@vgai/editor 0.2.0

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Files changed (519) hide show
  1. package/LICENSE +661 -0
  2. package/README.md +35 -0
  3. package/dist/a/b/c/test-nested.json +1 -0
  4. package/dist/assets/CCDIKSolver-Dz-ysxZF.js +1 -0
  5. package/dist/assets/SelectionBox-BXsv_6aH.js +1 -0
  6. package/dist/assets/browser-project-scripts-DOru4L1x.js +2 -0
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  101. package/dist/ingest/racing-game/three-r139.module.js +50617 -0
  102. package/dist/ingest/racing-game/vendor.js +179 -0
  103. package/dist/ingest/racing-game/vgai.game.json +20 -0
  104. package/dist/ingest/simcity/UPSTREAM.md +65 -0
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@@ -0,0 +1,98 @@
1
+ /**
2
+ * vite-plugin-react-game-static — serve the vendored react-rpg game's
3
+ * runtime-needed `public/` asset subset (Track N, N2 —
4
+ * docs/REACT-INGEST-LANDING-DESIGN.md D-N7) at the URLs the vendored game's
5
+ * OWN code computes for them — never a game-source edit (the anti-shim
6
+ * rule); this is pure host wiring, mirroring `vite-plugin-game-static.ts`'s
7
+ * precedent for Track P.
8
+ *
9
+ * Two call sites, read directly off `vendor/react-games/react-rpg/src`:
10
+ *
11
+ * - `src/features/dialog-manager/dialogs/game-select/index.jsx` has a
12
+ * literal `src="/logo-no-bg.png"` — an absolute ROOT path, verbatim.
13
+ * - `src/config/constants.js`'s `GET_REF_URL()` builds a tile-asset BASE
14
+ * URL from its own `import.meta.url`, slicing off everything from the
15
+ * literal substring `'src'` onward and appending `'tiles/'`. Upstream's
16
+ * own repo serves this module at `/src/config/constants.js` (Vite root =
17
+ * their repo root), so the slice keeps `import.meta.url`'s ORIGIN and
18
+ * nothing else, yielding an origin-rooted `/tiles/` URL there.
19
+ *
20
+ * EMPIRICAL FINDING (an earlier vendoring attempt got this wrong — kept
21
+ * for the record, since it's not obvious): the vendored folder here is
22
+ * named `src/`, matching upstream EXACTLY — NOT renamed (the pixi
23
+ * precedent's convention would suggest `game/`, and `docs/REACT-INGEST-
24
+ * LANDING-DESIGN.md` D-N5 even suggests it, but a renamed folder actively
25
+ * BREAKS this game: this dev server's URL for `constants.js` is
26
+ * `http://<host>/vendor/react-games/react-rpg/game/config/constants.js`
27
+ * if renamed — which contains NO `'src'` substring anywhere, so
28
+ * `indexOf('src')` returns `-1`; `String.prototype.substring` clamps a
29
+ * negative end to `0`, so the slice degenerates to `''`, and the computed
30
+ * "URL" is the bare string `'tiles/'` — NOT a valid absolute URL. The
31
+ * game's own `features/map/map-padding.jsx` then does
32
+ * `new URL('./tile.png', REF_URL)`, and `new URL()`'s second argument
33
+ * (base) MUST itself be a valid absolute URL or the constructor THROWS
34
+ * (`TypeError: Failed to construct 'URL': Invalid base URL`) — verified
35
+ * against the real dev server; this is a hard runtime crash the moment
36
+ * the dungeon view tries to render a single tile, not a cosmetic issue.
37
+ * Keeping the folder named `src/` makes `indexOf('src')` find the REAL
38
+ * segment, so the slice yields a genuine origin-rooted URL prefix:
39
+ * `http://<host>/vendor/react-games/react-rpg/` + `'tiles/'` ==
40
+ * `http://<host>/vendor/react-games/react-rpg/tiles/` — the route this
41
+ * plugin serves below. (`verify-unaltered.mjs`'s doc comment records the
42
+ * same finding from the zero-diff-script side.)
43
+ *
44
+ * Scope: this plugin unconditionally claims `/logo-no-bg.png` and
45
+ * `/vendor/react-games/react-rpg/tiles/*` at the editor's own root/vendor
46
+ * path, same tradeoff `vite-plugin-game-static.ts` accepts for
47
+ * `/pixi-game-static/` — acceptable because nothing else in this repo claims
48
+ * either path today. `/tiles/*` (a page-relative fallback, in case a future
49
+ * checkout path ever contains the substring `'src'` in an earlier segment,
50
+ * which would shift where the slice lands) is also served, defensively.
51
+ */
52
+ import { readFile } from 'node:fs/promises';
53
+ import { extname, join, normalize, resolve } from 'node:path';
54
+ import type { Plugin } from 'vite';
55
+
56
+ const MIME: Record<string, string> = {
57
+ '.png': 'image/png',
58
+ '.jpg': 'image/jpeg',
59
+ '.jpeg': 'image/jpeg',
60
+ '.webp': 'image/webp',
61
+ '.svg': 'image/svg+xml',
62
+ };
63
+
64
+ const TILES_URL_PREFIXES = ['/tiles/', '/vendor/react-games/react-rpg/tiles/'];
65
+
66
+ export function reactGameStaticPlugin(repoRoot: string): Plugin {
67
+ const publicRoot = resolve(repoRoot, 'vendor/react-games/react-rpg/public');
68
+ return {
69
+ name: 'vgai-react-game-static',
70
+ configureServer(server) {
71
+ server.middlewares.use(async (req, res, next) => {
72
+ const url = (req.url ?? '').split('?')[0] ?? '';
73
+ const tilesPrefix = TILES_URL_PREFIXES.find((p) => url.startsWith(p));
74
+ const relPath =
75
+ url === '/logo-no-bg.png'
76
+ ? url
77
+ : tilesPrefix && `/tiles/${url.slice(tilesPrefix.length)}`;
78
+ if (!relPath) return next();
79
+ try {
80
+ const filePath = normalize(join(publicRoot, relPath));
81
+ // path-traversal guard: stay inside publicRoot
82
+ if (!filePath.startsWith(publicRoot)) {
83
+ res.statusCode = 403;
84
+ res.end('forbidden');
85
+ return;
86
+ }
87
+ const buf = await readFile(filePath);
88
+ res.setHeader('Content-Type', MIME[extname(filePath)] ?? 'application/octet-stream');
89
+ res.setHeader('Cache-Control', 'no-cache');
90
+ res.statusCode = 200;
91
+ res.end(buf);
92
+ } catch {
93
+ next();
94
+ }
95
+ });
96
+ },
97
+ };
98
+ }
@@ -0,0 +1,81 @@
1
+ /**
2
+ * Vite plugin: a tiny synthetic ES module that STATICALLY re-exports
3
+ * `GameProvider` from a given project's `src/ui/game-state.tsx`
4
+ * (T6.2 slice 3 finding — see `packages/editor/src/adapter-resolver.ts`'s
5
+ * `loadProjectGameProvider` doc comment for the full mechanism this closes).
6
+ *
7
+ * The problem this solves: `resolveDefaultReactAdapter` needs `GameProvider`
8
+ * from the SAME `game-state.tsx` module instance a react world's entry
9
+ * module's OWN static relative import (`import { useGameState } from
10
+ * './src/ui/game-state'`) resolves to — otherwise `<GameProvider>`
11
+ * and `useGameState`'s `useGame()` read/write DIFFERENT `createContext()`
12
+ * objects and `useGame()` throws "no Game in context" even though
13
+ * `<GameProvider>` genuinely wraps the tree. `adapter-resolver.ts` cannot
14
+ * import `game-state.tsx` directly with a hand-built runtime `/@fs/` string
15
+ * (`import(/* @vite-ignore *\/ computedPath)`) and expect it to land on the
16
+ * SAME module: verified empirically (T6.2 slice 3's AC e2e, and this
17
+ * plugin's own doc history) that Vite's dev server treats a raw dynamic
18
+ * `/@fs/` fetch differently from its own rewrite of a STATIC relative
19
+ * import found while transforming a `.tsx` file — the two request URLs
20
+ * diverge (a query-string difference observed in practice), and since
21
+ * browser ES module identity is per-exact-URL, that is enough to produce
22
+ * TWO separate module instances even though both point at the identical
23
+ * file on disk.
24
+ *
25
+ * The fix: make the resolver's own request for `GameProvider` go through
26
+ * the SAME transform-time static-import rewrite Vite already applies to a
27
+ * react-world entry's own relative import, by asking Vite to transform a
28
+ * SYNTHETIC module whose body is nothing but a literal, static
29
+ * `export { GameProvider } from '/@fs/<projectRoot>/src/ui/
30
+ * game-state.tsx';` — that specifier is resolved by the SAME plugin
31
+ * machinery (Vite's own `resolveId`) an entry module's static import goes
32
+ * through, so both converge on the identical final module.
33
+ */
34
+ import type { Plugin } from 'vite';
35
+
36
+ /** The dynamic-import-facing URL prefix (`?root=<projectRoot>` query). */
37
+ export const REACT_WORLD_PROVIDER_PATH = '/__vgai-game-provider';
38
+
39
+ const VIRTUAL_ID_PREFIX = '\0vgai-game-provider:';
40
+
41
+ /** Build the dynamic-import specifier `adapter-resolver.ts` uses. */
42
+ export function reactWorldProviderImportSpecifier(projectRoot: string): string {
43
+ return `${REACT_WORLD_PROVIDER_PATH}?root=${encodeURIComponent(projectRoot)}`;
44
+ }
45
+
46
+ export function reactWorldProviderPlugin(): Plugin {
47
+ return {
48
+ name: 'vgai-react-world-provider',
49
+ resolveId(id) {
50
+ if (id.startsWith(REACT_WORLD_PROVIDER_PATH)) {
51
+ const query = id.slice(REACT_WORLD_PROVIDER_PATH.length);
52
+ return VIRTUAL_ID_PREFIX + query;
53
+ }
54
+ return undefined;
55
+ },
56
+ load(id) {
57
+ if (!id.startsWith(VIRTUAL_ID_PREFIX)) return undefined;
58
+ const query = id.slice(VIRTUAL_ID_PREFIX.length);
59
+ const params = new URLSearchParams(query.startsWith('?') ? query.slice(1) : query);
60
+ const projectRoot = params.get('root');
61
+ if (!projectRoot) {
62
+ throw new Error(
63
+ `vgai-react-world-provider: missing \`?root=\` (got id "${id}") — ` +
64
+ 'reactWorldProviderImportSpecifier() should always supply it.',
65
+ );
66
+ }
67
+ // Windows roots arrive as 'C:\…' — no leading slash and backslashed.
68
+ // Normalize to Vite's canonical '/@fs/C:/…' form; the bare-concat form
69
+ // degenerates to '/@fsC:\…', which Vite cannot serve. POSIX roots
70
+ // (leading '/') keep the original concat shape.
71
+ const rootUrlPath = projectRoot.replace(/\\/g, '/');
72
+ const gameStatePath = `/@fs${rootUrlPath.startsWith('/') ? '' : '/'}${rootUrlPath}/src/ui/game-state.tsx`;
73
+ // A LITERAL static specifier — Vite's own import-analysis rewrites this
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+ // the SAME way it rewrites a react-world entry's own relative import
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+ // to the same file (both are static specifiers processed by the same
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+ // resolver at transform time), which is what makes the two converge on
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+ // one module instance.
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+ return `export { GameProvider } from ${JSON.stringify(gameStatePath)};\n`;
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+ },
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+ };
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+ }
@@ -0,0 +1,76 @@
1
+ /**
2
+ * Vite plugin: a tiny synthetic ES module that STATICALLY re-exports
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+ * `createElement` (react), `createRoot`/`flushSync` (react-dom/client,
4
+ * react-dom), and the engine-published `GameProvider` fallback
5
+ * (`@engine/react/game-state`) —
6
+ * PACKAGED-runtime-only sibling of `vite-plugin-react-world-provider.ts`,
7
+ * closing the "second, deeper gap" that file's mechanism doesn't reach (see
8
+ * `packages/editor/server/packaged.ts`'s header doc comment, "React-world OID
9
+ * authoring parity" section, and `adapter-resolver.ts`'s
10
+ * `resolveReactWorldMountRuntime` doc comment for the full mechanism this
11
+ * fixes).
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+ *
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+ * The problem this solves: under the packaged runtime (`packaged.ts` — a
14
+ * `@vgai/editor` npm package with NO monorepo checkout), the editor's OWN
15
+ * `react`/`react-dom/client` are STATICALLY bundled into its prebuilt SPA
16
+ * (`dist/`, built once at `npm run build -w @vgai/editor` time) — a totally
17
+ * separate, already-built bundle, physically disconnected from the SEPARATE,
18
+ * project-rooted Vite instance `packaged.ts` boots to serve the opened
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+ * project's own module graph (which resolves bare `react` from the
20
+ * PROJECT's own `node_modules`, per that Vite instance's `root`). Mounting a
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+ * react world with `createRoot` from the editor's bundle while the entry
22
+ * component's hooks run against the project's own `react` produces TWO
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+ * separate React module instances — `useContext`/`useState` etc. read/write
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+ * different internal singletons, and `useContext` throws on a `null`
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+ * dispatcher (confirmed live, `packaged.ts`'s header doc comment).
26
+ *
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+ * `dev.ts`/the Electron `prod.ts` path have no such split (ONE shared Vite
28
+ * instance + repo-root `vite.config.ts`'s `resolve.dedupe: ['react',
29
+ * 'react-dom', ...]` already collapses the editor's own react and the
30
+ * project's react onto one module instance) — this plugin is registered
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+ * ONLY on the packaged runtime's project-rooted Vite instance (`packaged.ts`)
32
+ * plus the root `vitest.config.ts` (so this branch is exercisable from a
33
+ * headless unit test, same precedent as `reactWorldProviderPlugin`'s own
34
+ * vitest registration) — never on `dev.ts`/the root `vite.config.ts` dev/
35
+ * Electron path, which must stay byte-unchanged.
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+ *
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+ * The fix mirrors `vite-plugin-react-world-provider.ts`'s: ask Vite to
38
+ * transform a SYNTHETIC module whose body is nothing but literal, STATIC
39
+ * `export … from '<bare-or-aliased specifier>'` lines — those specifiers go
40
+ * through the SAME transform-time resolver (and the SAME `optimizeDeps`
41
+ * prebundle cache) a react-world entry module's own static `import react
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+ * from 'react'` goes through, so both converge on the identical `react`/
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+ * `react-dom/client` module instances. No `?root=` parameterization is
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+ * needed here (unlike the GameProvider plugin): `react`, `react-dom/client`,
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+ * and `@engine/react/game-state` are all resolved relative to THIS Vite
46
+ * instance's own root/aliases, not a per-project file path.
47
+ */
48
+ import type { Plugin } from 'vite';
49
+
50
+ /** The dynamic-import-facing URL `adapter-resolver.ts` imports. */
51
+ export const REACT_WORLD_RUNTIME_PATH = '/__vgai-react-world-runtime';
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+
53
+ const VIRTUAL_ID = '\0vgai-react-world-runtime';
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+
55
+ export function reactWorldRuntimePlugin(): Plugin {
56
+ return {
57
+ name: 'vgai-react-world-runtime',
58
+ resolveId(id) {
59
+ if (id === REACT_WORLD_RUNTIME_PATH) return VIRTUAL_ID;
60
+ return undefined;
61
+ },
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+ load(id) {
63
+ if (id !== VIRTUAL_ID) return undefined;
64
+ return [
65
+ "export { createElement } from 'react';",
66
+ "export { createRoot } from 'react-dom/client';",
67
+ // `flushSync` — needed by `design-time-layers.ts`'s react-world layer
68
+ // mount (its synchronous initial render), from the SAME react-dom
69
+ // peer as `createRoot` above (react-dom/client and react-dom are the
70
+ // same installed package's two entry points).
71
+ "export { flushSync } from 'react-dom';",
72
+ "export { GameProvider as EngineGameProvider } from '@engine/react/game-state';",
73
+ ].join('\n');
74
+ },
75
+ };
76
+ }