@woosh/meep-engine 2.155.0 → 2.157.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1098) hide show
  1. package/README.md +2 -4
  2. package/build/bundle-worker-image-decoder.js +1 -1
  3. package/build/bundle-worker-terrain.js +1 -1
  4. package/editor/view/ecs/ComponentControlView.d.ts +0 -9
  5. package/editor/view/ecs/ComponentControlView.js +2 -98
  6. package/editor/view/ecs/components/common/AutoCanvasView.js +100 -53
  7. package/editor/view/ecs/components/common/TextController.js +59 -0
  8. package/editor/view/node-graph/NodeGraphCamera.js +90 -0
  9. package/editor/view/node-graph/NodeGraphEditorView.js +121 -22
  10. package/editor/view/node-graph/NodeGraphSelection.js +89 -0
  11. package/editor/view/node-graph/NodeGraphView.js +669 -453
  12. package/editor/view/node-graph/NodeView.js +211 -135
  13. package/editor/view/node-graph/actions/ConnectionCreateAction.js +53 -0
  14. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +36 -0
  15. package/editor/view/node-graph/actions/NodeDeleteAction.js +88 -0
  16. package/editor/view/node-graph/actions/NodeParameterSetAction.js +52 -0
  17. package/editor/view/node-graph/actions/NodesMoveAction.js +41 -0
  18. package/editor/view/node-graph/actions/SelectionSetAction.js +60 -0
  19. package/editor/view/node-graph/connection_wire_geometry.js +107 -0
  20. package/package.json +1 -1
  21. package/samples/generation/SampleGenerator0.js +8 -1
  22. package/src/core/binary/32BitEncoder.js +1 -1
  23. package/src/core/binary/reinterpret_float32_as_uint32.d.ts +7 -0
  24. package/src/core/binary/reinterpret_float32_as_uint32.d.ts.map +1 -0
  25. package/src/core/binary/reinterpret_float32_as_uint32.js +13 -0
  26. package/src/core/binary/reinterpret_uint32_as_float32.d.ts +7 -0
  27. package/src/core/binary/reinterpret_uint32_as_float32.d.ts.map +1 -0
  28. package/src/core/binary/reinterpret_uint32_as_float32.js +14 -0
  29. package/src/core/binary/to_half_float_uint16.js +3 -3
  30. package/src/core/bvh2/bvh3/ebvh_build_for_geometry_incremental.d.ts.map +1 -1
  31. package/src/core/bvh2/bvh3/ebvh_build_for_geometry_incremental.js +1 -3
  32. package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts.map +1 -1
  33. package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.js +275 -253
  34. package/src/core/bvh2/bvh3/query/bvh_query_user_data_overlaps_sphere.d.ts +12 -0
  35. package/src/core/bvh2/bvh3/query/bvh_query_user_data_overlaps_sphere.d.ts.map +1 -0
  36. package/src/core/bvh2/bvh3/query/bvh_query_user_data_overlaps_sphere.js +92 -0
  37. package/src/core/bvh8/BVH8.d.ts +127 -0
  38. package/src/core/bvh8/BVH8.d.ts.map +1 -0
  39. package/src/core/bvh8/BVH8.js +436 -0
  40. package/src/core/bvh8/NOTES.md +63 -0
  41. package/src/core/bvh8/build/BVH8Converter.d.ts +59 -0
  42. package/src/core/bvh8/build/BVH8Converter.d.ts.map +1 -0
  43. package/src/core/bvh8/build/BVH8Converter.js +588 -0
  44. package/src/core/bvh8/build/NodeProxy.d.ts +66 -0
  45. package/src/core/bvh8/build/NodeProxy.d.ts.map +1 -0
  46. package/src/core/bvh8/build/NodeProxy.js +308 -0
  47. package/src/core/bvh8/build/TriangleCluster.d.ts +29 -0
  48. package/src/core/bvh8/build/TriangleCluster.d.ts.map +1 -0
  49. package/src/core/bvh8/build/TriangleCluster.js +123 -0
  50. package/src/core/bvh8/build/aabb3_compute_merge_cost.d.ts +8 -0
  51. package/src/core/bvh8/build/aabb3_compute_merge_cost.d.ts.map +1 -0
  52. package/src/core/bvh8/build/aabb3_compute_merge_cost.js +29 -0
  53. package/src/core/bvh8/build/aabb3_from_triangle_by_index.d.ts +10 -0
  54. package/src/core/bvh8/build/aabb3_from_triangle_by_index.d.ts.map +1 -0
  55. package/src/core/bvh8/build/aabb3_from_triangle_by_index.js +18 -0
  56. package/src/core/bvh8/build/bvh8_build_for_geometry.d.ts +10 -0
  57. package/src/core/bvh8/build/bvh8_build_for_geometry.d.ts.map +1 -0
  58. package/src/core/bvh8/build/bvh8_build_for_geometry.js +303 -0
  59. package/src/core/bvh8/build/bvh8_from_proxy.d.ts +9 -0
  60. package/src/core/bvh8/build/bvh8_from_proxy.d.ts.map +1 -0
  61. package/src/core/bvh8/build/bvh8_from_proxy.js +256 -0
  62. package/src/core/bvh8/build/byte.d.ts +7 -0
  63. package/src/core/bvh8/build/byte.d.ts.map +1 -0
  64. package/src/core/bvh8/build/byte.js +10 -0
  65. package/src/core/bvh8/build/encode_bounds_e.d.ts +9 -0
  66. package/src/core/bvh8/build/encode_bounds_e.d.ts.map +1 -0
  67. package/src/core/bvh8/build/encode_bounds_e.js +12 -0
  68. package/src/core/bvh8/bvh8_convert_to_dot.d.ts +11 -0
  69. package/src/core/bvh8/bvh8_convert_to_dot.d.ts.map +1 -0
  70. package/src/core/bvh8/bvh8_convert_to_dot.js +133 -0
  71. package/src/core/bvh8/bvh8_count_primitives.d.ts +22 -0
  72. package/src/core/bvh8/bvh8_count_primitives.d.ts.map +1 -0
  73. package/src/core/bvh8/bvh8_count_primitives.js +98 -0
  74. package/src/core/bvh8/bvh8_geometry_validate.d.ts +16 -0
  75. package/src/core/bvh8/bvh8_geometry_validate.d.ts.map +1 -0
  76. package/src/core/bvh8/bvh8_geometry_validate.js +149 -0
  77. package/src/core/bvh8/bvh8_geometry_validate_indirect.d.ts +16 -0
  78. package/src/core/bvh8/bvh8_geometry_validate_indirect.d.ts.map +1 -0
  79. package/src/core/bvh8/bvh8_geometry_validate_indirect.js +177 -0
  80. package/src/core/bvh8/bvh8_get_node_bounds.d.ts +9 -0
  81. package/src/core/bvh8/bvh8_get_node_bounds.d.ts.map +1 -0
  82. package/src/core/bvh8/bvh8_get_node_bounds.js +35 -0
  83. package/src/core/bvh8/bvh8_get_node_child_bounds.d.ts +10 -0
  84. package/src/core/bvh8/bvh8_get_node_child_bounds.d.ts.map +1 -0
  85. package/src/core/bvh8/bvh8_get_node_child_bounds.js +53 -0
  86. package/src/core/bvh8/bvh8_node_child_surface_area.d.ts +9 -0
  87. package/src/core/bvh8/bvh8_node_child_surface_area.d.ts.map +1 -0
  88. package/src/core/bvh8/bvh8_node_child_surface_area.js +18 -0
  89. package/src/core/bvh8/bvh8_node_count_triangles.d.ts +8 -0
  90. package/src/core/bvh8/bvh8_node_count_triangles.d.ts.map +1 -0
  91. package/src/core/bvh8/bvh8_node_count_triangles.js +28 -0
  92. package/src/core/bvh8/bvh8_quality.d.ts +8 -0
  93. package/src/core/bvh8/bvh8_quality.d.ts.map +1 -0
  94. package/src/core/bvh8/bvh8_quality.js +73 -0
  95. package/src/core/bvh8/bvh8_validate_structure.d.ts +15 -0
  96. package/src/core/bvh8/bvh8_validate_structure.d.ts.map +1 -0
  97. package/src/core/bvh8/bvh8_validate_structure.js +87 -0
  98. package/src/core/cache/Cache.d.ts.map +1 -1
  99. package/src/core/cache/Cache.js +7 -0
  100. package/src/core/cache/FrequencySketch.d.ts.map +1 -1
  101. package/src/core/cache/FrequencySketch.js +8 -4
  102. package/src/core/clipboard/obtainClipBoard.d.ts +6 -0
  103. package/src/core/clipboard/obtainClipBoard.d.ts.map +1 -0
  104. package/src/core/clipboard/obtainClipBoard.js +29 -0
  105. package/src/core/clipboard/safeClipboardReadText.d.ts +6 -0
  106. package/src/core/clipboard/safeClipboardReadText.d.ts.map +1 -0
  107. package/src/core/clipboard/safeClipboardReadText.js +55 -0
  108. package/src/core/clipboard/safeClipboardWriteText.d.ts +8 -0
  109. package/src/core/clipboard/safeClipboardWriteText.d.ts.map +1 -0
  110. package/src/core/clipboard/safeClipboardWriteText.js +23 -0
  111. package/src/core/collection/Uint32MinHeap.d.ts +56 -0
  112. package/src/core/collection/Uint32MinHeap.d.ts.map +1 -0
  113. package/src/core/collection/Uint32MinHeap.js +109 -0
  114. package/src/core/collection/array/array_quick_sort_by_lookup_map.js +1 -1
  115. package/src/core/collection/array/array_set_diff_sorting.d.ts.map +1 -1
  116. package/src/core/collection/array/array_set_diff_sorting.js +4 -1
  117. package/src/core/collection/array/array_shuffle.d.ts.map +1 -1
  118. package/src/core/collection/array/array_shuffle.js +30 -27
  119. package/src/core/collection/array/binarySearchLowIndex.d.ts.map +1 -1
  120. package/src/core/collection/array/binarySearchLowIndex.js +4 -3
  121. package/src/core/collection/array/typed/array_buffer_hash.js +1 -1
  122. package/src/core/collection/array/typed/is_typed_array_equals.d.ts.map +1 -1
  123. package/src/core/collection/array/typed/is_typed_array_equals.js +12 -2
  124. package/src/core/collection/heap/BinaryHeap.d.ts.map +1 -1
  125. package/src/core/collection/heap/BinaryHeap.js +12 -2
  126. package/src/core/collection/list/FilteredListProjection.js +1 -1
  127. package/src/core/collection/queue/Deque.d.ts.map +1 -1
  128. package/src/core/collection/queue/Deque.js +10 -8
  129. package/src/core/collection/table/RowFirstTable.d.ts.map +1 -1
  130. package/src/core/collection/table/RowFirstTable.js +4 -2
  131. package/src/core/collection/table/RowFirstTableSpec.js +2 -2
  132. package/src/{engine/physics/island → core/collection/union-find}/union_find.d.ts +8 -5
  133. package/src/core/collection/union-find/union_find.d.ts.map +1 -0
  134. package/src/{engine/physics/island → core/collection/union-find}/union_find.js +8 -5
  135. package/src/core/color/operations/color_lerp.d.ts.map +1 -1
  136. package/src/core/color/operations/color_lerp.js +10 -3
  137. package/src/core/color/rgb2uint32.js +1 -1
  138. package/src/core/color/rgbe9995_to_rgb.js +1 -1
  139. package/src/core/dom/isImageBitmap.d.ts +7 -0
  140. package/src/core/dom/isImageBitmap.d.ts.map +1 -0
  141. package/src/core/dom/isImageBitmap.js +12 -0
  142. package/src/core/function/frameThrottle.d.ts +8 -0
  143. package/src/core/function/frameThrottle.d.ts.map +1 -0
  144. package/src/core/function/frameThrottle.js +23 -0
  145. package/src/core/function/objectsEqual.d.ts.map +1 -1
  146. package/src/core/function/objectsEqual.js +2 -1
  147. package/src/core/geom/2d/aabb/AABB2.d.ts.map +1 -1
  148. package/src/core/geom/2d/aabb/AABB2.js +12 -11
  149. package/src/core/geom/2d/convex-hull/convex_hull_jarvis_2d.d.ts.map +1 -1
  150. package/src/core/geom/2d/convex-hull/convex_hull_jarvis_2d.js +30 -4
  151. package/src/core/geom/2d/convex-hull/fixed_convex_hull_relaxation.d.ts.map +1 -1
  152. package/src/core/geom/2d/convex-hull/fixed_convex_hull_relaxation.js +6 -2
  153. package/src/core/geom/2d/hash-grid/SpatialHashGrid.d.ts.map +1 -1
  154. package/src/core/geom/2d/hash-grid/SpatialHashGrid.js +388 -386
  155. package/src/core/geom/2d/hash-grid/shg_query_elements_line.d.ts.map +1 -1
  156. package/src/core/geom/2d/hash-grid/shg_query_elements_line.js +8 -3
  157. package/src/{engine/physics/narrowphase/clip_against_axis_uv.d.ts → core/geom/2d/polygon/polygon2_clip_axis_halfplane.d.ts} +3 -3
  158. package/src/core/geom/2d/polygon/polygon2_clip_axis_halfplane.d.ts.map +1 -0
  159. package/src/{engine/physics/narrowphase/clip_against_axis_uv.js → core/geom/2d/polygon/polygon2_clip_axis_halfplane.js} +51 -51
  160. package/src/core/geom/2d/quad-tree/QuadTreeDatum.d.ts.map +1 -1
  161. package/src/core/geom/2d/quad-tree/QuadTreeDatum.js +9 -1
  162. package/src/core/geom/2d/quad-tree/qt_query_data_nearest_to_point.d.ts +3 -1
  163. package/src/core/geom/2d/quad-tree/qt_query_data_nearest_to_point.d.ts.map +1 -1
  164. package/src/core/geom/2d/quad-tree/qt_query_data_nearest_to_point.js +3 -1
  165. package/src/core/geom/2d/quad-tree-binary/QuadTree.js +714 -714
  166. package/src/core/geom/2d/r-tree/StaticR2Tree.d.ts.map +1 -1
  167. package/src/core/geom/2d/r-tree/StaticR2Tree.js +5 -4
  168. package/src/core/geom/3d/aabb/aabb3_detailed_volume_intersection.d.ts.map +1 -1
  169. package/src/core/geom/3d/aabb/aabb3_detailed_volume_intersection.js +33 -29
  170. package/src/core/geom/3d/aabb/aabb3_near_distance_to_intersection_ray_segment.d.ts.map +1 -1
  171. package/src/core/geom/3d/aabb/aabb3_near_distance_to_intersection_ray_segment.js +3 -1
  172. package/src/core/geom/3d/aabb/aabb3_signed_distance_to_aabb3.d.ts.map +1 -1
  173. package/src/core/geom/3d/aabb/aabb3_signed_distance_to_aabb3.js +10 -7
  174. package/src/{engine/physics/narrowphase/decomposition/aabb_world_to_local.d.ts → core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts} +9 -7
  175. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -0
  176. package/src/{engine/physics/narrowphase/decomposition/aabb_world_to_local.js → core/geom/3d/aabb/aabb3_transform_oriented_inverse.js} +9 -7
  177. package/src/core/geom/3d/aabb/aabb3_transformed_compute_plane_side.d.ts.map +1 -1
  178. package/src/core/geom/3d/aabb/aabb3_transformed_compute_plane_side.js +30 -9
  179. package/src/core/geom/3d/aabb/compute_aabb_from_points.js +3 -3
  180. package/src/core/geom/3d/aabb/compute_triangle_group_aabb3.d.ts +12 -0
  181. package/src/core/geom/3d/aabb/compute_triangle_group_aabb3.d.ts.map +1 -0
  182. package/src/core/geom/3d/aabb/compute_triangle_group_aabb3.js +46 -0
  183. package/src/core/geom/3d/box/box3_projected_half_extent.d.ts +28 -0
  184. package/src/core/geom/3d/box/box3_projected_half_extent.d.ts.map +1 -0
  185. package/src/core/geom/3d/box/box3_projected_half_extent.js +35 -0
  186. package/src/core/geom/3d/box/box3_raycast.d.ts +37 -0
  187. package/src/core/geom/3d/box/box3_raycast.d.ts.map +1 -0
  188. package/src/core/geom/3d/box/box3_raycast.js +81 -0
  189. package/src/core/geom/3d/capsule/capsule_raycast.d.ts +35 -0
  190. package/src/core/geom/3d/capsule/capsule_raycast.d.ts.map +1 -0
  191. package/src/core/geom/3d/capsule/capsule_raycast.js +93 -0
  192. package/src/core/geom/3d/cone/compute_bounding_cone_of_2_cones.d.ts.map +1 -1
  193. package/src/core/geom/3d/cone/compute_bounding_cone_of_2_cones.js +4 -0
  194. package/src/core/geom/3d/frustum/frustum3_computeNearestPointToPoint.js +1 -1
  195. package/src/core/geom/3d/frustum/read_cluster_frustum_corners.js +1 -1
  196. package/src/core/geom/3d/frustum/read_frustum_corner.d.ts +9 -0
  197. package/src/core/geom/3d/frustum/read_frustum_corner.d.ts.map +1 -0
  198. package/src/core/geom/3d/frustum/read_frustum_corner.js +14 -0
  199. package/src/core/geom/3d/gjk/gjk.d.ts.map +1 -0
  200. package/src/{engine/physics → core/geom/3d}/gjk/gjk.js +430 -372
  201. package/src/{engine/physics → core/geom/3d}/gjk/gjk_epa_penetration.d.ts +8 -5
  202. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -0
  203. package/src/{engine/physics → core/geom/3d}/gjk/gjk_epa_penetration.js +520 -548
  204. package/src/{engine/physics → core/geom/3d}/gjk/minkowski_support.d.ts +5 -4
  205. package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -0
  206. package/src/{engine/physics → core/geom/3d}/gjk/minkowski_support.js +71 -70
  207. package/src/{engine/physics → core/geom/3d}/gjk/mpr.d.ts +3 -3
  208. package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -0
  209. package/src/{engine/physics → core/geom/3d}/gjk/mpr.js +368 -362
  210. package/src/core/geom/3d/line/line3_compute_segment_point_distance_eikonal.d.ts.map +1 -1
  211. package/src/core/geom/3d/line/line3_compute_segment_point_distance_eikonal.js +3 -2
  212. package/src/core/geom/3d/mat4/decompose_matrix_4_array.d.ts.map +1 -1
  213. package/src/core/geom/3d/mat4/decompose_matrix_4_array.js +12 -2
  214. package/src/core/geom/3d/mat4/eulerAnglesFromMatrix.js +2 -2
  215. package/src/core/geom/3d/mat4/m4_multiply_alphatensor.d.ts +1 -1
  216. package/src/core/geom/3d/mat4/m4_multiply_alphatensor.d.ts.map +1 -1
  217. package/src/core/geom/3d/mat4/m4_multiply_alphatensor.js +19 -13
  218. package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.d.ts.map +1 -1
  219. package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.js +3 -2
  220. package/src/core/geom/3d/plane/plane3_compute_plane_intersection.js +3 -2
  221. package/src/{engine/physics/integration/quat_integrate.d.ts → core/geom/3d/quaternion/quat3_integrate.d.ts} +2 -2
  222. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -0
  223. package/src/{engine/physics/integration/quat_integrate.js → core/geom/3d/quaternion/quat3_integrate.js} +1 -1
  224. package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
  225. package/src/core/geom/3d/shape/MeshShape3D.js +7 -0
  226. package/src/{engine/physics/narrowphase/PosedShape.d.ts → core/geom/3d/shape/PosedShape3D.d.ts} +9 -8
  227. package/src/{engine/physics/narrowphase/PosedShape.d.ts.map → core/geom/3d/shape/PosedShape3D.d.ts.map} +1 -1
  228. package/src/{engine/physics/narrowphase/PosedShape.js → core/geom/3d/shape/PosedShape3D.js} +10 -9
  229. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  230. package/src/core/geom/3d/shape/TransformedShape3D.js +15 -11
  231. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  232. package/src/core/geom/3d/shape/UnionShape3D.js +3 -2
  233. package/src/core/geom/3d/shape/util/shape3d_voxelize_to_grid.d.ts.map +1 -1
  234. package/src/core/geom/3d/shape/util/shape3d_voxelize_to_grid.js +153 -148
  235. package/src/core/geom/3d/sphere/harmonics/sh3_dering_optimize_positive.d.ts.map +1 -1
  236. package/src/core/geom/3d/sphere/harmonics/sh3_dering_optimize_positive.js +7 -0
  237. package/src/core/geom/3d/sphere/harmonics/sh3_sample_by_direction.d.ts.map +1 -1
  238. package/src/core/geom/3d/sphere/harmonics/sh3_sample_by_direction.js +13 -10
  239. package/src/core/geom/3d/sphere/sphere_projected_sphere_radius_sqr.d.ts +1 -1
  240. package/src/core/geom/3d/sphere/sphere_projected_sphere_radius_sqr.js +2 -2
  241. package/src/core/geom/3d/sphere/sphere_raycast.d.ts +33 -0
  242. package/src/core/geom/3d/sphere/sphere_raycast.d.ts.map +1 -0
  243. package/src/core/geom/3d/sphere/sphere_raycast.js +47 -0
  244. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_tet_get_neighbours.d.ts +24 -0
  245. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_tet_get_neighbours.d.ts.map +1 -0
  246. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_tet_get_neighbours.js +39 -0
  247. package/src/core/geom/3d/tetrahedra/triangle/trace_triangular_depth_map.d.ts.map +1 -1
  248. package/src/core/geom/3d/tetrahedra/triangle/trace_triangular_depth_map.js +4 -2
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  1043. package/src/generation/theme/cell/CellProcessingRuleSet.d.ts +1 -1
  1044. package/src/generation/theme/cell/CellProcessingRuleSet.d.ts.map +1 -1
  1045. package/src/generation/theme/cell/CellProcessingRuleSet.js +2 -2
  1046. package/src/view/common/ListView.js +1 -1
  1047. package/src/view/elements/BottomLeftResizeHandleView.d.ts.map +1 -1
  1048. package/src/view/elements/BottomLeftResizeHandleView.js +13 -5
  1049. package/src/core/font/FontAsset.d.ts.map +0 -1
  1050. package/src/core/font/FontAssetLoader.d.ts.map +0 -1
  1051. package/src/core/geom/3d/shape/util/shape_to_visual_entity.d.ts.map +0 -1
  1052. package/src/core/geom/3d/tetrahedra/visualize_tetrahedral_mesh.d.ts.map +0 -1
  1053. package/src/core/process/action/AsynchronousDelayAction.d.ts.map +0 -1
  1054. package/src/engine/graphics/sh3/path_tracer/sampling/v3_orthonormal_matrix_from_normal.d.ts.map +0 -1
  1055. package/src/engine/physics/computeInterceptPoint.d.ts.map +0 -1
  1056. package/src/engine/physics/fluid/solver/optimal_sor_omega.d.ts.map +0 -1
  1057. package/src/engine/physics/gjk/gjk.d.ts.map +0 -1
  1058. package/src/engine/physics/gjk/gjk_epa_penetration.d.ts.map +0 -1
  1059. package/src/engine/physics/gjk/minkowski_support.d.ts.map +0 -1
  1060. package/src/engine/physics/gjk/mpr.d.ts.map +0 -1
  1061. package/src/engine/physics/integration/quat_integrate.d.ts.map +0 -1
  1062. package/src/engine/physics/island/union_find.d.ts.map +0 -1
  1063. package/src/engine/physics/narrowphase/clip_against_axis_uv.d.ts.map +0 -1
  1064. package/src/engine/physics/narrowphase/decomposition/aabb_world_to_local.d.ts.map +0 -1
  1065. package/src/engine/physics/narrowphase/ray_shapes.d.ts +0 -66
  1066. package/src/engine/physics/narrowphase/ray_shapes.d.ts.map +0 -1
  1067. package/src/engine/physics/narrowphase/ray_shapes.js +0 -187
  1068. package/src/engine/sound/ecs/emitter/SoundEmitterChannel.d.ts +0 -23
  1069. package/src/engine/sound/ecs/emitter/SoundEmitterChannel.d.ts.map +0 -1
  1070. package/src/engine/sound/ecs/emitter/SoundEmitterChannel.js +0 -32
  1071. package/src/engine/sound/ecs/emitter/SoundTrackNodes.d.ts +0 -18
  1072. package/src/engine/sound/ecs/emitter/SoundTrackNodes.d.ts.map +0 -1
  1073. package/src/engine/sound/ecs/emitter/SoundTrackNodes.js +0 -18
  1074. package/src/engine/sound/sopra/AbstractAudioClip.d.ts +0 -26
  1075. package/src/engine/sound/sopra/AbstractAudioClip.d.ts.map +0 -1
  1076. package/src/engine/sound/sopra/AbstractAudioClip.js +0 -29
  1077. package/src/engine/sound/sopra/ContainerAudioClip.d.ts +0 -12
  1078. package/src/engine/sound/sopra/ContainerAudioClip.d.ts.map +0 -1
  1079. package/src/engine/sound/sopra/ContainerAudioClip.js +0 -13
  1080. package/src/engine/sound/sopra/RandomContainerAudioClip.d.ts +0 -12
  1081. package/src/engine/sound/sopra/RandomContainerAudioClip.d.ts.map +0 -1
  1082. package/src/engine/sound/sopra/RandomContainerAudioClip.js +0 -15
  1083. package/src/engine/sound/sopra/SequenceContainerAudioClip.d.ts +0 -7
  1084. package/src/engine/sound/sopra/SequenceContainerAudioClip.d.ts.map +0 -1
  1085. package/src/engine/sound/sopra/SequenceContainerAudioClip.js +0 -8
  1086. package/src/engine/sound/sopra/SilenceAudioClip.d.ts +0 -13
  1087. package/src/engine/sound/sopra/SilenceAudioClip.d.ts.map +0 -1
  1088. package/src/engine/sound/sopra/SilenceAudioClip.js +0 -15
  1089. package/src/generation/grid/generation/discrete/layer/GridTaskDistanceToMarkers.d.ts +0 -21
  1090. package/src/generation/grid/generation/discrete/layer/GridTaskDistanceToMarkers.d.ts.map +0 -1
  1091. package/src/generation/grid/generation/discrete/layer/GridTaskDistanceToMarkers.js +0 -68
  1092. package/src/generation/grid/generation/grid/GridTaskGridAlignedNodeGenerator.d.ts +0 -10
  1093. package/src/generation/grid/generation/grid/GridTaskGridAlignedNodeGenerator.d.ts.map +0 -1
  1094. package/src/generation/grid/generation/grid/GridTaskGridAlignedNodeGenerator.js +0 -17
  1095. /package/src/{engine/physics → core/geom/3d}/gjk/NOTES.md +0 -0
  1096. /package/src/{engine/physics → core/geom/3d}/gjk/gjk.d.ts +0 -0
  1097. /package/src/{engine/graphics/sh3/path_tracer/sampling → core/geom/vec3}/v3_orthonormal_matrix_from_normal.d.ts +0 -0
  1098. /package/src/{engine/physics → core/math/physics/kinematics}/computeInterceptPoint.d.ts +0 -0
@@ -1,97 +1,97 @@
1
- import { BodyKind } from "../ecs/BodyKind.js";
2
- import { quat_integrate } from "./quat_integrate.js";
3
- import {
4
- SBS_QX, SBS_QY, SBS_QZ, SBS_QW,
5
- SBS_LV_X, SBS_LV_Y, SBS_LV_Z,
6
- SBS_AV_X, SBS_AV_Y, SBS_AV_Z,
7
- } from "../body/SolverBodyState.js";
8
-
9
- const scratch_q = new Float64Array(4);
10
-
11
- /**
12
- * Integrate `transform.position` and `transform.rotation` from the body's
13
- * current linear and angular velocity over a step `dt`. Static bodies are
14
- * not touched.
15
- *
16
- * The trailing six arguments are the body's *pseudo-velocity*: the
17
- * position-pass output from the constraint solver (Catto split-impulse).
18
- * Pseudo-velocity exists only inside the step — it's folded into the
19
- * integration so the position update reflects depth correction, then
20
- * implicitly discarded. The body's persistent `linearVelocity` /
21
- * `angularVelocity` (which carry restitution + warm-start across steps)
22
- * are never contaminated by it.
23
- *
24
- * Callers with no position-pass output should pass zeros for the six
25
- * pseudo arguments — folding zero is free (one add per axis).
26
- *
27
- * KinematicPosition bodies are treated like Dynamic for the position
28
- * update — if the gameplay code is driving them, their velocity is
29
- * whatever the user wrote (typically zero); the step is effectively a
30
- * no-op in that case. KinematicVelocity bodies advance under their
31
- * user-set velocity.
32
- *
33
- * Persistent linear / angular velocity is read from the data-oriented
34
- * {@link SolverBodyState} span (`ss` / `base`); the pose remains authoritative
35
- * on the `Transform` and is written through `.set()` so its onChanged
36
- * subscribers and the per-substep concave re-detection keep seeing the moved
37
- * pose. The integrated orientation is mirrored back into the solver state so
38
- * the next substep's impulse loop evaluates world inertia against the current
39
- * frame.
40
- *
41
- * @param {Float64Array} ss solver-body-state data array
42
- * @param {number} base `body_index * SBS_STRIDE`
43
- * @param {RigidBody} rb
44
- * @param {Transform} transform
45
- * @param {number} dt
46
- * @param {number} ps_lin_x pseudo-linear-velocity x (0 when no contacts)
47
- * @param {number} ps_lin_y
48
- * @param {number} ps_lin_z
49
- * @param {number} ps_ang_x pseudo-angular-velocity x (0 when no contacts)
50
- * @param {number} ps_ang_y
51
- * @param {number} ps_ang_z
52
- */
53
- export function integrate_position(
54
- ss, base, rb, transform, dt,
55
- ps_lin_x, ps_lin_y, ps_lin_z,
56
- ps_ang_x, ps_ang_y, ps_ang_z,
57
- ) {
58
- if (rb.kind === BodyKind.Static) {
59
- return;
60
- }
61
-
62
- const p = transform.position;
63
-
64
- // Combined integration velocity: persistent + pseudo. The pseudo
65
- // contribution exists only for this step and never lands in the velocity.
66
- const vx = ss[base + SBS_LV_X] + ps_lin_x;
67
- const vy = ss[base + SBS_LV_Y] + ps_lin_y;
68
- const vz = ss[base + SBS_LV_Z] + ps_lin_z;
69
-
70
- // The write goes through .set() so Transform's onChanged subscribers
71
- // (matrix recompose, parent/child sync, viewport position, fog-of-war
72
- // reveal) fire — pose stays authoritative on the Transform.
73
- p.set(
74
- p[0] + vx * dt,
75
- p[1] + vy * dt,
76
- p[2] + vz * dt
77
- );
78
-
79
- const wx = ss[base + SBS_AV_X] + ps_ang_x;
80
- const wy = ss[base + SBS_AV_Y] + ps_ang_y;
81
- const wz = ss[base + SBS_AV_Z] + ps_ang_z;
82
- if (wx !== 0 || wy !== 0 || wz !== 0) {
83
- const q = transform.rotation;
84
- quat_integrate(
85
- scratch_q,
86
- q[0], q[1], q[2], q[3],
87
- wx, wy, wz,
88
- dt
89
- );
90
- q.set(scratch_q[0], scratch_q[1], scratch_q[2], scratch_q[3]);
91
- // Mirror the moved orientation into the solver state.
92
- ss[base + SBS_QX] = scratch_q[0];
93
- ss[base + SBS_QY] = scratch_q[1];
94
- ss[base + SBS_QZ] = scratch_q[2];
95
- ss[base + SBS_QW] = scratch_q[3];
96
- }
97
- }
1
+ import { BodyKind } from "../ecs/BodyKind.js";
2
+ import { quat3_integrate } from "../../../core/geom/3d/quaternion/quat3_integrate.js";
3
+ import {
4
+ SBS_QX, SBS_QY, SBS_QZ, SBS_QW,
5
+ SBS_LV_X, SBS_LV_Y, SBS_LV_Z,
6
+ SBS_AV_X, SBS_AV_Y, SBS_AV_Z,
7
+ } from "../body/SolverBodyState.js";
8
+
9
+ const scratch_q = new Float64Array(4);
10
+
11
+ /**
12
+ * Integrate `transform.position` and `transform.rotation` from the body's
13
+ * current linear and angular velocity over a step `dt`. Static bodies are
14
+ * not touched.
15
+ *
16
+ * The trailing six arguments are the body's *pseudo-velocity*: the
17
+ * position-pass output from the constraint solver (Catto split-impulse).
18
+ * Pseudo-velocity exists only inside the step — it's folded into the
19
+ * integration so the position update reflects depth correction, then
20
+ * implicitly discarded. The body's persistent `linearVelocity` /
21
+ * `angularVelocity` (which carry restitution + warm-start across steps)
22
+ * are never contaminated by it.
23
+ *
24
+ * Callers with no position-pass output should pass zeros for the six
25
+ * pseudo arguments — folding zero is free (one add per axis).
26
+ *
27
+ * KinematicPosition bodies are treated like Dynamic for the position
28
+ * update — if the gameplay code is driving them, their velocity is
29
+ * whatever the user wrote (typically zero); the step is effectively a
30
+ * no-op in that case. KinematicVelocity bodies advance under their
31
+ * user-set velocity.
32
+ *
33
+ * Persistent linear / angular velocity is read from the data-oriented
34
+ * {@link SolverBodyState} span (`ss` / `base`); the pose remains authoritative
35
+ * on the `Transform` and is written through `.set()` so its onChanged
36
+ * subscribers and the per-substep concave re-detection keep seeing the moved
37
+ * pose. The integrated orientation is mirrored back into the solver state so
38
+ * the next substep's impulse loop evaluates world inertia against the current
39
+ * frame.
40
+ *
41
+ * @param {Float64Array} ss solver-body-state data array
42
+ * @param {number} base `body_index * SBS_STRIDE`
43
+ * @param {RigidBody} rb
44
+ * @param {Transform} transform
45
+ * @param {number} dt
46
+ * @param {number} ps_lin_x pseudo-linear-velocity x (0 when no contacts)
47
+ * @param {number} ps_lin_y
48
+ * @param {number} ps_lin_z
49
+ * @param {number} ps_ang_x pseudo-angular-velocity x (0 when no contacts)
50
+ * @param {number} ps_ang_y
51
+ * @param {number} ps_ang_z
52
+ */
53
+ export function integrate_position(
54
+ ss, base, rb, transform, dt,
55
+ ps_lin_x, ps_lin_y, ps_lin_z,
56
+ ps_ang_x, ps_ang_y, ps_ang_z,
57
+ ) {
58
+ if (rb.kind === BodyKind.Static) {
59
+ return;
60
+ }
61
+
62
+ const p = transform.position;
63
+
64
+ // Combined integration velocity: persistent + pseudo. The pseudo
65
+ // contribution exists only for this step and never lands in the velocity.
66
+ const vx = ss[base + SBS_LV_X] + ps_lin_x;
67
+ const vy = ss[base + SBS_LV_Y] + ps_lin_y;
68
+ const vz = ss[base + SBS_LV_Z] + ps_lin_z;
69
+
70
+ // The write goes through .set() so Transform's onChanged subscribers
71
+ // (matrix recompose, parent/child sync, viewport position, fog-of-war
72
+ // reveal) fire — pose stays authoritative on the Transform.
73
+ p.set(
74
+ p[0] + vx * dt,
75
+ p[1] + vy * dt,
76
+ p[2] + vz * dt
77
+ );
78
+
79
+ const wx = ss[base + SBS_AV_X] + ps_ang_x;
80
+ const wy = ss[base + SBS_AV_Y] + ps_ang_y;
81
+ const wz = ss[base + SBS_AV_Z] + ps_ang_z;
82
+ if (wx !== 0 || wy !== 0 || wz !== 0) {
83
+ const q = transform.rotation;
84
+ quat3_integrate(
85
+ scratch_q,
86
+ q[0], q[1], q[2], q[3],
87
+ wx, wy, wz,
88
+ dt
89
+ );
90
+ q.set(scratch_q[0], scratch_q[1], scratch_q[2], scratch_q[3]);
91
+ // Mirror the moved orientation into the solver state.
92
+ ss[base + SBS_QX] = scratch_q[0];
93
+ ss[base + SBS_QY] = scratch_q[1];
94
+ ss[base + SBS_QZ] = scratch_q[2];
95
+ ss[base + SBS_QW] = scratch_q[3];
96
+ }
97
+ }
@@ -1,6 +1,6 @@
1
1
  /**
2
- * Partitions this frame's awake dynamic bodies + touched non-sensor contacts
3
- * into connected components ("islands") via union-find. The solver iterates
2
+ * Partitions this frame's awake dynamic bodies + contacting non-sensor
3
+ * manifolds into connected components ("islands") via union-find. The solver iterates
4
4
  * each island independently (so impulses converge inside an island without
5
5
  * waiting for global passes) and the sleep test will eventually use island
6
6
  * granularity for atomic whole-island sleep.
@@ -20,7 +20,20 @@
20
20
  * root of any component is the smallest body index of any of its members.
21
21
  * - Islands are emitted sorted ascending by root index.
22
22
  * - Bodies within an island are emitted sorted ascending by body index.
23
- * - Contacts within an island are emitted sorted ascending by manifold slot id.
23
+ * - Contacts within an island are emitted sorted by canonical ENTITY pair
24
+ * `(min(entA, entB), max(entA, entB))` — NOT by manifold slot id. Slot ids
25
+ * encode pair-discovery history (BVH traversal × awake-list order), which
26
+ * two engines holding identical body state need not share; entity ids are
27
+ * the cross-engine identity. Since the solver consumes contacts in this
28
+ * order, solve order — and therefore the trajectory — is a function of
29
+ * body state alone.
30
+ *
31
+ * Island ids themselves (and body order within an island, both index-based)
32
+ * may differ between two engines whose body slots were allocated in different
33
+ * historical order. That is deliberate: islands are disjoint and the solver's
34
+ * flat sweep writes zero deltas to shared static anchors, so cross-island
35
+ * order cannot affect outcomes; only WITHIN-island contact order can, and
36
+ * that is entity-keyed.
24
37
  *
25
38
  * Output layout is CSR-like — `body_offsets[i]..body_offsets[i+1]` indexes
26
39
  * into `body_data` for island `i`, similarly for contacts.
@@ -36,6 +49,33 @@ export class IslandBuilder {
36
49
  * @private
37
50
  */
38
51
  private static __body_is_sensor;
52
+ /**
53
+ * In-place insertion sort of `data[start..end)` (manifold slot ids) by the
54
+ * canonical entity pair `(min(entA, entB), max(entA, entB))` of each slot.
55
+ * One slot per pair, so the key is unique within a frame and the order is
56
+ * total. Insertion sort: island contact slices are small (tens), the
57
+ * comparator is two table reads, and there is nothing to allocate.
58
+ *
59
+ * @private
60
+ * @param {Uint32Array} data
61
+ * @param {number} start
62
+ * @param {number} end exclusive
63
+ * @param {BodyStorage} storage
64
+ * @param {ManifoldStore} manifolds
65
+ */
66
+ private static __sort_slots_by_entity_pair;
67
+ /**
68
+ * Smaller entity of a slot's body pair. Bodies of a contact emitted into
69
+ * an island are live (the slot passed `__island_of_slot`), so the entity
70
+ * lookups are valid this frame.
71
+ * @private
72
+ */
73
+ private static __slot_ent_lo;
74
+ /**
75
+ * Larger entity of a slot's body pair.
76
+ * @private
77
+ */
78
+ private static __slot_ent_hi;
39
79
  /**
40
80
  * Union-find parent table, indexed by body index (NOT packed id).
41
81
  * Sized to `storage.high_water_mark` at `build` time; reallocated by
@@ -129,8 +169,8 @@ export class IslandBuilder {
129
169
  */
130
170
  private __build_body_csr;
131
171
  /**
132
- * Fill `contact_offsets` + `contact_data` with touched non-sensor manifold
133
- * slot ids grouped by island. A contact belongs to its dynamic
172
+ * Fill `contact_offsets` + `contact_data` with contacting non-sensor
173
+ * manifold slot ids grouped by island. A contact belongs to its dynamic
134
174
  * participant's island (if both sides are dynamic they share an island
135
175
  * by construction). Static-vs-static contacts are skipped.
136
176
  * @private
@@ -139,9 +179,10 @@ export class IslandBuilder {
139
179
  /**
140
180
  * Resolve which island a manifold slot belongs to.
141
181
  *
142
- * Returns `-1` if the manifold is not touched this frame, is a sensor
143
- * pair, or both bodies are non-dynamic (static-static, which the solver
144
- * wouldn't act on anyway).
182
+ * Returns `-1` if the manifold is not touched this frame, holds no
183
+ * contacts (fat-AABB proximity only nothing for the solver), is a
184
+ * sensor pair, or both bodies are non-dynamic (static-static, which the
185
+ * solver wouldn't act on anyway).
145
186
  *
146
187
  * @private
147
188
  */
@@ -1 +1 @@
1
- {"version":3,"file":"IslandBuilder.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/island/IslandBuilder.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH;IAyFI;;;;;OAKG;IACH,gCAOC;IAnGG;;;;;OAKG;IACH,QAFU,WAAW,CAEY;IAEjC;;;;OAIG;IACH,gBAFU,UAAU,CAEoB;IAExC;;;OAGG;IACH,cAFU,MAAM,CAEK;IAErB;;;;OAIG;IACH,cAFU,WAAW,CAEiB;IAEtC;;;;OAIG;IACH,WAFU,WAAW,CAEe;IAEpC;;;OAGG;IACH,YAFU,MAAM,CAEG;IAEnB;;;;;OAKG;IACH,iBAFU,WAAW,CAEoB;IAEzC;;;;OAIG;IACH,cAFU,WAAW,CAEkB;IAEvC;;;OAGG;IACH,eAFU,MAAM,CAEM;IAEtB;;;;;OAKG;IACH,yBAA0C;IAE1C;;;;;OAKG;IACH,wBAA0C;IAE1C;;;;OAIG;IACH,kBAAmC;IAkBvC;;;;;;;;;;;OAWG;IACH,8DANW,WAAW,uBACX,OAAO,UACP,OAAO,QAgGjB;IAED;;;;OAIG;IACH,yBA+CC;IAED;;;;;;OAMG;IACH,4BAwCC;IAED;;;;;;;;OAQG;IACH,yBAqBC;IAID;;;OAGG;IACH,+BAQC;IAED;;;OAGG;IACH,uCAOC;IAED;;;OAGG;IACH,oCAIC;IAED;;;OAGG;IACH,uCAIC;CACJ"}
1
+ {"version":3,"file":"IslandBuilder.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/island/IslandBuilder.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA0CG;AACH;IAyFI;;;;;OAKG;IACH,gCAOC;IA0ND;;;;;;;;;;;;;OAaG;IACH,2CAmBC;IAED;;;;;OAKG;IACH,6BAIC;IAED;;;OAGG;IACH,6BAIC;IApXG;;;;;OAKG;IACH,QAFU,WAAW,CAEY;IAEjC;;;;OAIG;IACH,gBAFU,UAAU,CAEoB;IAExC;;;OAGG;IACH,cAFU,MAAM,CAEK;IAErB;;;;OAIG;IACH,cAFU,WAAW,CAEiB;IAEtC;;;;OAIG;IACH,WAFU,WAAW,CAEe;IAEpC;;;OAGG;IACH,YAFU,MAAM,CAEG;IAEnB;;;;;OAKG;IACH,iBAFU,WAAW,CAEoB;IAEzC;;;;OAIG;IACH,cAFU,WAAW,CAEkB;IAEvC;;;OAGG;IACH,eAFU,MAAM,CAEM;IAEtB;;;;;OAKG;IACH,yBAA0C;IAE1C;;;;;OAKG;IACH,wBAA0C;IAE1C;;;;OAIG;IACH,kBAAmC;IAkBvC;;;;;;;;;;;OAWG;IACH,8DANW,WAAW,uBACX,OAAO,UACP,OAAO,QAqGjB;IAED;;;;OAIG;IACH,yBA+CC;IAED;;;;;;OAMG;IACH,4BA0CC;IA2DD;;;;;;;;;OASG;IACH,yBAsBC;IAID;;;OAGG;IACH,+BAQC;IAED;;;OAGG;IACH,uCAOC;IAED;;;OAGG;IACH,oCAIC;IAED;;;OAGG;IACH,uCAIC;CACJ"}
@@ -3,11 +3,11 @@ import { body_id_index } from "../body/BodyStorage.js";
3
3
  import { BodyKind } from "../ecs/BodyKind.js";
4
4
  import { is_sensor } from "../ecs/is_sensor.js";
5
5
  import { JOINT_WORLD } from "../ecs/Joint.js";
6
- import { uf_find, uf_init, uf_union } from "./union_find.js";
6
+ import { uf_find, uf_init, uf_union } from "../../../core/collection/union-find/union_find.js";
7
7
 
8
8
  /**
9
- * Partitions this frame's awake dynamic bodies + touched non-sensor contacts
10
- * into connected components ("islands") via union-find. The solver iterates
9
+ * Partitions this frame's awake dynamic bodies + contacting non-sensor
10
+ * manifolds into connected components ("islands") via union-find. The solver iterates
11
11
  * each island independently (so impulses converge inside an island without
12
12
  * waiting for global passes) and the sleep test will eventually use island
13
13
  * granularity for atomic whole-island sleep.
@@ -27,7 +27,20 @@ import { uf_find, uf_init, uf_union } from "./union_find.js";
27
27
  * root of any component is the smallest body index of any of its members.
28
28
  * - Islands are emitted sorted ascending by root index.
29
29
  * - Bodies within an island are emitted sorted ascending by body index.
30
- * - Contacts within an island are emitted sorted ascending by manifold slot id.
30
+ * - Contacts within an island are emitted sorted by canonical ENTITY pair
31
+ * `(min(entA, entB), max(entA, entB))` — NOT by manifold slot id. Slot ids
32
+ * encode pair-discovery history (BVH traversal × awake-list order), which
33
+ * two engines holding identical body state need not share; entity ids are
34
+ * the cross-engine identity. Since the solver consumes contacts in this
35
+ * order, solve order — and therefore the trajectory — is a function of
36
+ * body state alone.
37
+ *
38
+ * Island ids themselves (and body order within an island, both index-based)
39
+ * may differ between two engines whose body slots were allocated in different
40
+ * historical order. That is deliberate: islands are disjoint and the solver's
41
+ * flat sweep writes zero deltas to shared static anchors, so cross-island
42
+ * order cannot affect outcomes; only WITHIN-island contact order can, and
43
+ * that is entity-keyed.
31
44
  *
32
45
  * Output layout is CSR-like — `body_offsets[i]..body_offsets[i+1]` indexes
33
46
  * into `body_data` for island `i`, similarly for contacts.
@@ -158,11 +171,16 @@ export class IslandBuilder {
158
171
  const parent = this.parent;
159
172
  uf_init(parent, hwm);
160
173
 
161
- // --- Pass 1: union dynamic-dynamic pairs from touched non-sensor manifolds.
174
+ // --- Pass 1: union dynamic-dynamic pairs from CONTACTING non-sensor
175
+ // manifolds. The contact_count gate matters: a touched slot with
176
+ // zero contacts is mere fat-AABB proximity — unioning on it would
177
+ // couple hovering neighbours into one island (and a single moving
178
+ // body within ~10 cm would then hold a whole resting pile awake).
162
179
  const live_count = manifolds.count;
163
180
  for (let i = 0; i < live_count; i++) {
164
181
  const slot = manifolds.live_at(i);
165
182
  if (!manifolds.is_touched(slot)) continue;
183
+ if (manifolds.contact_count(slot) === 0) continue;
166
184
  const idxA = body_id_index(manifolds.bodyA(slot));
167
185
  const idxB = body_id_index(manifolds.bodyB(slot));
168
186
  const rbA = bodies[idxA];
@@ -242,7 +260,7 @@ export class IslandBuilder {
242
260
  }
243
261
 
244
262
  this.__build_body_csr(storage, bodies, awake_count, root_count);
245
- this.__build_contact_csr(manifolds, bodies, body_collider_lists, root_count);
263
+ this.__build_contact_csr(storage, manifolds, bodies, body_collider_lists, root_count);
246
264
  }
247
265
 
248
266
  /**
@@ -300,13 +318,13 @@ export class IslandBuilder {
300
318
  }
301
319
 
302
320
  /**
303
- * Fill `contact_offsets` + `contact_data` with touched non-sensor manifold
304
- * slot ids grouped by island. A contact belongs to its dynamic
321
+ * Fill `contact_offsets` + `contact_data` with contacting non-sensor
322
+ * manifold slot ids grouped by island. A contact belongs to its dynamic
305
323
  * participant's island (if both sides are dynamic they share an island
306
324
  * by construction). Static-vs-static contacts are skipped.
307
325
  * @private
308
326
  */
309
- __build_contact_csr(manifolds, bodies, body_collider_lists, island_count) {
327
+ __build_contact_csr(storage, manifolds, bodies, body_collider_lists, island_count) {
310
328
  const offsets = this.contact_offsets;
311
329
  for (let i = 0; i <= island_count; i++) offsets[i] = 0;
312
330
 
@@ -338,27 +356,88 @@ export class IslandBuilder {
338
356
  data[cursors[isl]++] = slot;
339
357
  }
340
358
 
341
- // Sort each island's contact slice ascending by slot id.
359
+ // Sort each island's contact slice by canonical entity pair — the
360
+ // determinism contract's "solve order is a function of body state"
361
+ // clause. See the class doc.
342
362
  for (let i = 0; i < island_count; i++) {
343
363
  const start = offsets[i];
344
364
  const end = offsets[i + 1];
345
365
  if (end - start > 1) {
346
- data.subarray(start, end).sort();
366
+ IslandBuilder.__sort_slots_by_entity_pair(data, start, end, storage, manifolds);
367
+ }
368
+ }
369
+ }
370
+
371
+ /**
372
+ * In-place insertion sort of `data[start..end)` (manifold slot ids) by the
373
+ * canonical entity pair `(min(entA, entB), max(entA, entB))` of each slot.
374
+ * One slot per pair, so the key is unique within a frame and the order is
375
+ * total. Insertion sort: island contact slices are small (tens), the
376
+ * comparator is two table reads, and there is nothing to allocate.
377
+ *
378
+ * @private
379
+ * @param {Uint32Array} data
380
+ * @param {number} start
381
+ * @param {number} end exclusive
382
+ * @param {BodyStorage} storage
383
+ * @param {ManifoldStore} manifolds
384
+ */
385
+ static __sort_slots_by_entity_pair(data, start, end, storage, manifolds) {
386
+ for (let i = start + 1; i < end; i++) {
387
+ const slot = data[i];
388
+ const lo = IslandBuilder.__slot_ent_lo(slot, storage, manifolds);
389
+ const hi = IslandBuilder.__slot_ent_hi(slot, storage, manifolds);
390
+ let j = i - 1;
391
+ while (j >= start) {
392
+ const other = data[j];
393
+ const o_lo = IslandBuilder.__slot_ent_lo(other, storage, manifolds);
394
+ if (o_lo < lo) break;
395
+ if (o_lo === lo) {
396
+ const o_hi = IslandBuilder.__slot_ent_hi(other, storage, manifolds);
397
+ if (o_hi <= hi) break;
398
+ }
399
+ data[j + 1] = other;
400
+ j--;
347
401
  }
402
+ data[j + 1] = slot;
348
403
  }
349
404
  }
350
405
 
406
+ /**
407
+ * Smaller entity of a slot's body pair. Bodies of a contact emitted into
408
+ * an island are live (the slot passed `__island_of_slot`), so the entity
409
+ * lookups are valid this frame.
410
+ * @private
411
+ */
412
+ static __slot_ent_lo(slot, storage, manifolds) {
413
+ const ea = storage.entity_at(body_id_index(manifolds.bodyA(slot)));
414
+ const eb = storage.entity_at(body_id_index(manifolds.bodyB(slot)));
415
+ return ea < eb ? ea : eb;
416
+ }
417
+
418
+ /**
419
+ * Larger entity of a slot's body pair.
420
+ * @private
421
+ */
422
+ static __slot_ent_hi(slot, storage, manifolds) {
423
+ const ea = storage.entity_at(body_id_index(manifolds.bodyA(slot)));
424
+ const eb = storage.entity_at(body_id_index(manifolds.bodyB(slot)));
425
+ return ea > eb ? ea : eb;
426
+ }
427
+
351
428
  /**
352
429
  * Resolve which island a manifold slot belongs to.
353
430
  *
354
- * Returns `-1` if the manifold is not touched this frame, is a sensor
355
- * pair, or both bodies are non-dynamic (static-static, which the solver
356
- * wouldn't act on anyway).
431
+ * Returns `-1` if the manifold is not touched this frame, holds no
432
+ * contacts (fat-AABB proximity only nothing for the solver), is a
433
+ * sensor pair, or both bodies are non-dynamic (static-static, which the
434
+ * solver wouldn't act on anyway).
357
435
  *
358
436
  * @private
359
437
  */
360
438
  __island_of_slot(manifolds, slot, bodies, body_collider_lists) {
361
439
  if (!manifolds.is_touched(slot)) return -1;
440
+ if (manifolds.contact_count(slot) === 0) return -1;
362
441
  const idxA = body_id_index(manifolds.bodyA(slot));
363
442
  const idxB = body_id_index(manifolds.bodyB(slot));
364
443
  const rbA = bodies[idxA];
@@ -1 +1 @@
1
- {"version":3,"file":"box_box_manifold.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/narrowphase/box_box_manifold.js"],"names":[],"mappings":"AAiHA;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH,sCAvBW,MAAM,EAAE,GAAC,YAAY,MACrB,MAAM,MACN,MAAM,MACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,GACJ,OAAO,CAghBnB;AArlBD;;;GAGG;AACH,iCAFU,MAAM,CAEoD"}
1
+ {"version":3,"file":"box_box_manifold.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/narrowphase/box_box_manifold.js"],"names":[],"mappings":"AA6JA;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH,sCAvBW,MAAM,EAAE,GAAC,YAAY,MACrB,MAAM,MACN,MAAM,MACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,GACJ,OAAO,CA8enB;AA9lBD;;;GAGG;AACH,iCAFU,MAAM,CAEoD"}