@vgai/editor 0.2.0

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Files changed (519) hide show
  1. package/LICENSE +661 -0
  2. package/README.md +35 -0
  3. package/dist/a/b/c/test-nested.json +1 -0
  4. package/dist/assets/CCDIKSolver-Dz-ysxZF.js +1 -0
  5. package/dist/assets/SelectionBox-BXsv_6aH.js +1 -0
  6. package/dist/assets/browser-project-scripts-DOru4L1x.js +2 -0
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  101. package/dist/ingest/racing-game/three-r139.module.js +50617 -0
  102. package/dist/ingest/racing-game/vendor.js +179 -0
  103. package/dist/ingest/racing-game/vgai.game.json +20 -0
  104. package/dist/ingest/simcity/UPSTREAM.md +65 -0
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@@ -0,0 +1,22 @@
1
+ /**
2
+ * The figma-grade inspector widget kit (spec 27 §5 C1,
3
+ * docs/unified-world-editor/27-visual-react-editing.md). PURE, contract-
4
+ * driven components — `value` + `onChange` (+ optional `onChangeEnd` for the
5
+ * commit tick, see `shared.tsx`'s `ChangeHandlers<T>` doc comment) — with NO
6
+ * wiring into the live inspector/section-registry yet (that is C2, a
7
+ * separate task). Nothing outside this directory imports from it today
8
+ * (verify: `grep -rl "inspector-widgets" packages/editor/src` should only
9
+ * list files inside this directory itself, plus `ui-editor/inspector.tsx`'s
10
+ * `ANCHOR_PRESETS` export it reuses data FROM, never the reverse).
11
+ */
12
+
13
+ export * from './AlignmentGrid';
14
+ export * from './BorderEditor';
15
+ export * from './ColorPicker';
16
+ export type { ColorFormat } from './color-utils';
17
+ export * from './FilterEditor';
18
+ export * from './FontPicker';
19
+ export * from './GradientEditor';
20
+ export * from './ScrubbableInput';
21
+ export * from './ShadowEditor';
22
+ export * from './shared';
@@ -0,0 +1,135 @@
1
+ /**
2
+ * Shared theme + tiny primitives for the inspector widget kit (spec 27 §5
3
+ * C1). Colors match the editor's own dark-panel convention (`components/
4
+ * primitives/Panel.tsx` — `#242424`/`#2c2c2c`/`#333`; `components/
5
+ * Inspector.tsx`'s `NUM_STYLE` — `#1e1e1e` inputs/`#c5c8ce` text/`#9aa0a6`
6
+ * muted labels; `#3b82f6` accent from `PrefabSaveDialog.tsx`/
7
+ * `RootActivateDialog.tsx`) rather than visual-edit's Figma-dark palette, so
8
+ * the kit drops into this editor's panels without a visual seam.
9
+ */
10
+
11
+ import type React from 'react';
12
+
13
+ export const THEME = {
14
+ bg: '#242424',
15
+ surface: '#2c2c2c',
16
+ surfaceHover: '#333333',
17
+ border: '#333333',
18
+ text: '#c5c8ce',
19
+ textMuted: '#9aa0a6',
20
+ accent: '#3b82f6',
21
+ inputBg: '#1e1e1e',
22
+ dynamic: '#ff79c6',
23
+ dynamicBg: 'rgba(255,121,198,0.08)',
24
+ } as const;
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+
26
+ export const FONT = "'Inter', -apple-system, BlinkMacSystemFont, 'Segoe UI', system-ui, sans-serif";
27
+ export const FONT_MONO = "'SF Mono', 'Fira Code', Menlo, Consolas, monospace";
28
+
29
+ /**
30
+ * Every widget's change contract (report §"prop shape" for the C2 wiring
31
+ * step): `onChange` fires on every interaction tick (drag/scrub/keystroke —
32
+ * the LIVE PREVIEW a caller can apply immediately, mirroring `boxEdit.apply`/
33
+ * `inspector.set`'s optimistic echo, T0 §2/A4); `onChangeEnd` fires once per
34
+ * gesture (pointerup/blur/Enter — the COMMIT a caller should push through
35
+ * `writeStyleAuto`/`inspector.set` as a single undo step, mirroring
36
+ * `BoxEditProvider.end`). A caller that only cares about single-shot edits
37
+ * (a `<select>`, a click) may omit `onChangeEnd` — widgets fall back to
38
+ * treating `onChange` as the commit in that case.
39
+ */
40
+ export interface ChangeHandlers<T> {
41
+ value: T;
42
+ onChange: (value: T) => void;
43
+ onChangeEnd?: ((value: T) => void) | undefined;
44
+ disabled?: boolean | undefined;
45
+ }
46
+
47
+ export function fireChange<T>(handlers: Pick<ChangeHandlers<T>, 'onChange'>, value: T): void {
48
+ handlers.onChange(value);
49
+ }
50
+
51
+ export function fireEnd<T>(
52
+ handlers: Pick<ChangeHandlers<T>, 'onChange' | 'onChangeEnd'>,
53
+ value: T,
54
+ ): void {
55
+ (handlers.onChangeEnd ?? handlers.onChange)(value);
56
+ }
57
+
58
+ export function inputStyle(disabled = false): React.CSSProperties {
59
+ return {
60
+ background: disabled ? THEME.dynamicBg : THEME.inputBg,
61
+ color: disabled ? THEME.dynamic : THEME.text,
62
+ border: `1px solid ${disabled ? 'rgba(255,121,198,0.15)' : THEME.border}`,
63
+ borderRadius: 3,
64
+ padding: '3px 6px',
65
+ fontSize: 11,
66
+ fontFamily: FONT,
67
+ outline: 'none',
68
+ minWidth: 0,
69
+ cursor: disabled ? 'not-allowed' : undefined,
70
+ boxSizing: 'border-box',
71
+ };
72
+ }
73
+
74
+ export const rowStyle: React.CSSProperties = { display: 'flex', alignItems: 'center', gap: 4 };
75
+
76
+ export const miniButtonStyle: React.CSSProperties = {
77
+ background: 'rgba(255,255,255,0.06)',
78
+ border: 'none',
79
+ borderRadius: 3,
80
+ color: THEME.textMuted,
81
+ fontSize: 10,
82
+ padding: '3px 6px',
83
+ cursor: 'pointer',
84
+ lineHeight: 1,
85
+ };
86
+
87
+ export function toggleButtonStyle(active: boolean, disabled?: boolean): React.CSSProperties {
88
+ return {
89
+ flex: 1,
90
+ padding: '3px 0',
91
+ background: active ? THEME.accent : THEME.inputBg,
92
+ color: active ? '#fff' : THEME.textMuted,
93
+ border: `1px solid ${active ? THEME.accent : THEME.border}`,
94
+ borderRadius: 3,
95
+ fontSize: 10,
96
+ fontFamily: FONT,
97
+ cursor: disabled ? 'not-allowed' : 'pointer',
98
+ opacity: disabled ? 0.4 : 1,
99
+ };
100
+ }
101
+
102
+ export function ToggleButton({
103
+ label,
104
+ active,
105
+ disabled,
106
+ onClick,
107
+ testId,
108
+ }: {
109
+ label: React.ReactNode;
110
+ active: boolean;
111
+ disabled?: boolean | undefined;
112
+ onClick: () => void;
113
+ testId?: string | undefined;
114
+ }): React.ReactElement {
115
+ return (
116
+ <button
117
+ type="button"
118
+ data-testid={testId}
119
+ onClick={() => {
120
+ if (!disabled) onClick();
121
+ }}
122
+ style={toggleButtonStyle(active, disabled)}
123
+ >
124
+ {label}
125
+ </button>
126
+ );
127
+ }
128
+
129
+ /** `parseNumericValue('12.5px') -> {num: 12.5, unit: 'px'}` (visual-edit :98). */
130
+ export function parseNumericValue(value: string): { num: number; unit: string } {
131
+ const match = value.match(/^(-?\d+\.?\d*)\s*(px|em|rem|%|vh|vw|deg|s|ms)?$/);
132
+ if (match) return { num: Number.parseFloat(match[1] ?? '0'), unit: match[2] || '' };
133
+ const num = Number.parseFloat(value);
134
+ return { num: Number.isNaN(num) ? 0 : num, unit: '' };
135
+ }
@@ -0,0 +1,143 @@
1
+ import type { SceneAnimation, SceneEntity } from '@engine/scene/scene-types';
2
+ import { getUserData } from '@engine/scene/user-data';
3
+ import { useEditorStore } from '../../EditorContext';
4
+ import { SectionHeader } from '../primitives/SectionHeader';
5
+ import type { SectionProps } from './multi-edit-utils';
6
+
7
+ const labelStyle: React.CSSProperties = {
8
+ fontSize: 10,
9
+ color: '#8c8c8c',
10
+ marginBottom: 2,
11
+ };
12
+
13
+ const inputStyle: React.CSSProperties = {
14
+ width: '100%',
15
+ background: '#1e1e1e',
16
+ color: '#c5c8ce',
17
+ border: '1px solid #333',
18
+ borderRadius: 2,
19
+ padding: '3px 6px',
20
+ fontSize: 12,
21
+ };
22
+
23
+ const btnStyle: React.CSSProperties = {
24
+ background: '#333',
25
+ color: '#c5c8ce',
26
+ border: '1px solid #444',
27
+ borderRadius: 3,
28
+ padding: '3px 8px',
29
+ cursor: 'pointer',
30
+ fontSize: 11,
31
+ };
32
+
33
+ /**
34
+ * Plain-gltf-clip animation UI (E5 — the AnimGraph state-machine section this
35
+ * file used to also render — `.animgraph.json` fetch/parse, the
36
+ * `animGraphPath`/`graphMeta`/`liveGraph` state, and the parameter-row UI —
37
+ * was removed with the AnimGraph runtime it drove; see
38
+ * docs/AI-NATIVE-AUTHORING-IMPLEMENTATION-SPEC.md §3.3/§11 E5). A GameComponent
39
+ * that wants discrete state-machine-driven animation now builds its own XState
40
+ * machine + `bindXStateAnimation` in code (see
41
+ * packages/engine/src/animation/xstate-animation-binding.ts) — there is no
42
+ * second authored format or editor section for it.
43
+ */
44
+ export function AnimationSection({ entities }: SectionProps) {
45
+ const store = useEditorStore();
46
+ // Hooks must be unconditional, so we compute with entities[0] always
47
+ const entity = entities[0]!;
48
+ const isGltf = entity.mesh?.type === 'gltf';
49
+ const id = entity.id!;
50
+ const animation = entity.animation;
51
+
52
+ if (entities.length !== 1) return null;
53
+ if (!isGltf && !animation) return null;
54
+
55
+ const update = (partial: Partial<SceneAnimation>) => {
56
+ store.updateEntity(id, { animation: { ...animation, ...partial } });
57
+ };
58
+
59
+ const obj = store.objectMap.get(id);
60
+
61
+ // Available clips from the loaded GLTF model
62
+ const availableClips = (getUserData(obj, '_availableClips') as string[] | undefined) ?? [];
63
+
64
+ if (!animation) {
65
+ return (
66
+ <SectionHeader label="Animation" defaultOpen={false}>
67
+ <button
68
+ type="button"
69
+ style={btnStyle}
70
+ onClick={() => store.updateEntity(id, { animation: {} })}
71
+ >
72
+ Add Animation
73
+ </button>
74
+ </SectionHeader>
75
+ );
76
+ }
77
+
78
+ return (
79
+ <SectionHeader label="Animation">
80
+ <div style={{ display: 'flex', flexDirection: 'column', gap: 6 }}>
81
+ {/* Autoplay clip picker */}
82
+ {availableClips.length > 0 && (
83
+ <div>
84
+ <div style={labelStyle}>Autoplay Clip</div>
85
+ <select
86
+ value={animation.autoplay ?? ''}
87
+ onChange={(e) => {
88
+ const val = e.target.value;
89
+ if (val) {
90
+ update({ autoplay: val });
91
+ } else {
92
+ const { autoplay: _, ...rest } = animation;
93
+ store.updateEntity(id, { animation: Object.keys(rest).length > 0 ? rest : {} });
94
+ }
95
+ }}
96
+ style={{ ...inputStyle, cursor: 'pointer' }}
97
+ >
98
+ <option value="">(none)</option>
99
+ {availableClips.map((clip) => (
100
+ <option key={clip} value={clip}>
101
+ {clip}
102
+ </option>
103
+ ))}
104
+ </select>
105
+ </div>
106
+ )}
107
+
108
+ {/* Loop checkbox — shown when autoplay is set */}
109
+ {animation.autoplay && (
110
+ <div>
111
+ <label
112
+ style={{
113
+ display: 'flex',
114
+ alignItems: 'center',
115
+ gap: 4,
116
+ fontSize: 12,
117
+ cursor: 'pointer',
118
+ }}
119
+ >
120
+ <input
121
+ type="checkbox"
122
+ checked={animation.loop !== false}
123
+ onChange={(e) => update({ loop: e.target.checked })}
124
+ />
125
+ Loop
126
+ </label>
127
+ </div>
128
+ )}
129
+
130
+ <button
131
+ type="button"
132
+ style={{ ...btnStyle, color: '#F53352', fontSize: 10, padding: '2px 6px' }}
133
+ onClick={() => {
134
+ const patch: Record<string, unknown> = { animation: undefined };
135
+ store.updateEntity(id, patch as Partial<SceneEntity>);
136
+ }}
137
+ >
138
+ Remove Animation
139
+ </button>
140
+ </div>
141
+ </SectionHeader>
142
+ );
143
+ }
@@ -0,0 +1,215 @@
1
+ import type { SceneAudio } from '@engine/scene/scene-types';
2
+ import { useEffect, useRef, useState } from 'react';
3
+ import { useEditorStore } from '../../EditorContext';
4
+ import { NumberInput } from '../primitives/NumberInput';
5
+ import { SectionHeader } from '../primitives/SectionHeader';
6
+ import { Tooltip } from '../primitives/Tooltip';
7
+ import type { SectionProps } from './multi-edit-utils';
8
+ import { commonBool, commonNum } from './multi-edit-utils';
9
+
10
+ const labelStyle: React.CSSProperties = { fontSize: 10, color: '#8c8c8c', marginBottom: 2 };
11
+
12
+ export function AudioSection({ entities, ids }: SectionProps) {
13
+ const store = useEditorStore();
14
+ const multi = entities.length > 1;
15
+ const entity = entities[0]!;
16
+ const audio = entity.audio;
17
+
18
+ // Audio preview — only for single entity but hooks must be unconditional
19
+ const audioRef = useRef<HTMLAudioElement | null>(null);
20
+ const [playing, setPlaying] = useState(false);
21
+
22
+ const audioSrc = audio?.src;
23
+ useEffect(() => {
24
+ return () => {
25
+ if (audioRef.current) {
26
+ audioRef.current.pause();
27
+ audioRef.current = null;
28
+ }
29
+ setPlaying(false);
30
+ };
31
+ }, [multi ? undefined : audioSrc]);
32
+
33
+ if (!entities.every((e) => e.audio)) return null;
34
+ // After the guard above, audio is guaranteed to be defined
35
+ const audioData = audio!;
36
+
37
+ const togglePreview = () => {
38
+ if (playing && audioRef.current) {
39
+ audioRef.current.pause();
40
+ audioRef.current = null;
41
+ setPlaying(false);
42
+ return;
43
+ }
44
+ if (!audioData.src) return;
45
+ const el = new Audio(audioData.src);
46
+ el.volume = audioData.volume ?? 1;
47
+ el.loop = audioData.loop ?? false;
48
+ el.onended = () => {
49
+ audioRef.current = null;
50
+ setPlaying(false);
51
+ };
52
+ el.play();
53
+ audioRef.current = el;
54
+ setPlaying(true);
55
+ };
56
+
57
+ const volume = commonNum(entities, (e) => e.audio?.volume ?? 1);
58
+ const spatial = commonBool(entities, (e) => e.audio?.spatial !== false);
59
+ const loop = commonBool(entities, (e) => e.audio?.loop ?? false);
60
+ const autoplay = commonBool(entities, (e) => e.audio?.autoplay ?? false);
61
+
62
+ const update = (partial: Partial<SceneAudio>) => {
63
+ store.batchMutate(ids, (entity) => {
64
+ if (entity.audio) Object.assign(entity.audio, partial);
65
+ });
66
+ };
67
+
68
+ return (
69
+ <SectionHeader label="Audio">
70
+ <div style={{ display: 'flex', flexDirection: 'column', gap: 6 }}>
71
+ {/* Source path — single entity only */}
72
+ {!multi && (
73
+ <div>
74
+ <div style={labelStyle}>Source</div>
75
+ <input
76
+ value={audioData.src ?? ''}
77
+ placeholder="path/to/audio.mp3"
78
+ onChange={(e) => {
79
+ if (e.target.value) {
80
+ update({ src: e.target.value });
81
+ } else {
82
+ const next = { ...audioData };
83
+ delete next.src;
84
+ store.updateEntity(entity.id!, { audio: next });
85
+ }
86
+ }}
87
+ style={{
88
+ width: '100%',
89
+ background: '#1e1e1e',
90
+ color: '#c5c8ce',
91
+ border: '1px solid #333',
92
+ borderRadius: 2,
93
+ padding: '2px 4px',
94
+ fontSize: 11,
95
+ }}
96
+ />
97
+ </div>
98
+ )}
99
+
100
+ {/* Preview — single entity only */}
101
+ {!multi && (
102
+ <button
103
+ onClick={togglePreview}
104
+ disabled={!audioData.src}
105
+ style={{
106
+ display: 'flex',
107
+ alignItems: 'center',
108
+ justifyContent: 'center',
109
+ gap: 4,
110
+ width: '100%',
111
+ padding: '3px 0',
112
+ background: playing ? '#3a2a2a' : '#2a2a2a',
113
+ color: !audioData.src ? '#555' : playing ? '#e06060' : '#c5c8ce',
114
+ border: `1px solid ${playing ? '#6a3a3a' : '#333'}`,
115
+ borderRadius: 2,
116
+ fontSize: 11,
117
+ cursor: audioData.src ? 'pointer' : 'default',
118
+ }}
119
+ >
120
+ {playing ? '\u25A0 Stop' : '\u25B6 Preview'}
121
+ </button>
122
+ )}
123
+
124
+ {/* Spatial */}
125
+ <div>
126
+ <div style={{ display: 'flex', alignItems: 'center', gap: 6 }}>
127
+ <input
128
+ type="checkbox"
129
+ checked={spatial ?? false}
130
+ ref={(el) => {
131
+ if (el) el.indeterminate = spatial === null;
132
+ }}
133
+ onChange={(e) => update({ spatial: e.target.checked })}
134
+ />
135
+ <Tooltip text="Positional 3D audio vs non-spatial background audio" position="right">
136
+ <span style={{ fontSize: 11, color: '#c5c8ce' }}>Spatial</span>
137
+ </Tooltip>
138
+ </div>
139
+ </div>
140
+
141
+ {/* Volume */}
142
+ <div>
143
+ <div style={labelStyle}>Volume</div>
144
+ <NumberInput value={volume} onChange={(v) => update({ volume: v })} step={0.05} />
145
+ </div>
146
+
147
+ {/* Spatial-only properties — single entity only */}
148
+ {!multi && spatial === true && (
149
+ <>
150
+ <div>
151
+ <Tooltip text="Distance at which volume starts to reduce" position="right">
152
+ <div style={labelStyle}>Ref Distance</div>
153
+ </Tooltip>
154
+ <NumberInput
155
+ value={audioData.refDistance ?? 1}
156
+ onChange={(v) => update({ refDistance: v })}
157
+ step={0.5}
158
+ />
159
+ </div>
160
+ <div>
161
+ <Tooltip text="How quickly volume falls off with distance" position="right">
162
+ <div style={labelStyle}>Rolloff Factor</div>
163
+ </Tooltip>
164
+ <NumberInput
165
+ value={audioData.rolloffFactor ?? 1}
166
+ onChange={(v) => update({ rolloffFactor: v })}
167
+ step={0.1}
168
+ />
169
+ </div>
170
+ <div>
171
+ <Tooltip text="Maximum distance for audio falloff" position="right">
172
+ <div style={labelStyle}>Max Distance</div>
173
+ </Tooltip>
174
+ <NumberInput
175
+ value={audioData.maxDistance ?? 10000}
176
+ onChange={(v) => update({ maxDistance: v })}
177
+ step={1}
178
+ />
179
+ </div>
180
+ </>
181
+ )}
182
+
183
+ {/* Loop */}
184
+ <div>
185
+ <div style={{ display: 'flex', alignItems: 'center', gap: 6 }}>
186
+ <input
187
+ type="checkbox"
188
+ checked={loop ?? false}
189
+ ref={(el) => {
190
+ if (el) el.indeterminate = loop === null;
191
+ }}
192
+ onChange={(e) => update({ loop: e.target.checked })}
193
+ />
194
+ <span style={{ fontSize: 11, color: '#c5c8ce' }}>Loop</span>
195
+ </div>
196
+ </div>
197
+
198
+ {/* Autoplay */}
199
+ <div>
200
+ <div style={{ display: 'flex', alignItems: 'center', gap: 6 }}>
201
+ <input
202
+ type="checkbox"
203
+ checked={autoplay ?? false}
204
+ ref={(el) => {
205
+ if (el) el.indeterminate = autoplay === null;
206
+ }}
207
+ onChange={(e) => update({ autoplay: e.target.checked })}
208
+ />
209
+ <span style={{ fontSize: 11, color: '#c5c8ce' }}>Autoplay</span>
210
+ </div>
211
+ </div>
212
+ </div>
213
+ </SectionHeader>
214
+ );
215
+ }
@@ -0,0 +1,82 @@
1
+ import type { SceneEntity } from '@engine/scene/scene-types';
2
+ import { useEditorStore } from '../../EditorContext';
3
+ import { SectionHeader } from '../primitives/SectionHeader';
4
+ import type { SectionProps } from './multi-edit-utils';
5
+ import { commonStr } from './multi-edit-utils';
6
+
7
+ const inputStyle: React.CSSProperties = {
8
+ width: '100%',
9
+ background: '#1e1e1e',
10
+ color: '#c5c8ce',
11
+ border: '1px solid #333',
12
+ borderRadius: 2,
13
+ padding: '3px 4px',
14
+ fontSize: 11,
15
+ };
16
+
17
+ const labelStyle: React.CSSProperties = { fontSize: 10, color: '#8c8c8c', marginBottom: 2 };
18
+
19
+ type BoneAttachment = NonNullable<SceneEntity['boneAttachment']>;
20
+
21
+ export function BoneAttachmentSection({ entities, ids }: SectionProps) {
22
+ const store = useEditorStore();
23
+ if (!entities.every((entity) => entity.boneAttachment)) return null;
24
+
25
+ const target = commonStr(entities, (entity) => entity.boneAttachment?.target);
26
+ const bone = commonStr(entities, (entity) => entity.boneAttachment?.bone);
27
+ const selected = new Set(ids);
28
+ const targets = store.allEntities().filter((entity) => entity.id && !selected.has(entity.id));
29
+
30
+ const update = (partial: Partial<BoneAttachment>) => {
31
+ store.batchMutate(ids, (entity) => {
32
+ if (entity.boneAttachment) Object.assign(entity.boneAttachment, partial);
33
+ });
34
+ };
35
+
36
+ const remove = () => {
37
+ store.batchMutate(ids, (entity) => {
38
+ delete entity.boneAttachment;
39
+ });
40
+ };
41
+
42
+ return (
43
+ <SectionHeader label="Bone Attachment">
44
+ <div style={{ display: 'flex', flexDirection: 'column', gap: 6 }}>
45
+ <div>
46
+ <div style={labelStyle}>Target entity</div>
47
+ <select
48
+ value={target ?? ''}
49
+ onChange={(event) => update({ target: event.target.value })}
50
+ style={inputStyle}
51
+ >
52
+ {target === null && <option value="">(mixed)</option>}
53
+ {targets.map((entity) => (
54
+ <option key={entity.id} value={entity.id}>
55
+ {entity.name}
56
+ </option>
57
+ ))}
58
+ </select>
59
+ </div>
60
+ <div>
61
+ <div style={labelStyle}>Bone / socket name</div>
62
+ <input
63
+ value={bone ?? ''}
64
+ placeholder="hand_r"
65
+ onChange={(event) => update({ bone: event.target.value })}
66
+ style={inputStyle}
67
+ />
68
+ </div>
69
+ <div style={{ fontSize: 10, color: '#777' }}>
70
+ Transform position, rotation, and scale are the local socket offsets.
71
+ </div>
72
+ <button
73
+ type="button"
74
+ onClick={remove}
75
+ style={{ ...inputStyle, cursor: 'pointer', color: '#d98a8a' }}
76
+ >
77
+ Remove attachment
78
+ </button>
79
+ </div>
80
+ </SectionHeader>
81
+ );
82
+ }