@woosh/meep-engine 2.155.0 → 2.157.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1098) hide show
  1. package/README.md +2 -4
  2. package/build/bundle-worker-image-decoder.js +1 -1
  3. package/build/bundle-worker-terrain.js +1 -1
  4. package/editor/view/ecs/ComponentControlView.d.ts +0 -9
  5. package/editor/view/ecs/ComponentControlView.js +2 -98
  6. package/editor/view/ecs/components/common/AutoCanvasView.js +100 -53
  7. package/editor/view/ecs/components/common/TextController.js +59 -0
  8. package/editor/view/node-graph/NodeGraphCamera.js +90 -0
  9. package/editor/view/node-graph/NodeGraphEditorView.js +121 -22
  10. package/editor/view/node-graph/NodeGraphSelection.js +89 -0
  11. package/editor/view/node-graph/NodeGraphView.js +669 -453
  12. package/editor/view/node-graph/NodeView.js +211 -135
  13. package/editor/view/node-graph/actions/ConnectionCreateAction.js +53 -0
  14. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +36 -0
  15. package/editor/view/node-graph/actions/NodeDeleteAction.js +88 -0
  16. package/editor/view/node-graph/actions/NodeParameterSetAction.js +52 -0
  17. package/editor/view/node-graph/actions/NodesMoveAction.js +41 -0
  18. package/editor/view/node-graph/actions/SelectionSetAction.js +60 -0
  19. package/editor/view/node-graph/connection_wire_geometry.js +107 -0
  20. package/package.json +1 -1
  21. package/samples/generation/SampleGenerator0.js +8 -1
  22. package/src/core/binary/32BitEncoder.js +1 -1
  23. package/src/core/binary/reinterpret_float32_as_uint32.d.ts +7 -0
  24. package/src/core/binary/reinterpret_float32_as_uint32.d.ts.map +1 -0
  25. package/src/core/binary/reinterpret_float32_as_uint32.js +13 -0
  26. package/src/core/binary/reinterpret_uint32_as_float32.d.ts +7 -0
  27. package/src/core/binary/reinterpret_uint32_as_float32.d.ts.map +1 -0
  28. package/src/core/binary/reinterpret_uint32_as_float32.js +14 -0
  29. package/src/core/binary/to_half_float_uint16.js +3 -3
  30. package/src/core/bvh2/bvh3/ebvh_build_for_geometry_incremental.d.ts.map +1 -1
  31. package/src/core/bvh2/bvh3/ebvh_build_for_geometry_incremental.js +1 -3
  32. package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts.map +1 -1
  33. package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.js +275 -253
  34. package/src/core/bvh2/bvh3/query/bvh_query_user_data_overlaps_sphere.d.ts +12 -0
  35. package/src/core/bvh2/bvh3/query/bvh_query_user_data_overlaps_sphere.d.ts.map +1 -0
  36. package/src/core/bvh2/bvh3/query/bvh_query_user_data_overlaps_sphere.js +92 -0
  37. package/src/core/bvh8/BVH8.d.ts +127 -0
  38. package/src/core/bvh8/BVH8.d.ts.map +1 -0
  39. package/src/core/bvh8/BVH8.js +436 -0
  40. package/src/core/bvh8/NOTES.md +63 -0
  41. package/src/core/bvh8/build/BVH8Converter.d.ts +59 -0
  42. package/src/core/bvh8/build/BVH8Converter.d.ts.map +1 -0
  43. package/src/core/bvh8/build/BVH8Converter.js +588 -0
  44. package/src/core/bvh8/build/NodeProxy.d.ts +66 -0
  45. package/src/core/bvh8/build/NodeProxy.d.ts.map +1 -0
  46. package/src/core/bvh8/build/NodeProxy.js +308 -0
  47. package/src/core/bvh8/build/TriangleCluster.d.ts +29 -0
  48. package/src/core/bvh8/build/TriangleCluster.d.ts.map +1 -0
  49. package/src/core/bvh8/build/TriangleCluster.js +123 -0
  50. package/src/core/bvh8/build/aabb3_compute_merge_cost.d.ts +8 -0
  51. package/src/core/bvh8/build/aabb3_compute_merge_cost.d.ts.map +1 -0
  52. package/src/core/bvh8/build/aabb3_compute_merge_cost.js +29 -0
  53. package/src/core/bvh8/build/aabb3_from_triangle_by_index.d.ts +10 -0
  54. package/src/core/bvh8/build/aabb3_from_triangle_by_index.d.ts.map +1 -0
  55. package/src/core/bvh8/build/aabb3_from_triangle_by_index.js +18 -0
  56. package/src/core/bvh8/build/bvh8_build_for_geometry.d.ts +10 -0
  57. package/src/core/bvh8/build/bvh8_build_for_geometry.d.ts.map +1 -0
  58. package/src/core/bvh8/build/bvh8_build_for_geometry.js +303 -0
  59. package/src/core/bvh8/build/bvh8_from_proxy.d.ts +9 -0
  60. package/src/core/bvh8/build/bvh8_from_proxy.d.ts.map +1 -0
  61. package/src/core/bvh8/build/bvh8_from_proxy.js +256 -0
  62. package/src/core/bvh8/build/byte.d.ts +7 -0
  63. package/src/core/bvh8/build/byte.d.ts.map +1 -0
  64. package/src/core/bvh8/build/byte.js +10 -0
  65. package/src/core/bvh8/build/encode_bounds_e.d.ts +9 -0
  66. package/src/core/bvh8/build/encode_bounds_e.d.ts.map +1 -0
  67. package/src/core/bvh8/build/encode_bounds_e.js +12 -0
  68. package/src/core/bvh8/bvh8_convert_to_dot.d.ts +11 -0
  69. package/src/core/bvh8/bvh8_convert_to_dot.d.ts.map +1 -0
  70. package/src/core/bvh8/bvh8_convert_to_dot.js +133 -0
  71. package/src/core/bvh8/bvh8_count_primitives.d.ts +22 -0
  72. package/src/core/bvh8/bvh8_count_primitives.d.ts.map +1 -0
  73. package/src/core/bvh8/bvh8_count_primitives.js +98 -0
  74. package/src/core/bvh8/bvh8_geometry_validate.d.ts +16 -0
  75. package/src/core/bvh8/bvh8_geometry_validate.d.ts.map +1 -0
  76. package/src/core/bvh8/bvh8_geometry_validate.js +149 -0
  77. package/src/core/bvh8/bvh8_geometry_validate_indirect.d.ts +16 -0
  78. package/src/core/bvh8/bvh8_geometry_validate_indirect.d.ts.map +1 -0
  79. package/src/core/bvh8/bvh8_geometry_validate_indirect.js +177 -0
  80. package/src/core/bvh8/bvh8_get_node_bounds.d.ts +9 -0
  81. package/src/core/bvh8/bvh8_get_node_bounds.d.ts.map +1 -0
  82. package/src/core/bvh8/bvh8_get_node_bounds.js +35 -0
  83. package/src/core/bvh8/bvh8_get_node_child_bounds.d.ts +10 -0
  84. package/src/core/bvh8/bvh8_get_node_child_bounds.d.ts.map +1 -0
  85. package/src/core/bvh8/bvh8_get_node_child_bounds.js +53 -0
  86. package/src/core/bvh8/bvh8_node_child_surface_area.d.ts +9 -0
  87. package/src/core/bvh8/bvh8_node_child_surface_area.d.ts.map +1 -0
  88. package/src/core/bvh8/bvh8_node_child_surface_area.js +18 -0
  89. package/src/core/bvh8/bvh8_node_count_triangles.d.ts +8 -0
  90. package/src/core/bvh8/bvh8_node_count_triangles.d.ts.map +1 -0
  91. package/src/core/bvh8/bvh8_node_count_triangles.js +28 -0
  92. package/src/core/bvh8/bvh8_quality.d.ts +8 -0
  93. package/src/core/bvh8/bvh8_quality.d.ts.map +1 -0
  94. package/src/core/bvh8/bvh8_quality.js +73 -0
  95. package/src/core/bvh8/bvh8_validate_structure.d.ts +15 -0
  96. package/src/core/bvh8/bvh8_validate_structure.d.ts.map +1 -0
  97. package/src/core/bvh8/bvh8_validate_structure.js +87 -0
  98. package/src/core/cache/Cache.d.ts.map +1 -1
  99. package/src/core/cache/Cache.js +7 -0
  100. package/src/core/cache/FrequencySketch.d.ts.map +1 -1
  101. package/src/core/cache/FrequencySketch.js +8 -4
  102. package/src/core/clipboard/obtainClipBoard.d.ts +6 -0
  103. package/src/core/clipboard/obtainClipBoard.d.ts.map +1 -0
  104. package/src/core/clipboard/obtainClipBoard.js +29 -0
  105. package/src/core/clipboard/safeClipboardReadText.d.ts +6 -0
  106. package/src/core/clipboard/safeClipboardReadText.d.ts.map +1 -0
  107. package/src/core/clipboard/safeClipboardReadText.js +55 -0
  108. package/src/core/clipboard/safeClipboardWriteText.d.ts +8 -0
  109. package/src/core/clipboard/safeClipboardWriteText.d.ts.map +1 -0
  110. package/src/core/clipboard/safeClipboardWriteText.js +23 -0
  111. package/src/core/collection/Uint32MinHeap.d.ts +56 -0
  112. package/src/core/collection/Uint32MinHeap.d.ts.map +1 -0
  113. package/src/core/collection/Uint32MinHeap.js +109 -0
  114. package/src/core/collection/array/array_quick_sort_by_lookup_map.js +1 -1
  115. package/src/core/collection/array/array_set_diff_sorting.d.ts.map +1 -1
  116. package/src/core/collection/array/array_set_diff_sorting.js +4 -1
  117. package/src/core/collection/array/array_shuffle.d.ts.map +1 -1
  118. package/src/core/collection/array/array_shuffle.js +30 -27
  119. package/src/core/collection/array/binarySearchLowIndex.d.ts.map +1 -1
  120. package/src/core/collection/array/binarySearchLowIndex.js +4 -3
  121. package/src/core/collection/array/typed/array_buffer_hash.js +1 -1
  122. package/src/core/collection/array/typed/is_typed_array_equals.d.ts.map +1 -1
  123. package/src/core/collection/array/typed/is_typed_array_equals.js +12 -2
  124. package/src/core/collection/heap/BinaryHeap.d.ts.map +1 -1
  125. package/src/core/collection/heap/BinaryHeap.js +12 -2
  126. package/src/core/collection/list/FilteredListProjection.js +1 -1
  127. package/src/core/collection/queue/Deque.d.ts.map +1 -1
  128. package/src/core/collection/queue/Deque.js +10 -8
  129. package/src/core/collection/table/RowFirstTable.d.ts.map +1 -1
  130. package/src/core/collection/table/RowFirstTable.js +4 -2
  131. package/src/core/collection/table/RowFirstTableSpec.js +2 -2
  132. package/src/{engine/physics/island → core/collection/union-find}/union_find.d.ts +8 -5
  133. package/src/core/collection/union-find/union_find.d.ts.map +1 -0
  134. package/src/{engine/physics/island → core/collection/union-find}/union_find.js +8 -5
  135. package/src/core/color/operations/color_lerp.d.ts.map +1 -1
  136. package/src/core/color/operations/color_lerp.js +10 -3
  137. package/src/core/color/rgb2uint32.js +1 -1
  138. package/src/core/color/rgbe9995_to_rgb.js +1 -1
  139. package/src/core/dom/isImageBitmap.d.ts +7 -0
  140. package/src/core/dom/isImageBitmap.d.ts.map +1 -0
  141. package/src/core/dom/isImageBitmap.js +12 -0
  142. package/src/core/function/frameThrottle.d.ts +8 -0
  143. package/src/core/function/frameThrottle.d.ts.map +1 -0
  144. package/src/core/function/frameThrottle.js +23 -0
  145. package/src/core/function/objectsEqual.d.ts.map +1 -1
  146. package/src/core/function/objectsEqual.js +2 -1
  147. package/src/core/geom/2d/aabb/AABB2.d.ts.map +1 -1
  148. package/src/core/geom/2d/aabb/AABB2.js +12 -11
  149. package/src/core/geom/2d/convex-hull/convex_hull_jarvis_2d.d.ts.map +1 -1
  150. package/src/core/geom/2d/convex-hull/convex_hull_jarvis_2d.js +30 -4
  151. package/src/core/geom/2d/convex-hull/fixed_convex_hull_relaxation.d.ts.map +1 -1
  152. package/src/core/geom/2d/convex-hull/fixed_convex_hull_relaxation.js +6 -2
  153. package/src/core/geom/2d/hash-grid/SpatialHashGrid.d.ts.map +1 -1
  154. package/src/core/geom/2d/hash-grid/SpatialHashGrid.js +388 -386
  155. package/src/core/geom/2d/hash-grid/shg_query_elements_line.d.ts.map +1 -1
  156. package/src/core/geom/2d/hash-grid/shg_query_elements_line.js +8 -3
  157. package/src/{engine/physics/narrowphase/clip_against_axis_uv.d.ts → core/geom/2d/polygon/polygon2_clip_axis_halfplane.d.ts} +3 -3
  158. package/src/core/geom/2d/polygon/polygon2_clip_axis_halfplane.d.ts.map +1 -0
  159. package/src/{engine/physics/narrowphase/clip_against_axis_uv.js → core/geom/2d/polygon/polygon2_clip_axis_halfplane.js} +51 -51
  160. package/src/core/geom/2d/quad-tree/QuadTreeDatum.d.ts.map +1 -1
  161. package/src/core/geom/2d/quad-tree/QuadTreeDatum.js +9 -1
  162. package/src/core/geom/2d/quad-tree/qt_query_data_nearest_to_point.d.ts +3 -1
  163. package/src/core/geom/2d/quad-tree/qt_query_data_nearest_to_point.d.ts.map +1 -1
  164. package/src/core/geom/2d/quad-tree/qt_query_data_nearest_to_point.js +3 -1
  165. package/src/core/geom/2d/quad-tree-binary/QuadTree.js +714 -714
  166. package/src/core/geom/2d/r-tree/StaticR2Tree.d.ts.map +1 -1
  167. package/src/core/geom/2d/r-tree/StaticR2Tree.js +5 -4
  168. package/src/core/geom/3d/aabb/aabb3_detailed_volume_intersection.d.ts.map +1 -1
  169. package/src/core/geom/3d/aabb/aabb3_detailed_volume_intersection.js +33 -29
  170. package/src/core/geom/3d/aabb/aabb3_near_distance_to_intersection_ray_segment.d.ts.map +1 -1
  171. package/src/core/geom/3d/aabb/aabb3_near_distance_to_intersection_ray_segment.js +3 -1
  172. package/src/core/geom/3d/aabb/aabb3_signed_distance_to_aabb3.d.ts.map +1 -1
  173. package/src/core/geom/3d/aabb/aabb3_signed_distance_to_aabb3.js +10 -7
  174. package/src/{engine/physics/narrowphase/decomposition/aabb_world_to_local.d.ts → core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts} +9 -7
  175. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -0
  176. package/src/{engine/physics/narrowphase/decomposition/aabb_world_to_local.js → core/geom/3d/aabb/aabb3_transform_oriented_inverse.js} +9 -7
  177. package/src/core/geom/3d/aabb/aabb3_transformed_compute_plane_side.d.ts.map +1 -1
  178. package/src/core/geom/3d/aabb/aabb3_transformed_compute_plane_side.js +30 -9
  179. package/src/core/geom/3d/aabb/compute_aabb_from_points.js +3 -3
  180. package/src/core/geom/3d/aabb/compute_triangle_group_aabb3.d.ts +12 -0
  181. package/src/core/geom/3d/aabb/compute_triangle_group_aabb3.d.ts.map +1 -0
  182. package/src/core/geom/3d/aabb/compute_triangle_group_aabb3.js +46 -0
  183. package/src/core/geom/3d/box/box3_projected_half_extent.d.ts +28 -0
  184. package/src/core/geom/3d/box/box3_projected_half_extent.d.ts.map +1 -0
  185. package/src/core/geom/3d/box/box3_projected_half_extent.js +35 -0
  186. package/src/core/geom/3d/box/box3_raycast.d.ts +37 -0
  187. package/src/core/geom/3d/box/box3_raycast.d.ts.map +1 -0
  188. package/src/core/geom/3d/box/box3_raycast.js +81 -0
  189. package/src/core/geom/3d/capsule/capsule_raycast.d.ts +35 -0
  190. package/src/core/geom/3d/capsule/capsule_raycast.d.ts.map +1 -0
  191. package/src/core/geom/3d/capsule/capsule_raycast.js +93 -0
  192. package/src/core/geom/3d/cone/compute_bounding_cone_of_2_cones.d.ts.map +1 -1
  193. package/src/core/geom/3d/cone/compute_bounding_cone_of_2_cones.js +4 -0
  194. package/src/core/geom/3d/frustum/frustum3_computeNearestPointToPoint.js +1 -1
  195. package/src/core/geom/3d/frustum/read_cluster_frustum_corners.js +1 -1
  196. package/src/core/geom/3d/frustum/read_frustum_corner.d.ts +9 -0
  197. package/src/core/geom/3d/frustum/read_frustum_corner.d.ts.map +1 -0
  198. package/src/core/geom/3d/frustum/read_frustum_corner.js +14 -0
  199. package/src/core/geom/3d/gjk/gjk.d.ts.map +1 -0
  200. package/src/{engine/physics → core/geom/3d}/gjk/gjk.js +430 -372
  201. package/src/{engine/physics → core/geom/3d}/gjk/gjk_epa_penetration.d.ts +8 -5
  202. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -0
  203. package/src/{engine/physics → core/geom/3d}/gjk/gjk_epa_penetration.js +520 -548
  204. package/src/{engine/physics → core/geom/3d}/gjk/minkowski_support.d.ts +5 -4
  205. package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -0
  206. package/src/{engine/physics → core/geom/3d}/gjk/minkowski_support.js +71 -70
  207. package/src/{engine/physics → core/geom/3d}/gjk/mpr.d.ts +3 -3
  208. package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -0
  209. package/src/{engine/physics → core/geom/3d}/gjk/mpr.js +368 -362
  210. package/src/core/geom/3d/line/line3_compute_segment_point_distance_eikonal.d.ts.map +1 -1
  211. package/src/core/geom/3d/line/line3_compute_segment_point_distance_eikonal.js +3 -2
  212. package/src/core/geom/3d/mat4/decompose_matrix_4_array.d.ts.map +1 -1
  213. package/src/core/geom/3d/mat4/decompose_matrix_4_array.js +12 -2
  214. package/src/core/geom/3d/mat4/eulerAnglesFromMatrix.js +2 -2
  215. package/src/core/geom/3d/mat4/m4_multiply_alphatensor.d.ts +1 -1
  216. package/src/core/geom/3d/mat4/m4_multiply_alphatensor.d.ts.map +1 -1
  217. package/src/core/geom/3d/mat4/m4_multiply_alphatensor.js +19 -13
  218. package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.d.ts.map +1 -1
  219. package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.js +3 -2
  220. package/src/core/geom/3d/plane/plane3_compute_plane_intersection.js +3 -2
  221. package/src/{engine/physics/integration/quat_integrate.d.ts → core/geom/3d/quaternion/quat3_integrate.d.ts} +2 -2
  222. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -0
  223. package/src/{engine/physics/integration/quat_integrate.js → core/geom/3d/quaternion/quat3_integrate.js} +1 -1
  224. package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
  225. package/src/core/geom/3d/shape/MeshShape3D.js +7 -0
  226. package/src/{engine/physics/narrowphase/PosedShape.d.ts → core/geom/3d/shape/PosedShape3D.d.ts} +9 -8
  227. package/src/{engine/physics/narrowphase/PosedShape.d.ts.map → core/geom/3d/shape/PosedShape3D.d.ts.map} +1 -1
  228. package/src/{engine/physics/narrowphase/PosedShape.js → core/geom/3d/shape/PosedShape3D.js} +10 -9
  229. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  230. package/src/core/geom/3d/shape/TransformedShape3D.js +15 -11
  231. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  232. package/src/core/geom/3d/shape/UnionShape3D.js +3 -2
  233. package/src/core/geom/3d/shape/util/shape3d_voxelize_to_grid.d.ts.map +1 -1
  234. package/src/core/geom/3d/shape/util/shape3d_voxelize_to_grid.js +153 -148
  235. package/src/core/geom/3d/sphere/harmonics/sh3_dering_optimize_positive.d.ts.map +1 -1
  236. package/src/core/geom/3d/sphere/harmonics/sh3_dering_optimize_positive.js +7 -0
  237. package/src/core/geom/3d/sphere/harmonics/sh3_sample_by_direction.d.ts.map +1 -1
  238. package/src/core/geom/3d/sphere/harmonics/sh3_sample_by_direction.js +13 -10
  239. package/src/core/geom/3d/sphere/sphere_projected_sphere_radius_sqr.d.ts +1 -1
  240. package/src/core/geom/3d/sphere/sphere_projected_sphere_radius_sqr.js +2 -2
  241. package/src/core/geom/3d/sphere/sphere_raycast.d.ts +33 -0
  242. package/src/core/geom/3d/sphere/sphere_raycast.d.ts.map +1 -0
  243. package/src/core/geom/3d/sphere/sphere_raycast.js +47 -0
  244. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_tet_get_neighbours.d.ts +24 -0
  245. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_tet_get_neighbours.d.ts.map +1 -0
  246. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_tet_get_neighbours.js +39 -0
  247. package/src/core/geom/3d/tetrahedra/triangle/trace_triangular_depth_map.d.ts.map +1 -1
  248. package/src/core/geom/3d/tetrahedra/triangle/trace_triangular_depth_map.js +4 -2
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  1043. package/src/generation/theme/cell/CellProcessingRuleSet.d.ts +1 -1
  1044. package/src/generation/theme/cell/CellProcessingRuleSet.d.ts.map +1 -1
  1045. package/src/generation/theme/cell/CellProcessingRuleSet.js +2 -2
  1046. package/src/view/common/ListView.js +1 -1
  1047. package/src/view/elements/BottomLeftResizeHandleView.d.ts.map +1 -1
  1048. package/src/view/elements/BottomLeftResizeHandleView.js +13 -5
  1049. package/src/core/font/FontAsset.d.ts.map +0 -1
  1050. package/src/core/font/FontAssetLoader.d.ts.map +0 -1
  1051. package/src/core/geom/3d/shape/util/shape_to_visual_entity.d.ts.map +0 -1
  1052. package/src/core/geom/3d/tetrahedra/visualize_tetrahedral_mesh.d.ts.map +0 -1
  1053. package/src/core/process/action/AsynchronousDelayAction.d.ts.map +0 -1
  1054. package/src/engine/graphics/sh3/path_tracer/sampling/v3_orthonormal_matrix_from_normal.d.ts.map +0 -1
  1055. package/src/engine/physics/computeInterceptPoint.d.ts.map +0 -1
  1056. package/src/engine/physics/fluid/solver/optimal_sor_omega.d.ts.map +0 -1
  1057. package/src/engine/physics/gjk/gjk.d.ts.map +0 -1
  1058. package/src/engine/physics/gjk/gjk_epa_penetration.d.ts.map +0 -1
  1059. package/src/engine/physics/gjk/minkowski_support.d.ts.map +0 -1
  1060. package/src/engine/physics/gjk/mpr.d.ts.map +0 -1
  1061. package/src/engine/physics/integration/quat_integrate.d.ts.map +0 -1
  1062. package/src/engine/physics/island/union_find.d.ts.map +0 -1
  1063. package/src/engine/physics/narrowphase/clip_against_axis_uv.d.ts.map +0 -1
  1064. package/src/engine/physics/narrowphase/decomposition/aabb_world_to_local.d.ts.map +0 -1
  1065. package/src/engine/physics/narrowphase/ray_shapes.d.ts +0 -66
  1066. package/src/engine/physics/narrowphase/ray_shapes.d.ts.map +0 -1
  1067. package/src/engine/physics/narrowphase/ray_shapes.js +0 -187
  1068. package/src/engine/sound/ecs/emitter/SoundEmitterChannel.d.ts +0 -23
  1069. package/src/engine/sound/ecs/emitter/SoundEmitterChannel.d.ts.map +0 -1
  1070. package/src/engine/sound/ecs/emitter/SoundEmitterChannel.js +0 -32
  1071. package/src/engine/sound/ecs/emitter/SoundTrackNodes.d.ts +0 -18
  1072. package/src/engine/sound/ecs/emitter/SoundTrackNodes.d.ts.map +0 -1
  1073. package/src/engine/sound/ecs/emitter/SoundTrackNodes.js +0 -18
  1074. package/src/engine/sound/sopra/AbstractAudioClip.d.ts +0 -26
  1075. package/src/engine/sound/sopra/AbstractAudioClip.d.ts.map +0 -1
  1076. package/src/engine/sound/sopra/AbstractAudioClip.js +0 -29
  1077. package/src/engine/sound/sopra/ContainerAudioClip.d.ts +0 -12
  1078. package/src/engine/sound/sopra/ContainerAudioClip.d.ts.map +0 -1
  1079. package/src/engine/sound/sopra/ContainerAudioClip.js +0 -13
  1080. package/src/engine/sound/sopra/RandomContainerAudioClip.d.ts +0 -12
  1081. package/src/engine/sound/sopra/RandomContainerAudioClip.d.ts.map +0 -1
  1082. package/src/engine/sound/sopra/RandomContainerAudioClip.js +0 -15
  1083. package/src/engine/sound/sopra/SequenceContainerAudioClip.d.ts +0 -7
  1084. package/src/engine/sound/sopra/SequenceContainerAudioClip.d.ts.map +0 -1
  1085. package/src/engine/sound/sopra/SequenceContainerAudioClip.js +0 -8
  1086. package/src/engine/sound/sopra/SilenceAudioClip.d.ts +0 -13
  1087. package/src/engine/sound/sopra/SilenceAudioClip.d.ts.map +0 -1
  1088. package/src/engine/sound/sopra/SilenceAudioClip.js +0 -15
  1089. package/src/generation/grid/generation/discrete/layer/GridTaskDistanceToMarkers.d.ts +0 -21
  1090. package/src/generation/grid/generation/discrete/layer/GridTaskDistanceToMarkers.d.ts.map +0 -1
  1091. package/src/generation/grid/generation/discrete/layer/GridTaskDistanceToMarkers.js +0 -68
  1092. package/src/generation/grid/generation/grid/GridTaskGridAlignedNodeGenerator.d.ts +0 -10
  1093. package/src/generation/grid/generation/grid/GridTaskGridAlignedNodeGenerator.d.ts.map +0 -1
  1094. package/src/generation/grid/generation/grid/GridTaskGridAlignedNodeGenerator.js +0 -17
  1095. /package/src/{engine/physics → core/geom/3d}/gjk/NOTES.md +0 -0
  1096. /package/src/{engine/physics → core/geom/3d}/gjk/gjk.d.ts +0 -0
  1097. /package/src/{engine/graphics/sh3/path_tracer/sampling → core/geom/vec3}/v3_orthonormal_matrix_from_normal.d.ts +0 -0
  1098. /package/src/{engine/physics → core/math/physics/kinematics}/computeInterceptPoint.d.ts +0 -0
@@ -1,148 +1,153 @@
1
- import { assert } from "../../../../assert.js";
2
- import { v3_length } from "../../../vec3/v3_length.js";
3
- import { v3_matrix4_multiply } from "../../../vec3/v3_matrix4_multiply.js";
4
- import { aabb3_matrix4_project } from "../../aabb/aabb3_matrix4_project.js";
5
-
6
- // Reusable per-call scratch — keeps the function allocation-free under repeat
7
- // invocations (which is the expected pattern: re-voxelize the scene every frame
8
- // before stepping a simulation).
9
- const _scratch_aabb_world = new Float32Array(6);
10
- const _scratch_aabb_grid = new Float32Array(6);
11
- const _scratch_grid_pt = new Float32Array(3);
12
- const _scratch_world_pt = new Float32Array(3);
13
-
14
- /**
15
- * Rasterize an {@link AbstractShape3D} into a cell-centered Uint8 grid mask.
16
- *
17
- * For each integer cell `(i, j, k)` in `[0, rx) × [0, ry) × [0, rz)`, the cell's
18
- * center is recovered as the world-space point `grid_to_world * (i, j, k)`. If
19
- * that point lies inside the shape — or close enough to its surface (see below)
20
- * — the corresponding cell in `grid` is written as `1`.
21
- *
22
- * The grid is **not** cleared first. Cells outside the shape (and outside its
23
- * proximity band) are left exactly as they were, which lets the caller compose
24
- * multiple shapes into the same buffer by calling this function repeatedly. The
25
- * caller is responsible for `grid.fill(0)` if a fresh mask is desired.
26
- *
27
- * **Proximity test.** A cell whose centre is outside the shape is still marked
28
- * solid if `signed_distance_at_point(centre) < half_cell_diagonal`. This catches
29
- * features that pass through a cell without containing its centre — e.g. a thin
30
- * sheet bisecting a cubic cell at 45°. The threshold is the largest possible
31
- * distance from a cell's centre to any point inside the cell, so any shape that
32
- * intersects the cell at all is captured. Cheap fast path: `contains_point` is
33
- * tested first (no sqrt for most shapes); the more expensive signed-distance
34
- * call only runs for cells whose centre is outside.
35
- *
36
- * **Volume guard.** If the shape's total volume is less than half the volume of
37
- * a single cell, the function returns immediately without writing anything. A
38
- * shape that small can't be meaningfully represented as a unit-cell solid — the
39
- * obstacle would end up perceptibly larger than the shape itself. Callers with
40
- * sub-cell shapes should either refine the grid or use a different
41
- * representation (e.g. a point-velocity effector).
42
- *
43
- * **Coord space.** `shape.contains_point` / `signed_distance_at_point` are
44
- * called with **world** coordinates. For shapes that have their own local frame
45
- * (e.g. `UnitSphereShape3D` centred at the origin), wrap them in a
46
- * {@link TransformedShape3D} so they sit at the right world position before
47
- * passing in. The voxelizer is otherwise agnostic to how the shape interprets
48
- * its inputs.
49
- *
50
- * **Grid orientation.** `world_to_grid` and `grid_to_world` are full 4×4
51
- * column-major affines, so the grid can be translated, scaled, or rotated in
52
- * world space; the algorithm makes no axis-aligned assumption. Cell size per
53
- * axis is recovered from the column lengths of `grid_to_world`, which is exact
54
- * for orthogonal grids and an overestimate of cell volume for skewed ones — the
55
- * latter only widens the volume-guard threshold, which is conservative.
56
- *
57
- * Designed to feed e.g. a fluid simulator's solid mask, but lives outside any
58
- * specific package: anything that needs "rasterize a shape into a cell-centered
59
- * boolean grid" can use it.
60
- *
61
- * @param {AbstractShape3D} shape shape to voxelize; `contains_point` and
62
- * `signed_distance_at_point` are invoked with world-space points.
63
- * @param {Float32Array|number[]} world_to_grid column-major 4×4 affine;
64
- * world point → grid (cell-index) coords.
65
- * @param {Float32Array|number[]} grid_to_world column-major 4×4 affine;
66
- * grid (cell-index) coords → world cell center.
67
- * @param {Uint8Array} grid output mask, length must be ≥ `rx * ry * rz`.
68
- * Cells that don't pass the test are left untouched.
69
- * @param {number} rx positive integer.
70
- * @param {number} ry positive integer.
71
- * @param {number} rz positive integer.
72
- */
73
- export function shape3d_voxelize_to_grid(shape, world_to_grid, grid_to_world, grid, rx, ry, rz) {
74
- assert.defined(shape, "shape");
75
- assert.isArrayLike(world_to_grid, "world_to_grid");
76
- assert.greaterThanOrEqual(world_to_grid.length, 16, "world_to_grid.length");
77
- assert.isArrayLike(grid_to_world, "grid_to_world");
78
- assert.greaterThanOrEqual(grid_to_world.length, 16, "grid_to_world.length");
79
- assert.defined(grid, "grid");
80
- assert.isPositiveInteger(rx, "rx");
81
- assert.isPositiveInteger(ry, "ry");
82
- assert.isPositiveInteger(rz, "rz");
83
- assert.greaterThanOrEqual(grid.length, rx * ry * rz, "grid.length");
84
-
85
- // Recover per-axis cell size from the column lengths of grid_to_world. For
86
- // an axis-aligned uniform grid these are just the cell spacings; for an
87
- // oriented grid they're the post-rotation lengths, which still bound the
88
- // cell extent correctly.
89
- const cs_x = v3_length(grid_to_world[0], grid_to_world[1], grid_to_world[2]);
90
- const cs_y = v3_length(grid_to_world[4], grid_to_world[5], grid_to_world[6]);
91
- const cs_z = v3_length(grid_to_world[8], grid_to_world[9], grid_to_world[10]);
92
- const cell_volume = cs_x * cs_y * cs_z;
93
-
94
- // Volume guard. See docstring — sub-cell shapes are skipped wholesale.
95
- if (shape.volume < cell_volume * 0.5) {
96
- return;
97
- }
98
-
99
- // Proximity threshold = half the cell diagonal in world units. Any shape
100
- // whose surface comes within this radius of a cell centre might intersect
101
- // the cell; this is the tightest threshold that won't miss grazing
102
- // features.
103
- const proximity_threshold = Math.sqrt(cs_x * cs_x + cs_y * cs_y + cs_z * cs_z) * 0.5;
104
-
105
- // Restrict iteration to the shape's bounding box transformed into grid
106
- // space, with a 1-cell expansion to cover the proximity band (the band is
107
- // at most ~0.87 cells wide, so +1 cell on each side fully contains it).
108
- shape.compute_bounding_box(_scratch_aabb_world);
109
- aabb3_matrix4_project(_scratch_aabb_grid, _scratch_aabb_world, world_to_grid);
110
-
111
- const i_min = Math.max(0, Math.floor(_scratch_aabb_grid[0]) - 1);
112
- const j_min = Math.max(0, Math.floor(_scratch_aabb_grid[1]) - 1);
113
- const k_min = Math.max(0, Math.floor(_scratch_aabb_grid[2]) - 1);
114
- const i_max = Math.min(rx - 1, Math.ceil(_scratch_aabb_grid[3]) + 1);
115
- const j_max = Math.min(ry - 1, Math.ceil(_scratch_aabb_grid[4]) + 1);
116
- const k_max = Math.min(rz - 1, Math.ceil(_scratch_aabb_grid[5]) + 1);
117
-
118
- // Bounding box lies entirely outside the grid → nothing to do.
119
- if (i_min > i_max || j_min > j_max || k_min > k_max) {
120
- return;
121
- }
122
-
123
- const rx_ry = rx * ry;
124
- const grid_pt = _scratch_grid_pt;
125
- const world_pt = _scratch_world_pt;
126
-
127
- for (let k = k_min; k <= k_max; k++) {
128
- grid_pt[2] = k;
129
- const k_offset = k * rx_ry;
130
- for (let j = j_min; j <= j_max; j++) {
131
- grid_pt[1] = j;
132
- const j_offset = k_offset + j * rx;
133
- for (let i = i_min; i <= i_max; i++) {
134
- grid_pt[0] = i;
135
- v3_matrix4_multiply(world_pt, 0, grid_pt, 0, grid_to_world);
136
-
137
- // contains_point is the cheap fast path (no sqrt for most
138
- // shapes). Only fall through to signed_distance for cells whose
139
- // centre is outside the shape, where we still might mark them
140
- // for the proximity rule.
141
- if (shape.contains_point(world_pt)
142
- || shape.signed_distance_at_point(world_pt) < proximity_threshold) {
143
- grid[j_offset + i] = 1;
144
- }
145
- }
146
- }
147
- }
148
- }
1
+ import { assert } from "../../../../assert.js";
2
+ import { v3_length } from "../../../vec3/v3_length.js";
3
+ import { v3_matrix4_multiply } from "../../../vec3/v3_matrix4_multiply.js";
4
+ import { aabb3_matrix4_project } from "../../aabb/aabb3_matrix4_project.js";
5
+
6
+ // Reusable per-call scratch — keeps the function allocation-free under repeat
7
+ // invocations (which is the expected pattern: re-voxelize the scene every frame
8
+ // before stepping a simulation).
9
+ const _scratch_aabb_world = new Float32Array(6);
10
+ const _scratch_aabb_grid = new Float32Array(6);
11
+ const _scratch_grid_pt = new Float32Array(3);
12
+ const _scratch_world_pt = new Float32Array(3);
13
+
14
+ /**
15
+ * Rasterize an {@link AbstractShape3D} into a cell-centered Uint8 grid mask.
16
+ *
17
+ * For each integer cell `(i, j, k)` in `[0, rx) × [0, ry) × [0, rz)`, the cell's
18
+ * center is recovered as the world-space point `grid_to_world * (i, j, k)`. If
19
+ * that point lies inside the shape — or close enough to its surface (see below)
20
+ * — the corresponding cell in `grid` is written as `1`.
21
+ *
22
+ * The grid is **not** cleared first. Cells outside the shape (and outside its
23
+ * proximity band) are left exactly as they were, which lets the caller compose
24
+ * multiple shapes into the same buffer by calling this function repeatedly. The
25
+ * caller is responsible for `grid.fill(0)` if a fresh mask is desired.
26
+ *
27
+ * **Proximity test.** A cell whose centre is outside the shape is still marked
28
+ * solid if `signed_distance_at_point(centre) < half_cell_diagonal`. This catches
29
+ * features that pass through a cell without containing its centre — e.g. a thin
30
+ * sheet bisecting a cubic cell at 45°. The threshold is the largest possible
31
+ * distance from a cell's centre to any point inside the cell, so any shape that
32
+ * intersects the cell at all is captured. Cheap fast path: `contains_point` is
33
+ * tested first (no sqrt for most shapes); the more expensive signed-distance
34
+ * call only runs for cells whose centre is outside.
35
+ *
36
+ * **Volume guard.** If the shape's total volume is less than half the volume of
37
+ * a single cell, the function returns immediately without writing anything. A
38
+ * shape that small can't be meaningfully represented as a unit-cell solid — the
39
+ * obstacle would end up perceptibly larger than the shape itself. Callers with
40
+ * sub-cell shapes should either refine the grid or use a different
41
+ * representation (e.g. a point-velocity effector).
42
+ *
43
+ * **Coord space.** `shape.contains_point` / `signed_distance_at_point` are
44
+ * called with **world** coordinates. For shapes that have their own local frame
45
+ * (e.g. `UnitSphereShape3D` centred at the origin), wrap them in a
46
+ * {@link TransformedShape3D} so they sit at the right world position before
47
+ * passing in. The voxelizer is otherwise agnostic to how the shape interprets
48
+ * its inputs.
49
+ *
50
+ * **Grid orientation.** `world_to_grid` and `grid_to_world` are full 4×4
51
+ * column-major affines, so the grid can be translated, scaled, or rotated in
52
+ * world space; the algorithm makes no axis-aligned assumption. Cell size per
53
+ * axis is recovered from the column lengths of `grid_to_world`, which is exact
54
+ * for orthogonal grids and an overestimate of cell volume for skewed ones — the
55
+ * latter only widens the volume-guard threshold, which is conservative.
56
+ *
57
+ * Designed to feed e.g. a fluid simulator's solid mask, but lives outside any
58
+ * specific package: anything that needs "rasterize a shape into a cell-centered
59
+ * boolean grid" can use it.
60
+ *
61
+ * @param {AbstractShape3D} shape shape to voxelize; `contains_point` and
62
+ * `signed_distance_at_point` are invoked with world-space points.
63
+ * @param {Float32Array|number[]} world_to_grid column-major 4×4 affine;
64
+ * world point → grid (cell-index) coords.
65
+ * @param {Float32Array|number[]} grid_to_world column-major 4×4 affine;
66
+ * grid (cell-index) coords → world cell center.
67
+ * @param {Uint8Array} grid output mask, length must be ≥ `rx * ry * rz`.
68
+ * Cells that don't pass the test are left untouched.
69
+ * @param {number} rx positive integer.
70
+ * @param {number} ry positive integer.
71
+ * @param {number} rz positive integer.
72
+ */
73
+ export function shape3d_voxelize_to_grid(shape, world_to_grid, grid_to_world, grid, rx, ry, rz) {
74
+ assert.defined(shape, "shape");
75
+ assert.isArrayLike(world_to_grid, "world_to_grid");
76
+ assert.greaterThanOrEqual(world_to_grid.length, 16, "world_to_grid.length");
77
+ assert.isArrayLike(grid_to_world, "grid_to_world");
78
+ assert.greaterThanOrEqual(grid_to_world.length, 16, "grid_to_world.length");
79
+ assert.defined(grid, "grid");
80
+ assert.isPositiveInteger(rx, "rx");
81
+ assert.isPositiveInteger(ry, "ry");
82
+ assert.isPositiveInteger(rz, "rz");
83
+ assert.greaterThanOrEqual(grid.length, rx * ry * rz, "grid.length");
84
+
85
+ // Recover per-axis cell size from the column lengths of grid_to_world. For
86
+ // an axis-aligned uniform grid these are just the cell spacings; for an
87
+ // oriented grid they're the post-rotation lengths, which still bound the
88
+ // cell extent correctly.
89
+ const cs_x = v3_length(grid_to_world[0], grid_to_world[1], grid_to_world[2]);
90
+ const cs_y = v3_length(grid_to_world[4], grid_to_world[5], grid_to_world[6]);
91
+ const cs_z = v3_length(grid_to_world[8], grid_to_world[9], grid_to_world[10]);
92
+ const cell_volume = cs_x * cs_y * cs_z;
93
+
94
+ // Volume guard. See docstring — sub-cell shapes are skipped wholesale.
95
+ if (shape.volume < cell_volume * 0.5) {
96
+ return;
97
+ }
98
+
99
+ // Proximity threshold = half the cell diagonal in world units. Any shape
100
+ // whose surface comes within this radius of a cell centre might intersect
101
+ // the cell; this is the tightest threshold that won't miss grazing
102
+ // features.
103
+ const proximity_threshold = Math.sqrt(cs_x * cs_x + cs_y * cs_y + cs_z * cs_z) * 0.5;
104
+
105
+ // Restrict iteration to the shape's bounding box transformed into grid space, expanded by the proximity
106
+ // band. The band is `proximity_threshold` WORLD units wide, which is a different number of cells along each
107
+ // axis when the grid is anisotropic/skewed, so pad per-axis by ceil(threshold / cell_size). A fixed +1 cell
108
+ // under-covers the band along thin axes and would miss grazing features there.
109
+ shape.compute_bounding_box(_scratch_aabb_world);
110
+ aabb3_matrix4_project(_scratch_aabb_grid, _scratch_aabb_world, world_to_grid);
111
+
112
+ const pad_i = Math.ceil(proximity_threshold / cs_x);
113
+ const pad_j = Math.ceil(proximity_threshold / cs_y);
114
+ const pad_k = Math.ceil(proximity_threshold / cs_z);
115
+
116
+ const i_min = Math.max(0, Math.floor(_scratch_aabb_grid[0]) - pad_i);
117
+ const j_min = Math.max(0, Math.floor(_scratch_aabb_grid[1]) - pad_j);
118
+ const k_min = Math.max(0, Math.floor(_scratch_aabb_grid[2]) - pad_k);
119
+ const i_max = Math.min(rx - 1, Math.ceil(_scratch_aabb_grid[3]) + pad_i);
120
+ const j_max = Math.min(ry - 1, Math.ceil(_scratch_aabb_grid[4]) + pad_j);
121
+ const k_max = Math.min(rz - 1, Math.ceil(_scratch_aabb_grid[5]) + pad_k);
122
+
123
+ // Bounding box lies entirely outside the grid → nothing to do.
124
+ if (i_min > i_max || j_min > j_max || k_min > k_max) {
125
+ return;
126
+ }
127
+
128
+ const rx_ry = rx * ry;
129
+ const grid_pt = _scratch_grid_pt;
130
+ const world_pt = _scratch_world_pt;
131
+
132
+ for (let k = k_min; k <= k_max; k++) {
133
+ grid_pt[2] = k;
134
+ const k_offset = k * rx_ry;
135
+ for (let j = j_min; j <= j_max; j++) {
136
+ grid_pt[1] = j;
137
+ const j_offset = k_offset + j * rx;
138
+ for (let i = i_min; i <= i_max; i++) {
139
+ grid_pt[0] = i;
140
+ v3_matrix4_multiply(world_pt, 0, grid_pt, 0, grid_to_world);
141
+
142
+ // contains_point is the cheap fast path (no sqrt for most
143
+ // shapes). Only fall through to signed_distance for cells whose
144
+ // centre is outside the shape, where we still might mark them
145
+ // for the proximity rule.
146
+ if (shape.contains_point(world_pt)
147
+ || shape.signed_distance_at_point(world_pt) < proximity_threshold) {
148
+ grid[j_offset + i] = 1;
149
+ }
150
+ }
151
+ }
152
+ }
153
+ }
@@ -1 +1 @@
1
- {"version":3,"file":"sh3_dering_optimize_positive.d.ts","sourceRoot":"","sources":["../../../../../../../src/core/geom/3d/sphere/harmonics/sh3_dering_optimize_positive.js"],"names":[],"mappings":"AA0SA;;;;;;;GAOG;AACH,qDANW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,iBAClC,MAAM,aACN,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,oBAClC,MAAM,oBACN,MAAM,QAIhB"}
1
+ {"version":3,"file":"sh3_dering_optimize_positive.d.ts","sourceRoot":"","sources":["../../../../../../../src/core/geom/3d/sphere/harmonics/sh3_dering_optimize_positive.js"],"names":[],"mappings":"AAiTA;;;;;;;GAOG;AACH,qDANW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,iBAClC,MAAM,aACN,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,oBAClC,MAAM,oBACN,MAAM,QAIhB"}
@@ -249,6 +249,13 @@ function windowSH(
249
249
 
250
250
  const m = 0.5 * (l + r);
251
251
 
252
+ // Re-window the ORIGINAL coefficients on every iteration. windowing() mutates scratch_sh3 in
253
+ // place, so without re-filling we would cumulatively window an already-windowed buffer; the
254
+ // reference (Filament) windows a fresh copy each time (pass-by-value).
255
+ for (let b = 0; b < numBands * numBands; b++) {
256
+ scratch_sh3[b] = input[input_offset + b * channel_count + channel];
257
+ }
258
+
252
259
  windowing(scratch_sh3, m, numBands);
253
260
 
254
261
  if (sh3_min(scratch_sh3) < 0) {
@@ -1 +1 @@
1
- {"version":3,"file":"sh3_sample_by_direction.d.ts","sourceRoot":"","sources":["../../../../../../../src/core/geom/3d/sphere/harmonics/sh3_sample_by_direction.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;GAaG;AACH,gDARW,MAAM,EAAE,iBACR,MAAM,aACN,MAAM,EAAE,oBACR,MAAM,mBACN,MAAM,aACN,MAAM,EAAE,oBACR,MAAM,QAmChB"}
1
+ {"version":3,"file":"sh3_sample_by_direction.d.ts","sourceRoot":"","sources":["../../../../../../../src/core/geom/3d/sphere/harmonics/sh3_sample_by_direction.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;GAaG;AACH,gDARW,MAAM,EAAE,iBACR,MAAM,aACN,MAAM,EAAE,oBACR,MAAM,mBACN,MAAM,aACN,MAAM,EAAE,oBACR,MAAM,QAsChB"}
@@ -27,22 +27,25 @@ export function sh3_sample_by_direction(
27
27
  let channel_value;
28
28
 
29
29
  for (let i = 0; i < dimension_count; i++) {
30
- const offset = harmonics_offset + dimension_count * i;
30
+ // coefficients are interleaved by band: the value for (band k, dimension i) lives at
31
+ // harmonics_offset + dimension_count * k + i (matching sh3_sample_irradiance_by_direction /
32
+ // sh3_vector_accumulate). The previous `dimension_count * i + band` indexing overlapped channels.
33
+ const base = harmonics_offset + i;
31
34
 
32
35
  // band 0
33
- channel_value = harmonics[offset] * SH3_COEFFICIENTS[0];
36
+ channel_value = harmonics[base] * SH3_COEFFICIENTS[0];
34
37
 
35
38
  // band 1
36
- channel_value += harmonics[offset + 1] * SH3_COEFFICIENTS[1] * y;
37
- channel_value += harmonics[offset + 2] * SH3_COEFFICIENTS[2] * z;
38
- channel_value += harmonics[offset + 3] * SH3_COEFFICIENTS[3] * x;
39
+ channel_value += harmonics[base + dimension_count] * SH3_COEFFICIENTS[1] * y;
40
+ channel_value += harmonics[base + dimension_count * 2] * SH3_COEFFICIENTS[2] * z;
41
+ channel_value += harmonics[base + dimension_count * 3] * SH3_COEFFICIENTS[3] * x;
39
42
 
40
43
  // band 2
41
- channel_value += harmonics[offset + 4] * SH3_COEFFICIENTS[4] * (x * y);
42
- channel_value += harmonics[offset + 5] * SH3_COEFFICIENTS[5] * (y * z);
43
- channel_value += harmonics[offset + 6] * SH3_COEFFICIENTS[6] * (3.0 * z * z - 1.0);
44
- channel_value += harmonics[offset + 7] * SH3_COEFFICIENTS[7] * (x * z);
45
- channel_value += harmonics[offset + 8] * SH3_COEFFICIENTS[8] * (x * x - y * y);
44
+ channel_value += harmonics[base + dimension_count * 4] * SH3_COEFFICIENTS[4] * (x * y);
45
+ channel_value += harmonics[base + dimension_count * 5] * SH3_COEFFICIENTS[5] * (y * z);
46
+ channel_value += harmonics[base + dimension_count * 6] * SH3_COEFFICIENTS[6] * (3.0 * z * z - 1.0);
47
+ channel_value += harmonics[base + dimension_count * 7] * SH3_COEFFICIENTS[7] * (x * z);
48
+ channel_value += harmonics[base + dimension_count * 8] * SH3_COEFFICIENTS[8] * (x * x - y * y);
46
49
 
47
50
  // write out
48
51
  result[result_offset + i] = channel_value;
@@ -1,5 +1,5 @@
1
1
  /**
2
- *
2
+ * @see sphere_project
3
3
  * @param {number} fl
4
4
  * @param {number[]} matrix
5
5
  * @param {number[]} sph
@@ -3,7 +3,7 @@ import { v4_multiply_mat4 } from "../../vec4/v4_multiply_mat4.js";
3
3
 
4
4
  const v4 = [];
5
5
  /**
6
- *
6
+ * @see sphere_project
7
7
  * @param {number} fl
8
8
  * @param {number[]} matrix
9
9
  * @param {number[]} sph
@@ -31,7 +31,7 @@ export function sphere_projected_sphere_radius_sqr(fl, matrix, sph) {
31
31
  const y = v4_y;
32
32
  const z = v4_z;
33
33
 
34
- const z2 = z * x;
34
+ const z2 = z * z;
35
35
 
36
36
  const l2 = v3_dot(x, y, z, x, y, z);
37
37
 
@@ -0,0 +1,33 @@
1
+ /**
2
+ * Ray ↔ sphere intersection in the sphere's LOCAL frame: the sphere is centred
3
+ * at the origin with radius `r`, and the ray is expressed in that frame. Returns
4
+ * the hit distance `t` along the ray and writes the outward unit surface normal
5
+ * into `outNormal[outOffset .. outOffset+2]`.
6
+ *
7
+ * Conventions (shared with {@link box3_raycast} / {@link capsule_raycast}):
8
+ * - the ray direction is assumed UNIT length, so `t` is a true distance;
9
+ * - the first surface crossing at or after the origin within `tMax` is
10
+ * returned; a ray starting INSIDE the sphere returns its exit crossing;
11
+ * - on a miss the function returns `Infinity` and leaves `outNormal` untouched.
12
+ *
13
+ * Distinct from {@link sphere_intersects_ray}, which is a boolean predicate;
14
+ * this yields the distance and the surface normal — what a raycast query /
15
+ * narrowphase needs.
16
+ *
17
+ * @param {Float64Array|number[]} outNormal destination for the unit normal
18
+ * @param {number} outOffset offset into `outNormal` (3 floats are written)
19
+ * @param {number} ox ray origin x (local)
20
+ * @param {number} oy ray origin y (local)
21
+ * @param {number} oz ray origin z (local)
22
+ * @param {number} dx ray direction x (local, unit)
23
+ * @param {number} dy ray direction y (local, unit)
24
+ * @param {number} dz ray direction z (local, unit)
25
+ * @param {number} tMax maximum ray distance
26
+ * @param {number} r sphere radius
27
+ * @returns {number} hit distance `t`, or `Infinity` on a miss
28
+ *
29
+ * @author Alex Goldring
30
+ * @copyright Company Named Limited (c) 2026
31
+ */
32
+ export function sphere_raycast(outNormal: Float64Array | number[], outOffset: number, ox: number, oy: number, oz: number, dx: number, dy: number, dz: number, tMax: number, r: number): number;
33
+ //# sourceMappingURL=sphere_raycast.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"sphere_raycast.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/sphere/sphere_raycast.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8BG;AACH,0CAfW,YAAY,GAAC,MAAM,EAAE,aACrB,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QACN,MAAM,KACN,MAAM,GACJ,MAAM,CAoBlB"}
@@ -0,0 +1,47 @@
1
+ /**
2
+ * Ray ↔ sphere intersection in the sphere's LOCAL frame: the sphere is centred
3
+ * at the origin with radius `r`, and the ray is expressed in that frame. Returns
4
+ * the hit distance `t` along the ray and writes the outward unit surface normal
5
+ * into `outNormal[outOffset .. outOffset+2]`.
6
+ *
7
+ * Conventions (shared with {@link box3_raycast} / {@link capsule_raycast}):
8
+ * - the ray direction is assumed UNIT length, so `t` is a true distance;
9
+ * - the first surface crossing at or after the origin within `tMax` is
10
+ * returned; a ray starting INSIDE the sphere returns its exit crossing;
11
+ * - on a miss the function returns `Infinity` and leaves `outNormal` untouched.
12
+ *
13
+ * Distinct from {@link sphere_intersects_ray}, which is a boolean predicate;
14
+ * this yields the distance and the surface normal — what a raycast query /
15
+ * narrowphase needs.
16
+ *
17
+ * @param {Float64Array|number[]} outNormal destination for the unit normal
18
+ * @param {number} outOffset offset into `outNormal` (3 floats are written)
19
+ * @param {number} ox ray origin x (local)
20
+ * @param {number} oy ray origin y (local)
21
+ * @param {number} oz ray origin z (local)
22
+ * @param {number} dx ray direction x (local, unit)
23
+ * @param {number} dy ray direction y (local, unit)
24
+ * @param {number} dz ray direction z (local, unit)
25
+ * @param {number} tMax maximum ray distance
26
+ * @param {number} r sphere radius
27
+ * @returns {number} hit distance `t`, or `Infinity` on a miss
28
+ *
29
+ * @author Alex Goldring
30
+ * @copyright Company Named Limited (c) 2026
31
+ */
32
+ export function sphere_raycast(outNormal, outOffset, ox, oy, oz, dx, dy, dz, tMax, r) {
33
+ // |o + t·d|² = r², d unit → t² + 2(o·d)t + (|o|² − r²) = 0.
34
+ const b = ox * dx + oy * dy + oz * dz;
35
+ const c = ox * ox + oy * oy + oz * oz - r * r;
36
+ const disc = b * b - c;
37
+ if (disc < 0) return Infinity;
38
+ const sq = Math.sqrt(disc);
39
+ let t = -b - sq; // near root (entry)
40
+ if (t < 0) t = -b + sq; // origin inside the sphere → far root (exit)
41
+ if (t < 0 || t > tMax) return Infinity;
42
+ const inv = 1 / r;
43
+ outNormal[outOffset] = (ox + dx * t) * inv;
44
+ outNormal[outOffset + 1] = (oy + dy * t) * inv;
45
+ outNormal[outOffset + 2] = (oz + dz * t) * inv;
46
+ return t;
47
+ }
@@ -0,0 +1,24 @@
1
+ /**
2
+ * Write the face-adjacent neighbour tetrahedra of `tet_id` into `out`,
3
+ * non-allocating, and return how many were written.
4
+ *
5
+ * A tetrahedron has up to four neighbours — one across each face — and a face on
6
+ * the mesh surface has none. {@link TetrahedralMesh} stores this adjacency
7
+ * directly: neighbour slot `i` is the tet across the face opposite vertex `i`,
8
+ * encoded as `[tet_id:30][opposite_corner:2]` (or {@link INVALID_NEIGHBOUR} for a
9
+ * surface face). This decodes the tet ids (`encoded >>> 2`, an UNSIGNED shift so
10
+ * 30-bit ids near the top of the range survive) and skips surface faces, packing
11
+ * the survivors contiguously from `out_offset`.
12
+ *
13
+ * @param {TetrahedralMesh} mesh
14
+ * @param {Int32Array|Uint32Array|number[]} out destination for neighbour tet ids
15
+ * (needs room for up to 4 entries from `out_offset`)
16
+ * @param {number} out_offset offset into `out` at which to start writing
17
+ * @param {number} tet_id tetrahedron whose neighbours to read
18
+ * @returns {number} number of neighbours written (0..4); surface faces are skipped
19
+ *
20
+ * @author Alex Goldring
21
+ * @copyright Company Named Limited (c) 2026
22
+ */
23
+ export function tetrahedral_mesh_tet_get_neighbours(mesh: TetrahedralMesh, out: Int32Array | Uint32Array | number[], out_offset: number, tet_id: number): number;
24
+ //# sourceMappingURL=tetrahedral_mesh_tet_get_neighbours.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"tetrahedral_mesh_tet_get_neighbours.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/tetrahedra/tetrahedral_mesh_tet_get_neighbours.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,gFATW,UAAU,GAAC,WAAW,GAAC,MAAM,EAAE,cAE/B,MAAM,UACN,MAAM,GACJ,MAAM,CAkBlB"}
@@ -0,0 +1,39 @@
1
+ import { assert } from "../../../assert.js";
2
+ import { INVALID_NEIGHBOUR } from "./TetrahedralMesh.js";
3
+
4
+ /**
5
+ * Write the face-adjacent neighbour tetrahedra of `tet_id` into `out`,
6
+ * non-allocating, and return how many were written.
7
+ *
8
+ * A tetrahedron has up to four neighbours — one across each face — and a face on
9
+ * the mesh surface has none. {@link TetrahedralMesh} stores this adjacency
10
+ * directly: neighbour slot `i` is the tet across the face opposite vertex `i`,
11
+ * encoded as `[tet_id:30][opposite_corner:2]` (or {@link INVALID_NEIGHBOUR} for a
12
+ * surface face). This decodes the tet ids (`encoded >>> 2`, an UNSIGNED shift so
13
+ * 30-bit ids near the top of the range survive) and skips surface faces, packing
14
+ * the survivors contiguously from `out_offset`.
15
+ *
16
+ * @param {TetrahedralMesh} mesh
17
+ * @param {Int32Array|Uint32Array|number[]} out destination for neighbour tet ids
18
+ * (needs room for up to 4 entries from `out_offset`)
19
+ * @param {number} out_offset offset into `out` at which to start writing
20
+ * @param {number} tet_id tetrahedron whose neighbours to read
21
+ * @returns {number} number of neighbours written (0..4); surface faces are skipped
22
+ *
23
+ * @author Alex Goldring
24
+ * @copyright Company Named Limited (c) 2026
25
+ */
26
+ export function tetrahedral_mesh_tet_get_neighbours(mesh, out, out_offset, tet_id) {
27
+ assert.defined(mesh, 'mesh');
28
+ assert.equal(mesh.isTetrahedralMesh, true, 'mesh.isTetrahedralMesh !== true');
29
+
30
+ let count = 0;
31
+ for (let f = 0; f < 4; f++) {
32
+ const encoded = mesh.getNeighbour(tet_id, f);
33
+ if (encoded !== INVALID_NEIGHBOUR) {
34
+ out[out_offset + count] = encoded >>> 2;
35
+ count++;
36
+ }
37
+ }
38
+ return count;
39
+ }
@@ -1 +1 @@
1
- {"version":3,"file":"trace_triangular_depth_map.d.ts","sourceRoot":"","sources":["../../../../../../../src/core/geom/3d/tetrahedra/triangle/trace_triangular_depth_map.js"],"names":[],"mappings":"AAOA;;;;;;;;;;GAUG;AACH,mDATW,WAAW,iBACX,MAAM,UACN,MAAM,EAAE,GAAC,YAAY,UACrB,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,gCA2GhB"}
1
+ {"version":3,"file":"trace_triangular_depth_map.d.ts","sourceRoot":"","sources":["../../../../../../../src/core/geom/3d/tetrahedra/triangle/trace_triangular_depth_map.js"],"names":[],"mappings":"AAOA;;;;;;;;;;GAUG;AACH,mDATW,WAAW,iBACX,MAAM,UACN,MAAM,EAAE,GAAC,YAAY,UACrB,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,gCA6GhB"}
@@ -112,8 +112,10 @@ export function trace_triangular_depth_map(
112
112
 
113
113
  const depth_normalized = depth / distance_to_target;
114
114
 
115
- // depth is quantized to closer value to be conservative
116
- const depth_quantized = Math.floor(depth_normalized / 255);
115
+ // depth (normalized to [0,1]) is quantized to an 8-bit value, flooring to stay conservative (bias
116
+ // toward the closer occluder). Multiply by 255 to map into the [0,255] byte range, and clamp to guard
117
+ // against floating-point overshoot of 1.0 which would otherwise spill bits into the adjacent byte.
118
+ const depth_quantized = Math.min(255, Math.max(0, Math.floor(depth_normalized * 255)));
117
119
 
118
120
  result[result_offset + encoded_index_0] |= depth_quantized << (encoded_index_1 * 8);
119
121
  }
@@ -19,7 +19,7 @@ export function computeTriangleClusterNormalBoundingCone(result, faces) {
19
19
  for (let face of faces) {
20
20
 
21
21
  const face_normal = face.normal;
22
- if (face_normal[0] === 0 && face_normal[1] === 0 && face_normal[1] === 0) {
22
+ if (face_normal[0] === 0 && face_normal[1] === 0 && face_normal[2] === 0) {
23
23
  // skip
24
24
  continue;
25
25
  }
@@ -70,8 +70,8 @@ export function computeTriangleClusterNormalBoundingCone(result, faces) {
70
70
  const i3 = i * 3;
71
71
 
72
72
  const normal_x = normal_data[i3];
73
- const normal_y = normal_data[i3];
74
- const normal_z = normal_data[i3];
73
+ const normal_y = normal_data[i3 + 1];
74
+ const normal_z = normal_data[i3 + 2];
75
75
 
76
76
  const angle = v3_angle_between(
77
77
  normal_x, normal_y, normal_z,
@@ -244,7 +244,7 @@ export function decimate_edge_collapse_snap(
244
244
 
245
245
  const topoEdge = edges[j];
246
246
 
247
- if (array_get_index_in_range(scratch_edges, topoEdge, 0, dirty_edge_count) === -1) {
247
+ if (array_get_index_in_range(scratch_edges, topoEdge, 0, dirty_edge_count - 1) === -1) {
248
248
  scratch_edges[dirty_edge_count++] = topoEdge;
249
249
  }
250
250
  }
@@ -1 +1 @@
1
- {"version":3,"file":"tm_vertex_compute_normal.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/topology/tm_vertex_compute_normal.js"],"names":[],"mappings":"AAOA;;;;;GAKG;AACH,iDAJW,MAAM,EAAE,iBACR,MAAM,4BAgChB"}
1
+ {"version":3,"file":"tm_vertex_compute_normal.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/topology/tm_vertex_compute_normal.js"],"names":[],"mappings":"AAOA;;;;;GAKG;AACH,iDAJW,MAAM,EAAE,iBACR,MAAM,4BAkChB"}
@@ -30,8 +30,10 @@ export function tm_vertex_compute_normal(result, result_offset, vertex) {
30
30
  _z += scratch_v3_0[2];
31
31
  }
32
32
 
33
- // re-normalize
34
- const len_inv = v3_length(_x,_y,_z);
33
+ // re-normalize: divide by length (multiply by its reciprocal), not by the length itself.
34
+ // Guard the fully-cancelling case (sum of face normals == 0) to avoid NaN.
35
+ const len = v3_length(_x, _y, _z);
36
+ const len_inv = len !== 0 ? 1 / len : 0;
35
37
 
36
38
  _x *= len_inv;
37
39
  _y *= len_inv;
@@ -1 +1 @@
1
- {"version":3,"file":"make_justified_point_grid.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/util/make_justified_point_grid.js"],"names":[],"mappings":"AAEA;;;;;;;GAOG;AACH,iEAJW,MAAM,kBAEJ,MAAM,CAyBlB"}
1
+ {"version":3,"file":"make_justified_point_grid.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/util/make_justified_point_grid.js"],"names":[],"mappings":"AAEA;;;;;;;GAOG;AACH,iEAJW,MAAM,kBAEJ,MAAM,CAiClB"}