@wayward/types 2.11.3-beta.dev.20220123.2 → 2.11.4-beta
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +20 -20
- package/README.md +10 -10
- package/definitions/cplusplus/index.d.ts +126 -126
- package/definitions/game/IGlobal.d.ts +91 -91
- package/definitions/game/Init.d.ts +20 -20
- package/definitions/game/Production.d.ts +10 -10
- package/definitions/game/audio/Audio.d.ts +76 -76
- package/definitions/game/audio/DefaultMusicHandler.d.ts +21 -21
- package/definitions/game/audio/IAudio.d.ts +76 -76
- package/definitions/game/audio/IMusic.d.ts +15 -15
- package/definitions/game/audio/Music.d.ts +13 -13
- package/definitions/game/audio/SoundEffects.d.ts +13 -13
- package/definitions/game/command/CommandManager.d.ts +35 -35
- package/definitions/game/command/Commands.d.ts +13 -13
- package/definitions/game/command/ICommand.d.ts +31 -31
- package/definitions/game/command/ICommandManager.d.ts +16 -16
- package/definitions/game/command/commands/Backup.d.ts +13 -13
- package/definitions/game/command/commands/Ban.d.ts +13 -13
- package/definitions/game/command/commands/Banned.d.ts +13 -13
- package/definitions/game/command/commands/Commands.d.ts +13 -13
- package/definitions/game/command/commands/Kick.d.ts +13 -13
- package/definitions/game/command/commands/Pause.d.ts +13 -13
- package/definitions/game/command/commands/Ping.d.ts +13 -13
- package/definitions/game/command/commands/Players.d.ts +13 -13
- package/definitions/game/command/commands/Save.d.ts +13 -13
- package/definitions/game/command/commands/Sync.d.ts +13 -13
- package/definitions/game/command/commands/Unban.d.ts +13 -13
- package/definitions/game/event/EventBuses.d.ts +115 -115
- package/definitions/game/event/EventEmitter.d.ts +95 -95
- package/definitions/game/event/EventManager.d.ts +45 -45
- package/definitions/game/game/Game.d.ts +168 -168
- package/definitions/game/game/IGame.d.ts +263 -263
- package/definitions/game/game/ILoot.d.ts +16 -16
- package/definitions/game/game/IObject.d.ts +54 -54
- package/definitions/game/game/ItemDoodadGroups.d.ts +14 -14
- package/definitions/game/game/ObjectManager.d.ts +31 -31
- package/definitions/game/game/VotingManager.d.ts +44 -44
- package/definitions/game/game/WorldZ.d.ts +16 -16
- package/definitions/game/game/biome/Biomes.d.ts +12 -12
- package/definitions/game/game/biome/IBiome.d.ts +74 -74
- package/definitions/game/game/biome/arid/Arid.d.ts +23 -23
- package/definitions/game/game/biome/arid/mapGen/2.10.0.d.ts +12 -12
- package/definitions/game/game/biome/arid/mapGen/2.11.0.d.ts +12 -12
- package/definitions/game/game/biome/arid/mapGen/2.9.0.d.ts +12 -12
- package/definitions/game/game/biome/coastal/Coastal.d.ts +23 -23
- package/definitions/game/game/biome/coastal/mapGen/2.10.0.d.ts +12 -12
- package/definitions/game/game/biome/coastal/mapGen/2.11.0.d.ts +12 -12
- package/definitions/game/game/biome/coastal/mapGen/2.9.0.d.ts +12 -12
- package/definitions/game/game/biome/iceCap/IceCap.d.ts +23 -23
- package/definitions/game/game/biome/iceCap/mapGen/2.10.0.d.ts +12 -12
- package/definitions/game/game/biome/iceCap/mapGen/2.11.0.d.ts +12 -12
- package/definitions/game/game/biome/iceCap/mapGen/2.9.0.d.ts +12 -12
- package/definitions/game/game/biome/volcanic/Volcanic.d.ts +23 -23
- package/definitions/game/game/biome/volcanic/mapGen/2.11.0.d.ts +12 -12
- package/definitions/game/game/doodad/Doodad.d.ts +280 -280
- package/definitions/game/game/doodad/DoodadInfo.d.ts +24 -24
- package/definitions/game/game/doodad/DoodadManager.d.ts +92 -92
- package/definitions/game/game/doodad/Doodads.d.ts +15 -15
- package/definitions/game/game/doodad/IDoodad.d.ts +334 -334
- package/definitions/game/game/entity/Entity.d.ts +147 -147
- package/definitions/game/game/entity/EntityManager.d.ts +32 -36
- package/definitions/game/game/entity/Human.d.ts +165 -154
- package/definitions/game/game/entity/IEntity.d.ts +172 -172
- package/definitions/game/game/entity/IEntityManager.d.ts +22 -23
- package/definitions/game/game/entity/IHuman.d.ts +266 -231
- package/definitions/game/game/entity/IStats.d.ts +174 -174
- package/definitions/game/game/entity/StatFactory.d.ts +136 -136
- package/definitions/game/game/entity/Stats.d.ts +167 -167
- package/definitions/game/game/entity/StatusEffects.d.ts +35 -35
- package/definitions/game/game/entity/action/Action.d.ts +89 -89
- package/definitions/game/game/entity/action/ActionArguments.d.ts +16 -16
- package/definitions/game/game/entity/action/ActionExecutor.d.ts +102 -102
- package/definitions/game/game/entity/action/Actions.d.ts +119 -119
- package/definitions/game/game/entity/action/IAction.d.ts +349 -349
- package/definitions/game/game/entity/action/actions/AddFuel.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Alter.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Apply.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/AttachContainer.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Attack.d.ts +17 -17
- package/definitions/game/game/entity/action/actions/Build.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Butcher.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Cast.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/Chop.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/CloseContainer.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/CloseDoor.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/ConsumeItem.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/CopyMap.d.ts +24 -24
- package/definitions/game/game/entity/action/actions/Craft.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/CraftNew.d.ts +16 -16
- package/definitions/game/game/entity/action/actions/Cure.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/DetachContainer.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/Dig.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/Disassemble.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/Dismantle.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/DrawMap.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/DrinkInFront.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/DrinkItem.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Drop.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/Eat.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Enchant.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Enhance.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Equip.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Extinguish.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Fire.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Gather.d.ts +19 -19
- package/definitions/game/game/entity/action/actions/GatherLiquid.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/GrabAll.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Grasp.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Harvest.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Heal.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/HealOther.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Hitch.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Idle.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/Ignite.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/InterruptResponse.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Jump.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/Learn.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Lockpick.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Melee.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Mine.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Move.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/MoveItem.d.ts +17 -17
- package/definitions/game/game/entity/action/actions/MoveTo.d.ts +16 -16
- package/definitions/game/game/entity/action/actions/Navigate.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/Offer.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/OpenBottle.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/OpenContainer.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/OpenDoor.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Paddle.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Pet.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/Pickup.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/PickupAllItems.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/PickupExcrement.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/PickupItem.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/PlaceDown.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Plant.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Pour.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/PourOnYourself.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Preserve.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/ProtectItem.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Read.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/ReadMap.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Refine.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Reinforce.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Release.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/Rename.d.ts +16 -16
- package/definitions/game/game/entity/action/actions/RenameIsland.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Repair.d.ts +16 -16
- package/definitions/game/game/entity/action/actions/Respawn.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/Rest.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/Rub.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/RubClockwise.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/RubCounterClockwise.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/SailToCivilization.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/SailToIsland.d.ts +106 -106
- package/definitions/game/game/entity/action/actions/SetDown.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Shoot.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Sleep.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/SmotherFire.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Squeeze.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/StartFire.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/StokeFire.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Tame.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/Teleport.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/TellTime.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/TestDepth.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Throw.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Till.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/ToggleContainer.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/ToggleDoor.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/ToggleHitch.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/ToggleProtectItem.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Trade.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Transmogrify.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Unequip.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Unhitch.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/UnprotectItem.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/UpdateDirection.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/UpdateItemOrder.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/UpdateItemQuickSlot.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/UpdateOption.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Upgrade.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/UseItem.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/helper/ConsumeItemType.d.ts +17 -17
- package/definitions/game/game/entity/action/actions/helper/GatherTreasure.d.ts +23 -23
- package/definitions/game/game/entity/action/actions/helper/Inventories.d.ts +19 -19
- package/definitions/game/game/entity/action/actions/map/GetObfuscation.d.ts +17 -17
- package/definitions/game/game/entity/action/actions/map/MapQuality.d.ts +20 -20
- package/definitions/game/game/entity/creature/Creature.d.ts +138 -135
- package/definitions/game/game/entity/creature/CreatureManager.d.ts +86 -86
- package/definitions/game/game/entity/creature/CreatureSpawning.d.ts +33 -33
- package/definitions/game/game/entity/creature/Creatures.d.ts +16 -16
- package/definitions/game/game/entity/creature/ICreature.d.ts +265 -265
- package/definitions/game/game/entity/creature/ICreatureManager.d.ts +15 -20
- package/definitions/game/game/entity/creature/Pathing.d.ts +30 -30
- package/definitions/game/game/entity/creature/corpse/Corpse.d.ts +55 -55
- package/definitions/game/game/entity/creature/corpse/CorpseManager.d.ts +28 -28
- package/definitions/game/game/entity/creature/corpse/Corpses.d.ts +14 -14
- package/definitions/game/game/entity/creature/corpse/ICorpse.d.ts +41 -41
- package/definitions/game/game/entity/flowfield/FlowField.d.ts +42 -42
- package/definitions/game/game/entity/flowfield/FlowFieldDebugRenderer.d.ts +23 -23
- package/definitions/game/game/entity/flowfield/FlowFieldManager.d.ts +49 -49
- package/definitions/game/game/entity/flowfield/IFlowFieldDebugRenderer.d.ts +13 -13
- package/definitions/game/game/entity/flowfield/IFlowFieldManager.d.ts +11 -11
- package/definitions/game/game/entity/npc/INPC.d.ts +13 -13
- package/definitions/game/game/entity/npc/INPCs.d.ts +14 -14
- package/definitions/game/game/entity/npc/NPC.d.ts +132 -135
- package/definitions/game/game/entity/npc/NPCManager.d.ts +32 -32
- package/definitions/game/game/entity/npc/NPCS.d.ts +18 -18
- package/definitions/game/game/entity/npc/npcs/DeathKnight.d.ts +24 -24
- package/definitions/game/game/entity/npc/npcs/IMerchant.d.ts +12 -12
- package/definitions/game/game/entity/npc/npcs/Merchant.d.ts +30 -30
- package/definitions/game/game/entity/player/Customizations.d.ts +23 -23
- package/definitions/game/game/entity/player/IMessageManager.d.ts +128 -128
- package/definitions/game/game/entity/player/IPlayer.d.ts +361 -391
- package/definitions/game/game/entity/player/MessageManager.d.ts +116 -116
- package/definitions/game/game/entity/player/Player.d.ts +284 -286
- package/definitions/game/game/entity/player/PlayerDefense.d.ts +17 -17
- package/definitions/game/game/entity/player/PlayerManager.d.ts +58 -58
- package/definitions/game/game/entity/player/note/Corpse.d.ts +13 -13
- package/definitions/game/game/entity/player/note/NoteManager.d.ts +48 -48
- package/definitions/game/game/entity/player/quest/QuestManager.d.ts +94 -94
- package/definitions/game/game/entity/player/quest/Quests.d.ts +15 -15
- package/definitions/game/game/entity/player/quest/Requirements.d.ts +36 -36
- package/definitions/game/game/entity/player/quest/quest/Challenge.d.ts +47 -47
- package/definitions/game/game/entity/player/quest/quest/IQuest.d.ts +20 -20
- package/definitions/game/game/entity/player/quest/quest/Quest.d.ts +62 -62
- package/definitions/game/game/entity/player/quest/requirement/BuildRequirement.d.ts +15 -15
- package/definitions/game/game/entity/player/quest/requirement/CollectItemRequirement.d.ts +14 -14
- package/definitions/game/game/entity/player/quest/requirement/CraftRequirement.d.ts +16 -16
- package/definitions/game/game/entity/player/quest/requirement/DiscoverTreasureRequirement.d.ts +15 -15
- package/definitions/game/game/entity/player/quest/requirement/DismantleRequirement.d.ts +16 -16
- package/definitions/game/game/entity/player/quest/requirement/EquipRequirement.d.ts +15 -15
- package/definitions/game/game/entity/player/quest/requirement/IRequirement.d.ts +44 -44
- package/definitions/game/game/entity/player/quest/requirement/KillCreatureRequirement.d.ts +17 -17
- package/definitions/game/game/entity/player/quest/requirement/KillCreaturesRequirement.d.ts +16 -16
- package/definitions/game/game/entity/player/quest/requirement/LearnAnySkillRequirement.d.ts +13 -13
- package/definitions/game/game/entity/player/quest/requirement/LearnSkillRequirement.d.ts +14 -14
- package/definitions/game/game/entity/player/quest/requirement/LearnSkillsRequirement.d.ts +13 -13
- package/definitions/game/game/entity/player/quest/requirement/Requirement.d.ts +41 -41
- package/definitions/game/game/entity/player/quest/requirement/TameCreatureRequirement.d.ts +17 -17
- package/definitions/game/game/entity/player/quest/requirement/TameCreaturesRequirement.d.ts +16 -16
- package/definitions/game/game/entity/player/quest/requirement/helpers/IsCreatureKilledByHost.d.ts +15 -15
- package/definitions/game/game/entity/player/quest/requirement/helpers/IsItemMatch.d.ts +13 -13
- package/definitions/game/game/entity/skill/ISkills.d.ts +24 -24
- package/definitions/game/game/entity/skill/SkillManager.d.ts +88 -88
- package/definitions/game/game/entity/status/StatusEffect.d.ts +122 -122
- package/definitions/game/game/entity/status/handler/BadTemperatureEffect.d.ts +29 -29
- package/definitions/game/game/entity/status/handler/Bleeding.d.ts +23 -23
- package/definitions/game/game/entity/status/handler/Burned.d.ts +22 -22
- package/definitions/game/game/entity/status/handler/Dehydrated.d.ts +21 -21
- package/definitions/game/game/entity/status/handler/Encumbered.d.ts +27 -27
- package/definitions/game/game/entity/status/handler/Exhausted.d.ts +30 -30
- package/definitions/game/game/entity/status/handler/Freezing.d.ts +19 -19
- package/definitions/game/game/entity/status/handler/Frostbitten.d.ts +22 -22
- package/definitions/game/game/entity/status/handler/IBadTemperature.d.ts +17 -17
- package/definitions/game/game/entity/status/handler/IExhausted.d.ts +16 -16
- package/definitions/game/game/entity/status/handler/Overheating.d.ts +19 -19
- package/definitions/game/game/entity/status/handler/Poisoned.d.ts +22 -22
- package/definitions/game/game/entity/status/handler/Starving.d.ts +21 -21
- package/definitions/game/game/inspection/IInfoProvider.d.ts +38 -38
- package/definitions/game/game/inspection/IInspection.d.ts +44 -44
- package/definitions/game/game/inspection/InfoProvider.d.ts +135 -135
- package/definitions/game/game/inspection/InfoProviderContext.d.ts +21 -21
- package/definitions/game/game/inspection/Inspection.d.ts +36 -36
- package/definitions/game/game/inspection/InspectionTypeMap.d.ts +69 -69
- package/definitions/game/game/inspection/InspectionsHandler.d.ts +33 -33
- package/definitions/game/game/inspection/handlers/TilePositionInspection.d.ts +43 -43
- package/definitions/game/game/inspection/infoProviders/CollapsableInfoProvider.d.ts +34 -34
- package/definitions/game/game/inspection/infoProviders/ContainedItems.d.ts +28 -28
- package/definitions/game/game/inspection/infoProviders/Fire.d.ts +23 -23
- package/definitions/game/game/inspection/infoProviders/ILevel.d.ts +18 -18
- package/definitions/game/game/inspection/infoProviders/LabelledValue.d.ts +46 -46
- package/definitions/game/game/inspection/infoProviders/LevelValue.d.ts +43 -43
- package/definitions/game/game/inspection/infoProviders/MagicalDamageReduction.d.ts +12 -12
- package/definitions/game/game/inspection/infoProviders/MagicalDamageRegeneration.d.ts +12 -12
- package/definitions/game/game/inspection/infoProviders/MagicalProperties.d.ts +28 -28
- package/definitions/game/game/inspection/infoProviders/MagicalPropertyValue.d.ts +74 -74
- package/definitions/game/game/inspection/infoProviders/ObscuredValue.d.ts +64 -64
- package/definitions/game/game/inspection/infoProviders/Quality.d.ts +27 -27
- package/definitions/game/game/inspection/infoProviders/UnlockableRowInfoProvider.d.ts +29 -29
- package/definitions/game/game/inspection/infoProviders/UseInfo.d.ts +75 -75
- package/definitions/game/game/inspection/infoProviders/Uses.d.ts +40 -40
- package/definitions/game/game/inspection/infoProviders/creature/Aberrant.d.ts +21 -21
- package/definitions/game/game/inspection/infoProviders/creature/CreatureHealth.d.ts +17 -17
- package/definitions/game/game/inspection/infoProviders/creature/Happiness.d.ts +22 -22
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- package/definitions/game/utilities/types/Recursive.d.ts +21 -21
- package/definitions/game/utilities/typesglobal/Class.d.ts +23 -23
- package/definitions/game/utilities/typesglobal/Descriptions.d.ts +30 -30
- package/definitions/game/utilities/typesglobal/Function.d.ts +32 -32
- package/definitions/game/utilities/typesglobal/Iterables.d.ts +24 -24
- package/definitions/game/utilities/typesglobal/Misc.d.ts +27 -27
- package/definitions/game/utilities/typesglobal/Objects.d.ts +49 -49
- package/definitions/game/utilities/typesglobal/Types.d.ts +24 -24
- package/definitions/hosts/browser/browserLoader.d.ts +24 -24
- package/definitions/hosts/browser/index.d.ts +13 -13
- package/definitions/hosts/electron/main/cmd/mod.d.ts +11 -11
- package/definitions/hosts/electron/main/index.d.ts +11 -11
- package/definitions/hosts/electron/main/interfaces.d.ts +19 -19
- package/definitions/hosts/electron/main/ipc/handlers/electron/electron.d.ts +31 -31
- package/definitions/hosts/electron/main/ipc/handlers/fileSystem/fileSystem.d.ts +16 -16
- package/definitions/hosts/electron/main/ipc/handlers/os/os.d.ts +18 -18
- package/definitions/hosts/electron/main/ipc/interfaces.d.ts +16 -16
- package/definitions/hosts/electron/main/ipc/ipc.d.ts +12 -12
- package/definitions/hosts/electron/main/launchOptions.d.ts +45 -45
- package/definitions/hosts/electron/main/util/file.d.ts +33 -33
- package/definitions/hosts/electron/main/util/game.d.ts +11 -11
- package/definitions/hosts/electron/main/util/objects.d.ts +18 -18
- package/definitions/hosts/electron/preload/greenworks.d.ts +11 -11
- package/definitions/hosts/electron/preload/index.d.ts +11 -11
- package/definitions/hosts/electron/preload/ipc.d.ts +13 -13
- package/definitions/hosts/electron/preload/wayward-napi.d.ts +11 -11
- package/definitions/hosts/node/index.d.ts +11 -11
- package/definitions/hosts/node/nodeLoader.d.ts +24 -24
- package/definitions/hosts/shared/args.d.ts +21 -21
- package/definitions/hosts/shared/baseLoader.d.ts +19 -19
- package/definitions/hosts/shared/globalTypes.d.ts +30 -30
- package/definitions/hosts/shared/globals.d.ts +13 -13
- package/definitions/hosts/shared/interfaces.d.ts +259 -259
- package/definitions/hosts/shared/ipc/electron.d.ts +25 -25
- package/definitions/hosts/shared/ipc/fileSystem.d.ts +47 -47
- package/definitions/hosts/shared/ipc/handlers/fileSystem/fileSystem.d.ts +51 -51
- package/definitions/hosts/shared/ipc/handlers/fileSystem/logFile.d.ts +22 -22
- package/definitions/hosts/shared/ipc/handlers/os/os.d.ts +21 -21
- package/definitions/hosts/shared/ipc/os.d.ts +22 -22
- package/definitions/hosts/shared/ipc.d.ts +14 -14
- package/definitions/matchmakingserver/dedicatedServer.d.ts +27 -27
- package/definitions/matchmakingserver/directoryConnection.d.ts +31 -31
- package/definitions/matchmakingserver/globalMatchmaking.d.ts +24 -24
- package/definitions/matchmakingserver/globalServerDirectory.d.ts +35 -35
- package/definitions/matchmakingserver/index.d.ts +13 -13
- package/definitions/matchmakingserver/server.d.ts +36 -36
- package/definitions/matchmakingserver/shared.d.ts +148 -148
- package/definitions/matchmakingserver/vps.d.ts +11 -11
- package/definitions/test/core/application.d.ts +69 -69
- package/definitions/test/core/applicationDom.d.ts +30 -30
- package/definitions/test/core/applicationInteractions.d.ts +95 -95
- package/definitions/test/core/applicationLogger.d.ts +20 -20
- package/definitions/test/core/applicationManager.d.ts +86 -86
- package/definitions/test/core/chromeDriver.d.ts +21 -21
- package/definitions/test/index.d.ts +17 -17
- package/definitions/test/interfaces.d.ts +46 -46
- package/definitions/test/suite/functionalTests/multiplayer/Multiplayer.spec.d.ts +13 -13
- package/definitions/test/suite/functionalTests/singleplayer/SaveImport.spec.d.ts +13 -13
- package/definitions/test/suite/functionalTests/singleplayer/Singleplayer.spec.d.ts +13 -13
- package/definitions/test/suite/unitTests/game/Island.spec.d.ts +13 -13
- package/definitions/test/suite/unitTests/utilities/MagicalPropertyManager.spec.d.ts +13 -13
- package/definitions/test/util/logs.d.ts +11 -11
- package/definitions/test/util/mochaNUnitReporter.d.ts +38 -38
- package/definitions/test/util/random.d.ts +13 -13
- package/package.json +24 -24
- package/tsconfig.json +7 -7
- package/tsconfig.mod.base.json +44 -47
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/*!
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* Copyright 2011-2021 Unlok
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* https://www.unlok.ca
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*
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* Credits & Thanks:
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* https://www.unlok.ca/credits-thanks/
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*
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import type { Events } from "event/EventEmitter";
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import EventEmitter from "event/EventEmitter";
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import type { IModEvents } from "mod/IMod";
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import type { ModRegistration } from "mod/ModRegistry";
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import { SYMBOL_MOD_REGISTRATIONS } from "mod/ModRegistry";
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import type Log from "utilities/Log";
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export declare enum ModRegistrationTime {
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Inherit = 0,
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Setup = 1,
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Initialize = 2,
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Load = 3
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}
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export interface IRegistry {
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[SYMBOL_MOD_REGISTRATIONS]: ModRegistration[];
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}
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export declare abstract class BaseMod extends EventEmitter.Host<IModEvents> {
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private readonly index;
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private allocatedEnums;
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private registeredPackets;
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private readonly subRegistries;
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private subscribedHandlers;
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constructor(index: number);
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getIndex(): number;
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/**
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* Returns the name of this mod.
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*/
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getName(): string;
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/**
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* Returns the prefix for this mod used in registrations. Example: A mod named `Debug Tools` would be `ModDebugTools`
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*/
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getPrefix(): string;
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/**
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* Returns the full registry name for the given registration name, concatenating the mod registration prefix.
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* Example: A mod named `Debug Tools` registering `Cool Thingy` would be `ModDebugToolsCoolThingy`
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*/
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getRegistryName(name: string): string;
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getLog(): Log;
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getPath(): string;
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loadFile(file: string): Promise<string | undefined>;
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/**
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* Called when the save data for this mod is retrieved from a field decorated with `@Mod.saveData`.
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* @param data Any existing data, or `undefined`
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* @returns The data that should be returned. Conventionally, this is an object of some kind. It must be JSON serializable.
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*
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* This method is meant to be overridden. It is called internally.
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*/
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initializeSaveData(data: any): any;
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/**
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* Called when the global data for this mod is retrieved from a field decorated with `@Mod.globalData`.
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* @param data Any existing data, or `undefined`
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* @returns The data that should be returned. Conventionally, this is an object of some kind. It must be JSON serializable.
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*
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* This method is meant to be overridden. It is called internally.
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*/
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initializeGlobalData(data: any): any;
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/**
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* Registers event handlers, injections, and bind handlers. This is called on the `preLoad` event by default,
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* and the handlers are deregistered on the `unload` event.
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*
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* If you call this manually before `preLoad`, it won't be called on `preLoad` and it won't deregister on `unload`.
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*
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* Please note that registering handlers when the mod is initialized means that the handlers will *remain
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* registered even when the user is playing on a server that doesn't support the mod*.
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*/
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protected registerEventHandlers(...untilEvents: Array<keyof Events<this>>): void;
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private deregisterEventHandlers;
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/**
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* Event handler for `ModEvent.Unallocate`.
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*/
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private onUnallocate;
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/**
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* Event handler for `ModEvent.PreInitialize`.
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*
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* Handles registration of fields decorated with ` @Register.thing`, which occur at `ModRegistrationTime.Initialize`
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*/
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private onBeforeInitialize;
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/**
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* Event handler for `ModEvent.PreLoad`.
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*
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* Handles registration of fields decorated with ` @Register.thing`, which occur at `ModRegistrationTime.Load`
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*/
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private onBeforeLoad;
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/**
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* All mods by default are `IRegistry`s, and any fields decorated with ` @Register.registry(Class)` are constructed as `IRegistry`s.
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*
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* This method goes through all the "registrations" stored in `[SYMBOL_MOD_REGISTRATIONS]` on the registry (these are added by the
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* ` @Register.thing` decorators) and actually registers them with the game.
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*
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* Since registrations can reference other registrations, each registration is mapped to a promise, which will resolve when it's
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* completely registered (all registrations it depends upon are registered, and then it itself is registered).
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*
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* @param initializationStage There are three times in which registrations actually happen:
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* 1. `ModRegistrationTime.Initialize` — When the mod is enabled, or the game starts, if the mod is already enabled
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* 2. `ModRegistrationTime.Load` — When a world is loaded
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* 3. `ModRegistrationTime.Setup` — When the mod is set up
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*
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* Registrations which will only be used in saves are registered in `ModRegistrationTime.Load`.
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* Registrations which need to be noted always, whether or not the mod is enabled (such as languages) are registered in `ModRegistrationTime.Setup`.
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* All other registrations are registered in `ModRegistrationTime.Initialize`.
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*
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* This method will only initialize the registrations for the given time.
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*
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* @param registry The `IRegistry` to initialize.
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*
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* @returns When all registrations are complete.
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*/
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private initializeRegistry;
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/**
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* Registers a registration in a registry. Wow™
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*
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* @param registry The `IRegistry` that the registration is from.
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* @param registration A `ModRegistration` — This is a type alias for any possible interface that extends `IBaseRegistration`.
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*
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* ------
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* 1. The registration is validated with `validateRegistration`. This is an asynchronous operation that replaces any references to
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* other registrations with their values, once they are registered. See `validateRegistration` for more details.
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* 2. The name of the registration is generated: `Mod<modname><registration.name (in pascal case, with all non-letters removed)>`
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* 3. If the registration contains a `description` field, sets the `modIndex` property in the description to this mod's index.
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* 4. If the registration is not "basic", IE: it needs to do something besides allocate an enum, it will have an entry in a switch
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* block for its `registration.type`. If it doesn't, by default it just allocates the enum using `registrationTypeToEnumMap`.
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*/
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private register;
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/**
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* All `@Register.thing` decorators that take arguments can reference other registrations via `Registry<Mod, Thing>().get("name")`.
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* On the type side, that method returns `Thing`, but internally, a `Registry.Registered` instance is returned.
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*
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* @param registry The `IRegistry` that this registration is a part of.
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* @param registration An `IModRegistration`, or an object descendant in an `IModRegistration`. This object will be looped through,
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* and any values in it which are instances of `Registry.Registered` are asynchronously replaced with their registered values.
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*/
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private validateRegistration;
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/**
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* @param registry The registry to get a property value from.
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* @param property The property to get the value of.
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*/
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private getRegistrationPropertyValue;
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/**
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* Resolves any promises waiting for this property (created by `getRegistrationId`) with the given value, then sets the property on
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* the registry to the given value.
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* @param registry The registry to set a property of.
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* @param property The property to set the value of.
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* @param value The value to set the property to.
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*/
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private setRegistrationPropertyValue;
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/**
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* Allocates an enum for this mod.
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* @param id The enum type.
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* @param name The name of the enumeration value.
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* @param objectValue An object to register with the enum. For example, all values in the creature enumeration have a corresponding
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* `description` object.
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* @param onAllocate A callback for when the enum has been allocated.
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* @param onUnallocate A callback for when the enum has been unallocated.
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*/
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private allocateEnum;
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private addTerrainResource;
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}
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export default BaseMod;
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/*!
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* Copyright 2011-2021 Unlok
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* https://www.unlok.ca
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*
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* Credits & Thanks:
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* https://www.unlok.ca/credits-thanks/
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*
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import type { Events } from "event/EventEmitter";
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import EventEmitter from "event/EventEmitter";
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import type { IModEvents } from "mod/IMod";
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import type { ModRegistration } from "mod/ModRegistry";
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import { SYMBOL_MOD_REGISTRATIONS } from "mod/ModRegistry";
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import type Log from "utilities/Log";
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export declare enum ModRegistrationTime {
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Inherit = 0,
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Setup = 1,
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Initialize = 2,
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Load = 3
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}
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export interface IRegistry {
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[SYMBOL_MOD_REGISTRATIONS]: ModRegistration[];
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}
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export declare abstract class BaseMod extends EventEmitter.Host<IModEvents> {
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private readonly index;
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private allocatedEnums;
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private registeredPackets;
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private readonly subRegistries;
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private subscribedHandlers;
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constructor(index: number);
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getIndex(): number;
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/**
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* Returns the name of this mod.
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*/
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getName(): string;
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/**
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* Returns the prefix for this mod used in registrations. Example: A mod named `Debug Tools` would be `ModDebugTools`
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*/
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getPrefix(): string;
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/**
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* Returns the full registry name for the given registration name, concatenating the mod registration prefix.
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* Example: A mod named `Debug Tools` registering `Cool Thingy` would be `ModDebugToolsCoolThingy`
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*/
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getRegistryName(name: string): string;
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getLog(): Log;
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getPath(): string;
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loadFile(file: string): Promise<string | undefined>;
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/**
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* Called when the save data for this mod is retrieved from a field decorated with `@Mod.saveData`.
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* @param data Any existing data, or `undefined`
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* @returns The data that should be returned. Conventionally, this is an object of some kind. It must be JSON serializable.
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*
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* This method is meant to be overridden. It is called internally.
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*/
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initializeSaveData(data: any): any;
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/**
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* Called when the global data for this mod is retrieved from a field decorated with `@Mod.globalData`.
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* @param data Any existing data, or `undefined`
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* @returns The data that should be returned. Conventionally, this is an object of some kind. It must be JSON serializable.
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*
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* This method is meant to be overridden. It is called internally.
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*/
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initializeGlobalData(data: any): any;
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/**
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* Registers event handlers, injections, and bind handlers. This is called on the `preLoad` event by default,
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* and the handlers are deregistered on the `unload` event.
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*
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* If you call this manually before `preLoad`, it won't be called on `preLoad` and it won't deregister on `unload`.
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*
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72
|
+
* Please note that registering handlers when the mod is initialized means that the handlers will *remain
|
|
73
|
+
* registered even when the user is playing on a server that doesn't support the mod*.
|
|
74
|
+
*/
|
|
75
|
+
protected registerEventHandlers(...untilEvents: Array<keyof Events<this>>): void;
|
|
76
|
+
private deregisterEventHandlers;
|
|
77
|
+
/**
|
|
78
|
+
* Event handler for `ModEvent.Unallocate`.
|
|
79
|
+
*/
|
|
80
|
+
private onUnallocate;
|
|
81
|
+
/**
|
|
82
|
+
* Event handler for `ModEvent.PreInitialize`.
|
|
83
|
+
*
|
|
84
|
+
* Handles registration of fields decorated with ` @Register.thing`, which occur at `ModRegistrationTime.Initialize`
|
|
85
|
+
*/
|
|
86
|
+
private onBeforeInitialize;
|
|
87
|
+
/**
|
|
88
|
+
* Event handler for `ModEvent.PreLoad`.
|
|
89
|
+
*
|
|
90
|
+
* Handles registration of fields decorated with ` @Register.thing`, which occur at `ModRegistrationTime.Load`
|
|
91
|
+
*/
|
|
92
|
+
private onBeforeLoad;
|
|
93
|
+
/**
|
|
94
|
+
* All mods by default are `IRegistry`s, and any fields decorated with ` @Register.registry(Class)` are constructed as `IRegistry`s.
|
|
95
|
+
*
|
|
96
|
+
* This method goes through all the "registrations" stored in `[SYMBOL_MOD_REGISTRATIONS]` on the registry (these are added by the
|
|
97
|
+
* ` @Register.thing` decorators) and actually registers them with the game.
|
|
98
|
+
*
|
|
99
|
+
* Since registrations can reference other registrations, each registration is mapped to a promise, which will resolve when it's
|
|
100
|
+
* completely registered (all registrations it depends upon are registered, and then it itself is registered).
|
|
101
|
+
*
|
|
102
|
+
* @param initializationStage There are three times in which registrations actually happen:
|
|
103
|
+
* 1. `ModRegistrationTime.Initialize` — When the mod is enabled, or the game starts, if the mod is already enabled
|
|
104
|
+
* 2. `ModRegistrationTime.Load` — When a world is loaded
|
|
105
|
+
* 3. `ModRegistrationTime.Setup` — When the mod is set up
|
|
106
|
+
*
|
|
107
|
+
* Registrations which will only be used in saves are registered in `ModRegistrationTime.Load`.
|
|
108
|
+
* Registrations which need to be noted always, whether or not the mod is enabled (such as languages) are registered in `ModRegistrationTime.Setup`.
|
|
109
|
+
* All other registrations are registered in `ModRegistrationTime.Initialize`.
|
|
110
|
+
*
|
|
111
|
+
* This method will only initialize the registrations for the given time.
|
|
112
|
+
*
|
|
113
|
+
* @param registry The `IRegistry` to initialize.
|
|
114
|
+
*
|
|
115
|
+
* @returns When all registrations are complete.
|
|
116
|
+
*/
|
|
117
|
+
private initializeRegistry;
|
|
118
|
+
/**
|
|
119
|
+
* Registers a registration in a registry. Wow™
|
|
120
|
+
*
|
|
121
|
+
* @param registry The `IRegistry` that the registration is from.
|
|
122
|
+
* @param registration A `ModRegistration` — This is a type alias for any possible interface that extends `IBaseRegistration`.
|
|
123
|
+
*
|
|
124
|
+
* ------
|
|
125
|
+
* 1. The registration is validated with `validateRegistration`. This is an asynchronous operation that replaces any references to
|
|
126
|
+
* other registrations with their values, once they are registered. See `validateRegistration` for more details.
|
|
127
|
+
* 2. The name of the registration is generated: `Mod<modname><registration.name (in pascal case, with all non-letters removed)>`
|
|
128
|
+
* 3. If the registration contains a `description` field, sets the `modIndex` property in the description to this mod's index.
|
|
129
|
+
* 4. If the registration is not "basic", IE: it needs to do something besides allocate an enum, it will have an entry in a switch
|
|
130
|
+
* block for its `registration.type`. If it doesn't, by default it just allocates the enum using `registrationTypeToEnumMap`.
|
|
131
|
+
*/
|
|
132
|
+
private register;
|
|
133
|
+
/**
|
|
134
|
+
* All `@Register.thing` decorators that take arguments can reference other registrations via `Registry<Mod, Thing>().get("name")`.
|
|
135
|
+
* On the type side, that method returns `Thing`, but internally, a `Registry.Registered` instance is returned.
|
|
136
|
+
*
|
|
137
|
+
* @param registry The `IRegistry` that this registration is a part of.
|
|
138
|
+
* @param registration An `IModRegistration`, or an object descendant in an `IModRegistration`. This object will be looped through,
|
|
139
|
+
* and any values in it which are instances of `Registry.Registered` are asynchronously replaced with their registered values.
|
|
140
|
+
*/
|
|
141
|
+
private validateRegistration;
|
|
142
|
+
/**
|
|
143
|
+
* @param registry The registry to get a property value from.
|
|
144
|
+
* @param property The property to get the value of.
|
|
145
|
+
*/
|
|
146
|
+
private getRegistrationPropertyValue;
|
|
147
|
+
/**
|
|
148
|
+
* Resolves any promises waiting for this property (created by `getRegistrationId`) with the given value, then sets the property on
|
|
149
|
+
* the registry to the given value.
|
|
150
|
+
* @param registry The registry to set a property of.
|
|
151
|
+
* @param property The property to set the value of.
|
|
152
|
+
* @param value The value to set the property to.
|
|
153
|
+
*/
|
|
154
|
+
private setRegistrationPropertyValue;
|
|
155
|
+
/**
|
|
156
|
+
* Allocates an enum for this mod.
|
|
157
|
+
* @param id The enum type.
|
|
158
|
+
* @param name The name of the enumeration value.
|
|
159
|
+
* @param objectValue An object to register with the enum. For example, all values in the creature enumeration have a corresponding
|
|
160
|
+
* `description` object.
|
|
161
|
+
* @param onAllocate A callback for when the enum has been allocated.
|
|
162
|
+
* @param onUnallocate A callback for when the enum has been unallocated.
|
|
163
|
+
*/
|
|
164
|
+
private allocateEnum;
|
|
165
|
+
private addTerrainResource;
|
|
166
|
+
}
|
|
167
|
+
export default BaseMod;
|
|
@@ -1,64 +1,64 @@
|
|
|
1
|
-
/*!
|
|
2
|
-
* Copyright 2011-2021 Unlok
|
|
3
|
-
* https://www.unlok.ca
|
|
4
|
-
*
|
|
5
|
-
* Credits & Thanks:
|
|
6
|
-
* https://www.unlok.ca/credits-thanks/
|
|
7
|
-
*
|
|
8
|
-
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
-
* https://github.com/WaywardGame/types/wiki
|
|
10
|
-
*/
|
|
11
|
-
export declare enum MultiplayerCompatibility {
|
|
12
|
-
Clientside = "clientside",
|
|
13
|
-
Serverside = "serverside",
|
|
14
|
-
Compatible = "compatible",
|
|
15
|
-
Incompatible = "incompatible"
|
|
16
|
-
}
|
|
17
|
-
export interface IModConfig {
|
|
18
|
-
readonly name: string;
|
|
19
|
-
readonly description: string;
|
|
20
|
-
readonly version: string;
|
|
21
|
-
readonly author: string;
|
|
22
|
-
readonly file: string;
|
|
23
|
-
readonly unloadable?: boolean;
|
|
24
|
-
readonly tags?: string[];
|
|
25
|
-
readonly dependencies?: string[];
|
|
26
|
-
readonly waywardVersion?: string;
|
|
27
|
-
readonly multiplayer?: MultiplayerCompatibility;
|
|
28
|
-
readonly languages?: string[];
|
|
29
|
-
readonly stylesheets?: string[];
|
|
30
|
-
readonly imageOverrides?: boolean;
|
|
31
|
-
readonly customizations?: boolean;
|
|
32
|
-
readonly publishedFileId?: string;
|
|
33
|
-
readonly allowUnlockingMilestones?: boolean;
|
|
34
|
-
readonly github?: string;
|
|
35
|
-
readonly saveGameData?: boolean;
|
|
36
|
-
}
|
|
37
|
-
export interface IModEvents {
|
|
38
|
-
unload(): any;
|
|
39
|
-
uninitialize(): any;
|
|
40
|
-
/**
|
|
41
|
-
* Asynchronously triggered before a mod is initialized.
|
|
42
|
-
*
|
|
43
|
-
* Internally, this is used for mod registrations.
|
|
44
|
-
*/
|
|
45
|
-
preInitialize(): any;
|
|
46
|
-
/**
|
|
47
|
-
* Asynchronously triggered before a mod is loaded (when a world is loaded).
|
|
48
|
-
*
|
|
49
|
-
* Internally, this is used for mod registrations.
|
|
50
|
-
*/
|
|
51
|
-
preLoad(): any;
|
|
52
|
-
/**
|
|
53
|
-
* Called after a mod is unloaded. (A world is exited)
|
|
54
|
-
*
|
|
55
|
-
* Internally, this is used to clean up some mod registrations.
|
|
56
|
-
*/
|
|
57
|
-
unallocate(): any;
|
|
58
|
-
/**
|
|
59
|
-
* Called when a mod is setup. (Modders — Don't use this, just run code in your constructor.)
|
|
60
|
-
*
|
|
61
|
-
* Internally, this is used for some mod registrations.
|
|
62
|
-
*/
|
|
63
|
-
setup(): any;
|
|
64
|
-
}
|
|
1
|
+
/*!
|
|
2
|
+
* Copyright 2011-2021 Unlok
|
|
3
|
+
* https://www.unlok.ca
|
|
4
|
+
*
|
|
5
|
+
* Credits & Thanks:
|
|
6
|
+
* https://www.unlok.ca/credits-thanks/
|
|
7
|
+
*
|
|
8
|
+
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
+
* https://github.com/WaywardGame/types/wiki
|
|
10
|
+
*/
|
|
11
|
+
export declare enum MultiplayerCompatibility {
|
|
12
|
+
Clientside = "clientside",
|
|
13
|
+
Serverside = "serverside",
|
|
14
|
+
Compatible = "compatible",
|
|
15
|
+
Incompatible = "incompatible"
|
|
16
|
+
}
|
|
17
|
+
export interface IModConfig {
|
|
18
|
+
readonly name: string;
|
|
19
|
+
readonly description: string;
|
|
20
|
+
readonly version: string;
|
|
21
|
+
readonly author: string;
|
|
22
|
+
readonly file: string;
|
|
23
|
+
readonly unloadable?: boolean;
|
|
24
|
+
readonly tags?: string[];
|
|
25
|
+
readonly dependencies?: string[];
|
|
26
|
+
readonly waywardVersion?: string;
|
|
27
|
+
readonly multiplayer?: MultiplayerCompatibility;
|
|
28
|
+
readonly languages?: string[];
|
|
29
|
+
readonly stylesheets?: string[];
|
|
30
|
+
readonly imageOverrides?: boolean;
|
|
31
|
+
readonly customizations?: boolean;
|
|
32
|
+
readonly publishedFileId?: string;
|
|
33
|
+
readonly allowUnlockingMilestones?: boolean;
|
|
34
|
+
readonly github?: string;
|
|
35
|
+
readonly saveGameData?: boolean;
|
|
36
|
+
}
|
|
37
|
+
export interface IModEvents {
|
|
38
|
+
unload(): any;
|
|
39
|
+
uninitialize(): any;
|
|
40
|
+
/**
|
|
41
|
+
* Asynchronously triggered before a mod is initialized.
|
|
42
|
+
*
|
|
43
|
+
* Internally, this is used for mod registrations.
|
|
44
|
+
*/
|
|
45
|
+
preInitialize(): any;
|
|
46
|
+
/**
|
|
47
|
+
* Asynchronously triggered before a mod is loaded (when a world is loaded).
|
|
48
|
+
*
|
|
49
|
+
* Internally, this is used for mod registrations.
|
|
50
|
+
*/
|
|
51
|
+
preLoad(): any;
|
|
52
|
+
/**
|
|
53
|
+
* Called after a mod is unloaded. (A world is exited)
|
|
54
|
+
*
|
|
55
|
+
* Internally, this is used to clean up some mod registrations.
|
|
56
|
+
*/
|
|
57
|
+
unallocate(): any;
|
|
58
|
+
/**
|
|
59
|
+
* Called when a mod is setup. (Modders — Don't use this, just run code in your constructor.)
|
|
60
|
+
*
|
|
61
|
+
* Internally, this is used for some mod registrations.
|
|
62
|
+
*/
|
|
63
|
+
setup(): any;
|
|
64
|
+
}
|
|
@@ -1,98 +1,98 @@
|
|
|
1
|
-
/*!
|
|
2
|
-
* Copyright 2011-2021 Unlok
|
|
3
|
-
* https://www.unlok.ca
|
|
4
|
-
*
|
|
5
|
-
* Credits & Thanks:
|
|
6
|
-
* https://www.unlok.ca/credits-thanks/
|
|
7
|
-
*
|
|
8
|
-
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
-
* https://github.com/WaywardGame/types/wiki
|
|
10
|
-
*/
|
|
11
|
-
import type { IHasImagePath } from "game/IObject";
|
|
12
|
-
import type TranslationsProvider from "language/TranslationsProvider";
|
|
13
|
-
import type { IModConfig } from "mod/IMod";
|
|
14
|
-
import type Mod from "mod/Mod";
|
|
15
|
-
import type Log from "utilities/Log";
|
|
16
|
-
export interface IModInfo {
|
|
17
|
-
index: number;
|
|
18
|
-
config: IModConfig;
|
|
19
|
-
state: ModState;
|
|
20
|
-
path: string;
|
|
21
|
-
folderName: string;
|
|
22
|
-
type: ModType;
|
|
23
|
-
provides: IModProvides;
|
|
24
|
-
instance?: Mod;
|
|
25
|
-
initialized?: boolean;
|
|
26
|
-
publishedFileId?: string;
|
|
27
|
-
steamIDOwner?: string;
|
|
28
|
-
lastUpdated?: number;
|
|
29
|
-
installDate?: number;
|
|
30
|
-
createdDate?: number;
|
|
31
|
-
imageOverrides?: IImageOverrides;
|
|
32
|
-
customizations?: ICustomizations;
|
|
33
|
-
stylesheets?: string[];
|
|
34
|
-
languages?: Array<{
|
|
35
|
-
path?: string;
|
|
36
|
-
instance?: TranslationsProvider;
|
|
37
|
-
}>;
|
|
38
|
-
log: Log;
|
|
39
|
-
loadOrder: number;
|
|
40
|
-
readme?: string | false;
|
|
41
|
-
icon?: string | false;
|
|
42
|
-
}
|
|
43
|
-
export declare enum TypeFlag {
|
|
44
|
-
Undefined = 1,
|
|
45
|
-
Null = 2,
|
|
46
|
-
Number = 4,
|
|
47
|
-
Boolean = 8,
|
|
48
|
-
String = 16,
|
|
49
|
-
Object = 32,
|
|
50
|
-
Array = 64,
|
|
51
|
-
Function = 128,
|
|
52
|
-
True = 256,
|
|
53
|
-
False = 512
|
|
54
|
-
}
|
|
55
|
-
export declare enum ModState {
|
|
56
|
-
Disabled = 0,
|
|
57
|
-
Enabled = 1,
|
|
58
|
-
Loaded = 2,
|
|
59
|
-
Error = 3,
|
|
60
|
-
ChangingState = 4,
|
|
61
|
-
Temporary = 5,
|
|
62
|
-
LoadedInMultiplayer = 6
|
|
63
|
-
}
|
|
64
|
-
export declare enum ModType {
|
|
65
|
-
Internal = 0,
|
|
66
|
-
Local = 1,
|
|
67
|
-
Workshop = 2
|
|
68
|
-
}
|
|
69
|
-
export declare enum ModProvide {
|
|
70
|
-
Scripts = "scripts",
|
|
71
|
-
Languages = "languages",
|
|
72
|
-
LanguageExtensions = "languageExtensions",
|
|
73
|
-
Stylesheets = "stylesheets",
|
|
74
|
-
ImageOverrides = "imageOverrides",
|
|
75
|
-
Customizations = "customizations"
|
|
76
|
-
}
|
|
77
|
-
export interface IModProvides {
|
|
78
|
-
scripts: boolean;
|
|
79
|
-
languages: number;
|
|
80
|
-
languageExtensions: number;
|
|
81
|
-
stylesheets: number;
|
|
82
|
-
imageOverrides: boolean;
|
|
83
|
-
customizations: boolean;
|
|
84
|
-
saveData: boolean;
|
|
85
|
-
}
|
|
86
|
-
export interface IImageOverrideDescription extends IHasImagePath {
|
|
87
|
-
replace: string;
|
|
88
|
-
animated?: boolean;
|
|
89
|
-
}
|
|
90
|
-
export declare type IImageOverrides = Array<string | IImageOverrideDescription>;
|
|
91
|
-
export interface ICustomizations {
|
|
92
|
-
hairColors: string[];
|
|
93
|
-
skinColors: string[];
|
|
94
|
-
hairStyles: Array<string | {
|
|
95
|
-
name: string;
|
|
96
|
-
path: string;
|
|
97
|
-
}>;
|
|
98
|
-
}
|
|
1
|
+
/*!
|
|
2
|
+
* Copyright 2011-2021 Unlok
|
|
3
|
+
* https://www.unlok.ca
|
|
4
|
+
*
|
|
5
|
+
* Credits & Thanks:
|
|
6
|
+
* https://www.unlok.ca/credits-thanks/
|
|
7
|
+
*
|
|
8
|
+
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
+
* https://github.com/WaywardGame/types/wiki
|
|
10
|
+
*/
|
|
11
|
+
import type { IHasImagePath } from "game/IObject";
|
|
12
|
+
import type TranslationsProvider from "language/TranslationsProvider";
|
|
13
|
+
import type { IModConfig } from "mod/IMod";
|
|
14
|
+
import type Mod from "mod/Mod";
|
|
15
|
+
import type Log from "utilities/Log";
|
|
16
|
+
export interface IModInfo {
|
|
17
|
+
index: number;
|
|
18
|
+
config: IModConfig;
|
|
19
|
+
state: ModState;
|
|
20
|
+
path: string;
|
|
21
|
+
folderName: string;
|
|
22
|
+
type: ModType;
|
|
23
|
+
provides: IModProvides;
|
|
24
|
+
instance?: Mod;
|
|
25
|
+
initialized?: boolean;
|
|
26
|
+
publishedFileId?: string;
|
|
27
|
+
steamIDOwner?: string;
|
|
28
|
+
lastUpdated?: number;
|
|
29
|
+
installDate?: number;
|
|
30
|
+
createdDate?: number;
|
|
31
|
+
imageOverrides?: IImageOverrides;
|
|
32
|
+
customizations?: ICustomizations;
|
|
33
|
+
stylesheets?: string[];
|
|
34
|
+
languages?: Array<{
|
|
35
|
+
path?: string;
|
|
36
|
+
instance?: TranslationsProvider;
|
|
37
|
+
}>;
|
|
38
|
+
log: Log;
|
|
39
|
+
loadOrder: number;
|
|
40
|
+
readme?: string | false;
|
|
41
|
+
icon?: string | false;
|
|
42
|
+
}
|
|
43
|
+
export declare enum TypeFlag {
|
|
44
|
+
Undefined = 1,
|
|
45
|
+
Null = 2,
|
|
46
|
+
Number = 4,
|
|
47
|
+
Boolean = 8,
|
|
48
|
+
String = 16,
|
|
49
|
+
Object = 32,
|
|
50
|
+
Array = 64,
|
|
51
|
+
Function = 128,
|
|
52
|
+
True = 256,
|
|
53
|
+
False = 512
|
|
54
|
+
}
|
|
55
|
+
export declare enum ModState {
|
|
56
|
+
Disabled = 0,
|
|
57
|
+
Enabled = 1,
|
|
58
|
+
Loaded = 2,
|
|
59
|
+
Error = 3,
|
|
60
|
+
ChangingState = 4,
|
|
61
|
+
Temporary = 5,
|
|
62
|
+
LoadedInMultiplayer = 6
|
|
63
|
+
}
|
|
64
|
+
export declare enum ModType {
|
|
65
|
+
Internal = 0,
|
|
66
|
+
Local = 1,
|
|
67
|
+
Workshop = 2
|
|
68
|
+
}
|
|
69
|
+
export declare enum ModProvide {
|
|
70
|
+
Scripts = "scripts",
|
|
71
|
+
Languages = "languages",
|
|
72
|
+
LanguageExtensions = "languageExtensions",
|
|
73
|
+
Stylesheets = "stylesheets",
|
|
74
|
+
ImageOverrides = "imageOverrides",
|
|
75
|
+
Customizations = "customizations"
|
|
76
|
+
}
|
|
77
|
+
export interface IModProvides {
|
|
78
|
+
scripts: boolean;
|
|
79
|
+
languages: number;
|
|
80
|
+
languageExtensions: number;
|
|
81
|
+
stylesheets: number;
|
|
82
|
+
imageOverrides: boolean;
|
|
83
|
+
customizations: boolean;
|
|
84
|
+
saveData: boolean;
|
|
85
|
+
}
|
|
86
|
+
export interface IImageOverrideDescription extends IHasImagePath {
|
|
87
|
+
replace: string;
|
|
88
|
+
animated?: boolean;
|
|
89
|
+
}
|
|
90
|
+
export declare type IImageOverrides = Array<string | IImageOverrideDescription>;
|
|
91
|
+
export interface ICustomizations {
|
|
92
|
+
hairColors: string[];
|
|
93
|
+
skinColors: string[];
|
|
94
|
+
hairStyles: Array<string | {
|
|
95
|
+
name: string;
|
|
96
|
+
path: string;
|
|
97
|
+
}>;
|
|
98
|
+
}
|