@wayward/types 2.11.3-beta.dev.20220123.2 → 2.11.4-beta
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +20 -20
- package/README.md +10 -10
- package/definitions/cplusplus/index.d.ts +126 -126
- package/definitions/game/IGlobal.d.ts +91 -91
- package/definitions/game/Init.d.ts +20 -20
- package/definitions/game/Production.d.ts +10 -10
- package/definitions/game/audio/Audio.d.ts +76 -76
- package/definitions/game/audio/DefaultMusicHandler.d.ts +21 -21
- package/definitions/game/audio/IAudio.d.ts +76 -76
- package/definitions/game/audio/IMusic.d.ts +15 -15
- package/definitions/game/audio/Music.d.ts +13 -13
- package/definitions/game/audio/SoundEffects.d.ts +13 -13
- package/definitions/game/command/CommandManager.d.ts +35 -35
- package/definitions/game/command/Commands.d.ts +13 -13
- package/definitions/game/command/ICommand.d.ts +31 -31
- package/definitions/game/command/ICommandManager.d.ts +16 -16
- package/definitions/game/command/commands/Backup.d.ts +13 -13
- package/definitions/game/command/commands/Ban.d.ts +13 -13
- package/definitions/game/command/commands/Banned.d.ts +13 -13
- package/definitions/game/command/commands/Commands.d.ts +13 -13
- package/definitions/game/command/commands/Kick.d.ts +13 -13
- package/definitions/game/command/commands/Pause.d.ts +13 -13
- package/definitions/game/command/commands/Ping.d.ts +13 -13
- package/definitions/game/command/commands/Players.d.ts +13 -13
- package/definitions/game/command/commands/Save.d.ts +13 -13
- package/definitions/game/command/commands/Sync.d.ts +13 -13
- package/definitions/game/command/commands/Unban.d.ts +13 -13
- package/definitions/game/event/EventBuses.d.ts +115 -115
- package/definitions/game/event/EventEmitter.d.ts +95 -95
- package/definitions/game/event/EventManager.d.ts +45 -45
- package/definitions/game/game/Game.d.ts +168 -168
- package/definitions/game/game/IGame.d.ts +263 -263
- package/definitions/game/game/ILoot.d.ts +16 -16
- package/definitions/game/game/IObject.d.ts +54 -54
- package/definitions/game/game/ItemDoodadGroups.d.ts +14 -14
- package/definitions/game/game/ObjectManager.d.ts +31 -31
- package/definitions/game/game/VotingManager.d.ts +44 -44
- package/definitions/game/game/WorldZ.d.ts +16 -16
- package/definitions/game/game/biome/Biomes.d.ts +12 -12
- package/definitions/game/game/biome/IBiome.d.ts +74 -74
- package/definitions/game/game/biome/arid/Arid.d.ts +23 -23
- package/definitions/game/game/biome/arid/mapGen/2.10.0.d.ts +12 -12
- package/definitions/game/game/biome/arid/mapGen/2.11.0.d.ts +12 -12
- package/definitions/game/game/biome/arid/mapGen/2.9.0.d.ts +12 -12
- package/definitions/game/game/biome/coastal/Coastal.d.ts +23 -23
- package/definitions/game/game/biome/coastal/mapGen/2.10.0.d.ts +12 -12
- package/definitions/game/game/biome/coastal/mapGen/2.11.0.d.ts +12 -12
- package/definitions/game/game/biome/coastal/mapGen/2.9.0.d.ts +12 -12
- package/definitions/game/game/biome/iceCap/IceCap.d.ts +23 -23
- package/definitions/game/game/biome/iceCap/mapGen/2.10.0.d.ts +12 -12
- package/definitions/game/game/biome/iceCap/mapGen/2.11.0.d.ts +12 -12
- package/definitions/game/game/biome/iceCap/mapGen/2.9.0.d.ts +12 -12
- package/definitions/game/game/biome/volcanic/Volcanic.d.ts +23 -23
- package/definitions/game/game/biome/volcanic/mapGen/2.11.0.d.ts +12 -12
- package/definitions/game/game/doodad/Doodad.d.ts +280 -280
- package/definitions/game/game/doodad/DoodadInfo.d.ts +24 -24
- package/definitions/game/game/doodad/DoodadManager.d.ts +92 -92
- package/definitions/game/game/doodad/Doodads.d.ts +15 -15
- package/definitions/game/game/doodad/IDoodad.d.ts +334 -334
- package/definitions/game/game/entity/Entity.d.ts +147 -147
- package/definitions/game/game/entity/EntityManager.d.ts +32 -36
- package/definitions/game/game/entity/Human.d.ts +165 -154
- package/definitions/game/game/entity/IEntity.d.ts +172 -172
- package/definitions/game/game/entity/IEntityManager.d.ts +22 -23
- package/definitions/game/game/entity/IHuman.d.ts +266 -231
- package/definitions/game/game/entity/IStats.d.ts +174 -174
- package/definitions/game/game/entity/StatFactory.d.ts +136 -136
- package/definitions/game/game/entity/Stats.d.ts +167 -167
- package/definitions/game/game/entity/StatusEffects.d.ts +35 -35
- package/definitions/game/game/entity/action/Action.d.ts +89 -89
- package/definitions/game/game/entity/action/ActionArguments.d.ts +16 -16
- package/definitions/game/game/entity/action/ActionExecutor.d.ts +102 -102
- package/definitions/game/game/entity/action/Actions.d.ts +119 -119
- package/definitions/game/game/entity/action/IAction.d.ts +349 -349
- package/definitions/game/game/entity/action/actions/AddFuel.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Alter.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Apply.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/AttachContainer.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Attack.d.ts +17 -17
- package/definitions/game/game/entity/action/actions/Build.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Butcher.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Cast.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/Chop.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/CloseContainer.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/CloseDoor.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/ConsumeItem.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/CopyMap.d.ts +24 -24
- package/definitions/game/game/entity/action/actions/Craft.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/CraftNew.d.ts +16 -16
- package/definitions/game/game/entity/action/actions/Cure.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/DetachContainer.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/Dig.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/Disassemble.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/Dismantle.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/DrawMap.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/DrinkInFront.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/DrinkItem.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Drop.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/Eat.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Enchant.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Enhance.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Equip.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Extinguish.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Fire.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Gather.d.ts +19 -19
- package/definitions/game/game/entity/action/actions/GatherLiquid.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/GrabAll.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Grasp.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Harvest.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Heal.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/HealOther.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Hitch.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Idle.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/Ignite.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/InterruptResponse.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Jump.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/Learn.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Lockpick.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Melee.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Mine.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Move.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/MoveItem.d.ts +17 -17
- package/definitions/game/game/entity/action/actions/MoveTo.d.ts +16 -16
- package/definitions/game/game/entity/action/actions/Navigate.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/Offer.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/OpenBottle.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/OpenContainer.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/OpenDoor.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Paddle.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Pet.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/Pickup.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/PickupAllItems.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/PickupExcrement.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/PickupItem.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/PlaceDown.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Plant.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Pour.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/PourOnYourself.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Preserve.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/ProtectItem.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Read.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/ReadMap.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Refine.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Reinforce.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Release.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/Rename.d.ts +16 -16
- package/definitions/game/game/entity/action/actions/RenameIsland.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Repair.d.ts +16 -16
- package/definitions/game/game/entity/action/actions/Respawn.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/Rest.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/Rub.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/RubClockwise.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/RubCounterClockwise.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/SailToCivilization.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/SailToIsland.d.ts +106 -106
- package/definitions/game/game/entity/action/actions/SetDown.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Shoot.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Sleep.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/SmotherFire.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Squeeze.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/StartFire.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/StokeFire.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Tame.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/Teleport.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/TellTime.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/TestDepth.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Throw.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Till.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/ToggleContainer.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/ToggleDoor.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/ToggleHitch.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/ToggleProtectItem.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Trade.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Transmogrify.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Unequip.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Unhitch.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/UnprotectItem.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/UpdateDirection.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/UpdateItemOrder.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/UpdateItemQuickSlot.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/UpdateOption.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Upgrade.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/UseItem.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/helper/ConsumeItemType.d.ts +17 -17
- package/definitions/game/game/entity/action/actions/helper/GatherTreasure.d.ts +23 -23
- package/definitions/game/game/entity/action/actions/helper/Inventories.d.ts +19 -19
- package/definitions/game/game/entity/action/actions/map/GetObfuscation.d.ts +17 -17
- package/definitions/game/game/entity/action/actions/map/MapQuality.d.ts +20 -20
- package/definitions/game/game/entity/creature/Creature.d.ts +138 -135
- package/definitions/game/game/entity/creature/CreatureManager.d.ts +86 -86
- package/definitions/game/game/entity/creature/CreatureSpawning.d.ts +33 -33
- package/definitions/game/game/entity/creature/Creatures.d.ts +16 -16
- package/definitions/game/game/entity/creature/ICreature.d.ts +265 -265
- package/definitions/game/game/entity/creature/ICreatureManager.d.ts +15 -20
- package/definitions/game/game/entity/creature/Pathing.d.ts +30 -30
- package/definitions/game/game/entity/creature/corpse/Corpse.d.ts +55 -55
- package/definitions/game/game/entity/creature/corpse/CorpseManager.d.ts +28 -28
- package/definitions/game/game/entity/creature/corpse/Corpses.d.ts +14 -14
- package/definitions/game/game/entity/creature/corpse/ICorpse.d.ts +41 -41
- package/definitions/game/game/entity/flowfield/FlowField.d.ts +42 -42
- package/definitions/game/game/entity/flowfield/FlowFieldDebugRenderer.d.ts +23 -23
- package/definitions/game/game/entity/flowfield/FlowFieldManager.d.ts +49 -49
- package/definitions/game/game/entity/flowfield/IFlowFieldDebugRenderer.d.ts +13 -13
- package/definitions/game/game/entity/flowfield/IFlowFieldManager.d.ts +11 -11
- package/definitions/game/game/entity/npc/INPC.d.ts +13 -13
- package/definitions/game/game/entity/npc/INPCs.d.ts +14 -14
- package/definitions/game/game/entity/npc/NPC.d.ts +132 -135
- package/definitions/game/game/entity/npc/NPCManager.d.ts +32 -32
- package/definitions/game/game/entity/npc/NPCS.d.ts +18 -18
- package/definitions/game/game/entity/npc/npcs/DeathKnight.d.ts +24 -24
- package/definitions/game/game/entity/npc/npcs/IMerchant.d.ts +12 -12
- package/definitions/game/game/entity/npc/npcs/Merchant.d.ts +30 -30
- package/definitions/game/game/entity/player/Customizations.d.ts +23 -23
- package/definitions/game/game/entity/player/IMessageManager.d.ts +128 -128
- package/definitions/game/game/entity/player/IPlayer.d.ts +361 -391
- package/definitions/game/game/entity/player/MessageManager.d.ts +116 -116
- package/definitions/game/game/entity/player/Player.d.ts +284 -286
- package/definitions/game/game/entity/player/PlayerDefense.d.ts +17 -17
- package/definitions/game/game/entity/player/PlayerManager.d.ts +58 -58
- package/definitions/game/game/entity/player/note/Corpse.d.ts +13 -13
- package/definitions/game/game/entity/player/note/NoteManager.d.ts +48 -48
- package/definitions/game/game/entity/player/quest/QuestManager.d.ts +94 -94
- package/definitions/game/game/entity/player/quest/Quests.d.ts +15 -15
- package/definitions/game/game/entity/player/quest/Requirements.d.ts +36 -36
- package/definitions/game/game/entity/player/quest/quest/Challenge.d.ts +47 -47
- package/definitions/game/game/entity/player/quest/quest/IQuest.d.ts +20 -20
- package/definitions/game/game/entity/player/quest/quest/Quest.d.ts +62 -62
- package/definitions/game/game/entity/player/quest/requirement/BuildRequirement.d.ts +15 -15
- package/definitions/game/game/entity/player/quest/requirement/CollectItemRequirement.d.ts +14 -14
- package/definitions/game/game/entity/player/quest/requirement/CraftRequirement.d.ts +16 -16
- package/definitions/game/game/entity/player/quest/requirement/DiscoverTreasureRequirement.d.ts +15 -15
- package/definitions/game/game/entity/player/quest/requirement/DismantleRequirement.d.ts +16 -16
- package/definitions/game/game/entity/player/quest/requirement/EquipRequirement.d.ts +15 -15
- package/definitions/game/game/entity/player/quest/requirement/IRequirement.d.ts +44 -44
- package/definitions/game/game/entity/player/quest/requirement/KillCreatureRequirement.d.ts +17 -17
- package/definitions/game/game/entity/player/quest/requirement/KillCreaturesRequirement.d.ts +16 -16
- package/definitions/game/game/entity/player/quest/requirement/LearnAnySkillRequirement.d.ts +13 -13
- package/definitions/game/game/entity/player/quest/requirement/LearnSkillRequirement.d.ts +14 -14
- package/definitions/game/game/entity/player/quest/requirement/LearnSkillsRequirement.d.ts +13 -13
- package/definitions/game/game/entity/player/quest/requirement/Requirement.d.ts +41 -41
- package/definitions/game/game/entity/player/quest/requirement/TameCreatureRequirement.d.ts +17 -17
- package/definitions/game/game/entity/player/quest/requirement/TameCreaturesRequirement.d.ts +16 -16
- package/definitions/game/game/entity/player/quest/requirement/helpers/IsCreatureKilledByHost.d.ts +15 -15
- package/definitions/game/game/entity/player/quest/requirement/helpers/IsItemMatch.d.ts +13 -13
- package/definitions/game/game/entity/skill/ISkills.d.ts +24 -24
- package/definitions/game/game/entity/skill/SkillManager.d.ts +88 -88
- package/definitions/game/game/entity/status/StatusEffect.d.ts +122 -122
- package/definitions/game/game/entity/status/handler/BadTemperatureEffect.d.ts +29 -29
- package/definitions/game/game/entity/status/handler/Bleeding.d.ts +23 -23
- package/definitions/game/game/entity/status/handler/Burned.d.ts +22 -22
- package/definitions/game/game/entity/status/handler/Dehydrated.d.ts +21 -21
- package/definitions/game/game/entity/status/handler/Encumbered.d.ts +27 -27
- package/definitions/game/game/entity/status/handler/Exhausted.d.ts +30 -30
- package/definitions/game/game/entity/status/handler/Freezing.d.ts +19 -19
- package/definitions/game/game/entity/status/handler/Frostbitten.d.ts +22 -22
- package/definitions/game/game/entity/status/handler/IBadTemperature.d.ts +17 -17
- package/definitions/game/game/entity/status/handler/IExhausted.d.ts +16 -16
- package/definitions/game/game/entity/status/handler/Overheating.d.ts +19 -19
- package/definitions/game/game/entity/status/handler/Poisoned.d.ts +22 -22
- package/definitions/game/game/entity/status/handler/Starving.d.ts +21 -21
- package/definitions/game/game/inspection/IInfoProvider.d.ts +38 -38
- package/definitions/game/game/inspection/IInspection.d.ts +44 -44
- package/definitions/game/game/inspection/InfoProvider.d.ts +135 -135
- package/definitions/game/game/inspection/InfoProviderContext.d.ts +21 -21
- package/definitions/game/game/inspection/Inspection.d.ts +36 -36
- package/definitions/game/game/inspection/InspectionTypeMap.d.ts +69 -69
- package/definitions/game/game/inspection/InspectionsHandler.d.ts +33 -33
- package/definitions/game/game/inspection/handlers/TilePositionInspection.d.ts +43 -43
- package/definitions/game/game/inspection/infoProviders/CollapsableInfoProvider.d.ts +34 -34
- package/definitions/game/game/inspection/infoProviders/ContainedItems.d.ts +28 -28
- package/definitions/game/game/inspection/infoProviders/Fire.d.ts +23 -23
- package/definitions/game/game/inspection/infoProviders/ILevel.d.ts +18 -18
- package/definitions/game/game/inspection/infoProviders/LabelledValue.d.ts +46 -46
- package/definitions/game/game/inspection/infoProviders/LevelValue.d.ts +43 -43
- package/definitions/game/game/inspection/infoProviders/MagicalDamageReduction.d.ts +12 -12
- package/definitions/game/game/inspection/infoProviders/MagicalDamageRegeneration.d.ts +12 -12
- package/definitions/game/game/inspection/infoProviders/MagicalProperties.d.ts +28 -28
- package/definitions/game/game/inspection/infoProviders/MagicalPropertyValue.d.ts +74 -74
- package/definitions/game/game/inspection/infoProviders/ObscuredValue.d.ts +64 -64
- package/definitions/game/game/inspection/infoProviders/Quality.d.ts +27 -27
- package/definitions/game/game/inspection/infoProviders/UnlockableRowInfoProvider.d.ts +29 -29
- package/definitions/game/game/inspection/infoProviders/UseInfo.d.ts +75 -75
- package/definitions/game/game/inspection/infoProviders/Uses.d.ts +40 -40
- package/definitions/game/game/inspection/infoProviders/creature/Aberrant.d.ts +21 -21
- package/definitions/game/game/inspection/infoProviders/creature/CreatureHealth.d.ts +17 -17
- package/definitions/game/game/inspection/infoProviders/creature/Happiness.d.ts +22 -22
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- package/definitions/game/utilities/trello/ITrello.d.ts +63 -63
- package/definitions/game/utilities/trello/Trello.d.ts +22 -22
- package/definitions/game/utilities/types/Recursive.d.ts +21 -21
- package/definitions/game/utilities/typesglobal/Class.d.ts +23 -23
- package/definitions/game/utilities/typesglobal/Descriptions.d.ts +30 -30
- package/definitions/game/utilities/typesglobal/Function.d.ts +32 -32
- package/definitions/game/utilities/typesglobal/Iterables.d.ts +24 -24
- package/definitions/game/utilities/typesglobal/Misc.d.ts +27 -27
- package/definitions/game/utilities/typesglobal/Objects.d.ts +49 -49
- package/definitions/game/utilities/typesglobal/Types.d.ts +24 -24
- package/definitions/hosts/browser/browserLoader.d.ts +24 -24
- package/definitions/hosts/browser/index.d.ts +13 -13
- package/definitions/hosts/electron/main/cmd/mod.d.ts +11 -11
- package/definitions/hosts/electron/main/index.d.ts +11 -11
- package/definitions/hosts/electron/main/interfaces.d.ts +19 -19
- package/definitions/hosts/electron/main/ipc/handlers/electron/electron.d.ts +31 -31
- package/definitions/hosts/electron/main/ipc/handlers/fileSystem/fileSystem.d.ts +16 -16
- package/definitions/hosts/electron/main/ipc/handlers/os/os.d.ts +18 -18
- package/definitions/hosts/electron/main/ipc/interfaces.d.ts +16 -16
- package/definitions/hosts/electron/main/ipc/ipc.d.ts +12 -12
- package/definitions/hosts/electron/main/launchOptions.d.ts +45 -45
- package/definitions/hosts/electron/main/util/file.d.ts +33 -33
- package/definitions/hosts/electron/main/util/game.d.ts +11 -11
- package/definitions/hosts/electron/main/util/objects.d.ts +18 -18
- package/definitions/hosts/electron/preload/greenworks.d.ts +11 -11
- package/definitions/hosts/electron/preload/index.d.ts +11 -11
- package/definitions/hosts/electron/preload/ipc.d.ts +13 -13
- package/definitions/hosts/electron/preload/wayward-napi.d.ts +11 -11
- package/definitions/hosts/node/index.d.ts +11 -11
- package/definitions/hosts/node/nodeLoader.d.ts +24 -24
- package/definitions/hosts/shared/args.d.ts +21 -21
- package/definitions/hosts/shared/baseLoader.d.ts +19 -19
- package/definitions/hosts/shared/globalTypes.d.ts +30 -30
- package/definitions/hosts/shared/globals.d.ts +13 -13
- package/definitions/hosts/shared/interfaces.d.ts +259 -259
- package/definitions/hosts/shared/ipc/electron.d.ts +25 -25
- package/definitions/hosts/shared/ipc/fileSystem.d.ts +47 -47
- package/definitions/hosts/shared/ipc/handlers/fileSystem/fileSystem.d.ts +51 -51
- package/definitions/hosts/shared/ipc/handlers/fileSystem/logFile.d.ts +22 -22
- package/definitions/hosts/shared/ipc/handlers/os/os.d.ts +21 -21
- package/definitions/hosts/shared/ipc/os.d.ts +22 -22
- package/definitions/hosts/shared/ipc.d.ts +14 -14
- package/definitions/matchmakingserver/dedicatedServer.d.ts +27 -27
- package/definitions/matchmakingserver/directoryConnection.d.ts +31 -31
- package/definitions/matchmakingserver/globalMatchmaking.d.ts +24 -24
- package/definitions/matchmakingserver/globalServerDirectory.d.ts +35 -35
- package/definitions/matchmakingserver/index.d.ts +13 -13
- package/definitions/matchmakingserver/server.d.ts +36 -36
- package/definitions/matchmakingserver/shared.d.ts +148 -148
- package/definitions/matchmakingserver/vps.d.ts +11 -11
- package/definitions/test/core/application.d.ts +69 -69
- package/definitions/test/core/applicationDom.d.ts +30 -30
- package/definitions/test/core/applicationInteractions.d.ts +95 -95
- package/definitions/test/core/applicationLogger.d.ts +20 -20
- package/definitions/test/core/applicationManager.d.ts +86 -86
- package/definitions/test/core/chromeDriver.d.ts +21 -21
- package/definitions/test/index.d.ts +17 -17
- package/definitions/test/interfaces.d.ts +46 -46
- package/definitions/test/suite/functionalTests/multiplayer/Multiplayer.spec.d.ts +13 -13
- package/definitions/test/suite/functionalTests/singleplayer/SaveImport.spec.d.ts +13 -13
- package/definitions/test/suite/functionalTests/singleplayer/Singleplayer.spec.d.ts +13 -13
- package/definitions/test/suite/unitTests/game/Island.spec.d.ts +13 -13
- package/definitions/test/suite/unitTests/utilities/MagicalPropertyManager.spec.d.ts +13 -13
- package/definitions/test/util/logs.d.ts +11 -11
- package/definitions/test/util/mochaNUnitReporter.d.ts +38 -38
- package/definitions/test/util/random.d.ts +13 -13
- package/package.json +24 -24
- package/tsconfig.json +7 -7
- package/tsconfig.mod.base.json +44 -47
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/*!
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* Copyright 2011-2021 Unlok
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* https://www.unlok.ca
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*
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* Credits & Thanks:
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* https://www.unlok.ca/credits-thanks/
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*
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import type { Events, IEventEmitter } from "event/EventEmitter";
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import Button from "ui/component/Button";
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import Component from "ui/component/Component";
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import type { TranslationGenerator } from "ui/component/IComponent";
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import Dialog from "ui/screen/screens/game/component/Dialog";
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import type TabDialogPanel from "ui/screen/screens/game/component/TabDialogPanel";
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import type { DialogId } from "ui/screen/screens/game/Dialogs";
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export declare type SubpanelInformation = [string | number, TranslationGenerator, ((component: Component) => any)?, ((button: Button) => any)?, Button?];
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interface ITabDialogEvents extends Events<Dialog> {
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changeSubpanel(subpanel: SubpanelInformation): any;
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}
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export default abstract class TabDialog<T extends TabDialogPanel = TabDialogPanel> extends Dialog {
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event: IEventEmitter<this, ITabDialogEvents>;
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protected readonly subpanelLinkWrapper: Component;
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protected readonly panelWrapper: Component;
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protected subpanelInformations: SubpanelInformation[];
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protected activeSubpanel: SubpanelInformation | undefined;
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protected subpanels: T[];
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protected activePanel: T;
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protected storePanels: boolean;
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constructor(id: DialogId);
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/**
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* Implements the abstract method in "TabDialog". Returns an array of subpanels.
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* This will only be called once
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*/
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protected abstract getSubpanels(): T[];
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/**
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* Implements the abstract method in "TabDialog". Returns an array of tuples containing information used to set-up the
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* subpanels of this dialog.
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*
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* If the subpanel classes haven't been instantiated yet, it first instantiates them by calling getSubpanels.
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* This includes binding a `WillRemove` event handler to the panel, which will `store` (cache) the panel instead of removing it,
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* and trigger a `SwitchAway` event on the panel when this occurs.
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*/
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protected abstract getSubpanelInformation(subpanels: T[]): SubpanelInformation[];
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protected getDefaultSubpanelInformation(): SubpanelInformation;
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/**
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* Returns a function that will be executed when the passed subpanel is shown.
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*
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* When executed, the return function will append the panel to show to the passed component (which is the panel wrapper
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* of the `TabDialog`), and trigger a `SwitchTo` event on the panel.
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*/
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protected onShowSubpanel(showPanel: T): (component: Component) => void;
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protected updateSubpanelList(): void;
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protected showSubPanel(button: Button): void;
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protected showSubPanel(id: string | number): (link: Button) => void;
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private showDefaultSubpanel;
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private switchSubpanel;
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private setActiveButton;
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private onResize;
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}
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export {};
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/*!
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* Copyright 2011-2021 Unlok
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* https://www.unlok.ca
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*
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* Credits & Thanks:
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* https://www.unlok.ca/credits-thanks/
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*
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import type { Events, IEventEmitter } from "event/EventEmitter";
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import Button from "ui/component/Button";
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import Component from "ui/component/Component";
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import type { TranslationGenerator } from "ui/component/IComponent";
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import Dialog from "ui/screen/screens/game/component/Dialog";
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import type TabDialogPanel from "ui/screen/screens/game/component/TabDialogPanel";
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import type { DialogId } from "ui/screen/screens/game/Dialogs";
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export declare type SubpanelInformation = [string | number, TranslationGenerator, ((component: Component) => any)?, ((button: Button) => any)?, Button?];
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interface ITabDialogEvents extends Events<Dialog> {
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changeSubpanel(subpanel: SubpanelInformation): any;
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}
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export default abstract class TabDialog<T extends TabDialogPanel = TabDialogPanel> extends Dialog {
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event: IEventEmitter<this, ITabDialogEvents>;
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protected readonly subpanelLinkWrapper: Component;
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protected readonly panelWrapper: Component;
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protected subpanelInformations: SubpanelInformation[];
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protected activeSubpanel: SubpanelInformation | undefined;
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protected subpanels: T[];
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protected activePanel: T;
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protected storePanels: boolean;
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constructor(id: DialogId);
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/**
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* Implements the abstract method in "TabDialog". Returns an array of subpanels.
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* This will only be called once
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*/
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protected abstract getSubpanels(): T[];
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/**
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* Implements the abstract method in "TabDialog". Returns an array of tuples containing information used to set-up the
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* subpanels of this dialog.
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*
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* If the subpanel classes haven't been instantiated yet, it first instantiates them by calling getSubpanels.
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* This includes binding a `WillRemove` event handler to the panel, which will `store` (cache) the panel instead of removing it,
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* and trigger a `SwitchAway` event on the panel when this occurs.
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*/
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protected abstract getSubpanelInformation(subpanels: T[]): SubpanelInformation[];
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protected getDefaultSubpanelInformation(): SubpanelInformation;
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/**
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* Returns a function that will be executed when the passed subpanel is shown.
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*
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* When executed, the return function will append the panel to show to the passed component (which is the panel wrapper
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* of the `TabDialog`), and trigger a `SwitchTo` event on the panel.
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*/
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protected onShowSubpanel(showPanel: T): (component: Component) => void;
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protected updateSubpanelList(): void;
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protected showSubPanel(button: Button): void;
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protected showSubPanel(id: string | number): (link: Button) => void;
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private showDefaultSubpanel;
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private switchSubpanel;
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private setActiveButton;
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private onResize;
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}
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export {};
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/*!
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* Copyright 2011-2021 Unlok
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* https://www.unlok.ca
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*
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* Credits & Thanks:
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* https://www.unlok.ca/credits-thanks/
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*
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import type { Events, IEventEmitter } from "event/EventEmitter";
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import Component from "ui/component/Component";
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interface ITabDialogPanelEvents extends Events<Component> {
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switchTo(): any;
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switchAway(): any;
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}
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export default abstract class TabDialogPanel extends Component {
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event: IEventEmitter<this, ITabDialogPanelEvents>;
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/**
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protected onPanelShow(): void;
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}
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export {};
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/*!
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* Copyright 2011-2021 Unlok
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* https://www.unlok.ca
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*
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* Credits & Thanks:
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* https://www.unlok.ca/credits-thanks/
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*
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import type { Events, IEventEmitter } from "event/EventEmitter";
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import Component from "ui/component/Component";
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interface ITabDialogPanelEvents extends Events<Component> {
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switchTo(): any;
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switchAway(): any;
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}
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export default abstract class TabDialogPanel extends Component {
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event: IEventEmitter<this, ITabDialogPanelEvents>;
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/**
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* Don't override me
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*/
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protected onPanelShow(): void;
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}
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export {};
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@@ -1,23 +1,23 @@
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/*!
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* Copyright 2011-2021 Unlok
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* https://www.unlok.ca
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*
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* Credits & Thanks:
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* https://www.unlok.ca/credits-thanks/
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7
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*
|
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|
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import TilePositionInspection from "game/inspection/handlers/TilePositionInspection";
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import UiTranslation from "language/dictionary/UiTranslation";
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import InspectionsList from "ui/screen/screens/game/component/InspectionsList";
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import Vector3 from "utilities/math/Vector3";
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export default class TileInspectionsList extends InspectionsList<TilePositionInspection> {
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private position?;
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getPosition(): Vector3 | undefined;
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setPosition(position: Vector3): this;
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isValid(): boolean;
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protected getInvalidTranslation(): UiTranslation;
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protected initializeInspections(): TilePositionInspection;
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protected onTick(): void;
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}
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/*!
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* Copyright 2011-2021 Unlok
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* https://www.unlok.ca
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*
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* Credits & Thanks:
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|
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* https://www.unlok.ca/credits-thanks/
|
|
7
|
+
*
|
|
8
|
+
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
+
* https://github.com/WaywardGame/types/wiki
|
|
10
|
+
*/
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11
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import TilePositionInspection from "game/inspection/handlers/TilePositionInspection";
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import UiTranslation from "language/dictionary/UiTranslation";
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import InspectionsList from "ui/screen/screens/game/component/InspectionsList";
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import Vector3 from "utilities/math/Vector3";
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export default class TileInspectionsList extends InspectionsList<TilePositionInspection> {
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private position?;
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getPosition(): Vector3 | undefined;
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setPosition(position: Vector3): this;
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isValid(): boolean;
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protected getInvalidTranslation(): UiTranslation;
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protected initializeInspections(): TilePositionInspection;
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protected onTick(): void;
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}
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@@ -1,26 +1,26 @@
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/*!
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* Copyright 2011-2021 Unlok
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* https://www.unlok.ca
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*
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5
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* Credits & Thanks:
|
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6
|
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* https://www.unlok.ca/credits-thanks/
|
|
7
|
-
*
|
|
8
|
-
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
-
* https://github.com/WaywardGame/types/wiki
|
|
10
|
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*/
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import type Player from "game/entity/player/Player";
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import type Item from "game/item/Item";
|
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import Dialog from "ui/screen/screens/game/component/Dialog";
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|
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export default class BookDialog extends Dialog {
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private item?;
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private book?;
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private readonly text;
|
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constructor();
|
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|
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getName(): import("../../../../../language/
|
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|
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openBook(item: Item): void;
|
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|
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private getText;
|
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|
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protected onInventoryItemRemove(_: any, item: Item): void;
|
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|
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protected onInventoryItemUpdate(_: any, item: Item): void;
|
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|
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protected onPostMove(player: Player): void;
|
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|
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private closeIfItemIsGone;
|
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|
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}
|
|
1
|
+
/*!
|
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+
* Copyright 2011-2021 Unlok
|
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|
+
* https://www.unlok.ca
|
|
4
|
+
*
|
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5
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+
* Credits & Thanks:
|
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6
|
+
* https://www.unlok.ca/credits-thanks/
|
|
7
|
+
*
|
|
8
|
+
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
+
* https://github.com/WaywardGame/types/wiki
|
|
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|
+
*/
|
|
11
|
+
import type Player from "game/entity/player/Player";
|
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|
+
import type Item from "game/item/Item";
|
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|
+
import Dialog from "ui/screen/screens/game/component/Dialog";
|
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|
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export default class BookDialog extends Dialog {
|
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private item?;
|
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+
private book?;
|
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+
private readonly text;
|
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constructor();
|
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|
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getName(): import("../../../../../language/impl/TranslationImpl").default | import("../../../../../language/dictionary/UiTranslation").default | import("../../../../../language/ITranslation").ISerializedTranslation | Iterable<import("../../../../../utilities/string/Interpolator").IStringSection> | undefined;
|
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|
+
openBook(item: Item): void;
|
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|
+
private getText;
|
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|
+
protected onInventoryItemRemove(_: any, item: Item): void;
|
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|
+
protected onInventoryItemUpdate(_: any, item: Item): void;
|
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24
|
+
protected onPostMove(player: Player): void;
|
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|
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private closeIfItemIsGone;
|
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|
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}
|
|
@@ -1,28 +1,28 @@
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1
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-
/*!
|
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2
|
-
* Copyright 2011-2021 Unlok
|
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3
|
-
* https://www.unlok.ca
|
|
4
|
-
*
|
|
5
|
-
* Credits & Thanks:
|
|
6
|
-
* https://www.unlok.ca/credits-thanks/
|
|
7
|
-
*
|
|
8
|
-
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
-
* https://github.com/WaywardGame/types/wiki
|
|
10
|
-
*/
|
|
11
|
-
import type { IContainer } from "game/item/IItem";
|
|
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|
-
import type Item from "game/item/Item";
|
|
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|
-
import Dialog from "ui/screen/screens/game/component/Dialog";
|
|
14
|
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export default class CraftingDialog extends Dialog {
|
|
15
|
-
private readonly craftableRecipes;
|
|
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|
-
private accessible;
|
|
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|
-
private readonly sort;
|
|
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|
-
private readonly craftableWrapper;
|
|
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|
-
constructor();
|
|
20
|
-
protected updateCraftableInventories(): void;
|
|
21
|
-
protected onContainerItemAdd(_: any, item: Item, container: IContainer): void;
|
|
22
|
-
protected onInventoryItemAdd(_: any, item: Item): void;
|
|
23
|
-
protected onContainerItemRemove(_: any, item: Item, previousContainer: IContainer | undefined): void;
|
|
24
|
-
protected onInventoryItemRemove(_: any, item: Item): void;
|
|
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|
-
private addItem;
|
|
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|
-
private addCraftable;
|
|
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|
-
private removeItem;
|
|
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|
-
}
|
|
1
|
+
/*!
|
|
2
|
+
* Copyright 2011-2021 Unlok
|
|
3
|
+
* https://www.unlok.ca
|
|
4
|
+
*
|
|
5
|
+
* Credits & Thanks:
|
|
6
|
+
* https://www.unlok.ca/credits-thanks/
|
|
7
|
+
*
|
|
8
|
+
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
+
* https://github.com/WaywardGame/types/wiki
|
|
10
|
+
*/
|
|
11
|
+
import type { IContainer } from "game/item/IItem";
|
|
12
|
+
import type Item from "game/item/Item";
|
|
13
|
+
import Dialog from "ui/screen/screens/game/component/Dialog";
|
|
14
|
+
export default class CraftingDialog extends Dialog {
|
|
15
|
+
private readonly craftableRecipes;
|
|
16
|
+
private accessible;
|
|
17
|
+
private readonly sort;
|
|
18
|
+
private readonly craftableWrapper;
|
|
19
|
+
constructor();
|
|
20
|
+
protected updateCraftableInventories(): void;
|
|
21
|
+
protected onContainerItemAdd(_: any, item: Item, container: IContainer): void;
|
|
22
|
+
protected onInventoryItemAdd(_: any, item: Item): void;
|
|
23
|
+
protected onContainerItemRemove(_: any, item: Item, previousContainer: IContainer | undefined): void;
|
|
24
|
+
protected onInventoryItemRemove(_: any, item: Item): void;
|
|
25
|
+
private addItem;
|
|
26
|
+
private addCraftable;
|
|
27
|
+
private removeItem;
|
|
28
|
+
}
|
|
@@ -1,33 +1,33 @@
|
|
|
1
|
-
/*!
|
|
2
|
-
* Copyright 2011-2021 Unlok
|
|
3
|
-
* https://www.unlok.ca
|
|
4
|
-
*
|
|
5
|
-
* Credits & Thanks:
|
|
6
|
-
* https://www.unlok.ca/credits-thanks/
|
|
7
|
-
*
|
|
8
|
-
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
-
* https://github.com/WaywardGame/types/wiki
|
|
10
|
-
*/
|
|
11
|
-
import type { Reference } from "game/reference/ReferenceManager";
|
|
12
|
-
import Dialog from "ui/screen/screens/game/component/Dialog";
|
|
13
|
-
import type InspectionsList from "ui/screen/screens/game/component/InspectionsList";
|
|
14
|
-
import Vector3 from "utilities/math/Vector3";
|
|
15
|
-
export default class InspectDialog extends Dialog {
|
|
16
|
-
private inspections?;
|
|
17
|
-
private readonly dropdownDisplayLevel;
|
|
18
|
-
private readonly singleInspectionWrapper;
|
|
19
|
-
private readonly scrollableWrapper;
|
|
20
|
-
private readonly context;
|
|
21
|
-
private inspection?;
|
|
22
|
-
private inspected?;
|
|
23
|
-
constructor();
|
|
24
|
-
protected onLoad(): Promise<void>;
|
|
25
|
-
inspectReference(reference: Reference): this;
|
|
26
|
-
setInspections(inspections: InspectionsList, update?: boolean): this;
|
|
27
|
-
setPosition(position: Vector3): this;
|
|
28
|
-
setInspection(thing: unknown): void;
|
|
29
|
-
protected onClose(): void;
|
|
30
|
-
protected onMoveToIsland(): void;
|
|
31
|
-
private update;
|
|
32
|
-
private removeOverlay;
|
|
33
|
-
}
|
|
1
|
+
/*!
|
|
2
|
+
* Copyright 2011-2021 Unlok
|
|
3
|
+
* https://www.unlok.ca
|
|
4
|
+
*
|
|
5
|
+
* Credits & Thanks:
|
|
6
|
+
* https://www.unlok.ca/credits-thanks/
|
|
7
|
+
*
|
|
8
|
+
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
+
* https://github.com/WaywardGame/types/wiki
|
|
10
|
+
*/
|
|
11
|
+
import type { Reference } from "game/reference/ReferenceManager";
|
|
12
|
+
import Dialog from "ui/screen/screens/game/component/Dialog";
|
|
13
|
+
import type InspectionsList from "ui/screen/screens/game/component/InspectionsList";
|
|
14
|
+
import Vector3 from "utilities/math/Vector3";
|
|
15
|
+
export default class InspectDialog extends Dialog {
|
|
16
|
+
private inspections?;
|
|
17
|
+
private readonly dropdownDisplayLevel;
|
|
18
|
+
private readonly singleInspectionWrapper;
|
|
19
|
+
private readonly scrollableWrapper;
|
|
20
|
+
private readonly context;
|
|
21
|
+
private inspection?;
|
|
22
|
+
private inspected?;
|
|
23
|
+
constructor();
|
|
24
|
+
protected onLoad(): Promise<void>;
|
|
25
|
+
inspectReference(reference: Reference): this;
|
|
26
|
+
setInspections(inspections: InspectionsList, update?: boolean): this;
|
|
27
|
+
setPosition(position: Vector3): this;
|
|
28
|
+
setInspection(thing: unknown): void;
|
|
29
|
+
protected onClose(): void;
|
|
30
|
+
protected onMoveToIsland(): void;
|
|
31
|
+
private update;
|
|
32
|
+
private removeOverlay;
|
|
33
|
+
}
|
|
@@ -1,65 +1,65 @@
|
|
|
1
|
-
/*!
|
|
2
|
-
* Copyright 2011-2021 Unlok
|
|
3
|
-
* https://www.unlok.ca
|
|
4
|
-
*
|
|
5
|
-
* Credits & Thanks:
|
|
6
|
-
* https://www.unlok.ca/credits-thanks/
|
|
7
|
-
*
|
|
8
|
-
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
-
* https://github.com/WaywardGame/types/wiki
|
|
10
|
-
*/
|
|
11
|
-
import Island from "game/island/Island";
|
|
12
|
-
import Button from "ui/component/Button";
|
|
13
|
-
import Component from "ui/component/Component";
|
|
14
|
-
import Input from "ui/component/Input";
|
|
15
|
-
import CanvasDialog from "ui/screen/screens/game/component/CanvasDialog";
|
|
16
|
-
import type { IVector2 } from "utilities/math/IVector";
|
|
17
|
-
export default class IslandsDialog extends CanvasDialog {
|
|
18
|
-
private hoveredIslandPosition?;
|
|
19
|
-
private selectedIslandPosition;
|
|
20
|
-
private lastSailAwayCheckPosition?;
|
|
21
|
-
readonly title: Input;
|
|
22
|
-
readonly info: Component<HTMLElement>;
|
|
23
|
-
readonly sailButton: Button;
|
|
24
|
-
closeOnTravel: boolean;
|
|
25
|
-
constructor();
|
|
26
|
-
protected initializeSettingsPanel(panel: Component): void;
|
|
27
|
-
private addMouseMoveListener;
|
|
28
|
-
private removeMouseMoveListener;
|
|
29
|
-
selectIsland(x: number, y: number): void;
|
|
30
|
-
protected onLoad(): Promise<void>;
|
|
31
|
-
protected sail(): void;
|
|
32
|
-
protected onIslandRenamed(island: Island): void;
|
|
33
|
-
protected preMoveToIsland(): void;
|
|
34
|
-
protected onLoadedOnIsland(): void;
|
|
35
|
-
protected onMouseMove(): void;
|
|
36
|
-
protected onCanvasClick(): void;
|
|
37
|
-
protected onAccept(): boolean;
|
|
38
|
-
protected onSubmit(): boolean;
|
|
39
|
-
protected onLeft(): boolean;
|
|
40
|
-
protected onRight(): boolean;
|
|
41
|
-
protected onUp(): boolean;
|
|
42
|
-
protected onDown(): boolean;
|
|
43
|
-
private moveSelectedIsland;
|
|
44
|
-
private onChangedSelectedIsland;
|
|
45
|
-
protected resetViewZoom(): void;
|
|
46
|
-
protected resetViewOffset(islandPosition?: IVector2): void;
|
|
47
|
-
protected canHideDrawer(): boolean;
|
|
48
|
-
protected draw(): void;
|
|
49
|
-
private drawBackground;
|
|
50
|
-
private drawFogOfWar;
|
|
51
|
-
private drawIsland;
|
|
52
|
-
private travelDotHead?;
|
|
53
|
-
private drawTravelDots;
|
|
54
|
-
private dotGenerationSpeed;
|
|
55
|
-
private generateTravelDots;
|
|
56
|
-
private mapBackgroundImage?;
|
|
57
|
-
private getMapBackground;
|
|
58
|
-
private getViewportBounds;
|
|
59
|
-
private offset;
|
|
60
|
-
private getIslandPosition;
|
|
61
|
-
private getIslandOffset;
|
|
62
|
-
private handleInvalidSprite;
|
|
63
|
-
private getHoveredIslandPosition;
|
|
64
|
-
private canSailAway;
|
|
65
|
-
}
|
|
1
|
+
/*!
|
|
2
|
+
* Copyright 2011-2021 Unlok
|
|
3
|
+
* https://www.unlok.ca
|
|
4
|
+
*
|
|
5
|
+
* Credits & Thanks:
|
|
6
|
+
* https://www.unlok.ca/credits-thanks/
|
|
7
|
+
*
|
|
8
|
+
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
+
* https://github.com/WaywardGame/types/wiki
|
|
10
|
+
*/
|
|
11
|
+
import Island from "game/island/Island";
|
|
12
|
+
import Button from "ui/component/Button";
|
|
13
|
+
import Component from "ui/component/Component";
|
|
14
|
+
import Input from "ui/component/Input";
|
|
15
|
+
import CanvasDialog from "ui/screen/screens/game/component/CanvasDialog";
|
|
16
|
+
import type { IVector2 } from "utilities/math/IVector";
|
|
17
|
+
export default class IslandsDialog extends CanvasDialog {
|
|
18
|
+
private hoveredIslandPosition?;
|
|
19
|
+
private selectedIslandPosition;
|
|
20
|
+
private lastSailAwayCheckPosition?;
|
|
21
|
+
readonly title: Input;
|
|
22
|
+
readonly info: Component<HTMLElement>;
|
|
23
|
+
readonly sailButton: Button;
|
|
24
|
+
closeOnTravel: boolean;
|
|
25
|
+
constructor();
|
|
26
|
+
protected initializeSettingsPanel(panel: Component): void;
|
|
27
|
+
private addMouseMoveListener;
|
|
28
|
+
private removeMouseMoveListener;
|
|
29
|
+
selectIsland(x: number, y: number): void;
|
|
30
|
+
protected onLoad(): Promise<void>;
|
|
31
|
+
protected sail(): void;
|
|
32
|
+
protected onIslandRenamed(island: Island): void;
|
|
33
|
+
protected preMoveToIsland(): void;
|
|
34
|
+
protected onLoadedOnIsland(): void;
|
|
35
|
+
protected onMouseMove(): void;
|
|
36
|
+
protected onCanvasClick(): void;
|
|
37
|
+
protected onAccept(): boolean;
|
|
38
|
+
protected onSubmit(): boolean;
|
|
39
|
+
protected onLeft(): boolean;
|
|
40
|
+
protected onRight(): boolean;
|
|
41
|
+
protected onUp(): boolean;
|
|
42
|
+
protected onDown(): boolean;
|
|
43
|
+
private moveSelectedIsland;
|
|
44
|
+
private onChangedSelectedIsland;
|
|
45
|
+
protected resetViewZoom(): void;
|
|
46
|
+
protected resetViewOffset(islandPosition?: IVector2): void;
|
|
47
|
+
protected canHideDrawer(): boolean;
|
|
48
|
+
protected draw(): void;
|
|
49
|
+
private drawBackground;
|
|
50
|
+
private drawFogOfWar;
|
|
51
|
+
private drawIsland;
|
|
52
|
+
private travelDotHead?;
|
|
53
|
+
private drawTravelDots;
|
|
54
|
+
private dotGenerationSpeed;
|
|
55
|
+
private generateTravelDots;
|
|
56
|
+
private mapBackgroundImage?;
|
|
57
|
+
private getMapBackground;
|
|
58
|
+
private getViewportBounds;
|
|
59
|
+
private offset;
|
|
60
|
+
private getIslandPosition;
|
|
61
|
+
private getIslandOffset;
|
|
62
|
+
private handleInvalidSprite;
|
|
63
|
+
private getHoveredIslandPosition;
|
|
64
|
+
private canSailAway;
|
|
65
|
+
}
|
|
@@ -1,53 +1,53 @@
|
|
|
1
|
-
/*!
|
|
2
|
-
* Copyright 2011-2021 Unlok
|
|
3
|
-
* https://www.unlok.ca
|
|
4
|
-
*
|
|
5
|
-
* Credits & Thanks:
|
|
6
|
-
* https://www.unlok.ca/credits-thanks/
|
|
7
|
-
*
|
|
8
|
-
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
-
* https://github.com/WaywardGame/types/wiki
|
|
10
|
-
*/
|
|
11
|
-
import type { Events, IEventEmitter } from "event/EventEmitter";
|
|
12
|
-
import type Player from "game/entity/player/Player";
|
|
13
|
-
import type Item from "game/item/Item";
|
|
14
|
-
import type DrawnMap from "game/mapping/DrawnMap";
|
|
15
|
-
import type Component from "ui/component/Component";
|
|
16
|
-
import PrerenderedCanvasDialog from "ui/screen/screens/game/component/PrerenderedCanvasDialog";
|
|
17
|
-
export interface IMapDialogEvents extends Events<PrerenderedCanvasDialog> {
|
|
18
|
-
read(map: DrawnMap, item: Item): any;
|
|
19
|
-
}
|
|
20
|
-
export default class MapDialog extends PrerenderedCanvasDialog {
|
|
21
|
-
readonly event: IEventEmitter<this, IMapDialogEvents>;
|
|
22
|
-
private readonly riddleText;
|
|
23
|
-
private readonly buttonRiddle;
|
|
24
|
-
private readonly buttonCopyMap;
|
|
25
|
-
private unobfuscatedCanvas?;
|
|
26
|
-
private map?;
|
|
27
|
-
private obfuscation?;
|
|
28
|
-
private background?;
|
|
29
|
-
private item?;
|
|
30
|
-
private mapItemId?;
|
|
31
|
-
private theme?;
|
|
32
|
-
constructor();
|
|
33
|
-
protected initializeSettingsPanel(panel: Component): void;
|
|
34
|
-
private onRequestMapCopy;
|
|
35
|
-
private setTheme;
|
|
36
|
-
private rerender;
|
|
37
|
-
getName(): import("../../../../../language/impl/TranslationImpl").default;
|
|
38
|
-
read(map: DrawnMap, item: Item, resetView?: boolean): Promise<void>;
|
|
39
|
-
protected onInventoryItemRemove(_: any, item: Item): void;
|
|
40
|
-
protected onToggleProtected(item: Item): void;
|
|
41
|
-
protected onInventoryItemAdd(_: any, item: Item): void;
|
|
42
|
-
protected onInventoryItemUpdate(_: any, item: Item): void;
|
|
43
|
-
protected onPostMove(player: Player): void;
|
|
44
|
-
protected onLoad(): Promise<void>;
|
|
45
|
-
private updateCopyMapButton;
|
|
46
|
-
private closeIfItemIsGone;
|
|
47
|
-
private damageMap;
|
|
48
|
-
private obfuscationPromise?;
|
|
49
|
-
private scheduledObfuscationPromise?;
|
|
50
|
-
private updateObfuscation;
|
|
51
|
-
private reobfuscate;
|
|
52
|
-
protected onResetView(): void;
|
|
53
|
-
}
|
|
1
|
+
/*!
|
|
2
|
+
* Copyright 2011-2021 Unlok
|
|
3
|
+
* https://www.unlok.ca
|
|
4
|
+
*
|
|
5
|
+
* Credits & Thanks:
|
|
6
|
+
* https://www.unlok.ca/credits-thanks/
|
|
7
|
+
*
|
|
8
|
+
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
+
* https://github.com/WaywardGame/types/wiki
|
|
10
|
+
*/
|
|
11
|
+
import type { Events, IEventEmitter } from "event/EventEmitter";
|
|
12
|
+
import type Player from "game/entity/player/Player";
|
|
13
|
+
import type Item from "game/item/Item";
|
|
14
|
+
import type DrawnMap from "game/mapping/DrawnMap";
|
|
15
|
+
import type Component from "ui/component/Component";
|
|
16
|
+
import PrerenderedCanvasDialog from "ui/screen/screens/game/component/PrerenderedCanvasDialog";
|
|
17
|
+
export interface IMapDialogEvents extends Events<PrerenderedCanvasDialog> {
|
|
18
|
+
read(map: DrawnMap, item: Item): any;
|
|
19
|
+
}
|
|
20
|
+
export default class MapDialog extends PrerenderedCanvasDialog {
|
|
21
|
+
readonly event: IEventEmitter<this, IMapDialogEvents>;
|
|
22
|
+
private readonly riddleText;
|
|
23
|
+
private readonly buttonRiddle;
|
|
24
|
+
private readonly buttonCopyMap;
|
|
25
|
+
private unobfuscatedCanvas?;
|
|
26
|
+
private map?;
|
|
27
|
+
private obfuscation?;
|
|
28
|
+
private background?;
|
|
29
|
+
private item?;
|
|
30
|
+
private mapItemId?;
|
|
31
|
+
private theme?;
|
|
32
|
+
constructor();
|
|
33
|
+
protected initializeSettingsPanel(panel: Component): void;
|
|
34
|
+
private onRequestMapCopy;
|
|
35
|
+
private setTheme;
|
|
36
|
+
private rerender;
|
|
37
|
+
getName(): import("../../../../../language/impl/TranslationImpl").default;
|
|
38
|
+
read(map: DrawnMap, item: Item, resetView?: boolean): Promise<void>;
|
|
39
|
+
protected onInventoryItemRemove(_: any, item: Item): void;
|
|
40
|
+
protected onToggleProtected(item: Item): void;
|
|
41
|
+
protected onInventoryItemAdd(_: any, item: Item): void;
|
|
42
|
+
protected onInventoryItemUpdate(_: any, item: Item): void;
|
|
43
|
+
protected onPostMove(player: Player): void;
|
|
44
|
+
protected onLoad(): Promise<void>;
|
|
45
|
+
private updateCopyMapButton;
|
|
46
|
+
private closeIfItemIsGone;
|
|
47
|
+
private damageMap;
|
|
48
|
+
private obfuscationPromise?;
|
|
49
|
+
private scheduledObfuscationPromise?;
|
|
50
|
+
private updateObfuscation;
|
|
51
|
+
private reobfuscate;
|
|
52
|
+
protected onResetView(): void;
|
|
53
|
+
}
|