@wayward/types 2.11.3-beta.dev.20220123.2 → 2.11.4-beta
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +20 -20
- package/README.md +10 -10
- package/definitions/cplusplus/index.d.ts +126 -126
- package/definitions/game/IGlobal.d.ts +91 -91
- package/definitions/game/Init.d.ts +20 -20
- package/definitions/game/Production.d.ts +10 -10
- package/definitions/game/audio/Audio.d.ts +76 -76
- package/definitions/game/audio/DefaultMusicHandler.d.ts +21 -21
- package/definitions/game/audio/IAudio.d.ts +76 -76
- package/definitions/game/audio/IMusic.d.ts +15 -15
- package/definitions/game/audio/Music.d.ts +13 -13
- package/definitions/game/audio/SoundEffects.d.ts +13 -13
- package/definitions/game/command/CommandManager.d.ts +35 -35
- package/definitions/game/command/Commands.d.ts +13 -13
- package/definitions/game/command/ICommand.d.ts +31 -31
- package/definitions/game/command/ICommandManager.d.ts +16 -16
- package/definitions/game/command/commands/Backup.d.ts +13 -13
- package/definitions/game/command/commands/Ban.d.ts +13 -13
- package/definitions/game/command/commands/Banned.d.ts +13 -13
- package/definitions/game/command/commands/Commands.d.ts +13 -13
- package/definitions/game/command/commands/Kick.d.ts +13 -13
- package/definitions/game/command/commands/Pause.d.ts +13 -13
- package/definitions/game/command/commands/Ping.d.ts +13 -13
- package/definitions/game/command/commands/Players.d.ts +13 -13
- package/definitions/game/command/commands/Save.d.ts +13 -13
- package/definitions/game/command/commands/Sync.d.ts +13 -13
- package/definitions/game/command/commands/Unban.d.ts +13 -13
- package/definitions/game/event/EventBuses.d.ts +115 -115
- package/definitions/game/event/EventEmitter.d.ts +95 -95
- package/definitions/game/event/EventManager.d.ts +45 -45
- package/definitions/game/game/Game.d.ts +168 -168
- package/definitions/game/game/IGame.d.ts +263 -263
- package/definitions/game/game/ILoot.d.ts +16 -16
- package/definitions/game/game/IObject.d.ts +54 -54
- package/definitions/game/game/ItemDoodadGroups.d.ts +14 -14
- package/definitions/game/game/ObjectManager.d.ts +31 -31
- package/definitions/game/game/VotingManager.d.ts +44 -44
- package/definitions/game/game/WorldZ.d.ts +16 -16
- package/definitions/game/game/biome/Biomes.d.ts +12 -12
- package/definitions/game/game/biome/IBiome.d.ts +74 -74
- package/definitions/game/game/biome/arid/Arid.d.ts +23 -23
- package/definitions/game/game/biome/arid/mapGen/2.10.0.d.ts +12 -12
- package/definitions/game/game/biome/arid/mapGen/2.11.0.d.ts +12 -12
- package/definitions/game/game/biome/arid/mapGen/2.9.0.d.ts +12 -12
- package/definitions/game/game/biome/coastal/Coastal.d.ts +23 -23
- package/definitions/game/game/biome/coastal/mapGen/2.10.0.d.ts +12 -12
- package/definitions/game/game/biome/coastal/mapGen/2.11.0.d.ts +12 -12
- package/definitions/game/game/biome/coastal/mapGen/2.9.0.d.ts +12 -12
- package/definitions/game/game/biome/iceCap/IceCap.d.ts +23 -23
- package/definitions/game/game/biome/iceCap/mapGen/2.10.0.d.ts +12 -12
- package/definitions/game/game/biome/iceCap/mapGen/2.11.0.d.ts +12 -12
- package/definitions/game/game/biome/iceCap/mapGen/2.9.0.d.ts +12 -12
- package/definitions/game/game/biome/volcanic/Volcanic.d.ts +23 -23
- package/definitions/game/game/biome/volcanic/mapGen/2.11.0.d.ts +12 -12
- package/definitions/game/game/doodad/Doodad.d.ts +280 -280
- package/definitions/game/game/doodad/DoodadInfo.d.ts +24 -24
- package/definitions/game/game/doodad/DoodadManager.d.ts +92 -92
- package/definitions/game/game/doodad/Doodads.d.ts +15 -15
- package/definitions/game/game/doodad/IDoodad.d.ts +334 -334
- package/definitions/game/game/entity/Entity.d.ts +147 -147
- package/definitions/game/game/entity/EntityManager.d.ts +32 -36
- package/definitions/game/game/entity/Human.d.ts +165 -154
- package/definitions/game/game/entity/IEntity.d.ts +172 -172
- package/definitions/game/game/entity/IEntityManager.d.ts +22 -23
- package/definitions/game/game/entity/IHuman.d.ts +266 -231
- package/definitions/game/game/entity/IStats.d.ts +174 -174
- package/definitions/game/game/entity/StatFactory.d.ts +136 -136
- package/definitions/game/game/entity/Stats.d.ts +167 -167
- package/definitions/game/game/entity/StatusEffects.d.ts +35 -35
- package/definitions/game/game/entity/action/Action.d.ts +89 -89
- package/definitions/game/game/entity/action/ActionArguments.d.ts +16 -16
- package/definitions/game/game/entity/action/ActionExecutor.d.ts +102 -102
- package/definitions/game/game/entity/action/Actions.d.ts +119 -119
- package/definitions/game/game/entity/action/IAction.d.ts +349 -349
- package/definitions/game/game/entity/action/actions/AddFuel.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Alter.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Apply.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/AttachContainer.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Attack.d.ts +17 -17
- package/definitions/game/game/entity/action/actions/Build.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Butcher.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Cast.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/Chop.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/CloseContainer.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/CloseDoor.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/ConsumeItem.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/CopyMap.d.ts +24 -24
- package/definitions/game/game/entity/action/actions/Craft.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/CraftNew.d.ts +16 -16
- package/definitions/game/game/entity/action/actions/Cure.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/DetachContainer.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/Dig.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/Disassemble.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/Dismantle.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/DrawMap.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/DrinkInFront.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/DrinkItem.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Drop.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/Eat.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Enchant.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Enhance.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Equip.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Extinguish.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Fire.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Gather.d.ts +19 -19
- package/definitions/game/game/entity/action/actions/GatherLiquid.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/GrabAll.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Grasp.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Harvest.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Heal.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/HealOther.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Hitch.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Idle.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/Ignite.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/InterruptResponse.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Jump.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/Learn.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Lockpick.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Melee.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Mine.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Move.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/MoveItem.d.ts +17 -17
- package/definitions/game/game/entity/action/actions/MoveTo.d.ts +16 -16
- package/definitions/game/game/entity/action/actions/Navigate.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/Offer.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/OpenBottle.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/OpenContainer.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/OpenDoor.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Paddle.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Pet.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/Pickup.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/PickupAllItems.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/PickupExcrement.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/PickupItem.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/PlaceDown.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Plant.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Pour.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/PourOnYourself.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Preserve.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/ProtectItem.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Read.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/ReadMap.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Refine.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Reinforce.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Release.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/Rename.d.ts +16 -16
- package/definitions/game/game/entity/action/actions/RenameIsland.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Repair.d.ts +16 -16
- package/definitions/game/game/entity/action/actions/Respawn.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/Rest.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/Rub.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/RubClockwise.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/RubCounterClockwise.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/SailToCivilization.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/SailToIsland.d.ts +106 -106
- package/definitions/game/game/entity/action/actions/SetDown.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Shoot.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Sleep.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/SmotherFire.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Squeeze.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/StartFire.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/StokeFire.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Tame.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/Teleport.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/TellTime.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/TestDepth.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Throw.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Till.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/ToggleContainer.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/ToggleDoor.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/ToggleHitch.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/ToggleProtectItem.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Trade.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Transmogrify.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Unequip.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Unhitch.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/UnprotectItem.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/UpdateDirection.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/UpdateItemOrder.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/UpdateItemQuickSlot.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/UpdateOption.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Upgrade.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/UseItem.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/helper/ConsumeItemType.d.ts +17 -17
- package/definitions/game/game/entity/action/actions/helper/GatherTreasure.d.ts +23 -23
- package/definitions/game/game/entity/action/actions/helper/Inventories.d.ts +19 -19
- package/definitions/game/game/entity/action/actions/map/GetObfuscation.d.ts +17 -17
- package/definitions/game/game/entity/action/actions/map/MapQuality.d.ts +20 -20
- package/definitions/game/game/entity/creature/Creature.d.ts +138 -135
- package/definitions/game/game/entity/creature/CreatureManager.d.ts +86 -86
- package/definitions/game/game/entity/creature/CreatureSpawning.d.ts +33 -33
- package/definitions/game/game/entity/creature/Creatures.d.ts +16 -16
- package/definitions/game/game/entity/creature/ICreature.d.ts +265 -265
- package/definitions/game/game/entity/creature/ICreatureManager.d.ts +15 -20
- package/definitions/game/game/entity/creature/Pathing.d.ts +30 -30
- package/definitions/game/game/entity/creature/corpse/Corpse.d.ts +55 -55
- package/definitions/game/game/entity/creature/corpse/CorpseManager.d.ts +28 -28
- package/definitions/game/game/entity/creature/corpse/Corpses.d.ts +14 -14
- package/definitions/game/game/entity/creature/corpse/ICorpse.d.ts +41 -41
- package/definitions/game/game/entity/flowfield/FlowField.d.ts +42 -42
- package/definitions/game/game/entity/flowfield/FlowFieldDebugRenderer.d.ts +23 -23
- package/definitions/game/game/entity/flowfield/FlowFieldManager.d.ts +49 -49
- package/definitions/game/game/entity/flowfield/IFlowFieldDebugRenderer.d.ts +13 -13
- package/definitions/game/game/entity/flowfield/IFlowFieldManager.d.ts +11 -11
- package/definitions/game/game/entity/npc/INPC.d.ts +13 -13
- package/definitions/game/game/entity/npc/INPCs.d.ts +14 -14
- package/definitions/game/game/entity/npc/NPC.d.ts +132 -135
- package/definitions/game/game/entity/npc/NPCManager.d.ts +32 -32
- package/definitions/game/game/entity/npc/NPCS.d.ts +18 -18
- package/definitions/game/game/entity/npc/npcs/DeathKnight.d.ts +24 -24
- package/definitions/game/game/entity/npc/npcs/IMerchant.d.ts +12 -12
- package/definitions/game/game/entity/npc/npcs/Merchant.d.ts +30 -30
- package/definitions/game/game/entity/player/Customizations.d.ts +23 -23
- package/definitions/game/game/entity/player/IMessageManager.d.ts +128 -128
- package/definitions/game/game/entity/player/IPlayer.d.ts +361 -391
- package/definitions/game/game/entity/player/MessageManager.d.ts +116 -116
- package/definitions/game/game/entity/player/Player.d.ts +284 -286
- package/definitions/game/game/entity/player/PlayerDefense.d.ts +17 -17
- package/definitions/game/game/entity/player/PlayerManager.d.ts +58 -58
- package/definitions/game/game/entity/player/note/Corpse.d.ts +13 -13
- package/definitions/game/game/entity/player/note/NoteManager.d.ts +48 -48
- package/definitions/game/game/entity/player/quest/QuestManager.d.ts +94 -94
- package/definitions/game/game/entity/player/quest/Quests.d.ts +15 -15
- package/definitions/game/game/entity/player/quest/Requirements.d.ts +36 -36
- package/definitions/game/game/entity/player/quest/quest/Challenge.d.ts +47 -47
- package/definitions/game/game/entity/player/quest/quest/IQuest.d.ts +20 -20
- package/definitions/game/game/entity/player/quest/quest/Quest.d.ts +62 -62
- package/definitions/game/game/entity/player/quest/requirement/BuildRequirement.d.ts +15 -15
- package/definitions/game/game/entity/player/quest/requirement/CollectItemRequirement.d.ts +14 -14
- package/definitions/game/game/entity/player/quest/requirement/CraftRequirement.d.ts +16 -16
- package/definitions/game/game/entity/player/quest/requirement/DiscoverTreasureRequirement.d.ts +15 -15
- package/definitions/game/game/entity/player/quest/requirement/DismantleRequirement.d.ts +16 -16
- package/definitions/game/game/entity/player/quest/requirement/EquipRequirement.d.ts +15 -15
- package/definitions/game/game/entity/player/quest/requirement/IRequirement.d.ts +44 -44
- package/definitions/game/game/entity/player/quest/requirement/KillCreatureRequirement.d.ts +17 -17
- package/definitions/game/game/entity/player/quest/requirement/KillCreaturesRequirement.d.ts +16 -16
- package/definitions/game/game/entity/player/quest/requirement/LearnAnySkillRequirement.d.ts +13 -13
- package/definitions/game/game/entity/player/quest/requirement/LearnSkillRequirement.d.ts +14 -14
- package/definitions/game/game/entity/player/quest/requirement/LearnSkillsRequirement.d.ts +13 -13
- package/definitions/game/game/entity/player/quest/requirement/Requirement.d.ts +41 -41
- package/definitions/game/game/entity/player/quest/requirement/TameCreatureRequirement.d.ts +17 -17
- package/definitions/game/game/entity/player/quest/requirement/TameCreaturesRequirement.d.ts +16 -16
- package/definitions/game/game/entity/player/quest/requirement/helpers/IsCreatureKilledByHost.d.ts +15 -15
- package/definitions/game/game/entity/player/quest/requirement/helpers/IsItemMatch.d.ts +13 -13
- package/definitions/game/game/entity/skill/ISkills.d.ts +24 -24
- package/definitions/game/game/entity/skill/SkillManager.d.ts +88 -88
- package/definitions/game/game/entity/status/StatusEffect.d.ts +122 -122
- package/definitions/game/game/entity/status/handler/BadTemperatureEffect.d.ts +29 -29
- package/definitions/game/game/entity/status/handler/Bleeding.d.ts +23 -23
- package/definitions/game/game/entity/status/handler/Burned.d.ts +22 -22
- package/definitions/game/game/entity/status/handler/Dehydrated.d.ts +21 -21
- package/definitions/game/game/entity/status/handler/Encumbered.d.ts +27 -27
- package/definitions/game/game/entity/status/handler/Exhausted.d.ts +30 -30
- package/definitions/game/game/entity/status/handler/Freezing.d.ts +19 -19
- package/definitions/game/game/entity/status/handler/Frostbitten.d.ts +22 -22
- package/definitions/game/game/entity/status/handler/IBadTemperature.d.ts +17 -17
- package/definitions/game/game/entity/status/handler/IExhausted.d.ts +16 -16
- package/definitions/game/game/entity/status/handler/Overheating.d.ts +19 -19
- package/definitions/game/game/entity/status/handler/Poisoned.d.ts +22 -22
- package/definitions/game/game/entity/status/handler/Starving.d.ts +21 -21
- package/definitions/game/game/inspection/IInfoProvider.d.ts +38 -38
- package/definitions/game/game/inspection/IInspection.d.ts +44 -44
- package/definitions/game/game/inspection/InfoProvider.d.ts +135 -135
- package/definitions/game/game/inspection/InfoProviderContext.d.ts +21 -21
- package/definitions/game/game/inspection/Inspection.d.ts +36 -36
- package/definitions/game/game/inspection/InspectionTypeMap.d.ts +69 -69
- package/definitions/game/game/inspection/InspectionsHandler.d.ts +33 -33
- package/definitions/game/game/inspection/handlers/TilePositionInspection.d.ts +43 -43
- package/definitions/game/game/inspection/infoProviders/CollapsableInfoProvider.d.ts +34 -34
- package/definitions/game/game/inspection/infoProviders/ContainedItems.d.ts +28 -28
- package/definitions/game/game/inspection/infoProviders/Fire.d.ts +23 -23
- package/definitions/game/game/inspection/infoProviders/ILevel.d.ts +18 -18
- package/definitions/game/game/inspection/infoProviders/LabelledValue.d.ts +46 -46
- package/definitions/game/game/inspection/infoProviders/LevelValue.d.ts +43 -43
- package/definitions/game/game/inspection/infoProviders/MagicalDamageReduction.d.ts +12 -12
- package/definitions/game/game/inspection/infoProviders/MagicalDamageRegeneration.d.ts +12 -12
- package/definitions/game/game/inspection/infoProviders/MagicalProperties.d.ts +28 -28
- package/definitions/game/game/inspection/infoProviders/MagicalPropertyValue.d.ts +74 -74
- package/definitions/game/game/inspection/infoProviders/ObscuredValue.d.ts +64 -64
- package/definitions/game/game/inspection/infoProviders/Quality.d.ts +27 -27
- package/definitions/game/game/inspection/infoProviders/UnlockableRowInfoProvider.d.ts +29 -29
- package/definitions/game/game/inspection/infoProviders/UseInfo.d.ts +75 -75
- package/definitions/game/game/inspection/infoProviders/Uses.d.ts +40 -40
- package/definitions/game/game/inspection/infoProviders/creature/Aberrant.d.ts +21 -21
- package/definitions/game/game/inspection/infoProviders/creature/CreatureHealth.d.ts +17 -17
- package/definitions/game/game/inspection/infoProviders/creature/Happiness.d.ts +22 -22
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- package/definitions/game/utilities/types/Recursive.d.ts +21 -21
- package/definitions/game/utilities/typesglobal/Class.d.ts +23 -23
- package/definitions/game/utilities/typesglobal/Descriptions.d.ts +30 -30
- package/definitions/game/utilities/typesglobal/Function.d.ts +32 -32
- package/definitions/game/utilities/typesglobal/Iterables.d.ts +24 -24
- package/definitions/game/utilities/typesglobal/Misc.d.ts +27 -27
- package/definitions/game/utilities/typesglobal/Objects.d.ts +49 -49
- package/definitions/game/utilities/typesglobal/Types.d.ts +24 -24
- package/definitions/hosts/browser/browserLoader.d.ts +24 -24
- package/definitions/hosts/browser/index.d.ts +13 -13
- package/definitions/hosts/electron/main/cmd/mod.d.ts +11 -11
- package/definitions/hosts/electron/main/index.d.ts +11 -11
- package/definitions/hosts/electron/main/interfaces.d.ts +19 -19
- package/definitions/hosts/electron/main/ipc/handlers/electron/electron.d.ts +31 -31
- package/definitions/hosts/electron/main/ipc/handlers/fileSystem/fileSystem.d.ts +16 -16
- package/definitions/hosts/electron/main/ipc/handlers/os/os.d.ts +18 -18
- package/definitions/hosts/electron/main/ipc/interfaces.d.ts +16 -16
- package/definitions/hosts/electron/main/ipc/ipc.d.ts +12 -12
- package/definitions/hosts/electron/main/launchOptions.d.ts +45 -45
- package/definitions/hosts/electron/main/util/file.d.ts +33 -33
- package/definitions/hosts/electron/main/util/game.d.ts +11 -11
- package/definitions/hosts/electron/main/util/objects.d.ts +18 -18
- package/definitions/hosts/electron/preload/greenworks.d.ts +11 -11
- package/definitions/hosts/electron/preload/index.d.ts +11 -11
- package/definitions/hosts/electron/preload/ipc.d.ts +13 -13
- package/definitions/hosts/electron/preload/wayward-napi.d.ts +11 -11
- package/definitions/hosts/node/index.d.ts +11 -11
- package/definitions/hosts/node/nodeLoader.d.ts +24 -24
- package/definitions/hosts/shared/args.d.ts +21 -21
- package/definitions/hosts/shared/baseLoader.d.ts +19 -19
- package/definitions/hosts/shared/globalTypes.d.ts +30 -30
- package/definitions/hosts/shared/globals.d.ts +13 -13
- package/definitions/hosts/shared/interfaces.d.ts +259 -259
- package/definitions/hosts/shared/ipc/electron.d.ts +25 -25
- package/definitions/hosts/shared/ipc/fileSystem.d.ts +47 -47
- package/definitions/hosts/shared/ipc/handlers/fileSystem/fileSystem.d.ts +51 -51
- package/definitions/hosts/shared/ipc/handlers/fileSystem/logFile.d.ts +22 -22
- package/definitions/hosts/shared/ipc/handlers/os/os.d.ts +21 -21
- package/definitions/hosts/shared/ipc/os.d.ts +22 -22
- package/definitions/hosts/shared/ipc.d.ts +14 -14
- package/definitions/matchmakingserver/dedicatedServer.d.ts +27 -27
- package/definitions/matchmakingserver/directoryConnection.d.ts +31 -31
- package/definitions/matchmakingserver/globalMatchmaking.d.ts +24 -24
- package/definitions/matchmakingserver/globalServerDirectory.d.ts +35 -35
- package/definitions/matchmakingserver/index.d.ts +13 -13
- package/definitions/matchmakingserver/server.d.ts +36 -36
- package/definitions/matchmakingserver/shared.d.ts +148 -148
- package/definitions/matchmakingserver/vps.d.ts +11 -11
- package/definitions/test/core/application.d.ts +69 -69
- package/definitions/test/core/applicationDom.d.ts +30 -30
- package/definitions/test/core/applicationInteractions.d.ts +95 -95
- package/definitions/test/core/applicationLogger.d.ts +20 -20
- package/definitions/test/core/applicationManager.d.ts +86 -86
- package/definitions/test/core/chromeDriver.d.ts +21 -21
- package/definitions/test/index.d.ts +17 -17
- package/definitions/test/interfaces.d.ts +46 -46
- package/definitions/test/suite/functionalTests/multiplayer/Multiplayer.spec.d.ts +13 -13
- package/definitions/test/suite/functionalTests/singleplayer/SaveImport.spec.d.ts +13 -13
- package/definitions/test/suite/functionalTests/singleplayer/Singleplayer.spec.d.ts +13 -13
- package/definitions/test/suite/unitTests/game/Island.spec.d.ts +13 -13
- package/definitions/test/suite/unitTests/utilities/MagicalPropertyManager.spec.d.ts +13 -13
- package/definitions/test/util/logs.d.ts +11 -11
- package/definitions/test/util/mochaNUnitReporter.d.ts +38 -38
- package/definitions/test/util/random.d.ts +13 -13
- package/package.json +24 -24
- package/tsconfig.json +7 -7
- package/tsconfig.mod.base.json +44 -47
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/*!
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* Copyright 2011-2021 Unlok
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* https://www.unlok.ca
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*
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* Credits & Thanks:
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* https://www.unlok.ca/credits-thanks/
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*
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import EventEmitter from "event/EventEmitter";
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import type Creature from "game/entity/creature/Creature";
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import type NPC from "game/entity/npc/NPC";
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import type Island from "game/island/Island";
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import { TerrainType } from "game/tile/ITerrain";
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import type { ITile } from "game/tile/ITerrain";
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import FieldOfView from "renderer/fieldOfView/FieldOfView";
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import Notifier from "renderer/notifier/Notifier";
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import Particle from "renderer/particle/Particle";
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import type RendererContext from "renderer/context/RendererContext";
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import type ISpriteBatch from "renderer/spriteBatch/ISpriteBatch";
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import Fence from "renderer/tile/adaptors/Fence";
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import Wall from "renderer/tile/adaptors/Wall";
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import type TileAtlas from "renderer/tile/atlas/TileAtlas";
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import type { ITileAdaptor } from "renderer/tile/TileAdaptors";
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import type WebGlContext from "renderer/WebGlContext";
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import { RenderFlag, SpriteBatchLayer } from "renderer/world/IWorldRenderer";
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import WorldLayerRenderer from "renderer/world/WorldLayerRenderer";
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import Vector2 from "utilities/math/Vector2";
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import type { TerrainTileInfo } from "renderer/tile/TerrainTileInfo";
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import type { IRendererOrigin } from "renderer/context/RendererOrigin";
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export interface IWorldRendererEvents {
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/**
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* Called when calculating creatures in the viewport
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* @param creature The creature object
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* @param tile The tile the creature is on
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* @returns False if the player should not see the creature or undefined to use the default logic
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*/
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canSeeCreature(creature: Creature, tile: ITile): boolean | undefined;
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/**
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* Called when calculating npcs in the viewport
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* @param npc The npc object
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* @param tile The tile the npc is on
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* @returns False if the player should not see the npc or undefined to use the default logic
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*/
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canSeeNPC(npc: NPC, tile: ITile): boolean | undefined;
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/**
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* Called when rendering creatures in the viewport
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* @param creature The creature object
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* @param batchLayer The batch layer the creature will render in
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*/
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getCreatureSpriteBatchLayer(creature: Creature, batchLayer: SpriteBatchLayer): SpriteBatchLayer | undefined;
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/**
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* Called when rendering the origin in the viewport
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* @param origin The origin object
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* @param batchLayer The batch layer the player will render in
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* @returns The batch layer the player should render in or undefined to use the default logic
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*/
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getPlayerSpriteBatchLayer(origin: IRendererOrigin, batchLayer: SpriteBatchLayer): SpriteBatchLayer | undefined;
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/**
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* Called when initializing each sprite batch layer.
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* @param layer The SpriteBatchLayer that is being initialized
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* @param maxSprites The default number of sprites that can be rendered at one time on this layer
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*/
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getMaxSpritesForLayer(maxSprites: number, layer: SpriteBatchLayer): number;
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/**
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* Called when the zoom level is changed.
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*/
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updateZoom(zoom: number, oldZoom: number): any;
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/**
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* Called before rendering the world
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* @param tileScale The tile scale
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* @param viewWidth The width of the view port
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* @param viewHeight The height of the view port
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*/
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preRenderWorld(tileScale: number, viewWidth: number, viewHeight: number): void;
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/**
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* Caller after rendering the world
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* @param tileScale The tile scale
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* @param viewWidth The width of the view port
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* @param viewHeight The height of the view port
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*/
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postRenderWorld?(tileScale: number, viewWidth: number, viewHeight: number): void;
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/**
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* Caller before post processing the world render
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*/
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preRenderPostProcess?(): void;
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/**
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* Caller after post processing the world render
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*/
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postRenderPostProcess?(): void;
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/**
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* Called when rendering the overlay
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* @param spriteBatch The overlay sprite batch
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*/
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renderOverlay(spriteBatch: ISpriteBatch): void;
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/**
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* Called when different object types are rendered
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* @returns A bitwise list of render flags or undefined to use the default logic
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*/
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shouldRender(): RenderFlag | undefined;
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}
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export default class WorldRenderer extends EventEmitter.Host<IWorldRendererEvents> {
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private readonly context;
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private readonly textureShaderProgram;
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private readonly worldShaderProgram;
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private readonly fogShaderProgram;
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readonly fieldOfView: FieldOfView;
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readonly particle: Particle;
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readonly notifier: Notifier;
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layers: Record<number, WorldLayerRenderer>;
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tillAdaptor: ITileAdaptor;
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waterAdaptor: ITileAdaptor;
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lavaAdaptor: ITileAdaptor;
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fenceAdaptor: Fence;
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mountainAdaptor: ITileAdaptor;
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mountainGroundAdaptor: ITileAdaptor;
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wallAdaptor: Wall;
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defaultAdaptor: ITileAdaptor;
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floorAdaptor: ITileAdaptor;
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defaultBackground: TerrainTileInfo;
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defaultBackgroundType: TerrainType;
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private readonly screenspaceViewport;
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private readonly worldspaceViewport;
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private tileScale;
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private zoom;
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private _island;
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readonly positionTextureBuffer: WebGLBuffer;
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readonly positionBuffer: WebGLBuffer;
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readonly ditherTexture: WebGLTexture;
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private readonly compositeFramebuffer;
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private readonly compositeTexture;
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private readonly layerFramebuffer;
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private readonly layerTexture;
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private readonly depthRenderBuffer;
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private readonly fogFramebuffer;
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private readonly fogTexture;
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private readonly fogTextureStorage;
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private readonly vertexArraySingle;
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private readonly vertexArrayDouble;
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private _tileAtlas;
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private _spriteAtlas;
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private belowDoodadsBatch;
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private itemBatch;
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private itemMovingBatch;
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private corpseBatch;
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private creatureBatch;
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private tileEventBatch;
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private overTreesBatch;
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private creatureFlyingBatch;
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private overlayBatch;
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private readonly entitiesInViewport;
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private viewportSpritesDirty;
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static initializePrograms(webGlContext: WebGlContext): Promise<void>;
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constructor(context: RendererContext);
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get island(): Island;
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get tileAtlas(): TileAtlas;
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delete(): void;
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load(island: Island): void;
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update(timeStamp: number): void;
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updateAllTiles(): void;
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refreshExploredMap(): void;
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initializeSpriteBatch(layer: SpriteBatchLayer): void;
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private setResources;
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getPixelSize(): number;
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getZoom(): number;
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getTileScale(): number;
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setTileScale(tileScale: number): void;
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setZoom(zoom: number): void;
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setViewport(view: Vector2): void;
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getViewport(): Vector2;
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getTileViewport(): Vector2;
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calculateAmbientColor(): [number, number, number];
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getAmbientColorCave(): [number, number, number];
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getAmbientColorDay(): [number, number, number];
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getAmbientColorNight(): [number, number, number];
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getAmbientColorDawn(): [number, number, number];
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getAmbientIntensity(): number;
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getFogColor(): [number, number, number];
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shouldRender(): RenderFlag;
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renderWorld(timeStamp: number, x: number, y: number, z: number): void;
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renderWorldLayer(worldLayer: WorldLayerRenderer, x: number, y: number, tileScale: number, viewWidth: number, viewHeight: number, renderFlags: RenderFlag, enableDepth: boolean): void;
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render(): void;
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screenToVector(screenX: number, screenY: number): Vector2;
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screenToTile(screenX: number, screenY: number): Vector2 | undefined;
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getViewportBounds(): {
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min: Vector2;
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max: Vector2;
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z: number;
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};
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getBounds(): {
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viewportBounds: {
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min: Vector2;
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max: Vector2;
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z: number;
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};
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startX: number;
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endX: number;
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startY: number;
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endY: number;
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};
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computeSpritesInViewport(): void;
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batchMovable(timeStamp: number): boolean;
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private batchCreature;
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private getFlyingOffset;
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private batchShadow;
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private batchHuman;
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private batchAttackAnimation;
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/**
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* Renders the status effects currently on the human.
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*/
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private renderStatusEffects;
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private shouldRenderBaseLayer;
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/**
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* Renders a status effect image.
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*/
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private renderStatusEffect;
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private spriteBatchForLayer;
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computeSpritesInViewportImmediately(): void;
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private batchItems;
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private batchItem;
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private batchTileEvents;
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}
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/*!
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* Copyright 2011-2021 Unlok
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* https://www.unlok.ca
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*
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* Credits & Thanks:
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* https://www.unlok.ca/credits-thanks/
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*
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import EventEmitter from "event/EventEmitter";
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import type Creature from "game/entity/creature/Creature";
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import type NPC from "game/entity/npc/NPC";
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import type Island from "game/island/Island";
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import { TerrainType } from "game/tile/ITerrain";
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import type { ITile } from "game/tile/ITerrain";
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import FieldOfView from "renderer/fieldOfView/FieldOfView";
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import Notifier from "renderer/notifier/Notifier";
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import Particle from "renderer/particle/Particle";
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import type RendererContext from "renderer/context/RendererContext";
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import type ISpriteBatch from "renderer/spriteBatch/ISpriteBatch";
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import Fence from "renderer/tile/adaptors/Fence";
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import Wall from "renderer/tile/adaptors/Wall";
|
|
24
|
+
import type TileAtlas from "renderer/tile/atlas/TileAtlas";
|
|
25
|
+
import type { ITileAdaptor } from "renderer/tile/TileAdaptors";
|
|
26
|
+
import type WebGlContext from "renderer/WebGlContext";
|
|
27
|
+
import { RenderFlag, SpriteBatchLayer } from "renderer/world/IWorldRenderer";
|
|
28
|
+
import WorldLayerRenderer from "renderer/world/WorldLayerRenderer";
|
|
29
|
+
import Vector2 from "utilities/math/Vector2";
|
|
30
|
+
import type { TerrainTileInfo } from "renderer/tile/TerrainTileInfo";
|
|
31
|
+
import type { IRendererOrigin } from "renderer/context/RendererOrigin";
|
|
32
|
+
export interface IWorldRendererEvents {
|
|
33
|
+
/**
|
|
34
|
+
* Called when calculating creatures in the viewport
|
|
35
|
+
* @param creature The creature object
|
|
36
|
+
* @param tile The tile the creature is on
|
|
37
|
+
* @returns False if the player should not see the creature or undefined to use the default logic
|
|
38
|
+
*/
|
|
39
|
+
canSeeCreature(creature: Creature, tile: ITile): boolean | undefined;
|
|
40
|
+
/**
|
|
41
|
+
* Called when calculating npcs in the viewport
|
|
42
|
+
* @param npc The npc object
|
|
43
|
+
* @param tile The tile the npc is on
|
|
44
|
+
* @returns False if the player should not see the npc or undefined to use the default logic
|
|
45
|
+
*/
|
|
46
|
+
canSeeNPC(npc: NPC, tile: ITile): boolean | undefined;
|
|
47
|
+
/**
|
|
48
|
+
* Called when rendering creatures in the viewport
|
|
49
|
+
* @param creature The creature object
|
|
50
|
+
* @param batchLayer The batch layer the creature will render in
|
|
51
|
+
* @returns The batch layer the creature should render in or undefined to use the default logic
|
|
52
|
+
*/
|
|
53
|
+
getCreatureSpriteBatchLayer(creature: Creature, batchLayer: SpriteBatchLayer): SpriteBatchLayer | undefined;
|
|
54
|
+
/**
|
|
55
|
+
* Called when rendering the origin in the viewport
|
|
56
|
+
* @param origin The origin object
|
|
57
|
+
* @param batchLayer The batch layer the player will render in
|
|
58
|
+
* @returns The batch layer the player should render in or undefined to use the default logic
|
|
59
|
+
*/
|
|
60
|
+
getPlayerSpriteBatchLayer(origin: IRendererOrigin, batchLayer: SpriteBatchLayer): SpriteBatchLayer | undefined;
|
|
61
|
+
/**
|
|
62
|
+
* Called when initializing each sprite batch layer.
|
|
63
|
+
* @param layer The SpriteBatchLayer that is being initialized
|
|
64
|
+
* @param maxSprites The default number of sprites that can be rendered at one time on this layer
|
|
65
|
+
* @returns The number of sprites that can be rendered at one time on this layer
|
|
66
|
+
*/
|
|
67
|
+
getMaxSpritesForLayer(maxSprites: number, layer: SpriteBatchLayer): number;
|
|
68
|
+
/**
|
|
69
|
+
* Called when the zoom level is changed.
|
|
70
|
+
*/
|
|
71
|
+
updateZoom(zoom: number, oldZoom: number): any;
|
|
72
|
+
/**
|
|
73
|
+
* Called before rendering the world
|
|
74
|
+
* @param tileScale The tile scale
|
|
75
|
+
* @param viewWidth The width of the view port
|
|
76
|
+
* @param viewHeight The height of the view port
|
|
77
|
+
*/
|
|
78
|
+
preRenderWorld(tileScale: number, viewWidth: number, viewHeight: number): void;
|
|
79
|
+
/**
|
|
80
|
+
* Caller after rendering the world
|
|
81
|
+
* @param tileScale The tile scale
|
|
82
|
+
* @param viewWidth The width of the view port
|
|
83
|
+
* @param viewHeight The height of the view port
|
|
84
|
+
*/
|
|
85
|
+
postRenderWorld?(tileScale: number, viewWidth: number, viewHeight: number): void;
|
|
86
|
+
/**
|
|
87
|
+
* Caller before post processing the world render
|
|
88
|
+
*/
|
|
89
|
+
preRenderPostProcess?(): void;
|
|
90
|
+
/**
|
|
91
|
+
* Caller after post processing the world render
|
|
92
|
+
*/
|
|
93
|
+
postRenderPostProcess?(): void;
|
|
94
|
+
/**
|
|
95
|
+
* Called when rendering the overlay
|
|
96
|
+
* @param spriteBatch The overlay sprite batch
|
|
97
|
+
*/
|
|
98
|
+
renderOverlay(spriteBatch: ISpriteBatch): void;
|
|
99
|
+
/**
|
|
100
|
+
* Called when different object types are rendered
|
|
101
|
+
* @returns A bitwise list of render flags or undefined to use the default logic
|
|
102
|
+
*/
|
|
103
|
+
shouldRender(): RenderFlag | undefined;
|
|
104
|
+
}
|
|
105
|
+
export default class WorldRenderer extends EventEmitter.Host<IWorldRendererEvents> {
|
|
106
|
+
private readonly context;
|
|
107
|
+
private readonly textureShaderProgram;
|
|
108
|
+
private readonly worldShaderProgram;
|
|
109
|
+
private readonly fogShaderProgram;
|
|
110
|
+
readonly fieldOfView: FieldOfView;
|
|
111
|
+
readonly particle: Particle;
|
|
112
|
+
readonly notifier: Notifier;
|
|
113
|
+
layers: Record<number, WorldLayerRenderer>;
|
|
114
|
+
tillAdaptor: ITileAdaptor;
|
|
115
|
+
waterAdaptor: ITileAdaptor;
|
|
116
|
+
lavaAdaptor: ITileAdaptor;
|
|
117
|
+
fenceAdaptor: Fence;
|
|
118
|
+
mountainAdaptor: ITileAdaptor;
|
|
119
|
+
mountainGroundAdaptor: ITileAdaptor;
|
|
120
|
+
wallAdaptor: Wall;
|
|
121
|
+
defaultAdaptor: ITileAdaptor;
|
|
122
|
+
floorAdaptor: ITileAdaptor;
|
|
123
|
+
defaultBackground: TerrainTileInfo;
|
|
124
|
+
defaultBackgroundType: TerrainType;
|
|
125
|
+
private readonly screenspaceViewport;
|
|
126
|
+
private readonly worldspaceViewport;
|
|
127
|
+
private tileScale;
|
|
128
|
+
private zoom;
|
|
129
|
+
private _island;
|
|
130
|
+
readonly positionTextureBuffer: WebGLBuffer;
|
|
131
|
+
readonly positionBuffer: WebGLBuffer;
|
|
132
|
+
readonly ditherTexture: WebGLTexture;
|
|
133
|
+
private readonly compositeFramebuffer;
|
|
134
|
+
private readonly compositeTexture;
|
|
135
|
+
private readonly layerFramebuffer;
|
|
136
|
+
private readonly layerTexture;
|
|
137
|
+
private readonly depthRenderBuffer;
|
|
138
|
+
private readonly fogFramebuffer;
|
|
139
|
+
private readonly fogTexture;
|
|
140
|
+
private readonly fogTextureStorage;
|
|
141
|
+
private readonly vertexArraySingle;
|
|
142
|
+
private readonly vertexArrayDouble;
|
|
143
|
+
private _tileAtlas;
|
|
144
|
+
private _spriteAtlas;
|
|
145
|
+
private belowDoodadsBatch;
|
|
146
|
+
private itemBatch;
|
|
147
|
+
private itemMovingBatch;
|
|
148
|
+
private corpseBatch;
|
|
149
|
+
private creatureBatch;
|
|
150
|
+
private tileEventBatch;
|
|
151
|
+
private overTreesBatch;
|
|
152
|
+
private creatureFlyingBatch;
|
|
153
|
+
private overlayBatch;
|
|
154
|
+
private readonly entitiesInViewport;
|
|
155
|
+
private viewportSpritesDirty;
|
|
156
|
+
static initializePrograms(webGlContext: WebGlContext): Promise<void>;
|
|
157
|
+
constructor(context: RendererContext);
|
|
158
|
+
get island(): Island;
|
|
159
|
+
get tileAtlas(): TileAtlas;
|
|
160
|
+
delete(): void;
|
|
161
|
+
load(island: Island): void;
|
|
162
|
+
update(timeStamp: number): void;
|
|
163
|
+
updateAllTiles(): void;
|
|
164
|
+
refreshExploredMap(): void;
|
|
165
|
+
initializeSpriteBatch(layer: SpriteBatchLayer): void;
|
|
166
|
+
private setResources;
|
|
167
|
+
getPixelSize(): number;
|
|
168
|
+
getZoom(): number;
|
|
169
|
+
getTileScale(): number;
|
|
170
|
+
setTileScale(tileScale: number): void;
|
|
171
|
+
setZoom(zoom: number): void;
|
|
172
|
+
setViewport(view: Vector2): void;
|
|
173
|
+
getViewport(): Vector2;
|
|
174
|
+
getTileViewport(): Vector2;
|
|
175
|
+
calculateAmbientColor(): [number, number, number];
|
|
176
|
+
getAmbientColorCave(): [number, number, number];
|
|
177
|
+
getAmbientColorDay(): [number, number, number];
|
|
178
|
+
getAmbientColorNight(): [number, number, number];
|
|
179
|
+
getAmbientColorDawn(): [number, number, number];
|
|
180
|
+
getAmbientIntensity(): number;
|
|
181
|
+
getFogColor(): [number, number, number];
|
|
182
|
+
shouldRender(): RenderFlag;
|
|
183
|
+
renderWorld(timeStamp: number, x: number, y: number, z: number): void;
|
|
184
|
+
renderWorldLayer(worldLayer: WorldLayerRenderer, x: number, y: number, tileScale: number, viewWidth: number, viewHeight: number, renderFlags: RenderFlag, enableDepth: boolean): void;
|
|
185
|
+
render(): void;
|
|
186
|
+
screenToVector(screenX: number, screenY: number): Vector2;
|
|
187
|
+
screenToTile(screenX: number, screenY: number): Vector2 | undefined;
|
|
188
|
+
getViewportBounds(): {
|
|
189
|
+
min: Vector2;
|
|
190
|
+
max: Vector2;
|
|
191
|
+
z: number;
|
|
192
|
+
};
|
|
193
|
+
getBounds(): {
|
|
194
|
+
viewportBounds: {
|
|
195
|
+
min: Vector2;
|
|
196
|
+
max: Vector2;
|
|
197
|
+
z: number;
|
|
198
|
+
};
|
|
199
|
+
startX: number;
|
|
200
|
+
endX: number;
|
|
201
|
+
startY: number;
|
|
202
|
+
endY: number;
|
|
203
|
+
};
|
|
204
|
+
computeSpritesInViewport(): void;
|
|
205
|
+
batchMovable(timeStamp: number): boolean;
|
|
206
|
+
private batchCreature;
|
|
207
|
+
private getFlyingOffset;
|
|
208
|
+
private batchShadow;
|
|
209
|
+
private batchHuman;
|
|
210
|
+
private batchAttackAnimation;
|
|
211
|
+
/**
|
|
212
|
+
* Renders the status effects currently on the human.
|
|
213
|
+
*/
|
|
214
|
+
private renderStatusEffects;
|
|
215
|
+
private shouldRenderBaseLayer;
|
|
216
|
+
/**
|
|
217
|
+
* Renders a status effect image.
|
|
218
|
+
*/
|
|
219
|
+
private renderStatusEffect;
|
|
220
|
+
private spriteBatchForLayer;
|
|
221
|
+
computeSpritesInViewportImmediately(): void;
|
|
222
|
+
private batchItems;
|
|
223
|
+
private batchItem;
|
|
224
|
+
private batchTileEvents;
|
|
225
|
+
}
|
|
@@ -1,28 +1,28 @@
|
|
|
1
|
-
/*!
|
|
2
|
-
* Copyright 2011-2021 Unlok
|
|
3
|
-
* https://www.unlok.ca
|
|
4
|
-
*
|
|
5
|
-
* Credits & Thanks:
|
|
6
|
-
* https://www.unlok.ca/credits-thanks/
|
|
7
|
-
*
|
|
8
|
-
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
-
* https://github.com/WaywardGame/types/wiki
|
|
10
|
-
*/
|
|
11
|
-
import type { IRandomHistory } from "utilities/random/Random";
|
|
12
|
-
export interface IReplayLogEntry {
|
|
13
|
-
time: number;
|
|
14
|
-
beforeSeed: number;
|
|
15
|
-
tickRealtime?: boolean;
|
|
16
|
-
action?: Uint8Array;
|
|
17
|
-
playbackTime?: number;
|
|
18
|
-
gameState?: string;
|
|
19
|
-
randomHistory?: IRandomHistory[];
|
|
20
|
-
}
|
|
21
|
-
export interface IPlaybackState {
|
|
22
|
-
running: boolean | number;
|
|
23
|
-
logIndex: number;
|
|
24
|
-
speed: number;
|
|
25
|
-
startTime?: number;
|
|
26
|
-
speedWarning?: boolean;
|
|
27
|
-
maxLogEntryIndex?: number;
|
|
28
|
-
}
|
|
1
|
+
/*!
|
|
2
|
+
* Copyright 2011-2021 Unlok
|
|
3
|
+
* https://www.unlok.ca
|
|
4
|
+
*
|
|
5
|
+
* Credits & Thanks:
|
|
6
|
+
* https://www.unlok.ca/credits-thanks/
|
|
7
|
+
*
|
|
8
|
+
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
+
* https://github.com/WaywardGame/types/wiki
|
|
10
|
+
*/
|
|
11
|
+
import type { IRandomHistory } from "utilities/random/Random";
|
|
12
|
+
export interface IReplayLogEntry {
|
|
13
|
+
time: number;
|
|
14
|
+
beforeSeed: number;
|
|
15
|
+
tickRealtime?: boolean;
|
|
16
|
+
action?: Uint8Array;
|
|
17
|
+
playbackTime?: number;
|
|
18
|
+
gameState?: string;
|
|
19
|
+
randomHistory?: IRandomHistory[];
|
|
20
|
+
}
|
|
21
|
+
export interface IPlaybackState {
|
|
22
|
+
running: boolean | number;
|
|
23
|
+
logIndex: number;
|
|
24
|
+
speed: number;
|
|
25
|
+
startTime?: number;
|
|
26
|
+
speedWarning?: boolean;
|
|
27
|
+
maxLogEntryIndex?: number;
|
|
28
|
+
}
|
|
@@ -1,31 +1,31 @@
|
|
|
1
|
-
/*!
|
|
2
|
-
* Copyright 2011-2021 Unlok
|
|
3
|
-
* https://www.unlok.ca
|
|
4
|
-
*
|
|
5
|
-
* Credits & Thanks:
|
|
6
|
-
* https://www.unlok.ca/credits-thanks/
|
|
7
|
-
*
|
|
8
|
-
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
-
* https://github.com/WaywardGame/types/wiki
|
|
10
|
-
*/
|
|
11
|
-
import type { IReplayLogEntry } from "replay/IReplayLogEntry";
|
|
12
|
-
import type { ISerializable, ISerializer } from "save/serializer/ISerializer";
|
|
13
|
-
import type { IRandomHistory } from "utilities/random/Random";
|
|
14
|
-
export declare class ReplayLogEntry implements IReplayLogEntry, ISerializable {
|
|
15
|
-
time: number;
|
|
16
|
-
beforeSeed: number;
|
|
17
|
-
tickRealtime?: boolean | undefined;
|
|
18
|
-
action?: Uint8Array | undefined;
|
|
19
|
-
playbackTime?: number | undefined;
|
|
20
|
-
gameState?: string | undefined;
|
|
21
|
-
randomHistory?: IRandomHistory[] | undefined;
|
|
22
|
-
static create(recordingStartTime?: number): ReplayLogEntry;
|
|
23
|
-
/**
|
|
24
|
-
* Custom serializer to reduce save data size
|
|
25
|
-
*/
|
|
26
|
-
serializeObject(serializer: ISerializer): void;
|
|
27
|
-
/**
|
|
28
|
-
* Custom serializer to reduce save data size
|
|
29
|
-
*/
|
|
30
|
-
deserializeObject(serializer: ISerializer): boolean;
|
|
31
|
-
}
|
|
1
|
+
/*!
|
|
2
|
+
* Copyright 2011-2021 Unlok
|
|
3
|
+
* https://www.unlok.ca
|
|
4
|
+
*
|
|
5
|
+
* Credits & Thanks:
|
|
6
|
+
* https://www.unlok.ca/credits-thanks/
|
|
7
|
+
*
|
|
8
|
+
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
+
* https://github.com/WaywardGame/types/wiki
|
|
10
|
+
*/
|
|
11
|
+
import type { IReplayLogEntry } from "replay/IReplayLogEntry";
|
|
12
|
+
import type { ISerializable, ISerializer } from "save/serializer/ISerializer";
|
|
13
|
+
import type { IRandomHistory } from "utilities/random/Random";
|
|
14
|
+
export declare class ReplayLogEntry implements IReplayLogEntry, ISerializable {
|
|
15
|
+
time: number;
|
|
16
|
+
beforeSeed: number;
|
|
17
|
+
tickRealtime?: boolean | undefined;
|
|
18
|
+
action?: Uint8Array | undefined;
|
|
19
|
+
playbackTime?: number | undefined;
|
|
20
|
+
gameState?: string | undefined;
|
|
21
|
+
randomHistory?: IRandomHistory[] | undefined;
|
|
22
|
+
static create(recordingStartTime?: number): ReplayLogEntry;
|
|
23
|
+
/**
|
|
24
|
+
* Custom serializer to reduce save data size
|
|
25
|
+
*/
|
|
26
|
+
serializeObject(serializer: ISerializer): void;
|
|
27
|
+
/**
|
|
28
|
+
* Custom serializer to reduce save data size
|
|
29
|
+
*/
|
|
30
|
+
deserializeObject(serializer: ISerializer): boolean;
|
|
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}
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@@ -1,43 +1,43 @@
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/*!
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* Copyright 2011-2021 Unlok
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* https://www.unlok.ca
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*
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* Credits & Thanks:
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* https://www.unlok.ca/credits-thanks/
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*
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import ActionPacket from "multiplayer/packets/shared/ActionPacket";
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import type { IReplayLogEntry } from "replay/IReplayLogEntry";
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export default class ReplayManager {
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debugMode: boolean;
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private recording;
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private readonly gameVersion;
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private log;
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private playbackState;
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private _recordingStartTime;
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private _skipTicks;
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isRecording(): boolean;
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isReplayMode(): boolean;
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isPlaying(): boolean;
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getPlaybackLogIndex(): number;
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getLogEntriesCount(): number;
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getPlaybackSpeed(): number;
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getPlaybackMaxLogEntryIndex(): number | undefined;
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replayVersionMatches(): boolean;
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restoreLog(logToRestore: IReplayLogEntry[]): void;
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enableRecording(enable: boolean, debugMode?: boolean): void;
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startPlayback(speed?: number): boolean;
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stepPlayback(steps?: number): void;
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stopPlayback(): void;
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setPlaybackMaxLogEntryIndex(maxLogEntryIndex: number | undefined): void;
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setPlaybackSpeed(speed: number): void;
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loadPlayback(autoStartSpeed?: number): Promise<void>;
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tick(timeStamp: number): void;
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convertToSave(): Promise<boolean>;
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recordAction(actionPacket: ActionPacket): void;
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40
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recordRealtimeTick(): void;
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private _createLogEntry;
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private _updatePlayback;
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43
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}
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1
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+
/*!
|
|
2
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+
* Copyright 2011-2021 Unlok
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3
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+
* https://www.unlok.ca
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|
4
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+
*
|
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5
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+
* Credits & Thanks:
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6
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+
* https://www.unlok.ca/credits-thanks/
|
|
7
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+
*
|
|
8
|
+
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
+
* https://github.com/WaywardGame/types/wiki
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10
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+
*/
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11
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+
import ActionPacket from "multiplayer/packets/shared/ActionPacket";
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12
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+
import type { IReplayLogEntry } from "replay/IReplayLogEntry";
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13
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+
export default class ReplayManager {
|
|
14
|
+
debugMode: boolean;
|
|
15
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+
private recording;
|
|
16
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+
private readonly gameVersion;
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17
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+
private log;
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18
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+
private playbackState;
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19
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+
private _recordingStartTime;
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20
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+
private _skipTicks;
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21
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+
isRecording(): boolean;
|
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22
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+
isReplayMode(): boolean;
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23
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+
isPlaying(): boolean;
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24
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+
getPlaybackLogIndex(): number;
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25
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+
getLogEntriesCount(): number;
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26
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+
getPlaybackSpeed(): number;
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27
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+
getPlaybackMaxLogEntryIndex(): number | undefined;
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28
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replayVersionMatches(): boolean;
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29
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+
restoreLog(logToRestore: IReplayLogEntry[]): void;
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30
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+
enableRecording(enable: boolean, debugMode?: boolean): void;
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31
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+
startPlayback(speed?: number): boolean;
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32
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stepPlayback(steps?: number): void;
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33
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stopPlayback(): void;
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34
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+
setPlaybackMaxLogEntryIndex(maxLogEntryIndex: number | undefined): void;
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35
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+
setPlaybackSpeed(speed: number): void;
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36
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+
loadPlayback(autoStartSpeed?: number): Promise<void>;
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37
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tick(timeStamp: number): void;
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38
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convertToSave(): Promise<boolean>;
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39
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recordAction(actionPacket: ActionPacket): void;
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40
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recordRealtimeTick(): void;
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41
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+
private _createLogEntry;
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42
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+
private _updatePlayback;
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43
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+
}
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