@wayward/types 2.11.3-beta.dev.20220123.2 → 2.11.4-beta
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +20 -20
- package/README.md +10 -10
- package/definitions/cplusplus/index.d.ts +126 -126
- package/definitions/game/IGlobal.d.ts +91 -91
- package/definitions/game/Init.d.ts +20 -20
- package/definitions/game/Production.d.ts +10 -10
- package/definitions/game/audio/Audio.d.ts +76 -76
- package/definitions/game/audio/DefaultMusicHandler.d.ts +21 -21
- package/definitions/game/audio/IAudio.d.ts +76 -76
- package/definitions/game/audio/IMusic.d.ts +15 -15
- package/definitions/game/audio/Music.d.ts +13 -13
- package/definitions/game/audio/SoundEffects.d.ts +13 -13
- package/definitions/game/command/CommandManager.d.ts +35 -35
- package/definitions/game/command/Commands.d.ts +13 -13
- package/definitions/game/command/ICommand.d.ts +31 -31
- package/definitions/game/command/ICommandManager.d.ts +16 -16
- package/definitions/game/command/commands/Backup.d.ts +13 -13
- package/definitions/game/command/commands/Ban.d.ts +13 -13
- package/definitions/game/command/commands/Banned.d.ts +13 -13
- package/definitions/game/command/commands/Commands.d.ts +13 -13
- package/definitions/game/command/commands/Kick.d.ts +13 -13
- package/definitions/game/command/commands/Pause.d.ts +13 -13
- package/definitions/game/command/commands/Ping.d.ts +13 -13
- package/definitions/game/command/commands/Players.d.ts +13 -13
- package/definitions/game/command/commands/Save.d.ts +13 -13
- package/definitions/game/command/commands/Sync.d.ts +13 -13
- package/definitions/game/command/commands/Unban.d.ts +13 -13
- package/definitions/game/event/EventBuses.d.ts +115 -115
- package/definitions/game/event/EventEmitter.d.ts +95 -95
- package/definitions/game/event/EventManager.d.ts +45 -45
- package/definitions/game/game/Game.d.ts +168 -168
- package/definitions/game/game/IGame.d.ts +263 -263
- package/definitions/game/game/ILoot.d.ts +16 -16
- package/definitions/game/game/IObject.d.ts +54 -54
- package/definitions/game/game/ItemDoodadGroups.d.ts +14 -14
- package/definitions/game/game/ObjectManager.d.ts +31 -31
- package/definitions/game/game/VotingManager.d.ts +44 -44
- package/definitions/game/game/WorldZ.d.ts +16 -16
- package/definitions/game/game/biome/Biomes.d.ts +12 -12
- package/definitions/game/game/biome/IBiome.d.ts +74 -74
- package/definitions/game/game/biome/arid/Arid.d.ts +23 -23
- package/definitions/game/game/biome/arid/mapGen/2.10.0.d.ts +12 -12
- package/definitions/game/game/biome/arid/mapGen/2.11.0.d.ts +12 -12
- package/definitions/game/game/biome/arid/mapGen/2.9.0.d.ts +12 -12
- package/definitions/game/game/biome/coastal/Coastal.d.ts +23 -23
- package/definitions/game/game/biome/coastal/mapGen/2.10.0.d.ts +12 -12
- package/definitions/game/game/biome/coastal/mapGen/2.11.0.d.ts +12 -12
- package/definitions/game/game/biome/coastal/mapGen/2.9.0.d.ts +12 -12
- package/definitions/game/game/biome/iceCap/IceCap.d.ts +23 -23
- package/definitions/game/game/biome/iceCap/mapGen/2.10.0.d.ts +12 -12
- package/definitions/game/game/biome/iceCap/mapGen/2.11.0.d.ts +12 -12
- package/definitions/game/game/biome/iceCap/mapGen/2.9.0.d.ts +12 -12
- package/definitions/game/game/biome/volcanic/Volcanic.d.ts +23 -23
- package/definitions/game/game/biome/volcanic/mapGen/2.11.0.d.ts +12 -12
- package/definitions/game/game/doodad/Doodad.d.ts +280 -280
- package/definitions/game/game/doodad/DoodadInfo.d.ts +24 -24
- package/definitions/game/game/doodad/DoodadManager.d.ts +92 -92
- package/definitions/game/game/doodad/Doodads.d.ts +15 -15
- package/definitions/game/game/doodad/IDoodad.d.ts +334 -334
- package/definitions/game/game/entity/Entity.d.ts +147 -147
- package/definitions/game/game/entity/EntityManager.d.ts +32 -36
- package/definitions/game/game/entity/Human.d.ts +165 -154
- package/definitions/game/game/entity/IEntity.d.ts +172 -172
- package/definitions/game/game/entity/IEntityManager.d.ts +22 -23
- package/definitions/game/game/entity/IHuman.d.ts +266 -231
- package/definitions/game/game/entity/IStats.d.ts +174 -174
- package/definitions/game/game/entity/StatFactory.d.ts +136 -136
- package/definitions/game/game/entity/Stats.d.ts +167 -167
- package/definitions/game/game/entity/StatusEffects.d.ts +35 -35
- package/definitions/game/game/entity/action/Action.d.ts +89 -89
- package/definitions/game/game/entity/action/ActionArguments.d.ts +16 -16
- package/definitions/game/game/entity/action/ActionExecutor.d.ts +102 -102
- package/definitions/game/game/entity/action/Actions.d.ts +119 -119
- package/definitions/game/game/entity/action/IAction.d.ts +349 -349
- package/definitions/game/game/entity/action/actions/AddFuel.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Alter.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Apply.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/AttachContainer.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Attack.d.ts +17 -17
- package/definitions/game/game/entity/action/actions/Build.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Butcher.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Cast.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/Chop.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/CloseContainer.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/CloseDoor.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/ConsumeItem.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/CopyMap.d.ts +24 -24
- package/definitions/game/game/entity/action/actions/Craft.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/CraftNew.d.ts +16 -16
- package/definitions/game/game/entity/action/actions/Cure.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/DetachContainer.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/Dig.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/Disassemble.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/Dismantle.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/DrawMap.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/DrinkInFront.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/DrinkItem.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Drop.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/Eat.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Enchant.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Enhance.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Equip.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Extinguish.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Fire.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Gather.d.ts +19 -19
- package/definitions/game/game/entity/action/actions/GatherLiquid.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/GrabAll.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Grasp.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Harvest.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Heal.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/HealOther.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Hitch.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Idle.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/Ignite.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/InterruptResponse.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Jump.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/Learn.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Lockpick.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Melee.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Mine.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Move.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/MoveItem.d.ts +17 -17
- package/definitions/game/game/entity/action/actions/MoveTo.d.ts +16 -16
- package/definitions/game/game/entity/action/actions/Navigate.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/Offer.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/OpenBottle.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/OpenContainer.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/OpenDoor.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Paddle.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Pet.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/Pickup.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/PickupAllItems.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/PickupExcrement.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/PickupItem.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/PlaceDown.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Plant.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Pour.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/PourOnYourself.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Preserve.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/ProtectItem.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Read.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/ReadMap.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Refine.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Reinforce.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Release.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/Rename.d.ts +16 -16
- package/definitions/game/game/entity/action/actions/RenameIsland.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Repair.d.ts +16 -16
- package/definitions/game/game/entity/action/actions/Respawn.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/Rest.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/Rub.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/RubClockwise.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/RubCounterClockwise.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/SailToCivilization.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/SailToIsland.d.ts +106 -106
- package/definitions/game/game/entity/action/actions/SetDown.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Shoot.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Sleep.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/SmotherFire.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Squeeze.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/StartFire.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/StokeFire.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Tame.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/Teleport.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/TellTime.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/TestDepth.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Throw.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Till.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/ToggleContainer.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/ToggleDoor.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/ToggleHitch.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/ToggleProtectItem.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Trade.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Transmogrify.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Unequip.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Unhitch.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/UnprotectItem.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/UpdateDirection.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/UpdateItemOrder.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/UpdateItemQuickSlot.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/UpdateOption.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Upgrade.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/UseItem.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/helper/ConsumeItemType.d.ts +17 -17
- package/definitions/game/game/entity/action/actions/helper/GatherTreasure.d.ts +23 -23
- package/definitions/game/game/entity/action/actions/helper/Inventories.d.ts +19 -19
- package/definitions/game/game/entity/action/actions/map/GetObfuscation.d.ts +17 -17
- package/definitions/game/game/entity/action/actions/map/MapQuality.d.ts +20 -20
- package/definitions/game/game/entity/creature/Creature.d.ts +138 -135
- package/definitions/game/game/entity/creature/CreatureManager.d.ts +86 -86
- package/definitions/game/game/entity/creature/CreatureSpawning.d.ts +33 -33
- package/definitions/game/game/entity/creature/Creatures.d.ts +16 -16
- package/definitions/game/game/entity/creature/ICreature.d.ts +265 -265
- package/definitions/game/game/entity/creature/ICreatureManager.d.ts +15 -20
- package/definitions/game/game/entity/creature/Pathing.d.ts +30 -30
- package/definitions/game/game/entity/creature/corpse/Corpse.d.ts +55 -55
- package/definitions/game/game/entity/creature/corpse/CorpseManager.d.ts +28 -28
- package/definitions/game/game/entity/creature/corpse/Corpses.d.ts +14 -14
- package/definitions/game/game/entity/creature/corpse/ICorpse.d.ts +41 -41
- package/definitions/game/game/entity/flowfield/FlowField.d.ts +42 -42
- package/definitions/game/game/entity/flowfield/FlowFieldDebugRenderer.d.ts +23 -23
- package/definitions/game/game/entity/flowfield/FlowFieldManager.d.ts +49 -49
- package/definitions/game/game/entity/flowfield/IFlowFieldDebugRenderer.d.ts +13 -13
- package/definitions/game/game/entity/flowfield/IFlowFieldManager.d.ts +11 -11
- package/definitions/game/game/entity/npc/INPC.d.ts +13 -13
- package/definitions/game/game/entity/npc/INPCs.d.ts +14 -14
- package/definitions/game/game/entity/npc/NPC.d.ts +132 -135
- package/definitions/game/game/entity/npc/NPCManager.d.ts +32 -32
- package/definitions/game/game/entity/npc/NPCS.d.ts +18 -18
- package/definitions/game/game/entity/npc/npcs/DeathKnight.d.ts +24 -24
- package/definitions/game/game/entity/npc/npcs/IMerchant.d.ts +12 -12
- package/definitions/game/game/entity/npc/npcs/Merchant.d.ts +30 -30
- package/definitions/game/game/entity/player/Customizations.d.ts +23 -23
- package/definitions/game/game/entity/player/IMessageManager.d.ts +128 -128
- package/definitions/game/game/entity/player/IPlayer.d.ts +361 -391
- package/definitions/game/game/entity/player/MessageManager.d.ts +116 -116
- package/definitions/game/game/entity/player/Player.d.ts +284 -286
- package/definitions/game/game/entity/player/PlayerDefense.d.ts +17 -17
- package/definitions/game/game/entity/player/PlayerManager.d.ts +58 -58
- package/definitions/game/game/entity/player/note/Corpse.d.ts +13 -13
- package/definitions/game/game/entity/player/note/NoteManager.d.ts +48 -48
- package/definitions/game/game/entity/player/quest/QuestManager.d.ts +94 -94
- package/definitions/game/game/entity/player/quest/Quests.d.ts +15 -15
- package/definitions/game/game/entity/player/quest/Requirements.d.ts +36 -36
- package/definitions/game/game/entity/player/quest/quest/Challenge.d.ts +47 -47
- package/definitions/game/game/entity/player/quest/quest/IQuest.d.ts +20 -20
- package/definitions/game/game/entity/player/quest/quest/Quest.d.ts +62 -62
- package/definitions/game/game/entity/player/quest/requirement/BuildRequirement.d.ts +15 -15
- package/definitions/game/game/entity/player/quest/requirement/CollectItemRequirement.d.ts +14 -14
- package/definitions/game/game/entity/player/quest/requirement/CraftRequirement.d.ts +16 -16
- package/definitions/game/game/entity/player/quest/requirement/DiscoverTreasureRequirement.d.ts +15 -15
- package/definitions/game/game/entity/player/quest/requirement/DismantleRequirement.d.ts +16 -16
- package/definitions/game/game/entity/player/quest/requirement/EquipRequirement.d.ts +15 -15
- package/definitions/game/game/entity/player/quest/requirement/IRequirement.d.ts +44 -44
- package/definitions/game/game/entity/player/quest/requirement/KillCreatureRequirement.d.ts +17 -17
- package/definitions/game/game/entity/player/quest/requirement/KillCreaturesRequirement.d.ts +16 -16
- package/definitions/game/game/entity/player/quest/requirement/LearnAnySkillRequirement.d.ts +13 -13
- package/definitions/game/game/entity/player/quest/requirement/LearnSkillRequirement.d.ts +14 -14
- package/definitions/game/game/entity/player/quest/requirement/LearnSkillsRequirement.d.ts +13 -13
- package/definitions/game/game/entity/player/quest/requirement/Requirement.d.ts +41 -41
- package/definitions/game/game/entity/player/quest/requirement/TameCreatureRequirement.d.ts +17 -17
- package/definitions/game/game/entity/player/quest/requirement/TameCreaturesRequirement.d.ts +16 -16
- package/definitions/game/game/entity/player/quest/requirement/helpers/IsCreatureKilledByHost.d.ts +15 -15
- package/definitions/game/game/entity/player/quest/requirement/helpers/IsItemMatch.d.ts +13 -13
- package/definitions/game/game/entity/skill/ISkills.d.ts +24 -24
- package/definitions/game/game/entity/skill/SkillManager.d.ts +88 -88
- package/definitions/game/game/entity/status/StatusEffect.d.ts +122 -122
- package/definitions/game/game/entity/status/handler/BadTemperatureEffect.d.ts +29 -29
- package/definitions/game/game/entity/status/handler/Bleeding.d.ts +23 -23
- package/definitions/game/game/entity/status/handler/Burned.d.ts +22 -22
- package/definitions/game/game/entity/status/handler/Dehydrated.d.ts +21 -21
- package/definitions/game/game/entity/status/handler/Encumbered.d.ts +27 -27
- package/definitions/game/game/entity/status/handler/Exhausted.d.ts +30 -30
- package/definitions/game/game/entity/status/handler/Freezing.d.ts +19 -19
- package/definitions/game/game/entity/status/handler/Frostbitten.d.ts +22 -22
- package/definitions/game/game/entity/status/handler/IBadTemperature.d.ts +17 -17
- package/definitions/game/game/entity/status/handler/IExhausted.d.ts +16 -16
- package/definitions/game/game/entity/status/handler/Overheating.d.ts +19 -19
- package/definitions/game/game/entity/status/handler/Poisoned.d.ts +22 -22
- package/definitions/game/game/entity/status/handler/Starving.d.ts +21 -21
- package/definitions/game/game/inspection/IInfoProvider.d.ts +38 -38
- package/definitions/game/game/inspection/IInspection.d.ts +44 -44
- package/definitions/game/game/inspection/InfoProvider.d.ts +135 -135
- package/definitions/game/game/inspection/InfoProviderContext.d.ts +21 -21
- package/definitions/game/game/inspection/Inspection.d.ts +36 -36
- package/definitions/game/game/inspection/InspectionTypeMap.d.ts +69 -69
- package/definitions/game/game/inspection/InspectionsHandler.d.ts +33 -33
- package/definitions/game/game/inspection/handlers/TilePositionInspection.d.ts +43 -43
- package/definitions/game/game/inspection/infoProviders/CollapsableInfoProvider.d.ts +34 -34
- package/definitions/game/game/inspection/infoProviders/ContainedItems.d.ts +28 -28
- package/definitions/game/game/inspection/infoProviders/Fire.d.ts +23 -23
- package/definitions/game/game/inspection/infoProviders/ILevel.d.ts +18 -18
- package/definitions/game/game/inspection/infoProviders/LabelledValue.d.ts +46 -46
- package/definitions/game/game/inspection/infoProviders/LevelValue.d.ts +43 -43
- package/definitions/game/game/inspection/infoProviders/MagicalDamageReduction.d.ts +12 -12
- package/definitions/game/game/inspection/infoProviders/MagicalDamageRegeneration.d.ts +12 -12
- package/definitions/game/game/inspection/infoProviders/MagicalProperties.d.ts +28 -28
- package/definitions/game/game/inspection/infoProviders/MagicalPropertyValue.d.ts +74 -74
- package/definitions/game/game/inspection/infoProviders/ObscuredValue.d.ts +64 -64
- package/definitions/game/game/inspection/infoProviders/Quality.d.ts +27 -27
- package/definitions/game/game/inspection/infoProviders/UnlockableRowInfoProvider.d.ts +29 -29
- package/definitions/game/game/inspection/infoProviders/UseInfo.d.ts +75 -75
- package/definitions/game/game/inspection/infoProviders/Uses.d.ts +40 -40
- package/definitions/game/game/inspection/infoProviders/creature/Aberrant.d.ts +21 -21
- package/definitions/game/game/inspection/infoProviders/creature/CreatureHealth.d.ts +17 -17
- package/definitions/game/game/inspection/infoProviders/creature/Happiness.d.ts +22 -22
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- package/definitions/game/utilities/types/Recursive.d.ts +21 -21
- package/definitions/game/utilities/typesglobal/Class.d.ts +23 -23
- package/definitions/game/utilities/typesglobal/Descriptions.d.ts +30 -30
- package/definitions/game/utilities/typesglobal/Function.d.ts +32 -32
- package/definitions/game/utilities/typesglobal/Iterables.d.ts +24 -24
- package/definitions/game/utilities/typesglobal/Misc.d.ts +27 -27
- package/definitions/game/utilities/typesglobal/Objects.d.ts +49 -49
- package/definitions/game/utilities/typesglobal/Types.d.ts +24 -24
- package/definitions/hosts/browser/browserLoader.d.ts +24 -24
- package/definitions/hosts/browser/index.d.ts +13 -13
- package/definitions/hosts/electron/main/cmd/mod.d.ts +11 -11
- package/definitions/hosts/electron/main/index.d.ts +11 -11
- package/definitions/hosts/electron/main/interfaces.d.ts +19 -19
- package/definitions/hosts/electron/main/ipc/handlers/electron/electron.d.ts +31 -31
- package/definitions/hosts/electron/main/ipc/handlers/fileSystem/fileSystem.d.ts +16 -16
- package/definitions/hosts/electron/main/ipc/handlers/os/os.d.ts +18 -18
- package/definitions/hosts/electron/main/ipc/interfaces.d.ts +16 -16
- package/definitions/hosts/electron/main/ipc/ipc.d.ts +12 -12
- package/definitions/hosts/electron/main/launchOptions.d.ts +45 -45
- package/definitions/hosts/electron/main/util/file.d.ts +33 -33
- package/definitions/hosts/electron/main/util/game.d.ts +11 -11
- package/definitions/hosts/electron/main/util/objects.d.ts +18 -18
- package/definitions/hosts/electron/preload/greenworks.d.ts +11 -11
- package/definitions/hosts/electron/preload/index.d.ts +11 -11
- package/definitions/hosts/electron/preload/ipc.d.ts +13 -13
- package/definitions/hosts/electron/preload/wayward-napi.d.ts +11 -11
- package/definitions/hosts/node/index.d.ts +11 -11
- package/definitions/hosts/node/nodeLoader.d.ts +24 -24
- package/definitions/hosts/shared/args.d.ts +21 -21
- package/definitions/hosts/shared/baseLoader.d.ts +19 -19
- package/definitions/hosts/shared/globalTypes.d.ts +30 -30
- package/definitions/hosts/shared/globals.d.ts +13 -13
- package/definitions/hosts/shared/interfaces.d.ts +259 -259
- package/definitions/hosts/shared/ipc/electron.d.ts +25 -25
- package/definitions/hosts/shared/ipc/fileSystem.d.ts +47 -47
- package/definitions/hosts/shared/ipc/handlers/fileSystem/fileSystem.d.ts +51 -51
- package/definitions/hosts/shared/ipc/handlers/fileSystem/logFile.d.ts +22 -22
- package/definitions/hosts/shared/ipc/handlers/os/os.d.ts +21 -21
- package/definitions/hosts/shared/ipc/os.d.ts +22 -22
- package/definitions/hosts/shared/ipc.d.ts +14 -14
- package/definitions/matchmakingserver/dedicatedServer.d.ts +27 -27
- package/definitions/matchmakingserver/directoryConnection.d.ts +31 -31
- package/definitions/matchmakingserver/globalMatchmaking.d.ts +24 -24
- package/definitions/matchmakingserver/globalServerDirectory.d.ts +35 -35
- package/definitions/matchmakingserver/index.d.ts +13 -13
- package/definitions/matchmakingserver/server.d.ts +36 -36
- package/definitions/matchmakingserver/shared.d.ts +148 -148
- package/definitions/matchmakingserver/vps.d.ts +11 -11
- package/definitions/test/core/application.d.ts +69 -69
- package/definitions/test/core/applicationDom.d.ts +30 -30
- package/definitions/test/core/applicationInteractions.d.ts +95 -95
- package/definitions/test/core/applicationLogger.d.ts +20 -20
- package/definitions/test/core/applicationManager.d.ts +86 -86
- package/definitions/test/core/chromeDriver.d.ts +21 -21
- package/definitions/test/index.d.ts +17 -17
- package/definitions/test/interfaces.d.ts +46 -46
- package/definitions/test/suite/functionalTests/multiplayer/Multiplayer.spec.d.ts +13 -13
- package/definitions/test/suite/functionalTests/singleplayer/SaveImport.spec.d.ts +13 -13
- package/definitions/test/suite/functionalTests/singleplayer/Singleplayer.spec.d.ts +13 -13
- package/definitions/test/suite/unitTests/game/Island.spec.d.ts +13 -13
- package/definitions/test/suite/unitTests/utilities/MagicalPropertyManager.spec.d.ts +13 -13
- package/definitions/test/util/logs.d.ts +11 -11
- package/definitions/test/util/mochaNUnitReporter.d.ts +38 -38
- package/definitions/test/util/random.d.ts +13 -13
- package/package.json +24 -24
- package/tsconfig.json +7 -7
- package/tsconfig.mod.base.json +44 -47
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/*!
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* Copyright 2011-2021 Unlok
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* https://www.unlok.ca
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*
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* Credits & Thanks:
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* https://www.unlok.ca/credits-thanks/
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*
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import Stream from "@wayward/goodstream/Stream";
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import type { Events } from "event/EventEmitter";
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import EventEmitter from "event/EventEmitter";
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import type ContextMenuExport from "ui/component/ContextMenu";
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import type { AppendStrategy, IComponentEvents, IHighlight, Namespace } from "ui/component/IComponent";
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import { SelectableLayer } from "ui/component/IComponent";
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import type { IBindHandlerApi } from "ui/input/Bind";
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import type Screen from "ui/screen/Screen";
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import type Dialog from "ui/screen/screens/game/component/Dialog";
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import type Menu from "ui/screen/screens/menu/component/Menu";
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import type Tooltip from "ui/tooltip/Tooltip";
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import { AttributeManipulator, ClassManipulator, DataManipulator, StyleManipulator } from "ui/util/ComponentManipulator";
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import Rectangle from "utilities/math/Rectangle";
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declare const ContextMenu: typeof ContextMenuExport;
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declare type ContextMenu = ContextMenuExport;
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declare global {
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interface Element {
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component?: Component;
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}
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}
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export default class Component<E extends HTMLElement = HTMLElement> extends EventEmitter.Host<IComponentEvents> {
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static get(selector: string): Component | undefined;
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static get(element: Element | Component): Component;
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static get(event: Event): Component;
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static get(element: Element | Component | null | false | undefined): Component | undefined;
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static get(selector: string, create: false | undefined): Component | undefined;
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static get(element: Element | Component, create: false | undefined): Component | undefined;
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static get(event: Event, create: false | undefined): Component | undefined;
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static get(element: Element | Component | null | false | undefined, create: false | undefined): Component | undefined;
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static get<C extends Component>(selector: string): C | undefined;
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static get<C extends Component>(element: Element | C): C;
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static get<C extends Component>(event: Event): C;
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static get<C extends Component>(element: Element | C | null | false | undefined): C | undefined;
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static get<C extends Component>(selector: string, create: false | undefined): C | undefined;
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static get<C extends Component>(element: Element | C, create: false | undefined): C | undefined;
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static get<C extends Component>(event: Event, create: false | undefined): C | undefined;
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static get<C extends Component>(element: Element | C | null | false | undefined, create: false | undefined): C | undefined;
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static all(selector: string): Stream<Component<HTMLElement>>;
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static findDescendants(inElement: Component | HTMLElement, selector: string, includeSelf?: boolean): HTMLElement[];
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static getSelectableLayer(element: Component | HTMLElement): number | false;
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static append(elementToMove: string | Component | HTMLElement, placeToAppendTo: string | Component | HTMLElement, strategy?: AppendStrategy): void;
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static remove(elementToRemove: string | Component | Element, force?: boolean): void;
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/**
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* The element that this `Component` instance wraps.
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constructor(elementType?: string, namespace?: Namespace);
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getAs<C extends Component>(cls: Class<C>): C | undefined;
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matches(selector: string): boolean;
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exists(): boolean;
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/**
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* @param html The content, an HTML string. Script tags will not be executed, as per the normal functionality of `innerHTML`
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setContextMenu(generator: (contextMenu: ContextMenu, api: IBindHandlerApi) => ContextMenu | undefined, priority?: number): this;
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scrollTo(child: Component, ms?: number): void;
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scrollTo(child: Component, offsetTop: number, ms?: number): void;
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repaint(): void;
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reflow(reason: string): void;
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schedule<A extends any[]>(cb: (this: this, button: this, ...args: A) => any, ...args: A): this;
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/**
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* Runs the given callback with the given arguments. `this` and the first argument are this element.
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*/
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schedule(cb?: (this: this, button: this) => any, ...args: any[]): this;
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/**
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schedule<A extends any[]>(ms: number, cb: (this: this, button: this, ...args: A) => any, ...args: A): this;
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/**
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* Runs the given callback with the given arguments, after the specified amount of time.
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* `this` and the first argument are this element.
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*/
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schedule(ms: number, cb?: (this: this, button: this) => any, ...args: any[]): this;
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/**
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* Runs the given callback with the given arguments, after the specified amount of time.
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* `this` and the first argument are this element.
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* @param ms The amount of time to wait before running the callback, in milliseconds.
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|
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* @param debounce The span of time to debounce in. (If this callback was scheduled again in this time, skip this earlier call)
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* @param args The arguments with which to call the callback.
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*/
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|
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schedule<A extends any[]>(ms: number, debounce: number, cb: (this: this, button: this, ...args: A) => any, ...args: A): this;
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|
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/**
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|
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* Runs the given callback with the given arguments, after the specified amount of time.
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|
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* `this` and the first argument are this element.
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|
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* @param ms The amount of time to wait before running the callback, in milliseconds.
|
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|
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* @param debounce The span of time to debounce in. (If this callback was scheduled again in this time, skip this earlier call)
|
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|
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* @param cb The callback to run.
|
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319
|
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* @param args The arguments with which to call the callback.
|
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|
-
*/
|
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|
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schedule(ms: number, debounce: number, cb?: (this: this, button: this) => any, ...args: any[]): this;
|
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322
|
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protected onContextMenu(api: IBindHandlerApi): boolean;
|
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323
|
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protected onEnter(reason: "mouse" | "focus"): void;
|
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324
|
-
protected onLeave(reason: "mouse" | "focus"): void;
|
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|
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/**
|
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|
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* @returns a promise that resolves when either the given time has passed, or this component has been removed.
|
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|
-
* Returns `true` if this component exists, `false` if it has been removed.
|
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|
-
*/
|
|
329
|
-
sleep(ms: number): Promise<boolean>;
|
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330
|
-
private showTooltip;
|
|
331
|
-
}
|
|
332
|
-
export {};
|
|
1
|
+
/*!
|
|
2
|
+
* Copyright 2011-2021 Unlok
|
|
3
|
+
* https://www.unlok.ca
|
|
4
|
+
*
|
|
5
|
+
* Credits & Thanks:
|
|
6
|
+
* https://www.unlok.ca/credits-thanks/
|
|
7
|
+
*
|
|
8
|
+
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
+
* https://github.com/WaywardGame/types/wiki
|
|
10
|
+
*/
|
|
11
|
+
import Stream from "@wayward/goodstream/Stream";
|
|
12
|
+
import type { Events } from "event/EventEmitter";
|
|
13
|
+
import EventEmitter from "event/EventEmitter";
|
|
14
|
+
import type ContextMenuExport from "ui/component/ContextMenu";
|
|
15
|
+
import type { AppendStrategy, IComponentEvents, IHighlight, Namespace } from "ui/component/IComponent";
|
|
16
|
+
import { SelectableLayer } from "ui/component/IComponent";
|
|
17
|
+
import type { IBindHandlerApi } from "ui/input/Bind";
|
|
18
|
+
import type Screen from "ui/screen/Screen";
|
|
19
|
+
import type Dialog from "ui/screen/screens/game/component/Dialog";
|
|
20
|
+
import type Menu from "ui/screen/screens/menu/component/Menu";
|
|
21
|
+
import type Tooltip from "ui/tooltip/Tooltip";
|
|
22
|
+
import { AttributeManipulator, ClassManipulator, DataManipulator, StyleManipulator } from "ui/util/ComponentManipulator";
|
|
23
|
+
import Rectangle from "utilities/math/Rectangle";
|
|
24
|
+
declare const ContextMenu: typeof ContextMenuExport;
|
|
25
|
+
declare type ContextMenu = ContextMenuExport;
|
|
26
|
+
declare global {
|
|
27
|
+
interface Element {
|
|
28
|
+
component?: Component;
|
|
29
|
+
}
|
|
30
|
+
}
|
|
31
|
+
export default class Component<E extends HTMLElement = HTMLElement> extends EventEmitter.Host<IComponentEvents> {
|
|
32
|
+
static get(selector: string): Component | undefined;
|
|
33
|
+
static get(element: Element | Component): Component;
|
|
34
|
+
static get(event: Event): Component;
|
|
35
|
+
static get(element: Element | Component | null | false | undefined): Component | undefined;
|
|
36
|
+
static get(selector: string, create: false | undefined): Component | undefined;
|
|
37
|
+
static get(element: Element | Component, create: false | undefined): Component | undefined;
|
|
38
|
+
static get(event: Event, create: false | undefined): Component | undefined;
|
|
39
|
+
static get(element: Element | Component | null | false | undefined, create: false | undefined): Component | undefined;
|
|
40
|
+
static get<C extends Component>(selector: string): C | undefined;
|
|
41
|
+
static get<C extends Component>(element: Element | C): C;
|
|
42
|
+
static get<C extends Component>(event: Event): C;
|
|
43
|
+
static get<C extends Component>(element: Element | C | null | false | undefined): C | undefined;
|
|
44
|
+
static get<C extends Component>(selector: string, create: false | undefined): C | undefined;
|
|
45
|
+
static get<C extends Component>(element: Element | C, create: false | undefined): C | undefined;
|
|
46
|
+
static get<C extends Component>(event: Event, create: false | undefined): C | undefined;
|
|
47
|
+
static get<C extends Component>(element: Element | C | null | false | undefined, create: false | undefined): C | undefined;
|
|
48
|
+
static all(selector: string): Stream<Component<HTMLElement>>;
|
|
49
|
+
static findDescendants(inElement: Component | HTMLElement, selector: string, includeSelf?: boolean): HTMLElement[];
|
|
50
|
+
static getSelectableLayer(element: Component | HTMLElement): number | false;
|
|
51
|
+
static append(elementToMove: string | Component | HTMLElement, placeToAppendTo: string | Component | HTMLElement, strategy?: AppendStrategy): void;
|
|
52
|
+
static remove(elementToRemove: string | Component | Element, force?: boolean): void;
|
|
53
|
+
private static appendRegenerateBoxes;
|
|
54
|
+
private static regenerateAncestorBoxes;
|
|
55
|
+
private static regenerateSiblingBoxes;
|
|
56
|
+
private static regenerateDescendantBoxes;
|
|
57
|
+
/**
|
|
58
|
+
* The element that this `Component` instance wraps.
|
|
59
|
+
*/
|
|
60
|
+
get element(): E;
|
|
61
|
+
readonly classes: ClassManipulator<this>;
|
|
62
|
+
readonly attributes: AttributeManipulator<this>;
|
|
63
|
+
readonly data: DataManipulator<this>;
|
|
64
|
+
readonly style: StyleManipulator<this>;
|
|
65
|
+
/**
|
|
66
|
+
* The `dataset` of the internal element.
|
|
67
|
+
*/
|
|
68
|
+
get dataset(): DOMStringMap;
|
|
69
|
+
/**
|
|
70
|
+
* The number of child elements of this component.
|
|
71
|
+
*/
|
|
72
|
+
get childCount(): number;
|
|
73
|
+
private _element;
|
|
74
|
+
private scrollingChild?;
|
|
75
|
+
private contextMenuGenerator?;
|
|
76
|
+
private tooltipInitializer;
|
|
77
|
+
private highlight;
|
|
78
|
+
private readonly debounces;
|
|
79
|
+
private box?;
|
|
80
|
+
private boxCacheLastScroll?;
|
|
81
|
+
private boxCacheScrollable?;
|
|
82
|
+
removed: boolean;
|
|
83
|
+
/**
|
|
84
|
+
* The selectable layer of this element, or `false` if it is not selectable.
|
|
85
|
+
*/
|
|
86
|
+
get selectable(): SelectableLayer | false;
|
|
87
|
+
/**
|
|
88
|
+
* Alias of `.element.addEventListener`, except it returns `this` instead.
|
|
89
|
+
*/
|
|
90
|
+
get listen(): (type: string, listener: EventListenerOrEventListenerObject, options?: boolean | AddEventListenerOptions | undefined) => this;
|
|
91
|
+
private addEventListener;
|
|
92
|
+
constructor(elementType?: string, namespace?: Namespace);
|
|
93
|
+
getAs<C extends Component>(cls: Class<C>): C | undefined;
|
|
94
|
+
matches(selector: string): boolean;
|
|
95
|
+
exists(): boolean;
|
|
96
|
+
/**
|
|
97
|
+
* A cached alias for `element.getBoundingClientRect()`. Boxes are updated or regenerated as ancestors shift.
|
|
98
|
+
*/
|
|
99
|
+
getBox(regenIfZero?: boolean, forceRegen?: boolean): Rectangle;
|
|
100
|
+
/**
|
|
101
|
+
* Forcibly regenerates the cached result of {@link Component.getBox} for this component and all descendants.
|
|
102
|
+
*/
|
|
103
|
+
regenerateBoxes(): void;
|
|
104
|
+
/**
|
|
105
|
+
* Returns an object containing {@link HTMLElement.offsetTop} and {@link HTMLElement.offsetLeft}
|
|
106
|
+
*/
|
|
107
|
+
getOffset(): {
|
|
108
|
+
top: number;
|
|
109
|
+
left: number;
|
|
110
|
+
};
|
|
111
|
+
/**
|
|
112
|
+
* Warning: This method will replace the internal element backing this component.
|
|
113
|
+
*
|
|
114
|
+
* Only call this directly after constructing the element.
|
|
115
|
+
*/
|
|
116
|
+
setElement(element: E): this;
|
|
117
|
+
/**
|
|
118
|
+
* Warning: This method will replace the internal element backing this component.
|
|
119
|
+
*
|
|
120
|
+
* Only call this directly after constructing the element.
|
|
121
|
+
*/
|
|
122
|
+
setElement(elementType?: string, namespace?: Namespace): this;
|
|
123
|
+
/**
|
|
124
|
+
* Sets the ID of this component's element.
|
|
125
|
+
*/
|
|
126
|
+
setId(id: string): this;
|
|
127
|
+
setHighlight(highlight?: IHighlight): this;
|
|
128
|
+
setStyle(property: string, value: string | number): this;
|
|
129
|
+
isFocused(): boolean;
|
|
130
|
+
setSelectable(val: SelectableLayer | false): this;
|
|
131
|
+
isSelectable(): boolean | undefined;
|
|
132
|
+
getSelectionTarget(): Component;
|
|
133
|
+
setInitialSelection(initialSelection?: boolean): this;
|
|
134
|
+
registerEventBusSubscriber(...untilEvents: Array<keyof Events<this>>): void;
|
|
135
|
+
deregisterEventBusSubscriber(): void;
|
|
136
|
+
registerBindHandlers(...untilEvents: Array<keyof Events<this>>): void;
|
|
137
|
+
registerBindHandlers(warnIfNoHandlers: false, ...untilEvents: Array<keyof Events<this>>): void;
|
|
138
|
+
deregisterBindHandlers(): void;
|
|
139
|
+
/**
|
|
140
|
+
* Returns whether the element is visible.
|
|
141
|
+
*/
|
|
142
|
+
isVisible(): boolean;
|
|
143
|
+
/**
|
|
144
|
+
* Shows the element.
|
|
145
|
+
*/
|
|
146
|
+
show(): this;
|
|
147
|
+
/**
|
|
148
|
+
* Hides the element. If a tooltip is shown for this element, hides that as well.
|
|
149
|
+
*/
|
|
150
|
+
hide(): this;
|
|
151
|
+
/**
|
|
152
|
+
* Toggles the visibility of this element. Internally uses `show` and `hide`.
|
|
153
|
+
* @param visible The new visiblity of this element.
|
|
154
|
+
*/
|
|
155
|
+
toggle(visible?: boolean): this;
|
|
156
|
+
/**
|
|
157
|
+
* Returns this component's parent component, if it exists.
|
|
158
|
+
*/
|
|
159
|
+
getParent<C extends Component | undefined = Component | undefined>(): C | null;
|
|
160
|
+
/**
|
|
161
|
+
* Returns this component's containing menu, if it exists.
|
|
162
|
+
*/
|
|
163
|
+
getMenu<M extends Menu | undefined = Menu | undefined>(): M | null;
|
|
164
|
+
/**
|
|
165
|
+
* Returns this component's containing dialog, if it exists.
|
|
166
|
+
*/
|
|
167
|
+
getDialog<D extends Dialog | undefined = Dialog | undefined>(): D | null;
|
|
168
|
+
/**
|
|
169
|
+
* Returns this component's containing dialog, if it exists.
|
|
170
|
+
*/
|
|
171
|
+
getScreen<S extends Screen | undefined = Screen | undefined>(): S | null;
|
|
172
|
+
/**
|
|
173
|
+
* Returns the `nth` child, defaulting to the first child
|
|
174
|
+
*/
|
|
175
|
+
getNthChild<C extends Component | undefined = Component | undefined>(nth?: number): C;
|
|
176
|
+
/**
|
|
177
|
+
* Returns a stream of this component's child components. Child elements that don't have associated components will be `undefined`.
|
|
178
|
+
* @param selector A selector that each element must match to be included in the result stream
|
|
179
|
+
*/
|
|
180
|
+
getChildren<C extends Component = Component>(selector?: string): Stream<C>;
|
|
181
|
+
/**
|
|
182
|
+
* Returns a stream of this component's sibling components. Child elements that don't have associated components will be `undefined`.
|
|
183
|
+
* @param selector A selector that each element must match to be included in the result stream
|
|
184
|
+
*/
|
|
185
|
+
siblings<C extends Component = Component>(selector?: string): Stream<C>;
|
|
186
|
+
/**
|
|
187
|
+
* Returns the index of this component amongst its sibling nodes. If it has no parent, it returns `undefined`.
|
|
188
|
+
*/
|
|
189
|
+
getIndex(elementsOnly?: boolean): number | undefined;
|
|
190
|
+
/**
|
|
191
|
+
* Returns whether this component contains the given element.
|
|
192
|
+
*/
|
|
193
|
+
contains(what?: string | Element | Component | null): boolean;
|
|
194
|
+
/**
|
|
195
|
+
* An alias for `element.querySelectorAll(selector)`
|
|
196
|
+
*/
|
|
197
|
+
findDescendants<E extends HTMLElement = HTMLElement>(selector: string): NodeListOf<E>;
|
|
198
|
+
/**
|
|
199
|
+
* An alias for `element.closest(selector)`
|
|
200
|
+
*/
|
|
201
|
+
closest(selector: string): Element | null;
|
|
202
|
+
/**
|
|
203
|
+
* Appends this component to another element, by selector, element, or component.
|
|
204
|
+
* @param where A CSS selector, an element, or a component to append this component to.
|
|
205
|
+
* @param appendStrategy Where in the new container to insert this component. See {@link AppendStrategy}
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*/
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appendTo(where: string | HTMLElement | Component, appendStrategy?: AppendStrategy): this;
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/**
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* Appends every element of a list of components/elements.
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* @param elements A varargs list of elements or iterables of elements. Falsy values are skipped
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*/
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append(...elements: ArrayOfIterablesOr<HTMLElement | Component | undefined | false>): this;
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/**
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* Appends every element of a list of components/elements.
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* @param appendStrategy Where in this component to insert new components. See {@link AppendStrategy}
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* @param elements A varargs list of elements or iterables of elements. Falsy values are skipped
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*/
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append(appendStrategy: AppendStrategy, ...elements: ArrayOfIterablesOr<HTMLElement | Component | undefined | false>): this;
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/**
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* Removes this element and all descendants.
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*/
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remove(): this;
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/**
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* Removes all children.
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*/
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dump(): this;
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/**
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* Removes all children that are not filtered out with the given filter function.
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* @param filter A function that returns `true` if the child should be kept.
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*/
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dump(filter?: (element: HTMLElement, component?: Component) => boolean): this;
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/**
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* Moves this element to a hidden element, in order to retain any information the element had.
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* This allows the element to be re-appended later without re-adding event handlers, CSS, or
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* any other data.
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*/
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store(owner: Component): this;
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/**
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* Sets the contents of this element using `innerHTML`.
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* @param html The content, an HTML string. Script tags will not be executed, as per the normal functionality of `innerHTML`
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* @param escape Only the text within the HTML will be appended, not the tags.
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*/
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setContents(html: string, escape?: boolean): this;
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+
/**
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* Sets the tooltip options for this element. Setting the tooltip to undefined, or not
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* providing the argument removes the tooltip options.
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*/
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setTooltip(initializer?: (tooltip: Tooltip) => any, _showOnHover?: boolean): this;
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+
removeTooltip(): void;
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+
/**
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* Removes the context menu from this element.
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*/
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+
setContextMenu(): this;
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+
/**
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* Sets the context menu for this element.
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+
*/
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+
setContextMenu(generator: (contextMenu: ContextMenu, api: IBindHandlerApi) => ContextMenu | undefined, priority?: number): this;
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+
/**
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259
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+
* Scrolls this element so the given child is at the top of the viewport.
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+
* @param child The child to scroll to
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+
* @param ms The time to take, defaulting to 1000 (1 second)
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+
*/
|
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+
scrollTo(child: Component, ms?: number): void;
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+
/**
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+
* Scrolls this element so the given child is at the top of the viewport.
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+
* @param child The child to scroll to
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+
* @param offsetTop An offset for the position to scroll to, relative to the position of the child
|
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|
+
* @param ms The time to take, defaulting to 1000 (1 second)
|
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+
*/
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|
+
scrollTo(child: Component, offsetTop: number, ms?: number): void;
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|
+
/**
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272
|
+
* Triggers a repaint on this element.
|
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+
*/
|
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|
+
repaint(): void;
|
|
275
|
+
reflow(reason: string): void;
|
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276
|
+
/**
|
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277
|
+
* Runs the given callback with the given arguments. `this` and the first argument are this element.
|
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278
|
+
* @param cb The callback to run.
|
|
279
|
+
* @param args The arguments with which to call the callback.
|
|
280
|
+
*/
|
|
281
|
+
schedule<A extends any[]>(cb: (this: this, button: this, ...args: A) => any, ...args: A): this;
|
|
282
|
+
/**
|
|
283
|
+
* Runs the given callback with the given arguments. `this` and the first argument are this element.
|
|
284
|
+
* @param cb The callback to run.
|
|
285
|
+
* @param args The arguments with which to call the callback.
|
|
286
|
+
*/
|
|
287
|
+
schedule(cb?: (this: this, button: this) => any, ...args: any[]): this;
|
|
288
|
+
/**
|
|
289
|
+
* Runs the given callback with the given arguments, after the specified amount of time.
|
|
290
|
+
* `this` and the first argument are this element.
|
|
291
|
+
* @param ms The amount of time to wait before running the callback, in milliseconds.
|
|
292
|
+
* @param cb The callback to run.
|
|
293
|
+
* @param args The arguments with which to call the callback.
|
|
294
|
+
*/
|
|
295
|
+
schedule<A extends any[]>(ms: number, cb: (this: this, button: this, ...args: A) => any, ...args: A): this;
|
|
296
|
+
/**
|
|
297
|
+
* Runs the given callback with the given arguments, after the specified amount of time.
|
|
298
|
+
* `this` and the first argument are this element.
|
|
299
|
+
* @param ms The amount of time to wait before running the callback, in milliseconds.
|
|
300
|
+
* @param cb The callback to run.
|
|
301
|
+
* @param args The arguments with which to call the callback.
|
|
302
|
+
*/
|
|
303
|
+
schedule(ms: number, cb?: (this: this, button: this) => any, ...args: any[]): this;
|
|
304
|
+
/**
|
|
305
|
+
* Runs the given callback with the given arguments, after the specified amount of time.
|
|
306
|
+
* `this` and the first argument are this element.
|
|
307
|
+
* @param ms The amount of time to wait before running the callback, in milliseconds.
|
|
308
|
+
* @param debounce The span of time to debounce in. (If this callback was scheduled again in this time, skip this earlier call)
|
|
309
|
+
* @param cb The callback to run.
|
|
310
|
+
* @param args The arguments with which to call the callback.
|
|
311
|
+
*/
|
|
312
|
+
schedule<A extends any[]>(ms: number, debounce: number, cb: (this: this, button: this, ...args: A) => any, ...args: A): this;
|
|
313
|
+
/**
|
|
314
|
+
* Runs the given callback with the given arguments, after the specified amount of time.
|
|
315
|
+
* `this` and the first argument are this element.
|
|
316
|
+
* @param ms The amount of time to wait before running the callback, in milliseconds.
|
|
317
|
+
* @param debounce The span of time to debounce in. (If this callback was scheduled again in this time, skip this earlier call)
|
|
318
|
+
* @param cb The callback to run.
|
|
319
|
+
* @param args The arguments with which to call the callback.
|
|
320
|
+
*/
|
|
321
|
+
schedule(ms: number, debounce: number, cb?: (this: this, button: this) => any, ...args: any[]): this;
|
|
322
|
+
protected onContextMenu(api: IBindHandlerApi): boolean;
|
|
323
|
+
protected onEnter(reason: "mouse" | "focus"): void;
|
|
324
|
+
protected onLeave(reason: "mouse" | "focus"): void;
|
|
325
|
+
/**
|
|
326
|
+
* @returns a promise that resolves when either the given time has passed, or this component has been removed.
|
|
327
|
+
* Returns `true` if this component exists, `false` if it has been removed.
|
|
328
|
+
*/
|
|
329
|
+
sleep(ms: number): Promise<boolean>;
|
|
330
|
+
private showTooltip;
|
|
331
|
+
}
|
|
332
|
+
export {};
|