Camera.d.ts +3 -5
  216. package/src/shade/renderer/camera/Camera.d.ts.map +1 -1
  217. package/src/shade/renderer/camera/Camera.js +281 -280
  218. package/src/shade/renderer/camera/GPUCameraContext.js +233 -233
  219. package/src/shade/renderer/geometry/Geometry.d.ts.map +1 -1
  220. package/src/shade/renderer/geometry/Geometry.js +6 -5
  221. package/src/shade/renderer/geometry/primitives/make_box_geometry.d.ts.map +1 -1
  222. package/src/shade/renderer/geometry/primitives/make_box_geometry.js +6 -1
  223. package/src/shade/renderer/geometry/primitives/make_cylinder_geometry.d.ts +19 -0
  224. package/src/shade/renderer/geometry/primitives/make_cylinder_geometry.d.ts.map +1 -0
  225. package/src/shade/renderer/geometry/primitives/make_cylinder_geometry.js +240 -0
  226. package/src/shade/renderer/geometry/primitives/make_plane_geometry.d.ts.map +1 -1
  227. package/src/shade/renderer/geometry/primitives/make_plane_geometry.js +6 -1
  228. package/src/shade/renderer/geometry/primitives/make_polyhedron_geometry.d.ts.map +1 -1
  229. package/src/shade/renderer/geometry/primitives/make_polyhedron_geometry.js +327 -322
  230. package/src/shade/renderer/geometry/primitives/make_torus_geometry.d.ts +13 -0
  231. package/src/shade/renderer/geometry/primitives/make_torus_geometry.d.ts.map +1 -0
  232. package/src/shade/renderer/geometry/primitives/make_torus_geometry.js +107 -0
  233. package/src/shade/renderer/geometry/primitives/make_torus_knot_geometry.d.ts +15 -0
  234. package/src/shade/renderer/geometry/primitives/make_torus_knot_geometry.d.ts.map +1 -0
  235. package/src/shade/renderer/geometry/primitives/make_torus_knot_geometry.js +165 -0
  236. package/src/shade/renderer/loader/usd/parse_usda.js +1 -1
  237. package/src/shade/renderer/loader/usd/usd_build_scene.d.ts.map +1 -1
  238. package/src/shade/renderer/loader/usd/usd_build_scene.js +658 -652
  239. package/src/shade/renderer/loader/usd/usd_compose_transform.d.ts.map +1 -1
  240. package/src/shade/renderer/loader/usd/usd_compose_transform.js +58 -23
  241. package/src/shade/renderer/particles/prototypeParticleSystem.js +450 -443
  242. package/src/shade/renderer/postprocess/gtao/generate_magic_square_noise.d.ts +5 -1
  243. package/src/shade/renderer/postprocess/gtao/generate_magic_square_noise.d.ts.map +1 -1
  244. package/src/shade/renderer/postprocess/gtao/generate_magic_square_noise.js +51 -47
  245. package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
  246. package/src/shade/renderer/shader/chunk/texture/chunk_texture_filter_fxaa_lite.d.ts +2 -0
  247. package/src/shade/renderer/shader/chunk/texture/chunk_texture_filter_fxaa_lite.d.ts.map +1 -1
  248. package/src/shade/renderer/shader/chunk/texture/chunk_texture_filter_fxaa_lite.js +225 -223
  249. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts.map +1 -1
  250. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.js +7 -3
  251. package/src/view/minimap/dom/MinimapCameraView.d.ts +2 -2
  252. package/src/view/minimap/dom/MinimapCameraView.js +206 -206
  253. package/editor/Editor.d.ts +0 -162
  254. package/editor/Editor.d.ts.map +0 -1
  255. package/editor/EditorCameraNavigation.d.ts +0 -21
  256. package/editor/EditorCameraNavigation.d.ts.map +0 -1
  257. package/editor/EditorKeyMap.d.ts +0 -28
  258. package/editor/EditorKeyMap.d.ts.map +0 -1
  259. package/editor/SelectionVisualizer.d.ts +0 -49
  260. package/editor/SelectionVisualizer.d.ts.map +0 -1
  261. package/editor/actions/concrete/ActionUpdateTexture.d.ts +0 -12
  262. package/editor/actions/concrete/ActionUpdateTexture.d.ts.map +0 -1
  263. package/editor/actions/concrete/ArrayCopyAction.d.ts +0 -20
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@@ -1,323 +1,328 @@
1
- import Vector2 from "../../../../core/geom/Vector2.js";
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- import Vector3 from "../../../../core/geom/Vector3.js";
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- import { Attribute } from "../Attribute.js";
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- import { Geometry } from "../Geometry.js";
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- import { StandardAttributes } from "../StandardAttributes.js";
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-
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- /**
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- *
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- * @param {number[]} vertices
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- * @param {number[]} indices
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- * @param {number} [radius]
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- * @param {number} [detail]
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- * @returns {Geometry}
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- */
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- export function make_polyhedron_geometry(vertices, indices, radius = 1, detail = 0) {
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-
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- const geo = new Geometry();
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-
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- geo.name = "Polyhedron";
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-
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-
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- // based on three.js code
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-
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- const vertexBuffer = [];
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- const uvBuffer = [];
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-
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- // the subdivision creates the vertex buffer data
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-
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- subdivide(detail);
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-
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- // all vertices should lie on a conceptual sphere with a given radius
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-
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- applyRadius(radius);
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-
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- // finally, create the uv data
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-
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- generateUVs();
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-
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- // build non-indexed geometry
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-
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- geo.addAttribute(Attribute.from(new Float32Array(vertexBuffer), 3, StandardAttributes.Position));
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- geo.addAttribute(Attribute.from(new Float32Array(vertexBuffer), 3, StandardAttributes.Normal));
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- geo.addAttribute(Attribute.from(new Float32Array(uvBuffer), 2, StandardAttributes.TextureCoordinates0));
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-
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- geo.buildIndex();
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-
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- if (detail === 0) {
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-
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- // flat normals
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- geo.computeNormals();
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-
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- } else {
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-
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- // smooth normals: every vertex lies on the conceptual sphere,
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- // so the normal is just the normalized position (the Normal attribute
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- // was seeded with a copy of the position data above)
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- normalizeNormals();
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-
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- }
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-
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- // helper functions
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-
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- function subdivide(detail) {
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-
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- const a = new Vector3();
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- const b = new Vector3();
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- const c = new Vector3();
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-
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- // iterate over all faces and apply a subdivision with the given detail value
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-
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- for (let i = 0; i < indices.length; i += 3) {
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-
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- // get the vertices of the face
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-
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- getVertexByIndex(indices[i + 0], a);
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- getVertexByIndex(indices[i + 1], b);
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- getVertexByIndex(indices[i + 2], c);
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-
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- // perform subdivision
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-
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- subdivideFace(a, b, c, detail);
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-
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- }
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-
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- }
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-
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- function subdivideFace(a, b, c, detail) {
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-
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- const cols = detail + 1;
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-
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- // we use this multidimensional array as a data structure for creating the subdivision
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-
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- const v = [];
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-
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- // construct all of the vertices for this subdivision
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-
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- for (let i = 0; i <= cols; i++) {
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-
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- v[i] = [];
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-
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- const aj = a.clone().lerp(c, i / cols);
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- const bj = b.clone().lerp(c, i / cols);
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-
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- const rows = cols - i;
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-
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- for (let j = 0; j <= rows; j++) {
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-
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- if (j === 0 && i === cols) {
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-
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- v[i][j] = aj;
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-
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- } else {
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-
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- v[i][j] = aj.clone().lerp(bj, j / rows);
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-
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- }
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-
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- }
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-
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- }
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-
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- // construct all of the faces
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-
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- for (let i = 0; i < cols; i++) {
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-
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- for (let j = 0; j < 2 * (cols - i) - 1; j++) {
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-
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- const k = Math.floor(j / 2);
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-
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- if (j % 2 === 0) {
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-
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- pushVertex(v[i][k + 1]);
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- pushVertex(v[i + 1][k]);
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- pushVertex(v[i][k]);
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-
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- } else {
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-
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- pushVertex(v[i][k + 1]);
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- pushVertex(v[i + 1][k + 1]);
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- pushVertex(v[i + 1][k]);
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-
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- }
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-
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- }
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-
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- }
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-
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- }
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-
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- function normalizeNormals() {
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-
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- const normal = new Vector3();
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-
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- const normals = geo.getAttribute(StandardAttributes.Normal).data;
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-
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- for (let i = 0; i < normals.length; i += 3) {
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-
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- normal.fromArray(normals, i);
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-
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- normal.normalize();
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-
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- normal.toArray(normals, i);
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-
164
- }
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-
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- }
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-
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- function applyRadius(radius) {
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-
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- const vertex = new Vector3();
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-
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- // iterate over the entire buffer and apply the radius to each vertex
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-
174
- for (let i = 0; i < vertexBuffer.length; i += 3) {
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-
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- vertex.fromArray(vertexBuffer, i);
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-
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- vertex.normalize();
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- vertex.multiplyScalar(radius);
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-
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- vertex.toArray(vertexBuffer, i);
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-
183
- }
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-
185
- }
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-
187
- function generateUVs() {
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-
189
- const vertex = new Vector3();
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-
191
- for (let i = 0; i < vertexBuffer.length; i += 3) {
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-
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- vertex.fromArray(vertexBuffer,i);
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-
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- const u = azimuth(vertex) / 2 / Math.PI + 0.5;
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- const v = inclination(vertex) / Math.PI + 0.5;
197
- uvBuffer.push(u, 1 - v);
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-
199
- }
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-
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- correctUVs();
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-
203
- correctSeam();
204
-
205
- }
206
-
207
- function correctSeam() {
208
-
209
- // handle case when face straddles the seam, see #3269
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-
211
- for (let i = 0; i < uvBuffer.length; i += 6) {
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-
213
- // uv data of a single face
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-
215
- const x0 = uvBuffer[i + 0];
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- const x1 = uvBuffer[i + 2];
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- const x2 = uvBuffer[i + 4];
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-
219
- const max = Math.max(x0, x1, x2);
220
- const min = Math.min(x0, x1, x2);
221
-
222
- // 0.9 is somewhat arbitrary
223
-
224
- if (max > 0.9 && min < 0.1) {
225
-
226
- if (x0 < 0.2) uvBuffer[i + 0] += 1;
227
- if (x1 < 0.2) uvBuffer[i + 2] += 1;
228
- if (x2 < 0.2) uvBuffer[i + 4] += 1;
229
-
230
- }
231
-
232
- }
233
-
234
- }
235
-
236
- function pushVertex(vertex) {
237
-
238
- vertexBuffer.push(vertex.x, vertex.y, vertex.z);
239
-
240
- }
241
-
242
- function getVertexByIndex(index, vertex) {
243
-
244
- const stride = index * 3;
245
-
246
- vertex.x = vertices[stride + 0];
247
- vertex.y = vertices[stride + 1];
248
- vertex.z = vertices[stride + 2];
249
-
250
- }
251
-
252
- function correctUVs() {
253
-
254
- const a = new Vector3();
255
- const b = new Vector3();
256
- const c = new Vector3();
257
-
258
- const centroid = new Vector3();
259
-
260
- const uvA = new Vector2();
261
- const uvB = new Vector2();
262
- const uvC = new Vector2();
263
-
264
- for (let i = 0, j = 0; i < vertexBuffer.length; i += 9, j += 6) {
265
-
266
- a.set(vertexBuffer[i + 0], vertexBuffer[i + 1], vertexBuffer[i + 2]);
267
- b.set(vertexBuffer[i + 3], vertexBuffer[i + 4], vertexBuffer[i + 5]);
268
- c.set(vertexBuffer[i + 6], vertexBuffer[i + 7], vertexBuffer[i + 8]);
269
-
270
- uvA.set(uvBuffer[j + 0], uvBuffer[j + 1]);
271
- uvB.set(uvBuffer[j + 2], uvBuffer[j + 3]);
272
- uvC.set(uvBuffer[j + 4], uvBuffer[j + 5]);
273
-
274
- centroid.copy(a);
275
- centroid.add(b);
276
- centroid.add(c);
277
- centroid.multiplyScalar(1 / 3);
278
-
279
- const azi = azimuth(centroid);
280
-
281
- correctUV(uvA, j + 0, a, azi);
282
- correctUV(uvB, j + 2, b, azi);
283
- correctUV(uvC, j + 4, c, azi);
284
-
285
- }
286
-
287
- }
288
-
289
- function correctUV(uv, stride, vector, azimuth) {
290
-
291
- if ((azimuth < 0) && (uv.x === 1)) {
292
-
293
- uvBuffer[stride] = uv.x - 1;
294
-
295
- }
296
-
297
- if ((vector.x === 0) && (vector.z === 0)) {
298
-
299
- uvBuffer[stride] = azimuth / 2 / Math.PI + 0.5;
300
-
301
- }
302
-
303
- }
304
-
305
- // Angle around the Y axis, counter-clockwise when looking from above.
306
-
307
- function azimuth(vector) {
308
-
309
- return Math.atan2(vector.z, -vector.x);
310
-
311
- }
312
-
313
-
314
- // Angle above the XZ plane.
315
-
316
- function inclination(vector) {
317
-
318
- return Math.atan2(-vector.y, Math.sqrt((vector.x * vector.x) + (vector.z * vector.z)));
319
-
320
- }
321
-
322
- return geo;
1
+ import Vector2 from "../../../../core/geom/Vector2.js";
2
+ import Vector3 from "../../../../core/geom/Vector3.js";
3
+ import { Attribute } from "../Attribute.js";
4
+ import { Geometry } from "../Geometry.js";
5
+ import { StandardAttributes } from "../StandardAttributes.js";
6
+
7
+ /**
8
+ *
9
+ * @param {number[]} vertices
10
+ * @param {number[]} indices
11
+ * @param {number} [radius]
12
+ * @param {number} [detail]
13
+ * @returns {Geometry}
14
+ */
15
+ export function make_polyhedron_geometry(vertices, indices, radius = 1, detail = 0) {
16
+
17
+ const geo = new Geometry();
18
+
19
+ geo.name = "Polyhedron";
20
+
21
+
22
+ /*
23
+ A port of three's `PolyhedronGeometry` onto `Geometry`: the same subdivision and the same
24
+ winding, writing meep attributes instead of three ones.
25
+
26
+ Derived from three.js (https://github.com/mrdoob/three.js), Copyright (c) 2010-2024 three.js authors, MIT licence.
27
+ */
28
+
29
+ const vertexBuffer = [];
30
+ const uvBuffer = [];
31
+
32
+ // the subdivision creates the vertex buffer data
33
+
34
+ subdivide(detail);
35
+
36
+ // all vertices should lie on a conceptual sphere with a given radius
37
+
38
+ applyRadius(radius);
39
+
40
+ // finally, create the uv data
41
+
42
+ generateUVs();
43
+
44
+ // build non-indexed geometry
45
+
46
+ geo.addAttribute(Attribute.from(new Float32Array(vertexBuffer), 3, StandardAttributes.Position));
47
+ geo.addAttribute(Attribute.from(new Float32Array(vertexBuffer), 3, StandardAttributes.Normal));
48
+ geo.addAttribute(Attribute.from(new Float32Array(uvBuffer), 2, StandardAttributes.TextureCoordinates0));
49
+
50
+ geo.buildIndex();
51
+
52
+ if (detail === 0) {
53
+
54
+ // flat normals
55
+ geo.computeNormals();
56
+
57
+ } else {
58
+
59
+ // smooth normals: every vertex lies on the conceptual sphere,
60
+ // so the normal is just the normalized position (the Normal attribute
61
+ // was seeded with a copy of the position data above)
62
+ normalizeNormals();
63
+
64
+ }
65
+
66
+ // helper functions
67
+
68
+ function subdivide(detail) {
69
+
70
+ const a = new Vector3();
71
+ const b = new Vector3();
72
+ const c = new Vector3();
73
+
74
+ // iterate over all faces and apply a subdivision with the given detail value
75
+
76
+ for (let i = 0; i < indices.length; i += 3) {
77
+
78
+ // get the vertices of the face
79
+
80
+ getVertexByIndex(indices[i + 0], a);
81
+ getVertexByIndex(indices[i + 1], b);
82
+ getVertexByIndex(indices[i + 2], c);
83
+
84
+ // perform subdivision
85
+
86
+ subdivideFace(a, b, c, detail);
87
+
88
+ }
89
+
90
+ }
91
+
92
+ function subdivideFace(a, b, c, detail) {
93
+
94
+ const cols = detail + 1;
95
+
96
+ // we use this multidimensional array as a data structure for creating the subdivision
97
+
98
+ const v = [];
99
+
100
+ // construct all of the vertices for this subdivision
101
+
102
+ for (let i = 0; i <= cols; i++) {
103
+
104
+ v[i] = [];
105
+
106
+ const aj = a.clone().lerp(c, i / cols);
107
+ const bj = b.clone().lerp(c, i / cols);
108
+
109
+ const rows = cols - i;
110
+
111
+ for (let j = 0; j <= rows; j++) {
112
+
113
+ if (j === 0 && i === cols) {
114
+
115
+ v[i][j] = aj;
116
+
117
+ } else {
118
+
119
+ v[i][j] = aj.clone().lerp(bj, j / rows);
120
+
121
+ }
122
+
123
+ }
124
+
125
+ }
126
+
127
+ // construct all of the faces
128
+
129
+ for (let i = 0; i < cols; i++) {
130
+
131
+ for (let j = 0; j < 2 * (cols - i) - 1; j++) {
132
+
133
+ const k = Math.floor(j / 2);
134
+
135
+ if (j % 2 === 0) {
136
+
137
+ pushVertex(v[i][k + 1]);
138
+ pushVertex(v[i + 1][k]);
139
+ pushVertex(v[i][k]);
140
+
141
+ } else {
142
+
143
+ pushVertex(v[i][k + 1]);
144
+ pushVertex(v[i + 1][k + 1]);
145
+ pushVertex(v[i + 1][k]);
146
+
147
+ }
148
+
149
+ }
150
+
151
+ }
152
+
153
+ }
154
+
155
+ function normalizeNormals() {
156
+
157
+ const normal = new Vector3();
158
+
159
+ const normals = geo.getAttribute(StandardAttributes.Normal).data;
160
+
161
+ for (let i = 0; i < normals.length; i += 3) {
162
+
163
+ normal.fromArray(normals, i);
164
+
165
+ normal.normalize();
166
+
167
+ normal.toArray(normals, i);
168
+
169
+ }
170
+
171
+ }
172
+
173
+ function applyRadius(radius) {
174
+
175
+ const vertex = new Vector3();
176
+
177
+ // iterate over the entire buffer and apply the radius to each vertex
178
+
179
+ for (let i = 0; i < vertexBuffer.length; i += 3) {
180
+
181
+ vertex.fromArray(vertexBuffer, i);
182
+
183
+ vertex.normalize();
184
+ vertex.multiplyScalar(radius);
185
+
186
+ vertex.toArray(vertexBuffer, i);
187
+
188
+ }
189
+
190
+ }
191
+
192
+ function generateUVs() {
193
+
194
+ const vertex = new Vector3();
195
+
196
+ for (let i = 0; i < vertexBuffer.length; i += 3) {
197
+
198
+ vertex.fromArray(vertexBuffer,i);
199
+
200
+ const u = azimuth(vertex) / 2 / Math.PI + 0.5;
201
+ const v = inclination(vertex) / Math.PI + 0.5;
202
+ uvBuffer.push(u, 1 - v);
203
+
204
+ }
205
+
206
+ correctUVs();
207
+
208
+ correctSeam();
209
+
210
+ }
211
+
212
+ function correctSeam() {
213
+
214
+ // handle case when face straddles the seam, see #3269
215
+
216
+ for (let i = 0; i < uvBuffer.length; i += 6) {
217
+
218
+ // uv data of a single face
219
+
220
+ const x0 = uvBuffer[i + 0];
221
+ const x1 = uvBuffer[i + 2];
222
+ const x2 = uvBuffer[i + 4];
223
+
224
+ const max = Math.max(x0, x1, x2);
225
+ const min = Math.min(x0, x1, x2);
226
+
227
+ // 0.9 is somewhat arbitrary
228
+
229
+ if (max > 0.9 && min < 0.1) {
230
+
231
+ if (x0 < 0.2) uvBuffer[i + 0] += 1;
232
+ if (x1 < 0.2) uvBuffer[i + 2] += 1;
233
+ if (x2 < 0.2) uvBuffer[i + 4] += 1;
234
+
235
+ }
236
+
237
+ }
238
+
239
+ }
240
+
241
+ function pushVertex(vertex) {
242
+
243
+ vertexBuffer.push(vertex.x, vertex.y, vertex.z);
244
+
245
+ }
246
+
247
+ function getVertexByIndex(index, vertex) {
248
+
249
+ const stride = index * 3;
250
+
251
+ vertex.x = vertices[stride + 0];
252
+ vertex.y = vertices[stride + 1];
253
+ vertex.z = vertices[stride + 2];
254
+
255
+ }
256
+
257
+ function correctUVs() {
258
+
259
+ const a = new Vector3();
260
+ const b = new Vector3();
261
+ const c = new Vector3();
262
+
263
+ const centroid = new Vector3();
264
+
265
+ const uvA = new Vector2();
266
+ const uvB = new Vector2();
267
+ const uvC = new Vector2();
268
+
269
+ for (let i = 0, j = 0; i < vertexBuffer.length; i += 9, j += 6) {
270
+
271
+ a.set(vertexBuffer[i + 0], vertexBuffer[i + 1], vertexBuffer[i + 2]);
272
+ b.set(vertexBuffer[i + 3], vertexBuffer[i + 4], vertexBuffer[i + 5]);
273
+ c.set(vertexBuffer[i + 6], vertexBuffer[i + 7], vertexBuffer[i + 8]);
274
+
275
+ uvA.set(uvBuffer[j + 0], uvBuffer[j + 1]);
276
+ uvB.set(uvBuffer[j + 2], uvBuffer[j + 3]);
277
+ uvC.set(uvBuffer[j + 4], uvBuffer[j + 5]);
278
+
279
+ centroid.copy(a);
280
+ centroid.add(b);
281
+ centroid.add(c);
282
+ centroid.multiplyScalar(1 / 3);
283
+
284
+ const azi = azimuth(centroid);
285
+
286
+ correctUV(uvA, j + 0, a, azi);
287
+ correctUV(uvB, j + 2, b, azi);
288
+ correctUV(uvC, j + 4, c, azi);
289
+
290
+ }
291
+
292
+ }
293
+
294
+ function correctUV(uv, stride, vector, azimuth) {
295
+
296
+ if ((azimuth < 0) && (uv.x === 1)) {
297
+
298
+ uvBuffer[stride] = uv.x - 1;
299
+
300
+ }
301
+
302
+ if ((vector.x === 0) && (vector.z === 0)) {
303
+
304
+ uvBuffer[stride] = azimuth / 2 / Math.PI + 0.5;
305
+
306
+ }
307
+
308
+ }
309
+
310
+ // Angle around the Y axis, counter-clockwise when looking from above.
311
+
312
+ function azimuth(vector) {
313
+
314
+ return Math.atan2(vector.z, -vector.x);
315
+
316
+ }
317
+
318
+
319
+ // Angle above the XZ plane.
320
+
321
+ function inclination(vector) {
322
+
323
+ return Math.atan2(-vector.y, Math.sqrt((vector.x * vector.x) + (vector.z * vector.z)));
324
+
325
+ }
326
+
327
+ return geo;
323
328
  }
@@ -0,0 +1,13 @@
1
+ /**
2
+ * The ring lies in the XY plane and the hole runs along Z.
3
+ *
4
+ * @param {number} [radius] distance from the centre of the hole to the centre of the tube
5
+ * @param {number} [tube] radius of the tube itself
6
+ * @param {number} [radialSegments] segments around the tube
7
+ * @param {number} [tubularSegments] segments around the ring
8
+ * @param {number} [arc] how much of the ring to build, in radians; a full turn closes the surface
9
+ * @returns {Geometry}
10
+ */
11
+ export function make_torus_geometry(radius?: number, tube?: number, radialSegments?: number, tubularSegments?: number, arc?: number): Geometry;
12
+ import { Geometry } from "../Geometry.js";
13
+ //# sourceMappingURL=make_torus_geometry.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"make_torus_geometry.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/geometry/primitives/make_torus_geometry.js"],"names":[],"mappings":"AAIA;;;;;;;;;GASG;AACH,6CAPW,MAAM,SACN,MAAM,mBACN,MAAM,oBACN,MAAM,QACN,MAAM,GACJ,QAAQ,CA8FpB;yBAzGwB,gBAAgB"}