@wayward/types 2.11.3-beta.dev.20220123.2 → 2.11.4-beta

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1200) hide show
  1. package/LICENSE +20 -20
  2. package/README.md +10 -10
  3. package/definitions/cplusplus/index.d.ts +126 -126
  4. package/definitions/game/IGlobal.d.ts +91 -91
  5. package/definitions/game/Init.d.ts +20 -20
  6. package/definitions/game/Production.d.ts +10 -10
  7. package/definitions/game/audio/Audio.d.ts +76 -76
  8. package/definitions/game/audio/DefaultMusicHandler.d.ts +21 -21
  9. package/definitions/game/audio/IAudio.d.ts +76 -76
  10. package/definitions/game/audio/IMusic.d.ts +15 -15
  11. package/definitions/game/audio/Music.d.ts +13 -13
  12. package/definitions/game/audio/SoundEffects.d.ts +13 -13
  13. package/definitions/game/command/CommandManager.d.ts +35 -35
  14. package/definitions/game/command/Commands.d.ts +13 -13
  15. package/definitions/game/command/ICommand.d.ts +31 -31
  16. package/definitions/game/command/ICommandManager.d.ts +16 -16
  17. package/definitions/game/command/commands/Backup.d.ts +13 -13
  18. package/definitions/game/command/commands/Ban.d.ts +13 -13
  19. package/definitions/game/command/commands/Banned.d.ts +13 -13
  20. package/definitions/game/command/commands/Commands.d.ts +13 -13
  21. package/definitions/game/command/commands/Kick.d.ts +13 -13
  22. package/definitions/game/command/commands/Pause.d.ts +13 -13
  23. package/definitions/game/command/commands/Ping.d.ts +13 -13
  24. package/definitions/game/command/commands/Players.d.ts +13 -13
  25. package/definitions/game/command/commands/Save.d.ts +13 -13
  26. package/definitions/game/command/commands/Sync.d.ts +13 -13
  27. package/definitions/game/command/commands/Unban.d.ts +13 -13
  28. package/definitions/game/event/EventBuses.d.ts +115 -115
  29. package/definitions/game/event/EventEmitter.d.ts +95 -95
  30. package/definitions/game/event/EventManager.d.ts +45 -45
  31. package/definitions/game/game/Game.d.ts +168 -168
  32. package/definitions/game/game/IGame.d.ts +263 -263
  33. package/definitions/game/game/ILoot.d.ts +16 -16
  34. package/definitions/game/game/IObject.d.ts +54 -54
  35. package/definitions/game/game/ItemDoodadGroups.d.ts +14 -14
  36. package/definitions/game/game/ObjectManager.d.ts +31 -31
  37. package/definitions/game/game/VotingManager.d.ts +44 -44
  38. package/definitions/game/game/WorldZ.d.ts +16 -16
  39. package/definitions/game/game/biome/Biomes.d.ts +12 -12
  40. package/definitions/game/game/biome/IBiome.d.ts +74 -74
  41. package/definitions/game/game/biome/arid/Arid.d.ts +23 -23
  42. package/definitions/game/game/biome/arid/mapGen/2.10.0.d.ts +12 -12
  43. package/definitions/game/game/biome/arid/mapGen/2.11.0.d.ts +12 -12
  44. package/definitions/game/game/biome/arid/mapGen/2.9.0.d.ts +12 -12
  45. package/definitions/game/game/biome/coastal/Coastal.d.ts +23 -23
  46. package/definitions/game/game/biome/coastal/mapGen/2.10.0.d.ts +12 -12
  47. package/definitions/game/game/biome/coastal/mapGen/2.11.0.d.ts +12 -12
  48. package/definitions/game/game/biome/coastal/mapGen/2.9.0.d.ts +12 -12
  49. package/definitions/game/game/biome/iceCap/IceCap.d.ts +23 -23
  50. package/definitions/game/game/biome/iceCap/mapGen/2.10.0.d.ts +12 -12
  51. package/definitions/game/game/biome/iceCap/mapGen/2.11.0.d.ts +12 -12
  52. package/definitions/game/game/biome/iceCap/mapGen/2.9.0.d.ts +12 -12
  53. package/definitions/game/game/biome/volcanic/Volcanic.d.ts +23 -23
  54. package/definitions/game/game/biome/volcanic/mapGen/2.11.0.d.ts +12 -12
  55. package/definitions/game/game/doodad/Doodad.d.ts +280 -280
  56. package/definitions/game/game/doodad/DoodadInfo.d.ts +24 -24
  57. package/definitions/game/game/doodad/DoodadManager.d.ts +92 -92
  58. package/definitions/game/game/doodad/Doodads.d.ts +15 -15
  59. package/definitions/game/game/doodad/IDoodad.d.ts +334 -334
  60. package/definitions/game/game/entity/Entity.d.ts +147 -147
  61. package/definitions/game/game/entity/EntityManager.d.ts +32 -36
  62. package/definitions/game/game/entity/Human.d.ts +165 -154
  63. package/definitions/game/game/entity/IEntity.d.ts +172 -172
  64. package/definitions/game/game/entity/IEntityManager.d.ts +22 -23
  65. package/definitions/game/game/entity/IHuman.d.ts +266 -231
  66. package/definitions/game/game/entity/IStats.d.ts +174 -174
  67. package/definitions/game/game/entity/StatFactory.d.ts +136 -136
  68. package/definitions/game/game/entity/Stats.d.ts +167 -167
  69. package/definitions/game/game/entity/StatusEffects.d.ts +35 -35
  70. package/definitions/game/game/entity/action/Action.d.ts +89 -89
  71. package/definitions/game/game/entity/action/ActionArguments.d.ts +16 -16
  72. package/definitions/game/game/entity/action/ActionExecutor.d.ts +102 -102
  73. package/definitions/game/game/entity/action/Actions.d.ts +119 -119
  74. package/definitions/game/game/entity/action/IAction.d.ts +349 -349
  75. package/definitions/game/game/entity/action/actions/AddFuel.d.ts +14 -14
  76. package/definitions/game/game/entity/action/actions/Alter.d.ts +14 -14
  77. package/definitions/game/game/entity/action/actions/Apply.d.ts +12 -12
  78. package/definitions/game/game/entity/action/actions/AttachContainer.d.ts +14 -14
  79. package/definitions/game/game/entity/action/actions/Attack.d.ts +17 -17
  80. package/definitions/game/game/entity/action/actions/Build.d.ts +14 -14
  81. package/definitions/game/game/entity/action/actions/Butcher.d.ts +14 -14
  82. package/definitions/game/game/entity/action/actions/Cast.d.ts +15 -15
  83. package/definitions/game/game/entity/action/actions/Chop.d.ts +12 -12
  84. package/definitions/game/game/entity/action/actions/CloseContainer.d.ts +12 -12
  85. package/definitions/game/game/entity/action/actions/CloseDoor.d.ts +12 -12
  86. package/definitions/game/game/entity/action/actions/ConsumeItem.d.ts +14 -14
  87. package/definitions/game/game/entity/action/actions/CopyMap.d.ts +24 -24
  88. package/definitions/game/game/entity/action/actions/Craft.d.ts +14 -14
  89. package/definitions/game/game/entity/action/actions/CraftNew.d.ts +16 -16
  90. package/definitions/game/game/entity/action/actions/Cure.d.ts +12 -12
  91. package/definitions/game/game/entity/action/actions/DetachContainer.d.ts +13 -13
  92. package/definitions/game/game/entity/action/actions/Dig.d.ts +15 -15
  93. package/definitions/game/game/entity/action/actions/Disassemble.d.ts +15 -15
  94. package/definitions/game/game/entity/action/actions/Dismantle.d.ts +15 -15
  95. package/definitions/game/game/entity/action/actions/DrawMap.d.ts +14 -14
  96. package/definitions/game/game/entity/action/actions/DrinkInFront.d.ts +13 -13
  97. package/definitions/game/game/entity/action/actions/DrinkItem.d.ts +12 -12
  98. package/definitions/game/game/entity/action/actions/Drop.d.ts +15 -15
  99. package/definitions/game/game/entity/action/actions/Eat.d.ts +12 -12
  100. package/definitions/game/game/entity/action/actions/Enchant.d.ts +14 -14
  101. package/definitions/game/game/entity/action/actions/Enhance.d.ts +14 -14
  102. package/definitions/game/game/entity/action/actions/Equip.d.ts +14 -14
  103. package/definitions/game/game/entity/action/actions/Extinguish.d.ts +14 -14
  104. package/definitions/game/game/entity/action/actions/Fire.d.ts +12 -12
  105. package/definitions/game/game/entity/action/actions/Gather.d.ts +19 -19
  106. package/definitions/game/game/entity/action/actions/GatherLiquid.d.ts +14 -14
  107. package/definitions/game/game/entity/action/actions/GrabAll.d.ts +12 -12
  108. package/definitions/game/game/entity/action/actions/Grasp.d.ts +14 -14
  109. package/definitions/game/game/entity/action/actions/Harvest.d.ts +14 -14
  110. package/definitions/game/game/entity/action/actions/Heal.d.ts +12 -12
  111. package/definitions/game/game/entity/action/actions/HealOther.d.ts +14 -14
  112. package/definitions/game/game/entity/action/actions/Hitch.d.ts +12 -12
  113. package/definitions/game/game/entity/action/actions/Idle.d.ts +13 -13
  114. package/definitions/game/game/entity/action/actions/Ignite.d.ts +14 -14
  115. package/definitions/game/game/entity/action/actions/InterruptResponse.d.ts +14 -14
  116. package/definitions/game/game/entity/action/actions/Jump.d.ts +13 -13
  117. package/definitions/game/game/entity/action/actions/Learn.d.ts +14 -14
  118. package/definitions/game/game/entity/action/actions/Lockpick.d.ts +14 -14
  119. package/definitions/game/game/entity/action/actions/Melee.d.ts +12 -12
  120. package/definitions/game/game/entity/action/actions/Mine.d.ts +12 -12
  121. package/definitions/game/game/entity/action/actions/Move.d.ts +15 -15
  122. package/definitions/game/game/entity/action/actions/MoveItem.d.ts +17 -17
  123. package/definitions/game/game/entity/action/actions/MoveTo.d.ts +16 -16
  124. package/definitions/game/game/entity/action/actions/Navigate.d.ts +15 -15
  125. package/definitions/game/game/entity/action/actions/Offer.d.ts +14 -14
  126. package/definitions/game/game/entity/action/actions/OpenBottle.d.ts +14 -14
  127. package/definitions/game/game/entity/action/actions/OpenContainer.d.ts +12 -12
  128. package/definitions/game/game/entity/action/actions/OpenDoor.d.ts +12 -12
  129. package/definitions/game/game/entity/action/actions/Paddle.d.ts +14 -14
  130. package/definitions/game/game/entity/action/actions/Pet.d.ts +13 -13
  131. package/definitions/game/game/entity/action/actions/Pickup.d.ts +15 -15
  132. package/definitions/game/game/entity/action/actions/PickupAllItems.d.ts +13 -13
  133. package/definitions/game/game/entity/action/actions/PickupExcrement.d.ts +14 -14
  134. package/definitions/game/game/entity/action/actions/PickupItem.d.ts +13 -13
  135. package/definitions/game/game/entity/action/actions/PlaceDown.d.ts +12 -12
  136. package/definitions/game/game/entity/action/actions/Plant.d.ts +14 -14
  137. package/definitions/game/game/entity/action/actions/Pour.d.ts +14 -14
  138. package/definitions/game/game/entity/action/actions/PourOnYourself.d.ts +14 -14
  139. package/definitions/game/game/entity/action/actions/Preserve.d.ts +14 -14
  140. package/definitions/game/game/entity/action/actions/ProtectItem.d.ts +12 -12
  141. package/definitions/game/game/entity/action/actions/Read.d.ts +14 -14
  142. package/definitions/game/game/entity/action/actions/ReadMap.d.ts +14 -14
  143. package/definitions/game/game/entity/action/actions/Refine.d.ts +14 -14
  144. package/definitions/game/game/entity/action/actions/Reinforce.d.ts +14 -14
  145. package/definitions/game/game/entity/action/actions/Release.d.ts +13 -13
  146. package/definitions/game/game/entity/action/actions/Rename.d.ts +16 -16
  147. package/definitions/game/game/entity/action/actions/RenameIsland.d.ts +14 -14
  148. package/definitions/game/game/entity/action/actions/Repair.d.ts +16 -16
  149. package/definitions/game/game/entity/action/actions/Respawn.d.ts +13 -13
  150. package/definitions/game/game/entity/action/actions/Rest.d.ts +15 -15
  151. package/definitions/game/game/entity/action/actions/Rub.d.ts +14 -14
  152. package/definitions/game/game/entity/action/actions/RubClockwise.d.ts +12 -12
  153. package/definitions/game/game/entity/action/actions/RubCounterClockwise.d.ts +12 -12
  154. package/definitions/game/game/entity/action/actions/SailToCivilization.d.ts +14 -14
  155. package/definitions/game/game/entity/action/actions/SailToIsland.d.ts +106 -106
  156. package/definitions/game/game/entity/action/actions/SetDown.d.ts +14 -14
  157. package/definitions/game/game/entity/action/actions/Shoot.d.ts +12 -12
  158. package/definitions/game/game/entity/action/actions/Sleep.d.ts +12 -12
  159. package/definitions/game/game/entity/action/actions/SmotherFire.d.ts +14 -14
  160. package/definitions/game/game/entity/action/actions/Squeeze.d.ts +14 -14
  161. package/definitions/game/game/entity/action/actions/StartFire.d.ts +15 -15
  162. package/definitions/game/game/entity/action/actions/StokeFire.d.ts +14 -14
  163. package/definitions/game/game/entity/action/actions/Tame.d.ts +13 -13
  164. package/definitions/game/game/entity/action/actions/Teleport.d.ts +14 -14
  165. package/definitions/game/game/entity/action/actions/TellTime.d.ts +14 -14
  166. package/definitions/game/game/entity/action/actions/TestDepth.d.ts +14 -14
  167. package/definitions/game/game/entity/action/actions/Throw.d.ts +12 -12
  168. package/definitions/game/game/entity/action/actions/Till.d.ts +14 -14
  169. package/definitions/game/game/entity/action/actions/ToggleContainer.d.ts +14 -14
  170. package/definitions/game/game/entity/action/actions/ToggleDoor.d.ts +13 -13
  171. package/definitions/game/game/entity/action/actions/ToggleHitch.d.ts +13 -13
  172. package/definitions/game/game/entity/action/actions/ToggleProtectItem.d.ts +14 -14
  173. package/definitions/game/game/entity/action/actions/Trade.d.ts +14 -14
  174. package/definitions/game/game/entity/action/actions/Transmogrify.d.ts +14 -14
  175. package/definitions/game/game/entity/action/actions/Unequip.d.ts +14 -14
  176. package/definitions/game/game/entity/action/actions/Unhitch.d.ts +12 -12
  177. package/definitions/game/game/entity/action/actions/UnprotectItem.d.ts +12 -12
  178. package/definitions/game/game/entity/action/actions/UpdateDirection.d.ts +14 -14
  179. package/definitions/game/game/entity/action/actions/UpdateItemOrder.d.ts +14 -14
  180. package/definitions/game/game/entity/action/actions/UpdateItemQuickSlot.d.ts +14 -14
  181. package/definitions/game/game/entity/action/actions/UpdateOption.d.ts +14 -14
  182. package/definitions/game/game/entity/action/actions/Upgrade.d.ts +15 -15
  183. package/definitions/game/game/entity/action/actions/UseItem.d.ts +14 -14
  184. package/definitions/game/game/entity/action/actions/helper/ConsumeItemType.d.ts +17 -17
  185. package/definitions/game/game/entity/action/actions/helper/GatherTreasure.d.ts +23 -23
  186. package/definitions/game/game/entity/action/actions/helper/Inventories.d.ts +19 -19
  187. package/definitions/game/game/entity/action/actions/map/GetObfuscation.d.ts +17 -17
  188. package/definitions/game/game/entity/action/actions/map/MapQuality.d.ts +20 -20
  189. package/definitions/game/game/entity/creature/Creature.d.ts +138 -135
  190. package/definitions/game/game/entity/creature/CreatureManager.d.ts +86 -86
  191. package/definitions/game/game/entity/creature/CreatureSpawning.d.ts +33 -33
  192. package/definitions/game/game/entity/creature/Creatures.d.ts +16 -16
  193. package/definitions/game/game/entity/creature/ICreature.d.ts +265 -265
  194. package/definitions/game/game/entity/creature/ICreatureManager.d.ts +15 -20
  195. package/definitions/game/game/entity/creature/Pathing.d.ts +30 -30
  196. package/definitions/game/game/entity/creature/corpse/Corpse.d.ts +55 -55
  197. package/definitions/game/game/entity/creature/corpse/CorpseManager.d.ts +28 -28
  198. package/definitions/game/game/entity/creature/corpse/Corpses.d.ts +14 -14
  199. package/definitions/game/game/entity/creature/corpse/ICorpse.d.ts +41 -41
  200. package/definitions/game/game/entity/flowfield/FlowField.d.ts +42 -42
  201. package/definitions/game/game/entity/flowfield/FlowFieldDebugRenderer.d.ts +23 -23
  202. package/definitions/game/game/entity/flowfield/FlowFieldManager.d.ts +49 -49
  203. package/definitions/game/game/entity/flowfield/IFlowFieldDebugRenderer.d.ts +13 -13
  204. package/definitions/game/game/entity/flowfield/IFlowFieldManager.d.ts +11 -11
  205. package/definitions/game/game/entity/npc/INPC.d.ts +13 -13
  206. package/definitions/game/game/entity/npc/INPCs.d.ts +14 -14
  207. package/definitions/game/game/entity/npc/NPC.d.ts +132 -135
  208. package/definitions/game/game/entity/npc/NPCManager.d.ts +32 -32
  209. package/definitions/game/game/entity/npc/NPCS.d.ts +18 -18
  210. package/definitions/game/game/entity/npc/npcs/DeathKnight.d.ts +24 -24
  211. package/definitions/game/game/entity/npc/npcs/IMerchant.d.ts +12 -12
  212. package/definitions/game/game/entity/npc/npcs/Merchant.d.ts +30 -30
  213. package/definitions/game/game/entity/player/Customizations.d.ts +23 -23
  214. package/definitions/game/game/entity/player/IMessageManager.d.ts +128 -128
  215. package/definitions/game/game/entity/player/IPlayer.d.ts +361 -391
  216. package/definitions/game/game/entity/player/MessageManager.d.ts +116 -116
  217. package/definitions/game/game/entity/player/Player.d.ts +284 -286
  218. package/definitions/game/game/entity/player/PlayerDefense.d.ts +17 -17
  219. package/definitions/game/game/entity/player/PlayerManager.d.ts +58 -58
  220. package/definitions/game/game/entity/player/note/Corpse.d.ts +13 -13
  221. package/definitions/game/game/entity/player/note/NoteManager.d.ts +48 -48
  222. package/definitions/game/game/entity/player/quest/QuestManager.d.ts +94 -94
  223. package/definitions/game/game/entity/player/quest/Quests.d.ts +15 -15
  224. package/definitions/game/game/entity/player/quest/Requirements.d.ts +36 -36
  225. package/definitions/game/game/entity/player/quest/quest/Challenge.d.ts +47 -47
  226. package/definitions/game/game/entity/player/quest/quest/IQuest.d.ts +20 -20
  227. package/definitions/game/game/entity/player/quest/quest/Quest.d.ts +62 -62
  228. package/definitions/game/game/entity/player/quest/requirement/BuildRequirement.d.ts +15 -15
  229. package/definitions/game/game/entity/player/quest/requirement/CollectItemRequirement.d.ts +14 -14
  230. package/definitions/game/game/entity/player/quest/requirement/CraftRequirement.d.ts +16 -16
  231. package/definitions/game/game/entity/player/quest/requirement/DiscoverTreasureRequirement.d.ts +15 -15
  232. package/definitions/game/game/entity/player/quest/requirement/DismantleRequirement.d.ts +16 -16
  233. package/definitions/game/game/entity/player/quest/requirement/EquipRequirement.d.ts +15 -15
  234. package/definitions/game/game/entity/player/quest/requirement/IRequirement.d.ts +44 -44
  235. package/definitions/game/game/entity/player/quest/requirement/KillCreatureRequirement.d.ts +17 -17
  236. package/definitions/game/game/entity/player/quest/requirement/KillCreaturesRequirement.d.ts +16 -16
  237. package/definitions/game/game/entity/player/quest/requirement/LearnAnySkillRequirement.d.ts +13 -13
  238. package/definitions/game/game/entity/player/quest/requirement/LearnSkillRequirement.d.ts +14 -14
  239. package/definitions/game/game/entity/player/quest/requirement/LearnSkillsRequirement.d.ts +13 -13
  240. package/definitions/game/game/entity/player/quest/requirement/Requirement.d.ts +41 -41
  241. package/definitions/game/game/entity/player/quest/requirement/TameCreatureRequirement.d.ts +17 -17
  242. package/definitions/game/game/entity/player/quest/requirement/TameCreaturesRequirement.d.ts +16 -16
  243. package/definitions/game/game/entity/player/quest/requirement/helpers/IsCreatureKilledByHost.d.ts +15 -15
  244. package/definitions/game/game/entity/player/quest/requirement/helpers/IsItemMatch.d.ts +13 -13
  245. package/definitions/game/game/entity/skill/ISkills.d.ts +24 -24
  246. package/definitions/game/game/entity/skill/SkillManager.d.ts +88 -88
  247. package/definitions/game/game/entity/status/StatusEffect.d.ts +122 -122
  248. package/definitions/game/game/entity/status/handler/BadTemperatureEffect.d.ts +29 -29
  249. package/definitions/game/game/entity/status/handler/Bleeding.d.ts +23 -23
  250. package/definitions/game/game/entity/status/handler/Burned.d.ts +22 -22
  251. package/definitions/game/game/entity/status/handler/Dehydrated.d.ts +21 -21
  252. package/definitions/game/game/entity/status/handler/Encumbered.d.ts +27 -27
  253. package/definitions/game/game/entity/status/handler/Exhausted.d.ts +30 -30
  254. package/definitions/game/game/entity/status/handler/Freezing.d.ts +19 -19
  255. package/definitions/game/game/entity/status/handler/Frostbitten.d.ts +22 -22
  256. package/definitions/game/game/entity/status/handler/IBadTemperature.d.ts +17 -17
  257. package/definitions/game/game/entity/status/handler/IExhausted.d.ts +16 -16
  258. package/definitions/game/game/entity/status/handler/Overheating.d.ts +19 -19
  259. package/definitions/game/game/entity/status/handler/Poisoned.d.ts +22 -22
  260. package/definitions/game/game/entity/status/handler/Starving.d.ts +21 -21
  261. package/definitions/game/game/inspection/IInfoProvider.d.ts +38 -38
  262. package/definitions/game/game/inspection/IInspection.d.ts +44 -44
  263. package/definitions/game/game/inspection/InfoProvider.d.ts +135 -135
  264. package/definitions/game/game/inspection/InfoProviderContext.d.ts +21 -21
  265. package/definitions/game/game/inspection/Inspection.d.ts +36 -36
  266. package/definitions/game/game/inspection/InspectionTypeMap.d.ts +69 -69
  267. package/definitions/game/game/inspection/InspectionsHandler.d.ts +33 -33
  268. package/definitions/game/game/inspection/handlers/TilePositionInspection.d.ts +43 -43
  269. package/definitions/game/game/inspection/infoProviders/CollapsableInfoProvider.d.ts +34 -34
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  1043. package/definitions/game/ui/util/ComponentManipulator.d.ts +106 -106
  1044. package/definitions/game/ui/util/Draggable.d.ts +35 -35
  1045. package/definitions/game/ui/util/HighlightManager.d.ts +39 -39
  1046. package/definitions/game/ui/util/IInterrupt.d.ts +36 -36
  1047. package/definitions/game/ui/util/ImagePath.d.ts +30 -30
  1048. package/definitions/game/ui/util/InterruptFactory.d.ts +42 -42
  1049. package/definitions/game/ui/util/Misc.d.ts +20 -20
  1050. package/definitions/game/ui/util/ScaleManager.d.ts +38 -38
  1051. package/definitions/game/ui/util/ScrollableHandler.d.ts +20 -20
  1052. package/definitions/game/ui/util/Sortable.d.ts +37 -37
  1053. package/definitions/game/utilities/Clipboard.d.ts +14 -14
  1054. package/definitions/game/utilities/Color.d.ts +42 -42
  1055. package/definitions/game/utilities/CommandLine.d.ts +15 -15
  1056. package/definitions/game/utilities/Decorators.d.ts +34 -34
  1057. package/definitions/game/utilities/Encoding.d.ts +15 -15
  1058. package/definitions/game/utilities/Errors.d.ts +18 -18
  1059. package/definitions/game/utilities/Files.d.ts +40 -40
  1060. package/definitions/game/utilities/Log.d.ts +199 -199
  1061. package/definitions/game/utilities/Registrar.d.ts +25 -25
  1062. package/definitions/game/utilities/SearchParams.d.ts +15 -0
  1063. package/definitions/game/utilities/StackTrace.d.ts +11 -11
  1064. package/definitions/game/utilities/Time.d.ts +25 -25
  1065. package/definitions/game/utilities/Timer.d.ts +25 -25
  1066. package/definitions/game/utilities/UUID.d.ts +16 -16
  1067. package/definitions/game/utilities/Uint1Array.d.ts +20 -20
  1068. package/definitions/game/utilities/Version.d.ts +37 -37
  1069. package/definitions/game/utilities/WebAssemblyHelpers.d.ts +35 -35
  1070. package/definitions/game/utilities/WebWorkerHelpers.d.ts +26 -26
  1071. package/definitions/game/utilities/class/Classes.d.ts +15 -15
  1072. package/definitions/game/utilities/class/Inject.d.ts +82 -82
  1073. package/definitions/game/utilities/collection/Arrays.d.ts +94 -94
  1074. package/definitions/game/utilities/collection/Graceful.d.ts +21 -21
  1075. package/definitions/game/utilities/collection/Iterables.d.ts +17 -17
  1076. package/definitions/game/utilities/collection/map/DefaultMap.d.ts +20 -20
  1077. package/definitions/game/utilities/collection/map/HashMap.d.ts +49 -49
  1078. package/definitions/game/utilities/collection/map/PriorityMap.d.ts +45 -45
  1079. package/definitions/game/utilities/collection/map/StackMap.d.ts +15 -15
  1080. package/definitions/game/utilities/collection/queue/PriorityQueue.d.ts +25 -25
  1081. package/definitions/game/utilities/collection/queue/Queue.d.ts +20 -20
  1082. package/definitions/game/utilities/collection/set/HashSet.d.ts +45 -45
  1083. package/definitions/game/utilities/collection/sort/Sorter.d.ts +43 -43
  1084. package/definitions/game/utilities/dependency/DependencyManager.d.ts +21 -21
  1085. package/definitions/game/utilities/dev/Performance2.d.ts +18 -18
  1086. package/definitions/game/utilities/dev/Reflection.d.ts +57 -57
  1087. package/definitions/game/utilities/enum/EnumCursor.d.ts +103 -103
  1088. package/definitions/game/utilities/enum/EnumInfo.d.ts +20 -20
  1089. package/definitions/game/utilities/enum/EnumManager.d.ts +21 -21
  1090. package/definitions/game/utilities/enum/Enums.d.ts +89 -89
  1091. package/definitions/game/utilities/enum/IEnum.d.ts +76 -76
  1092. package/definitions/game/utilities/game/TileHelpers.d.ts +122 -122
  1093. package/definitions/game/utilities/game/TilePosition.d.ts +12 -12
  1094. package/definitions/game/utilities/generic/GenericManager.d.ts +25 -25
  1095. package/definitions/game/utilities/generic/IGenericManager.d.ts +19 -19
  1096. package/definitions/game/utilities/math/Bound3.d.ts +24 -24
  1097. package/definitions/game/utilities/math/Direction.d.ts +66 -66
  1098. package/definitions/game/utilities/math/IVector.d.ts +24 -24
  1099. package/definitions/game/utilities/math/Math2.d.ts +82 -82
  1100. package/definitions/game/utilities/math/Range.d.ts +33 -33
  1101. package/definitions/game/utilities/math/Rectangle.d.ts +30 -30
  1102. package/definitions/game/utilities/math/Sampler.d.ts +23 -23
  1103. package/definitions/game/utilities/math/Vector2.d.ts +111 -111
  1104. package/definitions/game/utilities/math/Vector3.d.ts +78 -78
  1105. package/definitions/game/utilities/math/Vector4.d.ts +20 -0
  1106. package/definitions/game/utilities/memory/GarbageCollection.d.ts +15 -15
  1107. package/definitions/game/utilities/memory/ILifetime.d.ts +20 -20
  1108. package/definitions/game/utilities/memory/IMemoryLeakDetector.d.ts +14 -14
  1109. package/definitions/game/utilities/memory/MemoryLeakDetector.d.ts +29 -29
  1110. package/definitions/game/utilities/object/Descriptions.d.ts +18 -18
  1111. package/definitions/game/utilities/object/FancyJsonSerializer.d.ts +32 -32
  1112. package/definitions/game/utilities/object/Instantiate.d.ts +19 -19
  1113. package/definitions/game/utilities/object/JsonC.d.ts +22 -22
  1114. package/definitions/game/utilities/object/JsonHelper.d.ts +25 -25
  1115. package/definitions/game/utilities/object/Merge.d.ts +53 -53
  1116. package/definitions/game/utilities/object/Objects.d.ts +49 -49
  1117. package/definitions/game/utilities/object/PrettyJsonStringify.d.ts +11 -11
  1118. package/definitions/game/utilities/promise/Async.d.ts +19 -19
  1119. package/definitions/game/utilities/promise/ResolvablePromise.d.ts +19 -19
  1120. package/definitions/game/utilities/prototype/Apply.d.ts +11 -11
  1121. package/definitions/game/utilities/prototype/Array.d.ts +27 -27
  1122. package/definitions/game/utilities/prototype/Define.d.ts +22 -22
  1123. package/definitions/game/utilities/prototype/Node.d.ts +13 -13
  1124. package/definitions/game/utilities/prototype/Promise.d.ts +16 -16
  1125. package/definitions/game/utilities/prototype/RegExp.d.ts +16 -16
  1126. package/definitions/game/utilities/random/Random.d.ts +137 -137
  1127. package/definitions/game/utilities/random/RandomValueGenerator.d.ts +22 -22
  1128. package/definitions/game/utilities/random/generators/RandomItem.d.ts +26 -26
  1129. package/definitions/game/utilities/random/generators/RandomRange.d.ts +26 -26
  1130. package/definitions/game/utilities/string/Interpolator.d.ts +89 -89
  1131. package/definitions/game/utilities/string/Strings.d.ts +43 -43
  1132. package/definitions/game/utilities/trello/ITrello.d.ts +63 -63
  1133. package/definitions/game/utilities/trello/Trello.d.ts +22 -22
  1134. package/definitions/game/utilities/types/Recursive.d.ts +21 -21
  1135. package/definitions/game/utilities/typesglobal/Class.d.ts +23 -23
  1136. package/definitions/game/utilities/typesglobal/Descriptions.d.ts +30 -30
  1137. package/definitions/game/utilities/typesglobal/Function.d.ts +32 -32
  1138. package/definitions/game/utilities/typesglobal/Iterables.d.ts +24 -24
  1139. package/definitions/game/utilities/typesglobal/Misc.d.ts +27 -27
  1140. package/definitions/game/utilities/typesglobal/Objects.d.ts +49 -49
  1141. package/definitions/game/utilities/typesglobal/Types.d.ts +24 -24
  1142. package/definitions/hosts/browser/browserLoader.d.ts +24 -24
  1143. package/definitions/hosts/browser/index.d.ts +13 -13
  1144. package/definitions/hosts/electron/main/cmd/mod.d.ts +11 -11
  1145. package/definitions/hosts/electron/main/index.d.ts +11 -11
  1146. package/definitions/hosts/electron/main/interfaces.d.ts +19 -19
  1147. package/definitions/hosts/electron/main/ipc/handlers/electron/electron.d.ts +31 -31
  1148. package/definitions/hosts/electron/main/ipc/handlers/fileSystem/fileSystem.d.ts +16 -16
  1149. package/definitions/hosts/electron/main/ipc/handlers/os/os.d.ts +18 -18
  1150. package/definitions/hosts/electron/main/ipc/interfaces.d.ts +16 -16
  1151. package/definitions/hosts/electron/main/ipc/ipc.d.ts +12 -12
  1152. package/definitions/hosts/electron/main/launchOptions.d.ts +45 -45
  1153. package/definitions/hosts/electron/main/util/file.d.ts +33 -33
  1154. package/definitions/hosts/electron/main/util/game.d.ts +11 -11
  1155. package/definitions/hosts/electron/main/util/objects.d.ts +18 -18
  1156. package/definitions/hosts/electron/preload/greenworks.d.ts +11 -11
  1157. package/definitions/hosts/electron/preload/index.d.ts +11 -11
  1158. package/definitions/hosts/electron/preload/ipc.d.ts +13 -13
  1159. package/definitions/hosts/electron/preload/wayward-napi.d.ts +11 -11
  1160. package/definitions/hosts/node/index.d.ts +11 -11
  1161. package/definitions/hosts/node/nodeLoader.d.ts +24 -24
  1162. package/definitions/hosts/shared/args.d.ts +21 -21
  1163. package/definitions/hosts/shared/baseLoader.d.ts +19 -19
  1164. package/definitions/hosts/shared/globalTypes.d.ts +30 -30
  1165. package/definitions/hosts/shared/globals.d.ts +13 -13
  1166. package/definitions/hosts/shared/interfaces.d.ts +259 -259
  1167. package/definitions/hosts/shared/ipc/electron.d.ts +25 -25
  1168. package/definitions/hosts/shared/ipc/fileSystem.d.ts +47 -47
  1169. package/definitions/hosts/shared/ipc/handlers/fileSystem/fileSystem.d.ts +51 -51
  1170. package/definitions/hosts/shared/ipc/handlers/fileSystem/logFile.d.ts +22 -22
  1171. package/definitions/hosts/shared/ipc/handlers/os/os.d.ts +21 -21
  1172. package/definitions/hosts/shared/ipc/os.d.ts +22 -22
  1173. package/definitions/hosts/shared/ipc.d.ts +14 -14
  1174. package/definitions/matchmakingserver/dedicatedServer.d.ts +27 -27
  1175. package/definitions/matchmakingserver/directoryConnection.d.ts +31 -31
  1176. package/definitions/matchmakingserver/globalMatchmaking.d.ts +24 -24
  1177. package/definitions/matchmakingserver/globalServerDirectory.d.ts +35 -35
  1178. package/definitions/matchmakingserver/index.d.ts +13 -13
  1179. package/definitions/matchmakingserver/server.d.ts +36 -36
  1180. package/definitions/matchmakingserver/shared.d.ts +148 -148
  1181. package/definitions/matchmakingserver/vps.d.ts +11 -11
  1182. package/definitions/test/core/application.d.ts +69 -69
  1183. package/definitions/test/core/applicationDom.d.ts +30 -30
  1184. package/definitions/test/core/applicationInteractions.d.ts +95 -95
  1185. package/definitions/test/core/applicationLogger.d.ts +20 -20
  1186. package/definitions/test/core/applicationManager.d.ts +86 -86
  1187. package/definitions/test/core/chromeDriver.d.ts +21 -21
  1188. package/definitions/test/index.d.ts +17 -17
  1189. package/definitions/test/interfaces.d.ts +46 -46
  1190. package/definitions/test/suite/functionalTests/multiplayer/Multiplayer.spec.d.ts +13 -13
  1191. package/definitions/test/suite/functionalTests/singleplayer/SaveImport.spec.d.ts +13 -13
  1192. package/definitions/test/suite/functionalTests/singleplayer/Singleplayer.spec.d.ts +13 -13
  1193. package/definitions/test/suite/unitTests/game/Island.spec.d.ts +13 -13
  1194. package/definitions/test/suite/unitTests/utilities/MagicalPropertyManager.spec.d.ts +13 -13
  1195. package/definitions/test/util/logs.d.ts +11 -11
  1196. package/definitions/test/util/mochaNUnitReporter.d.ts +38 -38
  1197. package/definitions/test/util/random.d.ts +13 -13
  1198. package/package.json +24 -24
  1199. package/tsconfig.json +7 -7
  1200. package/tsconfig.mod.base.json +44 -47
@@ -1,14 +1,14 @@
1
- /*!
2
- * Copyright 2011-2021 Unlok
3
- * https://www.unlok.ca
4
- *
5
- * Credits & Thanks:
6
- * https://www.unlok.ca/credits-thanks/
7
- *
8
- * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
- * https://github.com/WaywardGame/types/wiki
10
- */
11
- import { Action } from "game/entity/action/Action";
12
- import { ActionArgument } from "game/entity/action/IAction";
13
- declare const _default: Action<[[ActionArgument.ItemNearby, ActionArgument.Undefined], [ActionArgument.Boolean, ActionArgument.Undefined]], import("../../player/Player").default, void, [(import("../../../item/Item").default | undefined)?, (boolean | undefined)?]>;
14
- export default _default;
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import { Action } from "game/entity/action/Action";
12
+ import { ActionArgument } from "game/entity/action/IAction";
13
+ declare const _default: Action<[[ActionArgument.ItemNearby, ActionArgument.Undefined], [ActionArgument.Boolean, ActionArgument.Undefined]], import("../../player/Player").default, void, [(import("../../../item/Item").default | undefined)?, (boolean | undefined)?]>;
14
+ export default _default;
@@ -1,106 +1,106 @@
1
- /*!
2
- * Copyright 2011-2021 Unlok
3
- * https://www.unlok.ca
4
- *
5
- * Credits & Thanks:
6
- * https://www.unlok.ca/credits-thanks/
7
- *
8
- * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
- * https://github.com/WaywardGame/types/wiki
10
- */
11
- import { Action } from "game/entity/action/Action";
12
- import { ActionArgument } from "game/entity/action/IAction";
13
- import type Player from "game/entity/player/Player";
14
- import type Island from "game/island/Island";
15
- import { ItemType } from "game/item/IItem";
16
- import type Item from "game/item/Item";
17
- import type { ITile } from "game/tile/ITerrain";
18
- import type { IVector3 } from "utilities/math/IVector";
19
- import { IRange } from "utilities/math/Range";
20
- declare const _default: Action<[ActionArgument.Integer32, ActionArgument.Integer32], Player, void, [number, number]>;
21
- export default _default;
22
- /**
23
- * The swimming skill required to travel to another island
24
- *
25
- * **NOTE:** If you change this number, make sure to also rebalance `PLAYER_TRAVEL_SWIM_STAMINA_STAT_REDUCTION`,
26
- * as the amount of stamina used is based around swimming only first being available at 80% skill
27
- */
28
- export declare const ISLAND_TRAVEL_SWIMMING_SKILL_THRESHOLD = 80;
29
- /**
30
- *
31
- */
32
- export declare const ISLAND_TRAVEL_STAMINA_THRESHOLD = 0.6;
33
- /**
34
- * 100 ticks of travel time @ base
35
- */
36
- export declare const DEFAULT_ISLAND_TRAVEL_TIME_BASE = 100;
37
- /**
38
- * A multiplier for how much travel time is added by the distance travelled, variable based on the player's seafaring skill.
39
- */
40
- export declare const DEFAULT_ISLAND_TRAVEL_TIME_MULTIPLIER: IRange;
41
- /**
42
- * The amount of travel time it takes to travel to civilisation
43
- */
44
- export declare const DEFAULT_TRAVEL_TIME_CIVILIZATION = 2000;
45
- /**
46
- * 0 == no reduction, higher is more. The travel time is divided by `Math.log(skill) * multiplier + 1`
47
- */
48
- export declare const ISLAND_TRAVEL_TIME_SEAFARING_SKILL_REDUCTION_MULTIPLIER = 0.3;
49
- /**
50
- * Metabolic stat loss is `travelTime * this multiplier`
51
- */
52
- export declare const PLAYER_TRAVEL_METABOLIC_STAT_REDUCTION_MULTIPLIER = 0.2;
53
- /**
54
- * Stamina loss is `this reduction / Math.log2(boat tier)`
55
- */
56
- export declare const PLAYER_TRAVEL_BOAT_STAMINA_STAT_REDUCTION = 40;
57
- /**
58
- * Stat loss is `this reduction / Math.log2(boat tier)`
59
- */
60
- export declare const PLAYER_TRAVEL_CIVILIZATION_STAT_REDUCTION = 5;
61
- /**
62
- * Stamina loss is `lerp(this range, skill percentage)`
63
- * This works out to:
64
- * - 80% skill (required for swimming to another island) = ~108 stamina lost
65
- * - 100% skill = 60 stamina lost
66
- * - 125% skill = 0 stamina lost
67
- */
68
- export declare const PLAYER_TRAVEL_SWIM_STAMINA_STAT_REDUCTION: IRange;
69
- /**
70
- * The minimum remaining stamina the player should have after swimming
71
- */
72
- export declare const PLAYER_TRAVEL_SWIM_STAMINA_STAT_MIN = 10;
73
- /**
74
- * A multiplier for travel time when the player is swimming
75
- */
76
- export declare const PLAYER_TRAVEL_TIME_SWIMMING_MULTIPLIER = 2;
77
- /**
78
- * A multiplier for travel time when the player is using an item
79
- */
80
- export declare const PLAYER_TRAVEL_TIME_REDUCTION_ITEM_MULTIPLIER = 0.75;
81
- /**
82
- * A list of items that reduce the travel time, when in the player's inventory
83
- */
84
- export declare const PLAYER_TRAVEL_TIME_REDUCTION_ITEMS: ItemType[];
85
- export declare function canSailAway(player: Player): boolean;
86
- export interface ICanSailAwayResult {
87
- canSailAway: boolean;
88
- blockedTilesChecked: Set<ITile>;
89
- }
90
- export declare function canSailAwayFromPosition(island: Island, position: IVector3): ICanSailAwayResult;
91
- export declare function canSailTo(player: Player, x: number, y: number): boolean;
92
- export interface IVoyageInfo {
93
- time: number;
94
- boat?: Item;
95
- destination?: Island;
96
- usedItems?: Item[];
97
- wantedItems?: ItemType[];
98
- }
99
- export declare function calculateVoyageInfo(player: Player, destination?: Island): IVoyageInfo;
100
- /**
101
- * Applies traveling effects to the player
102
- * - Loses stamina, hunger, and thirst
103
- * - Damages spyglass, golden sextant, and boat if it's being used
104
- * - Decays items in the player's inventory
105
- */
106
- export declare function applyTravelingEffects(player: Player, voyage: IVoyageInfo): void;
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import { Action } from "game/entity/action/Action";
12
+ import { ActionArgument } from "game/entity/action/IAction";
13
+ import type Player from "game/entity/player/Player";
14
+ import type Island from "game/island/Island";
15
+ import { ItemType } from "game/item/IItem";
16
+ import type Item from "game/item/Item";
17
+ import type { ITile } from "game/tile/ITerrain";
18
+ import type { IVector3 } from "utilities/math/IVector";
19
+ import { IRange } from "utilities/math/Range";
20
+ declare const _default: Action<[ActionArgument.Integer32, ActionArgument.Integer32], Player, void, [number, number]>;
21
+ export default _default;
22
+ /**
23
+ * The swimming skill required to travel to another island
24
+ *
25
+ * **NOTE:** If you change this number, make sure to also rebalance `PLAYER_TRAVEL_SWIM_STAMINA_STAT_REDUCTION`,
26
+ * as the amount of stamina used is based around swimming only first being available at 80% skill
27
+ */
28
+ export declare const ISLAND_TRAVEL_SWIMMING_SKILL_THRESHOLD = 80;
29
+ /**
30
+ *
31
+ */
32
+ export declare const ISLAND_TRAVEL_STAMINA_THRESHOLD = 0.6;
33
+ /**
34
+ * 100 ticks of travel time @ base
35
+ */
36
+ export declare const DEFAULT_ISLAND_TRAVEL_TIME_BASE = 100;
37
+ /**
38
+ * A multiplier for how much travel time is added by the distance travelled, variable based on the player's seafaring skill.
39
+ */
40
+ export declare const DEFAULT_ISLAND_TRAVEL_TIME_MULTIPLIER: IRange;
41
+ /**
42
+ * The amount of travel time it takes to travel to civilisation
43
+ */
44
+ export declare const DEFAULT_TRAVEL_TIME_CIVILIZATION = 2000;
45
+ /**
46
+ * 0 == no reduction, higher is more. The travel time is divided by `Math.log(skill) * multiplier + 1`
47
+ */
48
+ export declare const ISLAND_TRAVEL_TIME_SEAFARING_SKILL_REDUCTION_MULTIPLIER = 0.3;
49
+ /**
50
+ * Metabolic stat loss is `travelTime * this multiplier`
51
+ */
52
+ export declare const PLAYER_TRAVEL_METABOLIC_STAT_REDUCTION_MULTIPLIER = 0.2;
53
+ /**
54
+ * Stamina loss is `this reduction / Math.log2(boat tier)`
55
+ */
56
+ export declare const PLAYER_TRAVEL_BOAT_STAMINA_STAT_REDUCTION = 40;
57
+ /**
58
+ * Stat loss is `this reduction / Math.log2(boat tier)`
59
+ */
60
+ export declare const PLAYER_TRAVEL_CIVILIZATION_STAT_REDUCTION = 5;
61
+ /**
62
+ * Stamina loss is `lerp(this range, skill percentage)`
63
+ * This works out to:
64
+ * - 80% skill (required for swimming to another island) = ~108 stamina lost
65
+ * - 100% skill = 60 stamina lost
66
+ * - 125% skill = 0 stamina lost
67
+ */
68
+ export declare const PLAYER_TRAVEL_SWIM_STAMINA_STAT_REDUCTION: IRange;
69
+ /**
70
+ * The minimum remaining stamina the player should have after swimming
71
+ */
72
+ export declare const PLAYER_TRAVEL_SWIM_STAMINA_STAT_MIN = 10;
73
+ /**
74
+ * A multiplier for travel time when the player is swimming
75
+ */
76
+ export declare const PLAYER_TRAVEL_TIME_SWIMMING_MULTIPLIER = 2;
77
+ /**
78
+ * A multiplier for travel time when the player is using an item
79
+ */
80
+ export declare const PLAYER_TRAVEL_TIME_REDUCTION_ITEM_MULTIPLIER = 0.75;
81
+ /**
82
+ * A list of items that reduce the travel time, when in the player's inventory
83
+ */
84
+ export declare const PLAYER_TRAVEL_TIME_REDUCTION_ITEMS: ItemType[];
85
+ export declare function canSailAway(player: Player): boolean;
86
+ export interface ICanSailAwayResult {
87
+ canSailAway: boolean;
88
+ blockedTilesChecked: Set<ITile>;
89
+ }
90
+ export declare function canSailAwayFromPosition(island: Island, position: IVector3): ICanSailAwayResult;
91
+ export declare function canSailTo(player: Player, x: number, y: number): boolean;
92
+ export interface IVoyageInfo {
93
+ time: number;
94
+ boat?: Item;
95
+ destination?: Island;
96
+ usedItems?: Item[];
97
+ wantedItems?: ItemType[];
98
+ }
99
+ export declare function calculateVoyageInfo(player: Player, destination?: Island): IVoyageInfo;
100
+ /**
101
+ * Applies traveling effects to the player
102
+ * - Loses stamina, hunger, and thirst
103
+ * - Damages spyglass, golden sextant, and boat if it's being used
104
+ * - Decays items in the player's inventory
105
+ */
106
+ export declare function applyTravelingEffects(player: Player, voyage: IVoyageInfo): void;
@@ -1,14 +1,14 @@
1
- /*!
2
- * Copyright 2011-2021 Unlok
3
- * https://www.unlok.ca
4
- *
5
- * Credits & Thanks:
6
- * https://www.unlok.ca/credits-thanks/
7
- *
8
- * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
- * https://github.com/WaywardGame/types/wiki
10
- */
11
- import { Action } from "game/entity/action/Action";
12
- import { ActionArgument } from "game/entity/action/IAction";
13
- declare const _default: Action<[ActionArgument.ItemInventory], import("../../player/Player").default | import("../../npc/NPC").default, void, [import("../../../item/Item").default]>;
14
- export default _default;
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import { Action } from "game/entity/action/Action";
12
+ import { ActionArgument } from "game/entity/action/IAction";
13
+ declare const _default: Action<[ActionArgument.ItemInventory], import("../../player/Player").default | import("../../npc/NPC").default, void, [import("../../../item/Item").default]>;
14
+ export default _default;
@@ -1,12 +1,12 @@
1
- /*!
2
- * Copyright 2011-2021 Unlok
3
- * https://www.unlok.ca
4
- *
5
- * Credits & Thanks:
6
- * https://www.unlok.ca/credits-thanks/
7
- *
8
- * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
- * https://github.com/WaywardGame/types/wiki
10
- */
11
- declare const _default: import("../Action").Action<[[import("../IAction").ActionArgument.ItemInventory, import("../IAction").ActionArgument.Undefined], [import("../IAction").ActionArgument.AttackType, import("../IAction").ActionArgument.Undefined]], import("../../player/Player").default | import("../../npc/NPC").default, void, [(import("../../../item/Item").default | undefined)?, (import("../../IEntity").AttackType | undefined)?]>;
12
- export default _default;
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ declare const _default: import("../Action").Action<[[import("../IAction").ActionArgument.ItemInventory, import("../IAction").ActionArgument.Undefined], [import("../IAction").ActionArgument.AttackType, import("../IAction").ActionArgument.Undefined]], import("../../player/Player").default | import("../../npc/NPC").default, void, [(import("../../../item/Item").default | undefined)?, (import("../../IEntity").AttackType | undefined)?]>;
12
+ export default _default;
@@ -1,12 +1,12 @@
1
- /*!
2
- * Copyright 2011-2021 Unlok
3
- * https://www.unlok.ca
4
- *
5
- * Credits & Thanks:
6
- * https://www.unlok.ca/credits-thanks/
7
- *
8
- * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
- * https://github.com/WaywardGame/types/wiki
10
- */
11
- declare const _default: import("../Action").Action<[[import("../IAction").ActionArgument.ItemNearby, import("../IAction").ActionArgument.Undefined], [import("../IAction").ActionArgument.Doodad, import("../IAction").ActionArgument.Undefined], [import("../IAction").ActionArgument.RestType, import("../IAction").ActionArgument.Undefined], [import("../IAction").ActionArgument.Boolean, import("../IAction").ActionArgument.Undefined]], import("../../player/Player").default, void, [(import("../../../item/Item").default | undefined)?, (import("../../../doodad/Doodad").default | undefined)?, (import("../../IHuman").RestType | undefined)?, (boolean | undefined)?]>;
12
- export default _default;
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ declare const _default: import("../Action").Action<[[import("../IAction").ActionArgument.ItemNearby, import("../IAction").ActionArgument.Undefined], [import("../IAction").ActionArgument.Doodad, import("../IAction").ActionArgument.Undefined], [import("../IAction").ActionArgument.RestType, import("../IAction").ActionArgument.Undefined], [import("../IAction").ActionArgument.Boolean, import("../IAction").ActionArgument.Undefined]], import("../../player/Player").default, void, [(import("../../../item/Item").default | undefined)?, (import("../../../doodad/Doodad").default | undefined)?, (import("../../IHuman").RestType | undefined)?, (boolean | undefined)?]>;
12
+ export default _default;
@@ -1,14 +1,14 @@
1
- /*!
2
- * Copyright 2011-2021 Unlok
3
- * https://www.unlok.ca
4
- *
5
- * Credits & Thanks:
6
- * https://www.unlok.ca/credits-thanks/
7
- *
8
- * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
- * https://github.com/WaywardGame/types/wiki
10
- */
11
- import { Action } from "game/entity/action/Action";
12
- import { ActionArgument } from "game/entity/action/IAction";
13
- declare const _default: Action<[ActionArgument.ItemInventory], import("../../player/Player").default | import("../../npc/NPC").default, void, [import("../../../item/Item").default]>;
14
- export default _default;
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import { Action } from "game/entity/action/Action";
12
+ import { ActionArgument } from "game/entity/action/IAction";
13
+ declare const _default: Action<[ActionArgument.ItemInventory], import("../../player/Player").default | import("../../npc/NPC").default, void, [import("../../../item/Item").default]>;
14
+ export default _default;
@@ -1,14 +1,14 @@
1
- /*!
2
- * Copyright 2011-2021 Unlok
3
- * https://www.unlok.ca
4
- *
5
- * Credits & Thanks:
6
- * https://www.unlok.ca/credits-thanks/
7
- *
8
- * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
- * https://github.com/WaywardGame/types/wiki
10
- */
11
- import { Action } from "game/entity/action/Action";
12
- import { ActionArgument } from "game/entity/action/IAction";
13
- declare const _default: Action<[ActionArgument.ItemInventory], import("../../player/Player").default | import("../../npc/NPC").default, void, [import("../../../item/Item").default]>;
14
- export default _default;
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import { Action } from "game/entity/action/Action";
12
+ import { ActionArgument } from "game/entity/action/IAction";
13
+ declare const _default: Action<[ActionArgument.ItemInventory], import("../../player/Player").default | import("../../npc/NPC").default, void, [import("../../../item/Item").default]>;
14
+ export default _default;
@@ -1,15 +1,15 @@
1
- /*!
2
- * Copyright 2011-2021 Unlok
3
- * https://www.unlok.ca
4
- *
5
- * Credits & Thanks:
6
- * https://www.unlok.ca/credits-thanks/
7
- *
8
- * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
- * https://github.com/WaywardGame/types/wiki
10
- */
11
- import { Action } from "game/entity/action/Action";
12
- import { ActionArgument } from "game/entity/action/IAction";
13
- import type Item from "game/item/Item";
14
- declare const _default: Action<[ActionArgument.ItemInventory, [ActionArgument.ItemInventory, ActionArgument.Undefined]], import("../../player/Player").default | import("../../npc/NPC").default, void, [Item, (Item | undefined)?]>;
15
- export default _default;
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import { Action } from "game/entity/action/Action";
12
+ import { ActionArgument } from "game/entity/action/IAction";
13
+ import type Item from "game/item/Item";
14
+ declare const _default: Action<[ActionArgument.ItemInventory, [ActionArgument.ItemInventory, ActionArgument.Undefined]], import("../../player/Player").default | import("../../npc/NPC").default, void, [Item, (Item | undefined)?]>;
15
+ export default _default;
@@ -1,14 +1,14 @@
1
- /*!
2
- * Copyright 2011-2021 Unlok
3
- * https://www.unlok.ca
4
- *
5
- * Credits & Thanks:
6
- * https://www.unlok.ca/credits-thanks/
7
- *
8
- * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
- * https://github.com/WaywardGame/types/wiki
10
- */
11
- import { Action } from "game/entity/action/Action";
12
- import { ActionArgument } from "game/entity/action/IAction";
13
- declare const _default: Action<[ActionArgument.ItemInventory], import("../../player/Player").default | import("../../npc/NPC").default, void, [import("../../../item/Item").default]>;
14
- export default _default;
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import { Action } from "game/entity/action/Action";
12
+ import { ActionArgument } from "game/entity/action/IAction";
13
+ declare const _default: Action<[ActionArgument.ItemInventory], import("../../player/Player").default | import("../../npc/NPC").default, void, [import("../../../item/Item").default]>;
14
+ export default _default;
@@ -1,13 +1,13 @@
1
- /*!
2
- * Copyright 2011-2021 Unlok
3
- * https://www.unlok.ca
4
- *
5
- * Credits & Thanks:
6
- * https://www.unlok.ca/credits-thanks/
7
- *
8
- * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
- * https://github.com/WaywardGame/types/wiki
10
- */
11
- import { Action } from "game/entity/action/Action";
12
- declare const _default: Action<[], import("../../player/Player").default, void, []>;
13
- export default _default;
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import { Action } from "game/entity/action/Action";
12
+ declare const _default: Action<[], import("../../player/Player").default, void, []>;
13
+ export default _default;
@@ -1,14 +1,14 @@
1
- /*!
2
- * Copyright 2011-2021 Unlok
3
- * https://www.unlok.ca
4
- *
5
- * Credits & Thanks:
6
- * https://www.unlok.ca/credits-thanks/
7
- *
8
- * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
- * https://github.com/WaywardGame/types/wiki
10
- */
11
- import { Action } from "game/entity/action/Action";
12
- import { ActionArgument } from "game/entity/action/IAction";
13
- declare const _default: Action<[ActionArgument.ItemInventory], import("../../player/Player").default | import("../../npc/NPC").default, void, [import("../../../item/Item").default]>;
14
- export default _default;
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import { Action } from "game/entity/action/Action";
12
+ import { ActionArgument } from "game/entity/action/IAction";
13
+ declare const _default: Action<[ActionArgument.ItemInventory], import("../../player/Player").default | import("../../npc/NPC").default, void, [import("../../../item/Item").default]>;
14
+ export default _default;
@@ -1,14 +1,14 @@
1
- /*!
2
- * Copyright 2011-2021 Unlok
3
- * https://www.unlok.ca
4
- *
5
- * Credits & Thanks:
6
- * https://www.unlok.ca/credits-thanks/
7
- *
8
- * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
- * https://github.com/WaywardGame/types/wiki
10
- */
11
- import { Action } from "game/entity/action/Action";
12
- import { ActionArgument } from "game/entity/action/IAction";
13
- declare const _default: Action<[ActionArgument.ItemNearby], import("../../player/Player").default | import("../../npc/NPC").default, void, [import("../../../item/Item").default]>;
14
- export default _default;
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import { Action } from "game/entity/action/Action";
12
+ import { ActionArgument } from "game/entity/action/IAction";
13
+ declare const _default: Action<[ActionArgument.ItemNearby], import("../../player/Player").default | import("../../npc/NPC").default, void, [import("../../../item/Item").default]>;
14
+ export default _default;
@@ -1,14 +1,14 @@
1
- /*!
2
- * Copyright 2011-2021 Unlok
3
- * https://www.unlok.ca
4
- *
5
- * Credits & Thanks:
6
- * https://www.unlok.ca/credits-thanks/
7
- *
8
- * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
- * https://github.com/WaywardGame/types/wiki
10
- */
11
- import { Action } from "game/entity/action/Action";
12
- import { ActionArgument } from "game/entity/action/IAction";
13
- declare const _default: Action<[[ActionArgument.ItemInventory, ActionArgument.Undefined]], import("../../player/Player").default, void, [(import("../../../item/Item").default | undefined)?]>;
14
- export default _default;
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import { Action } from "game/entity/action/Action";
12
+ import { ActionArgument } from "game/entity/action/IAction";
13
+ declare const _default: Action<[[ActionArgument.ItemInventory, ActionArgument.Undefined]], import("../../player/Player").default, void, [(import("../../../item/Item").default | undefined)?]>;
14
+ export default _default;
@@ -1,12 +1,12 @@
1
- /*!
2
- * Copyright 2011-2021 Unlok
3
- * https://www.unlok.ca
4
- *
5
- * Credits & Thanks:
6
- * https://www.unlok.ca/credits-thanks/
7
- *
8
- * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
- * https://github.com/WaywardGame/types/wiki
10
- */
11
- declare const _default: import("../Action").Action<[[import("../IAction").ActionArgument.ItemInventory, import("../IAction").ActionArgument.Undefined], [import("../IAction").ActionArgument.AttackType, import("../IAction").ActionArgument.Undefined]], import("../../player/Player").default | import("../../npc/NPC").default, void, [(import("../../../item/Item").default | undefined)?, (import("../../IEntity").AttackType | undefined)?]>;
12
- export default _default;
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ declare const _default: import("../Action").Action<[[import("../IAction").ActionArgument.ItemInventory, import("../IAction").ActionArgument.Undefined], [import("../IAction").ActionArgument.AttackType, import("../IAction").ActionArgument.Undefined]], import("../../player/Player").default | import("../../npc/NPC").default, void, [(import("../../../item/Item").default | undefined)?, (import("../../IEntity").AttackType | undefined)?]>;
12
+ export default _default;
@@ -1,14 +1,14 @@
1
- /*!
2
- * Copyright 2011-2021 Unlok
3
- * https://www.unlok.ca
4
- *
5
- * Credits & Thanks:
6
- * https://www.unlok.ca/credits-thanks/
7
- *
8
- * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
- * https://github.com/WaywardGame/types/wiki
10
- */
11
- import { Action } from "game/entity/action/Action";
12
- import { ActionArgument } from "game/entity/action/IAction";
13
- declare const _default: Action<[[ActionArgument.ItemInventory]], import("../../player/Player").default, void, [import("../../../item/Item").default]>;
14
- export default _default;
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import { Action } from "game/entity/action/Action";
12
+ import { ActionArgument } from "game/entity/action/IAction";
13
+ declare const _default: Action<[[ActionArgument.ItemInventory]], import("../../player/Player").default | import("../../npc/NPC").default, void, [import("../../../item/Item").default]>;
14
+ export default _default;