@wayward/types 2.11.3-beta.dev.20220123.2 → 2.11.4-beta
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +20 -20
- package/README.md +10 -10
- package/definitions/cplusplus/index.d.ts +126 -126
- package/definitions/game/IGlobal.d.ts +91 -91
- package/definitions/game/Init.d.ts +20 -20
- package/definitions/game/Production.d.ts +10 -10
- package/definitions/game/audio/Audio.d.ts +76 -76
- package/definitions/game/audio/DefaultMusicHandler.d.ts +21 -21
- package/definitions/game/audio/IAudio.d.ts +76 -76
- package/definitions/game/audio/IMusic.d.ts +15 -15
- package/definitions/game/audio/Music.d.ts +13 -13
- package/definitions/game/audio/SoundEffects.d.ts +13 -13
- package/definitions/game/command/CommandManager.d.ts +35 -35
- package/definitions/game/command/Commands.d.ts +13 -13
- package/definitions/game/command/ICommand.d.ts +31 -31
- package/definitions/game/command/ICommandManager.d.ts +16 -16
- package/definitions/game/command/commands/Backup.d.ts +13 -13
- package/definitions/game/command/commands/Ban.d.ts +13 -13
- package/definitions/game/command/commands/Banned.d.ts +13 -13
- package/definitions/game/command/commands/Commands.d.ts +13 -13
- package/definitions/game/command/commands/Kick.d.ts +13 -13
- package/definitions/game/command/commands/Pause.d.ts +13 -13
- package/definitions/game/command/commands/Ping.d.ts +13 -13
- package/definitions/game/command/commands/Players.d.ts +13 -13
- package/definitions/game/command/commands/Save.d.ts +13 -13
- package/definitions/game/command/commands/Sync.d.ts +13 -13
- package/definitions/game/command/commands/Unban.d.ts +13 -13
- package/definitions/game/event/EventBuses.d.ts +115 -115
- package/definitions/game/event/EventEmitter.d.ts +95 -95
- package/definitions/game/event/EventManager.d.ts +45 -45
- package/definitions/game/game/Game.d.ts +168 -168
- package/definitions/game/game/IGame.d.ts +263 -263
- package/definitions/game/game/ILoot.d.ts +16 -16
- package/definitions/game/game/IObject.d.ts +54 -54
- package/definitions/game/game/ItemDoodadGroups.d.ts +14 -14
- package/definitions/game/game/ObjectManager.d.ts +31 -31
- package/definitions/game/game/VotingManager.d.ts +44 -44
- package/definitions/game/game/WorldZ.d.ts +16 -16
- package/definitions/game/game/biome/Biomes.d.ts +12 -12
- package/definitions/game/game/biome/IBiome.d.ts +74 -74
- package/definitions/game/game/biome/arid/Arid.d.ts +23 -23
- package/definitions/game/game/biome/arid/mapGen/2.10.0.d.ts +12 -12
- package/definitions/game/game/biome/arid/mapGen/2.11.0.d.ts +12 -12
- package/definitions/game/game/biome/arid/mapGen/2.9.0.d.ts +12 -12
- package/definitions/game/game/biome/coastal/Coastal.d.ts +23 -23
- package/definitions/game/game/biome/coastal/mapGen/2.10.0.d.ts +12 -12
- package/definitions/game/game/biome/coastal/mapGen/2.11.0.d.ts +12 -12
- package/definitions/game/game/biome/coastal/mapGen/2.9.0.d.ts +12 -12
- package/definitions/game/game/biome/iceCap/IceCap.d.ts +23 -23
- package/definitions/game/game/biome/iceCap/mapGen/2.10.0.d.ts +12 -12
- package/definitions/game/game/biome/iceCap/mapGen/2.11.0.d.ts +12 -12
- package/definitions/game/game/biome/iceCap/mapGen/2.9.0.d.ts +12 -12
- package/definitions/game/game/biome/volcanic/Volcanic.d.ts +23 -23
- package/definitions/game/game/biome/volcanic/mapGen/2.11.0.d.ts +12 -12
- package/definitions/game/game/doodad/Doodad.d.ts +280 -280
- package/definitions/game/game/doodad/DoodadInfo.d.ts +24 -24
- package/definitions/game/game/doodad/DoodadManager.d.ts +92 -92
- package/definitions/game/game/doodad/Doodads.d.ts +15 -15
- package/definitions/game/game/doodad/IDoodad.d.ts +334 -334
- package/definitions/game/game/entity/Entity.d.ts +147 -147
- package/definitions/game/game/entity/EntityManager.d.ts +32 -36
- package/definitions/game/game/entity/Human.d.ts +165 -154
- package/definitions/game/game/entity/IEntity.d.ts +172 -172
- package/definitions/game/game/entity/IEntityManager.d.ts +22 -23
- package/definitions/game/game/entity/IHuman.d.ts +266 -231
- package/definitions/game/game/entity/IStats.d.ts +174 -174
- package/definitions/game/game/entity/StatFactory.d.ts +136 -136
- package/definitions/game/game/entity/Stats.d.ts +167 -167
- package/definitions/game/game/entity/StatusEffects.d.ts +35 -35
- package/definitions/game/game/entity/action/Action.d.ts +89 -89
- package/definitions/game/game/entity/action/ActionArguments.d.ts +16 -16
- package/definitions/game/game/entity/action/ActionExecutor.d.ts +102 -102
- package/definitions/game/game/entity/action/Actions.d.ts +119 -119
- package/definitions/game/game/entity/action/IAction.d.ts +349 -349
- package/definitions/game/game/entity/action/actions/AddFuel.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Alter.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Apply.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/AttachContainer.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Attack.d.ts +17 -17
- package/definitions/game/game/entity/action/actions/Build.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Butcher.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Cast.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/Chop.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/CloseContainer.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/CloseDoor.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/ConsumeItem.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/CopyMap.d.ts +24 -24
- package/definitions/game/game/entity/action/actions/Craft.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/CraftNew.d.ts +16 -16
- package/definitions/game/game/entity/action/actions/Cure.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/DetachContainer.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/Dig.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/Disassemble.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/Dismantle.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/DrawMap.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/DrinkInFront.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/DrinkItem.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Drop.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/Eat.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Enchant.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Enhance.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Equip.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Extinguish.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Fire.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Gather.d.ts +19 -19
- package/definitions/game/game/entity/action/actions/GatherLiquid.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/GrabAll.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Grasp.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Harvest.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Heal.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/HealOther.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Hitch.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Idle.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/Ignite.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/InterruptResponse.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Jump.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/Learn.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Lockpick.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Melee.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Mine.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Move.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/MoveItem.d.ts +17 -17
- package/definitions/game/game/entity/action/actions/MoveTo.d.ts +16 -16
- package/definitions/game/game/entity/action/actions/Navigate.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/Offer.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/OpenBottle.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/OpenContainer.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/OpenDoor.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Paddle.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Pet.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/Pickup.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/PickupAllItems.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/PickupExcrement.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/PickupItem.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/PlaceDown.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Plant.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Pour.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/PourOnYourself.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Preserve.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/ProtectItem.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Read.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/ReadMap.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Refine.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Reinforce.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Release.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/Rename.d.ts +16 -16
- package/definitions/game/game/entity/action/actions/RenameIsland.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Repair.d.ts +16 -16
- package/definitions/game/game/entity/action/actions/Respawn.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/Rest.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/Rub.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/RubClockwise.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/RubCounterClockwise.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/SailToCivilization.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/SailToIsland.d.ts +106 -106
- package/definitions/game/game/entity/action/actions/SetDown.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Shoot.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Sleep.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/SmotherFire.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Squeeze.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/StartFire.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/StokeFire.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Tame.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/Teleport.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/TellTime.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/TestDepth.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Throw.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Till.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/ToggleContainer.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/ToggleDoor.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/ToggleHitch.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/ToggleProtectItem.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Trade.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Transmogrify.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Unequip.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Unhitch.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/UnprotectItem.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/UpdateDirection.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/UpdateItemOrder.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/UpdateItemQuickSlot.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/UpdateOption.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Upgrade.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/UseItem.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/helper/ConsumeItemType.d.ts +17 -17
- package/definitions/game/game/entity/action/actions/helper/GatherTreasure.d.ts +23 -23
- package/definitions/game/game/entity/action/actions/helper/Inventories.d.ts +19 -19
- package/definitions/game/game/entity/action/actions/map/GetObfuscation.d.ts +17 -17
- package/definitions/game/game/entity/action/actions/map/MapQuality.d.ts +20 -20
- package/definitions/game/game/entity/creature/Creature.d.ts +138 -135
- package/definitions/game/game/entity/creature/CreatureManager.d.ts +86 -86
- package/definitions/game/game/entity/creature/CreatureSpawning.d.ts +33 -33
- package/definitions/game/game/entity/creature/Creatures.d.ts +16 -16
- package/definitions/game/game/entity/creature/ICreature.d.ts +265 -265
- package/definitions/game/game/entity/creature/ICreatureManager.d.ts +15 -20
- package/definitions/game/game/entity/creature/Pathing.d.ts +30 -30
- package/definitions/game/game/entity/creature/corpse/Corpse.d.ts +55 -55
- package/definitions/game/game/entity/creature/corpse/CorpseManager.d.ts +28 -28
- package/definitions/game/game/entity/creature/corpse/Corpses.d.ts +14 -14
- package/definitions/game/game/entity/creature/corpse/ICorpse.d.ts +41 -41
- package/definitions/game/game/entity/flowfield/FlowField.d.ts +42 -42
- package/definitions/game/game/entity/flowfield/FlowFieldDebugRenderer.d.ts +23 -23
- package/definitions/game/game/entity/flowfield/FlowFieldManager.d.ts +49 -49
- package/definitions/game/game/entity/flowfield/IFlowFieldDebugRenderer.d.ts +13 -13
- package/definitions/game/game/entity/flowfield/IFlowFieldManager.d.ts +11 -11
- package/definitions/game/game/entity/npc/INPC.d.ts +13 -13
- package/definitions/game/game/entity/npc/INPCs.d.ts +14 -14
- package/definitions/game/game/entity/npc/NPC.d.ts +132 -135
- package/definitions/game/game/entity/npc/NPCManager.d.ts +32 -32
- package/definitions/game/game/entity/npc/NPCS.d.ts +18 -18
- package/definitions/game/game/entity/npc/npcs/DeathKnight.d.ts +24 -24
- package/definitions/game/game/entity/npc/npcs/IMerchant.d.ts +12 -12
- package/definitions/game/game/entity/npc/npcs/Merchant.d.ts +30 -30
- package/definitions/game/game/entity/player/Customizations.d.ts +23 -23
- package/definitions/game/game/entity/player/IMessageManager.d.ts +128 -128
- package/definitions/game/game/entity/player/IPlayer.d.ts +361 -391
- package/definitions/game/game/entity/player/MessageManager.d.ts +116 -116
- package/definitions/game/game/entity/player/Player.d.ts +284 -286
- package/definitions/game/game/entity/player/PlayerDefense.d.ts +17 -17
- package/definitions/game/game/entity/player/PlayerManager.d.ts +58 -58
- package/definitions/game/game/entity/player/note/Corpse.d.ts +13 -13
- package/definitions/game/game/entity/player/note/NoteManager.d.ts +48 -48
- package/definitions/game/game/entity/player/quest/QuestManager.d.ts +94 -94
- package/definitions/game/game/entity/player/quest/Quests.d.ts +15 -15
- package/definitions/game/game/entity/player/quest/Requirements.d.ts +36 -36
- package/definitions/game/game/entity/player/quest/quest/Challenge.d.ts +47 -47
- package/definitions/game/game/entity/player/quest/quest/IQuest.d.ts +20 -20
- package/definitions/game/game/entity/player/quest/quest/Quest.d.ts +62 -62
- package/definitions/game/game/entity/player/quest/requirement/BuildRequirement.d.ts +15 -15
- package/definitions/game/game/entity/player/quest/requirement/CollectItemRequirement.d.ts +14 -14
- package/definitions/game/game/entity/player/quest/requirement/CraftRequirement.d.ts +16 -16
- package/definitions/game/game/entity/player/quest/requirement/DiscoverTreasureRequirement.d.ts +15 -15
- package/definitions/game/game/entity/player/quest/requirement/DismantleRequirement.d.ts +16 -16
- package/definitions/game/game/entity/player/quest/requirement/EquipRequirement.d.ts +15 -15
- package/definitions/game/game/entity/player/quest/requirement/IRequirement.d.ts +44 -44
- package/definitions/game/game/entity/player/quest/requirement/KillCreatureRequirement.d.ts +17 -17
- package/definitions/game/game/entity/player/quest/requirement/KillCreaturesRequirement.d.ts +16 -16
- package/definitions/game/game/entity/player/quest/requirement/LearnAnySkillRequirement.d.ts +13 -13
- package/definitions/game/game/entity/player/quest/requirement/LearnSkillRequirement.d.ts +14 -14
- package/definitions/game/game/entity/player/quest/requirement/LearnSkillsRequirement.d.ts +13 -13
- package/definitions/game/game/entity/player/quest/requirement/Requirement.d.ts +41 -41
- package/definitions/game/game/entity/player/quest/requirement/TameCreatureRequirement.d.ts +17 -17
- package/definitions/game/game/entity/player/quest/requirement/TameCreaturesRequirement.d.ts +16 -16
- package/definitions/game/game/entity/player/quest/requirement/helpers/IsCreatureKilledByHost.d.ts +15 -15
- package/definitions/game/game/entity/player/quest/requirement/helpers/IsItemMatch.d.ts +13 -13
- package/definitions/game/game/entity/skill/ISkills.d.ts +24 -24
- package/definitions/game/game/entity/skill/SkillManager.d.ts +88 -88
- package/definitions/game/game/entity/status/StatusEffect.d.ts +122 -122
- package/definitions/game/game/entity/status/handler/BadTemperatureEffect.d.ts +29 -29
- package/definitions/game/game/entity/status/handler/Bleeding.d.ts +23 -23
- package/definitions/game/game/entity/status/handler/Burned.d.ts +22 -22
- package/definitions/game/game/entity/status/handler/Dehydrated.d.ts +21 -21
- package/definitions/game/game/entity/status/handler/Encumbered.d.ts +27 -27
- package/definitions/game/game/entity/status/handler/Exhausted.d.ts +30 -30
- package/definitions/game/game/entity/status/handler/Freezing.d.ts +19 -19
- package/definitions/game/game/entity/status/handler/Frostbitten.d.ts +22 -22
- package/definitions/game/game/entity/status/handler/IBadTemperature.d.ts +17 -17
- package/definitions/game/game/entity/status/handler/IExhausted.d.ts +16 -16
- package/definitions/game/game/entity/status/handler/Overheating.d.ts +19 -19
- package/definitions/game/game/entity/status/handler/Poisoned.d.ts +22 -22
- package/definitions/game/game/entity/status/handler/Starving.d.ts +21 -21
- package/definitions/game/game/inspection/IInfoProvider.d.ts +38 -38
- package/definitions/game/game/inspection/IInspection.d.ts +44 -44
- package/definitions/game/game/inspection/InfoProvider.d.ts +135 -135
- package/definitions/game/game/inspection/InfoProviderContext.d.ts +21 -21
- package/definitions/game/game/inspection/Inspection.d.ts +36 -36
- package/definitions/game/game/inspection/InspectionTypeMap.d.ts +69 -69
- package/definitions/game/game/inspection/InspectionsHandler.d.ts +33 -33
- package/definitions/game/game/inspection/handlers/TilePositionInspection.d.ts +43 -43
- package/definitions/game/game/inspection/infoProviders/CollapsableInfoProvider.d.ts +34 -34
- package/definitions/game/game/inspection/infoProviders/ContainedItems.d.ts +28 -28
- package/definitions/game/game/inspection/infoProviders/Fire.d.ts +23 -23
- package/definitions/game/game/inspection/infoProviders/ILevel.d.ts +18 -18
- package/definitions/game/game/inspection/infoProviders/LabelledValue.d.ts +46 -46
- package/definitions/game/game/inspection/infoProviders/LevelValue.d.ts +43 -43
- package/definitions/game/game/inspection/infoProviders/MagicalDamageReduction.d.ts +12 -12
- package/definitions/game/game/inspection/infoProviders/MagicalDamageRegeneration.d.ts +12 -12
- package/definitions/game/game/inspection/infoProviders/MagicalProperties.d.ts +28 -28
- package/definitions/game/game/inspection/infoProviders/MagicalPropertyValue.d.ts +74 -74
- package/definitions/game/game/inspection/infoProviders/ObscuredValue.d.ts +64 -64
- package/definitions/game/game/inspection/infoProviders/Quality.d.ts +27 -27
- package/definitions/game/game/inspection/infoProviders/UnlockableRowInfoProvider.d.ts +29 -29
- package/definitions/game/game/inspection/infoProviders/UseInfo.d.ts +75 -75
- package/definitions/game/game/inspection/infoProviders/Uses.d.ts +40 -40
- package/definitions/game/game/inspection/infoProviders/creature/Aberrant.d.ts +21 -21
- package/definitions/game/game/inspection/infoProviders/creature/CreatureHealth.d.ts +17 -17
- package/definitions/game/game/inspection/infoProviders/creature/Happiness.d.ts +22 -22
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- package/definitions/game/utilities/types/Recursive.d.ts +21 -21
- package/definitions/game/utilities/typesglobal/Class.d.ts +23 -23
- package/definitions/game/utilities/typesglobal/Descriptions.d.ts +30 -30
- package/definitions/game/utilities/typesglobal/Function.d.ts +32 -32
- package/definitions/game/utilities/typesglobal/Iterables.d.ts +24 -24
- package/definitions/game/utilities/typesglobal/Misc.d.ts +27 -27
- package/definitions/game/utilities/typesglobal/Objects.d.ts +49 -49
- package/definitions/game/utilities/typesglobal/Types.d.ts +24 -24
- package/definitions/hosts/browser/browserLoader.d.ts +24 -24
- package/definitions/hosts/browser/index.d.ts +13 -13
- package/definitions/hosts/electron/main/cmd/mod.d.ts +11 -11
- package/definitions/hosts/electron/main/index.d.ts +11 -11
- package/definitions/hosts/electron/main/interfaces.d.ts +19 -19
- package/definitions/hosts/electron/main/ipc/handlers/electron/electron.d.ts +31 -31
- package/definitions/hosts/electron/main/ipc/handlers/fileSystem/fileSystem.d.ts +16 -16
- package/definitions/hosts/electron/main/ipc/handlers/os/os.d.ts +18 -18
- package/definitions/hosts/electron/main/ipc/interfaces.d.ts +16 -16
- package/definitions/hosts/electron/main/ipc/ipc.d.ts +12 -12
- package/definitions/hosts/electron/main/launchOptions.d.ts +45 -45
- package/definitions/hosts/electron/main/util/file.d.ts +33 -33
- package/definitions/hosts/electron/main/util/game.d.ts +11 -11
- package/definitions/hosts/electron/main/util/objects.d.ts +18 -18
- package/definitions/hosts/electron/preload/greenworks.d.ts +11 -11
- package/definitions/hosts/electron/preload/index.d.ts +11 -11
- package/definitions/hosts/electron/preload/ipc.d.ts +13 -13
- package/definitions/hosts/electron/preload/wayward-napi.d.ts +11 -11
- package/definitions/hosts/node/index.d.ts +11 -11
- package/definitions/hosts/node/nodeLoader.d.ts +24 -24
- package/definitions/hosts/shared/args.d.ts +21 -21
- package/definitions/hosts/shared/baseLoader.d.ts +19 -19
- package/definitions/hosts/shared/globalTypes.d.ts +30 -30
- package/definitions/hosts/shared/globals.d.ts +13 -13
- package/definitions/hosts/shared/interfaces.d.ts +259 -259
- package/definitions/hosts/shared/ipc/electron.d.ts +25 -25
- package/definitions/hosts/shared/ipc/fileSystem.d.ts +47 -47
- package/definitions/hosts/shared/ipc/handlers/fileSystem/fileSystem.d.ts +51 -51
- package/definitions/hosts/shared/ipc/handlers/fileSystem/logFile.d.ts +22 -22
- package/definitions/hosts/shared/ipc/handlers/os/os.d.ts +21 -21
- package/definitions/hosts/shared/ipc/os.d.ts +22 -22
- package/definitions/hosts/shared/ipc.d.ts +14 -14
- package/definitions/matchmakingserver/dedicatedServer.d.ts +27 -27
- package/definitions/matchmakingserver/directoryConnection.d.ts +31 -31
- package/definitions/matchmakingserver/globalMatchmaking.d.ts +24 -24
- package/definitions/matchmakingserver/globalServerDirectory.d.ts +35 -35
- package/definitions/matchmakingserver/index.d.ts +13 -13
- package/definitions/matchmakingserver/server.d.ts +36 -36
- package/definitions/matchmakingserver/shared.d.ts +148 -148
- package/definitions/matchmakingserver/vps.d.ts +11 -11
- package/definitions/test/core/application.d.ts +69 -69
- package/definitions/test/core/applicationDom.d.ts +30 -30
- package/definitions/test/core/applicationInteractions.d.ts +95 -95
- package/definitions/test/core/applicationLogger.d.ts +20 -20
- package/definitions/test/core/applicationManager.d.ts +86 -86
- package/definitions/test/core/chromeDriver.d.ts +21 -21
- package/definitions/test/index.d.ts +17 -17
- package/definitions/test/interfaces.d.ts +46 -46
- package/definitions/test/suite/functionalTests/multiplayer/Multiplayer.spec.d.ts +13 -13
- package/definitions/test/suite/functionalTests/singleplayer/SaveImport.spec.d.ts +13 -13
- package/definitions/test/suite/functionalTests/singleplayer/Singleplayer.spec.d.ts +13 -13
- package/definitions/test/suite/unitTests/game/Island.spec.d.ts +13 -13
- package/definitions/test/suite/unitTests/utilities/MagicalPropertyManager.spec.d.ts +13 -13
- package/definitions/test/util/logs.d.ts +11 -11
- package/definitions/test/util/mochaNUnitReporter.d.ts +38 -38
- package/definitions/test/util/random.d.ts +13 -13
- package/package.json +24 -24
- package/tsconfig.json +7 -7
- package/tsconfig.mod.base.json +44 -47
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://www.unlok.ca/credits-thanks/
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*
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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* For information on using the utility, see the method JSDocs.
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constructor(definedModules: Record<string, any>);
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/**
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module(name: string): any;
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export(name: string): any;
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/**
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* @param name The name of the export. Default exports for modules can be retrieved with the module name.
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/*!
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*
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* https://www.unlok.ca/credits-thanks/
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*
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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Random = "Random"
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declare class EnumCursor<E, K extends string = string> extends EventEmitter.Host<IEnumCursorEvents<E>> {
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/**
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refresh(): this;
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/**
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* Filters the valid enum entries. This causes the internal list of enum entries to be refreshed.
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/**
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get(): E;
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moveTo(n: number): this;
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/**
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moveToEnumEntry(entry: E): E;
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/**
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* If the given amount is positive, moves forward that many entries.
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move(amt: number): E;
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/**
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moveToRandom(): E;
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/**
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moveToDefault(): E;
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/**
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next(): E;
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/**
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previous(): E;
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setDefault(n: number): this;
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/**
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setDefault(generator: () => number): this;
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/**
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* Sets a handler for retrieving the default cursor position to a pre-implemented method by
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* `EnumCursorDefaultGenerator` entry.
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setDefault(defaultGenerator: EnumCursorDefaultGenerator): this;
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/**
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* Sets the default cursor position to the position of the given entry in this cursor.
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/**
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getRandomPosition(): number;
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101
|
-
private getDefaultGenerator;
|
|
102
|
-
}
|
|
103
|
-
export default EnumCursor;
|
|
1
|
+
/*!
|
|
2
|
+
* Copyright 2011-2021 Unlok
|
|
3
|
+
* https://www.unlok.ca
|
|
4
|
+
*
|
|
5
|
+
* Credits & Thanks:
|
|
6
|
+
* https://www.unlok.ca/credits-thanks/
|
|
7
|
+
*
|
|
8
|
+
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
+
* https://github.com/WaywardGame/types/wiki
|
|
10
|
+
*/
|
|
11
|
+
import EventEmitter from "event/EventEmitter";
|
|
12
|
+
export interface IEnumCursorEvents<E> {
|
|
13
|
+
/**
|
|
14
|
+
* Triggered when the cursor position is changed, for any reason
|
|
15
|
+
*/
|
|
16
|
+
change(e: E): any;
|
|
17
|
+
}
|
|
18
|
+
export declare enum EnumCursorDefaultGenerator {
|
|
19
|
+
Random = "Random"
|
|
20
|
+
}
|
|
21
|
+
declare class EnumCursor<E, K extends string = string> extends EventEmitter.Host<IEnumCursorEvents<E>> {
|
|
22
|
+
protected enumObject: any;
|
|
23
|
+
protected values: E[];
|
|
24
|
+
protected cursor: number;
|
|
25
|
+
protected default: number | (() => number);
|
|
26
|
+
private _filter;
|
|
27
|
+
/**
|
|
28
|
+
* @param enumObject The full enumeration.
|
|
29
|
+
* @param n The starting position of the cursor. Defaults to `0`.
|
|
30
|
+
*/
|
|
31
|
+
constructor(enumObject: {
|
|
32
|
+
[key in K]: E;
|
|
33
|
+
}, n?: number);
|
|
34
|
+
/**
|
|
35
|
+
* Refreshes the internal list of enum entries. If the full enumeration has changed,
|
|
36
|
+
* the cursor may be moved to a different entry.
|
|
37
|
+
*/
|
|
38
|
+
refresh(): this;
|
|
39
|
+
/**
|
|
40
|
+
* Filters the valid enum entries. This causes the internal list of enum entries to be refreshed.
|
|
41
|
+
* If the cursor has been set previously, it will likely be moved to a different entry.
|
|
42
|
+
* @param filter A function that takes a name and enum value and returns whether the entry should be included.
|
|
43
|
+
*/
|
|
44
|
+
filter(filter: (name: string, value: E) => boolean): this;
|
|
45
|
+
/**
|
|
46
|
+
* Returns the entry at the cursor position.
|
|
47
|
+
*/
|
|
48
|
+
get(): E;
|
|
49
|
+
/**
|
|
50
|
+
* Sets the cursor position.
|
|
51
|
+
*/
|
|
52
|
+
moveTo(n: number): this;
|
|
53
|
+
/**
|
|
54
|
+
* Sets the cursor position to the position of this enum entry in the filtered list.
|
|
55
|
+
* @returns The entry at the new cursor position.
|
|
56
|
+
*/
|
|
57
|
+
moveToEnumEntry(entry: E): E;
|
|
58
|
+
/**
|
|
59
|
+
* If the given amount is positive, moves forward that many entries.
|
|
60
|
+
* If the given amount is negative, moves backward that many entries.
|
|
61
|
+
* @returns The entry at the new cursor position.
|
|
62
|
+
*/
|
|
63
|
+
move(amt: number): E;
|
|
64
|
+
/**
|
|
65
|
+
* Moves the cursor to a random entry, then returns that entry.
|
|
66
|
+
*/
|
|
67
|
+
moveToRandom(): E;
|
|
68
|
+
/**
|
|
69
|
+
* Moves to the default cursor position.
|
|
70
|
+
*/
|
|
71
|
+
moveToDefault(): E;
|
|
72
|
+
/**
|
|
73
|
+
* Moves the cursor forward one entry, and returns the new entry.
|
|
74
|
+
*/
|
|
75
|
+
next(): E;
|
|
76
|
+
/**
|
|
77
|
+
* Moves the cursor backward one entry, and returns the new entry.
|
|
78
|
+
*/
|
|
79
|
+
previous(): E;
|
|
80
|
+
/**
|
|
81
|
+
* Sets the default cursor position.
|
|
82
|
+
*/
|
|
83
|
+
setDefault(n: number): this;
|
|
84
|
+
/**
|
|
85
|
+
* Sets a handler for retrieving the default cursor position.
|
|
86
|
+
*/
|
|
87
|
+
setDefault(generator: () => number): this;
|
|
88
|
+
/**
|
|
89
|
+
* Sets a handler for retrieving the default cursor position to a pre-implemented method by
|
|
90
|
+
* `EnumCursorDefaultGenerator` entry.
|
|
91
|
+
*/
|
|
92
|
+
setDefault(defaultGenerator: EnumCursorDefaultGenerator): this;
|
|
93
|
+
/**
|
|
94
|
+
* Sets the default cursor position to the position of the given entry in this cursor.
|
|
95
|
+
*/
|
|
96
|
+
setDefaultToEntry(entry: E): this;
|
|
97
|
+
/**
|
|
98
|
+
* Retrieves a random cursor position
|
|
99
|
+
*/
|
|
100
|
+
getRandomPosition(): number;
|
|
101
|
+
private getDefaultGenerator;
|
|
102
|
+
}
|
|
103
|
+
export default EnumCursor;
|
|
@@ -1,20 +1,20 @@
|
|
|
1
|
-
/*!
|
|
2
|
-
* Copyright 2011-2021 Unlok
|
|
3
|
-
* https://www.unlok.ca
|
|
4
|
-
*
|
|
5
|
-
* Credits & Thanks:
|
|
6
|
-
* https://www.unlok.ca/credits-thanks/
|
|
7
|
-
*
|
|
8
|
-
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
-
* https://github.com/WaywardGame/types/wiki
|
|
10
|
-
*/
|
|
11
|
-
import type { EnumId } from "utilities/enum/IEnum";
|
|
12
|
-
export default class EnumInfo {
|
|
13
|
-
enumId: EnumId;
|
|
14
|
-
enumName: string;
|
|
15
|
-
enumNumber: number;
|
|
16
|
-
name: string;
|
|
17
|
-
modIndex?: number;
|
|
18
|
-
modName?: string;
|
|
19
|
-
onUnallocate?: ((index: number) => void);
|
|
20
|
-
}
|
|
1
|
+
/*!
|
|
2
|
+
* Copyright 2011-2021 Unlok
|
|
3
|
+
* https://www.unlok.ca
|
|
4
|
+
*
|
|
5
|
+
* Credits & Thanks:
|
|
6
|
+
* https://www.unlok.ca/credits-thanks/
|
|
7
|
+
*
|
|
8
|
+
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
+
* https://github.com/WaywardGame/types/wiki
|
|
10
|
+
*/
|
|
11
|
+
import type { EnumId } from "utilities/enum/IEnum";
|
|
12
|
+
export default class EnumInfo {
|
|
13
|
+
enumId: EnumId;
|
|
14
|
+
enumName: string;
|
|
15
|
+
enumNumber: number;
|
|
16
|
+
name: string;
|
|
17
|
+
modIndex?: number;
|
|
18
|
+
modName?: string;
|
|
19
|
+
onUnallocate?: ((index: number) => void);
|
|
20
|
+
}
|
|
@@ -1,21 +1,21 @@
|
|
|
1
|
-
/*!
|
|
2
|
-
* Copyright 2011-2021 Unlok
|
|
3
|
-
* https://www.unlok.ca
|
|
4
|
-
*
|
|
5
|
-
* Credits & Thanks:
|
|
6
|
-
* https://www.unlok.ca/credits-thanks/
|
|
7
|
-
*
|
|
8
|
-
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
-
* https://github.com/WaywardGame/types/wiki
|
|
10
|
-
*/
|
|
11
|
-
import EnumInfo from "utilities/enum/EnumInfo";
|
|
12
|
-
import { EnumId } from "utilities/enum/IEnum";
|
|
13
|
-
declare module EnumManager {
|
|
14
|
-
function initialize(): void;
|
|
15
|
-
function restore(): void;
|
|
16
|
-
function reset(): void;
|
|
17
|
-
function allocate(modIndex: number, id: EnumId, name: string, objectValue?: ((enumNumber: number) => any) | any, onAllocate?: ((enumNumber: number) => void), onUnallocate?: ((enumNumber: number) => void)): EnumInfo | undefined;
|
|
18
|
-
function unallocate(enumInfo: EnumInfo): void;
|
|
19
|
-
function unallocateMod(modIndex: number): void;
|
|
20
|
-
}
|
|
21
|
-
export default EnumManager;
|
|
1
|
+
/*!
|
|
2
|
+
* Copyright 2011-2021 Unlok
|
|
3
|
+
* https://www.unlok.ca
|
|
4
|
+
*
|
|
5
|
+
* Credits & Thanks:
|
|
6
|
+
* https://www.unlok.ca/credits-thanks/
|
|
7
|
+
*
|
|
8
|
+
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
+
* https://github.com/WaywardGame/types/wiki
|
|
10
|
+
*/
|
|
11
|
+
import EnumInfo from "utilities/enum/EnumInfo";
|
|
12
|
+
import { EnumId } from "utilities/enum/IEnum";
|
|
13
|
+
declare module EnumManager {
|
|
14
|
+
function initialize(): void;
|
|
15
|
+
function restore(): void;
|
|
16
|
+
function reset(): void;
|
|
17
|
+
function allocate(modIndex: number, id: EnumId, name: string, objectValue?: ((enumNumber: number) => any) | any, onAllocate?: ((enumNumber: number) => void), onUnallocate?: ((enumNumber: number) => void)): EnumInfo | undefined;
|
|
18
|
+
function unallocate(enumInfo: EnumInfo): void;
|
|
19
|
+
function unallocateMod(modIndex: number): void;
|
|
20
|
+
}
|
|
21
|
+
export default EnumManager;
|
|
@@ -1,89 +1,89 @@
|
|
|
1
|
-
/*!
|
|
2
|
-
* Copyright 2011-2021 Unlok
|
|
3
|
-
* https://www.unlok.ca
|
|
4
|
-
*
|
|
5
|
-
* Credits & Thanks:
|
|
6
|
-
* https://www.unlok.ca/credits-thanks/
|
|
7
|
-
*
|
|
8
|
-
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
-
* https://github.com/WaywardGame/types/wiki
|
|
10
|
-
*/
|
|
11
|
-
import Stream from "@wayward/goodstream/Stream";
|
|
12
|
-
import type { IModInfo } from "mod/IModInfo";
|
|
13
|
-
import type { Random } from "utilities/random/Random";
|
|
14
|
-
declare module Enums {
|
|
15
|
-
function isModdable(enumObject: any): boolean;
|
|
16
|
-
function getModStart(enumObject: any): number;
|
|
17
|
-
/**
|
|
18
|
-
* Returns whether this enum entry is modded.
|
|
19
|
-
* @param enumObject The full enumeration. EG: ItemType, CreatureType, DoodadType, etc
|
|
20
|
-
* @param entry The entry in the enum. Usually its index.
|
|
21
|
-
*/
|
|
22
|
-
function isModded<E, K extends string>(enumObject: {
|
|
23
|
-
[key in K]: E;
|
|
24
|
-
}, entry: E): boolean;
|
|
25
|
-
function getMod<O>(enumObject: O, entry: O[keyof O], isGlobalEnum?: boolean): IModInfo | undefined;
|
|
26
|
-
/**
|
|
27
|
-
* Returns an enum entry by its name, case-insensitive.
|
|
28
|
-
* @param enumObject The full enumeration. EG: ItemType, CreatureType, DoodadType, etc
|
|
29
|
-
* @param name The name of the enum entry. Case-insensitive.
|
|
30
|
-
* @returns The enum entry, if found; otherwise `undefined`.
|
|
31
|
-
*/
|
|
32
|
-
function findByName<E, K extends string>(enumObject: {
|
|
33
|
-
[key in K]: E;
|
|
34
|
-
}, name: K): E;
|
|
35
|
-
/**
|
|
36
|
-
* Returns an enum entry by its index. The order is not guaranteed.
|
|
37
|
-
* @param enumObject The full enumeration. EG: ItemType, CreatureType, DoodadType, etc
|
|
38
|
-
* @param n The index of the enum entry.
|
|
39
|
-
* @returns The enum entry, or if out of bounds, `undefined`.
|
|
40
|
-
*/
|
|
41
|
-
function getNth<E, K extends string>(enumObject: {
|
|
42
|
-
[key in K]: E;
|
|
43
|
-
}, n: number): Exclude<E, AnyFunction> | undefined;
|
|
44
|
-
/**
|
|
45
|
-
* Returns the number of entries in this enum.
|
|
46
|
-
* @param enumObject The full enumeration. EG: ItemType, CreatureType, DoodadType, etc
|
|
47
|
-
*/
|
|
48
|
-
function getLength(enumObject: any): number;
|
|
49
|
-
/**
|
|
50
|
-
* Returns a random enum entry.
|
|
51
|
-
* @param enumObject The full enumeration. EG: ItemType, CreatureType, DoodadType, etc
|
|
52
|
-
* @param random The random instance to use. **Defaults to seeded random.** Note that using this method in non-game locations may
|
|
53
|
-
* cause seed desyncs!
|
|
54
|
-
* @param filter Repeats the choice until the random value matches the filter
|
|
55
|
-
*/
|
|
56
|
-
function getRandom<T>(enumObject: T, random: Random, filter?: (value: T[keyof T], index: number) => boolean): Exclude<T[keyof T], AnyFunction<any>>;
|
|
57
|
-
/**
|
|
58
|
-
* Get the names of the entries in an enum.
|
|
59
|
-
*/
|
|
60
|
-
function keys<T>(enumObject: T): readonly (keyof T)[];
|
|
61
|
-
/**
|
|
62
|
-
* Iterate over the names of the entries in an enum.
|
|
63
|
-
*/
|
|
64
|
-
function keyStream<T>(enumObject: T): Stream<keyof T>;
|
|
65
|
-
/**
|
|
66
|
-
* Iterate over the values in an enum.
|
|
67
|
-
*/
|
|
68
|
-
function values<T>(enumObject: T): readonly Exclude<T[keyof T], AnyFunction<any>>[];
|
|
69
|
-
function valueStream<T>(enumObject: T): Stream<Exclude<T[keyof T], AnyFunction<any>>>;
|
|
70
|
-
/**
|
|
71
|
-
* Iterate over the entries in an enum. Yields a tuple containing the name and value of each entry.
|
|
72
|
-
*/
|
|
73
|
-
function entries<T>(enumObject: T): readonly [keyof T, Exclude<T[keyof T], AnyFunction<any>>][];
|
|
74
|
-
function entryStream<T>(enumObject: T): Stream<[keyof T, Exclude<T[keyof T], AnyFunction<any>>]>;
|
|
75
|
-
/**
|
|
76
|
-
* Returns whether the given number is a valid entry in an enum.
|
|
77
|
-
* @param enumObject The enum object to check for the entry.
|
|
78
|
-
* @param entry The value to check.
|
|
79
|
-
* @param isBasicEnum Whether the enum is a "basic" enum; IE, every entry is a number between `0` and `Infinity`. (Default: `true`)
|
|
80
|
-
*/
|
|
81
|
-
function isValid<E, K extends string>(enumObject: {
|
|
82
|
-
[key in K]: E;
|
|
83
|
-
}, entry: unknown, isBasicEnum?: boolean): entry is E;
|
|
84
|
-
function toString(enumObject: any, n: number, exlude?: number): string;
|
|
85
|
-
function sortKeysByOrdinal<E extends number, K extends string>(enumObject: {
|
|
86
|
-
[key in K]: E;
|
|
87
|
-
}): (keyA: K, keyB: K) => number;
|
|
88
|
-
}
|
|
89
|
-
export default Enums;
|
|
1
|
+
/*!
|
|
2
|
+
* Copyright 2011-2021 Unlok
|
|
3
|
+
* https://www.unlok.ca
|
|
4
|
+
*
|
|
5
|
+
* Credits & Thanks:
|
|
6
|
+
* https://www.unlok.ca/credits-thanks/
|
|
7
|
+
*
|
|
8
|
+
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
+
* https://github.com/WaywardGame/types/wiki
|
|
10
|
+
*/
|
|
11
|
+
import Stream from "@wayward/goodstream/Stream";
|
|
12
|
+
import type { IModInfo } from "mod/IModInfo";
|
|
13
|
+
import type { Random } from "utilities/random/Random";
|
|
14
|
+
declare module Enums {
|
|
15
|
+
function isModdable(enumObject: any): boolean;
|
|
16
|
+
function getModStart(enumObject: any): number;
|
|
17
|
+
/**
|
|
18
|
+
* Returns whether this enum entry is modded.
|
|
19
|
+
* @param enumObject The full enumeration. EG: ItemType, CreatureType, DoodadType, etc
|
|
20
|
+
* @param entry The entry in the enum. Usually its index.
|
|
21
|
+
*/
|
|
22
|
+
function isModded<E, K extends string>(enumObject: {
|
|
23
|
+
[key in K]: E;
|
|
24
|
+
}, entry: E): boolean;
|
|
25
|
+
function getMod<O>(enumObject: O, entry: O[keyof O], isGlobalEnum?: boolean): IModInfo | undefined;
|
|
26
|
+
/**
|
|
27
|
+
* Returns an enum entry by its name, case-insensitive.
|
|
28
|
+
* @param enumObject The full enumeration. EG: ItemType, CreatureType, DoodadType, etc
|
|
29
|
+
* @param name The name of the enum entry. Case-insensitive.
|
|
30
|
+
* @returns The enum entry, if found; otherwise `undefined`.
|
|
31
|
+
*/
|
|
32
|
+
function findByName<E, K extends string>(enumObject: {
|
|
33
|
+
[key in K]: E;
|
|
34
|
+
}, name: K): E;
|
|
35
|
+
/**
|
|
36
|
+
* Returns an enum entry by its index. The order is not guaranteed.
|
|
37
|
+
* @param enumObject The full enumeration. EG: ItemType, CreatureType, DoodadType, etc
|
|
38
|
+
* @param n The index of the enum entry.
|
|
39
|
+
* @returns The enum entry, or if out of bounds, `undefined`.
|
|
40
|
+
*/
|
|
41
|
+
function getNth<E, K extends string>(enumObject: {
|
|
42
|
+
[key in K]: E;
|
|
43
|
+
}, n: number): Exclude<E, AnyFunction> | undefined;
|
|
44
|
+
/**
|
|
45
|
+
* Returns the number of entries in this enum.
|
|
46
|
+
* @param enumObject The full enumeration. EG: ItemType, CreatureType, DoodadType, etc
|
|
47
|
+
*/
|
|
48
|
+
function getLength(enumObject: any): number;
|
|
49
|
+
/**
|
|
50
|
+
* Returns a random enum entry.
|
|
51
|
+
* @param enumObject The full enumeration. EG: ItemType, CreatureType, DoodadType, etc
|
|
52
|
+
* @param random The random instance to use. **Defaults to seeded random.** Note that using this method in non-game locations may
|
|
53
|
+
* cause seed desyncs!
|
|
54
|
+
* @param filter Repeats the choice until the random value matches the filter
|
|
55
|
+
*/
|
|
56
|
+
function getRandom<T>(enumObject: T, random: Random, filter?: (value: T[keyof T], index: number) => boolean): Exclude<T[keyof T], AnyFunction<any>>;
|
|
57
|
+
/**
|
|
58
|
+
* Get the names of the entries in an enum.
|
|
59
|
+
*/
|
|
60
|
+
function keys<T>(enumObject: T): readonly (keyof T)[];
|
|
61
|
+
/**
|
|
62
|
+
* Iterate over the names of the entries in an enum.
|
|
63
|
+
*/
|
|
64
|
+
function keyStream<T>(enumObject: T): Stream<keyof T>;
|
|
65
|
+
/**
|
|
66
|
+
* Iterate over the values in an enum.
|
|
67
|
+
*/
|
|
68
|
+
function values<T>(enumObject: T): readonly Exclude<T[keyof T], AnyFunction<any>>[];
|
|
69
|
+
function valueStream<T>(enumObject: T): Stream<Exclude<T[keyof T], AnyFunction<any>>>;
|
|
70
|
+
/**
|
|
71
|
+
* Iterate over the entries in an enum. Yields a tuple containing the name and value of each entry.
|
|
72
|
+
*/
|
|
73
|
+
function entries<T>(enumObject: T): readonly [keyof T, Exclude<T[keyof T], AnyFunction<any>>][];
|
|
74
|
+
function entryStream<T>(enumObject: T): Stream<[keyof T, Exclude<T[keyof T], AnyFunction<any>>]>;
|
|
75
|
+
/**
|
|
76
|
+
* Returns whether the given number is a valid entry in an enum.
|
|
77
|
+
* @param enumObject The enum object to check for the entry.
|
|
78
|
+
* @param entry The value to check.
|
|
79
|
+
* @param isBasicEnum Whether the enum is a "basic" enum; IE, every entry is a number between `0` and `Infinity`. (Default: `true`)
|
|
80
|
+
*/
|
|
81
|
+
function isValid<E, K extends string>(enumObject: {
|
|
82
|
+
[key in K]: E;
|
|
83
|
+
}, entry: unknown, isBasicEnum?: boolean): entry is E;
|
|
84
|
+
function toString(enumObject: any, n: number, exlude?: number): string;
|
|
85
|
+
function sortKeysByOrdinal<E extends number, K extends string>(enumObject: {
|
|
86
|
+
[key in K]: E;
|
|
87
|
+
}): (keyA: K, keyB: K) => number;
|
|
88
|
+
}
|
|
89
|
+
export default Enums;
|