@vgai/editor 0.2.0

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Files changed (519) hide show
  1. package/LICENSE +661 -0
  2. package/README.md +35 -0
  3. package/dist/a/b/c/test-nested.json +1 -0
  4. package/dist/assets/CCDIKSolver-Dz-ysxZF.js +1 -0
  5. package/dist/assets/SelectionBox-BXsv_6aH.js +1 -0
  6. package/dist/assets/browser-project-scripts-DOru4L1x.js +2 -0
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  101. package/dist/ingest/racing-game/three-r139.module.js +50617 -0
  102. package/dist/ingest/racing-game/vendor.js +179 -0
  103. package/dist/ingest/racing-game/vgai.game.json +20 -0
  104. package/dist/ingest/simcity/UPSTREAM.md +65 -0
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@@ -0,0 +1,74 @@
1
+ /**
2
+ * Inspector-tool section host (W3, docs/DATA-TOOLS-DESIGN.md §3.2/§3.4) —
3
+ * renders one project tool (`placement: 'inspector'`) as a section in the
4
+ * ONE inspector shell (`Inspector.tsx`), via `inspector-section-registry`.
5
+ *
6
+ * The chrome is the editor's (§3.4): a bordered section with the ⚙-marked
7
+ * title row (the same project-tool marker the dock tabs use, §3.5), matching
8
+ * the shell's own section styling (`Inspector.tsx`'s Stories block). What the
9
+ * tool renders inside is its own business — plain React, ideally built from
10
+ * `@editor/widgets` so fields sit flush with the built-in sections.
11
+ *
12
+ * Crash containment mirrors the dock (`ToolHost.tsx`, shared boundary): a
13
+ * throwing tool component swaps THIS section for a teaching message; the
14
+ * rest of the inspector, and every other tool, keep working. The loader
15
+ * re-registers a fresh registration per (re)load, so an HMR save remounts
16
+ * the section and clears a tripped boundary for free.
17
+ *
18
+ * W3.1 (§3.3): the tool render is wrapped in `EditorSelectionProvider`, INSIDE
19
+ * the error boundary, so `useSelection()` works for any inspector tool
20
+ * without adding to `InspectorToolProps` — richer data arrives through hooks,
21
+ * not more props. Dock tools get no such provider (`ToolHost`/`BottomPanel`
22
+ * have no adapter/selection in scope) — `useSelection` there throws a
23
+ * teaching error, contained the same way a render crash is.
24
+ */
25
+
26
+ import type { AuthoringAdapter } from '@engine/adapter';
27
+ import { EditorSelectionProvider } from '@engine/react/use-selection';
28
+ import type { InspectorToolProps } from '@engine/tools/define-tool';
29
+ import type { ComponentType } from 'react';
30
+ import { ToolErrorBoundary } from './ToolHost';
31
+
32
+ export interface InspectorToolSectionProps {
33
+ /** `ToolConfig.id` — the section's `data-testid` suffix (`inspector-tool-<id>`). */
34
+ id: string;
35
+ /** `ToolConfig.title` — the section header, after the ⚙ marker. */
36
+ title: string;
37
+ /** Project-relative source file, shown in crash/teaching messages. */
38
+ file: string;
39
+ /** The tool module's default export. */
40
+ Component: ComponentType<InspectorToolProps>;
41
+ /** Live adapter + selection, as the section registry hands them over. */
42
+ adapter: AuthoringAdapter;
43
+ nodeId: string | null;
44
+ }
45
+
46
+ /** One inspector tool's section: editor-styled chrome + boundary + the tool. */
47
+ export function InspectorToolSection({
48
+ id,
49
+ title,
50
+ file,
51
+ Component,
52
+ adapter,
53
+ nodeId,
54
+ }: InspectorToolSectionProps) {
55
+ const node = nodeId ? adapter.hierarchy.node(nodeId) : null;
56
+ return (
57
+ <div
58
+ data-testid={`inspector-tool-${id}`}
59
+ style={{ padding: '8px', borderTop: '1px solid #333', marginTop: 4 }}
60
+ >
61
+ <div style={{ fontSize: 11, fontWeight: 600, color: '#9aa0a6', marginBottom: 4 }}>
62
+ <span aria-hidden="true" style={{ marginRight: 4 }}>
63
+
64
+ </span>
65
+ {title}
66
+ </div>
67
+ <ToolErrorBoundary file={file}>
68
+ <EditorSelectionProvider adapter={adapter} nodeId={nodeId}>
69
+ <Component node={node} nodeId={nodeId} />
70
+ </EditorSelectionProvider>
71
+ </ToolErrorBoundary>
72
+ </div>
73
+ );
74
+ }
@@ -0,0 +1,110 @@
1
+ /**
2
+ * D-W3 (docs/WAVE4-FTUE-HARDENING-DESIGN.md §D-W3, F9) — the loud, dismissible
3
+ * banner for `../authoring/mount-failure-report.ts`'s slot: a manifest world's
4
+ * auto-launch route failed to mount at all. Styled after
5
+ * `./OverlayReportBanner.tsx` (same dark-theme inline-style precedent, same
6
+ * "no window.prompt() — inline React components only" CLAUDE.md rule), but
7
+ * rendered at a DIFFERENT altitude: `OverlayReportBanner` lives INSIDE
8
+ * `GameHierarchy` (A2 — formerly `IngestHierarchy`), which self-gates by
9
+ * simply having nothing to report (`getActiveOverlayReport()` returns null)
10
+ * when no ingest/overlay session is active — i.e. only visible AFTER a
11
+ * successful mount. This banner is the opposite case (mount never happened
12
+ * at all, so there is no override, no live overlay report — just the default
13
+ * Untitled scene the editor falls back to), and is mounted by
14
+ * `DefaultEditorLayout` OUTSIDE `GameHierarchy` so it shows over that default
15
+ * scene instead of never rendering.
16
+ *
17
+ * D-V5 (docs/WAVE5-MULTIWORLD-INGEST-DESIGN.md, F24 composite): the slot
18
+ * behind this banner is now an ORDERED LIST
19
+ * (`getMountFailureReports`) — a composite manifest's sibling-mount loop can
20
+ * fail several worlds independently in one attempt, and silently showing
21
+ * only the latest would be the exact F9 anti-pattern this banner exists to
22
+ * close. This renders EVERY entry, each its own worldId-labelled
23
+ * summary/message pair, inside the SAME single banner (one `data-testid`,
24
+ * one dismiss button that clears the whole list via `setMountFailureReport
25
+ * (null)` — same back-compat-frozen semantics `mount-failure-report.ts`
26
+ * documents) — never a separate banner per world.
27
+ */
28
+
29
+ import { useReducer, useSyncExternalStore } from 'react';
30
+ import { getMountFailureReports, setMountFailureReport } from '../authoring/mount-failure-report';
31
+ import { useEditorStore } from '../EditorContext';
32
+
33
+ export function MountFailureBanner() {
34
+ const store = useEditorStore();
35
+ // Re-render off the SAME broadcast every manifest route already fires right
36
+ // after a mount attempt (`store.notifyIngestEdit()`) — mirrors
37
+ // `OverlayReportBanner`'s identical comment; the failure slot itself has no
38
+ // subscribe of its own.
39
+ useSyncExternalStore(store.subscribe, store.getSnapshot);
40
+ const reports = getMountFailureReports();
41
+ // Unlike `OverlayReportBanner` (which tracks a local "dismissed for this
42
+ // gameId" flag and leaves the underlying overlay-report slot untouched),
43
+ // dismiss here CLEARS the actual `mount-failure-report.ts` slot — the
44
+ // failure is a one-shot, single-session event (there is no re-check to
45
+ // "come back" from the way an overlay report re-evaluates every mount), so
46
+ // there is nothing for a local-only dismiss to hide that a fresh mount
47
+ // attempt wouldn't already overwrite anyway. Clearing the slot needs its
48
+ // own re-render trigger (mutating the module singleton doesn't itself
49
+ // schedule one) — a plain counter bump.
50
+ const [, forceRerender] = useReducer((n: number) => n + 1, 0);
51
+
52
+ if (reports.length === 0) return null;
53
+
54
+ return (
55
+ <div
56
+ data-testid="mount-failure-banner"
57
+ style={{
58
+ background: '#4a1f1f',
59
+ border: '1px solid #8a2f2f',
60
+ color: '#f0a0a0',
61
+ borderRadius: 3,
62
+ margin: '4px 8px',
63
+ padding: '6px 8px',
64
+ fontSize: 11,
65
+ pointerEvents: 'auto',
66
+ }}
67
+ >
68
+ <div style={{ display: 'flex', alignItems: 'flex-start', gap: 6 }}>
69
+ <span style={{ flex: 1 }}>
70
+ {reports.map((report) => (
71
+ <div key={report.worldId} style={{ marginBottom: 4 }}>
72
+ <div data-testid="mount-failure-summary">
73
+ <strong>
74
+ "{report.worldId}" ({report.kind} / {report.identity}) failed to mount.
75
+ </strong>
76
+ </div>
77
+ <div
78
+ data-testid="mount-failure-message"
79
+ style={{ marginTop: 2, wordBreak: 'break-word' }}
80
+ >
81
+ {report.message}
82
+ </div>
83
+ </div>
84
+ ))}
85
+ <div style={{ marginTop: 2, opacity: 0.8 }}>See the Console tab for the full trace.</div>
86
+ </span>
87
+ <button
88
+ type="button"
89
+ data-testid="mount-failure-dismiss"
90
+ onClick={() => {
91
+ setMountFailureReport(null);
92
+ forceRerender();
93
+ }}
94
+ style={{
95
+ background: 'none',
96
+ border: 'none',
97
+ color: '#f0a0a0',
98
+ cursor: 'pointer',
99
+ fontSize: 13,
100
+ lineHeight: 1,
101
+ padding: 0,
102
+ }}
103
+ aria-label="Dismiss"
104
+ >
105
+ ×
106
+ </button>
107
+ </div>
108
+ </div>
109
+ );
110
+ }
@@ -0,0 +1,109 @@
1
+ /**
2
+ * Network inspector overlay — reads the active game's `NetworkingAdapter`
3
+ * (`SystemAdapters.networking`, widened in T2.2) through the authoring seam
4
+ * (`getActiveNetworking()`) and renders connection state / room info /
5
+ * replication stats. Mirrors `StatsOverlay`'s poll-and-render pattern; also
6
+ * subscribes to the adapter's own change notifications for snappier updates.
7
+ *
8
+ * Editor code never imports Colyseus here — only the `NetworkingAdapter`
9
+ * interface, per the adapter-seam rule (root CLAUDE.md).
10
+ *
11
+ * Renders nothing when no `NetworkingAdapter` is active — single-player
12
+ * games register none. Games contribute one via
13
+ * `ctx.registerSystemAdapter?.('networking', …)` (the arena example is the
14
+ * first-party reference — `third-person-arena/network-adapter.ts`).
15
+ */
16
+
17
+ import type {
18
+ ConnectionState,
19
+ NetworkingAdapter,
20
+ ReplicationStats,
21
+ RoomInfo,
22
+ } from '@engine/adapter';
23
+ import { useEffect, useState } from 'react';
24
+ import { getActiveNetworking } from '../authoring/active-systems';
25
+
26
+ export interface NetworkView {
27
+ connectionState: ConnectionState;
28
+ roomInfo: RoomInfo | null;
29
+ stats: ReplicationStats;
30
+ }
31
+
32
+ /**
33
+ * Pure data-path function: adapter → view model. No React/DOM — this is the
34
+ * part covered by a headless unit test (`network-section-view.test.ts`).
35
+ */
36
+ export function deriveNetworkView(
37
+ adapter: NetworkingAdapter | null | undefined,
38
+ ): NetworkView | null {
39
+ if (!adapter) return null;
40
+ return {
41
+ connectionState: adapter.getConnectionState(),
42
+ roomInfo: adapter.getRoomInfo(),
43
+ stats: adapter.getReplicationStats(),
44
+ };
45
+ }
46
+
47
+ const STATE_COLORS: Record<ConnectionState, string> = {
48
+ disconnected: '#8c8c8c',
49
+ connecting: '#e0a030',
50
+ connected: '#4caf50',
51
+ error: '#e05050',
52
+ };
53
+
54
+ export function NetworkSection() {
55
+ const [view, setView] = useState<NetworkView | null>(() =>
56
+ deriveNetworkView(getActiveNetworking()),
57
+ );
58
+
59
+ useEffect(() => {
60
+ const tick = () => setView(deriveNetworkView(getActiveNetworking()));
61
+ tick();
62
+ // Poll — covers the active adapter's IDENTITY changing (a new game
63
+ // mounts/unmounts) — plus a direct subscription to the current adapter
64
+ // for snappier updates while it stays active.
65
+ const intervalId = setInterval(tick, 250);
66
+ const unsubscribe = getActiveNetworking()?.subscribe(tick);
67
+ return () => {
68
+ clearInterval(intervalId);
69
+ unsubscribe?.();
70
+ };
71
+ }, []);
72
+
73
+ if (!view) return null;
74
+
75
+ return (
76
+ <div
77
+ style={{
78
+ position: 'absolute',
79
+ top: 48,
80
+ left: 8,
81
+ background: 'rgba(0, 0, 0, 0.7)',
82
+ borderRadius: 4,
83
+ padding: '6px 10px',
84
+ pointerEvents: 'auto',
85
+ fontSize: 11,
86
+ color: '#c5c8ce',
87
+ fontFamily: 'monospace',
88
+ lineHeight: '16px',
89
+ }}
90
+ >
91
+ <div>
92
+ Net:{' '}
93
+ <span style={{ color: STATE_COLORS[view.connectionState] }}>{view.connectionState}</span>
94
+ </div>
95
+ {view.roomInfo && (
96
+ <>
97
+ <div>
98
+ Room: {view.roomInfo.roomName} ({view.roomInfo.roomId})
99
+ </div>
100
+ <div>Session: {view.roomInfo.sessionId}</div>
101
+ </>
102
+ )}
103
+ <div>Entities: {view.stats.entities}</div>
104
+ <div>
105
+ In/Out: {view.stats.msgsInPerSec}/s / {view.stats.msgsOutPerSec}/s
106
+ </div>
107
+ </div>
108
+ );
109
+ }