@vgai/editor 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +661 -0
- package/README.md +35 -0
- package/dist/a/b/c/test-nested.json +1 -0
- package/dist/assets/CCDIKSolver-Dz-ysxZF.js +1 -0
- package/dist/assets/SelectionBox-BXsv_6aH.js +1 -0
- package/dist/assets/browser-project-scripts-DOru4L1x.js +2 -0
- package/dist/assets/browserAll-CEkWYlFk.js +1 -0
- package/dist/assets/collision-world-DniMB0qq.glb +0 -0
- package/dist/assets/create-runtime-DYIWr3va.js +1 -0
- package/dist/assets/data-asset-Bb9sIM7i.js +5 -0
- package/dist/assets/esbuild-BHljloGq.wasm +0 -0
- package/dist/assets/fake-three-BMTQ9rl_.js +1 -0
- package/dist/assets/game-8SDZPPgH.js +1 -0
- package/dist/assets/game-BI111o5f.js +10 -0
- package/dist/assets/game-CevorxyV.js +1 -0
- package/dist/assets/game-Di1H0gFj.js +1 -0
- package/dist/assets/game-Di7XlywD.js +1 -0
- package/dist/assets/game-DjnCaw8R.js +1 -0
- package/dist/assets/game-Q9A0aXSV.js +1 -0
- package/dist/assets/game-pt_1lQLv.js +1 -0
- package/dist/assets/game-source-CvidN7AB.js +1 -0
- package/dist/assets/game-xsOho_wg.js +83 -0
- package/dist/assets/index-Bp5cecD6.js +12 -0
- package/dist/assets/index-CPVV6pjw.js +1 -0
- package/dist/assets/index-CpOnYyeD.js +213 -0
- package/dist/assets/index-Cs8xwv3e.js +1 -0
- package/dist/assets/index-DL7RcQ0n.js +27 -0
- package/dist/assets/index-Dr8H_6Rl.js +1 -0
- package/dist/assets/index-_bCaipUk.js +13650 -0
- package/dist/assets/ingest-siblings-Dz8eEqrV.js +1 -0
- package/dist/assets/mount-manifest-Bhk0ohsl.js +1 -0
- package/dist/assets/recast-navigation.wasm-compat-CvP4UGK6.js +1 -0
- package/dist/assets/scene-query-BivAHhJu.js +1 -0
- package/dist/assets/stats.module--VATS4Kh.js +1 -0
- package/dist/assets/webworkerAll-BLrH0F6F.js +1 -0
- package/dist/assets/xstate-animation-binding-1NGLmw6y.js +1 -0
- package/dist/assets/xstate.esm-BgUD33nl.js +3 -0
- package/dist/index.html +37 -0
- package/dist/ingest/racing-game/UPSTREAM.md +68 -0
- package/dist/ingest/racing-game/a/Inter-Black.woff +0 -0
- package/dist/ingest/racing-game/a/Inter-Black.woff2 +0 -0
- package/dist/ingest/racing-game/a/Inter-BlackItalic.woff +0 -0
- package/dist/ingest/racing-game/a/Inter-BlackItalic.woff2 +0 -0
- package/dist/ingest/racing-game/a/Inter-Bold.woff +0 -0
- package/dist/ingest/racing-game/a/Inter-Bold.woff2 +0 -0
- package/dist/ingest/racing-game/a/Inter-BoldItalic.woff +0 -0
- package/dist/ingest/racing-game/a/Inter-BoldItalic.woff2 +0 -0
- package/dist/ingest/racing-game/a/Inter-ExtraBold.woff +0 -0
- package/dist/ingest/racing-game/a/Inter-ExtraBold.woff2 +0 -0
- package/dist/ingest/racing-game/a/Inter-ExtraBoldItalic.woff +0 -0
- package/dist/ingest/racing-game/a/Inter-ExtraBoldItalic.woff2 +0 -0
- package/dist/ingest/racing-game/a/Inter-ExtraLight.woff +0 -0
- package/dist/ingest/racing-game/a/Inter-ExtraLight.woff2 +0 -0
- package/dist/ingest/racing-game/a/Inter-ExtraLightItalic.woff +0 -0
- package/dist/ingest/racing-game/a/Inter-ExtraLightItalic.woff2 +0 -0
- package/dist/ingest/racing-game/a/Inter-Italic.woff +0 -0
- package/dist/ingest/racing-game/a/Inter-Italic.woff2 +0 -0
- package/dist/ingest/racing-game/a/Inter-Light.woff +0 -0
- package/dist/ingest/racing-game/a/Inter-Light.woff2 +0 -0
- package/dist/ingest/racing-game/a/Inter-LightItalic.woff +0 -0
- package/dist/ingest/racing-game/a/Inter-LightItalic.woff2 +0 -0
- package/dist/ingest/racing-game/a/Inter-Medium.woff +0 -0
- package/dist/ingest/racing-game/a/Inter-Medium.woff2 +0 -0
- package/dist/ingest/racing-game/a/Inter-MediumItalic.woff +0 -0
- package/dist/ingest/racing-game/a/Inter-MediumItalic.woff2 +0 -0
- package/dist/ingest/racing-game/a/Inter-Regular.woff +0 -0
- package/dist/ingest/racing-game/a/Inter-Regular.woff2 +0 -0
- package/dist/ingest/racing-game/a/Inter-SemiBold.woff +0 -0
- package/dist/ingest/racing-game/a/Inter-SemiBold.woff2 +0 -0
- package/dist/ingest/racing-game/a/Inter-SemiBoldItalic.woff +0 -0
- package/dist/ingest/racing-game/a/Inter-SemiBoldItalic.woff2 +0 -0
- package/dist/ingest/racing-game/a/Inter-Thin.woff +0 -0
- package/dist/ingest/racing-game/a/Inter-Thin.woff2 +0 -0
- package/dist/ingest/racing-game/a/Inter-ThinItalic.woff +0 -0
- package/dist/ingest/racing-game/a/Inter-ThinItalic.woff2 +0 -0
- package/dist/ingest/racing-game/a/Inter-italic.var.woff2 +0 -0
- package/dist/ingest/racing-game/a/Inter-roman.var.woff2 +0 -0
- package/dist/ingest/racing-game/a/Inter.var.woff2 +0 -0
- package/dist/ingest/racing-game/a/index.css +1 -0
- package/dist/ingest/racing-game/images/bronze.png +0 -0
- package/dist/ingest/racing-game/images/gold.png +0 -0
- package/dist/ingest/racing-game/images/silver.png +0 -0
- package/dist/ingest/racing-game/index.html +15 -0
- package/dist/ingest/racing-game/models/chassis-draco.glb +0 -0
- package/dist/ingest/racing-game/models/track-draco.glb +0 -0
- package/dist/ingest/racing-game/models/wheel-draco.glb +0 -0
- package/dist/ingest/racing-game/rg-entry.js +1 -0
- package/dist/ingest/racing-game/sounds/accelerate.mp3 +0 -0
- package/dist/ingest/racing-game/sounds/boost.mp3 +0 -0
- package/dist/ingest/racing-game/sounds/crash.mp3 +0 -0
- package/dist/ingest/racing-game/sounds/engine.mp3 +0 -0
- package/dist/ingest/racing-game/sounds/honk.mp3 +0 -0
- package/dist/ingest/racing-game/sounds/tire-brake.mp3 +0 -0
- package/dist/ingest/racing-game/sounds/train.mp3 +0 -0
- package/dist/ingest/racing-game/sounds/water.mp3 +0 -0
- package/dist/ingest/racing-game/textures/cursor.svg +3 -0
- package/dist/ingest/racing-game/textures/dikhololo_night_1k.hdr +0 -0
- package/dist/ingest/racing-game/textures/heightmap_1024.png +0 -0
- package/dist/ingest/racing-game/textures/mask.svg +11 -0
- package/dist/ingest/racing-game/textures/no_sound.png +0 -0
- package/dist/ingest/racing-game/three-r139.module.js +50617 -0
- package/dist/ingest/racing-game/vendor.js +179 -0
- package/dist/ingest/racing-game/vgai.game.json +20 -0
- package/dist/ingest/simcity/UPSTREAM.md +65 -0
- package/dist/ingest/simcity/favicon.ico +0 -0
- package/dist/ingest/simcity/fonts/Bebas-Regular.otf +0 -0
- package/dist/ingest/simcity/fonts/Digitalt.otf +0 -0
- package/dist/ingest/simcity/fonts/Stanberry.ttf +0 -0
- package/dist/ingest/simcity/icons/bulldozer-color.png +0 -0
- package/dist/ingest/simcity/icons/bulldozer.png +0 -0
- package/dist/ingest/simcity/icons/calendar.png +0 -0
- package/dist/ingest/simcity/icons/factory-color.png +0 -0
- package/dist/ingest/simcity/icons/factory.png +0 -0
- package/dist/ingest/simcity/icons/house-color.png +0 -0
- package/dist/ingest/simcity/icons/house.png +0 -0
- package/dist/ingest/simcity/icons/job.png +0 -0
- package/dist/ingest/simcity/icons/office.png +0 -0
- package/dist/ingest/simcity/icons/pause-color.png +0 -0
- package/dist/ingest/simcity/icons/pause.png +0 -0
- package/dist/ingest/simcity/icons/person.png +0 -0
- package/dist/ingest/simcity/icons/play-color.png +0 -0
- package/dist/ingest/simcity/icons/play.png +0 -0
- package/dist/ingest/simcity/icons/power-color.png +0 -0
- package/dist/ingest/simcity/icons/power-line-color.png +0 -0
- package/dist/ingest/simcity/icons/power.png +0 -0
- package/dist/ingest/simcity/icons/road-color.png +0 -0
- package/dist/ingest/simcity/icons/road.png +0 -0
- package/dist/ingest/simcity/icons/select-color.png +0 -0
- package/dist/ingest/simcity/icons/select.png +0 -0
- package/dist/ingest/simcity/icons/store-color.png +0 -0
- package/dist/ingest/simcity/index.html +94 -0
- package/dist/ingest/simcity/index.js +58 -0
- package/dist/ingest/simcity/main.css +233 -0
- package/dist/ingest/simcity/models/armored-truck.glb +0 -0
- package/dist/ingest/simcity/models/building-block-4floor-corner.glb +0 -0
- package/dist/ingest/simcity/models/building-block-4floor-short.glb +0 -0
- package/dist/ingest/simcity/models/building-block-5floor.glb +0 -0
- package/dist/ingest/simcity/models/building-burger-joint.glb +0 -0
- package/dist/ingest/simcity/models/building-cafe.glb +0 -0
- package/dist/ingest/simcity/models/building-casino.glb +0 -0
- package/dist/ingest/simcity/models/building-cinema.glb +0 -0
- package/dist/ingest/simcity/models/building-house-block-big.glb +0 -0
- package/dist/ingest/simcity/models/building-house-family-large.glb +0 -0
- package/dist/ingest/simcity/models/building-house-family-small.glb +0 -0
- package/dist/ingest/simcity/models/building-office-balcony.glb +0 -0
- package/dist/ingest/simcity/models/building-office-big.glb +0 -0
- package/dist/ingest/simcity/models/building-office-pyramid.glb +0 -0
- package/dist/ingest/simcity/models/building-office-tall.glb +0 -0
- package/dist/ingest/simcity/models/building-office.glb +0 -0
- package/dist/ingest/simcity/models/building-restaurant.glb +0 -0
- package/dist/ingest/simcity/models/building-skyscraper.glb +0 -0
- package/dist/ingest/simcity/models/car-ambulance-pickup.glb +0 -0
- package/dist/ingest/simcity/models/car-baywatch.glb +0 -0
- package/dist/ingest/simcity/models/car-hippie-van.glb +0 -0
- package/dist/ingest/simcity/models/car-passenger-race.glb +0 -0
- package/dist/ingest/simcity/models/car-passenger.glb +0 -0
- package/dist/ingest/simcity/models/car-police.glb +0 -0
- package/dist/ingest/simcity/models/car-taxi.glb +0 -0
- package/dist/ingest/simcity/models/car-tow-truck.glb +0 -0
- package/dist/ingest/simcity/models/car-truck-dump.glb +0 -0
- package/dist/ingest/simcity/models/car-veteran.glb +0 -0
- package/dist/ingest/simcity/models/construction-small.glb +0 -0
- package/dist/ingest/simcity/models/data-center.glb +0 -0
- package/dist/ingest/simcity/models/industry-factory-old.glb +0 -0
- package/dist/ingest/simcity/models/industry-factory.glb +0 -0
- package/dist/ingest/simcity/models/industry-refinery.glb +0 -0
- package/dist/ingest/simcity/models/industry-warehouse.glb +0 -0
- package/dist/ingest/simcity/models/power_line_pole_modified.glb +0 -0
- package/dist/ingest/simcity/models/tile-plain_grass.glb +0 -0
- package/dist/ingest/simcity/models/tile-road-curve.glb +0 -0
- package/dist/ingest/simcity/models/tile-road-end.glb +0 -0
- package/dist/ingest/simcity/models/tile-road-intersection-t.glb +0 -0
- package/dist/ingest/simcity/models/tile-road-intersection.glb +0 -0
- package/dist/ingest/simcity/models/tile-road-straight.glb +0 -0
- package/dist/ingest/simcity/models/truck.glb +0 -0
- package/dist/ingest/simcity/statusIcons/no-power.png +0 -0
- package/dist/ingest/simcity/statusIcons/no-road-access.png +0 -0
- package/dist/ingest/simcity/textures/base.png +0 -0
- package/dist/ingest/simcity/textures/grid.png +0 -0
- package/dist/ingest/simcity/textures/specular.png +0 -0
- package/dist/ingest/simcity/three-r155.module.js +51466 -0
- package/dist/ingest/simcity/vgai.game.json +20 -0
- package/dist/ingest/tanks/UPSTREAM.md +69 -0
- package/dist/ingest/tanks/index.html +214 -0
- package/dist/ingest/tanks/models/pixelTank.fbx +0 -0
- package/dist/ingest/tanks/tanks-entry.js +92 -0
- package/dist/ingest/tanks/three-r170.module.js +54571 -0
- package/dist/ingest/tanks/vgai.game.json +20 -0
- package/dist/inputmaps/default.inputmap.json +41 -0
- package/dist/jsm/libs/draco/gltf/draco_decoder.js +33 -0
- package/dist/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
- package/dist/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
- package/dist/scenes/untitled.vscn.json +29 -0
- package/dist/textures/waternormals.jpg +0 -0
- package/dist-server/packaged.mjs +18155 -0
- package/package.json +36 -0
- package/server/asset-library-routes.ts +833 -0
- package/server/canonical-path.ts +50 -0
- package/server/cloud-asset-catalog.ts +101 -0
- package/server/dev.ts +350 -0
- package/server/editor-server.ts +1537 -0
- package/server/editor-sse.ts +73 -0
- package/server/game-globals-shadow.ts +58 -0
- package/server/local-asset-catalog.ts +163 -0
- package/server/packaged.ts +571 -0
- package/server/prod.ts +75 -0
- package/server/project-optimize-deps-entries.ts +149 -0
- package/server/project-view.ts +65 -0
- package/server/server-utils.ts +430 -0
- package/server/session-registry.ts +93 -0
- package/src/EditorContext.tsx +87 -0
- package/src/achieved-tier.ts +126 -0
- package/src/action-registry.ts +268 -0
- package/src/adapter-resolver.ts +1858 -0
- package/src/asset-events.ts +100 -0
- package/src/authoring/active-adapter.ts +98 -0
- package/src/authoring/active-systems.ts +50 -0
- package/src/authoring/boundary-authoring-adapter.ts +178 -0
- package/src/authoring/composite-authoring-adapter.ts +891 -0
- package/src/authoring/design-time-layers.ts +776 -0
- package/src/authoring/edit-mode-authoring.ts +643 -0
- package/src/authoring/embed-only-adapter.ts +57 -0
- package/src/authoring/ephemeral-persistence.ts +26 -0
- package/src/authoring/eyedropper-session.ts +69 -0
- package/src/authoring/first-party-hierarchy-menu.ts +74 -0
- package/src/authoring/first-party-inspector/AddSectionMenu.tsx +118 -0
- package/src/authoring/first-party-inspector/EnvironmentSection.tsx +550 -0
- package/src/authoring/first-party-inspector/HeaderSection.tsx +329 -0
- package/src/authoring/first-party-inspector/is-first-party-selection.ts +44 -0
- package/src/authoring/first-party-inspector/register.tsx +108 -0
- package/src/authoring/ingest-authoring-adapter.ts +475 -0
- package/src/authoring/ingest-capture.ts +94 -0
- package/src/authoring/ingest-game-adapter.ts +291 -0
- package/src/authoring/ingest-iframe-adapter.ts +38 -0
- package/src/authoring/ingest-iframe-reachable-adapter.ts +401 -0
- package/src/authoring/ingest-overlay.ts +193 -0
- package/src/authoring/layered-pick.ts +87 -0
- package/src/authoring/mount-failure-report.ts +112 -0
- package/src/authoring/overlay-report.ts +52 -0
- package/src/authoring/project-scenes.ts +111 -0
- package/src/authoring/react-dom-authoring-adapter.ts +795 -0
- package/src/authoring/react-inspector-section.tsx +1041 -0
- package/src/authoring/react-world-authoring-adapter.ts +2400 -0
- package/src/authoring/root-activation.ts +61 -0
- package/src/authoring/scene-ui-layer.ts +485 -0
- package/src/authoring/story-overlay.ts +48 -0
- package/src/authoring/ui-authoring-adapter.ts +325 -0
- package/src/authoring/ui-hierarchy-menu.ts +40 -0
- package/src/authoring/ui-inspector-sections.tsx +156 -0
- package/src/authoring/undo-timeline.ts +145 -0
- package/src/authoring/vgai-scene-authoring-adapter.ts +746 -0
- package/src/authoring/viewport-pick-context.ts +31 -0
- package/src/authoring/viewport-raycast.ts +80 -0
- package/src/authoring/world-overlay.ts +76 -0
- package/src/authoring/world-pan-state.ts +115 -0
- package/src/authoring/world-session-state.ts +102 -0
- package/src/authoring/world2d-authoring-adapter.ts +313 -0
- package/src/browser-external-watch.ts +98 -0
- package/src/browser-play-entry.ts +112 -0
- package/src/browser-project-scripts.ts +112 -0
- package/src/browser-transpile.ts +246 -0
- package/src/browser-watch-reload.ts +100 -0
- package/src/command-listener.ts +326 -0
- package/src/components/AlignToolbar.tsx +189 -0
- package/src/components/AppRoot.tsx +73 -0
- package/src/components/AssetBrowser.tsx +502 -0
- package/src/components/BottomPanel.tsx +326 -0
- package/src/components/BuildPanel.tsx +455 -0
- package/src/components/CameraInfo.tsx +56 -0
- package/src/components/CommandPalette.tsx +265 -0
- package/src/components/ConsolePanel.tsx +272 -0
- package/src/components/DataPanel.tsx +1268 -0
- package/src/components/DefaultEditorLayout.tsx +509 -0
- package/src/components/FolderTree.tsx +179 -0
- package/src/components/GameHierarchy.tsx +1349 -0
- package/src/components/Inspector.tsx +671 -0
- package/src/components/InspectorToolSection.tsx +74 -0
- package/src/components/MountFailureBanner.tsx +110 -0
- package/src/components/NetworkSection.tsx +109 -0
- package/src/components/OnlineAssetBrowser.tsx +448 -0
- package/src/components/OverlayReportBanner.tsx +122 -0
- package/src/components/PlayBar.tsx +356 -0
- package/src/components/PrefabSaveDialog.tsx +201 -0
- package/src/components/ProjectHeader.tsx +174 -0
- package/src/components/ProjectScreen.tsx +1004 -0
- package/src/components/RightPanel.tsx +166 -0
- package/src/components/RootActivateDialog.tsx +105 -0
- package/src/components/SaveDialog.tsx +197 -0
- package/src/components/SaveStatus.tsx +69 -0
- package/src/components/StatsOverlay.tsx +35 -0
- package/src/components/ToolHost.tsx +80 -0
- package/src/components/Toolbar.tsx +307 -0
- package/src/components/ViewportOverlay.tsx +234 -0
- package/src/components/ViewportPanel.tsx +369 -0
- package/src/components/WorldContextMenu.tsx +257 -0
- package/src/components/WorldSelectionOverlay.tsx +2003 -0
- package/src/components/WorldTextEditor.tsx +86 -0
- package/src/components/asset-viewers/AssetViewer.tsx +38 -0
- package/src/components/asset-viewers/AudioViewer.tsx +149 -0
- package/src/components/asset-viewers/GenericJsonViewer.tsx +77 -0
- package/src/components/asset-viewers/ImageViewer.tsx +65 -0
- package/src/components/asset-viewers/InputMapViewer.tsx +206 -0
- package/src/components/asset-viewers/ModelViewer.tsx +180 -0
- package/src/components/asset-viewers/OnlineAssetDetail.tsx +236 -0
- package/src/components/data-csv.ts +301 -0
- package/src/components/entity-name-commit.ts +18 -0
- package/src/components/inspector-property-grouping.ts +65 -0
- package/src/components/inspector-widgets/AlignmentGrid.tsx +188 -0
- package/src/components/inspector-widgets/BorderEditor.tsx +305 -0
- package/src/components/inspector-widgets/ColorPicker.tsx +548 -0
- package/src/components/inspector-widgets/FilterEditor.tsx +108 -0
- package/src/components/inspector-widgets/FontPicker.tsx +196 -0
- package/src/components/inspector-widgets/GradientEditor.tsx +277 -0
- package/src/components/inspector-widgets/ScrubbableInput.tsx +152 -0
- package/src/components/inspector-widgets/ShadowEditor.tsx +332 -0
- package/src/components/inspector-widgets/color-utils.ts +202 -0
- package/src/components/inspector-widgets/gallery-main.tsx +167 -0
- package/src/components/inspector-widgets/index.ts +22 -0
- package/src/components/inspector-widgets/shared.tsx +135 -0
- package/src/components/inspectors/AnimationSection.tsx +143 -0
- package/src/components/inspectors/AudioSection.tsx +215 -0
- package/src/components/inspectors/BoneAttachmentSection.tsx +82 -0
- package/src/components/inspectors/CameraSection.tsx +105 -0
- package/src/components/inspectors/ComponentsSection.tsx +358 -0
- package/src/components/inspectors/JointsSection.tsx +255 -0
- package/src/components/inspectors/LightSection.tsx +116 -0
- package/src/components/inspectors/MaterialSection.tsx +1189 -0
- package/src/components/inspectors/MeshSection.tsx +99 -0
- package/src/components/inspectors/NavigationSection.tsx +58 -0
- package/src/components/inspectors/ParticleSection.tsx +681 -0
- package/src/components/inspectors/PhysicsSection.tsx +326 -0
- package/src/components/inspectors/PostProcessingSection.tsx +1290 -0
- package/src/components/inspectors/RenderingSection.tsx +109 -0
- package/src/components/inspectors/ShadowSection.tsx +84 -0
- package/src/components/inspectors/SplineSection.tsx +191 -0
- package/src/components/inspectors/TransformSection.tsx +191 -0
- package/src/components/inspectors/json-schema-fields.ts +281 -0
- package/src/components/inspectors/multi-edit-utils.ts +49 -0
- package/src/components/inspectors/zod-fields.ts +184 -0
- package/src/components/primitives/ColorInput.tsx +109 -0
- package/src/components/primitives/JsonInput.tsx +98 -0
- package/src/components/primitives/NumberInput.tsx +164 -0
- package/src/components/primitives/Panel.tsx +68 -0
- package/src/components/primitives/SectionHeader.tsx +45 -0
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- package/src/components/world-overlay-gestures.ts +1438 -0
- package/src/doctor/data-checks.ts +285 -0
- package/src/doctor/report.ts +386 -0
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- package/src/editor-mode.ts +28 -0
- package/src/editor-store.ts +2225 -0
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- package/src/game-globals-prelude.ts +27 -0
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- package/src/ingest/games/mismatched-three/fake-three.js +38 -0
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- package/src/ingest/games/pointerlock-maze/vgai.game.json +22 -0
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- package/src/ingest/games-2d/bubbo-bubbo/vgai.game.json +25 -0
- package/src/ingest/games-2d/bunnymark/game.ts +88 -0
- package/src/ingest/games-2d/bunnymark/vgai.game.json +21 -0
- package/src/ingest/games-2d/flappy/game.ts +148 -0
- package/src/ingest/games-2d/flappy/vgai.game.json +21 -0
- package/src/ingest/games-2d/flappy-pixi/vgai.game.json +25 -0
- package/src/ingest/games-2d/puzzling-potions/vgai.game.json +25 -0
- package/src/ingest/games-2d/tilemap-camera/game.ts +115 -0
- package/src/ingest/games-2d/tilemap-camera/vgai.game.json +21 -0
- package/src/ingest/games-react/react-rpg/entry.tsx +185 -0
- package/src/ingest/games-react/react-rpg/shims.d.ts +26 -0
- package/src/ingest/games-react/react-rpg/src/ui/game-state.tsx +129 -0
- package/src/ingest/games-react/react-rpg/vgai.game.json +21 -0
- package/src/ingest/host-namespace-registry.ts +196 -0
- package/src/ingest/types.ts +127 -0
- package/src/ingest-hierarchy-rows.ts +207 -0
- package/src/ingest-mode.ts +2092 -0
- package/src/ingest-siblings.ts +466 -0
- package/src/initial-scene.ts +194 -0
- package/src/inspector-section-registry.ts +117 -0
- package/src/interactive-edit-scope.ts +34 -0
- package/src/main.tsx +23 -0
- package/src/manifest-project.ts +43 -0
- package/src/model-thumbnail.ts +156 -0
- package/src/module-mode.ts +513 -0
- package/src/navmesh-handler.ts +94 -0
- package/src/packaged-runtime.ts +49 -0
- package/src/play-mode.ts +1148 -0
- package/src/playground/main.ts +206 -0
- package/src/project-manager.ts +173 -0
- package/src/scene-diff.ts +112 -0
- package/src/scene-serializer.ts +144 -0
- package/src/scene-sync.ts +587 -0
- package/src/scene-ui-mode/active-scene-ui.ts +58 -0
- package/src/scene-ui-mode/scene-ui-palette-panel.tsx +152 -0
- package/src/scene-ui-mode/scene-ui-timeline-tab.tsx +29 -0
- package/src/scene-ui-mode/ui-prefab-dialog-host.tsx +74 -0
- package/src/scene-ui-mode/ui-prefab-hierarchy-menu.ts +49 -0
- package/src/scene-ui-mode/ui-prefab-io.ts +76 -0
- package/src/script-loader.ts +143 -0
- package/src/storage/fsa-storage.ts +55 -0
- package/src/storage/handle-storage.ts +150 -0
- package/src/storage/handle-store.ts +116 -0
- package/src/storage/http-storage.ts +137 -0
- package/src/storage/index.ts +147 -0
- package/src/storage/mem-storage.ts +135 -0
- package/src/storage/opfs-storage.ts +25 -0
- package/src/storage/paths.ts +26 -0
- package/src/storage/seed.ts +106 -0
- package/src/storage/types.ts +110 -0
- package/src/tool-loader.ts +291 -0
- package/src/ui-editor/inspector.tsx +563 -0
- package/src/ui-editor/node-ops.ts +266 -0
- package/src/ui-editor/overlay.tsx +380 -0
- package/src/ui-editor/palette.tsx +114 -0
- package/src/ui-editor/react-store.ts +78 -0
- package/src/ui-editor/timeline-panel.tsx +443 -0
- package/src/ui-editor/ui-edit-store.ts +552 -0
- package/src/ui-editor/ui-prefab.ts +95 -0
- package/src/ui-source/inspect.ts +544 -0
- package/src/ui-source/oid-transform.ts +133 -0
- package/src/ui-source/source-write-backend.ts +203 -0
- package/src/ui-source/tailwind-map.ts +174 -0
- package/src/ui-source/writer.ts +1175 -0
- package/src/widgets/index.ts +73 -0
- package/template/.claude/skills/editor/SKILL.md +252 -0
- package/template/CLAUDE.md +512 -0
- package/template/LICENSE +30 -0
- package/template/emit-schemas.ts +42 -0
- package/template/index.html +17 -0
- package/template/package.json +53 -0
- package/template/project.json +9 -0
- package/template/public/audio/ambient-arena.wav +0 -0
- package/template/public/audio/ambient-music.wav +0 -0
- package/template/public/audio/ambient-nature.wav +0 -0
- package/template/public/audio/ambient-wind.wav +0 -0
- package/template/public/inputmaps/default.inputmap.json +41 -0
- package/template/public/jsm/libs/draco/gltf/draco_decoder.js +33 -0
- package/template/public/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
- package/template/public/jsm/libs/draco/gltf/draco_encoder.js +33 -0
- package/template/public/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
- package/template/public/scenes/default.vscn.json +43 -0
- package/template/public/scenes/untitled.vscn.json +29 -0
- package/template/public/textures/waternormals.jpg +0 -0
- package/template/server/colyseus-setup.ts +85 -0
- package/template/server/main.ts +34 -0
- package/template/server/rooms/arena-room.ts +420 -0
- package/template/server/rooms/game-room.ts +162 -0
- package/template/server/rooms.ts +15 -0
- package/template/server/tsconfig.json +19 -0
- package/template/src/data/README.md +40 -0
- package/template/src/data/assets.ts +31 -0
- package/template/src/data/tuning.data.json +5 -0
- package/template/src/data/tuning.schema.json +21 -0
- package/template/src/data/tuning.schema.ts +34 -0
- package/template/src/data/tuning.ts +24 -0
- package/template/src/main.ts +157 -0
- package/template/src/scripts/components/data-spinner.ts +45 -0
- package/template/src/scripts/components/scene-camera.ts +40 -0
- package/template/src/scripts/main.ts +94 -0
- package/template/src/scripts/registry.ts +46 -0
- package/template/src/tools/README.md +14 -0
- package/template/src/tools/example.tool.tsx +91 -0
- package/template/src/tools/spin.tool.tsx +101 -0
- package/template/src/ui/Button.tsx +27 -0
- package/template/src/ui/DefaultHud.tsx +40 -0
- package/template/src/ui/KeyHint.tsx +25 -0
- package/template/src/ui/Panel.tsx +52 -0
- package/template/src/ui/RebindPanel.tsx +129 -0
- package/template/src/ui/Slider.tsx +28 -0
- package/template/src/ui/StatusDot.tsx +22 -0
- package/template/src/ui/Toggle.tsx +19 -0
- package/template/src/ui/game-state.tsx +37 -0
- package/template/src/ui/index.ts +7 -0
- package/template/src/ui/mount-default-hud.tsx +19 -0
- package/template/src/ui/mount-ui.ts +15 -0
- package/template/tsconfig.json +36 -0
- package/template/validate-asset-content.ts +78 -0
- package/template/validate-manifest.ts +55 -0
- package/template/validate-scenes.ts +211 -0
- package/template/vgai.game.json +21 -0
- package/template/vite.config.ts +128 -0
- package/vite-plugin-example-assets.ts +60 -0
- package/vite-plugin-game-globals.ts +46 -0
- package/vite-plugin-game-static.ts +71 -0
- package/vite-plugin-project-game-static.ts +84 -0
- package/vite-plugin-react-game-static.ts +98 -0
- package/vite-plugin-react-world-provider.ts +81 -0
- package/vite-plugin-react-world-runtime.ts +76 -0
- package/vite-plugin-ui-oid.ts +561 -0
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// A PREBUILT-bundle three.js game, shipped as opaque module source text (it could
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"description": "A prebuilt bundle hosted in its OWN iframe document, but whose three is REACHABLE: the iframe importmap resolves `three` to the host instance (blob re-export), so its scene is captured in-realm and edited live in the editor (cov-iframe-reachable, tier 2–3). The middle tier between shared-ESM and opaque embed.",
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//
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render();
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98
|
+
|
|
99
|
+
function render() {
|
|
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|
+
|
|
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|
+
theta += 0.1;
|
|
102
|
+
|
|
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|
+
camera.position.x = radius * Math.sin( THREE.MathUtils.degToRad( theta ) );
|
|
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|
+
camera.position.y = radius * Math.sin( THREE.MathUtils.degToRad( theta ) );
|
|
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|
+
camera.position.z = radius * Math.cos( THREE.MathUtils.degToRad( theta ) );
|
|
106
|
+
camera.lookAt( scene.position );
|
|
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|
+
|
|
108
|
+
camera.updateMatrixWorld();
|
|
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|
+
|
|
110
|
+
// find intersections
|
|
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|
+
|
|
112
|
+
raycaster.setFromCamera( pointer, camera );
|
|
113
|
+
|
|
114
|
+
const intersects = raycaster.intersectObjects( scene.children, false );
|
|
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|
+
|
|
116
|
+
if ( intersects.length > 0 ) {
|
|
117
|
+
|
|
118
|
+
if ( INTERSECTED != intersects[ 0 ].object ) {
|
|
119
|
+
|
|
120
|
+
if ( INTERSECTED ) INTERSECTED.material.emissive.setHex( INTERSECTED.currentHex );
|
|
121
|
+
|
|
122
|
+
INTERSECTED = intersects[ 0 ].object;
|
|
123
|
+
INTERSECTED.currentHex = INTERSECTED.material.emissive.getHex();
|
|
124
|
+
INTERSECTED.material.emissive.setHex( 0xff0000 );
|
|
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|
+
|
|
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|
+
}
|
|
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|
+
|
|
128
|
+
} else {
|
|
129
|
+
|
|
130
|
+
if ( INTERSECTED ) INTERSECTED.material.emissive.setHex( INTERSECTED.currentHex );
|
|
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|
+
|
|
132
|
+
INTERSECTED = null;
|
|
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|
+
|
|
134
|
+
}
|
|
135
|
+
|
|
136
|
+
renderer.render( scene, camera );
|
|
137
|
+
|
|
138
|
+
}
|
|
139
|
+
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
{
|
|
2
|
+
"manifestVersion": 1,
|
|
3
|
+
"name": "three.js — Interactive Cubes",
|
|
4
|
+
"version": "0.1.0",
|
|
5
|
+
"engine": {
|
|
6
|
+
"version": "0.1.0"
|
|
7
|
+
},
|
|
8
|
+
"worlds": [
|
|
9
|
+
{
|
|
10
|
+
"id": "interactive-cubes",
|
|
11
|
+
"kind": "threejs",
|
|
12
|
+
"description": "Upstream webgl_interactive_cubes: 2000 procedurally-placed cubes, orbiting camera, per-frame raycaster hover-highlight. Own scene/camera/renderer/rAF. No external assets.",
|
|
13
|
+
"adapter": {
|
|
14
|
+
"ingest": {
|
|
15
|
+
"strategy": "shared"
|
|
16
|
+
}
|
|
17
|
+
},
|
|
18
|
+
"entry": "game.js"
|
|
19
|
+
}
|
|
20
|
+
]
|
|
21
|
+
}
|
|
@@ -0,0 +1,38 @@
|
|
|
1
|
+
// A SEPARATE, non-host `three` (stands in for a bundled / MISMATCHED three version).
|
|
2
|
+
// The editor's scene-capture trap sits on the editor's own three.WebGLRenderer
|
|
3
|
+
// prototype; this renderer is a different class the trap never sees → capture times
|
|
4
|
+
// out → the editor degrades to embed-only. It renders a live canvas so the embed
|
|
5
|
+
// floor has something real to host.
|
|
6
|
+
export class WebGLRenderer {
|
|
7
|
+
constructor() {
|
|
8
|
+
this.domElement = document.createElement('canvas');
|
|
9
|
+
this._cb = null;
|
|
10
|
+
}
|
|
11
|
+
setSize(w, h) {
|
|
12
|
+
this.domElement.width = w;
|
|
13
|
+
this.domElement.height = h;
|
|
14
|
+
}
|
|
15
|
+
setAnimationLoop(cb) {
|
|
16
|
+
this._cb = cb;
|
|
17
|
+
const loop = () => {
|
|
18
|
+
if (this._cb) {
|
|
19
|
+
this._cb();
|
|
20
|
+
requestAnimationFrame(loop);
|
|
21
|
+
}
|
|
22
|
+
};
|
|
23
|
+
if (cb) requestAnimationFrame(loop);
|
|
24
|
+
}
|
|
25
|
+
render() {
|
|
26
|
+
const x = this.domElement.getContext('2d');
|
|
27
|
+
if (x) {
|
|
28
|
+
x.fillStyle = '#224466';
|
|
29
|
+
x.fillRect(0, 0, this.domElement.width, this.domElement.height);
|
|
30
|
+
}
|
|
31
|
+
}
|
|
32
|
+
}
|
|
33
|
+
export class Scene {
|
|
34
|
+
constructor() {
|
|
35
|
+
this.isScene = true;
|
|
36
|
+
}
|
|
37
|
+
}
|
|
38
|
+
export class PerspectiveCamera {}
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
// Mismatched-three demo: this game imports a SEPARATE (non-host) `three`. The host
|
|
2
|
+
// capture trap (on the editor's three instance) can't instrument this renderer, so
|
|
3
|
+
// capture times out and the editor degrades to embed-only — detected, not silent.
|
|
4
|
+
import { PerspectiveCamera, Scene, WebGLRenderer } from './fake-three.js';
|
|
5
|
+
const r = new WebGLRenderer();
|
|
6
|
+
r.setSize(window.innerWidth, window.innerHeight);
|
|
7
|
+
(document.getElementById('container') || document.body).appendChild(r.domElement);
|
|
8
|
+
const s = new Scene();
|
|
9
|
+
const c = new PerspectiveCamera();
|
|
10
|
+
r.setAnimationLoop(() => r.render(s, c));
|
|
@@ -0,0 +1,22 @@
|
|
|
1
|
+
{
|
|
2
|
+
"manifestVersion": 1,
|
|
3
|
+
"name": "Mismatched/bundled three (graceful degrade)",
|
|
4
|
+
"version": "0.1.0",
|
|
5
|
+
"engine": {
|
|
6
|
+
"version": "0.1.0"
|
|
7
|
+
},
|
|
8
|
+
"worlds": [
|
|
9
|
+
{
|
|
10
|
+
"id": "mismatched-three",
|
|
11
|
+
"kind": "threejs",
|
|
12
|
+
"description": "A game that uses a SEPARATE (non-host) three — stands in for a bundled/mismatched three version the capture trap cannot instrument. The editor detects the capture failure and degrades to embed-only (cov-mismatched-three) — never a silent failure.",
|
|
13
|
+
"adapter": {
|
|
14
|
+
"ingest": {
|
|
15
|
+
"strategy": "shared",
|
|
16
|
+
"captureTimeoutMs": 2500
|
|
17
|
+
}
|
|
18
|
+
},
|
|
19
|
+
"entry": "game.js"
|
|
20
|
+
}
|
|
21
|
+
]
|
|
22
|
+
}
|
|
@@ -0,0 +1,43 @@
|
|
|
1
|
+
// A minimal, real three.js game that BUNDLES ITS OWN three — cov-bundled-dedupe (LIVE proof).
|
|
2
|
+
// (Not a famous upstream title; a genuine, self-contained three.js program standing in for
|
|
3
|
+
// any source-available game that ships its own three — sanctioned in
|
|
4
|
+
// ADAPTER-MAXIMAL-SPEC.json coverage_standins.)
|
|
5
|
+
//
|
|
6
|
+
// This game ships its OWN nested `node_modules/three` (sibling to this file). Under
|
|
7
|
+
// the editor's build-time dedupe (`vite.config.ts` resolve.dedupe:['three']) its bare
|
|
8
|
+
// `import 'three'` COLLAPSES to the editor's single `three` instance, so the
|
|
9
|
+
// scene-capture trap (on the host WebGLRenderer.prototype) sees this game's renderer
|
|
10
|
+
// and ingestion works live. If dedupe did NOT redirect, the bare import would resolve
|
|
11
|
+
// to the nested stub (no real WebGLRenderer) and capture would fail — so a passing
|
|
12
|
+
// live ingest is itself proof the collapse happened. Byte-unmodified game code;
|
|
13
|
+
// dedupe is build config we own (docs/ADAPTER-ARCHITECTURE.md §2.2).
|
|
14
|
+
import * as THREE from 'three';
|
|
15
|
+
|
|
16
|
+
const renderer = new THREE.WebGLRenderer({ antialias: true });
|
|
17
|
+
renderer.setSize(window.innerWidth, window.innerHeight);
|
|
18
|
+
(document.getElementById('container') || document.body).appendChild(renderer.domElement);
|
|
19
|
+
|
|
20
|
+
const scene = new THREE.Scene();
|
|
21
|
+
scene.background = new THREE.Color(0x202028);
|
|
22
|
+
|
|
23
|
+
const camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.1, 100);
|
|
24
|
+
camera.position.set(0, 1.5, 5);
|
|
25
|
+
|
|
26
|
+
const light = new THREE.DirectionalLight(0xffffff, 1.2);
|
|
27
|
+
light.position.set(2, 3, 4);
|
|
28
|
+
light.name = 'KeyLight';
|
|
29
|
+
scene.add(light);
|
|
30
|
+
|
|
31
|
+
const cube = new THREE.Mesh(
|
|
32
|
+
new THREE.BoxGeometry(1, 1, 1),
|
|
33
|
+
new THREE.MeshStandardMaterial({ color: 0x3366cc }),
|
|
34
|
+
);
|
|
35
|
+
cube.name = 'OwnThreeCube';
|
|
36
|
+
scene.add(cube);
|
|
37
|
+
|
|
38
|
+
let t = 0;
|
|
39
|
+
renderer.setAnimationLoop(() => {
|
|
40
|
+
t += 0.01;
|
|
41
|
+
cube.rotation.y = t;
|
|
42
|
+
renderer.render(scene, camera);
|
|
43
|
+
});
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
{
|
|
2
|
+
"manifestVersion": 1,
|
|
3
|
+
"name": "Bundles-own-three (build-time dedupe)",
|
|
4
|
+
"version": "0.1.0",
|
|
5
|
+
"engine": {
|
|
6
|
+
"version": "0.1.0"
|
|
7
|
+
},
|
|
8
|
+
"worlds": [
|
|
9
|
+
{
|
|
10
|
+
"id": "own-three-bundled",
|
|
11
|
+
"kind": "threejs",
|
|
12
|
+
"description": "A source-available game that ships its OWN nested node_modules/three. Build-time dedupe (resolve.dedupe:[three]) collapses it to the editor instance → LIVE capture + edit (cov-bundled-dedupe). A passing live ingest proves the collapse (else the bare import would hit the nested stub and capture would fail).",
|
|
13
|
+
"adapter": {
|
|
14
|
+
"ingest": {
|
|
15
|
+
"strategy": "deduped"
|
|
16
|
+
}
|
|
17
|
+
},
|
|
18
|
+
"entry": "game.js"
|
|
19
|
+
}
|
|
20
|
+
]
|
|
21
|
+
}
|
|
@@ -0,0 +1,288 @@
|
|
|
1
|
+
// UNMODIFIED three.js game — `misc_controls_pointerlock` from mrdoob/three.js (r170), MIT.
|
|
2
|
+
// Script body byte-for-byte upstream; only HTML/importmap packaging dropped so
|
|
3
|
+
// the host bundler supplies the shared three.
|
|
4
|
+
// Needs #blocker/#instructions DOM — the ingest host provides stub elements
|
|
5
|
+
// (domStubs in the registry), so the game code stays unmodified.
|
|
6
|
+
// Provenance: https://github.com/mrdoob/three.js/blob/r170/examples/misc_controls_pointerlock.html
|
|
7
|
+
|
|
8
|
+
|
|
9
|
+
import * as THREE from 'three';
|
|
10
|
+
|
|
11
|
+
import { PointerLockControls } from 'three/addons/controls/PointerLockControls.js';
|
|
12
|
+
|
|
13
|
+
let camera, scene, renderer, controls;
|
|
14
|
+
|
|
15
|
+
const objects = [];
|
|
16
|
+
|
|
17
|
+
let raycaster;
|
|
18
|
+
|
|
19
|
+
let moveForward = false;
|
|
20
|
+
let moveBackward = false;
|
|
21
|
+
let moveLeft = false;
|
|
22
|
+
let moveRight = false;
|
|
23
|
+
let canJump = false;
|
|
24
|
+
|
|
25
|
+
let prevTime = performance.now();
|
|
26
|
+
const velocity = new THREE.Vector3();
|
|
27
|
+
const direction = new THREE.Vector3();
|
|
28
|
+
const vertex = new THREE.Vector3();
|
|
29
|
+
const color = new THREE.Color();
|
|
30
|
+
|
|
31
|
+
init();
|
|
32
|
+
|
|
33
|
+
function init() {
|
|
34
|
+
|
|
35
|
+
camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 1000 );
|
|
36
|
+
camera.position.y = 10;
|
|
37
|
+
|
|
38
|
+
scene = new THREE.Scene();
|
|
39
|
+
scene.background = new THREE.Color( 0xffffff );
|
|
40
|
+
scene.fog = new THREE.Fog( 0xffffff, 0, 750 );
|
|
41
|
+
|
|
42
|
+
const light = new THREE.HemisphereLight( 0xeeeeff, 0x777788, 2.5 );
|
|
43
|
+
light.position.set( 0.5, 1, 0.75 );
|
|
44
|
+
scene.add( light );
|
|
45
|
+
|
|
46
|
+
controls = new PointerLockControls( camera, document.body );
|
|
47
|
+
|
|
48
|
+
const blocker = document.getElementById( 'blocker' );
|
|
49
|
+
const instructions = document.getElementById( 'instructions' );
|
|
50
|
+
|
|
51
|
+
instructions.addEventListener( 'click', function () {
|
|
52
|
+
|
|
53
|
+
controls.lock();
|
|
54
|
+
|
|
55
|
+
} );
|
|
56
|
+
|
|
57
|
+
controls.addEventListener( 'lock', function () {
|
|
58
|
+
|
|
59
|
+
instructions.style.display = 'none';
|
|
60
|
+
blocker.style.display = 'none';
|
|
61
|
+
|
|
62
|
+
} );
|
|
63
|
+
|
|
64
|
+
controls.addEventListener( 'unlock', function () {
|
|
65
|
+
|
|
66
|
+
blocker.style.display = 'block';
|
|
67
|
+
instructions.style.display = '';
|
|
68
|
+
|
|
69
|
+
} );
|
|
70
|
+
|
|
71
|
+
scene.add( controls.object );
|
|
72
|
+
|
|
73
|
+
const onKeyDown = function ( event ) {
|
|
74
|
+
|
|
75
|
+
switch ( event.code ) {
|
|
76
|
+
|
|
77
|
+
case 'ArrowUp':
|
|
78
|
+
case 'KeyW':
|
|
79
|
+
moveForward = true;
|
|
80
|
+
break;
|
|
81
|
+
|
|
82
|
+
case 'ArrowLeft':
|
|
83
|
+
case 'KeyA':
|
|
84
|
+
moveLeft = true;
|
|
85
|
+
break;
|
|
86
|
+
|
|
87
|
+
case 'ArrowDown':
|
|
88
|
+
case 'KeyS':
|
|
89
|
+
moveBackward = true;
|
|
90
|
+
break;
|
|
91
|
+
|
|
92
|
+
case 'ArrowRight':
|
|
93
|
+
case 'KeyD':
|
|
94
|
+
moveRight = true;
|
|
95
|
+
break;
|
|
96
|
+
|
|
97
|
+
case 'Space':
|
|
98
|
+
if ( canJump === true ) velocity.y += 350;
|
|
99
|
+
canJump = false;
|
|
100
|
+
break;
|
|
101
|
+
|
|
102
|
+
}
|
|
103
|
+
|
|
104
|
+
};
|
|
105
|
+
|
|
106
|
+
const onKeyUp = function ( event ) {
|
|
107
|
+
|
|
108
|
+
switch ( event.code ) {
|
|
109
|
+
|
|
110
|
+
case 'ArrowUp':
|
|
111
|
+
case 'KeyW':
|
|
112
|
+
moveForward = false;
|
|
113
|
+
break;
|
|
114
|
+
|
|
115
|
+
case 'ArrowLeft':
|
|
116
|
+
case 'KeyA':
|
|
117
|
+
moveLeft = false;
|
|
118
|
+
break;
|
|
119
|
+
|
|
120
|
+
case 'ArrowDown':
|
|
121
|
+
case 'KeyS':
|
|
122
|
+
moveBackward = false;
|
|
123
|
+
break;
|
|
124
|
+
|
|
125
|
+
case 'ArrowRight':
|
|
126
|
+
case 'KeyD':
|
|
127
|
+
moveRight = false;
|
|
128
|
+
break;
|
|
129
|
+
|
|
130
|
+
}
|
|
131
|
+
|
|
132
|
+
};
|
|
133
|
+
|
|
134
|
+
document.addEventListener( 'keydown', onKeyDown );
|
|
135
|
+
document.addEventListener( 'keyup', onKeyUp );
|
|
136
|
+
|
|
137
|
+
raycaster = new THREE.Raycaster( new THREE.Vector3(), new THREE.Vector3( 0, - 1, 0 ), 0, 10 );
|
|
138
|
+
|
|
139
|
+
// floor
|
|
140
|
+
|
|
141
|
+
let floorGeometry = new THREE.PlaneGeometry( 2000, 2000, 100, 100 );
|
|
142
|
+
floorGeometry.rotateX( - Math.PI / 2 );
|
|
143
|
+
|
|
144
|
+
// vertex displacement
|
|
145
|
+
|
|
146
|
+
let position = floorGeometry.attributes.position;
|
|
147
|
+
|
|
148
|
+
for ( let i = 0, l = position.count; i < l; i ++ ) {
|
|
149
|
+
|
|
150
|
+
vertex.fromBufferAttribute( position, i );
|
|
151
|
+
|
|
152
|
+
vertex.x += Math.random() * 20 - 10;
|
|
153
|
+
vertex.y += Math.random() * 2;
|
|
154
|
+
vertex.z += Math.random() * 20 - 10;
|
|
155
|
+
|
|
156
|
+
position.setXYZ( i, vertex.x, vertex.y, vertex.z );
|
|
157
|
+
|
|
158
|
+
}
|
|
159
|
+
|
|
160
|
+
floorGeometry = floorGeometry.toNonIndexed(); // ensure each face has unique vertices
|
|
161
|
+
|
|
162
|
+
position = floorGeometry.attributes.position;
|
|
163
|
+
const colorsFloor = [];
|
|
164
|
+
|
|
165
|
+
for ( let i = 0, l = position.count; i < l; i ++ ) {
|
|
166
|
+
|
|
167
|
+
color.setHSL( Math.random() * 0.3 + 0.5, 0.75, Math.random() * 0.25 + 0.75, THREE.SRGBColorSpace );
|
|
168
|
+
colorsFloor.push( color.r, color.g, color.b );
|
|
169
|
+
|
|
170
|
+
}
|
|
171
|
+
|
|
172
|
+
floorGeometry.setAttribute( 'color', new THREE.Float32BufferAttribute( colorsFloor, 3 ) );
|
|
173
|
+
|
|
174
|
+
const floorMaterial = new THREE.MeshBasicMaterial( { vertexColors: true } );
|
|
175
|
+
|
|
176
|
+
const floor = new THREE.Mesh( floorGeometry, floorMaterial );
|
|
177
|
+
scene.add( floor );
|
|
178
|
+
|
|
179
|
+
// objects
|
|
180
|
+
|
|
181
|
+
const boxGeometry = new THREE.BoxGeometry( 20, 20, 20 ).toNonIndexed();
|
|
182
|
+
|
|
183
|
+
position = boxGeometry.attributes.position;
|
|
184
|
+
const colorsBox = [];
|
|
185
|
+
|
|
186
|
+
for ( let i = 0, l = position.count; i < l; i ++ ) {
|
|
187
|
+
|
|
188
|
+
color.setHSL( Math.random() * 0.3 + 0.5, 0.75, Math.random() * 0.25 + 0.75, THREE.SRGBColorSpace );
|
|
189
|
+
colorsBox.push( color.r, color.g, color.b );
|
|
190
|
+
|
|
191
|
+
}
|
|
192
|
+
|
|
193
|
+
boxGeometry.setAttribute( 'color', new THREE.Float32BufferAttribute( colorsBox, 3 ) );
|
|
194
|
+
|
|
195
|
+
for ( let i = 0; i < 500; i ++ ) {
|
|
196
|
+
|
|
197
|
+
const boxMaterial = new THREE.MeshPhongMaterial( { specular: 0xffffff, flatShading: true, vertexColors: true } );
|
|
198
|
+
boxMaterial.color.setHSL( Math.random() * 0.2 + 0.5, 0.75, Math.random() * 0.25 + 0.75, THREE.SRGBColorSpace );
|
|
199
|
+
|
|
200
|
+
const box = new THREE.Mesh( boxGeometry, boxMaterial );
|
|
201
|
+
box.position.x = Math.floor( Math.random() * 20 - 10 ) * 20;
|
|
202
|
+
box.position.y = Math.floor( Math.random() * 20 ) * 20 + 10;
|
|
203
|
+
box.position.z = Math.floor( Math.random() * 20 - 10 ) * 20;
|
|
204
|
+
|
|
205
|
+
scene.add( box );
|
|
206
|
+
objects.push( box );
|
|
207
|
+
|
|
208
|
+
}
|
|
209
|
+
|
|
210
|
+
//
|
|
211
|
+
|
|
212
|
+
renderer = new THREE.WebGLRenderer( { antialias: true } );
|
|
213
|
+
renderer.setPixelRatio( window.devicePixelRatio );
|
|
214
|
+
renderer.setSize( window.innerWidth, window.innerHeight );
|
|
215
|
+
renderer.setAnimationLoop( animate );
|
|
216
|
+
document.body.appendChild( renderer.domElement );
|
|
217
|
+
|
|
218
|
+
//
|
|
219
|
+
|
|
220
|
+
window.addEventListener( 'resize', onWindowResize );
|
|
221
|
+
|
|
222
|
+
}
|
|
223
|
+
|
|
224
|
+
function onWindowResize() {
|
|
225
|
+
|
|
226
|
+
camera.aspect = window.innerWidth / window.innerHeight;
|
|
227
|
+
camera.updateProjectionMatrix();
|
|
228
|
+
|
|
229
|
+
renderer.setSize( window.innerWidth, window.innerHeight );
|
|
230
|
+
|
|
231
|
+
}
|
|
232
|
+
|
|
233
|
+
function animate() {
|
|
234
|
+
|
|
235
|
+
const time = performance.now();
|
|
236
|
+
|
|
237
|
+
if ( controls.isLocked === true ) {
|
|
238
|
+
|
|
239
|
+
raycaster.ray.origin.copy( controls.object.position );
|
|
240
|
+
raycaster.ray.origin.y -= 10;
|
|
241
|
+
|
|
242
|
+
const intersections = raycaster.intersectObjects( objects, false );
|
|
243
|
+
|
|
244
|
+
const onObject = intersections.length > 0;
|
|
245
|
+
|
|
246
|
+
const delta = ( time - prevTime ) / 1000;
|
|
247
|
+
|
|
248
|
+
velocity.x -= velocity.x * 10.0 * delta;
|
|
249
|
+
velocity.z -= velocity.z * 10.0 * delta;
|
|
250
|
+
|
|
251
|
+
velocity.y -= 9.8 * 100.0 * delta; // 100.0 = mass
|
|
252
|
+
|
|
253
|
+
direction.z = Number( moveForward ) - Number( moveBackward );
|
|
254
|
+
direction.x = Number( moveRight ) - Number( moveLeft );
|
|
255
|
+
direction.normalize(); // this ensures consistent movements in all directions
|
|
256
|
+
|
|
257
|
+
if ( moveForward || moveBackward ) velocity.z -= direction.z * 400.0 * delta;
|
|
258
|
+
if ( moveLeft || moveRight ) velocity.x -= direction.x * 400.0 * delta;
|
|
259
|
+
|
|
260
|
+
if ( onObject === true ) {
|
|
261
|
+
|
|
262
|
+
velocity.y = Math.max( 0, velocity.y );
|
|
263
|
+
canJump = true;
|
|
264
|
+
|
|
265
|
+
}
|
|
266
|
+
|
|
267
|
+
controls.moveRight( - velocity.x * delta );
|
|
268
|
+
controls.moveForward( - velocity.z * delta );
|
|
269
|
+
|
|
270
|
+
controls.object.position.y += ( velocity.y * delta ); // new behavior
|
|
271
|
+
|
|
272
|
+
if ( controls.object.position.y < 10 ) {
|
|
273
|
+
|
|
274
|
+
velocity.y = 0;
|
|
275
|
+
controls.object.position.y = 10;
|
|
276
|
+
|
|
277
|
+
canJump = true;
|
|
278
|
+
|
|
279
|
+
}
|
|
280
|
+
|
|
281
|
+
}
|
|
282
|
+
|
|
283
|
+
prevTime = time;
|
|
284
|
+
|
|
285
|
+
renderer.render( scene, camera );
|
|
286
|
+
|
|
287
|
+
}
|
|
288
|
+
|
|
@@ -0,0 +1,22 @@
|
|
|
1
|
+
{
|
|
2
|
+
"manifestVersion": 1,
|
|
3
|
+
"name": "three.js — Pointer-Lock Maze",
|
|
4
|
+
"version": "0.1.0",
|
|
5
|
+
"engine": {
|
|
6
|
+
"version": "0.1.0"
|
|
7
|
+
},
|
|
8
|
+
"worlds": [
|
|
9
|
+
{
|
|
10
|
+
"id": "pointerlock-maze",
|
|
11
|
+
"kind": "threejs",
|
|
12
|
+
"description": "Upstream misc_controls_pointerlock: WASD + pointer-lock first-person walk over a procedural box field. Own scene/camera/renderer/rAF/input. Needs #blocker/#instructions DOM.",
|
|
13
|
+
"adapter": {
|
|
14
|
+
"ingest": {
|
|
15
|
+
"strategy": "shared",
|
|
16
|
+
"domStubs": ["blocker", "instructions"]
|
|
17
|
+
}
|
|
18
|
+
},
|
|
19
|
+
"entry": "game.js"
|
|
20
|
+
}
|
|
21
|
+
]
|
|
22
|
+
}
|