@wayward/types 2.11.3-beta.dev.20220123.2 → 2.11.4-beta
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +20 -20
- package/README.md +10 -10
- package/definitions/cplusplus/index.d.ts +126 -126
- package/definitions/game/IGlobal.d.ts +91 -91
- package/definitions/game/Init.d.ts +20 -20
- package/definitions/game/Production.d.ts +10 -10
- package/definitions/game/audio/Audio.d.ts +76 -76
- package/definitions/game/audio/DefaultMusicHandler.d.ts +21 -21
- package/definitions/game/audio/IAudio.d.ts +76 -76
- package/definitions/game/audio/IMusic.d.ts +15 -15
- package/definitions/game/audio/Music.d.ts +13 -13
- package/definitions/game/audio/SoundEffects.d.ts +13 -13
- package/definitions/game/command/CommandManager.d.ts +35 -35
- package/definitions/game/command/Commands.d.ts +13 -13
- package/definitions/game/command/ICommand.d.ts +31 -31
- package/definitions/game/command/ICommandManager.d.ts +16 -16
- package/definitions/game/command/commands/Backup.d.ts +13 -13
- package/definitions/game/command/commands/Ban.d.ts +13 -13
- package/definitions/game/command/commands/Banned.d.ts +13 -13
- package/definitions/game/command/commands/Commands.d.ts +13 -13
- package/definitions/game/command/commands/Kick.d.ts +13 -13
- package/definitions/game/command/commands/Pause.d.ts +13 -13
- package/definitions/game/command/commands/Ping.d.ts +13 -13
- package/definitions/game/command/commands/Players.d.ts +13 -13
- package/definitions/game/command/commands/Save.d.ts +13 -13
- package/definitions/game/command/commands/Sync.d.ts +13 -13
- package/definitions/game/command/commands/Unban.d.ts +13 -13
- package/definitions/game/event/EventBuses.d.ts +115 -115
- package/definitions/game/event/EventEmitter.d.ts +95 -95
- package/definitions/game/event/EventManager.d.ts +45 -45
- package/definitions/game/game/Game.d.ts +168 -168
- package/definitions/game/game/IGame.d.ts +263 -263
- package/definitions/game/game/ILoot.d.ts +16 -16
- package/definitions/game/game/IObject.d.ts +54 -54
- package/definitions/game/game/ItemDoodadGroups.d.ts +14 -14
- package/definitions/game/game/ObjectManager.d.ts +31 -31
- package/definitions/game/game/VotingManager.d.ts +44 -44
- package/definitions/game/game/WorldZ.d.ts +16 -16
- package/definitions/game/game/biome/Biomes.d.ts +12 -12
- package/definitions/game/game/biome/IBiome.d.ts +74 -74
- package/definitions/game/game/biome/arid/Arid.d.ts +23 -23
- package/definitions/game/game/biome/arid/mapGen/2.10.0.d.ts +12 -12
- package/definitions/game/game/biome/arid/mapGen/2.11.0.d.ts +12 -12
- package/definitions/game/game/biome/arid/mapGen/2.9.0.d.ts +12 -12
- package/definitions/game/game/biome/coastal/Coastal.d.ts +23 -23
- package/definitions/game/game/biome/coastal/mapGen/2.10.0.d.ts +12 -12
- package/definitions/game/game/biome/coastal/mapGen/2.11.0.d.ts +12 -12
- package/definitions/game/game/biome/coastal/mapGen/2.9.0.d.ts +12 -12
- package/definitions/game/game/biome/iceCap/IceCap.d.ts +23 -23
- package/definitions/game/game/biome/iceCap/mapGen/2.10.0.d.ts +12 -12
- package/definitions/game/game/biome/iceCap/mapGen/2.11.0.d.ts +12 -12
- package/definitions/game/game/biome/iceCap/mapGen/2.9.0.d.ts +12 -12
- package/definitions/game/game/biome/volcanic/Volcanic.d.ts +23 -23
- package/definitions/game/game/biome/volcanic/mapGen/2.11.0.d.ts +12 -12
- package/definitions/game/game/doodad/Doodad.d.ts +280 -280
- package/definitions/game/game/doodad/DoodadInfo.d.ts +24 -24
- package/definitions/game/game/doodad/DoodadManager.d.ts +92 -92
- package/definitions/game/game/doodad/Doodads.d.ts +15 -15
- package/definitions/game/game/doodad/IDoodad.d.ts +334 -334
- package/definitions/game/game/entity/Entity.d.ts +147 -147
- package/definitions/game/game/entity/EntityManager.d.ts +32 -36
- package/definitions/game/game/entity/Human.d.ts +165 -154
- package/definitions/game/game/entity/IEntity.d.ts +172 -172
- package/definitions/game/game/entity/IEntityManager.d.ts +22 -23
- package/definitions/game/game/entity/IHuman.d.ts +266 -231
- package/definitions/game/game/entity/IStats.d.ts +174 -174
- package/definitions/game/game/entity/StatFactory.d.ts +136 -136
- package/definitions/game/game/entity/Stats.d.ts +167 -167
- package/definitions/game/game/entity/StatusEffects.d.ts +35 -35
- package/definitions/game/game/entity/action/Action.d.ts +89 -89
- package/definitions/game/game/entity/action/ActionArguments.d.ts +16 -16
- package/definitions/game/game/entity/action/ActionExecutor.d.ts +102 -102
- package/definitions/game/game/entity/action/Actions.d.ts +119 -119
- package/definitions/game/game/entity/action/IAction.d.ts +349 -349
- package/definitions/game/game/entity/action/actions/AddFuel.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Alter.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Apply.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/AttachContainer.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Attack.d.ts +17 -17
- package/definitions/game/game/entity/action/actions/Build.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Butcher.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Cast.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/Chop.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/CloseContainer.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/CloseDoor.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/ConsumeItem.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/CopyMap.d.ts +24 -24
- package/definitions/game/game/entity/action/actions/Craft.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/CraftNew.d.ts +16 -16
- package/definitions/game/game/entity/action/actions/Cure.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/DetachContainer.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/Dig.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/Disassemble.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/Dismantle.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/DrawMap.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/DrinkInFront.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/DrinkItem.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Drop.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/Eat.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Enchant.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Enhance.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Equip.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Extinguish.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Fire.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Gather.d.ts +19 -19
- package/definitions/game/game/entity/action/actions/GatherLiquid.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/GrabAll.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Grasp.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Harvest.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Heal.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/HealOther.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Hitch.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Idle.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/Ignite.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/InterruptResponse.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Jump.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/Learn.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Lockpick.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Melee.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Mine.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Move.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/MoveItem.d.ts +17 -17
- package/definitions/game/game/entity/action/actions/MoveTo.d.ts +16 -16
- package/definitions/game/game/entity/action/actions/Navigate.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/Offer.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/OpenBottle.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/OpenContainer.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/OpenDoor.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Paddle.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Pet.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/Pickup.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/PickupAllItems.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/PickupExcrement.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/PickupItem.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/PlaceDown.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Plant.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Pour.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/PourOnYourself.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Preserve.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/ProtectItem.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Read.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/ReadMap.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Refine.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Reinforce.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Release.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/Rename.d.ts +16 -16
- package/definitions/game/game/entity/action/actions/RenameIsland.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Repair.d.ts +16 -16
- package/definitions/game/game/entity/action/actions/Respawn.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/Rest.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/Rub.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/RubClockwise.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/RubCounterClockwise.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/SailToCivilization.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/SailToIsland.d.ts +106 -106
- package/definitions/game/game/entity/action/actions/SetDown.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Shoot.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Sleep.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/SmotherFire.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Squeeze.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/StartFire.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/StokeFire.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Tame.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/Teleport.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/TellTime.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/TestDepth.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Throw.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Till.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/ToggleContainer.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/ToggleDoor.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/ToggleHitch.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/ToggleProtectItem.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Trade.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Transmogrify.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Unequip.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Unhitch.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/UnprotectItem.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/UpdateDirection.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/UpdateItemOrder.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/UpdateItemQuickSlot.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/UpdateOption.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Upgrade.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/UseItem.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/helper/ConsumeItemType.d.ts +17 -17
- package/definitions/game/game/entity/action/actions/helper/GatherTreasure.d.ts +23 -23
- package/definitions/game/game/entity/action/actions/helper/Inventories.d.ts +19 -19
- package/definitions/game/game/entity/action/actions/map/GetObfuscation.d.ts +17 -17
- package/definitions/game/game/entity/action/actions/map/MapQuality.d.ts +20 -20
- package/definitions/game/game/entity/creature/Creature.d.ts +138 -135
- package/definitions/game/game/entity/creature/CreatureManager.d.ts +86 -86
- package/definitions/game/game/entity/creature/CreatureSpawning.d.ts +33 -33
- package/definitions/game/game/entity/creature/Creatures.d.ts +16 -16
- package/definitions/game/game/entity/creature/ICreature.d.ts +265 -265
- package/definitions/game/game/entity/creature/ICreatureManager.d.ts +15 -20
- package/definitions/game/game/entity/creature/Pathing.d.ts +30 -30
- package/definitions/game/game/entity/creature/corpse/Corpse.d.ts +55 -55
- package/definitions/game/game/entity/creature/corpse/CorpseManager.d.ts +28 -28
- package/definitions/game/game/entity/creature/corpse/Corpses.d.ts +14 -14
- package/definitions/game/game/entity/creature/corpse/ICorpse.d.ts +41 -41
- package/definitions/game/game/entity/flowfield/FlowField.d.ts +42 -42
- package/definitions/game/game/entity/flowfield/FlowFieldDebugRenderer.d.ts +23 -23
- package/definitions/game/game/entity/flowfield/FlowFieldManager.d.ts +49 -49
- package/definitions/game/game/entity/flowfield/IFlowFieldDebugRenderer.d.ts +13 -13
- package/definitions/game/game/entity/flowfield/IFlowFieldManager.d.ts +11 -11
- package/definitions/game/game/entity/npc/INPC.d.ts +13 -13
- package/definitions/game/game/entity/npc/INPCs.d.ts +14 -14
- package/definitions/game/game/entity/npc/NPC.d.ts +132 -135
- package/definitions/game/game/entity/npc/NPCManager.d.ts +32 -32
- package/definitions/game/game/entity/npc/NPCS.d.ts +18 -18
- package/definitions/game/game/entity/npc/npcs/DeathKnight.d.ts +24 -24
- package/definitions/game/game/entity/npc/npcs/IMerchant.d.ts +12 -12
- package/definitions/game/game/entity/npc/npcs/Merchant.d.ts +30 -30
- package/definitions/game/game/entity/player/Customizations.d.ts +23 -23
- package/definitions/game/game/entity/player/IMessageManager.d.ts +128 -128
- package/definitions/game/game/entity/player/IPlayer.d.ts +361 -391
- package/definitions/game/game/entity/player/MessageManager.d.ts +116 -116
- package/definitions/game/game/entity/player/Player.d.ts +284 -286
- package/definitions/game/game/entity/player/PlayerDefense.d.ts +17 -17
- package/definitions/game/game/entity/player/PlayerManager.d.ts +58 -58
- package/definitions/game/game/entity/player/note/Corpse.d.ts +13 -13
- package/definitions/game/game/entity/player/note/NoteManager.d.ts +48 -48
- package/definitions/game/game/entity/player/quest/QuestManager.d.ts +94 -94
- package/definitions/game/game/entity/player/quest/Quests.d.ts +15 -15
- package/definitions/game/game/entity/player/quest/Requirements.d.ts +36 -36
- package/definitions/game/game/entity/player/quest/quest/Challenge.d.ts +47 -47
- package/definitions/game/game/entity/player/quest/quest/IQuest.d.ts +20 -20
- package/definitions/game/game/entity/player/quest/quest/Quest.d.ts +62 -62
- package/definitions/game/game/entity/player/quest/requirement/BuildRequirement.d.ts +15 -15
- package/definitions/game/game/entity/player/quest/requirement/CollectItemRequirement.d.ts +14 -14
- package/definitions/game/game/entity/player/quest/requirement/CraftRequirement.d.ts +16 -16
- package/definitions/game/game/entity/player/quest/requirement/DiscoverTreasureRequirement.d.ts +15 -15
- package/definitions/game/game/entity/player/quest/requirement/DismantleRequirement.d.ts +16 -16
- package/definitions/game/game/entity/player/quest/requirement/EquipRequirement.d.ts +15 -15
- package/definitions/game/game/entity/player/quest/requirement/IRequirement.d.ts +44 -44
- package/definitions/game/game/entity/player/quest/requirement/KillCreatureRequirement.d.ts +17 -17
- package/definitions/game/game/entity/player/quest/requirement/KillCreaturesRequirement.d.ts +16 -16
- package/definitions/game/game/entity/player/quest/requirement/LearnAnySkillRequirement.d.ts +13 -13
- package/definitions/game/game/entity/player/quest/requirement/LearnSkillRequirement.d.ts +14 -14
- package/definitions/game/game/entity/player/quest/requirement/LearnSkillsRequirement.d.ts +13 -13
- package/definitions/game/game/entity/player/quest/requirement/Requirement.d.ts +41 -41
- package/definitions/game/game/entity/player/quest/requirement/TameCreatureRequirement.d.ts +17 -17
- package/definitions/game/game/entity/player/quest/requirement/TameCreaturesRequirement.d.ts +16 -16
- package/definitions/game/game/entity/player/quest/requirement/helpers/IsCreatureKilledByHost.d.ts +15 -15
- package/definitions/game/game/entity/player/quest/requirement/helpers/IsItemMatch.d.ts +13 -13
- package/definitions/game/game/entity/skill/ISkills.d.ts +24 -24
- package/definitions/game/game/entity/skill/SkillManager.d.ts +88 -88
- package/definitions/game/game/entity/status/StatusEffect.d.ts +122 -122
- package/definitions/game/game/entity/status/handler/BadTemperatureEffect.d.ts +29 -29
- package/definitions/game/game/entity/status/handler/Bleeding.d.ts +23 -23
- package/definitions/game/game/entity/status/handler/Burned.d.ts +22 -22
- package/definitions/game/game/entity/status/handler/Dehydrated.d.ts +21 -21
- package/definitions/game/game/entity/status/handler/Encumbered.d.ts +27 -27
- package/definitions/game/game/entity/status/handler/Exhausted.d.ts +30 -30
- package/definitions/game/game/entity/status/handler/Freezing.d.ts +19 -19
- package/definitions/game/game/entity/status/handler/Frostbitten.d.ts +22 -22
- package/definitions/game/game/entity/status/handler/IBadTemperature.d.ts +17 -17
- package/definitions/game/game/entity/status/handler/IExhausted.d.ts +16 -16
- package/definitions/game/game/entity/status/handler/Overheating.d.ts +19 -19
- package/definitions/game/game/entity/status/handler/Poisoned.d.ts +22 -22
- package/definitions/game/game/entity/status/handler/Starving.d.ts +21 -21
- package/definitions/game/game/inspection/IInfoProvider.d.ts +38 -38
- package/definitions/game/game/inspection/IInspection.d.ts +44 -44
- package/definitions/game/game/inspection/InfoProvider.d.ts +135 -135
- package/definitions/game/game/inspection/InfoProviderContext.d.ts +21 -21
- package/definitions/game/game/inspection/Inspection.d.ts +36 -36
- package/definitions/game/game/inspection/InspectionTypeMap.d.ts +69 -69
- package/definitions/game/game/inspection/InspectionsHandler.d.ts +33 -33
- package/definitions/game/game/inspection/handlers/TilePositionInspection.d.ts +43 -43
- package/definitions/game/game/inspection/infoProviders/CollapsableInfoProvider.d.ts +34 -34
- package/definitions/game/game/inspection/infoProviders/ContainedItems.d.ts +28 -28
- package/definitions/game/game/inspection/infoProviders/Fire.d.ts +23 -23
- package/definitions/game/game/inspection/infoProviders/ILevel.d.ts +18 -18
- package/definitions/game/game/inspection/infoProviders/LabelledValue.d.ts +46 -46
- package/definitions/game/game/inspection/infoProviders/LevelValue.d.ts +43 -43
- package/definitions/game/game/inspection/infoProviders/MagicalDamageReduction.d.ts +12 -12
- package/definitions/game/game/inspection/infoProviders/MagicalDamageRegeneration.d.ts +12 -12
- package/definitions/game/game/inspection/infoProviders/MagicalProperties.d.ts +28 -28
- package/definitions/game/game/inspection/infoProviders/MagicalPropertyValue.d.ts +74 -74
- package/definitions/game/game/inspection/infoProviders/ObscuredValue.d.ts +64 -64
- package/definitions/game/game/inspection/infoProviders/Quality.d.ts +27 -27
- package/definitions/game/game/inspection/infoProviders/UnlockableRowInfoProvider.d.ts +29 -29
- package/definitions/game/game/inspection/infoProviders/UseInfo.d.ts +75 -75
- package/definitions/game/game/inspection/infoProviders/Uses.d.ts +40 -40
- package/definitions/game/game/inspection/infoProviders/creature/Aberrant.d.ts +21 -21
- package/definitions/game/game/inspection/infoProviders/creature/CreatureHealth.d.ts +17 -17
- package/definitions/game/game/inspection/infoProviders/creature/Happiness.d.ts +22 -22
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- package/definitions/game/utilities/types/Recursive.d.ts +21 -21
- package/definitions/game/utilities/typesglobal/Class.d.ts +23 -23
- package/definitions/game/utilities/typesglobal/Descriptions.d.ts +30 -30
- package/definitions/game/utilities/typesglobal/Function.d.ts +32 -32
- package/definitions/game/utilities/typesglobal/Iterables.d.ts +24 -24
- package/definitions/game/utilities/typesglobal/Misc.d.ts +27 -27
- package/definitions/game/utilities/typesglobal/Objects.d.ts +49 -49
- package/definitions/game/utilities/typesglobal/Types.d.ts +24 -24
- package/definitions/hosts/browser/browserLoader.d.ts +24 -24
- package/definitions/hosts/browser/index.d.ts +13 -13
- package/definitions/hosts/electron/main/cmd/mod.d.ts +11 -11
- package/definitions/hosts/electron/main/index.d.ts +11 -11
- package/definitions/hosts/electron/main/interfaces.d.ts +19 -19
- package/definitions/hosts/electron/main/ipc/handlers/electron/electron.d.ts +31 -31
- package/definitions/hosts/electron/main/ipc/handlers/fileSystem/fileSystem.d.ts +16 -16
- package/definitions/hosts/electron/main/ipc/handlers/os/os.d.ts +18 -18
- package/definitions/hosts/electron/main/ipc/interfaces.d.ts +16 -16
- package/definitions/hosts/electron/main/ipc/ipc.d.ts +12 -12
- package/definitions/hosts/electron/main/launchOptions.d.ts +45 -45
- package/definitions/hosts/electron/main/util/file.d.ts +33 -33
- package/definitions/hosts/electron/main/util/game.d.ts +11 -11
- package/definitions/hosts/electron/main/util/objects.d.ts +18 -18
- package/definitions/hosts/electron/preload/greenworks.d.ts +11 -11
- package/definitions/hosts/electron/preload/index.d.ts +11 -11
- package/definitions/hosts/electron/preload/ipc.d.ts +13 -13
- package/definitions/hosts/electron/preload/wayward-napi.d.ts +11 -11
- package/definitions/hosts/node/index.d.ts +11 -11
- package/definitions/hosts/node/nodeLoader.d.ts +24 -24
- package/definitions/hosts/shared/args.d.ts +21 -21
- package/definitions/hosts/shared/baseLoader.d.ts +19 -19
- package/definitions/hosts/shared/globalTypes.d.ts +30 -30
- package/definitions/hosts/shared/globals.d.ts +13 -13
- package/definitions/hosts/shared/interfaces.d.ts +259 -259
- package/definitions/hosts/shared/ipc/electron.d.ts +25 -25
- package/definitions/hosts/shared/ipc/fileSystem.d.ts +47 -47
- package/definitions/hosts/shared/ipc/handlers/fileSystem/fileSystem.d.ts +51 -51
- package/definitions/hosts/shared/ipc/handlers/fileSystem/logFile.d.ts +22 -22
- package/definitions/hosts/shared/ipc/handlers/os/os.d.ts +21 -21
- package/definitions/hosts/shared/ipc/os.d.ts +22 -22
- package/definitions/hosts/shared/ipc.d.ts +14 -14
- package/definitions/matchmakingserver/dedicatedServer.d.ts +27 -27
- package/definitions/matchmakingserver/directoryConnection.d.ts +31 -31
- package/definitions/matchmakingserver/globalMatchmaking.d.ts +24 -24
- package/definitions/matchmakingserver/globalServerDirectory.d.ts +35 -35
- package/definitions/matchmakingserver/index.d.ts +13 -13
- package/definitions/matchmakingserver/server.d.ts +36 -36
- package/definitions/matchmakingserver/shared.d.ts +148 -148
- package/definitions/matchmakingserver/vps.d.ts +11 -11
- package/definitions/test/core/application.d.ts +69 -69
- package/definitions/test/core/applicationDom.d.ts +30 -30
- package/definitions/test/core/applicationInteractions.d.ts +95 -95
- package/definitions/test/core/applicationLogger.d.ts +20 -20
- package/definitions/test/core/applicationManager.d.ts +86 -86
- package/definitions/test/core/chromeDriver.d.ts +21 -21
- package/definitions/test/index.d.ts +17 -17
- package/definitions/test/interfaces.d.ts +46 -46
- package/definitions/test/suite/functionalTests/multiplayer/Multiplayer.spec.d.ts +13 -13
- package/definitions/test/suite/functionalTests/singleplayer/SaveImport.spec.d.ts +13 -13
- package/definitions/test/suite/functionalTests/singleplayer/Singleplayer.spec.d.ts +13 -13
- package/definitions/test/suite/unitTests/game/Island.spec.d.ts +13 -13
- package/definitions/test/suite/unitTests/utilities/MagicalPropertyManager.spec.d.ts +13 -13
- package/definitions/test/util/logs.d.ts +11 -11
- package/definitions/test/util/mochaNUnitReporter.d.ts +38 -38
- package/definitions/test/util/random.d.ts +13 -13
- package/package.json +24 -24
- package/tsconfig.json +7 -7
- package/tsconfig.mod.base.json +44 -47
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/*!
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* Copyright 2011-2021 Unlok
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* https://www.unlok.ca
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*
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* Credits & Thanks:
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* https://www.unlok.ca/credits-thanks/
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*
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import type { Events, IEventEmitter } from "event/EventEmitter";
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import Component from "ui/component/Component";
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import type ContextMenu from "ui/component/ContextMenu";
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import type { IBindHandlerApi } from "ui/input/Bind";
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import { Background, ScreenId } from "ui/screen/IScreen";
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import type Dialog from "ui/screen/screens/game/component/Dialog";
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import DialogManager from "ui/screen/screens/game/DialogManager";
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import type { DialogId } from "ui/screen/screens/game/Dialogs";
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import type { IDialogStates } from "ui/screen/screens/GameScreen";
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import MenuManager from "ui/screen/screens/menu/MenuManager";
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import Log from "utilities/Log";
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interface IScreenEvents extends Events<Component> {
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hideDialog(dialogId: DialogId): any;
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showDialog(dialog: Dialog): any;
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}
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export default abstract class Screen extends Component {
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readonly type: ScreenId;
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event: IEventEmitter<this, IScreenEvents>;
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isOverlayScreen: boolean;
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protected lastTooltipSource?: Component;
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log: Log;
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private contextMenu?;
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private mouse;
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readonly menus: MenuManager;
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dialogs: DialogManager;
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visibleDialogs: IDialogStates;
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constructor(type: ScreenId);
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remove(): this;
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getBackground(): Background;
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setBackground(background: Background): this;
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removeBackground(): this;
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/**
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* Remove the context menu from this element
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*/
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setContextMenu(): this;
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/**
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* Set the context menu for this element
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setContextMenu(generator: (contextMenu: ContextMenu) => ContextMenu): this;
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setContextMenu(contextMenu: ContextMenu): this;
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setContextMenu(generatorOrContextMenu?: ContextMenu | ((contextMenu: ContextMenu) => ContextMenu)): this;
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/**
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* Hides the currently visible context menu.
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*/
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hideContextMenu(contextMenu?: ContextMenu): boolean;
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protected onInput(api: IBindHandlerApi): void;
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protected onScreenShow(): void;
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protected onScreenHide(): void;
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private onMouseDown;
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private onMouseUp;
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private onClick;
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}
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export {};
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/*!
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* Copyright 2011-2021 Unlok
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* https://www.unlok.ca
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*
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* Credits & Thanks:
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* https://www.unlok.ca/credits-thanks/
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*
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import type { Events, IEventEmitter } from "event/EventEmitter";
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import Component from "ui/component/Component";
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import type ContextMenu from "ui/component/ContextMenu";
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import type { IBindHandlerApi } from "ui/input/Bind";
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import { Background, ScreenId } from "ui/screen/IScreen";
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import type Dialog from "ui/screen/screens/game/component/Dialog";
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import DialogManager from "ui/screen/screens/game/DialogManager";
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import type { DialogId } from "ui/screen/screens/game/Dialogs";
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import type { IDialogStates } from "ui/screen/screens/GameScreen";
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import MenuManager from "ui/screen/screens/menu/MenuManager";
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import Log from "utilities/Log";
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interface IScreenEvents extends Events<Component> {
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hideDialog(dialogId: DialogId): any;
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showDialog(dialog: Dialog): any;
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}
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export default abstract class Screen extends Component {
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readonly type: ScreenId;
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event: IEventEmitter<this, IScreenEvents>;
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isOverlayScreen: boolean;
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protected lastTooltipSource?: Component;
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log: Log;
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private contextMenu?;
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private mouse;
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readonly menus: MenuManager;
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dialogs: DialogManager;
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visibleDialogs: IDialogStates;
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constructor(type: ScreenId);
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remove(): this;
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getBackground(): Background;
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setBackground(background: Background): this;
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removeBackground(): this;
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/**
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* Remove the context menu from this element
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*/
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setContextMenu(): this;
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/**
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* Set the context menu for this element
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setContextMenu(generator: (contextMenu: ContextMenu) => ContextMenu): this;
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/**
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* Remove any current context menu and set the visible context menu for this screen to the given context menu
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*/
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setContextMenu(contextMenu: ContextMenu): this;
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setContextMenu(generatorOrContextMenu?: ContextMenu | ((contextMenu: ContextMenu) => ContextMenu)): this;
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/**
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* Hides the currently visible context menu.
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*/
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hideContextMenu(contextMenu?: ContextMenu): boolean;
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protected onInput(api: IBindHandlerApi): void;
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protected onScreenShow(): void;
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protected onScreenHide(): void;
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private onMouseDown;
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private onMouseUp;
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private onClick;
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}
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export {};
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/*!
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* Copyright 2011-2021 Unlok
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* https://www.unlok.ca
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*
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* Credits & Thanks:
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* https://www.unlok.ca/credits-thanks/
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*
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import Stream from "@wayward/goodstream/Stream";
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import EventEmitter from "event/EventEmitter";
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import Component from "ui/component/Component";
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import { ScreenId } from "ui/screen/IScreen";
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import Screen from "ui/screen/Screen";
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import type { ScreenById } from "ui/screen/ScreenMap";
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export interface IScreenManagerEvents {
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init(screen: Screen): any;
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show(screen: Screen): any;
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hide(screen: Screen): any;
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remove(screen: Screen): any;
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}
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export default class ScreenManager extends EventEmitter.Host<IScreenManagerEvents> {
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private readonly screens;
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private visible;
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private overlay;
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readonly screenWrapper: Component<HTMLElement>;
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/**
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* Streams all initialized screens.
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*/
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all(): Stream<Screen>;
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/**
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* Returns a screen, or `undefined`, if the screen is not initialized.
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* @param screenId The ID of the screen to return
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*/
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get<ID extends ScreenId>(screenId: ID): ScreenById[ID] | undefined;
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/**
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* If the screen by the given ID is not already initialized, initializes it.
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* @param screenId The ID of the screen to initialize
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* @returns The initialized screen
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*/
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initialize<ID extends ScreenId>(screenId: ID): ScreenById[ID];
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/**
|
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* Returns the "top" screen.
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*
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* There are two screen layers:
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* 1. The main layer
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* 2. The overlay layer
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*
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* The overlay layer is always in front of the main layer, therefore if there is no overlay screen visible,
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* this method returns the main layer screen. Otherwise, this method returns the overlay layer screen.
|
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*/
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getTop<S extends Screen = Screen>(): S;
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/**
|
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* Returns if the given screen id is the "top" screen.
|
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*
|
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* There are two screen layers:
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* 1. The main layer
|
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* 2. The overlay layer
|
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*
|
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* The overlay layer is always in front of the main layer, therefore if there is no overlay screen visible,
|
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* this method returns if the given screen ID is the main layer screen. Otherwise, this method returns
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* if the given screen ID is the overlay layer screen.
|
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|
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*/
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isTop(screenId: ScreenId): boolean;
|
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/**
|
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|
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* Returns if the given screen id is a currently visible screen (either the main screen or the overlay screen).
|
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*/
|
|
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|
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isVisible(screenId: ScreenId): boolean;
|
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/**
|
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|
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* Shows a screen
|
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|
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* @param screenId The id of the screen to show
|
|
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|
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*/
|
|
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|
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show<ID extends ScreenId>(screenId: ID, screenInitializer?: (screen: ScreenById[ID]) => any): ScreenById[ID];
|
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|
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/**
|
|
76
|
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* Hides the given screen, or the current screen if none is passed.
|
|
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*/
|
|
78
|
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hide(screen: ScreenId | Screen): void;
|
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|
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/**
|
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80
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* Returns a promise that resolves when the given screen is shown.
|
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81
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*/
|
|
82
|
-
await<SCREEN extends ScreenId>(screenId: SCREEN): Promise<ScreenById[SCREEN]>;
|
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|
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/**
|
|
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|
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* Returns the ID of a screen
|
|
85
|
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*/
|
|
86
|
-
private getId;
|
|
87
|
-
/**
|
|
88
|
-
* Hides a screen, then removes it after a small amount of time.
|
|
89
|
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*/
|
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90
|
-
private hideAndRemove;
|
|
91
|
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/**
|
|
92
|
-
* Removes a screen, or does nothing if the given screen is not initialized.
|
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93
|
-
* Note: "hide" event is always emitted before remove since this is only called from hideAndRemove
|
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94
|
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*/
|
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private remove;
|
|
96
|
-
}
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|
1
|
+
/*!
|
|
2
|
+
* Copyright 2011-2021 Unlok
|
|
3
|
+
* https://www.unlok.ca
|
|
4
|
+
*
|
|
5
|
+
* Credits & Thanks:
|
|
6
|
+
* https://www.unlok.ca/credits-thanks/
|
|
7
|
+
*
|
|
8
|
+
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
+
* https://github.com/WaywardGame/types/wiki
|
|
10
|
+
*/
|
|
11
|
+
import Stream from "@wayward/goodstream/Stream";
|
|
12
|
+
import EventEmitter from "event/EventEmitter";
|
|
13
|
+
import Component from "ui/component/Component";
|
|
14
|
+
import { ScreenId } from "ui/screen/IScreen";
|
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15
|
+
import Screen from "ui/screen/Screen";
|
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16
|
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import type { ScreenById } from "ui/screen/ScreenMap";
|
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17
|
+
export interface IScreenManagerEvents {
|
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init(screen: Screen): any;
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show(screen: Screen): any;
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20
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hide(screen: Screen): any;
|
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21
|
+
remove(screen: Screen): any;
|
|
22
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+
}
|
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23
|
+
export default class ScreenManager extends EventEmitter.Host<IScreenManagerEvents> {
|
|
24
|
+
private readonly screens;
|
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25
|
+
private visible;
|
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26
|
+
private overlay;
|
|
27
|
+
readonly screenWrapper: Component<HTMLElement>;
|
|
28
|
+
/**
|
|
29
|
+
* Streams all initialized screens.
|
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+
*/
|
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|
+
all(): Stream<Screen>;
|
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|
+
/**
|
|
33
|
+
* Returns a screen, or `undefined`, if the screen is not initialized.
|
|
34
|
+
* @param screenId The ID of the screen to return
|
|
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|
+
*/
|
|
36
|
+
get<ID extends ScreenId>(screenId: ID): ScreenById[ID] | undefined;
|
|
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|
+
/**
|
|
38
|
+
* If the screen by the given ID is not already initialized, initializes it.
|
|
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|
+
* @param screenId The ID of the screen to initialize
|
|
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|
+
* @returns The initialized screen
|
|
41
|
+
*/
|
|
42
|
+
initialize<ID extends ScreenId>(screenId: ID): ScreenById[ID];
|
|
43
|
+
/**
|
|
44
|
+
* Returns the "top" screen.
|
|
45
|
+
*
|
|
46
|
+
* There are two screen layers:
|
|
47
|
+
* 1. The main layer
|
|
48
|
+
* 2. The overlay layer
|
|
49
|
+
*
|
|
50
|
+
* The overlay layer is always in front of the main layer, therefore if there is no overlay screen visible,
|
|
51
|
+
* this method returns the main layer screen. Otherwise, this method returns the overlay layer screen.
|
|
52
|
+
*/
|
|
53
|
+
getTop<S extends Screen = Screen>(): S;
|
|
54
|
+
/**
|
|
55
|
+
* Returns if the given screen id is the "top" screen.
|
|
56
|
+
*
|
|
57
|
+
* There are two screen layers:
|
|
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|
+
* 1. The main layer
|
|
59
|
+
* 2. The overlay layer
|
|
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+
*
|
|
61
|
+
* The overlay layer is always in front of the main layer, therefore if there is no overlay screen visible,
|
|
62
|
+
* this method returns if the given screen ID is the main layer screen. Otherwise, this method returns
|
|
63
|
+
* if the given screen ID is the overlay layer screen.
|
|
64
|
+
*/
|
|
65
|
+
isTop(screenId: ScreenId): boolean;
|
|
66
|
+
/**
|
|
67
|
+
* Returns if the given screen id is a currently visible screen (either the main screen or the overlay screen).
|
|
68
|
+
*/
|
|
69
|
+
isVisible(screenId: ScreenId): boolean;
|
|
70
|
+
/**
|
|
71
|
+
* Shows a screen
|
|
72
|
+
* @param screenId The id of the screen to show
|
|
73
|
+
*/
|
|
74
|
+
show<ID extends ScreenId>(screenId: ID, screenInitializer?: (screen: ScreenById[ID]) => any): ScreenById[ID];
|
|
75
|
+
/**
|
|
76
|
+
* Hides the given screen, or the current screen if none is passed.
|
|
77
|
+
*/
|
|
78
|
+
hide(screen: ScreenId | Screen): void;
|
|
79
|
+
/**
|
|
80
|
+
* Returns a promise that resolves when the given screen is shown.
|
|
81
|
+
*/
|
|
82
|
+
await<SCREEN extends ScreenId>(screenId: SCREEN): Promise<ScreenById[SCREEN]>;
|
|
83
|
+
/**
|
|
84
|
+
* Returns the ID of a screen
|
|
85
|
+
*/
|
|
86
|
+
private getId;
|
|
87
|
+
/**
|
|
88
|
+
* Hides a screen, then removes it after a small amount of time.
|
|
89
|
+
*/
|
|
90
|
+
private hideAndRemove;
|
|
91
|
+
/**
|
|
92
|
+
* Removes a screen, or does nothing if the given screen is not initialized.
|
|
93
|
+
* Note: "hide" event is always emitted before remove since this is only called from hideAndRemove
|
|
94
|
+
*/
|
|
95
|
+
private remove;
|
|
96
|
+
}
|
|
@@ -1,27 +1,27 @@
|
|
|
1
|
-
/*!
|
|
2
|
-
* Copyright 2011-2021 Unlok
|
|
3
|
-
* https://www.unlok.ca
|
|
4
|
-
*
|
|
5
|
-
* Credits & Thanks:
|
|
6
|
-
* https://www.unlok.ca/credits-thanks/
|
|
7
|
-
*
|
|
8
|
-
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
-
* https://github.com/WaywardGame/types/wiki
|
|
10
|
-
*/
|
|
11
|
-
import type Screen from "ui/screen/Screen";
|
|
12
|
-
import GameScreen from "ui/screen/screens/GameScreen";
|
|
13
|
-
import InterruptScreen from "ui/screen/screens/InterruptScreen";
|
|
14
|
-
import MainMenuScreen from "ui/screen/screens/MainMenuScreen";
|
|
15
|
-
import SplashScreen from "ui/screen/screens/SplashScreen";
|
|
16
|
-
export declare type ExtendsScreen = new () => Screen;
|
|
17
|
-
declare const screenMap: {
|
|
18
|
-
0: undefined;
|
|
19
|
-
3: typeof MainMenuScreen;
|
|
20
|
-
4: typeof SplashScreen;
|
|
21
|
-
2: typeof InterruptScreen;
|
|
22
|
-
1: typeof GameScreen;
|
|
23
|
-
};
|
|
24
|
-
export declare type ScreenById = {
|
|
25
|
-
[ID in keyof typeof screenMap]: (typeof screenMap)[ID] extends new () => infer SCREEN ? SCREEN : never;
|
|
26
|
-
};
|
|
27
|
-
export default screenMap;
|
|
1
|
+
/*!
|
|
2
|
+
* Copyright 2011-2021 Unlok
|
|
3
|
+
* https://www.unlok.ca
|
|
4
|
+
*
|
|
5
|
+
* Credits & Thanks:
|
|
6
|
+
* https://www.unlok.ca/credits-thanks/
|
|
7
|
+
*
|
|
8
|
+
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
+
* https://github.com/WaywardGame/types/wiki
|
|
10
|
+
*/
|
|
11
|
+
import type Screen from "ui/screen/Screen";
|
|
12
|
+
import GameScreen from "ui/screen/screens/GameScreen";
|
|
13
|
+
import InterruptScreen from "ui/screen/screens/InterruptScreen";
|
|
14
|
+
import MainMenuScreen from "ui/screen/screens/MainMenuScreen";
|
|
15
|
+
import SplashScreen from "ui/screen/screens/SplashScreen";
|
|
16
|
+
export declare type ExtendsScreen = new () => Screen;
|
|
17
|
+
declare const screenMap: {
|
|
18
|
+
0: undefined;
|
|
19
|
+
3: typeof MainMenuScreen;
|
|
20
|
+
4: typeof SplashScreen;
|
|
21
|
+
2: typeof InterruptScreen;
|
|
22
|
+
1: typeof GameScreen;
|
|
23
|
+
};
|
|
24
|
+
export declare type ScreenById = {
|
|
25
|
+
[ID in keyof typeof screenMap]: (typeof screenMap)[ID] extends new () => infer SCREEN ? SCREEN : never;
|
|
26
|
+
};
|
|
27
|
+
export default screenMap;
|
|
@@ -1,136 +1,136 @@
|
|
|
1
|
-
/*!
|
|
2
|
-
* Copyright 2011-2021 Unlok
|
|
3
|
-
* https://www.unlok.ca
|
|
4
|
-
*
|
|
5
|
-
* Credits & Thanks:
|
|
6
|
-
* https://www.unlok.ca/credits-thanks/
|
|
7
|
-
*
|
|
8
|
-
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
-
* https://github.com/WaywardGame/types/wiki
|
|
10
|
-
*/
|
|
11
|
-
import type Human from "game/entity/Human";
|
|
12
|
-
import type Player from "game/entity/player/Player";
|
|
13
|
-
import type { Game } from "game/Game";
|
|
14
|
-
import { TickFlag } from "game/IGame";
|
|
15
|
-
import type Island from "game/island/Island";
|
|
16
|
-
import type Item from "game/item/Item";
|
|
17
|
-
import DrawnMap from "game/mapping/DrawnMap";
|
|
18
|
-
import Component from "ui/component/Component";
|
|
19
|
-
import type { IBindHandlerApi } from "ui/input/Bind";
|
|
20
|
-
import Screen from "ui/screen/Screen";
|
|
21
|
-
import { Quadrant } from "ui/screen/screens/game/component/IQuadrantComponent";
|
|
22
|
-
import type QuadrantComponent from "ui/screen/screens/game/component/QuadrantComponent";
|
|
23
|
-
import { DialogId } from "ui/screen/screens/game/Dialogs";
|
|
24
|
-
import { QuadrantComponentId } from "ui/screen/screens/game/IGameScreenApi";
|
|
25
|
-
import type MenuBar from "ui/screen/screens/game/static/MenuBar";
|
|
26
|
-
import type Messages from "ui/screen/screens/game/static/Messages";
|
|
27
|
-
import type Quickslots from "ui/screen/screens/game/static/Quickslots";
|
|
28
|
-
import type StatsQuadrant from "ui/screen/screens/game/static/Stats";
|
|
29
|
-
import MovementHandler from "ui/screen/screens/game/util/movement/MovementHandler";
|
|
30
|
-
import WorldTooltipHandler from "ui/screen/screens/game/WorldTooltipHandler";
|
|
31
|
-
import type { Direction } from "utilities/math/Direction";
|
|
32
|
-
export declare type IDialogStates = {
|
|
33
|
-
[key in DialogId]: boolean;
|
|
34
|
-
};
|
|
35
|
-
declare global {
|
|
36
|
-
let gameScreen: GameScreen | undefined;
|
|
37
|
-
}
|
|
38
|
-
export default class GameScreen extends Screen {
|
|
39
|
-
quadrantComponentQuadrants: OptionalDescriptions<QuadrantComponentId, Quadrant>;
|
|
40
|
-
menuBar: MenuBar;
|
|
41
|
-
stats: StatsQuadrant;
|
|
42
|
-
quickslots: Quickslots;
|
|
43
|
-
messages: Messages;
|
|
44
|
-
movementHandler: MovementHandler;
|
|
45
|
-
worldTooltipHandler: WorldTooltipHandler;
|
|
46
|
-
private quadrantContainer;
|
|
47
|
-
private readonly quadrantMap;
|
|
48
|
-
private readonly quadrantComponents;
|
|
49
|
-
private readonly gameCanvas;
|
|
50
|
-
private readonly effects;
|
|
51
|
-
private readonly placeholders;
|
|
52
|
-
private readonly islandIntroWrapper;
|
|
53
|
-
private readonly buttonRespawn;
|
|
54
|
-
constructor();
|
|
55
|
-
getQuadrantComponents(): import("@wayward/goodstream").default<QuadrantComponent>;
|
|
56
|
-
getQuadrantComponent<C extends QuadrantComponent = QuadrantComponent>(id: QuadrantComponentId): (never extends C ? QuadrantComponent : C extends never[] ? QuadrantComponent | C : {} extends C ? QuadrantComponent | Partial<QuadrantComponent> : QuadrantComponent | C) | undefined;
|
|
57
|
-
getQuadrantContainer(): Component<HTMLElement>;
|
|
58
|
-
isMouseWithin(): false | Component<HTMLElement>;
|
|
59
|
-
mouseStartWasWithin(api: IBindHandlerApi): boolean | undefined;
|
|
60
|
-
onGameStart(game: Game, _isLoadingSave: boolean, _playedCount: number): void;
|
|
61
|
-
onLoadedOnIsland(player: Player, island: Island): void;
|
|
62
|
-
private showIslandIntro;
|
|
63
|
-
onGameTickEnd(game: Game, tickFlag: TickFlag): void;
|
|
64
|
-
onExploreAsGhost(): void;
|
|
65
|
-
/**
|
|
66
|
-
* Notee: calculateEquipmentStats is always ran after calculateStats is called, so this will work
|
|
67
|
-
*/
|
|
68
|
-
onCalculateEquipmentStats(): void;
|
|
69
|
-
/**
|
|
70
|
-
* Refreshed death / ghost state stuff
|
|
71
|
-
*/
|
|
72
|
-
private refreshState;
|
|
73
|
-
/**
|
|
74
|
-
* Refreshed ghost/death overlays
|
|
75
|
-
*/
|
|
76
|
-
private refreshGhostState;
|
|
77
|
-
/**
|
|
78
|
-
* Refreshes respawn button state
|
|
79
|
-
*/
|
|
80
|
-
private refreshRespawnButton;
|
|
81
|
-
private refreshHealthBasedEffects;
|
|
82
|
-
/**
|
|
83
|
-
* Refreshes the state of the hurt effect
|
|
84
|
-
*/
|
|
85
|
-
private refreshHurtEffect;
|
|
86
|
-
/**
|
|
87
|
-
* Refreshes the state of the music speed
|
|
88
|
-
*/
|
|
89
|
-
private refreshMusicSpeed;
|
|
90
|
-
onOpenBook(human: Human, item: Item): void;
|
|
91
|
-
protected onReadMap1(map: DrawnMap, item: Item, reader: Human): void;
|
|
92
|
-
protected onSailOffMapEdge(player: Player, direction: Direction): void;
|
|
93
|
-
protected onDie(player: Player, showingGameEndScreen: boolean): void;
|
|
94
|
-
protected onRespawn(): void;
|
|
95
|
-
protected onZoom(api: IBindHandlerApi): boolean;
|
|
96
|
-
protected onInspect(api: IBindHandlerApi): boolean;
|
|
97
|
-
protected onScreenshotMode(): boolean;
|
|
98
|
-
protected onShowMoreInfo(): void;
|
|
99
|
-
protected onUnshowMoreInfo(): void;
|
|
100
|
-
protected onDisableHealthVignette(): void;
|
|
101
|
-
protected onCancel(): boolean;
|
|
102
|
-
protected create(): void;
|
|
103
|
-
protected onHide(): void;
|
|
104
|
-
protected onResize(): void;
|
|
105
|
-
/**
|
|
106
|
-
* Adds a quadrant element to the screen.
|
|
107
|
-
*
|
|
108
|
-
* The quadrant is decided following these steps:
|
|
109
|
-
* 1. Starts with the `preferredQuadrant` of the element.
|
|
110
|
-
* 2. If the quadrant is `Quadrant.None`, or the quadrant is already used,
|
|
111
|
-
* use instead the result of `getUnusedQuadrant()`
|
|
112
|
-
*/
|
|
113
|
-
private addQuadrantComponent;
|
|
114
|
-
/**
|
|
115
|
-
* Event handler for `QuadrantElementEvent.ChangeQuadrant`
|
|
116
|
-
*
|
|
117
|
-
* The element that is changing quadrants switches places with the element already in that quadrant.
|
|
118
|
-
*
|
|
119
|
-
* If the element is changing to `Quadrant.None`, it is removed from the `quadrantMap`. If the element
|
|
120
|
-
* was in `Quadrant.None` and is switching places with another element, that element is removed
|
|
121
|
-
* from the `quadrantMap`.
|
|
122
|
-
*/
|
|
123
|
-
private onQuadrantComponentChange;
|
|
124
|
-
private onSwitchQuadrantComponents;
|
|
125
|
-
private onQuadrantComponentUpdatePosition;
|
|
126
|
-
/**
|
|
127
|
-
* Handles top/bottom quadrants (for when in two-column mode)
|
|
128
|
-
*/
|
|
129
|
-
private updateQuadrantPositions;
|
|
130
|
-
private updateQuadrant;
|
|
131
|
-
/**
|
|
132
|
-
* Returns the first unused `Quadrant`, or `Quadrant.None` if there are none.
|
|
133
|
-
*/
|
|
134
|
-
private getUnusedQuadrant;
|
|
135
|
-
private updatePauseIcon;
|
|
136
|
-
}
|
|
1
|
+
/*!
|
|
2
|
+
* Copyright 2011-2021 Unlok
|
|
3
|
+
* https://www.unlok.ca
|
|
4
|
+
*
|
|
5
|
+
* Credits & Thanks:
|
|
6
|
+
* https://www.unlok.ca/credits-thanks/
|
|
7
|
+
*
|
|
8
|
+
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
+
* https://github.com/WaywardGame/types/wiki
|
|
10
|
+
*/
|
|
11
|
+
import type Human from "game/entity/Human";
|
|
12
|
+
import type Player from "game/entity/player/Player";
|
|
13
|
+
import type { Game } from "game/Game";
|
|
14
|
+
import { TickFlag } from "game/IGame";
|
|
15
|
+
import type Island from "game/island/Island";
|
|
16
|
+
import type Item from "game/item/Item";
|
|
17
|
+
import DrawnMap from "game/mapping/DrawnMap";
|
|
18
|
+
import Component from "ui/component/Component";
|
|
19
|
+
import type { IBindHandlerApi } from "ui/input/Bind";
|
|
20
|
+
import Screen from "ui/screen/Screen";
|
|
21
|
+
import { Quadrant } from "ui/screen/screens/game/component/IQuadrantComponent";
|
|
22
|
+
import type QuadrantComponent from "ui/screen/screens/game/component/QuadrantComponent";
|
|
23
|
+
import { DialogId } from "ui/screen/screens/game/Dialogs";
|
|
24
|
+
import { QuadrantComponentId } from "ui/screen/screens/game/IGameScreenApi";
|
|
25
|
+
import type MenuBar from "ui/screen/screens/game/static/MenuBar";
|
|
26
|
+
import type Messages from "ui/screen/screens/game/static/Messages";
|
|
27
|
+
import type Quickslots from "ui/screen/screens/game/static/Quickslots";
|
|
28
|
+
import type StatsQuadrant from "ui/screen/screens/game/static/Stats";
|
|
29
|
+
import MovementHandler from "ui/screen/screens/game/util/movement/MovementHandler";
|
|
30
|
+
import WorldTooltipHandler from "ui/screen/screens/game/WorldTooltipHandler";
|
|
31
|
+
import type { Direction } from "utilities/math/Direction";
|
|
32
|
+
export declare type IDialogStates = {
|
|
33
|
+
[key in DialogId]: boolean;
|
|
34
|
+
};
|
|
35
|
+
declare global {
|
|
36
|
+
let gameScreen: GameScreen | undefined;
|
|
37
|
+
}
|
|
38
|
+
export default class GameScreen extends Screen {
|
|
39
|
+
quadrantComponentQuadrants: OptionalDescriptions<QuadrantComponentId, Quadrant>;
|
|
40
|
+
menuBar: MenuBar;
|
|
41
|
+
stats: StatsQuadrant;
|
|
42
|
+
quickslots: Quickslots;
|
|
43
|
+
messages: Messages;
|
|
44
|
+
movementHandler: MovementHandler;
|
|
45
|
+
worldTooltipHandler: WorldTooltipHandler;
|
|
46
|
+
private quadrantContainer;
|
|
47
|
+
private readonly quadrantMap;
|
|
48
|
+
private readonly quadrantComponents;
|
|
49
|
+
private readonly gameCanvas;
|
|
50
|
+
private readonly effects;
|
|
51
|
+
private readonly placeholders;
|
|
52
|
+
private readonly islandIntroWrapper;
|
|
53
|
+
private readonly buttonRespawn;
|
|
54
|
+
constructor();
|
|
55
|
+
getQuadrantComponents(): import("@wayward/goodstream").default<QuadrantComponent>;
|
|
56
|
+
getQuadrantComponent<C extends QuadrantComponent = QuadrantComponent>(id: QuadrantComponentId): (never extends C ? QuadrantComponent : C extends never[] ? QuadrantComponent | C : {} extends C ? QuadrantComponent | Partial<QuadrantComponent> : QuadrantComponent | C) | undefined;
|
|
57
|
+
getQuadrantContainer(): Component<HTMLElement>;
|
|
58
|
+
isMouseWithin(): false | Component<HTMLElement>;
|
|
59
|
+
mouseStartWasWithin(api: IBindHandlerApi): boolean | undefined;
|
|
60
|
+
onGameStart(game: Game, _isLoadingSave: boolean, _playedCount: number): void;
|
|
61
|
+
onLoadedOnIsland(player: Player, island: Island): void;
|
|
62
|
+
private showIslandIntro;
|
|
63
|
+
onGameTickEnd(game: Game, tickFlag: TickFlag): void;
|
|
64
|
+
onExploreAsGhost(): void;
|
|
65
|
+
/**
|
|
66
|
+
* Notee: calculateEquipmentStats is always ran after calculateStats is called, so this will work
|
|
67
|
+
*/
|
|
68
|
+
onCalculateEquipmentStats(): void;
|
|
69
|
+
/**
|
|
70
|
+
* Refreshed death / ghost state stuff
|
|
71
|
+
*/
|
|
72
|
+
private refreshState;
|
|
73
|
+
/**
|
|
74
|
+
* Refreshed ghost/death overlays
|
|
75
|
+
*/
|
|
76
|
+
private refreshGhostState;
|
|
77
|
+
/**
|
|
78
|
+
* Refreshes respawn button state
|
|
79
|
+
*/
|
|
80
|
+
private refreshRespawnButton;
|
|
81
|
+
private refreshHealthBasedEffects;
|
|
82
|
+
/**
|
|
83
|
+
* Refreshes the state of the hurt effect
|
|
84
|
+
*/
|
|
85
|
+
private refreshHurtEffect;
|
|
86
|
+
/**
|
|
87
|
+
* Refreshes the state of the music speed
|
|
88
|
+
*/
|
|
89
|
+
private refreshMusicSpeed;
|
|
90
|
+
onOpenBook(human: Human, item: Item): void;
|
|
91
|
+
protected onReadMap1(map: DrawnMap, item: Item, reader: Human): void;
|
|
92
|
+
protected onSailOffMapEdge(player: Player, direction: Direction): void;
|
|
93
|
+
protected onDie(player: Player, showingGameEndScreen: boolean): void;
|
|
94
|
+
protected onRespawn(): void;
|
|
95
|
+
protected onZoom(api: IBindHandlerApi): boolean;
|
|
96
|
+
protected onInspect(api: IBindHandlerApi): boolean;
|
|
97
|
+
protected onScreenshotMode(): boolean;
|
|
98
|
+
protected onShowMoreInfo(): void;
|
|
99
|
+
protected onUnshowMoreInfo(): void;
|
|
100
|
+
protected onDisableHealthVignette(): void;
|
|
101
|
+
protected onCancel(): boolean;
|
|
102
|
+
protected create(): void;
|
|
103
|
+
protected onHide(): void;
|
|
104
|
+
protected onResize(): void;
|
|
105
|
+
/**
|
|
106
|
+
* Adds a quadrant element to the screen.
|
|
107
|
+
*
|
|
108
|
+
* The quadrant is decided following these steps:
|
|
109
|
+
* 1. Starts with the `preferredQuadrant` of the element.
|
|
110
|
+
* 2. If the quadrant is `Quadrant.None`, or the quadrant is already used,
|
|
111
|
+
* use instead the result of `getUnusedQuadrant()`
|
|
112
|
+
*/
|
|
113
|
+
private addQuadrantComponent;
|
|
114
|
+
/**
|
|
115
|
+
* Event handler for `QuadrantElementEvent.ChangeQuadrant`
|
|
116
|
+
*
|
|
117
|
+
* The element that is changing quadrants switches places with the element already in that quadrant.
|
|
118
|
+
*
|
|
119
|
+
* If the element is changing to `Quadrant.None`, it is removed from the `quadrantMap`. If the element
|
|
120
|
+
* was in `Quadrant.None` and is switching places with another element, that element is removed
|
|
121
|
+
* from the `quadrantMap`.
|
|
122
|
+
*/
|
|
123
|
+
private onQuadrantComponentChange;
|
|
124
|
+
private onSwitchQuadrantComponents;
|
|
125
|
+
private onQuadrantComponentUpdatePosition;
|
|
126
|
+
/**
|
|
127
|
+
* Handles top/bottom quadrants (for when in two-column mode)
|
|
128
|
+
*/
|
|
129
|
+
private updateQuadrantPositions;
|
|
130
|
+
private updateQuadrant;
|
|
131
|
+
/**
|
|
132
|
+
* Returns the first unused `Quadrant`, or `Quadrant.None` if there are none.
|
|
133
|
+
*/
|
|
134
|
+
private getUnusedQuadrant;
|
|
135
|
+
private updatePauseIcon;
|
|
136
|
+
}
|