@remotion/effects 4.0.541 → 4.0.543
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/THIRD_PARTY_LICENSES.md +10 -0
- package/dist/esm/lightning.mjs +603 -0
- package/dist/esm/magnify.mjs +403 -0
- package/dist/esm/preview/barrel-distortion.mjs +303 -0
- package/dist/esm/preview/bevel-alpha.mjs +525 -0
- package/dist/esm/preview/blur.mjs +435 -0
- package/dist/esm/preview/brightness.mjs +95 -0
- package/dist/esm/preview/burlap.mjs +481 -0
- package/dist/esm/preview/checkerboard.mjs +8 -0
- package/dist/esm/preview/chromatic-aberration.mjs +308 -0
- package/dist/esm/preview/color-correction.mjs +522 -0
- package/dist/esm/preview/color-key.mjs +440 -0
- package/dist/esm/preview/contour-lines.mjs +608 -0
- package/dist/esm/preview/contrast.mjs +95 -0
- package/dist/esm/preview/corner-pin.mjs +6 -0
- package/dist/esm/preview/curves.mjs +357 -0
- package/dist/esm/preview/cylinder.mjs +273 -0
- package/dist/esm/preview/dot-grid.mjs +333 -0
- package/dist/esm/preview/drop-shadow.mjs +607 -0
- package/dist/esm/preview/duotone.mjs +344 -0
- package/dist/esm/preview/emboss.mjs +479 -0
- package/dist/esm/preview/evolve.mjs +485 -0
- package/dist/esm/preview/exposure.mjs +264 -0
- package/dist/esm/preview/film-burn.mjs +298 -0
- package/dist/esm/preview/fisheye.mjs +422 -0
- package/dist/esm/preview/flannel.mjs +401 -0
- package/dist/esm/preview/fractal-noise.mjs +642 -0
- package/dist/esm/preview/glow.mjs +598 -0
- package/dist/esm/preview/grayscale.mjs +86 -0
- package/dist/esm/preview/gridlines.mjs +8 -0
- package/dist/esm/preview/halftone-linear-gradient.mjs +523 -0
- package/dist/esm/preview/halftone.mjs +552 -0
- package/dist/esm/preview/hue.mjs +83 -0
- package/dist/esm/preview/index-00v3hr66.mjs +299 -0
- package/dist/esm/preview/index-0w4eqht8.mjs +351 -0
- package/dist/esm/preview/index-18y0zcy2.mjs +440 -0
- package/dist/esm/preview/index-1m1b1ad7.mjs +520 -0
- package/dist/esm/preview/index-34fxm3ax.mjs +518 -0
- package/dist/esm/preview/index-4fvp93ps.mjs +32 -0
- package/dist/esm/preview/index-4scpn12x.mjs +224 -0
- package/dist/esm/preview/index-4z6pt3ka.mjs +104 -0
- package/dist/esm/preview/index-618ky75w.mjs +51 -0
- package/dist/esm/preview/index-6agxdrvr.mjs +411 -0
- package/dist/esm/preview/index-6jkps947.mjs +120 -0
- package/dist/esm/preview/index-8agtsbw4.mjs +617 -0
- package/dist/esm/preview/index-8jx11jyn.mjs +29 -0
- package/dist/esm/preview/index-8p04sssx.mjs +123 -0
- package/dist/esm/preview/index-afdtmrh2.mjs +596 -0
- package/dist/esm/preview/index-b86qstcs.mjs +18 -0
- package/dist/esm/preview/index-cb77qg3g.mjs +587 -0
- package/dist/esm/preview/index-cdp7tr8x.mjs +122 -0
- package/dist/esm/preview/index-evy8hyah.mjs +55 -0
- package/dist/esm/preview/index-gnsce796.mjs +6 -0
- package/dist/esm/preview/index-kkvzt8b7.mjs +199 -0
- package/dist/esm/preview/index-r0v18b2n.mjs +425 -0
- package/dist/esm/preview/index-rswpzmm5.mjs +926 -0
- package/dist/esm/preview/index-s9mrx750.mjs +97 -0
- package/dist/esm/preview/index-tvfexb7s.mjs +164 -0
- package/dist/esm/preview/index-vp56k1gj.mjs +215 -0
- package/dist/esm/preview/index-wxhvgv2s.mjs +79 -0
- package/dist/esm/preview/index-wy95a41r.mjs +407 -0
- package/dist/esm/preview/index-ysnwfc4t.mjs +306 -0
- package/dist/esm/preview/index.mjs +51 -0
- package/dist/esm/preview/invert.mjs +84 -0
- package/dist/esm/preview/iris-wipe.mjs +315 -0
- package/dist/esm/preview/lens-blur.mjs +563 -0
- package/dist/esm/preview/levels.mjs +400 -0
- package/dist/esm/preview/light-leak.mjs +8 -0
- package/dist/esm/preview/light-trail.mjs +516 -0
- package/dist/esm/preview/lightning.mjs +603 -0
- package/dist/esm/preview/linear-gradient-tint.mjs +6 -0
- package/dist/esm/preview/linear-gradient.mjs +6 -0
- package/dist/esm/preview/linear-progressive-blur.mjs +516 -0
- package/dist/esm/preview/linear-progressive-pixelate.mjs +176 -0
- package/dist/esm/preview/lines.mjs +536 -0
- package/dist/esm/preview/liquid-contours.mjs +512 -0
- package/dist/esm/preview/long-shadows.mjs +437 -0
- package/dist/esm/preview/lut.mjs +601 -0
- package/dist/esm/preview/magnify.mjs +403 -0
- package/dist/esm/preview/mirror.mjs +341 -0
- package/dist/esm/preview/noise-displacement.mjs +584 -0
- package/dist/esm/preview/noise.mjs +318 -0
- package/dist/esm/preview/outline.mjs +725 -0
- package/dist/esm/preview/page-turn.mjs +302 -0
- package/dist/esm/preview/paper.mjs +1249 -0
- package/dist/esm/preview/pattern.mjs +6 -0
- package/dist/esm/preview/pixel-dissolve.mjs +360 -0
- package/dist/esm/preview/pixelate.mjs +249 -0
- package/dist/esm/preview/radial-progressive-blur.mjs +582 -0
- package/dist/esm/preview/radial-progressive-pixelate.mjs +220 -0
- package/dist/esm/preview/radial-wipe.mjs +224 -0
- package/dist/esm/preview/rain-fall.mjs +114 -0
- package/dist/esm/preview/region-blur.mjs +500 -0
- package/dist/esm/preview/rings.mjs +8 -0
- package/dist/esm/preview/roughen-edges.mjs +590 -0
- package/dist/esm/preview/saturation.mjs +86 -0
- package/dist/esm/preview/scale.mjs +109 -0
- package/dist/esm/preview/scanlines.mjs +362 -0
- package/dist/esm/preview/shadows-highlights.mjs +284 -0
- package/dist/esm/preview/shatter.mjs +868 -0
- package/dist/esm/preview/shine.mjs +368 -0
- package/dist/esm/preview/shrinkwrap.mjs +769 -0
- package/dist/esm/preview/skew.mjs +300 -0
- package/dist/esm/preview/snow-fall.mjs +170 -0
- package/dist/esm/preview/speckle.mjs +356 -0
- package/dist/esm/preview/sphere.mjs +252 -0
- package/dist/esm/preview/starburst.mjs +8 -0
- package/dist/esm/preview/tear.mjs +375 -0
- package/dist/esm/preview/thermal-vision.mjs +387 -0
- package/dist/esm/preview/tile.mjs +7 -0
- package/dist/esm/preview/tint.mjs +125 -0
- package/dist/esm/preview/translate.mjs +151 -0
- package/dist/esm/preview/turbulent-displace.mjs +613 -0
- package/dist/esm/preview/tv-signal-off.mjs +308 -0
- package/dist/esm/preview/venetian-blinds.mjs +341 -0
- package/dist/esm/preview/vibrance.mjs +254 -0
- package/dist/esm/preview/vignette.mjs +458 -0
- package/dist/esm/preview/wave.mjs +384 -0
- package/dist/esm/preview/waves.mjs +599 -0
- package/dist/esm/preview/white-balance.mjs +280 -0
- package/dist/esm/preview/white-noise.mjs +244 -0
- package/dist/esm/preview/zigzag.mjs +8 -0
- package/dist/esm/preview/zoom-blur.mjs +389 -0
- package/dist/lightning/geometry.d.ts +10 -0
- package/dist/lightning/index.d.ts +4 -0
- package/dist/lightning/mask.d.ts +2 -0
- package/dist/lightning/params.d.ts +259 -0
- package/dist/lightning/shaders.d.ts +2 -0
- package/dist/lightning.d.ts +2 -0
- package/dist/magnify/shader.d.ts +1 -0
- package/dist/magnify/webgpu-shader.d.ts +1 -0
- package/dist/magnify.d.ts +28 -0
- package/package.json +30 -6
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import {
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setupWebGpuColors,
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getWebGpuColors
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} from "./index-8jx11jyn.mjs";
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import {
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assertOptionalFiniteNumber,
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validateUnitInterval,
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parseColorRgba
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} from "./index-wxhvgv2s.mjs";
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import {
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WEBGPU_SINGLE_PASS_VERTEX,
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cleanupWebGpuSinglePass,
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applyWebGpuSinglePass
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} from "./index-tvfexb7s.mjs";
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import {
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assertEffectParamsObject,
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assertOptionalColor,
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assertOptionalBoolean
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} from "./index-4fvp93ps.mjs";
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// src/contour-lines.ts
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import { Internals } from "remotion";
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// src/contour-lines-webgpu-shader.ts
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var CONTOUR_LINES_WEBGPU_SHADER = `
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${WEBGPU_SINGLE_PASS_VERTEX}
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@group(0) @binding(0) var sourceTexture: texture_2d<f32>;
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@group(0) @binding(1) var sourceSampler: sampler;
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@group(0) @binding(2) var<uniform> params: Params;
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struct Params {
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geometry: vec4f,
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noise: vec4f,
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offset: vec4f,
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lineColor: vec4f,
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}
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fn sampleSource(uv: vec2f) -> vec4f {
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return textureSampleLevel(sourceTexture, sourceSampler, vec2f(uv.x, 1.0 - uv.y), 0);
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}
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fn hash(p: vec2f) -> f32 {
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var p3 = fract(p.xyx * 0.1031);
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p3 += vec3f(dot(p3, p3.yzx + vec3f(33.33) + vec3f(params.noise.z * 0.013)));
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return fract((p3.x + p3.y) * p3.z);
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}
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fn valueNoise(p: vec2f) -> f32 {
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let i = floor(p);
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let f = fract(p);
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let u = f * f * f * (f * (f * 6.0 - vec2f(15.0)) + vec2f(10.0));
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return mix(mix(hash(i), hash(i + vec2f(1, 0)), u.x), mix(hash(i + vec2f(0, 1)), hash(i + vec2f(1)), u.x), u.y);
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}
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fn fbm(position: vec2f) -> f32 {
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var p = position;
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var value = 0.0;
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var amplitude = 0.5;
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var totalAmplitude = 0.0;
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let persistence = mix(0.18, 0.58, clamp(params.noise.x, 0.0, 1.0));
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let smoothness = clamp(params.noise.y, 0.0, 1.0);
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let rotate = mat2x2f(0.80, 0.60, -0.60, 0.80);
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for (var i = 0; i < 5; i++) {
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let octave = f32(i) / 4.0;
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let detailWeight = mix(1.0, 1.0 - smoothstep(0.15, 1.0, octave), smoothness);
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value += amplitude * detailWeight * valueNoise(p);
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totalAmplitude += amplitude * detailWeight;
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p = rotate * p * 2.04 + vec2f(13.17, 7.31);
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amplitude *= persistence;
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}
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return value / totalAmplitude;
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}
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fn contourAt(pixel: vec2f) -> f32 {
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let pixelPosition = pixel + params.offset.xy;
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let scale = max(params.geometry.w, 0.001);
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let p = pixelPosition / scale + vec2f(params.noise.z * 0.137, params.noise.z * 0.193);
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let complexity = clamp(params.noise.x, 0.0, 1.0);
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let smoothness = clamp(params.noise.y, 0.0, 1.0);
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let warp = vec2f(fbm(p + vec2f(5.2, 1.3)), fbm(p + vec2f(1.7, 9.2))) - vec2f(0.5);
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let terrain = fbm(p + warp * complexity * mix(2.8, 1.2, smoothness));
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let levels = max(max(params.geometry.x, params.geometry.y) / (max(params.geometry.z, 0.001) * 2.0), 1.0);
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return terrain * levels;
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}
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@fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
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let vUv = vec2f(input.uv.x, 1.0 - input.uv.y);
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let texColor = sampleSource(vUv);
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let pixel = vec2f(input.position.x, params.geometry.y - input.position.y);
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let contourPosition = contourAt(pixel);
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let contourFraction = fract(contourPosition);
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let distanceToContour = min(contourFraction, 1.0 - contourFraction);
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var derivative = fwidth(contourPosition);
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if (i32(params.geometry.y) % 2 != 0) {
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// WebGL derivative quads start at the bottom edge. Odd-height targets shift
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// WebGPU's top-origin Y pairs, so evaluate the matching vertical neighbor.
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let neighborY = select(-1.0, 1.0, i32(pixel.y) % 2 == 0);
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derivative = abs(dpdx(contourPosition)) + abs(contourAt(pixel + vec2f(0, neighborY)) - contourPosition);
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}
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derivative = max(derivative, 0.0001);
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let halfLineWidth = max(params.noise.w, 0.001) * 0.5 * derivative;
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let coverage = 1.0 - smoothstep(halfLineWidth, halfLineWidth + derivative, distanceToContour);
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let lineAlpha = params.lineColor.a * params.offset.z * coverage;
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let premultipliedLine = params.lineColor.rgb * lineAlpha;
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if (params.offset.w != 0.0) { return vec4f(premultipliedLine * texColor.a + texColor.rgb * (1.0 - lineAlpha), texColor.a); }
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return vec4f(premultipliedLine + texColor.rgb * (1.0 - lineAlpha), lineAlpha + texColor.a * (1.0 - lineAlpha));
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}
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`;
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// src/contour-lines.ts
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var { createEffect, createWebGL2ContextError } = Internals;
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var DEFAULT_LINE_COLOR = "#ffffff";
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var DEFAULT_LINE_WIDTH = 1.5;
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var DEFAULT_SPACING = 36;
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var DEFAULT_SCALE = 220;
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var DEFAULT_COMPLEXITY = 0.65;
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var DEFAULT_SMOOTHNESS = 0.55;
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var DEFAULT_SEED = 0;
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var DEFAULT_OFFSET_X = 0;
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var DEFAULT_OFFSET_Y = 0;
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var DEFAULT_OPACITY = 1;
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var DEFAULT_MASK_TO_SOURCE_ALPHA = false;
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var contourLinesSchema = {
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lineColor: {
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type: "color",
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default: DEFAULT_LINE_COLOR,
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description: "Line color"
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},
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lineWidth: {
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type: "number",
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min: 0.1,
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max: 20,
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step: 0.1,
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default: DEFAULT_LINE_WIDTH,
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description: "Line width",
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hiddenFromList: false
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},
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spacing: {
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type: "number",
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min: 1,
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max: 200,
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step: 1,
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default: DEFAULT_SPACING,
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description: "Spacing",
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hiddenFromList: false
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},
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scale: {
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type: "number",
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min: 20,
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max: 1000,
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step: 1,
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default: DEFAULT_SCALE,
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description: "Scale",
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hiddenFromList: false
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},
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complexity: {
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type: "number",
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min: 0,
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max: 1,
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step: 0.01,
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default: DEFAULT_COMPLEXITY,
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description: "Complexity",
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hiddenFromList: false
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},
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smoothness: {
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type: "number",
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min: 0,
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max: 1,
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step: 0.01,
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default: DEFAULT_SMOOTHNESS,
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description: "Smoothness",
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hiddenFromList: false
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},
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seed: {
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type: "number",
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step: 1,
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default: DEFAULT_SEED,
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description: "Seed",
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hiddenFromList: false
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},
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offsetX: {
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type: "number",
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step: 0.1,
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default: DEFAULT_OFFSET_X,
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description: "Offset X",
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hiddenFromList: false
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},
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offsetY: {
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+
type: "number",
|
|
190
|
+
step: 0.1,
|
|
191
|
+
default: DEFAULT_OFFSET_Y,
|
|
192
|
+
description: "Offset Y",
|
|
193
|
+
hiddenFromList: false
|
|
194
|
+
},
|
|
195
|
+
opacity: {
|
|
196
|
+
type: "number",
|
|
197
|
+
min: 0,
|
|
198
|
+
max: 1,
|
|
199
|
+
step: 0.01,
|
|
200
|
+
default: DEFAULT_OPACITY,
|
|
201
|
+
description: "Opacity",
|
|
202
|
+
hiddenFromList: false
|
|
203
|
+
},
|
|
204
|
+
maskToSourceAlpha: {
|
|
205
|
+
type: "boolean",
|
|
206
|
+
default: DEFAULT_MASK_TO_SOURCE_ALPHA,
|
|
207
|
+
description: "Mask to source alpha"
|
|
208
|
+
}
|
|
209
|
+
};
|
|
210
|
+
var resolve = (p) => ({
|
|
211
|
+
lineColor: p.lineColor ?? DEFAULT_LINE_COLOR,
|
|
212
|
+
lineWidth: p.lineWidth ?? DEFAULT_LINE_WIDTH,
|
|
213
|
+
spacing: p.spacing ?? DEFAULT_SPACING,
|
|
214
|
+
scale: p.scale ?? DEFAULT_SCALE,
|
|
215
|
+
complexity: p.complexity ?? DEFAULT_COMPLEXITY,
|
|
216
|
+
smoothness: p.smoothness ?? DEFAULT_SMOOTHNESS,
|
|
217
|
+
seed: p.seed ?? DEFAULT_SEED,
|
|
218
|
+
offsetX: p.offsetX ?? DEFAULT_OFFSET_X,
|
|
219
|
+
offsetY: p.offsetY ?? DEFAULT_OFFSET_Y,
|
|
220
|
+
opacity: p.opacity ?? DEFAULT_OPACITY,
|
|
221
|
+
maskToSourceAlpha: p.maskToSourceAlpha ?? DEFAULT_MASK_TO_SOURCE_ALPHA
|
|
222
|
+
});
|
|
223
|
+
var validatePositive = (value, name) => {
|
|
224
|
+
if (value <= 0) {
|
|
225
|
+
throw new TypeError(`"${name}" must be greater than 0, but got ${JSON.stringify(value)}`);
|
|
226
|
+
}
|
|
227
|
+
};
|
|
228
|
+
var validateContourLinesParams = (params) => {
|
|
229
|
+
assertEffectParamsObject(params, "Contour lines");
|
|
230
|
+
assertOptionalColor(params.lineColor, "lineColor");
|
|
231
|
+
assertOptionalFiniteNumber(params.lineWidth, "lineWidth");
|
|
232
|
+
assertOptionalFiniteNumber(params.spacing, "spacing");
|
|
233
|
+
assertOptionalFiniteNumber(params.scale, "scale");
|
|
234
|
+
assertOptionalFiniteNumber(params.complexity, "complexity");
|
|
235
|
+
assertOptionalFiniteNumber(params.smoothness, "smoothness");
|
|
236
|
+
assertOptionalFiniteNumber(params.seed, "seed");
|
|
237
|
+
assertOptionalFiniteNumber(params.offsetX, "offsetX");
|
|
238
|
+
assertOptionalFiniteNumber(params.offsetY, "offsetY");
|
|
239
|
+
assertOptionalFiniteNumber(params.opacity, "opacity");
|
|
240
|
+
assertOptionalBoolean(params.maskToSourceAlpha, "maskToSourceAlpha");
|
|
241
|
+
const r = resolve(params);
|
|
242
|
+
validatePositive(r.lineWidth, "lineWidth");
|
|
243
|
+
validatePositive(r.spacing, "spacing");
|
|
244
|
+
validatePositive(r.scale, "scale");
|
|
245
|
+
validateUnitInterval(r.complexity, "complexity");
|
|
246
|
+
validateUnitInterval(r.smoothness, "smoothness");
|
|
247
|
+
validateUnitInterval(r.opacity, "opacity");
|
|
248
|
+
};
|
|
249
|
+
var CONTOUR_LINES_VS = `#version 300 es
|
|
250
|
+
in vec2 aPos;
|
|
251
|
+
in vec2 aUv;
|
|
252
|
+
out vec2 vUv;
|
|
253
|
+
|
|
254
|
+
void main() {
|
|
255
|
+
vUv = aUv;
|
|
256
|
+
gl_Position = vec4(aPos, 0.0, 1.0);
|
|
257
|
+
}
|
|
258
|
+
`;
|
|
259
|
+
var CONTOUR_LINES_FS = `#version 300 es
|
|
260
|
+
precision highp float;
|
|
261
|
+
|
|
262
|
+
in vec2 vUv;
|
|
263
|
+
out vec4 fragColor;
|
|
264
|
+
|
|
265
|
+
uniform sampler2D uSource;
|
|
266
|
+
uniform vec2 uResolution;
|
|
267
|
+
uniform vec4 uLineColor;
|
|
268
|
+
uniform float uLineWidth;
|
|
269
|
+
uniform float uSpacing;
|
|
270
|
+
uniform float uScale;
|
|
271
|
+
uniform float uComplexity;
|
|
272
|
+
uniform float uSmoothness;
|
|
273
|
+
uniform float uSeed;
|
|
274
|
+
uniform vec2 uOffset;
|
|
275
|
+
uniform float uOpacity;
|
|
276
|
+
uniform bool uMaskToSourceAlpha;
|
|
277
|
+
|
|
278
|
+
float hash(vec2 p) {
|
|
279
|
+
vec3 p3 = fract(vec3(p.xyx) * 0.1031);
|
|
280
|
+
p3 += dot(p3, p3.yzx + 33.33 + uSeed * 0.013);
|
|
281
|
+
return fract((p3.x + p3.y) * p3.z);
|
|
282
|
+
}
|
|
283
|
+
|
|
284
|
+
float valueNoise(vec2 p) {
|
|
285
|
+
vec2 i = floor(p);
|
|
286
|
+
vec2 f = fract(p);
|
|
287
|
+
vec2 u = f * f * f * (f * (f * 6.0 - 15.0) + 10.0);
|
|
288
|
+
|
|
289
|
+
float a = hash(i);
|
|
290
|
+
float b = hash(i + vec2(1.0, 0.0));
|
|
291
|
+
float c = hash(i + vec2(0.0, 1.0));
|
|
292
|
+
float d = hash(i + vec2(1.0, 1.0));
|
|
293
|
+
|
|
294
|
+
return mix(mix(a, b, u.x), mix(c, d, u.x), u.y);
|
|
295
|
+
}
|
|
296
|
+
|
|
297
|
+
float fbm(vec2 p) {
|
|
298
|
+
float value = 0.0;
|
|
299
|
+
float amplitude = 0.5;
|
|
300
|
+
float totalAmplitude = 0.0;
|
|
301
|
+
float persistence = mix(0.18, 0.58, clamp(uComplexity, 0.0, 1.0));
|
|
302
|
+
float smoothness = clamp(uSmoothness, 0.0, 1.0);
|
|
303
|
+
mat2 rotate = mat2(0.80, 0.60, -0.60, 0.80);
|
|
304
|
+
|
|
305
|
+
for (int i = 0; i < 5; i++) {
|
|
306
|
+
float octave = float(i) / 4.0;
|
|
307
|
+
float detailWeight = mix(
|
|
308
|
+
1.0,
|
|
309
|
+
1.0 - smoothstep(0.15, 1.0, octave),
|
|
310
|
+
smoothness
|
|
311
|
+
);
|
|
312
|
+
value += amplitude * detailWeight * valueNoise(p);
|
|
313
|
+
totalAmplitude += amplitude * detailWeight;
|
|
314
|
+
p = rotate * p * 2.04 + vec2(13.17, 7.31);
|
|
315
|
+
amplitude *= persistence;
|
|
316
|
+
}
|
|
317
|
+
|
|
318
|
+
return value / totalAmplitude;
|
|
319
|
+
}
|
|
320
|
+
|
|
321
|
+
void main() {
|
|
322
|
+
vec4 texColor = texture(uSource, vUv);
|
|
323
|
+
vec2 pixelPosition = gl_FragCoord.xy + uOffset;
|
|
324
|
+
float scale = max(uScale, 0.001);
|
|
325
|
+
vec2 p = pixelPosition / scale + vec2(uSeed * 0.137, uSeed * 0.193);
|
|
326
|
+
|
|
327
|
+
float complexity = clamp(uComplexity, 0.0, 1.0);
|
|
328
|
+
float smoothness = clamp(uSmoothness, 0.0, 1.0);
|
|
329
|
+
vec2 warp = vec2(
|
|
330
|
+
fbm(p + vec2(5.2, 1.3)),
|
|
331
|
+
fbm(p + vec2(1.7, 9.2))
|
|
332
|
+
) - 0.5;
|
|
333
|
+
float terrain = fbm(p + warp * complexity * mix(2.8, 1.2, smoothness));
|
|
334
|
+
|
|
335
|
+
float levels = max(
|
|
336
|
+
max(uResolution.x, uResolution.y) / (max(uSpacing, 0.001) * 2.0),
|
|
337
|
+
1.0
|
|
338
|
+
);
|
|
339
|
+
float contourPosition = terrain * levels;
|
|
340
|
+
float contourFraction = fract(contourPosition);
|
|
341
|
+
float distanceToContour = min(contourFraction, 1.0 - contourFraction);
|
|
342
|
+
float derivative = max(fwidth(contourPosition), 0.0001);
|
|
343
|
+
float halfLineWidth = max(uLineWidth, 0.001) * 0.5 * derivative;
|
|
344
|
+
float coverage = 1.0 - smoothstep(
|
|
345
|
+
halfLineWidth,
|
|
346
|
+
halfLineWidth + derivative,
|
|
347
|
+
distanceToContour
|
|
348
|
+
);
|
|
349
|
+
|
|
350
|
+
float lineAlpha = uLineColor.a * uOpacity * coverage;
|
|
351
|
+
vec3 premultipliedLine = uLineColor.rgb * lineAlpha;
|
|
352
|
+
|
|
353
|
+
if (uMaskToSourceAlpha) {
|
|
354
|
+
fragColor = vec4(
|
|
355
|
+
premultipliedLine * texColor.a + texColor.rgb * (1.0 - lineAlpha),
|
|
356
|
+
texColor.a
|
|
357
|
+
);
|
|
358
|
+
return;
|
|
359
|
+
}
|
|
360
|
+
|
|
361
|
+
fragColor = vec4(
|
|
362
|
+
premultipliedLine + texColor.rgb * (1.0 - lineAlpha),
|
|
363
|
+
lineAlpha + texColor.a * (1.0 - lineAlpha)
|
|
364
|
+
);
|
|
365
|
+
}
|
|
366
|
+
`;
|
|
367
|
+
var compileShader = (gl, type, source) => {
|
|
368
|
+
const shader = gl.createShader(type);
|
|
369
|
+
if (!shader) {
|
|
370
|
+
throw new Error("Failed to create WebGL shader");
|
|
371
|
+
}
|
|
372
|
+
gl.shaderSource(shader, source);
|
|
373
|
+
gl.compileShader(shader);
|
|
374
|
+
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
|
|
375
|
+
const log = gl.getShaderInfoLog(shader);
|
|
376
|
+
gl.deleteShader(shader);
|
|
377
|
+
throw new Error(`Contour lines shader compile failed: ${log ?? "(no log)"}`);
|
|
378
|
+
}
|
|
379
|
+
return shader;
|
|
380
|
+
};
|
|
381
|
+
var linkProgram = (gl, vs, fs) => {
|
|
382
|
+
const program = gl.createProgram();
|
|
383
|
+
if (!program) {
|
|
384
|
+
throw new Error("Failed to create WebGL program");
|
|
385
|
+
}
|
|
386
|
+
gl.attachShader(program, vs);
|
|
387
|
+
gl.attachShader(program, fs);
|
|
388
|
+
gl.linkProgram(program);
|
|
389
|
+
if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
|
|
390
|
+
const log = gl.getProgramInfoLog(program);
|
|
391
|
+
gl.deleteProgram(program);
|
|
392
|
+
throw new Error(`Contour lines program link failed: ${log ?? "(no log)"}`);
|
|
393
|
+
}
|
|
394
|
+
return program;
|
|
395
|
+
};
|
|
396
|
+
var createProgram = (gl, vertexSource, fragmentSource) => {
|
|
397
|
+
const vs = compileShader(gl, gl.VERTEX_SHADER, vertexSource);
|
|
398
|
+
const fs = compileShader(gl, gl.FRAGMENT_SHADER, fragmentSource);
|
|
399
|
+
const program = linkProgram(gl, vs, fs);
|
|
400
|
+
gl.deleteShader(vs);
|
|
401
|
+
gl.deleteShader(fs);
|
|
402
|
+
return program;
|
|
403
|
+
};
|
|
404
|
+
var createTexture = (gl) => {
|
|
405
|
+
const texture = gl.createTexture();
|
|
406
|
+
if (!texture) {
|
|
407
|
+
throw new Error("Failed to create WebGL texture");
|
|
408
|
+
}
|
|
409
|
+
gl.bindTexture(gl.TEXTURE_2D, texture);
|
|
410
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
|
|
411
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
|
|
412
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
|
413
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
|
414
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
415
|
+
return texture;
|
|
416
|
+
};
|
|
417
|
+
var setupContourLines = (target) => {
|
|
418
|
+
const gl = target.getContext("webgl2", {
|
|
419
|
+
premultipliedAlpha: true,
|
|
420
|
+
alpha: true,
|
|
421
|
+
preserveDrawingBuffer: true
|
|
422
|
+
});
|
|
423
|
+
if (!gl) {
|
|
424
|
+
throw createWebGL2ContextError("contour lines effect");
|
|
425
|
+
}
|
|
426
|
+
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
|
|
427
|
+
const program = createProgram(gl, CONTOUR_LINES_VS, CONTOUR_LINES_FS);
|
|
428
|
+
const vao = gl.createVertexArray();
|
|
429
|
+
if (!vao) {
|
|
430
|
+
throw new Error("Failed to create WebGL vertex array");
|
|
431
|
+
}
|
|
432
|
+
gl.bindVertexArray(vao);
|
|
433
|
+
const data = new Float32Array([
|
|
434
|
+
-1,
|
|
435
|
+
-1,
|
|
436
|
+
0,
|
|
437
|
+
0,
|
|
438
|
+
1,
|
|
439
|
+
-1,
|
|
440
|
+
1,
|
|
441
|
+
0,
|
|
442
|
+
-1,
|
|
443
|
+
1,
|
|
444
|
+
0,
|
|
445
|
+
1,
|
|
446
|
+
1,
|
|
447
|
+
1,
|
|
448
|
+
1,
|
|
449
|
+
1
|
|
450
|
+
]);
|
|
451
|
+
const vbo = gl.createBuffer();
|
|
452
|
+
if (!vbo) {
|
|
453
|
+
throw new Error("Failed to create WebGL buffer");
|
|
454
|
+
}
|
|
455
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
|
|
456
|
+
gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
|
|
457
|
+
const aPos = gl.getAttribLocation(program, "aPos");
|
|
458
|
+
const aUv = gl.getAttribLocation(program, "aUv");
|
|
459
|
+
gl.enableVertexAttribArray(aPos);
|
|
460
|
+
gl.vertexAttribPointer(aPos, 2, gl.FLOAT, false, 16, 0);
|
|
461
|
+
gl.enableVertexAttribArray(aUv);
|
|
462
|
+
gl.vertexAttribPointer(aUv, 2, gl.FLOAT, false, 16, 8);
|
|
463
|
+
gl.bindVertexArray(null);
|
|
464
|
+
const colorCanvas = document.createElement("canvas");
|
|
465
|
+
colorCanvas.width = 1;
|
|
466
|
+
colorCanvas.height = 1;
|
|
467
|
+
const colorCtx = colorCanvas.getContext("2d", { willReadFrequently: true });
|
|
468
|
+
if (!colorCtx) {
|
|
469
|
+
throw new Error("Failed to acquire 2D context for color parsing");
|
|
470
|
+
}
|
|
471
|
+
return {
|
|
472
|
+
gl,
|
|
473
|
+
program,
|
|
474
|
+
vao,
|
|
475
|
+
vbo,
|
|
476
|
+
sourceTexture: createTexture(gl),
|
|
477
|
+
colorCtx,
|
|
478
|
+
uniforms: {
|
|
479
|
+
uSource: gl.getUniformLocation(program, "uSource"),
|
|
480
|
+
uResolution: gl.getUniformLocation(program, "uResolution"),
|
|
481
|
+
uLineColor: gl.getUniformLocation(program, "uLineColor"),
|
|
482
|
+
uLineWidth: gl.getUniformLocation(program, "uLineWidth"),
|
|
483
|
+
uSpacing: gl.getUniformLocation(program, "uSpacing"),
|
|
484
|
+
uScale: gl.getUniformLocation(program, "uScale"),
|
|
485
|
+
uComplexity: gl.getUniformLocation(program, "uComplexity"),
|
|
486
|
+
uSmoothness: gl.getUniformLocation(program, "uSmoothness"),
|
|
487
|
+
uSeed: gl.getUniformLocation(program, "uSeed"),
|
|
488
|
+
uOffset: gl.getUniformLocation(program, "uOffset"),
|
|
489
|
+
uOpacity: gl.getUniformLocation(program, "uOpacity"),
|
|
490
|
+
uMaskToSourceAlpha: gl.getUniformLocation(program, "uMaskToSourceAlpha")
|
|
491
|
+
},
|
|
492
|
+
cachedLineColor: "",
|
|
493
|
+
cachedLineColorRgba: [255, 255, 255, 255]
|
|
494
|
+
};
|
|
495
|
+
};
|
|
496
|
+
var contourLines = createEffect({
|
|
497
|
+
type: "dev.remotion.effects.contourLines",
|
|
498
|
+
label: "contourLines()",
|
|
499
|
+
documentationLink: "https://www.remotion.dev/docs/effects/contour-lines",
|
|
500
|
+
calculateKey: (params) => {
|
|
501
|
+
const r = resolve(params);
|
|
502
|
+
const maskSuffix = r.maskToSourceAlpha ? "-mask-to-source-alpha" : "";
|
|
503
|
+
return `contour-lines-${r.lineColor}-${r.lineWidth}-${r.spacing}-${r.scale}-${r.complexity}-${r.smoothness}-${r.seed}-${r.offsetX}-${r.offsetY}-${r.opacity}${maskSuffix}`;
|
|
504
|
+
},
|
|
505
|
+
implementations: {
|
|
506
|
+
webgpu: Internals.createEffectImplementation({
|
|
507
|
+
setup: (target) => setupWebGpuColors(target, "contour-lines"),
|
|
508
|
+
apply: ({ source, width, height, params, state, gpuDevice }) => {
|
|
509
|
+
if (!gpuDevice)
|
|
510
|
+
throw new Error("A WebGPU device is required for the contour-lines effect");
|
|
511
|
+
const r = resolve(params);
|
|
512
|
+
const colors = getWebGpuColors(state, [r.lineColor]);
|
|
513
|
+
const uniformData = new Float32Array([
|
|
514
|
+
width,
|
|
515
|
+
height,
|
|
516
|
+
r.spacing,
|
|
517
|
+
r.scale,
|
|
518
|
+
r.complexity,
|
|
519
|
+
r.smoothness,
|
|
520
|
+
r.seed,
|
|
521
|
+
r.lineWidth,
|
|
522
|
+
r.offsetX,
|
|
523
|
+
r.offsetY,
|
|
524
|
+
r.opacity,
|
|
525
|
+
r.maskToSourceAlpha ? 1 : 0,
|
|
526
|
+
colors[0] / 255,
|
|
527
|
+
colors[1] / 255,
|
|
528
|
+
colors[2] / 255,
|
|
529
|
+
colors[3] / 255
|
|
530
|
+
]);
|
|
531
|
+
applyWebGpuSinglePass({
|
|
532
|
+
state,
|
|
533
|
+
source,
|
|
534
|
+
width,
|
|
535
|
+
height,
|
|
536
|
+
device: gpuDevice,
|
|
537
|
+
shader: CONTOUR_LINES_WEBGPU_SHADER,
|
|
538
|
+
uniformData
|
|
539
|
+
});
|
|
540
|
+
},
|
|
541
|
+
cleanup: cleanupWebGpuSinglePass
|
|
542
|
+
}),
|
|
543
|
+
webgl2: Internals.createEffectImplementation({
|
|
544
|
+
setup: (target) => setupContourLines(target),
|
|
545
|
+
apply: ({ source, width, height, params, state, flipSourceY }) => {
|
|
546
|
+
const r = resolve(params);
|
|
547
|
+
const { gl, program, sourceTexture, uniforms, vao } = state;
|
|
548
|
+
if (state.cachedLineColor !== r.lineColor) {
|
|
549
|
+
state.cachedLineColor = r.lineColor;
|
|
550
|
+
state.cachedLineColorRgba = parseColorRgba(state.colorCtx, r.lineColor);
|
|
551
|
+
}
|
|
552
|
+
const [cr, cg, cb, ca] = state.cachedLineColorRgba;
|
|
553
|
+
gl.viewport(0, 0, width, height);
|
|
554
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
|
555
|
+
gl.clearColor(0, 0, 0, 0);
|
|
556
|
+
gl.clear(gl.COLOR_BUFFER_BIT);
|
|
557
|
+
gl.activeTexture(gl.TEXTURE0);
|
|
558
|
+
gl.bindTexture(gl.TEXTURE_2D, sourceTexture);
|
|
559
|
+
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
|
|
560
|
+
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
|
|
561
|
+
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
|
|
562
|
+
gl.useProgram(program);
|
|
563
|
+
if (uniforms.uSource)
|
|
564
|
+
gl.uniform1i(uniforms.uSource, 0);
|
|
565
|
+
if (uniforms.uResolution)
|
|
566
|
+
gl.uniform2f(uniforms.uResolution, width, height);
|
|
567
|
+
if (uniforms.uLineColor) {
|
|
568
|
+
gl.uniform4f(uniforms.uLineColor, cr / 255, cg / 255, cb / 255, ca / 255);
|
|
569
|
+
}
|
|
570
|
+
if (uniforms.uLineWidth)
|
|
571
|
+
gl.uniform1f(uniforms.uLineWidth, r.lineWidth);
|
|
572
|
+
if (uniforms.uSpacing)
|
|
573
|
+
gl.uniform1f(uniforms.uSpacing, r.spacing);
|
|
574
|
+
if (uniforms.uScale)
|
|
575
|
+
gl.uniform1f(uniforms.uScale, r.scale);
|
|
576
|
+
if (uniforms.uComplexity)
|
|
577
|
+
gl.uniform1f(uniforms.uComplexity, r.complexity);
|
|
578
|
+
if (uniforms.uSmoothness)
|
|
579
|
+
gl.uniform1f(uniforms.uSmoothness, r.smoothness);
|
|
580
|
+
if (uniforms.uSeed)
|
|
581
|
+
gl.uniform1f(uniforms.uSeed, r.seed);
|
|
582
|
+
if (uniforms.uOffset)
|
|
583
|
+
gl.uniform2f(uniforms.uOffset, r.offsetX, r.offsetY);
|
|
584
|
+
if (uniforms.uOpacity)
|
|
585
|
+
gl.uniform1f(uniforms.uOpacity, r.opacity);
|
|
586
|
+
if (uniforms.uMaskToSourceAlpha)
|
|
587
|
+
gl.uniform1i(uniforms.uMaskToSourceAlpha, r.maskToSourceAlpha ? 1 : 0);
|
|
588
|
+
gl.bindVertexArray(vao);
|
|
589
|
+
gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
|
|
590
|
+
gl.bindVertexArray(null);
|
|
591
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
592
|
+
gl.useProgram(null);
|
|
593
|
+
},
|
|
594
|
+
cleanup: ({ gl, program, vao, vbo, sourceTexture }) => {
|
|
595
|
+
gl.deleteTexture(sourceTexture);
|
|
596
|
+
gl.deleteBuffer(vbo);
|
|
597
|
+
gl.deleteProgram(program);
|
|
598
|
+
gl.deleteVertexArray(vao);
|
|
599
|
+
}
|
|
600
|
+
})
|
|
601
|
+
},
|
|
602
|
+
schema: contourLinesSchema,
|
|
603
|
+
validateParams: validateContourLinesParams
|
|
604
|
+
});
|
|
605
|
+
export {
|
|
606
|
+
contourLines,
|
|
607
|
+
contourLinesSchema
|
|
608
|
+
};
|
|
@@ -0,0 +1,95 @@
|
|
|
1
|
+
import"./index-8p04sssx.mjs";
|
|
2
|
+
import {
|
|
3
|
+
createColorMatrixImplementations
|
|
4
|
+
} from "./index-cdp7tr8x.mjs";
|
|
5
|
+
import {
|
|
6
|
+
DEFAULT_AMOUNT,
|
|
7
|
+
colorMultiplierSchema,
|
|
8
|
+
assertOptionalFiniteNumber,
|
|
9
|
+
validateNonNegative,
|
|
10
|
+
clampColorChannel
|
|
11
|
+
} from "./index-wxhvgv2s.mjs";
|
|
12
|
+
import {
|
|
13
|
+
assertEffectParamsObject
|
|
14
|
+
} from "./index-4fvp93ps.mjs";
|
|
15
|
+
|
|
16
|
+
// src/contrast.ts
|
|
17
|
+
import { Internals } from "remotion";
|
|
18
|
+
var { createEffect } = Internals;
|
|
19
|
+
var contrastSchema = {
|
|
20
|
+
amount: colorMultiplierSchema
|
|
21
|
+
};
|
|
22
|
+
var resolve = (p) => ({
|
|
23
|
+
amount: p.amount ?? DEFAULT_AMOUNT
|
|
24
|
+
});
|
|
25
|
+
var validateContrastParams = (params) => {
|
|
26
|
+
assertEffectParamsObject(params, "Contrast");
|
|
27
|
+
assertOptionalFiniteNumber(params.amount, "amount");
|
|
28
|
+
const { amount } = resolve(params);
|
|
29
|
+
validateNonNegative(amount, "amount");
|
|
30
|
+
};
|
|
31
|
+
var contrast = createEffect({
|
|
32
|
+
type: "dev.remotion.effects.contrast",
|
|
33
|
+
label: "contrast()",
|
|
34
|
+
documentationLink: "https://www.remotion.dev/docs/effects/contrast",
|
|
35
|
+
calculateKey: (params) => {
|
|
36
|
+
const r = resolve(params);
|
|
37
|
+
return `contrast-${r.amount}`;
|
|
38
|
+
},
|
|
39
|
+
implementations: {
|
|
40
|
+
...createColorMatrixImplementations("contrast", (params) => {
|
|
41
|
+
const { amount } = resolve(params);
|
|
42
|
+
const factor = Math.min(amount, 256);
|
|
43
|
+
return new Float32Array([
|
|
44
|
+
factor,
|
|
45
|
+
0,
|
|
46
|
+
0,
|
|
47
|
+
0,
|
|
48
|
+
0,
|
|
49
|
+
factor,
|
|
50
|
+
0,
|
|
51
|
+
0,
|
|
52
|
+
0,
|
|
53
|
+
0,
|
|
54
|
+
factor,
|
|
55
|
+
0,
|
|
56
|
+
2,
|
|
57
|
+
0,
|
|
58
|
+
amount === 1 ? 1 : 0,
|
|
59
|
+
0
|
|
60
|
+
]);
|
|
61
|
+
}),
|
|
62
|
+
"2d": Internals.createEffectImplementation({
|
|
63
|
+
setup: () => null,
|
|
64
|
+
apply: ({ source, target, width, height, params }) => {
|
|
65
|
+
const ctx = target.getContext("2d");
|
|
66
|
+
if (!ctx) {
|
|
67
|
+
throw new Error("Failed to acquire 2D context for contrast effect. The canvas may have been assigned a different context type.");
|
|
68
|
+
}
|
|
69
|
+
const r = resolve(params);
|
|
70
|
+
ctx.clearRect(0, 0, width, height);
|
|
71
|
+
ctx.drawImage(source, 0, 0, width, height);
|
|
72
|
+
if (r.amount === 1) {
|
|
73
|
+
return;
|
|
74
|
+
}
|
|
75
|
+
const imageData = ctx.getImageData(0, 0, width, height);
|
|
76
|
+
const { data } = imageData;
|
|
77
|
+
const factor = r.amount;
|
|
78
|
+
for (let i = 0;i < data.length; i += 4) {
|
|
79
|
+
data[i] = clampColorChannel((data[i] - 128) * factor + 128);
|
|
80
|
+
data[i + 1] = clampColorChannel((data[i + 1] - 128) * factor + 128);
|
|
81
|
+
data[i + 2] = clampColorChannel((data[i + 2] - 128) * factor + 128);
|
|
82
|
+
}
|
|
83
|
+
ctx.putImageData(imageData, 0, 0);
|
|
84
|
+
},
|
|
85
|
+
cleanup: () => {
|
|
86
|
+
return;
|
|
87
|
+
}
|
|
88
|
+
})
|
|
89
|
+
},
|
|
90
|
+
schema: contrastSchema,
|
|
91
|
+
validateParams: validateContrastParams
|
|
92
|
+
});
|
|
93
|
+
export {
|
|
94
|
+
contrast
|
|
95
|
+
};
|