@wayward/types 2.11.3-beta.dev.20220123.2 → 2.11.4-beta

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1200) hide show
  1. package/LICENSE +20 -20
  2. package/README.md +10 -10
  3. package/definitions/cplusplus/index.d.ts +126 -126
  4. package/definitions/game/IGlobal.d.ts +91 -91
  5. package/definitions/game/Init.d.ts +20 -20
  6. package/definitions/game/Production.d.ts +10 -10
  7. package/definitions/game/audio/Audio.d.ts +76 -76
  8. package/definitions/game/audio/DefaultMusicHandler.d.ts +21 -21
  9. package/definitions/game/audio/IAudio.d.ts +76 -76
  10. package/definitions/game/audio/IMusic.d.ts +15 -15
  11. package/definitions/game/audio/Music.d.ts +13 -13
  12. package/definitions/game/audio/SoundEffects.d.ts +13 -13
  13. package/definitions/game/command/CommandManager.d.ts +35 -35
  14. package/definitions/game/command/Commands.d.ts +13 -13
  15. package/definitions/game/command/ICommand.d.ts +31 -31
  16. package/definitions/game/command/ICommandManager.d.ts +16 -16
  17. package/definitions/game/command/commands/Backup.d.ts +13 -13
  18. package/definitions/game/command/commands/Ban.d.ts +13 -13
  19. package/definitions/game/command/commands/Banned.d.ts +13 -13
  20. package/definitions/game/command/commands/Commands.d.ts +13 -13
  21. package/definitions/game/command/commands/Kick.d.ts +13 -13
  22. package/definitions/game/command/commands/Pause.d.ts +13 -13
  23. package/definitions/game/command/commands/Ping.d.ts +13 -13
  24. package/definitions/game/command/commands/Players.d.ts +13 -13
  25. package/definitions/game/command/commands/Save.d.ts +13 -13
  26. package/definitions/game/command/commands/Sync.d.ts +13 -13
  27. package/definitions/game/command/commands/Unban.d.ts +13 -13
  28. package/definitions/game/event/EventBuses.d.ts +115 -115
  29. package/definitions/game/event/EventEmitter.d.ts +95 -95
  30. package/definitions/game/event/EventManager.d.ts +45 -45
  31. package/definitions/game/game/Game.d.ts +168 -168
  32. package/definitions/game/game/IGame.d.ts +263 -263
  33. package/definitions/game/game/ILoot.d.ts +16 -16
  34. package/definitions/game/game/IObject.d.ts +54 -54
  35. package/definitions/game/game/ItemDoodadGroups.d.ts +14 -14
  36. package/definitions/game/game/ObjectManager.d.ts +31 -31
  37. package/definitions/game/game/VotingManager.d.ts +44 -44
  38. package/definitions/game/game/WorldZ.d.ts +16 -16
  39. package/definitions/game/game/biome/Biomes.d.ts +12 -12
  40. package/definitions/game/game/biome/IBiome.d.ts +74 -74
  41. package/definitions/game/game/biome/arid/Arid.d.ts +23 -23
  42. package/definitions/game/game/biome/arid/mapGen/2.10.0.d.ts +12 -12
  43. package/definitions/game/game/biome/arid/mapGen/2.11.0.d.ts +12 -12
  44. package/definitions/game/game/biome/arid/mapGen/2.9.0.d.ts +12 -12
  45. package/definitions/game/game/biome/coastal/Coastal.d.ts +23 -23
  46. package/definitions/game/game/biome/coastal/mapGen/2.10.0.d.ts +12 -12
  47. package/definitions/game/game/biome/coastal/mapGen/2.11.0.d.ts +12 -12
  48. package/definitions/game/game/biome/coastal/mapGen/2.9.0.d.ts +12 -12
  49. package/definitions/game/game/biome/iceCap/IceCap.d.ts +23 -23
  50. package/definitions/game/game/biome/iceCap/mapGen/2.10.0.d.ts +12 -12
  51. package/definitions/game/game/biome/iceCap/mapGen/2.11.0.d.ts +12 -12
  52. package/definitions/game/game/biome/iceCap/mapGen/2.9.0.d.ts +12 -12
  53. package/definitions/game/game/biome/volcanic/Volcanic.d.ts +23 -23
  54. package/definitions/game/game/biome/volcanic/mapGen/2.11.0.d.ts +12 -12
  55. package/definitions/game/game/doodad/Doodad.d.ts +280 -280
  56. package/definitions/game/game/doodad/DoodadInfo.d.ts +24 -24
  57. package/definitions/game/game/doodad/DoodadManager.d.ts +92 -92
  58. package/definitions/game/game/doodad/Doodads.d.ts +15 -15
  59. package/definitions/game/game/doodad/IDoodad.d.ts +334 -334
  60. package/definitions/game/game/entity/Entity.d.ts +147 -147
  61. package/definitions/game/game/entity/EntityManager.d.ts +32 -36
  62. package/definitions/game/game/entity/Human.d.ts +165 -154
  63. package/definitions/game/game/entity/IEntity.d.ts +172 -172
  64. package/definitions/game/game/entity/IEntityManager.d.ts +22 -23
  65. package/definitions/game/game/entity/IHuman.d.ts +266 -231
  66. package/definitions/game/game/entity/IStats.d.ts +174 -174
  67. package/definitions/game/game/entity/StatFactory.d.ts +136 -136
  68. package/definitions/game/game/entity/Stats.d.ts +167 -167
  69. package/definitions/game/game/entity/StatusEffects.d.ts +35 -35
  70. package/definitions/game/game/entity/action/Action.d.ts +89 -89
  71. package/definitions/game/game/entity/action/ActionArguments.d.ts +16 -16
  72. package/definitions/game/game/entity/action/ActionExecutor.d.ts +102 -102
  73. package/definitions/game/game/entity/action/Actions.d.ts +119 -119
  74. package/definitions/game/game/entity/action/IAction.d.ts +349 -349
  75. package/definitions/game/game/entity/action/actions/AddFuel.d.ts +14 -14
  76. package/definitions/game/game/entity/action/actions/Alter.d.ts +14 -14
  77. package/definitions/game/game/entity/action/actions/Apply.d.ts +12 -12
  78. package/definitions/game/game/entity/action/actions/AttachContainer.d.ts +14 -14
  79. package/definitions/game/game/entity/action/actions/Attack.d.ts +17 -17
  80. package/definitions/game/game/entity/action/actions/Build.d.ts +14 -14
  81. package/definitions/game/game/entity/action/actions/Butcher.d.ts +14 -14
  82. package/definitions/game/game/entity/action/actions/Cast.d.ts +15 -15
  83. package/definitions/game/game/entity/action/actions/Chop.d.ts +12 -12
  84. package/definitions/game/game/entity/action/actions/CloseContainer.d.ts +12 -12
  85. package/definitions/game/game/entity/action/actions/CloseDoor.d.ts +12 -12
  86. package/definitions/game/game/entity/action/actions/ConsumeItem.d.ts +14 -14
  87. package/definitions/game/game/entity/action/actions/CopyMap.d.ts +24 -24
  88. package/definitions/game/game/entity/action/actions/Craft.d.ts +14 -14
  89. package/definitions/game/game/entity/action/actions/CraftNew.d.ts +16 -16
  90. package/definitions/game/game/entity/action/actions/Cure.d.ts +12 -12
  91. package/definitions/game/game/entity/action/actions/DetachContainer.d.ts +13 -13
  92. package/definitions/game/game/entity/action/actions/Dig.d.ts +15 -15
  93. package/definitions/game/game/entity/action/actions/Disassemble.d.ts +15 -15
  94. package/definitions/game/game/entity/action/actions/Dismantle.d.ts +15 -15
  95. package/definitions/game/game/entity/action/actions/DrawMap.d.ts +14 -14
  96. package/definitions/game/game/entity/action/actions/DrinkInFront.d.ts +13 -13
  97. package/definitions/game/game/entity/action/actions/DrinkItem.d.ts +12 -12
  98. package/definitions/game/game/entity/action/actions/Drop.d.ts +15 -15
  99. package/definitions/game/game/entity/action/actions/Eat.d.ts +12 -12
  100. package/definitions/game/game/entity/action/actions/Enchant.d.ts +14 -14
  101. package/definitions/game/game/entity/action/actions/Enhance.d.ts +14 -14
  102. package/definitions/game/game/entity/action/actions/Equip.d.ts +14 -14
  103. package/definitions/game/game/entity/action/actions/Extinguish.d.ts +14 -14
  104. package/definitions/game/game/entity/action/actions/Fire.d.ts +12 -12
  105. package/definitions/game/game/entity/action/actions/Gather.d.ts +19 -19
  106. package/definitions/game/game/entity/action/actions/GatherLiquid.d.ts +14 -14
  107. package/definitions/game/game/entity/action/actions/GrabAll.d.ts +12 -12
  108. package/definitions/game/game/entity/action/actions/Grasp.d.ts +14 -14
  109. package/definitions/game/game/entity/action/actions/Harvest.d.ts +14 -14
  110. package/definitions/game/game/entity/action/actions/Heal.d.ts +12 -12
  111. package/definitions/game/game/entity/action/actions/HealOther.d.ts +14 -14
  112. package/definitions/game/game/entity/action/actions/Hitch.d.ts +12 -12
  113. package/definitions/game/game/entity/action/actions/Idle.d.ts +13 -13
  114. package/definitions/game/game/entity/action/actions/Ignite.d.ts +14 -14
  115. package/definitions/game/game/entity/action/actions/InterruptResponse.d.ts +14 -14
  116. package/definitions/game/game/entity/action/actions/Jump.d.ts +13 -13
  117. package/definitions/game/game/entity/action/actions/Learn.d.ts +14 -14
  118. package/definitions/game/game/entity/action/actions/Lockpick.d.ts +14 -14
  119. package/definitions/game/game/entity/action/actions/Melee.d.ts +12 -12
  120. package/definitions/game/game/entity/action/actions/Mine.d.ts +12 -12
  121. package/definitions/game/game/entity/action/actions/Move.d.ts +15 -15
  122. package/definitions/game/game/entity/action/actions/MoveItem.d.ts +17 -17
  123. package/definitions/game/game/entity/action/actions/MoveTo.d.ts +16 -16
  124. package/definitions/game/game/entity/action/actions/Navigate.d.ts +15 -15
  125. package/definitions/game/game/entity/action/actions/Offer.d.ts +14 -14
  126. package/definitions/game/game/entity/action/actions/OpenBottle.d.ts +14 -14
  127. package/definitions/game/game/entity/action/actions/OpenContainer.d.ts +12 -12
  128. package/definitions/game/game/entity/action/actions/OpenDoor.d.ts +12 -12
  129. package/definitions/game/game/entity/action/actions/Paddle.d.ts +14 -14
  130. package/definitions/game/game/entity/action/actions/Pet.d.ts +13 -13
  131. package/definitions/game/game/entity/action/actions/Pickup.d.ts +15 -15
  132. package/definitions/game/game/entity/action/actions/PickupAllItems.d.ts +13 -13
  133. package/definitions/game/game/entity/action/actions/PickupExcrement.d.ts +14 -14
  134. package/definitions/game/game/entity/action/actions/PickupItem.d.ts +13 -13
  135. package/definitions/game/game/entity/action/actions/PlaceDown.d.ts +12 -12
  136. package/definitions/game/game/entity/action/actions/Plant.d.ts +14 -14
  137. package/definitions/game/game/entity/action/actions/Pour.d.ts +14 -14
  138. package/definitions/game/game/entity/action/actions/PourOnYourself.d.ts +14 -14
  139. package/definitions/game/game/entity/action/actions/Preserve.d.ts +14 -14
  140. package/definitions/game/game/entity/action/actions/ProtectItem.d.ts +12 -12
  141. package/definitions/game/game/entity/action/actions/Read.d.ts +14 -14
  142. package/definitions/game/game/entity/action/actions/ReadMap.d.ts +14 -14
  143. package/definitions/game/game/entity/action/actions/Refine.d.ts +14 -14
  144. package/definitions/game/game/entity/action/actions/Reinforce.d.ts +14 -14
  145. package/definitions/game/game/entity/action/actions/Release.d.ts +13 -13
  146. package/definitions/game/game/entity/action/actions/Rename.d.ts +16 -16
  147. package/definitions/game/game/entity/action/actions/RenameIsland.d.ts +14 -14
  148. package/definitions/game/game/entity/action/actions/Repair.d.ts +16 -16
  149. package/definitions/game/game/entity/action/actions/Respawn.d.ts +13 -13
  150. package/definitions/game/game/entity/action/actions/Rest.d.ts +15 -15
  151. package/definitions/game/game/entity/action/actions/Rub.d.ts +14 -14
  152. package/definitions/game/game/entity/action/actions/RubClockwise.d.ts +12 -12
  153. package/definitions/game/game/entity/action/actions/RubCounterClockwise.d.ts +12 -12
  154. package/definitions/game/game/entity/action/actions/SailToCivilization.d.ts +14 -14
  155. package/definitions/game/game/entity/action/actions/SailToIsland.d.ts +106 -106
  156. package/definitions/game/game/entity/action/actions/SetDown.d.ts +14 -14
  157. package/definitions/game/game/entity/action/actions/Shoot.d.ts +12 -12
  158. package/definitions/game/game/entity/action/actions/Sleep.d.ts +12 -12
  159. package/definitions/game/game/entity/action/actions/SmotherFire.d.ts +14 -14
  160. package/definitions/game/game/entity/action/actions/Squeeze.d.ts +14 -14
  161. package/definitions/game/game/entity/action/actions/StartFire.d.ts +15 -15
  162. package/definitions/game/game/entity/action/actions/StokeFire.d.ts +14 -14
  163. package/definitions/game/game/entity/action/actions/Tame.d.ts +13 -13
  164. package/definitions/game/game/entity/action/actions/Teleport.d.ts +14 -14
  165. package/definitions/game/game/entity/action/actions/TellTime.d.ts +14 -14
  166. package/definitions/game/game/entity/action/actions/TestDepth.d.ts +14 -14
  167. package/definitions/game/game/entity/action/actions/Throw.d.ts +12 -12
  168. package/definitions/game/game/entity/action/actions/Till.d.ts +14 -14
  169. package/definitions/game/game/entity/action/actions/ToggleContainer.d.ts +14 -14
  170. package/definitions/game/game/entity/action/actions/ToggleDoor.d.ts +13 -13
  171. package/definitions/game/game/entity/action/actions/ToggleHitch.d.ts +13 -13
  172. package/definitions/game/game/entity/action/actions/ToggleProtectItem.d.ts +14 -14
  173. package/definitions/game/game/entity/action/actions/Trade.d.ts +14 -14
  174. package/definitions/game/game/entity/action/actions/Transmogrify.d.ts +14 -14
  175. package/definitions/game/game/entity/action/actions/Unequip.d.ts +14 -14
  176. package/definitions/game/game/entity/action/actions/Unhitch.d.ts +12 -12
  177. package/definitions/game/game/entity/action/actions/UnprotectItem.d.ts +12 -12
  178. package/definitions/game/game/entity/action/actions/UpdateDirection.d.ts +14 -14
  179. package/definitions/game/game/entity/action/actions/UpdateItemOrder.d.ts +14 -14
  180. package/definitions/game/game/entity/action/actions/UpdateItemQuickSlot.d.ts +14 -14
  181. package/definitions/game/game/entity/action/actions/UpdateOption.d.ts +14 -14
  182. package/definitions/game/game/entity/action/actions/Upgrade.d.ts +15 -15
  183. package/definitions/game/game/entity/action/actions/UseItem.d.ts +14 -14
  184. package/definitions/game/game/entity/action/actions/helper/ConsumeItemType.d.ts +17 -17
  185. package/definitions/game/game/entity/action/actions/helper/GatherTreasure.d.ts +23 -23
  186. package/definitions/game/game/entity/action/actions/helper/Inventories.d.ts +19 -19
  187. package/definitions/game/game/entity/action/actions/map/GetObfuscation.d.ts +17 -17
  188. package/definitions/game/game/entity/action/actions/map/MapQuality.d.ts +20 -20
  189. package/definitions/game/game/entity/creature/Creature.d.ts +138 -135
  190. package/definitions/game/game/entity/creature/CreatureManager.d.ts +86 -86
  191. package/definitions/game/game/entity/creature/CreatureSpawning.d.ts +33 -33
  192. package/definitions/game/game/entity/creature/Creatures.d.ts +16 -16
  193. package/definitions/game/game/entity/creature/ICreature.d.ts +265 -265
  194. package/definitions/game/game/entity/creature/ICreatureManager.d.ts +15 -20
  195. package/definitions/game/game/entity/creature/Pathing.d.ts +30 -30
  196. package/definitions/game/game/entity/creature/corpse/Corpse.d.ts +55 -55
  197. package/definitions/game/game/entity/creature/corpse/CorpseManager.d.ts +28 -28
  198. package/definitions/game/game/entity/creature/corpse/Corpses.d.ts +14 -14
  199. package/definitions/game/game/entity/creature/corpse/ICorpse.d.ts +41 -41
  200. package/definitions/game/game/entity/flowfield/FlowField.d.ts +42 -42
  201. package/definitions/game/game/entity/flowfield/FlowFieldDebugRenderer.d.ts +23 -23
  202. package/definitions/game/game/entity/flowfield/FlowFieldManager.d.ts +49 -49
  203. package/definitions/game/game/entity/flowfield/IFlowFieldDebugRenderer.d.ts +13 -13
  204. package/definitions/game/game/entity/flowfield/IFlowFieldManager.d.ts +11 -11
  205. package/definitions/game/game/entity/npc/INPC.d.ts +13 -13
  206. package/definitions/game/game/entity/npc/INPCs.d.ts +14 -14
  207. package/definitions/game/game/entity/npc/NPC.d.ts +132 -135
  208. package/definitions/game/game/entity/npc/NPCManager.d.ts +32 -32
  209. package/definitions/game/game/entity/npc/NPCS.d.ts +18 -18
  210. package/definitions/game/game/entity/npc/npcs/DeathKnight.d.ts +24 -24
  211. package/definitions/game/game/entity/npc/npcs/IMerchant.d.ts +12 -12
  212. package/definitions/game/game/entity/npc/npcs/Merchant.d.ts +30 -30
  213. package/definitions/game/game/entity/player/Customizations.d.ts +23 -23
  214. package/definitions/game/game/entity/player/IMessageManager.d.ts +128 -128
  215. package/definitions/game/game/entity/player/IPlayer.d.ts +361 -391
  216. package/definitions/game/game/entity/player/MessageManager.d.ts +116 -116
  217. package/definitions/game/game/entity/player/Player.d.ts +284 -286
  218. package/definitions/game/game/entity/player/PlayerDefense.d.ts +17 -17
  219. package/definitions/game/game/entity/player/PlayerManager.d.ts +58 -58
  220. package/definitions/game/game/entity/player/note/Corpse.d.ts +13 -13
  221. package/definitions/game/game/entity/player/note/NoteManager.d.ts +48 -48
  222. package/definitions/game/game/entity/player/quest/QuestManager.d.ts +94 -94
  223. package/definitions/game/game/entity/player/quest/Quests.d.ts +15 -15
  224. package/definitions/game/game/entity/player/quest/Requirements.d.ts +36 -36
  225. package/definitions/game/game/entity/player/quest/quest/Challenge.d.ts +47 -47
  226. package/definitions/game/game/entity/player/quest/quest/IQuest.d.ts +20 -20
  227. package/definitions/game/game/entity/player/quest/quest/Quest.d.ts +62 -62
  228. package/definitions/game/game/entity/player/quest/requirement/BuildRequirement.d.ts +15 -15
  229. package/definitions/game/game/entity/player/quest/requirement/CollectItemRequirement.d.ts +14 -14
  230. package/definitions/game/game/entity/player/quest/requirement/CraftRequirement.d.ts +16 -16
  231. package/definitions/game/game/entity/player/quest/requirement/DiscoverTreasureRequirement.d.ts +15 -15
  232. package/definitions/game/game/entity/player/quest/requirement/DismantleRequirement.d.ts +16 -16
  233. package/definitions/game/game/entity/player/quest/requirement/EquipRequirement.d.ts +15 -15
  234. package/definitions/game/game/entity/player/quest/requirement/IRequirement.d.ts +44 -44
  235. package/definitions/game/game/entity/player/quest/requirement/KillCreatureRequirement.d.ts +17 -17
  236. package/definitions/game/game/entity/player/quest/requirement/KillCreaturesRequirement.d.ts +16 -16
  237. package/definitions/game/game/entity/player/quest/requirement/LearnAnySkillRequirement.d.ts +13 -13
  238. package/definitions/game/game/entity/player/quest/requirement/LearnSkillRequirement.d.ts +14 -14
  239. package/definitions/game/game/entity/player/quest/requirement/LearnSkillsRequirement.d.ts +13 -13
  240. package/definitions/game/game/entity/player/quest/requirement/Requirement.d.ts +41 -41
  241. package/definitions/game/game/entity/player/quest/requirement/TameCreatureRequirement.d.ts +17 -17
  242. package/definitions/game/game/entity/player/quest/requirement/TameCreaturesRequirement.d.ts +16 -16
  243. package/definitions/game/game/entity/player/quest/requirement/helpers/IsCreatureKilledByHost.d.ts +15 -15
  244. package/definitions/game/game/entity/player/quest/requirement/helpers/IsItemMatch.d.ts +13 -13
  245. package/definitions/game/game/entity/skill/ISkills.d.ts +24 -24
  246. package/definitions/game/game/entity/skill/SkillManager.d.ts +88 -88
  247. package/definitions/game/game/entity/status/StatusEffect.d.ts +122 -122
  248. package/definitions/game/game/entity/status/handler/BadTemperatureEffect.d.ts +29 -29
  249. package/definitions/game/game/entity/status/handler/Bleeding.d.ts +23 -23
  250. package/definitions/game/game/entity/status/handler/Burned.d.ts +22 -22
  251. package/definitions/game/game/entity/status/handler/Dehydrated.d.ts +21 -21
  252. package/definitions/game/game/entity/status/handler/Encumbered.d.ts +27 -27
  253. package/definitions/game/game/entity/status/handler/Exhausted.d.ts +30 -30
  254. package/definitions/game/game/entity/status/handler/Freezing.d.ts +19 -19
  255. package/definitions/game/game/entity/status/handler/Frostbitten.d.ts +22 -22
  256. package/definitions/game/game/entity/status/handler/IBadTemperature.d.ts +17 -17
  257. package/definitions/game/game/entity/status/handler/IExhausted.d.ts +16 -16
  258. package/definitions/game/game/entity/status/handler/Overheating.d.ts +19 -19
  259. package/definitions/game/game/entity/status/handler/Poisoned.d.ts +22 -22
  260. package/definitions/game/game/entity/status/handler/Starving.d.ts +21 -21
  261. package/definitions/game/game/inspection/IInfoProvider.d.ts +38 -38
  262. package/definitions/game/game/inspection/IInspection.d.ts +44 -44
  263. package/definitions/game/game/inspection/InfoProvider.d.ts +135 -135
  264. package/definitions/game/game/inspection/InfoProviderContext.d.ts +21 -21
  265. package/definitions/game/game/inspection/Inspection.d.ts +36 -36
  266. package/definitions/game/game/inspection/InspectionTypeMap.d.ts +69 -69
  267. package/definitions/game/game/inspection/InspectionsHandler.d.ts +33 -33
  268. package/definitions/game/game/inspection/handlers/TilePositionInspection.d.ts +43 -43
  269. package/definitions/game/game/inspection/infoProviders/CollapsableInfoProvider.d.ts +34 -34
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  1043. package/definitions/game/ui/util/ComponentManipulator.d.ts +106 -106
  1044. package/definitions/game/ui/util/Draggable.d.ts +35 -35
  1045. package/definitions/game/ui/util/HighlightManager.d.ts +39 -39
  1046. package/definitions/game/ui/util/IInterrupt.d.ts +36 -36
  1047. package/definitions/game/ui/util/ImagePath.d.ts +30 -30
  1048. package/definitions/game/ui/util/InterruptFactory.d.ts +42 -42
  1049. package/definitions/game/ui/util/Misc.d.ts +20 -20
  1050. package/definitions/game/ui/util/ScaleManager.d.ts +38 -38
  1051. package/definitions/game/ui/util/ScrollableHandler.d.ts +20 -20
  1052. package/definitions/game/ui/util/Sortable.d.ts +37 -37
  1053. package/definitions/game/utilities/Clipboard.d.ts +14 -14
  1054. package/definitions/game/utilities/Color.d.ts +42 -42
  1055. package/definitions/game/utilities/CommandLine.d.ts +15 -15
  1056. package/definitions/game/utilities/Decorators.d.ts +34 -34
  1057. package/definitions/game/utilities/Encoding.d.ts +15 -15
  1058. package/definitions/game/utilities/Errors.d.ts +18 -18
  1059. package/definitions/game/utilities/Files.d.ts +40 -40
  1060. package/definitions/game/utilities/Log.d.ts +199 -199
  1061. package/definitions/game/utilities/Registrar.d.ts +25 -25
  1062. package/definitions/game/utilities/SearchParams.d.ts +15 -0
  1063. package/definitions/game/utilities/StackTrace.d.ts +11 -11
  1064. package/definitions/game/utilities/Time.d.ts +25 -25
  1065. package/definitions/game/utilities/Timer.d.ts +25 -25
  1066. package/definitions/game/utilities/UUID.d.ts +16 -16
  1067. package/definitions/game/utilities/Uint1Array.d.ts +20 -20
  1068. package/definitions/game/utilities/Version.d.ts +37 -37
  1069. package/definitions/game/utilities/WebAssemblyHelpers.d.ts +35 -35
  1070. package/definitions/game/utilities/WebWorkerHelpers.d.ts +26 -26
  1071. package/definitions/game/utilities/class/Classes.d.ts +15 -15
  1072. package/definitions/game/utilities/class/Inject.d.ts +82 -82
  1073. package/definitions/game/utilities/collection/Arrays.d.ts +94 -94
  1074. package/definitions/game/utilities/collection/Graceful.d.ts +21 -21
  1075. package/definitions/game/utilities/collection/Iterables.d.ts +17 -17
  1076. package/definitions/game/utilities/collection/map/DefaultMap.d.ts +20 -20
  1077. package/definitions/game/utilities/collection/map/HashMap.d.ts +49 -49
  1078. package/definitions/game/utilities/collection/map/PriorityMap.d.ts +45 -45
  1079. package/definitions/game/utilities/collection/map/StackMap.d.ts +15 -15
  1080. package/definitions/game/utilities/collection/queue/PriorityQueue.d.ts +25 -25
  1081. package/definitions/game/utilities/collection/queue/Queue.d.ts +20 -20
  1082. package/definitions/game/utilities/collection/set/HashSet.d.ts +45 -45
  1083. package/definitions/game/utilities/collection/sort/Sorter.d.ts +43 -43
  1084. package/definitions/game/utilities/dependency/DependencyManager.d.ts +21 -21
  1085. package/definitions/game/utilities/dev/Performance2.d.ts +18 -18
  1086. package/definitions/game/utilities/dev/Reflection.d.ts +57 -57
  1087. package/definitions/game/utilities/enum/EnumCursor.d.ts +103 -103
  1088. package/definitions/game/utilities/enum/EnumInfo.d.ts +20 -20
  1089. package/definitions/game/utilities/enum/EnumManager.d.ts +21 -21
  1090. package/definitions/game/utilities/enum/Enums.d.ts +89 -89
  1091. package/definitions/game/utilities/enum/IEnum.d.ts +76 -76
  1092. package/definitions/game/utilities/game/TileHelpers.d.ts +122 -122
  1093. package/definitions/game/utilities/game/TilePosition.d.ts +12 -12
  1094. package/definitions/game/utilities/generic/GenericManager.d.ts +25 -25
  1095. package/definitions/game/utilities/generic/IGenericManager.d.ts +19 -19
  1096. package/definitions/game/utilities/math/Bound3.d.ts +24 -24
  1097. package/definitions/game/utilities/math/Direction.d.ts +66 -66
  1098. package/definitions/game/utilities/math/IVector.d.ts +24 -24
  1099. package/definitions/game/utilities/math/Math2.d.ts +82 -82
  1100. package/definitions/game/utilities/math/Range.d.ts +33 -33
  1101. package/definitions/game/utilities/math/Rectangle.d.ts +30 -30
  1102. package/definitions/game/utilities/math/Sampler.d.ts +23 -23
  1103. package/definitions/game/utilities/math/Vector2.d.ts +111 -111
  1104. package/definitions/game/utilities/math/Vector3.d.ts +78 -78
  1105. package/definitions/game/utilities/math/Vector4.d.ts +20 -0
  1106. package/definitions/game/utilities/memory/GarbageCollection.d.ts +15 -15
  1107. package/definitions/game/utilities/memory/ILifetime.d.ts +20 -20
  1108. package/definitions/game/utilities/memory/IMemoryLeakDetector.d.ts +14 -14
  1109. package/definitions/game/utilities/memory/MemoryLeakDetector.d.ts +29 -29
  1110. package/definitions/game/utilities/object/Descriptions.d.ts +18 -18
  1111. package/definitions/game/utilities/object/FancyJsonSerializer.d.ts +32 -32
  1112. package/definitions/game/utilities/object/Instantiate.d.ts +19 -19
  1113. package/definitions/game/utilities/object/JsonC.d.ts +22 -22
  1114. package/definitions/game/utilities/object/JsonHelper.d.ts +25 -25
  1115. package/definitions/game/utilities/object/Merge.d.ts +53 -53
  1116. package/definitions/game/utilities/object/Objects.d.ts +49 -49
  1117. package/definitions/game/utilities/object/PrettyJsonStringify.d.ts +11 -11
  1118. package/definitions/game/utilities/promise/Async.d.ts +19 -19
  1119. package/definitions/game/utilities/promise/ResolvablePromise.d.ts +19 -19
  1120. package/definitions/game/utilities/prototype/Apply.d.ts +11 -11
  1121. package/definitions/game/utilities/prototype/Array.d.ts +27 -27
  1122. package/definitions/game/utilities/prototype/Define.d.ts +22 -22
  1123. package/definitions/game/utilities/prototype/Node.d.ts +13 -13
  1124. package/definitions/game/utilities/prototype/Promise.d.ts +16 -16
  1125. package/definitions/game/utilities/prototype/RegExp.d.ts +16 -16
  1126. package/definitions/game/utilities/random/Random.d.ts +137 -137
  1127. package/definitions/game/utilities/random/RandomValueGenerator.d.ts +22 -22
  1128. package/definitions/game/utilities/random/generators/RandomItem.d.ts +26 -26
  1129. package/definitions/game/utilities/random/generators/RandomRange.d.ts +26 -26
  1130. package/definitions/game/utilities/string/Interpolator.d.ts +89 -89
  1131. package/definitions/game/utilities/string/Strings.d.ts +43 -43
  1132. package/definitions/game/utilities/trello/ITrello.d.ts +63 -63
  1133. package/definitions/game/utilities/trello/Trello.d.ts +22 -22
  1134. package/definitions/game/utilities/types/Recursive.d.ts +21 -21
  1135. package/definitions/game/utilities/typesglobal/Class.d.ts +23 -23
  1136. package/definitions/game/utilities/typesglobal/Descriptions.d.ts +30 -30
  1137. package/definitions/game/utilities/typesglobal/Function.d.ts +32 -32
  1138. package/definitions/game/utilities/typesglobal/Iterables.d.ts +24 -24
  1139. package/definitions/game/utilities/typesglobal/Misc.d.ts +27 -27
  1140. package/definitions/game/utilities/typesglobal/Objects.d.ts +49 -49
  1141. package/definitions/game/utilities/typesglobal/Types.d.ts +24 -24
  1142. package/definitions/hosts/browser/browserLoader.d.ts +24 -24
  1143. package/definitions/hosts/browser/index.d.ts +13 -13
  1144. package/definitions/hosts/electron/main/cmd/mod.d.ts +11 -11
  1145. package/definitions/hosts/electron/main/index.d.ts +11 -11
  1146. package/definitions/hosts/electron/main/interfaces.d.ts +19 -19
  1147. package/definitions/hosts/electron/main/ipc/handlers/electron/electron.d.ts +31 -31
  1148. package/definitions/hosts/electron/main/ipc/handlers/fileSystem/fileSystem.d.ts +16 -16
  1149. package/definitions/hosts/electron/main/ipc/handlers/os/os.d.ts +18 -18
  1150. package/definitions/hosts/electron/main/ipc/interfaces.d.ts +16 -16
  1151. package/definitions/hosts/electron/main/ipc/ipc.d.ts +12 -12
  1152. package/definitions/hosts/electron/main/launchOptions.d.ts +45 -45
  1153. package/definitions/hosts/electron/main/util/file.d.ts +33 -33
  1154. package/definitions/hosts/electron/main/util/game.d.ts +11 -11
  1155. package/definitions/hosts/electron/main/util/objects.d.ts +18 -18
  1156. package/definitions/hosts/electron/preload/greenworks.d.ts +11 -11
  1157. package/definitions/hosts/electron/preload/index.d.ts +11 -11
  1158. package/definitions/hosts/electron/preload/ipc.d.ts +13 -13
  1159. package/definitions/hosts/electron/preload/wayward-napi.d.ts +11 -11
  1160. package/definitions/hosts/node/index.d.ts +11 -11
  1161. package/definitions/hosts/node/nodeLoader.d.ts +24 -24
  1162. package/definitions/hosts/shared/args.d.ts +21 -21
  1163. package/definitions/hosts/shared/baseLoader.d.ts +19 -19
  1164. package/definitions/hosts/shared/globalTypes.d.ts +30 -30
  1165. package/definitions/hosts/shared/globals.d.ts +13 -13
  1166. package/definitions/hosts/shared/interfaces.d.ts +259 -259
  1167. package/definitions/hosts/shared/ipc/electron.d.ts +25 -25
  1168. package/definitions/hosts/shared/ipc/fileSystem.d.ts +47 -47
  1169. package/definitions/hosts/shared/ipc/handlers/fileSystem/fileSystem.d.ts +51 -51
  1170. package/definitions/hosts/shared/ipc/handlers/fileSystem/logFile.d.ts +22 -22
  1171. package/definitions/hosts/shared/ipc/handlers/os/os.d.ts +21 -21
  1172. package/definitions/hosts/shared/ipc/os.d.ts +22 -22
  1173. package/definitions/hosts/shared/ipc.d.ts +14 -14
  1174. package/definitions/matchmakingserver/dedicatedServer.d.ts +27 -27
  1175. package/definitions/matchmakingserver/directoryConnection.d.ts +31 -31
  1176. package/definitions/matchmakingserver/globalMatchmaking.d.ts +24 -24
  1177. package/definitions/matchmakingserver/globalServerDirectory.d.ts +35 -35
  1178. package/definitions/matchmakingserver/index.d.ts +13 -13
  1179. package/definitions/matchmakingserver/server.d.ts +36 -36
  1180. package/definitions/matchmakingserver/shared.d.ts +148 -148
  1181. package/definitions/matchmakingserver/vps.d.ts +11 -11
  1182. package/definitions/test/core/application.d.ts +69 -69
  1183. package/definitions/test/core/applicationDom.d.ts +30 -30
  1184. package/definitions/test/core/applicationInteractions.d.ts +95 -95
  1185. package/definitions/test/core/applicationLogger.d.ts +20 -20
  1186. package/definitions/test/core/applicationManager.d.ts +86 -86
  1187. package/definitions/test/core/chromeDriver.d.ts +21 -21
  1188. package/definitions/test/index.d.ts +17 -17
  1189. package/definitions/test/interfaces.d.ts +46 -46
  1190. package/definitions/test/suite/functionalTests/multiplayer/Multiplayer.spec.d.ts +13 -13
  1191. package/definitions/test/suite/functionalTests/singleplayer/SaveImport.spec.d.ts +13 -13
  1192. package/definitions/test/suite/functionalTests/singleplayer/Singleplayer.spec.d.ts +13 -13
  1193. package/definitions/test/suite/unitTests/game/Island.spec.d.ts +13 -13
  1194. package/definitions/test/suite/unitTests/utilities/MagicalPropertyManager.spec.d.ts +13 -13
  1195. package/definitions/test/util/logs.d.ts +11 -11
  1196. package/definitions/test/util/mochaNUnitReporter.d.ts +38 -38
  1197. package/definitions/test/util/random.d.ts +13 -13
  1198. package/package.json +24 -24
  1199. package/tsconfig.json +7 -7
  1200. package/tsconfig.mod.base.json +44 -47
@@ -1,715 +1,715 @@
1
- /*!
2
- * Copyright 2011-2021 Unlok
3
- * https://www.unlok.ca
4
- *
5
- * Credits & Thanks:
6
- * https://www.unlok.ca/credits-thanks/
7
- *
8
- * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
- * https://github.com/WaywardGame/types/wiki
10
- */
11
- import type { Music, SfxType } from "audio/IAudio";
12
- import type { Command, CommandCallback } from "command/ICommand";
13
- import type { DoodadType, DoodadTypeGroup, IDoodadDescription, IDoodadGroupDescription } from "game/doodad/IDoodad";
14
- import type { ActionType, IActionDescription } from "game/entity/action/IAction";
15
- import type { ICorpseDescription } from "game/entity/creature/corpse/ICorpse";
16
- import type { CreatureType, ICreatureDescription } from "game/entity/creature/ICreature";
17
- import type { StatusType } from "game/entity/IEntity";
18
- import type { SkillType } from "game/entity/IHuman";
19
- import type { Stat } from "game/entity/IStats";
20
- import type { NPCType } from "game/entity/npc/INPCs";
21
- import type { INPCClass } from "game/entity/npc/NPCS";
22
- import type { Source } from "game/entity/player/IMessageManager";
23
- import type { INoteDescription } from "game/entity/player/note/NoteManager";
24
- import type { QuestType } from "game/entity/player/quest/quest/IQuest";
25
- import type { Quest } from "game/entity/player/quest/quest/Quest";
26
- import type { QuestRequirementType } from "game/entity/player/quest/requirement/IRequirement";
27
- import type { QuestRequirement } from "game/entity/player/quest/requirement/Requirement";
28
- import type { ISkillDescription } from "game/entity/skill/ISkills";
29
- import type { StatusEffectClass } from "game/entity/status/StatusEffect";
30
- import type { InspectType } from "game/inspection/IInspection";
31
- import type { InspectionClass } from "game/inspection/InspectionTypeMap";
32
- import type { IItemDescription, IItemGroupDescription, ItemType, ItemTypeGroup } from "game/item/IItem";
33
- import type { ILoadingDescription } from "game/meta/Loading";
34
- import type { PromptDescription } from "game/meta/prompt/IPrompt";
35
- import type { ITerrainDescription, OverlayType, TerrainType } from "game/tile/ITerrain";
36
- import type { ITileEventDescription, TileEventType } from "game/tile/ITileEvent";
37
- import type { ITerrainLootItem } from "game/tile/TerrainResources";
38
- import type { WorldZ } from "game/WorldZ";
39
- import type Dictionary from "language/Dictionary";
40
- import type InterruptChoice from "language/dictionary/InterruptChoice";
41
- import type Message from "language/dictionary/Message";
42
- import type Note from "language/dictionary/Note";
43
- import type Language from "language/Language";
44
- import type LanguageExtension from "language/LanguageExtension";
45
- import type { IRegistry } from "mod/BaseMod";
46
- import type InterModRegistry from "mod/InterModRegistry";
47
- import type { InterModRegistration } from "mod/InterModRegistry";
48
- import type { IPacketClass } from "multiplayer/packets/Packets";
49
- import type { ITerrainDecorationBase, TerrainDecoration } from "renderer/Decorations";
50
- import type { IOverlayDescription } from "renderer/Overlays";
51
- import type { TileLayerType } from "renderer/world/IWorldRenderer";
52
- import type Bindable from "ui/input/Bindable";
53
- import type { Binding } from "ui/input/Bindings";
54
- import type Dialog from "ui/screen/screens/game/component/Dialog";
55
- import type QuadrantComponent from "ui/screen/screens/game/component/QuadrantComponent";
56
- import type { DialogId, IDialogDescription } from "ui/screen/screens/game/Dialogs";
57
- import type { QuadrantComponentId } from "ui/screen/screens/game/IGameScreenApi";
58
- import type { IMenuBarButtonDescription, MenuBarButtonType } from "ui/screen/screens/game/static/menubar/IMenuBarButton";
59
- import type { IStatDisplayDescription } from "ui/screen/screens/game/static/stats/IStatDisplayDescription";
60
- import type { HelpArticle, IHelpArticle } from "ui/screen/screens/menu/menus/help/HelpArticleDescriptions";
61
- import type { ModOptionSectionInitializer } from "ui/screen/screens/menu/menus/options/TabMods";
62
- export interface IModdable {
63
- modIndex?: number;
64
- }
65
- export declare const SYMBOL_MOD_REGISTRATIONS: unique symbol;
66
- export declare enum ModRegistrationType {
67
- Action = 0,
68
- Bindable = 1,
69
- Bulk = 2,
70
- Command = 3,
71
- Creature = 4,
72
- Dialog = 5,
73
- Dictionary = 6,
74
- Doodad = 7,
75
- DoodadGroup = 8,
76
- HelpArticle = 9,
77
- InspectionType = 10,
78
- InterModRegistration = 11,
79
- InterModRegistry = 12,
80
- Interrupt = 13,
81
- InterruptChoice = 14,
82
- Item = 15,
83
- ItemGroup = 16,
84
- Language = 17,
85
- LanguageExtension = 18,
86
- Load = 19,
87
- MenuBarButton = 20,
88
- Message = 21,
89
- MessageSource = 22,
90
- MusicTrack = 23,
91
- Note = 24,
92
- NPC = 25,
93
- OptionsSection = 26,
94
- Overlay = 27,
95
- Packet = 28,
96
- Prompt = 29,
97
- QuadrantComponent = 30,
98
- Quest = 31,
99
- QuestRequirement = 32,
100
- Registry = 33,
101
- Skill = 34,
102
- SoundEffect = 35,
103
- Stat = 36,
104
- StatusEffect = 37,
105
- Terrain = 38,
106
- TerrainDecoration = 39,
107
- TileEvent = 40,
108
- TileLayerType = 41,
109
- WorldLayer = 42
110
- }
111
- export interface ILanguageRegistration extends IBaseModRegistration {
112
- type: ModRegistrationType.Language;
113
- instance: Language;
114
- }
115
- export interface ILanguageExtensionRegistration extends IBaseModRegistration {
116
- type: ModRegistrationType.LanguageExtension;
117
- instance: LanguageExtension;
118
- }
119
- export interface IInspectionTypeRegistration extends IBaseModRegistration {
120
- type: ModRegistrationType.InspectionType;
121
- name: string;
122
- handlerClass: InspectionClass;
123
- }
124
- export interface IMusicTrackRegistration extends IBaseModRegistration {
125
- type: ModRegistrationType.MusicTrack;
126
- name: string;
127
- }
128
- export interface ISoundEffectRegistration extends IBaseModRegistration {
129
- type: ModRegistrationType.SoundEffect;
130
- name: string;
131
- variations?: number;
132
- }
133
- export interface IPacketRegistration extends IBaseModRegistration {
134
- type: ModRegistrationType.Packet;
135
- class: IPacketClass;
136
- }
137
- export interface INPCRegistration extends IBaseModRegistration {
138
- type: ModRegistrationType.NPC;
139
- name: string;
140
- class: INPCClass;
141
- }
142
- export interface IActionRegistration extends IBaseModRegistration {
143
- type: ModRegistrationType.Action;
144
- name: string;
145
- description?: IActionDescription;
146
- }
147
- export interface IHelpArticleRegistration extends IBaseModRegistration {
148
- type: ModRegistrationType.HelpArticle;
149
- name: string;
150
- description: IHelpArticle;
151
- }
152
- export interface IMenuBarButtonRegistration extends IBaseModRegistration {
153
- type: ModRegistrationType.MenuBarButton;
154
- name: string;
155
- description: IMenuBarButtonDescription;
156
- }
157
- export interface INoteRegistration extends IBaseModRegistration {
158
- type: ModRegistrationType.Note;
159
- name: string;
160
- description?: INoteDescription;
161
- }
162
- export interface ICommandRegistration extends IBaseModRegistration {
163
- type: ModRegistrationType.Command;
164
- name: string;
165
- }
166
- export interface IInterruptChoiceRegistration extends IBaseModRegistration {
167
- type: ModRegistrationType.InterruptChoice;
168
- name: string;
169
- }
170
- export interface IMessageSourceRegistration extends IBaseModRegistration {
171
- type: ModRegistrationType.MessageSource;
172
- name: string;
173
- }
174
- export interface IMessageRegistration extends IBaseModRegistration {
175
- type: ModRegistrationType.Message;
176
- name: string;
177
- }
178
- export interface IInterruptRegistration extends IBaseModRegistration {
179
- type: ModRegistrationType.Interrupt;
180
- name: string;
181
- }
182
- export interface IOverlayRegistration extends IBaseModRegistration {
183
- type: ModRegistrationType.Overlay;
184
- name: string;
185
- description?: IOverlayDescription;
186
- }
187
- export interface IBindableRegistration extends IBaseModRegistration {
188
- type: ModRegistrationType.Bindable;
189
- name: string;
190
- defaultBindings: Binding[];
191
- }
192
- export interface IDictionaryRegistration extends IBaseModRegistration {
193
- type: ModRegistrationType.Dictionary;
194
- name: string;
195
- dictionaryEnum: any;
196
- }
197
- export interface IOptionsSectionRegistration extends IBaseModRegistration {
198
- type: ModRegistrationType.OptionsSection;
199
- }
200
- export interface IRegistryRegistration extends IBaseModRegistration {
201
- type: ModRegistrationType.Registry;
202
- class: new (mod: any) => any;
203
- }
204
- export interface IBulkRegistration extends IBaseModRegistration, IInheritsRegistrationTime {
205
- type: ModRegistrationType.Bulk;
206
- registrations: any;
207
- }
208
- export interface IDialogRegistration extends IBaseModRegistration {
209
- type: ModRegistrationType.Dialog;
210
- name: string;
211
- description: IDialogDescription;
212
- class: new (id: number) => Dialog;
213
- }
214
- export interface IInterModRegistryRegistration extends IBaseModRegistration {
215
- type: ModRegistrationType.InterModRegistry;
216
- name: string;
217
- }
218
- export interface IInterModRegistration extends IBaseModRegistration {
219
- type: ModRegistrationType.InterModRegistration;
220
- modName: string;
221
- registryName: string;
222
- value: any;
223
- }
224
- export interface ISkillRegistration extends IBaseModRegistration {
225
- type: ModRegistrationType.Skill;
226
- name: string;
227
- description?: ISkillDescription;
228
- }
229
- export interface IStatRegistration extends IBaseModRegistration {
230
- type: ModRegistrationType.Stat;
231
- name: string;
232
- description?: IStatDisplayDescription;
233
- }
234
- export interface IStatusEffectRegistration extends IBaseModRegistration {
235
- type: ModRegistrationType.StatusEffect;
236
- name: string;
237
- handlerClass: StatusEffectClass;
238
- }
239
- export interface IItemRegistrationDescription extends IItemDescription {
240
- groups?: ItemTypeGroup[];
241
- }
242
- export interface IItemRegistration extends IBaseModRegistration {
243
- type: ModRegistrationType.Item;
244
- name: string;
245
- description?: IItemRegistrationDescription;
246
- }
247
- export interface ICreatureRegistration extends IBaseModRegistration {
248
- type: ModRegistrationType.Creature;
249
- name: string;
250
- description: ICreatureDescription;
251
- corpseDescription?: ICorpseDescription;
252
- }
253
- export interface ITerrainRegistration extends IBaseModRegistration {
254
- type: ModRegistrationType.Terrain;
255
- name: string;
256
- description?: ITerrainRegistrationDescription;
257
- }
258
- export interface ITerrainDecorationRegistration extends IBaseModRegistration {
259
- type: ModRegistrationType.TerrainDecoration;
260
- description?: ITerrainDecorationBase;
261
- }
262
- export interface ITerrainRegistrationDescription extends ITerrainDescription {
263
- resources?: ITerrainLootItem[];
264
- defaultItem?: ItemType;
265
- }
266
- export interface IDoodadRegistration extends IBaseModRegistration {
267
- type: ModRegistrationType.Doodad;
268
- name: string;
269
- description?: IDoodadDescription;
270
- }
271
- export interface IDoodadGroupRegistration extends IBaseModRegistration {
272
- type: ModRegistrationType.DoodadGroup;
273
- name: string;
274
- description: IDoodadGroupDescription;
275
- }
276
- export interface ITileEventRegistration extends IBaseModRegistration {
277
- type: ModRegistrationType.TileEvent;
278
- name: string;
279
- description?: ITileEventDescription;
280
- }
281
- export interface IItemGroupRegistration extends IBaseModRegistration {
282
- type: ModRegistrationType.ItemGroup;
283
- name: string;
284
- description: IItemGroupDescription;
285
- }
286
- export interface IQuestRegistration extends IBaseModRegistration {
287
- type: ModRegistrationType.Quest;
288
- name: string;
289
- description: Quest;
290
- }
291
- export interface IQuestRequirementRegistration extends IBaseModRegistration {
292
- type: ModRegistrationType.QuestRequirement;
293
- name: string;
294
- description: QuestRequirement;
295
- }
296
- export interface IPromptRegistration extends IBaseModRegistration {
297
- type: ModRegistrationType.Prompt;
298
- name: string;
299
- description: PromptDescription<any[]>;
300
- }
301
- export interface ILoadRegistration extends IBaseModRegistration {
302
- type: ModRegistrationType.Load;
303
- name: string;
304
- description: ILoadingDescription<any[]>;
305
- }
306
- export interface IWorldLayerRegistration extends IBaseModRegistration {
307
- type: ModRegistrationType.WorldLayer;
308
- name: string;
309
- }
310
- export interface ITileLayerTypeRegistration extends IBaseModRegistration {
311
- type: ModRegistrationType.TileLayerType;
312
- name: string;
313
- }
314
- export interface IQuadrantComponentRegistration extends IBaseModRegistration {
315
- type: ModRegistrationType.QuadrantComponent;
316
- name: string;
317
- class: new (id: QuadrantComponentId) => QuadrantComponent;
318
- }
319
- export interface IInheritsRegistrationTime {
320
- useRegistrationTime: ModRegistrationType;
321
- }
322
- export declare type ModRegistration = (IActionRegistration | IBindableRegistration | IBulkRegistration | ICommandRegistration | ICreatureRegistration | IDialogRegistration | IDictionaryRegistration | IDoodadGroupRegistration | IDoodadRegistration | IHelpArticleRegistration | IInspectionTypeRegistration | IInterModRegistration | IInterModRegistryRegistration | IInterruptChoiceRegistration | IInterruptRegistration | IItemGroupRegistration | IItemRegistration | ILanguageExtensionRegistration | ILanguageRegistration | ILoadRegistration | IMenuBarButtonRegistration | IMessageRegistration | IMessageSourceRegistration | IMusicTrackRegistration | INoteRegistration | INPCRegistration | IOptionsSectionRegistration | IOverlayRegistration | IPacketRegistration | IPromptRegistration | IQuadrantComponentRegistration | IQuestRegistration | IQuestRequirementRegistration | IRegistryRegistration | ISkillRegistration | ISoundEffectRegistration | IStatRegistration | IStatusEffectRegistration | ITerrainDecorationRegistration | ITerrainRegistration | ITileEventRegistration | ITileLayerTypeRegistration);
323
- export declare const SYMBOL_SUPER_REGISTRY: unique symbol;
324
- declare module Register {
325
- /**
326
- * Registers a class as a sub-registry. The class can contain its own `@Register` decorators, and they will be loaded by the higher-level registry.
327
- *
328
- * The decorated property will be injected with the constructed instance of the provided registry class.
329
- */
330
- export function registry(cls: new (upperRegistry: any) => any): <K extends string | number | symbol, T extends { [k in K]: object; }>(target: T, key: K) => void;
331
- /**
332
- * Registers a language.
333
- * @param instance The language instance.
334
- *
335
- * The decorated property will be injected with the provided language instance.
336
- */
337
- export function language<L extends Language>(instance: L): <K extends string | number | symbol, T extends { [k in K]: L; }>(target: T, key: K) => void;
338
- /**
339
- * Registers a language extension.
340
- * @param instance The language extension instance.
341
- *
342
- * The decorated property will be injected with the provided language extension instance.
343
- */
344
- export function languageExtension<L extends LanguageExtension>(instance: L): <K extends string | number | symbol, T extends { [k in K]: L; }>(target: T, key: K) => void;
345
- /**
346
- * Registers a music track.
347
- * @param name The name of the music track.
348
- * @param description The definition of the music track.
349
- *
350
- * The decorated property will be injected with the id of the registered music track.
351
- */
352
- export function musicTrack(name: string): <K extends string | number | symbol, T extends { [k in K]: Music; }>(target: T, key: K) => void;
353
- /**
354
- * Registers a sound effect.
355
- * @param name The name of the sound effect.
356
- * @param description The definition of the sound effect.
357
- *
358
- * The decorated property will be injected with the id of the registered sound effect.
359
- */
360
- export function soundEffect(name: string, variations?: number): <K extends string | number | symbol, T extends { [k in K]: SfxType; }>(target: T, key: K) => void;
361
- /**
362
- * Registers a packet.
363
- * @param cls The packet class.
364
- *
365
- * The decorated property will be injected with the passed packet class.
366
- */
367
- export function packet<C extends IPacketClass>(cls: C): <K extends string | number | symbol, T extends { [k in K]: C; }>(target: T, key: K) => void;
368
- /**
369
- * Registers an NPC.
370
- * @param cls The NPC class.
371
- *
372
- * The decorated property will be injected with the NPCType of the registered NPC.
373
- */
374
- export function npc<C extends INPCClass>(name: string, cls: C): <K extends string | number | symbol, T extends { [k in K]: NPCType; }>(target: T, key: K) => void;
375
- /**
376
- * Registers a help article.
377
- * @param name The name of the help article.
378
- * @param description The definition of the help article.
379
- *
380
- * The decorated property will be injected with the id of the registered help article.
381
- */
382
- export function helpArticle(name: string, description: IHelpArticle): <K extends string | number | symbol, T extends { [k in K]: HelpArticle; }>(target: T, key: K) => void;
383
- /**
384
- * Registers a note.
385
- * @param name The name of the note.
386
- * @param description The definition of the note.
387
- *
388
- * The decorated property will be injected with the id of the registered note.
389
- */
390
- export function note(name: string, description?: INoteDescription): <K extends string | number | symbol, T extends { [k in K]: Note; }>(target: T, key: K) => void;
391
- /**
392
- * Registers a skill.
393
- * @param name The name of the skill.
394
- * @param description The definition of the skill.
395
- *
396
- * The decorated property will be injected with the id of the registered skill.
397
- */
398
- export function skill(name: string, description?: ISkillDescription): <K extends string | number | symbol, T extends { [k in K]: SkillType; }>(target: T, key: K) => void;
399
- /**
400
- * Registers a stat.
401
- * @param name The name of the stat.
402
- * @param description The definition of the stat.
403
- *
404
- * The decorated property will be injected with the id of the registered stat.
405
- */
406
- export function stat(name: string, description?: IStatDisplayDescription): <K extends string | number | symbol, T extends { [k in K]: Stat; }>(target: T, key: K) => void;
407
- /**
408
- * Registers a status effect.
409
- * @param name The name of the status effect.
410
- * @param description The definition of the status effect.
411
- *
412
- * The decorated property will be injected with the id of the registered status effect.
413
- */
414
- export function statusEffect(name: string, handlerClass: StatusEffectClass): <K extends string | number | symbol, T extends { [k in K]: StatusType; }>(target: T, key: K) => void;
415
- /**
416
- * Registers an item.
417
- * @param name The name of the item.
418
- * @param description The definition of the item.
419
- *
420
- * The decorated property will be injected with the id of the registered item.
421
- */
422
- export function item(name: string, description?: IItemRegistrationDescription): <K extends string | number | symbol, T extends { [k in K]: ItemType; }>(target: T, key: K) => void;
423
- /**
424
- * Registers a creature.
425
- * @param name The name of the creature.
426
- * @param description The definition of the creature.
427
- *
428
- * The decorated property will be injected with the id of the registered creature.
429
- */
430
- export function creature(name: string, description: ICreatureDescription, corpseDescription?: ICorpseDescription): <K extends string | number | symbol, T extends { [k in K]: CreatureType; }>(target: T, key: K) => void;
431
- /**
432
- * Registers a terrain.
433
- * @param name The name of the terrain.
434
- * @param description The definition of the terrain.
435
- *
436
- * The decorated property will be injected with the id of the registered terrain.
437
- */
438
- export function terrain(name: string, description?: ITerrainRegistrationDescription): <K extends string | number | symbol, T extends { [k in K]: TerrainType; }>(target: T, key: K) => void;
439
- /**
440
- * Registers a terrain decoration.
441
- * @param description The definition of the terrain decoration.
442
- *
443
- * The decorated property will be injected with the id of the registered terrain.
444
- */
445
- export function terrainDecoration(name: string, description: ITerrainDecorationBase): <K extends string | number | symbol, T extends { [k in K]: TerrainDecoration; }>(target: T, key: K) => void;
446
- /**
447
- * Registers a doodad.
448
- * @param name The name of the doodad.
449
- * @param description The definition of the doodad.
450
- *
451
- * The decorated property will be injected with the id of the registered doodad.
452
- */
453
- export function doodad(name: string, description?: IDoodadDescription): <K extends string | number | symbol, T extends { [k in K]: DoodadType; }>(target: T, key: K) => void;
454
- /**
455
- * Registers a tile event.
456
- * @param name The name of the tile event.
457
- * @param description The definition of the tile event.
458
- *
459
- * The decorated property will be injected with the id of the registered tile event.
460
- */
461
- export function tileEvent(name: string, description?: ITileEventDescription): <K extends string | number | symbol, T extends { [k in K]: TileEventType; }>(target: T, key: K) => void;
462
- /**
463
- * Registers a dialog.
464
- * @param name The name of the dialog.
465
- * @param description The definition of the dialog. (Max/min/default sizes & positioning)
466
- * @param cls The dialog's class. It will be passed the `IGameScreenApi`, and its `DialogId` on construction.
467
- *
468
- * The decorated property will be injected with the id of the registered dialog.
469
- */
470
- export function dialog(name: string, description: IDialogDescription, cls: new (id: number) => Dialog): <K extends string | number | symbol, T extends { [k in K]: DialogId; }>(target: T, key: K) => void;
471
- /**
472
- * Registers a quadrant component.
473
- * @param name The name of this component.
474
- */
475
- export function quadrantComponent(name: string, cls: new (id: QuadrantComponentId) => QuadrantComponent): (target: any, key: string) => void;
476
- /**
477
- * Registers a bindable.
478
- * @param name The name of the bindable.
479
- * @param defaultBindings The default bindings of the bindable.
480
- *
481
- * For example, `@Register.bindable("Cut", { key: "KeyX" }) public bindableCut: Bindable;`
482
- *
483
- * The decorated property will be injected with the id of the registered note.
484
- */
485
- export function bindable(name: string, ...defaultBindings: Binding[]): <K extends string | number | symbol, T extends { [k in K]: Bindable; }>(target: T, key: K) => void;
486
- /**
487
- * Registers a dictionary.
488
- * @param name The name of the dictionary.
489
- * @param dictionaryEnum The enum representing the dictionary; containing all its entries.
490
- *
491
- * The decorated property will be injected with the id of the registered dictionary.
492
- */
493
- export function dictionary(name: string, dictionaryEnum: any): <K extends string | number | symbol, T extends { [k in K]: Dictionary; }>(target: T, key: K) => void;
494
- /**
495
- * Registers a message.
496
- * @param name The name of the message.
497
- *
498
- * The decorated property will be injected with the id of the registered message.
499
- *
500
- * Note: The method does not support passing a translated English string. To translate your message, create a language
501
- * file that extends English.
502
- */
503
- export function message(name: string): <K extends string | number | symbol, T extends { [k in K]: Message; }>(target: T, key: K) => void;
504
- /**
505
- * Registers a prompt.
506
- * @param name The name of the prompt.
507
- * @param description The definition of the prompt.
508
- *
509
- * The decorated property will be injected with the id of the registered prompt.
510
- */
511
- export function prompt(name: string, description: PromptDescription<any[]>): <K extends string | number | symbol, T extends { [k in K]: Message; }>(target: T, key: K) => void;
512
- /**
513
- * Registers an interrupt choice.
514
- * @param name The name of the interrupt choice.
515
- *
516
- * The decorated property will be injected with the id of the registered interrupt choice.
517
- */
518
- export function interruptChoice(name: string): <K extends string | number | symbol, T extends { [k in K]: InterruptChoice; }>(target: T, key: K) => void;
519
- /**
520
- * Registers a load type.
521
- * @param name The name of the load type.
522
- * @param description The definition of the load type.
523
- *
524
- * The decorated property will be injected with the id of the registered load type.
525
- */
526
- export function load(name: string, description: ILoadingDescription<any[]>): <K extends string | number | symbol, T extends { [k in K]: Message; }>(target: T, key: K) => void;
527
- /**
528
- * Registers a message source.
529
- * @param name The name of the message source.
530
- *
531
- * The decorated property will be injected with the id of the registered message source.
532
- */
533
- export function messageSource(name: string): <K extends string | number | symbol, T extends { [k in K]: Source; }>(target: T, key: K) => void;
534
- /**
535
- * Registers an overlay.
536
- * @param description The definition of the overlay.
537
- */
538
- export function overlay(name: string, description?: IOverlayDescription): <K extends string | number | symbol, T extends { [k in K]: OverlayType; }>(target: T, key: K) => void;
539
- /**
540
- * Registers an inspection type, which will appear in tile tooltips or the inspect dialog.
541
- * @param handlerClass The class for the handler of the inspection type.
542
- */
543
- export function inspectionType(name: string, handlerClass: InspectionClass): <K extends string | number | symbol, T extends { [k in K]: InspectType; }>(target: T, key: K) => void;
544
- /**
545
- * Registers a menu bar button.
546
- * @param description The definition of the menu bar button.
547
- */
548
- export function menuBarButton(name: string, description: IMenuBarButtonDescription): <K extends string | number | symbol, T extends { [k in K]: MenuBarButtonType; }>(target: T, key: K) => void;
549
- /**
550
- * Registers an item group.
551
- * @param description The definition of the item group.
552
- */
553
- export function itemGroup(name: string, description: IItemGroupDescription): <K extends string | number | symbol, T extends { [k in K]: ItemTypeGroup; }>(target: T, key: K) => void;
554
- /**
555
- * Registers a doodad group.
556
- * @param description The definition of the doodad group.
557
- */
558
- export function doodadGroup(name: string, description: IDoodadGroupDescription): <K extends string | number | symbol, T extends { [k in K]: DoodadTypeGroup; }>(target: T, key: K) => void;
559
- /**
560
- * Registers a world layer.
561
- */
562
- export function worldLayer(name: string): <K extends string | number | symbol, T extends { [k in K]: WorldZ; }>(target: T, key: K) => void;
563
- /**
564
- * Registers a world renderer layer.
565
- */
566
- export function tileLayer(name: string): <K extends string | number | symbol, T extends { [k in K]: TileLayerType; }>(target: T, key: K) => void;
567
- /**
568
- * Registers a quest.
569
- * @param description The definition of the quest.
570
- */
571
- export function quest(name: string, description: Quest): <K extends string | number | symbol, T extends { [k in K]: QuestType; }>(target: T, key: K) => void;
572
- /**
573
- * Registers a quest requirement.
574
- * @param description The definition of the quest requirement.
575
- */
576
- export function questRequirement(name: string, description: QuestRequirement<any, any>): <K extends string | number | symbol, T extends { [k in K]: QuestRequirementType; }>(target: T, key: K) => void;
577
- /**
578
- * Registers an action.
579
- * @param description The definition of this action.
580
- */
581
- export function action(name: string, description?: IActionDescription): <K extends string | number | symbol, T extends { [k in K]: ActionType; }>(target: T, key: K) => void;
582
- export function interModRegistry<V>(name: string): <K extends string | number | symbol, T extends { [k in K]: InterModRegistry<V>; }>(target: T, key: K) => void;
583
- export function interModRegistration<V>(modName: string, registryName: string, value: V): <K extends string | number | symbol, T extends { [k in K]: InterModRegistration<V>; }>(target: T, key: K) => void;
584
- type ExtractRegisteredType<F> = F extends (...args: any) => infer F2 ? F2 extends (t: infer T, k: infer K) => any ? T[Extract<K, keyof T>] : never : never;
585
- /**
586
- * Registers any number of registrations of a single type. Any other registration type can be used.
587
- *
588
- * Note: Not all registration types have been tested. If you run into any issues with one report a bug!
589
- * @param type The type of registration to register — the name of another `@Register.<type>` decorator.
590
- * @param entries The registration definitions — each entry is a tuple containing the parameters that would be given to the
591
- * registration decorator.
592
- *
593
- * @example
594
- * ```ts
595
- * const itemColors = ["red", "blue", "green"];
596
- * class Mod {
597
- * @Register.bulk("item", ...itemColors
598
- * .map(color => Tuple(`${color}Item`, { weight: 1 })))
599
- * public readonly items: ItemType[];
600
- * }
601
- * ```
602
- */
603
- export function bulk<REG_TYPE extends keyof typeof Register, REG extends AnyFunction = (typeof Register)[REG_TYPE]>(type: REG_TYPE, ...entries: Array<Parameters<REG>>): <K extends string | number | symbol, T extends { [k in K]: ExtractRegisteredType<REG>[]; }>(target: T, key: K) => void;
604
- /**
605
- * Registers a command.
606
- * @param name The name of this command (what players will type to use it, eg: `/heal`).
607
- *
608
- * This decorator should be used on a valid `CommandCallback` method.
609
- */
610
- export function command(name: string): (target: any, key: string, descriptor: TypedPropertyDescriptor<CommandCallback>) => void;
611
- /**
612
- * Registers an options section.
613
- *
614
- * This decorator should be used on a valid `ModOptionSectionInitializer` method.
615
- */
616
- export function optionsSection(target: any, key: string, descriptor: TypedPropertyDescriptor<ModOptionSectionInitializer>): void;
617
- export {};
618
- }
619
- export default Register;
620
- export declare const SYMBOL_REGISTRATION_ID: unique symbol;
621
- export interface RegisteredMethod {
622
- [SYMBOL_REGISTRATION_ID]: number;
623
- }
624
- declare class RegistryRegisteredFactory<H> {
625
- private readonly modName?;
626
- private readonly path;
627
- constructor(modName: string | undefined, ...path: PropertyKey[]);
628
- registry<K extends keyof H>(key: K): RegistryRegisteredFactory<H[K]>;
629
- /**
630
- * @param key A key of the registry `H`.
631
- * @returns An intermediate value referencing the `T` stored in the given key in `H`.
632
- *
633
- * As much as you may wish it was, the returned value is not actually the type it claims to be. Do not use it as such.
634
- */
635
- get<K extends keyof H>(key: K): H[K];
636
- /**
637
- * @param key A key of the registry `H` that maps to an array value.
638
- * @param index An index in the array.
639
- * @returns An intermediate value referencing the `T` stored in the array in the given key in `H`.
640
- *
641
- * As much as you may wish it was, the returned value is not actually the type it claims to be. Do not use it as such.
642
- */
643
- get<K extends keyof H>(key: K, index: number): H[K] extends Array<infer T> ? T : never;
644
- /**
645
- * @param key The key of `H` which contains `T`.
646
- * @returns An intermediate value referencing the `T` stored in the given key in `H`
647
- */
648
- getMethod<K extends keyof H>(key: K): H[K];
649
- }
650
- /**
651
- * This function is for retrieving the IDs of other registered things, to be used within other `@Register` decorators.
652
- *
653
- * @param H A type parameter which should contain the registry's type.
654
- * @param name A mod's name; this disambiguates which mod we're getting a registration from.
655
- * This parameter is required if you're using this in a decorator of a class other than your mod class or a sub-registry of your mod class.
656
- *
657
- * For example, if you're trying to get a bindable that was registered by your mod, you would call it like this:
658
- * `Registry<YourModClass>().get("bindableFieldName")`
659
- *
660
- * Here's a full example (excerpt from [Starter Quest](https://github.com/WaywardGame/starterquest)):
661
- * ```ts
662
- * class StarterQuest extends Mod {
663
- * @Register.bindable("Toggle", { key: "KeyJ" })
664
- * public readonly bindable: Bindable;
665
- *
666
- * @Register.menuBarButton("Starter Quest", {
667
- * bindable: Registry<StarterQuest>().get("bindable"),
668
- * tooltip: tooltip => tooltip.addText(text => text
669
- * .setText(Translation.get(this.dictionary, StarterQuestDictionary.StarterQuestTitle))),
670
- * onActivate: () => ui.toggleDialog(this.dialog)
671
- * })
672
- * public readonly menuBarButton: MenuBarButtonType;
673
- * }
674
- * ```
675
- */
676
- export declare function Registry<H>(id?: string): RegistryRegisteredFactory<H>;
677
- export declare module Registry {
678
- /**
679
- * Returns the ID of a registered action or command callback which was decorated with its respective `@Register` decorator.
680
- * @param method An action or command callback method
681
- */
682
- function functionId<M extends AnyFunction>(method: M): Command;
683
- /**
684
- * Used internally for `Registry<H, T>.get(key)`
685
- */
686
- class Registered {
687
- readonly mod?: string;
688
- readonly type: RegistryRegisteredIntermediateType;
689
- readonly path: PropertyKey[];
690
- constructor(modName: string | undefined, type: RegistryRegisteredIntermediateType, ...path: PropertyKey[]);
691
- mask<T>(): T;
692
- /**
693
- * An getter for a registration ID in the given `IRegistry`.
694
- *
695
- * @param registry The registry to get a registration ID from.
696
- * @param property The property containing the registration ID.
697
- * (Contains a field/method, decorated with a ` @Register.thing` decorator)
698
- * @param type Whether the field is for a method or a property.
699
- * (Examples include actions/commands for methods & bindables/creatures for properties)
700
- *
701
- * - If the type is a property, and the field has a value, it's returned immediately.
702
- * - If the type is a method, and an ID is returned by `Registry.id(registry[property])`, the ID will be returned.
703
- */
704
- getRegistrationId<T = any>(registry: IRegistry): T | undefined;
705
- }
706
- }
707
- export interface IBaseModRegistration {
708
- type: ModRegistrationType;
709
- key: string;
710
- registrationId: number;
711
- }
712
- export declare enum RegistryRegisteredIntermediateType {
713
- Property = 0,
714
- Callback = 1
715
- }
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import type { Music, SfxType } from "audio/IAudio";
12
+ import type { Command, CommandCallback } from "command/ICommand";
13
+ import type { DoodadType, DoodadTypeGroup, IDoodadDescription, IDoodadGroupDescription } from "game/doodad/IDoodad";
14
+ import type { ActionType, IActionDescription } from "game/entity/action/IAction";
15
+ import type { ICorpseDescription } from "game/entity/creature/corpse/ICorpse";
16
+ import type { CreatureType, ICreatureDescription } from "game/entity/creature/ICreature";
17
+ import type { StatusType } from "game/entity/IEntity";
18
+ import type { SkillType } from "game/entity/IHuman";
19
+ import type { Stat } from "game/entity/IStats";
20
+ import type { NPCType } from "game/entity/npc/INPCs";
21
+ import type { INPCClass } from "game/entity/npc/NPCS";
22
+ import type { Source } from "game/entity/player/IMessageManager";
23
+ import type { INoteDescription } from "game/entity/player/note/NoteManager";
24
+ import type { QuestType } from "game/entity/player/quest/quest/IQuest";
25
+ import type { Quest } from "game/entity/player/quest/quest/Quest";
26
+ import type { QuestRequirementType } from "game/entity/player/quest/requirement/IRequirement";
27
+ import type { QuestRequirement } from "game/entity/player/quest/requirement/Requirement";
28
+ import type { ISkillDescription } from "game/entity/skill/ISkills";
29
+ import type { StatusEffectClass } from "game/entity/status/StatusEffect";
30
+ import type { InspectType } from "game/inspection/IInspection";
31
+ import type { InspectionClass } from "game/inspection/InspectionTypeMap";
32
+ import type { IItemDescription, IItemGroupDescription, ItemType, ItemTypeGroup } from "game/item/IItem";
33
+ import type { ILoadingDescription } from "game/meta/Loading";
34
+ import type { PromptDescription } from "game/meta/prompt/IPrompt";
35
+ import type { ITerrainDescription, OverlayType, TerrainType } from "game/tile/ITerrain";
36
+ import type { ITileEventDescription, TileEventType } from "game/tile/ITileEvent";
37
+ import type { ITerrainLootItem } from "game/tile/TerrainResources";
38
+ import type { WorldZ } from "game/WorldZ";
39
+ import type Dictionary from "language/Dictionary";
40
+ import type InterruptChoice from "language/dictionary/InterruptChoice";
41
+ import type Message from "language/dictionary/Message";
42
+ import type Note from "language/dictionary/Note";
43
+ import type Language from "language/Language";
44
+ import type LanguageExtension from "language/LanguageExtension";
45
+ import type { IRegistry } from "mod/BaseMod";
46
+ import type InterModRegistry from "mod/InterModRegistry";
47
+ import type { InterModRegistration } from "mod/InterModRegistry";
48
+ import type { IPacketClass } from "multiplayer/packets/Packets";
49
+ import type { ITerrainDecorationBase, TerrainDecoration } from "renderer/Decorations";
50
+ import type { IOverlayDescription } from "renderer/Overlays";
51
+ import type { TileLayerType } from "renderer/world/IWorldRenderer";
52
+ import type Bindable from "ui/input/Bindable";
53
+ import type { Binding } from "ui/input/Bindings";
54
+ import type Dialog from "ui/screen/screens/game/component/Dialog";
55
+ import type QuadrantComponent from "ui/screen/screens/game/component/QuadrantComponent";
56
+ import type { DialogId, IDialogDescription } from "ui/screen/screens/game/Dialogs";
57
+ import type { QuadrantComponentId } from "ui/screen/screens/game/IGameScreenApi";
58
+ import type { IMenuBarButtonDescription, MenuBarButtonType } from "ui/screen/screens/game/static/menubar/IMenuBarButton";
59
+ import type { IStatDisplayDescription } from "ui/screen/screens/game/static/stats/IStatDisplayDescription";
60
+ import type { HelpArticle, IHelpArticle } from "ui/screen/screens/menu/menus/help/HelpArticleDescriptions";
61
+ import type { ModOptionSectionInitializer } from "ui/screen/screens/menu/menus/options/TabMods";
62
+ export interface IModdable {
63
+ modIndex?: number;
64
+ }
65
+ export declare const SYMBOL_MOD_REGISTRATIONS: unique symbol;
66
+ export declare enum ModRegistrationType {
67
+ Action = 0,
68
+ Bindable = 1,
69
+ Bulk = 2,
70
+ Command = 3,
71
+ Creature = 4,
72
+ Dialog = 5,
73
+ Dictionary = 6,
74
+ Doodad = 7,
75
+ DoodadGroup = 8,
76
+ HelpArticle = 9,
77
+ InspectionType = 10,
78
+ InterModRegistration = 11,
79
+ InterModRegistry = 12,
80
+ Interrupt = 13,
81
+ InterruptChoice = 14,
82
+ Item = 15,
83
+ ItemGroup = 16,
84
+ Language = 17,
85
+ LanguageExtension = 18,
86
+ Load = 19,
87
+ MenuBarButton = 20,
88
+ Message = 21,
89
+ MessageSource = 22,
90
+ MusicTrack = 23,
91
+ Note = 24,
92
+ NPC = 25,
93
+ OptionsSection = 26,
94
+ Overlay = 27,
95
+ Packet = 28,
96
+ Prompt = 29,
97
+ QuadrantComponent = 30,
98
+ Quest = 31,
99
+ QuestRequirement = 32,
100
+ Registry = 33,
101
+ Skill = 34,
102
+ SoundEffect = 35,
103
+ Stat = 36,
104
+ StatusEffect = 37,
105
+ Terrain = 38,
106
+ TerrainDecoration = 39,
107
+ TileEvent = 40,
108
+ TileLayerType = 41,
109
+ WorldLayer = 42
110
+ }
111
+ export interface ILanguageRegistration extends IBaseModRegistration {
112
+ type: ModRegistrationType.Language;
113
+ instance: Language;
114
+ }
115
+ export interface ILanguageExtensionRegistration extends IBaseModRegistration {
116
+ type: ModRegistrationType.LanguageExtension;
117
+ instance: LanguageExtension;
118
+ }
119
+ export interface IInspectionTypeRegistration extends IBaseModRegistration {
120
+ type: ModRegistrationType.InspectionType;
121
+ name: string;
122
+ handlerClass: InspectionClass;
123
+ }
124
+ export interface IMusicTrackRegistration extends IBaseModRegistration {
125
+ type: ModRegistrationType.MusicTrack;
126
+ name: string;
127
+ }
128
+ export interface ISoundEffectRegistration extends IBaseModRegistration {
129
+ type: ModRegistrationType.SoundEffect;
130
+ name: string;
131
+ variations?: number;
132
+ }
133
+ export interface IPacketRegistration extends IBaseModRegistration {
134
+ type: ModRegistrationType.Packet;
135
+ class: IPacketClass;
136
+ }
137
+ export interface INPCRegistration extends IBaseModRegistration {
138
+ type: ModRegistrationType.NPC;
139
+ name: string;
140
+ class: INPCClass;
141
+ }
142
+ export interface IActionRegistration extends IBaseModRegistration {
143
+ type: ModRegistrationType.Action;
144
+ name: string;
145
+ description?: IActionDescription;
146
+ }
147
+ export interface IHelpArticleRegistration extends IBaseModRegistration {
148
+ type: ModRegistrationType.HelpArticle;
149
+ name: string;
150
+ description: IHelpArticle;
151
+ }
152
+ export interface IMenuBarButtonRegistration extends IBaseModRegistration {
153
+ type: ModRegistrationType.MenuBarButton;
154
+ name: string;
155
+ description: IMenuBarButtonDescription;
156
+ }
157
+ export interface INoteRegistration extends IBaseModRegistration {
158
+ type: ModRegistrationType.Note;
159
+ name: string;
160
+ description?: INoteDescription;
161
+ }
162
+ export interface ICommandRegistration extends IBaseModRegistration {
163
+ type: ModRegistrationType.Command;
164
+ name: string;
165
+ }
166
+ export interface IInterruptChoiceRegistration extends IBaseModRegistration {
167
+ type: ModRegistrationType.InterruptChoice;
168
+ name: string;
169
+ }
170
+ export interface IMessageSourceRegistration extends IBaseModRegistration {
171
+ type: ModRegistrationType.MessageSource;
172
+ name: string;
173
+ }
174
+ export interface IMessageRegistration extends IBaseModRegistration {
175
+ type: ModRegistrationType.Message;
176
+ name: string;
177
+ }
178
+ export interface IInterruptRegistration extends IBaseModRegistration {
179
+ type: ModRegistrationType.Interrupt;
180
+ name: string;
181
+ }
182
+ export interface IOverlayRegistration extends IBaseModRegistration {
183
+ type: ModRegistrationType.Overlay;
184
+ name: string;
185
+ description?: IOverlayDescription;
186
+ }
187
+ export interface IBindableRegistration extends IBaseModRegistration {
188
+ type: ModRegistrationType.Bindable;
189
+ name: string;
190
+ defaultBindings: Binding[];
191
+ }
192
+ export interface IDictionaryRegistration extends IBaseModRegistration {
193
+ type: ModRegistrationType.Dictionary;
194
+ name: string;
195
+ dictionaryEnum: any;
196
+ }
197
+ export interface IOptionsSectionRegistration extends IBaseModRegistration {
198
+ type: ModRegistrationType.OptionsSection;
199
+ }
200
+ export interface IRegistryRegistration extends IBaseModRegistration {
201
+ type: ModRegistrationType.Registry;
202
+ class: new (mod: any) => any;
203
+ }
204
+ export interface IBulkRegistration extends IBaseModRegistration, IInheritsRegistrationTime {
205
+ type: ModRegistrationType.Bulk;
206
+ registrations: any;
207
+ }
208
+ export interface IDialogRegistration extends IBaseModRegistration {
209
+ type: ModRegistrationType.Dialog;
210
+ name: string;
211
+ description: IDialogDescription;
212
+ class: new (id: number) => Dialog;
213
+ }
214
+ export interface IInterModRegistryRegistration extends IBaseModRegistration {
215
+ type: ModRegistrationType.InterModRegistry;
216
+ name: string;
217
+ }
218
+ export interface IInterModRegistration extends IBaseModRegistration {
219
+ type: ModRegistrationType.InterModRegistration;
220
+ modName: string;
221
+ registryName: string;
222
+ value: any;
223
+ }
224
+ export interface ISkillRegistration extends IBaseModRegistration {
225
+ type: ModRegistrationType.Skill;
226
+ name: string;
227
+ description?: ISkillDescription;
228
+ }
229
+ export interface IStatRegistration extends IBaseModRegistration {
230
+ type: ModRegistrationType.Stat;
231
+ name: string;
232
+ description?: IStatDisplayDescription;
233
+ }
234
+ export interface IStatusEffectRegistration extends IBaseModRegistration {
235
+ type: ModRegistrationType.StatusEffect;
236
+ name: string;
237
+ handlerClass: StatusEffectClass;
238
+ }
239
+ export interface IItemRegistrationDescription extends IItemDescription {
240
+ groups?: ItemTypeGroup[];
241
+ }
242
+ export interface IItemRegistration extends IBaseModRegistration {
243
+ type: ModRegistrationType.Item;
244
+ name: string;
245
+ description?: IItemRegistrationDescription;
246
+ }
247
+ export interface ICreatureRegistration extends IBaseModRegistration {
248
+ type: ModRegistrationType.Creature;
249
+ name: string;
250
+ description: ICreatureDescription;
251
+ corpseDescription?: ICorpseDescription;
252
+ }
253
+ export interface ITerrainRegistration extends IBaseModRegistration {
254
+ type: ModRegistrationType.Terrain;
255
+ name: string;
256
+ description?: ITerrainRegistrationDescription;
257
+ }
258
+ export interface ITerrainDecorationRegistration extends IBaseModRegistration {
259
+ type: ModRegistrationType.TerrainDecoration;
260
+ description?: ITerrainDecorationBase;
261
+ }
262
+ export interface ITerrainRegistrationDescription extends ITerrainDescription {
263
+ resources?: ITerrainLootItem[];
264
+ defaultItem?: ItemType;
265
+ }
266
+ export interface IDoodadRegistration extends IBaseModRegistration {
267
+ type: ModRegistrationType.Doodad;
268
+ name: string;
269
+ description?: IDoodadDescription;
270
+ }
271
+ export interface IDoodadGroupRegistration extends IBaseModRegistration {
272
+ type: ModRegistrationType.DoodadGroup;
273
+ name: string;
274
+ description: IDoodadGroupDescription;
275
+ }
276
+ export interface ITileEventRegistration extends IBaseModRegistration {
277
+ type: ModRegistrationType.TileEvent;
278
+ name: string;
279
+ description?: ITileEventDescription;
280
+ }
281
+ export interface IItemGroupRegistration extends IBaseModRegistration {
282
+ type: ModRegistrationType.ItemGroup;
283
+ name: string;
284
+ description: IItemGroupDescription;
285
+ }
286
+ export interface IQuestRegistration extends IBaseModRegistration {
287
+ type: ModRegistrationType.Quest;
288
+ name: string;
289
+ description: Quest;
290
+ }
291
+ export interface IQuestRequirementRegistration extends IBaseModRegistration {
292
+ type: ModRegistrationType.QuestRequirement;
293
+ name: string;
294
+ description: QuestRequirement;
295
+ }
296
+ export interface IPromptRegistration extends IBaseModRegistration {
297
+ type: ModRegistrationType.Prompt;
298
+ name: string;
299
+ description: PromptDescription<any[]>;
300
+ }
301
+ export interface ILoadRegistration extends IBaseModRegistration {
302
+ type: ModRegistrationType.Load;
303
+ name: string;
304
+ description: ILoadingDescription<any[]>;
305
+ }
306
+ export interface IWorldLayerRegistration extends IBaseModRegistration {
307
+ type: ModRegistrationType.WorldLayer;
308
+ name: string;
309
+ }
310
+ export interface ITileLayerTypeRegistration extends IBaseModRegistration {
311
+ type: ModRegistrationType.TileLayerType;
312
+ name: string;
313
+ }
314
+ export interface IQuadrantComponentRegistration extends IBaseModRegistration {
315
+ type: ModRegistrationType.QuadrantComponent;
316
+ name: string;
317
+ class: new (id: QuadrantComponentId) => QuadrantComponent;
318
+ }
319
+ export interface IInheritsRegistrationTime {
320
+ useRegistrationTime: ModRegistrationType;
321
+ }
322
+ export declare type ModRegistration = (IActionRegistration | IBindableRegistration | IBulkRegistration | ICommandRegistration | ICreatureRegistration | IDialogRegistration | IDictionaryRegistration | IDoodadGroupRegistration | IDoodadRegistration | IHelpArticleRegistration | IInspectionTypeRegistration | IInterModRegistration | IInterModRegistryRegistration | IInterruptChoiceRegistration | IInterruptRegistration | IItemGroupRegistration | IItemRegistration | ILanguageExtensionRegistration | ILanguageRegistration | ILoadRegistration | IMenuBarButtonRegistration | IMessageRegistration | IMessageSourceRegistration | IMusicTrackRegistration | INoteRegistration | INPCRegistration | IOptionsSectionRegistration | IOverlayRegistration | IPacketRegistration | IPromptRegistration | IQuadrantComponentRegistration | IQuestRegistration | IQuestRequirementRegistration | IRegistryRegistration | ISkillRegistration | ISoundEffectRegistration | IStatRegistration | IStatusEffectRegistration | ITerrainDecorationRegistration | ITerrainRegistration | ITileEventRegistration | ITileLayerTypeRegistration);
323
+ export declare const SYMBOL_SUPER_REGISTRY: unique symbol;
324
+ declare module Register {
325
+ /**
326
+ * Registers a class as a sub-registry. The class can contain its own `@Register` decorators, and they will be loaded by the higher-level registry.
327
+ *
328
+ * The decorated property will be injected with the constructed instance of the provided registry class.
329
+ */
330
+ export function registry(cls: new (upperRegistry: any) => any): <K extends string | number | symbol, T extends { [k in K]: object; }>(target: T, key: K) => void;
331
+ /**
332
+ * Registers a language.
333
+ * @param instance The language instance.
334
+ *
335
+ * The decorated property will be injected with the provided language instance.
336
+ */
337
+ export function language<L extends Language>(instance: L): <K extends string | number | symbol, T extends { [k in K]: L; }>(target: T, key: K) => void;
338
+ /**
339
+ * Registers a language extension.
340
+ * @param instance The language extension instance.
341
+ *
342
+ * The decorated property will be injected with the provided language extension instance.
343
+ */
344
+ export function languageExtension<L extends LanguageExtension>(instance: L): <K extends string | number | symbol, T extends { [k in K]: L; }>(target: T, key: K) => void;
345
+ /**
346
+ * Registers a music track.
347
+ * @param name The name of the music track.
348
+ * @param description The definition of the music track.
349
+ *
350
+ * The decorated property will be injected with the id of the registered music track.
351
+ */
352
+ export function musicTrack(name: string): <K extends string | number | symbol, T extends { [k in K]: Music; }>(target: T, key: K) => void;
353
+ /**
354
+ * Registers a sound effect.
355
+ * @param name The name of the sound effect.
356
+ * @param description The definition of the sound effect.
357
+ *
358
+ * The decorated property will be injected with the id of the registered sound effect.
359
+ */
360
+ export function soundEffect(name: string, variations?: number): <K extends string | number | symbol, T extends { [k in K]: SfxType; }>(target: T, key: K) => void;
361
+ /**
362
+ * Registers a packet.
363
+ * @param cls The packet class.
364
+ *
365
+ * The decorated property will be injected with the passed packet class.
366
+ */
367
+ export function packet<C extends IPacketClass>(cls: C): <K extends string | number | symbol, T extends { [k in K]: C; }>(target: T, key: K) => void;
368
+ /**
369
+ * Registers an NPC.
370
+ * @param cls The NPC class.
371
+ *
372
+ * The decorated property will be injected with the NPCType of the registered NPC.
373
+ */
374
+ export function npc<C extends INPCClass>(name: string, cls: C): <K extends string | number | symbol, T extends { [k in K]: NPCType; }>(target: T, key: K) => void;
375
+ /**
376
+ * Registers a help article.
377
+ * @param name The name of the help article.
378
+ * @param description The definition of the help article.
379
+ *
380
+ * The decorated property will be injected with the id of the registered help article.
381
+ */
382
+ export function helpArticle(name: string, description: IHelpArticle): <K extends string | number | symbol, T extends { [k in K]: HelpArticle; }>(target: T, key: K) => void;
383
+ /**
384
+ * Registers a note.
385
+ * @param name The name of the note.
386
+ * @param description The definition of the note.
387
+ *
388
+ * The decorated property will be injected with the id of the registered note.
389
+ */
390
+ export function note(name: string, description?: INoteDescription): <K extends string | number | symbol, T extends { [k in K]: Note; }>(target: T, key: K) => void;
391
+ /**
392
+ * Registers a skill.
393
+ * @param name The name of the skill.
394
+ * @param description The definition of the skill.
395
+ *
396
+ * The decorated property will be injected with the id of the registered skill.
397
+ */
398
+ export function skill(name: string, description?: ISkillDescription): <K extends string | number | symbol, T extends { [k in K]: SkillType; }>(target: T, key: K) => void;
399
+ /**
400
+ * Registers a stat.
401
+ * @param name The name of the stat.
402
+ * @param description The definition of the stat.
403
+ *
404
+ * The decorated property will be injected with the id of the registered stat.
405
+ */
406
+ export function stat(name: string, description?: IStatDisplayDescription): <K extends string | number | symbol, T extends { [k in K]: Stat; }>(target: T, key: K) => void;
407
+ /**
408
+ * Registers a status effect.
409
+ * @param name The name of the status effect.
410
+ * @param description The definition of the status effect.
411
+ *
412
+ * The decorated property will be injected with the id of the registered status effect.
413
+ */
414
+ export function statusEffect(name: string, handlerClass: StatusEffectClass): <K extends string | number | symbol, T extends { [k in K]: StatusType; }>(target: T, key: K) => void;
415
+ /**
416
+ * Registers an item.
417
+ * @param name The name of the item.
418
+ * @param description The definition of the item.
419
+ *
420
+ * The decorated property will be injected with the id of the registered item.
421
+ */
422
+ export function item(name: string, description?: IItemRegistrationDescription): <K extends string | number | symbol, T extends { [k in K]: ItemType; }>(target: T, key: K) => void;
423
+ /**
424
+ * Registers a creature.
425
+ * @param name The name of the creature.
426
+ * @param description The definition of the creature.
427
+ *
428
+ * The decorated property will be injected with the id of the registered creature.
429
+ */
430
+ export function creature(name: string, description: ICreatureDescription, corpseDescription?: ICorpseDescription): <K extends string | number | symbol, T extends { [k in K]: CreatureType; }>(target: T, key: K) => void;
431
+ /**
432
+ * Registers a terrain.
433
+ * @param name The name of the terrain.
434
+ * @param description The definition of the terrain.
435
+ *
436
+ * The decorated property will be injected with the id of the registered terrain.
437
+ */
438
+ export function terrain(name: string, description?: ITerrainRegistrationDescription): <K extends string | number | symbol, T extends { [k in K]: TerrainType; }>(target: T, key: K) => void;
439
+ /**
440
+ * Registers a terrain decoration.
441
+ * @param description The definition of the terrain decoration.
442
+ *
443
+ * The decorated property will be injected with the id of the registered terrain.
444
+ */
445
+ export function terrainDecoration(name: string, description: ITerrainDecorationBase): <K extends string | number | symbol, T extends { [k in K]: TerrainDecoration; }>(target: T, key: K) => void;
446
+ /**
447
+ * Registers a doodad.
448
+ * @param name The name of the doodad.
449
+ * @param description The definition of the doodad.
450
+ *
451
+ * The decorated property will be injected with the id of the registered doodad.
452
+ */
453
+ export function doodad(name: string, description?: IDoodadDescription): <K extends string | number | symbol, T extends { [k in K]: DoodadType; }>(target: T, key: K) => void;
454
+ /**
455
+ * Registers a tile event.
456
+ * @param name The name of the tile event.
457
+ * @param description The definition of the tile event.
458
+ *
459
+ * The decorated property will be injected with the id of the registered tile event.
460
+ */
461
+ export function tileEvent(name: string, description?: ITileEventDescription): <K extends string | number | symbol, T extends { [k in K]: TileEventType; }>(target: T, key: K) => void;
462
+ /**
463
+ * Registers a dialog.
464
+ * @param name The name of the dialog.
465
+ * @param description The definition of the dialog. (Max/min/default sizes & positioning)
466
+ * @param cls The dialog's class. It will be passed the `IGameScreenApi`, and its `DialogId` on construction.
467
+ *
468
+ * The decorated property will be injected with the id of the registered dialog.
469
+ */
470
+ export function dialog(name: string, description: IDialogDescription, cls: new (id: number) => Dialog): <K extends string | number | symbol, T extends { [k in K]: DialogId; }>(target: T, key: K) => void;
471
+ /**
472
+ * Registers a quadrant component.
473
+ * @param name The name of this component.
474
+ */
475
+ export function quadrantComponent(name: string, cls: new (id: QuadrantComponentId) => QuadrantComponent): (target: any, key: string) => void;
476
+ /**
477
+ * Registers a bindable.
478
+ * @param name The name of the bindable.
479
+ * @param defaultBindings The default bindings of the bindable.
480
+ *
481
+ * For example, `@Register.bindable("Cut", { key: "KeyX" }) public bindableCut: Bindable;`
482
+ *
483
+ * The decorated property will be injected with the id of the registered note.
484
+ */
485
+ export function bindable(name: string, ...defaultBindings: Binding[]): <K extends string | number | symbol, T extends { [k in K]: Bindable; }>(target: T, key: K) => void;
486
+ /**
487
+ * Registers a dictionary.
488
+ * @param name The name of the dictionary.
489
+ * @param dictionaryEnum The enum representing the dictionary; containing all its entries.
490
+ *
491
+ * The decorated property will be injected with the id of the registered dictionary.
492
+ */
493
+ export function dictionary(name: string, dictionaryEnum: any): <K extends string | number | symbol, T extends { [k in K]: Dictionary; }>(target: T, key: K) => void;
494
+ /**
495
+ * Registers a message.
496
+ * @param name The name of the message.
497
+ *
498
+ * The decorated property will be injected with the id of the registered message.
499
+ *
500
+ * Note: The method does not support passing a translated English string. To translate your message, create a language
501
+ * file that extends English.
502
+ */
503
+ export function message(name: string): <K extends string | number | symbol, T extends { [k in K]: Message; }>(target: T, key: K) => void;
504
+ /**
505
+ * Registers a prompt.
506
+ * @param name The name of the prompt.
507
+ * @param description The definition of the prompt.
508
+ *
509
+ * The decorated property will be injected with the id of the registered prompt.
510
+ */
511
+ export function prompt(name: string, description: PromptDescription<any[]>): <K extends string | number | symbol, T extends { [k in K]: Message; }>(target: T, key: K) => void;
512
+ /**
513
+ * Registers an interrupt choice.
514
+ * @param name The name of the interrupt choice.
515
+ *
516
+ * The decorated property will be injected with the id of the registered interrupt choice.
517
+ */
518
+ export function interruptChoice(name: string): <K extends string | number | symbol, T extends { [k in K]: InterruptChoice; }>(target: T, key: K) => void;
519
+ /**
520
+ * Registers a load type.
521
+ * @param name The name of the load type.
522
+ * @param description The definition of the load type.
523
+ *
524
+ * The decorated property will be injected with the id of the registered load type.
525
+ */
526
+ export function load(name: string, description: ILoadingDescription<any[]>): <K extends string | number | symbol, T extends { [k in K]: Message; }>(target: T, key: K) => void;
527
+ /**
528
+ * Registers a message source.
529
+ * @param name The name of the message source.
530
+ *
531
+ * The decorated property will be injected with the id of the registered message source.
532
+ */
533
+ export function messageSource(name: string): <K extends string | number | symbol, T extends { [k in K]: Source; }>(target: T, key: K) => void;
534
+ /**
535
+ * Registers an overlay.
536
+ * @param description The definition of the overlay.
537
+ */
538
+ export function overlay(name: string, description?: IOverlayDescription): <K extends string | number | symbol, T extends { [k in K]: OverlayType; }>(target: T, key: K) => void;
539
+ /**
540
+ * Registers an inspection type, which will appear in tile tooltips or the inspect dialog.
541
+ * @param handlerClass The class for the handler of the inspection type.
542
+ */
543
+ export function inspectionType(name: string, handlerClass: InspectionClass): <K extends string | number | symbol, T extends { [k in K]: InspectType; }>(target: T, key: K) => void;
544
+ /**
545
+ * Registers a menu bar button.
546
+ * @param description The definition of the menu bar button.
547
+ */
548
+ export function menuBarButton(name: string, description: IMenuBarButtonDescription): <K extends string | number | symbol, T extends { [k in K]: MenuBarButtonType; }>(target: T, key: K) => void;
549
+ /**
550
+ * Registers an item group.
551
+ * @param description The definition of the item group.
552
+ */
553
+ export function itemGroup(name: string, description: IItemGroupDescription): <K extends string | number | symbol, T extends { [k in K]: ItemTypeGroup; }>(target: T, key: K) => void;
554
+ /**
555
+ * Registers a doodad group.
556
+ * @param description The definition of the doodad group.
557
+ */
558
+ export function doodadGroup(name: string, description: IDoodadGroupDescription): <K extends string | number | symbol, T extends { [k in K]: DoodadTypeGroup; }>(target: T, key: K) => void;
559
+ /**
560
+ * Registers a world layer.
561
+ */
562
+ export function worldLayer(name: string): <K extends string | number | symbol, T extends { [k in K]: WorldZ; }>(target: T, key: K) => void;
563
+ /**
564
+ * Registers a world renderer layer.
565
+ */
566
+ export function tileLayer(name: string): <K extends string | number | symbol, T extends { [k in K]: TileLayerType; }>(target: T, key: K) => void;
567
+ /**
568
+ * Registers a quest.
569
+ * @param description The definition of the quest.
570
+ */
571
+ export function quest(name: string, description: Quest): <K extends string | number | symbol, T extends { [k in K]: QuestType; }>(target: T, key: K) => void;
572
+ /**
573
+ * Registers a quest requirement.
574
+ * @param description The definition of the quest requirement.
575
+ */
576
+ export function questRequirement(name: string, description: QuestRequirement<any, any>): <K extends string | number | symbol, T extends { [k in K]: QuestRequirementType; }>(target: T, key: K) => void;
577
+ /**
578
+ * Registers an action.
579
+ * @param description The definition of this action.
580
+ */
581
+ export function action(name: string, description?: IActionDescription): <K extends string | number | symbol, T extends { [k in K]: ActionType; }>(target: T, key: K) => void;
582
+ export function interModRegistry<V>(name: string): <K extends string | number | symbol, T extends { [k in K]: InterModRegistry<V>; }>(target: T, key: K) => void;
583
+ export function interModRegistration<V>(modName: string, registryName: string, value: V): <K extends string | number | symbol, T extends { [k in K]: InterModRegistration<V>; }>(target: T, key: K) => void;
584
+ type ExtractRegisteredType<F> = F extends (...args: any) => infer F2 ? F2 extends (t: infer T, k: infer K) => any ? T[Extract<K, keyof T>] : never : never;
585
+ /**
586
+ * Registers any number of registrations of a single type. Any other registration type can be used.
587
+ *
588
+ * Note: Not all registration types have been tested. If you run into any issues with one report a bug!
589
+ * @param type The type of registration to register — the name of another `@Register.<type>` decorator.
590
+ * @param entries The registration definitions — each entry is a tuple containing the parameters that would be given to the
591
+ * registration decorator.
592
+ *
593
+ * @example
594
+ * ```ts
595
+ * const itemColors = ["red", "blue", "green"];
596
+ * class Mod {
597
+ * @Register.bulk("item", ...itemColors
598
+ * .map(color => Tuple(`${color}Item`, { weight: 1 })))
599
+ * public readonly items: ItemType[];
600
+ * }
601
+ * ```
602
+ */
603
+ export function bulk<REG_TYPE extends keyof typeof Register, REG extends AnyFunction = (typeof Register)[REG_TYPE]>(type: REG_TYPE, ...entries: Array<Parameters<REG>>): <K extends string | number | symbol, T extends { [k in K]: ExtractRegisteredType<REG>[]; }>(target: T, key: K) => void;
604
+ /**
605
+ * Registers a command.
606
+ * @param name The name of this command (what players will type to use it, eg: `/heal`).
607
+ *
608
+ * This decorator should be used on a valid `CommandCallback` method.
609
+ */
610
+ export function command(name: string): (target: any, key: string, descriptor: TypedPropertyDescriptor<CommandCallback>) => void;
611
+ /**
612
+ * Registers an options section.
613
+ *
614
+ * This decorator should be used on a valid `ModOptionSectionInitializer` method.
615
+ */
616
+ export function optionsSection(target: any, key: string, descriptor: TypedPropertyDescriptor<ModOptionSectionInitializer>): void;
617
+ export {};
618
+ }
619
+ export default Register;
620
+ export declare const SYMBOL_REGISTRATION_ID: unique symbol;
621
+ export interface RegisteredMethod {
622
+ [SYMBOL_REGISTRATION_ID]: number;
623
+ }
624
+ declare class RegistryRegisteredFactory<H> {
625
+ private readonly modName?;
626
+ private readonly path;
627
+ constructor(modName: string | undefined, ...path: PropertyKey[]);
628
+ registry<K extends keyof H>(key: K): RegistryRegisteredFactory<H[K]>;
629
+ /**
630
+ * @param key A key of the registry `H`.
631
+ * @returns An intermediate value referencing the `T` stored in the given key in `H`.
632
+ *
633
+ * As much as you may wish it was, the returned value is not actually the type it claims to be. Do not use it as such.
634
+ */
635
+ get<K extends keyof H>(key: K): H[K];
636
+ /**
637
+ * @param key A key of the registry `H` that maps to an array value.
638
+ * @param index An index in the array.
639
+ * @returns An intermediate value referencing the `T` stored in the array in the given key in `H`.
640
+ *
641
+ * As much as you may wish it was, the returned value is not actually the type it claims to be. Do not use it as such.
642
+ */
643
+ get<K extends keyof H>(key: K, index: number): H[K] extends Array<infer T> ? T : never;
644
+ /**
645
+ * @param key The key of `H` which contains `T`.
646
+ * @returns An intermediate value referencing the `T` stored in the given key in `H`
647
+ */
648
+ getMethod<K extends keyof H>(key: K): H[K];
649
+ }
650
+ /**
651
+ * This function is for retrieving the IDs of other registered things, to be used within other `@Register` decorators.
652
+ *
653
+ * @param H A type parameter which should contain the registry's type.
654
+ * @param name A mod's name; this disambiguates which mod we're getting a registration from.
655
+ * This parameter is required if you're using this in a decorator of a class other than your mod class or a sub-registry of your mod class.
656
+ *
657
+ * For example, if you're trying to get a bindable that was registered by your mod, you would call it like this:
658
+ * `Registry<YourModClass>().get("bindableFieldName")`
659
+ *
660
+ * Here's a full example (excerpt from [Starter Quest](https://github.com/WaywardGame/starterquest)):
661
+ * ```ts
662
+ * class StarterQuest extends Mod {
663
+ * @Register.bindable("Toggle", { key: "KeyJ" })
664
+ * public readonly bindable: Bindable;
665
+ *
666
+ * @Register.menuBarButton("Starter Quest", {
667
+ * bindable: Registry<StarterQuest>().get("bindable"),
668
+ * tooltip: tooltip => tooltip.addText(text => text
669
+ * .setText(Translation.get(this.dictionary, StarterQuestDictionary.StarterQuestTitle))),
670
+ * onActivate: () => ui.toggleDialog(this.dialog)
671
+ * })
672
+ * public readonly menuBarButton: MenuBarButtonType;
673
+ * }
674
+ * ```
675
+ */
676
+ export declare function Registry<H>(id?: string): RegistryRegisteredFactory<H>;
677
+ export declare module Registry {
678
+ /**
679
+ * Returns the ID of a registered action or command callback which was decorated with its respective `@Register` decorator.
680
+ * @param method An action or command callback method
681
+ */
682
+ function functionId<M extends AnyFunction>(method: M): Command;
683
+ /**
684
+ * Used internally for `Registry<H, T>.get(key)`
685
+ */
686
+ class Registered {
687
+ readonly mod?: string;
688
+ readonly type: RegistryRegisteredIntermediateType;
689
+ readonly path: PropertyKey[];
690
+ constructor(modName: string | undefined, type: RegistryRegisteredIntermediateType, ...path: PropertyKey[]);
691
+ mask<T>(): T;
692
+ /**
693
+ * An getter for a registration ID in the given `IRegistry`.
694
+ *
695
+ * @param registry The registry to get a registration ID from.
696
+ * @param property The property containing the registration ID.
697
+ * (Contains a field/method, decorated with a ` @Register.thing` decorator)
698
+ * @param type Whether the field is for a method or a property.
699
+ * (Examples include actions/commands for methods & bindables/creatures for properties)
700
+ *
701
+ * - If the type is a property, and the field has a value, it's returned immediately.
702
+ * - If the type is a method, and an ID is returned by `Registry.id(registry[property])`, the ID will be returned.
703
+ */
704
+ getRegistrationId<T = any>(registry: IRegistry): T | undefined;
705
+ }
706
+ }
707
+ export interface IBaseModRegistration {
708
+ type: ModRegistrationType;
709
+ key: string;
710
+ registrationId: number;
711
+ }
712
+ export declare enum RegistryRegisteredIntermediateType {
713
+ Property = 0,
714
+ Callback = 1
715
+ }