@vgai/editor 0.2.0

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Files changed (519) hide show
  1. package/LICENSE +661 -0
  2. package/README.md +35 -0
  3. package/dist/a/b/c/test-nested.json +1 -0
  4. package/dist/assets/CCDIKSolver-Dz-ysxZF.js +1 -0
  5. package/dist/assets/SelectionBox-BXsv_6aH.js +1 -0
  6. package/dist/assets/browser-project-scripts-DOru4L1x.js +2 -0
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  101. package/dist/ingest/racing-game/three-r139.module.js +50617 -0
  102. package/dist/ingest/racing-game/vendor.js +179 -0
  103. package/dist/ingest/racing-game/vgai.game.json +20 -0
  104. package/dist/ingest/simcity/UPSTREAM.md +65 -0
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@@ -0,0 +1,189 @@
1
+ /**
2
+ * AlignToolbar — spec 27 §6 D4.b (docs/unified-world-editor/
3
+ * 27-visual-react-editing.md) multi-select align/distribute toolbar: shown
4
+ * when ≥2 world nodes are selected (align) / ≥3 (distribute), floating above
5
+ * the selection's union bounding box. `WorldSelectionOverlay.tsx` decides
6
+ * WHEN this renders (its own `computeMultiSelectionAlign` capability gate —
7
+ * every selected id must resolve both a rect AND an owning `boxEdit`); this
8
+ * component owns only the button UI + routing a click through the contract.
9
+ *
10
+ * Rule zero (spec §0): this file talks ONLY to the `AuthoringAdapter`
11
+ * contract, via the SAME owner-routing helper (`boxEditForId`) the B2/B3
12
+ * gesture code already uses — no `UIEditStore`/`SceneEntity`/`THREE.`/
13
+ * `elementFromPoint`. The align/distribute MATH itself is the pure,
14
+ * independently-tested `computeAlignTargets`/`computeDistributeTargets` in
15
+ * `world-overlay-gestures.ts` — this file only maps their output onto a
16
+ * `begin`/`apply`/`end` bracket per node (spec:301 "one undo step each").
17
+ */
18
+ import type { AuthoringAdapter } from '@engine/adapter';
19
+ import {
20
+ type AlignEntry,
21
+ type AlignOp,
22
+ type AlignTarget,
23
+ boxEditForId,
24
+ computeAlignTargets,
25
+ computeDistributeTargets,
26
+ type DistributeAxis,
27
+ type RectLike,
28
+ unionRect,
29
+ } from './world-overlay-gestures';
30
+
31
+ export interface AlignToolbarProps {
32
+ adapter: AuthoringAdapter;
33
+ /** The current selection's id+rect pairs — already capability-checked by
34
+ * the caller (every id here has a resolvable owner `boxEdit`). */
35
+ entries: readonly AlignEntry[];
36
+ }
37
+
38
+ const TOOLBAR_BG = '#2c2c2c';
39
+ const TOOLBAR_BORDER = '#444';
40
+ const BTN_HOVER = '#3a3a3a';
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+
42
+ /** Route every {@link AlignTarget} through its owning `boxEdit`
43
+ * (begin/apply/end — one undo step per node, per B1/D-1) — the ONE place
44
+ * align/distribute clicks touch the adapter contract. Targets whose owner
45
+ * has no `boxEdit` (shouldn't happen given the caller's capability gate,
46
+ * but honest regardless — see `boxEditForId`'s own `null` contract) are
47
+ * silently skipped rather than throwing. */
48
+ function commitAlignTargets(adapter: AuthoringAdapter, targets: readonly AlignTarget[]): void {
49
+ for (const t of targets) {
50
+ const boxEdit = boxEditForId(adapter, t.id);
51
+ if (!boxEdit) continue;
52
+ const patch: Record<string, number> = {};
53
+ if (t.x !== undefined) patch['x'] = t.x;
54
+ if (t.y !== undefined) patch['y'] = t.y;
55
+ if (Object.keys(patch).length === 0) continue;
56
+ boxEdit.begin(t.id);
57
+ boxEdit.apply(t.id, patch);
58
+ boxEdit.end(t.id);
59
+ }
60
+ }
61
+
62
+ function toolbarButtonStyle(): React.CSSProperties {
63
+ return {
64
+ width: 26,
65
+ height: 22,
66
+ border: 'none',
67
+ background: 'transparent',
68
+ color: '#c5c8ce',
69
+ cursor: 'pointer',
70
+ fontSize: 12,
71
+ borderRadius: 3,
72
+ display: 'flex',
73
+ alignItems: 'center',
74
+ justifyContent: 'center',
75
+ };
76
+ }
77
+
78
+ function hoverHandlers(): {
79
+ onMouseEnter: (e: React.MouseEvent<HTMLButtonElement>) => void;
80
+ onMouseLeave: (e: React.MouseEvent<HTMLButtonElement>) => void;
81
+ } {
82
+ return {
83
+ onMouseEnter: (e) => {
84
+ (e.currentTarget as HTMLButtonElement).style.background = BTN_HOVER;
85
+ },
86
+ onMouseLeave: (e) => {
87
+ (e.currentTarget as HTMLButtonElement).style.background = 'transparent';
88
+ },
89
+ };
90
+ }
91
+
92
+ const ALIGN_BUTTONS: ReadonlyArray<{ op: AlignOp; testId: string; label: string; glyph: string }> =
93
+ [
94
+ { op: 'left', testId: 'align-left', label: 'Align left', glyph: '⊢' },
95
+ { op: 'hcenter', testId: 'align-hcenter', label: 'Align horizontal center', glyph: '⊣⊢' },
96
+ { op: 'right', testId: 'align-right', label: 'Align right', glyph: '⊣' },
97
+ { op: 'top', testId: 'align-top', label: 'Align top', glyph: '⊤' },
98
+ { op: 'vcenter', testId: 'align-vcenter', label: 'Align vertical center', glyph: '⊥⊤' },
99
+ { op: 'bottom', testId: 'align-bottom', label: 'Align bottom', glyph: '⊥' },
100
+ ];
101
+
102
+ const DISTRIBUTE_BUTTONS: ReadonlyArray<{
103
+ axis: DistributeAxis;
104
+ testId: string;
105
+ label: string;
106
+ glyph: string;
107
+ }> = [
108
+ {
109
+ axis: 'horizontal',
110
+ testId: 'distribute-horizontal',
111
+ label: 'Distribute horizontally',
112
+ glyph: '⇔',
113
+ },
114
+ { axis: 'vertical', testId: 'distribute-vertical', label: 'Distribute vertically', glyph: '⇕' },
115
+ ];
116
+
117
+ /** Where the toolbar floats: centered above `bbox`, clamped so it never
118
+ * renders with a negative `top` (a selection near the host's own top edge
119
+ * still gets a visible toolbar, pinned just under the selection instead of
120
+ * off-screen above it). Pure; exported mainly for the e2e/visual read, not
121
+ * itself independently unit-tested (position is presentation, not the
122
+ * align/distribute MATH this task's acceptance criteria target). */
123
+ function toolbarPosition(bbox: RectLike): { left: number; top: number } {
124
+ const height = 30;
125
+ const margin = 8;
126
+ const top = bbox.y - height - margin;
127
+ return { left: bbox.x, top: top < 0 ? bbox.y + bbox.height + margin : top };
128
+ }
129
+
130
+ export function AlignToolbar({ adapter, entries }: AlignToolbarProps): React.ReactNode {
131
+ if (entries.length < 2) return null;
132
+ const bbox = unionRect(entries.map((e) => e.rect));
133
+ if (!bbox) return null;
134
+ const { left, top } = toolbarPosition(bbox);
135
+ const canDistribute = entries.length >= 3;
136
+
137
+ return (
138
+ <div
139
+ data-testid="align-toolbar"
140
+ style={{
141
+ position: 'absolute',
142
+ left,
143
+ top,
144
+ zIndex: 70,
145
+ pointerEvents: 'auto',
146
+ display: 'flex',
147
+ alignItems: 'center',
148
+ gap: 2,
149
+ background: TOOLBAR_BG,
150
+ border: `1px solid ${TOOLBAR_BORDER}`,
151
+ borderRadius: 4,
152
+ padding: 3,
153
+ boxShadow: '0 4px 12px rgba(0,0,0,0.5)',
154
+ }}
155
+ >
156
+ {ALIGN_BUTTONS.map(({ op, testId, label, glyph }) => (
157
+ <button
158
+ key={op}
159
+ type="button"
160
+ data-testid={testId}
161
+ title={label}
162
+ style={toolbarButtonStyle()}
163
+ {...hoverHandlers()}
164
+ onClick={() => commitAlignTargets(adapter, computeAlignTargets(entries, op))}
165
+ >
166
+ {glyph}
167
+ </button>
168
+ ))}
169
+ {canDistribute && (
170
+ <>
171
+ <div style={{ width: 1, height: 16, background: TOOLBAR_BORDER, margin: '0 2px' }} />
172
+ {DISTRIBUTE_BUTTONS.map(({ axis, testId, label, glyph }) => (
173
+ <button
174
+ key={axis}
175
+ type="button"
176
+ data-testid={testId}
177
+ title={label}
178
+ style={toolbarButtonStyle()}
179
+ {...hoverHandlers()}
180
+ onClick={() => commitAlignTargets(adapter, computeDistributeTargets(entries, axis))}
181
+ >
182
+ {glyph}
183
+ </button>
184
+ ))}
185
+ </>
186
+ )}
187
+ </div>
188
+ );
189
+ }
@@ -0,0 +1,73 @@
1
+ /**
2
+ * AppRoot — conditional render: ProjectScreen vs Editor.
3
+ *
4
+ * On first render, checks if a project is already specified (via URL param,
5
+ * Vite define, or server env). If yes, skips the project screen and goes
6
+ * straight to the editor. Otherwise, shows the project selection screen.
7
+ *
8
+ * Key principle: No Three.js, no EditorStore, no RAF loop until a project
9
+ * is selected. The project screen is pure React + fetch.
10
+ */
11
+
12
+ import { useCallback, useEffect, useState } from 'react';
13
+ import { EditorProvider } from '../EditorContext';
14
+ import { type ActiveProject, detectProject } from '../project-manager';
15
+ import { DefaultEditorLayout } from './DefaultEditorLayout';
16
+ import { ProjectScreen } from './ProjectScreen';
17
+
18
+ type State =
19
+ | { status: 'detecting' }
20
+ | { status: 'no-project' }
21
+ | { status: 'ready'; project: ActiveProject };
22
+
23
+ export function AppRoot() {
24
+ const [state, setState] = useState<State>({ status: 'detecting' });
25
+
26
+ useEffect(() => {
27
+ detectProject().then((project) => {
28
+ if (project) {
29
+ setState({ status: 'ready', project });
30
+ } else {
31
+ setState({ status: 'no-project' });
32
+ }
33
+ });
34
+ }, []);
35
+
36
+ const handleReturnToProjectScreen = useCallback(() => {
37
+ setState({ status: 'no-project' });
38
+ }, []);
39
+
40
+ if (state.status === 'detecting') {
41
+ return (
42
+ <div
43
+ style={{
44
+ position: 'absolute',
45
+ top: 0,
46
+ left: 0,
47
+ width: '100%',
48
+ height: '100%',
49
+ background: '#1a1a1a',
50
+ display: 'flex',
51
+ alignItems: 'center',
52
+ justifyContent: 'center',
53
+ color: '#666',
54
+ fontFamily: '-apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, sans-serif',
55
+ fontSize: 14,
56
+ pointerEvents: 'auto',
57
+ }}
58
+ >
59
+ Loading...
60
+ </div>
61
+ );
62
+ }
63
+
64
+ if (state.status === 'no-project') {
65
+ return <ProjectScreen onOpen={(project) => setState({ status: 'ready', project })} />;
66
+ }
67
+
68
+ return (
69
+ <EditorProvider>
70
+ <DefaultEditorLayout onReturnToProjectScreen={handleReturnToProjectScreen} />
71
+ </EditorProvider>
72
+ );
73
+ }