@vgai/editor 0.2.0

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Files changed (519) hide show
  1. package/LICENSE +661 -0
  2. package/README.md +35 -0
  3. package/dist/a/b/c/test-nested.json +1 -0
  4. package/dist/assets/CCDIKSolver-Dz-ysxZF.js +1 -0
  5. package/dist/assets/SelectionBox-BXsv_6aH.js +1 -0
  6. package/dist/assets/browser-project-scripts-DOru4L1x.js +2 -0
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  101. package/dist/ingest/racing-game/three-r139.module.js +50617 -0
  102. package/dist/ingest/racing-game/vendor.js +179 -0
  103. package/dist/ingest/racing-game/vgai.game.json +20 -0
  104. package/dist/ingest/simcity/UPSTREAM.md +65 -0
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@@ -0,0 +1,109 @@
1
+ import { RENDER_FEATURES, type RenderFeature } from '@engine/render/render-features';
2
+ import type { SceneEnvironment } from '@engine/scene/scene-types';
3
+ import type { EditorStore } from '../../editor-store';
4
+ import { NumberInput } from '../primitives/NumberInput';
5
+ import { SectionHeader } from '../primitives/SectionHeader';
6
+
7
+ const labelStyle: React.CSSProperties = { fontSize: 11, color: '#c5c8ce' };
8
+ const selectStyle: React.CSSProperties = {
9
+ width: '100%',
10
+ background: '#2a2d35',
11
+ color: '#c5c8ce',
12
+ border: '1px solid #3a3d45',
13
+ borderRadius: 3,
14
+ padding: '2px 4px',
15
+ fontSize: 11,
16
+ };
17
+ const noteStyle: React.CSSProperties = {
18
+ fontSize: 10,
19
+ color: '#8c8c8c',
20
+ lineHeight: 1.4,
21
+ marginBottom: 4,
22
+ };
23
+
24
+ type RenderingValue = boolean | number | string;
25
+ type RenderingSettings = Record<string, RenderingValue>;
26
+
27
+ export function RenderingSection({ store }: { store: EditorStore }) {
28
+ const env: SceneEnvironment = store.environment ?? {};
29
+ const rendering = (env.rendering ?? {}) as RenderingSettings;
30
+
31
+ const setFeature = (key: string, value: RenderingValue) => {
32
+ store.updateEnvironment({
33
+ rendering: { ...rendering, [key]: value },
34
+ } as Partial<SceneEnvironment>);
35
+ };
36
+
37
+ const renderControl = (feature: RenderFeature) => {
38
+ const current = rendering[feature.key] ?? feature.default;
39
+
40
+ if (feature.kind === 'toggle') {
41
+ return (
42
+ <div
43
+ key={feature.key}
44
+ style={{ display: 'flex', alignItems: 'center', gap: 6 }}
45
+ title={feature.description}
46
+ >
47
+ <input
48
+ type="checkbox"
49
+ checked={current as boolean}
50
+ onChange={(e) => setFeature(feature.key, e.target.checked)}
51
+ />
52
+ <span style={labelStyle}>{feature.label}</span>
53
+ </div>
54
+ );
55
+ }
56
+
57
+ if (feature.kind === 'number') {
58
+ return (
59
+ <div key={feature.key} title={feature.description}>
60
+ <div style={{ ...labelStyle, color: '#8c8c8c', marginBottom: 2 }}>{feature.label}</div>
61
+ <NumberInput
62
+ value={current as number}
63
+ onChange={(v) => {
64
+ let next = v;
65
+ if (feature.range) {
66
+ const [min, max] = feature.range;
67
+ next = Math.min(max, Math.max(min, v));
68
+ }
69
+ setFeature(feature.key, next);
70
+ }}
71
+ step={0.05}
72
+ />
73
+ </div>
74
+ );
75
+ }
76
+
77
+ // enum
78
+ return (
79
+ <div key={feature.key} title={feature.description}>
80
+ <div style={{ ...labelStyle, color: '#8c8c8c', marginBottom: 2 }}>{feature.label}</div>
81
+ <select
82
+ value={current as string}
83
+ onChange={(e) => setFeature(feature.key, e.target.value)}
84
+ style={selectStyle}
85
+ >
86
+ {(feature.options ?? []).map((opt) => (
87
+ <option key={opt} value={opt}>
88
+ {opt}
89
+ </option>
90
+ ))}
91
+ </select>
92
+ </div>
93
+ );
94
+ };
95
+
96
+ return (
97
+ <SectionHeader label="Rendering" defaultOpen={false}>
98
+ <div style={{ display: 'flex', flexDirection: 'column', gap: 6 }}>
99
+ <div style={noteStyle}>
100
+ <code>autoBatch</code>, <code>frustumCulling</code>, and <code>lod</code> apply at
101
+ runtime/play (the editor viewport renders unbatched). <code>shadows</code>,{' '}
102
+ <code>postProcessing</code>, and <code>resolutionScale</code> apply live in the editor
103
+ too.
104
+ </div>
105
+ {RENDER_FEATURES.map(renderControl)}
106
+ </div>
107
+ </SectionHeader>
108
+ );
109
+ }
@@ -0,0 +1,84 @@
1
+ import { useEditorStore } from '../../EditorContext';
2
+ import { NumberInput } from '../primitives/NumberInput';
3
+ import { SectionHeader } from '../primitives/SectionHeader';
4
+ import { Tooltip } from '../primitives/Tooltip';
5
+ import type { SectionProps } from './multi-edit-utils';
6
+ import { commonBool, commonNum } from './multi-edit-utils';
7
+
8
+ export function ShadowSection({ entities, ids }: SectionProps) {
9
+ const store = useEditorStore();
10
+ if (!entities.every((e) => e.shadow)) return null;
11
+
12
+ const enabled = commonBool(entities, (e) => e.shadow?.enabled ?? false);
13
+ const mapSize = commonNum(entities, (e) => e.shadow?.mapSize ?? 1024);
14
+ const bias = commonNum(entities, (e) => e.shadow?.bias ?? 0);
15
+ const radius = commonNum(entities, (e) => e.shadow?.radius ?? 1);
16
+
17
+ return (
18
+ <SectionHeader label="Shadow">
19
+ <div style={{ display: 'flex', flexDirection: 'column', gap: 6 }}>
20
+ <label style={{ display: 'flex', alignItems: 'center', gap: 6, fontSize: 12 }}>
21
+ <input
22
+ type="checkbox"
23
+ checked={enabled ?? false}
24
+ ref={(el) => {
25
+ if (el) el.indeterminate = enabled === null;
26
+ }}
27
+ onChange={(e) => {
28
+ store.batchMutate(ids, (entity) => {
29
+ if (entity.shadow) entity.shadow.enabled = e.target.checked;
30
+ });
31
+ }}
32
+ />
33
+ Enabled
34
+ </label>
35
+ {(enabled === true || enabled === null) && (
36
+ <>
37
+ <div>
38
+ <Tooltip text="Shadow resolution (higher = sharper)" position="right">
39
+ <div style={{ fontSize: 10, color: '#8c8c8c', marginBottom: 2 }}>Map Size</div>
40
+ </Tooltip>
41
+ <NumberInput
42
+ value={mapSize}
43
+ onChange={(v) => {
44
+ store.batchMutate(ids, (entity) => {
45
+ if (entity.shadow) entity.shadow.mapSize = Math.round(v);
46
+ });
47
+ }}
48
+ step={256}
49
+ />
50
+ </div>
51
+ <div>
52
+ <Tooltip text="Reduce shadow acne artifacts" position="right">
53
+ <div style={{ fontSize: 10, color: '#8c8c8c', marginBottom: 2 }}>Bias</div>
54
+ </Tooltip>
55
+ <NumberInput
56
+ value={bias}
57
+ onChange={(v) => {
58
+ store.batchMutate(ids, (entity) => {
59
+ if (entity.shadow) entity.shadow.bias = v;
60
+ });
61
+ }}
62
+ step={0.0001}
63
+ />
64
+ </div>
65
+ <div>
66
+ <Tooltip text="Soft shadow blur radius" position="right">
67
+ <div style={{ fontSize: 10, color: '#8c8c8c', marginBottom: 2 }}>Radius</div>
68
+ </Tooltip>
69
+ <NumberInput
70
+ value={radius}
71
+ onChange={(v) => {
72
+ store.batchMutate(ids, (entity) => {
73
+ if (entity.shadow) entity.shadow.radius = v;
74
+ });
75
+ }}
76
+ step={0.5}
77
+ />
78
+ </div>
79
+ </>
80
+ )}
81
+ </div>
82
+ </SectionHeader>
83
+ );
84
+ }
@@ -0,0 +1,191 @@
1
+ import type { SceneSpline } from '@engine/scene/scene-types';
2
+ import { useEditorStore } from '../../EditorContext';
3
+ import { NumberInput } from '../primitives/NumberInput';
4
+ import { SectionHeader } from '../primitives/SectionHeader';
5
+ import { Vec3Input } from '../primitives/Vec3Input';
6
+ import type { SectionProps } from './multi-edit-utils';
7
+ import { commonBool, commonNum, commonStr } from './multi-edit-utils';
8
+
9
+ const labelStyle: React.CSSProperties = { fontSize: 10, color: '#8c8c8c', marginBottom: 2 };
10
+
11
+ const btnStyle: React.CSSProperties = {
12
+ background: '#333',
13
+ color: '#c5c8ce',
14
+ border: '1px solid #444',
15
+ borderRadius: 3,
16
+ padding: '2px 6px',
17
+ cursor: 'pointer',
18
+ fontSize: 10,
19
+ };
20
+
21
+ export function SplineSection({ entities, ids }: SectionProps) {
22
+ const store = useEditorStore();
23
+ const entity = entities[0]!;
24
+ const spline = entity.spline;
25
+
26
+ if (!entities.every((e) => e.spline)) return null;
27
+ const splineData = spline!;
28
+
29
+ const curveType = commonStr(entities, (e) => e.spline?.curveType);
30
+ const closed = commonBool(entities, (e) => e.spline?.closed ?? false);
31
+ const tension = commonNum(entities, (e) => e.spline?.tension ?? 0.5);
32
+ const resolution = commonNum(entities, (e) => e.spline?.resolution ?? 50);
33
+
34
+ const update = (partial: Partial<SceneSpline>) => {
35
+ store.batchMutate(ids, (entity) => {
36
+ if (entity.spline) Object.assign(entity.spline, partial);
37
+ });
38
+ };
39
+
40
+ const updatePoint = (index: number, value: [number, number, number]) => {
41
+ store.batchMutate(ids, (entity) => {
42
+ if (entity.spline?.points[index]) {
43
+ entity.spline.points[index] = value;
44
+ }
45
+ });
46
+ };
47
+
48
+ const addPoint = () => {
49
+ store.batchMutate(ids, (entity) => {
50
+ if (!entity.spline) return;
51
+ const pts = entity.spline.points;
52
+ const last = pts[pts.length - 1]!;
53
+ pts.push([last[0] + 1, last[1], last[2]]);
54
+ });
55
+ };
56
+
57
+ const removePoint = (index: number) => {
58
+ store.batchMutate(ids, (entity) => {
59
+ if (!entity.spline || entity.spline.points.length <= 2) return;
60
+ entity.spline.points.splice(index, 1);
61
+ });
62
+ };
63
+
64
+ const isSingle = entities.length === 1;
65
+
66
+ return (
67
+ <SectionHeader label="Spline">
68
+ <div style={{ display: 'flex', flexDirection: 'column', gap: 6 }}>
69
+ {/* Curve Type */}
70
+ <div>
71
+ <div style={labelStyle}>Curve Type</div>
72
+ <select
73
+ value={curveType ?? ''}
74
+ onChange={(e) =>
75
+ update({
76
+ curveType: e.target.value as SceneSpline['curveType'],
77
+ })
78
+ }
79
+ style={{
80
+ width: '100%',
81
+ background: '#1e1e1e',
82
+ border: '1px solid #333',
83
+ borderRadius: 2,
84
+ color: '#c5c8ce',
85
+ fontSize: 11,
86
+ padding: '2px 4px',
87
+ }}
88
+ >
89
+ <option value="centripetal">Centripetal</option>
90
+ <option value="chordal">Chordal</option>
91
+ <option value="catmullrom">Catmull-Rom</option>
92
+ </select>
93
+ </div>
94
+
95
+ {/* Closed */}
96
+ <div>
97
+ <div style={{ display: 'flex', alignItems: 'center', gap: 6 }}>
98
+ <input
99
+ type="checkbox"
100
+ checked={closed ?? false}
101
+ ref={(el) => {
102
+ if (el) el.indeterminate = closed === null;
103
+ }}
104
+ onChange={(e) => update({ closed: e.target.checked })}
105
+ />
106
+ <span style={{ fontSize: 11, color: '#c5c8ce' }}>Closed Loop</span>
107
+ </div>
108
+ </div>
109
+
110
+ {/* Tension (catmullrom only) */}
111
+ {(curveType === 'catmullrom' || curveType === null) && (
112
+ <div>
113
+ <div style={labelStyle}>Tension</div>
114
+ <NumberInput value={tension} onChange={(v) => update({ tension: v })} step={0.05} />
115
+ </div>
116
+ )}
117
+
118
+ {/* Resolution */}
119
+ <div>
120
+ <div style={labelStyle}>Resolution</div>
121
+ <NumberInput
122
+ value={resolution}
123
+ onChange={(v) => update({ resolution: Math.max(2, Math.round(v)) })}
124
+ step={10}
125
+ />
126
+ </div>
127
+
128
+ {/* Points list — single entity only */}
129
+ {isSingle && (
130
+ <div>
131
+ <div style={{ ...labelStyle, marginTop: 4 }}>Points ({splineData.points.length})</div>
132
+ <div
133
+ style={{
134
+ maxHeight: 200,
135
+ overflowY: 'auto',
136
+ scrollbarWidth: 'thin',
137
+ display: 'flex',
138
+ flexDirection: 'column',
139
+ gap: 4,
140
+ }}
141
+ >
142
+ {splineData.points.map((pt, i) => (
143
+ <div key={i} style={{ display: 'flex', alignItems: 'center', gap: 4 }}>
144
+ <span
145
+ style={{
146
+ fontSize: 9,
147
+ color: '#666',
148
+ width: 14,
149
+ textAlign: 'right',
150
+ flexShrink: 0,
151
+ }}
152
+ >
153
+ {i}
154
+ </span>
155
+ <div style={{ flex: 1, minWidth: 0 }}>
156
+ <Vec3Input
157
+ value={[pt[0], pt[1], pt[2]]}
158
+ onChange={(v) => updatePoint(i, v)}
159
+ step={0.1}
160
+ />
161
+ </div>
162
+ <button
163
+ type="button"
164
+ onClick={() => removePoint(i)}
165
+ disabled={splineData.points.length <= 2}
166
+ style={{
167
+ ...btnStyle,
168
+ padding: '1px 5px',
169
+ fontSize: 9,
170
+ opacity: splineData.points.length <= 2 ? 0.3 : 1,
171
+ cursor: splineData.points.length <= 2 ? 'default' : 'pointer',
172
+ }}
173
+ >
174
+ x
175
+ </button>
176
+ </div>
177
+ ))}
178
+ </div>
179
+ <button
180
+ type="button"
181
+ onClick={addPoint}
182
+ style={{ ...btnStyle, marginTop: 4, alignSelf: 'flex-start' }}
183
+ >
184
+ + Add Point
185
+ </button>
186
+ </div>
187
+ )}
188
+ </div>
189
+ </SectionHeader>
190
+ );
191
+ }
@@ -0,0 +1,191 @@
1
+ import * as THREE from 'three';
2
+ import { useEditorStore } from '../../EditorContext';
3
+ import { SectionHeader } from '../primitives/SectionHeader';
4
+ import { Vec3Input } from '../primitives/Vec3Input';
5
+ import type { SectionProps } from './multi-edit-utils';
6
+ import { commonVec3 } from './multi-edit-utils';
7
+
8
+ export function quatToEulerDeg(q: [number, number, number, number]): [number, number, number] {
9
+ const euler = new THREE.Euler().setFromQuaternion(new THREE.Quaternion(q[0], q[1], q[2], q[3]));
10
+ return [
11
+ THREE.MathUtils.radToDeg(euler.x),
12
+ THREE.MathUtils.radToDeg(euler.y),
13
+ THREE.MathUtils.radToDeg(euler.z),
14
+ ];
15
+ }
16
+
17
+ export function eulerDegToQuat(deg: [number, number, number]): [number, number, number, number] {
18
+ const euler = new THREE.Euler(
19
+ THREE.MathUtils.degToRad(deg[0]),
20
+ THREE.MathUtils.degToRad(deg[1]),
21
+ THREE.MathUtils.degToRad(deg[2]),
22
+ );
23
+ const q = new THREE.Quaternion().setFromEuler(euler);
24
+ return [q.x, q.y, q.z, q.w];
25
+ }
26
+
27
+ const pivotBtnStyle: React.CSSProperties = {
28
+ background: '#2a2a2a',
29
+ color: '#8c8c8c',
30
+ border: '1px solid #444',
31
+ borderRadius: 2,
32
+ padding: '2px 6px',
33
+ fontSize: 10,
34
+ cursor: 'pointer',
35
+ };
36
+
37
+ export function TransformSection({ entities, ids }: SectionProps) {
38
+ const store = useEditorStore();
39
+ const multi = entities.length > 1;
40
+
41
+ const posVec = commonVec3(entities, (e) => e.transform?.position ?? [0, 0, 0]);
42
+ const rotVec = commonVec3(entities, (e) => quatToEulerDeg(e.transform?.rotation ?? [0, 0, 0, 1]));
43
+ const sclVec = commonVec3(entities, (e) => e.transform?.scale ?? [1, 1, 1]);
44
+ const pivVec = commonVec3(entities, (e) => e.pivot ?? [0, 0, 0]);
45
+
46
+ const setPos = (axis: 0 | 1 | 2, v: number) => {
47
+ store.batchMutate(ids, (entity) => {
48
+ if (!entity.transform) entity.transform = {};
49
+ const pos = [...(entity.transform.position ?? [0, 0, 0])] as [number, number, number];
50
+ pos[axis] = v;
51
+ entity.transform.position = pos;
52
+ });
53
+ };
54
+
55
+ const updatePos = (v: [number, number, number]) => {
56
+ store.batchMutate(ids, (entity) => {
57
+ if (!entity.transform) entity.transform = {};
58
+ entity.transform.position = v;
59
+ });
60
+ };
61
+
62
+ const setRot = (axis: 0 | 1 | 2, v: number) => {
63
+ store.batchMutate(ids, (entity) => {
64
+ if (!entity.transform) entity.transform = {};
65
+ const euler = quatToEulerDeg(entity.transform.rotation ?? [0, 0, 0, 1]);
66
+ euler[axis] = v;
67
+ entity.transform.rotation = eulerDegToQuat(euler);
68
+ });
69
+ };
70
+
71
+ const updateRot = (deg: [number, number, number]) => {
72
+ store.batchMutate(ids, (entity) => {
73
+ if (!entity.transform) entity.transform = {};
74
+ entity.transform.rotation = eulerDegToQuat(deg);
75
+ });
76
+ };
77
+
78
+ const setScl = (axis: 0 | 1 | 2, v: number) => {
79
+ store.batchMutate(ids, (entity) => {
80
+ if (!entity.transform) entity.transform = {};
81
+ const scl = [...(entity.transform.scale ?? [1, 1, 1])] as [number, number, number];
82
+ scl[axis] = v;
83
+ entity.transform.scale = scl;
84
+ });
85
+ };
86
+
87
+ const updateScl = (v: [number, number, number]) => {
88
+ store.batchMutate(ids, (entity) => {
89
+ if (!entity.transform) entity.transform = {};
90
+ entity.transform.scale = v;
91
+ });
92
+ };
93
+
94
+ const setPiv = (axis: 0 | 1 | 2, v: number) => {
95
+ store.batchMutate(ids, (entity) => {
96
+ const piv = [...(entity.pivot ?? [0, 0, 0])] as [number, number, number];
97
+ piv[axis] = v;
98
+ const isZero = piv[0] === 0 && piv[1] === 0 && piv[2] === 0;
99
+ if (isZero) {
100
+ delete entity.pivot;
101
+ } else {
102
+ entity.pivot = piv;
103
+ }
104
+ });
105
+ };
106
+
107
+ const updatePiv = (v: [number, number, number]) => {
108
+ store.batchMutate(ids, (entity) => {
109
+ const isZero = v[0] === 0 && v[1] === 0 && v[2] === 0;
110
+ if (isZero) {
111
+ delete entity.pivot;
112
+ } else {
113
+ entity.pivot = v;
114
+ }
115
+ });
116
+ };
117
+
118
+ const hasPivot = entities.some(
119
+ (e) => e.pivot && (e.pivot[0] !== 0 || e.pivot[1] !== 0 || e.pivot[2] !== 0),
120
+ );
121
+
122
+ return (
123
+ <SectionHeader label="Transform">
124
+ <div style={{ display: 'flex', flexDirection: 'column', gap: 6 }}>
125
+ <div>
126
+ <div style={{ fontSize: 10, color: '#8c8c8c', marginBottom: 2 }}>Position</div>
127
+ <Vec3Input
128
+ value={posVec}
129
+ onChange={updatePos}
130
+ onAxisChange={setPos}
131
+ step={0.1}
132
+ testIdPrefix="transform-position"
133
+ />
134
+ </div>
135
+ <div>
136
+ <div style={{ fontSize: 10, color: '#8c8c8c', marginBottom: 2 }}>Rotation (degrees)</div>
137
+ <Vec3Input value={rotVec} onChange={updateRot} onAxisChange={setRot} step={1} />
138
+ </div>
139
+ <div>
140
+ <div style={{ fontSize: 10, color: '#8c8c8c', marginBottom: 2 }}>Scale</div>
141
+ <Vec3Input value={sclVec} onChange={updateScl} onAxisChange={setScl} step={0.05} />
142
+ </div>
143
+ <div>
144
+ <div style={{ fontSize: 10, color: '#8c8c8c', marginBottom: 2 }}>Pivot</div>
145
+ <Vec3Input value={pivVec} onChange={updatePiv} onAxisChange={setPiv} step={0.1} />
146
+ <div style={{ display: 'flex', gap: 4, marginTop: 4 }}>
147
+ {hasPivot && (
148
+ <button
149
+ type="button"
150
+ style={pivotBtnStyle}
151
+ onClick={() => {
152
+ store.batchMutate(ids, (entity) => {
153
+ delete entity.pivot;
154
+ });
155
+ }}
156
+ >
157
+ Reset
158
+ </button>
159
+ )}
160
+ {!multi && (
161
+ <button
162
+ type="button"
163
+ style={pivotBtnStyle}
164
+ onClick={() => {
165
+ const entity = entities[0]!;
166
+ const obj = store.objectMap.get(entity.id!);
167
+ if (!obj) return;
168
+ const box = new THREE.Box3().setFromObject(obj);
169
+ if (box.isEmpty()) return;
170
+ const center = box.getCenter(new THREE.Vector3());
171
+ const entityWorldPos = new THREE.Vector3();
172
+ obj.getWorldPosition(entityWorldPos);
173
+ const offset = center.sub(entityWorldPos);
174
+ const invQuat = obj.quaternion.clone().invert();
175
+ offset.applyQuaternion(invQuat);
176
+ store.updatePivot(entity.id!, [
177
+ Math.round(offset.x * 1000) / 1000,
178
+ Math.round(offset.y * 1000) / 1000,
179
+ Math.round(offset.z * 1000) / 1000,
180
+ ]);
181
+ }}
182
+ >
183
+ Center to Bounds
184
+ </button>
185
+ )}
186
+ </div>
187
+ </div>
188
+ </div>
189
+ </SectionHeader>
190
+ );
191
+ }