@woosh/meep-engine 2.155.0 → 2.157.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1098) hide show
  1. package/README.md +2 -4
  2. package/build/bundle-worker-image-decoder.js +1 -1
  3. package/build/bundle-worker-terrain.js +1 -1
  4. package/editor/view/ecs/ComponentControlView.d.ts +0 -9
  5. package/editor/view/ecs/ComponentControlView.js +2 -98
  6. package/editor/view/ecs/components/common/AutoCanvasView.js +100 -53
  7. package/editor/view/ecs/components/common/TextController.js +59 -0
  8. package/editor/view/node-graph/NodeGraphCamera.js +90 -0
  9. package/editor/view/node-graph/NodeGraphEditorView.js +121 -22
  10. package/editor/view/node-graph/NodeGraphSelection.js +89 -0
  11. package/editor/view/node-graph/NodeGraphView.js +669 -453
  12. package/editor/view/node-graph/NodeView.js +211 -135
  13. package/editor/view/node-graph/actions/ConnectionCreateAction.js +53 -0
  14. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +36 -0
  15. package/editor/view/node-graph/actions/NodeDeleteAction.js +88 -0
  16. package/editor/view/node-graph/actions/NodeParameterSetAction.js +52 -0
  17. package/editor/view/node-graph/actions/NodesMoveAction.js +41 -0
  18. package/editor/view/node-graph/actions/SelectionSetAction.js +60 -0
  19. package/editor/view/node-graph/connection_wire_geometry.js +107 -0
  20. package/package.json +1 -1
  21. package/samples/generation/SampleGenerator0.js +8 -1
  22. package/src/core/binary/32BitEncoder.js +1 -1
  23. package/src/core/binary/reinterpret_float32_as_uint32.d.ts +7 -0
  24. package/src/core/binary/reinterpret_float32_as_uint32.d.ts.map +1 -0
  25. package/src/core/binary/reinterpret_float32_as_uint32.js +13 -0
  26. package/src/core/binary/reinterpret_uint32_as_float32.d.ts +7 -0
  27. package/src/core/binary/reinterpret_uint32_as_float32.d.ts.map +1 -0
  28. package/src/core/binary/reinterpret_uint32_as_float32.js +14 -0
  29. package/src/core/binary/to_half_float_uint16.js +3 -3
  30. package/src/core/bvh2/bvh3/ebvh_build_for_geometry_incremental.d.ts.map +1 -1
  31. package/src/core/bvh2/bvh3/ebvh_build_for_geometry_incremental.js +1 -3
  32. package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts.map +1 -1
  33. package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.js +275 -253
  34. package/src/core/bvh2/bvh3/query/bvh_query_user_data_overlaps_sphere.d.ts +12 -0
  35. package/src/core/bvh2/bvh3/query/bvh_query_user_data_overlaps_sphere.d.ts.map +1 -0
  36. package/src/core/bvh2/bvh3/query/bvh_query_user_data_overlaps_sphere.js +92 -0
  37. package/src/core/bvh8/BVH8.d.ts +127 -0
  38. package/src/core/bvh8/BVH8.d.ts.map +1 -0
  39. package/src/core/bvh8/BVH8.js +436 -0
  40. package/src/core/bvh8/NOTES.md +63 -0
  41. package/src/core/bvh8/build/BVH8Converter.d.ts +59 -0
  42. package/src/core/bvh8/build/BVH8Converter.d.ts.map +1 -0
  43. package/src/core/bvh8/build/BVH8Converter.js +588 -0
  44. package/src/core/bvh8/build/NodeProxy.d.ts +66 -0
  45. package/src/core/bvh8/build/NodeProxy.d.ts.map +1 -0
  46. package/src/core/bvh8/build/NodeProxy.js +308 -0
  47. package/src/core/bvh8/build/TriangleCluster.d.ts +29 -0
  48. package/src/core/bvh8/build/TriangleCluster.d.ts.map +1 -0
  49. package/src/core/bvh8/build/TriangleCluster.js +123 -0
  50. package/src/core/bvh8/build/aabb3_compute_merge_cost.d.ts +8 -0
  51. package/src/core/bvh8/build/aabb3_compute_merge_cost.d.ts.map +1 -0
  52. package/src/core/bvh8/build/aabb3_compute_merge_cost.js +29 -0
  53. package/src/core/bvh8/build/aabb3_from_triangle_by_index.d.ts +10 -0
  54. package/src/core/bvh8/build/aabb3_from_triangle_by_index.d.ts.map +1 -0
  55. package/src/core/bvh8/build/aabb3_from_triangle_by_index.js +18 -0
  56. package/src/core/bvh8/build/bvh8_build_for_geometry.d.ts +10 -0
  57. package/src/core/bvh8/build/bvh8_build_for_geometry.d.ts.map +1 -0
  58. package/src/core/bvh8/build/bvh8_build_for_geometry.js +303 -0
  59. package/src/core/bvh8/build/bvh8_from_proxy.d.ts +9 -0
  60. package/src/core/bvh8/build/bvh8_from_proxy.d.ts.map +1 -0
  61. package/src/core/bvh8/build/bvh8_from_proxy.js +256 -0
  62. package/src/core/bvh8/build/byte.d.ts +7 -0
  63. package/src/core/bvh8/build/byte.d.ts.map +1 -0
  64. package/src/core/bvh8/build/byte.js +10 -0
  65. package/src/core/bvh8/build/encode_bounds_e.d.ts +9 -0
  66. package/src/core/bvh8/build/encode_bounds_e.d.ts.map +1 -0
  67. package/src/core/bvh8/build/encode_bounds_e.js +12 -0
  68. package/src/core/bvh8/bvh8_convert_to_dot.d.ts +11 -0
  69. package/src/core/bvh8/bvh8_convert_to_dot.d.ts.map +1 -0
  70. package/src/core/bvh8/bvh8_convert_to_dot.js +133 -0
  71. package/src/core/bvh8/bvh8_count_primitives.d.ts +22 -0
  72. package/src/core/bvh8/bvh8_count_primitives.d.ts.map +1 -0
  73. package/src/core/bvh8/bvh8_count_primitives.js +98 -0
  74. package/src/core/bvh8/bvh8_geometry_validate.d.ts +16 -0
  75. package/src/core/bvh8/bvh8_geometry_validate.d.ts.map +1 -0
  76. package/src/core/bvh8/bvh8_geometry_validate.js +149 -0
  77. package/src/core/bvh8/bvh8_geometry_validate_indirect.d.ts +16 -0
  78. package/src/core/bvh8/bvh8_geometry_validate_indirect.d.ts.map +1 -0
  79. package/src/core/bvh8/bvh8_geometry_validate_indirect.js +177 -0
  80. package/src/core/bvh8/bvh8_get_node_bounds.d.ts +9 -0
  81. package/src/core/bvh8/bvh8_get_node_bounds.d.ts.map +1 -0
  82. package/src/core/bvh8/bvh8_get_node_bounds.js +35 -0
  83. package/src/core/bvh8/bvh8_get_node_child_bounds.d.ts +10 -0
  84. package/src/core/bvh8/bvh8_get_node_child_bounds.d.ts.map +1 -0
  85. package/src/core/bvh8/bvh8_get_node_child_bounds.js +53 -0
  86. package/src/core/bvh8/bvh8_node_child_surface_area.d.ts +9 -0
  87. package/src/core/bvh8/bvh8_node_child_surface_area.d.ts.map +1 -0
  88. package/src/core/bvh8/bvh8_node_child_surface_area.js +18 -0
  89. package/src/core/bvh8/bvh8_node_count_triangles.d.ts +8 -0
  90. package/src/core/bvh8/bvh8_node_count_triangles.d.ts.map +1 -0
  91. package/src/core/bvh8/bvh8_node_count_triangles.js +28 -0
  92. package/src/core/bvh8/bvh8_quality.d.ts +8 -0
  93. package/src/core/bvh8/bvh8_quality.d.ts.map +1 -0
  94. package/src/core/bvh8/bvh8_quality.js +73 -0
  95. package/src/core/bvh8/bvh8_validate_structure.d.ts +15 -0
  96. package/src/core/bvh8/bvh8_validate_structure.d.ts.map +1 -0
  97. package/src/core/bvh8/bvh8_validate_structure.js +87 -0
  98. package/src/core/cache/Cache.d.ts.map +1 -1
  99. package/src/core/cache/Cache.js +7 -0
  100. package/src/core/cache/FrequencySketch.d.ts.map +1 -1
  101. package/src/core/cache/FrequencySketch.js +8 -4
  102. package/src/core/clipboard/obtainClipBoard.d.ts +6 -0
  103. package/src/core/clipboard/obtainClipBoard.d.ts.map +1 -0
  104. package/src/core/clipboard/obtainClipBoard.js +29 -0
  105. package/src/core/clipboard/safeClipboardReadText.d.ts +6 -0
  106. package/src/core/clipboard/safeClipboardReadText.d.ts.map +1 -0
  107. package/src/core/clipboard/safeClipboardReadText.js +55 -0
  108. package/src/core/clipboard/safeClipboardWriteText.d.ts +8 -0
  109. package/src/core/clipboard/safeClipboardWriteText.d.ts.map +1 -0
  110. package/src/core/clipboard/safeClipboardWriteText.js +23 -0
  111. package/src/core/collection/Uint32MinHeap.d.ts +56 -0
  112. package/src/core/collection/Uint32MinHeap.d.ts.map +1 -0
  113. package/src/core/collection/Uint32MinHeap.js +109 -0
  114. package/src/core/collection/array/array_quick_sort_by_lookup_map.js +1 -1
  115. package/src/core/collection/array/array_set_diff_sorting.d.ts.map +1 -1
  116. package/src/core/collection/array/array_set_diff_sorting.js +4 -1
  117. package/src/core/collection/array/array_shuffle.d.ts.map +1 -1
  118. package/src/core/collection/array/array_shuffle.js +30 -27
  119. package/src/core/collection/array/binarySearchLowIndex.d.ts.map +1 -1
  120. package/src/core/collection/array/binarySearchLowIndex.js +4 -3
  121. package/src/core/collection/array/typed/array_buffer_hash.js +1 -1
  122. package/src/core/collection/array/typed/is_typed_array_equals.d.ts.map +1 -1
  123. package/src/core/collection/array/typed/is_typed_array_equals.js +12 -2
  124. package/src/core/collection/heap/BinaryHeap.d.ts.map +1 -1
  125. package/src/core/collection/heap/BinaryHeap.js +12 -2
  126. package/src/core/collection/list/FilteredListProjection.js +1 -1
  127. package/src/core/collection/queue/Deque.d.ts.map +1 -1
  128. package/src/core/collection/queue/Deque.js +10 -8
  129. package/src/core/collection/table/RowFirstTable.d.ts.map +1 -1
  130. package/src/core/collection/table/RowFirstTable.js +4 -2
  131. package/src/core/collection/table/RowFirstTableSpec.js +2 -2
  132. package/src/{engine/physics/island → core/collection/union-find}/union_find.d.ts +8 -5
  133. package/src/core/collection/union-find/union_find.d.ts.map +1 -0
  134. package/src/{engine/physics/island → core/collection/union-find}/union_find.js +8 -5
  135. package/src/core/color/operations/color_lerp.d.ts.map +1 -1
  136. package/src/core/color/operations/color_lerp.js +10 -3
  137. package/src/core/color/rgb2uint32.js +1 -1
  138. package/src/core/color/rgbe9995_to_rgb.js +1 -1
  139. package/src/core/dom/isImageBitmap.d.ts +7 -0
  140. package/src/core/dom/isImageBitmap.d.ts.map +1 -0
  141. package/src/core/dom/isImageBitmap.js +12 -0
  142. package/src/core/function/frameThrottle.d.ts +8 -0
  143. package/src/core/function/frameThrottle.d.ts.map +1 -0
  144. package/src/core/function/frameThrottle.js +23 -0
  145. package/src/core/function/objectsEqual.d.ts.map +1 -1
  146. package/src/core/function/objectsEqual.js +2 -1
  147. package/src/core/geom/2d/aabb/AABB2.d.ts.map +1 -1
  148. package/src/core/geom/2d/aabb/AABB2.js +12 -11
  149. package/src/core/geom/2d/convex-hull/convex_hull_jarvis_2d.d.ts.map +1 -1
  150. package/src/core/geom/2d/convex-hull/convex_hull_jarvis_2d.js +30 -4
  151. package/src/core/geom/2d/convex-hull/fixed_convex_hull_relaxation.d.ts.map +1 -1
  152. package/src/core/geom/2d/convex-hull/fixed_convex_hull_relaxation.js +6 -2
  153. package/src/core/geom/2d/hash-grid/SpatialHashGrid.d.ts.map +1 -1
  154. package/src/core/geom/2d/hash-grid/SpatialHashGrid.js +388 -386
  155. package/src/core/geom/2d/hash-grid/shg_query_elements_line.d.ts.map +1 -1
  156. package/src/core/geom/2d/hash-grid/shg_query_elements_line.js +8 -3
  157. package/src/{engine/physics/narrowphase/clip_against_axis_uv.d.ts → core/geom/2d/polygon/polygon2_clip_axis_halfplane.d.ts} +3 -3
  158. package/src/core/geom/2d/polygon/polygon2_clip_axis_halfplane.d.ts.map +1 -0
  159. package/src/{engine/physics/narrowphase/clip_against_axis_uv.js → core/geom/2d/polygon/polygon2_clip_axis_halfplane.js} +51 -51
  160. package/src/core/geom/2d/quad-tree/QuadTreeDatum.d.ts.map +1 -1
  161. package/src/core/geom/2d/quad-tree/QuadTreeDatum.js +9 -1
  162. package/src/core/geom/2d/quad-tree/qt_query_data_nearest_to_point.d.ts +3 -1
  163. package/src/core/geom/2d/quad-tree/qt_query_data_nearest_to_point.d.ts.map +1 -1
  164. package/src/core/geom/2d/quad-tree/qt_query_data_nearest_to_point.js +3 -1
  165. package/src/core/geom/2d/quad-tree-binary/QuadTree.js +714 -714
  166. package/src/core/geom/2d/r-tree/StaticR2Tree.d.ts.map +1 -1
  167. package/src/core/geom/2d/r-tree/StaticR2Tree.js +5 -4
  168. package/src/core/geom/3d/aabb/aabb3_detailed_volume_intersection.d.ts.map +1 -1
  169. package/src/core/geom/3d/aabb/aabb3_detailed_volume_intersection.js +33 -29
  170. package/src/core/geom/3d/aabb/aabb3_near_distance_to_intersection_ray_segment.d.ts.map +1 -1
  171. package/src/core/geom/3d/aabb/aabb3_near_distance_to_intersection_ray_segment.js +3 -1
  172. package/src/core/geom/3d/aabb/aabb3_signed_distance_to_aabb3.d.ts.map +1 -1
  173. package/src/core/geom/3d/aabb/aabb3_signed_distance_to_aabb3.js +10 -7
  174. package/src/{engine/physics/narrowphase/decomposition/aabb_world_to_local.d.ts → core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts} +9 -7
  175. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -0
  176. package/src/{engine/physics/narrowphase/decomposition/aabb_world_to_local.js → core/geom/3d/aabb/aabb3_transform_oriented_inverse.js} +9 -7
  177. package/src/core/geom/3d/aabb/aabb3_transformed_compute_plane_side.d.ts.map +1 -1
  178. package/src/core/geom/3d/aabb/aabb3_transformed_compute_plane_side.js +30 -9
  179. package/src/core/geom/3d/aabb/compute_aabb_from_points.js +3 -3
  180. package/src/core/geom/3d/aabb/compute_triangle_group_aabb3.d.ts +12 -0
  181. package/src/core/geom/3d/aabb/compute_triangle_group_aabb3.d.ts.map +1 -0
  182. package/src/core/geom/3d/aabb/compute_triangle_group_aabb3.js +46 -0
  183. package/src/core/geom/3d/box/box3_projected_half_extent.d.ts +28 -0
  184. package/src/core/geom/3d/box/box3_projected_half_extent.d.ts.map +1 -0
  185. package/src/core/geom/3d/box/box3_projected_half_extent.js +35 -0
  186. package/src/core/geom/3d/box/box3_raycast.d.ts +37 -0
  187. package/src/core/geom/3d/box/box3_raycast.d.ts.map +1 -0
  188. package/src/core/geom/3d/box/box3_raycast.js +81 -0
  189. package/src/core/geom/3d/capsule/capsule_raycast.d.ts +35 -0
  190. package/src/core/geom/3d/capsule/capsule_raycast.d.ts.map +1 -0
  191. package/src/core/geom/3d/capsule/capsule_raycast.js +93 -0
  192. package/src/core/geom/3d/cone/compute_bounding_cone_of_2_cones.d.ts.map +1 -1
  193. package/src/core/geom/3d/cone/compute_bounding_cone_of_2_cones.js +4 -0
  194. package/src/core/geom/3d/frustum/frustum3_computeNearestPointToPoint.js +1 -1
  195. package/src/core/geom/3d/frustum/read_cluster_frustum_corners.js +1 -1
  196. package/src/core/geom/3d/frustum/read_frustum_corner.d.ts +9 -0
  197. package/src/core/geom/3d/frustum/read_frustum_corner.d.ts.map +1 -0
  198. package/src/core/geom/3d/frustum/read_frustum_corner.js +14 -0
  199. package/src/core/geom/3d/gjk/gjk.d.ts.map +1 -0
  200. package/src/{engine/physics → core/geom/3d}/gjk/gjk.js +430 -372
  201. package/src/{engine/physics → core/geom/3d}/gjk/gjk_epa_penetration.d.ts +8 -5
  202. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -0
  203. package/src/{engine/physics → core/geom/3d}/gjk/gjk_epa_penetration.js +520 -548
  204. package/src/{engine/physics → core/geom/3d}/gjk/minkowski_support.d.ts +5 -4
  205. package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -0
  206. package/src/{engine/physics → core/geom/3d}/gjk/minkowski_support.js +71 -70
  207. package/src/{engine/physics → core/geom/3d}/gjk/mpr.d.ts +3 -3
  208. package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -0
  209. package/src/{engine/physics → core/geom/3d}/gjk/mpr.js +368 -362
  210. package/src/core/geom/3d/line/line3_compute_segment_point_distance_eikonal.d.ts.map +1 -1
  211. package/src/core/geom/3d/line/line3_compute_segment_point_distance_eikonal.js +3 -2
  212. package/src/core/geom/3d/mat4/decompose_matrix_4_array.d.ts.map +1 -1
  213. package/src/core/geom/3d/mat4/decompose_matrix_4_array.js +12 -2
  214. package/src/core/geom/3d/mat4/eulerAnglesFromMatrix.js +2 -2
  215. package/src/core/geom/3d/mat4/m4_multiply_alphatensor.d.ts +1 -1
  216. package/src/core/geom/3d/mat4/m4_multiply_alphatensor.d.ts.map +1 -1
  217. package/src/core/geom/3d/mat4/m4_multiply_alphatensor.js +19 -13
  218. package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.d.ts.map +1 -1
  219. package/src/core/geom/3d/octahedra/octahedral_direction_to_uv.js +3 -2
  220. package/src/core/geom/3d/plane/plane3_compute_plane_intersection.js +3 -2
  221. package/src/{engine/physics/integration/quat_integrate.d.ts → core/geom/3d/quaternion/quat3_integrate.d.ts} +2 -2
  222. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -0
  223. package/src/{engine/physics/integration/quat_integrate.js → core/geom/3d/quaternion/quat3_integrate.js} +1 -1
  224. package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
  225. package/src/core/geom/3d/shape/MeshShape3D.js +7 -0
  226. package/src/{engine/physics/narrowphase/PosedShape.d.ts → core/geom/3d/shape/PosedShape3D.d.ts} +9 -8
  227. package/src/{engine/physics/narrowphase/PosedShape.d.ts.map → core/geom/3d/shape/PosedShape3D.d.ts.map} +1 -1
  228. package/src/{engine/physics/narrowphase/PosedShape.js → core/geom/3d/shape/PosedShape3D.js} +10 -9
  229. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  230. package/src/core/geom/3d/shape/TransformedShape3D.js +15 -11
  231. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  232. package/src/core/geom/3d/shape/UnionShape3D.js +3 -2
  233. package/src/core/geom/3d/shape/util/shape3d_voxelize_to_grid.d.ts.map +1 -1
  234. package/src/core/geom/3d/shape/util/shape3d_voxelize_to_grid.js +153 -148
  235. package/src/core/geom/3d/sphere/harmonics/sh3_dering_optimize_positive.d.ts.map +1 -1
  236. package/src/core/geom/3d/sphere/harmonics/sh3_dering_optimize_positive.js +7 -0
  237. package/src/core/geom/3d/sphere/harmonics/sh3_sample_by_direction.d.ts.map +1 -1
  238. package/src/core/geom/3d/sphere/harmonics/sh3_sample_by_direction.js +13 -10
  239. package/src/core/geom/3d/sphere/sphere_projected_sphere_radius_sqr.d.ts +1 -1
  240. package/src/core/geom/3d/sphere/sphere_projected_sphere_radius_sqr.js +2 -2
  241. package/src/core/geom/3d/sphere/sphere_raycast.d.ts +33 -0
  242. package/src/core/geom/3d/sphere/sphere_raycast.d.ts.map +1 -0
  243. package/src/core/geom/3d/sphere/sphere_raycast.js +47 -0
  244. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_tet_get_neighbours.d.ts +24 -0
  245. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_tet_get_neighbours.d.ts.map +1 -0
  246. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_tet_get_neighbours.js +39 -0
  247. package/src/core/geom/3d/tetrahedra/triangle/trace_triangular_depth_map.d.ts.map +1 -1
  248. package/src/core/geom/3d/tetrahedra/triangle/trace_triangular_depth_map.js +4 -2
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  1043. package/src/generation/theme/cell/CellProcessingRuleSet.d.ts +1 -1
  1044. package/src/generation/theme/cell/CellProcessingRuleSet.d.ts.map +1 -1
  1045. package/src/generation/theme/cell/CellProcessingRuleSet.js +2 -2
  1046. package/src/view/common/ListView.js +1 -1
  1047. package/src/view/elements/BottomLeftResizeHandleView.d.ts.map +1 -1
  1048. package/src/view/elements/BottomLeftResizeHandleView.js +13 -5
  1049. package/src/core/font/FontAsset.d.ts.map +0 -1
  1050. package/src/core/font/FontAssetLoader.d.ts.map +0 -1
  1051. package/src/core/geom/3d/shape/util/shape_to_visual_entity.d.ts.map +0 -1
  1052. package/src/core/geom/3d/tetrahedra/visualize_tetrahedral_mesh.d.ts.map +0 -1
  1053. package/src/core/process/action/AsynchronousDelayAction.d.ts.map +0 -1
  1054. package/src/engine/graphics/sh3/path_tracer/sampling/v3_orthonormal_matrix_from_normal.d.ts.map +0 -1
  1055. package/src/engine/physics/computeInterceptPoint.d.ts.map +0 -1
  1056. package/src/engine/physics/fluid/solver/optimal_sor_omega.d.ts.map +0 -1
  1057. package/src/engine/physics/gjk/gjk.d.ts.map +0 -1
  1058. package/src/engine/physics/gjk/gjk_epa_penetration.d.ts.map +0 -1
  1059. package/src/engine/physics/gjk/minkowski_support.d.ts.map +0 -1
  1060. package/src/engine/physics/gjk/mpr.d.ts.map +0 -1
  1061. package/src/engine/physics/integration/quat_integrate.d.ts.map +0 -1
  1062. package/src/engine/physics/island/union_find.d.ts.map +0 -1
  1063. package/src/engine/physics/narrowphase/clip_against_axis_uv.d.ts.map +0 -1
  1064. package/src/engine/physics/narrowphase/decomposition/aabb_world_to_local.d.ts.map +0 -1
  1065. package/src/engine/physics/narrowphase/ray_shapes.d.ts +0 -66
  1066. package/src/engine/physics/narrowphase/ray_shapes.d.ts.map +0 -1
  1067. package/src/engine/physics/narrowphase/ray_shapes.js +0 -187
  1068. package/src/engine/sound/ecs/emitter/SoundEmitterChannel.d.ts +0 -23
  1069. package/src/engine/sound/ecs/emitter/SoundEmitterChannel.d.ts.map +0 -1
  1070. package/src/engine/sound/ecs/emitter/SoundEmitterChannel.js +0 -32
  1071. package/src/engine/sound/ecs/emitter/SoundTrackNodes.d.ts +0 -18
  1072. package/src/engine/sound/ecs/emitter/SoundTrackNodes.d.ts.map +0 -1
  1073. package/src/engine/sound/ecs/emitter/SoundTrackNodes.js +0 -18
  1074. package/src/engine/sound/sopra/AbstractAudioClip.d.ts +0 -26
  1075. package/src/engine/sound/sopra/AbstractAudioClip.d.ts.map +0 -1
  1076. package/src/engine/sound/sopra/AbstractAudioClip.js +0 -29
  1077. package/src/engine/sound/sopra/ContainerAudioClip.d.ts +0 -12
  1078. package/src/engine/sound/sopra/ContainerAudioClip.d.ts.map +0 -1
  1079. package/src/engine/sound/sopra/ContainerAudioClip.js +0 -13
  1080. package/src/engine/sound/sopra/RandomContainerAudioClip.d.ts +0 -12
  1081. package/src/engine/sound/sopra/RandomContainerAudioClip.d.ts.map +0 -1
  1082. package/src/engine/sound/sopra/RandomContainerAudioClip.js +0 -15
  1083. package/src/engine/sound/sopra/SequenceContainerAudioClip.d.ts +0 -7
  1084. package/src/engine/sound/sopra/SequenceContainerAudioClip.d.ts.map +0 -1
  1085. package/src/engine/sound/sopra/SequenceContainerAudioClip.js +0 -8
  1086. package/src/engine/sound/sopra/SilenceAudioClip.d.ts +0 -13
  1087. package/src/engine/sound/sopra/SilenceAudioClip.d.ts.map +0 -1
  1088. package/src/engine/sound/sopra/SilenceAudioClip.js +0 -15
  1089. package/src/generation/grid/generation/discrete/layer/GridTaskDistanceToMarkers.d.ts +0 -21
  1090. package/src/generation/grid/generation/discrete/layer/GridTaskDistanceToMarkers.d.ts.map +0 -1
  1091. package/src/generation/grid/generation/discrete/layer/GridTaskDistanceToMarkers.js +0 -68
  1092. package/src/generation/grid/generation/grid/GridTaskGridAlignedNodeGenerator.d.ts +0 -10
  1093. package/src/generation/grid/generation/grid/GridTaskGridAlignedNodeGenerator.d.ts.map +0 -1
  1094. package/src/generation/grid/generation/grid/GridTaskGridAlignedNodeGenerator.js +0 -17
  1095. /package/src/{engine/physics → core/geom/3d}/gjk/NOTES.md +0 -0
  1096. /package/src/{engine/physics → core/geom/3d}/gjk/gjk.d.ts +0 -0
  1097. /package/src/{engine/graphics/sh3/path_tracer/sampling → core/geom/vec3}/v3_orthonormal_matrix_from_normal.d.ts +0 -0
  1098. /package/src/{engine/physics → core/math/physics/kinematics}/computeInterceptPoint.d.ts +0 -0
@@ -3,9 +3,12 @@
3
3
  *
4
4
  * - {@link IsSensor }: contacts are detected and events fired, but no impulses are
5
5
  * applied. Useful for triggers.
6
- * - {@link LockRotX }/{@link LockRotY }/{@link LockRotZ }: the corresponding angular
7
- * degree of freedom is fixed. Implemented by zeroing the matching inverse-inertia
8
- * component during solve.
6
+ * - {@link LockRotX }/{@link LockRotY }/{@link LockRotZ }: the corresponding
7
+ * BODY-LOCAL angular degree of freedom is fixed: the matching inverse-inertia
8
+ * component is zeroed in the solver gather and in `applyImpulseAt`, so no
9
+ * contact, joint, or user impulse can rotate the body about that local axis.
10
+ * Locking does not cancel a pre-existing angular velocity about the axis —
11
+ * zero `angularVelocity` yourself when locking a body mid-spin.
9
12
  * - {@link DisableSleep }: this body never enters the sleeping set. Bodies near it
10
13
  * may still sleep when stable.
11
14
  * - {@link CCD }: opt-in continuous collision detection. After the solver, the
@@ -1 +1 @@
1
- {"version":3,"file":"RigidBodyFlags.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/ecs/RigidBodyFlags.js"],"names":[],"mappings":";;;;;;;;;;;;;;;;6BAiBU,MAAM"}
1
+ {"version":3,"file":"RigidBodyFlags.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/ecs/RigidBodyFlags.js"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;6BAoBU,MAAM"}
@@ -1,28 +1,31 @@
1
- /**
2
- * Bit-flags carried on {@link RigidBody}.
3
- *
4
- * - {@link IsSensor}: contacts are detected and events fired, but no impulses are
5
- * applied. Useful for triggers.
6
- * - {@link LockRotX}/{@link LockRotY}/{@link LockRotZ}: the corresponding angular
7
- * degree of freedom is fixed. Implemented by zeroing the matching inverse-inertia
8
- * component during solve.
9
- * - {@link DisableSleep}: this body never enters the sleeping set. Bodies near it
10
- * may still sleep when stable.
11
- * - {@link CCD}: opt-in continuous collision detection. After the solver, the
12
- * body's net step translation is shape-cast against the broadphase and the
13
- * body is stopped at the first blocker, so a fast mover can't tunnel through
14
- * thin geometry between discrete steps. Off by default it costs one swept
15
- * query per fast-moving flagged body per step. See `ccd/linear_sweep.js`.
16
- *
17
- * @readonly
18
- * @enum {number}
19
- */
20
- export const RigidBodyFlags = {
21
- None: 0,
22
- IsSensor: 1,
23
- LockRotX: 2,
24
- LockRotY: 4,
25
- LockRotZ: 8,
26
- DisableSleep: 16,
27
- CCD: 32,
28
- };
1
+ /**
2
+ * Bit-flags carried on {@link RigidBody}.
3
+ *
4
+ * - {@link IsSensor}: contacts are detected and events fired, but no impulses are
5
+ * applied. Useful for triggers.
6
+ * - {@link LockRotX}/{@link LockRotY}/{@link LockRotZ}: the corresponding
7
+ * BODY-LOCAL angular degree of freedom is fixed: the matching inverse-inertia
8
+ * component is zeroed in the solver gather and in `applyImpulseAt`, so no
9
+ * contact, joint, or user impulse can rotate the body about that local axis.
10
+ * Locking does not cancel a pre-existing angular velocity about the axis —
11
+ * zero `angularVelocity` yourself when locking a body mid-spin.
12
+ * - {@link DisableSleep}: this body never enters the sleeping set. Bodies near it
13
+ * may still sleep when stable.
14
+ * - {@link CCD}: opt-in continuous collision detection. After the solver, the
15
+ * body's net step translation is shape-cast against the broadphase and the
16
+ * body is stopped at the first blocker, so a fast mover can't tunnel through
17
+ * thin geometry between discrete steps. Off by default — it costs one swept
18
+ * query per fast-moving flagged body per step. See `ccd/linear_sweep.js`.
19
+ *
20
+ * @readonly
21
+ * @enum {number}
22
+ */
23
+ export const RigidBodyFlags = {
24
+ None: 0,
25
+ IsSensor: 1,
26
+ LockRotX: 2,
27
+ LockRotY: 4,
28
+ LockRotZ: 8,
29
+ DisableSleep: 16,
30
+ CCD: 32,
31
+ };
@@ -1,10 +1,18 @@
1
1
  /**
2
2
  * Binary serialization for {@link RigidBody}.
3
3
  *
4
- * Only the configurable / persistent fields are written. Transient runtime state
5
- * (`_bodyId`, `sleepState`, accumulated force/torque) is owned by the
6
- * {@link PhysicsSystem} and recomputed on link serialising it would tie the
7
- * stream to a particular world instance.
4
+ * Only the persistent fields are written. World-instance-tied runtime state
5
+ * (`_bodyId`, sleep-group links, accumulated force/torque the accumulators
6
+ * are consumed within the tick and are zero at any step boundary) is owned by
7
+ * the {@link PhysicsSystem} and recomputed on link.
8
+ *
9
+ * v1 adds `sleepState` + `sleep_timer`: sleep progress is BODY state, not
10
+ * world state. A reconstructed world (snapshot restore, replicated late-join)
11
+ * must restore sleeping bodies asleep and half-drowsy bodies half-drowsy, or
12
+ * it wakes/sleeps on a different schedule than the original and diverges —
13
+ * the reconstruction-determinism contract. {@link PhysicsSystem#link} honours
14
+ * the restored value. v0 streams upgrade via
15
+ * {@link RigidBodySerializationUpgrader_0_1}.
8
16
  */
9
17
  export class RigidBodySerializationAdapter extends BinaryClassSerializationAdapter<any> {
10
18
  constructor();
@@ -1 +1 @@
1
- {"version":3,"file":"RigidBodySerializationAdapter.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/ecs/RigidBodySerializationAdapter.js"],"names":[],"mappings":"AAGA;;;;;;;GAOG;AACH;;IAEI,wBAAkB;IAClB,gBAAY;IAEZ;;;;OAIG;IACH,uCAFW,SAAS,QA0BnB;IAED;;;;OAIG;IACH,yCAFW,SAAS,QAiCnB;CACJ;gDApF+C,6DAA6D;0BACnF,gBAAgB"}
1
+ {"version":3,"file":"RigidBodySerializationAdapter.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/ecs/RigidBodySerializationAdapter.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;GAeG;AACH;;IAEI,wBAAkB;IAClB,gBAAY;IAEZ;;;;OAIG;IACH,uCAFW,SAAS,QA6BnB;IAED;;;;OAIG;IACH,yCAFW,SAAS,QAoCnB;CACJ;gDAlG+C,6DAA6D;0BACnF,gBAAgB"}
@@ -4,15 +4,23 @@ import { RigidBody } from "./RigidBody.js";
4
4
  /**
5
5
  * Binary serialization for {@link RigidBody}.
6
6
  *
7
- * Only the configurable / persistent fields are written. Transient runtime state
8
- * (`_bodyId`, `sleepState`, accumulated force/torque) is owned by the
9
- * {@link PhysicsSystem} and recomputed on link serialising it would tie the
10
- * stream to a particular world instance.
7
+ * Only the persistent fields are written. World-instance-tied runtime state
8
+ * (`_bodyId`, sleep-group links, accumulated force/torque the accumulators
9
+ * are consumed within the tick and are zero at any step boundary) is owned by
10
+ * the {@link PhysicsSystem} and recomputed on link.
11
+ *
12
+ * v1 adds `sleepState` + `sleep_timer`: sleep progress is BODY state, not
13
+ * world state. A reconstructed world (snapshot restore, replicated late-join)
14
+ * must restore sleeping bodies asleep and half-drowsy bodies half-drowsy, or
15
+ * it wakes/sleeps on a different schedule than the original and diverges —
16
+ * the reconstruction-determinism contract. {@link PhysicsSystem#link} honours
17
+ * the restored value. v0 streams upgrade via
18
+ * {@link RigidBodySerializationUpgrader_0_1}.
11
19
  */
12
20
  export class RigidBodySerializationAdapter extends BinaryClassSerializationAdapter {
13
21
 
14
22
  klass = RigidBody;
15
- version = 0;
23
+ version = 1;
16
24
 
17
25
  /**
18
26
  *
@@ -43,6 +51,9 @@ export class RigidBodySerializationAdapter extends BinaryClassSerializationAdapt
43
51
  buffer.writeUint32(value.layer >>> 0);
44
52
  buffer.writeUint32(value.mask >>> 0);
45
53
  buffer.writeUint32(value.flags >>> 0);
54
+
55
+ buffer.writeUint8(value.sleepState);
56
+ buffer.writeFloat64(value.sleep_timer);
46
57
  }
47
58
 
48
59
  /**
@@ -81,5 +92,8 @@ export class RigidBodySerializationAdapter extends BinaryClassSerializationAdapt
81
92
  value.layer = buffer.readUint32() | 0;
82
93
  value.mask = buffer.readUint32() | 0;
83
94
  value.flags = buffer.readUint32() | 0;
95
+
96
+ value.sleepState = buffer.readUint8();
97
+ value.sleep_timer = buffer.readFloat64();
84
98
  }
85
99
  }
@@ -0,0 +1,10 @@
1
+ /**
2
+ * v0 → v1: appends the sleep fields (`sleepState`, `sleep_timer`) that v1 of
3
+ * {@link RigidBodySerializationAdapter} persists. A v0 stream predates sleep
4
+ * persistence, so its bodies restore awake with a zero timer — exactly the
5
+ * pre-upgrade behaviour.
6
+ */
7
+ export class RigidBodySerializationUpgrader_0_1 extends BinaryClassUpgrader {
8
+ }
9
+ import { BinaryClassUpgrader } from "../../ecs/storage/binary/BinaryClassUpgrader.js";
10
+ //# sourceMappingURL=RigidBodySerializationUpgrader_0_1.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"RigidBodySerializationUpgrader_0_1.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/ecs/RigidBodySerializationUpgrader_0_1.js"],"names":[],"mappings":"AAEA;;;;;GAKG;AACH;CA4BC;oCApCmC,iDAAiD"}
@@ -0,0 +1,37 @@
1
+ import { BinaryClassUpgrader } from "../../ecs/storage/binary/BinaryClassUpgrader.js";
2
+
3
+ /**
4
+ * v0 → v1: appends the sleep fields (`sleepState`, `sleep_timer`) that v1 of
5
+ * {@link RigidBodySerializationAdapter} persists. A v0 stream predates sleep
6
+ * persistence, so its bodies restore awake with a zero timer — exactly the
7
+ * pre-upgrade behaviour.
8
+ */
9
+ export class RigidBodySerializationUpgrader_0_1 extends BinaryClassUpgrader {
10
+
11
+ __startVersion = 0;
12
+ __targetVersion = 1;
13
+
14
+ /**
15
+ *
16
+ * @param {BinaryBuffer} source
17
+ * @param {BinaryBuffer} target
18
+ */
19
+ upgrade(source, target) {
20
+ // v0 layout: kind u8, then 13 f64 (linearVelocity ×3,
21
+ // angularVelocity ×3, mass, inverseInertiaLocal ×3, linearDamping,
22
+ // angularDamping, gravityScale), then 3 u32 (layer, mask, flags).
23
+ target.writeUint8(source.readUint8());
24
+
25
+ for (let i = 0; i < 13; i++) {
26
+ target.writeFloat64(source.readFloat64());
27
+ }
28
+
29
+ target.writeUint32(source.readUint32());
30
+ target.writeUint32(source.readUint32());
31
+ target.writeUint32(source.readUint32());
32
+
33
+ // New in v1: sleepState (Awake = 0), sleep_timer.
34
+ target.writeUint8(0);
35
+ target.writeFloat64(0);
36
+ }
37
+ }
@@ -0,0 +1,28 @@
1
+ /**
2
+ * Dev-build tripwire: scan post-step physics state for non-finite values
3
+ * (NaN / ±Infinity) and describe the first offender, or return "" when clean.
4
+ *
5
+ * Called from `PhysicsSystem.fixedUpdate` behind an `assert.*` call (compiled
6
+ * out of production bundles), so the O(awake bodies + live contacts) sweep
7
+ * costs nothing in prod. The sweep exists because a NaN that enters the
8
+ * pipeline is self-concealing: NaN fails every comparison, so it passes depth
9
+ * early-outs, wins "deepest candidate" reductions (`min_d2` stays Infinity),
10
+ * and never satisfies the sleep test — it propagates silently instead of
11
+ * failing loudly at the source.
12
+ *
13
+ * Coverage:
14
+ * - every AWAKE body's linear/angular velocity and Transform pose. Sleeping
15
+ * bodies froze with state this sweep already validated (a non-finite
16
+ * velocity can never pass the sleep threshold comparison), so awake-only
17
+ * is exhaustive across steps.
18
+ * - every live manifold slot's contact lanes (geometry, depth, feature id,
19
+ * impulses, material) for its current `contact_count`.
20
+ *
21
+ * @param {PhysicsSystem} system
22
+ * @returns {string} "" when clean, else a description of the first non-finite value
23
+ *
24
+ * @author Alex Goldring
25
+ * @copyright Company Named Limited (c) 2026
26
+ */
27
+ export function find_non_finite_physics_state(system: PhysicsSystem): string;
28
+ //# sourceMappingURL=find_non_finite_physics_state.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"find_non_finite_physics_state.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/ecs/find_non_finite_physics_state.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH,sEALa,MAAM,CAoDlB"}
@@ -0,0 +1,76 @@
1
+ import { CONTACT_STRIDE } from "../contact/ManifoldStore.js";
2
+
3
+ /**
4
+ * Dev-build tripwire: scan post-step physics state for non-finite values
5
+ * (NaN / ±Infinity) and describe the first offender, or return "" when clean.
6
+ *
7
+ * Called from `PhysicsSystem.fixedUpdate` behind an `assert.*` call (compiled
8
+ * out of production bundles), so the O(awake bodies + live contacts) sweep
9
+ * costs nothing in prod. The sweep exists because a NaN that enters the
10
+ * pipeline is self-concealing: NaN fails every comparison, so it passes depth
11
+ * early-outs, wins "deepest candidate" reductions (`min_d2` stays Infinity),
12
+ * and never satisfies the sleep test — it propagates silently instead of
13
+ * failing loudly at the source.
14
+ *
15
+ * Coverage:
16
+ * - every AWAKE body's linear/angular velocity and Transform pose. Sleeping
17
+ * bodies froze with state this sweep already validated (a non-finite
18
+ * velocity can never pass the sleep threshold comparison), so awake-only
19
+ * is exhaustive across steps.
20
+ * - every live manifold slot's contact lanes (geometry, depth, feature id,
21
+ * impulses, material) for its current `contact_count`.
22
+ *
23
+ * @param {PhysicsSystem} system
24
+ * @returns {string} "" when clean, else a description of the first non-finite value
25
+ *
26
+ * @author Alex Goldring
27
+ * @copyright Company Named Limited (c) 2026
28
+ */
29
+ export function find_non_finite_physics_state(system) {
30
+ const storage = system.storage;
31
+ const bodies = system.__bodies;
32
+ const transforms = system.__transforms;
33
+
34
+ const awake = storage.awake_count;
35
+ for (let i = 0; i < awake; i++) {
36
+ const idx = storage.awake_at(i);
37
+ const rb = bodies[idx];
38
+ const tr = transforms[idx];
39
+
40
+ const lv = rb.linearVelocity;
41
+ if (!Number.isFinite(lv[0] + lv[1] + lv[2])) {
42
+ return `body[${idx}].linearVelocity = (${lv[0]}, ${lv[1]}, ${lv[2]})`;
43
+ }
44
+ const av = rb.angularVelocity;
45
+ if (!Number.isFinite(av[0] + av[1] + av[2])) {
46
+ return `body[${idx}].angularVelocity = (${av[0]}, ${av[1]}, ${av[2]})`;
47
+ }
48
+
49
+ const p = tr.position;
50
+ if (!Number.isFinite(p.x + p.y + p.z)) {
51
+ return `body[${idx}].position = (${p.x}, ${p.y}, ${p.z})`;
52
+ }
53
+ const q = tr.rotation;
54
+ if (!Number.isFinite(q.x + q.y + q.z + q.w)) {
55
+ return `body[${idx}].rotation = (${q.x}, ${q.y}, ${q.z}, ${q.w})`;
56
+ }
57
+ }
58
+
59
+ const manifolds = system.manifolds;
60
+ const data = manifolds.data_buffer;
61
+ const live = manifolds.count;
62
+ for (let i = 0; i < live; i++) {
63
+ const slot = manifolds.live_at(i);
64
+ const lanes = manifolds.contact_count(slot) * CONTACT_STRIDE;
65
+ const off = manifolds.slot_data_offset(slot);
66
+ for (let k = 0; k < lanes; k++) {
67
+ const v = data[off + k];
68
+ if (!Number.isFinite(v)) {
69
+ return `manifold slot ${slot} (bodies ${manifolds.bodyA(slot)}/${manifolds.bodyB(slot)})`
70
+ + ` contact ${(k / CONTACT_STRIDE) | 0} lane ${k % CONTACT_STRIDE} = ${v}`;
71
+ }
72
+ }
73
+ }
74
+
75
+ return "";
76
+ }
@@ -43,5 +43,16 @@ export class ContactEventBuffer {
43
43
  entityA_at(i: any): number;
44
44
  entityB_at(i: any): number;
45
45
  slot_at(i: any): number;
46
+ /**
47
+ * Sort events in place by `(entityA, entityB, kind)` ascending. The diff
48
+ * pass emits in manifold live-slot order — slot ALLOCATION history, which
49
+ * two engines holding identical body state need not share — so consumers
50
+ * (the dispatch pass → gameplay) must see a state-derived order instead.
51
+ * One event per pair per frame makes the entity pair a unique key; the
52
+ * kind tie-break only matters for records carrying `-1` (freed-body)
53
+ * entities. In-place insertion sort over the 4-int records: event counts
54
+ * are small and per-frame, and there is nothing to allocate.
55
+ */
56
+ sort_canonical(): void;
46
57
  }
47
58
  //# sourceMappingURL=ContactEventBuffer.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"ContactEventBuffer.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/events/ContactEventBuffer.js"],"names":[],"mappings":";;;+BAGU,MAAM;;;;;;AAoBhB;;;;;;;;;;;GAWG;AACH;IACI;;OAEG;IACH,+BAFW,MAAM,EAOhB;IAJG,mBAA+C;IAC/C,gBAAgB;IAEhB,mBAA4D;IAGhE;;OAEG;IACH,oBAEC;IAED,cAEC;IAED;;;;;OAKG;IACH,WALW,gBAAgB,GAAC,MAAM,WACvB,MAAM,WACN,MAAM,QACN,MAAM,QAgBhB;IAED,wBAAoD;IACpD,2BAA2D;IAC3D,2BAA2D;IAC3D,wBAAwD;CAC3D"}
1
+ {"version":3,"file":"ContactEventBuffer.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/events/ContactEventBuffer.js"],"names":[],"mappings":";;;+BAGU,MAAM;;;;;;AAoBhB;;;;;;;;;;;GAWG;AACH;IACI;;OAEG;IACH,+BAFW,MAAM,EAOhB;IAJG,mBAA+C;IAC/C,gBAAgB;IAEhB,mBAA4D;IAGhE;;OAEG;IACH,oBAEC;IAED,cAEC;IAED;;;;;OAKG;IACH,WALW,gBAAgB,GAAC,MAAM,WACvB,MAAM,WACN,MAAM,QACN,MAAM,QAgBhB;IAED,wBAAoD;IACpD,2BAA2D;IAC3D,2BAA2D;IAC3D,wBAAwD;IAExD;;;;;;;;;OASG;IACH,uBA4BC;CACJ"}
@@ -81,4 +81,44 @@ export class ContactEventBuffer {
81
81
  entityA_at(i) { return this.__data[i * EVENT_STRIDE + 1]; }
82
82
  entityB_at(i) { return this.__data[i * EVENT_STRIDE + 2]; }
83
83
  slot_at(i) { return this.__data[i * EVENT_STRIDE + 3]; }
84
+
85
+ /**
86
+ * Sort events in place by `(entityA, entityB, kind)` ascending. The diff
87
+ * pass emits in manifold live-slot order — slot ALLOCATION history, which
88
+ * two engines holding identical body state need not share — so consumers
89
+ * (the dispatch pass → gameplay) must see a state-derived order instead.
90
+ * One event per pair per frame makes the entity pair a unique key; the
91
+ * kind tie-break only matters for records carrying `-1` (freed-body)
92
+ * entities. In-place insertion sort over the 4-int records: event counts
93
+ * are small and per-frame, and there is nothing to allocate.
94
+ */
95
+ sort_canonical() {
96
+ const d = this.__data;
97
+ const n = this.__count;
98
+ for (let i = 1; i < n; i++) {
99
+ const off = i * EVENT_STRIDE;
100
+ const k = d[off], ea = d[off + 1], eb = d[off + 2], sl = d[off + 3];
101
+ let j = i - 1;
102
+ while (j >= 0) {
103
+ const joff = j * EVENT_STRIDE;
104
+ const jea = d[joff + 1];
105
+ if (jea < ea) break;
106
+ if (jea === ea) {
107
+ const jeb = d[joff + 2];
108
+ if (jeb < eb) break;
109
+ if (jeb === eb && d[joff] <= k) break;
110
+ }
111
+ d[joff + EVENT_STRIDE] = d[joff];
112
+ d[joff + EVENT_STRIDE + 1] = jea;
113
+ d[joff + EVENT_STRIDE + 2] = d[joff + 2];
114
+ d[joff + EVENT_STRIDE + 3] = d[joff + 3];
115
+ j--;
116
+ }
117
+ const dest = (j + 1) * EVENT_STRIDE;
118
+ d[dest] = k;
119
+ d[dest + 1] = ea;
120
+ d[dest + 2] = eb;
121
+ d[dest + 3] = sl;
122
+ }
123
+ }
84
124
  }
@@ -1,21 +1,38 @@
1
1
  /**
2
2
  * Walk every live manifold and produce a contact event for each pair whose
3
- * touched state changed (or persisted) since the previous step:
3
+ * CONTACT state changed (or persisted) since the previous step:
4
4
  *
5
- * touched + !prev_touched → ContactBegin
6
- * touched + prev_touched → ContactStay
7
- * !touched + prev_touched → ContactEnd
8
- * !touched + !prev_touched → no event (slot is about to be evicted by
9
- * advance_frame's grace counter)
5
+ * has_contacts + !had_contacts → ContactBegin
6
+ * has_contacts + had_contacts → ContactStay
7
+ * !has_contacts + had_contacts → ContactEnd
8
+ * !has_contacts + !had_contacts → no event
10
9
  *
11
- * MUST be called BEFORE {@link ManifoldStore#advance_frame} so the touched
12
- * bits still reflect the just-finished step.
10
+ * "has contacts" means the slot holds narrowphase contacts THIS frame
11
+ * (`contact_count > 0`) for a pair the broadphase touched; a pair that is
12
+ * merely inside the other's fat AABB (touched, zero contacts) produces no
13
+ * events — proximity is not contact. For an UNTOUCHED slot the stored
14
+ * contacts are stale (the pair left broadphase range or a body was removed),
15
+ * so it counts as contact-less and fires End once if it had contacts.
13
16
  *
14
- * Output is in slot-iteration order, which matches the deterministic
15
- * insertion order of slots in the dense live list. That's stable for a given
16
- * input sequence; not the same as `(idA, idB)` lex order, which would
17
- * require a sort. For v1 callers want stable-replay determinism rather than
18
- * any specific external order, so we don't sort.
17
+ * DORMANT pairs ({@link ManifoldStore#is_dormant}: both bodies alive and
18
+ * asleep) are skipped entirely: a stack falling asleep emits no End, and
19
+ * waking resumes with Stay the events track physical contact, which never
20
+ * changed while the pair slept.
21
+ *
22
+ * MUST be called BEFORE {@link ManifoldStore#advance_frame} so the touched /
23
+ * had-contacts bits still reflect the just-finished step.
24
+ *
25
+ * Output is ENTITY-CANONICAL, both per event and across the buffer: each
26
+ * event's `(entityA, entityB)` is the pair's `(min, max)` by entity id —
27
+ * NOT the manifold's A/B, which follows packed-body-id order, i.e. slot
28
+ * allocation history — and the buffer is sorted by that key. Gameplay
29
+ * consumes these events through the action log, so both the pair identity
30
+ * and the within-frame delivery order must be derivable from body state
31
+ * alone: two engines holding identical bodies (same entities) emit
32
+ * identical event sequences regardless of how their manifold slots were
33
+ * allocated. The dispatch pass mirrors the contact normal whenever the
34
+ * canonicalization swapped the pair, preserving the "normal points from
35
+ * entityB toward entityA" payload convention.
19
36
  *
20
37
  * @param {ManifoldStore} manifolds
21
38
  * @param {BodyStorage} storage
@@ -1 +1 @@
1
- {"version":3,"file":"diff_manifolds.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/events/diff_manifolds.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,qHAuBC"}
1
+ {"version":3,"file":"diff_manifolds.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/events/diff_manifolds.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAuCG;AACH,qHA2CC"}
@@ -1,50 +1,87 @@
1
- import { body_id_index } from "../body/BodyStorage.js";
2
- import { ContactEventKind } from "./ContactEventBuffer.js";
3
-
4
- /**
5
- * Walk every live manifold and produce a contact event for each pair whose
6
- * touched state changed (or persisted) since the previous step:
7
- *
8
- * touched + !prev_touched → ContactBegin
9
- * touched + prev_touched → ContactStay
10
- * !touched + prev_touched → ContactEnd
11
- * !touched + !prev_touched → no event (slot is about to be evicted by
12
- * advance_frame's grace counter)
13
- *
14
- * MUST be called BEFORE {@link ManifoldStore#advance_frame} so the touched
15
- * bits still reflect the just-finished step.
16
- *
17
- * Output is in slot-iteration order, which matches the deterministic
18
- * insertion order of slots in the dense live list. That's stable for a given
19
- * input sequence; not the same as `(idA, idB)` lex order, which would
20
- * require a sort. For v1 callers want stable-replay determinism rather than
21
- * any specific external order, so we don't sort.
22
- *
23
- * @param {ManifoldStore} manifolds
24
- * @param {BodyStorage} storage
25
- * @param {ContactEventBuffer} out_events cleared and refilled
26
- */
27
- export function diff_manifolds(manifolds, storage, out_events) {
28
- out_events.clear();
29
-
30
- const live_count = manifolds.count;
31
- for (let i = 0; i < live_count; i++) {
32
- const slot = manifolds.live_at(i);
33
- const touched = manifolds.is_touched(slot);
34
- const prev = manifolds.was_touched_prev(slot);
35
-
36
- if (!touched && !prev) continue;
37
-
38
- let kind;
39
- if (touched && !prev) kind = ContactEventKind.Begin;
40
- else if (touched && prev) kind = ContactEventKind.Stay;
41
- else kind = ContactEventKind.End;
42
-
43
- const idA = manifolds.bodyA(slot);
44
- const idB = manifolds.bodyB(slot);
45
- const entA = storage.entity_at(body_id_index(idA));
46
- const entB = storage.entity_at(body_id_index(idB));
47
-
48
- out_events.push(kind, entA, entB, slot);
49
- }
50
- }
1
+ import { body_id_index } from "../body/BodyStorage.js";
2
+ import { ContactEventKind } from "./ContactEventBuffer.js";
3
+
4
+ /**
5
+ * Walk every live manifold and produce a contact event for each pair whose
6
+ * CONTACT state changed (or persisted) since the previous step:
7
+ *
8
+ * has_contacts + !had_contacts → ContactBegin
9
+ * has_contacts + had_contacts → ContactStay
10
+ * !has_contacts + had_contacts → ContactEnd
11
+ * !has_contacts + !had_contacts → no event
12
+ *
13
+ * "has contacts" means the slot holds narrowphase contacts THIS frame
14
+ * (`contact_count > 0`) for a pair the broadphase touched; a pair that is
15
+ * merely inside the other's fat AABB (touched, zero contacts) produces no
16
+ * events — proximity is not contact. For an UNTOUCHED slot the stored
17
+ * contacts are stale (the pair left broadphase range or a body was removed),
18
+ * so it counts as contact-less and fires End once if it had contacts.
19
+ *
20
+ * DORMANT pairs ({@link ManifoldStore#is_dormant}: both bodies alive and
21
+ * asleep) are skipped entirely: a stack falling asleep emits no End, and
22
+ * waking resumes with Stay — the events track physical contact, which never
23
+ * changed while the pair slept.
24
+ *
25
+ * MUST be called BEFORE {@link ManifoldStore#advance_frame} so the touched /
26
+ * had-contacts bits still reflect the just-finished step.
27
+ *
28
+ * Output is ENTITY-CANONICAL, both per event and across the buffer: each
29
+ * event's `(entityA, entityB)` is the pair's `(min, max)` by entity id —
30
+ * NOT the manifold's A/B, which follows packed-body-id order, i.e. slot
31
+ * allocation history and the buffer is sorted by that key. Gameplay
32
+ * consumes these events through the action log, so both the pair identity
33
+ * and the within-frame delivery order must be derivable from body state
34
+ * alone: two engines holding identical bodies (same entities) emit
35
+ * identical event sequences regardless of how their manifold slots were
36
+ * allocated. The dispatch pass mirrors the contact normal whenever the
37
+ * canonicalization swapped the pair, preserving the "normal points from
38
+ * entityB toward entityA" payload convention.
39
+ *
40
+ * @param {ManifoldStore} manifolds
41
+ * @param {BodyStorage} storage
42
+ * @param {ContactEventBuffer} out_events cleared and refilled
43
+ */
44
+ export function diff_manifolds(manifolds, storage, out_events) {
45
+ out_events.clear();
46
+
47
+ const live_count = manifolds.count;
48
+ for (let i = 0; i < live_count; i++) {
49
+ const slot = manifolds.live_at(i);
50
+ const had = manifolds.had_contacts_prev(slot);
51
+
52
+ let has;
53
+ if (manifolds.is_touched(slot)) {
54
+ has = manifolds.contact_count(slot) > 0;
55
+ } else if (manifolds.is_dormant(slot, storage)) {
56
+ continue; // frozen with its sleeping bodies — no transitions to report
57
+ } else {
58
+ has = false; // out of broadphase range / body removed → contacts are stale
59
+ }
60
+
61
+ if (!has && !had) continue;
62
+
63
+ let kind;
64
+ if (has && !had) kind = ContactEventKind.Begin;
65
+ else if (has && had) kind = ContactEventKind.Stay;
66
+ else kind = ContactEventKind.End;
67
+
68
+ const idA = manifolds.bodyA(slot);
69
+ const idB = manifolds.bodyB(slot);
70
+ // Resolve entities through the packed id's GENERATION, not the bare
71
+ // index: the body pool reuses the lowest index first, so a despawn +
72
+ // respawn inside the manifold grace window would otherwise attribute
73
+ // the dead pair's event to the unrelated new occupant of the slot.
74
+ // The event buffer documents -1 as "body no longer exists".
75
+ const entA = storage.is_valid(idA) ? storage.entity_at(body_id_index(idA)) : -1;
76
+ const entB = storage.is_valid(idB) ? storage.entity_at(body_id_index(idB)) : -1;
77
+
78
+ // Entity-canonical pair order (min, max) — see the header.
79
+ if (entA <= entB) {
80
+ out_events.push(kind, entA, entB, slot);
81
+ } else {
82
+ out_events.push(kind, entB, entA, slot);
83
+ }
84
+ }
85
+
86
+ out_events.sort_canonical();
87
+ }