@vgai/editor 0.2.0

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Files changed (519) hide show
  1. package/LICENSE +661 -0
  2. package/README.md +35 -0
  3. package/dist/a/b/c/test-nested.json +1 -0
  4. package/dist/assets/CCDIKSolver-Dz-ysxZF.js +1 -0
  5. package/dist/assets/SelectionBox-BXsv_6aH.js +1 -0
  6. package/dist/assets/browser-project-scripts-DOru4L1x.js +2 -0
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  101. package/dist/ingest/racing-game/three-r139.module.js +50617 -0
  102. package/dist/ingest/racing-game/vendor.js +179 -0
  103. package/dist/ingest/racing-game/vgai.game.json +20 -0
  104. package/dist/ingest/simcity/UPSTREAM.md +65 -0
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@@ -0,0 +1,329 @@
1
+ /**
2
+ * First-party HeaderSection (C2, docs/unified-world-editor/26-unified-
3
+ * editor-spec.md §4 C2) — entity name field, multi-select header, prefab
4
+ * Open/Unpack banner, and Tags. Verbatim from the deleted
5
+ * `components/InspectorPanel.tsx` (former `EntityNameField` :57-109, the
6
+ * name/multi-header/prefab-banner block :146-217, `TagsSection` :341-490).
7
+ *
8
+ * Registered by `register.tsx` for a first-party selection; its
9
+ * registration `suppresses` the generic shell's `header`/`transform`/
10
+ * `properties`/`components` built-ins (the rich first-party sections below
11
+ * it in registration order replace them).
12
+ */
13
+
14
+ import { resolveUrl } from '@engine/loader';
15
+ import { faXmark } from '@fortawesome/free-solid-svg-icons';
16
+ import { FontAwesomeIcon } from '@fortawesome/react-fontawesome';
17
+ import { useEffect, useState } from 'react';
18
+ import { getActiveAuthoring } from '../../authoring/active-adapter';
19
+ import { resolveNameCommit } from '../../components/entity-name-commit';
20
+ import type { SectionProps } from '../../components/inspectors/multi-edit-utils';
21
+ import { useEditorStore } from '../../EditorContext';
22
+ import type { EditorStore } from '../../editor-store';
23
+
24
+ type Entity = SectionProps['entities'][number];
25
+
26
+ const btnStyle: React.CSSProperties = {
27
+ background: '#333',
28
+ color: '#c5c8ce',
29
+ border: '1px solid #444',
30
+ borderRadius: 3,
31
+ padding: '3px 8px',
32
+ cursor: 'pointer',
33
+ fontSize: 11,
34
+ };
35
+
36
+ /**
37
+ * Entity name field — local draft state, commits (and thus pushes an undo
38
+ * snapshot) only on blur or Enter, not per keystroke (T1.12b). Mirrors
39
+ * ColorInput's hex-text-field pattern. Keyed by entity id from the caller so
40
+ * switching selection remounts it with a fresh draft.
41
+ */
42
+ function EntityNameField({
43
+ store,
44
+ entityId,
45
+ name,
46
+ }: {
47
+ store: EditorStore;
48
+ entityId: string;
49
+ name: string;
50
+ }) {
51
+ const [draft, setDraft] = useState(name);
52
+
53
+ // Keep the draft in sync if the underlying name changes externally
54
+ // (undo/redo, another panel, multiplayer sync) while this field isn't focused.
55
+ useEffect(() => {
56
+ setDraft(name);
57
+ }, [name]);
58
+
59
+ const commit = () => {
60
+ const toCommit = resolveNameCommit(draft, name);
61
+ if (toCommit) {
62
+ getActiveAuthoring(store).inspector?.set(entityId, 'name', toCommit);
63
+ } else {
64
+ setDraft(name);
65
+ }
66
+ };
67
+
68
+ return (
69
+ <input
70
+ value={draft}
71
+ onChange={(e) => setDraft(e.target.value)}
72
+ onBlur={commit}
73
+ onKeyDown={(e) => {
74
+ if (e.key === 'Enter') {
75
+ commit();
76
+ (e.target as HTMLInputElement).blur();
77
+ } else if (e.key === 'Escape') {
78
+ setDraft(name);
79
+ (e.target as HTMLInputElement).blur();
80
+ }
81
+ }}
82
+ style={{
83
+ width: '100%',
84
+ background: '#1e1e1e',
85
+ color: '#c5c8ce',
86
+ border: '1px solid #333',
87
+ borderRadius: 2,
88
+ padding: '4px 6px',
89
+ fontSize: 13,
90
+ fontWeight: 600,
91
+ }}
92
+ />
93
+ );
94
+ }
95
+
96
+ export function HeaderSection({ entities, ids }: SectionProps) {
97
+ const store = useEditorStore();
98
+ const multi = ids.length > 1;
99
+ const entity = entities[0]!;
100
+
101
+ return (
102
+ <>
103
+ {/* Entity name — single entity only */}
104
+ {!multi && (
105
+ <div style={{ padding: '8px', borderBottom: '1px solid #333' }}>
106
+ <EntityNameField key={entity.id} store={store} entityId={entity.id!} name={entity.name} />
107
+ </div>
108
+ )}
109
+
110
+ {/* Multi-entity header */}
111
+ {multi && (
112
+ <div style={{ padding: '8px', borderBottom: '1px solid #333' }}>
113
+ <div style={{ fontWeight: 600, fontSize: 13 }}>{ids.length} entities selected</div>
114
+ </div>
115
+ )}
116
+
117
+ {/* Prefab banner — single entity only */}
118
+ {!multi && entity.prefab && (
119
+ <div
120
+ style={{
121
+ padding: '6px 8px',
122
+ borderBottom: '1px solid #333',
123
+ background: '#1e3a5f',
124
+ display: 'flex',
125
+ alignItems: 'center',
126
+ gap: 6,
127
+ }}
128
+ >
129
+ <span style={{ fontSize: 11, color: '#93c5fd', fontWeight: 600 }}>Prefab</span>
130
+ <span
131
+ style={{
132
+ fontSize: 10,
133
+ color: '#60a5fa',
134
+ flex: 1,
135
+ overflow: 'hidden',
136
+ textOverflow: 'ellipsis',
137
+ whiteSpace: 'nowrap',
138
+ }}
139
+ title={entity.prefab}
140
+ >
141
+ {entity.prefab.split('/').pop()?.replace('.prefab.json', '')}
142
+ </span>
143
+ <button
144
+ type="button"
145
+ style={{ ...btnStyle, fontSize: 10, padding: '2px 6px', color: '#60a5fa' }}
146
+ onClick={() => {
147
+ window.dispatchEvent(
148
+ new CustomEvent('editor:open-asset', { detail: { path: entity.prefab } }),
149
+ );
150
+ }}
151
+ >
152
+ Open
153
+ </button>
154
+ <button
155
+ type="button"
156
+ style={{ ...btnStyle, fontSize: 10, padding: '2px 6px' }}
157
+ onClick={async () => {
158
+ try {
159
+ const res = await fetch(resolveUrl(entity.prefab!));
160
+ if (res.ok) {
161
+ const prefab = await res.json();
162
+ store.unpackPrefab(entity.id!, prefab.root);
163
+ }
164
+ } catch {
165
+ /* ignore */
166
+ }
167
+ }}
168
+ >
169
+ Unpack
170
+ </button>
171
+ </div>
172
+ )}
173
+
174
+ {/* Tags — single entity only */}
175
+ {!multi && <TagsSection entity={entity} store={store} />}
176
+ </>
177
+ );
178
+ }
179
+
180
+ // --- Tags Section ---
181
+
182
+ function TagsSection({ entity, store }: { entity: Entity; store: EditorStore }) {
183
+ const [inputValue, setInputValue] = useState('');
184
+ const [showInput, setShowInput] = useState(false);
185
+ const tags = entity.tags ?? [];
186
+ const allTags = store.allTags();
187
+ const suggestions = allTags.filter(
188
+ (t) => !tags.includes(t) && t.toLowerCase().includes(inputValue.toLowerCase()),
189
+ );
190
+
191
+ const addTag = (tag: string) => {
192
+ if (entity.id && tag.trim()) {
193
+ store.addTag(entity.id, tag.trim());
194
+ setInputValue('');
195
+ }
196
+ };
197
+
198
+ return (
199
+ <div style={{ padding: '4px 8px 6px', borderBottom: '1px solid #333' }}>
200
+ <div style={{ display: 'flex', alignItems: 'center', gap: 4, flexWrap: 'wrap' }}>
201
+ <span style={{ fontSize: 10, color: '#8c8c8c', fontWeight: 600 }}>Tags</span>
202
+ {tags.map((tag) => (
203
+ <span
204
+ key={tag}
205
+ style={{
206
+ display: 'inline-flex',
207
+ alignItems: 'center',
208
+ gap: 2,
209
+ background: '#3a3a3a',
210
+ border: '1px solid #555',
211
+ borderRadius: 10,
212
+ padding: '1px 6px',
213
+ fontSize: 10,
214
+ color: '#c5c8ce',
215
+ }}
216
+ >
217
+ {tag}
218
+ <span
219
+ role="button"
220
+ tabIndex={0}
221
+ onClick={() => entity.id && store.removeTag(entity.id, tag)}
222
+ onKeyDown={(e) => {
223
+ if (e.key === 'Enter') entity.id && store.removeTag(entity.id, tag);
224
+ }}
225
+ style={{ cursor: 'pointer', opacity: 0.6, fontSize: 9, marginLeft: 2 }}
226
+ >
227
+ <FontAwesomeIcon icon={faXmark} />
228
+ </span>
229
+ </span>
230
+ ))}
231
+ {!showInput && (
232
+ <span
233
+ role="button"
234
+ tabIndex={0}
235
+ onClick={() => setShowInput(true)}
236
+ onKeyDown={(e) => {
237
+ if (e.key === 'Enter') setShowInput(true);
238
+ }}
239
+ style={{
240
+ fontSize: 10,
241
+ color: '#579EFF',
242
+ cursor: 'pointer',
243
+ padding: '1px 4px',
244
+ }}
245
+ >
246
+ + tag
247
+ </span>
248
+ )}
249
+ </div>
250
+ {showInput && (
251
+ <div style={{ marginTop: 4, position: 'relative' }}>
252
+ <input
253
+ autoFocus
254
+ value={inputValue}
255
+ onChange={(e) => setInputValue(e.target.value)}
256
+ onKeyDown={(e) => {
257
+ if (e.key === 'Enter' && inputValue.trim()) {
258
+ addTag(inputValue);
259
+ setShowInput(false);
260
+ }
261
+ if (e.key === 'Escape') {
262
+ setInputValue('');
263
+ setShowInput(false);
264
+ }
265
+ }}
266
+ onBlur={() => {
267
+ if (inputValue.trim()) addTag(inputValue);
268
+ setInputValue('');
269
+ setShowInput(false);
270
+ }}
271
+ placeholder="Add tag..."
272
+ style={{
273
+ width: '100%',
274
+ background: '#1e1e1e',
275
+ border: '1px solid #579EFF',
276
+ borderRadius: 3,
277
+ color: '#c5c8ce',
278
+ fontSize: 11,
279
+ padding: '2px 6px',
280
+ outline: 'none',
281
+ }}
282
+ />
283
+ {inputValue && suggestions.length > 0 && (
284
+ <div
285
+ style={{
286
+ position: 'absolute',
287
+ top: '100%',
288
+ left: 0,
289
+ right: 0,
290
+ background: '#2c2c2c',
291
+ border: '1px solid #444',
292
+ borderRadius: 3,
293
+ zIndex: 100,
294
+ maxHeight: 100,
295
+ overflowY: 'auto',
296
+ scrollbarWidth: 'none',
297
+ }}
298
+ >
299
+ {suggestions.slice(0, 5).map((s) => (
300
+ <div
301
+ key={s}
302
+ onMouseDown={(e) => {
303
+ e.preventDefault();
304
+ addTag(s);
305
+ setShowInput(false);
306
+ }}
307
+ style={{
308
+ padding: '3px 8px',
309
+ fontSize: 11,
310
+ color: '#c5c8ce',
311
+ cursor: 'pointer',
312
+ }}
313
+ onMouseEnter={(e) => {
314
+ (e.currentTarget as HTMLDivElement).style.background = '#3a3a3a';
315
+ }}
316
+ onMouseLeave={(e) => {
317
+ (e.currentTarget as HTMLDivElement).style.background = 'transparent';
318
+ }}
319
+ >
320
+ {s}
321
+ </div>
322
+ ))}
323
+ </div>
324
+ )}
325
+ </div>
326
+ )}
327
+ </div>
328
+ );
329
+ }
@@ -0,0 +1,44 @@
1
+ /**
2
+ * The first-party inspector-section match predicate (C2, docs/unified-
3
+ * world-editor/26-unified-editor-spec.md §4 C2) — ported verbatim from the
4
+ * deleted `components/inspector-dispatch.ts`'s `isFirstPartyNode` (A3).
5
+ *
6
+ * Deliberately its OWN tiny module, separate from `register.tsx` (which
7
+ * pulls in the full first-party section component tree via `EditorContext`
8
+ * — and, transitively, `command-listener.ts` → `play-mode.ts`, which
9
+ * touches `window` unconditionally at module scope under `import.meta.env.DEV`,
10
+ * true in vitest's default node environment): same "test the pure logic
11
+ * headlessly" constraint `inspector-dispatch.ts`'s own doc comment
12
+ * documented (this repo's `vitest.config.ts` runs `environment: 'node'`,
13
+ * no jsdom/testing-library), now preserved one file over instead of lost.
14
+ */
15
+
16
+ import type { AuthoringAdapter, EditorNode } from '@engine/adapter';
17
+ import { CompositeAuthoringAdapter } from '../composite-authoring-adapter';
18
+ import { VgaiSceneAuthoringAdapter } from '../vgai-scene-authoring-adapter';
19
+
20
+ /**
21
+ * True when `node` (or, if `null`, the "no selection" case) is owned by a
22
+ * first-party `VgaiSceneAuthoringAdapter` — INCLUDING the null-selection
23
+ * fallback: a composite with no selected node falls back to "does a
24
+ * first-party child exist at all" (in every production shape there is at
25
+ * most one — the edit-mode composite's focused threejs world — so this is
26
+ * equivalent to "the focused/first-party child exists" without needing a
27
+ * separate "focused" concept).
28
+ */
29
+ export function isFirstPartySelection(node: EditorNode | null, adapter: AuthoringAdapter): boolean {
30
+ const id = node?.id ?? null;
31
+ if (adapter instanceof CompositeAuthoringAdapter) {
32
+ if (id === null) {
33
+ return adapter.childAdapters().some((c) => c.adapter instanceof VgaiSceneAuthoringAdapter);
34
+ }
35
+ const owner = adapter.ownerOf(id);
36
+ if (owner === null) return false; // world:<id> group node or unrecognized id -> generic
37
+ const child = adapter.childAdapters().find((c) => c.worldId === owner);
38
+ return child?.adapter instanceof VgaiSceneAuthoringAdapter;
39
+ }
40
+ // Bare (non-composite) adapter: first-party-ness doesn't depend on
41
+ // selection at all — a bare `VgaiSceneAuthoringAdapter` is first-party
42
+ // whether or not anything is selected; a bare ingest/module override never is.
43
+ return adapter instanceof VgaiSceneAuthoringAdapter;
44
+ }
@@ -0,0 +1,108 @@
1
+ /**
2
+ * First-party inspector section registrations (C2, docs/unified-world-
3
+ * editor/26-unified-editor-spec.md §4 C2) — the threejs/`.vscn` adapter
4
+ * module's contribution to the ONE inspector shell via
5
+ * `inspector-section-registry.ts`. Uses `isFirstPartySelection`
6
+ * (`is-first-party-selection.ts` — the deleted A3 dispatch seam's
7
+ * predicate, ported) as the `match` every registration below shares.
8
+ *
9
+ * Registers, in the deleted `InspectorPanel.tsx`'s original render order:
10
+ * Header (name/multi-header/prefab banner/tags — suppresses the shell's
11
+ * generic `header`/`transform`/`properties`/`components` built-ins) → the
12
+ * 14 typed sections (Transform…Components) → AddSectionMenu; and, for the
13
+ * no-selection state, the scene Environment panel (suppresses the shell's
14
+ * generic `environment` built-in).
15
+ *
16
+ * Imported once for its side effect at boot (`main.tsx`) — the UI harness
17
+ * is NOT needed here (see `ui-inspector-sections.tsx` for the UI adapter's
18
+ * own sibling registrations).
19
+ */
20
+
21
+ import type { AuthoringAdapter, EditorNode } from '@engine/adapter';
22
+ import type { ComponentType } from 'react';
23
+ import { AnimationSection } from '../../components/inspectors/AnimationSection';
24
+ import { AudioSection } from '../../components/inspectors/AudioSection';
25
+ import { BoneAttachmentSection } from '../../components/inspectors/BoneAttachmentSection';
26
+ import { CameraSection } from '../../components/inspectors/CameraSection';
27
+ import { ComponentsSection } from '../../components/inspectors/ComponentsSection';
28
+ import { JointsSection } from '../../components/inspectors/JointsSection';
29
+ import { LightSection } from '../../components/inspectors/LightSection';
30
+ import { MaterialSection } from '../../components/inspectors/MaterialSection';
31
+ import { MeshSection } from '../../components/inspectors/MeshSection';
32
+ import type { SectionProps } from '../../components/inspectors/multi-edit-utils';
33
+ import { NavigationSection } from '../../components/inspectors/NavigationSection';
34
+ import { ParticleSection } from '../../components/inspectors/ParticleSection';
35
+ import { PhysicsSection } from '../../components/inspectors/PhysicsSection';
36
+ import { ShadowSection } from '../../components/inspectors/ShadowSection';
37
+ import { SplineSection } from '../../components/inspectors/SplineSection';
38
+ import { TransformSection } from '../../components/inspectors/TransformSection';
39
+ import { useEditorStore } from '../../EditorContext';
40
+ import {
41
+ type InspectorSectionProps,
42
+ registerInspectorSections,
43
+ } from '../../inspector-section-registry';
44
+ import { AddSectionMenu } from './AddSectionMenu';
45
+ import { EnvironmentSection } from './EnvironmentSection';
46
+ import { HeaderSection } from './HeaderSection';
47
+ import { isFirstPartySelection } from './is-first-party-selection';
48
+
49
+ export { isFirstPartySelection };
50
+
51
+ /** A first-party selection (an actual node, not the deselect state). */
52
+ const isSelected = (node: EditorNode | null, adapter: AuthoringAdapter): boolean =>
53
+ node !== null && isFirstPartySelection(node, adapter);
54
+
55
+ /** The first-party deselect (environment) state. */
56
+ const isDeselected = (node: EditorNode | null, adapter: AuthoringAdapter): boolean =>
57
+ node === null && isFirstPartySelection(node, adapter);
58
+
59
+ /**
60
+ * Adapt a `SectionProps`-based typed section (the existing
61
+ * `components/inspectors/*.tsx` components, which already read the live
62
+ * multi-selection from the store themselves — see e.g.
63
+ * `ComponentsSection.tsx`) into a registry `Section` — adapter-owned module
64
+ * privilege to reach into the store (mirrors `first-party-hierarchy-menu.ts`).
65
+ * Multi-select is preserved: the section reads the FULL selection, not just
66
+ * the shell's single `nodeId`.
67
+ */
68
+ function wrap(Section: ComponentType<SectionProps>): ComponentType<InspectorSectionProps> {
69
+ return function FirstPartySection() {
70
+ const store = useEditorStore();
71
+ return <Section entities={store.selectedEntities} ids={[...store.selectedEntityIds]} />;
72
+ };
73
+ }
74
+
75
+ registerInspectorSections({
76
+ match: isSelected,
77
+ Section: wrap(HeaderSection),
78
+ suppresses: ['header', 'transform', 'properties', 'components'],
79
+ panelName: 'Inspector',
80
+ });
81
+ registerInspectorSections({ match: isSelected, Section: wrap(TransformSection) });
82
+ registerInspectorSections({ match: isSelected, Section: wrap(BoneAttachmentSection) });
83
+ registerInspectorSections({ match: isSelected, Section: wrap(MeshSection) });
84
+ registerInspectorSections({ match: isSelected, Section: wrap(AnimationSection) });
85
+ registerInspectorSections({ match: isSelected, Section: wrap(MaterialSection) });
86
+ registerInspectorSections({ match: isSelected, Section: wrap(LightSection) });
87
+ registerInspectorSections({ match: isSelected, Section: wrap(CameraSection) });
88
+ registerInspectorSections({ match: isSelected, Section: wrap(PhysicsSection) });
89
+ registerInspectorSections({ match: isSelected, Section: wrap(JointsSection) });
90
+ registerInspectorSections({ match: isSelected, Section: wrap(ShadowSection) });
91
+ registerInspectorSections({ match: isSelected, Section: wrap(AudioSection) });
92
+ registerInspectorSections({ match: isSelected, Section: wrap(ParticleSection) });
93
+ registerInspectorSections({ match: isSelected, Section: wrap(SplineSection) });
94
+ registerInspectorSections({ match: isSelected, Section: wrap(NavigationSection) });
95
+ registerInspectorSections({ match: isSelected, Section: wrap(ComponentsSection) });
96
+ registerInspectorSections({ match: isSelected, Section: wrap(AddSectionMenu) });
97
+
98
+ registerInspectorSections({
99
+ match: isDeselected,
100
+ Section: EnvironmentSection,
101
+ suppresses: ['environment'],
102
+ // Parity with the deleted `InspectorPanel.tsx`'s deselect branch
103
+ // (`<Panel name="Inspector">`, count===0): a first-party session's
104
+ // no-selection panel is titled "Inspector", NOT the shell's ingest-only
105
+ // fallback "Environment (ingested game)". Without this the editor's default
106
+ // idle state would falsely label a non-ingested project as ingested.
107
+ panelName: 'Inspector',
108
+ });