@woosh/meep-engine 2.155.0 → 2.157.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1098) hide show
  1. package/README.md +2 -4
  2. package/build/bundle-worker-image-decoder.js +1 -1
  3. package/build/bundle-worker-terrain.js +1 -1
  4. package/editor/view/ecs/ComponentControlView.d.ts +0 -9
  5. package/editor/view/ecs/ComponentControlView.js +2 -98
  6. package/editor/view/ecs/components/common/AutoCanvasView.js +100 -53
  7. package/editor/view/ecs/components/common/TextController.js +59 -0
  8. package/editor/view/node-graph/NodeGraphCamera.js +90 -0
  9. package/editor/view/node-graph/NodeGraphEditorView.js +121 -22
  10. package/editor/view/node-graph/NodeGraphSelection.js +89 -0
  11. package/editor/view/node-graph/NodeGraphView.js +669 -453
  12. package/editor/view/node-graph/NodeView.js +211 -135
  13. package/editor/view/node-graph/actions/ConnectionCreateAction.js +53 -0
  14. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +36 -0
  15. package/editor/view/node-graph/actions/NodeDeleteAction.js +88 -0
  16. package/editor/view/node-graph/actions/NodeParameterSetAction.js +52 -0
  17. package/editor/view/node-graph/actions/NodesMoveAction.js +41 -0
  18. package/editor/view/node-graph/actions/SelectionSetAction.js +60 -0
  19. package/editor/view/node-graph/connection_wire_geometry.js +107 -0
  20. package/package.json +1 -1
  21. package/samples/generation/SampleGenerator0.js +8 -1
  22. package/src/core/binary/32BitEncoder.js +1 -1
  23. package/src/core/binary/reinterpret_float32_as_uint32.d.ts +7 -0
  24. package/src/core/binary/reinterpret_float32_as_uint32.d.ts.map +1 -0
  25. package/src/core/binary/reinterpret_float32_as_uint32.js +13 -0
  26. package/src/core/binary/reinterpret_uint32_as_float32.d.ts +7 -0
  27. package/src/core/binary/reinterpret_uint32_as_float32.d.ts.map +1 -0
  28. package/src/core/binary/reinterpret_uint32_as_float32.js +14 -0
  29. package/src/core/binary/to_half_float_uint16.js +3 -3
  30. package/src/core/bvh2/bvh3/ebvh_build_for_geometry_incremental.d.ts.map +1 -1
  31. package/src/core/bvh2/bvh3/ebvh_build_for_geometry_incremental.js +1 -3
  32. package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts.map +1 -1
  33. package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.js +275 -253
  34. package/src/core/bvh2/bvh3/query/bvh_query_user_data_overlaps_sphere.d.ts +12 -0
  35. package/src/core/bvh2/bvh3/query/bvh_query_user_data_overlaps_sphere.d.ts.map +1 -0
  36. package/src/core/bvh2/bvh3/query/bvh_query_user_data_overlaps_sphere.js +92 -0
  37. package/src/core/bvh8/BVH8.d.ts +127 -0
  38. package/src/core/bvh8/BVH8.d.ts.map +1 -0
  39. package/src/core/bvh8/BVH8.js +436 -0
  40. package/src/core/bvh8/NOTES.md +63 -0
  41. package/src/core/bvh8/build/BVH8Converter.d.ts +59 -0
  42. package/src/core/bvh8/build/BVH8Converter.d.ts.map +1 -0
  43. package/src/core/bvh8/build/BVH8Converter.js +588 -0
  44. package/src/core/bvh8/build/NodeProxy.d.ts +66 -0
  45. package/src/core/bvh8/build/NodeProxy.d.ts.map +1 -0
  46. package/src/core/bvh8/build/NodeProxy.js +308 -0
  47. package/src/core/bvh8/build/TriangleCluster.d.ts +29 -0
  48. package/src/core/bvh8/build/TriangleCluster.d.ts.map +1 -0
  49. package/src/core/bvh8/build/TriangleCluster.js +123 -0
  50. package/src/core/bvh8/build/aabb3_compute_merge_cost.d.ts +8 -0
  51. package/src/core/bvh8/build/aabb3_compute_merge_cost.d.ts.map +1 -0
  52. package/src/core/bvh8/build/aabb3_compute_merge_cost.js +29 -0
  53. package/src/core/bvh8/build/aabb3_from_triangle_by_index.d.ts +10 -0
  54. package/src/core/bvh8/build/aabb3_from_triangle_by_index.d.ts.map +1 -0
  55. package/src/core/bvh8/build/aabb3_from_triangle_by_index.js +18 -0
  56. package/src/core/bvh8/build/bvh8_build_for_geometry.d.ts +10 -0
  57. package/src/core/bvh8/build/bvh8_build_for_geometry.d.ts.map +1 -0
  58. package/src/core/bvh8/build/bvh8_build_for_geometry.js +303 -0
  59. package/src/core/bvh8/build/bvh8_from_proxy.d.ts +9 -0
  60. package/src/core/bvh8/build/bvh8_from_proxy.d.ts.map +1 -0
  61. package/src/core/bvh8/build/bvh8_from_proxy.js +256 -0
  62. package/src/core/bvh8/build/byte.d.ts +7 -0
  63. package/src/core/bvh8/build/byte.d.ts.map +1 -0
  64. package/src/core/bvh8/build/byte.js +10 -0
  65. package/src/core/bvh8/build/encode_bounds_e.d.ts +9 -0
  66. package/src/core/bvh8/build/encode_bounds_e.d.ts.map +1 -0
  67. package/src/core/bvh8/build/encode_bounds_e.js +12 -0
  68. package/src/core/bvh8/bvh8_convert_to_dot.d.ts +11 -0
  69. package/src/core/bvh8/bvh8_convert_to_dot.d.ts.map +1 -0
  70. package/src/core/bvh8/bvh8_convert_to_dot.js +133 -0
  71. package/src/core/bvh8/bvh8_count_primitives.d.ts +22 -0
  72. package/src/core/bvh8/bvh8_count_primitives.d.ts.map +1 -0
  73. package/src/core/bvh8/bvh8_count_primitives.js +98 -0
  74. package/src/core/bvh8/bvh8_geometry_validate.d.ts +16 -0
  75. package/src/core/bvh8/bvh8_geometry_validate.d.ts.map +1 -0
  76. package/src/core/bvh8/bvh8_geometry_validate.js +149 -0
  77. package/src/core/bvh8/bvh8_geometry_validate_indirect.d.ts +16 -0
  78. package/src/core/bvh8/bvh8_geometry_validate_indirect.d.ts.map +1 -0
  79. package/src/core/bvh8/bvh8_geometry_validate_indirect.js +177 -0
  80. package/src/core/bvh8/bvh8_get_node_bounds.d.ts +9 -0
  81. package/src/core/bvh8/bvh8_get_node_bounds.d.ts.map +1 -0
  82. package/src/core/bvh8/bvh8_get_node_bounds.js +35 -0
  83. package/src/core/bvh8/bvh8_get_node_child_bounds.d.ts +10 -0
  84. package/src/core/bvh8/bvh8_get_node_child_bounds.d.ts.map +1 -0
  85. package/src/core/bvh8/bvh8_get_node_child_bounds.js +53 -0
  86. package/src/core/bvh8/bvh8_node_child_surface_area.d.ts +9 -0
  87. package/src/core/bvh8/bvh8_node_child_surface_area.d.ts.map +1 -0
  88. package/src/core/bvh8/bvh8_node_child_surface_area.js +18 -0
  89. package/src/core/bvh8/bvh8_node_count_triangles.d.ts +8 -0
  90. package/src/core/bvh8/bvh8_node_count_triangles.d.ts.map +1 -0
  91. package/src/core/bvh8/bvh8_node_count_triangles.js +28 -0
  92. package/src/core/bvh8/bvh8_quality.d.ts +8 -0
  93. package/src/core/bvh8/bvh8_quality.d.ts.map +1 -0
  94. package/src/core/bvh8/bvh8_quality.js +73 -0
  95. package/src/core/bvh8/bvh8_validate_structure.d.ts +15 -0
  96. package/src/core/bvh8/bvh8_validate_structure.d.ts.map +1 -0
  97. package/src/core/bvh8/bvh8_validate_structure.js +87 -0
  98. package/src/core/cache/Cache.d.ts.map +1 -1
  99. package/src/core/cache/Cache.js +7 -0
  100. package/src/core/cache/FrequencySketch.d.ts.map +1 -1
  101. package/src/core/cache/FrequencySketch.js +8 -4
  102. package/src/core/clipboard/obtainClipBoard.d.ts +6 -0
  103. package/src/core/clipboard/obtainClipBoard.d.ts.map +1 -0
  104. package/src/core/clipboard/obtainClipBoard.js +29 -0
  105. package/src/core/clipboard/safeClipboardReadText.d.ts +6 -0
  106. package/src/core/clipboard/safeClipboardReadText.d.ts.map +1 -0
  107. package/src/core/clipboard/safeClipboardReadText.js +55 -0
  108. package/src/core/clipboard/safeClipboardWriteText.d.ts +8 -0
  109. package/src/core/clipboard/safeClipboardWriteText.d.ts.map +1 -0
  110. package/src/core/clipboard/safeClipboardWriteText.js +23 -0
  111. package/src/core/collection/Uint32MinHeap.d.ts +56 -0
  112. package/src/core/collection/Uint32MinHeap.d.ts.map +1 -0
  113. package/src/core/collection/Uint32MinHeap.js +109 -0
  114. package/src/core/collection/array/array_quick_sort_by_lookup_map.js +1 -1
  115. package/src/core/collection/array/array_set_diff_sorting.d.ts.map +1 -1
  116. package/src/core/collection/array/array_set_diff_sorting.js +4 -1
  117. package/src/core/collection/array/array_shuffle.d.ts.map +1 -1
  118. package/src/core/collection/array/array_shuffle.js +30 -27
  119. package/src/core/collection/array/binarySearchLowIndex.d.ts.map +1 -1
  120. package/src/core/collection/array/binarySearchLowIndex.js +4 -3
  121. package/src/core/collection/array/typed/array_buffer_hash.js +1 -1
  122. package/src/core/collection/array/typed/is_typed_array_equals.d.ts.map +1 -1
  123. package/src/core/collection/array/typed/is_typed_array_equals.js +12 -2
  124. package/src/core/collection/heap/BinaryHeap.d.ts.map +1 -1
  125. package/src/core/collection/heap/BinaryHeap.js +12 -2
  126. package/src/core/collection/list/FilteredListProjection.js +1 -1
  127. package/src/core/collection/queue/Deque.d.ts.map +1 -1
  128. package/src/core/collection/queue/Deque.js +10 -8
  129. package/src/core/collection/table/RowFirstTable.d.ts.map +1 -1
  130. package/src/core/collection/table/RowFirstTable.js +4 -2
  131. package/src/core/collection/table/RowFirstTableSpec.js +2 -2
  132. package/src/{engine/physics/island → core/collection/union-find}/union_find.d.ts +8 -5
  133. package/src/core/collection/union-find/union_find.d.ts.map +1 -0
  134. package/src/{engine/physics/island → core/collection/union-find}/union_find.js +8 -5
  135. package/src/core/color/operations/color_lerp.d.ts.map +1 -1
  136. package/src/core/color/operations/color_lerp.js +10 -3
  137. package/src/core/color/rgb2uint32.js +1 -1
  138. package/src/core/color/rgbe9995_to_rgb.js +1 -1
  139. package/src/core/dom/isImageBitmap.d.ts +7 -0
  140. package/src/core/dom/isImageBitmap.d.ts.map +1 -0
  141. package/src/core/dom/isImageBitmap.js +12 -0
  142. package/src/core/function/frameThrottle.d.ts +8 -0
  143. package/src/core/function/frameThrottle.d.ts.map +1 -0
  144. package/src/core/function/frameThrottle.js +23 -0
  145. package/src/core/function/objectsEqual.d.ts.map +1 -1
  146. package/src/core/function/objectsEqual.js +2 -1
  147. package/src/core/geom/2d/aabb/AABB2.d.ts.map +1 -1
  148. package/src/core/geom/2d/aabb/AABB2.js +12 -11
  149. package/src/core/geom/2d/convex-hull/convex_hull_jarvis_2d.d.ts.map +1 -1
  150. package/src/core/geom/2d/convex-hull/convex_hull_jarvis_2d.js +30 -4
  151. package/src/core/geom/2d/convex-hull/fixed_convex_hull_relaxation.d.ts.map +1 -1
  152. package/src/core/geom/2d/convex-hull/fixed_convex_hull_relaxation.js +6 -2
  153. package/src/core/geom/2d/hash-grid/SpatialHashGrid.d.ts.map +1 -1
  154. package/src/core/geom/2d/hash-grid/SpatialHashGrid.js +388 -386
  155. package/src/core/geom/2d/hash-grid/shg_query_elements_line.d.ts.map +1 -1
  156. package/src/core/geom/2d/hash-grid/shg_query_elements_line.js +8 -3
  157. package/src/{engine/physics/narrowphase/clip_against_axis_uv.d.ts → core/geom/2d/polygon/polygon2_clip_axis_halfplane.d.ts} +3 -3
  158. package/src/core/geom/2d/polygon/polygon2_clip_axis_halfplane.d.ts.map +1 -0
  159. package/src/{engine/physics/narrowphase/clip_against_axis_uv.js → core/geom/2d/polygon/polygon2_clip_axis_halfplane.js} +51 -51
  160. package/src/core/geom/2d/quad-tree/QuadTreeDatum.d.ts.map +1 -1
  161. package/src/core/geom/2d/quad-tree/QuadTreeDatum.js +9 -1
  162. package/src/core/geom/2d/quad-tree/qt_query_data_nearest_to_point.d.ts +3 -1
  163. package/src/core/geom/2d/quad-tree/qt_query_data_nearest_to_point.d.ts.map +1 -1
  164. package/src/core/geom/2d/quad-tree/qt_query_data_nearest_to_point.js +3 -1
  165. package/src/core/geom/2d/quad-tree-binary/QuadTree.js +714 -714
  166. package/src/core/geom/2d/r-tree/StaticR2Tree.d.ts.map +1 -1
  167. package/src/core/geom/2d/r-tree/StaticR2Tree.js +5 -4
  168. package/src/core/geom/3d/aabb/aabb3_detailed_volume_intersection.d.ts.map +1 -1
  169. package/src/core/geom/3d/aabb/aabb3_detailed_volume_intersection.js +33 -29
  170. package/src/core/geom/3d/aabb/aabb3_near_distance_to_intersection_ray_segment.d.ts.map +1 -1
  171. package/src/core/geom/3d/aabb/aabb3_near_distance_to_intersection_ray_segment.js +3 -1
  172. package/src/core/geom/3d/aabb/aabb3_signed_distance_to_aabb3.d.ts.map +1 -1
  173. package/src/core/geom/3d/aabb/aabb3_signed_distance_to_aabb3.js +10 -7
  174. package/src/{engine/physics/narrowphase/decomposition/aabb_world_to_local.d.ts → core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts} +9 -7
  175. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -0
  176. package/src/{engine/physics/narrowphase/decomposition/aabb_world_to_local.js → core/geom/3d/aabb/aabb3_transform_oriented_inverse.js} +9 -7
  177. package/src/core/geom/3d/aabb/aabb3_transformed_compute_plane_side.d.ts.map +1 -1
  178. package/src/core/geom/3d/aabb/aabb3_transformed_compute_plane_side.js +30 -9
  179. package/src/core/geom/3d/aabb/compute_aabb_from_points.js +3 -3
  180. package/src/core/geom/3d/aabb/compute_triangle_group_aabb3.d.ts +12 -0
  181. package/src/core/geom/3d/aabb/compute_triangle_group_aabb3.d.ts.map +1 -0
  182. package/src/core/geom/3d/aabb/compute_triangle_group_aabb3.js +46 -0
  183. package/src/core/geom/3d/box/box3_projected_half_extent.d.ts +28 -0
  184. package/src/core/geom/3d/box/box3_projected_half_extent.d.ts.map +1 -0
  185. package/src/core/geom/3d/box/box3_projected_half_extent.js +35 -0
  186. package/src/core/geom/3d/box/box3_raycast.d.ts +37 -0
  187. package/src/core/geom/3d/box/box3_raycast.d.ts.map +1 -0
  188. package/src/core/geom/3d/box/box3_raycast.js +81 -0
  189. package/src/core/geom/3d/capsule/capsule_raycast.d.ts +35 -0
  190. package/src/core/geom/3d/capsule/capsule_raycast.d.ts.map +1 -0
  191. package/src/core/geom/3d/capsule/capsule_raycast.js +93 -0
  192. package/src/core/geom/3d/cone/compute_bounding_cone_of_2_cones.d.ts.map +1 -1
  193. package/src/core/geom/3d/cone/compute_bounding_cone_of_2_cones.js +4 -0
  194. package/src/core/geom/3d/frustum/frustum3_computeNearestPointToPoint.js +1 -1
  195. package/src/core/geom/3d/frustum/read_cluster_frustum_corners.js +1 -1
  196. package/src/core/geom/3d/frustum/read_frustum_corner.d.ts +9 -0
  197. package/src/core/geom/3d/frustum/read_frustum_corner.d.ts.map +1 -0
  198. package/src/core/geom/3d/frustum/read_frustum_corner.js +14 -0
  199. package/src/core/geom/3d/gjk/gjk.d.ts.map +1 -0
  200. package/src/{engine/physics → core/geom/3d}/gjk/gjk.js +430 -372
  201. package/src/{engine/physics → core/geom/3d}/gjk/gjk_epa_penetration.d.ts +8 -5
  202. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -0
  203. package/src/{engine/physics → core/geom/3d}/gjk/gjk_epa_penetration.js +520 -548
  204. package/src/{engine/physics → core/geom/3d}/gjk/minkowski_support.d.ts +5 -4
  205. package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -0
  206. package/src/{engine/physics → core/geom/3d}/gjk/minkowski_support.js +71 -70
  207. package/src/{engine/physics → core/geom/3d}/gjk/mpr.d.ts +3 -3
  208. package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -0
  209. package/src/{engine/physics → core/geom/3d}/gjk/mpr.js +368 -362
  210. package/src/core/geom/3d/line/line3_compute_segment_point_distance_eikonal.d.ts.map +1 -1
  211. package/src/core/geom/3d/line/line3_compute_segment_point_distance_eikonal.js +3 -2
  212. package/src/core/geom/3d/mat4/decompose_matrix_4_array.d.ts.map +1 -1
  213. package/src/core/geom/3d/mat4/decompose_matrix_4_array.js +12 -2
  214. package/src/core/geom/3d/mat4/eulerAnglesFromMatrix.js +2 -2
  215. package/src/core/geom/3d/mat4/m4_multiply_alphatensor.d.ts +1 -1
  216. package/src/core/geom/3d/mat4/m4_multiply_alphatensor.d.ts.map +1 -1
  217. package/src/core/geom/3d/mat4/m4_multiply_alphatensor.js +19 -13
  218. package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.d.ts.map +1 -1
  219. package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.js +3 -2
  220. package/src/core/geom/3d/plane/plane3_compute_plane_intersection.js +3 -2
  221. package/src/{engine/physics/integration/quat_integrate.d.ts → core/geom/3d/quaternion/quat3_integrate.d.ts} +2 -2
  222. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -0
  223. package/src/{engine/physics/integration/quat_integrate.js → core/geom/3d/quaternion/quat3_integrate.js} +1 -1
  224. package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
  225. package/src/core/geom/3d/shape/MeshShape3D.js +7 -0
  226. package/src/{engine/physics/narrowphase/PosedShape.d.ts → core/geom/3d/shape/PosedShape3D.d.ts} +9 -8
  227. package/src/{engine/physics/narrowphase/PosedShape.d.ts.map → core/geom/3d/shape/PosedShape3D.d.ts.map} +1 -1
  228. package/src/{engine/physics/narrowphase/PosedShape.js → core/geom/3d/shape/PosedShape3D.js} +10 -9
  229. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  230. package/src/core/geom/3d/shape/TransformedShape3D.js +15 -11
  231. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  232. package/src/core/geom/3d/shape/UnionShape3D.js +3 -2
  233. package/src/core/geom/3d/shape/util/shape3d_voxelize_to_grid.d.ts.map +1 -1
  234. package/src/core/geom/3d/shape/util/shape3d_voxelize_to_grid.js +153 -148
  235. package/src/core/geom/3d/sphere/harmonics/sh3_dering_optimize_positive.d.ts.map +1 -1
  236. package/src/core/geom/3d/sphere/harmonics/sh3_dering_optimize_positive.js +7 -0
  237. package/src/core/geom/3d/sphere/harmonics/sh3_sample_by_direction.d.ts.map +1 -1
  238. package/src/core/geom/3d/sphere/harmonics/sh3_sample_by_direction.js +13 -10
  239. package/src/core/geom/3d/sphere/sphere_projected_sphere_radius_sqr.d.ts +1 -1
  240. package/src/core/geom/3d/sphere/sphere_projected_sphere_radius_sqr.js +2 -2
  241. package/src/core/geom/3d/sphere/sphere_raycast.d.ts +33 -0
  242. package/src/core/geom/3d/sphere/sphere_raycast.d.ts.map +1 -0
  243. package/src/core/geom/3d/sphere/sphere_raycast.js +47 -0
  244. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_tet_get_neighbours.d.ts +24 -0
  245. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_tet_get_neighbours.d.ts.map +1 -0
  246. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_tet_get_neighbours.js +39 -0
  247. package/src/core/geom/3d/tetrahedra/triangle/trace_triangular_depth_map.d.ts.map +1 -1
  248. package/src/core/geom/3d/tetrahedra/triangle/trace_triangular_depth_map.js +4 -2
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  1043. package/src/generation/theme/cell/CellProcessingRuleSet.d.ts +1 -1
  1044. package/src/generation/theme/cell/CellProcessingRuleSet.d.ts.map +1 -1
  1045. package/src/generation/theme/cell/CellProcessingRuleSet.js +2 -2
  1046. package/src/view/common/ListView.js +1 -1
  1047. package/src/view/elements/BottomLeftResizeHandleView.d.ts.map +1 -1
  1048. package/src/view/elements/BottomLeftResizeHandleView.js +13 -5
  1049. package/src/core/font/FontAsset.d.ts.map +0 -1
  1050. package/src/core/font/FontAssetLoader.d.ts.map +0 -1
  1051. package/src/core/geom/3d/shape/util/shape_to_visual_entity.d.ts.map +0 -1
  1052. package/src/core/geom/3d/tetrahedra/visualize_tetrahedral_mesh.d.ts.map +0 -1
  1053. package/src/core/process/action/AsynchronousDelayAction.d.ts.map +0 -1
  1054. package/src/engine/graphics/sh3/path_tracer/sampling/v3_orthonormal_matrix_from_normal.d.ts.map +0 -1
  1055. package/src/engine/physics/computeInterceptPoint.d.ts.map +0 -1
  1056. package/src/engine/physics/fluid/solver/optimal_sor_omega.d.ts.map +0 -1
  1057. package/src/engine/physics/gjk/gjk.d.ts.map +0 -1
  1058. package/src/engine/physics/gjk/gjk_epa_penetration.d.ts.map +0 -1
  1059. package/src/engine/physics/gjk/minkowski_support.d.ts.map +0 -1
  1060. package/src/engine/physics/gjk/mpr.d.ts.map +0 -1
  1061. package/src/engine/physics/integration/quat_integrate.d.ts.map +0 -1
  1062. package/src/engine/physics/island/union_find.d.ts.map +0 -1
  1063. package/src/engine/physics/narrowphase/clip_against_axis_uv.d.ts.map +0 -1
  1064. package/src/engine/physics/narrowphase/decomposition/aabb_world_to_local.d.ts.map +0 -1
  1065. package/src/engine/physics/narrowphase/ray_shapes.d.ts +0 -66
  1066. package/src/engine/physics/narrowphase/ray_shapes.d.ts.map +0 -1
  1067. package/src/engine/physics/narrowphase/ray_shapes.js +0 -187
  1068. package/src/engine/sound/ecs/emitter/SoundEmitterChannel.d.ts +0 -23
  1069. package/src/engine/sound/ecs/emitter/SoundEmitterChannel.d.ts.map +0 -1
  1070. package/src/engine/sound/ecs/emitter/SoundEmitterChannel.js +0 -32
  1071. package/src/engine/sound/ecs/emitter/SoundTrackNodes.d.ts +0 -18
  1072. package/src/engine/sound/ecs/emitter/SoundTrackNodes.d.ts.map +0 -1
  1073. package/src/engine/sound/ecs/emitter/SoundTrackNodes.js +0 -18
  1074. package/src/engine/sound/sopra/AbstractAudioClip.d.ts +0 -26
  1075. package/src/engine/sound/sopra/AbstractAudioClip.d.ts.map +0 -1
  1076. package/src/engine/sound/sopra/AbstractAudioClip.js +0 -29
  1077. package/src/engine/sound/sopra/ContainerAudioClip.d.ts +0 -12
  1078. package/src/engine/sound/sopra/ContainerAudioClip.d.ts.map +0 -1
  1079. package/src/engine/sound/sopra/ContainerAudioClip.js +0 -13
  1080. package/src/engine/sound/sopra/RandomContainerAudioClip.d.ts +0 -12
  1081. package/src/engine/sound/sopra/RandomContainerAudioClip.d.ts.map +0 -1
  1082. package/src/engine/sound/sopra/RandomContainerAudioClip.js +0 -15
  1083. package/src/engine/sound/sopra/SequenceContainerAudioClip.d.ts +0 -7
  1084. package/src/engine/sound/sopra/SequenceContainerAudioClip.d.ts.map +0 -1
  1085. package/src/engine/sound/sopra/SequenceContainerAudioClip.js +0 -8
  1086. package/src/engine/sound/sopra/SilenceAudioClip.d.ts +0 -13
  1087. package/src/engine/sound/sopra/SilenceAudioClip.d.ts.map +0 -1
  1088. package/src/engine/sound/sopra/SilenceAudioClip.js +0 -15
  1089. package/src/generation/grid/generation/discrete/layer/GridTaskDistanceToMarkers.d.ts +0 -21
  1090. package/src/generation/grid/generation/discrete/layer/GridTaskDistanceToMarkers.d.ts.map +0 -1
  1091. package/src/generation/grid/generation/discrete/layer/GridTaskDistanceToMarkers.js +0 -68
  1092. package/src/generation/grid/generation/grid/GridTaskGridAlignedNodeGenerator.d.ts +0 -10
  1093. package/src/generation/grid/generation/grid/GridTaskGridAlignedNodeGenerator.d.ts.map +0 -1
  1094. package/src/generation/grid/generation/grid/GridTaskGridAlignedNodeGenerator.js +0 -17
  1095. /package/src/{engine/physics → core/geom/3d}/gjk/NOTES.md +0 -0
  1096. /package/src/{engine/physics → core/geom/3d}/gjk/gjk.d.ts +0 -0
  1097. /package/src/{engine/graphics/sh3/path_tracer/sampling → core/geom/vec3}/v3_orthonormal_matrix_from_normal.d.ts +0 -0
  1098. /package/src/{engine/physics → core/math/physics/kinematics}/computeInterceptPoint.d.ts +0 -0
@@ -1 +1 @@
1
- {"version":3,"file":"SolverBodyState.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/body/SolverBodyState.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAoDG;AAEH,+CAA+C;AAC/C,6BAA8B;AAC9B,oFAAoF;AACpF,4BAA6B;AAC7B,4BAA6B;AAC7B,4BAA6B;AAC7B,oFAAoF;AACpF,uBAAwB;AACxB,uBAAwB;AACxB,uBAAwB;AACxB,uBAAwB;AACxB,kCAAkC;AAClC,yBAA0B;AAC1B,yBAA0B;AAC1B,0BAA2B;AAC3B,mCAAmC;AACnC,0BAA2B;AAC3B,0BAA2B;AAC3B,0BAA2B;AAE3B,wBAAwB;AACxB,4BAA6B;AAE7B;IACI,uCAoCC;IAjCG;;;OAGG;IACH,MAFU,YAAY,CAEwB;IAE9C;;;;;OAKG;IACH,gBAAkC;IAElC;;;;OAIG;IACH,mBAAsC;IAEtC,eAAe;IACf,yBAAyB;IAEzB;;;;OAIG;IACH,cAAc;IAEd,eAAe;IACf,mBAAqB;IAGzB;;;OAGG;IACH,6BAEC;IAED;;;;;OAKG;IACH,WAFW,MAAM,QAiBhB;IAED;;;;;;;;OAQG;IACH,YAJW,MAAM,6CA8ChB;IAED;;;;;;;OAOG;IACH,gBAFW,WAAW,QAoBrB;IAED;;;OAGG;IACH,eAeC;CACJ"}
1
+ {"version":3,"file":"SolverBodyState.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/body/SolverBodyState.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAoDG;AAEH,+CAA+C;AAC/C,6BAA8B;AAC9B,oFAAoF;AACpF,4BAA6B;AAC7B,4BAA6B;AAC7B,4BAA6B;AAC7B,oFAAoF;AACpF,uBAAwB;AACxB,uBAAwB;AACxB,uBAAwB;AACxB,uBAAwB;AACxB,kCAAkC;AAClC,yBAA0B;AAC1B,yBAA0B;AAC1B,0BAA2B;AAC3B,mCAAmC;AACnC,0BAA2B;AAC3B,0BAA2B;AAC3B,0BAA2B;AAE3B,wBAAwB;AACxB,4BAA6B;AAE7B;IACI,uCAoCC;IAjCG;;;OAGG;IACH,MAFU,YAAY,CAEwB;IAE9C;;;;;OAKG;IACH,gBAAkC;IAElC;;;;OAIG;IACH,mBAAsC;IAEtC,eAAe;IACf,yBAAyB;IAEzB;;;;OAIG;IACH,cAAc;IAEd,eAAe;IACf,mBAAqB;IAGzB;;;OAGG;IACH,6BAEC;IAED;;;;;OAKG;IACH,WAFW,MAAM,QAiBhB;IAED;;;;;;;;OAQG;IACH,YAJW,MAAM,6CAsDhB;IAED;;;;;;;OAOG;IACH,gBAFW,WAAW,QAoBrB;IAED;;;OAGG;IACH,eAeC;CACJ"}
@@ -1,5 +1,6 @@
1
1
  import { ceilPowerOfTwo } from "../../../core/binary/operations/ceilPowerOfTwo.js";
2
2
  import { BodyKind } from "../ecs/BodyKind.js";
3
+ import { RigidBodyFlags } from "../ecs/RigidBodyFlags.js";
3
4
 
4
5
  /**
5
6
  * # SolverBodyState — data-oriented mirror of the per-body solver hot state
@@ -171,10 +172,18 @@ export class SolverBodyState {
171
172
  const dynamic = rb.kind === BodyKind.Dynamic;
172
173
  if (dynamic) {
173
174
  d[base + SBS_INV_MASS] = rb.mass > 0 ? 1 / rb.mass : 0;
175
+ // LockRot*: a locked BODY-LOCAL angular DOF gathers zero inverse
176
+ // inertia, so no contact or joint impulse can rotate the body
177
+ // about that local axis (world_inverse_inertia_apply rotates this
178
+ // diagonal, so the lock follows the body's orientation). Note the
179
+ // flag does not cancel a PRE-EXISTING spin about the axis — no
180
+ // impulse can change it any more; callers zero angularVelocity
181
+ // themselves when locking a body mid-spin.
174
182
  const ii = rb.inverseInertiaLocal;
175
- d[base + SBS_INV_I_X] = ii.x;
176
- d[base + SBS_INV_I_Y] = ii.y;
177
- d[base + SBS_INV_I_Z] = ii.z;
183
+ const flags = rb.flags;
184
+ d[base + SBS_INV_I_X] = (flags & RigidBodyFlags.LockRotX) !== 0 ? 0 : ii.x;
185
+ d[base + SBS_INV_I_Y] = (flags & RigidBodyFlags.LockRotY) !== 0 ? 0 : ii.y;
186
+ d[base + SBS_INV_I_Z] = (flags & RigidBodyFlags.LockRotZ) !== 0 ? 0 : ii.z;
178
187
  } else {
179
188
  // Static / Kinematic: immovable to the solver — no inverse mass,
180
189
  // no inverse inertia (mirrors the object path's `kind` guards).
@@ -1,7 +1,32 @@
1
1
  /**
2
- * Compute the inflated world AABB of a shape under a pose, padded by both a
3
- * constant slack and a velocity-proportional swept extent. The output is the
4
- * thing to hand to `BVH#node_move_aabb`.
2
+ * Tight world AABB of a shape under a pose the containment probe for the
3
+ * stage-2 refit skip, and the base box {@link fatten_world_aabb} pads.
4
+ *
5
+ * @param {number[]|Float32Array|Float64Array} result
6
+ * @param {number} result_offset
7
+ * @param {AbstractShape3D} shape
8
+ * @param {Transform} transform
9
+ */
10
+ export function compute_world_aabb(result: number[] | Float32Array | Float64Array, result_offset: number, shape: AbstractShape3D, transform: Transform): void;
11
+ /**
12
+ * Inflate a world AABB in place: a symmetric constant slack plus a
13
+ * DIRECTIONAL velocity pad — each axis extends only toward where the body is
14
+ * heading (`lower += min(v·dt·k, 0)`, `upper += max(v·dt·k, 0)`). A symmetric
15
+ * velocity pad swept up to ~8× the volume a moving body can actually reach
16
+ * this step, manufacturing false broadphase pairs at speed for nothing.
17
+ *
18
+ * @param {number[]|Float32Array|Float64Array} aabb inflated in place
19
+ * @param {number} offset
20
+ * @param {number} vx world linear velocity x
21
+ * @param {number} vy world linear velocity y
22
+ * @param {number} vz world linear velocity z
23
+ * @param {number} dt step size
24
+ */
25
+ export function fatten_world_aabb(aabb: number[] | Float32Array | Float64Array, offset: number, vx: number, vy: number, vz: number, dt: number): void;
26
+ /**
27
+ * Compute the inflated world AABB of a shape under a pose, padded by a
28
+ * symmetric constant slack and a directional velocity-proportional swept
29
+ * extent. The output is the thing to hand to `BVH#node_move_aabb`.
5
30
  *
6
31
  * @param {number[]|Float32Array|Float64Array} result
7
32
  * @param {number} result_offset
@@ -1 +1 @@
1
- {"version":3,"file":"compute_fat_world_aabb.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/broadphase/compute_fat_world_aabb.js"],"names":[],"mappings":"AAmBA;;;;;;;;;;;;;GAaG;AACH,+CATW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,iBAClC,MAAM,oDAGN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QA6BhB"}
1
+ {"version":3,"file":"compute_fat_world_aabb.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/broadphase/compute_fat_world_aabb.js"],"names":[],"mappings":"AAuBA;;;;;;;;GAQG;AACH,2CALW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,iBAClC,MAAM,sDAiBhB;AAED;;;;;;;;;;;;;GAaG;AACH,wCAPW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,UAClC,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAchB;AAED;;;;;;;;;;;;;GAaG;AACH,+CATW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,iBAClC,MAAM,oDAGN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAShB"}
@@ -4,38 +4,33 @@ const scratch_local = new Float64Array(6);
4
4
 
5
5
  /**
6
6
  * Constant inflation applied to a world AABB so a small motion doesn't churn
7
- * the broadphase. Tuned to Box2D / Bullet conventions.
7
+ * the broadphase. Tuned to Box2D / Bullet conventions. Symmetric: jitter has
8
+ * no preferred direction.
8
9
  * @type {number}
9
10
  */
10
11
  const FAT_LINEAR = 0.05;
11
12
 
12
13
  /**
13
- * Per-second-of-velocity inflation. Two seconds of motion is a generous look-ahead
14
- * `node_move_aabb` only re-inserts when the inflated AABB no longer encloses
15
- * the actual one, so this is a hint, not an upper bound.
14
+ * Per-second-of-velocity inflation. Two seconds of motion is a generous
15
+ * look-ahead; the refit skip at the call site (PhysicsSystem stage 2 keeps a
16
+ * leaf's stored fat AABB while the body's tight AABB stays inside it) is what
17
+ * turns the look-ahead into amortised refit savings, so this is a hint, not
18
+ * an upper bound. Applied DIRECTIONALLY — only ahead of the velocity; the
19
+ * swept volume of this step's motion has no trailing side.
16
20
  * @type {number}
17
21
  */
18
22
  const FAT_VELOCITY_MULTIPLIER = 2;
19
23
 
20
24
  /**
21
- * Compute the inflated world AABB of a shape under a pose, padded by both a
22
- * constant slack and a velocity-proportional swept extent. The output is the
23
- * thing to hand to `BVH#node_move_aabb`.
25
+ * Tight world AABB of a shape under a pose the containment probe for the
26
+ * stage-2 refit skip, and the base box {@link fatten_world_aabb} pads.
24
27
  *
25
28
  * @param {number[]|Float32Array|Float64Array} result
26
29
  * @param {number} result_offset
27
30
  * @param {AbstractShape3D} shape
28
31
  * @param {Transform} transform
29
- * @param {number} vx world linear velocity x
30
- * @param {number} vy world linear velocity y
31
- * @param {number} vz world linear velocity z
32
- * @param {number} dt step size
33
32
  */
34
- export function compute_fat_world_aabb(
35
- result, result_offset,
36
- shape, transform,
37
- vx, vy, vz, dt
38
- ) {
33
+ export function compute_world_aabb(result, result_offset, shape, transform) {
39
34
  shape.compute_bounding_box(scratch_local);
40
35
 
41
36
  const p = transform.position;
@@ -48,14 +43,55 @@ export function compute_fat_world_aabb(
48
43
  p.x, p.y, p.z,
49
44
  q.x, q.y, q.z, q.w
50
45
  );
46
+ }
51
47
 
52
- const speed = Math.sqrt(vx * vx + vy * vy + vz * vz);
53
- const pad = FAT_LINEAR + FAT_VELOCITY_MULTIPLIER * speed * dt;
48
+ /**
49
+ * Inflate a world AABB in place: a symmetric constant slack plus a
50
+ * DIRECTIONAL velocity pad — each axis extends only toward where the body is
51
+ * heading (`lower += min(v·dt·k, 0)`, `upper += max(v·dt·k, 0)`). A symmetric
52
+ * velocity pad swept up to ~8× the volume a moving body can actually reach
53
+ * this step, manufacturing false broadphase pairs at speed for nothing.
54
+ *
55
+ * @param {number[]|Float32Array|Float64Array} aabb inflated in place
56
+ * @param {number} offset
57
+ * @param {number} vx world linear velocity x
58
+ * @param {number} vy world linear velocity y
59
+ * @param {number} vz world linear velocity z
60
+ * @param {number} dt step size
61
+ */
62
+ export function fatten_world_aabb(aabb, offset, vx, vy, vz, dt) {
63
+ const k = FAT_VELOCITY_MULTIPLIER * dt;
64
+ const px = vx * k;
65
+ const py = vy * k;
66
+ const pz = vz * k;
54
67
 
55
- result[result_offset] -= pad;
56
- result[result_offset + 1] -= pad;
57
- result[result_offset + 2] -= pad;
58
- result[result_offset + 3] += pad;
59
- result[result_offset + 4] += pad;
60
- result[result_offset + 5] += pad;
68
+ aabb[offset] += (px < 0 ? px : 0) - FAT_LINEAR;
69
+ aabb[offset + 1] += (py < 0 ? py : 0) - FAT_LINEAR;
70
+ aabb[offset + 2] += (pz < 0 ? pz : 0) - FAT_LINEAR;
71
+ aabb[offset + 3] += (px > 0 ? px : 0) + FAT_LINEAR;
72
+ aabb[offset + 4] += (py > 0 ? py : 0) + FAT_LINEAR;
73
+ aabb[offset + 5] += (pz > 0 ? pz : 0) + FAT_LINEAR;
74
+ }
75
+
76
+ /**
77
+ * Compute the inflated world AABB of a shape under a pose, padded by a
78
+ * symmetric constant slack and a directional velocity-proportional swept
79
+ * extent. The output is the thing to hand to `BVH#node_move_aabb`.
80
+ *
81
+ * @param {number[]|Float32Array|Float64Array} result
82
+ * @param {number} result_offset
83
+ * @param {AbstractShape3D} shape
84
+ * @param {Transform} transform
85
+ * @param {number} vx world linear velocity x
86
+ * @param {number} vy world linear velocity y
87
+ * @param {number} vz world linear velocity z
88
+ * @param {number} dt step size
89
+ */
90
+ export function compute_fat_world_aabb(
91
+ result, result_offset,
92
+ shape, transform,
93
+ vx, vy, vz, dt
94
+ ) {
95
+ compute_world_aabb(result, result_offset, shape, transform);
96
+ fatten_world_aabb(result, result_offset, vx, vy, vz, dt);
61
97
  }
@@ -11,11 +11,15 @@
11
11
  * canonical `(min, max)` pair list — narrowphase then resolves the
12
12
  * collider-cross-product internally.
13
13
  *
14
- * Determinism: pair encounter order is fully determined by the awake-list
15
- * order × per-body collider-list order × BVH leaf traversal order. All
16
- * three are deterministic functions of the link/unlink sequence and the
17
- * BVH state, so two worlds with the same scene history produce identical
18
- * pair lists.
14
+ * Determinism: each pair's (A, B) assignment is ENTITY-canonical the
15
+ * body with the smaller entity id is A. Packed body ids encode slot
16
+ * allocation history, which two engines holding identical body state need
17
+ * not share; the A/B roles leak into everything downstream (contact
18
+ * witness sides, normal orientation, tangent-basis derivation, event
19
+ * payloads), so they must derive from the cross-engine identity. Pair
20
+ * encounter ORDER, by contrast, is allowed to vary (awake-list × BVH
21
+ * traversal history): every outcome-coupled consumer re-orders by entity
22
+ * key (islands sort contacts, events sort canonically).
19
23
  *
20
24
  * @param {BodyStorage} storage
21
25
  * @param {BVH} dynamic_bvh
@@ -1 +1 @@
1
- {"version":3,"file":"generate_pairs.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/broadphase/generate_pairs.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA+BG;AACH,uIATW,MAAM,MAAM;IAAC,QAAQ,WAAW;IAAC,SAAS,YAAY;IAAC,MAAM,EAAE,MAAM,CAAC;IAAC,OAAO,EAAE,MAAM,CAAA;CAAC,CAAC,CAAC,+CAElF,MAAM,OAAO,MAAM,KAAK,OAAO,oCAqFhD"}
1
+ {"version":3,"file":"generate_pairs.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/broadphase/generate_pairs.js"],"names":[],"mappings":"AAcA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmCG;AACH,uIATW,MAAM,MAAM;IAAC,QAAQ,WAAW;IAAC,SAAS,YAAY;IAAC,MAAM,EAAE,MAAM,CAAC;IAAC,OAAO,EAAE,MAAM,CAAA;CAAC,CAAC,CAAC,+CAElF,MAAM,OAAO,MAAM,KAAK,OAAO,oCAyFhD"}
@@ -1,9 +1,16 @@
1
- import { assert } from "../../../core/assert.js";
2
1
  import { bvh_query_user_data_overlaps_aabb } from "../../../core/bvh2/bvh3/query/bvh_query_user_data_overlaps_aabb.js";
3
- import { pack_body_id } from "../body/BodyStorage.js";
2
+ import { body_id_index, pack_body_id } from "../body/BodyStorage.js";
4
3
 
5
4
  const scratch_aabb = new Float64Array(6);
6
- const candidates = new Uint32Array(1024);
5
+
6
+ /**
7
+ * Per-leaf candidate buffer. `let` + grow-and-retry (the BVH query returns
8
+ * the TRUE overlap count and drops writes past the end): a fixed cap would
9
+ * deterministically drop the SAME trailing candidates every frame — a
10
+ * permanently missed contact in dense scenes, not a transient.
11
+ * @type {Uint32Array}
12
+ */
13
+ let candidates = new Uint32Array(1024);
7
14
 
8
15
  /**
9
16
  * Iterate every awake body, query both BVHs from each of its attached
@@ -18,11 +25,15 @@ const candidates = new Uint32Array(1024);
18
25
  * canonical `(min, max)` pair list — narrowphase then resolves the
19
26
  * collider-cross-product internally.
20
27
  *
21
- * Determinism: pair encounter order is fully determined by the awake-list
22
- * order × per-body collider-list order × BVH leaf traversal order. All
23
- * three are deterministic functions of the link/unlink sequence and the
24
- * BVH state, so two worlds with the same scene history produce identical
25
- * pair lists.
28
+ * Determinism: each pair's (A, B) assignment is ENTITY-canonical the
29
+ * body with the smaller entity id is A. Packed body ids encode slot
30
+ * allocation history, which two engines holding identical body state need
31
+ * not share; the A/B roles leak into everything downstream (contact
32
+ * witness sides, normal orientation, tangent-basis derivation, event
33
+ * payloads), so they must derive from the cross-engine identity. Pair
34
+ * encounter ORDER, by contrast, is allowed to vary (awake-list × BVH
35
+ * traversal history): every outcome-coupled consumer re-orders by entity
36
+ * key (islands sort contacts, events sort canonically).
26
37
  *
27
38
  * @param {BodyStorage} storage
28
39
  * @param {BVH} dynamic_bvh
@@ -58,34 +69,34 @@ export function generate_pairs(
58
69
 
59
70
  const gen = storage.generation_at(body_idx);
60
71
  const my_packed = pack_body_id(body_idx, gen); // single-source the bit layout
72
+ const my_entity = storage.entity_at(body_idx);
61
73
 
62
74
  for (let k = 0; k < list.length; k++) {
63
75
  const node = list[k].bvhNode;
64
76
  dynamic_bvh.node_get_aabb(node, scratch_aabb);
65
77
 
66
- // Dynamic ↔ Dynamic.
67
- let n = bvh_query_user_data_overlaps_aabb(
68
- candidates, 0,
69
- dynamic_bvh,
70
- scratch_aabb
71
- );
72
- // The BVH query writes leaves unconditionally — at capacity it both
73
- // drops leaves (typed-array OOB writes no-op) AND returns a count
74
- // past the buffer end, so the loop below would read `undefined`
75
- // candidates and build garbage pairs. Guard the buffer size.
76
- assert.lessThan(n, candidates.length, 'generate_pairs: dynamic broadphase overflowed the candidate buffer');
77
- // Production-safe clamp: the assert is stripped at bundle time, so
78
- // without this an overflowing query (count past the buffer) would read
79
- // `undefined` candidates and fabricate NaN-keyed garbage pairs. Drop
80
- // the overflow deterministically — the fat AABBs persist, so any
81
- // missed pair is re-detected next frame.
82
- if (n > candidates.length) n = candidates.length;
78
+ // Dynamic ↔ Dynamic. Grow-and-retry: the query returns the TRUE
79
+ // overlap count and drops writes past the buffer end, so on
80
+ // overflow we re-query into a doubled buffer (deterministic
81
+ // queries → converges in one resize, amortised to zero).
82
+ let n;
83
+ for (;;) {
84
+ n = bvh_query_user_data_overlaps_aabb(
85
+ candidates, 0,
86
+ dynamic_bvh,
87
+ scratch_aabb
88
+ );
89
+ if (n <= candidates.length) break;
90
+ candidates = new Uint32Array(Math.max(n, candidates.length * 2));
91
+ }
83
92
  for (let c = 0; c < n; c++) {
84
93
  const other = candidates[c];
85
94
  if (other === my_packed) continue;
86
95
 
87
- const idA = my_packed < other ? my_packed : other;
88
- const idB = my_packed < other ? other : my_packed;
96
+ // Entity-canonical roles see the header.
97
+ const other_entity = storage.entity_at(body_id_index(other));
98
+ const idA = my_entity < other_entity ? my_packed : other;
99
+ const idB = my_entity < other_entity ? other : my_packed;
89
100
 
90
101
  const existing = manifolds.find(idA, idB);
91
102
  if (existing !== -1 && manifolds.is_touched(existing)) continue;
@@ -94,18 +105,22 @@ export function generate_pairs(
94
105
  pair_list_out.push(idA, idB);
95
106
  }
96
107
 
97
- // Dynamic ↔ Static.
98
- n = bvh_query_user_data_overlaps_aabb(
99
- candidates, 0,
100
- static_bvh,
101
- scratch_aabb
102
- );
103
- assert.lessThan(n, candidates.length, 'generate_pairs: static broadphase overflowed the candidate buffer');
104
- if (n > candidates.length) n = candidates.length; // prod-safe clamp (see dynamic loop above)
108
+ // Dynamic ↔ Static. Same grow-and-retry as the dynamic loop.
109
+ for (;;) {
110
+ n = bvh_query_user_data_overlaps_aabb(
111
+ candidates, 0,
112
+ static_bvh,
113
+ scratch_aabb
114
+ );
115
+ if (n <= candidates.length) break;
116
+ candidates = new Uint32Array(Math.max(n, candidates.length * 2));
117
+ }
105
118
  for (let c = 0; c < n; c++) {
106
119
  const other = candidates[c];
107
- const idA = my_packed < other ? my_packed : other;
108
- const idB = my_packed < other ? other : my_packed;
120
+
121
+ const other_entity = storage.entity_at(body_id_index(other));
122
+ const idA = my_entity < other_entity ? my_packed : other;
123
+ const idB = my_entity < other_entity ? other : my_packed;
109
124
 
110
125
  const existing = manifolds.find(idA, idB);
111
126
  if (existing !== -1 && manifolds.is_touched(existing)) continue;
@@ -1,7 +1,9 @@
1
1
  /**
2
2
  * Sweep `shape` (held at the fixed `rotation`) linearly from `(fx,fy,fz)` to
3
- * `(tx,ty,tz)` through both broadphase trees, ignoring colliders owned by
4
- * `exclude_entity`.
3
+ * `(tx,ty,tz)` through both broadphase trees, ignoring the BODY owned by
4
+ * `exclude_entity` (all its colliders, including ones attached to child
5
+ * entities), sensors, and any pair the system's layer/mask + user contact
6
+ * filter rejects.
5
7
  *
6
8
  * Returns the traversable fraction of the segment in `[0, 1]`: `1` means the
7
9
  * path is clear; a value `< 1` means a blocker was hit at that fraction and
@@ -18,7 +20,8 @@
18
20
  * @param {number} tx
19
21
  * @param {number} ty
20
22
  * @param {number} tz
21
- * @param {number} exclude_entity entity to ignore (the swept body itself)
23
+ * @param {number} exclude_entity entity owning the swept body (the body is
24
+ * resolved and excluded by BODY id); -1 for an unowned sweep
22
25
  * @param {PhysicsSurfacePoint} result populated on hit; untouched on a clear path
23
26
  * @returns {number} traversable fraction in [0, 1]
24
27
  */
@@ -37,8 +40,15 @@ export function ccd_sweep_segment(system: import("../ecs/PhysicsSystem.js").Phys
37
40
  *
38
41
  * Start-of-step positions are captured into `system.__ccd_start_pos` (3 doubles
39
42
  * per body index) before the substep loop; this pass reads the final pose from
40
- * the live Transform. Iterates the awake list in storage order, so it is
41
- * deterministic.
43
+ * the live Transform.
44
+ *
45
+ * Bodies are processed in ENTITY order, not awake-list order. CCD order is
46
+ * outcome-coupled: an earlier body's clamp moves the pose a later body's
47
+ * sweep tests against, so two mutually-blocking CCD movers resolve
48
+ * differently under different orders. The awake list encodes wake/sleep
49
+ * HISTORY (swap-remove + append), which two engines holding identical body
50
+ * state need not share; entity order is derivable from state alone — the
51
+ * determinism contract.
42
52
  *
43
53
  * @param {import("../ecs/PhysicsSystem.js").PhysicsSystem} system
44
54
  */
@@ -1 +1 @@
1
- {"version":3,"file":"linear_sweep.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/ccd/linear_sweep.js"],"names":[],"mappings":"AA8FA;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,0CAbW,OAAO,yBAAyB,EAAE,aAAa,SAC/C,OAAO,gDAAgD,EAAE,eAAe,YACxE;IAAC,CAAC,EAAC,MAAM,CAAC;IAAA,CAAC,EAAC,MAAM,CAAC;IAAA,CAAC,EAAC,MAAM,CAAC;IAAA,CAAC,EAAC,MAAM,CAAA;CAAC,MACrC,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,kBACN,MAAM,UACN,mBAAmB,GACjB,MAAM,CAmClB;AAED;;;;;;;;;;;;;GAaG;AACH,oCAFW,OAAO,yBAAyB,EAAE,aAAa,QAuEzD;AAtOD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgCG;AAEH;;;;;;;;;;;;;;;GAeG;AACH,qCAFU,MAAM,CAE2B;oCArDP,mCAAmC"}
1
+ {"version":3,"file":"linear_sweep.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/ccd/linear_sweep.js"],"names":[],"mappings":"AA6HA;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,0CAdW,OAAO,yBAAyB,EAAE,aAAa,SAC/C,OAAO,gDAAgD,EAAE,eAAe,YACxE;IAAC,CAAC,EAAC,MAAM,CAAC;IAAA,CAAC,EAAC,MAAM,CAAC;IAAA,CAAC,EAAC,MAAM,CAAC;IAAA,CAAC,EAAC,MAAM,CAAA;CAAC,MACrC,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,kBACN,MAAM,UAEN,mBAAmB,GACjB,MAAM,CA2ClB;AAED;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,oCAFW,OAAO,yBAAyB,EAAE,aAAa,QAwGzD;AAvTD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgCG;AAEH;;;;;;;;;;;;;;;GAeG;AACH,qCAFU,MAAM,CAE2B;oCArDP,mCAAmC"}
@@ -1,5 +1,6 @@
1
- import { Ray3 } from "../../../core/geom/3d/ray/Ray3.js";
1
+ import { BODY_INDEX_ABSENT, body_id_index, pack_body_id } from "../body/BodyStorage.js";
2
2
  import { BodyKind } from "../ecs/BodyKind.js";
3
+ import { is_sensor } from "../ecs/is_sensor.js";
3
4
  import { RigidBodyFlags } from "../ecs/RigidBodyFlags.js";
4
5
  import { PhysicsSurfacePoint } from "../queries/PhysicsSurfacePoint.js";
5
6
  import { shape_cast } from "../queries/shape_cast.js";
@@ -56,46 +57,78 @@ import { shape_cast } from "../queries/shape_cast.js";
56
57
  */
57
58
  export const CCD_MIN_SWEEP_DISTANCE = 1e-3;
58
59
 
59
- /**
60
- * Impact distances at or below this (metres) mean the body was already
61
- * overlapping the target at the start of the step — i.e. a resting / sliding
62
- * contact the discrete solver owns, not a tunnel. The sweep ignores these so
63
- * CCD never clamps a body to a surface it is merely sitting or sliding on.
64
- * @type {number}
65
- */
66
- const CCD_INITIAL_OVERLAP_EPS = 1e-6;
67
-
68
60
  // ── Module scratch ──────────────────────────────────────────────────────────
69
61
  // CCD runs inside the step loop; reuse buffers so the pass allocates nothing.
70
62
 
71
- /** Swept ray, re-seeded per sweep (origin, unit direction, tMax). */
72
- const _ray = new Ray3();
63
+ /**
64
+ * Swept ray, re-seeded per sweep (origin, unit direction, tMax). A plain
65
+ * DOUBLE-precision ray-like rather than a `Ray3`: Ray3 is Float32Array-backed,
66
+ * and funnelling the f64 sweep endpoints through f32 quantises them (~1 mm at
67
+ * |coord| ≈ 10⁴, ~16 mm at 10⁵) — visible TOI jitter far from the world
68
+ * origin. {@link shape_cast} reads only the named accessors, so a ray-like
69
+ * object preserves the Transform's full f64 precision end to end.
70
+ */
71
+ const _ray = {
72
+ origin_x: 0, origin_y: 0, origin_z: 0,
73
+ direction_x: 0, direction_y: 0, direction_z: 0,
74
+ tMax: 0,
75
+ };
73
76
 
74
77
  /** Sweep result reused across bodies inside {@link ccd_resolve}. */
75
78
  const _hit = new PhysicsSurfacePoint();
76
79
 
77
80
  /**
78
- * Entity whose colliders the current sweep must ignore (the moving body's own).
79
- * Module-scoped so {@link _exclude_self} stays a stable, non-allocating
80
- * reference handed to {@link shape_cast}.
81
+ * CCD-eligible body indices of the current pass, ordered by ENTITY id.
82
+ * Grows by doubling; module-scoped so the pass allocates nothing in steady
83
+ * state.
84
+ * @type {Uint32Array}
85
+ */
86
+ let _ccd_order = new Uint32Array(64);
87
+
88
+ /**
89
+ * System the current sweep runs against. Module-scoped so {@link _ccd_filter}
90
+ * stays a stable, non-allocating reference handed to {@link shape_cast}.
91
+ * @type {import("../ecs/PhysicsSystem.js").PhysicsSystem|null}
92
+ */
93
+ let _system = null;
94
+
95
+ /**
96
+ * Packed body id of the swept body — excluded from its own sweep; -1 when the
97
+ * sweep has no owning body (then only the sensor rule applies).
81
98
  * @type {number}
82
99
  */
83
- let _exclude_entity = -1;
100
+ let _self_body_id = -1;
84
101
 
85
102
  /**
86
- * Self-exclusion filter for the sweep: drop candidates owned by the moving
87
- * body's own entity (otherwise the body would "hit itself" at `t = 0`).
88
- * @param {number} entity
103
+ * Sweep filter, mirroring the discrete pipeline's pair acceptance:
104
+ * - never the swept body itself. BODY-id exclusion: every collider of a
105
+ * compound body carries the body id in the broadphase, including ones
106
+ * attached to child entities — entity comparison missed those, the body
107
+ * swept against itself at t = 0, and the t = 0 hit disabled its CCD;
108
+ * - sensors are not solid surfaces — a sweep passes through a trigger
109
+ * volume (same rule and rationale as {@link raycast});
110
+ * - layer/mask + the user contact filter via `system.__pair_filter`, so CCD
111
+ * never clamps a body onto geometry the discrete solver would not
112
+ * collide it with.
113
+ *
114
+ * @param {number} entity candidate body's entity
115
+ * @param {Collider} collider candidate body's primary collider
116
+ * @param {number} body_id candidate's packed body id
89
117
  * @returns {boolean}
90
118
  */
91
- function _exclude_self(entity) {
92
- return entity !== _exclude_entity;
119
+ function _ccd_filter(entity, collider, body_id) {
120
+ if (body_id === _self_body_id) return false;
121
+ if (is_sensor(_system.__bodies[body_id_index(body_id)], collider)) return false;
122
+ if (_self_body_id !== -1 && !_system.__pair_filter(_self_body_id, body_id)) return false;
123
+ return true;
93
124
  }
94
125
 
95
126
  /**
96
127
  * Sweep `shape` (held at the fixed `rotation`) linearly from `(fx,fy,fz)` to
97
- * `(tx,ty,tz)` through both broadphase trees, ignoring colliders owned by
98
- * `exclude_entity`.
128
+ * `(tx,ty,tz)` through both broadphase trees, ignoring the BODY owned by
129
+ * `exclude_entity` (all its colliders, including ones attached to child
130
+ * entities), sensors, and any pair the system's layer/mask + user contact
131
+ * filter rejects.
99
132
  *
100
133
  * Returns the traversable fraction of the segment in `[0, 1]`: `1` means the
101
134
  * path is clear; a value `< 1` means a blocker was hit at that fraction and
@@ -112,7 +145,8 @@ function _exclude_self(entity) {
112
145
  * @param {number} tx
113
146
  * @param {number} ty
114
147
  * @param {number} tz
115
- * @param {number} exclude_entity entity to ignore (the swept body itself)
148
+ * @param {number} exclude_entity entity owning the swept body (the body is
149
+ * resolved and excluded by BODY id); -1 for an unowned sweep
116
150
  * @param {PhysicsSurfacePoint} result populated on hit; untouched on a clear path
117
151
  * @returns {number} traversable fraction in [0, 1]
118
152
  */
@@ -128,21 +162,29 @@ export function ccd_sweep_segment(
128
162
  if (len === 0) return 1;
129
163
 
130
164
  const inv = 1 / len;
131
- _ray[0] = fx; _ray[1] = fy; _ray[2] = fz;
132
- _ray[3] = dx * inv; _ray[4] = dy * inv; _ray[5] = dz * inv;
133
- _ray[6] = len; // tMax in metres — direction is unit length
165
+ _ray.origin_x = fx; _ray.origin_y = fy; _ray.origin_z = fz;
166
+ _ray.direction_x = dx * inv; _ray.direction_y = dy * inv; _ray.direction_z = dz * inv;
167
+ _ray.tMax = len; // tMax in metres — direction is unit length
134
168
 
135
- _exclude_entity = exclude_entity;
136
- if (!shape_cast(system, _ray, shape, rotation, result, _exclude_self)) {
169
+ // Resolve the swept body once: self-exclusion compares packed BODY ids in
170
+ // the filter (broadphase leaves carry body ids), and the pair filter needs
171
+ // the id pair.
172
+ const storage = system.storage;
173
+ const self_idx = exclude_entity >= 0 ? storage.index_of_entity(exclude_entity) : BODY_INDEX_ABSENT;
174
+ _self_body_id = self_idx === BODY_INDEX_ABSENT ? -1 : pack_body_id(self_idx, storage.generation_at(self_idx));
175
+ _system = system;
176
+
177
+ // skip_initial_overlaps: a candidate already overlapping at the segment
178
+ // start is a resting / sliding contact the discrete solver owns, not a
179
+ // tunnel — the cast steps over it PER CANDIDATE and keeps scanning, so a
180
+ // body sliding on the ground still gets swept against every real blocker
181
+ // along its path. (A whole-sweep "t ≈ 0 means resting" bail-out is wrong
182
+ // twice over: one resting contact would disable CCD against everything
183
+ // else, and a genuine first impact a hair ahead would be dropped too.)
184
+ if (!shape_cast(system, _ray, shape, rotation, result, _ccd_filter, true)) {
137
185
  return 1;
138
186
  }
139
187
 
140
- // An impact at t ≈ 0 means the swept shape was already overlapping the
141
- // target at the segment start — a resting / sliding contact, not a tunnel.
142
- // The discrete solver owns it; clamping here would freeze a body onto a
143
- // surface it is sitting or sliding on. Treat as a clear path.
144
- if (result.t <= CCD_INITIAL_OVERLAP_EPS) return 1;
145
-
146
188
  // result.t is the impact distance along the unit direction; normalise to a
147
189
  // segment fraction. shape_cast reports the just-SEPARATING side of its
148
190
  // bisection, so the swept shape at `result.t` is provably not overlapping —
@@ -160,8 +202,15 @@ export function ccd_sweep_segment(
160
202
  *
161
203
  * Start-of-step positions are captured into `system.__ccd_start_pos` (3 doubles
162
204
  * per body index) before the substep loop; this pass reads the final pose from
163
- * the live Transform. Iterates the awake list in storage order, so it is
164
- * deterministic.
205
+ * the live Transform.
206
+ *
207
+ * Bodies are processed in ENTITY order, not awake-list order. CCD order is
208
+ * outcome-coupled: an earlier body's clamp moves the pose a later body's
209
+ * sweep tests against, so two mutually-blocking CCD movers resolve
210
+ * differently under different orders. The awake list encodes wake/sleep
211
+ * HISTORY (swap-remove + append), which two engines holding identical body
212
+ * state need not share; entity order is derivable from state alone — the
213
+ * determinism contract.
165
214
  *
166
215
  * @param {import("../ecs/PhysicsSystem.js").PhysicsSystem} system
167
216
  */
@@ -172,6 +221,8 @@ export function ccd_resolve(system) {
172
221
  const start = system.__ccd_start_pos;
173
222
  const CCD = RigidBodyFlags.CCD;
174
223
 
224
+ // Collect the CCD-eligible awake bodies…
225
+ let n = 0;
175
226
  for (let i = 0; i < count; i++) {
176
227
  const idx = storage.awake_at(i);
177
228
 
@@ -182,6 +233,32 @@ export function ccd_resolve(system) {
182
233
 
183
234
  const list = lists[idx];
184
235
  if (list === undefined || list.length === 0) continue;
236
+
237
+ if (n === _ccd_order.length) {
238
+ const next = new Uint32Array(_ccd_order.length * 2);
239
+ next.set(_ccd_order);
240
+ _ccd_order = next;
241
+ }
242
+ _ccd_order[n++] = idx;
243
+ }
244
+ if (n === 0) return;
245
+
246
+ // …and order them by entity (insertion sort; CCD bodies are few).
247
+ for (let i = 1; i < n; i++) {
248
+ const idx = _ccd_order[i];
249
+ const key = storage.entity_at(idx);
250
+ let j = i - 1;
251
+ while (j >= 0 && storage.entity_at(_ccd_order[j]) > key) {
252
+ _ccd_order[j + 1] = _ccd_order[j];
253
+ j--;
254
+ }
255
+ _ccd_order[j + 1] = idx;
256
+ }
257
+
258
+ for (let i = 0; i < n; i++) {
259
+ const idx = _ccd_order[i];
260
+ const rb = system.__bodies[idx];
261
+ const list = lists[idx];
185
262
  const primary = list[0];
186
263
  const tr = primary.transform;
187
264
  const p = tr.position;
@@ -203,15 +280,20 @@ export function ccd_resolve(system) {
203
280
  // jitter) — avoids a degenerate sweep and the query cost. NOT tied to
204
281
  // body size: a body tunnels a thin obstacle at speeds well below its
205
282
  // own extent, so the threshold is a small absolute slop. A resting /
206
- // sliding body that does clear it is still safe — the sweep ignores its
207
- // initial-overlap contact (see CCD_INITIAL_OVERLAP_EPS).
283
+ // sliding body that does clear it is still safe — the cast skips
284
+ // candidates it already overlaps at the start (skip_initial_overlaps),
285
+ // sweeping only against real blockers along the path.
208
286
  if (disp2 <= CCD_MIN_SWEEP_DISTANCE * CCD_MIN_SWEEP_DISTANCE) continue;
209
287
 
210
288
  const shape = primary.collider.shape;
289
+ // Exclude by the body's OWN entity (which resolves to its body id) —
290
+ // NOT primary.entity: a compound body's primary collider can live on a
291
+ // CHILD entity, and excluding that child would leave the body's other
292
+ // leaves visible to its own sweep (self-hit at t = 0).
211
293
  const frac = ccd_sweep_segment(
212
294
  system, shape, tr.rotation,
213
295
  sx, sy, sz, ex, ey, ez,
214
- primary.entity, _hit,
296
+ storage.entity_at(idx), _hit,
215
297
  );
216
298
  if (frac >= 1) continue; // clear path — no tunnelling this step
217
299