@wayward/types 2.11.3-beta.dev.20220123.2 → 2.11.4-beta

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1200) hide show
  1. package/LICENSE +20 -20
  2. package/README.md +10 -10
  3. package/definitions/cplusplus/index.d.ts +126 -126
  4. package/definitions/game/IGlobal.d.ts +91 -91
  5. package/definitions/game/Init.d.ts +20 -20
  6. package/definitions/game/Production.d.ts +10 -10
  7. package/definitions/game/audio/Audio.d.ts +76 -76
  8. package/definitions/game/audio/DefaultMusicHandler.d.ts +21 -21
  9. package/definitions/game/audio/IAudio.d.ts +76 -76
  10. package/definitions/game/audio/IMusic.d.ts +15 -15
  11. package/definitions/game/audio/Music.d.ts +13 -13
  12. package/definitions/game/audio/SoundEffects.d.ts +13 -13
  13. package/definitions/game/command/CommandManager.d.ts +35 -35
  14. package/definitions/game/command/Commands.d.ts +13 -13
  15. package/definitions/game/command/ICommand.d.ts +31 -31
  16. package/definitions/game/command/ICommandManager.d.ts +16 -16
  17. package/definitions/game/command/commands/Backup.d.ts +13 -13
  18. package/definitions/game/command/commands/Ban.d.ts +13 -13
  19. package/definitions/game/command/commands/Banned.d.ts +13 -13
  20. package/definitions/game/command/commands/Commands.d.ts +13 -13
  21. package/definitions/game/command/commands/Kick.d.ts +13 -13
  22. package/definitions/game/command/commands/Pause.d.ts +13 -13
  23. package/definitions/game/command/commands/Ping.d.ts +13 -13
  24. package/definitions/game/command/commands/Players.d.ts +13 -13
  25. package/definitions/game/command/commands/Save.d.ts +13 -13
  26. package/definitions/game/command/commands/Sync.d.ts +13 -13
  27. package/definitions/game/command/commands/Unban.d.ts +13 -13
  28. package/definitions/game/event/EventBuses.d.ts +115 -115
  29. package/definitions/game/event/EventEmitter.d.ts +95 -95
  30. package/definitions/game/event/EventManager.d.ts +45 -45
  31. package/definitions/game/game/Game.d.ts +168 -168
  32. package/definitions/game/game/IGame.d.ts +263 -263
  33. package/definitions/game/game/ILoot.d.ts +16 -16
  34. package/definitions/game/game/IObject.d.ts +54 -54
  35. package/definitions/game/game/ItemDoodadGroups.d.ts +14 -14
  36. package/definitions/game/game/ObjectManager.d.ts +31 -31
  37. package/definitions/game/game/VotingManager.d.ts +44 -44
  38. package/definitions/game/game/WorldZ.d.ts +16 -16
  39. package/definitions/game/game/biome/Biomes.d.ts +12 -12
  40. package/definitions/game/game/biome/IBiome.d.ts +74 -74
  41. package/definitions/game/game/biome/arid/Arid.d.ts +23 -23
  42. package/definitions/game/game/biome/arid/mapGen/2.10.0.d.ts +12 -12
  43. package/definitions/game/game/biome/arid/mapGen/2.11.0.d.ts +12 -12
  44. package/definitions/game/game/biome/arid/mapGen/2.9.0.d.ts +12 -12
  45. package/definitions/game/game/biome/coastal/Coastal.d.ts +23 -23
  46. package/definitions/game/game/biome/coastal/mapGen/2.10.0.d.ts +12 -12
  47. package/definitions/game/game/biome/coastal/mapGen/2.11.0.d.ts +12 -12
  48. package/definitions/game/game/biome/coastal/mapGen/2.9.0.d.ts +12 -12
  49. package/definitions/game/game/biome/iceCap/IceCap.d.ts +23 -23
  50. package/definitions/game/game/biome/iceCap/mapGen/2.10.0.d.ts +12 -12
  51. package/definitions/game/game/biome/iceCap/mapGen/2.11.0.d.ts +12 -12
  52. package/definitions/game/game/biome/iceCap/mapGen/2.9.0.d.ts +12 -12
  53. package/definitions/game/game/biome/volcanic/Volcanic.d.ts +23 -23
  54. package/definitions/game/game/biome/volcanic/mapGen/2.11.0.d.ts +12 -12
  55. package/definitions/game/game/doodad/Doodad.d.ts +280 -280
  56. package/definitions/game/game/doodad/DoodadInfo.d.ts +24 -24
  57. package/definitions/game/game/doodad/DoodadManager.d.ts +92 -92
  58. package/definitions/game/game/doodad/Doodads.d.ts +15 -15
  59. package/definitions/game/game/doodad/IDoodad.d.ts +334 -334
  60. package/definitions/game/game/entity/Entity.d.ts +147 -147
  61. package/definitions/game/game/entity/EntityManager.d.ts +32 -36
  62. package/definitions/game/game/entity/Human.d.ts +165 -154
  63. package/definitions/game/game/entity/IEntity.d.ts +172 -172
  64. package/definitions/game/game/entity/IEntityManager.d.ts +22 -23
  65. package/definitions/game/game/entity/IHuman.d.ts +266 -231
  66. package/definitions/game/game/entity/IStats.d.ts +174 -174
  67. package/definitions/game/game/entity/StatFactory.d.ts +136 -136
  68. package/definitions/game/game/entity/Stats.d.ts +167 -167
  69. package/definitions/game/game/entity/StatusEffects.d.ts +35 -35
  70. package/definitions/game/game/entity/action/Action.d.ts +89 -89
  71. package/definitions/game/game/entity/action/ActionArguments.d.ts +16 -16
  72. package/definitions/game/game/entity/action/ActionExecutor.d.ts +102 -102
  73. package/definitions/game/game/entity/action/Actions.d.ts +119 -119
  74. package/definitions/game/game/entity/action/IAction.d.ts +349 -349
  75. package/definitions/game/game/entity/action/actions/AddFuel.d.ts +14 -14
  76. package/definitions/game/game/entity/action/actions/Alter.d.ts +14 -14
  77. package/definitions/game/game/entity/action/actions/Apply.d.ts +12 -12
  78. package/definitions/game/game/entity/action/actions/AttachContainer.d.ts +14 -14
  79. package/definitions/game/game/entity/action/actions/Attack.d.ts +17 -17
  80. package/definitions/game/game/entity/action/actions/Build.d.ts +14 -14
  81. package/definitions/game/game/entity/action/actions/Butcher.d.ts +14 -14
  82. package/definitions/game/game/entity/action/actions/Cast.d.ts +15 -15
  83. package/definitions/game/game/entity/action/actions/Chop.d.ts +12 -12
  84. package/definitions/game/game/entity/action/actions/CloseContainer.d.ts +12 -12
  85. package/definitions/game/game/entity/action/actions/CloseDoor.d.ts +12 -12
  86. package/definitions/game/game/entity/action/actions/ConsumeItem.d.ts +14 -14
  87. package/definitions/game/game/entity/action/actions/CopyMap.d.ts +24 -24
  88. package/definitions/game/game/entity/action/actions/Craft.d.ts +14 -14
  89. package/definitions/game/game/entity/action/actions/CraftNew.d.ts +16 -16
  90. package/definitions/game/game/entity/action/actions/Cure.d.ts +12 -12
  91. package/definitions/game/game/entity/action/actions/DetachContainer.d.ts +13 -13
  92. package/definitions/game/game/entity/action/actions/Dig.d.ts +15 -15
  93. package/definitions/game/game/entity/action/actions/Disassemble.d.ts +15 -15
  94. package/definitions/game/game/entity/action/actions/Dismantle.d.ts +15 -15
  95. package/definitions/game/game/entity/action/actions/DrawMap.d.ts +14 -14
  96. package/definitions/game/game/entity/action/actions/DrinkInFront.d.ts +13 -13
  97. package/definitions/game/game/entity/action/actions/DrinkItem.d.ts +12 -12
  98. package/definitions/game/game/entity/action/actions/Drop.d.ts +15 -15
  99. package/definitions/game/game/entity/action/actions/Eat.d.ts +12 -12
  100. package/definitions/game/game/entity/action/actions/Enchant.d.ts +14 -14
  101. package/definitions/game/game/entity/action/actions/Enhance.d.ts +14 -14
  102. package/definitions/game/game/entity/action/actions/Equip.d.ts +14 -14
  103. package/definitions/game/game/entity/action/actions/Extinguish.d.ts +14 -14
  104. package/definitions/game/game/entity/action/actions/Fire.d.ts +12 -12
  105. package/definitions/game/game/entity/action/actions/Gather.d.ts +19 -19
  106. package/definitions/game/game/entity/action/actions/GatherLiquid.d.ts +14 -14
  107. package/definitions/game/game/entity/action/actions/GrabAll.d.ts +12 -12
  108. package/definitions/game/game/entity/action/actions/Grasp.d.ts +14 -14
  109. package/definitions/game/game/entity/action/actions/Harvest.d.ts +14 -14
  110. package/definitions/game/game/entity/action/actions/Heal.d.ts +12 -12
  111. package/definitions/game/game/entity/action/actions/HealOther.d.ts +14 -14
  112. package/definitions/game/game/entity/action/actions/Hitch.d.ts +12 -12
  113. package/definitions/game/game/entity/action/actions/Idle.d.ts +13 -13
  114. package/definitions/game/game/entity/action/actions/Ignite.d.ts +14 -14
  115. package/definitions/game/game/entity/action/actions/InterruptResponse.d.ts +14 -14
  116. package/definitions/game/game/entity/action/actions/Jump.d.ts +13 -13
  117. package/definitions/game/game/entity/action/actions/Learn.d.ts +14 -14
  118. package/definitions/game/game/entity/action/actions/Lockpick.d.ts +14 -14
  119. package/definitions/game/game/entity/action/actions/Melee.d.ts +12 -12
  120. package/definitions/game/game/entity/action/actions/Mine.d.ts +12 -12
  121. package/definitions/game/game/entity/action/actions/Move.d.ts +15 -15
  122. package/definitions/game/game/entity/action/actions/MoveItem.d.ts +17 -17
  123. package/definitions/game/game/entity/action/actions/MoveTo.d.ts +16 -16
  124. package/definitions/game/game/entity/action/actions/Navigate.d.ts +15 -15
  125. package/definitions/game/game/entity/action/actions/Offer.d.ts +14 -14
  126. package/definitions/game/game/entity/action/actions/OpenBottle.d.ts +14 -14
  127. package/definitions/game/game/entity/action/actions/OpenContainer.d.ts +12 -12
  128. package/definitions/game/game/entity/action/actions/OpenDoor.d.ts +12 -12
  129. package/definitions/game/game/entity/action/actions/Paddle.d.ts +14 -14
  130. package/definitions/game/game/entity/action/actions/Pet.d.ts +13 -13
  131. package/definitions/game/game/entity/action/actions/Pickup.d.ts +15 -15
  132. package/definitions/game/game/entity/action/actions/PickupAllItems.d.ts +13 -13
  133. package/definitions/game/game/entity/action/actions/PickupExcrement.d.ts +14 -14
  134. package/definitions/game/game/entity/action/actions/PickupItem.d.ts +13 -13
  135. package/definitions/game/game/entity/action/actions/PlaceDown.d.ts +12 -12
  136. package/definitions/game/game/entity/action/actions/Plant.d.ts +14 -14
  137. package/definitions/game/game/entity/action/actions/Pour.d.ts +14 -14
  138. package/definitions/game/game/entity/action/actions/PourOnYourself.d.ts +14 -14
  139. package/definitions/game/game/entity/action/actions/Preserve.d.ts +14 -14
  140. package/definitions/game/game/entity/action/actions/ProtectItem.d.ts +12 -12
  141. package/definitions/game/game/entity/action/actions/Read.d.ts +14 -14
  142. package/definitions/game/game/entity/action/actions/ReadMap.d.ts +14 -14
  143. package/definitions/game/game/entity/action/actions/Refine.d.ts +14 -14
  144. package/definitions/game/game/entity/action/actions/Reinforce.d.ts +14 -14
  145. package/definitions/game/game/entity/action/actions/Release.d.ts +13 -13
  146. package/definitions/game/game/entity/action/actions/Rename.d.ts +16 -16
  147. package/definitions/game/game/entity/action/actions/RenameIsland.d.ts +14 -14
  148. package/definitions/game/game/entity/action/actions/Repair.d.ts +16 -16
  149. package/definitions/game/game/entity/action/actions/Respawn.d.ts +13 -13
  150. package/definitions/game/game/entity/action/actions/Rest.d.ts +15 -15
  151. package/definitions/game/game/entity/action/actions/Rub.d.ts +14 -14
  152. package/definitions/game/game/entity/action/actions/RubClockwise.d.ts +12 -12
  153. package/definitions/game/game/entity/action/actions/RubCounterClockwise.d.ts +12 -12
  154. package/definitions/game/game/entity/action/actions/SailToCivilization.d.ts +14 -14
  155. package/definitions/game/game/entity/action/actions/SailToIsland.d.ts +106 -106
  156. package/definitions/game/game/entity/action/actions/SetDown.d.ts +14 -14
  157. package/definitions/game/game/entity/action/actions/Shoot.d.ts +12 -12
  158. package/definitions/game/game/entity/action/actions/Sleep.d.ts +12 -12
  159. package/definitions/game/game/entity/action/actions/SmotherFire.d.ts +14 -14
  160. package/definitions/game/game/entity/action/actions/Squeeze.d.ts +14 -14
  161. package/definitions/game/game/entity/action/actions/StartFire.d.ts +15 -15
  162. package/definitions/game/game/entity/action/actions/StokeFire.d.ts +14 -14
  163. package/definitions/game/game/entity/action/actions/Tame.d.ts +13 -13
  164. package/definitions/game/game/entity/action/actions/Teleport.d.ts +14 -14
  165. package/definitions/game/game/entity/action/actions/TellTime.d.ts +14 -14
  166. package/definitions/game/game/entity/action/actions/TestDepth.d.ts +14 -14
  167. package/definitions/game/game/entity/action/actions/Throw.d.ts +12 -12
  168. package/definitions/game/game/entity/action/actions/Till.d.ts +14 -14
  169. package/definitions/game/game/entity/action/actions/ToggleContainer.d.ts +14 -14
  170. package/definitions/game/game/entity/action/actions/ToggleDoor.d.ts +13 -13
  171. package/definitions/game/game/entity/action/actions/ToggleHitch.d.ts +13 -13
  172. package/definitions/game/game/entity/action/actions/ToggleProtectItem.d.ts +14 -14
  173. package/definitions/game/game/entity/action/actions/Trade.d.ts +14 -14
  174. package/definitions/game/game/entity/action/actions/Transmogrify.d.ts +14 -14
  175. package/definitions/game/game/entity/action/actions/Unequip.d.ts +14 -14
  176. package/definitions/game/game/entity/action/actions/Unhitch.d.ts +12 -12
  177. package/definitions/game/game/entity/action/actions/UnprotectItem.d.ts +12 -12
  178. package/definitions/game/game/entity/action/actions/UpdateDirection.d.ts +14 -14
  179. package/definitions/game/game/entity/action/actions/UpdateItemOrder.d.ts +14 -14
  180. package/definitions/game/game/entity/action/actions/UpdateItemQuickSlot.d.ts +14 -14
  181. package/definitions/game/game/entity/action/actions/UpdateOption.d.ts +14 -14
  182. package/definitions/game/game/entity/action/actions/Upgrade.d.ts +15 -15
  183. package/definitions/game/game/entity/action/actions/UseItem.d.ts +14 -14
  184. package/definitions/game/game/entity/action/actions/helper/ConsumeItemType.d.ts +17 -17
  185. package/definitions/game/game/entity/action/actions/helper/GatherTreasure.d.ts +23 -23
  186. package/definitions/game/game/entity/action/actions/helper/Inventories.d.ts +19 -19
  187. package/definitions/game/game/entity/action/actions/map/GetObfuscation.d.ts +17 -17
  188. package/definitions/game/game/entity/action/actions/map/MapQuality.d.ts +20 -20
  189. package/definitions/game/game/entity/creature/Creature.d.ts +138 -135
  190. package/definitions/game/game/entity/creature/CreatureManager.d.ts +86 -86
  191. package/definitions/game/game/entity/creature/CreatureSpawning.d.ts +33 -33
  192. package/definitions/game/game/entity/creature/Creatures.d.ts +16 -16
  193. package/definitions/game/game/entity/creature/ICreature.d.ts +265 -265
  194. package/definitions/game/game/entity/creature/ICreatureManager.d.ts +15 -20
  195. package/definitions/game/game/entity/creature/Pathing.d.ts +30 -30
  196. package/definitions/game/game/entity/creature/corpse/Corpse.d.ts +55 -55
  197. package/definitions/game/game/entity/creature/corpse/CorpseManager.d.ts +28 -28
  198. package/definitions/game/game/entity/creature/corpse/Corpses.d.ts +14 -14
  199. package/definitions/game/game/entity/creature/corpse/ICorpse.d.ts +41 -41
  200. package/definitions/game/game/entity/flowfield/FlowField.d.ts +42 -42
  201. package/definitions/game/game/entity/flowfield/FlowFieldDebugRenderer.d.ts +23 -23
  202. package/definitions/game/game/entity/flowfield/FlowFieldManager.d.ts +49 -49
  203. package/definitions/game/game/entity/flowfield/IFlowFieldDebugRenderer.d.ts +13 -13
  204. package/definitions/game/game/entity/flowfield/IFlowFieldManager.d.ts +11 -11
  205. package/definitions/game/game/entity/npc/INPC.d.ts +13 -13
  206. package/definitions/game/game/entity/npc/INPCs.d.ts +14 -14
  207. package/definitions/game/game/entity/npc/NPC.d.ts +132 -135
  208. package/definitions/game/game/entity/npc/NPCManager.d.ts +32 -32
  209. package/definitions/game/game/entity/npc/NPCS.d.ts +18 -18
  210. package/definitions/game/game/entity/npc/npcs/DeathKnight.d.ts +24 -24
  211. package/definitions/game/game/entity/npc/npcs/IMerchant.d.ts +12 -12
  212. package/definitions/game/game/entity/npc/npcs/Merchant.d.ts +30 -30
  213. package/definitions/game/game/entity/player/Customizations.d.ts +23 -23
  214. package/definitions/game/game/entity/player/IMessageManager.d.ts +128 -128
  215. package/definitions/game/game/entity/player/IPlayer.d.ts +361 -391
  216. package/definitions/game/game/entity/player/MessageManager.d.ts +116 -116
  217. package/definitions/game/game/entity/player/Player.d.ts +284 -286
  218. package/definitions/game/game/entity/player/PlayerDefense.d.ts +17 -17
  219. package/definitions/game/game/entity/player/PlayerManager.d.ts +58 -58
  220. package/definitions/game/game/entity/player/note/Corpse.d.ts +13 -13
  221. package/definitions/game/game/entity/player/note/NoteManager.d.ts +48 -48
  222. package/definitions/game/game/entity/player/quest/QuestManager.d.ts +94 -94
  223. package/definitions/game/game/entity/player/quest/Quests.d.ts +15 -15
  224. package/definitions/game/game/entity/player/quest/Requirements.d.ts +36 -36
  225. package/definitions/game/game/entity/player/quest/quest/Challenge.d.ts +47 -47
  226. package/definitions/game/game/entity/player/quest/quest/IQuest.d.ts +20 -20
  227. package/definitions/game/game/entity/player/quest/quest/Quest.d.ts +62 -62
  228. package/definitions/game/game/entity/player/quest/requirement/BuildRequirement.d.ts +15 -15
  229. package/definitions/game/game/entity/player/quest/requirement/CollectItemRequirement.d.ts +14 -14
  230. package/definitions/game/game/entity/player/quest/requirement/CraftRequirement.d.ts +16 -16
  231. package/definitions/game/game/entity/player/quest/requirement/DiscoverTreasureRequirement.d.ts +15 -15
  232. package/definitions/game/game/entity/player/quest/requirement/DismantleRequirement.d.ts +16 -16
  233. package/definitions/game/game/entity/player/quest/requirement/EquipRequirement.d.ts +15 -15
  234. package/definitions/game/game/entity/player/quest/requirement/IRequirement.d.ts +44 -44
  235. package/definitions/game/game/entity/player/quest/requirement/KillCreatureRequirement.d.ts +17 -17
  236. package/definitions/game/game/entity/player/quest/requirement/KillCreaturesRequirement.d.ts +16 -16
  237. package/definitions/game/game/entity/player/quest/requirement/LearnAnySkillRequirement.d.ts +13 -13
  238. package/definitions/game/game/entity/player/quest/requirement/LearnSkillRequirement.d.ts +14 -14
  239. package/definitions/game/game/entity/player/quest/requirement/LearnSkillsRequirement.d.ts +13 -13
  240. package/definitions/game/game/entity/player/quest/requirement/Requirement.d.ts +41 -41
  241. package/definitions/game/game/entity/player/quest/requirement/TameCreatureRequirement.d.ts +17 -17
  242. package/definitions/game/game/entity/player/quest/requirement/TameCreaturesRequirement.d.ts +16 -16
  243. package/definitions/game/game/entity/player/quest/requirement/helpers/IsCreatureKilledByHost.d.ts +15 -15
  244. package/definitions/game/game/entity/player/quest/requirement/helpers/IsItemMatch.d.ts +13 -13
  245. package/definitions/game/game/entity/skill/ISkills.d.ts +24 -24
  246. package/definitions/game/game/entity/skill/SkillManager.d.ts +88 -88
  247. package/definitions/game/game/entity/status/StatusEffect.d.ts +122 -122
  248. package/definitions/game/game/entity/status/handler/BadTemperatureEffect.d.ts +29 -29
  249. package/definitions/game/game/entity/status/handler/Bleeding.d.ts +23 -23
  250. package/definitions/game/game/entity/status/handler/Burned.d.ts +22 -22
  251. package/definitions/game/game/entity/status/handler/Dehydrated.d.ts +21 -21
  252. package/definitions/game/game/entity/status/handler/Encumbered.d.ts +27 -27
  253. package/definitions/game/game/entity/status/handler/Exhausted.d.ts +30 -30
  254. package/definitions/game/game/entity/status/handler/Freezing.d.ts +19 -19
  255. package/definitions/game/game/entity/status/handler/Frostbitten.d.ts +22 -22
  256. package/definitions/game/game/entity/status/handler/IBadTemperature.d.ts +17 -17
  257. package/definitions/game/game/entity/status/handler/IExhausted.d.ts +16 -16
  258. package/definitions/game/game/entity/status/handler/Overheating.d.ts +19 -19
  259. package/definitions/game/game/entity/status/handler/Poisoned.d.ts +22 -22
  260. package/definitions/game/game/entity/status/handler/Starving.d.ts +21 -21
  261. package/definitions/game/game/inspection/IInfoProvider.d.ts +38 -38
  262. package/definitions/game/game/inspection/IInspection.d.ts +44 -44
  263. package/definitions/game/game/inspection/InfoProvider.d.ts +135 -135
  264. package/definitions/game/game/inspection/InfoProviderContext.d.ts +21 -21
  265. package/definitions/game/game/inspection/Inspection.d.ts +36 -36
  266. package/definitions/game/game/inspection/InspectionTypeMap.d.ts +69 -69
  267. package/definitions/game/game/inspection/InspectionsHandler.d.ts +33 -33
  268. package/definitions/game/game/inspection/handlers/TilePositionInspection.d.ts +43 -43
  269. package/definitions/game/game/inspection/infoProviders/CollapsableInfoProvider.d.ts +34 -34
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  1043. package/definitions/game/ui/util/ComponentManipulator.d.ts +106 -106
  1044. package/definitions/game/ui/util/Draggable.d.ts +35 -35
  1045. package/definitions/game/ui/util/HighlightManager.d.ts +39 -39
  1046. package/definitions/game/ui/util/IInterrupt.d.ts +36 -36
  1047. package/definitions/game/ui/util/ImagePath.d.ts +30 -30
  1048. package/definitions/game/ui/util/InterruptFactory.d.ts +42 -42
  1049. package/definitions/game/ui/util/Misc.d.ts +20 -20
  1050. package/definitions/game/ui/util/ScaleManager.d.ts +38 -38
  1051. package/definitions/game/ui/util/ScrollableHandler.d.ts +20 -20
  1052. package/definitions/game/ui/util/Sortable.d.ts +37 -37
  1053. package/definitions/game/utilities/Clipboard.d.ts +14 -14
  1054. package/definitions/game/utilities/Color.d.ts +42 -42
  1055. package/definitions/game/utilities/CommandLine.d.ts +15 -15
  1056. package/definitions/game/utilities/Decorators.d.ts +34 -34
  1057. package/definitions/game/utilities/Encoding.d.ts +15 -15
  1058. package/definitions/game/utilities/Errors.d.ts +18 -18
  1059. package/definitions/game/utilities/Files.d.ts +40 -40
  1060. package/definitions/game/utilities/Log.d.ts +199 -199
  1061. package/definitions/game/utilities/Registrar.d.ts +25 -25
  1062. package/definitions/game/utilities/SearchParams.d.ts +15 -0
  1063. package/definitions/game/utilities/StackTrace.d.ts +11 -11
  1064. package/definitions/game/utilities/Time.d.ts +25 -25
  1065. package/definitions/game/utilities/Timer.d.ts +25 -25
  1066. package/definitions/game/utilities/UUID.d.ts +16 -16
  1067. package/definitions/game/utilities/Uint1Array.d.ts +20 -20
  1068. package/definitions/game/utilities/Version.d.ts +37 -37
  1069. package/definitions/game/utilities/WebAssemblyHelpers.d.ts +35 -35
  1070. package/definitions/game/utilities/WebWorkerHelpers.d.ts +26 -26
  1071. package/definitions/game/utilities/class/Classes.d.ts +15 -15
  1072. package/definitions/game/utilities/class/Inject.d.ts +82 -82
  1073. package/definitions/game/utilities/collection/Arrays.d.ts +94 -94
  1074. package/definitions/game/utilities/collection/Graceful.d.ts +21 -21
  1075. package/definitions/game/utilities/collection/Iterables.d.ts +17 -17
  1076. package/definitions/game/utilities/collection/map/DefaultMap.d.ts +20 -20
  1077. package/definitions/game/utilities/collection/map/HashMap.d.ts +49 -49
  1078. package/definitions/game/utilities/collection/map/PriorityMap.d.ts +45 -45
  1079. package/definitions/game/utilities/collection/map/StackMap.d.ts +15 -15
  1080. package/definitions/game/utilities/collection/queue/PriorityQueue.d.ts +25 -25
  1081. package/definitions/game/utilities/collection/queue/Queue.d.ts +20 -20
  1082. package/definitions/game/utilities/collection/set/HashSet.d.ts +45 -45
  1083. package/definitions/game/utilities/collection/sort/Sorter.d.ts +43 -43
  1084. package/definitions/game/utilities/dependency/DependencyManager.d.ts +21 -21
  1085. package/definitions/game/utilities/dev/Performance2.d.ts +18 -18
  1086. package/definitions/game/utilities/dev/Reflection.d.ts +57 -57
  1087. package/definitions/game/utilities/enum/EnumCursor.d.ts +103 -103
  1088. package/definitions/game/utilities/enum/EnumInfo.d.ts +20 -20
  1089. package/definitions/game/utilities/enum/EnumManager.d.ts +21 -21
  1090. package/definitions/game/utilities/enum/Enums.d.ts +89 -89
  1091. package/definitions/game/utilities/enum/IEnum.d.ts +76 -76
  1092. package/definitions/game/utilities/game/TileHelpers.d.ts +122 -122
  1093. package/definitions/game/utilities/game/TilePosition.d.ts +12 -12
  1094. package/definitions/game/utilities/generic/GenericManager.d.ts +25 -25
  1095. package/definitions/game/utilities/generic/IGenericManager.d.ts +19 -19
  1096. package/definitions/game/utilities/math/Bound3.d.ts +24 -24
  1097. package/definitions/game/utilities/math/Direction.d.ts +66 -66
  1098. package/definitions/game/utilities/math/IVector.d.ts +24 -24
  1099. package/definitions/game/utilities/math/Math2.d.ts +82 -82
  1100. package/definitions/game/utilities/math/Range.d.ts +33 -33
  1101. package/definitions/game/utilities/math/Rectangle.d.ts +30 -30
  1102. package/definitions/game/utilities/math/Sampler.d.ts +23 -23
  1103. package/definitions/game/utilities/math/Vector2.d.ts +111 -111
  1104. package/definitions/game/utilities/math/Vector3.d.ts +78 -78
  1105. package/definitions/game/utilities/math/Vector4.d.ts +20 -0
  1106. package/definitions/game/utilities/memory/GarbageCollection.d.ts +15 -15
  1107. package/definitions/game/utilities/memory/ILifetime.d.ts +20 -20
  1108. package/definitions/game/utilities/memory/IMemoryLeakDetector.d.ts +14 -14
  1109. package/definitions/game/utilities/memory/MemoryLeakDetector.d.ts +29 -29
  1110. package/definitions/game/utilities/object/Descriptions.d.ts +18 -18
  1111. package/definitions/game/utilities/object/FancyJsonSerializer.d.ts +32 -32
  1112. package/definitions/game/utilities/object/Instantiate.d.ts +19 -19
  1113. package/definitions/game/utilities/object/JsonC.d.ts +22 -22
  1114. package/definitions/game/utilities/object/JsonHelper.d.ts +25 -25
  1115. package/definitions/game/utilities/object/Merge.d.ts +53 -53
  1116. package/definitions/game/utilities/object/Objects.d.ts +49 -49
  1117. package/definitions/game/utilities/object/PrettyJsonStringify.d.ts +11 -11
  1118. package/definitions/game/utilities/promise/Async.d.ts +19 -19
  1119. package/definitions/game/utilities/promise/ResolvablePromise.d.ts +19 -19
  1120. package/definitions/game/utilities/prototype/Apply.d.ts +11 -11
  1121. package/definitions/game/utilities/prototype/Array.d.ts +27 -27
  1122. package/definitions/game/utilities/prototype/Define.d.ts +22 -22
  1123. package/definitions/game/utilities/prototype/Node.d.ts +13 -13
  1124. package/definitions/game/utilities/prototype/Promise.d.ts +16 -16
  1125. package/definitions/game/utilities/prototype/RegExp.d.ts +16 -16
  1126. package/definitions/game/utilities/random/Random.d.ts +137 -137
  1127. package/definitions/game/utilities/random/RandomValueGenerator.d.ts +22 -22
  1128. package/definitions/game/utilities/random/generators/RandomItem.d.ts +26 -26
  1129. package/definitions/game/utilities/random/generators/RandomRange.d.ts +26 -26
  1130. package/definitions/game/utilities/string/Interpolator.d.ts +89 -89
  1131. package/definitions/game/utilities/string/Strings.d.ts +43 -43
  1132. package/definitions/game/utilities/trello/ITrello.d.ts +63 -63
  1133. package/definitions/game/utilities/trello/Trello.d.ts +22 -22
  1134. package/definitions/game/utilities/types/Recursive.d.ts +21 -21
  1135. package/definitions/game/utilities/typesglobal/Class.d.ts +23 -23
  1136. package/definitions/game/utilities/typesglobal/Descriptions.d.ts +30 -30
  1137. package/definitions/game/utilities/typesglobal/Function.d.ts +32 -32
  1138. package/definitions/game/utilities/typesglobal/Iterables.d.ts +24 -24
  1139. package/definitions/game/utilities/typesglobal/Misc.d.ts +27 -27
  1140. package/definitions/game/utilities/typesglobal/Objects.d.ts +49 -49
  1141. package/definitions/game/utilities/typesglobal/Types.d.ts +24 -24
  1142. package/definitions/hosts/browser/browserLoader.d.ts +24 -24
  1143. package/definitions/hosts/browser/index.d.ts +13 -13
  1144. package/definitions/hosts/electron/main/cmd/mod.d.ts +11 -11
  1145. package/definitions/hosts/electron/main/index.d.ts +11 -11
  1146. package/definitions/hosts/electron/main/interfaces.d.ts +19 -19
  1147. package/definitions/hosts/electron/main/ipc/handlers/electron/electron.d.ts +31 -31
  1148. package/definitions/hosts/electron/main/ipc/handlers/fileSystem/fileSystem.d.ts +16 -16
  1149. package/definitions/hosts/electron/main/ipc/handlers/os/os.d.ts +18 -18
  1150. package/definitions/hosts/electron/main/ipc/interfaces.d.ts +16 -16
  1151. package/definitions/hosts/electron/main/ipc/ipc.d.ts +12 -12
  1152. package/definitions/hosts/electron/main/launchOptions.d.ts +45 -45
  1153. package/definitions/hosts/electron/main/util/file.d.ts +33 -33
  1154. package/definitions/hosts/electron/main/util/game.d.ts +11 -11
  1155. package/definitions/hosts/electron/main/util/objects.d.ts +18 -18
  1156. package/definitions/hosts/electron/preload/greenworks.d.ts +11 -11
  1157. package/definitions/hosts/electron/preload/index.d.ts +11 -11
  1158. package/definitions/hosts/electron/preload/ipc.d.ts +13 -13
  1159. package/definitions/hosts/electron/preload/wayward-napi.d.ts +11 -11
  1160. package/definitions/hosts/node/index.d.ts +11 -11
  1161. package/definitions/hosts/node/nodeLoader.d.ts +24 -24
  1162. package/definitions/hosts/shared/args.d.ts +21 -21
  1163. package/definitions/hosts/shared/baseLoader.d.ts +19 -19
  1164. package/definitions/hosts/shared/globalTypes.d.ts +30 -30
  1165. package/definitions/hosts/shared/globals.d.ts +13 -13
  1166. package/definitions/hosts/shared/interfaces.d.ts +259 -259
  1167. package/definitions/hosts/shared/ipc/electron.d.ts +25 -25
  1168. package/definitions/hosts/shared/ipc/fileSystem.d.ts +47 -47
  1169. package/definitions/hosts/shared/ipc/handlers/fileSystem/fileSystem.d.ts +51 -51
  1170. package/definitions/hosts/shared/ipc/handlers/fileSystem/logFile.d.ts +22 -22
  1171. package/definitions/hosts/shared/ipc/handlers/os/os.d.ts +21 -21
  1172. package/definitions/hosts/shared/ipc/os.d.ts +22 -22
  1173. package/definitions/hosts/shared/ipc.d.ts +14 -14
  1174. package/definitions/matchmakingserver/dedicatedServer.d.ts +27 -27
  1175. package/definitions/matchmakingserver/directoryConnection.d.ts +31 -31
  1176. package/definitions/matchmakingserver/globalMatchmaking.d.ts +24 -24
  1177. package/definitions/matchmakingserver/globalServerDirectory.d.ts +35 -35
  1178. package/definitions/matchmakingserver/index.d.ts +13 -13
  1179. package/definitions/matchmakingserver/server.d.ts +36 -36
  1180. package/definitions/matchmakingserver/shared.d.ts +148 -148
  1181. package/definitions/matchmakingserver/vps.d.ts +11 -11
  1182. package/definitions/test/core/application.d.ts +69 -69
  1183. package/definitions/test/core/applicationDom.d.ts +30 -30
  1184. package/definitions/test/core/applicationInteractions.d.ts +95 -95
  1185. package/definitions/test/core/applicationLogger.d.ts +20 -20
  1186. package/definitions/test/core/applicationManager.d.ts +86 -86
  1187. package/definitions/test/core/chromeDriver.d.ts +21 -21
  1188. package/definitions/test/index.d.ts +17 -17
  1189. package/definitions/test/interfaces.d.ts +46 -46
  1190. package/definitions/test/suite/functionalTests/multiplayer/Multiplayer.spec.d.ts +13 -13
  1191. package/definitions/test/suite/functionalTests/singleplayer/SaveImport.spec.d.ts +13 -13
  1192. package/definitions/test/suite/functionalTests/singleplayer/Singleplayer.spec.d.ts +13 -13
  1193. package/definitions/test/suite/unitTests/game/Island.spec.d.ts +13 -13
  1194. package/definitions/test/suite/unitTests/utilities/MagicalPropertyManager.spec.d.ts +13 -13
  1195. package/definitions/test/util/logs.d.ts +11 -11
  1196. package/definitions/test/util/mochaNUnitReporter.d.ts +38 -38
  1197. package/definitions/test/util/random.d.ts +13 -13
  1198. package/package.json +24 -24
  1199. package/tsconfig.json +7 -7
  1200. package/tsconfig.mod.base.json +44 -47
@@ -1,281 +1,287 @@
1
- /*!
2
- * Copyright 2011-2021 Unlok
3
- * https://www.unlok.ca
4
- *
5
- * Credits & Thanks:
6
- * https://www.unlok.ca/credits-thanks/
7
- *
8
- * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
- * https://github.com/WaywardGame/types/wiki
10
- */
11
- import EventEmitter from "event/EventEmitter";
12
- import type { BiomeTypes } from "game/biome/IBiome";
13
- import DoodadManager from "game/doodad/DoodadManager";
14
- import CorpseManager from "game/entity/creature/corpse/CorpseManager";
15
- import Creature from "game/entity/creature/Creature";
16
- import CreatureManager from "game/entity/creature/CreatureManager";
17
- import type { IDamageInfo } from "game/entity/creature/ICreature";
18
- import FlowFieldManager from "game/entity/flowfield/FlowFieldManager";
19
- import type Human from "game/entity/Human";
20
- import { SkillType } from "game/entity/IHuman";
21
- import NPCManager from "game/entity/npc/NPCManager";
22
- import Player from "game/entity/player/Player";
23
- import { CreationId, FireType, IGameOld, TickFlag, TileUpdateType } from "game/IGame";
24
- import { Quality } from "game/IObject";
25
- import type { IIslandEvents, IIslandLoadOptions, ISeeds, IWaterContamination, IWaterFill, IWell } from "game/island/IIsland";
26
- import { WaterType } from "game/island/IIsland";
27
- import type { IRequirementInfo } from "game/item/IItemManager";
28
- import ItemManager from "game/item/ItemManager";
29
- import type DrawnMap from "game/mapping/DrawnMap";
30
- import type { ObjectManager } from "game/ObjectManager";
31
- import type { IGameOptions } from "game/options/IGameOptions";
32
- import type { IslandModifiersCollection } from "game/options/modifiers/island/IslandModifiers";
33
- import type { IReferenceable } from "game/reference/IReferenceManager";
34
- import TemperatureManager from "game/temperature/TemperatureManager";
35
- import type { ITile, ITileContainer, ITileData } from "game/tile/ITerrain";
36
- import { TerrainType } from "game/tile/ITerrain";
37
- import TileEventManager from "game/tile/TileEventManager";
38
- import TimeManager from "game/time/TimeManager";
39
- import Translation from "language/Translation";
40
- import World from "renderer/world/World";
41
- import type { IPreSerializeCallback, ISerializer } from "save/serializer/ISerializer";
42
- import { Direction } from "utilities/math/Direction";
43
- import type { IVector2, IVector3 } from "utilities/math/IVector";
44
- import { Random, SeededGenerator } from "utilities/random/Random";
45
- import type { IVersionInfo } from "utilities/Version";
46
- export interface IIslandDetails {
47
- seed: number;
48
- random: Random;
49
- biomeType: BiomeTypes;
50
- offset: IVector2;
51
- }
52
- export declare module IIslandDetails {
53
- const NOOP: IIslandDetails;
54
- }
55
- /**
56
- * Represents the worlds island
57
- * Items, Creatures, Npcs, etc.. all exist on the island
58
- */
59
- export default class Island extends EventEmitter.Host<IIslandEvents> implements IReferenceable, IPreSerializeCallback {
60
- static getBiomeType(x: number, y: number): BiomeTypes;
61
- static getDetails(x: number, y: number): IIslandDetails;
62
- static generateDetails(position: IVector2, seed?: number): IIslandDetails;
63
- corpses: CorpseManager;
64
- creatures: CreatureManager;
65
- doodads: DoodadManager;
66
- flowFieldManager: FlowFieldManager;
67
- items: ItemManager;
68
- npcs: NPCManager;
69
- temperature: TemperatureManager;
70
- tileEvents: TileEventManager;
71
- time: TimeManager;
72
- biomeType: BiomeTypes;
73
- contaminatedWater: IWaterContamination[];
74
- creatureSpawnTimer: number;
75
- lastCreationIds: SaferNumberIndexedObject<number>;
76
- mapGenVersion: string;
77
- name?: string;
78
- position: IVector2;
79
- referenceId?: number;
80
- saveVersion: string;
81
- tileContainers: ITileContainer[];
82
- tileData: SaferNumberIndexedObject<SaferNumberIndexedObject<SaferNumberIndexedObject<ITileData[]>>>;
83
- treasureMaps: DrawnMap[];
84
- version: string;
85
- wellData: SaferNumberIndexedObject<IWell>;
86
- loadCount: number;
87
- seeds: ISeeds;
88
- readonly seededRandom: Random<SeededGenerator>;
89
- /**
90
- * Random for milestone modifiers. You should only use the one in the default island
91
- * todo: remove since this is no longer used
92
- */
93
- readonly seededMilestoneModifiersRandom: Random<SeededGenerator>;
94
- /**
95
- * Set of players on this island
96
- */
97
- readonly players: Set<Player>;
98
- previousSaveVersion: IVersionInfo | undefined;
99
- brokenReferencesCount: number;
100
- civilizationScore: number;
101
- spawnPoint: IVector3;
102
- private _loadedReferences;
103
- private _tiles;
104
- private _world;
105
- modifiersCollection?: IslandModifiersCollection;
106
- details?: IIslandDetails;
107
- constructor(position?: IVector2, seed?: number);
108
- toString(): string;
109
- private registerMemoryLeakDetector;
110
- preSerializeObject(serializer: ISerializer): void;
111
- onUnserialized(): void;
112
- get id(): `${number},${number}`;
113
- get biome(): import("game/biome/IBiome").IBiomeDescription;
114
- get isLoaded(): boolean;
115
- get hasLoadedItemReferences(): boolean;
116
- get isLocalIsland(): boolean;
117
- get world(): World;
118
- /**
119
- * Check if this island has players on it
120
- */
121
- get isActive(): boolean;
122
- get isDefaultIsland(): boolean;
123
- getDetails(): IIslandDetails;
124
- registerEventBus(): void;
125
- unregisterEventBus(): void;
126
- private gameOptionsCached?;
127
- getGameOptions(): IGameOptions;
128
- clearGameOptionsCache(): void;
129
- rename(player: Player, newName: string): void;
130
- private generatedName?;
131
- getName(useGenerated?: boolean): string;
132
- getNeighboringIslands(): Island[];
133
- load(options?: Partial<IIslandLoadOptions>): Promise<void>;
134
- private initializeIslandModifiers;
135
- /**
136
- * Unload the island from memory
137
- * Removes all players and stores tiles references
138
- * @param resetState True if the game state is resetting
139
- */
140
- unload(): void;
141
- delete(): void;
142
- private deleteIfDeserialized;
143
- private fastForward;
144
- hydrateFromOldGame(oldGame: IGameOld): void;
145
- findUnusedId<T extends object>(creationId: CreationId, things: ObjectManager<T, any>): number;
146
- /**
147
- * Gets the total distance away the current island is from 0, 0 as a positive value.
148
- * @returns The distance as a positive number.
149
- */
150
- getIslandDistance(): number;
151
- /**
152
- * Gets the default terrain type that should be under a tile (in the case of melting or removing it in some way).
153
- * @param tile ITile that we are getting the default terrain type for.
154
- * @returns The default terrain type with a fallback to dirt (which shouldn't happen without mods or bugs).
155
- */
156
- getDefaultTerrainType(tile: ITile): TerrainType;
157
- checkForHiddenMob(human: Human, x: number, y: number, z: number): void;
158
- isMapEdge(x: number, y: number): boolean;
159
- ensureValidPoint<T extends IVector2>(point?: T): T | undefined;
160
- getTileFromPoint(point: IVector3): ITile;
161
- getTile(x: number, y: number, z: number): ITile;
162
- setTile(x: number, y: number, z: number, tile: ITile): ITile;
163
- setTiles(tiles: ITile[]): void;
164
- getOrCreateTile(index: number): ITile;
165
- changeTile(newTileInfo: TerrainType | ITileData, x: number, y: number, z: number, stackTiles: boolean, dropTiles?: boolean, skipCaveDirt?: boolean): void;
166
- makeLavaPassage(human: Human): TerrainType | undefined;
167
- makeCaveEntrance(human: Human, chance?: number): TerrainType | undefined;
168
- getTileData(x: number, y: number, z: number): ITileData[] | undefined;
169
- getOrCreateTileData(x: number, y: number, z: number): ITileData[];
170
- updateFlowFieldTile(tile: ITile, x: number, y: number, z: number, tileUpdateType: TileUpdateType, updatedRenderer?: boolean): void;
171
- emitTileUpdate(tile: ITile, x: number, y: number, z: number, tileUpdateType: TileUpdateType, updatedRenderer?: boolean): void;
172
- isTilled(x: number, y: number, z: number): boolean;
173
- packGround(x: number, y: number, z: number): void;
174
- /**
175
- * Removes the top tiledata (index 0) from the tile
176
- * If there is no remaining tile data, a new tile data will be added with the newTileTypeWhenEmpty type
177
- */
178
- removeTopTile(x: number, y: number, z: number, newTileTypeWhenEmpty: TerrainType | ((tile: ITile) => TerrainType)): void;
179
- /**
180
- * Checks if island.tileData is synced with ITile.data
181
- */
182
- checkTileState(): void;
183
- isPositionFull(x: number, y: number, z: number): boolean;
184
- isTileFull(tile: ITile): boolean;
185
- isOnFire(tile: ITile): FireType;
186
- isTileEmpty(tile: ITile): boolean;
187
- isPositionEmpty(x: number, y: number, z: number): boolean;
188
- processWaterContamination(): void;
189
- addPlayer(player: Player, refreshStatusEffects?: boolean): void;
190
- removePlayer(player: Player, isAbsentPlayer?: boolean): void;
191
- getPlayers(includeGhosts?: boolean, includeConnecting?: boolean): Player[];
192
- isPlayerAtTile(tile: ITile, includeGhosts?: boolean, includeConnecting?: boolean): boolean;
193
- isPlayerAtPosition(x: number, y: number, z: number, includeGhosts?: boolean, includeConnecting?: boolean): boolean;
194
- getPlayersAtTile(tile: ITile, includeGhosts?: boolean, includeConnecting?: boolean): Player[];
195
- getPlayersAtPosition(position: IVector3, includeGhosts?: boolean, includeConnecting?: boolean): Player[];
196
- getPlayersAtPosition(x: number, y: number, z: number, includeGhosts?: boolean, includeConnecting?: boolean): Player[];
197
- getPlayersThatSeePosition(x: number, y: number, z: number): Player[];
198
- /**
199
- * Gets the nearest player based on x/y/z coordinates.
200
- * @param x The x coord to get the closest player.
201
- * @param y The y coord to get the closest player.
202
- * @param z The z coord to get the closest player.
203
- * @param canSee If set to true, check if the player can see the x/y/z coords. Defaults to false.
204
- */
205
- getNearestPlayer(x: number, y: number, z?: number, canSee?: boolean, includeGhosts?: boolean, includeConnecting?: boolean): {
206
- player?: Player;
207
- distance?: number;
208
- };
209
- getReputation(): number;
210
- getMalignity(): number;
211
- getBenignity(): number;
212
- getMaxHealth(): number;
213
- getMaxWeight(): number;
214
- getTactics(): number;
215
- getSkillPercent(skill: SkillType): number;
216
- getPlayerAverage(calc: (player: Player) => number | undefined, round?: boolean): number;
217
- /**
218
- * Check the amount of water tiles there is connected to a supplied x/y area
219
- */
220
- checkWaterFill(x: number, y: number, z: number, needed: number, waterType: WaterType, waterFill?: IWaterFill): number;
221
- getSpawnPoint(): IVector3;
222
- consumeWaterTile(x: number, y: number, z: number): void;
223
- damage(target: Human | Creature, damageInfo: IDamageInfo, causesBlood?: boolean): number | undefined;
224
- /**
225
- * Calculates the light level of a tile.
226
- * @returns 32bit number representing RED GREEN BLUE ALPHA
227
- */
228
- calculateTileLightLevel(tile: ITile, x: number, y: number, z: number): number;
229
- getLightSourceAt(x: number, y: number, z: number): number;
230
- fireBreath(x: number, y: number, z: number, facingDirection: Direction, itemName?: Translation, player?: boolean): void;
231
- coolFires(requirements: IRequirementInfo, human: Human): void;
232
- isFlammable(x: number, y: number, z: number): boolean;
233
- /**
234
- * Converts shallow single bodies of fresh water into seawater.
235
- * @param point x/y/z of the tile to check against.
236
- */
237
- contaminateFreshWater(point: IVector3): void;
238
- /**
239
- * Create puddles around a point and limit them (so they can't expand infinitely).
240
- * @param point x/y/z of the splash/puddle source.
241
- */
242
- createPuddles(point: IVector3): void;
243
- /**
244
- * Contaminate water sources when new ones are created based on the surrounding water.
245
- * @param point x/y/z of the water tile created.
246
- */
247
- contaminateWater(point: IVector3): void;
248
- /**
249
- * Gives civilization score based on how much is defined for this tile's terrain.
250
- */
251
- changeCivilizationScore(score: number, source: string): void;
252
- processTickFlags(tickFlag: TickFlag, ticks: number, realPlayers: Player[]): void;
253
- processTickFlagsAsync(tickFlag: TickFlag, ticks: number, realPlayers: Player[], onProgress: (progess: number) => Promise<void>): Promise<void>;
254
- private updateEntityFov;
255
- private processTimers;
256
- private runRandomEvents;
257
- /**
258
- * Plants a random seed at the given coordinates based on what can grow on that tile naturally. This will replace any doodad that is there.
259
- * @param x X coordinates.
260
- * @param y Y coordinates.
261
- * @param z Z coordinates.
262
- * @returns True if a seed was planted.
263
- */
264
- plantRandomSeed(x: number, y: number, z: number): boolean;
265
- /**
266
- * Synchronizes player events
267
- * Usually called when a new player joins
268
- */
269
- synchronizeStates(playerIds: number[]): void;
270
- /**
271
- * @returns a range value for the weapon being shot based on the weapon range and the players skill with that weapon type. This value then becomes the maximum potential range of the current shot.
272
- */
273
- rangeFinder(weaponRange: number, playerSkillLevel: number, useMaxRange?: boolean): number;
274
- getRandomQuality(bonusQuality?: number): Quality.None | Quality.Superior | Quality.Remarkable | Quality.Exceptional;
275
- getQualityDurabilityBonus(quality: Quality, itemDurability: number, getMax?: boolean): number;
276
- /**
277
- * Only allow loading references once
278
- * Even if an island is unloaded, the loaded references will remain
279
- */
280
- loadReferences(): void;
281
- }
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import EventEmitter from "event/EventEmitter";
12
+ import type { BiomeTypes } from "game/biome/IBiome";
13
+ import DoodadManager from "game/doodad/DoodadManager";
14
+ import CorpseManager from "game/entity/creature/corpse/CorpseManager";
15
+ import Creature from "game/entity/creature/Creature";
16
+ import CreatureManager from "game/entity/creature/CreatureManager";
17
+ import type { IDamageInfo } from "game/entity/creature/ICreature";
18
+ import FlowFieldManager from "game/entity/flowfield/FlowFieldManager";
19
+ import type Human from "game/entity/Human";
20
+ import { SkillType } from "game/entity/IHuman";
21
+ import NPCManager from "game/entity/npc/NPCManager";
22
+ import Player from "game/entity/player/Player";
23
+ import type { IGameOld } from "game/IGame";
24
+ import { CreationId, FireType, TickFlag, TileUpdateType } from "game/IGame";
25
+ import { Quality } from "game/IObject";
26
+ import type { IIslandEvents, IIslandLoadOptions, ISeeds, IWaterContamination, IWaterFill, IWell } from "game/island/IIsland";
27
+ import { WaterType } from "game/island/IIsland";
28
+ import type { IRequirementInfo } from "game/item/IItemManager";
29
+ import ItemManager from "game/item/ItemManager";
30
+ import type DrawnMap from "game/mapping/DrawnMap";
31
+ import type { ObjectManager } from "game/ObjectManager";
32
+ import type { IGameOptions } from "game/options/IGameOptions";
33
+ import type { IslandModifiersCollection } from "game/options/modifiers/island/IslandModifiers";
34
+ import type { IReferenceable } from "game/reference/IReferenceManager";
35
+ import TemperatureManager from "game/temperature/TemperatureManager";
36
+ import type { ITile, ITileContainer, ITileData } from "game/tile/ITerrain";
37
+ import { TerrainType } from "game/tile/ITerrain";
38
+ import TileEventManager from "game/tile/TileEventManager";
39
+ import TimeManager from "game/time/TimeManager";
40
+ import Translation from "language/Translation";
41
+ import World from "renderer/world/World";
42
+ import type { IPreSerializeCallback, ISerializer } from "save/serializer/ISerializer";
43
+ import { Direction } from "utilities/math/Direction";
44
+ import type { IVector2, IVector3 } from "utilities/math/IVector";
45
+ import { Random, SeededGenerator } from "utilities/random/Random";
46
+ import type { IVersionInfo } from "utilities/Version";
47
+ export interface IIslandDetails {
48
+ seed: number;
49
+ random: Random;
50
+ biomeType: BiomeTypes;
51
+ offset: IVector2;
52
+ }
53
+ export declare module IIslandDetails {
54
+ const NOOP: IIslandDetails;
55
+ }
56
+ /**
57
+ * Represents the worlds island
58
+ * Items, Creatures, Npcs, etc.. all exist on the island
59
+ */
60
+ export default class Island extends EventEmitter.Host<IIslandEvents> implements IReferenceable, IPreSerializeCallback {
61
+ static getBiomeType(x: number, y: number): BiomeTypes;
62
+ static getDetails(x: number, y: number): IIslandDetails;
63
+ static generateDetails(position: IVector2, seed?: number): IIslandDetails;
64
+ corpses: CorpseManager;
65
+ creatures: CreatureManager;
66
+ doodads: DoodadManager;
67
+ flowFieldManager: FlowFieldManager;
68
+ items: ItemManager;
69
+ npcs: NPCManager;
70
+ temperature: TemperatureManager;
71
+ tileEvents: TileEventManager;
72
+ time: TimeManager;
73
+ biomeType: BiomeTypes;
74
+ contaminatedWater: IWaterContamination[];
75
+ creatureSpawnTimer: number;
76
+ lastCreationIds: SaferNumberIndexedObject<number>;
77
+ mapGenVersion: string;
78
+ name?: string;
79
+ position: IVector2;
80
+ referenceId?: number;
81
+ saveVersion: string;
82
+ tileContainers: ITileContainer[];
83
+ tileData: SaferNumberIndexedObject<SaferNumberIndexedObject<SaferNumberIndexedObject<ITileData[]>>>;
84
+ treasureMaps: DrawnMap[];
85
+ version: string;
86
+ wellData: SaferNumberIndexedObject<IWell>;
87
+ loadCount: number;
88
+ seeds: ISeeds;
89
+ readonly seededRandom: Random<SeededGenerator>;
90
+ /**
91
+ * Random for milestone modifiers. You should only use the one in the default island
92
+ * todo: remove since this is no longer used
93
+ */
94
+ readonly seededMilestoneModifiersRandom: Random<SeededGenerator>;
95
+ /**
96
+ * Set of players on this island
97
+ */
98
+ readonly players: Set<Player>;
99
+ /**
100
+ * Entity move types in fov on this island
101
+ * `${z}-${moveType}` -> Players
102
+ */
103
+ readonly moveTypesInFov: Map<string, Set<Player>>;
104
+ previousSaveVersion: IVersionInfo | undefined;
105
+ brokenReferencesCount: number;
106
+ civilizationScore: number;
107
+ spawnPoint: IVector3;
108
+ private _loadedReferences;
109
+ private _tiles;
110
+ private _world;
111
+ modifiersCollection?: IslandModifiersCollection;
112
+ details?: IIslandDetails;
113
+ constructor(position?: IVector2, seed?: number);
114
+ toString(): string;
115
+ private registerMemoryLeakDetector;
116
+ preSerializeObject(serializer: ISerializer): void;
117
+ onUnserialized(): void;
118
+ get id(): `${number},${number}`;
119
+ get biome(): import("game/biome/IBiome").IBiomeDescription;
120
+ get isLoaded(): boolean;
121
+ get hasLoadedItemReferences(): boolean;
122
+ get isLocalIsland(): boolean;
123
+ get world(): World;
124
+ /**
125
+ * Check if this island has players on it
126
+ */
127
+ get isActive(): boolean;
128
+ get isDefaultIsland(): boolean;
129
+ getDetails(): IIslandDetails;
130
+ registerEventBus(): void;
131
+ unregisterEventBus(): void;
132
+ private gameOptionsCached?;
133
+ getGameOptions(): IGameOptions;
134
+ clearGameOptionsCache(): void;
135
+ rename(player: Player, newName: string): void;
136
+ private generatedName?;
137
+ getName(useGenerated?: boolean): string;
138
+ getNeighboringIslands(): Island[];
139
+ load(options?: Partial<IIslandLoadOptions>): Promise<void>;
140
+ private initializeIslandModifiers;
141
+ /**
142
+ * Unload the island from memory
143
+ * Removes all players and stores tiles references
144
+ * @param resetState True if the game state is resetting
145
+ */
146
+ unload(): void;
147
+ delete(): void;
148
+ private deleteIfDeserialized;
149
+ private fastForward;
150
+ hydrateFromOldGame(oldGame: IGameOld): void;
151
+ findUnusedId<T extends object>(creationId: CreationId, things: ObjectManager<T, any>): number;
152
+ /**
153
+ * Gets the total distance away the current island is from 0, 0 as a positive value.
154
+ * @returns The distance as a positive number.
155
+ */
156
+ getIslandDistance(): number;
157
+ /**
158
+ * Gets the default terrain type that should be under a tile (in the case of melting or removing it in some way).
159
+ * @param tile ITile that we are getting the default terrain type for.
160
+ * @returns The default terrain type with a fallback to dirt (which shouldn't happen without mods or bugs).
161
+ */
162
+ getDefaultTerrainType(tile: ITile): TerrainType;
163
+ checkForHiddenMob(human: Human, x: number, y: number, z: number): void;
164
+ isMapEdge(x: number, y: number): boolean;
165
+ ensureValidPoint<T extends IVector2>(point?: T): T | undefined;
166
+ getTileFromPoint(point: IVector3): ITile;
167
+ getTile(x: number, y: number, z: number): ITile;
168
+ setTile(x: number, y: number, z: number, tile: ITile): ITile;
169
+ setTiles(tiles: ITile[]): void;
170
+ getOrCreateTile(index: number): ITile;
171
+ changeTile(newTileInfo: TerrainType | ITileData, x: number, y: number, z: number, stackTiles: boolean, dropTiles?: boolean, skipCaveDirt?: boolean): void;
172
+ makeLavaPassage(human: Human): TerrainType | undefined;
173
+ makeCaveEntrance(human: Human, chance?: number): TerrainType | undefined;
174
+ getTileData(x: number, y: number, z: number): ITileData[] | undefined;
175
+ getOrCreateTileData(x: number, y: number, z: number): ITileData[];
176
+ updateFlowFieldTile(tile: ITile, x: number, y: number, z: number, tileUpdateType: TileUpdateType, updatedRenderer?: boolean): void;
177
+ emitTileUpdate(tile: ITile, x: number, y: number, z: number, tileUpdateType: TileUpdateType, updatedRenderer?: boolean): void;
178
+ isTilled(x: number, y: number, z: number): boolean;
179
+ packGround(x: number, y: number, z: number): void;
180
+ /**
181
+ * Removes the top tiledata (index 0) from the tile
182
+ * If there is no remaining tile data, a new tile data will be added with the newTileTypeWhenEmpty type
183
+ */
184
+ removeTopTile(x: number, y: number, z: number, newTileTypeWhenEmpty: TerrainType | ((tile: ITile) => TerrainType)): void;
185
+ /**
186
+ * Checks if island.tileData is synced with ITile.data
187
+ */
188
+ checkTileState(): void;
189
+ isPositionFull(x: number, y: number, z: number): boolean;
190
+ isTileFull(tile: ITile): boolean;
191
+ isOnFire(tile: ITile): FireType;
192
+ isTileEmpty(tile: ITile): boolean;
193
+ isPositionEmpty(x: number, y: number, z: number): boolean;
194
+ processWaterContamination(): void;
195
+ addPlayer(player: Player, refreshStatusEffects?: boolean): void;
196
+ removePlayer(player: Player, isAbsentPlayer?: boolean): void;
197
+ getPlayers(includeGhosts?: boolean, includeConnecting?: boolean): Player[];
198
+ isPlayerAtTile(tile: ITile, includeGhosts?: boolean, includeConnecting?: boolean): boolean;
199
+ isPlayerAtPosition(x: number, y: number, z: number, includeGhosts?: boolean, includeConnecting?: boolean): boolean;
200
+ getPlayersAtTile(tile: ITile, includeGhosts?: boolean, includeConnecting?: boolean): Player[];
201
+ getPlayersAtPosition(position: IVector3, includeGhosts?: boolean, includeConnecting?: boolean): Player[];
202
+ getPlayersAtPosition(x: number, y: number, z: number, includeGhosts?: boolean, includeConnecting?: boolean): Player[];
203
+ getPlayersThatSeePosition(x: number, y: number, z: number): Player[];
204
+ /**
205
+ * Gets the nearest player based on x/y/z coordinates.
206
+ * @param x The x coord to get the closest player.
207
+ * @param y The y coord to get the closest player.
208
+ * @param z The z coord to get the closest player.
209
+ * @param canSee If set to true, check if the player can see the x/y/z coords. Defaults to false.
210
+ */
211
+ getNearestPlayer(x: number, y: number, z?: number, canSee?: boolean, includeGhosts?: boolean, includeConnecting?: boolean): {
212
+ player?: Player;
213
+ distance?: number;
214
+ };
215
+ getReputation(): number;
216
+ getMalignity(): number;
217
+ getBenignity(): number;
218
+ getMaxHealth(): number;
219
+ getMaxWeight(): number;
220
+ getTactics(): number;
221
+ getSkillPercent(skill: SkillType): number;
222
+ getPlayerAverage(calc: (player: Player) => number | undefined, round?: boolean): number;
223
+ /**
224
+ * Check the amount of water tiles there is connected to a supplied x/y area
225
+ */
226
+ checkWaterFill(x: number, y: number, z: number, needed: number, waterType: WaterType, waterFill?: IWaterFill): number;
227
+ getSpawnPoint(): IVector3;
228
+ consumeWaterTile(x: number, y: number, z: number): void;
229
+ damage(target: Human | Creature, damageInfo: IDamageInfo, causesBlood?: boolean): number | undefined;
230
+ /**
231
+ * Calculates the light level of a tile.
232
+ * @returns 32bit number representing RED GREEN BLUE ALPHA
233
+ */
234
+ calculateTileLightLevel(tile: ITile, x: number, y: number, z: number): number;
235
+ getLightSourceAt(x: number, y: number, z: number): number;
236
+ fireBreath(x: number, y: number, z: number, facingDirection: Direction, itemName?: Translation, player?: boolean): void;
237
+ coolFires(requirements: IRequirementInfo, human: Human): void;
238
+ isFlammable(x: number, y: number, z: number): boolean;
239
+ /**
240
+ * Converts shallow single bodies of fresh water into seawater.
241
+ * @param point x/y/z of the tile to check against.
242
+ */
243
+ contaminateFreshWater(point: IVector3): void;
244
+ /**
245
+ * Create puddles around a point and limit them (so they can't expand infinitely).
246
+ * @param point x/y/z of the splash/puddle source.
247
+ */
248
+ createPuddles(point: IVector3): void;
249
+ /**
250
+ * Contaminate water sources when new ones are created based on the surrounding water.
251
+ * @param point x/y/z of the water tile created.
252
+ */
253
+ contaminateWater(point: IVector3): void;
254
+ /**
255
+ * Gives civilization score based on how much is defined for this tile's terrain.
256
+ */
257
+ changeCivilizationScore(score: number, source: string): void;
258
+ processTickFlags(tickFlag: TickFlag, ticks: number, realPlayers: Player[]): void;
259
+ processTickFlagsAsync(tickFlag: TickFlag, ticks: number, realPlayers: Player[], onProgress: (progess: number) => Promise<void>): Promise<void>;
260
+ private updateEntityFov;
261
+ private processTimers;
262
+ private runRandomEvents;
263
+ /**
264
+ * Plants a random seed at the given coordinates based on what can grow on that tile naturally. This will replace any doodad that is there.
265
+ * @param x X coordinates.
266
+ * @param y Y coordinates.
267
+ * @param z Z coordinates.
268
+ * @returns True if a seed was planted.
269
+ */
270
+ plantRandomSeed(x: number, y: number, z: number): boolean;
271
+ /**
272
+ * Synchronizes player events
273
+ * Usually called when a new player joins
274
+ */
275
+ synchronizeStates(playerIds: number[]): void;
276
+ /**
277
+ * @returns a range value for the weapon being shot based on the weapon range and the players skill with that weapon type. This value then becomes the maximum potential range of the current shot.
278
+ */
279
+ rangeFinder(weaponRange: number, playerSkillLevel: number, useMaxRange?: boolean): number;
280
+ getRandomQuality(bonusQuality?: number): Quality.None | Quality.Superior | Quality.Remarkable | Quality.Exceptional;
281
+ getQualityDurabilityBonus(quality: Quality, itemDurability: number, getMax?: boolean): number;
282
+ /**
283
+ * Only allow loading references once
284
+ * Even if an island is unloaded, the loaded references will remain
285
+ */
286
+ loadReferences(): void;
287
+ }